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- if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
- print("FE Compatibility: by WaverlyCole & Mokiros")
- InternalData = {}
- do
- script.Parent = owner.Character
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput"
- local function NewFakeEvent()
- local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
- return Fake
- end
- local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
- local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
- local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
- self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
- end};ContextActionService.UnBindAction = ContextActionService.BindAction
- local function TriggerEvent(self,Event,...)
- local Trigger = Mouse[Event]
- if Trigger and Trigger.fakeEvent and Trigger.Function then
- Trigger.Function(...)
- end
- end
- Mouse.TrigEvent = TriggerEvent
- UserInputService.TrigEvent = TriggerEvent
- Event.OnServerEvent:Connect(function(FiredBy,Input)
- if FiredBy.Name ~= owner.Name then end
- if Input.MouseEvent then
- Mouse.Target = Input.Target
- Mouse.Hit = Input.Hit
- else
- local Begin = Input.UserInputState == Enum.UserInputState.Begin
- if Input.UserInputType == Enum.UserInputType.MouseButton1 then
- return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
- end
- for _,Action in pairs(ContextActionService.Actions) do
- for _,Key in pairs(Action.Keys) do
- if Key==Input.KeyCode then
- Action.Function(Action.Name,Input.UserInputState,Input)
- end
- end
- end
- Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
- UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
- end
- end)
- InternalData["Mouse"] = Mouse
- InternalData["ContextActionService"] = ContextActionService
- InternalData["UserInputService"] = UserInputService
- Event.Parent = NLS([[
- local Player = owner
- local Event = script:WaitForChild("UserInput")
- local UserInputService = game:GetService("UserInputService")
- local Mouse = Player:GetMouse()
- local Input = function(Input,gameProcessedEvent)
- if gameProcessedEvent then return end
- Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
- end
- UserInputService.InputBegan:Connect(Input)
- UserInputService.InputEnded:Connect(Input)
- local Hit,Target
- while wait(1/30) do
- if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
- Hit,Target = Mouse.Hit,Mouse.Target
- Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
- end
- end
- ]],owner.Character)
- end
- RealGame = game;game = setmetatable({},{
- __index = function (self,Index)
- local Sandbox = function (Thing)
- if Thing:IsA("Player") then
- local RealPlayer = Thing
- return setmetatable({},{
- __index = function (self,Index)
- local Type = type(RealPlayer[Index])
- if Type == "function" then
- if Index:lower() == "getmouse" or Index:lower() == "mouse" then
- return function (self)
- return InternalData["Mouse"]
- end
- end
- return function (self,...)
- return RealPlayer[Index](RealPlayer,...)
- end
- else
- return RealPlayer[Index]
- end
- end;
- __tostring = function(self)
- return RealPlayer.Name
- end
- })
- end
- end
- if RealGame[Index] then
- local Type = type(RealGame[Index])
- if Type == "function" then
- if Index:lower() == "getservice" or Index:lower() == "service" then
- return function (self,Service)
- if Service:lower() == "players" then
- return setmetatable({},{
- __index = function (self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...)
- return RealService[Index2](RealService,...)
- end
- else
- if Index2:lower() == "localplayer" then
- return Sandbox(owner)
- end
- return RealService[Index2]
- end
- end;
- __tostring = function(self)
- return RealGame:GetService(Service).Name
- end
- })
- elseif Service:lower() == "contextactionservice" then
- return InternalData["ContextActionService"]
- elseif Service:lower() == "contextactionservice" then
- return InternalData["UserInputService"]
- elseif Service:lower() == "runservice" then
- return setmetatable({},{
- __index = function(self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...)
- return RealService[Index2](RealService,...)
- end
- else
- if Index2:lower() == "bindtorenderstep" then
- return function (self,Name,Priority,Function)
- return RealGame:GetService("RunService").Stepped:Connect(Function)
- end
- end
- if Index2:lower() == "renderstepped" then
- return RealService["Stepped"]
- end
- return RealService[Index2]
- end
- end
- })
- else
- return RealGame:GetService(Service)
- end
- end
- end
- return function (self,...)
- return RealGame[Index](RealGame,...)
- end
- else
- if game:GetService(Index) then
- return game:GetService(Index)
- end
- return RealGame[Index]
- end
- else
- return nil
- end
- end
- });Game = game;owner = game:GetService("Players").LocalPlayer
- print("Complete! Running... Showcased by VengefulProgram ")
- print(" Created by Oilsauce ")
- local plrs = game:GetService("Players")
- local plr = plrs.LocalPlayer
- local char = plr.Character
- local tweenserv = game:GetService("TweenService")
- local lighting = game:GetService("Lighting")
- local hum = char:FindFirstChildOfClass("Humanoid")
- local mou = plr:GetMouse()
- local tor = char:FindFirstChild("Torso") or char:FindFirstChild("UpperTorso")
- local root = char:FindFirstChild("HumanoidRootPart")
- local head = char:FindFirstChild("Head")
- local face = head:FindFirstChildOfClass("Decal")
- local larm = char:FindFirstChild("Left Arm") or char:FindFirstChild("LeftUpperArm")
- local rarm = char:FindFirstChild("Right Arm") or char:FindFirstChild("RightUpperArm")
- local rleg = char:FindFirstChild("Right Leg") or char:FindFirstChild("RightUpperLeg")
- local lleg = char:FindFirstChild("Left Leg") or char:FindFirstChild("LeftUpperLeg")
- local neck = tor:FindFirstChild("Neck")
- local rootj = root:FindFirstChild("RootJoint")
- local LS = tor:FindFirstChild("Left Shoulder")
- local RS = tor:FindFirstChild("Right Shoulder")
- local LH = tor:FindFirstChild("Left Hip")
- local RH = tor:FindFirstChild("Right Hip")
- local bp = plr:FindFirstChild("Backpack")
- local cam = workspace.CurrentCamera
- script.Name = "Oilsauce's Excalibur"
- hum:ClearAllChildren()
- char.Animate:remove()
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Part1 = Instance.new("Part")
- ManualWeld2 = Instance.new("ManualWeld")
- Part3 = Instance.new("Part")
- ManualWeld4 = Instance.new("ManualWeld")
- Part5 = Instance.new("Part")
- ManualWeld6 = Instance.new("ManualWeld")
- Part7 = Instance.new("Part")
- ManualWeld8 = Instance.new("ManualWeld")
- Part9 = Instance.new("Part")
- ManualWeld10 = Instance.new("ManualWeld")
- Part11 = Instance.new("Part")
- ManualWeld12 = Instance.new("ManualWeld")
- Part13 = Instance.new("Part")
- ManualWeld14 = Instance.new("ManualWeld")
- Part15 = Instance.new("Part")
- CornerWedgePart16 = Instance.new("CornerWedgePart")
- ManualWeld17 = Instance.new("ManualWeld")
- CornerWedgePart18 = Instance.new("CornerWedgePart")
- ManualWeld19 = Instance.new("ManualWeld")
- CornerWedgePart20 = Instance.new("CornerWedgePart")
- ManualWeld21 = Instance.new("ManualWeld")
- CornerWedgePart22 = Instance.new("CornerWedgePart")
- ManualWeld23 = Instance.new("ManualWeld")
- WedgePart24 = Instance.new("WedgePart")
- ManualWeld25 = Instance.new("ManualWeld")
- WedgePart26 = Instance.new("WedgePart")
- ManualWeld27 = Instance.new("ManualWeld")
- WedgePart28 = Instance.new("WedgePart")
- ManualWeld29 = Instance.new("ManualWeld")
- WedgePart30 = Instance.new("WedgePart")
- ManualWeld31 = Instance.new("ManualWeld")
- Part32 = Instance.new("Part")
- ManualWeld33 = Instance.new("ManualWeld")
- Part34 = Instance.new("Part")
- ManualWeld35 = Instance.new("ManualWeld")
- Model0.Name = "OilStyled-Arthur-Excalibur"
- Model0.Parent = mas
- Model0.PrimaryPart = Part32
- Part1.Parent = Model0
- Part1.Material = Enum.Material.Glass
- Part1.BrickColor = BrickColor.new("Gold")
- Part1.Rotation = Vector3.new(0, 90, 0)
- Part1.CanCollide = false
- Part1.Locked = true
- Part1.Shape = Enum.PartType.Cylinder
- Part1.Size = Vector3.new(1.20000005, 0.299999952, 0.299999952)
- Part1.CFrame = CFrame.new(-14.0602179, 9.95006561, 0.555490255, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.Color = Color3.new(0.937255, 0.721569, 0.219608)
- Part1.Position = Vector3.new(-14.0602179, 9.95006561, 0.555490255)
- Part1.Orientation = Vector3.new(0, 90, 0)
- Part1.Color = Color3.new(0.937255, 0.721569, 0.219608)
- ManualWeld2.Name = "Weld"
- ManualWeld2.Parent = Part1
- ManualWeld2.C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- ManualWeld2.C1 = CFrame.new(-4.24999714, -0.0073223114, 0.00865459442, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- ManualWeld2.Part0 = Part1
- ManualWeld2.Part1 = Part15
- Part3.Parent = Model0
- Part3.Material = Enum.Material.Glass
- Part3.BrickColor = BrickColor.new("Gold")
- Part3.Rotation = Vector3.new(-180, 0, 90)
- Part3.CanCollide = false
- Part3.Locked = true
- Part3.Shape = Enum.PartType.Cylinder
- Part3.Size = Vector3.new(0.400000006, 0.400000006, 0.400000006)
- Part3.CFrame = CFrame.new(-14.0602179, 9.95005989, 1.25548816, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- Part3.BottomSurface = Enum.SurfaceType.Smooth
- Part3.TopSurface = Enum.SurfaceType.Smooth
- Part3.Color = Color3.new(0.937255, 0.721569, 0.219608)
- Part3.Position = Vector3.new(-14.0602179, 9.95005989, 1.25548816)
- Part3.Orientation = Vector3.new(0, 180, -90)
- Part3.Color = Color3.new(0.937255, 0.721569, 0.219608)
- ManualWeld4.Name = "Weld"
- ManualWeld4.Parent = Part3
- ManualWeld4.C0 = CFrame.new(0, 0, 0, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- ManualWeld4.C1 = CFrame.new(-4.94999504, -0.00732803345, 0.00865459442, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- ManualWeld4.Part0 = Part3
- ManualWeld4.Part1 = Part15
- Part5.Parent = Model0
- Part5.Material = Enum.Material.Wood
- Part5.BrickColor = BrickColor.new("CGA brown")
- Part5.Rotation = Vector3.new(0, 90, 0)
- Part5.CanCollide = false
- Part5.Locked = true
- Part5.Shape = Enum.PartType.Cylinder
- Part5.Size = Vector3.new(0.699999928, 0.349999994, 0.349999994)
- Part5.CFrame = CFrame.new(-14.0602179, 9.95005989, 0.60549283, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part5.BottomSurface = Enum.SurfaceType.Smooth
- Part5.TopSurface = Enum.SurfaceType.Smooth
- Part5.Color = Color3.new(0.666667, 0.333333, 0)
- Part5.Position = Vector3.new(-14.0602179, 9.95005989, 0.60549283)
- Part5.Orientation = Vector3.new(0, 90, 0)
- Part5.Color = Color3.new(0.666667, 0.333333, 0)
- ManualWeld6.Name = "Weld"
- ManualWeld6.Parent = Part5
- ManualWeld6.C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- ManualWeld6.C1 = CFrame.new(-4.29999971, -0.00732803345, 0.00865459442, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- ManualWeld6.Part0 = Part5
- ManualWeld6.Part1 = Part15
- Part7.Parent = Model0
- Part7.Material = Enum.Material.Glass
- Part7.BrickColor = BrickColor.new("Gold")
- Part7.Rotation = Vector3.new(0, 90, 0)
- Part7.CanCollide = false
- Part7.Locked = true
- Part7.Size = Vector3.new(0.199999899, 0.399999976, 2)
- Part7.CFrame = CFrame.new(-14.018878, 9.95738792, 0.0554900169, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part7.BottomSurface = Enum.SurfaceType.Smooth
- Part7.TopSurface = Enum.SurfaceType.Smooth
- Part7.Color = Color3.new(0.937255, 0.721569, 0.219608)
- Part7.Position = Vector3.new(-14.018878, 9.95738792, 0.0554900169)
- Part7.Orientation = Vector3.new(0, 90, 0)
- Part7.Color = Color3.new(0.937255, 0.721569, 0.219608)
- ManualWeld8.Name = "Weld"
- ManualWeld8.Parent = Part7
- ManualWeld8.C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- ManualWeld8.C1 = CFrame.new(-3.7499969, 0, 0.0499944687, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- ManualWeld8.Part0 = Part7
- ManualWeld8.Part1 = Part15
- Part9.Parent = Model0
- Part9.Material = Enum.Material.Glass
- Part9.BrickColor = BrickColor.new("Lily white")
- Part9.Reflectance = 0.10000000149012
- Part9.Rotation = Vector3.new(0, 90, 0)
- Part9.CanCollide = false
- Part9.Locked = true
- Part9.Size = Vector3.new(4.69999981, 0.0999999717, 0.100000016)
- Part9.CFrame = CFrame.new(-14.1688719, 9.95738411, -2.39450908, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part9.BottomSurface = Enum.SurfaceType.Smooth
- Part9.TopSurface = Enum.SurfaceType.Smooth
- Part9.Color = Color3.new(0.929412, 0.917647, 0.917647)
- Part9.Position = Vector3.new(-14.1688719, 9.95738411, -2.39450908)
- Part9.Orientation = Vector3.new(0, 90, 0)
- Part9.Color = Color3.new(0.929412, 0.917647, 0.917647)
- ManualWeld10.Name = "Weld"
- ManualWeld10.Parent = Part9
- ManualWeld10.C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- ManualWeld10.C1 = CFrame.new(-1.29999781, -3.81469727e-06, -0.0999994278, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- ManualWeld10.Part0 = Part9
- ManualWeld10.Part1 = Part15
- Part11.Parent = Model0
- Part11.Material = Enum.Material.Glass
- Part11.BrickColor = BrickColor.new("Lily white")
- Part11.Reflectance = 0.10000000149012
- Part11.Rotation = Vector3.new(0, 90, 0)
- Part11.CanCollide = false
- Part11.Locked = true
- Part11.Size = Vector3.new(4.69999981, 0.0999999717, 0.100000016)
- Part11.CFrame = CFrame.new(-13.9688702, 9.95738602, -2.39450788, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part11.BottomSurface = Enum.SurfaceType.Smooth
- Part11.TopSurface = Enum.SurfaceType.Smooth
- Part11.Color = Color3.new(0.929412, 0.917647, 0.917647)
- Part11.Position = Vector3.new(-13.9688702, 9.95738602, -2.39450788)
- Part11.Orientation = Vector3.new(0, 90, 0)
- Part11.Color = Color3.new(0.929412, 0.917647, 0.917647)
- ManualWeld12.Name = "Weld"
- ManualWeld12.Parent = Part11
- ManualWeld12.C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- ManualWeld12.C1 = CFrame.new(-1.299999, -1.90734863e-06, 0.100002289, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- ManualWeld12.Part0 = Part11
- ManualWeld12.Part1 = Part15
- Part13.Parent = Model0
- Part13.Material = Enum.Material.Glass
- Part13.BrickColor = BrickColor.new("Lily white")
- Part13.Reflectance = 0.10000000149012
- Part13.Rotation = Vector3.new(0, 90, 0)
- Part13.CanCollide = false
- Part13.Locked = true
- Part13.Size = Vector3.new(2.5999999, 0.0500000007, 0.100000016)
- Part13.CFrame = CFrame.new(-14.0688677, 9.95738602, -1.34450984, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part13.BottomSurface = Enum.SurfaceType.Smooth
- Part13.TopSurface = Enum.SurfaceType.Smooth
- Part13.Color = Color3.new(0.929412, 0.917647, 0.917647)
- Part13.Position = Vector3.new(-14.0688677, 9.95738602, -1.34450984)
- Part13.Orientation = Vector3.new(0, 90, 0)
- Part13.Color = Color3.new(0.929412, 0.917647, 0.917647)
- ManualWeld14.Name = "Weld"
- ManualWeld14.Parent = Part13
- ManualWeld14.C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- ManualWeld14.C1 = CFrame.new(-2.34999704, -1.90734863e-06, 4.76837158e-06, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- ManualWeld14.Part0 = Part13
- ManualWeld14.Part1 = Part15
- Part15.Parent = Model0
- Part15.Material = Enum.Material.Glass
- Part15.BrickColor = BrickColor.new("Lily white")
- Part15.Reflectance = 0.10000000149012
- Part15.Rotation = Vector3.new(0, 90, 0)
- Part15.CanCollide = false
- Part15.Locked = true
- Part15.Size = Vector3.new(2.0999999, 0.100000001, 0.100000016)
- Part15.CFrame = CFrame.new(-14.0688725, 9.95738792, -3.69450688, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part15.BottomSurface = Enum.SurfaceType.Smooth
