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Josemmoya

bye bye no no move

Feb 12th, 2019
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  1. -->Made By XDavodioX<--
  2.  
  3. --=(Catagory = Mememy)=--
  4.  
  5. --:Notive_Memer:--
  6.  
  7. --//Leak\\--
  8.  
  9.  
  10. print"Loaded Meme.exe [Version 5.8]"
  11.  
  12.  
  13. --[[
  14.  
  15. Developer Changelog =
  16.  
  17. - Added STARMAN by Davodio -
  18. STARMAN() - A Seizure thingy, uhh what
  19. Command = TPose then "O"
  20. WARNING : Can be stopped with the "M" Key!
  21.  
  22. - Updated Woah -
  23. - Added 2 New songs -
  24. - Changes/Updates On STARMAN() -
  25.  
  26. ]]--
  27.  
  28.  
  29.  
  30. warn([[
  31. all of the commands of the script are
  32. click - one puuuaaanncchhh
  33. l - victory if tpose eat chips
  34. k - NO NO MOVE REMOVED also if tpose drink nooby soda
  35. j- what huh and if tpose laugh
  36. h- MEEM and if tpose AAAAAAAAAAAAAAAA
  37. g- that was fun if tpose seizure
  38. f- Xd if tpose isthatahamsandwich?
  39. r- AAH oh my god aah if tpose maybe you should not be living here
  40. t- squat
  41. y- laugh and if t-pose think
  42. u- ooh boi and if tpose chew 5 gum
  43. i- fbi open up if tpose tobeconmemed (thx kisslarge/saba1520)
  44. o- no u if tpose STARMAN
  45. p - bug
  46. v- game over if tpose What?
  47. c- REEE and if tpose then change music
  48. x- dude shut up and if tpose then waiting
  49. z- dab if tpose ROCKIN' SEIZURE
  50. e- wtf
  51. q- ur screwed
  52. b- TPOSE MEME
  53. n- UNTPOSE MEME
  54. m- to stop squat,think,waiting,wtf,seizure,living instantly
  55.  
  56. in total = lx2 kx2 jx2 hx2 gx2 fx2 rx2 tx1 yx2 ux2 ix2 ox2 px2 vx2 cx2 xx2 zx2 qx1
  57.  
  58. Thanks to HeavyThePootisMan333 for the cmd list.
  59. ]])
  60.  
  61. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  62. local Player,game,owner = owner,game
  63. local RealPlayer = Player
  64. do
  65. warn("Notive_Memeboi Made by XDavodioX")
  66. print"Yeet <"
  67. local rp = RealPlayer
  68. script.Parent = rp.Character
  69.  
  70. --RemoteEvent for communicating
  71. local Event = Instance.new("RemoteEvent")
  72. Event.Name = "UserInput_Event"
  73.  
  74. --Fake event to make stuff like Mouse.KeyDown work
  75. local function fakeEvent()
  76. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  77. t.connect = t.Connect
  78. return t
  79. end
  80.  
  81. --Creating fake input objects with fake variables
  82. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  83. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  84. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  85. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  86. end}
  87. --Merged 2 functions into one by checking amount of arguments
  88. CAS.UnbindAction = CAS.BindAction
  89.  
  90. --This function will trigger the events that have been :Connect()'ed
  91. local function te(self,ev,...)
  92. local t = m[ev]
  93. if t and t._fakeEvent then
  94. for _,f in pairs(t.Functions) do
  95. f(...)
  96. end
  97. end
  98. end
  99. m.TrigEvent = te
  100. UIS.TrigEvent = te
  101.  
  102. Event.OnServerEvent:Connect(function(plr,io)
  103. if plr~=rp then return end
  104. m.Target = io.Target
  105. m.Hit = io.Hit
  106. if not io.isMouse then
  107. local b = io.UserInputState == Enum.UserInputState.Begin
  108. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  109. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  110. end
  111. for _,t in pairs(CAS.Actions) do
  112. for _,k in pairs(t.Keys) do
  113. if k==io.KeyCode then
  114. t.Function(t.Name,io.UserInputState,io)
  115. end
  116. end
  117. end
  118. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  119. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  120. end
  121. end)
  122. Event.Parent = NLS([==[
  123. local Player = game:GetService("Players").LocalPlayer
  124. local Event = script:WaitForChild("UserInput_Event")
  125.  
  126. local Mouse = Player:GetMouse()
  127. local UIS = game:GetService("UserInputService")
  128. local input = function(io,a)
  129. if a then return end
  130. --Since InputObject is a client-side instance, we create and pass table instead
  131. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  132. end
  133. UIS.InputBegan:Connect(input)
  134. UIS.InputEnded:Connect(input)
  135.  
  136. local h,t
  137. --Give the server mouse data 30 times every second, but only if the values changed
  138. --If player is not moving their mouse, client won't fire events
  139. while wait(1/30) do
  140. if h~=Mouse.Hit or t~=Mouse.Target then
  141. h,t=Mouse.Hit,Mouse.Target
  142. Event:FireServer({isMouse=true,Target=t,Hit=h})
  143. end
  144. end]==],Player.Character)
  145.  
  146. ----Sandboxed game object that allows the usage of client-side methods and services
  147. --Real game object
  148. local _rg = game
  149.  
  150. --Metatable for fake service
  151. local fsmt = {
  152. __index = function(self,k)
  153. local s = rawget(self,"_RealService")
  154. if s then return s[k] end
  155. end,
  156. __newindex = function(self,k,v)
  157. local s = rawget(self,"_RealService")
  158. if s then s[k]=v end
  159. end,
  160. __call = function(self,...)
  161. local s = rawget(self,"_RealService")
  162. if s then return s(...) end
  163. end
  164. }
  165. local function FakeService(t,RealService)
  166. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  167. return setmetatable(t,fsmt)
  168. end
  169.  
  170. --Fake game object
  171. local g = {
  172. GetService = function(self,s)
  173. return self[s]
  174. end,
  175. Players = FakeService({
  176. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  177. },"Players"),
  178. UserInputService = FakeService(UIS,"UserInputService"),
  179. ContextActionService = FakeService(CAS,"ContextActionService"),
  180. }
  181. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  182. g.service = g.GetService
  183.  
  184. g.RunService = FakeService({
  185. RenderStepped = _rg:GetService("RunService").Heartbeat,
  186. BindToRenderStep = function(self,name,_,fun)
  187.  
  188. end,
  189. UnbindFromRenderStep = function(self,name)
  190. self._btrs[name]:Disconnect()
  191. end,
  192. },"RunService")
  193.  
  194. setmetatable(g,{
  195. __index=function(self,s)
  196. return _rg:GetService(s) or typeof(_rg[s])=="function"
  197. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  198. end,
  199. __newindex = fsmt.__newindex,
  200. __call = fsmt.__call
  201. })
  202. --Changing owner to fake player object to support owner:GetMouse()
  203. game,owner = g,g.Players.LocalPlayer
  204. end
  205. print("Enjoy the leak of the Newest Ver.")
  206.  
  207. Player_Size = 1
  208.  
  209. wait()
  210. local Player = game.Players.LocalPlayer
  211. local Character = Player.Character
  212. local plr = owner
  213. local Humanoid = Character.Humanoid
  214. local char = plr.Character
  215. local hum = char.Humanoid
  216. local ra = char["Right Arm"]
  217. local la= char["Left Arm"]
  218. local rl= char["Right Leg"]
  219. local ll = char["Left Leg"]
  220. local hed = char.Head
  221. local root = char.HumanoidRootPart
  222. local rootj = root.RootJoint
  223. local tors = char.Torso
  224. local LeftArm = Character["Left Arm"]
  225. local RightArm = Character["Right Arm"]
  226. local LeftLeg = Character["Left Leg"]
  227. local RightLeg = Character["Right Leg"]
  228. local Head = Character.Head
  229. local Torso = Character.Torso
  230. local mouse = plr:GetMouse()
  231. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  232. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  233. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  234. local cam = game.Workspace.CurrentCamera
  235. trazx = Instance.new("ParticleEmitter")
  236. c = game.Players.LocalPlayer.Character
  237. local sine=0
  238. Character.Head.face.Texture = "rbxassetid://620619801"
  239.  
  240. hum.MaxHealth = "Inf"
  241. hum.Health = "Inf"
  242. hum.WalkSpeed = 40
  243.  
  244. local forcefield = Instance.new("ForceField",char)
  245. forcefield.Name = "feaqurmam"
  246. forcefield.Visible = false
  247. -----------------------------------------------------------
  248. h = char.Head
  249. t = char.Torso
  250. rs = t["Right Shoulder"]
  251. ls = t["Left Shoulder"]
  252. rh = t["Right Hip"]
  253. lh = t["Left Hip"]
  254. nec = t.Neck
  255. rut = char.HumanoidRootPart
  256. rutj = rut.RootJoint
  257. it = Instance.new
  258.  
  259.  
  260. local StarText = {"RAINBOW!","Mario!","Uhhhajx","ztiohqwd","Momiiie","r@Inb0W!!","zwcXCWQE","Luigi!","REEE","OHBABYSS","MAMAMIA!","THdf1345"}
  261. local StarFace = {"843367143","280233855","148988280","859779193","163713156","313921371","304942859","315792941","1684367763","335761015"}
  262.  
  263.  
  264. local TweenService = game:GetService("TweenService")
  265. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  266. local Int = 0
  267. local txt = Instance.new("BillboardGui", char)
  268. txt.Adornee = char.Head
  269. txt.Name = "_status"
  270. txt.Size = UDim2.new(2, 0, 1.2, 0)
  271. txt.StudsOffset = Vector3.new(-9, 8, 0)
  272. local text = Instance.new("TextLabel", txt)
  273. text.Size = UDim2.new(10, 0, 7, 0)
  274. text.FontSize = "Size24"
  275. text.TextScaled = true
  276. text.TextTransparency = 0
  277. text.BackgroundTransparency = 1
  278. text.TextTransparency = 0
  279. text.TextStrokeTransparency = 1
  280. text.Font = "Cartoon"
  281. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  282. v = Instance.new("Part")
  283. v.Name = "ColorBrick"
  284. v.Parent = Player.Character
  285. v.FormFactor = "Symmetric"
  286. v.Anchored = true
  287. v.CanCollide = false
  288. v.BottomSurface = "Smooth"
  289. v.TopSurface = "Smooth"
  290. v.Size = Vector3.new(10, 5, 3)
  291. v.Transparency = 1
  292. v.CFrame = char.Torso.CFrame
  293. v.BrickColor = BrickColor.new("Really black")
  294. v.Transparency = 1
  295. v.Shape = "Block"
  296. spawn(function()
  297. local TweenService = game:GetService("TweenService")
  298. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  299. local Int = 0
  300. while wait(0.5) do
  301. if Int == #Colours then Int = 0 end
  302. Int = Int+1
  303. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  304. end
  305. end)
  306. text.Text = "Noti˅ɐ "
  307.  
  308.  
  309. local txtd = Instance.new("BillboardGui", char)
  310. txtd.Adornee = char.Head
  311. txtd.Name = "_status"
  312. txtd.Size = UDim2.new(2, 0, 1.2, 0)
  313. txtd.StudsOffset = Vector3.new(-9, 8, 0)
  314. local texth = Instance.new("TextLabel", txtd)
  315. texth.Size = UDim2.new(10, 0, 7, 0)
  316. texth.FontSize = "Size24"
  317. texth.TextScaled = true
  318. texth.TextTransparency = 0
  319. texth.BackgroundTransparency = 1
  320. texth.TextTransparency = 0
  321. texth.TextStrokeTransparency = 1
  322. texth.Font = "Cartoon"
  323. texth.TextStrokeColor3 = Color3.new(0, 0, 0)
  324. v = Instance.new("Part")
  325. v.Name = "ColorBrick"
  326. v.Parent = Player.Character
  327. v.FormFactor = "Symmetric"
  328. v.Anchored = true
  329. v.CanCollide = false
  330. v.BottomSurface = "Smooth"
  331. v.TopSurface = "Smooth"
  332. v.Size = Vector3.new(10, 5, 3)
  333. v.Transparency = 1
  334. v.CFrame = char.Torso.CFrame
  335. v.BrickColor = BrickColor.new("Really black")
  336. v.Transparency = 1
  337. v.Shape = "Block"
  338. spawn(function()
  339. local TweenService = game:GetService("TweenService")
  340. local Colourss = {Color3.fromRGB(72,99,0),Color3.fromRGB(99,21,2),Color3.fromRGB(6,0,99),Color3.fromRGB(99,35,90),Color3.fromRGB(203,213,0)}
  341. local Intt = 0
  342. while wait(0.2) do
  343. if Intt == #Colourss then Intt = 0 end
  344. Intt = Intt+1
  345. TweenService:Create(texth,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
  346. end
  347. end)
  348. texth.Text = ""
  349.  
  350.  
  351. Head.BrickColor = BrickColor.new("Bright yellow")
  352. RightArm.BrickColor = BrickColor.new("Bright yellow")
  353. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  354. Torso.BrickColor = BrickColor.new("Shamrock")
  355. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  356. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  357.  
  358. for i,v in pairs(Character:children()) do
  359. if v:IsA("Hat") then
  360. v:Destroy()
  361. end
  362. end
  363. for i,v in pairs(Character:children()) do
  364. if v:IsA("Accessory") then
  365. v:Destroy()
  366. end
  367. end
  368. for i,v in pairs(Character:children()) do
  369. if v:IsA("Hair") then
  370. v:Destroy()
  371. end
  372. end
  373. for i,v in pairs(Character:children()) do
  374. if v:IsA("Shirt") then
  375. v:Destroy()
  376. end
  377. end
  378. for i,v in pairs(Character:children()) do
  379. if v:IsA("Pants") then
  380. v:Destroy()
  381. end
  382. end
  383. for i,v in pairs(Character:children()) do
  384. if v:IsA("Graphic Shirt") then
  385. v:Destroy()
  386. end
  387. end
  388. for i,v in pairs(Character:children()) do
  389. if v:IsA("GraphicShirt") then
  390. v:Destroy()
  391. end
  392. end
  393.  
  394. for _,v in pairs(Character:children()) do
  395. if v:IsA("Shirt") then
  396. v.ShirtTemplate = "rbxassetid://0"
  397. elseif v:IsA("Pants") then
  398. v.PantsTemplate = "rbxassetid://0"
  399. elseif v:IsA("ShirtGraphic") then
  400. v:Remove()
  401. wait(.1)
  402. Torso.roblox:Remove()
  403. elseif v:IsA("Accessory") then
  404. v:Remove()
  405. end
  406. end
  407.  
