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Mar 5th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Target = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. if Index == "PlrObj" then
  88. return RealPlayer
  89. end
  90. return RealPlayer[Index]
  91. end
  92. end;
  93. __tostring = function(self)
  94. return RealPlayer.Name
  95. end
  96. })
  97. end
  98. end
  99. if RealGame[Index] then
  100. local Type = type(RealGame[Index])
  101. if Type == "function" then
  102. if Index:lower() == "getservice" or Index:lower() == "service" then
  103. return function (self,Service)
  104. if Service:lower() == "players" then
  105. return setmetatable({},{
  106. __index = function (self2,Index2)
  107. local RealService = RealGame:GetService(Service)
  108. local Type2 = type(Index2)
  109. if Type2 == "function" then
  110. return function (self,...)
  111. return RealService[Index2](RealService,...)
  112. end
  113. else
  114. if Index2:lower() == "localplayer" then
  115. return Sandbox(owner)
  116. end
  117. return RealService[Index2]
  118. end
  119. end;
  120. __tostring = function(self)
  121. return RealGame:GetService(Service).Name
  122. end
  123. })
  124. elseif Service:lower() == "contextactionservice" then
  125. return InternalData["ContextActionService"]
  126. elseif Service:lower() == "contextactionservice" then
  127. return InternalData["UserInputService"]
  128. elseif Service:lower() == "runservice" then
  129. return setmetatable({},{
  130. __index = function(self2,Index2)
  131. local RealService = RealGame:GetService(Service)
  132. local Type2 = type(Index2)
  133. if Type2 == "function" then
  134. return function (self,...)
  135. return RealService[Index2](RealService,...)
  136. end
  137. else
  138. if Index2:lower() == "bindtorenderstep" then
  139. return function (self,Name,Priority,Function)
  140. return RealGame:GetService("RunService").Stepped:Connect(Function)
  141. end
  142. end
  143. if Index2:lower() == "renderstepped" then
  144. return RealService["Stepped"]
  145. end
  146. return RealService[Index2]
  147. end
  148. end
  149. })
  150. else
  151. return RealGame:GetService(Service)
  152. end
  153. end
  154. end
  155. return function (self,...)
  156. return RealGame[Index](RealGame,...)
  157. end
  158. else
  159. if game:GetService(Index) then
  160. return game:GetService(Index)
  161. end
  162. return RealGame[Index]
  163. end
  164. else
  165. return nil
  166. end
  167. end
  168. });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
  169. print("Complete! Running...")
  170.  
  171. Player = game:GetService("Players").LocalPlayer
  172. PlayerGui = Player.PlayerGui
  173. Cam = workspace.CurrentCamera
  174. Backpack = Player.Backpack
  175. Character = Player.Character
  176. Humanoid = Character.Humanoid
  177. Mouse = Player:GetMouse()
  178. RootPart = Character["HumanoidRootPart"]
  179. Torso = Character["Torso"]
  180. Head = Character["Head"]
  181. RightArm = Character["Right Arm"]
  182. LeftArm = Character["Left Arm"]
  183. RightLeg = Character["Right Leg"]
  184. LeftLeg = Character["Left Leg"]
  185. RootJoint = RootPart["RootJoint"]
  186. Neck = Torso["Neck"]
  187. RightShoulder = Torso["Right Shoulder"]
  188. LeftShoulder = Torso["Left Shoulder"]
  189. RightHip = Torso["Right Hip"]
  190. LeftHip = Torso["Left Hip"]
  191.  
  192. IT = Instance.new
  193. CF = CFrame.new
  194. VT = Vector3.new
  195. RAD = math.rad
  196. C3 = Color3.new
  197. UD2 = UDim2.new
  198. BRICKC = BrickColor.new
  199. ANGLES = CFrame.Angles
  200. EULER = CFrame.fromEulerAnglesXYZ
  201. COS = math.cos
  202. ACOS = math.acos
  203. SIN = math.sin
  204. ASIN = math.asin
  205. ABS = math.abs
  206. MRANDOM = math.random
  207. FLOOR = math.floor
  208.  
  209. --//=================================\\
  210. --|| USEFUL VALUES
  211. --\\=================================//
  212.  
