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- mouse = game.Players.LocalPlayer:GetMouse()
- function tower(key)
- if key == "e" then
- local tow = Instance.new("Part", workspace)
- tow.Anchored = true
- tow.Material = "Brick"
- tow.Size = Vector3.new(50,2000,50)
- tow.CFrame = game.Players.LocalPlayer.Character.Head.CFrame * CFrame.new(0,-1000,0)
- for i = 1,270 do
- wait()
- tow.CFrame = tow.CFrame * CFrame.new(0,1,0)
- end
- end
- end
- mouse.KeyDown:connect(tower)
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