- Part15.TopSurface = Enum.SurfaceType.Smooth
- Part15.Color = Color3.new(0.929412, 0.917647, 0.917647)
- Part15.Position = Vector3.new(-14.0688725, 9.95738792, -3.69450688)
- Part15.Orientation = Vector3.new(0, 90, 0)
- Part15.Color = Color3.new(0.929412, 0.917647, 0.917647)
- CornerWedgePart16.Parent = Model0
- CornerWedgePart16.Material = Enum.Material.Glass
- CornerWedgePart16.BrickColor = BrickColor.new("Lily white")
- CornerWedgePart16.Reflectance = 0.10000000149012
- CornerWedgePart16.Rotation = Vector3.new(-90, -90, 0)
- CornerWedgePart16.CanCollide = false
- CornerWedgePart16.Locked = true
- CornerWedgePart16.Size = Vector3.new(0.0500000007, 0.899999976, 0.150000006)
- CornerWedgePart16.CFrame = CFrame.new(-14.1444778, 9.93199825, -5.18227577, 0, 0, -1, 1, 0, 0, 0, -1, 0)
- CornerWedgePart16.Color = Color3.new(0.929412, 0.917647, 0.917647)
- CornerWedgePart16.Position = Vector3.new(-14.1444778, 9.93199825, -5.18227577)
- CornerWedgePart16.Orientation = Vector3.new(0, -90, 90)
- CornerWedgePart16.Color = Color3.new(0.929412, 0.917647, 0.917647)
- ManualWeld17.Name = "Weld"
- ManualWeld17.Parent = CornerWedgePart16
- ManualWeld17.C0 = CFrame.new(0, 0, 0, 0, 1, 0, 0, 0, -1, -1, 0, 0)
- ManualWeld17.C1 = CFrame.new(1.48776889, -0.0253896713, -0.0756053925, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- ManualWeld17.Part0 = CornerWedgePart16
- ManualWeld17.Part1 = Part15
- CornerWedgePart18.Parent = Model0
- CornerWedgePart18.Material = Enum.Material.Glass
- CornerWedgePart18.BrickColor = BrickColor.new("Lily white")
- CornerWedgePart18.Reflectance = 0.10000000149012
- CornerWedgePart18.Rotation = Vector3.new(-90, 90, 0)
- CornerWedgePart18.CanCollide = false
- CornerWedgePart18.Locked = true
- CornerWedgePart18.Size = Vector3.new(0.0500000007, 0.899999976, 0.150000006)
- CornerWedgePart18.CFrame = CFrame.new(-13.9944744, 9.98199368, -5.18227577, 0, 0, 1, -1, 0, 0, 0, -1, 0)
- CornerWedgePart18.Color = Color3.new(0.929412, 0.917647, 0.917647)
- CornerWedgePart18.Position = Vector3.new(-13.9944744, 9.98199368, -5.18227577)
- CornerWedgePart18.Orientation = Vector3.new(0, 90, -90)
- CornerWedgePart18.Color = Color3.new(0.929412, 0.917647, 0.917647)
- ManualWeld19.Name = "Weld"
- ManualWeld19.Parent = CornerWedgePart18
- ManualWeld19.C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0, 0, -1, 1, 0, 0)
- ManualWeld19.C1 = CFrame.new(1.48776889, 0.024605751, 0.0743980408, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- ManualWeld19.Part0 = CornerWedgePart18
- ManualWeld19.Part1 = Part15
- CornerWedgePart20.Parent = Model0
- CornerWedgePart20.Material = Enum.Material.Glass
- CornerWedgePart20.BrickColor = BrickColor.new("Lily white")
- CornerWedgePart20.Reflectance = 0.10000000149012
- CornerWedgePart20.Rotation = Vector3.new(-90, 0, 0)
- CornerWedgePart20.CanCollide = false
- CornerWedgePart20.Locked = true
- CornerWedgePart20.Size = Vector3.new(0.150000006, 0.899999976, 0.0500000007)
- CornerWedgePart20.CFrame = CFrame.new(-14.1444778, 9.98199844, -5.18227577, 1, 0, 0, 0, 0, 1, 0, -1, 0)
- CornerWedgePart20.Color = Color3.new(0.929412, 0.917647, 0.917647)
- CornerWedgePart20.Position = Vector3.new(-14.1444778, 9.98199844, -5.18227577)
- CornerWedgePart20.Orientation = Vector3.new(-90, 0, 0)
- CornerWedgePart20.Color = Color3.new(0.929412, 0.917647, 0.917647)
- ManualWeld21.Name = "Weld"
- ManualWeld21.Parent = CornerWedgePart20
- ManualWeld21.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0)
- ManualWeld21.C1 = CFrame.new(1.48776889, 0.0246105194, -0.0756053925, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- ManualWeld21.Part0 = CornerWedgePart20
- ManualWeld21.Part1 = Part15
- CornerWedgePart22.Parent = Model0
- CornerWedgePart22.Material = Enum.Material.Glass
- CornerWedgePart22.BrickColor = BrickColor.new("Lily white")
- CornerWedgePart22.Reflectance = 0.10000000149012
- CornerWedgePart22.Rotation = Vector3.new(90, 0, -180)
- CornerWedgePart22.CanCollide = false
- CornerWedgePart22.Locked = true
- CornerWedgePart22.Size = Vector3.new(0.150000006, 0.899999976, 0.0500000007)
- CornerWedgePart22.CFrame = CFrame.new(-13.9944782, 9.93199444, -5.18227577, -1, 0, 0, 0, 0, -1, 0, -1, 0)
- CornerWedgePart22.Color = Color3.new(0.929412, 0.917647, 0.917647)
- CornerWedgePart22.Position = Vector3.new(-13.9944782, 9.93199444, -5.18227577)
- CornerWedgePart22.Orientation = Vector3.new(90, 180, 0)
- CornerWedgePart22.Color = Color3.new(0.929412, 0.917647, 0.917647)
- ManualWeld23.Name = "Weld"
- ManualWeld23.Parent = CornerWedgePart22
- ManualWeld23.C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, 0, -1, 0)
- ManualWeld23.C1 = CFrame.new(1.48776889, -0.025393486, 0.0743942261, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- ManualWeld23.Part0 = CornerWedgePart22
- ManualWeld23.Part1 = Part15
- WedgePart24.Parent = Model0
- WedgePart24.Material = Enum.Material.Glass
- WedgePart24.BrickColor = BrickColor.new("Gold")
- WedgePart24.Rotation = Vector3.new(-90, 90, 0)
- WedgePart24.CanCollide = false
- WedgePart24.Locked = true
- WedgePart24.Size = Vector3.new(0.399999946, 0.200000018, 0.50000006)
- WedgePart24.CFrame = CFrame.new(-14.3113461, 9.95738983, -0.127655029, 0, 0, 1, -1, 0, 0, 0, -1, 0)
- WedgePart24.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart24.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart24.Position = Vector3.new(-14.3113461, 9.95738983, -0.127655029)
- WedgePart24.Orientation = Vector3.new(0, 90, -90)
- WedgePart24.Color = Color3.new(0.937255, 0.721569, 0.219608)
- ManualWeld25.Name = "Weld"
- ManualWeld25.Parent = WedgePart24
- ManualWeld25.C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0, 0, -1, 1, 0, 0)
- ManualWeld25.C1 = CFrame.new(-3.56685185, 1.90734863e-06, -0.242473602, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- ManualWeld25.Part0 = WedgePart24
- ManualWeld25.Part1 = Part15
- WedgePart26.Parent = Model0
- WedgePart26.Material = Enum.Material.Glass
- WedgePart26.BrickColor = BrickColor.new("Gold")
- WedgePart26.Rotation = Vector3.new(-90, -90, 0)
- WedgePart26.CanCollide = false
- WedgePart26.Locked = true
- WedgePart26.Size = Vector3.new(0.399999946, 0.200000018, 0.50000006)
- WedgePart26.CFrame = CFrame.new(-13.8113518, 9.95738792, -0.127655029, 0, 0, -1, 1, 0, 0, 0, -1, 0)
- WedgePart26.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart26.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart26.Position = Vector3.new(-13.8113518, 9.95738792, -0.127655029)
- WedgePart26.Orientation = Vector3.new(0, -90, 90)
- WedgePart26.Color = Color3.new(0.937255, 0.721569, 0.219608)
- ManualWeld27.Name = "Weld"
- ManualWeld27.Parent = WedgePart26
- ManualWeld27.C0 = CFrame.new(0, 0, 0, 0, 1, 0, 0, 0, -1, -1, 0, 0)
- ManualWeld27.C1 = CFrame.new(-3.56685185, 0, 0.257520676, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- ManualWeld27.Part0 = WedgePart26
- ManualWeld27.Part1 = Part15
- WedgePart28.Parent = Model0
- WedgePart28.Material = Enum.Material.Glass
- WedgePart28.BrickColor = BrickColor.new("Gold")
- WedgePart28.Rotation = Vector3.new(90, 90, 0)
- WedgePart28.CanCollide = false
- WedgePart28.Locked = true
- WedgePart28.Size = Vector3.new(0.399999946, 0.200000018, 0.50000006)
- WedgePart28.CFrame = CFrame.new(-13.271347, 9.95738983, 0.252345085, -2.62268316e-07, -8.74227766e-08, 1, 1, -2.29282264e-14, 2.62268316e-07, 0, 1, 8.74227766e-08)
- WedgePart28.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart28.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart28.Position = Vector3.new(-13.271347, 9.95738983, 0.252345085)
- WedgePart28.Orientation = Vector3.new(0, 90, 90)
- WedgePart28.Color = Color3.new(0.937255, 0.721569, 0.219608)