  408. local Hair = Instance.new("Part")
  409. Hair.Parent = char
  410. Hair.Name = "GreenTopHat"
  411. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  412. Hair.CFrame = char.Head.CFrame
  413. Hair:BreakJoints()
  414. Hair.CanCollide = false
  415. Hair.BrickColor = BrickColor.new("Medium Stone")
  416. Hair.TopSurface = "Smooth"
  417. Hair.BottomSurface = "Smooth"
  418. Weld = Instance.new("Weld")
  419. Weld.Name = "Weld"
  420. Weld.Part0 = char.Head
  421. Weld.Part1 = Hair
  422. Weld.Parent = char.Head
  423. Weld.C0 = CFrame.new(0, 0.77, 0)*CFrame.fromEulerAnglesXYZ(0.1, 0, 0)
  424. Mesh = Instance.new("SpecialMesh")
  425. Mesh.Parent = Hair
  426. Mesh.MeshId = "http://www.roblox.com/asset/?id=1028713"
  427. Mesh.TextureId = "http://www.roblox.com/asset/?id=1563327"
  428. Mesh.Scale = Vector3.new(1, 1, 1)
  429. -------------------------------------------------------
  430. --Start Good Stuff--
  431. -------------------------------------------------------
  432. CF = CFrame.new
  433. angles = CFrame.Angles
  434. attack = false
  435. timetofly = true
  436. Euler = CFrame.fromEulerAnglesXYZ
  437. Rad = math.rad
  438. IT = Instance.new
  439. BrickC = BrickColor.new
  440. Cos = math.cos
  441. Acos = math.acos
  442. Sin = math.sin
  443. Asin = math.asin
  444. Abs = math.abs
  445. Mrandom = math.random
  446. Floor = math.floor
  447. random = math.random
  448. radian = math.rad
  449. Vec3 = Vector3.new
  450. cFrame = CFrame.new
  451. Euler = CFrame.fromEulerAnglesXYZ
  452. -------------------------------------------------------
  453. --End Good Stuff--
  454. -------------------------------------------------------
  455. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  456. RSH, LSH = nil, nil
  457. RW = Instance.new("Weld")
  458. LW = Instance.new("Weld")
  459. RH = tors["Right Hip"]
  460. LH = tors["Left Hip"]
  461. RSH = tors["Right Shoulder"]
  462. LSH = tors["Left Shoulder"]
  463. RSH.Parent = nil
  464. LSH.Parent = nil
  465. RW.Name = "RW"
  466. RW.Part0 = tors
  467. RW.C0 = CF(1.5, 0.5, 0)
  468. RW.C1 = CF(0, 0.5, 0)
  469. RW.Part1 = ra
  470. RW.Parent = tors
  471. LW.Name = "LW"
  472. LW.Part0 = tors
  473. LW.C0 = CF(-1.5, 0.5, 0)
  474. LW.C1 = CF(0, 0.5, 0)
  475. LW.Part1 = la
  476. LW.Parent = tors
  477. Effects = {}
  478.  
  479. BTAUNT = Instance.new("Sound", tors)
  480. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  481. BTAUNT.Volume = 10
  482. BTAUNT.Pitch = 1
  483. BTAUNT.Looped = false
  484. BTAUNT.TimePosition = 0.2
  485.  
  486. RCKIN = Instance.new("Sound", tors) --jdhfdwndfwer8q3esd09q28309wehfcdt wat?
  487. RCKIN.SoundId = "http://www.roblox.com/asset/?id=290636822"
  488. RCKIN.Volume = 100
  489. RCKIN.Pitch = 1
  490. RCKIN.Looped = false
  491.  
  492. soos = Instance.new("Sound", tors) --Seizure
  493. soos.SoundId = "http://www.roblox.com/asset/?id=2338004840"
  494. soos.Volume = 100
  495. soos.Pitch = 1
  496. soos.Looped = false
  497.  
  498. brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
  499.  
  500. bat = Instance.new("Part", game.Players.LocalPlayer.Character)
  501. bat.Size = Vector3.new(1, 1, 5)
  502. bat.CanCollide = false
  503. bat:BreakJoints()
  504.  
  505. LeDrink = it("Model")
  506. LeDrink.Parent = char
  507. LeDrink.Name = "LeDrink"
  508. RHe = it("Part")
  509. RHe.Parent = LeDrink
  510. RHe.BrickColor = BrickColor.new("Really black")
  511. RHe.Locked = true
  512. RHe.CanCollide = false
  513. RHe.Transparency = 1
  514. PMesh = it("SpecialMesh")
  515. RHe.formFactor = "Symmetric"
  516. PMesh.MeshType = "FileMesh"
  517. PMesh.MeshId = "rbxassetid://10470609"
  518. PMesh.TextureId = "rbxassetid://111405256"
  519. PMesh.Scale = Vector3.new(1.3, 1.4, 1.3)
  520. PMesh.Parent = RHe
  521. local RWeld = it("Weld")
  522. RWeld.Parent = RHe
  523. RWeld.Part0 = RHe
  524. RWeld.Part1 = ra
  525. RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  526.  
  527. LeChips = it("Model")
  528. LeChips.Parent = char
  529. LeChips.Name = "LeChips"
  530. RHk = it("Part")
  531. RHk.Parent = LeChips
  532. RHk.BrickColor = BrickColor.new("Really black")
  533. RHk.Locked = true
  534. RHk.CanCollide = false
  535. RHk.Transparency = 1
  536. PMeshe = it("SpecialMesh")
  537. RHk.formFactor = "Symmetric"
  538. PMeshe.MeshType = "FileMesh"
  539. PMeshe.MeshId = "rbxassetid://19106014"
  540. PMeshe.TextureId = "rbxassetid://342435650"
  541. PMeshe.Scale = Vector3.new(1, 1.4, 0.8)
  542. PMeshe.Parent = RHk
  543. local RWelds = it("Weld")
  544. RWelds.Parent = RHk
  545. RWelds.Part0 = RHk
  546. RWelds.Part1 = ra
  547. RWelds.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  548.  
  549. local LeDrink = "wiplolnotyet"
  550. local LeChips = "wipaswelllol"
  551. local Sitt = false
  552.  
  553.  
  554. -------------------------------------------------------
  555. --Start HeartBeat--
  556. -------------------------------------------------------
  557. ArtificialHB = Instance.new("BindableEvent", script)
  558. ArtificialHB.Name = "Heartbeat"
  559. script:WaitForChild("Heartbeat")
  560.  
  561. frame = 1 / 60
  562. tf = 0
  563. allowframeloss = false
  564. tossremainder = false
  565.  
  566.  
  567. lastframe = tick()
  568. script.Heartbeat:Fire()
  569.  
  570.  
  571. game:GetService("RunService").Heartbeat:connect(function(s, p)
  572. tf = tf + s
  573. if tf >= frame then
  574. if allowframeloss then
  575. script.Heartbeat:Fire()
  576. lastframe = tick()
  577. else
  578. for i = 1, math.floor(tf / frame) do
  579. script.Heartbeat:Fire()
  580. end
  581. lastframe = tick()
  582. end
  583. if tossremainder then
  584. tf = 0
  585. else
  586. tf = tf - frame * math.floor(tf / frame)
  587. end
  588. end
  589. end)
  590. -------------------------------------------------------
  591. --End HeartBeat--
  592. -------------------------------------------------------
  593.  
  594.  
  595. local cR=255
  596. local cG=0
  597. local cB=0
  598. local flg5=1 local omgidk=1
  599. local add=13.5
  600. game:GetService('RunService').Heartbeat:connect(function()
  601. if omgidk>10000 then omgidk=0 end
  602. omgidk=omgidk+1
  603. if cR>=255 then flg5=1 end
  604. if cG>=255 then flg5=2 end
  605. if cB>=255 then flg5=3 end
  606. if flg5==1 then cR=cR-add cG=cG+add end
  607. if flg5==2 then cG=cG-add cB=cB+add end
  608. if flg5==3 then cB=cB-add cR=cR+add end
  609. end)
  610.  
  611. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  612. coroutine.resume(coroutine.create(function()
  613. local intensity = 1 * Intensity
  614. local rotM = 0.01 * Intensity
  615. for i = 0, Length, 0.1 do
  616. swait()
  617. intensity = intensity - 0.05 * Intensity / Length
  618. rotM = rotM - 5.0E-4 * Intensity / Length
  619. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  620. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  621. end
  622. Humanoid.CameraOffset = Vec3(0, 0, 0)
  623. end))
  624. end
  625.  
  626. local joyemoji = Instance.new('ParticleEmitter', tors)
  627. joyemoji.VelocitySpread = 2000
  628. joyemoji.Lifetime = NumberRange.new(1)
  629. joyemoji.Speed = NumberRange.new(40)
  630. joy= {}
  631. for i=0, 19 do
  632. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  633. end
  634. joyemoji.Size = NumberSequence.new(joy)
  635. joyemoji.Rate = 0
  636. joyemoji.LockedToPart = false
  637. joyemoji.LightEmission = 0
  638. joyemoji.Texture = "rbxassetid://1176402123"
  639. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  640.  
  641.  
  642. local LIT = Instance.new('ParticleEmitter', tors)
  643. LIT.VelocitySpread = 2000
  644. LIT.Lifetime = NumberRange.new(1)
  645. LIT.Speed = NumberRange.new(45)
  646. nani= {}
  647. for i=0, 19 do
  648. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  649. end
  650. LIT.Size = NumberSequence.new(nani)
  651. LIT.Rate = 0
  652. LIT.LockedToPart = false
  653. LIT.LightEmission = 0
  654. LIT.Texture = "rbxassetid://1492670151"
  655. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  656.  
  657. local toast = Instance.new('ParticleEmitter', tors)
  658. toast.VelocitySpread = 2000
  659. toast.Lifetime = NumberRange.new(1)
  660. toast.Speed = NumberRange.new(60)
  661. toasterstoasttoast= {}
  662. for i=0, 19 do
  663. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  664. end
  665. toast.Size = NumberSequence.new(toasterstoasttoast)
  666. toast.Rate = 0
  667. toast.LockedToPart = false
  668. toast.LightEmission = 0
  669. toast.Texture = "rbxassetid://436096230"
  670. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  671.  
  672. local ok = Instance.new('ParticleEmitter', tors)
  673. ok.VelocitySpread = 2000
  674. ok.Lifetime = NumberRange.new(1)
  675. ok.Speed = NumberRange.new(50)
  676. cool= {}
  677. for i=0, 19 do
  678. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  679. end
  680. ok.Size = NumberSequence.new(cool)
  681. ok.Rate = 0
  682. ok.LockedToPart = false
  683. ok.LightEmission = 0
  684. ok.Texture = "rbxassetid://636768448"
  685. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  686.  
  687. maincolor = BrickC("Really red")
  688. -------------------------------------------------------
  689. --Start Kyu's shitty stuff--
  690. -------------------------------------------------------
  691. function un_fun()
  692. attack = true
  693. hum.WalkSpeed = 0
  694. BTAUNT:Play()
  695. repeat
  696. swait()
  697. BTAUNT.Parent = tors
  698. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  699. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  700. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  701. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  702. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  703. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  704. until BTAUNT.Playing == false
  705. attack = false
  706. hum.WalkSpeed = 40
  707. end
  708.  
  709. function Tauntmelon()
  710. attack = true
  711. hum.WalkSpeed = 0
  712. CreateSound("1486343908", tors, 10, 1)
  713. for i = 0, 9, 0.1 do
  714. swait()
  715. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  716. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  717. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  718. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  719. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  720. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  721. end
  722. attack = false
  723. hum.WalkSpeed = 40
  724. end
  725.  
  726. function fbiopenup()
  727. attack = true
  728. hum.WalkSpeed = 6
  729. CreateSound("2156386052", tors, 10, 1)
  730. Character.Head.face.Texture = "rbxassetid://12117740"
  731. for i = 0, 5.56, 0.1 do
  732. swait()
  733. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  734. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  735. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  736. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  737. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  738. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  739. end
  740. for i = 0,1.57,0.1 do
  741. swait()
  742. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  743. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  744. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  745. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  746. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  747. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  748. end
  749. for i = 0,1.2,0.1 do
  750. swait()
  751. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  752. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  753. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  754. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  755. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  756. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  757. end
  758. for i = 0,1.2,0.1 do
  759. swait()
  760. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  761. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  762. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  763. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  764. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  765. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  766. end
  767. for i = 0,1.2,0.1 do
  768. swait()
  769. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  770. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  771. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  772. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  773. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  774. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  775. end
  776. for i = 0,1.2,0.1 do
  777. swait()
  778. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  779. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  780. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  781. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  782. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  783. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  784. end
  785. for i = 0,1,0.1 do
  786. swait()
  787. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  788. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  789. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  790. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  791. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  792. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  793. end
  794. for i = 0,1,0.1 do
  795. swait()
  796. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  797. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  798. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  799. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  800. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  801. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  802. end
  803. attack = false
  804. Character.Head.face.Texture = "rbxassetid://620619801"
  805. hum.WalkSpeed = 40
  806. end
  807.  
  808. function FindNearestHead(Position, Distance, SinglePlayer)
  809. if SinglePlayer then
  810. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  811. end
  812. local List = {}
  813. for i, v in pairs(workspace:GetChildren()) do
  814. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  815. table.insert(List, v)
  816. end
  817. end
  818. return List
  819. end
  820.  
  821. function SoulSteal(dude)
  822. if dude.Name ~= char then
  823. local bgf = IT("BodyGyro", dude.Head)
  824. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  825. local val = IT("BoolValue", dude)
  826. val.Name = "IsHit"
  827. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  828. local soulst = coroutine.wrap(function()
  829. local soul = Instance.new("Part",dude)
  830. soul.Size = Vector3.new(1,1,1)
  831. soul.CanCollide = false
  832. soul.Anchored = false
  833. soul.Position = torso.Position
  834. soul.Transparency = 1
  835. local PartEmmit1 = IT("ParticleEmitter", soul)
  836. PartEmmit1.LightEmission = 1
  837. PartEmmit1.Texture = "rbxassetid://569507414"
  838. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  839. PartEmmit1.Rate = 250
  840. PartEmmit1.Lifetime = NumberRange.new(1.6)
  841. PartEmmit1.Size = NumberSequence.new({
  842. NumberSequenceKeypoint.new(0, 1, 0),
  843. NumberSequenceKeypoint.new(1, 0, 0)
  844. })
  845. PartEmmit1.Transparency = NumberSequence.new({
  846. NumberSequenceKeypoint.new(0, 0, 0),
  847. NumberSequenceKeypoint.new(1, 1, 0)
  848. })
  849. PartEmmit1.Speed = NumberRange.new(0, 0)
  850. PartEmmit1.VelocitySpread = 30000
  851. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  852. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  853. local BodPoss = IT("BodyPosition", soul)
  854. BodPoss.P = 3000
  855. BodPoss.D = 1000
  856. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  857. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  858. wait(1.6)
  859. soul.Touched:connect(function(hit)
  860. if hit.Parent == char then
  861. soul:Destroy()
  862. end
  863. end)
  864. wait(1.2)
  865. while soul do
  866. swait()
  867. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  868. BodPoss.Position = tors.Position
  869. end
  870. end)
  871. soulst()
  872. end
  873. end
  874. function FaceMouse()
  875. local Cam = workspace.CurrentCamera
  876. return {
  877. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  878. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  879. }
  880. end
  881.  
  882. function Eviscerate(dude)
  883. if dude.Name ~= char then
  884. local bgf = IT("BodyGyro", dude.Head)
  885. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  886. local val = IT("BoolValue", dude)
  887. val.Name = "IsHit"
  888. local ds = coroutine.wrap(function()
  889. dude:WaitForChild("Head"):BreakJoints()
  890. wait(0.5)
  891. target = nil
  892. coroutine.resume(coroutine.create(function()
  893. for i, v in pairs(dude:GetChildren()) do
  894. if v:IsA("Accessory") then
  895. v:Destroy()
  896. end
  897. if v:IsA("Humanoid") then
  898. v:Destroy()
  899. end
  900. if v:IsA("CharacterMesh") then
  901. v:Destroy()
  902. end
  903. if v:IsA("Model") then
  904. v:Destroy()
  905. end
  906. if v:IsA("Part") or v:IsA("MeshPart") then
  907. for x, o in pairs(v:GetChildren()) do
  908. if o:IsA("Decal") then
  909. o:Destroy()
  910. end
  911. end
  912. coroutine.resume(coroutine.create(function()
  913. v.Material = "Neon"
  914. v.CanCollide = false
  915. local PartEmmit1 = IT("ParticleEmitter", v)
  916. PartEmmit1.LightEmission = 1
  917. PartEmmit1.Texture = "rbxassetid://284205403"
  918. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  919. PartEmmit1.Rate = 150
  920. PartEmmit1.Lifetime = NumberRange.new(1)
  921. PartEmmit1.Size = NumberSequence.new({
  922. NumberSequenceKeypoint.new(0, 0.75, 0),
  923. NumberSequenceKeypoint.new(1, 0, 0)
  924. })
  925. PartEmmit1.Transparency = NumberSequence.new({
  926. NumberSequenceKeypoint.new(0, 0, 0),
  927. NumberSequenceKeypoint.new(1, 1, 0)
  928. })
  929. PartEmmit1.Speed = NumberRange.new(0, 0)
  930. PartEmmit1.VelocitySpread = 30000
  931. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  932. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  933. local BodPoss = IT("BodyPosition", v)
  934. BodPoss.P = 3000
  935. BodPoss.D = 1000
  936. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  937. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  938. v.Color = maincolor.Color
  939. coroutine.resume(coroutine.create(function()
  940. for i = 0, 49 do
  941. swait(1)
  942. v.Transparency = v.Transparency + 0.08
  943. end
  944. wait(0.5)
  945. PartEmmit1.Enabled = false
  946. wait(3)
  947. v:Destroy()
  948. dude:Destroy()
  949. end))
  950. end))
  951. end
  952. end
  953. end))
  954. end)
  955. ds()
  956. end
  957. end
  958.  
