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Zach_script_stealer2

Dead eye?..

Apr 16th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5.     print("FE Compatibility code by Mokiros")
  6.     local rp = RealPlayer
  7.     script.Parent = rp.Character
  8.    
  9.     --RemoteEvent for communicating
  10.     local Event = Instance.new("RemoteEvent")
  11.     Event.Name = "UserInput_Event"
  12.  
  13.     --Fake event to make stuff like Mouse.KeyDown work
  14.     local function fakeEvent()
  15.         local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16.         t.connect = t.Connect
  17.         return t
  18.     end
  19.  
  20.     --Creating fake input objects with fake variables
  21.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25.     end}
  26.     --Merged 2 functions into one by checking amount of arguments
  27.     CAS.UnbindAction = CAS.BindAction
  28.  
  29.     --This function will trigger the events that have been :Connect()'ed
  30.     local function te(self,ev,...)
  31.         local t = m[ev]
  32.         if t and t._fakeEvent then
  33.             for _,f in pairs(t.Functions) do
  34.                 f(...)
  35.             end
  36.         end
  37.     end
  38.     m.TrigEvent = te
  39.     UIS.TrigEvent = te
  40.  
  41.     Event.OnServerEvent:Connect(function(plr,io)
  42.         if plr~=rp then return end
  43.         m.Target = io.Target
  44.         m.Hit = io.Hit
  45.         if not io.isMouse then
  46.             local b = io.UserInputState == Enum.UserInputState.Begin
  47.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49.             end
  50.             for _,t in pairs(CAS.Actions) do
  51.                 for _,k in pairs(t.Keys) do
  52.                     if k==io.KeyCode then
  53.                         t.Function(t.Name,io.UserInputState,io)
  54.                     end
  55.                 end
  56.             end
  57.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59.         end
  60.     end)
  61.     Event.Parent = NLS([==[
  62.     local Player = game:GetService("Players").LocalPlayer
  63.     local Event = script:WaitForChild("UserInput_Event")
  64.  
  65.     local Mouse = Player:GetMouse()
  66.     local UIS = game:GetService("UserInputService")
  67.     local input = function(io,a)
  68.         if a then return end
  69.         --Since InputObject is a client-side instance, we create and pass table instead
  70.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71.     end
  72.     UIS.InputBegan:Connect(input)
  73.     UIS.InputEnded:Connect(input)
  74.  
  75.     local h,t
  76.     --Give the server mouse data 30 times every second, but only if the values changed
  77.     --If player is not moving their mouse, client won't fire events
  78.     while wait(1/30) do
  79.         if h~=Mouse.Hit or t~=Mouse.Target then
  80.             h,t=Mouse.Hit,Mouse.Target
  81.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  82.         end
  83.     end]==],Player.Character)
  84.  
  85.     ----Sandboxed game object that allows the usage of client-side methods and services
  86.     --Real game object
  87.     local _rg = game
  88.  
  89.     --Metatable for fake service
  90.     local fsmt = {
  91.         __index = function(self,k)
  92.             local s = rawget(self,"_RealService")
  93.             if s then return s[k] end
  94.         end,
  95.         __newindex = function(self,k,v)
  96.             local s = rawget(self,"_RealService")
  97.             if s then s[k]=v end
  98.         end,
  99.         __call = function(self,...)
  100.             local s = rawget(self,"_RealService")
  101.             if s then return s(...) end
  102.         end
  103.     }
  104.     local function FakeService(t,RealService)
  105.         t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106.         return setmetatable(t,fsmt)
  107.     end
  108.  
  109.     --Fake game object
  110.     local g = {
  111.         GetService = function(self,s)
  112.             return self[s]
  113.         end,
  114.         Players = FakeService({
  115.             LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116.         },"Players"),
  117.         UserInputService = FakeService(UIS,"UserInputService"),
  118.         ContextActionService = FakeService(CAS,"ContextActionService"),
  119.     }
  120.     rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121.     g.service = g.GetService
  122.    
  123.     g.RunService = FakeService({
  124.         RenderStepped = _rg:GetService("RunService").Heartbeat,
  125.         BindToRenderStep = function(self,name,_,fun)
  126.             self._btrs[name] = self.Heartbeat:Connect(fun)
  127.         end,
  128.         UnbindFromRenderStep = function(self,name)
  129.             self._btrs[name]:Disconnect()
  130.         end,
  131.     },"RunService")
  132.  
  133.     setmetatable(g,{
  134.         __index=function(self,s)
  135.             return _rg:GetService(s) or typeof(_rg[s])=="function"
  136.             and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137.         end,
  138.         __newindex = fsmt.__newindex,
  139.         __call = fsmt.__call
  140.     })
  141.     --Changing owner to fake player object to support owner:GetMouse()
  142.     game,owner = g,g.Players.LocalPlayer
  143. end
  144.  
  145. wait(0.2)
  146. warn("Credit goes to WanTH092 ")
  147. warn("Converted by zachrogamehard133447")
  148. warn("Running script...")
  149. wait(0.5)
  150.  
  151. Player = game:GetService("Players").LocalPlayer
  152. PlayerGui = Player.PlayerGui
  153. Cam = workspace.CurrentCamera
  154. Backpack = Player.Backpack
  155. Mouse = Player:GetMouse()
  156. Character = Player.Character
  157. Humanoid = Character.Humanoid
  158. RootPart = Character["HumanoidRootPart"]
  159. Torso = Character["Torso"]
  160. Head = Character["Head"]
  161. RightArm = Character["Right Arm"]
  162. LeftArm = Character["Left Arm"]
  163. RightLeg = Character["Right Leg"]
  164. LeftLeg = Character["Left Leg"]
  165. RootJoint = RootPart["RootJoint"]
  166. Neck = Torso["Neck"]
  167. RightShoulder = Torso["Right Shoulder"]
  168. LeftShoulder = Torso["Left Shoulder"]
  169. RightHip = Torso["Right Hip"]
  170. LeftHip = Torso["Left Hip"]
  171. local sick = Instance.new("Sound",Torso)
  172. sick.SoundId = "rbxassetid://848439234"
  173. sick.Looped = true
  174. sick.Pitch = 1
  175. sick.Volume = 3
  176. sick:Play()
  177.  
  178. IT = Instance.new
  179. CF = CFrame.new
  180. VT = Vector3.new
  181. RAD = math.rad
  182. C3 = Color3.new
  183. UD2 = UDim2.new
  184. BRICKC = BrickColor.new
  185. ANGLES = CFrame.Angles
  186. EULER = CFrame.fromEulerAnglesXYZ
  187. COS = math.cos
  188. ACOS = math.acos
  189. SIN = math.sin
  190. ASIN = math.asin
  191. ABS = math.abs
  192. MRANDOM = math.random
  193. FLOOR = math.floor
  194.  
  195. --//=================================\\
  196. --||          USEFUL VALUES
  197. --\\=================================//
  198.  
  199. Animation_Speed = 3
  200. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  201. local Speed = 35
  202. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  203. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  204. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  205. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  206. local DAMAGEMULTIPLIER = 1
  207. local ANIM = "Idle"
  208. local ATTACK = false
  209. local EQUIPPED = false
  210. local HOLD = false
  211. local COMBO = 1
  212. local Rooted = false
  213. local SINE = 0
  214. local KEYHOLD = false
  215. local CHANGE = 2 / Animation_Speed
  216. local WALKINGANIM = false
  217. local VALUE1 = false
  218. local VALUE2 = false
  219. local ROBLOXIDLEANIMATION = IT("Animation")
  220. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  221. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  222. --ROBLOXIDLEANIMATION.Parent = Humanoid
  223. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  224. WEAPONGUI.Name = "Weapon GUI"
  225. local Effects = IT("Folder", Character)
  226. Effects.Name = "Effects"
  227. local ANIMATOR = Humanoid.Animator
  228. local ANIMATE = Character.Animate
  229. local UNANCHOR = true
  230. local LAUGHS = {1448033920,1448032965,1448033299,1448033299}
  231. local SONGS = {534861083,530959353,1534958855,0}
  232. local CHOICE = MRANDOM(1,4)
  233.  
