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Thefrozen106

Senshi Curved Bulade (Edited)

Mar 9th, 2017
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  1. ----lol hi
  2.  
  3. wait(0.016666666666667)
  4. Effects = {}
  5. local Player = game.Players.LocalPlayer
  6. local Character = Player.Character
  7. local Humanoid = Character.Humanoid
  8. local mouse = Player:GetMouse()
  9. local m = Instance.new("Model", Character)
  10. m.Name = "WeaponModel"
  11. local do2target = nil
  12. local effect = Instance.new("Model", Character)
  13. effect.Name = "Effects"
  14. local LeftArm = Character["Left Arm"]
  15. local RightArm = Character["Right Arm"]
  16. local LeftLeg = Character["Left Leg"]
  17. local RightLeg = Character["Right Leg"]
  18. local Head = Character.Head
  19. local Torso = Character.Torso
  20. local cam = game.Workspace.CurrentCamera
  21. local RootPart = Character.HumanoidRootPart
  22. local RootJoint = RootPart.RootJoint
  23. local equipped = false
  24. local attack = false
  25. local Anim = "Idle"
  26. local idle = 0
  27. local attacktype = 1
  28. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  29. local velocity = RootPart.Velocity.y
  30. local sine = 0
  31. local change = 1
  32. local mana = 0
  33. local it = Instance.new
  34. vt = Vector3.new
  35. local grabbed = false
  36. local cf = CFrame.new
  37. local mr = math.rad
  38. local angles = CFrame.Angles
  39. local ud = UDim2.new
  40. local c3 = Color3.new
  41. local Color = "Medium stone gey"
  42. local NeckCF = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  43. Humanoid.Animator:Destroy()
  44. Character.Animate:Destroy()
  45. local BodyColors = Character["Body Colors"]
  46. BodyColors.Parent = nil
  47. dragon = false
  48. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  49. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  50. local LHCF = (CFrame.fromEulerAnglesXYZ(0, -1.6, 0))
  51. RSH = nil
  52. RW = Instance.new("Weld")
  53. LW = Instance.new("Weld")
  54. RH = Torso["Right Hip"]
  55. LH = Torso["Left Hip"]
  56. RSH = Torso["Right Shoulder"]
  57. LSH = Torso["Left Shoulder"]
  58. RSH.Parent = nil
  59. LSH.Parent = nil
  60. RW.Name = "RW"
  61. RW.Part0 = Torso
  62. RW.C0 = cf(1.5, 0.5, 0)
  63. RW.C1 = cf(0, 0.5, 0)
  64. RW.Part1 = RightArm
  65. RW.Parent = Torso
  66. LW.Name = "LW"
  67. LW.Part0 = Torso
  68. LW.C0 = cf(-1.5, 0.5, 0)
  69. LW.C1 = cf(0, 0.5, 0)
  70. LW.Part1 = LeftArm
  71. LW.Parent = Torso
  72. clerp = function(a, b, t)
  73. return a:lerp(b, t)
  74. end
  75.  
  76. local RbxUtility = LoadLibrary("RbxUtility")
  77. local Create = RbxUtility.Create
  78. RemoveOutlines = function(part)
  79. part.TopSurface = 10
  80. end
  81.  
  82. CreatePart = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  83. local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
  84. RemoveOutlines(Part)
  85. return Part
  86. end
  87.  
  88. CreateMesh = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  89. local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
  90. if Mesh == "SpecialMesh" then
  91. Msh.MeshType = MeshType
  92. Msh.MeshId = MeshId
  93. end
  94. return Msh
  95. end
  96.  
  97. local co1 = 5
  98. local co2 = 10
  99. local co3 = 4
  100. local co4 = 20
  101. local cooldown1 = 100
  102. local cooldown2 = 100
  103. local cooldown3 = 100
  104. local cooldown4 = 100
  105. local maxEnergy = 100
  106. local Energy = 0
  107. local skill1stam = 10
  108. local skill2stam = 50
  109. local skill3stam = 60
  110. local skill4stam = 100
  111. local recovermana = 5
  112. local skillcolorscheme = BrickColor.new("White").Color
  113. local scrn = Instance.new("ScreenGui", Player.PlayerGui)
  114. makeframe = function(par, trans, pos, size, color)
  115. local frame = Instance.new("Frame", par)
  116. frame.BackgroundTransparency = trans
  117. frame.BorderSizePixel = 0
  118. frame.Position = pos
  119. frame.Size = size
  120. frame.BackgroundColor3 = color
  121. return frame
  122. end
  123.  
  124. makelabel = function(par, text)
  125.  
  126. local label = Instance.new("TextLabel", par)
  127. label.BackgroundTransparency = 1
  128. label.Size = UDim2.new(1, 0, 1, 0)
  129. label.Position = UDim2.new(0, 0, 0, 0)
  130. label.TextColor3 = Color3.new(255, 255, 255)
  131. label.TextStrokeTransparency = 0
  132. label.FontSize = Enum.FontSize.Size32
  133. label.Font = Enum.Font.SourceSansLight
  134. label.BorderSizePixel = 0
  135. label.TextScaled = true
  136. label.Text = text
  137. end
  138.  
  139. framesk1 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.93, 0), UDim2.new(0.16, 0, 0.06, 0), skillcolorscheme)
  140. framesk2 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.86, 0), UDim2.new(0.16, 0, 0.06, 0), skillcolorscheme)
  141. framesk3 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.79, 0), UDim2.new(0.16, 0, 0.06, 0), skillcolorscheme)
  142. framesk4 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.72, 0), UDim2.new(0.16, 0, 0.06, 0), skillcolorscheme)
  143. bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  144. bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  145. bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  146. bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  147. text1 = makelabel(framesk1, "[z] Hurricane")
  148. text2 = makelabel(framesk2, "[x] Stormwave")
  149. text3 = makelabel(framesk3, "[c] Mirror")
  150. text4 = makelabel(framesk4, "[v] Eye of the Storm")
  151.  
  152. print("fixed by kent911t")
  153.  
  154. ArtificialHB = Instance.new("BindableEvent", script)
  155. ArtificialHB.Name = "Heartbeat"
  156.  
  157. script:WaitForChild("Heartbeat")
  158.  
  159. frame = 1 / 30
  160. tf = 0
  161. allowframeloss = true
  162. tossremainder = false
  163. lastframe = tick()
  164. script.Heartbeat:Fire()
  165.  
  166. game:GetService("RunService").Heartbeat:connect(function(s, p)
  167. tf = tf + s
  168. if tf >= frame then
  169. if allowframeloss then
  170. script.Heartbeat:Fire()
  171. lastframe = tick()
  172. else
  173. for i = 1, math.floor(tf / frame) do
  174. script.Heartbeat:Fire()
  175. end
  176. lastframe = tick()
  177. end
  178. if tossremainder then
  179. tf = 0
  180. else
  181. tf = tf - frame * math.floor(tf / frame)
  182. end
  183. end
  184. end)
  185.  
  186. function swait(num)
  187. if num == 0 or num == nil then
  188. ArtificialHB.Event:wait()
  189. else
  190. for i = 0, num do
  191. ArtificialHB.Event:wait()
  192. end
  193. end
  194. end
  195.  
  196. CreateWeld = function(Parent, Part0, Part1, C0, C1)
  197.  
  198. local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
  199. return Weld
  200. end
  201.  
  202. rayCast = function(Position, Direction, Range, Ignore)
  203. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  204. end
  205.  
  206. CreateSound = function(id, par, vol, pit)
  207.  
  208. coroutine.resume(coroutine.create(function()
  209.  
  210. local sou = Instance.new("Sound", par or workspace)
  211. sou.Volume = vol
  212. sou.Pitch = pit or 1
  213. sou.SoundId = id
  214. swait()
  215. sou:play()
  216. game:GetService("Debris"):AddItem(sou, 6)
  217. end
  218. ))
  219. end
  220.  
  221. local getclosest = function(obj, distance)
  222.  
  223. local last, lastx = distance + 1, nil
  224. for i,v in pairs(workspace:GetChildren()) do
  225. if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
  226. local t = v.Torso
  227. local dist = (t.Position - obj.Position).magnitude
  228. if dist <= distance and dist < last then
  229. last = dist
  230. lastx = v
  231. end
  232. end
  233. end
  234. return lastx
  235. end
  236.  
  237. CreatePart2 = function(Parent, Material, Reflectance, Transparency, PartType, BColor, Name, Size)
  238.  
  239. if PartType == "Part" then
  240. local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
  241. RemoveOutlines(Part)
  242. return Part
  243. else
  244. do
  245. if PartType == "WedgePart" then
  246. local Part = Create("WedgePart")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
  247. RemoveOutlines(Part)
  248. return Part
  249. end
  250. end
  251. end
  252. end
  253.  
  254. Handle = CreatePart(m, Enum.Material.Fabric, 0, 1, "Really black", "FakeHandle", Vector3.new(1.50781393, 0.247813985, 0.24781388))
  255. HandleWeld = CreateWeld(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0907840729, -1.14567566, 0.153656006, 0.0239430089, 0.0220890082, 0.99946934, -0.0976730362, -0.994921207, 0.0243283194, 0.994930506, -0.0982036814, -0.0216639042))
  256. FakeHandle = CreatePart2(m, Enum.Material.Fabric, 0, 1, "Part", "Really black", "FakeHandle", Vector3.new(1.50781393, 0.247813985, 0.24781388))
  257. FakeHandleWeld = CreateWeld(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012, -7.4505806e-09, 0, -7.4505806e-09, 1))
  258. Wedge = CreatePart2(m, Enum.Material.Foil, 0, 0, "WedgePart", "Lily white", "Wedge", Vector3.new(0.960979283, 0.24781397, 0.247813866))
  259. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.26192474, -0.475849152, 0.0401000977, -0.994520247, -0.104544967, 5.86733222e-07, -0.104544975, 0.994520247, -4.09781933e-06, -1.52736902e-07, -4.12762165e-06, -1.00000012))
  260. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.32315284, 0.323152989))
  261. Wedge = CreatePart2(m, Enum.Material.Foil, 0, 0, "WedgePart", "Lily white", "Wedge", Vector3.new(0.920938551, 0.24781397, 0.247813866))
  262. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.08982849, -0.805312157, 0.0400238037, -0.974360883, -0.224991694, 2.52039172e-06, -0.224991679, 0.974360704, 2.73436308e-06, -3.06963921e-06, 2.09361315e-06, -1))
  263. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.32315284, 0.323152989))
  264. Wedge = CreatePart2(m, Enum.Material.Metal, 0, 0, "WedgePart", "Fossil", "Wedge", Vector3.new(0.24781397, 0.480490714, 0.320327193))
  265. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.100097656, 0.870386124, 0.480649948, -9.74163413e-07, 2.69711018e-06, -1.00000012, 1.00000012, 3.18163075e-06, -9.70438123e-07, 3.18256207e-06, -1.00000012, -2.6896596e-06))
  266. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161576062, 1, 1))
  267. Wedge = CreatePart2(m, Enum.Material.Foil, 0, 0, "WedgePart", "White", "Wedge", Vector3.new(0.920938611, 0.247813985, 0.24781388))
  268. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.87695122, -1.22844696, 0.0400695801, -0.939671278, -0.342078775, 6.88247383e-07, -0.342078835, 0.939671397, 3.98606062e-06, -2.01165676e-06, 3.52412462e-06, -1.00000012))
  269. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.32315284, 0.323152989))
  270. Wedge = CreatePart2(m, Enum.Material.Foil, 0, 0, "WedgePart", "Lily white", "Wedge", Vector3.new(1.28130639, 0.24781397, 0.24781391))
  271. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.44558716, -2.35443497, 0.0400238037, -0.828980088, -0.55927825, 1.89617276e-06, -0.559278309, 0.828980029, 8.27014446e-07, -2.03587115e-06, -3.7997961e-07, -1))
  272. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.32315284, 0.323152989))
  273. Wedge = CreatePart2(m, Enum.Material.Foil, 0, 0, "WedgePart", "Lily white", "Wedge", Vector3.new(1.28130639, 0.24781397, 0.24781391))
  274. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.44562531, -2.35441875, 0.0400238037, 0.828980088, 0.55927825, -1.89617276e-06, -0.55927825, 0.828980088, 1.82539225e-06, 2.59280205e-06, -4.61935997e-07, 1))
  275. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.32315284, 0.323152989))
  276. Wedge = CreatePart2(m, Enum.Material.Metal, 0, 0, "WedgePart", "Fossil", "Wedge", Vector3.new(0.247814089, 0.24781397, 0.520531714))
  277. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0600280762, -1.05068207, 0.500759125, 9.74163413e-07, -2.69711018e-06, 1.00000012, -1.00000012, -1.09244138e-06, 9.74163413e-07, 1.0910444e-06, -1.00000012, -2.6896596e-06))
  278. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161576062, 0.48472926, 1))
  279. Wedge = CreatePart2(m, Enum.Material.Ice, 0, 0, "WedgePart", "Fossil", "Wedge", Vector3.new(0.347814083, 0.357329518, 0.440449834))
  280. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.52587891e-05, -5.90473366, -2.09404945, -9.74163413e-07, 2.69711018e-06, -1.00000012, -0.828978896, -0.559279919, -7.00354576e-07, -0.559280038, 0.828978896, 2.78651714e-06))
  281. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.400000006, 1, 1))
  282. Wedge = CreatePart2(m, Enum.Material.Foil, 0, 0, "WedgePart", "Lily white", "Wedge", Vector3.new(0.920938551, 0.24781397, 0.247813866))
  283. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.08991432, -0.804924011, 0.0399932861, 0.974360883, 0.224991694, -2.52039172e-06, -0.224991679, 0.974360704, 2.73436308e-06, 3.06963921e-06, -2.09361315e-06, 1))
