Advertisement
ArcDesLHK

Sakuranite

Jun 22nd, 2023
35
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 14.11 KB | None | 0 0
  1. Sakuranite Azalea
  2. Level 2 WIND Cyberse/Effect
  3. 1000/1000
  4. You can Special Summon this card (from your hand) to your zone a WIND Cyberse Link Monster points to. You can only Special Summon "Sakuranite Azalea" once per turn this way. You can target 1 "Sakuranite" Link Monster you control; it gains 500 ATK for each monster it currently points to, until the end of this turn. You can only use this effect of "Sakuranite Azalea" once per turn.
  5.  
  6. Sakuranite Rose
  7. Level 3 WIND Cyberse/Link/Effect
  8. 1400/500
  9. You can Special Summon this card (from your hand) to your zone a WIND Cyberse Link Monster points to. You can only Special Summon "Sakuranite Rose" once per turn this way. You can target 1 "Sakuranite" Link Monster you control; this turn, if it battles an opponent's monster, any battle damage it inflicts to your opponent is doubled, also other monsters you control cannot attack directly. You can only use this effect of "Sakuranite Rose" once per turn.
  10.  
  11. Sakuranite Daisy
  12. Level 3 WIND Cyberse/Effect
  13. 1100/800
  14. You can Special Summon this card (from your hand) to your zone a WIND Cyberse Link Monster points to. You can only Special Summon "Sakuranite Daisy" once per turn this way. You can target 1 "Sakuranite" Link Monster you control; this turn, banish any monster destroyed by battle with that monster. You can only use this effect of "Sakuranite Daisy" once per turn.
  15.  
  16. Sakuranite Fleur
  17. Level 3 WIND Cyberse/Effect
  18. 1000/300
  19. You can Special Summon this card (from your hand) to your zone a WIND Cyberse Link Monster points to. You can only Special Summon "Sakuranite Fleur" once per turn this way. You can target 1 "Sakuranite" Link Monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage. You can only use this effect of "Sakuranite Fleur" once per turn.
  20.  
  21. Sakuranite Lily
  22. Level 4 WIND Cyberse/Effect
  23. 1600/500
  24. You can Special Summon this card (from your hand) to your zone a WIND Cyberse Link Monster points to. You can only Special Summon "Sakuranite Lily" once per turn this way. You can target 1 "Sakuranite" Link Monster you control; this turn, if it battles an opponent's monster, it loses 2000 ATK/DEF during damage calculation only. You can only use this effect of "Sakuranite Lily" once per turn.
  25.  
  26. Sakuranite Flora
  27. Level 4 WIND Cyberse/Effect
  28. 1700/1000
  29. You can Special Summon this card (from your hand) to your zone a WIND Cyberse Link Monster points to. You can only Special Summon "Sakuranite Flora" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Sakuranite" Spell/Trap from your Deck to your hand. You can only use this effect of "Sakuranite Flora" once per turn.
  30.  
  31. Sakuranite Clover
  32. Level 3 WIND Cyberse/Effect
  33. 1500/1200
  34. You can Special Summon this card (from your hand) to your zone a WIND Cyberse Link Monster points to. You can only Special Summon "Sakuranite Clover" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Sakuranite" monster from your Deck or GY to your hand, except "Sakuranite Clover". You can only use this effect of "Sakuranite Clover" once per turn.
  35.  
  36. Sakuranite Ivy
  37. Level 4 WIND Cyberse/Effect
  38. 1800/800
  39. You can Special Summon this card (from your hand) to your zone a WIND Cyberse Link Monster points to. You can only Special Summon "Sakuranite Ivy" once per turn this way. If this card is Normal or Special Summoned: You can send 1 "Sakuranite" monster from your Deck to the GY, except "Sakuranite Ivy". You can only use this effect of "Sakuranite Ivy" once per turn.
  40.  
  41. Sakuranite Rosalie
  42. Level 2 WIND Cyberse/Effect
  43. 800/800
  44. You can Special Summon this card (from your hand or GY) to your zone a WIND Cyberse Link Monster points to. If Summoned this way, banish it when it leaves the field. You can only Special Summon "Sakuranite Rosalie" once per turn this way. If this card is Normal or Special Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sakuranite" card to your hand, also shuffle the rest into your Deck. You can only use this effect of "Sakuranite Rosalie" once per turn.
  45.  
  46. Sakuranite Marigold
  47. Level 1 WIND Cyberse/Effect
  48. 300/300
  49. You can Special Summon this card (from your hand) to your zone a WIND Cyberse Link Monster points to. You can only Special Summon "Sakuranite Marigold" once per turn this way. If this card is Normal or Special Summoned: You can target 1 Special Summon 1 "Sakuranite" monster from your hand or GY, and if you do, send this card to the GY. You can only use this effect of "Sakuranite Marigold" once per turn.
  50.  