  959. function ragdoll(model)
  960. local char = model
  961. torso = char.HumanoidRootPart
  962. torso2 = char.Torso
  963. LW.Parent = nil
  964. RW.Parent = nil
  965. LH.Parent = nil
  966. RH.Parent = nil
  967. if hum ~= nil then
  968. hum.PlatformStand = true
  969. end
  970.  
  971. local Head = char:FindFirstChild("Head")
  972. if Head then
  973. local Neck = Instance.new("Weld")
  974. Neck.Name = "Neck"
  975. Neck.Part0 = torso
  976. Neck.Part1 = Head
  977. Neck.C0 = CFrame.new(0, 1.5, 0)
  978. Neck.C1 = CFrame.new()
  979. Neck.Parent = torso
  980. end
  981. local Limb = char:FindFirstChild("Right Arm")
  982. if Limb then
  983.  
  984. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  985. local Joint = Instance.new("Glue")
  986. Joint.Name = "RightShoulder"
  987. Joint.Part0 = torso
  988. Joint.Part1 = Limb
  989. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  990. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  991. Joint.Parent = torso
  992.  
  993. local B = Instance.new("Part")
  994. B.TopSurface = 0
  995. B.BottomSurface = 0
  996. B.formFactor = "Symmetric"
  997. B.Size = Vector3.new(1, 1, 1)
  998. B.Transparency = 1
  999. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1000. B.Parent = char
  1001. local W = Instance.new("Weld")
  1002. W.Part0 = Limb
  1003. W.Part1 = B
  1004. W.C0 = CFrame.new(0, -0.5, 0)
  1005. W.Parent = Limb
  1006.  
  1007. end
  1008. local Limb = char:FindFirstChild("Left Arm")
  1009. if Limb then
  1010.  
  1011. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  1012. local Joint = Instance.new("Glue")
  1013. Joint.Name = "LeftShoulder"
  1014. Joint.Part0 = torso
  1015. Joint.Part1 = Limb
  1016. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1017. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1018. Joint.Parent = torso
  1019.  
  1020. local B = Instance.new("Part")
  1021. B.TopSurface = 0
  1022. B.BottomSurface = 0
  1023. B.formFactor = "Symmetric"
  1024. B.Size = Vector3.new(1, 1, 1)
  1025. B.Transparency = 1
  1026. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1027. B.Parent = char
  1028. local W = Instance.new("Weld")
  1029. W.Part0 = Limb
  1030. W.Part1 = B
  1031. W.C0 = CFrame.new(0, -0.5, 0)
  1032. W.Parent = Limb
  1033.  
  1034. end
  1035. local Limb = char:FindFirstChild("Right Leg")
  1036. if Limb then
  1037.  
  1038. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  1039. local Joint = Instance.new("Glue")
  1040. Joint.Name = "RightHip"
  1041. Joint.Part0 = torso
  1042. Joint.Part1 = Limb
  1043. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1044. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1045. Joint.Parent = torso
  1046.  
  1047. local B = Instance.new("Part")
  1048. B.TopSurface = 0
  1049. B.BottomSurface = 0
  1050. B.formFactor = "Symmetric"
  1051. B.Size = Vector3.new(1, 1, 1)
  1052. B.Transparency = 1
  1053. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1054. B.Parent = char
  1055. local W = Instance.new("Weld")
  1056. W.Part0 = Limb
  1057. W.Part1 = B
  1058. W.C0 = CFrame.new(0, -0.5, 0)
  1059. W.Parent = Limb
  1060.  
  1061. end
  1062. local Limb = char:FindFirstChild("Left Leg")
  1063. if Limb then
  1064.  
  1065. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  1066. local Joint = Instance.new("Glue")
  1067. Joint.Name = "LeftHip"
  1068. Joint.Part0 = torso
  1069. Joint.Part1 = Limb
  1070. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1071. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1072. Joint.Parent = torso
  1073.  
  1074. local B = Instance.new("Part")
  1075. B.TopSurface = 0
  1076. B.BottomSurface = 0
  1077. B.formFactor = "Symmetric"
  1078. B.Size = Vector3.new(1, 1, 1)
  1079. B.Transparency = 1
  1080. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1081. B.Parent = char
  1082. local W = Instance.new("Weld")
  1083. W.Part0 = Limb
  1084. W.Part1 = B
  1085. W.C0 = CFrame.new(0, -0.5, 0)
  1086. W.Parent = Limb
  1087.  
  1088. end
  1089. --[
  1090. local Bar = Instance.new("Part")
  1091. Bar.TopSurface = 0
  1092. Bar.BottomSurface = 0
  1093. Bar.formFactor = "Symmetric"
  1094. Bar.Size = Vector3.new(1, 1, 1)
  1095. Bar.Transparency = 1
  1096. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  1097. Bar.Parent = char
  1098. local Weld = Instance.new("Weld")
  1099. Weld.Part0 = torso
  1100. Weld.Part1 = Bar
  1101. Weld.C0 = CFrame.new(0, 0.5, 0)
  1102. Weld.Parent = torso
  1103. --]]
  1104.  
  1105. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  1106.  
  1107. end
  1108.  
  1109. -------------------------------------------------------
  1110. --End Kyu's shitty stuff--
  1111. -------------------------------------------------------
  1112.  
  1113. -------------------------------------------------------
  1114. --Start Important Functions--
  1115. -------------------------------------------------------
  1116. function swait(num)
  1117. if num == 0 or num == nil then
  1118. game:service("RunService").Stepped:wait(0)
  1119. else
  1120. for i = 0, num do
  1121. game:service("RunService").Stepped:wait(0)
  1122. end
  1123. end
  1124. end
  1125. function thread(f)
  1126. coroutine.resume(coroutine.create(f))
  1127. end
  1128. function clerp(a, b, t)
  1129. local qa = {
  1130. QuaternionFromCFrame(a)
  1131. }
  1132. local qb = {
  1133. QuaternionFromCFrame(b)
  1134. }
  1135. local ax, ay, az = a.x, a.y, a.z
  1136. local bx, by, bz = b.x, b.y, b.z
  1137. local _t = 1 - t
  1138. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1139. end
  1140. function QuaternionFromCFrame(cf)
  1141. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1142. local trace = m00 + m11 + m22
  1143. if trace > 0 then
  1144. local s = math.sqrt(1 + trace)
  1145. local recip = 0.5 / s
  1146. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1147. else
  1148. local i = 0
  1149. if m00 < m11 then
  1150. i = 1
  1151. end
  1152. if m22 > (i == 0 and m00 or m11) then
  1153. i = 2
  1154. end
  1155. if i == 0 then
  1156. local s = math.sqrt(m00 - m11 - m22 + 1)
  1157. local recip = 0.5 / s
  1158. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1159. elseif i == 1 then
  1160. local s = math.sqrt(m11 - m22 - m00 + 1)
  1161. local recip = 0.5 / s
  1162. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1163. elseif i == 2 then
  1164. local s = math.sqrt(m22 - m00 - m11 + 1)
  1165. local recip = 0.5 / s
  1166. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1167. end
  1168. end
  1169. end
  1170. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1171. local xs, ys, zs = x + x, y + y, z + z
  1172. local wx, wy, wz = w * xs, w * ys, w * zs
  1173. local xx = x * xs
  1174. local xy = x * ys
  1175. local xz = x * zs
  1176. local yy = y * ys
  1177. local yz = y * zs
  1178. local zz = z * zs
  1179. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1180. end
  1181. function QuaternionSlerp(a, b, t)
  1182. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1183. local startInterp, finishInterp
  1184. if cosTheta >= 1.0E-4 then
  1185. if 1 - cosTheta > 1.0E-4 then
  1186. local theta = math.acos(cosTheta)
  1187. local invSinTheta = 1 / Sin(theta)
  1188. startInterp = Sin((1 - t) * theta) * invSinTheta
  1189. finishInterp = Sin(t * theta) * invSinTheta
  1190. else
  1191. startInterp = 1 - t
  1192. finishInterp = t
  1193. end
  1194. elseif 1 + cosTheta > 1.0E-4 then
  1195. local theta = math.acos(-cosTheta)
  1196. local invSinTheta = 1 / Sin(theta)
  1197. startInterp = Sin((t - 1) * theta) * invSinTheta
  1198. finishInterp = Sin(t * theta) * invSinTheta
  1199. else
  1200. startInterp = t - 1
  1201. finishInterp = t
  1202. end
  1203. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1204. end
  1205. function rayCast(Position, Direction, Range, Ignore)
  1206. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1207. end
  1208. local RbxUtility = LoadLibrary("RbxUtility")
  1209. local Create = RbxUtility.Create
  1210. local insta = true
  1211.  
  1212. -------------------------------------------------------
  1213. --Start Damage Function--
  1214. -------------------------------------------------------
  1215. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1216. if hit.Parent == nil then
  1217. return
  1218. end
  1219. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1220. for _, v in pairs(hit.Parent:children()) do
  1221. if v:IsA("Humanoid") then
  1222. h = v
  1223. end
  1224. end
  1225. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1226. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1227. end
  1228.  
  1229. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1230. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1231. if hit.Parent.DebounceHit.Value == true then
  1232. return
  1233. end
  1234. end
  1235. if insta == true then
  1236. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1237. end
  1238. local c = Create("ObjectValue"){
  1239. Name = "creator",
  1240. Value = game:service("Players").LocalPlayer,
  1241. Parent = h,
  1242. }
  1243. game:GetService("Debris"):AddItem(c, .5)
  1244. CreateSound("958257111", hit, 10, 1)
  1245. local Damage = math.random(minim, maxim)
  1246. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1247. local blocked = false
  1248. local block = hit.Parent:findFirstChild("Block")
  1249. if block ~= nil then
  1250. if block.className == "IntValue" then
  1251. if block.Value > 0 then
  1252. blocked = true
  1253. block.Value = block.Value - 1
  1254. end
  1255. end
  1256. end
  1257. if blocked == false then
  1258. h.Health = h.Health - Damage
  1259. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "rekt", 1.5, tors.BrickColor.Color)
  1260. else
  1261. h.Health = h.Health - (Damage / 2)
  1262. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "ez kill", 1.5, tors.BrickColor.Color)
  1263. end
  1264. if Type == "Knockdown" then
  1265. local hum = hit.Parent.Humanoid
  1266. hum.PlatformStand = true
  1267. coroutine.resume(coroutine.create(function(HHumanoid)
  1268. swait(1)
  1269. HHumanoid.PlatformStand = false
  1270. end), hum)
  1271. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1272. local bodvol = Create("BodyVelocity"){
  1273. velocity = angle * knockback,
  1274. P = 5000,
  1275. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1276. Parent = hit,
  1277. }
  1278. local rl = Create("BodyAngularVelocity"){
  1279. P = 3000,
  1280. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1281. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1282. Parent = hit,
  1283. }
  1284. game:GetService("Debris"):AddItem(bodvol, .5)
  1285. game:GetService("Debris"):AddItem(rl, .5)
  1286. elseif Type == "Normal" then
  1287. local vp = Create("BodyVelocity"){
  1288. P = 500,
  1289. maxForce = Vector3.new(math.huge, 0, math.huge),
  1290. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1291. }
  1292. if knockback > 0 then
  1293. vp.Parent = hit.Parent.Torso
  1294. end
  1295. game:GetService("Debris"):AddItem(vp, .5)
  1296. elseif Type == "Up" then
  1297. local bodyVelocity = Create("BodyVelocity"){
  1298. velocity = Vector3.new(0, 20, 0),
  1299. P = 5000,
  1300. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1301. Parent = hit,
  1302. }
  1303. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1304. elseif Type == "DarkUp" then
  1305. coroutine.resume(coroutine.create(function()
  1306. for i = 0, 1, 0.1 do
  1307. swait()
  1308. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1309. end
  1310. end))
  1311. local bodyVelocity = Create("BodyVelocity"){
  1312. velocity = Vector3.new(0, 20, 0),
  1313. P = 5000,
  1314. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1315. Parent = hit,
  1316. }
  1317. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1318. elseif Type == "Snare" then
  1319. local bp = Create("BodyPosition"){
  1320. P = 2000,
  1321. D = 100,
  1322. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1323. position = hit.Parent.Torso.Position,
  1324. Parent = hit.Parent.Torso,
  1325. }
  1326. game:GetService("Debris"):AddItem(bp, 1)
  1327. elseif Type == "Freeze" then
  1328. local BodPos = Create("BodyPosition"){
  1329. P = 50000,
  1330. D = 1000,
  1331. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1332. position = hit.Parent.Torso.Position,
  1333. Parent = hit.Parent.Torso,
  1334. }
  1335. local BodGy = Create("BodyGyro") {
  1336. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1337. P = 20e+003,
  1338. Parent = hit.Parent.Torso,
  1339. cframe = hit.Parent.Torso.CFrame,
  1340. }
  1341. hit.Parent.Torso.Anchored = true
  1342. coroutine.resume(coroutine.create(function(Part)
  1343. swait(1.5)
  1344. Part.Anchored = false
  1345. end), hit.Parent.Torso)
  1346. game:GetService("Debris"):AddItem(BodPos, 3)
  1347. game:GetService("Debris"):AddItem(BodGy, 3)
  1348. end
  1349. local debounce = Create("BoolValue"){
  1350. Name = "DebounceHit",
  1351. Parent = hit.Parent,
  1352. Value = true,
  1353. }
  1354. game:GetService("Debris"):AddItem(debounce, Delay)
  1355. c = Create("ObjectValue"){
  1356. Name = "creator",
  1357. Value = Player,
  1358. Parent = h,
  1359. }
  1360. game:GetService("Debris"):AddItem(c, .5)
  1361. end
  1362. end
  1363. -------------------------------------------------------
  1364. --End Damage Function--
  1365. -------------------------------------------------------
  1366.  
  1367. -------------------------------------------------------
  1368. --Start Damage Function Customization--
  1369. -------------------------------------------------------
  1370. function ShowDamage(Pos, Text, Time, Color)
  1371. local Rate = (1 / 30)
  1372. local Pos = (Pos or Vector3.new(0, 0, 0))
  1373. local Text = (Text or "")
  1374. local Time = (Time or 2)
  1375. local Color = (Color or Color3.new(1, 0, 1))
  1376. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1377. EffectPart.Anchored = true
  1378. local BillboardGui = Create("BillboardGui"){
  1379. Size = UDim2.new(3, 0, 3, 0),
  1380. Adornee = EffectPart,
  1381. Parent = EffectPart,
  1382. }
  1383. local TextLabel = Create("TextLabel"){
  1384. BackgroundTransparency = 1,
  1385. Size = UDim2.new(1, 0, 1, 0),
  1386. Text = Text,
  1387. Font = "Bodoni",
  1388. TextColor3 = Color,
  1389. TextScaled = true,
  1390. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1391. Parent = BillboardGui,
  1392. }
  1393. game.Debris:AddItem(EffectPart, (Time))
  1394. EffectPart.Parent = game:GetService("Workspace")
  1395. delay(0, function()
  1396. local Frames = (Time / Rate)
  1397. for Frame = 1, Frames do
  1398. wait(Rate)
  1399. local Percent = (Frame / Frames)
  1400. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1401. TextLabel.TextTransparency = Percent
  1402. end
  1403. if EffectPart and EffectPart.Parent then
  1404. EffectPart:Destroy()
  1405. end
  1406. end)
  1407. end
  1408. -------------------------------------------------------
  1409. --End Damage Function Customization--
  1410. -------------------------------------------------------
  1411.  