  284. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.32315284, 0.323152989))
  285. Wedge = CreatePart2(m, Enum.Material.Foil, 0, 0, "WedgePart", "Lily white", "Wedge", Vector3.new(0.920938611, 0.247813985, 0.24781388))
  286. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.87660217, -1.22958565, 0.0400695801, 0.939671278, 0.342078775, -6.88247383e-07, -0.342078835, 0.939671397, 3.98606062e-06, 2.01165676e-06, -3.52412462e-06, 1.00000012))
  287. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.32315284, 0.323152989))
  288. Wedge = CreatePart2(m, Enum.Material.Metal, 0, 0, "WedgePart", "Fossil", "Wedge", Vector3.new(0.24781397, 0.247813985, 0.24781388))
  289. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000106811523, -0.458526611, 0.735326767, 9.74163413e-07, -2.69711018e-06, 1.00000012, 0.382538021, 0.923939884, 2.11596489e-06, -0.923939884, 0.382537991, 1.93715096e-06))
  290. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.323152125, 0.161576435, 0.484729469))
  291. Wedge = CreatePart2(m, Enum.Material.Foil, 0, 0, "WedgePart", "Lily white", "Wedge", Vector3.new(0.920938611, 0.247813985, 0.24781388))
  292. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.60262871, -1.74556351, 0.0399627686, 0.890966058, 0.45407024, -5.01982868e-06, -0.45407024, 0.890966058, -1.83284283e-06, 3.63774598e-06, 3.88920307e-06, 1))
  293. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.32315284, 0.323152989))
  294. Wedge = CreatePart2(m, Enum.Material.Foil, 0, 0, "WedgePart", "Lily white", "Wedge", Vector3.new(0.920938551, 0.24781397, 0.247813866))
  295. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.37110519, -0.280426025, 0.0399475098, 1.00000012, 1.09244138e-06, -8.95932317e-07, -1.09360553e-06, 1.00000012, 7.4505806e-09, 8.97794962e-07, -1.49011612e-08, 1.00000012))
  296. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.32315284, 0.323152989))
  297. Wedge = CreatePart2(m, Enum.Material.Foil, 0, 0, "WedgePart", "Lily white", "Wedge", Vector3.new(0.840856791, 0.24781394, 0.247813836))
  298. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.08923531, 0.307304382, 0.0400695801, 0.974359572, 0.22499682, -3.9980514e-06, 0.22499685, -0.974359632, -7.4505806e-07, -4.06429172e-06, -1.63912773e-07, -1))
  299. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.161576435, 0.323152989))
  300. Wedge = CreatePart2(m, Enum.Material.Foil, 0, 0, "WedgePart", "Lily white", "Wedge", Vector3.new(0.920938551, 0.24781397, 0.247813866))
  301. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.37109184, -0.280412674, 0.0400848389, -1.00000012, -1.09244138e-06, 8.95932317e-07, -1.09360553e-06, 1.00000012, 7.4505806e-09, -8.97794962e-07, 1.49011612e-08, -1.00000012))
  302. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.32315284, 0.323152989))
  303. Wedge = CreatePart2(m, Enum.Material.Metal, 0, 0, "WedgePart", "Fossil", "Wedge", Vector3.new(0.247814089, 0.24781397, 0.24781391))
  304. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.57763672e-05, 0.615095139, -0.418563843, -9.74163413e-07, 2.69711018e-06, -1.00000012, -0.923862636, 0.382724494, 1.92597508e-06, 0.382724524, 0.923862576, 2.12341547e-06))
  305. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.323152125, 0.48472926, 0.161576495))
  306. Wedge = CreatePart2(m, Enum.Material.Foil, 0, 0, "WedgePart", "Lily white", "Wedge", Vector3.new(0.880897522, 0.24781397, 0.247813866))
  307. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.43111038, -0.220315933, 0.0400695801, 1.00000012, 3.08360904e-06, -7.00354576e-07, 3.08430754e-06, -1.00000012, 9.31322575e-07, -7.00354576e-07, -9.16421413e-07, -1.00000012))
  308. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.161576435, 0.323152989))
  309. Wedge = CreatePart2(m, Enum.Material.Foil, 0, 0, "WedgePart", "White", "Wedge", Vector3.new(0.920938611, 0.247813985, 0.24781388))
  310. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.60424614, -1.742342, 0.0400848389, -0.890967488, -0.45406732, 4.3399632e-06, -0.45406732, 0.890967369, -8.27014446e-07, -3.49245965e-06, -2.69711018e-06, -1))
  311. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.32315284, 0.323152989))
  312. Wedge = CreatePart2(m, Enum.Material.Metal, 0, 0, "WedgePart", "Fossil", "Wedge", Vector3.new(0.247813895, 0.247813925, 0.247813821))
  313. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891e-05, -0.487564087, -0.671710968, 9.74163413e-07, -2.69711018e-06, 1.00000012, -0.000113321934, 1.00000012, 2.69711018e-06, -1, -0.000113321934, 9.72300768e-07))
  314. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.323152125, 0.48472926, 0.484729469))
  315. Wedge = CreatePart2(m, Enum.Material.Metal, 0, 0, "WedgePart", "Fossil", "Wedge", Vector3.new(0.24781397, 0.400408953, 0.24781388))
  316. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.100097656, -0.440513611, -0.870275497, -9.74163413e-07, 2.69711018e-06, -1.00000012, 0.000113321934, -1.00000012, -2.69711018e-06, -1, -0.000113321934, 9.72300768e-07))
  317. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161576062, 1, 0.969458938))
  318. Wedge = CreatePart2(m, Enum.Material.Foil, 0, 0, "WedgePart", "Lily white", "Wedge", Vector3.new(0.880897045, 0.247813836, 0.247813731))
  319. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.85593033, 0.730741501, 0.0400543213, -0.93967092, -0.342079848, 2.57976353e-06, 0.342079908, -0.93967104, -3.93390656e-06, 3.76999378e-06, -2.82377005e-06, 1))
  320. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.161576435, 0.323152989))
  321. Wedge = CreatePart2(m, Enum.Material.Marble, 0, 0, "WedgePart", "Maroon", "Wedge", Vector3.new(0.247813895, 0.247813925, 0.247813821))
  322. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.05175781e-05, 0.870445251, 0.200283051, -9.74163413e-07, 2.69711018e-06, -1.00000012, 1.00000012, 1.09244138e-06, -9.74163413e-07, 1.0910444e-06, -1.00000012, -2.6896596e-06))
  323. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.969456434, 0.96945858, 0.969458938))
  324. Wedge = CreatePart2(m, Enum.Material.Foil, 0, 0, "WedgePart", "Lily white", "Wedge", Vector3.new(1.00101924, 0.247813791, 0.247813687))
  325. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.60350609, 1.24342728, 0.0401153564, 0.890966058, 0.45407024, -5.01982868e-06, 0.45407024, -0.890966058, 1.83284283e-06, -3.63774598e-06, -3.88920307e-06, -1))
  326. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.161576435, 0.323152989))
  327. Wedge = CreatePart2(m, Enum.Material.Foil, 0, 0, "WedgePart", "Lily white", "Wedge", Vector3.new(0.840856373, 0.247813821, 0.247813717))
  328. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.30555725, 1.85376167, 0.0400695801, -0.82897836, -0.559280872, 2.58535147e-06, 0.559280992, -0.82897836, 1.28895044e-06, 1.4193356e-06, 2.51084566e-06, 1))
  329. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.161576435, 0.323152989))
  330. Wedge = CreatePart2(m, Enum.Material.Marble, 0, 0, "WedgePart", "Maroon", "Wedge", Vector3.new(0.247813985, 0.247814015, 0.520531714))
  331. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891e-05, -1.09069252, 0.500701904, 9.74163413e-07, -2.69711018e-06, 1.00000012, -1.00000012, -3.18163075e-06, 9.70438123e-07, 3.18256207e-06, -1.00000012, -2.6896596e-06))
  332. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.323152125, 0.807882071, 1))
  333. Wedge = CreatePart2(m, Enum.Material.Metal, 0, 0, "WedgePart", "Fossil", "Wedge", Vector3.new(0.24781397, 0.480490714, 0.320327193))
  334. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.100128174, 0.870386124, 0.480670929, -9.74163413e-07, 2.69711018e-06, -1.00000012, 1.00000012, 3.18163075e-06, -9.70438123e-07, 3.18256207e-06, -1.00000012, -2.6896596e-06))
  335. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161576062, 1, 1))
  336. Wedge = CreatePart2(m, Enum.Material.Metal, 0, 0, "WedgePart", "Fossil", "Wedge", Vector3.new(0.24781397, 0.247813985, 0.24781388))
  337. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.100097656, -1.17070961, -0.380556107, -9.74163413e-07, 2.69711018e-06, -1.00000012, -1.00000012, -3.18163075e-06, 9.70438123e-07, -3.18256207e-06, 1.00000012, 2.6896596e-06))
  338. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161576062, 0.48472926, 0.484729469))
  339. Wedge = CreatePart2(m, Enum.Material.Metal, 0, 0, "WedgePart", "Fossil", "Wedge", Vector3.new(0.24781394, 0.24781397, 0.247813866))
  340. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.05175781e-05, -0.870424271, -0.200288773, -9.74163413e-07, 2.69711018e-06, -1.00000012, -1.00000012, -3.18163075e-06, 9.70438123e-07, -3.18256207e-06, 1.00000012, 2.6896596e-06))
  341. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.969456434, 0.96945858, 0.969458938))
  342. Wedge = CreatePart2(m, Enum.Material.Metal, 0, 0, "WedgePart", "Fossil", "Wedge", Vector3.new(0.247813985, 0.360368103, 0.440449864))
  343. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891e-05, 0.810230255, 0.540802002, -9.74163413e-07, 2.69711018e-06, -1.00000012, 1.00000012, 3.18163075e-06, -9.70438123e-07, 3.18256207e-06, -1.00000012, -2.6896596e-06))
  344. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.64630425, 1, 1))
  345. Wedge = CreatePart2(m, Enum.Material.Foil, 0, 0, "WedgePart", "Lily white", "Wedge", Vector3.new(0.840856791, 0.24781394, 0.247813836))
  346. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.08924103, 0.307307243, 0.0400238037, -0.974359572, -0.22499682, 3.9980514e-06, 0.22499685, -0.974359632, -7.4505806e-07, 4.06429172e-06, 1.63912773e-07, 1))
  347. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.161576435, 0.323152989))
  348. Wedge = CreatePart2(m, Enum.Material.Foil, 0, 0, "WedgePart", "Lily white", "Wedge", Vector3.new(1.00101924, 0.247813791, 0.247813687))
  349. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.60351181, 1.24343014, 0.0400085449, -0.890966058, -0.45407024, 5.01982868e-06, 0.45407024, -0.890966117, -1.56462193e-07, 4.53926623e-06, 2.13831663e-06, 1))
  350. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.161576435, 0.323152989))
  351. Wedge = CreatePart2(m, Enum.Material.Metal, 0, 0, "WedgePart", "Fossil", "Wedge", Vector3.new(0.247813985, 0.247814015, 0.24781391))
  352. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.100097656, -1.23083878, 0.58082962, 9.74163413e-07, -2.69711018e-06, 1.00000012, -1.00000012, -3.18163075e-06, 9.70438123e-07, 3.18256207e-06, -1.00000012, -2.6896596e-06))
  353. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161576062, 0.96945858, 0.484729469))
  354. Wedge = CreatePart2(m, Enum.Material.Foil, 0, 0, "WedgePart", "Lily white", "Wedge", Vector3.new(0.880897045, 0.247813836, 0.247813731))
  355. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.8559227, 0.73072052, 0.0400848389, 0.93967092, 0.342079848, -2.57976353e-06, 0.342079908, -0.93967104, -3.93390656e-06, -3.76999378e-06, 2.82377005e-06, -1))
  356. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.161576435, 0.323152989))
  357. Wedge = CreatePart2(m, Enum.Material.Metal, 0, 0, "WedgePart", "Fossil", "Wedge", Vector3.new(0.247813985, 0.247814015, 0.520531714))
  358. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0600738525, -1.05063629, 0.500736237, 9.74163413e-07, -2.69711018e-06, 1.00000012, -1.00000012, -3.18163075e-06, 9.70438123e-07, 3.18256207e-06, -1.00000012, -2.6896596e-06))
  359. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161576062, 0.48472926, 1))
  360. Wedge = CreatePart2(m, Enum.Material.Metal, 0, 0, "WedgePart", "Fossil", "Wedge", Vector3.new(0.24781394, 0.560572565, 0.247813866))
  361. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.0401325226, -0.690164566, -9.74163413e-07, 2.69711018e-06, -1.00000012, 0.000113321934, -1.00000012, -2.69711018e-06, -1, -0.000113321934, 9.72300768e-07))
  362. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.969456434, 1, 0.484729469))
  363. Wedge = CreatePart2(m, Enum.Material.Foil, 0, 0, "WedgePart", "Lily white", "Wedge", Vector3.new(0.840856373, 0.247813821, 0.247813717))
  364. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.3055687, 1.85376835, 0.0400695801, 0.82897675, 0.559283137, -2.33948231e-06, 0.559283197, -0.82897681, 1.45286322e-06, -1.13248825e-06, -2.50339508e-06, -1))
  365. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.161576435, 0.323152989))
  366. Wedge = CreatePart2(m, Enum.Material.Metal, 0, 0, "WedgePart", "Fossil", "Wedge", Vector3.new(0.24781397, 0.247813985, 0.24781388))
  367. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.100128174, -1.23091888, 0.580795288, 9.74163413e-07, -2.69711018e-06, 1.00000012, -1.00000012, -3.18163075e-06, 9.70438123e-07, 3.18256207e-06, -1.00000012, -2.6896596e-06))
  368. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161576062, 0.96945858, 0.484729469))
  369. Wedge = CreatePart2(m, Enum.Material.Foil, 0, 0, "WedgePart", "Lily white", "Wedge", Vector3.new(0.920938551, 0.24781397, 0.247813866))