  234. --//=================================\\
  235. --\\=================================//
  236.  
  237.  
  238. --//=================================\\
  239. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  240. --\\=================================//
  241.  
  242. ArtificialHB = Instance.new("BindableEvent", script)
  243. ArtificialHB.Name = "ArtificialHB"
  244.  
  245. script:WaitForChild("ArtificialHB")
  246.  
  247. frame = Frame_Speed
  248. tf = 0
  249. allowframeloss = false
  250. tossremainder = false
  251. lastframe = tick()
  252. script.ArtificialHB:Fire()
  253.  
  254. game:GetService("RunService").Heartbeat:connect(function(s, p)
  255.     tf = tf + s
  256.     if tf >= frame then
  257.         if allowframeloss then
  258.             script.ArtificialHB:Fire()
  259.             lastframe = tick()
  260.         else
  261.             for i = 1, math.floor(tf / frame) do
  262.                 script.ArtificialHB:Fire()
  263.             end
  264.         lastframe = tick()
  265.         end
  266.         if tossremainder then
  267.             tf = 0
  268.         else
  269.             tf = tf - frame * math.floor(tf / frame)
  270.         end
  271.     end
  272. end)
  273.  
  274. --//=================================\\
  275. --\\=================================//
  276.  
  277. --//=================================\\
  278. --||          SOME FUNCTIONS
  279. --\\=================================//
  280.  
  281. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  282.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  283. end
  284.  
  285. function PositiveAngle(NUMBER)
  286.     if NUMBER >= 0 then
  287.         NUMBER = 0
  288.     end
  289.     return NUMBER
  290. end
  291.  
  292. function NegativeAngle(NUMBER)
  293.     if NUMBER <= 0 then
  294.         NUMBER = 0
  295.     end
  296.     return NUMBER
  297. end
  298.  
  299. function Swait(NUMBER)
  300.     if NUMBER == 0 or NUMBER == nil then
  301.         ArtificialHB.Event:wait()
  302.     else
  303.         for i = 1, NUMBER do
  304.             ArtificialHB.Event:wait()
  305.         end
  306.     end
  307. end
  308.  
  309. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  310.     local NEWMESH = IT(MESH)
  311.     if MESH == "SpecialMesh" then
  312.         NEWMESH.MeshType = MESHTYPE
  313.         if MESHID ~= "nil" and MESHID ~= "" then
  314.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  315.         end
  316.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  317.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  318.         end
  319.     end
  320.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  321.     NEWMESH.Scale = SCALE
  322.     NEWMESH.Parent = PARENT
  323.     return NEWMESH
  324. end
  325.  
  326. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  327.     local NEWPART = IT("Part")
  328.     NEWPART.formFactor = FORMFACTOR
  329.     NEWPART.Reflectance = REFLECTANCE
  330.     NEWPART.Transparency = TRANSPARENCY
  331.     NEWPART.CanCollide = false
  332.     NEWPART.Locked = true
  333.     NEWPART.Anchored = true
  334.     if ANCHOR == false then
  335.         NEWPART.Anchored = false
  336.     end
  337.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  338.     NEWPART.Name = NAME
  339.     NEWPART.Size = SIZE
  340.     NEWPART.Position = Torso.Position
  341.     NEWPART.Material = MATERIAL
  342.     NEWPART:BreakJoints()
  343.     NEWPART.Parent = PARENT
  344.     return NEWPART
  345. end
  346.  
  347.     local function weldBetween(a, b)
  348.         local weldd = IT("Weld")
  349.         weldd.Part0 = a
  350.         weldd.Part1 = b
  351.         weldd.C0 = CF()
  352.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  353.         weldd.Parent = a
  354.         return weldd
  355.     end
  356.  
  357.  
  358. function QuaternionFromCFrame(cf)
  359.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  360.     local trace = m00 + m11 + m22
  361.     if trace > 0 then
  362.         local s = math.sqrt(1 + trace)
  363.         local recip = 0.5 / s
  364.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  365.     else
  366.         local i = 0
  367.         if m11 > m00 then
  368.             i = 1
  369.         end
  370.         if m22 > (i == 0 and m00 or m11) then
  371.             i = 2
  372.         end
  373.         if i == 0 then
  374.             local s = math.sqrt(m00 - m11 - m22 + 1)
  375.             local recip = 0.5 / s
  376.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  377.         elseif i == 1 then
  378.             local s = math.sqrt(m11 - m22 - m00 + 1)
  379.             local recip = 0.5 / s
  380.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  381.         elseif i == 2 then
  382.             local s = math.sqrt(m22 - m00 - m11 + 1)
  383.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  384.         end
  385.     end
  386. end
  387.  
  388. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  389.     local xs, ys, zs = x + x, y + y, z + z
  390.     local wx, wy, wz = w * xs, w * ys, w * zs
  391.     local xx = x * xs
  392.     local xy = x * ys
  393.     local xz = x * zs
  394.     local yy = y * ys
  395.     local yz = y * zs
  396.     local zz = z * zs
  397.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  398. end
  399.  
  400. function QuaternionSlerp(a, b, t)
  401.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  402.     local startInterp, finishInterp;
  403.     if cosTheta >= 0.0001 then
  404.         if (1 - cosTheta) > 0.0001 then
  405.             local theta = ACOS(cosTheta)
  406.             local invSinTheta = 1 / SIN(theta)
  407.             startInterp = SIN((1 - t) * theta) * invSinTheta
  408.             finishInterp = SIN(t * theta) * invSinTheta
  409.         else
  410.             startInterp = 1 - t
  411.             finishInterp = t
  412.         end
  413.     else
  414.         if (1 + cosTheta) > 0.0001 then
  415.             local theta = ACOS(-cosTheta)
  416.             local invSinTheta = 1 / SIN(theta)
  417.             startInterp = SIN((t - 1) * theta) * invSinTheta
  418.             finishInterp = SIN(t * theta) * invSinTheta
  419.         else
  420.             startInterp = t - 1
  421.             finishInterp = t
  422.         end
  423.     end
  424.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  425. end
  426.  
  427. function Clerp(a, b, t)
  428.     local qa = {QuaternionFromCFrame(a)}
  429.     local qb = {QuaternionFromCFrame(b)}
  430.     local ax, ay, az = a.x, a.y, a.z
  431.     local bx, by, bz = b.x, b.y, b.z
  432.     local _t = 1 - t
  433.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  434. end
  435.  
  436. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  437.     local frame = IT("Frame")
  438.     frame.BackgroundTransparency = TRANSPARENCY
  439.     frame.BorderSizePixel = BORDERSIZEPIXEL
  440.     frame.Position = POSITION
  441.     frame.Size = SIZE
  442.     frame.BackgroundColor3 = COLOR
  443.     frame.BorderColor3 = BORDERCOLOR
  444.     frame.Name = NAME
  445.     frame.Parent = PARENT
  446.     return frame
  447. end
  448.  
  449. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  450.     local label = IT("TextLabel")
  451.     label.BackgroundTransparency = 1
  452.     label.Size = UD2(1, 0, 1, 0)
  453.     label.Position = UD2(0, 0, 0, 0)
  454.     label.TextColor3 = TEXTCOLOR
  455.     label.TextStrokeTransparency = STROKETRANSPARENCY
  456.     label.TextTransparency = TRANSPARENCY
  457.     label.FontSize = TEXTFONTSIZE
  458.     label.Font = TEXTFONT
  459.     label.BorderSizePixel = BORDERSIZEPIXEL
  460.     label.TextScaled = false
  461.     label.Text = TEXT
  462.     label.Name = NAME
  463.     label.Parent = PARENT
  464.     return label
  465. end
  466.  
  467. function NoOutlines(PART)
  468.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  469. end
  470.  