  1412. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1413. for _, c in pairs(workspace:children()) do
  1414. local hum = c:findFirstChild("Humanoid")
  1415. if hum ~= nil then
  1416. local head = c:findFirstChild("Head")
  1417. if head ~= nil then
  1418. local targ = head.Position - Part.Position
  1419. local mag = targ.magnitude
  1420. if magni >= mag and c.Name ~= plr.Name then
  1421.  
  1422. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1423. end
  1424. end
  1425. end
  1426. end
  1427. end
  1428.  
  1429.  
  1430. CFuncs = {
  1431. Part = {
  1432. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1433. local Part = Create("Part")({
  1434. Parent = Parent,
  1435. Reflectance = Reflectance,
  1436. Transparency = Transparency,
  1437. CanCollide = false,
  1438. Locked = true,
  1439. BrickColor = BrickColor.new(tostring(BColor)),
  1440. Name = Name,
  1441. Size = Size,
  1442. Material = Material
  1443. })
  1444. RemoveOutlines(Part)
  1445. return Part
  1446. end
  1447. },
  1448. Mesh = {
  1449. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1450. local Msh = Create(Mesh)({
  1451. Parent = Part,
  1452. Offset = OffSet,
  1453. Scale = Scale
  1454. })
  1455. if Mesh == "SpecialMesh" then
  1456. Msh.MeshType = MeshType
  1457. Msh.MeshId = MeshId
  1458. end
  1459. return Msh
  1460. end
  1461. },
  1462. Mesh = {
  1463. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1464. local Msh = Create(Mesh)({
  1465. Parent = Part,
  1466. Offset = OffSet,
  1467. Scale = Scale
  1468. })
  1469. if Mesh == "SpecialMesh" then
  1470. Msh.MeshType = MeshType
  1471. Msh.MeshId = MeshId
  1472. end
  1473. return Msh
  1474. end
  1475. },
  1476. Weld = {
  1477. Create = function(Parent, Part0, Part1, C0, C1)
  1478. local Weld = Create("Weld")({
  1479. Parent = Parent,
  1480. Part0 = Part0,
  1481. Part1 = Part1,
  1482. C0 = C0,
  1483. C1 = C1
  1484. })
  1485. return Weld
  1486. end
  1487. },
  1488. Sound = {
  1489. Create = function(id, par, vol, pit)
  1490. coroutine.resume(coroutine.create(function()
  1491. local S = Create("Sound")({
  1492. Volume = vol,
  1493. Pitch = pit or 1,
  1494. SoundId = id,
  1495. Parent = par or workspace
  1496. })
  1497. wait()
  1498. S:play()
  1499. game:GetService("Debris"):AddItem(S, 6)
  1500. end))
  1501. end
  1502. },
  1503. ParticleEmitter = {
  1504. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1505. local fp = Create("ParticleEmitter")({
  1506. Parent = Parent,
  1507. Color = ColorSequence.new(Color1, Color2),
  1508. LightEmission = LightEmission,
  1509. Size = Size,
  1510. Texture = Texture,
  1511. Transparency = Transparency,
  1512. ZOffset = ZOffset,
  1513. Acceleration = Accel,
  1514. Drag = Drag,
  1515. LockedToPart = LockedToPart,
  1516. VelocityInheritance = VelocityInheritance,
  1517. EmissionDirection = EmissionDirection,
  1518. Enabled = Enabled,
  1519. Lifetime = LifeTime,
  1520. Rate = Rate,
  1521. Rotation = Rotation,
  1522. RotSpeed = RotSpeed,
  1523. Speed = Speed,
  1524. VelocitySpread = VelocitySpread
  1525. })
  1526. return fp
  1527. end
  1528. }
  1529. }
  1530. function RemoveOutlines(part)
  1531. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1532. end
  1533. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1534. local Part = Create("Part")({
  1535. formFactor = FormFactor,
  1536. Parent = Parent,
  1537. Reflectance = Reflectance,
  1538. Transparency = Transparency,
  1539. CanCollide = false,
  1540. Locked = true,
  1541. BrickColor = BrickColor.new(tostring(BColor)),
  1542. Name = Name,
  1543. Size = Size,
  1544. Material = Material
  1545. })
  1546. RemoveOutlines(Part)
  1547. return Part
  1548. end
  1549. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1550. local Msh = Create(Mesh)({
  1551. Parent = Part,
  1552. Offset = OffSet,
  1553. Scale = Scale
  1554. })
  1555. if Mesh == "SpecialMesh" then
  1556. Msh.MeshType = MeshType
  1557. Msh.MeshId = MeshId
  1558. end
  1559. return Msh
  1560. end
  1561. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1562. local Weld = Create("Weld")({
  1563. Parent = Parent,
  1564. Part0 = Part0,
  1565. Part1 = Part1,
  1566. C0 = C0,
  1567. C1 = C1
  1568. })
  1569. return Weld
  1570. end
  1571.  
  1572. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  1573. local Sound = IT("Sound")
  1574. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  1575. Sound.Pitch = pitch or 1
  1576. Sound.Volume = volume or 1
  1577. Sound.Looped = looped or false
  1578. if(autoPlay)then
  1579. coroutine.wrap(function()
  1580. repeat wait() until Sound.IsLoaded
  1581. Sound.Playing = autoPlay or false
  1582. end)()
  1583. end
  1584. if(not looped and effect)then
  1585. Sound.Stopped:connect(function()
  1586. Sound.Volume = 0
  1587. Sound:destroy()
  1588. end)
  1589. elseif(effect)then
  1590.  
  1591. end
  1592. Sound.Parent =parent or Torso
  1593. return Sound
  1594. end
  1595.  
  1596. function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
  1597. local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
  1598. local Sound = IT("Sound")
  1599. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  1600. Sound.Pitch = pitch or 1
  1601. Sound.Volume = volume or 1
  1602. Sound.Looped = looped or false
  1603. if(autoPlay)then
  1604. coroutine.wrap(function()
  1605. repeat wait() until Sound.IsLoaded
  1606. Sound.Playing = autoPlay or false
  1607. end)()
  1608. end
  1609. if(not looped and effect)then
  1610. Sound.Stopped:connect(function()
  1611. Sound.Volume = 0
  1612. soundPart:destroy()
  1613. end)
  1614. elseif(effect)then
  1615. warn("Sound can't be looped and a sound effect!")
  1616. end
  1617. Sound.Parent = soundPart
  1618. return Sound
  1619. end
  1620.  
  1621. -------------------------------------------------------
  1622. --Start Effect Function--
  1623. -------------------------------------------------------
  1624. EffectModel = Instance.new("Model", char)
  1625. Effects = {
  1626. Block = {
  1627. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1628. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1629. prt.Anchored = true
  1630. prt.CFrame = cframe
  1631. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1632. game:GetService("Debris"):AddItem(prt, 10)
  1633. if Type == 1 or Type == nil then
  1634. table.insert(Effects, {
  1635. prt,
  1636. "Block1",
  1637. delay,
  1638. x3,
  1639. y3,
  1640. z3,
  1641. msh
  1642. })
  1643. elseif Type == 2 then
  1644. table.insert(Effects, {
  1645. prt,
  1646. "Block2",
  1647. delay,
  1648. x3,
  1649. y3,
  1650. z3,
  1651. msh
  1652. })
  1653. else
  1654. table.insert(Effects, {
  1655. prt,
  1656. "Block3",
  1657. delay,
  1658. x3,
  1659. y3,
  1660. z3,
  1661. msh
  1662. })
  1663. end
  1664. end
  1665. },
  1666. Sphere = {
  1667. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1668. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1669. prt.Anchored = true
  1670. prt.CFrame = cframe
  1671. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1672. game:GetService("Debris"):AddItem(prt, 10)
  1673. table.insert(Effects, {
  1674. prt,
  1675. "Cylinder",
  1676. delay,
  1677. x3,
  1678. y3,
  1679. z3,
  1680. msh
  1681. })
  1682. end
  1683. },
  1684. Cylinder = {
  1685. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1686. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1687. prt.Anchored = true
  1688. prt.CFrame = cframe
  1689. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1690. game:GetService("Debris"):AddItem(prt, 10)
  1691. table.insert(Effects, {
  1692. prt,
  1693. "Cylinder",
  1694. delay,
  1695. x3,
  1696. y3,
  1697. z3,
  1698. msh
  1699. })
  1700. end
  1701. },
  1702. Wave = {
  1703. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1704. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1705. prt.Anchored = true
  1706. prt.CFrame = cframe
  1707. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1708. game:GetService("Debris"):AddItem(prt, 10)
  1709. table.insert(Effects, {
  1710. prt,
  1711. "Cylinder",
  1712. delay,
  1713. x3 / 60,
  1714. y3 / 60,
  1715. z3 / 60,
  1716. msh
  1717. })
  1718. end
  1719. },
  1720. Ring = {
  1721. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1722. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1723. prt.Anchored = true
  1724. prt.CFrame = cframe
  1725. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1726. game:GetService("Debris"):AddItem(prt, 10)
  1727. table.insert(Effects, {
  1728. prt,
  1729. "Cylinder",
  1730. delay,
  1731. x3,
  1732. y3,
  1733. z3,
  1734. msh
  1735. })
  1736. end
  1737. },
  1738. Break = {
  1739. Create = function(brickcolor, cframe, x1, y1, z1)
  1740. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1741. prt.Anchored = true
  1742. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1743. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1744. local num = math.random(10, 50) / 1000
  1745. game:GetService("Debris"):AddItem(prt, 10)
  1746. table.insert(Effects, {
  1747. prt,
  1748. "Shatter",
  1749. num,
  1750. prt.CFrame,
  1751. math.random() - math.random(),
  1752. 0,
  1753. math.random(50, 100) / 100
  1754. })
  1755. end
  1756. },
  1757. Spiral = {
  1758. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1759. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1760. prt.Anchored = true
  1761. prt.CFrame = cframe
  1762. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1763. game:GetService("Debris"):AddItem(prt, 10)
  1764. table.insert(Effects, {
  1765. prt,
  1766. "Cylinder",
  1767. delay,
  1768. x3,
  1769. y3,
  1770. z3,
  1771. msh
  1772. })
  1773. end
  1774. },
  1775. Push = {
  1776. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1777. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1778. prt.Anchored = true
  1779. prt.CFrame = cframe
  1780. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1781. game:GetService("Debris"):AddItem(prt, 10)
  1782. table.insert(Effects, {
  1783. prt,
  1784. "Cylinder",
  1785. delay,
  1786. x3,
  1787. y3,
  1788. z3,
  1789. msh
  1790. })
  1791. end
  1792. }
  1793. }
  1794. -------------------------------------------------------
  1795. --End Effect Function--
  1796. -------------------------------------------------------
  1797.  
  1798. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1799. local NSound = nil
  1800. coroutine.resume(coroutine.create(function()
  1801. NSound = Instance.new("Sound", PARENT)
  1802. NSound.Volume = VOLUME
  1803. NSound.Pitch = PITCH
  1804. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1805. swait()
  1806. NSound:play()
  1807. game:GetService("Debris"):AddItem(NSound, 10)
  1808. end))
  1809. return NSound
  1810. end
  1811.  
  1812.  
  1813. coroutine.resume(coroutine.create(function()
  1814. while text ~= nil do
  1815. swait()
  1816. text.Rotation = math.random(-1.5,1.5)
  1817. end
  1818. end))
  1819.  
  1820. angery = false
  1821.  
  1822.  
  1823. -------------------------------------------------------
  1824. --End Important Functions--
  1825. -------------------------------------------------------
  1826.  
  1827. -------------------------------------------------------
  1828. --Start Music Option--
  1829. -------------------------------------------------------
  1830.  
  1831. lul = Instance.new("Sound", tors) --le musice
  1832. lul.Pitch = 1
  1833.  
  1834. local mu = math.random(1,17)
  1835. if mu == 1 then
  1836. lul.SoundId = "rbxassetid://193889412"
  1837. end
  1838. if mu == 2 then
  1839. lul.SoundId = "rbxassetid://274690929"
  1840. end
  1841. if mu == 3 then
  1842. lul.SoundId = "rbxassetid://1241998626"
  1843. end
  1844. if mu == 4 then
  1845. lul.SoundId = "rbxassetid://1878962648"
  1846. end
  1847. if mu == 5 then
  1848. lul.SoundId = "rbxassetid://185117072"
  1849. end
  1850. if mu == 6 then
  1851. lul.SoundId = "rbxassetid://295856024"
  1852. end
  1853. if mu == 7 then
  1854. lul.SoundId = "rbxassetid://2054013600"
  1855. end
  1856. if mu == 8 then
  1857. lul.SoundId = "rbxassetid://1463709693"
  1858. lul.Pitch = 1.4
  1859. end
  1860. if mu == 9 then
  1861. lul.SoundId = "rbxassetid://575705300"
  1862. end
  1863. if mu == 10 then
  1864. lul.SoundId = "rbxassetid://142924062"
  1865. end
  1866. if mu == 11 then
  1867. lul.SoundId = "rbxassetid://251072363"
  1868. end
  1869. if mu == 12 then
  1870. lul.SoundId = "rbxassetid://731061980"
  1871. end
  1872. if mu == 13 then
  1873. lul.SoundId = "rbxassetid://455682677"
  1874. end
  1875. if mu == 14 then
  1876. lul.SoundId = "rbxassetid://1283123885"
  1877. end
  1878. if mu == 15 then
  1879. lul.SoundId = "rbxassetid://1185002382"
  1880. end
  1881. if mu == 16 then
  1882. lul.SoundId = "rbxassetid://1588631952"
  1883. end
  1884. if mu == 17 then
  1885. lul.SoundId = "rbxassetid://1496130120"
  1886. end
  1887.  
  1888. lul.Volume = 1
  1889. lul.TimePosition = 0
  1890. lul.Looped = true
  1891. lul:Play()
  1892.  
  1893. NEWS = Instance.new("Sound", tors) --O NO
  1894. NEWS.SoundId = "http://www.roblox.com/asset/?id=1864852634"
  1895. NEWS.Volume = 100
  1896. NEWS.Pitch = 1
  1897. NEWS.Looped = false
  1898. NEWS.TimePosition = 1
  1899.  
  1900. AAAAA = Instance.new("Sound", tors) --aaa
  1901. AAAAA.SoundId = "http://www.roblox.com/asset/?id=0"
  1902. AAAAA.Volume = 10
  1903. AAAAA.Pitch = 1
  1904. AAAAA.Looped = false
  1905. AAAAA.TimePosition = 1
  1906.  
  1907. MERKIO = Instance.new("Sound", tors) --why
  1908. MERKIO.SoundId = "http://www.roblox.com/asset/?id=195689102"
  1909. MERKIO.Volume = 10
  1910. MERKIO.Pitch = 1
  1911. MERKIO.Looped = false
  1912. MERKIO.TimePosition = 0
  1913.  
  1914. MERKIO2 = Instance.new("Sound", tors) --why (again)
  1915. MERKIO2.SoundId = "http://www.roblox.com/asset/?id=258246285"
  1916. MERKIO2.Volume = 10
  1917. MERKIO2.Pitch = 1
  1918. MERKIO2.Looped = false
  1919. MERKIO2.TimePosition = 0
  1920.  
  1921. thonks = Instance.new("Sound", tors) --wat?
  1922. thonks.SoundId = "http://www.roblox.com/asset/?id=685766564"
  1923. thonks.Volume = 10
  1924. thonks.Pitch = 1
  1925. thonks.Looped = false
  1926. thonks.TimePosition = 0
  1927.  
  1928. gudsong = Instance.new("Sound", tors) --seizure time (UNUSED)
  1929. gudsong.SoundId = "http://www.roblox.com/asset/?id=2027619387"
  1930. gudsong.Volume = 10
  1931. gudsong.Pitch = 1
  1932. gudsong.Looped = true
  1933. gudsong.TimePosition = 6.6
  1934.  
  1935. so = Instance.new("Sound", tors) --moar seizure
  1936. so.SoundId = "http://www.roblox.com/asset/?id=271550300"
  1937. so.Volume = 10
  1938. so.Pitch = 1
  1939. so.Looped = false
  1940. so.TimePosition = 0
  1941.  
  1942. sors = Instance.new("Sound", tors) --heeeeeeeeeeeeeeeeeeeeeeeeeeeeeerrree
  1943. sors.SoundId = "http://www.roblox.com/asset/?id=867443342"
  1944. sors.Volume = 10
  1945. sors.Pitch = 1
  1946. sors.Looped = false
  1947. sors.TimePosition = 0
  1948.  
  1949. --u mom gay--
  1950. -------------------------------------------------------
  1951. --End Music Option--
  1952. -------------------------------------------------------
  1953. --hi fat >:)
  1954. -------------------------------------------------------
  1955. --Start Attacks N Stuff--
  1956. -------------------------------------------------------
  1957.  
  1958. function THEBESTOVERUSEDJOKEEVER() --oh god why did i make this a thing jeezus help me pls
  1959. attack = true
  1960.  
  1961. hum.WalkSpeed = 40
  1962. lul:Pause()
  1963. Character.Head.face.Texture = "rbxassetid://620619801"
  1964. NEWS:Play()
  1965. repeat
  1966. NEWS.Parent = tors
  1967. swait()
  1968. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1969. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  1970. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1971. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1972. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1973. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1974. until NEWS.Playing == false
  1975. local S = Instance.new("Explosion",workspace)
  1976. S.Position = tors.Position
  1977. S.BlastPressure = 999
  1978. S.BlastRadius = 45
  1979. S.ExplosionType = 0
  1980. attack = false
  1981. hum.WalkSpeed = 40
  1982. lul:Resume()
  1983. Character.Head.face.Texture = "rbxassetid://620619801"
  1984. attack = false
  1985. hum.WalkSpeed = 40
  1986. end
  1987.  
  1988. function sneakonehundred()
  1989. attack = true
  1990. hum.WalkSpeed = 0.03
  1991. Character.Head.face.Texture = "rbxassetid://1667792"
  1992. CreateSound("1542642349", tors, 10, 1.05)
  1993. for i = 0,20,0.1 do
  1994. swait()
  1995. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1996. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1997. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1998. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1999. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  2000. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  2001. end
  2002. CreateSound("753450324", tors, 10, 1.05)
  2003. wait(0.25)
  2004. Character.Head.face.Texture = "rbxassetid://1223903433"
  2005. for i = 0,7,0.1 do
  2006. swait()
  2007. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  2008. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  2009. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2010. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2011. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  2012. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  2013. end
  2014. Character.Head.face.Texture = "rbxassetid://620619801"
  2015. attack = false
  2016. hum.WalkSpeed = 40
  2017. end
  2018.  
  2019. function WRY() --WRYYYYYYY
  2020. attack = true
  2021. hum.WalkSpeed = 0.30
  2022. CreateSound("794081034", hed, 10, 1)
  2023. Character.Head.face.Texture = "rbxassetid://396389196"
  2024. for i = 0,2,0.1 do
  2025. swait()
  2026. CameraEnshaking(1, 2)
  2027. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2028. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2029. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2030. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2031. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2032. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2033. end
  2034. for i = 0,14.7,0.1 do
  2035. swait()
  2036. CameraEnshaking(1, 3)
  2037. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2038. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2039. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2040. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2041. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2042. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2043. end
  2044. attack = false
  2045. Character.Head.face.Texture = "rbxassetid://620619801"
  2046. hum.WalkSpeed = 40
  2047. end
  2048.  
  2049. function DANCEFORME()
  2050. attack = true
  2051. texth.Text = "Squɑƚing."
  2052. text.Text = ""
  2053. lul:Pause()
  2054. Character.Head.face.Texture = "rbxassetid://1676553712"
  2055. MERKIO:Play()
  2056. repeat
  2057. for i = 0,0.37,0.03 do
  2058. swait()
  2059. MERKIO.Parent = tors
  2060. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2061. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2062. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2063. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2064. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2065. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2066. end
  2067. for i = 0,0.37,0.03 do
  2068. swait()
  2069. MERKIO.Parent = tors
  2070. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2071. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2072. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2073. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2074. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2075. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2076. end
  2077. until MERKIO.Playing == false
  2078. MERKIO:Stop()
  2079. Character.Head.face.Texture = "rbxassetid://620619801"
  2080. attack = false
  2081. lul:Resume()
  2082. texth.Text = ""
  2083. text.Text = "Noti˅ɐ "
  2084. hum.WalkSpeed = 40
  2085. end
  2086.  
  2087. function TRUEDANCEFORME()
  2088. attack = true
  2089. texth.Text = "Truely Squɑƚing."
  2090. text.Text = ""
  2091. lul:Pause()
  2092. Character.Head.face.Texture = "rbxassetid://8339872"
  2093. MERKIO:Play()
  2094. repeat
  2095. for i = 0,0.37,0.03 do
  2096. swait()
  2097. MERKIO.Parent = tors
  2098. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2099. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2100. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2101. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2102. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2103. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-5)), 0.1)
  2104. end
  2105. for i = 0,0.37,0.03 do
  2106. swait()
  2107. MERKIO.Parent = tors
  2108. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2109. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2110. RH.C0 = clerp(RH.C0, CF(1.8, -0.94 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2111. LH.C0 = clerp(LH.C0, CF(-1.8, -0.94 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2112. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2113. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-5)), 0.1)
  2114. end
  2115. until MERKIO.Playing == false
  2116. MERKIO:Stop()
  2117. Character.Head.face.Texture = "rbxassetid://620619801"
  2118. attack = false
  2119. lul:Resume()
  2120. texth.Text = ""
  2121. text.Text = "Noti˅ɐ "
  2122. hum.WalkSpeed = 40
  2123. end
  2124.  
  2125. function takethat()
  2126. attack = true
  2127. hum.WalkSpeed = 0
  2128. CreateSound("1238240145", tors, 10, 1.05)
  2129. for i = 0,8.3,0.1 do
  2130. swait()
  2131. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2132. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2133. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2134. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2135. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2136. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2137. end
  2138. CreateSound("135165859", tors, 10, 1.05)
  2139. for i = 0,6,0.1 do
  2140. swait()
  2141. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2142. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.85)
  2143. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.7)
  2144. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2145. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2146. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7)
  2147. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(-.6), Rad(0 - 4.5 * Sin(sine / 20))), 0.7)
  2148. end
  2149. attack = false
  2150. Character.Head.face.Texture = "rbxassetid://620619801"
  2151. hum.WalkSpeed = 40
  2152. end
  2153. function thonki()
  2154. attack = true
  2155. text.Text = "Thinking..."
  2156. hum.WalkSpeed = 6.5
  2157. Character.Head.face.Texture = "rbxassetid://1528105298"
  2158. thonks:Play()
  2159. lul:Pause()
  2160. repeat
  2161. for i = 0,8.3,0.1 do
  2162. swait()
  2163. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2164. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2165. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2166. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2167. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2168. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2169. end
  2170. until thonks.Playing == false
  2171. thonks:Stop()
  2172. attack = false
  2173. text.Text = "Noti˅ɐ "
  2174. Character.Head.face.Texture = "rbxassetid://620619801"
  2175. lul:Resume()
  2176. hum.WalkSpeed = 40
  2177. end
  2178. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2179. print("Sir this a bad no no move")
  2180. end
  2181.  
  2182. function dead()
  2183. attack = true
  2184. hum.WalkSpeed = 0.20
  2185. CreateSound("137225991", hed, 10, 1)
  2186. Character.Head.face.Texture = "rbxassetid://297512410"
  2187. for i = 0,1.1,0.1 do
  2188. swait()
  2189. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2190. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2191. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2192. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2193. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2194. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2195. end
  2196. for i = 0,1.1,0.1 do
  2197. swait()
  2198. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2199. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2200. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2201. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2202. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2203. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2204. end
  2205. for i = 0,1.1,0.1 do
  2206. swait()
  2207. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2208. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2209. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2210. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2211. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2212. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2213. end
  2214. for i = 0,1.1,0.1 do
  2215. swait()
  2216. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2217. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2218. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2219. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2220. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2221. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2222. end
  2223. for i = 0,1.1,0.1 do
  2224. swait()
  2225. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2226. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2227. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2228. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2229. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2230. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2231. end
  2232. for i = 0,1.1,0.1 do
  2233. swait()
  2234. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2235. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2236. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2237. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2238. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2239. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2240. end
  2241. for i = 0,1.1,0.1 do
  2242. swait()
  2243. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2244. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2245. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2246. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2247. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2248. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2249. end
  2250. for i = 0,1.1,0.1 do
  2251. swait()
  2252. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2253. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2254. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2255. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2256. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2257. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2258. end
  2259. for i = 0,1.1,0.1 do
  2260. swait()
  2261. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2262. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2263. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2264. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2265. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2266. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2267. end
  2268. Character.Head.face.Texture = "rbxassetid://273309187"
  2269. for i = 0,9,0.1 do
  2270. swait()
  2271. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  2272. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2273. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2274. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  2275. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  2276. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  2277. end
  2278. attack = false
  2279. Character.Head.face.Texture = "rbxassetid://620619801"
  2280. hum.WalkSpeed = 40
  2281. end
  2282.  
  2283. function ShutTheHellUp()
  2284. attack = true
  2285. hum.WalkSpeed = 2.01
  2286. CreateSound("336377340", hed, 10, 1)
  2287. for i = 0,3,0.1 do
  2288. swait()
  2289. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2290. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2291. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2292. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2293. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2294. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2295. end
  2296. for i = 0,1.2,0.1 do
  2297. swait()
  2298. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2299. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2300. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2301. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2302. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2303. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2304. end
  2305. for i = 0,1.2,0.1 do
  2306. swait()
  2307. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2308. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2309. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2310. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2311. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2312. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2313. end
  2314. for i = 0,1.2,0.1 do
  2315. swait()
  2316. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2317. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2318. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2319. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2320. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2321. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2322. end
  2323. for i = 0,1.2,0.1 do
  2324. swait()
  2325. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2326. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2327. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2328. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2329. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2330. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2331. end
  2332. for i = 0,2,0.1 do
  2333. swait()
  2334. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2335. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2336. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2337. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2338. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  2339. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2340. end
  2341. for i = 0,2,0.1 do
  2342. swait()
  2343. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2344. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2345. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2346. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2347. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2348. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2349. end
  2350. hum.WalkSpeed = 40
  2351. attack = false
  2352. end
  2353.  
  2354. function NO_U()
  2355. attack = true
  2356. hum.WalkSpeed = 4.01
  2357. Character.Head.face.Texture = "rbxassetid://304904077"
  2358. CreateSound("1543318456", hed, 10, 1)
  2359. for i = 0,6,0.1 do
  2360. swait()
  2361. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2362. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2363. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2364. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2365. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2366. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2367. end
  2368. for i = 0,3.2,0.1 do
  2369. swait()
  2370. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2371. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2372. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2373. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2374. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2375. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2376. end
  2377. hum.WalkSpeed = 40
  2378. Character.Head.face.Texture = "rbxassetid://620619801"
  2379. attack = false
  2380. end
  2381.  
  2382. function EndMySufferingV2()
  2383. attack = true
  2384. hum.WalkSpeed = 1.01
  2385. CreateSound("577475178", hed, 10, 1)
  2386. for i = 0,18,0.1 do
  2387. swait()
  2388. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  2389. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  2390. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2391. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  2392. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  2393. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  2394. end
  2395. attack = false
  2396. hum.WalkSpeed = 40
  2397. end
  2398.  
  2399. function Victory()
  2400. attack = true
  2401. hum.WalkSpeed = 1.01
  2402. Character.Head.face.Texture = "rbxassetid://616284160"
  2403. Humanoid.Jump = true
  2404. CreateSound("130834939", hed, 10, 1)
  2405. for i = 0,3.7,0.1 do
  2406. swait()
  2407. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2408. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2409. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2410. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2411. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2412. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2413. end
  2414. Humanoid.Jump = true
  2415. for i = 0,3.7,0.1 do
  2416. swait()
  2417. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2418. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2419. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2420. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2421. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2422. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2423. end
  2424. Humanoid.Jump = true
  2425. for i = 0,3.7,0.1 do
  2426. swait()
  2427. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2428. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2429. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2430. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2431. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2432. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2433. end
  2434. Humanoid.Jump = true
  2435. for i = 0,3.7,0.1 do
  2436. swait()
  2437. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2438. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2439. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2440. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2441. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2442. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2443. end
  2444. Humanoid.Jump = true
  2445. for i = 0,3.7,0.1 do
  2446. swait()
  2447. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2448. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2449. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2450. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2451. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2452. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2453. end
  2454. attack = false
  2455. Character.Head.face.Texture = "rbxassetid://620619801"
  2456. hum.WalkSpeed = 40
  2457. end
  2458.  
  2459. function WhatHuh()
  2460. attack = true
  2461. hum.WalkSpeed = 1.01
  2462. CreateSound("130766865", hed, 10, 1)
  2463. Character.Head.face.Texture = "rbxassetid://276732672"
  2464. for i = 0,4,0.1 do
  2465. swait()
  2466. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2467. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2468. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2469. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2470. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2471. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2472. end
  2473. for i = 0,6.7,0.1 do
  2474. swait()
  2475. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2476. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2477. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2478. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2479. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2480. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2481. end
  2482. for i = 0,8.1,0.1 do
  2483. swait()
  2484. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2485. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2486. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2487. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2488. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2489. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2490. end
  2491. for i = 0,1,0.1 do
  2492. swait()
  2493. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2494. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2495. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2496. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2497. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2498. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2499. end
  2500. for i = 0,1,0.1 do
  2501. swait()
  2502. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2503. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2504. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2505. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2506. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2507. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2508. end
  2509. for i = 0,4,0.1 do
  2510. swait()
  2511. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2512. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2513. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2514. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2515. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2516. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2517. end
  2518. attack = false
  2519. Character.Head.face.Texture = "rbxassetid://620619801"
  2520. hum.WalkSpeed = 40
  2521. end
  2522.  
  2523. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2524. print("Sir this a bad no no move")
  2525. end
  2526.  
  2527. function AnotherOne() --WhAT ANOTHER ONE
  2528. attack = true
  2529. hum.WalkSpeed = 1.01
  2530. local icri = CreateSound("1205111204", hed, 10, 1)
  2531. swait(165)
  2532. local FRAME = tors.CFrame
  2533. repeat
  2534. swait()
  2535. Character.Head.face.Texture = "rbxassetid://582931093"
  2536. CameraEnshaking(1, 10)
  2537. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2538. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2539. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2540. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2541. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2542. tors.CFrame = FRAME * CF(0,1,0)
  2543. swait()
  2544. tors.CFrame = FRAME
  2545. until icri.Playing == false
  2546. Character.Head.face.Texture = "rbxassetid://620619801"
  2547. attack = false
  2548. hum.WalkSpeed = 40
  2549. end
  2550.  
  2551.  