  370. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.28187752, -0.0248222351, 0.0400390625, -0.994520247, -0.104544967, 5.86733222e-07, 0.104544975, -0.994520247, 4.09781933e-06, 1.52736902e-07, 4.12762165e-06, 1.00000012))
  371. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.161576435, 0.323152989))
  372. Wedge = CreatePart2(m, Enum.Material.Marble, 0, 0, "WedgePart", "Maroon", "Wedge", Vector3.new(0.24781394, 0.920940518, 0.280286312))
  373. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.05175781e-05, -0.762878418, -0.711168289, -9.74163413e-07, 2.69711018e-06, -1.00000012, -0.382542551, -0.923938036, -2.12341547e-06, -0.923938036, 0.382542521, 1.92970037e-06))
  374. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.64630425, 1, 1))
  375. Wedge = CreatePart2(m, Enum.Material.Metal, 0, 0, "WedgePart", "Fossil", "Wedge", Vector3.new(0.247813985, 0.247814015, 0.24781391))
  376. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.100067139, -1.17071342, -0.380496979, -9.74163413e-07, 2.69711018e-06, -1.00000012, -1.00000012, -3.18163075e-06, 9.70438123e-07, -3.18256207e-06, 1.00000012, 2.6896596e-06))
  377. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161576062, 0.48472926, 0.484729469))
  378. Wedge = CreatePart2(m, Enum.Material.Foil, 0, 0, "WedgePart", "Lily white", "Wedge", Vector3.new(0.920938551, 0.24781397, 0.247813866))
  379. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.28186798, -0.0248565674, 0.0400238037, 0.994520247, 0.104544967, -5.86733222e-07, 0.104544975, -0.994520247, 4.09781933e-06, -1.52736902e-07, -4.12762165e-06, -1.00000012))
  380. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.161576435, 0.323152989))
  381. Wedge = CreatePart2(m, Enum.Material.Metal, 0, 0, "WedgePart", "Fossil", "Wedge", Vector3.new(0.247813895, 0.247813925, 0.247813821))
  382. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891e-05, 0.870340347, -0.120128632, -9.74163413e-07, 2.69711018e-06, -1.00000012, 1.00000012, 2.08918937e-06, -9.76026058e-07, 2.0863954e-06, -1.00000012, -2.69711018e-06))
  383. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.969456434, 0.96945858, 0.969458938))
  384. Wedge = CreatePart2(m, Enum.Material.Metal, 0, 0, "WedgePart", "Fossil", "Wedge", Vector3.new(0.247813895, 0.400408864, 0.247813821))
  385. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.100112915, -0.440496445, -0.870271683, -9.74163413e-07, 2.69711018e-06, -1.00000012, 0.000113321934, -1.00000012, -2.69711018e-06, -1, -0.000113321934, 9.72300768e-07))
  386. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161576062, 1, 0.969458938))
  387. Wedge = CreatePart2(m, Enum.Material.Foil, 0, 0, "WedgePart", "Lily white", "Wedge", Vector3.new(0.960979283, 0.24781397, 0.247813866))
  388. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.26190567, -0.475915909, 0.0399475098, 0.994520128, 0.104545966, -4.87081707e-07, -0.104545951, 0.994520128, -5.07384539e-06, -4.65661287e-08, 5.10364771e-06, 1.00000012))
  389. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.32315284, 0.323152989))
  390. Hitbox = CreatePart2(m, Enum.Material.Fabric, 0, 1, "Part", "Really black", "Hitbox", Vector3.new(5.45781374, 1.05965734, 0.239657223))
  391. HitboxWeld = CreateWeld(m, FakeHandle, Hitbox, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.69422531, -0.684581757, 0, 0.938750744, 0.344597191, 3.37138772e-07, -0.344597191, 0.938750684, -6.63101673e-07, -5.45755029e-07, 4.91738319e-07, 1))
  392. Part = CreatePart2(m, Enum.Material.Marble, 0, 0, "Part", "Maroon", "Part", Vector3.new(0.247813925, 0.24781394, 0.247813836))
  393. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.05175781e-05, 0.0285816193, 4.44252586, 4.65661287e-08, 1.7285347e-06, -1.00000012, -0.104624301, 0.994511902, 1.71363354e-06, 0.994511902, 0.104624294, 2.25380063e-07))
  394. CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(0.649535775, 0.649537206, 0.649537444))
  395. Part = CreatePart2(m, Enum.Material.Marble, 0, 0, "Part", "Maroon", "Part", Vector3.new(0.247813925, 0.24781394, 0.247813836))
  396. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(6.10351563e-05, 0.117921829, 4.62295341, 4.65661287e-08, 1.7285347e-06, -1.00000012, -0.104624301, 0.994511902, 1.71363354e-06, 0.994511902, 0.104624294, 2.25380063e-07))
  397. CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(0.649535775, 0.649537206, 0.649537444))
  398. Part = CreatePart2(m, Enum.Material.Marble, 0, 0, "Part", "Maroon", "Part", Vector3.new(0.247813895, 0.247813925, 0.247813821))
  399. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.05175781e-05, -0.211713791, 3.58319092, 4.65661287e-08, 1.7285347e-06, -1.00000012, -0.104624301, 0.994511902, 1.71363354e-06, 0.994511902, 0.104624294, 2.25380063e-07))
  400. CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(0.649535775, 0.649537206, 0.649537444))
  401. Part = CreatePart2(m, Enum.Material.Marble, 0, 0, "Part", "Maroon", "Part", Vector3.new(0.247813895, 0.247813925, 0.247813821))
  402. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891e-05, 0.00259590149, 3.60581207, 4.65661287e-08, 1.7285347e-06, -1.00000012, -0.104624301, 0.994511902, 1.71363354e-06, 0.994511902, 0.104624294, 2.25380063e-07))
  403. CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(0.649535775, 0.649537206, 0.649537444))
  404. Part = CreatePart2(m, Enum.Material.Marble, 0, 0, "Part", "Maroon", "Part", Vector3.new(0.24781394, 0.24781397, 0.247813866))
  405. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0232696533, -0.0201759338, 1.80485153, -9.74163413e-07, 2.69711018e-06, -1.00000012, -0.000113321934, 1.00000012, 2.69711018e-06, 1, 0.000113321934, -9.72300768e-07))
  406. CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(0.649535775, 0.649537206, 0.649537444))
  407. Part = CreatePart2(m, Enum.Material.Marble, 0, 0, "Part", "Maroon", "Part", Vector3.new(0.24781394, 0.24781397, 0.247813866))
  408. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0233154297, -0.0201148987, 1.11083412, -9.74163413e-07, 2.69711018e-06, -1.00000012, -0.000113321934, 1.00000012, 2.69711018e-06, 1, 0.000113321934, -9.72300768e-07))
  409. CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(0.649535775, 0.649537206, 0.649537444))
  410. Part = CreatePart2(m, Enum.Material.Ice, 0, 0, "Part", "Gold", "Part", Vector3.new(0.695909023, 0.24781397, 0.200000003))
  411. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.45886612, -0.0223712921, -0.0238647461, -1.00000012, -1.09244138e-06, 8.95932317e-07, -1.09360553e-06, 1.00000012, 7.4505806e-09, -8.97794962e-07, 1.49011612e-08, -1.00000012))
  412. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.807882071, 0.675389767))
  413. Part = CreatePart2(m, Enum.Material.Ice, 0, 0, "Part", "Gold", "Part", Vector3.new(0.24781394, 0.24781397, 0.247813866))
  414. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00190734863, -0.0202064514, 1.8048439, -9.74163413e-07, 2.69711018e-06, -1.00000012, -0.000113321934, 1.00000012, 2.69711018e-06, 1, 0.000113321934, -9.72300768e-07))
  415. CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(0.799801588, 0.799803257, 0.799803674))
  416. Part = CreatePart2(m, Enum.Material.Marble, 0, 0, "Part", "Maroon", "Part", Vector3.new(0.247813925, 0.24781394, 0.247813836))
  417. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.05175781e-05, 0.246086121, 4.46543121, 4.65661287e-08, 1.7285347e-06, -1.00000012, -0.104624301, 0.994511902, 1.71363354e-06, 0.994511902, 0.104624294, 2.25380063e-07))
  418. CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(0.649535775, 0.649537206, 0.649537444))
  419. Part = CreatePart2(m, Enum.Material.Metal, 0, 0, "Part", "Fossil", "Part", Vector3.new(0.280285776, 0.24781397, 0.24781391))
  420. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.298238754, 0.695181847, 9.15527344e-05, -0.382537991, -0.923939884, -1.93715096e-06, -0.923939824, 0.382537961, -4.61935997e-07, 1.16601586e-06, 1.61677599e-06, -1))
  421. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.161576435, 0.323152989))
  422. Part = CreatePart2(m, Enum.Material.Marble, 0, 0, "Part", "Maroon", "Part", Vector3.new(0.24000001, 0.24000001, 0.24000001))
  423. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0649929047, 0.705287933, 0.00408935547, -0.382537991, -0.923939884, -1.93715096e-06, -0.923939824, 0.382537961, -4.61935997e-07, 1.16601586e-06, 1.61677599e-06, -1))
  424. CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  425. Part = CreatePart2(m, Enum.Material.Ice, 0, 0, "Part", "Gold", "Part", Vector3.new(0.24781394, 0.24781397, 0.247813866))
  426. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00164794922, -0.0201435089, 1.11081886, -9.74163413e-07, 2.69711018e-06, -1.00000012, -0.000113321934, 1.00000012, 2.69711018e-06, 1, 0.000113321934, -9.72300768e-07))
  427. CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(0.801417291, 0.80141902, 0.801419377))
  428. Part = CreatePart2(m, Enum.Material.Metal, 0, 0, "Part", "Fossil", "Part", Vector3.new(0.640652835, 0.24781397, 0.247813866))
  429. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354620934, 0.458593369, 4.57763672e-05, 0.923866153, -0.382716089, -4.1872263e-06, -0.382716089, -0.923866153, -1.40815973e-06, -3.33599746e-06, 2.90572643e-06, -1))
  430. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.161576435, 0.323152989))
  431. Part = CreatePart2(m, Enum.Material.Marble, 0, 0, "Part", "Maroon", "Part", Vector3.new(0.24781394, 0.24781397, 0.247813866))
  432. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0195770264, -0.0202255249, 1.80488014, 4.65661287e-08, 1.7285347e-06, -1.00000012, -0.00011434406, 1.00000012, 1.72108412e-06, 1.00000012, 0.000114344526, 4.65661287e-08))
  433. CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(0.649535775, 0.649537206, 0.649537444))
  434. Part = CreatePart2(m, Enum.Material.Marble, 0, 0, "Part", "Maroon", "Part", Vector3.new(0.24781394, 0.24781397, 0.247813866))
  435. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0195617676, -0.020116806, 1.1108532, 4.65661287e-08, 1.7285347e-06, -1.00000012, -0.00011434406, 1.00000012, 1.72108412e-06, 1.00000012, 0.000114344526, 4.65661287e-08))
  436. CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(0.649535775, 0.649537206, 0.649537444))
  437. Part = CreatePart2(m, Enum.Material.Marble, 0, 0, "Part", "Maroon", "Part", Vector3.new(0.247813895, 0.247813925, 0.247813821))
  438. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(6.10351563e-05, -0.121149063, 3.77516174, 4.65661287e-08, 1.7285347e-06, -1.00000012, -0.104624301, 0.994511902, 1.71363354e-06, 0.994511902, 0.104624294, 2.25380063e-07))
  439. CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(0.649535775, 0.649537206, 0.649537444))
  440. Part = CreatePart2(m, Enum.Material.Ice, 0, 0, "Part", "Fossil", "Part", Vector3.new(1.06590891, 0.547813952, 0.207813859))
  441. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.19857788, -2.10122013, -1.52587891e-05, -0.828294814, -0.56029278, -1.62795186e-06, -0.56029284, 0.828294694, 1.82464719e-05, -8.87922943e-06, 1.60261989e-05, -1))
  442. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.807882071, 0.675389767))
  443. Part = CreatePart2(m, Enum.Material.Ice, 0, 0, "Part", "Fossil", "Part", Vector3.new(0.885908961, 0.547813952, 0.217813864))
  444. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.867239, -0.945817947, -0.00248718262, -0.941812456, -0.336139321, 3.09664756e-06, -0.336139321, 0.941812396, 4.91738319e-06, -4.5709312e-06, 3.59117985e-06, -1))
  445. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.807882071, 0.675389767))
  446. Part = CreatePart2(m, Enum.Material.Marble, 0, 0, "Part", "Maroon", "Part", Vector3.new(0.247813925, 0.24781394, 0.247813836))
  447. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.05175781e-05, -0.102952957, 2.54921722, 4.65661287e-08, 1.7285347e-06, -1.00000012, -0.104624301, 0.994511902, 1.71363354e-06, 0.994511902, 0.104624294, 2.25380063e-07))
  448. CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(0.649535775, 0.649537206, 0.649537444))
  449. Part = CreatePart2(m, Enum.Material.Marble, 0, 0, "Part", "Maroon", "Part", Vector3.new(0.247813925, 0.24781394, 0.247813836))
  450. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.52587891e-05, -0.329200745, 2.52548981, 4.65661287e-08, 1.7285347e-06, -1.00000012, -0.104624301, 0.994511902, 1.71363354e-06, 0.994511902, 0.104624294, 2.25380063e-07))
  451. CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(0.649535775, 0.649537206, 0.649537444))
  452. Part = CreatePart2(m, Enum.Material.Marble, 0, 0, "Part", "Maroon", "Part", Vector3.new(0.247813895, 0.247813925, 0.247813821))
  453. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0401954651, -0.87030983, 6.10351563e-05, 0.000110394554, -1.00000012, 2.90572643e-07, -1, -0.000110395486, 4.28408384e-06, -4.28408384e-06, -2.83122063e-07, -1))