  213. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  214. local gui = it(GuiType)
  215. gui.Parent = parent
  216. gui.Text = text
  217. gui.BackgroundTransparency = backtrans
  218. gui.BackgroundColor3 = backcol
  219. gui.SizeConstraint = "RelativeXY"
  220. gui.TextXAlignment = "Center"
  221. gui.TextYAlignment = "Center"
  222. gui.Position = pos
  223. gui.Size = size
  224. gui.Font = "SourceSans"
  225. gui.FontSize = "Size14"
  226. gui.TextWrapped = false
  227. gui.TextStrokeTransparency = 0
  228. gui.TextColor = BrickColor.new("White")
  229. return gui
  230. end
  231. --------------------------- GUI STUFF
  232. local basgui = it("GuiMain")
  233. basgui.Parent = plr.PlayerGui
  234. basgui.Name = "VISgui"
  235. local fullscreenz = it("Frame")
  236. fullscreenz.Parent = basgui
  237. fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
  238. fullscreenz.BackgroundTransparency = 1
  239. fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
  240. fullscreenz.Size = UDim2.new(1, 0, 1, 0)
  241. fullscreenz.Position = UDim2.new(0, 0, 0, 0)
  242. local imgl2 = Instance.new("ImageLabel",fullscreenz)
  243. imgl2.BackgroundTransparency = 1
  244. imgl2.BorderSizePixel = 0
  245. imgl2.ImageTransparency = 0.5
  246. imgl2.ImageColor3 = Color3.new(1,0,0)
  247. imgl2.Position = UDim2.new(0.75,-200,0.55,-200)
  248. imgl2.Size = UDim2.new(0,1000,0,1000)
  249. imgl2.Image = "rbxassetid://2325939897"
  250. local techc = imgl2:Clone()
  251. techc.Parent = fullscreenz
  252. techc.ImageTransparency = 0
  253. techc.Size = UDim2.new(0,900,0,900)
  254. techc.Position = UDim2.new(0.75,-150,0.55,-150)
  255. techc.ImageColor3 = Color3.new(1,0,0)
  256. techc.Image = "rbxassetid://2273224484"
  257. local circl = imgl2:Clone()
  258. circl.Parent = fullscreenz
  259. circl.ImageTransparency = 0
  260. circl.Size = UDim2.new(0,550,0,550)
  261. circl.Position = UDim2.new(0.75,25,0.55,25)
  262. circl.ImageColor3 = Color3.new(0,0,0)
  263. circl.Image = "rbxassetid://2312119891"
  264. local circl2 = imgl2:Clone()
  265. circl2.Parent = fullscreenz
  266. circl2.ImageTransparency = 0
  267. circl2.Size = UDim2.new(0,700,0,700)
  268. circl2.Position = UDim2.new(0.75,-50,0.55,-50)
  269. circl2.ImageColor3 = Color3.new(1,0,0)
  270. circl2.Image = "rbxassetid://2312119891"
  271. local imgl2b = imgl2:Clone()
  272. imgl2b.Parent = fullscreenz
  273. imgl2b.ImageTransparency = 0
  274. imgl2b.Size = UDim2.new(0,800,0,800)
  275. imgl2b.Position = UDim2.new(0.75,-100,0.55,-100)
  276. imgl2b.ImageColor3 = Color3.new(0,0,0)
  277. local ned = Instance.new("TextLabel",fullscreenz)
  278. ned.ZIndex = 2
  279. ned.Font = "Arcade"
  280. ned.BackgroundTransparency = 1
  281. ned.BorderSizePixel = 0.65
  282. ned.Size = UDim2.new(0.3,0,0.2,0)
  283. ned.Position = UDim2.new(0.7,0,0.8,0)
  284. ned.TextColor3 = BrickColor.new("Really red").Color
  285. ned.TextStrokeColor3 = BrickColor.new("Really black").Color
  286. ned.TextScaled = true
  287. ned.TextStrokeTransparency = 0
  288. ned.Text = "BLACK"
  289. ned.TextSize = 24
  290. ned.Rotation = 1
  291. ned.TextXAlignment = "Right"
  292. ned.TextYAlignment = "Bottom"
  293.  
  294. Animation_Speed = 3
  295. local FORCERESET = false
  296. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  297. local SIZE = 1
  298. local Speed = 16
  299. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  300. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  301. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  302. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  303. local DAMAGEMULTIPLIER = 1
  304. local ANIM = "Idle"
  305. local ATTACK = false
  306. local EQUIPPED = false
  307. local HOLD = false
  308. local COMBO = 1
  309. local Rooted = false
  310. local SINE = 0
  311. local KEYHOLD = false
  312. local CHANGE = 2 / Animation_Speed
  313. local WALKINGANIM = false
  314. local VALUE1 = false
  315. local VALUE2 = false
  316. local ROBLOXIDLEANIMATION = IT("Animation")
  317. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  318. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  319. --ROBLOXIDLEANIMATION.Parent = Humanoid
  320. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  321. WEAPONGUI.Name = "BanishV3Gui"
  322. local Weapon = IT("Folder", Character)
  323. Weapon.Name = "Weapon"
  324. local Weapon2 = IT("Folder", Character)
  325. Weapon2.Name = "Weapon2"
  326. local DeadEye = IT("Folder", Character)
  327. DeadEye.Name = "DeadEye"
  328. local HM = IT("Folder", Character)
  329. HM.Name = "HM"
  330. local Pan = IT("Folder", Character)
  331. Pan.Name = "Pan"
  332. local Pan2 = IT("Folder", Character)
  333. Pan2.Name = "Pan2"
  334. local FaceGradient = IT("Folder", Character)
  335. FaceGradient.Name = "FaceGradient"
  336. local black = IT("Folder", Character)
  337. black.Name = "black"
  338. local Heads = IT("Folder", Character)
  339. Heads.Name = "Heads"
  340. local Effects = IT("Folder", Character)
  341. Effects.Name = "Effects"
  342. local ANIMATOR = Humanoid.Animator
  343. local ANIMATE = Character:FindFirstChild("Animate")
  344. local UNANCHOR = true
  345. local CLOCKLOOP = 0
  346. local CLOCKTARGET = nil
  347. local CLOCKSPEED = 1
  348. script.Parent = WEAPONGUI
  349. local HITFLOOR = nil
  350. local INTRO = false
  351. local INSTANT = false
  352. local LEFTWINGS = {}
  353. local RIGHTWINGS = {}
  354. local BODY = {}
  355. local TOBANISH = {}
  356. script.Parent = PlayerGui
  357.  
  358. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  359. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  360. end
  361.  
  362. function PositiveAngle(NUMBER)
  363. if NUMBER >= 0 then
  364. NUMBER = 0
  365. end
  366. return NUMBER
  367. end
  368.  
  369. function NegativeAngle(NUMBER)
  370. if NUMBER <= 0 then
  371. NUMBER = 0
  372. end
  373. return NUMBER
  374. end
  375.  
  376. function Swait(NUMBER)
  377. if NUMBER == 0 or NUMBER == nil then
  378. ArtificialHB.Event:wait()
  379. else
  380. for i = 1, NUMBER do
  381. ArtificialHB.Event:wait()
  382. end
  383. end
  384. end
  385.  
  386. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  387. local NEWMESH = IT(MESH)
  388. if MESH == "SpecialMesh" then
  389. NEWMESH.MeshType = MESHTYPE
  390. if MESHID ~= "nil" and MESHID ~= "" then
  391. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  392. end
  393. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  394. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  395. end
  396. end
  397. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  398. NEWMESH.Scale = SCALE
  399. NEWMESH.Parent = PARENT
  400. return NEWMESH
  401. end
  402.  
  403. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  404. local NEWPART = IT("Part")
  405. NEWPART.formFactor = FORMFACTOR
  406. NEWPART.Reflectance = REFLECTANCE
  407. NEWPART.Transparency = TRANSPARENCY
  408. NEWPART.CanCollide = false
  409. NEWPART.Locked = true
  410. NEWPART.Anchored = true
  411. if ANCHOR == false then
  412. NEWPART.Anchored = false
  413. end
  414. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  415. NEWPART.Name = NAME
  416. NEWPART.Size = SIZE
  417. NEWPART.Position = Torso.Position
  418. NEWPART.Material = MATERIAL
  419. NEWPART:BreakJoints()
  420. NEWPART.Parent = PARENT
  421. return NEWPART
  422. end
  423.  
  424. local function weldBetween(a, b)
  425. local weldd = Instance.new("ManualWeld")
  426. weldd.Part0 = a
  427. weldd.Part1 = b
  428. weldd.C0 = CFrame.new()
  429. weldd.C1 = b.CFrame:inverse() * a.CFrame
  430. weldd.Parent = a
  431. return weldd
  432. end
  433.  
  434.  
  435. function QuaternionFromCFrame(cf)
  436. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  437. local trace = m00 + m11 + m22
  438. if trace > 0 then
  439. local s = math.sqrt(1 + trace)
  440. local recip = 0.5 / s
  441. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  442. else
  443. local i = 0
  444. if m11 > m00 then
  445. i = 1
  446. end
  447. if m22 > (i == 0 and m00 or m11) then
  448. i = 2
  449. end
  450. if i == 0 then
  451. local s = math.sqrt(m00 - m11 - m22 + 1)
  452. local recip = 0.5 / s
  453. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  454. elseif i == 1 then
  455. local s = math.sqrt(m11 - m22 - m00 + 1)
  456. local recip = 0.5 / s
  457. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  458. elseif i == 2 then
  459. local s = math.sqrt(m22 - m00 - m11 + 1)
  460. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  461. end
  462. end
  463. end
  464.  
  465. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  466. local xs, ys, zs = x + x, y + y, z + z
  467. local wx, wy, wz = w * xs, w * ys, w * zs
  468. local xx = x * xs
  469. local xy = x * ys
  470. local xz = x * zs
  471. local yy = y * ys
  472. local yz = y * zs
  473. local zz = z * zs
  474. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  475. end
  476.  
  477. function QuaternionSlerp(a, b, t)
  478. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  479. local startInterp, finishInterp;
  480. if cosTheta >= 0.0001 then
  481. if (1 - cosTheta) > 0.0001 then
  482. local theta = ACOS(cosTheta)
  483. local invSinTheta = 1 / SIN(theta)
  484. startInterp = SIN((1 - t) * theta) * invSinTheta
  485. finishInterp = SIN(t * theta) * invSinTheta
  486. else
  487. startInterp = 1 - t
  488. finishInterp = t
  489. end
  490. else
  491. if (1 + cosTheta) > 0.0001 then
  492. local theta = ACOS(-cosTheta)
  493. local invSinTheta = 1 / SIN(theta)
  494. startInterp = SIN((t - 1) * theta) * invSinTheta
  495. finishInterp = SIN(t * theta) * invSinTheta
  496. else
  497. startInterp = t - 1
  498. finishInterp = t
  499. end
  500. end
  501. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  502. end
  503.  
  504. function Clerp(a, b, t)
  505. local qa = {QuaternionFromCFrame(a)}
  506. local qb = {QuaternionFromCFrame(b)}
  507. local ax, ay, az = a.x, a.y, a.z
  508. local bx, by, bz = b.x, b.y, b.z
  509. local _t = 1 - t
  510. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  511. end
  512.  
  513. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  514. local frame = IT("Frame")
  515. frame.BackgroundTransparency = TRANSPARENCY
  516. frame.BorderSizePixel = BORDERSIZEPIXEL
  517. frame.Position = POSITION
  518. frame.Size = SIZE
  519. frame.BackgroundColor3 = COLOR
  520. frame.BorderColor3 = BORDERCOLOR
  521. frame.Name = NAME
  522. frame.Parent = PARENT
  523. return frame
  524. end
  525.  
  526. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  527. local label = IT("TextLabel")
  528. label.BackgroundTransparency = 1
  529. label.Size = UD2(1, 0, 1, 0)
  530. label.Position = UD2(0, 0, 0, 0)
  531. label.TextColor3 = TEXTCOLOR
  532. label.TextStrokeTransparency = STROKETRANSPARENCY
  533. label.TextTransparency = TRANSPARENCY
  534. label.FontSize = TEXTFONTSIZE
  535. label.Font = TEXTFONT
  536. label.BorderSizePixel = BORDERSIZEPIXEL
  537. label.TextScaled = false
  538. label.Text = TEXT
  539. label.Name = NAME
  540. label.Parent = PARENT
  541. return label
  542. end
  543.  