  2552. function NEN()
  2553. attack = true
  2554. hum.WalkSpeed = 1.01
  2555. CreateSound("230292011", hed, 10, 1)
  2556. Character.Head.face.Texture = "rbxassetid://705269463"
  2557. for i = 0,4,0.1 do
  2558. swait()
  2559. CameraEnshaking(1, 3)
  2560. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2561. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2562. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2563. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2564. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2565. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2566. end
  2567. attack = false
  2568. Character.Head.face.Texture = "rbxassetid://620619801"
  2569. hum.WalkSpeed = 40
  2570. end
  2571.  
  2572. function Ashes() --Straight from... Whatever it was called.
  2573. attack = true
  2574. hum.WalkSpeed = 1.01
  2575. Character.Head.face.Texture = "rbxassetid://360687027"
  2576. CreateSound("290084602", tors, 10, 1)
  2577. for i = 0,6.2,0.1 do
  2578. swait()
  2579. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2580. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2581. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2582. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2583. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2584. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2585. end
  2586. for i = 0,6.2,0.1 do
  2587. swait()
  2588. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2589. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2590. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2591. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2592. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2593. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2594. end
  2595. attack = false
  2596. Character.Head.face.Texture = "rbxassetid://620619801"
  2597. hum.WalkSpeed = 40
  2598. end
  2599.  
  2600.  
  2601. function BOI()
  2602. attack = true
  2603. hum.WalkSpeed = 1.01
  2604. CreateSound("390901873", hed, 10, 1)
  2605. Character.Head.face.Texture = "rbxassetid://282463320"
  2606. for i = 0,4,0.1 do
  2607. swait()
  2608. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2609. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2610. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2611. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2612. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2613. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2614. end
  2615. for i = 0,4,0.1 do
  2616. swait()
  2617. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2618. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2619. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2620. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2621. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2622. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2623. end
  2624. attack = false
  2625. Character.Head.face.Texture = "rbxassetid://620619801"
  2626. hum.WalkSpeed = 40
  2627. end
  2628.  
  2629. function DrinkdaDrink()
  2630. attack = true
  2631. RHe.Transparency = 0
  2632. hum.WalkSpeed = 3
  2633. local Munch = CreateSound("554208103", hed, 5, 1)
  2634. swait(2)
  2635. repeat
  2636. for i = 0,6,0.1 do
  2637. swait()
  2638. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2639. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2640. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2641. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2642. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2643. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2644. end
  2645. until Munch.Playing == false
  2646. hum.WalkSpeed = 40
  2647. RHe.Transparency = 1
  2648. attack = false
  2649. end
  2650.  
  2651. function EatdaChips()
  2652. attack = true
  2653. RHk.Transparency = 0
  2654. hum.WalkSpeed = 3
  2655. local Muncha = CreateSound("1575472350", hed, 5, 1)
  2656. swait(2)
  2657. repeat
  2658. for i = 0,6,0.1 do
  2659. swait()
  2660. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2661. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2662. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2663. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2664. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2665. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2666. end
  2667. until Muncha.Playing == false
  2668. hum.WalkSpeed = 40
  2669. RHk.Transparency = 1
  2670. attack = false
  2671. end
  2672.  
  2673. function Sittyboi()
  2674. attack = true
  2675. lul:Pause()
  2676. text.Text = "Waiting..."
  2677. AAAAA.SoundId = "rbxassetid://1239136800"
  2678. AAAAA.TimePosition = 0
  2679. AAAAA:Play()
  2680. hum.WalkSpeed = 0
  2681. repeat
  2682. swait()
  2683. for i = 0, 1, 0.1 do
  2684. swait()
  2685. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2686. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2687. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1)
  2688. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2689. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  2690. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
  2691. end
  2692. until AAAAA.Playing == false
  2693. attack = false
  2694. AAAAA:Stop()
  2695. lul:Resume()
  2696. text.Text = "Noti˅ɐ "
  2697. hum.WalkSpeed = 40
  2698. end
  2699.  
  2700. function HELP()
  2701. attack = true
  2702. hum.WalkSpeed = 1.01
  2703. Character.Head.face.Texture = "rbxassetid://307972876"
  2704. CreateSound("1123321019", hed, 10, 1)
  2705. for i = 0,15,0.1 do
  2706. swait()
  2707. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2708. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2709. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2710. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2711. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2712. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2713. end
  2714. CreateSound("198462271", hed, 10, 1)
  2715. for i = 0,8,0.1 do
  2716. Character.Head.face.Texture = "rbxassetid://341497730"
  2717. swait()
  2718. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2719. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2720. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2721. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2722. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2723. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2724. end
  2725. for i = 0,8,0.1 do
  2726. Character.Head.face.Texture = "rbxassetid://341497730"
  2727. swait()
  2728. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2729. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2730. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2731. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2732. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2733. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2734. end
  2735. CreateSound("948494432", hed, 10, 1)
  2736. for i = 0,7.5,0.1 do
  2737. Character.Head.face.Texture = "rbxassetid://249062487"
  2738. swait()
  2739. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2740. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2741. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2742. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2743. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2744. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2745. end
  2746. CreateSound("1542642349", hed, 10, 1)
  2747. for i = 0,10,0.1 do
  2748. Character.Head.face.Texture = "rbxassetid://270636807"
  2749. swait()
  2750. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2751. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2752. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2753. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2754. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2755. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2756. end
  2757. CreateSound("269597232", hed, 10, 1)
  2758. for i = 0,6,0.1 do
  2759. Character.Head.face.Texture = "rbxassetid://265057155"
  2760. swait()
  2761. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2762. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2763. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2764. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2765. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2766. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2767. end
  2768. attack = false
  2769. Character.Head.face.Texture = "rbxassetid://620619801"
  2770. hum.WalkSpeed = 40
  2771. end
  2772.  
  2773. danci = false
  2774.  
  2775. function dingidongo() --my head burns (UNUSED)
  2776. attack = true
  2777. danci = true
  2778. hum.WalkSpeed = 27.6
  2779. texth.Text = "Having a Seizure."
  2780. text.Text = ""
  2781. gudsong:Play()
  2782. lul:Pause()
  2783. gudsong.TimePosition = 6.6
  2784. Character.Head.face.Texture = "rbxassetid://315792941"
  2785. repeat
  2786. for i = 0,1.87,0.23 do
  2787. swait()
  2788. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2789. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2790. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2791. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2792. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2793. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2794. end
  2795. if gudsong.TimePosition == 11.937 then
  2796. gudsong.TimePosition = 6.6
  2797. end
  2798. for i = 0,1.87,0.23 do
  2799. swait()
  2800. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2801. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2802. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2803. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2804. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2805. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2806. end
  2807. until danci == false
  2808. gudsong:Stop()
  2809. attack = false
  2810. lul:Resume()
  2811. texth.Text = ""
  2812. text.Text = "Noti˅ɐ "
  2813. attack = false
  2814. Character.Head.face.Texture = "rbxassetid://620619801"
  2815. hum.WalkSpeed = 40
  2816. end
  2817.  
  2818. function hap() --much hap
  2819. attack = true
  2820. hum.WalkSpeed = 0.10
  2821. CreateSound("363808674", hed, 10, 1)
  2822. Character.Head.face.Texture = "rbxassetid://315792941"
  2823. for i = 0,12,0.1 do
  2824. swait()
  2825. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2826. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2827. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2828. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2829. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2830. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2831. end
  2832. CreateSound("233168827", hed, 10, 1)
  2833. Character.Head.face.Texture = "rbxassetid://335761015"
  2834. for i = 0,10,0.1 do
  2835. swait()
  2836. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2837. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2838. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2839. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2840. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2841. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2842. end
  2843. CreateSound("363808674", hed, 10, 1)
  2844. attack = false
  2845. Character.Head.face.Texture = "rbxassetid://620619801"
  2846. hum.WalkSpeed = 40
  2847. end
  2848.  
  2849. function Gumilol()
  2850. attack = true
  2851. hum.WalkSpeed = 0
  2852. local Senses = CreateSound("605297168", hed, 6, 1)
  2853. swait(2)
  2854. repeat
  2855. swait()
  2856. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2857. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2858. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2859. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2860. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2861. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  2862. until Senses.TimePosition > 2.7
  2863. for i = 0, 3, 0.1 do
  2864. swait()
  2865. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5)
  2866. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2867. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2868. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2869. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2870. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2871. end
  2872. root.Anchored = true
  2873. repeat
  2874. swait()
  2875. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5)
  2876. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2877. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2878. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2879. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2880. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2881. until Senses.Playing == false
  2882. hum.WalkSpeed = 40
  2883. attack = false
  2884. root.Anchored = false
  2885. end
  2886. function oofmyass()
  2887. attack = true
  2888. hum.WalkSpeed = 0
  2889. CreateSound("663306786", tors, 3, 1)
  2890. for i = 0, 12, 0.1 do
  2891. swait()
  2892. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  2893. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2894. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2895. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2896. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2897. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2898. end
  2899. CreateSound("663307468", tors, 6, 1)
  2900. for i = 0, 6, 0.1 do
  2901. swait()
  2902. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2903. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2904. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2905. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2906. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2907. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2908. end
  2909. hum.WalkSpeed = 40
  2910. attack = false
  2911. end
  2912. function WoodyGotWood()
  2913. attack = true
  2914. hum.WalkSpeed = 0
  2915. local Woodlenny = CreateSound("1764642350", hed, 6, 1)
  2916. Character.Head.face.Texture = "rbxassetid://27020401"
  2917. swait(2)
  2918. repeat
  2919. swait()
  2920. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2)
  2921. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2)
  2922. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2923. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2924. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2)
  2925. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2)
  2926. until Woodlenny.TimePosition > 3.6
  2927. root.Anchored = true
  2928. repeat
  2929. swait()
  2930. for i = 0, 2, 0.1 do
  2931. swait()
  2932. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2933. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2934. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-10), Rad(0), Rad(0)), 0.5)
  2935. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(10), Rad(0), Rad(0)), 0.5)
  2936. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5)
  2937. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2938. end
  2939. for i = 0, 1.6, 0.1 do
  2940. swait()
  2941. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2942. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2943. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-10), Rad(0), Rad(0)), 0.5)
  2944. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(10), Rad(0), Rad(0)), 0.5)
  2945. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5)
  2946. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5)
  2947. end
  2948. until Woodlenny.Playing == false
  2949. hum.WalkSpeed = 40
  2950. Character.Head.face.Texture = "rbxassetid://620619801"
  2951. attack = false
  2952. root.Anchored = false
  2953. end
  2954.  
  2955. function IsThatA()
  2956. attack = true
  2957. hum.WalkSpeed = 0
  2958. local isthata = CreateSound("950444738", hed, 6, 1)
  2959. Character.Head.face.Texture = "rbxassetid://63495374"
  2960. swait(2)
  2961. for i = 0, 7, 0.1 do
  2962. swait()
  2963. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2964. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2965. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2966. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2967. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  2968. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  2969. end
  2970. Character.Head.face.Texture = "rbxassetid://143884958"
  2971. swait()
  2972. for i = 0, 14, 0.1 do
  2973. swait()
  2974. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -1.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2975. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2976. RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2977. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-90)), 0.15)
  2978. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  2979. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  2980. end
  2981. hum.WalkSpeed = 40
  2982. Character.Head.face.Texture = "rbxassetid://620619801"
  2983. attack = false
  2984. root.Anchored = false
  2985. end
  2986.  
  2987. function LIVING()
  2988. attack = true
  2989. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=15839299"
  2990. hum.WalkSpeed = 0
  2991. sors:Play()
  2992. repeat
  2993. swait()
  2994. sors.Parent = tors
  2995. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2996. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2997. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2998. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  2999. until sors.Playing == false
  3000. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3001. attack = false
  3002. hum.WalkSpeed = 40
  3003. end
  3004.  
  3005. function Seizure()
  3006. attack = true
  3007. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=15839299"
  3008. hum.WalkSpeed = 0
  3009. so:Play()
  3010. repeat
  3011. swait()
  3012. so.Parent = tors
  3013. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  3014. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  3015. if Mrandom(1,15) == 1 then
  3016. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3017. end
  3018. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  3019. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  3020. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  3021. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  3022. until so.Playing == false
  3023. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3024. attack = false
  3025. hum.WalkSpeed = 40
  3026. end
  3027.  
  3028. local SOOSS = false
  3029.  
  3030. function STARMAN()
  3031. attack = true
  3032. SOOSS = true
  3033. hum.WalkSpeed = 160
  3034. soos:Play()
  3035. lul:Pause()
  3036. coroutine.resume(coroutine.create(function()
  3037. while SOOSS == true do
  3038. swait()
  3039. Head.Color = Color3.fromRGB(cR,cG,cB)
  3040. RightArm.Color = Color3.fromRGB(cR,cG,cB)
  3041. LeftArm.Color = Color3.fromRGB(cR,cG,cB)
  3042. Torso.Color = Color3.fromRGB(cR,cG,cB)
  3043. RightLeg.Color = Color3.fromRGB(cR,cG,cB)
  3044. LeftLeg.Color = Color3.fromRGB(cR,cG,cB)
  3045. text.TextColor3 = Color3.fromRGB(cR,cG,cB)
  3046. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..StarFace[math.random(1,#StarFace)]
  3047. text.Text = ""..StarText[math.random(1,#StarText)]
  3048. end
  3049. end))
  3050. repeat
  3051. swait()
  3052. soos.Parent = tors
  3053. for i = 0,0.17,0.03 do
  3054. swait()
  3055. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  3056. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  3057. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(2.5), Rad(0), Rad(-90)), 0.15)
  3058. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(2.5), Rad(0), Rad(90)), 0.15)
  3059. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  3060. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  3061. end
  3062. for i = 0,0.17,0.03 do
  3063. swait()
  3064. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3065. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3066. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  3067. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  3068. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  3069. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  3070. end
  3071. until soos.Playing == false
  3072. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3073. attack = false
  3074. SOOSS = false
  3075. text.Text = "Noti˅ɐ "
  3076. hum.WalkSpeed = 40
  3077. wait(0.1)
  3078. lul:Resume()
  3079. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3080. Head.BrickColor = BrickColor.new("Bright yellow")
  3081. RightArm.BrickColor = BrickColor.new("Bright yellow")
  3082. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  3083. Torso.BrickColor = BrickColor.new("Shamrock")
  3084. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3085. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3086. wait(0.1)
  3087. text.Text = "Noti˅ɐ "
  3088. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3089. Head.BrickColor = BrickColor.new("Bright yellow")
  3090. RightArm.BrickColor = BrickColor.new("Bright yellow")
  3091. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  3092. Torso.BrickColor = BrickColor.new("Shamrock")
  3093. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3094. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3095. wait(0.1)
  3096. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3097. Head.BrickColor = BrickColor.new("Bright yellow")
  3098. RightArm.BrickColor = BrickColor.new("Bright yellow")
  3099. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  3100. Torso.BrickColor = BrickColor.new("Shamrock")
  3101. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3102. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3103. wait(0.1)
  3104. text.Text = "Noti˅ɐ "
  3105. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3106. Head.BrickColor = BrickColor.new("Bright yellow")
  3107. RightArm.BrickColor = BrickColor.new("Bright yellow")
  3108. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  3109. Torso.BrickColor = BrickColor.new("Shamrock")
  3110. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3111. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3112. end
  3113.  
  3114. function Woaht()
  3115. attack = true
  3116. hum.WalkSpeed = 0
  3117. local wot = CreateSound("313553389", hed, 6, 1)
  3118. Character.Head.face.Texture = "rbxassetid://60501076"
  3119. swait(2)
  3120. repeat
  3121. for i = 0,0.37,0.03 do
  3122. swait()
  3123. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3124. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3125. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  3126. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  3127. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  3128. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  3129. end
  3130. until wot.Playing == false
  3131. hum.WalkSpeed = 40
  3132. Character.Head.face.Texture = "rbxassetid://620619801"
  3133. attack = false
  3134. root.Anchored = false
  3135. end
  3136.  