  454. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.323152125, 0.96945858, 0.969458938))
  455. Part = CreatePart2(m, Enum.Material.Ice, 0, 0, "Part", "Fossil", "Part", Vector3.new(1.00590897, 0.547813952, 0.207813859))
  456. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.29172897, -0.217262268, 0.00859069824, -0.994451582, -0.105196655, -7.1991235e-07, -0.105196662, 0.994451523, 9.91672277e-06, -3.27825546e-07, 9.93162394e-06, -1))
  457. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.807882071, 0.675389767))
  458. Part = CreatePart2(m, Enum.Material.Ice, 0, 0, "Part", "Fossil", "Part", Vector3.new(0.885908961, 0.547813952, 0.217813864))
  459. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.12658501, -0.514419556, 0.00314331055, -0.976785958, -0.214218199, -1.50408596e-07, -0.214218199, 0.976785958, 4.66406345e-06, -8.53091478e-07, 4.60445881e-06, -1))
  460. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.807882071, 0.675389767))
  461. Part = CreatePart2(m, Enum.Material.Ice, 0, 0, "Part", "Fossil", "Part", Vector3.new(0.965908945, 0.557813942, 0.207813859))
  462. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.57389832, -1.45414925, -0.00228881836, -0.894132912, -0.447802037, 4.05870378e-06, -0.447802037, 0.894132912, 9.42498446e-06, -7.85477459e-06, 6.61611557e-06, -1))
  463. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.807882071, 0.675389767))
  464. Part = CreatePart2(m, Enum.Material.Fabric, 0, 0, "Part", "Really black", "Part", Vector3.new(0.927814007, 0.247813985, 0.24781388))
  465. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.29000473, 1.90734863e-06, 0, 1.00000012, 0, 0, 0, 1.00000012, -7.4505806e-09, 0, -7.4505806e-09, 1))
  466. CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(0.969456434, 0.96945858, 0.969458938))
  467. Part = CreatePart2(m, Enum.Material.Fabric, 0, 0, "Part", "Really black", "Part", Vector3.new(0.24781394, 0.24781397, 0.247813866))
  468. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.321260452, -0.078037262, -4.57763672e-05, 0.923863888, -0.382721335, -6.63101673e-07, 0.382721305, 0.923863947, 9.68575478e-08, 5.69969416e-07, -3.50177288e-07, 1))
  469. CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(0.969456434, 0.96945858, 0.969458938))
  470. Part = CreatePart2(m, Enum.Material.Fabric, 0, 0, "Part", "Really black", "Part", Vector3.new(0.24781394, 0.24781397, 0.247813866))
  471. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.561691284, -0.0780735016, -6.10351563e-05, 0.923864305, -0.382720381, -1.55717134e-06, 0.382720441, 0.923864365, 1.10268593e-06, 1.01327896e-06, -1.61677599e-06, 1))
  472. CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(0.969456434, 0.96945858, 0.969458938))
  473. Part = CreatePart2(m, Enum.Material.Marble, 0, 0, "Part", "Maroon", "Part", Vector3.new(0.247813925, 0.24781394, 0.247813836))
  474. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(6.10351563e-05, -0.228551865, 2.72089195, 4.65661287e-08, 1.7285347e-06, -1.00000012, -0.104624301, 0.994511902, 1.71363354e-06, 0.994511902, 0.104624294, 2.25380063e-07))
  475. CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(0.649535775, 0.649537206, 0.649537444))
  476. Part = CreatePart2(m, Enum.Material.Metal, 0, 0, "Part", "Fossil", "Part", Vector3.new(0.988206923, 0.247813925, 0.247813821))
  477. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.277650833, -0.407361984, -3.05175781e-05, 1.00000012, 3.08360904e-06, -7.00354576e-07, -3.08430754e-06, 1.00000012, -9.31322575e-07, 7.00354576e-07, 9.16421413e-07, 1.00000012))
  478. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.161576435, 0.323152989))
  479. Part = CreatePart2(m, Enum.Material.Fabric, 0, 0, "Part", "Really black", "Part", Vector3.new(0.24000001, 0.24000001, 0.24000001))
  480. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0729160309, 0.175881386, -0.00381469727, -0.382537991, -0.923939884, -1.93715096e-06, -0.923939824, 0.382537961, -4.61935997e-07, 1.16601586e-06, 1.61677599e-06, -1))
  481. CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  482. Part = CreatePart2(m, Enum.Material.Ice, 0, 0, "Part", "Fossil", "Part", Vector3.new(0.885908961, 0.557813942, 0.207813859))
  483. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.38141632, -0.0177497864, -0.000991821289, -1.00000012, -1.09244138e-06, 8.95932317e-07, -1.09360553e-06, 1.00000012, 7.4505806e-09, -8.97794962e-07, 1.49011612e-08, -1.00000012))
  484. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.807882071, 0.675389767))
  485. Wedge = CreatePart2(m, Enum.Material.Foil, 0, 0, "WedgePart", "Lily white", "Wedge", Vector3.new(0.880897522, 0.24781397, 0.219999999))
  486. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.43015289, -0.224208832, 0.0341033936, -1.00000012, -3.08360904e-06, 7.00354576e-07, 3.08430754e-06, -1.00000012, 9.31322575e-07, 7.00354576e-07, 9.16421413e-07, 1.00000012))
  487. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.161576435, 0.323152989))
  488. Wedge = CreatePart2(m, Enum.Material.Marble, 0, 0, "WedgePart", "Maroon", "Wedge", Vector3.new(0.247813925, 0.24781394, 0.247813836))
  489. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.05175781e-05, -0.870378494, 0.120162964, -9.74163413e-07, 2.69711018e-06, -1.00000012, -1.00000012, -1.09244138e-06, 9.74163413e-07, -1.0910444e-06, 1.00000012, 2.6896596e-06))
  490. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.969456434, 0.96945858, 0.969458938))
  491. Handle2 = CreatePart(m, Enum.Material.Plastic, 0.40000000596046, 1, "Quill grey", "Handle2", Vector3.new(0.200000003, 0.200000003, 1.03999996))
  492. Handle2Weld = CreateWeld(m, Character["Left Arm"], Handle2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.959990025, -0.250030518, 0.0100040436, 0, -1, 0, 1, 0, 0, 0, 0, 1))
  493. BaHandle = CreatePart2(m, Enum.Material.Plastic, 0.40000000596046, 1, "Part", "Quill grey", "BaHandle", Vector3.new(0.200000003, 0.200000003, 1.03999996))
  494. BaHandleWeld = CreateWeld(m, Handle2, BaHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  495. Blade = CreatePart2(m, Enum.Material.Plastic, 0.28999999165535, 1, "Part", "Quill grey", "Blade", Vector3.new(0.200000003, 0.200000003, 3.03999996))
  496. BladeWeld = CreateWeld(m, BaHandle, Blade, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, -1, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  497. CreateMesh("SpecialMesh", Blade, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=22771612", Vector3.new(0, 0, 0), Vector3.new(0.349999994, 0.349999994, 0.25))
  498. Hitbox2 = CreatePart2(m, Enum.Material.Plastic, 0.28999999165535, 1, "Part", "Quill grey", "Hitbox2", Vector3.new(0.779999971, 0.200000003, 3.03999996))
  499. Hitbox2Weld = CreateWeld(m, BaHandle, Hitbox2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0300006866, 0, -1, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  500. BladeHandle = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Dirt brown", "BladeHandle", Vector3.new(2, 2, 1))
  501. BladeHandleWeld = CreateWeld(m, Character.Torso, BladeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.0349273682, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  502. Blade1 = CreatePart(m, Enum.Material.Neon, 0, 1, "Institutional white", "Blade1", Vector3.new(0.200000003, 0.200000003, 5))
  503. Blade1Weld = CreateWeld(m, BladeHandle, Blade1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.5110817, -2.12277222, -1.05124283, 0.0744840056, -0.704896033, -0.705389082, 0.96517998, 0.228827, -0.126751006, 0.25075835, -0.67138654, 0.697395504))
  504. CreateMesh("SpecialMesh", Blade1, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=11442510", Vector3.new(0, 0, 0), Vector3.new(1.89999998, 1.89999998, 1.89999998))
  505. Blade2 = CreatePart(m, Enum.Material.Neon, 0, 1, "Institutional white", "Blade2", Vector3.new(0.200000003, 0.200000003, 5))
  506. Blade2Weld = CreateWeld(m, BladeHandle, Blade2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.57322502, -0.999954224, -1.05597115, 0, -0.64278698, -0.766044974, 1, 0, 0, 0, -0.766044974, 0.64278698))
  507. CreateMesh("SpecialMesh", Blade2, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=11442510", Vector3.new(0, 0, 0), Vector3.new(1.89999998, 1.89999998, 1.89999998))
  508. Blade3 = CreatePart(m, Enum.Material.Neon, 0, 1, "Institutional white", "Blade3", Vector3.new(0.200000003, 0.200000003, 5))
  509. Blade3Weld = CreateWeld(m, BladeHandle, Blade3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.57322502, 0.880050659, -1.05597115, 0, -0.64278698, -0.766044974, 1, 0, 0, 0, -0.766044974, 0.64278698))
  510. CreateMesh("SpecialMesh", Blade3, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=11442510", Vector3.new(0, 0, 0), Vector3.new(1.89999998, 1.89999998, 1.89999998))
  511. Blade4 = CreatePart(m, Enum.Material.Neon, 0, 1, "Institutional white", "Blade4", Vector3.new(0.200000003, 0.200000003, 5))
  512. Blade4Weld = CreateWeld(m, BladeHandle, Blade4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52743816, 2.01983643, -1.22538757, -0.059386991, -0.758021891, -0.64951992, 0.939693213, -0.26199922, 0.219847918, -0.336823225, -0.597293317, 0.727867246))
  513. CreateMesh("SpecialMesh", Blade4, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=11442510", Vector3.new(0, 0, 0), Vector3.new(1.89999998, 1.89999998, 1.89999998))
  514. Mask1 = CreatePart(m, Enum.Material.Plastic, 0, 1, "Institutional white", "Mask1", Vector3.new(1, 0.800000012, 1))
  515. MaskWeld = CreateWeld(m, Character.Head, Mask1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.108923912, -0.130903244, 1, 0, 0, 0, 0.984808743, -0.173642948, 0, 0.173642933, 0.984808743))
  516. CreateMesh("SpecialMesh", Mask1, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=1365696", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1.14999998))
  517. Mask = CreatePart(m, Enum.Material.Plastic, 0, 1, "Bright red", "Mask", Vector3.new(1, 0.800000012, 1))
  518. MaskWeld = CreateWeld(m, Mask1, Mask, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, 0, 0, 0, 1.00000012, -1.49011612e-08, 0, -1.49011612e-08, 1.00000012))
  519. CreateMesh("SpecialMesh", Mask, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=1365696", Vector3.new(0, 0, 0), Vector3.new(0.980000019, 0.899999976, 1.11000001))
  520. Eyes = CreatePart(m, Enum.Material.Neon, 0, 1, "Really red", "Eyes", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  521. EyesWeld = CreateWeld(m, Mask1, Eyes, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00445556641, -0.0400009155, 0.626235962, 0.939692736, -0.0593893453, 0.336824208, 0, 0.984808743, 0.173642933, -0.342019886, -0.163171023, 0.925417602))
  522. MagniHit = CreatePart(m, Enum.Material.Plastic, 0, 1, "Medium stone grey", "MagniHit", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  523. MagniHitWeld = CreateWeld(m, Character.HumanoidRootPart, MagniHit, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.01003361, -0.230025291, 0.070048213, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  524. Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  525. if hit.Parent == nil then
  526. return
  527. end
  528. local h = hit.Parent:FindFirstChild("Humanoid")
  529. for _,v in pairs(hit.Parent:children()) do
  530. if v:IsA("Humanoid") then
  531. h = v
  532. end
  533. end
  534. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  535. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  536. return
  537. end
  538. local c = Create("ObjectValue")({Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h})
  539. game:GetService("Debris"):AddItem(c, 0.5)
  540. if HitSound ~= nil and HitPitch ~= nil then
  541. CreateSound(HitSound, hit, 1, HitPitch)
  542. end
  543. local Damage = 999e999
  544. local blocked = false
  545. local block = hit.Parent:findFirstChild("Block")
  546. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  547. blocked = true
  548. block.Value = block.Value - 1
  549. print(block.Value)
  550. end
  551. if blocked == false then
  552. HitHealth = h.Health
  553. h.Health = h.Health - Damage
  554. if HitHealth ~= h.Health and HitHealth ~= 0 and h.Health <= 0 and h.Parent.Name ~= "Lost Soul" then
  555. print("gained spree")
  556. game.Players.LocalPlayer:FindFirstChild("leaderstats").Spree.Value = game.Players.LocalPlayer.leaderstats.Spree.Value + 1
  557. end
  558. if HitHealth ~= h.Health and HitHealth ~= 0 and h.Health <= 0 then
  559. print("gained kill")
  560. script.Kills.Value = script.Kills.Value + 1
  561. end
  562. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  563. else
  564. h.Health = h.Health - Damage / 2
  565. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  566. end
  567. if Type == "Knockdown" then
  568. local hum = hit.Parent.Humanoid
  569. hum.PlatformStand = true
  570. coroutine.resume(coroutine.create(function(HHumanoid)
  571.  