  544. function NoOutlines(PART)
  545. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  546. end
  547.  
  548. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  549. local NEWWELD = IT(TYPE)
  550. NEWWELD.Part0 = PART0
  551. NEWWELD.Part1 = PART1
  552. NEWWELD.C0 = C0
  553. NEWWELD.C1 = C1
  554. NEWWELD.Parent = PARENT
  555. return NEWWELD
  556. end
  557.  
  558. local S = IT("Sound")
  559. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  560. local NEWSOUND = nil
  561. coroutine.resume(coroutine.create(function()
  562. NEWSOUND = S:Clone()
  563. NEWSOUND.Parent = PARENT
  564. NEWSOUND.Volume = VOLUME
  565. NEWSOUND.Pitch = PITCH
  566. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  567. NEWSOUND:play()
  568. if DOESLOOP == true then
  569. NEWSOUND.Looped = true
  570. else
  571. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  572. NEWSOUND:remove()
  573. end
  574. end))
  575. return NEWSOUND
  576. end
  577.  
  578. function CFrameFromTopBack(at, top, back)
  579. local right = top:Cross(back)
  580. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  581. end
  582.  
  583. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  584. function WACKYEFFECT(Table)
  585. local TYPE = (Table.EffectType or "Sphere")
  586. local SIZE = (Table.Size or VT(1,1,1))
  587. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  588. local TRANSPARENCY = (Table.Transparency or 0)
  589. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  590. local CFRAME = (Table.CFrame or Torso.CFrame)
  591. local MOVEDIRECTION = (Table.MoveToPos or nil)
  592. local ROTATION1 = (Table.RotationX or 0)
  593. local ROTATION2 = (Table.RotationY or 0)
  594. local ROTATION3 = (Table.RotationZ or 0)
  595. local MATERIAL = (Table.Material or "Neon")
  596. local COLOR = (Table.Color or C3(1,1,1))
  597. local TIME = (Table.Time or 45)
  598. local SOUNDID = (Table.SoundID or nil)
  599. local SOUNDPITCH = (Table.SoundPitch or nil)
  600. local SOUNDVOLUME = (Table.SoundVolume or nil)
  601. coroutine.resume(coroutine.create(function()
  602. local PLAYSSOUND = false
  603. local SOUND = nil
  604. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  605. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  606. PLAYSSOUND = true
  607. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  608. end
  609. EFFECT.Color = COLOR
  610. local MSH = nil
  611. if TYPE == "Sphere" then
  612. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  613. elseif TYPE == "Block" then
  614. MSH = IT("BlockMesh",EFFECT)
  615. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  616. elseif TYPE == "Wave" then
  617. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  618. elseif TYPE == "Ring" then
  619. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  620. elseif TYPE == "Slash" then
  621. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  622. elseif TYPE == "Round Slash" then
  623. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  624. elseif TYPE == "Swirl" then
  625. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  626. elseif TYPE == "Skull" then
  627. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  628. elseif TYPE == "Crystal" then
  629. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  630. end
  631. if MSH ~= nil then
  632. local MOVESPEED = nil
  633. if MOVEDIRECTION ~= nil then
  634. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  635. end
  636. local GROWTH = SIZE - ENDSIZE
  637. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  638. if TYPE == "Block" then
  639. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  640. else
  641. EFFECT.CFrame = CFRAME
  642. end
  643. for LOOP = 1, TIME+1 do
  644. Swait()
  645. MSH.Scale = MSH.Scale - GROWTH/TIME
  646. if TYPE == "Wave" then
  647. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  648. end
  649. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  650. if TYPE == "Block" then
  651. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  652. else
  653. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  654. end
  655. if MOVEDIRECTION ~= nil then
  656. local ORI = EFFECT.Orientation
  657. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  658. EFFECT.Orientation = ORI
  659. end
  660. end
  661. if PLAYSSOUND == false then
  662. EFFECT:remove()
  663. else
  664. SOUND.Stopped:Connect(function()
  665. EFFECT:remove()
  666. end)
  667. end
  668. else
  669. if PLAYSSOUND == false then
  670. EFFECT:remove()
  671. else
  672. repeat Swait() until SOUND.Playing == false
  673. EFFECT:remove()
  674. end
  675. end
  676. end))
  677. end
  678. for _, c in pairs(Character:GetChildren()) do
  679. if c.ClassName == "Part" then
  680. table.insert(BODY,{c,Character})
  681. for _, q in pairs(c:GetChildren()) do
  682. if q.ClassName == "Motor6D" or q.ClassName == "Weld" or q.ClassName == "ManualWeld" then
  683. table.insert(BODY,{q,c})
  684. end
  685. end
  686. end
  687. end
  688.  