  471. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  472.     local NEWWELD = IT(TYPE)
  473.     NEWWELD.Part0 = PART0
  474.     NEWWELD.Part1 = PART1
  475.     NEWWELD.C0 = C0
  476.     NEWWELD.C1 = C1
  477.     NEWWELD.Parent = PARENT
  478.     return NEWWELD
  479. end
  480.  
  481. local S = IT("Sound")
  482. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  483.     local NEWSOUND = nil
  484.     coroutine.resume(coroutine.create(function()
  485.         NEWSOUND = S:Clone()
  486.         NEWSOUND.Parent = PARENT
  487.         NEWSOUND.Volume = VOLUME
  488.         NEWSOUND.Pitch = PITCH
  489.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  490.         NEWSOUND:play()
  491.         if DOESLOOP == true then
  492.             NEWSOUND.Looped = true
  493.         else
  494.             repeat wait(1) until NEWSOUND.Playing == false
  495.             NEWSOUND:remove()
  496.         end
  497.     end))
  498.     return NEWSOUND
  499. end
  500.  
  501. function CFrameFromTopBack(at, top, back)
  502.     local right = top:Cross(back)
  503.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  504. end
  505.  
  506. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  507. function WACKYEFFECT(Table)
  508.     local TYPE = (Table.EffectType or "Sphere")
  509.     local SIZE = (Table.Size or VT(1,1,1))
  510.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  511.     local TRANSPARENCY = (Table.Transparency or 0)
  512.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  513.     local CFRAME = (Table.CFrame or Torso.CFrame)
  514.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  515.     local ROTATION1 = (Table.RotationX or 0)
  516.     local ROTATION2 = (Table.RotationY or 0)
  517.     local ROTATION3 = (Table.RotationZ or 0)
  518.     local MATERIAL = (Table.Material or "Neon")
  519.     local COLOR = (Table.Color or C3(1,1,1))
  520.     local TIME = (Table.Time or 45)
  521.     local SOUNDID = (Table.SoundID or nil)
  522.     local SOUNDPITCH = (Table.SoundPitch or nil)
  523.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  524.     coroutine.resume(coroutine.create(function()
  525.         local PLAYSSOUND = false
  526.         local SOUND = nil
  527.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  528.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  529.             PLAYSSOUND = true
  530.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  531.         end
  532.         EFFECT.Color = COLOR
  533.         local MSH = nil
  534.         if TYPE == "Sphere" then
  535.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  536.         elseif TYPE == "Block" then
  537.             MSH = IT("BlockMesh",EFFECT)
  538.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  539.         elseif TYPE == "Wave" then
  540.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  541.         elseif TYPE == "Ring" then
  542.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  543.         elseif TYPE == "Slash" then
  544.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  545.         elseif TYPE == "Round Slash" then
  546.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  547.         elseif TYPE == "Swirl" then
  548.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  549.         elseif TYPE == "Skull" then
  550.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  551.         elseif TYPE == "Crystal" then
  552.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  553.         end
  554.         if MSH ~= nil then
  555.             local MOVESPEED = nil
  556.             if MOVEDIRECTION ~= nil then
  557.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  558.             end
  559.             local GROWTH = SIZE - ENDSIZE
  560.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  561.             if TYPE == "Block" then
  562.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  563.             else
  564.                 EFFECT.CFrame = CFRAME
  565.             end
  566.             for LOOP = 1, TIME+1 do
  567.                 Swait()
  568.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  569.                 if TYPE == "Wave" then
  570.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  571.                 end
  572.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  573.                 if TYPE == "Block" then
  574.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  575.                 else
  576.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  577.                 end
  578.                 if MOVEDIRECTION ~= nil then
  579.                     local ORI = EFFECT.Orientation
  580.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  581.                     EFFECT.Orientation = ORI
  582.                 end
  583.             end
  584.             if PLAYSSOUND == false then
  585.                 EFFECT:remove()
  586.             else
  587.                 SOUND.Stopped:Connect(function()
  588.                     EFFECT:remove()
  589.                 end)
  590.             end
  591.         else
  592.             if PLAYSSOUND == false then
  593.                 EFFECT:remove()
  594.             else
  595.                 repeat Swait() until SOUND.Playing == false
  596.                 EFFECT:remove()
  597.             end
  598.         end
  599.     end))
  600. end
  601.  
  602. function MakeForm(PART,TYPE)
  603.     if TYPE == "Cyl" then
  604.         local MSH = IT("CylinderMesh",PART)
  605.     elseif TYPE == "Ball" then
  606.         local MSH = IT("SpecialMesh",PART)
  607.         MSH.MeshType = "Sphere"
  608.     elseif TYPE == "Wedge" then
  609.         local MSH = IT("SpecialMesh",PART)
  610.         MSH.MeshType = "Wedge"
  611.     end
  612. end
  613.  
  614. Debris = game:GetService("Debris")
  615.  
  616. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  617.     local DIRECTION = CF(StartPos,EndPos).lookVector
  618.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  619. end
  620.  
  621. function turnto(position)
  622.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  623. end
  624.  
  625. function SpawnTrail(FROM,TO,BIG)
  626.     local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Trail", VT(0,0,0))
  627.     MakeForm(TRAIL,"Cyl")
  628.     local DIST = (FROM - TO).Magnitude
  629.     if BIG == true then
  630.         TRAIL.Size = VT(0.5,DIST,0.5)
  631.     else
  632.         TRAIL.Size = VT(0.25,DIST,0.25)
  633.     end
  634.     TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  635.     coroutine.resume(coroutine.create(function()
  636.         for i = 1, 5 do
  637.             Swait()
  638.             TRAIL.Transparency = TRAIL.Transparency + 0.1
  639.         end
  640.         TRAIL:remove()
  641.     end))
  642. end
  643.  
  644. local asd = Instance.new("ParticleEmitter")
  645. asd.Color = ColorSequence.new(Color3.new(0.5, 0.5, 0), Color3.new(.3, .3, 0))
  646. asd.LightEmission = .1
  647. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  648. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  649. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  650. asd.Transparency = bbb
  651. asd.Size = aaa
  652. asd.ZOffset = .9
  653. asd.Acceleration = Vector3.new(0, -15, 0)
  654. asd.LockedToPart = false
  655. asd.EmissionDirection = "Back"
  656. asd.Lifetime = NumberRange.new(1, 2)
  657. asd.Rotation = NumberRange.new(-100, 100)
  658. asd.RotSpeed = NumberRange.new(-100, 100)
  659. asd.Speed = NumberRange.new(10)
  660. asd.Enabled = false
  661. asd.VelocitySpread = 999
  662.  
  663. function getbloody(victim,amount)
  664.     local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  665.     PART.CFrame = victim.CFrame
  666.     local HITPLAYERSOUNDS = {"356551938","264486467"}
  667.     Debris:AddItem(PART,5)
  668.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  669.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  670.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  671.     local prtcl = asd:Clone()
  672.     prtcl.Parent = PART
  673.     prtcl:Emit(amount*10)
  674. end
  675.  
  676. local Particle = IT("ParticleEmitter",nil)
  677. Particle.Enabled = false
  678. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  679. Particle.LightEmission = 0.5
  680. Particle.Rate = 150
  681. Particle.ZOffset = 1
  682. Particle.Rotation = NumberRange.new(-180, 180)
  683. Particle.RotSpeed = NumberRange.new(-180, 180)
  684. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  685. Particle.Color = ColorSequence.new(C3(1,1,0),C3(0.4,0.4,0))
  686.  