  51. Sakuranite Sandersonia
  52. Level 2 WIND Cyberse/Effect
  53. 400/800
  54. You can Special Summon this card (from your GY) to your zone a WIND Cyberse Link Monster points to. If Summoned this way, banish it when it leaves the field. You can only Special Summon "Sakuranite Sandersonia" once per turn this way. During damage calculation, if your "Sakuranite" monster is attacked (Quick Effect): You can discard this card; you take no battle damage from that battle. You can only use this effect of "Sakuranite Sandersonia" once per turn.
  55.  
  56. Sakuranite Zinnia
  57. Level 3 WIND Cyberse/Effect
  58. 1100/200
  59. You can Special Summon this card (from your GY) to your zone a WIND Cyberse Link Monster points to. If Summoned this way, banish it when it leaves the field. You can only Special Summon "Sakuranite Zinnia" once per turn this way. When your opponent activates a monster effect (Quick Effect): You can Tribute this card; negate that effect, then if this card was linked, you can destroy that monster. You can only use this effect of "Sakuranite Zinnia" once per turn.
  60.  
  61. Sakuranite Briar
  62. Level 2 WIND Cyberse/Effect
  63. 400/2000
  64. You can Special Summon this card (from your GY) to your zone a WIND Cyberse Link Monster points to. If Summoned this way, banish it when it leaves the field. You can only Special Summon "Sakuranite Briar" once per turn this way. When your opponent activates a Spell/Trap Card (Quick Effect): You can Tribute this card; negate that effect, then if this card was linked, you can destroy that card. You can only use this effect of "Sakuranite Briar" once per turn.
  65.  
  66. Sakuranite Iris
  67. Level 4 WIND Cyberse/Effect
  68. 1600/400
  69. You can Special Summon this card (from your GY) to your zone a WIND Cyberse Link Monster points to. If Summoned this way, banish it when it leaves the field. You can only Special Summon "Sakuranite Iris" once per turn this way. You can discard this card and 1 "Sakuranite" card; draw 2 cards. You can only use this effect of "Sakuranite Iris" once per turn.
  70.  
  71. Sakuranite Rue
  72. Level 2 WIND Cyberse/Effect
  73. 400/400
  74. You can Special Summon this card (from your GY) to your zone a WIND Cyberse Link Monster points to. If Summoned this way, banish it when it leaves the field. You can only Special Summon "Sakuranite Rue" once per turn this way. You can discard this card and 1 "Sakuranite" card; destroy 1 card on the field. You can only use this effect of "Sakuranite Rue" once per turn.
  75.  
  76. Sakuranite Valkyrie
  77. Link-3 WIND Cyberse/Link/Effect
  78. 2400/T BL BR
  79. 2+ WIND Effect Monsters
  80. If this card is Link Summoned: You can shuffle 1 random card from your opponent's hand into the Deck. Once per turn (Quick Effect): You can target 1 face-up monster on the field and 1 of your "Sakuranite" monsters this card points to; the ATK of the first target becomes equal to the other target's, until the end of this turn.
  81.  
  82. Sakuranite Witch
  83. Link-2 WIND Cyberse/Link/Effect
  84. 2100/B BR
  85. 2 WIND Effect Monsters
  86. If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can take 1 "Sakuranite" card from your Deck, and either add it to your hand or send it to the GY. You can only use this effect of "Sakuranite Witch" once per turn. If this card would be destroyed by battle or card effect, you can destroy 1 other "Sakuranite" card from your hand or field instead.
  87.  
  88. Sakuranite Hermit
  89. Link-2 WIND Cyberse/Link/Effect
  90. 1600/BL B
  91. 2 WIND Effect Monsters
  92. If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it. You can only use this effect of "Sakuranite Hermit" once per turn. Once per turn, during damage calculation, if this card or your "Sakuranite" monster this card points to battles: You can activate this effect; you take no battle damage from that battle.
  93.  
  94. Sakuranite Sister
  95. Link-2 WIND Cyberse/Link/Effect
  96. 1800/T B
  97. 2 WIND Effect Monsters
  98. If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can target 1 "Sakuranite" card in your GY; add it to your hand. You can only use this effect of "Sakuranite Sister" once per turn. At the start of the Damage Step, if this card battles a monster: You can destroy that monster.
  99.  
  100. Sakuranite Scathach
  101. Link-4 WIND Cyberse/Link/Effect
  102. 2800/T L R B
  103. 2+ WIND Effect Monsters
  104. If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can target 1 "Sakuranite" card you control or in your GY and 1 monster your opponent controls; banish them. You can only use this effect of "Sakuranite Scathach" once per turn. If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.
  105.  
  106. Sakuranite Dame
  107. Link-3 WIND Cyberse/Link/Effect
  108. 2300/T R B
  109. 2+ WIND Effect Monsters
  110. If this card is Link Summoned: You can banish cards from the top of your Deck equal to the number of "Sakuranite" Link Monsters used for this card's Link Summon, and if you do, add those cards to your hand during your next Standby Phase. If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can target 1 face-up monster on the field; change it to face-down Defense Position. You can only use each effect of "Sakuranite Dame" once per turn.