- ManualWeld29.Name = "Weld"
- ManualWeld29.Parent = WedgePart28
- ManualWeld29.C0 = CFrame.new(0, 0, 0, -2.62268316e-07, 1, 0, -8.74227766e-08, -2.29282264e-14, 1, 1, 2.62268316e-07, 8.74227766e-08)
- ManualWeld29.C1 = CFrame.new(-3.94685197, 1.90734863e-06, 0.797525406, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- ManualWeld29.Part0 = WedgePart28
- ManualWeld29.Part1 = Part15
- WedgePart30.Parent = Model0
- WedgePart30.Material = Enum.Material.Glass
- WedgePart30.BrickColor = BrickColor.new("Gold")
- WedgePart30.Rotation = Vector3.new(90, -90, 0)
- WedgePart30.CanCollide = false
- WedgePart30.Locked = true
- WedgePart30.Size = Vector3.new(0.399999946, 0.200000033, 0.50000006)
- WedgePart30.CFrame = CFrame.new(-14.7713461, 9.95738983, 0.252345085, 1.74845553e-07, 8.74227766e-08, -1, -1, 1.52854837e-14, -1.74845553e-07, 0, 1, 8.74227766e-08)
- WedgePart30.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart30.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart30.Position = Vector3.new(-14.7713461, 9.95738983, 0.252345085)
- WedgePart30.Orientation = Vector3.new(0, -90, -90)
- WedgePart30.Color = Color3.new(0.937255, 0.721569, 0.219608)
- ManualWeld31.Name = "Weld"
- ManualWeld31.Parent = WedgePart30
- ManualWeld31.C0 = CFrame.new(0, 0, 0, 1.74845553e-07, -1, 0, 8.74227766e-08, 1.52854837e-14, 1, -1, -1.74845553e-07, 8.74227766e-08)
- ManualWeld31.C1 = CFrame.new(-3.94685197, 1.90734863e-06, -0.70247364, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- ManualWeld31.Part0 = WedgePart30
- ManualWeld31.Part1 = Part15
- Part32.Name = "handleP"
- Part32.Parent = Model0
- Part32.Transparency = 1
- Part32.CanCollide = false
- Part32.Locked = true
- Part32.Size = Vector3.new(1, 1, 1)
- Part32.CFrame = CFrame.new(-14.0687914, 9.95006847, 0.769564867, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part32.BottomSurface = Enum.SurfaceType.Smooth
- Part32.TopSurface = Enum.SurfaceType.Smooth
- Part32.Position = Vector3.new(-14.0687914, 9.95006847, 0.769564867)
- ManualWeld33.Name = "Weld"
- ManualWeld33.Parent = Part32
- ManualWeld33.C1 = CFrame.new(-4.46407175, -0.00731945038, 8.10623169e-05, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- ManualWeld33.Part0 = Part32
- ManualWeld33.Part1 = Part15
- Part34.Name = "bladeP"
- Part34.Parent = Model0
- --[[Part34.Transparency = 0.7
- Part34.BrickColor = BrickColor.new("New Yeller")
- Part34.Material = "Neon"]]
- Part34.Transparency = 1
- Part34.CanCollide = false
- Part34.Locked = true
- Part34.Size = Vector3.new(0.6, 0.2, 5.55)
- Part34.CFrame = CFrame.new(-14.0687914, 9.95006847, -2.98043513, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part34.BottomSurface = Enum.SurfaceType.Smooth
- Part34.TopSurface = Enum.SurfaceType.Smooth
- Part34.Position = Vector3.new(-14.0687914, 9.95006847, -2.98043513)
- ManualWeld35.Name = "Weld"
- ManualWeld35.Parent = Part34
- ManualWeld35.C1 = CFrame.new(-0.714071751, -0.00731945038, 8.10623169e-05, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- ManualWeld35.Part0 = Part34
- ManualWeld35.Part1 = Part15
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = char
- Excalibur = v
- handleP = Part32
- bladeP = Part34
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- local AT0 = Instance.new("Attachment", bladeP)
- AT0.Position = Vector3.new(0, 0, -2.7)
- local AT1 = Instance.new("Attachment", bladeP)
- AT1.Position = Vector3.new(0, 0, 2.7)
- local trial = Instance.new("Trail", bladeP)
- trial.Attachment0 = AT0
- trial.Attachment1 = AT1
- trial.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 0))})
- trial.WidthScale = NumberSequence.new({NumberSequenceKeypoint.new(0, 1, 0), NumberSequenceKeypoint.new(1, 0, 0)})
- trial.Lifetime = 0.25
- trial.LightEmission = 1
- trial.Enabled = false
- local ws = hum.WalkSpeed
- local jp = hum.JumpPower
- local nws = ws
- local njp = jp
- local rootj0 = rootj.C0
- local neck0 = neck.C0
- local LS0 = LS.C0
- local RS0 = RS.C0
- local LH0 = LH.C0
- local RH0 = RH.C0
- local rootj1 = rootj.C1
- local neck1 = neck.C1
- local LS1 = LS.C1
- local RS1 = RS.C1
- local LH1 = LH.C1
- local RH1 = RH.C1
- -----------------------------------------------------------------------------
- local CFn = CFrame.new
- local CFa = CFrame.Angles
- local Rad = math.rad
- local Cos = math.cos
- local Sin = math.sin
- local sine = 1
- local running = false
- local Slashing = false
- local lSlashing = false
- local attackstate = 1
- local cut = false
- local attacking = false
- local shoot = false
- local Slamming = false
- local LOCKEDON = false
- local rarmP = Instance.new("Part", char)
- rarmP.Size = Vector3.new(1, 1, 1)
- rarmP.CanCollide = false
- rarmP.Transparency = 1
- rarmP.Locked = true
- local rarmPw = Instance.new("Weld", rarmP)
- rarmPw.Part0 = rarm
- rarmPw.Part1 = rarmP
- rarmPw.C1 = CFn(1, 0, 0) * CFa(0, 0, Rad(-90))
- local hPw = Instance.new("Weld", handleP)
- hPw.Part0 = rarmP
- hPw.Part1 = handleP
- local hPw0 = hPw.C0
- local hPw1 = hPw.C1
- local tweeninfo = TweenInfo.new(0.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out, 0, false, 0)
- -----------------------------------------------------------------------------
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 1 / 60
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- game:service("RunService").Stepped:wait(0)
- else
- for i = 0, num do
- game:service("RunService").Stepped:wait(0)
- end
- end
- end
- function clerp(a, b, t)
- return a:lerp(b, t)
- end
- function GetTorsos(pos,dis)
- local people = workspace:GetChildren()
- local peopletab = {}
- local temp = nil
- local humtor = nil
- local temp2 = nil
- for x = 1, #people do
- temp2 = people[x]
- if temp2.className == "Model" and temp2 ~= char and temp2:FindFirstChildOfClass("Humanoid") then
- temp = temp2:FindFirstChild("Torso") or temp2:FindFirstChild("UpperTorso")
- humtor = temp2:FindFirstChildOfClass("Humanoid")
- if temp ~= nil and humtor ~= nil and humtor.Health > 0 then
- if (temp.Position - pos).magnitude < dis then
- table.insert(peopletab,temp)
- dis = (temp.Position - pos).magnitude
- end
- end
- end
- end
- return peopletab
- end
- function Slash()
- if Slashing == false and attacking == false then
- attacking = true
- Slashing = true
- cut = true
- hum.WalkSpeed = 2
- hum.JumpPower = 5
- if Slashing == true and attacking == true then
- tdmg = bladeP.Touched:connect(function(hit)
- if cut == true and Slashing == true and hit.Parent:FindFirstChildOfClass("Humanoid") and not hit:IsDescendantOf(char) and hit.Name ~= "scar" then
- if hit.Parent == nil then
- return
- end
- cut = false
- local cutman = hit.Parent
- local cutthing = hit
- local cuthum = cutman:FindFirstChildOfClass("Humanoid")
- cuthum.Health = cuthum.Health - 30
- for i = 1,10 do
- local ranAng = math.random(-360, 360)
- local scar = Instance.new("Part", cutman)
- scar.Name = "scar"
- scar.CanCollide = false
- scar.Anchored = true
- scar.Material = "Neon"
- scar.BrickColor = BrickColor.new("New Yeller")
- scar.Size = Vector3.new(0.1, 0.1, 0.1)
- local scarm = Instance.new("SpecialMesh", scar)
- scarm.MeshType = "Sphere"
- scarm.Scale = Vector3.new(1, 20, 20)
- scar.CFrame = cutthing.CFrame * CFa(Rad(ranAng), Rad(ranAng), Rad(ranAng))
- local partprop = {Scale = Vector3.new(150, 10, 10)}
- local partprop2 = {Transparency = 1}
- local tween = tweenserv:Create(scarm, tweeninfo, partprop)
- local tween2 = tweenserv:Create(scar, tweeninfo, partprop2)
- tween:Play()
- tween2:Play()
- game:GetService("Debris"):AddItem(scar, 0.5)
- end
- elseif cut == true and Slashing == true and hit.Parent.Parent:FindFirstChildOfClass("Humanoid") and not hit:IsDescendantOf(char) and hit.Name ~= "scar" then
- if hit.Parent.Parent == nil then
- return
- end
- cut = false
- local cutman = hit.Parent.Parent
- local cutthing = hit
- local cuthum = cutman:FindFirstChildOfClass("Humanoid")
- cuthum.Health = cuthum.Health - 30
- for i = 1,10 do
- local ranAng = math.random(-360, 360)
- local scar = Instance.new("Part", cutman)
- scar.Name = "scar"
- scar.CanCollide = false
- scar.Anchored = true
- scar.Material = "Neon"
- scar.BrickColor = BrickColor.new("New Yeller")
- scar.Size = Vector3.new(0.1, 0.1, 0.1)
- local scarm = Instance.new("SpecialMesh", scar)
- scarm.MeshType = "Sphere"
- scarm.Scale = Vector3.new(1, 20, 20)
- scar.CFrame = cutthing.CFrame * CFa(Rad(ranAng), Rad(ranAng), Rad(ranAng))
- local partprop = {Scale = Vector3.new(150, 10, 10)}
- local partprop2 = {Transparency = 1}
- local tween = tweenserv:Create(scarm, tweeninfo, partprop)
- local tween2 = tweenserv:Create(scar, tweeninfo, partprop2)
- tween:Play()
- tween2:Play()
- game:GetService("Debris"):AddItem(scar, 0.5)
- end
- end
- end)
- end
- if attackstate == 1 then
- for i = 0,1,.15 do
- hPw.C1 = clerp(hPw.C1, hPw1, i)
- hPw.C0 = clerp(hPw.C0, hPw0, i)
- neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(5), 0, Rad(-15)), i)
- rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.1) * CFa(Rad(-10), 0, Rad(-15)), i)
- LS.C1 = clerp(LS.C1, LS1 * CFn(0, 0.2, 0.2) * CFa(Rad(30), 0, Rad(-30)), i)
- RS.C1 = clerp(RS.C1, RS1 * CFn(0, 0.4, 0.2) * CFa(Rad(-50), Rad(-110), Rad(-120)), i)
- LH.C1 = clerp(LH.C1, LH1 * CFn(0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(-10)), i)
- RH.C1 = clerp(RH.C1, RH1 * CFn(-0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(-10)), i)
- neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(5), 0, 0), i)
- rootj.C0 = clerp(rootj.C0, rootj0 * CFa(Rad(5), 0, 0), i)
- LS.C0 = clerp(LS.C0, LS0, i)
- RS.C0 = clerp(RS.C0, RS0, i)
- LH.C0 = clerp(LH.C0, LH0 * CFa(0, 0, Rad(5)), i)
- RH.C0 = clerp(RH.C0, RH0 * CFa(0, 0, Rad(5)), i)
- swait()
- end
- if not bladeP:FindFirstChild("1,2sounds") then
- local sound12 = Instance.new("Sound", bladeP)
- sound12.SoundId = "rbxassetid://588693156"
- sound12.Volume = 2
- sound12.Name = "1,2sounds"
- sound12:Play()
- else
- local sound12 = bladeP:FindFirstChild("1,2sounds")
- sound12:Play()
- end
- for i = 0,1,.15 do
- hPw.C1 = clerp(hPw.C1, hPw1, i)
- hPw.C0 = clerp(hPw.C0, hPw0, i)
- neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(5), 0, Rad(-15)), i)
- rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.1) * CFa(Rad(10), 0, Rad(25)), i)
- LS.C1 = clerp(LS.C1, LS1 * CFn(0, 0.2, 0.2) * CFa(Rad(30), 0, Rad(-30)), i)
- RS.C1 = clerp(RS.C1, RS1 * CFn(0, 0.4, 0.2) * CFa(Rad(100), Rad(-20), Rad(10)), i)
- LH.C1 = clerp(LH.C1, LH1 * CFn(0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(-10)), i)
- RH.C1 = clerp(RH.C1, RH1 * CFn(-0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(10)), i)
- neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(5), 0, 0), i)
- rootj.C0 = clerp(rootj.C0, rootj0 * CFa(Rad(5), 0, 0), i)
- LS.C0 = clerp(LS.C0, LS0, i)
- RS.C0 = clerp(RS.C0, RS0, i)
- LH.C0 = clerp(LH.C0, LH0 * CFa(0, 0, Rad(5)), i)
- RH.C0 = clerp(RH.C0, RH0 * CFa(0, 0, Rad(5)), i)
- swait()
- end
- attackstate = 2
- elseif attackstate == 2 then
- for i = 0,1,.15 do
- hPw.C1 = clerp(hPw.C1, hPw1, i)
- hPw.C0 = clerp(hPw.C0, hPw0, i)
- neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(5), 0, Rad(-15)), i)
- rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.1) * CFa(Rad(10), 0, Rad(25)), i)
- LS.C1 = clerp(LS.C1, LS1 * CFn(0, 0.2, 0.2) * CFa(Rad(30), 0, Rad(-30)), i)
- RS.C1 = clerp(RS.C1, RS1 * CFn(0, 0.4, 0.2) * CFa(Rad(70), Rad(-20), Rad(-110)), i)
- LH.C1 = clerp(LH.C1, LH1 * CFn(0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(-10)), i)
- RH.C1 = clerp(RH.C1, RH1 * CFn(-0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(10)), i)
- neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(5), 0, 0), i)
- rootj.C0 = clerp(rootj.C0, rootj0 * CFa(Rad(5), 0, 0), i)
- LS.C0 = clerp(LS.C0, LS0, i)
- RS.C0 = clerp(RS.C0, RS0, i)
- LH.C0 = clerp(LH.C0, LH0 * CFa(0, 0, Rad(5)), i)
- RH.C0 = clerp(RH.C0, RH0 * CFa(0, 0, Rad(5)), i)
- swait()
- end
- if not bladeP:FindFirstChild("1,2sounds") then
- local sound12 = Instance.new("Sound", bladeP)
- sound12.SoundId = "rbxassetid://588693156"
- sound12.Volume = 2
- sound12.Name = "1,2sounds"
- sound12:Play()
- else
- local sound12 = bladeP:FindFirstChild("1,2sounds")
- sound12:Play()
- end
- for i = 0,1,.15 do
- hPw.C1 = clerp(hPw.C1, hPw1 * CFa(0, Rad(-20), 0), i)
- hPw.C0 = clerp(hPw.C0, hPw0, i)
- neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(5), 0, Rad(-15)), i)
- rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.1) * CFa(Rad(-10), 0, Rad(-15)), i)
- LS.C1 = clerp(LS.C1, LS1 * CFn(0, 0.2, 0.2) * CFa(Rad(30), 0, Rad(-30)), i)
- RS.C1 = clerp(RS.C1, RS1 * CFn(0, 0.4, 0.2) * CFa(Rad(-20), Rad(-10), Rad(-20)), i)
- LH.C1 = clerp(LH.C1, LH1 * CFn(0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(-10)), i)
- RH.C1 = clerp(RH.C1, RH1 * CFn(-0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(-10)), i)
- neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(5), 0, 0), i)
- rootj.C0 = clerp(rootj.C0, rootj0 * CFa(Rad(5), 0, 0), i)
- LS.C0 = clerp(LS.C0, LS0, i)
- RS.C0 = clerp(RS.C0, RS0, i)
- LH.C0 = clerp(LH.C0, LH0 * CFa(0, 0, Rad(5)), i)
- RH.C0 = clerp(RH.C0, RH0 * CFa(0, 0, Rad(5)), i)
- swait()
- end
- attackstate = 3
- elseif attackstate == 3 then
- for i = 0,1,.15 do
- hPw.C1 = clerp(hPw.C1, hPw1 * CFn(-0.3, -0.3, 0) * CFa(0, Rad(10), Rad(-35)), i)
- hPw.C0 = clerp(hPw.C0, hPw0, i)
- neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(15), 0, Rad(-15)), i)
- rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.1) * CFa(Rad(45), 0, 0), i)
- LS.C1 = clerp(LS.C1, LS1 * CFn(0, 0.2, 0.2) * CFa(Rad(-30), 0, Rad(120)), i)
- RS.C1 = clerp(RS.C1, RS1 * CFn(0, 0.2, 0.2) * CFa(Rad(-30), 0, Rad(-120)), i)
- LH.C1 = clerp(LH.C1, LH1 * CFn(0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(-45)), i)
- RH.C1 = clerp(RH.C1, RH1 * CFn(-0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(45)), i)
- neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(5), 0, 0), i)
- rootj.C0 = clerp(rootj.C0, rootj0 * CFa(Rad(5), 0, 0), i)
- LS.C0 = clerp(LS.C0, LS0, i)
- RS.C0 = clerp(RS.C0, RS0, i)
- LH.C0 = clerp(LH.C0, LH0 * CFa(0, 0, Rad(5)), i)
- RH.C0 = clerp(RH.C0, RH0 * CFa(0, 0, Rad(5)), i)
- swait()
- end
- if not bladeP:FindFirstChild("3sounds") then
- local sound3 = Instance.new("Sound", bladeP)
- sound3.SoundId = "rbxassetid://588693922"
- sound3.Volume = 2
- sound3.Name = "3sounds"
- sound3:Play()
- else
- local sound3 = bladeP:FindFirstChild("3sounds")
- sound3:Play()
- end
- for i = 0,1,.15 do
- hPw.C1 = clerp(hPw.C1, hPw1 * CFn(-0.3, -0.3, 0) * CFa(0, Rad(-30), Rad(-35)), i)
- hPw.C0 = clerp(hPw.C0, hPw0, i)
- neck.C1 = clerp(neck.C1, neck1 * CFa(0, 0, Rad(-15)), i)
- rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.1) * CFa(Rad(-40), 0, 0), i)
- LS.C1 = clerp(LS.C1, LS1 * CFn(0, 0.2, 0.2) * CFa(Rad(-30), 0, Rad(10)), i)
- RS.C1 = clerp(RS.C1, RS1 * CFn(0, 0.2, 0.2) * CFa(Rad(-30), 0, Rad(-10)), i)
- LH.C1 = clerp(LH.C1, LH1 * CFn(0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(40)), i)
- RH.C1 = clerp(RH.C1, RH1 * CFn(-0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(-40)), i)
- neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(5), 0, 0), i)
- rootj.C0 = clerp(rootj.C0, rootj0 * CFa(Rad(5), 0, 0), i)
- LS.C0 = clerp(LS.C0, LS0, i)
- RS.C0 = clerp(RS.C0, RS0, i)
- LH.C0 = clerp(LH.C0, LH0 * CFa(0, 0, Rad(5)), i)
- RH.C0 = clerp(RH.C0, RH0 * CFa(0, 0, Rad(5)), i)
- swait()
- end
- attackstate = 1
- end
- hum.WalkSpeed = nws
- hum.JumpPower = jp
- cut = false