  687. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  688. function ParticleEmitter(Table)
  689.     local PRTCL = Particle:Clone()
  690.     local Speed = Table.Speed or 5
  691.     local Drag = Table.Drag or 0
  692.     local Size1 = Table.Size1 or 1
  693.     local Size2 = Table.Size2 or 5
  694.     local Lifetime1 = Table.Lifetime1 or 1
  695.     local Lifetime2 = Table.Lifetime2 or 1.5
  696.     local Parent = Table.Parent or Torso
  697.     local Emit = Table.Emit or 100
  698.     local Offset = Table.Offset or 360
  699.     local Acel = Table.Acel or VT(0,0,0)
  700.     local Enabled = Table.Enabled or false
  701.     PRTCL.Parent = Parent
  702.     PRTCL.Size = NumberSequence.new(Size1,Size2)
  703.     PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  704.     PRTCL.Speed = NumberRange.new(Speed)
  705.     PRTCL.VelocitySpread = Offset
  706.     PRTCL.Drag = Drag
  707.     PRTCL.Acceleration = Acel
  708.     if Enabled == false then
  709.         PRTCL:Emit(Emit)
  710.         Debris:AddItem(PRTCL,Lifetime2)
  711.     else
  712.         PRTCL.Enabled = true
  713.     end
  714.     return PRTCL
  715. end
  716.  
  717.  
  718. --//=================================\\
  719. --||          SOME TAG EDIT
  720. --\\=================================//
  721.  
  722. m = game.Players.LocalPlayer
  723. char = m.Character
  724. local txt = Instance.new("BillboardGui", char)
  725. txt.Adornee = char.Head
  726. txt.Name = "_status"
  727. txt.Size = UDim2.new(2, 0, 1.2, 0)
  728. txt.StudsOffset = Vector3.new(-9, 12, 0)
  729. local text = Instance.new("TextLabel", txt)
  730. text.Size = UDim2.new(10, 0, 7, 0)
  731. text.FontSize = "Size24"
  732. text.TextScaled = true
  733. text.TextTransparency = 0
  734. text.BackgroundTransparency = 1
  735. text.TextTransparency = 0
  736. text.TextStrokeTransparency = 0
  737. text.Font = "Bodoni"
  738. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  739. v = Instance.new("Part")
  740. v.Name = "ColorBrick"
  741. v.Parent = m.Character
  742. v.FormFactor = "Symmetric"
  743. v.Anchored = true
  744. v.CanCollide = false
  745. v.BottomSurface = "Smooth"
  746. v.TopSurface = "Smooth"
  747. v.Size = Vector3.new(10, 5, 3)
  748. v.Transparency = 1
  749. v.CFrame = char.Torso.CFrame
  750. v.BrickColor = BrickColor.new("Really black")
  751. v.Transparency = 1
  752. v.Shape = "Block"
  753. spawn(function()
  754. local TweenService = game:GetService("TweenService")
  755. local Colours = {Color3.fromRGB(255,255,0),Color3.fromRGB(200,200,0),Color3.fromRGB(177,177,0),Color3.fromRGB(145,145,0),Color3.fromRGB(105,105,0),Color3.fromRGB(68,68,0),Color3.fromRGB(125,125,0),Color3.fromRGB(165,165,0)}
  756. local Int = 0
  757. while wait(0.5) do
  758.     if Int == #Colours then Int = 0 end
  759.     Int = Int+1
  760.     TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  761. end
  762. end)
  763. text.Text = "Leviathan DeadEye"
  764.  
  765. --//=================================\\
  766. --\\=================================//
  767.  
  768.  
  769. --//=================================\\
  770. --||         WEAPON CREATION
  771. --\\=================================//
  772.  
  773. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
  774. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  775. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false)
  776. MakeForm(Part,"Wedge")
  777. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  778. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false)
  779. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  780. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  781. MakeForm(Part,"Cyl")
  782. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  783. for i = 1, 8 do
  784.     local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  785.     CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  786. end
  787. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  788. MakeForm(Part,"Wedge")
  789. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  790. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false)
  791. MakeForm(Part,"Cyl")
  792. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  793. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  794. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  795. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false)
  796. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  797. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false)
  798. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  799. local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false)
  800. MakeForm(RightBarrel,"Cyl")
  801. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  802. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false)
  803. MakeForm(Part,"Wedge")
  804. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  805. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  806. MakeForm(RightHole,"Cyl")
  807. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
  808. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
  809. local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  810. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false)
  811. MakeForm(Part,"Wedge")
  812. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  813. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false)
  814. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  815. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  816. MakeForm(Part,"Cyl")
  817. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  818. for i = 1, 8 do
  819.     local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  820.     CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  821. end
  822. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  823. MakeForm(Part,"Wedge")
  824. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  825. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false)
  826. MakeForm(Part,"Cyl")
  827. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  828. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  829. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  830. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false)
  831. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  832. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false)
  833. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  834. local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false)
  835. MakeForm(LeftBarrel,"Cyl")
  836. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  837. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false)
  838. MakeForm(Part,"Wedge")
  839. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  840. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  841. MakeForm(LeftHole,"Cyl")
  842. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  843. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  844. MakeForm(Eye,"Ball")
  845. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  846. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  847. MakeForm(Eye,"Ball")
  848. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  849. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  850. MakeForm(Eye,"Ball")
  851. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  852. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  853. MakeForm(Eye,"Ball")
  854. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  855. local A = IT("Attachment",Torso)
  856. A.Position = VT(1,1.3,0)
  857. A.Orientation = VT(-0.098, -89.999, 0.227)
  858. local B = IT("Attachment",Torso)
  859. B.Position = VT(-1.3,-0.6,0)
  860. B.Orientation = VT(-88.911, -68.808, 158.782)
  861. local ChainLink = IT("Beam",Torso)
  862. ChainLink.Texture = "rbxassetid://73042633"
  863. ChainLink.Color = ColorSequence.new(C3(1,1,0))
  864. ChainLink.TextureSpeed = 1
  865. ChainLink.FaceCamera = true
  866. ChainLink.Width0 = 1
  867. ChainLink.Width1 = 1
  868. ChainLink.TextureLength = 3
  869. ChainLink.Attachment0 = A
  870. ChainLink.Attachment1 = B
  871. ChainLink.CurveSize0 = 1.6
  872. ChainLink.CurveSize1 = 1.6
  873. ChainLink.FaceCamera = true
  874. ChainLink.Transparency = NumberSequence.new(0)
  875. local ChainLink = IT("Beam",Torso)
  876. ChainLink.Texture = "rbxassetid://73042633"
  877. ChainLink.Color = ColorSequence.new(C3(1,1,0))
  878. ChainLink.TextureSpeed = 1
  879. ChainLink.FaceCamera = true
  880. ChainLink.Width0 = 1
  881. ChainLink.Width1 = 1
  882. ChainLink.TextureLength = 3
  883. ChainLink.Attachment0 = B
  884. ChainLink.Attachment1 = A
  885. ChainLink.CurveSize0 = 1.6
  886. ChainLink.CurveSize1 = 1.6
  887. ChainLink.FaceCamera = true
  888. ChainLink.Transparency = NumberSequence.new(0)
  889. local A = IT("Attachment",Torso)
  890. A.Position = VT(1.3,-0.85,0)
  891. A.Orientation = VT(-0.098, -89.999, 0.227)
  892. local B = IT("Attachment",Torso)
  893. B.Position = VT(-1,2,0)
  894. B.Orientation = VT(-88.911, -68.808, 158.782)
  895. local ChainLink = IT("Beam",Torso)
  896. ChainLink.Texture = "rbxassetid://73042633"
  897. ChainLink.Color = ColorSequence.new(C3(1,1,0))
  898. ChainLink.TextureSpeed = 1
  899. ChainLink.FaceCamera = true
  900. ChainLink.Width0 = 1
  901. ChainLink.Width1 = 1
  902. ChainLink.TextureLength = 3
  903. ChainLink.Attachment0 = A
  904. ChainLink.Attachment1 = B
  905. ChainLink.CurveSize0 = 1.3
  906. ChainLink.CurveSize1 = 1.3
  907. ChainLink.FaceCamera = true
  908. ChainLink.Transparency = NumberSequence.new(0)
  909. local ChainLink = IT("Beam",Torso)
  910. ChainLink.Texture = "rbxassetid://73042633"
  911. ChainLink.Color = ColorSequence.new(C3(1,1,0))
  912. ChainLink.TextureSpeed = 1
  913. ChainLink.FaceCamera = true
  914. ChainLink.Width0 = 1
  915. ChainLink.Width1 = 1
  916. ChainLink.TextureLength = 3
  917. ChainLink.Attachment0 = B
  918. ChainLink.Attachment1 = A
  919. ChainLink.CurveSize0 = 1.3
  920. ChainLink.CurveSize1 = 1.3
  921. ChainLink.FaceCamera = true
  922. ChainLink.Transparency = NumberSequence.new(0)
  923.  