  111.  
  112. Sakuranite Maiden
  113. Link-1 WIND Cyberse/Link/Effect
  114. 1000/B
  115. 1 Level 4 or lower Cyberse monster
  116. If this card is Link Summoned: You can add 1 "Sakuranite Garden" from your Deck to your hand. If a "Sakuranite" Link Monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. If this card is banished: You can draw 2 cards, then discard 1 card. You can only use each effect of "Sakuranite Maiden" once per turn.
  117.  
  118. Sakuranite Garden
  119. Field Spell
  120. When this card is activated: You can add 1 "Sakuranite" monster from your Deck to your hand. While you control a "Sakuranite" Link Monster, each time your opponent Normal or Special Summons a monster(s), you gain 200 LP, and if you do, all monsters your opponent currently controls lose 200 ATK. You can only activate 1 "Sakuranite Garden" per turn.
  121.  
  122. Sakuranite Saber
  123. Equip Spell
  124. If you control no monsters: Activate this card by targeting 1 "Sakuranite" monster in your GY; Special Summon it and equip it with this card. The equipped monster gains ATK equal to its Level x 100, or its Link Rating x 200. When this card leaves the field, destroy that monster.
  125.  
  126. Sakuranite Reborn
  127. Normal Spell
  128. Target 1 "Sakuranite" monster in your GY; Special Summon it. If a WIND Cyberse Link Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
  129.  
  130. Clashing Honor of Wind
  131. Normal Spell
  132. Banish 1 WIND Cyberse Link Monster you control (until the End Phase), then target cards on the field equal to the banished monster's Link Rating; destroy them. You can only activate 1 "Clashing Honor of Wind" per turn.
  133.  
  134. Petal Dance
  135. Quick-Play Spell
  136. Target 1 WIND Cyberse Link Monster you control; if that target battles an opponent's monster this turn, that monster loses 1000 ATK for each monster your battling monster points to, during that damage calculation only. Your opponent cannot activate cards or effects in response to this effect's activation
  137.  
  138. Sakuranite Union
  139. Continuous Spell
  140. You can only control 1 "Sakuranite Union". If you control no "Sakuranite" Link Monsters: You can discard 1 card; Special Summon 1 "Sakuranite" monster from your Deck. You can only use this effect of "Sakuranite Union" once per turn.
  141.  
  142. Sakuranite Storming Wind
  143. Normal Spell
  144. If you control a "Sakuranite" Link Monster: Target 1 face-up monster your opponent controls; place that opponent's monster in a zone your "Sakuranite" Link Monster points to and take control of it, but banish it during the End Phase. You can only activate 1 "Sakuranite Storming Wind" per turn.
  145.  
  146. Sakuranite Reincarnation
  147. Continuous Trap
  148. If a "Sakuranite" Link Monster is in your Extra Monster: You can target 1 face-up monster on the field; destroy it. You can banish this card from your GY; add 1 "Sakuranite" monster or 1 "Sakuranite" Spell from your Deck or GY. You can only use each effect of "Sakuranite Reincarnation" once per turn.
  149.  
  150. Sakuranite Cyclone
  151. Normal Trap
  152. Target Spells/Traps on the field, up to the number of linked "Sakuranite" monsters you control with different names; destroy them.
  153.  
  154. Sakuranite Driven Wind
  155. Normal Trap
  156. When a "Sakuranite" Link Monster you control is targeted for an attack: Target that "Sakuranite" Link Monster you control; negate the attack, and if you do, inflict damage to your opponent equal to that target's ATK.
  157.  
  158. Sakuranite Dancing of Wind
  159. Normal Trap
  160. When an opponent's monster declares an attack: Target the attacking monster; destroy that target. If you control a "Sakuranite" Link Monster, you can activate this card from your hand. You can only activate 1 "Sakuranite Dancing of Wind" per turn.
  161.  
  162. Sakuranite Scattering Wind
  163. Normal Trap
  164. Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then, if you control a "Sakuranite" Link Monster, destroy that targeted monster. You can only activate 1 "Sakuranite Scattering Wind" per turn.
  165.  
  166. Sakuranite Comeback
  167. Normal Trap
  168. If you control a "Sakuranite" Link Monster: Special Summon as many monsters as possible from your GY that were destroyed and sent to your GY by battle or an opponent's card effect this turn, to your zones a "Sakuranite" Link Monster points to. You can only activate 1 "Sakuranite Comeback" per turn.
  169.  
  170. Sakuranite Counterstirke
  171. Counter Trap
  172. When a monster effect is activated, while you control a "Sakuranite" Link Monster: Negate the activation, and if you do, banish it.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement