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- function Collider(_x1, _y1, _x2, _y2, _z1, _z2) constructor ///these are the most basic box colliders
- {
- x1 = _x1;
- x2 = _x2;
- y1 = _y1;
- y2 = _y2;
- z1 = _z1;
- z2 = _z2;
- }
- function CheckCollision3D(_collider1, _collider2)
- {
- if(_collider1.x1 >= _collider2.x1 || _collider1.x2 >= _collider2.x2)
- {
- if(_collider1.y1 >= _collider2.y1 || _collider1.y2 >= _collider2.y2)
- {
- if(_collider1.z1 >= _collider2.z1 || _collider1.z2 >= _collider2.z2)
- {
- return true;
- }
- }
- }
- return false;
- }
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