  924. local A = IT("Attachment",RightBarrel)
  925. A.Position = VT(0,-2.5,0)
  926. local B = IT("Attachment",RightBarrel)
  927. B.Position = VT(0,2.5,0)
  928. local Trail = IT("Trail",RightBarrel)
  929. Trail.Attachment0 = A
  930. Trail.Attachment1 = B
  931. Trail.Lifetime = 0.2
  932. Trail.Color = ColorSequence.new(BRICKC"New Yeller".Color)
  933. Trail.Transparency = NumberSequence.new(0, 1)
  934. Trail.Enabled = false
  935.  
  936. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  937. PRT.LockedToPart = true
  938. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  939. PRT.LockedToPart = true
  940. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  941. PRT.LockedToPart = true
  942. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  943. PRT.LockedToPart = true
  944. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  945. PRT.LockedToPart = true
  946. for _, c in pairs(Character:GetDescendants()) do
  947.     if c and c.Parent then
  948.         if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  949.             local ACCESSORY = c.Parent
  950.             c.Parent = Character
  951.             if c then
  952.                 if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  953.                     weldBetween(Head,c)
  954.                 else
  955.                     weldBetween(Torso,c)
  956.                 end
  957.             end
  958.             ACCESSORY:remove()
  959.         elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  960.             c.Material = "Neon"
  961.             c.Color = C3(255,255,255)
  962.             if c:FindFirstChildOfClass("SpecialMesh") then
  963.                 c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  964.             end
  965.             if c == Head then
  966.                 if c:FindFirstChild("face") then
  967.                     c.face:remove()
  968.                 end
  969.             end
  970.         elseif c.ClassName == "Part" and c.Name == "Eye" then
  971.             c.Color = C3(1,1,0)
  972.             c.Material = "Neon"
  973.         elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  974.             c:remove()
  975.         elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  976.             c:remove()
  977.         end
  978.     end
  979. end
  980. local BODY = {}
  981. for _, c in pairs(Character:GetDescendants()) do
  982.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  983.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  984.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  985.         end
  986.         table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  987.     elseif c:IsA("JointInstance") then
  988.         table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  989.     end
  990. end
  991. function refit()
  992.     Character.Parent = workspace
  993.     for e = 1, #BODY do
  994.         if BODY[e] ~= nil then
  995.             local STUFF = BODY[e]
  996.             local PART = STUFF[1]
  997.             local PARENT = STUFF[2]
  998.             local MATERIAL = STUFF[3]
  999.             local COLOR = STUFF[4]
  1000.             local TRANSPARENCY = STUFF[5]
  1001.             --local SIZE = STUFF[6]
  1002.             local NAME = STUFF[7]
  1003.             if PART.ClassName == "Part" and PART ~= RootPart then
  1004.                 PART.Material = MATERIAL
  1005.                 PART.Transparency = TRANSPARENCY
  1006.                 PART.Name = NAME
  1007.             end
  1008.             if PART.Parent ~= PARENT then
  1009.                 Humanoid:remove()
  1010.                 PART.Parent = PARENT
  1011.                 Humanoid = IT("Humanoid",Character)
  1012.             end
  1013.         end
  1014.     end
  1015. end
  1016.  
  1017. local SKILLTEXTCOLOR = C3(1,1,0)
  1018. local SKILLFONT = "Fantasy"
  1019. local SKILLTEXTSIZE = 6
  1020.  
  1021. Humanoid.Died:connect(function()
  1022.     refit()
  1023. end)
  1024.  
  1025. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1026. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1027. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1028. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1029. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1030. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1031. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1032.  
  1033. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Fire", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 1")
  1034. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Lift", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 2")
  1035. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Cleave", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  1036. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Lock n' load", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  1037. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Morning Star", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5")
  1038. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Deathbound", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  1039. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[CLICK] Execute", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  1040.  
  1041. --//=================================\\
  1042. --||         DAMAGE FUNCTIONS
  1043. --\\=================================//
  1044.  
  1045. function StatLabel(CFRAME, TEXT, COLOR)
  1046.     local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Lily white", "Effect", VT())
  1047.     STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  1048.     local BODYGYRO = IT("BodyGyro", STATPART)
  1049.     game:GetService("Debris"):AddItem(STATPART ,5)
  1050.     local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1051.     BILLBOARDGUI.Adornee = STATPART
  1052.     BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1053.     BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1054.     BILLBOARDGUI.AlwaysOnTop = false
  1055.     local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1056.     TEXTLABEL.BackgroundTransparency = 1
  1057.     TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1058.     TEXTLABEL.Text = TEXT
  1059.     TEXTLABEL.Font = SKILLFONT
  1060.     TEXTLABEL.FontSize="Size42"
  1061.     TEXTLABEL.TextColor3 = COLOR
  1062.     TEXTLABEL.TextStrokeTransparency = 0
  1063.     TEXTLABEL.TextScaled = true
  1064.     TEXTLABEL.TextWrapped = true
  1065.     coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1066.         for i = 1, 50 do
  1067.             Swait()
  1068.             STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  1069.             TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  1070.             TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  1071.         end
  1072.         THEPART.Parent = nil
  1073.     end),STATPART, TEXTLABEL)
  1074. end
  1075.  
  1076. --//=================================\\
  1077. --||            DAMAGING
  1078. --\\=================================//
  1079.  
  1080. function Kill(Char)
  1081.     local NewCharacter = IT("Model",Effects)
  1082.     NewCharacter.Name = "Ow im ded ;-;"
  1083.     for _, c in pairs(Char:GetDescendants()) do
  1084.         if c:IsA("BasePart") and c.Transparency == 0 then
  1085.             if c.Parent == Char then
  1086.                 getbloody(c,5)
  1087.             end
  1088.             c:BreakJoints()
  1089.             c.Material = "Glass"
  1090.             c.Color = C3(0.5,0.5,0)
  1091.             c.CanCollide = true
  1092.             c.Transparency = 0.3
  1093.             if c:FindFirstChildOfClass("SpecialMesh") then
  1094.                 c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1095.             end
  1096.             if c.Name == "Head" then
  1097.                 c:ClearAllChildren()
  1098.                 c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1099.             end
  1100.             if c.ClassName == "MeshPart" then
  1101.                 c.TextureID = ""
  1102.             end
  1103.             if c:FindFirstChildOfClass("BodyPosition") then
  1104.                 c:FindFirstChildOfClass("BodyPosition"):remove()
  1105.             end
  1106.             if c:FindFirstChildOfClass("ParticleEmitter") then
  1107.                 c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1108.             end
  1109.             c.Parent = NewCharacter
  1110.             c.Name = "DeadPart"
  1111.             c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1112.             c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1113.         end
  1114.     end
  1115.     Char:remove()
  1116.     Debris:AddItem(NewCharacter,5)
  1117. end
  1118.  
  1119. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1120.     local CHILDREN = workspace:GetDescendants()
  1121.     for index, CHILD in pairs(CHILDREN) do
  1122.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  1123.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1124.             if HUM then
  1125.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1126.                 if TORSO then
  1127.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1128.                         if BRUTAL == true then
  1129.                             Kill(CHILD)
  1130.                         else
  1131.                             CHILD:BreakJoints()
  1132.                         end
  1133.                     end
  1134.                 end
  1135.             end
  1136.         end
  1137.     end
  1138. end
  1139.  