  572. swait(1)
  573. HHumanoid.PlatformStand = false
  574. end
  575. ), hum)
  576. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  577. local bodvol = Create("BodyVelocity")({velocity = angle * knockback, P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
  578. local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit})
  579. game:GetService("Debris"):AddItem(bodvol, 0.5)
  580. game:GetService("Debris"):AddItem(rl, 0.5)
  581. else
  582. do
  583. if Type == "Normal" then
  584. local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05})
  585. if knockback > 0 then
  586. vp.Parent = hit.Parent.Torso
  587. end
  588. game:GetService("Debris"):AddItem(vp, 0.5)
  589. else
  590. do
  591. if Type == "Up" then
  592. local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
  593. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  594. else
  595. do
  596. if Type == "DarkUp" then
  597. coroutine.resume(coroutine.create(function()
  598.  
  599. for i = 0, 1, 0.1 do
  600. swait()
  601. BlockEffect(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
  602. end
  603. end
  604. ))
  605. local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
  606. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  607. else
  608. do
  609. if Type == "Snare" then
  610. local bp = Create("BodyPosition")({P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
  611. game:GetService("Debris"):AddItem(bp, 1)
  612. else
  613. do
  614. if Type == "Freeze" then
  615. local BodPos = Create("BodyPosition")({P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
  616. local BodGy = Create("BodyGyro")({maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, P = 20000, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame})
  617. hit.Parent.Torso.Anchored = true
  618. coroutine.resume(coroutine.create(function(Part)
  619.  
  620. swait(1.5)
  621. Part.Anchored = false
  622. end
  623. ), hit.Parent.Torso)
  624. game:GetService("Debris"):AddItem(BodPos, 3)
  625. game:GetService("Debris"):AddItem(BodGy, 3)
  626. end
  627. do
  628. local debounce = Create("BoolValue")({Name = "DebounceHit", Parent = hit.Parent, Value = true})
  629. game:GetService("Debris"):AddItem(debounce, Delay)
  630. c = Instance.new("ObjectValue")
  631. c.Name = "creator"
  632. c.Value = Player
  633. c.Parent = h
  634. game:GetService("Debris"):AddItem(c, 0.5)
  635. end
  636. end
  637. end
  638. end
  639. end
  640. end
  641. end
  642. end
  643. end
  644. end
  645. end
  646. end
  647. end
  648.  
  649. ShowDamage = function(Pos, Text, Time, Color)
  650.  
  651. local Rate = 0.033333333333333
  652. if not Pos then
  653. local Pos = Vector3.new(0, 0, 0)
  654. end
  655. local Text = Text or ""
  656. local Time = Time or 2
  657. if not Color then
  658. local Color = Color3.new(1, 0, 1)
  659. end
  660. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0))
  661. EffectPart.Anchored = true
  662. local BillboardGui = Create("BillboardGui")({Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart})
  663. local TextLabel = Create("TextLabel")({BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, TextColor3 = Color, TextScaled = true, Font = Enum.Font.ArialBold, Parent = BillboardGui})
  664. game.Debris:AddItem(EffectPart, Time + 0.1)
  665. EffectPart.Parent = game:GetService("Workspace")
  666. delay(0, function()
  667.  
  668. local Frames = Time / Rate
  669. for Frame = 1, Frames do
  670. wait(Rate)
  671. local Percent = Frame / Frames
  672. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  673. TextLabel.TextTransparency = Percent
  674. end
  675. if EffectPart and EffectPart.Parent then
  676. EffectPart:Destroy()
  677. end
  678. end
  679. )
  680. end
  681.  
  682. MagniDamage = function(Part, magni, mindam, maxdam, knock, Type)
  683.  
  684. for _,c in pairs(workspace:children()) do
  685. local hum = c:findFirstChild("Humanoid")
  686. if hum ~= nil then
  687. local head = c:findFirstChild("Torso")
  688. if head ~= nil then
  689. local targ = head.Position - Part.Position
  690. local mag = targ.magnitude
  691. if mag <= magni and c.Name ~= Player.Name then
  692. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=231917784", 1)
  693. end
  694. end
  695. end
  696. end
  697. end
  698.  
  699. BlockEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  700.  
  701. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  702. prt.Anchored = true
  703. prt.CFrame = cframe
  704. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  705. game:GetService("Debris"):AddItem(prt, 10)
  706. if Type == 1 or Type == nil then
  707. table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
  708. else
  709. if Type == 2 then
  710. table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
  711. end
  712. end
  713. end
  714.  
  715. SphereEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  716.  
  717. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  718. prt.Anchored = true
  719. prt.CFrame = cframe
  720. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  721. game:GetService("Debris"):AddItem(prt, 10)
  722. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  723. end
  724.  
  725. RingEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  726.  
  727. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  728. prt.Anchored = true
  729. prt.CFrame = cframe
  730. msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  731. game:GetService("Debris"):AddItem(prt, 2)
  732. coroutine.resume(coroutine.create(function(Part, Mesh, num)
  733.  
  734. for i = 0, 1, delay do
  735. swait()
  736. Part.Transparency = i
  737. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  738. end
  739. Part.Parent = nil
  740. end
  741. ), prt, msh, (math.random(0, 1) + math.random()) / 5)
  742. end
  743.  
  744. CylinderEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  745.  
  746. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  747. prt.Anchored = true
  748. prt.CFrame = cframe
  749. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  750. game:GetService("Debris"):AddItem(prt, 10)
  751. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  752. end
  753.  
  754. WaveEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  755.  
  756. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  757. prt.Anchored = true
  758. prt.CFrame = cframe
  759. msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  760. game:GetService("Debris"):AddItem(prt, 2)
  761. coroutine.resume(coroutine.create(function(Part, Mesh, num)
  762.  
  763. for i = 0, 1, delay do
  764. swait()
  765. Part.Transparency = i
  766. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  767. end
  768. Part.Parent = nil
  769. end
  770. ), prt, msh, (math.random(0, 1) + math.random()) / 5)
  771. end
  772.  
  773. SpecialEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  774.  
  775. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  776. prt.Anchored = true
  777. prt.CFrame = cframe
  778. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  779. game:GetService("Debris"):AddItem(prt, 10)
  780. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  781. end
  782.  
  783. BreakEffect = function(brickcolor, cframe, x1, y1, z1)
  784.  
  785. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  786. prt.Anchored = true
  787. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  788. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  789. local num = math.random(10, 50) / 1000
  790. game:GetService("Debris"):AddItem(prt, 10)
  791. table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100})
  792. end
  793.  
  794. SlashEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  795.  
  796. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  797. prt.Anchored = true
  798. prt.CFrame = cframe
  799. msh = CreateMesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=448386996", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  800. game:GetService("Debris"):AddItem(prt, 2)
  801. coroutine.resume(coroutine.create(function(Part, Mesh, num)
  802.  
  803. for i = 0, 1, delay do
  804. swait()
  805. Part.Transparency = i
  806. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  807. end
  808. Part.Parent = nil
  809. end
  810. ), prt, msh, (math.random(0, 1) + math.random()) / 5)
  811. end
  812.  
  813. Face = Head.face
  814. Shirt = Character:FindFirstChild("Shirt")
  815. Pants = Character:FindFirstChild("Pants")
  816. Cloak = function()
  817.  
  818. Face.Parent = nil
  819. cloaked = true
  820. if Shirt ~= nil then
  821. Shirt.Parent = nil
  822. end
  823. if Pants ~= nil then
  824. Pants.Parent = nil
  825. end
  826. Blade1.Transparency = 0.2
  827. Blade2.Transparency = 0.2
  828. Blade3.Transparency = 0.2
  829. Blade4.Transparency = 0.2
  830. Eyes.Transparency = 0
  831. Mask.Transparency = 0
  832. Mask1.Transparency = 0
  833. for _,v in pairs(Torso.Parent:children()) do
  834. do
  835. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  836. coroutine.resume(coroutine.create(function()
  837.  
  838. for i = 0, 0.7, 0.2 do
  839. swait()
  840. v.Transparency = i
  841. end
  842. v.Transparency = 0
  843. v.BrickColor = BrickColor.new("Institutional white")
  844. end
  845. ))
  846. end
  847. if v.className == "Hat" then
  848. do
  849. hatp = v.Handle
  850. coroutine.resume(coroutine.create(function(derp)
  851.  
  852. for i = 0, 0.7, 0.2 do
  853. swait()
  854. derp.Transparency = i
  855. end
  856. derp.Transparency = 0
  857. if derp.Mesh ~= nil then
  858. derp.Mesh.Name = derp.Mesh.TextureId
  859. end
  860. for _,v in pairs(derp:GetChildren()) do
  861. if v:IsA("SpecialMesh") then
  862. v.TextureId = ""
  863. end
  864. end
  865. derp.BrickColor = BrickColor.new("Institutional white")
  866. end
  867. ), hatp)
  868. -- DECOMPILER ERROR at PC62: LeaveBlock: unexpected jumping out IF_THEN_STMT
  869.  
  870. -- DECOMPILER ERROR at PC62: LeaveBlock: unexpected jumping out IF_STMT
  871.  
  872. end
  873. end
  874. end
  875. end
  876. end
  877.  
  878. UnCloak = function()
  879.  
  880. CreateSound("http://roblox.com/asset/?id=2767090", Torso, 1, 1.1)
  881. Face.Parent = Head
  882. Shirt.Parent = Character
  883. Pants.Parent = Character
  884. cloaked = false
  885. Blade1.Transparency = 1
  886. Blade2.Transparency = 1
  887. Blade3.Transparency = 1
  888. Blade4.Transparency = 1
  889. Eyes.Transparency = 1
  890. Mask.Transparency = 1
  891. Mask1.Transparency = 1
  892. BodyColors.Parent = Character
  893. for _,v in pairs(Torso.Parent:children()) do
  894. do
  895. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  896. coroutine.resume(coroutine.create(function()
  897.  
