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- --KAONASHI--
- -- mediafire
- script:ClearAllChildren()
- Player = game.Players.dedsecbrazil
- Character = Player.Character
- Hop = Instance.new("Tool",Player.Backpack)
- Hop.ToolTip = "Equip to appear."
- Hop.CanBeDropped = false
- Hop.Name = "BLUELICH"
- Hu = Character.Humanoid
- H = Instance.new("Part",Hop)
- H.Name = "Handle"
- H.formFactor = 3
- H.CanCollide = false
- H.Anchored = false
- H.Size = Vector3.new(0.2,0.2,0.2)
- H.Transparency = 1
- script.Parent = Hop
- pcall(function()
- Character.Kaonashi:Destroy()
- end)
- mode = 1
- --[[
- coroutine.resume(coroutine.create(function()
- game:service("ContentProvider"):Preload("http://www.roblox.com/Asset/?id=1280473")
- wait(0.5)
- local s = Instance.new("Sound")
- s.SoundId = "http://www.roblox.com/Asset/?id=1280473"
- s.Looped = true
- s.Parent = Character.Head
- wait(0.5)
- s:Play()
- end))
- ]]
- gui = Instance.new("ScreenGui",Player.PlayerGui)
- gui.Name = "BlueLich"
- frame = Instance.new("Frame",gui)
- frame.Style = 2
- frame.Size = UDim2.new(1,0,0.1,0)
- frame.Position = UDim2.new(0,0,0.9,0)
- mode1 = Instance.new("TextLabel",frame)
- mode1.Position = UDim2.new(0,100,0.5,0)
- mode1.Text = "Bite"
- mode1.Font = 2
- mode1.FontSize = 7
- mode1.TextColor3 = BrickColor.White().Color
- button1 = Instance.new("TextButton",frame)
- button1.Position = UDim2.new(0,125,0.5,-27.5)
- button1.Size = UDim2.new(0,50,0,50)
- button1.BackgroundTransparency = 1
- button1.Text = ">"
- button1.Font = 2
- button1.FontSize = 7
- button1.TextColor3 = BrickColor.White().Color
- button2 = Instance.new("TextButton",frame)
- button2.Position = UDim2.new(0,25,0.5,-27.5)
- button2.Size = UDim2.new(0,50,0,50)
- button2.BackgroundTransparency = 1
- button2.Text = "<"
- button2.Font = 2
- button2.FontSize = 7
- button2.TextColor3 = BrickColor.White().Color
- button1.MouseButton1Click:connect(function()
- if mode == 1 then
- mode = 2
- mode1.Text = "Spear"
- elseif mode == 2 then
- mode = 3
- mode1.Text = "Shield"
- else
- mode = 1
- mode1.Text = "Bite"
- end
- end)
- button2.MouseButton1Click:connect(function()
- if mode == 1 then
- mode = 3
- mode1.Text = "Shield"
- elseif mode == 2 then
- mode = 1
- mode1.Text = "Bite"
- else
- mode = 2
- mode1.Text = "Spear"
- end
- end)
- pcall(function()
- Character.Head.face:Destroy()
- end)
- shrouded = false
- Character.Torso.Changed:connect(function()
- if shrouded then
- Character.Torso.CanCollide = false
- Character.Head.CanCollide = false
- end
- end)
- game:GetService('RunService').Stepped:connect(function()
- if shrouded then
- Character.Torso.CanCollide = false
- Character.Head.CanCollide = false
- end
- end)
- Torso = Character.Torso
- CHAR = Character:children()
- for i = 1,#CHAR do
- if CHAR[i]:IsA("Part") then
- CHAR[i].Transparency = 1
- CHAR[i].CanCollide = false
- elseif CHAR[i]:IsA("Hat") then
- CHAR[i]:Destroy()
- end
- end
- function Weld(p0,p1,c0)
- local weld = Instance.new("Weld",p0)
- weld.Part0 = p0
- weld.Part1 = p1
- weld.C0 = c0
- return weld
- end
- function Part(parent,size)
- part = Instance.new("Part",parent)
- part.formFactor = 3
- part.Size = size
- return part
- end
- Kao = Instance.new("Model",Character)
- Kao.Name = "Kaonashi"
- Base = Part(Kao,Vector3.new(0.35,0.35,0.35))
- Base.Position = Torso.Position
- Base.BrickColor = BrickColor.new("Really black")
- Base.CanCollide = false
- Base.Reflectance = 0.1
- Instance.new("CylinderMesh",Base).Scale = Vector3.new(10,10,10)
- Weld(Torso,Base,CFrame.new(0,-1.5,0))
- Base2 = Part(Kao,Vector3.new(0.35,0.35,0.35))
- Base2.Position = Torso.Position
- Base2.CanCollide = false
- Base2.Reflectance = 0.1
- Base2.BrickColor = BrickColor.new("Really black")
- Base2Mesh = Instance.new("SpecialMesh",Base2)
- Base2Mesh.MeshType = "Sphere"
- Base2Mesh.Scale = Vector3.new(10,10,10)
- Weld(Torso,Base2,CFrame.new(0,2,0))
- Base3 = Part(Kao,Vector3.new(0.35,0.2,0.35))
- Base3.Position = Torso.Position
- Base3.BrickColor = BrickColor.new("Really black")
- Base3.CanCollide = false
- Base3.Reflectance = 0.1
- Instance.new("CylinderMesh",Base3).Scale = Vector3.new(10,10,10)
- Weld(Torso,Base3,CFrame.new(0,1,0))
- Lip = Part(Kao,Vector3.new(0.35,0.225,0.35))
- Lip.Position = Torso.Position
- Lip.BrickColor = BrickColor.new("Really black")
- Lip.CanCollide = false
- Lip.Reflectance = 0.1
- Instance.new("CylinderMesh",Lip).Scale = Vector3.new(10,7.25,10)
- LipW = Weld(Torso,Lip,CFrame.new(0,1.3,0))
- Mask = Part(Kao,Vector3.new(1.3,0.2,1.3))
- Mask.Position = Torso.Position
- Mask.BrickColor = BrickColor.White()
- Mask.CanCollide = false
- Mask.Reflectance = 0.1
- Instance.new("CylinderMesh",Mask).Scale = Vector3.new(1,1,1)
- Weld(Torso,Mask,CFrame.new(0,2,-1.75)*CFrame.Angles(math.rad(90),0,0))
- Mask2 = Part(Kao,Vector3.new(1.3,0.2,1.3))
- Mask2.Position = Torso.Position
- Mask2.BrickColor = BrickColor.White()
- Mask2.CanCollide = false
- Mask2.Reflectance = 0.1
- Instance.new("CylinderMesh",Mask2).Scale = Vector3.new(1,1,1)
- Weld(Torso,Mask2,CFrame.new(0,1.3,-1.75)*CFrame.Angles(math.rad(90),0,0))
- Mask3 = Part(Kao,Vector3.new(1.3,0.2,0.9))
- Mask3.Position = Torso.Position
- Mask3.BrickColor = BrickColor.White()
- Mask3.CanCollide = false
- Mask3.Reflectance = 0.1
- Instance.new("BlockMesh",Mask3)
- Weld(Torso,Mask3,CFrame.new(0,1.65,-1.75)*CFrame.Angles(math.rad(90),0,0))
- Mask4 = Part(Kao,Vector3.new(0.2,0.21,0.2))
- Mask4.Position = Torso.Position
- Mask4.BrickColor = BrickColor.new("Medium blue")
- Mask4.CanCollide = false
- Mask4.Reflectance = 0.1
- Instance.new("BlockMesh",Mask4)
- Weld(Torso,Mask4,CFrame.new(0.35,1.7,-1.75)*CFrame.Angles(math.rad(90),0,0))
- Mask5 = Part(Kao,Vector3.new(0.2,0.21,0.2))
- Mask5.Position = Torso.Position
- Mask5.BrickColor = BrickColor.new("Medium blue")
- Mask5.CanCollide = false
- Mask5.Reflectance = 0.1
- Instance.new("BlockMesh",Mask5)
- Weld(Torso,Mask5,CFrame.new(-0.35,1.7,-1.75)*CFrame.Angles(math.rad(90),0,0))