  1140. function BulletDetection(FROM,TO,BRUTAL)
  1141.     local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  1142.     coroutine.resume(coroutine.create(function()
  1143.         if AIMHIT ~= nil then
  1144.             if AIMHIT.Parent ~= Character then
  1145.                 if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1146.                     if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  1147.                         if BRUTAL == true then
  1148.                             Kill(AIMHIT.Parent)
  1149.                         else
  1150.                             getbloody(AIMHIT,15)
  1151.                             AIMHIT.Parent:BreakJoints()
  1152.                             if AIMHIT.Name == "Head" then
  1153.                                 AIMHIT.Name = "HEADSHOT"
  1154.                                 AIMHIT:remove()
  1155.                             end
  1156.                         end
  1157.                     else
  1158.                         if BRUTAL == true then
  1159.                             Kill(AIMHIT.Parent.Parent)
  1160.                         else
  1161.                             AIMHIT.Parent.Parent:BreakJoints()
  1162.                         end
  1163.                     end
  1164.                 end
  1165.             end
  1166.         end
  1167.     end))
  1168.     SpawnTrail(FROM,AIMPOS)
  1169.     return AIMHIT,AIMPOS,NORMAL
  1170. end
  1171.  
  1172. --//=================================\\
  1173. --||    ATTACK FUNCTIONS AND STUFF
  1174. --\\=================================//
  1175.  
  1176. function Unload()
  1177.     ATTACK = true
  1178.     Rooted = false
  1179.     repeat
  1180.         local GYRO = IT("BodyGyro",RootPart)
  1181.         GYRO.D = 175
  1182.         GYRO.P = 20000
  1183.         GYRO.MaxTorque = VT(0,40000,0)
  1184.         GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1185.         if COMBO == 1 then
  1186.             COMBO = 2
  1187.             for i=0, 0.3, 0.1 / Animation_Speed do
  1188.                 Swait()
  1189.                 GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1190.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1191.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1192.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1193.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1194.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1195.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1196.             end
  1197.             WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1198.             WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1199.             CreateSound(145080998, LeftHole, 7, 1, false)
  1200.             BulletDetection(LeftHole.Position,Mouse.Hit.p,false)
  1201.             for i=0, 0.1, 0.1 / Animation_Speed do
  1202.                 Swait()
  1203.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1204.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1205.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1206.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1207.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1208.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1209.             end
  1210.         elseif COMBO == 2 then
  1211.             COMBO = 1
  1212.             for i=0, 0.3, 0.1 / Animation_Speed do
  1213.                 Swait()
  1214.                 GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1215.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(50)), 1 / Animation_Speed)
  1216.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1217.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1218.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1219.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1220.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1221.             end
  1222.             WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1223.             WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1224.             CreateSound(145080998, RightHole, 7, 1, false)
  1225.             BulletDetection(RightHole.Position,Mouse.Hit.p,false)
  1226.             for i=0, 0.1, 0.1 / Animation_Speed do
  1227.                 Swait()
  1228.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(50)), 1 / Animation_Speed)
  1229.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1230.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1231.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1232.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1233.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1234.             end
  1235.         end
  1236.         GYRO:remove()
  1237.     until KEYHOLD == false
  1238.     ATTACK = false
  1239.     Rooted = false
  1240. end
  1241. function Psyo()
  1242.     if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1243.         local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1244.         local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1245.         if TORSO and HUM.Health > 0 then
  1246.             ATTACK = true
  1247.             Rooted = false
  1248.             local GYRO = IT("BodyGyro",RootPart)
  1249.             GYRO.D = 275
  1250.             GYRO.P = 20000
  1251.             GYRO.MaxTorque = VT(0,40000,0)
  1252.             for i=0, 0.8, 0.1 / Animation_Speed do
  1253.                 Swait()
  1254.                 GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1255.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1256.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1257.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1258.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1259.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1260.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1261.             end        
  1262.             local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true})
  1263.             MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  1264.             local grav = Instance.new("BodyPosition",TORSO)
  1265.             grav.D = 1500
  1266.             grav.P = 20000
  1267.             grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1268.             grav.position = TORSO.Position+VT(0,15,0)
  1269.             Debris:AddItem(grav,10)
  1270.             Debris:AddItem(MAGIC,10)
  1271.             CreateSound(429459101, Torso, 7, 1, false)
  1272.             CreateSound(429459101, TORSO, 7, 1, false)
  1273.             for i=0, 1, 0.1 / Animation_Speed do
  1274.                 Swait()
  1275.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1276.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1277.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(-45), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1278.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(45), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1279.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1280.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1281.             end
  1282.             GYRO:remove()
  1283.             ATTACK = false
  1284.             Rooted = false
  1285.         end
  1286.     end
  1287. end
  1288. function Cleave()
  1289.     ATTACK = true
  1290.     Rooted = false
  1291.     Humanoid.HipHeight = 3
  1292.     local TARGET = nil
  1293.     local TORS = nil
  1294.     local GYRO = IT("BodyGyro",RootPart)
  1295.     GYRO.D = 175
  1296.     GYRO.P = 20000
  1297.     GYRO.MaxTorque = VT(0,40000,0)
  1298.     GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1299.     local RANGE = 5
  1300.     CreateSound(541909867, Torso, 7, 1, false)
  1301.     WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(12,0.5,12), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1302.     Humanoid.HipHeight = 3
  1303.     for i=0, 1, 0.1 / Animation_Speed do
  1304.         Swait()
  1305.         RootPart.CFrame = RootPart.CFrame * CF(0,-0.3,-2)
  1306.         GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1307.         local CHILDREN = workspace:GetDescendants()
  1308.         for index, CHILD in pairs(CHILDREN) do
  1309.             if CHILD.ClassName == "Model" and CHILD ~= Character then
  1310.                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1311.                 if HUM then
  1312.                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1313.                     if TORSO then
  1314.                         if (TORSO.Position - LeftHole.Position).Magnitude <= RANGE + TORSO.Size.Magnitude/5 then
  1315.                             RANGE = (TORSO.Position - LeftHole.Position).Magnitude
  1316.                             TARGET = HUM
  1317.                             TORS = TORSO
  1318.                         end
  1319.                     end
  1320.                 end
  1321.             end
  1322.         end
  1323.         if TARGET then
  1324.             break
  1325.         end
  1326.         Humanoid.HipHeight = 3
  1327.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  1328.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(80)), 1 / Animation_Speed)
  1329.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1330.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1331.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1332.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1333.     end
  1334.     GYRO:remove()
  1335.     if TORS and TARGET then
  1336.         CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1337.         Rooted = true
  1338.         local BODYPOSITION = IT("BodyPosition", TORS)
  1339.         BODYPOSITION.P = 2000
  1340.         BODYPOSITION.D = 100
  1341.         BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1342.         for i=0, 1, 0.1 / Animation_Speed do
  1343.             Swait()
  1344.             TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1345.             BODYPOSITION.Position = TORS.Position
  1346.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1347.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1348.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1349.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1350.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1351.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1352.         end
  1353.         for i=0, 0.4, 0.1 / Animation_Speed do
  1354.             Swait()
  1355.             TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1356.             BODYPOSITION.Position = TORS.Position
  1357.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1358.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1359.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1360.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1361.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1362.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1363.         end
  1364.         local LOOP = 0
  1365.         local LOOP2 = 0
  1366.         for i=0, 5, 0.1 / Animation_Speed do
  1367.             Swait()
  1368.             LOOP = LOOP + 1
  1369.             TORS.Anchored = true
  1370.             LOOP2 = LOOP2 + 1
  1371.             if LOOP2 >= 5 then
  1372.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1373.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1374.                 CreateSound(145080998, RightHole, 7, 1, false)
  1375.                 SpawnTrail(RightHole.Position,RightHole.CFrame*CF(0,500,0).p)
  1376.                 LOOP2 = 0
  1377.                 getbloody(TORS,1)
  1378.             end
  1379.             TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1380.             BODYPOSITION.Position = TORS.Position
  1381.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1382.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1383.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145 + 2 * SIN(LOOP / 12)), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1384.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1385.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1386.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1387.         end
  1388.         BODYPOSITION:remove()
  1389.         if TORS then
  1390.             TORS.Anchored = false
  1391.             Kill(TORS.Parent)
  1392.         end
  1393.     end
  1394.     Humanoid.HipHeight = 6
  1395.     ATTACK = false
  1396.     Rooted = false
  1397. end
  1398. function Lock_n_Load()
  1399.     if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1400.         local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1401.         local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1402.         if TORSO and HUM.Health > 0 then
  1403.             CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1404.             ATTACK = true
  1405.             Rooted = true
  1406.             local GYRO = IT("BodyGyro",RootPart)
  1407.             GYRO.D = 175
  1408.             GYRO.P = 20000
  1409.             GYRO.MaxTorque = VT(0,40000,0)
  1410.             if COMBO == 1 then
  1411.                 COMBO = 2
  1412.                 for i=0, 1, 0.1 / Animation_Speed do
  1413.                     Swait()