  689. function refit()
  690. Character.Parent = workspace
  691. for e = 1, #BODY do
  692. if BODY[e] ~= nil then
  693. local STUFF = BODY[e]
  694. local PART = STUFF[1]
  695. local PARENT = STUFF[2]
  696. PART.Parent = PARENT
  697. end
  698. end
  699. end
  700.  
  701. function MakeForm(PART,TYPE)
  702. if TYPE == "Cyl" then
  703. local MSH = IT("CylinderMesh",PART)
  704. elseif TYPE == "Ball" then
  705. local MSH = IT("SpecialMesh",PART)
  706. MSH.MeshType = "Sphere"
  707. elseif TYPE == "Wedge" then
  708. local MSH = IT("SpecialMesh",PART)
  709. MSH.MeshType = "Wedge"
  710. end
  711. end
  712.  
  713. function SpawnTrail(FROM,TO,BIG)
  714. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Lime green", "Trail", VT(0,0,0))
  715. MakeForm(TRAIL,"Cyl")
  716. local DIST = (FROM - TO).Magnitude
  717. if BIG == true then
  718. TRAIL.Size = VT(0.5,DIST,0.5)
  719. else
  720. TRAIL.Size = VT(0.25,DIST,0.25)
  721. end
  722. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  723. coroutine.resume(coroutine.create(function()
  724. for i = 1, 5 do
  725. Swait()
  726. TRAIL.Transparency = TRAIL.Transparency + 0.1
  727. end
  728. TRAIL:remove()
  729. end))
  730. end
  731.  
  732. Debris = game:GetService("Debris")
  733.  
  734. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  735. local DIRECTION = CF(StartPos,EndPos).lookVector
  736. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  737. end
  738.  
  739. function turnto(position)
  740. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  741. end
  742. local asd = Instance.new("ParticleEmitter")
  743. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  744. asd.LightEmission = .1
  745. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  746. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  747. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  748. asd.Transparency = bbb
  749. asd.Size = aaa
  750. asd.ZOffset = .9
  751. asd.Acceleration = Vector3.new(0, -15, 0)
  752. asd.LockedToPart = false
  753. asd.EmissionDirection = "Back"
  754. asd.Lifetime = NumberRange.new(1, 2)
  755. asd.Rotation = NumberRange.new(-100, 100)
  756. asd.RotSpeed = NumberRange.new(-100, 100)
  757. asd.Speed = NumberRange.new(10)
  758. asd.Enabled = false
  759. asd.VelocitySpread = 999
  760.  
  761. function getbloody(victim,amount)
  762. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  763. PART.CFrame = victim.CFrame
  764. local HITPLAYERSOUNDS = {"356551938","264486467"}
  765. Debris:AddItem(PART,5)
  766. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  767. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  768. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  769. local prtcl = asd:Clone()
  770. prtcl.Parent = PART
  771. prtcl:Emit(amount*10)
  772. end
  773.  
  774. local Particle = IT("ParticleEmitter",nil)
  775. Particle.Enabled = false
  776. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  777. Particle.LightEmission = 0.5
  778. Particle.Rate = 150
  779. Particle.ZOffset = 1
  780. Particle.Rotation = NumberRange.new(-180, 180)
  781. Particle.RotSpeed = NumberRange.new(-180, 180)
  782. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  783. Particle.Color = ColorSequence.new(C3(0,0,0),C3(0.4,0,0))
  784.  