  3137. function Cso(ID, PARENT, VOLUME, PITCH)
  3138. local NSound = nil
  3139. coroutine.resume(coroutine.create(function()
  3140. NSound = IT("Sound", PARENT)
  3141. NSound.Volume = VOLUME
  3142. NSound.Pitch = PITCH
  3143. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  3144. swait()
  3145. NSound:play()
  3146. game:GetService("Debris"):AddItem(NSound, 10)
  3147. end))
  3148. return NSound
  3149. end
  3150.  
  3151. function woah()
  3152. attack = true
  3153. hum.WalkSpeed = 0
  3154. Cso("1542642349", hed, 10, 1)
  3155. for i = 0, 6, 0.1 do
  3156. swait()
  3157. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3158. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, -5, 0 + ((-1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(180)), 1)
  3159. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3160. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3161. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3162. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3163. end
  3164. Cso("144508058", hed, 10, 0.8)
  3165. for i = 0, 6, 0.1 do
  3166. swait()
  3167. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3168. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1 * Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 1)
  3169. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3170. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3171. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3172. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3173. end
  3174. Cso("1093102664", hed, 10, 1)
  3175. for i = 0, 6, 0.1 do
  3176. swait()
  3177. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3178. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 1)
  3179. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3180. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3181. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3182. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3183. end
  3184. Cso("500507347", hed, 10, 1)
  3185. wait(4.4)
  3186. swait()
  3187. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3188. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, -5, 0 + ((-1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(180)), 1)
  3189. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3190. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3191. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3192. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3193. wait(5.6)
  3194. Cso("744744924", hed, 10, 1)
  3195. for i = 0, 16, 0.1 do
  3196. swait()
  3197. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  3198. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  3199. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.4 + 0.05 * math.cos(sine / 28)) * angles(math.rad(90 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  3200. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(0 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(-60)), 0.15)
  3201. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(180), math.rad(0), math.rad(32)), 0.15)
  3202. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(180), math.rad(0), math.rad(-65)), 0.15)
  3203. end
  3204. attack = false
  3205. hum.WalkSpeed = 40
  3206. end
  3207.  
  3208. function LeChange()
  3209. attack = true
  3210. hum.WalkSpeed = 40
  3211. lul.Pitch = 1
  3212. lul:Stop()
  3213. local mue = math.random(1,17)
  3214. if mue == 1 then
  3215. lul.SoundId = "rbxassetid://193889412"
  3216. end
  3217. if mue == 2 then
  3218. lul.SoundId = "rbxassetid://274690929"
  3219. end
  3220. if mue == 3 then
  3221. lul.SoundId = "rbxassetid://1241998626"
  3222. end
  3223. if mue == 4 then
  3224. lul.SoundId = "rbxassetid://1878962648"
  3225. end
  3226. if mue == 5 then
  3227. lul.SoundId = "rbxassetid://185117072"
  3228. end
  3229. if mue == 6 then
  3230. lul.SoundId = "rbxassetid://295856024"
  3231. end
  3232. if mue == 7 then
  3233. lul.SoundId = "rbxassetid://2054013600"
  3234. end
  3235. if mue == 8 then
  3236. lul.SoundId = "rbxassetid://1463709693"
  3237. lul.Pitch = 1.4
  3238. end
  3239. if mue == 9 then
  3240. lul.SoundId = "rbxassetid://575705300"
  3241. end
  3242. if mue == 10 then
  3243. lul.SoundId = "rbxassetid://142924062"
  3244. end
  3245. if mue == 11 then
  3246. lul.SoundId = "rbxassetid://251072363"
  3247. end
  3248. if mue == 12 then
  3249. lul.SoundId = "rbxassetid://731061980"
  3250. end
  3251. if mue == 13 then
  3252. lul.SoundId = "rbxassetid://455682677"
  3253. end
  3254. if mue == 14 then
  3255. lul.SoundId = "rbxassetid://1283123885"
  3256. end
  3257. if mue == 15 then
  3258. lul.SoundId = "rbxassetid://1185002382"
  3259. end
  3260. if mue == 16 then
  3261. lul.SoundId = "rbxassetid://1588631952"
  3262. end
  3263. if mue == 17 then
  3264. lul.SoundId = "rbxassetid://1496130120"
  3265. end
  3266. hum.WalkSpeed = 40
  3267. lul:Play()
  3268. attack = false
  3269. root.Anchored = false
  3270. end
  3271.  
  3272. function REEE()
  3273. attack = true
  3274. hum.WalkSpeed = 70
  3275. text.Text = ""
  3276. texth.Text = "REEEEE"
  3277. lul:Pause()
  3278. local fire = Instance.new("ParticleEmitter", char.Torso)
  3279. fire.Lifetime = NumberRange.new(0.5)
  3280. fire.Speed = NumberRange.new(1, 3)
  3281. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3.564, 2.521), NumberSequenceKeypoint.new(1, 3.534, 2.521)})
  3282. fire.Rate = 0
  3283. fire.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.627, 0.587), NumberSequenceKeypoint.new(1, 1)})
  3284. fire.LightEmission = 0.6
  3285. fire.Texture = "http://www.roblox.com/asset/?id=242911609"
  3286. fire.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 0.666667, 0))
  3287. fire.Enabled = true
  3288. fire.Rate = 2000
  3289. RCKIN:Play()
  3290. repeat
  3291. swait()
  3292. RCKIN.Parent = tors
  3293. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3294. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3295. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3296. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3297. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3298. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3299. until RCKIN.Playing == false
  3300. attack = false
  3301. lul:Resume()
  3302. fire.Enabled = false
  3303. text.Text = "Noti˅ɐ "
  3304. texth.Text = ""
  3305. hum.WalkSpeed = 40
  3306. end
  3307.  
  3308. function SCREAM()
  3309. attack = true
  3310. hum.WalkSpeed = 70
  3311. lul:Pause()
  3312. Character.Head.face.Texture = "rbxassetid://1667792"
  3313. local A = math.random(1,83)
  3314. if A == 1 then
  3315. AAAAA.SoundId = "rbxassetid://580806904"
  3316. AAAAA.TimePosition = 0
  3317. end
  3318. if A == 2 then
  3319. AAAAA.SoundId = "rbxassetid://569124237"
  3320. AAAAA.TimePosition = 0
  3321. end
  3322. if A == 3 then
  3323. AAAAA.SoundId = "rbxassetid://824995694"
  3324. AAAAA.TimePosition = 0
  3325. end
  3326. if A == 4 then
  3327. AAAAA.SoundId = "rbxassetid://619398081"
  3328. AAAAA.TimePosition = 0
  3329. end
  3330. if A == 5 then
  3331. AAAAA.SoundId = "rbxassetid://561567000"
  3332. AAAAA.TimePosition = 0
  3333. end
  3334. if A == 6 then
  3335. AAAAA.SoundId = "rbxassetid://780544434"
  3336. AAAAA.TimePosition = 0
  3337. end
  3338. if A == 7 then
  3339. AAAAA.SoundId = "rbxassetid://1127778994"
  3340. AAAAA.TimePosition = 0
  3341. end
  3342. if A == 8 then
  3343. AAAAA.SoundId = "rbxassetid://2016152738"
  3344. AAAAA.TimePosition = 0
  3345. end
  3346. if A == 9 then
  3347. AAAAA.SoundId = "rbxassetid://1649268255"
  3348. AAAAA.TimePosition = 0
  3349. end
  3350. if A == 10 then
  3351. AAAAA.SoundId = "rbxassetid://318925857"
  3352. AAAAA.TimePosition = 0
  3353. end
  3354. if A == 11 then
  3355. AAAAA.SoundId = "rbxassetid://1231447409"
  3356. AAAAA.TimePosition = 0
  3357. end
  3358. if A == 12 then
  3359. AAAAA.SoundId = "rbxassetid://1173662546"
  3360. AAAAA.TimePosition = 0
  3361. end
  3362. if A == 13 then
  3363. AAAAA.SoundId = "rbxassetid://1731102335"
  3364. AAAAA.TimePosition = 0
  3365. end
  3366. if A == 14 then
  3367. AAAAA.SoundId = "rbxassetid://597084853"
  3368. AAAAA.TimePosition = 0
  3369. end
  3370. if A == 15 then
  3371. AAAAA.SoundId = "rbxassetid://255219578"
  3372. AAAAA.TimePosition = 0
  3373. end
  3374. if A == 16 then
  3375. AAAAA.SoundId = "rbxassetid://968042399"
  3376. AAAAA.TimePosition = 0
  3377. end
  3378. if A == 17 then
  3379. AAAAA.SoundId = "rbxassetid://2088388847"
  3380. AAAAA.TimePosition = 0
  3381. end
  3382. if A == 18 then
  3383. AAAAA.SoundId = "rbxassetid://1958305455"
  3384. AAAAA.TimePosition = 0
  3385. end
  3386. if A == 19 then
  3387. AAAAA.SoundId = "rbxassetid://1171758804"
  3388. AAAAA.TimePosition = 0
  3389. end
  3390. if A == 20 then
  3391. AAAAA.SoundId = "rbxassetid://1453459167"
  3392. AAAAA.TimePosition = 0
  3393. end
  3394. if A == 21 then
  3395. AAAAA.SoundId = "rbxassetid://2000897208"
  3396. AAAAA.TimePosition = 0
  3397. end
  3398. if A == 22 then
  3399. AAAAA.SoundId = "rbxassetid://841541884"
  3400. AAAAA.TimePosition = 0
  3401. end
  3402. if A == 23 then
  3403. AAAAA.SoundId = "rbxassetid://839044936"
  3404. AAAAA.TimePosition = 0
  3405. end
  3406. if A == 24 then
  3407. AAAAA.SoundId = "rbxassetid://520168377"
  3408. AAAAA.TimePosition = 0
  3409. end
  3410. if A == 25 then
  3411. AAAAA.SoundId = "rbxassetid://655669511"
  3412. AAAAA.TimePosition = 0
  3413. end
  3414. if A == 26 then
  3415. AAAAA.SoundId = "rbxassetid://1125711065"
  3416. AAAAA.TimePosition = 0
  3417. end
  3418. if A == 27 then
  3419. AAAAA.SoundId = "rbxassetid://482886779"
  3420. AAAAA.TimePosition = 0
  3421. end
  3422. if A == 28 then
  3423. AAAAA.SoundId = "rbxassetid://470406966"
  3424. AAAAA.TimePosition = 0
  3425. end
  3426. if A == 29 then
  3427. AAAAA.SoundId = "rbxassetid://363239413"
  3428. AAAAA.TimePosition = 0
  3429. end
  3430. if A == 30 then
  3431. AAAAA.SoundId = "rbxassetid://1183260037"
  3432. AAAAA.TimePosition = 0
  3433. end
  3434. if A == 31 then
  3435. AAAAA.SoundId = "rbxassetid://644321050"
  3436. AAAAA.TimePosition = 0
  3437. end
  3438. if A == 32 then
  3439. AAAAA.SoundId = "rbxassetid://962124783"
  3440. AAAAA.TimePosition = 0
  3441. end
  3442. if A == 33 then
  3443. AAAAA.SoundId = "rbxassetid://328782098"
  3444. AAAAA.TimePosition = 0
  3445. end
  3446. if A == 34 then
  3447. AAAAA.SoundId = "rbxassetid://1868475933"
  3448. AAAAA.TimePosition = 0
  3449. end
  3450. if A == 35 then
  3451. AAAAA.SoundId = "rbxassetid://606775826"
  3452. AAAAA.TimePosition = 0
  3453. end
  3454. if A == 36 then
  3455. AAAAA.SoundId = "rbxassetid://299132320"
  3456. AAAAA.TimePosition = 0
  3457. end
  3458. if A == 37 then
  3459. AAAAA.SoundId = "rbxassetid://153109732"
  3460. AAAAA.TimePosition = 0
  3461. end
  3462. if A == 37 then
  3463. AAAAA.SoundId = "rbxassetid://457506669"
  3464. AAAAA.TimePosition = 0
  3465. end
  3466. if A == 38 then
  3467. AAAAA.SoundId = "rbxassetid://335628150"
  3468. AAAAA.TimePosition = 0
  3469. end
  3470. if A == 39 then
  3471. AAAAA.SoundId = "rbxassetid://488032404"
  3472. AAAAA.TimePosition = 0
  3473. end
  3474. if A == 40 then
  3475. AAAAA.SoundId = "rbxassetid://1375131348"
  3476. AAAAA.TimePosition = 0
  3477. end
  3478. if A == 41 then
  3479. AAAAA.SoundId = "rbxassetid://1314602285"
  3480. AAAAA.TimePosition = 0
  3481. end
  3482. if A == 42 then
  3483. AAAAA.SoundId = "rbxassetid://744281932"
  3484. AAAAA.TimePosition = 0
  3485. end
  3486. if A == 43 then
  3487. AAAAA.SoundId = "rbxassetid://434976383"
  3488. AAAAA.TimePosition = 0
  3489. end
  3490. if A == 44 then
  3491. AAAAA.SoundId = "rbxassetid://1842306658"
  3492. AAAAA.TimePosition = 0
  3493. end
  3494. if A == 45 then
  3495. AAAAA.SoundId = "rbxassetid://643472343"
  3496. AAAAA.TimePosition = 0
  3497. end
  3498. if A == 46 then
  3499. AAAAA.SoundId = "rbxassetid://221258319"
  3500. AAAAA.TimePosition = 0
  3501. end
  3502. if A == 47 then
  3503. AAAAA.SoundId = "rbxassetid://1679015957"
  3504. AAAAA.TimePosition = 0
  3505. end
  3506. if A == 48 then
  3507. AAAAA.SoundId = "rbxassetid://567908972"
  3508. AAAAA.TimePosition = 0
  3509. end
  3510. if A == 49 then
  3511. AAAAA.SoundId = "rbxassetid://717014037"
  3512. AAAAA.TimePosition = 0
  3513. end
  3514. if A == 50 then
  3515. AAAAA.SoundId = "rbxassetid://744323533"
  3516. AAAAA.TimePosition = 0
  3517. end
  3518. if A == 51 then
  3519. AAAAA.SoundId = "rbxassetid://889774006"
  3520. AAAAA.TimePosition = 0
  3521. end
  3522. if A == 52 then
  3523. AAAAA.SoundId = "rbxassetid://167137736"
  3524. AAAAA.TimePosition = 0
  3525. end
  3526. if A == 53 then
  3527. AAAAA.SoundId = "rbxassetid://251074756"
  3528. AAAAA.TimePosition = 0
  3529. end
  3530. if A == 54 then
  3531. AAAAA.SoundId = "rbxassetid://977558364"
  3532. AAAAA.TimePosition = 0
  3533. end
  3534. if A == 55 then
  3535. AAAAA.SoundId = "rbxassetid://328728034"
  3536. AAAAA.TimePosition = 0
  3537. end
  3538. if A == 56 then
  3539. AAAAA.SoundId = "rbxassetid://1266243649"
  3540. AAAAA.TimePosition = 0
  3541. end
  3542. if A == 57 then
  3543. AAAAA.SoundId = "rbxassetid://964618925"
  3544. AAAAA.TimePosition = 0
  3545. end
  3546. if A == 58 then
  3547. AAAAA.SoundId = "rbxassetid://1803630339"
  3548. AAAAA.TimePosition = 0
  3549. end
  3550. if A == 59 then
  3551. AAAAA.SoundId = "rbxassetid://840189092"
  3552. AAAAA.TimePosition = 0
  3553. end
  3554. if A == 60 then
  3555. AAAAA.SoundId = "rbxassetid://1559029429"
  3556. AAAAA.TimePosition = 0
  3557. end
  3558. if A == 61 then
  3559. AAAAA.SoundId = "rbxassetid://1638542850"
  3560. AAAAA.TimePosition = 0
  3561. end
  3562. if A == 62 then
  3563. AAAAA.SoundId = "rbxassetid://803576871"
  3564. AAAAA.TimePosition = 0
  3565. end
  3566. if A == 63 then
  3567. AAAAA.SoundId = "rbxassetid://698882646"
  3568. AAAAA.TimePosition = 0
  3569. end
  3570. if A == 64 then
  3571. AAAAA.SoundId = "rbxassetid://1151976352"
  3572. AAAAA.TimePosition = 0
  3573. end
  3574. if A == 65 then
  3575. AAAAA.SoundId = "rbxassetid://406116544"
  3576. AAAAA.TimePosition = 0
  3577. end
  3578. if A == 66 then
  3579. AAAAA.SoundId = "rbxassetid://316022829"
  3580. AAAAA.TimePosition = 0
  3581. end
  3582. if A == 67 then
  3583. AAAAA.SoundId = "rbxassetid://171914461"
  3584. AAAAA.TimePosition = 0
  3585. end
  3586. if A == 68 then
  3587. AAAAA.SoundId = "rbxassetid://287491840"
  3588. AAAAA.TimePosition = 0
  3589. end
  3590. if A == 69 then
  3591. AAAAA.SoundId = "rbxassetid://430752531"
  3592. AAAAA.TimePosition = 0
  3593. end
  3594. if A == 70 then
  3595. AAAAA.SoundId = "rbxassetid://531023877"
  3596. AAAAA.TimePosition = 0
  3597. end
  3598. if A == 71 then
  3599. AAAAA.SoundId = "rbxassetid://271588868"
  3600. AAAAA.TimePosition = 0
  3601. end
  3602. if A == 72 then
  3603. AAAAA.SoundId = "rbxassetid://602958674"
  3604. AAAAA.TimePosition = 0
  3605. end
  3606. if A == 73 then
  3607. AAAAA.SoundId = "rbxassetid://899472110"
  3608. AAAAA.TimePosition = 0
  3609. end
  3610. if A == 74 then
  3611. AAAAA.SoundId = "rbxassetid://793986125"
  3612. AAAAA.TimePosition = 0
  3613. end
  3614. if A == 75 then
  3615. AAAAA.SoundId = "rbxassetid://317643401"
  3616. AAAAA.TimePosition = 0
  3617. end
  3618. if A == 76 then
  3619. AAAAA.SoundId = "rbxassetid://427265119"
  3620. AAAAA.TimePosition = 0
  3621. end
  3622. if A == 77 then
  3623. AAAAA.SoundId = "rbxassetid://318250043"
  3624. AAAAA.TimePosition = 0
  3625. end
  3626. if A == 78 then
  3627. AAAAA.SoundId = "rbxassetid://272135781"
  3628. AAAAA.TimePosition = 0
  3629. end
  3630. if A == 79 then
  3631. AAAAA.SoundId = "rbxassetid://302662929"
  3632. AAAAA.TimePosition = 0
  3633. end
  3634. if A == 80 then
  3635. AAAAA.SoundId = "rbxassetid://1226918619"
  3636. AAAAA.TimePosition = 0
  3637. end
  3638. if A == 81 then
  3639. AAAAA.SoundId = "rbxassetid://973891000"
  3640. AAAAA.TimePosition = 0
  3641. end
  3642. if A == 82 then
  3643. AAAAA.SoundId = "rbxassetid://1002843959"
  3644. AAAAA.TimePosition = 0
  3645. end
  3646. if A == 83 then
  3647. AAAAA.SoundId = "rbxassetid://1441494988"
  3648. AAAAA.TimePosition = 0
  3649. end
  3650. AAAAA:Play()
  3651. repeat
  3652. swait()
  3653. AAAAA.Parent = tors
  3654. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3655. until AAAAA.Playing == false
  3656. hum.WalkSpeed = 40
  3657. attack = false
  3658. lul:Resume()
  3659. Character.Head.face.Texture = "rbxassetid://620619801"
  3660. hum.WalkSpeed = 40
  3661. end
  3662.  