  1414.                     GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1415.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1416.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1417.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1418.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1419.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1420.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1421.                 end
  1422.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1423.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1424.                 CreateSound(145080998, LeftHole, 7, 1, false)
  1425.                 BulletDetection(LeftHole.Position,TORSO.Position,false)
  1426.                 for i=0, 0.4, 0.1 / Animation_Speed do
  1427.                     Swait()
  1428.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1429.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1430.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1431.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1432.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1433.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1434.                 end
  1435.             elseif COMBO == 2 then
  1436.                 COMBO = 1
  1437.                 for i=0, 1, 0.1 / Animation_Speed do
  1438.                     Swait()
  1439.                     GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1440.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1441.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1442.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1443.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1444.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1445.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1446.                 end
  1447.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1448.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1449.                 CreateSound(145080998, RightHole, 7, 1, false)
  1450.                 BulletDetection(RightHole.Position,TORSO.Position,false)
  1451.                 for i=0, 0.4, 0.1 / Animation_Speed do
  1452.                     Swait()
  1453.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1454.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1455.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1456.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1457.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1458.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1459.                 end
  1460.             end
  1461.             GYRO:remove()
  1462.             ATTACK = false
  1463.             Rooted = false
  1464.         end
  1465.     end
  1466. end
  1467. function Morning_Star()
  1468.     ATTACK = true
  1469.     Rooted = true
  1470.     coroutine.resume(coroutine.create(function()
  1471.     WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(0,0,0), Transparency = 0.2, Transparency2 = 1, CFrame = Torso.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 588738949, SoundPitch = 1, SoundVolume = 5})
  1472.     Swait(30)
  1473.     WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(0,0,0), Transparency = 0.2, Transparency2 = 1, CFrame = Torso.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 588739384, SoundPitch = 1, SoundVolume = 5})
  1474.     Swait(30)
  1475.     WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(0,0,0), Transparency = 0.2, Transparency2 = 1, CFrame = Torso.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 588739712, SoundPitch = 1, SoundVolume = 5})
  1476.     Swait(30)
  1477.     WACKYEFFECT({Time = 55, EffectType = "Sphere", Size = VT(100,100,100), Size2 = VT(0,0,0), Transparency = 0.2, Transparency2 = 1, CFrame = Torso.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1478.     end))
  1479.     for i=0, 4.5, 0.1 / Animation_Speed do
  1480.         Swait()
  1481.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1482.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1483.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1484.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1485.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.75, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1486.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.25, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1487.     end
  1488.     coroutine.resume(coroutine.create(function()
  1489.         CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1490.         Swait(15)
  1491.         local POS = Mouse.Hit.p
  1492.         local RAY = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Strike", VT(0,2000,0))
  1493.         MakeForm(RAY,"Cyl")
  1494.         local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Strike", VT(0,0,0))
  1495.         MakeForm(SPHERE,"Ball")
  1496.         local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  1497.         MakeForm(SHIELD,"Ball")
  1498.         SHIELD.CFrame = CF(POS)
  1499.         RAY.CFrame = CF(POS)
  1500.         SPHERE.CFrame = CF(POS)
  1501.         CreateSound(440145570, SPHERE, 10, 0.8, false)
  1502.         CreateSound(415700134, SPHERE, 10, 0.8, false)
  1503.         for i = 1, 200 do
  1504.             Swait()
  1505.             WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1506.             RAY.Size = RAY.Size + VT(0.5,0,0.5)
  1507.             SPHERE.Size = SPHERE.Size + VT(2.7,2.7,2.7)
  1508.             SHIELD.Size = SPHERE.Size + VT(4,4,4)
  1509.             ApplyAoE(SPHERE.Position,SPHERE.Size.X/2.7,true)
  1510.         end
  1511.         for i = 1, 45 do
  1512.             Swait()
  1513.             RAY.Transparency = RAY.Transparency + 1/45
  1514.             SPHERE.Transparency = RAY.Transparency
  1515.             SHIELD.Transparency = SPHERE.Transparency + 1/45
  1516.         end
  1517.         RAY:remove()
  1518.         SHIELD:remove()
  1519.         SPHERE:remove()
  1520.     end))
  1521.     for i=0, 1, 0.1 / Animation_Speed do
  1522.         Swait()
  1523.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1524.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1525.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1526.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1527.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1528.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1529.     end
  1530.     ATTACK = false
  1531.     Rooted = false
  1532. end
  1533. function Deathbound()
  1534.     CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1535.     ATTACK = true
  1536.     Rooted = true
  1537.     for i=0, 1, 0.1 / Animation_Speed do
  1538.         Swait()
  1539.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1540.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1541.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1542.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1543.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1544.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1545.     end
  1546.     local DONE = false
  1547.     local GATE = nil
  1548.     local GATESPIN = true
  1549.     coroutine.resume(coroutine.create(function()
  1550.         repeat
  1551.             Swait()
  1552.             if GATE ~= nil then
  1553.                 GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  1554.             end
  1555.         until GATESPIN == false
  1556.     end))
  1557.     coroutine.resume(coroutine.create(function()
  1558.         repeat
  1559.             Swait()
  1560.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -3.5 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1561.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1562.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1563.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1564.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1565.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1566.         until DONE == true
  1567.         Swait(45)
  1568.         for i = 5, 35 do
  1569.             Swait(2)
  1570.             local FIRED = false
  1571.             local CHILDREN = workspace:GetDescendants()
  1572.             for index, CHILD in pairs(CHILDREN) do
  1573.                 if CHILD.ClassName == "Model" and CHILD ~= Character then
  1574.                     local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1575.                     if HUM then
  1576.                         local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1577.                         if TORSO then
  1578.                             if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1579.                                 local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1580.                                 local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1581.                                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  1582.                                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1583.                                 SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)     
  1584.                                 Kill(CHILD)
  1585.                                 FIRED = true
  1586.                                 break
  1587.                             end
  1588.                         end
  1589.                     end
  1590.                 end
  1591.             end
  1592.             if FIRED == false then
  1593.                 local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1594.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  1595.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1596.                 SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1597.                 local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1598.                 if HITBOD ~= nil then
  1599.                     if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1600.                         Kill(HITBOD.Parent)
  1601.                     end
  1602.                 end
  1603.             end
  1604.         end
  1605.         for i = 1, 45 do
  1606.             Swait()
  1607.             GATE.Size = GATE.Size - VT(6,0,6)
  1608.         end
  1609.         GATESPIN = false
  1610.         GATE:remove()
  1611.     end))
  1612.     Swait(15)
  1613.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1614.     GATE = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Gate", VT(0,0,0))
  1615.     local DECAL = IT("Decal",GATE)
  1616.     DECAL.Texture = "http://www.roblox.com/asset/?id=647661410"
  1617.     DECAL.Face = "Top"
  1618.     GATE.CFrame = CF(HITPOS)
  1619.     CreateSound(160772554, GATE, 7, 1.3, false)
  1620.     for i = 1, 45 do
  1621.         Swait()
  1622.         GATE.Size = GATE.Size + VT(3,0,3)
  1623.     end
  1624.     CreateSound(145080998, RightHole, 7, 1, false)
  1625.     CreateSound(145080998, LeftHole, 7, 1, false)
  1626.     WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1627.     WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1628.     ATTACK = false
  1629.     Rooted = false
  1630.     DONE = true
  1631. end
  1632. function Execute()
  1633.     ATTACK = true
  1634.     Rooted = false
  1635.     local Part = CreatePart(3, Character, "Neon", 0, 0, "New Yeller", "Part", VT(0,1,4),false)
  1636.     Part.Color = C3(1,5,0)
  1637.     MakeForm(Part,"Wedge")
  1638.     Part.CanCollide = true
  1639.     CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  1640.     for i=0, 1, 0.1 / Animation_Speed do
  1641.         Swait()
  1642.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1643.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1644.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1645.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1646.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1647.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1648.     end
  1649.     Trail.Enabled = true
  1650.     CreateSound(541909867, RightBarrel, 7, 1, false)
  1651.     local TOCH = Part.Touched:Connect(function(hit)
  1652.         if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  1653.             Kill(hit.Parent)
  1654.         end
  1655.     end)
  1656.     for i=0, 0.35, 0.1 / Animation_Speed do
  1657.         Swait()
  1658.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(50)), 1 / Animation_Speed)
  1659.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1660.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1661.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1662.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1663.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1664.     end
  1665.     TOCH:disconnect()
  1666.     Trail.Enabled = false
  1667.     for i=0, 0.35, 0.1 / Animation_Speed do
  1668.         Swait()
  1669.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  1670.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  1671.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1672.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1673.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1674.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1675.     end
  1676.     Part:remove()
  1677.     ATTACK = false
  1678.     Rooted = false
  1679. end
  1680.  