- Mask6 = Part(Kao,Vector3.new(0.5,0.21,0.2))
- Mask6.Position = Torso.Position
- Mask6.BrickColor = BrickColor.new("Really black")
- Mask6.CanCollide = false
- Mask6.Reflectance = 0.1
- Instance.new("BlockMesh",Mask6)
- Weld(Torso,Mask6,CFrame.new(-0.41,2,-1.75)*CFrame.Angles(math.rad(90),0,0))
- Mask7 = Part(Kao,Vector3.new(0.5,0.21,0.2))
- Mask7.Position = Torso.Position
- Mask7.BrickColor = BrickColor.new("Really black")
- Mask7.CanCollide = false
- Mask7.Reflectance = 0.1
- Instance.new("BlockMesh",Mask7)
- Weld(Torso,Mask7,CFrame.new(0.41,2,-1.75)*CFrame.Angles(math.rad(90),0,0))
- Mask8 = Part(Kao,Vector3.new(0.5,0.21,0.2))
- Mask8.Position = Torso.Position
- Mask8.BrickColor = BrickColor.new("Really black")
- Mask8.CanCollide = false
- Mask8.Reflectance = 0.1
- Instance.new("BlockMesh",Mask8)
- Weld(Torso,Mask8,CFrame.new(-0.41,1.4,-1.75)*CFrame.Angles(math.rad(90),0,0))
- Mask9 = Part(Kao,Vector3.new(0.5,0.21,0.2))
- Mask9.Position = Torso.Position
- Mask9.BrickColor = BrickColor.new("Really black")
- Mask9.CanCollide = false
- Mask9.Reflectance = 0.1
- Instance.new("BlockMesh",Mask9)
- Weld(Torso,Mask9,CFrame.new(0.41,1.4,-1.75)*CFrame.Angles(math.rad(90),0,0))
- Mask10 = Part(Kao,Vector3.new(0.2,0.21,0.2))
- Mask10.Position = Torso.Position
- Mask10.BrickColor = BrickColor.new("Really black")
- Mask10.CanCollide = false
- Mask10.Reflectance = 0.1
- Instance.new("BlockMesh",Mask10).Scale = Vector3.new(0.4,1,0.4)
- Weld(Torso,Mask10,CFrame.new(0.55,1.7,-1.75)*CFrame.Angles(math.rad(90),0,0))
- Mask11 = Part(Kao,Vector3.new(0.2,0.21,0.2))
- Mask11.Position = Torso.Position
- Mask11.BrickColor = BrickColor.new("Really black")
- Mask11.CanCollide = false
- Mask11.Reflectance = 0.1
- Instance.new("BlockMesh",Mask11).Scale = Vector3.new(0.4,1,0.4)
- Weld(Torso,Mask11,CFrame.new(-0.55,1.7,-1.75)*CFrame.Angles(math.rad(90),0,0))
- Cross = Part(Kao,Vector3.new(2.2,1.7,0.2))
- Cross.Position = Torso.Position
- Cross.BrickColor = BrickColor.new("Bright red")
- Cross.CanCollide = false
- Cross.Reflectance = 0.1
- Instance.new("BlockMesh",Cross)
- Weld(Torso,Cross,CFrame.new(0,1.1,-1.15))
- Tooth1 = Part(Kao,Vector3.new(0.3,0.4,0.2))
- Tooth1.Position = Torso.Position
- Tooth1.BrickColor = BrickColor.White()
- Tooth1.CanCollide = false
- Tooth1.Reflectance = 0.1
- Weld(Torso,Tooth1,CFrame.new(0.75,0.67,-1.3))
- Tooth2 = Part(Kao,Vector3.new(0.3,0.4,0.2))
- Tooth2.Position = Torso.Position
- Tooth2.BrickColor = BrickColor.White()
- Tooth2.CanCollide = false
- Tooth2.Reflectance = 0.1
- Weld(Torso,Tooth2,CFrame.new(0.25,0.67,-1.5))
- Tooth3 = Part(Kao,Vector3.new(0.3,0.4,0.2))
- Tooth3.Position = Torso.Position
- Tooth3.BrickColor = BrickColor.White()
- Tooth3.CanCollide = false
- Tooth3.Reflectance = 0.1
- Weld(Torso,Tooth3,CFrame.new(-0.25,0.67,-1.5))
- Tooth4 = Part(Kao,Vector3.new(0.3,0.4,0.2))
- Tooth4.Position = Torso.Position
- Tooth4.BrickColor = BrickColor.White()
- Tooth4.CanCollide = false