  3663. lolxdtest = false --dont remove or script wont work
  3664. MoreTaunts = false
  3665. mouse.KeyDown:connect(function(key)
  3666. if key == 'm' then
  3667. MERKIO:Stop()
  3668. AAAAA:Stop()
  3669. thonks:Stop()
  3670. so:Stop()
  3671. sors:Stop()
  3672. RCKIN:Stop()
  3673. soos:Stop()
  3674. danci = false
  3675. elseif key == 'n' and angery == true then
  3676. angery = false
  3677. MoreTaunts = false
  3678. print"Back to normal Taunts <"
  3679. end
  3680. if attack == false then
  3681. if lolxdtest == false then
  3682. if key == 'q' then
  3683. THEBESTOVERUSEDJOKEEVER()
  3684. elseif key == 'e' then
  3685. SCREAM()
  3686. elseif key == 'b' and angery == false then
  3687. angery = true
  3688. MoreTaunts = true
  3689. print"Replaced y,u,h,j,k,x,l,f,v,r,g,z,i,o with new Taunts"
  3690. elseif key == 'n' and angery == true then
  3691. angery = false
  3692. elseif key == 'r' and MoreTaunts == false then
  3693. sneakonehundred()
  3694. elseif key == 't' then
  3695. DANCEFORME()
  3696. elseif key == 'y' and MoreTaunts == false then
  3697. takethat()
  3698. elseif key == 'z' and MoreTaunts == false then
  3699. EndMySufferingV2()
  3700. elseif key == 'g' and MoreTaunts == false then
  3701. un_fun()
  3702. elseif key == 'p' and MoreTaunts == false then
  3703. HELP()
  3704. elseif key == 'u' and MoreTaunts == false then
  3705. BOI()
  3706. elseif key == 'o' and MoreTaunts == false then
  3707. NO_U()
  3708. elseif key == 'f' and MoreTaunts == false then
  3709. Ashes()
  3710. elseif key == 'h' and MoreTaunts == false then
  3711. NEN()
  3712. elseif key == 'g' and MoreTaunts == false then
  3713. AnotherOne()
  3714. elseif key == 'k' and MoreTaunts == false then
  3715. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  3716. elseif key == 'j' and MoreTaunts == false then
  3717. WhatHuh()
  3718. elseif key == 'i' and MoreTaunts == false then
  3719. fbiopenup()
  3720. elseif key == 'l' and MoreTaunts == false then
  3721. Victory()
  3722. elseif key == 'x' and MoreTaunts == false then
  3723. ShutTheHellUp()
  3724. elseif key == 'v' and MoreTaunts == false then
  3725. dead()
  3726. elseif key == 'i' and MoreTaunts == true then
  3727. woah()
  3728. elseif key == 'c' and MoreTaunts == false then
  3729. WRY()
  3730. elseif key == "y" and MoreTaunts == true then
  3731. thonki()
  3732. elseif key == "f" and MoreTaunts == true then
  3733. IsThatA()
  3734. elseif key == "u" and MoreTaunts == true then
  3735. Gumilol()
  3736. elseif key == "j" and MoreTaunts == true then
  3737. WoodyGotWood()
  3738. elseif key == "h" and MoreTaunts == true then
  3739. oofmyass()
  3740. elseif key == "k" and MoreTaunts == true then
  3741. DrinkdaDrink()
  3742. elseif key == "l" and MoreTaunts == true then
  3743. EatdaChips()
  3744. elseif key == "x" and MoreTaunts == true then
  3745. Sittyboi()
  3746. elseif key == "c" and MoreTaunts == true then
  3747. LeChange()
  3748. elseif key == "v" and MoreTaunts == true then
  3749. Woaht()
  3750. elseif key == "r" and MoreTaunts == true then
  3751. LIVING()
  3752. elseif key == "g" and MoreTaunts == true then
  3753. Seizure()
  3754. elseif key == "p" and MoreTaunts == true then
  3755. TRUEDANCEFORME()
  3756. elseif key == "z" and MoreTaunts == true then
  3757. REEE()
  3758. elseif key == "o" and MoreTaunts == true then
  3759. STARMAN()
  3760. end
  3761. end
  3762. end
  3763. end)
  3764.  
  3765. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3766. local Hitboxpart = Instance.new("Part", EffectModel)
  3767. RemoveOutlines(Hitboxpart)
  3768. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3769. Hitboxpart.CanCollide = false
  3770. Hitboxpart.Transparency = 1
  3771. Hitboxpart.Anchored = true
  3772. Hitboxpart.CFrame = Pose
  3773. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3774. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3775. end
  3776. wait2 = false
  3777. combo = 1
  3778.  
  3779.  
  3780.  
  3781.  
  3782. mouse.Button1Down:connect(function(key)
  3783. if attack == false then
  3784. attack = true
  3785. hum.WalkSpeed = 3.01
  3786. if combo == 1 then
  3787. for i = 0, 1.2, 0.1 do
  3788. swait()
  3789. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-65)), 0.3)
  3790. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(-65)), 0.1)
  3791. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  3792. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(40)), 0.3)
  3793. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  3794. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  3795. end
  3796. CreateSound("608537390", ra, 3, .8)
  3797. local sude = Instance.new("Part", ra)
  3798. sude.Size = Vector3.new(1, 1, 1)
  3799. sude:BreakJoints()
  3800. sude.Transparency = 1
  3801. sude.CanCollide = false
  3802. local dmgweld = Instance.new("Weld", sude)
  3803. dmgweld.Part0 = ra
  3804. dmgweld.Part1 = sude
  3805. dmgweld.C0 = dmgweld.C0 * CFrame.new(0,0,0.5)
  3806. local function death(part)
  3807. local tor = part.Parent:findFirstChild("Torso")
  3808. if tor ~= nil then
  3809. CreateSound("1615641704", ra, 7, 1)
  3810. local heds = part.Parent:findFirstChild("Head")
  3811. local vel = Instance.new("BodyVelocity", tor)
  3812. vel.Velocity = tor.CFrame.lookVector * -754
  3813. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3814. local vels = Instance.new("BodyVelocity", heds)
  3815. vels.Velocity = heds.CFrame.lookVector * -546745
  3816. vels.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3817. tor:BreakJoints()
  3818. if tor then
  3819. tor.RotVelocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3820. tor.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3821. end
  3822. wait(1)
  3823. sude:destroy()
  3824. end
  3825. end
  3826. ra.Touched:connect(death)
  3827. for i = 0, 1.2, 0.1 do
  3828. swait()
  3829. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  3830. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  3831. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  3832. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  3833. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  3834. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  3835. end
  3836. end
  3837. hum.WalkSpeed = 40
  3838. wait2 = false
  3839. attack = false
  3840. end
  3841. end)
  3842.  
  3843. -------------------------------------------------------
  3844. --End Attacks N Stuff--
  3845. -------------------------------------------------------
  3846.  
  3847.  
  3848. while jumping do
  3849. Humanoid.Jump = true
  3850. wait(0.9)
  3851. end
  3852.  
  3853.  
  3854.  
  3855.  
  3856. -------------------------------------------------------
  3857. --Start Animations--
  3858. -------------------------------------------------------
  3859. local PlayerSize = 1
  3860. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  3861. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3862. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3863. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3864. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3865. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3866.  
  3867.  
  3868. local equipped = false
  3869. local idle = 0
  3870. local change = 1
  3871. local val = 0
  3872. local toim = 0
  3873. local idleanim = 0.4
  3874. hum.Animator.Parent = nil
  3875. while true do
  3876. swait()
  3877. sine = sine + change
  3878. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3879. local velderp = root.Velocity.y
  3880. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3881. if equipped == true or equipped == false then
  3882. if attack == false then
  3883. idle = idle + 1
  3884. else
  3885. idle = 0
  3886. end
  3887. if 1 < root.Velocity.y and hitfloor == nil then
  3888. Anim = "Jump"
  3889. if attack == false then
  3890. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3891. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3892. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3893. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3894. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3895. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3896. end
  3897. elseif -1 > root.Velocity.y and hitfloor == nil then
  3898. Anim = "Fall"
  3899. if attack == false then
  3900. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3901. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3902. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3903. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3904. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3905. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3906. end
  3907. elseif torvel < 1 and hitfloor ~= nil then
  3908. Anim = "Idle"
  3909. change = .5
  3910. if attack == false then
  3911. if angery == false then
  3912. VALUE1 = false
  3913. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3914. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3915. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3916. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3917. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3918. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3919. if VALUE1 == false and math.random(1,200) == 1 then
  3920. coroutine.resume(coroutine.create(function()
  3921. VALUE1 = true
  3922. for i = 1, 25 do
  3923. swait()
  3924.  
  3925. end
  3926. VALUE1 = false
  3927.  
  3928. end))
  3929. end
  3930. elseif angery == true then
  3931. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3932. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3933. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3934. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3935. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3936. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3937. if VALUE1 == false and math.random(1,200) == 1 then
  3938. coroutine.resume(coroutine.create(function()
  3939. VALUE1 = true
  3940. for i = 1, 25 do
  3941. swait()
  3942. FT.Parent = tors
  3943. RA.Parent = ra
  3944. LA.Parent = la
  3945. RL.Parent = rl
  3946. LL.Parent = ll
  3947. for _,v in next, char:GetDescendants() do
  3948. if(v:IsA'DataModelMesh')then
  3949. v.Offset = Vector3.new(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
  3950. end
  3951. end
  3952. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(0)),.3)
  3953. end
  3954. VALUE1 = false
  3955. FT.Parent = nil
  3956. RA.Parent = nil
  3957. LA.Parent = nil
  3958. RL.Parent = nil
  3959. LL.Parent = nil
  3960. for _,v in next, char:GetDescendants() do
  3961. if(v:IsA'DataModelMesh')then
  3962. v.Offset = Vector3.new(0,0,0)
  3963. end
  3964. end
  3965.  
  3966. end))
  3967. end
  3968. end
  3969. end
  3970. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  3971. Anim = "Walk"
  3972. change = 1
  3973. if attack == false then
  3974. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3975. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3976. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3977. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3978. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3979. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3980. end
  3981. end
  3982. end
  3983. if lul.Volume == 0 then
  3984. lul.Volume = 10
  3985. end
  3986. lul.Looped = true
  3987. lul.Parent = tors
  3988. hum.MaxHealth = 1e9999
  3989. hum.Health = 1e9999
  3990. if 0 < #Effects then
  3991. for e = 1, #Effects do
  3992. if Effects[e] ~= nil then
  3993. local Thing = Effects[e]
  3994. if Thing ~= nil then
  3995. local Part = Thing[1]
  3996. local Mode = Thing[2]
  3997. local Delay = Thing[3]
  3998. local IncX = Thing[4]
  3999. local IncY = Thing[5]
  4000. local IncZ = Thing[6]
  4001. if 1 >= Thing[1].Transparency then
  4002. if Thing[2] == "Block1" then
  4003. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  4004. local Mesh = Thing[1].Mesh
  4005. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4006. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4007. elseif Thing[2] == "Block2" then
  4008. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  4009. local Mesh = Thing[7]
  4010. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4011. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4012. elseif Thing[2] == "Block3" then
  4013. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  4014. local Mesh = Thing[7]
  4015. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4016. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4017. elseif Thing[2] == "Cylinder" then
  4018. local Mesh = Thing[1].Mesh
  4019. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4020. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4021. elseif Thing[2] == "Blood" then
  4022. local Mesh = Thing[7]
  4023. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  4024. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4025. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4026. elseif Thing[2] == "Elec" then
  4027. local Mesh = Thing[1].Mesh
  4028. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  4029. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4030. elseif Thing[2] == "Disappear" then
  4031. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4032. elseif Thing[2] == "Shatter" then
  4033. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4034. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  4035. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  4036. Thing[6] = Thing[6] + Thing[5]
  4037. end
  4038. else
  4039. Part.Parent = nil
  4040. table.remove(Effects, e)
  4041. end
  4042. end
  4043. end
  4044. end
  4045. end
  4046. end
  4047. -------------------------------------------------------
  4048. --End Animations And Script--
  4049. -------------------------------------------------------
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