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- // spawn protection logic
- {
- if(r3dGetTime() < m_SpawnProtectedUntil && m_AuraType != AT_SPAWNPROTECTION)
- m_AuraType = AT_SPAWNPROTECTION;
- else if(r3dGetTime() > m_SpawnProtectedUntil && m_AuraType == AT_SPAWNPROTECTION)
- m_AuraType = AT_NONE;
- }
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