  1681. --//=================================\\
  1682. --||      ASSIGN THINGS TO KEYS
  1683. --\\=================================//
  1684.  
  1685. function MouseDown(Mouse)
  1686.     if ATTACK == false then
  1687.         Execute()
  1688.     end
  1689. end
  1690.  
  1691. function MouseUp(Mouse)
  1692. HOLD = false
  1693. end
  1694.  
  1695. function KeyDown(Key)
  1696.     KEYHOLD = true
  1697.     if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1698.         if Key == "z" and ATTACK == false then
  1699.             Unload()
  1700.    
  1701.         elseif Key == "b" and ATTACK == false then
  1702.             Psyo()
  1703.            
  1704.         elseif Key == "f" and ATTACK == false then
  1705.             Nuke()
  1706.    
  1707.         elseif Key == "c" and ATTACK == false then
  1708.             Cleave()
  1709.    
  1710.         elseif Key == "v" and ATTACK == false then
  1711.             Lock_n_Load()
  1712.    
  1713.         elseif Key == "g" and ATTACK == false then
  1714.             Deathbound()
  1715.    
  1716.         elseif Key == "x" and ATTACK == false then
  1717.             Morning_Star()
  1718.    
  1719.         elseif Key == "t" then
  1720.             CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1721.         elseif Key == "1" and ATTACK == false then
  1722.             if CHOICE ~= 1 then
  1723.                 CHOICE = 1
  1724.                 sick:Play()
  1725.             end
  1726.         elseif Key == "2" and ATTACK == false then
  1727.             if CHOICE ~= 2 then
  1728.                 CHOICE = 2
  1729.                 sick:Play()
  1730.             end
  1731.         elseif Key == "3" and ATTACK == false then
  1732.             if CHOICE ~= 3 then
  1733.                 CHOICE = 3
  1734.                 sick:Play()
  1735.             end
  1736.         elseif Key == "4" and ATTACK == false then
  1737.             if CHOICE ~= 4 then
  1738.                 CHOICE = 4
  1739.                 sick:Play()
  1740.             end        
  1741.         end
  1742.     end
  1743. end
  1744.  
  1745. function KeyUp(Key)
  1746.     if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1747.         KEYHOLD = false
  1748.     end
  1749. end
  1750.  
  1751.     Mouse.Button1Down:connect(function(NEWKEY)
  1752.         MouseDown(NEWKEY)
  1753.     end)
  1754.     Mouse.Button1Up:connect(function(NEWKEY)
  1755.         MouseUp(NEWKEY)
  1756.     end)
  1757.     Mouse.KeyDown:connect(function(NEWKEY)
  1758.         KeyDown(NEWKEY)
  1759.     end)
  1760.     Mouse.KeyUp:connect(function(NEWKEY)
  1761.         KeyUp(NEWKEY)
  1762.     end)
  1763.  
  1764. --//=================================\\
  1765. --\\=================================//
  1766.  
  1767.  
  1768. function unanchor()
  1769.     if UNANCHOR == true then
  1770.         g = Character:GetChildren()
  1771.         for i = 1, #g do
  1772.             if g[i].ClassName == "Part" then
  1773.                 g[i].Anchored = false
  1774.             end
  1775.         end
  1776.     end
  1777. end
  1778.  
  1779.  
  1780. --//=================================\\
  1781. --||    WRAP THE WHOLE SCRIPT UP
  1782. --\\=================================//
  1783.  
  1784. Humanoid.Changed:connect(function(Jump)
  1785.     if Jump == "Jump" and (Disable_Jump == true) then
  1786.         Humanoid.Jump = false
  1787.     end
  1788. end)
  1789.  
  1790. while true do
  1791.     Swait()
  1792.     Humanoid.HipHeight = 6
  1793.     script.Parent = WEAPONGUI
  1794.     ANIMATE.Parent = nil
  1795.     if Humanoid then
  1796.         local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1797.         IDLEANIMATION:Play()
  1798.     end
  1799.     SINE = SINE + CHANGE
  1800.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1801.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1802.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1803.     if ATTACK == false then
  1804.         if TORSOVELOCITY < 1 then
  1805.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(35 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1806.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1807.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1808.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1809.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1810.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1811.         elseif TORSOVELOCITY > 1 then
  1812.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(20 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1813.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1814.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1815.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1816.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1817.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1818.         end
  1819.     end
  1820.     RightArmGrasp.C0 = Clerp(RightArmGrasp.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(-1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed)
  1821.     LeftArmGraps.C0 = Clerp(LeftArmGraps.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed)
  1822.     Humanoid.MaxHealth = "inf"
  1823.     Humanoid.Health = "inf"
  1824.     if Rooted == false then
  1825.         Disable_Jump = false
  1826.         Humanoid.WalkSpeed = Speed
  1827.     elseif Rooted == true then
  1828.         Disable_Jump = true
  1829.         Humanoid.WalkSpeed = 0
  1830.     end
  1831.     for _, c in pairs(Character:GetDescendants()) do
  1832.         if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1833.             c.Material = "Plastic"
  1834.             c.Color = C3(9,6,3)
  1835.             if c:FindFirstChildOfClass("SpecialMesh") then
  1836.                 c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1837.             end
  1838.             if c == Head then
  1839.                 if c:FindFirstChild("face") then
  1840.                     c.face:remove()
  1841.                 end
  1842.             end
  1843.         elseif c.ClassName == "Part" and c.Name == "Eye" then
  1844.             c.Color = C3(1,1,0)
  1845.             c.Material = "Neon"
  1846.         elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  1847.             c:remove()
  1848.         elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1849.             c:remove()
  1850.         end
  1851.     end
  1852.     refit()
  1853.     Humanoid.Name = "Deadeyes"
  1854.     sick.Parent = Torso
  1855.     sick:resume()
  1856.     sick.Volume = 3
  1857.     sick.Pitch = 1
  1858.     sick.SoundId = "rbxassetid://1534958855"
  1859.     if Head:FindFirstChildOfClass("Sound") then
  1860.         Head:FindFirstChildOfClass("Sound"):remove()
  1861.     end
  1862. end
  1863.  
  1864. --//=================================\\
  1865. --\\=================================//
  1866.  
  1867.  
  1868.  
  1869.  
  1870.  
  1871. --//====================================================\\--
  1872. --||                     END OF SCRIPT
  1873. --\\====================================================//--
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