  898. for i = 0, 1, 0.1 do
  899. swait()
  900. v.Transparency = v.Transparency - 0.1
  901. end
  902. v.Transparency = 0
  903. end
  904. ))
  905. end
  906. if v.className == "Hat" then
  907. do
  908. hatp = v.Handle
  909. coroutine.resume(coroutine.create(function(derp)
  910.  
  911. for i = 0, 1, 0.1 do
  912. swait()
  913. derp.Transparency = derp.Transparency - 0.1
  914. end
  915. derp.Transparency = 0
  916. coroutine.resume(coroutine.create(function()
  917.  
  918. for _,ss in pairs(derp:GetChildren()) do
  919. if ss:IsA("SpecialMesh") then
  920. ss.TextureId = ss.Name
  921. end
  922. end
  923. end
  924. ))
  925. end
  926. ), hatp)
  927. -- DECOMPILER ERROR at PC68: LeaveBlock: unexpected jumping out IF_THEN_STMT
  928.  
  929. -- DECOMPILER ERROR at PC68: LeaveBlock: unexpected jumping out IF_STMT
  930.  
  931. end
  932. end
  933. end
  934. end
  935. end
  936.  
  937. attackone = function()
  938.  
  939. attack = true
  940. local con = Hitbox.Touched:connect(function(hit)
  941.  
  942. Damagefunc(Hitbox, hit, 10, 15, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8)
  943. end
  944. )
  945. for i = 0, 1, 0.2 do
  946. swait()
  947. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(-100)), 0.3)
  948. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(100)), 0.3)
  949. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7 - 0.1 * math.cos(sine / 8), 0) * angles(math.rad(90), math.rad(0), math.rad(30)), 0.3)
  950. LW.C0 = clerp(LW.C0, CFrame.new(-0.4, 0.7 - 0.1 * math.cos(sine / 8), -0.5) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.3)
  951. RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
  952. LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  953. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(90), math.rad(90), math.rad(-80)), 0.3)
  954. end
  955. for i = 0, 1, 0.5 do
  956. swait()
  957. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(-30)), 0.4)
  958. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(30)), 0.4)
  959. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5 - 0.1 * math.cos(sine / 8), 0) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.3)
  960. LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.5 - 0.1 * math.cos(sine / 8), -0.5) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.3)
  961. RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  962. LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  963. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(90), math.rad(-90)), 0.5)
  964. end
  965. CreateSound("http://www.roblox.com/asset/?id=320557413", RootPart, 1, 1)
  966. coroutine.resume(coroutine.create(function()
  967.  
  968. if dragon == true then
  969. Torso.Velocity = RootPart.CFrame.lookVector * 75
  970. SphereEffect(BrickColor.new("White"), Blade1.CFrame, 1, 5, 1, 0.5, 2, 0.5, 0.07)
  971. Blade1.Transparency = 1
  972. SphereEffect(BrickColor.new("White"), Blade2.CFrame, 1, 5, 1, 0.5, 2, 0.5, 0.07)
  973. Blade2.Transparency = 1
  974. SphereEffect(BrickColor.new("White"), Blade3.CFrame, 1, 5, 1, 0.5, 2, 0.5, 0.07)
  975. Blade3.Transparency = 1
  976. SphereEffect(BrickColor.new("White"), Blade4.CFrame, 1, 5, 1, 0.5, 2, 0.5, 0.07)
  977. Blade4.Transparency = 1
  978. for i = 1, 3 do
  979. swait()
  980. for i = 0, 1, 0.2 do
  981. swait()
  982. end
  983. MagniDamage(MagniHit, 5, 5, 10, 0, "Normal")
  984. CreateSound("http://www.roblox.com/asset/?id=338586331", RootPart, 1, 2)
  985. SlashEffect(BrickColor.new("Institutional white"), RootPart.CFrame * cf(0, -1, -5) * angles(math.rad(90), math.random(-50, 50), 0), 0.001, 0.1, 0.1, 0, 0.001, 0.001, 0.07)
  986. end
  987. SphereEffect(BrickColor.new("White"), Blade1.CFrame, 1, 5, 1, 0.5, 2, 0.5, 0.07)
  988. Blade1.Transparency = 0.2
  989. SphereEffect(BrickColor.new("White"), Blade2.CFrame, 1, 5, 1, 0.5, 2, 0.5, 0.07)
  990. Blade2.Transparency = 0.2
  991. SphereEffect(BrickColor.new("White"), Blade3.CFrame, 1, 5, 1, 0.5, 2, 0.5, 0.07)
  992. Blade3.Transparency = 0.2
  993. SphereEffect(BrickColor.new("White"), Blade4.CFrame, 1, 5, 1, 0.5, 2, 0.5, 0.07)
  994. Blade4.Transparency = 0.2
  995. end
  996. end
  997. ))
  998. for i = 0, 1, 0.1 do
  999. swait()
  1000. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(15), math.rad(0), math.rad(50)), 0.5)
  1001. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-15), math.rad(0), math.rad(-50)), 0.5)
  1002. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4 - 0.1 * math.cos(sine / 8), 0) * angles(math.rad(90), math.rad(0), math.rad(-50)), 0.4)
  1003. LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4 - 0.1 * math.cos(sine / 8), -0.5) * angles(math.rad(90), math.rad(0), math.rad(50)), 0.4)
  1004. RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 10), 0) * RHCF * angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
  1005. LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 10), 0) * LHCF * angles(math.rad(0), math.rad(50), math.rad(0)), 0.3)
  1006. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(90), math.rad(-90)), 0.5)
  1007. end
  1008. con:disconnect()
  1009. attack = false
  1010. end
  1011.  
  1012. attacktwo = function()
  1013.  
  1014. attack = true
  1015. local con = Hitbox.Touched:connect(function(hit)
  1016.  
  1017. Damagefunc(Hitbox, hit, 10, 15, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8)
  1018. end
  1019. )
  1020. for i = 0, 1, 0.2 do
  1021. swait()
  1022. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(15), math.rad(0), math.rad(50)), 0.5)
  1023. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-15), math.rad(0), math.rad(-50)), 0.5)
  1024. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4 - 0.1 * math.cos(sine / 8), 0) * angles(math.rad(60), math.rad(0), math.rad(-50)), 0.4)
  1025. LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4 - 0.1 * math.cos(sine / 8), -0.5) * angles(math.rad(60), math.rad(0), math.rad(50)), 0.4)
  1026. RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 10), 0) * RHCF * angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
  1027. LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 10), 0) * LHCF * angles(math.rad(0), math.rad(50), math.rad(0)), 0.3)
  1028. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(-90), math.rad(-90)), 0.5)
  1029. end
  1030. for i = 0, 1, 0.5 do
  1031. swait()
  1032. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(-30)), 0.4)
  1033. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(30)), 0.4)
  1034. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5 - 0.1 * math.cos(sine / 8), 0) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.3)
  1035. LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.5 - 0.1 * math.cos(sine / 8), -0.5) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.3)
  1036. RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1037. LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1038. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(-90), math.rad(-90)), 0.5)
  1039. end
  1040. CreateSound("http://www.roblox.com/asset/?id=320557413", RootPart, 1, 1.4)
  1041. coroutine.resume(coroutine.create(function()
  1042.  
  1043. if dragon == true then
  1044. Torso.Velocity = RootPart.CFrame.lookVector * 75
  1045. SphereEffect(BrickColor.new("White"), Blade1.CFrame, 1, 5, 1, 0.5, 2, 0.5, 0.07)
  1046. Blade1.Transparency = 1
  1047. SphereEffect(BrickColor.new("White"), Blade2.CFrame, 1, 5, 1, 0.5, 2, 0.5, 0.07)
  1048. Blade2.Transparency = 1
  1049. SphereEffect(BrickColor.new("White"), Blade3.CFrame, 1, 5, 1, 0.5, 2, 0.5, 0.07)
  1050. Blade3.Transparency = 1
  1051. SphereEffect(BrickColor.new("White"), Blade4.CFrame, 1, 5, 1, 0.5, 2, 0.5, 0.07)
  1052. Blade4.Transparency = 1
  1053. for i = 1, 3 do
  1054. swait()
  1055. for i = 0, 1, 0.2 do
  1056. swait()
  1057. end
  1058. MagniDamage(MagniHit, 5, 5, 10, 0, "Normal")
  1059. SlashEffect(BrickColor.new("Institutional white"), RootPart.CFrame * cf(0, -1, -5) * angles(math.rad(90), math.random(-50, 50), 0), 0.001, 0.1, 0.1, 0, 0.001, 0.001, 0.07)
  1060. CreateSound("http://www.roblox.com/asset/?id=338586331", RootPart, 1, 2)
  1061. end
  1062. SphereEffect(BrickColor.new("White"), Blade1.CFrame, 1, 5, 1, 0.5, 2, 0.5, 0.07)
  1063. Blade1.Transparency = 0.2
  1064. SphereEffect(BrickColor.new("White"), Blade2.CFrame, 1, 5, 1, 0.5, 2, 0.5, 0.07)
  1065. Blade2.Transparency = 0.2
  1066. SphereEffect(BrickColor.new("White"), Blade3.CFrame, 1, 5, 1, 0.5, 2, 0.5, 0.07)
  1067. Blade3.Transparency = 0.2
  1068. SphereEffect(BrickColor.new("White"), Blade4.CFrame, 1, 5, 1, 0.5, 2, 0.5, 0.07)
  1069. Blade4.Transparency = 0.2
  1070. end
  1071. end
  1072. ))
  1073. for i = 0, 1, 0.1 do
  1074. swait()
  1075. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(-100)), 0.3)
  1076. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(100)), 0.3)
  1077. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7 - 0.1 * math.cos(sine / 8), 0) * angles(math.rad(130), math.rad(0), math.rad(30)), 0.3)
  1078. LW.C0 = clerp(LW.C0, CFrame.new(-0.4, 0.7 - 0.1 * math.cos(sine / 8), -0.5) * angles(math.rad(130), math.rad(0), math.rad(70)), 0.3)
  1079. RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
  1080. LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1081. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(90), math.rad(-100), math.rad(-80)), 0.5)
  1082. end
  1083. con:disconnect()
  1084. attack = false
  1085. end
  1086.  
  1087. WindBind = function()
  1088.  
  1089. attack = true
  1090. Humanoid.WalkSpeed = 0
  1091. cam.CameraType = "Attach"
  1092. local con = Hitbox.Touched:connect(function(hit)
  1093.  
  1094. Damagefunc(Hitbox, hit, 20, 25, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8)
  1095. end
  1096. )
  1097. for i = 0, 1, 0.2 do
  1098. swait()
  1099. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(-100)), 0.3)
  1100. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(100)), 0.3)
  1101. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7 - 0.1 * math.cos(sine / 8), 0) * angles(math.rad(90), math.rad(0), math.rad(30)), 0.3)
  1102. LW.C0 = clerp(LW.C0, CFrame.new(-0.4, 0.7 - 0.1 * math.cos(sine / 8), -0.5) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.3)
  1103. RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
  1104. LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1105. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(90), math.rad(90), math.rad(-80)), 0.3)
  1106. end
  1107. BlockEffect(BrickColor.new("White"), RootPart.CFrame, 10, 10, 10, 3, 3, 3, 0.07)
  1108. MagniDamage(Torso, 15, 10, 20, 0, "Normal")
  1109. CreateSound("http://www.roblox.com/asset/?id=300915947", RootPart, 1, 1)
  1110. RootPart.CFrame = RootPart.CFrame * cf(0, 0, -20)
  1111. RootPart.CFrame = RootPart.CFrame * cf(0, 0, 0) * angles(math.rad(0), math.rad(180), math.rad(0))
  1112. for i = 0, 1, 0.5 do
  1113. swait()
  1114. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(-30)), 0.4)
  1115. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(30)), 0.4)
  1116. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5 - 0.1 * math.cos(sine / 8), 0) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.3)
  1117. LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.5 - 0.1 * math.cos(sine / 8), -0.5) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.3)
  1118. RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1119. LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1120. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(90), math.rad(-90)), 0.5)
  1121. end
  1122. CreateSound("http://www.roblox.com/asset/?id=320557413", RootPart, 1, 1.4)
  1123. for i = 0, 1, 0.5 do
  1124. swait()
  1125. end
  1126. for i = 0, 1, 0.1 do
  1127. swait()
  1128. Torso.Velocity = RootPart.CFrame.lookVector * 50
  1129. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(15), math.rad(0), math.rad(50)), 0.5)
  1130. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-15), math.rad(0), math.rad(-50)), 0.5)
  1131. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4 - 0.1 * math.cos(sine / 8), 0) * angles(math.rad(90), math.rad(0), math.rad(-50)), 0.4)
  1132. LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4 - 0.1 * math.cos(sine / 8), -0.5) * angles(math.rad(90), math.rad(0), math.rad(50)), 0.4)
  1133. RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 10), 0) * RHCF * angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
  1134. LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 10), 0) * LHCF * angles(math.rad(0), math.rad(50), math.rad(0)), 0.3)
  1135. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(90), math.rad(-90)), 0.5)
  1136. end
  1137. Humanoid.WalkSpeed = 16
  1138. cam.CameraType = "Custom"
  1139. con:disconnect()
  1140. attack = false
  1141. end
  1142.  