  785. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  786. function ParticleEmitter(Table)
  787. local PRTCL = Particle:Clone()
  788. local Speed = Table.Speed or 5
  789. local Drag = Table.Drag or 0
  790. local Size1 = Table.Size1 or 1
  791. local Size2 = Table.Size2 or 5
  792. local Lifetime1 = Table.Lifetime1 or 1
  793. local Lifetime2 = Table.Lifetime2 or 1.5
  794. local Parent = Table.Parent or Torso
  795. local Emit = Table.Emit or 100
  796. local Offset = Table.Offset or 360
  797. local Acel = Table.Acel or VT(0,0,0)
  798. local Enabled = Table.Enabled or false
  799. PRTCL.Parent = Parent
  800. PRTCL.Size = NumberSequence.new(Size1,Size2)
  801. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  802. PRTCL.Speed = NumberRange.new(Speed)
  803. PRTCL.VelocitySpread = Offset
  804. PRTCL.Drag = Drag
  805. PRTCL.Acceleration = Acel
  806. if Enabled == false then
  807. PRTCL:Emit(Emit)
  808. Debris:AddItem(PRTCL,Lifetime2)
  809. else
  810. PRTCL.Enabled = true
  811. end
  812. return PRTCL
  813. end
  814.  
  815. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  816. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  817. end
  818.  
  819. function PositiveAngle(NUMBER)
  820. if NUMBER >= 0 then
  821. NUMBER = 0
  822. end
  823. return NUMBER
  824. end
  825.  
  826. function NegativeAngle(NUMBER)
  827. if NUMBER <= 0 then
  828. NUMBER = 0
  829. end
  830. return NUMBER
  831. end
  832.  
  833. function Swait(NUMBER)
  834. if NUMBER == 0 or NUMBER == nil then
  835. ArtificialHB.Event:wait()
  836. else
  837. for i = 1, NUMBER do
  838. ArtificialHB.Event:wait()
  839. end
  840. end
  841. end
  842.  
  843. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  844. local NEWMESH = IT(MESH)
  845. if MESH == "SpecialMesh" then
  846. NEWMESH.MeshType = MESHTYPE
  847. if MESHID ~= "nil" and MESHID ~= "" then
  848. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  849. end
  850. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  851. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  852. end
  853. end
  854. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  855. NEWMESH.Scale = SCALE
  856. NEWMESH.Parent = PARENT
  857. return NEWMESH
  858. end
  859.  
  860. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  861. local NEWPART = IT("Part")
  862. NEWPART.formFactor = FORMFACTOR
  863. NEWPART.Reflectance = REFLECTANCE
  864. NEWPART.Transparency = TRANSPARENCY
  865. NEWPART.CanCollide = false
  866. NEWPART.Locked = true
  867. NEWPART.Anchored = true
  868. if ANCHOR == false then
  869. NEWPART.Anchored = false
  870. end
  871. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  872. NEWPART.Name = NAME
  873. NEWPART.Size = SIZE
  874. NEWPART.Position = Torso.Position
  875. NEWPART.Material = MATERIAL
  876. NEWPART:BreakJoints()
  877. NEWPART.Parent = PARENT
  878. return NEWPART
  879. end
  880.  
  881. local function weldBetween(a, b)
  882. local weldd = Instance.new("ManualWeld")
  883. weldd.Part0 = a
  884. weldd.Part1 = b
  885. weldd.C0 = CFrame.new()
  886. weldd.C1 = b.CFrame:inverse() * a.CFrame
  887. weldd.Parent = a
  888. return weldd
  889. end
  890.  
  891.  
  892. function QuaternionFromCFrame(cf)
  893. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  894. local trace = m00 + m11 + m22
  895. if trace > 0 then
  896. local s = math.sqrt(1 + trace)
  897. local recip = 0.5 / s
  898. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  899. else
  900. local i = 0
  901. if m11 > m00 then
  902. i = 1
  903. end
  904. if m22 > (i == 0 and m00 or m11) then
  905. i = 2
  906. end
  907. if i == 0 then
  908. local s = math.sqrt(m00 - m11 - m22 + 1)
  909. local recip = 0.5 / s
  910. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  911. elseif i == 1 then
  912. local s = math.sqrt(m11 - m22 - m00 + 1)
  913. local recip = 0.5 / s
  914. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  915. elseif i == 2 then
  916. local s = math.sqrt(m22 - m00 - m11 + 1)
  917. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  918. end
  919. end
  920. end
  921.  