- Tooth4.Reflectance = 0.1
- Weld(Torso,Tooth4,CFrame.new(-0.75,0.67,-1.3))
- BotTooth1 = Part(Kao,Vector3.new(0.3,0.4,0.2))
- BotTooth1.Position = Torso.Position
- BotTooth1.BrickColor = BrickColor.White()
- BotTooth1.CanCollide = false
- BotTooth1.Reflectance = 0.1
- Weld(Torso,BotTooth1,CFrame.new(0.75,0.17,-1.3))
- BotTooth2 = Part(Kao,Vector3.new(0.3,0.4,0.2))
- BotTooth2.Position = Torso.Position
- BotTooth2.BrickColor = BrickColor.White()
- BotTooth2.CanCollide = false
- BotTooth2.Reflectance = 0.1
- Weld(Torso,BotTooth2,CFrame.new(0.25,0.17,-1.5))
- BotTooth3 = Part(Kao,Vector3.new(0.3,0.4,0.2))
- BotTooth3.Position = Torso.Position
- BotTooth3.BrickColor = BrickColor.White()
- BotTooth3.CanCollide = false
- BotTooth3.Reflectance = 0.1
- Weld(Torso,BotTooth3,CFrame.new(-0.25,0.17,-1.5))
- BotTooth4 = Part(Kao,Vector3.new(0.3,0.4,0.2))
- BotTooth4.Position = Torso.Position
- BotTooth4.BrickColor = BrickColor.White()
- BotTooth4.CanCollide = false
- BotTooth4.Reflectance = 0.1
- Weld(Torso,BotTooth4,CFrame.new(-0.75,0.17,-1.3))
- for i = 45,315,6 do
- local Rota = Part(Kao,Vector3.new(0.2,2,0.2))
- Rota.Position = Torso.Position
- Rota.BrickColor = BrickColor.new("Really black")
- Rota.CanCollide = false
- Rota.Reflectance = 0.1
- Instance.new("BlockMesh",Rota)
- local rotweld = Instance.new("Weld",Torso)
- rotweld.Part0 = Torso
- rotweld.Part1 = Rota
- rotweld.C0 = CFrame.new(0,1.1,0)*CFrame.Angles(0,math.rad(i),0)
- rotweld.C0 = rotweld.C0*CFrame.new(0,0,-1.625)
- end
- trailmod = Instance.new("Model",Kao)
- function Trail()
- local trailch = trailmod:children()
- for i = 1,#trailch do
- pcall(function()
- if trailch[i].Transparency > 0.9 then
- trailch[i]:Destroy()
- else
- trailch[i].Mesh.Scale = trailch[i].Mesh.Scale + Vector3.new(-0.2,0,-0.2)
- trailch[i].Transparency = trailch[i].Transparency + 0.03
- end
- end)
- end
- if not shrouded then
- local trail = Base:Clone()
- trail.Parent = trailmod
- trail.CanCollide = false
- trail.Anchored = true
- trail.Mesh.Scale = Vector3.new(10,0.1,10)
- trail.CFrame = Torso.CFrame*CFrame.new(0,-3,0)
- end
- end
- function Shroud()
- if shrouded == false then
- local kaoc = Kao:children()
- for i = 1,#kaoc do
- if kaoc[i]:IsA("Part") then
- coroutine.resume(coroutine.create(function()
- for i2 = 0,1,0.1 do
- kaoc[i].Transparency = i2
- wait()
- end
- end))
- end
- end
- shrouded = true
- elseif shrouded == true then
- local kaoc = Kao:children()
- for i = 1,#kaoc do
- if kaoc[i]:IsA("Part") then
- coroutine.resume(coroutine.create(function()
- for i2 = 1,0,-0.1 do
- kaoc[i].Transparency = i2
- wait()
- end
- end))
- end
- end
- shrouded = false
- end
- end
- function spire(Pos)
- coroutine.resume(coroutine.create(function()
- local Spire = Part(workspace,Vector3.new(5,8,5))
- Spire.Anchored = true
- Spire.CFrame = Pos*CFrame.new(0,-7,0)
- Spire.BrickColor = BrickColor.new("Medium blue")
- Spire.Transparency = 0.4
- Spire.Reflectance = 0.2
- local SpireMesh = Instance.new("SpecialMesh",Spire)
- SpireMesh.MeshId = "http://www.roblox.com/asset/?id=1778999"
- SpireMesh.Scale = Vector3.new(4,8,4)
- Spire.Touched:connect(function(spirep)
- pcall(function()
- coroutine.resume(coroutine.create(function()
- if spirep.Parent ~= Character then
- spirep.Parent.Humanoid.PlatformStand = true
- spirep.Parent.Health.Disabled = true
- wait()
- spirep.Parent.Humanoid:TakeDamage(5)
- local spirev = Instance.new("BodyVelocity",spirep)
- spirev.velocity = Vector3.new(0,100,0)
- spirev.maxForce = Vector3.new()*math.huge
- wait()
- spirep.Parent.Health.Disabled = false
- spirev:Destroy()
- end
- end))
- end)
- end)
- for i = 1,4 do
- Spire.CFrame = Spire.CFrame*CFrame.new(0,1.5,0)
- wait()
- end
- wait(0.5)
- for i = 1,8 do
- Spire.CFrame = Spire.CFrame*CFrame.new(0,-1,0)
- wait()
- end
- Spire:Destroy()
- end))
- end
- clicky = false
- spireg = false
- Hop.Equipped:connect(function(Mouse)
- Shroud()
- end)
- Hop.Activated:connect(function()
- if clicky == false then
- if mode == 1 then
- clicky = true
- Base3.Transparency = 1
- wait()
- LipW.C0 = LipW.C0*CFrame.new(0,0.1,0)
- wait(0.5)
- LipW.C0 = LipW.C0*CFrame.new(0,-0.1,0)
- wait()
- Base3.Transparency = 0
- wait(0.1)
- clicky = false
- elseif mode == 2 then
- clicky = true
- spire(Torso.CFrame*CFrame.new(-5,0,-6))
- spire(Torso.CFrame*CFrame.new(0,0,-8))
- spire(Torso.CFrame*CFrame.new(5,0,-6))
- wait(0.1)
- spire(Torso.CFrame*CFrame.new(-7,0,-10))
- spire(Torso.CFrame*CFrame.new(0,0,-13))
- spire(Torso.CFrame*CFrame.new(7,0,-10))
- wait(0.1)
- spire(Torso.CFrame*CFrame.new(0,0,-16))
- spire(Torso.CFrame*CFrame.new(9,0,-13))
- spire(Torso.CFrame*CFrame.new(-9,0,-13))
- wait(0.1)
- spire(Torso.CFrame*CFrame.new(0,0,-20))
- spire(Torso.CFrame*CFrame.new(11,0,-16))
- spire(Torso.CFrame*CFrame.new(-11,0,-16))
- wait(0.1)
- spire(Torso.CFrame*CFrame.new(0,0,-23))
- spire(Torso.CFrame*CFrame.new(13,0,-20))
- spire(Torso.CFrame*CFrame.new(-13,0,-20))
- wait(1)
- clicky = false
- elseif mode == 3 then
- clicky = true
- spire(Torso.CFrame*CFrame.new(-8,0,-8))
- spire(Torso.CFrame*CFrame.new(8,0,-8))
- spire(Torso.CFrame*CFrame.new(-8,0,8))
- spire(Torso.CFrame*CFrame.new(8,0,8))
- spire(Torso.CFrame*CFrame.new(-5,0,-5))
- spire(Torso.CFrame*CFrame.new(5,0,-5))
- spire(Torso.CFrame*CFrame.new(-5,0,5))
- spire(Torso.CFrame*CFrame.new(5,0,5))
- spire(Torso.CFrame*CFrame.new(-5,0,0))
- spire(Torso.CFrame*CFrame.new(5,0,0))
- spire(Torso.CFrame*CFrame.new(0,0,-5))
- spire(Torso.CFrame*CFrame.new(0,0,5))
- wait(1.5)
- clicky = false
- end
- enda
- end)
- Hop.Unequipped:connect(function()
- Shroud()
- end)
- Shroud()
- kaoc2 = Kao:children()
- for i = 1,#kaoc2 do
- if kaoc2[i]:IsA("Part") then
- Instance.new("ForceField",kaoc2[i])
- end
- end
- kaoc3 = Character:children()
- for i = 1,#kaoc3 do
- if kaoc3[i]:IsA("Part") then
- Instance.new("ForceField",kaoc3[i])
- end
- end
- while wait(0.02) do
- Trail()
- end
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