  1143. WindBlades = function()
  1144.  
  1145. attack = true
  1146. for i = 0, 1, 0.2 do
  1147. swait()
  1148. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(-100)), 0.3)
  1149. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(100)), 0.3)
  1150. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7 - 0.1 * math.cos(sine / 8), 0) * angles(math.rad(20), math.rad(0), math.rad(30)), 0.3)
  1151. LW.C0 = clerp(LW.C0, CFrame.new(-0.4, 0.7 - 0.1 * math.cos(sine / 8), -0.5) * angles(math.rad(20), math.rad(0), math.rad(70)), 0.3)
  1152. RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
  1153. LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1154. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(90), math.rad(90), math.rad(-80)), 0.3)
  1155. end
  1156. for i = 0, 1, 0.5 do
  1157. swait()
  1158. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(-30)), 0.4)
  1159. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(30)), 0.4)
  1160. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5 - 0.1 * math.cos(sine / 8), 0) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.3)
  1161. LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.5 - 0.1 * math.cos(sine / 8), -0.5) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.3)
  1162. RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1163. LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1164. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(90), math.rad(-90)), 0.5)
  1165. end
  1166. ref = CreatePart(effect, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new())
  1167. ref.Anchored = true
  1168. ref.CanCollide = false
  1169. ref.CFrame = RootPart.CFrame * CFrame.new(0, -0.5, -5)
  1170. game.Debris:AddItem(ref, 1)
  1171. coroutine.resume(coroutine.create(function()
  1172.  
  1173. for i = 0, 10, 2 do
  1174. swait()
  1175. CreateSound("http://www.roblox.com/asset/?id=192410089", Handle, 1, 0.7)
  1176. SphereEffect(BrickColor.new("White"), ref.CFrame * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 2, 10 * i * 2, 2, 0.5, 5, 0.5, 0.05)
  1177. BlockEffect(BrickColor.new("White"), ref.CFrame * CFrame.new(0, -0.5, 0), 10, 10, 10, 0.5 * i, 0.5 * i, 0.5 * i, 0.05)
  1178. MagniDamage(ref, 6, 10, 20, 0, "Up")
  1179. ref.CFrame = RootPart.CFrame * CFrame.new(0, -0.5, -5 * i)
  1180. for i = 0, 1, 0.5 do
  1181. swait()
  1182. end
  1183. end
  1184. end
  1185. ))
  1186. for i = 0, 1, 0.1 do
  1187. swait()
  1188. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(15), math.rad(0), math.rad(50)), 0.5)
  1189. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-15), math.rad(0), math.rad(-50)), 0.5)
  1190. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4 - 0.1 * math.cos(sine / 8), 0) * angles(math.rad(140), math.rad(0), math.rad(-50)), 0.4)
  1191. LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4 - 0.1 * math.cos(sine / 8), -0.5) * angles(math.rad(140), math.rad(0), math.rad(50)), 0.4)
  1192. RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 10), 0) * RHCF * angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
  1193. LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 10), 0) * LHCF * angles(math.rad(0), math.rad(50), math.rad(0)), 0.3)
  1194. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(90), math.rad(-90)), 0.5)
  1195. end
  1196. attack = false
  1197. end
  1198.  
  1199. WindBreak = function()
  1200.  
  1201. attack = true
  1202. for i = 0, 1, 0.1 do
  1203. swait()
  1204. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(15), math.rad(0), math.rad(70)), 0.5)
  1205. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-15), math.rad(-70)), 0.5)
  1206. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4 - 0.1 * math.cos(sine / 8), 0) * angles(math.rad(60), math.rad(0), math.rad(-50)), 0.4)
  1207. LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4 - 0.1 * math.cos(sine / 8), -0.5) * angles(math.rad(60), math.rad(0), math.rad(50)), 0.4)
  1208. RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 10), 0) * RHCF * angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
  1209. LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 10), 0) * LHCF * angles(math.rad(0), math.rad(50), math.rad(0)), 0.3)
  1210. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(-90), math.rad(-90)), 0.5)
  1211. end
  1212. CreateSound("http://www.roblox.com/asset/?id=315743350", RootPart, 1, 1)
  1213. MagniDamage(RootPart, 20, 10, 10, 20, "Normal")
  1214. WaveEffect(BrickColor.new("White"), RootPart.CFrame * cf(0, -0.5, 0), 10, 1, 10, 2, 0, 2, 0.07)
  1215. for i = 0, 1, 0.5 do
  1216. swait()
  1217. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), 0.4)
  1218. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1219. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5 - 0.1 * math.cos(sine / 8), 0) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.3)
  1220. LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.5 - 0.1 * math.cos(sine / 8), -0.5) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.3)
  1221. RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1222. LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1223. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(-90), math.rad(-90)), 0.5)
  1224. end
  1225. CreateSound("http://www.roblox.com/asset/?id=315743298", RootPart, 1, 1)
  1226. RingEffect(BrickColor.new("White"), RootPart.CFrame * angles(math.rad(90), 0, 0), 10, 10, 1, 2, 2, 0, 0.07)
  1227. for i = 0, 1, 0.1 do
  1228. swait()
  1229. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0 - 360 * i)), 0.4)
  1230. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(100)), 0.4)
  1231. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7 - 0.1 * math.cos(sine / 8), 0) * angles(math.rad(130), math.rad(0), math.rad(30)), 0.3)
  1232. LW.C0 = clerp(LW.C0, CFrame.new(-0.4, 0.7 - 0.1 * math.cos(sine / 8), -0.5) * angles(math.rad(130), math.rad(0), math.rad(70)), 0.3)
  1233. RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
  1234. LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1235. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(90), math.rad(-100), math.rad(-80)), 0.5)
  1236. end
  1237. attack = false
  1238. end
  1239.  
  1240. attackthree = function()
  1241.  
  1242. attack = true
  1243. local con = Hitbox2.Touched:connect(function(hit)
  1244.  
  1245. Damagefunc(Hitbox2, hit, 10, 17, math.random(10, 15), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8)
  1246. end
  1247. )
  1248. for i = 0, 1, 0.1 do
  1249. swait()
  1250. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(50)), 0.3)
  1251. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-5), math.rad(-50)), 0.3)
  1252. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7 - 0.1 * math.cos(sine / 8), 0) * angles(math.rad(30), math.rad(0), math.rad(30)), 0.3)
  1253. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 8), 0) * angles(math.rad(130), math.rad(0), math.rad(-90)), 0.3)
  1254. RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
  1255. LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1256. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3)
  1257. BaHandleWeld.C0 = clerp(BaHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5)
  1258. end
  1259. CreateSound("http://www.roblox.com/asset/?id=320557413", RootPart, 1, 0.8)
  1260. BlockEffect(BrickColor.new("White"), LeftArm.CFrame * cf(0, -1, 0), 5, 5, 5, 0.5, 0.5, 0.5, 0.07)
  1261. Blade.Transparency = 0
  1262. coroutine.resume(coroutine.create(function()
  1263.  
  1264. if dragon == true then
  1265. Torso.Velocity = RootPart.CFrame.lookVector * 100
  1266. SphereEffect(BrickColor.new("White"), Blade1.CFrame, 1, 5, 1, 0.5, 2, 0.5, 0.07)
  1267. Blade1.Transparency = 1
  1268. SphereEffect(BrickColor.new("White"), Blade2.CFrame, 1, 5, 1, 0.5, 2, 0.5, 0.07)
  1269. Blade2.Transparency = 1
  1270. SphereEffect(BrickColor.new("White"), Blade3.CFrame, 1, 5, 1, 0.5, 2, 0.5, 0.07)
  1271. Blade3.Transparency = 1
  1272. SphereEffect(BrickColor.new("White"), Blade4.CFrame, 1, 5, 1, 0.5, 2, 0.5, 0.07)
  1273. Blade4.Transparency = 1
  1274. for i = 1, 3 do
  1275. swait()
  1276. for i = 0, 1, 0.2 do
  1277. swait()
  1278. end
  1279. MagniDamage(MagniHit, 5, 5, 10, 0, "Normal")
  1280. CreateSound("http://www.roblox.com/asset/?id=338586331", RootPart, 1, 2)
  1281. SlashEffect(BrickColor.new("Institutional white"), RootPart.CFrame * cf(0, -1, -5) * angles(math.rad(90), math.random(-50, 50), 0), 0.001, 0.1, 0.1, 0, 0.001, 0.001, 0.07)
  1282. end
  1283. SphereEffect(BrickColor.new("White"), Blade1.CFrame, 1, 5, 1, 0.5, 2, 0.5, 0.07)
  1284. Blade1.Transparency = 0.2
  1285. SphereEffect(BrickColor.new("White"), Blade2.CFrame, 1, 5, 1, 0.5, 2, 0.5, 0.07)
  1286. Blade2.Transparency = 0.2
  1287. SphereEffect(BrickColor.new("White"), Blade3.CFrame, 1, 5, 1, 0.5, 2, 0.5, 0.07)
  1288. Blade3.Transparency = 0.2
  1289. SphereEffect(BrickColor.new("White"), Blade4.CFrame, 1, 5, 1, 0.5, 2, 0.5, 0.07)
  1290. Blade4.Transparency = 0.2
  1291. end
  1292. end
  1293. ))
  1294. for i = 0, 1, 0.1 do
  1295. swait()
  1296. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(15), math.rad(0), math.rad(-60)), 0.4)
  1297. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(60)), 0.4)
  1298. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5 - 0.1 * math.cos(sine / 8), 0) * angles(math.rad(30), math.rad(0), math.rad(30)), 0.3)
  1299. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5 - 0.1 * math.cos(sine / 8), -0.5) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.3)
  1300. RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1301. LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1302. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3)
  1303. end
  1304. Blade.Transparency = 1
  1305. BlockEffect(BrickColor.new("White"), LeftArm.CFrame * cf(0, -1, 0), 5, 5, 5, 0.5, 0.5, 0.5, 0.07)
  1306. con:disconnect()
  1307. attack = false
  1308. end
  1309.  
  1310. magoc = false
  1311. Ultimate = function()
  1312.  
  1313. attack = true
  1314. magoc = true
  1315. Humanoid.WalkSpeed = 0
  1316. CreateSound("http://roblox.com/asset/?id=190119264", Torso, 1, 0.8)
  1317. coroutine.resume(coroutine.create(function()
  1318.  
  1319. while magoc do
  1320. wait(0.1)
  1321. RingEffect(BrickColor.new("White"), RootPart.CFrame * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 33, 33, 1, -2, -2, 1, 0.07)
  1322. end
  1323. end
  1324. ))
  1325. for i = 0, 1, 0.05 do
  1326. swait()
  1327. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(50)), 0.3)
  1328. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(15), math.rad(0), math.rad(-50)), 0.3)
  1329. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7 - 0.1 * math.cos(sine / 8), 0) * angles(math.rad(30), math.rad(0), math.rad(30)), 0.3)
  1330. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 8), 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3)
  1331. RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
  1332. LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1333. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3)
  1334. BaHandleWeld.C0 = clerp(BaHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5)
  1335. end
  1336. for i = 0, 1, 0.05 do
  1337. swait()
  1338. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(50)), 0.3)
  1339. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(15), math.rad(0), math.rad(-50)), 0.3)
  1340. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7 - 0.1 * math.cos(sine / 8), 0) * angles(math.rad(30), math.rad(0), math.rad(30)), 0.3)
  1341. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 8), 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3)
  1342. RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
  1343. LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1344. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3)
  1345. BaHandleWeld.C0 = clerp(BaHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5)
  1346. end
  1347. for i = 0, 1, 0.1 do
  1348. swait()
  1349. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(50)), 0.3)
  1350. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3)
  1351. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7 - 0.1 * math.cos(sine / 8), 0) * angles(math.rad(30), math.rad(0), math.rad(30)), 0.3)
  1352. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 8), 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3)
  1353. RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
  1354. LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1355. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3)
  1356. BaHandleWeld.C0 = clerp(BaHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5)
  1357. end
  1358. magoc = false
  1359. for i = 0, 1, 0.2 do
  1360. swait()
  1361. for i = 0, 1, 0.5 do
  1362. swait()
  1363. end
  1364. BlockEffect(BrickColor.new("White"), RootPart.CFrame, 50, 50, 50, -3, -3, -3, 0.07)
  1365. SphereEffect(BrickColor.new("White"), RootPart.CFrame, 50, 50, 50, -3, -3, -3, 0.07)
  1366. end
  1367. Cloak()
  1368. Humanoid.WalkSpeed = 24
  1369. dragon = true
  1370. attack = false
  1371. end
  1372.  
  1373. mouse.Button1Down:connect(function()
  1374.  
  1375. if attack == false and attacktype == 1 then
  1376. attackone()
  1377. attacktype = 2
  1378. else
  1379. if attack == false and attacktype == 2 then
  1380. attacktwo()
  1381. attacktype = 3
  1382. else
  1383. if attack == false and attacktype == 3 then
  1384. attackthree()
  1385. attacktype = 1
  1386. end
  1387. end
  1388. end
  1389. end
  1390. )
  1391. local forwards = false
  1392. local backwards = false
  1393. local left = false
  1394. local right = false
  1395. mouse.KeyDown:connect(function(k)
  1396.  
  1397. k = k:lower()
  1398. if attack == false and co1 <= cooldown1 and k == "z" then
  1399. cooldown1 = 100
  1400. WindBreak()
  1401. else
  1402. if attack == false and co2 <= cooldown2 and k == "x" then
  1403. cooldown2 = 100
  1404. WindBlades()
  1405. else
  1406. if attack == false and co3 <= cooldown3 and k == "c" then
  1407. cooldown3 = 100
  1408. WindBind()
  1409. else
  1410. if attack == false and k == "v" and dragon == false then
  1411. Ultimate()
  1412. else
  1413. if attack == false and k == "w" then
  1414. forwards = true
  1415. else
  1416. if attack == false and k == "s" then
  1417. backwards = true
  1418. else
  1419. if attack == false and k == "a" then
  1420. left = true
  1421. else
  1422. if attack == false and k == "d" then
  1423. right = true
  1424. end
  1425. end
  1426. end
  1427. end
  1428. end
  1429. end
  1430. end
  1431. end
  1432. end
  1433. )
  1434. local keydown = false
  1435. mouse.KeyUp:connect(function(k)
  1436.  
  1437. k = k:lower()
  1438. if attack == false and k == "w" then
  1439. forwards = false
  1440. else
  1441. if attack == false and k == "s" then
  1442. backwards = false
  1443. else
  1444. if attack == false and k == "a" then
  1445. left = false
  1446. else
  1447. if attack == false and k == "d" then
  1448. right = false
  1449. end
  1450. end
  1451. end
  1452. end
  1453. end
  1454. )
  1455. updateskills = function()
  1456.  
  1457. if cooldown1 <= co1 then
  1458. cooldown1 = cooldown1 + 0.033333333333333
  1459. end
  1460. if cooldown2 <= co2 then
  1461. cooldown2 = cooldown2 + 0.033333333333333
  1462. end
  1463. if cooldown3 <= co3 then
  1464. cooldown3 = cooldown3 + 0.033333333333333
  1465. end
  1466. if cooldown4 <= co4 and dragon == false then
  1467. cooldown4 = cooldown4 + 0.033333333333333
  1468. end
  1469. end
  1470.  
  1471. local away = false
  1472. local debb = false
  1473. truedragon = function()
  1474.  
  1475. if debb == true then
  1476. return
  1477. end
  1478. if cooldown4 <= 0 then
  1479. away = true
  1480. attack = true
  1481. SphereEffect(BrickColor.new("White"), Hitbox.CFrame, 20, 20, 20, 5, 5, 5, 0.07)
  1482. BlockEffect(BrickColor.new("White"), Hitbox.CFrame, 20, 20, 20, 5, 5, 5, 0.07)
  1483. BlockEffect(BrickColor.new("Bright red"), Hitbox.CFrame, 20, 20, 20, 5, 5, 5, 1)
  1484. UnCloak()
  1485. Humanoid.WalkSpeed = 16
  1486. cooldown4 = cooldown4 + 2
  1487. dragon = false
  1488. attack = false
  1489. away = false
  1490. debb = false
  1491. end
  1492. if dragon == true then
  1493. cooldown4 = cooldown4 - 1
  1494. debb = true
  1495. for i = 0, 1, 0.05 do
  1496. swait()
  1497. end
  1498. debb = false
  1499. end
  1500. end
  1501.  
  1502. while 1 do
  1503. swait()
  1504. updateskills()
  1505. bar4:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", 0.5)
  1506. bar3:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", 0.5)
  1507. bar1:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", 0.5)
  1508. bar2:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", 0.5)
  1509. if dragon == true then
  1510. Blade1Weld.C0 = clerp(Blade1Weld.C0, cf(0, 0 - 0.5 * math.cos(sine / 20), 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1511. Blade2Weld.C0 = clerp(Blade2Weld.C0, cf(0, 0 - 0.5 * math.cos(sine / 23), 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1512. Blade3Weld.C0 = clerp(Blade3Weld.C0, cf(0, 0 - 0.5 * math.cos(sine / 21), 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1513. Blade4Weld.C0 = clerp(Blade4Weld.C0, cf(0, 0 - 0.5 * math.cos(sine / 24), 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1514. else
  1515. Blade1Weld.C0 = clerp(Blade1Weld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1516. Blade2Weld.C0 = clerp(Blade2Weld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1517. Blade3Weld.C0 = clerp(Blade3Weld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1518. Blade4Weld.C0 = clerp(Blade4Weld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1519. Blade1.Transparency = 1
  1520. Blade2.Transparency = 1
  1521. Blade3.Transparency = 1
  1522. Blade4.Transparency = 1
  1523. end
  1524. coroutine.resume(coroutine.create(function()
  1525.  
  1526. if away == true then
  1527. return
  1528. end
  1529. truedragon()
  1530. end
  1531. ))
  1532. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1533. velocity = RootPart.Velocity.y
  1534. sine = sine + change
  1535. local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  1536. if equipped == true or equipped == false then
  1537. if 1 < RootPart.Velocity.y and hit == nil then
  1538. Anim = "Jump"
  1539. if attack == false then
  1540. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 10)) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
  1541. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(20)), 0.3)
  1542. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos((sine) / 7), 0) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.3)
  1543. LW.C0 = clerp(LW.C0, CFrame.new(-0.4, 0.4 + 0.1 * math.cos((sine) / 7), -0.7) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3)
  1544. RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos((sine) / 10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1545. LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1546. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(-70), math.rad(30), math.rad(170)), 0.5)
  1547. end
  1548. else
  1549. if RootPart.Velocity.y < -1 and hit == nil then
  1550. Anim = "Fall"
  1551. if attack == false then
  1552. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 10)) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
  1553. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(20)), 0.3)
  1554. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos((sine) / 7), 0) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.3)
  1555. LW.C0 = clerp(LW.C0, CFrame.new(-0.4, 0.4 + 0.1 * math.cos((sine) / 7), -0.7) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3)
  1556. RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos((sine) / 10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
  1557. LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1558. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(-70), math.rad(30), math.rad(170)), 0.5)
  1559. end
  1560. else
  1561. if Torsovelocity < 1 and hit ~= nil then
  1562. Anim = "Idle"
  1563. if attack == false then
  1564. change = 1
  1565. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5 - 0.1 * math.cos((sine) / 10)) * angles(math.rad(5), math.rad(0), math.rad(-90)), 0.3)
  1566. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  1567. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7 - 0.1 * math.cos((sine) / 8), 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  1568. LW.C0 = clerp(LW.C0, CFrame.new(-0.6, 0.7 - 0.1 * math.cos((sine) / 8), -0.5) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.3)
  1569. RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos((sine) / 10), -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3)
  1570. LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 10), 0) * LHCF * angles(math.rad(-60), math.rad(0), math.rad(0)), 0.3)
  1571. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(90), math.rad(0), math.rad(80)), 0.3)
  1572. end
  1573. else
  1574. if 2 < Torsovelocity and hit ~= nil then
  1575. Anim = "Walk"
  1576. if attack == false then
  1577. if forwards == true then
  1578. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 10)) * angles(math.rad(30), math.rad(0), math.rad(-20)), 0.3)
  1579. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(20)), 0.3)
  1580. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos((sine) / 7), 0) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.3)
  1581. LW.C0 = clerp(LW.C0, CFrame.new(-0.4, 0.4 + 0.1 * math.cos((sine) / 7), -0.7) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3)
  1582. RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos((sine) / 10), 0) * RHCF * angles(math.rad(0 + 30 * math.cos((sine) / 3)), math.rad(0), math.rad(0 + 50 * math.cos((sine) / 3))), 0.3)
  1583. LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 10), 0) * LHCF * angles(math.rad(0 + 30 * math.cos((sine) / 3)), math.rad(0), math.rad(0 + 50 * math.cos((sine) / 3))), 0.3)
  1584. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(-100), math.rad(0), math.rad(150)), 0.5)
  1585. else
  1586. if backwards == true then
  1587. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 10)) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
  1588. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
  1589. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos((sine) / 7), 0) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.3)
  1590. LW.C0 = clerp(LW.C0, CFrame.new(-0.4, 0.4 + 0.1 * math.cos((sine) / 7), -0.7) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3)
  1591. RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos((sine) / 10), 0) * RHCF * angles(math.rad(0 + 30 * math.cos((sine) / 3)), math.rad(0), math.rad(0 + 50 * math.cos((sine) / 3))), 0.3)
  1592. LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 10), 0) * LHCF * angles(math.rad(0 + 30 * math.cos((sine) / 3)), math.rad(0), math.rad(0 + 50 * math.cos((sine) / 3))), 0.3)
  1593. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(-70), math.rad(30), math.rad(170)), 0.5)
  1594. else
  1595. if left == true then
  1596. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 10)) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3)
  1597. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
  1598. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos((sine) / 7), 0) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.3)
  1599. LW.C0 = clerp(LW.C0, CFrame.new(-0.4, 0.4 + 0.1 * math.cos((sine) / 7), -0.7) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3)
  1600. RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos((sine) / 10), 0) * RHCF * angles(math.rad(0 + 30 * math.cos((sine) / 3)), math.rad(0), math.rad(0 + 50 * math.cos((sine) / 3))), 0.3)
  1601. LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 10), 0) * LHCF * angles(math.rad(0 + 30 * math.cos((sine) / 3)), math.rad(0), math.rad(0 + 50 * math.cos((sine) / 3))), 0.3)
  1602. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(-70), math.rad(30), math.rad(170)), 0.5)
  1603. else
  1604. if right == true then
  1605. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 10)) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1606. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
  1607. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos((sine) / 7), 0) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.3)
  1608. LW.C0 = clerp(LW.C0, CFrame.new(-0.4, 0.4 + 0.1 * math.cos((sine) / 7), -0.7) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3)
  1609. RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos((sine) / 10), 0) * RHCF * angles(math.rad(0 + 30 * math.cos((sine) / 3)), math.rad(0), math.rad(0 + 50 * math.cos((sine) / 3))), 0.3)
  1610. LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 10), 0) * LHCF * angles(math.rad(0 + 30 * math.cos((sine) / 3)), math.rad(0), math.rad(0 + 50 * math.cos((sine) / 3))), 0.3)
  1611. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(-70), math.rad(30), math.rad(170)), 0.5)
  1612. end
  1613. end
  1614. end
  1615. end
  1616. end
  1617. end
  1618. end
  1619. end
  1620. end
  1621. end
  1622. if 0 < #Effects then
  1623. for e = 1, #Effects do
  1624. if Effects[e] ~= nil then
  1625. local Thing = Effects[e]
  1626. if Thing ~= nil then
  1627. local Part = Thing[1]
  1628. local Mode = Thing[2]
  1629. local Delay = Thing[3]
  1630. local IncX = Thing[4]
  1631. local IncY = Thing[5]
  1632. local IncZ = Thing[6]
  1633. if Thing[1].Transparency <= 1 then
  1634. if Thing[2] == "Block1" then
  1635. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1636. Mesh = Thing[1].Mesh
  1637. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1638. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1639. else
  1640. if Thing[2] == "Block2" then
  1641. Thing[1].CFrame = Thing[1].CFrame
  1642. Mesh = Thing[7]
  1643. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1644. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1645. else
  1646. if Thing[2] == "Cylinder" then
  1647. Mesh = Thing[1].Mesh
  1648. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1649. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1650. else
  1651. if Thing[2] == "Blood" then
  1652. Mesh = Thing[7]
  1653. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1654. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1655. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1656. else
  1657. if Thing[2] == "Elec" then
  1658. Mesh = Thing[1].Mesh
  1659. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1660. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1661. else
  1662. if Thing[2] == "Disappear" then
  1663. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1664. else
  1665. if Thing[2] == "Shatter" then
  1666. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1667. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1668. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1669. Thing[6] = Thing[6] + Thing[5]
  1670. end
  1671. end
  1672. end
  1673. end
  1674. end
  1675. end
  1676. end
  1677. else
  1678. Part.Parent = nil
  1679. table.remove(Effects, e)
  1680. end
  1681. end
  1682. end
  1683. end
  1684. end
  1685. end
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