- tdmg:Disconnect()
- Slashing = false
- attacking = false
- end
- end
- function longSlash()
- if lSlashing == false and attacking == false then
- attacking = true
- lSlashing = true
- shoot = true
- hum.WalkSpeed = 2
- hum.JumpPower = 5
- for i = 0,1,.15 do
- hPw.C1 = clerp(hPw.C1, hPw1, i)
- hPw.C0 = clerp(hPw.C0, hPw0, i)
- neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(5), 0, Rad(-15)), i)
- rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.1) * CFa(Rad(20), 0, Rad(-30)), i)
- LS.C1 = clerp(LS.C1, LS1 * CFn(0, 0.2, 0.2) * CFa(Rad(30), 0, Rad(-30)), i)
- RS.C1 = clerp(RS.C1, RS1 * CFn(0, 0.4, 0.2) * CFa(Rad(-50), Rad(-70), Rad(-160)), i)
- LH.C1 = clerp(LH.C1, LH1 * CFn(0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(-20)), i)
- RH.C1 = clerp(RH.C1, RH1 * CFn(-0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(20)), i)
- neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(5), 0, 0), i)
- rootj.C0 = clerp(rootj.C0, rootj0 * CFa(Rad(5), 0, 0), i)
- LS.C0 = clerp(LS.C0, LS0, i)
- RS.C0 = clerp(RS.C0, RS0, i)
- LH.C0 = clerp(LH.C0, LH0 * CFa(0, 0, Rad(5)), i)
- RH.C0 = clerp(RH.C0, RH0 * CFa(0, 0, Rad(5)), i)
- swait()
- end
- local slashp = Instance.new("Part", char)
- slashp.BrickColor = BrickColor.new("New Yeller")
- slashp.Material = "Neon"
- slashp.CanCollide = false
- slashp.Size = Vector3.new(15, 3, 1)
- slashp.Transparency = 1
- slashp.CFrame = CFn(bladeP.CFrame.p, mou.Hit.p)
- local slashat0 = Instance.new("Attachment", slashp)
- slashat0.Position = Vector3.new(7.5, 0, 0)
- local slashat1 = Instance.new("Attachment", slashp)
- slashat1.Position = Vector3.new(-7.5, 0, 0)
- local slashat2 = Instance.new("Attachment", slashp)
- slashat2.Position = Vector3.new(7.5, -1.5, 0)
- local slashat3 = Instance.new("Attachment", slashp)
- slashat3.Position = Vector3.new(-7.5, -1.5, 0)
- local slashat4 = Instance.new("Attachment", slashp)
- slashat4.Position = Vector3.new(7.5, 1.5, 0)
- local slashat5 = Instance.new("Attachment", slashp)
- slashat5.Position = Vector3.new(-7.5, 1.5, 0)
- local slashpt = Instance.new("Trail", slashp)
- slashpt.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 0))})
- slashpt.WidthScale = NumberSequence.new({NumberSequenceKeypoint.new(0, 1, 0), NumberSequenceKeypoint.new(0.5, 0, 0), NumberSequenceKeypoint.new(1, 0, 0)})
- slashpt.Lifetime = 0.35
- slashpt.LightEmission = 1
- slashpt.Attachment0 = slashat0
- slashpt.Attachment1 = slashat1
- slashpt.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(0.6, 0.5, 0), NumberSequenceKeypoint.new(1, 0.5, 0)})
- local slashpt2 = Instance.new("Trail", slashp)
- slashpt2.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 0))})
- slashpt2.WidthScale = NumberSequence.new({NumberSequenceKeypoint.new(0, 1, 0), NumberSequenceKeypoint.new(0.5, 0, 0), NumberSequenceKeypoint.new(1, 0, 0)})
- slashpt2.Lifetime = 0.35
- slashpt2.LightEmission = 1
- slashpt2.Attachment0 = slashat2
- slashpt2.Attachment1 = slashat3
- slashpt2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(0.6, 0.5, 0), NumberSequenceKeypoint.new(1, 0.5, 0)})
- local slashpt3 = Instance.new("Trail", slashp)
- slashpt3.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 0))})
- slashpt3.WidthScale = NumberSequence.new({NumberSequenceKeypoint.new(0, 1, 0), NumberSequenceKeypoint.new(0.5, 0, 0), NumberSequenceKeypoint.new(1, 0, 0)})
- slashpt3.Lifetime = 0.35
- slashpt3.LightEmission = 1
- slashpt3.Attachment0 = slashat4
- slashpt3.Attachment1 = slashat5
- slashpt3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(0.6, 0.5, 0), NumberSequenceKeypoint.new(1, 0.5, 0)})
- local slashbv = Instance.new("BodyVelocity", slashp)
- slashbv.Velocity = mou.Hit.lookVector * 180
- slashbv.MaxForce = Vector3.new(100000000000, 100000000000, 100000000000)
- game:GetService("Debris"):AddItem(slashp, 15)
- slashp.Touched:connect(function(hit)
- if shoot == true and hit.Parent:FindFirstChildOfClass("Humanoid") and not hit:IsDescendantOf(char) then
- shoot = false
- slashp:Destroy()
- local shootman = hit.Parent
- local shoottor = shootman:FindFirstChild("Torso") or shootman:FindFirstChild("UpperTorso")
- local shoothum = shootman:FindFirstChildOfClass("Humanoid")
- shoothum.Health = shoothum.Health - 75
- local ranPit = math.random(0.9, 1.4)
- if not shoottor:FindFirstChild("XDthxforthesoundtho") then
- local boom = Instance.new("Sound", shoottor)
- boom.SoundId = "rbxassetid://3015952873"
- boom.Volume = 3
- boom.Pitch = ranPit
- boom.Name = "XDthxforthesoundtho"
- boom:Play()
- else
- local boom = shoottor:FindFirstChild("XDthxforthesoundtho")
- boom.Pitch = ranPit
- boom:Play()
- end
- for i = 1,15 do
- local ranAng2 = math.random(-360, 360)
- local scar2 = Instance.new("Part", char)
- scar2.Name = "scar"
- scar2.CanCollide = false
- scar2.Anchored = true
- scar2.Material = "Neon"
- scar2.BrickColor = BrickColor.new("New Yeller")
- scar2.Size = Vector3.new(0.1, 0.1, 0.1)
- local scarm2 = Instance.new("SpecialMesh", scar2)
- scarm2.MeshType = "Sphere"
- scarm2.Scale = Vector3.new(800, 1, 1)
- scar2.CFrame = shoottor.CFrame * CFa(Rad(ranAng2), Rad(ranAng2), Rad(ranAng2))
- local partprop3 = {Scale = Vector3.new(600, 40, 40)}
- local partprop4 = {Transparency = 1}
- local tween3 = tweenserv:Create(scarm2, tweeninfo, partprop3)
- local tween4 = tweenserv:Create(scar2, tweeninfo, partprop4)
- tween3:Play()
- tween4:Play()
- game:GetService("Debris"):AddItem(scar2, 0.5)
- local cutSparkle = Instance.new("Part", char)
- cutSparkle.Name = "cutSparkle2244"
- cutSparkle.CanCollide = false
- cutSparkle.Anchored = true
- cutSparkle.Material = "Neon"
- cutSparkle.BrickColor = BrickColor.new("Really red")
- cutSparkle.Size = Vector3.new(10, 10, 10)
- cutSparkle.CFrame = shoottor.CFrame
- local ranPos = math.random(-30, 30)
- local ranPos2 = math.random(-30, 30)
- local ranPos3 = math.random(-30, 30)
- local partprop5 = {CFrame = shoottor.CFrame * CFn(ranPos, ranPos2, ranPos3) * CFa(ranAng2, ranAng2, ranAng2); Size = Vector3.new(0.1, 0.1, 0.1)}
- local tween5 = tweenserv:Create(cutSparkle, tweeninfo, partprop5)
- tween5:Play()
- game:GetService("Debris"):AddItem(cutSparkle, 0.5)
- end
- elseif shoot == true and hit.Parent.Parent:FindFirstChildOfClass("Humanoid") and not hit:IsDescendantOf(char) then
- shoot = false
- slashp:Destroy()
- local shootman = hit.Parent.Parent
- local shoottor = shootman:FindFirstChild("Torso") or shootman:FindFirstChild("UpperTorso")
- local shoothum = shootman:FindFirstChildOfClass("Humanoid")
- shoothum.Health = shoothum.Health - 99
- local ranPit = math.random(0.9, 1.4)
- if not shoottor:FindFirstChild("XDthxforthesoundtho") then
- local boom = Instance.new("Sound", shoottor)
- boom.SoundId = "rbxassetid://623904185"
- boom.Volume = 3
- boom.Pitch = ranPit
- boom.Name = "XDthxforthesoundtho"
- boom:Play()
- else
- local boom = shoottor:FindFirstChild("XDthxforthesoundtho")
- boom.Pitch = ranPit
- boom:Play()
- end
- for i = 1,15 do
- local ranAng2 = math.random(-360, 360)
- local scar2 = Instance.new("Part", char)
- scar2.Name = "scar"
- scar2.CanCollide = false
- scar2.Anchored = true
- scar2.Material = "Neon"
- scar2.BrickColor = BrickColor.new("New Yeller")
- scar2.Size = Vector3.new(0.1, 0.1, 0.1)
- local scarm2 = Instance.new("SpecialMesh", scar2)
- scarm2.MeshType = "Sphere"
- scarm2.Scale = Vector3.new(800, 1, 1)
- scar2.CFrame = shoottor.CFrame * CFa(Rad(ranAng2), Rad(ranAng2), Rad(ranAng2))
- local partprop3 = {Scale = Vector3.new(600, 40, 40)}
- local partprop4 = {Transparency = 1}
- local tween3 = tweenserv:Create(scarm2, tweeninfo, partprop3)
- local tween4 = tweenserv:Create(scar2, tweeninfo, partprop4)
- tween3:Play()
- tween4:Play()
- game:GetService("Debris"):AddItem(scar2, 0.5)
- local cutSparkle = Instance.new("Part", char)
- cutSparkle.Name = "cutSparkle2244"
- cutSparkle.CanCollide = false
- cutSparkle.Anchored = true
- cutSparkle.Material = "Neon"
- cutSparkle.BrickColor = BrickColor.new("New Yeller")
- cutSparkle.Size = Vector3.new(10, 10, 10)
- cutSparkle.CFrame = shoottor.CFrame
- local ranPos = math.random(-30, 30)
- local ranPos2 = math.random(-30, 30)
- local ranPos3 = math.random(-30, 30)
- local partprop5 = {CFrame = shoottor.CFrame * CFn(ranPos, ranPos2, ranPos3) * CFa(ranAng2, ranAng2, ranAng2); Size = Vector3.new(0.1, 0.1, 0.1)}
- local tween5 = tweenserv:Create(cutSparkle, tweeninfo, partprop5)
- tween5:Play()
- game:GetService("Debris"):AddItem(cutSparkle, 0.5)
- end
- end
- end)
- for i = 0,1,.15 do
- hPw.C1 = clerp(hPw.C1, hPw1, i)
- hPw.C0 = clerp(hPw.C0, hPw0, i)
- neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(5), 0, Rad(-15)), i)
- rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.1) * CFa(Rad(-10), 0, Rad(50)), i)
- LS.C1 = clerp(LS.C1, LS1 * CFn(0, 0.2, 0.2) * CFa(Rad(30), 0, Rad(-30)), i)
- RS.C1 = clerp(RS.C1, RS1 * CFn(0, 0.4, 0.2) * CFa(Rad(60), Rad(-20), Rad(10)), i)
- LH.C1 = clerp(LH.C1, LH1 * CFn(0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(10)), i)
- RH.C1 = clerp(RH.C1, RH1 * CFn(-0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(-10)), i)
- neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(5), 0, 0), i)
- rootj.C0 = clerp(rootj.C0, rootj0 * CFa(Rad(5), 0, 0), i)
- LS.C0 = clerp(LS.C0, LS0, i)
- RS.C0 = clerp(RS.C0, RS0, i)
- LH.C0 = clerp(LH.C0, LH0 * CFa(0, 0, Rad(5)), i)
- RH.C0 = clerp(RH.C0, RH0 * CFa(0, 0, Rad(5)), i)
- swait()
- end
- hum.WalkSpeed = nws
- hum.JumpPower = jp
- lSlashing = false
- attacking = false
- end
- end
- function SwordSlam()
- if Slamming == false and attacking == false then
- attacking = true
- Slamming = true
- hum.WalkSpeed = 0
- hum.JumpPower = 0
- for i = 0,1,.1 do
- hPw.C1 = clerp(hPw.C1, hPw1 * CFn(-0.3, -0.3, 0) * CFa(0, Rad(-150), Rad(-35)), i)
- hPw.C0 = clerp(hPw.C0, hPw0, i)
- neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(15), 0, Rad(-15)), i)
- rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.1) * CFa(Rad(45), 0, 0), i)
- LS.C1 = clerp(LS.C1, LS1 * CFn(0, 0.2, 0.2) * CFa(Rad(-30), 0, Rad(130)), i)
- RS.C1 = clerp(RS.C1, RS1 * CFn(0, 0.2, 0.2) * CFa(Rad(-30), 0, Rad(-130)), i)
- LH.C1 = clerp(LH.C1, LH1 * CFn(0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(-45)), i)
- RH.C1 = clerp(RH.C1, RH1 * CFn(-0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(45)), i)
- neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(5), 0, 0), i)
- rootj.C0 = clerp(rootj.C0, rootj0 * CFa(Rad(5), 0, 0), i)
- LS.C0 = clerp(LS.C0, LS0, i)
- RS.C0 = clerp(RS.C0, RS0, i)
- LH.C0 = clerp(LH.C0, LH0 * CFa(0, 0, Rad(5)), i)
- RH.C0 = clerp(RH.C0, RH0 * CFa(0, 0, Rad(5)), i)
- swait()
- end
- if not bladeP:FindFirstChild("SLAMMM") then
- local SPAM = Instance.new("Sound", bladeP)
- SPAM.SoundId = "rbxassetid://1548538202"
- SPAM.Name = "SLAMMM"
- SPAM.Volume = 4
- SPAM:Play()
- else
- local SPAM = bladeP:FindFirstChild("SLAMMM")
- SPAM:Play()
- end
- for i = 1,30 do
- local ranAng3 = math.random(-360, 360)
- local ranAng4 = math.random(-360, 360)
- local ranPos4 = math.random(-80, 80)
- local ranPos5 = math.random(-80, 80)
- local ranPos6 = math.random(-80, 80)
- local ranPos7 = math.random(-80, 80)
- local ranPos8 = math.random(-80, 80)
- local ranPos9 = math.random(-80, 80)
- local FIRE = Instance.new("Part", char)
- FIRE.Material = "Neon"
- FIRE.BrickColor = BrickColor.new("Really red")
- FIRE.CanCollide = false
- FIRE.Size = Vector3.new(30, 30, 30)
- FIRE.Anchored = true
- FIRE.CFrame = bladeP.CFrame
- local FIRE2 = Instance.new("Part", char)
- FIRE2.Material = "Neon"
- FIRE2.BrickColor = BrickColor.new("Bright blue")
- FIRE2.CanCollide = false
- FIRE2.Anchored = true
- FIRE2.CFrame = bladeP.CFrame
- local FIREM = Instance.new("SpecialMesh", FIRE2)
- FIREM.MeshType = "Sphere"
- FIREM.Scale = Vector3.new(3, 1, 1)
- local tweeninfo2 = TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out, 0, false, 0)
- local partprop6 = {CFrame = bladeP.CFrame * CFn(ranPos4, ranPos5, ranPos6) * CFa(ranAng3, ranAng3, ranAng3); Size = Vector3.new(0.1, 0.1, 0.1)}
- local partprop7 = {CFrame = bladeP.CFrame * CFn(ranPos7, ranPos8, ranPos9) * CFa(ranAng4, ranAng4, ranAng4); Transparency = 1}
- local partprop8 = {Scale = Vector3.new(15, 5, 5)}
- local tween6 = tweenserv:Create(FIRE, tweeninfo2, partprop6)
- local tween7 = tweenserv:Create(FIRE2, tweeninfo2, partprop7)
- local tween8 = tweenserv:Create(FIREM, tweeninfo2, partprop8)
- tween6:Play()
- tween7:Play()
- tween8:Play()
- game:GetService("Debris"):AddItem(FIRE, 1)
- game:GetService("Debris"):AddItem(FIRE2, 1)
- end
- for i,v in pairs(GetTorsos(bladeP.Position, 35)) do
- if v.Parent:FindFirstChildOfClass("Humanoid") then
- v.Parent:FindFirstChildOfClass("Humanoid").Health = v.Parent:FindFirstChildOfClass("Humanoid").Health - 300
- end
- end
- for i = 0,1,.1 do
- hPw.C1 = clerp(hPw.C1, hPw1 * CFn(-0.3, -0.3, 0) * CFa(0, Rad(-150), Rad(-35)), i)
- hPw.C0 = clerp(hPw.C0, hPw0, i)
- neck.C1 = clerp(neck.C1, neck1 * CFa(0, 0, Rad(-15)), i)
- rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 1, 0.1) * CFa(Rad(-40), 0, 0), i)
- LS.C1 = clerp(LS.C1, LS1 * CFn(0, 0.2, 0.2) * CFa(Rad(-30), 0, Rad(90)), i)
- RS.C1 = clerp(RS.C1, RS1 * CFn(0, 0.2, 0.2) * CFa(Rad(-30), 0, Rad(-90)), i)
- LH.C1 = clerp(LH.C1, LH1 * CFn(0.1, -0.5, 0) * CFa(Rad(5), 0, Rad(-40)), i)
- RH.C1 = clerp(RH.C1, RH1 * CFn(-0.5, -0.5, 0) * CFa(Rad(5), 0, Rad(-40)), i)
- neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(5), 0, 0), i)
- rootj.C0 = clerp(rootj.C0, rootj0 * CFa(Rad(5), 0, 0), i)
- LS.C0 = clerp(LS.C0, LS0, i)
- RS.C0 = clerp(RS.C0, RS0, i)
- LH.C0 = clerp(LH.C0, LH0 * CFa(0, 0, Rad(5)), i)
- RH.C0 = clerp(RH.C0, RH0 * CFa(0, 0, Rad(5)), i)
- swait()
- end
- hum.WalkSpeed = nws
- hum.JumpPower = jp
- Slamming = false
- attacking = false
- end
- end
- function LockChar()
- if mou.Target ~= nil and mou.Target.Parent:FindFirstChildOfClass("Humanoid") then
- LOCKEDON = true
- lockman = mou.Target.Parent
- lockhead = lockman:FindFirstChild("Head")
- locktor = lockman:FindFirstChild("Torso") or lockman:FindFirstChild("UpperTorso")
- lockhum = lockman:FindFirstChildOfClass("Humanoid")
- elseif mou.Target ~= nil and mou.Target.Parent.Parent:FindFirstChildOfClass("Humanoid") then
- LOCKEDON = true
- lockman = mou.Target.Parent.Parent
- lockhead = lockman:FindFirstChild("Head")
- locktor = lockman:FindFirstChild("Torso") or lockman:FindFirstChild("UpperTorso")
- lockhum = lockman:FindFirstChildOfClass("Humanoid")
- elseif mou.Target ~= nil and not mou.Target.Parent:FindFirstChildOfClass("Humanoid") and LOCKEDON == true then
- LOCKEDON = false
- lockman = nil
- lockhead = nil
- locktor = nil
- lockhum = nil
- elseif mou.Target ~= nil and not mou.Target.Parent.Parent:FindFirstChildOfClass("Humanoid") and LOCKEDON == true then
- LOCKEDON = false
- lockman = nil
- lockhead = nil
- locktor = nil
- lockhum = nil
- end
- end
- -----------------------------------------------------------------------------
- function kdown(k)
- if string.byte(k) == 50 and running == false then
- running = true
- nws = ws + 11
- hum.WalkSpeed = nws
- elseif string.byte(k) == 50 and running == true then
- running = false
- nws = ws
- hum.WalkSpeed = nws
- elseif k == "r" then
- longSlash()
- elseif k == "f" then
- SwordSlam()
- elseif k == "q" then
- LockChar()
- end
- end
- function lmdown()
- Slash()
- end
- mou.KeyDown:connect(kdown)
- mou.Button1Down:connect(lmdown)
- -----------------------------------------------------------------------------
- warn([[
- oilsauce's Excalibur.
- last updated: 2018/5/27, 12:56 JST.
- this was already logged so here
- Keys are
- R = Lethal damage Slash
- F = Sword slam ( another lethal damage slash )
- Left click = sword slash
- Q = Lock Character ( this is useless )
- ]])
- -----------------------------------------------------------------------------
- while true do
- swait()
- sine = sine + 1
- local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
- local campos = head.CFrame.p + Vector3.new(0, 10, 0)
- if Slashing == true then
- state = "Slash"
- trial.Enabled = true
- elseif lSlashing == true then
- state = "LongSlash"
- trial.Enabled = true
- elseif Slamming == true then
- state = "Slam"
- trial.Enabled = true
- elseif 1 < root.Velocity.y then
- state = "Jump"
- trial.Enabled = false
- elseif -1 > root.Velocity.y then
- state = "Fall"
- trial.Enabled = false
- elseif torvel < 1 then
- state = "Idle"
- trial.Enabled = false
- elseif tor.Velocity.magnitude < 50 and running == true then
- state = "Run"
- trial.Enabled = true
- elseif tor.Velocity.magnitude < 50 and running == false then
- state = "Walk"
- trial.Enabled = false
- end
- if LOCKEDON == true then
- root.CFrame = CFn(root.CFrame.p, Vector3.new(locktor.CFrame.x, root.CFrame.y, locktor.CFrame.z))
- cam.CoordinateFrame = clerp(cam.CoordinateFrame, CFn(campos, locktor.CFrame.p), 0.15)
- end
- if state == "Jump" then
- hPw.C1 = clerp(hPw.C1, hPw1 * CFn(0, -0.4, 0) * CFa(Rad(75), Rad(25), Rad(-90)), 0.15)
- hPw.C0 = clerp(hPw.C0, hPw0, 0.15)
- neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-20), 0, 0), 0.15)
- rootj.C1 = clerp(rootj.C1, rootj1, 0.15)
- LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(10), 0, Rad(-10)), 0.15)
- RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(10), 0, Rad(-65)), 0.15)
- LH.C1 = clerp(LH.C1, LH1 * CFn(0.7, -1.3, -0.2) * CFa(Rad(-10), 0, Rad(-50)), 0.15)
- RH.C1 = clerp(RH.C1, RH1 * CFn(-0.5, -1.1, 0) * CFa(Rad(-5), 0, Rad(40)), 0.15)
- neck.C0 = clerp(neck.C0, neck0, 0.15)
- rootj.C0 = clerp(rootj.C0, rootj0, 0.15)
- LS.C0 = clerp(LS.C0, LS0, 0.15)
- RS.C0 = clerp(RS.C0, RS0, 0.15)
- LH.C0 = clerp(LH.C0, LH0, 0.15)
- RH.C0 = clerp(RH.C0, RH0, 0.15)
- elseif state == "Fall" then
- hPw.C1 = clerp(hPw.C1, hPw1 * CFn(0, -0.4, 0) * CFa(Rad(60), Rad(25), Rad(-90)), 0.15)
- hPw.C0 = clerp(hPw.C0, hPw0, 0.15)
- neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-5), 0, 0), 0.15)
- rootj.C1 = clerp(rootj.C1, rootj1 * CFa(Rad(10), 0, 0), 0.15)
- LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(20), 0, Rad(-10)), 0.15)
- RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(10), 0, Rad(-50)), 0.15)
- LH.C1 = clerp(LH.C1, LH1 * CFn(0.4, -0.7, -0.1) * CFa(Rad(-2), 0, 0), 0.15)
- RH.C1 = clerp(RH.C1, RH1 * CFn(-0.2, -0.5, -0.1) * CFa(Rad(-2), 0, 0), 0.15)
- neck.C0 = clerp(neck.C0, neck0, 0.15)
- rootj.C0 = clerp(rootj.C0, rootj0, 0.15)
- LS.C0 = clerp(LS.C0, LS0, 0.15)
- RS.C0 = clerp(RS.C0, RS0, 0.15)
- LH.C0 = clerp(LH.C0, LH0 * CFa(0, 0, Rad(20)), 0.15)
- RH.C0 = clerp(RH.C0, RH0 * CFa(0, 0, Rad(-20)), 0.15)
- elseif state == "Idle" then
- hPw.C1 = clerp(hPw.C1, hPw1 * CFn(-0.3, -0.3, 0) * CFa(0, Rad(10), Rad(-35)), 0.15)
- hPw.C0 = clerp(hPw.C0, hPw0, 0.15)
- neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(5 * Cos(sine / 20)), 0, Rad(-15)), 0.15)
- rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.1 * Cos(sine / 15)) * CFa(Rad(-5 * Cos(sine / 15)), 0, Rad(15)), 0.15)
- LS.C1 = clerp(LS.C1, LS1 * CFn(0, 0.2, 0.2) * CFa(Rad(-30), 0, Rad(55)), 0.15)
- RS.C1 = clerp(RS.C1, RS1 * CFn(0, 0.2, 0.2) * CFa(Rad(-30), 0, Rad(-55)), 0.15)
- LH.C1 = clerp(LH.C1, LH1 * CFn(0.1 * Cos(sine / 15), -0.1 * Cos(sine / 15), 0) * CFa(Rad(5), Rad(-10), Rad(5 * Cos(sine / 15))), 0.15)
- RH.C1 = clerp(RH.C1, RH1 * CFn(-0.1 * Cos(sine / 15), -0.1 * Cos(sine / 15), 0) * CFa(Rad(5), Rad(-15), Rad(-5 * Cos(sine / 15))), 0.15)
- neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(5), 0, 0), 0.15)
- rootj.C0 = clerp(rootj.C0, rootj0 * CFa(Rad(5), 0, 0), 0.15)
- LS.C0 = clerp(LS.C0, LS0, 0.15)
- RS.C0 = clerp(RS.C0, RS0, 0.15)
- LH.C0 = clerp(LH.C0, LH0 * CFa(0, 0, Rad(5)), 0.15)
- RH.C0 = clerp(RH.C0, RH0 * CFa(0, 0, Rad(5)), 0.15)
- elseif state == "Run" then
- hPw.C1 = clerp(hPw.C1, hPw1 * CFn(0, 0, -0.3) * CFa(0, Rad(-85), 0), 0.15)
- hPw.C0 = clerp(hPw.C0, hPw0, 0.15)
- neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-5), 0, 0), 0.15)
- rootj.C1 = clerp(rootj.C1, rootj1 * CFa(Rad(-5 * Cos(sine / 1.5)), 0, Rad(5 * Cos(sine / 3))), 0.15)
- LS.C1 = clerp(LS.C1, LS1 * CFn(-0.2 * Cos(sine / 3), -0.1 * Cos(sine / 6), 0) * CFa(Rad(10), 0, Rad(-110 * Cos(sine / 3))), 0.15)
- RS.C1 = clerp(RS.C1, RS1 * CFn(0, 0.3, -0.1 * Cos(sine / 6)) * CFa(Rad(90), 0, 0), 0.15)
- LH.C1 = clerp(LH.C1, LH1 * CFn(0.4 * Cos(sine / 3), -0.4 * Cos(sine / 3), 0) * CFa(0, 0, Rad(120 * Cos(sine / 3))), 0.15)
- RH.C1 = clerp(RH.C1, RH1 * CFn(0.4 * Cos(sine / 3), 0.4 * Cos(sine / 3), 0) * CFa(0, 0, Rad(120 * Cos(sine / 3))), 0.15)
- neck.C0 = clerp(neck.C0, neck0, 0.15)
- rootj.C0 = clerp(rootj.C0, rootj0 * CFa(Rad(15), 0, 0), 0.15)
- LS.C0 = clerp(LS.C0, LS0, 0.15)
- RS.C0 = clerp(RS.C0, RS0 * CFn(0, -0.2, 0), 0.15)
- LH.C0 = clerp(LH.C0, LH0 * CFn(-0.3, 0, 0) * CFa(0, 0, Rad(15)), 0.15)
- RH.C0 = clerp(RH.C0, RH0 * CFn(0.3, 0, 0) * CFa(0, 0, Rad(-15)), 0.15)
- elseif state == "Walk" then
- hPw.C1 = clerp(hPw.C1, hPw1 * CFn(0, -0.4, 0) * CFa(Rad(75), Rad(25), Rad(-90)), 0.15)
- hPw.C0 = clerp(hPw.C0, hPw0, 0.15)
- neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-5), 0, 0), 0.15)
- rootj.C1 = clerp(rootj.C1, rootj1 * CFa(Rad(-5), 0, Rad(5 * Cos(sine / 6))), 0.15)
- LS.C1 = clerp(LS.C1, LS1 * CFa(0, 0, Rad(-25 * Cos(sine / 6))), 0.15)
- RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(10), 0, Rad(-65)), 0.15)
- LH.C1 = clerp(LH.C1, LH1 * CFa(0, 0, Rad(50 * Cos(sine / 6))), 0.15)
- RH.C1 = clerp(RH.C1, RH1 * CFa(0, 0, Rad(50 * Cos(sine / 6))), 0.15)
- neck.C0 = clerp(neck.C0, neck0, 0.15)
- rootj.C0 = clerp(rootj.C0, rootj0, 0.15)
- LS.C0 = clerp(LS.C0, LS0, 0.15)
- RS.C0 = clerp(RS.C0, RS0, 0.15)
- LH.C0 = clerp(LH.C0, LH0, 0.15)
- RH.C0 = clerp(RH.C0, RH0, 0.15)
- end
- end
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