  922. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  923. local xs, ys, zs = x + x, y + y, z + z
  924. local wx, wy, wz = w * xs, w * ys, w * zs
  925. local xx = x * xs
  926. local xy = x * ys
  927. local xz = x * zs
  928. local yy = y * ys
  929. local yz = y * zs
  930. local zz = z * zs
  931. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  932. end
  933.  
  934. function QuaternionSlerp(a, b, t)
  935. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  936. local startInterp, finishInterp;
  937. if cosTheta >= 0.0001 then
  938. if (1 - cosTheta) > 0.0001 then
  939. local theta = ACOS(cosTheta)
  940. local invSinTheta = 1 / SIN(theta)
  941. startInterp = SIN((1 - t) * theta) * invSinTheta
  942. finishInterp = SIN(t * theta) * invSinTheta
  943. else
  944. startInterp = 1 - t
  945. finishInterp = t
  946. end
  947. else
  948. if (1 + cosTheta) > 0.0001 then
  949. local theta = ACOS(-cosTheta)
  950. local invSinTheta = 1 / SIN(theta)
  951. startInterp = SIN((t - 1) * theta) * invSinTheta
  952. finishInterp = SIN(t * theta) * invSinTheta
  953. else
  954. startInterp = t - 1
  955. finishInterp = t
  956. end
  957. end
  958. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  959. end
  960.  
  961. function Clerp(a, b, t)
  962. local qa = {QuaternionFromCFrame(a)}
  963. local qb = {QuaternionFromCFrame(b)}
  964. local ax, ay, az = a.x, a.y, a.z
  965. local bx, by, bz = b.x, b.y, b.z
  966. local _t = 1 - t
  967. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  968. end
  969.  
  970. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  971. local frame = IT("Frame")
  972. frame.BackgroundTransparency = TRANSPARENCY
  973. frame.BorderSizePixel = BORDERSIZEPIXEL
  974. frame.Position = POSITION
  975. frame.Size = SIZE
  976. frame.BackgroundColor3 = COLOR
  977. frame.BorderColor3 = BORDERCOLOR
  978. frame.Name = NAME
  979. frame.Parent = PARENT
  980. return frame
  981. end
  982.  
  983. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  984. local label = IT("TextLabel")
  985. label.BackgroundTransparency = 1
  986. label.Size = UD2(1, 0, 1, 0)
  987. label.Position = UD2(0, 0, 0, 0)
  988. label.TextColor3 = TEXTCOLOR
  989. label.TextStrokeTransparency = STROKETRANSPARENCY
  990. label.TextTransparency = TRANSPARENCY
  991. label.FontSize = TEXTFONTSIZE
  992. label.Font = TEXTFONT
  993. label.BorderSizePixel = BORDERSIZEPIXEL
  994. label.TextScaled = false
  995. label.Text = TEXT
  996. label.Name = NAME
  997. label.Parent = PARENT
  998. return label
  999. end
  1000.  
  1001. function NoOutlines(PART)
  1002. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1003. end
  1004.  
  1005. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1006. local NEWWELD = IT(TYPE)
  1007. NEWWELD.Part0 = PART0
  1008. NEWWELD.Part1 = PART1
  1009. NEWWELD.C0 = C0
  1010. NEWWELD.C1 = C1
  1011. NEWWELD.Parent = PARENT
  1012. return NEWWELD
  1013. end
  1014.  
  1015. local S = IT("Sound")
  1016. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1017. local NEWSOUND = nil
  1018. coroutine.resume(coroutine.create(function()
  1019. NEWSOUND = S:Clone()
  1020. NEWSOUND.Parent = PARENT
  1021. NEWSOUND.Volume = VOLUME
  1022. NEWSOUND.Pitch = PITCH
  1023. NEWSOUND.SoundId = "rbxassetid://"..ID
  1024. NEWSOUND:play()
  1025. if DOESLOOP == true then
  1026. NEWSOUND.Looped = true
  1027. else
  1028. repeat wait(1) until NEWSOUND.Playing == false
  1029. NEWSOUND:remove()
  1030. end
  1031. end))
  1032. return NEWSOUND
  1033. end
  1034.  
  1035. function CFrameFromTopBack(at, top, back)
  1036. local right = top:Cross(back)
  1037. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1038. end
  1039.  
  1040. function R_RANDOM(CFRAME,DIST)
  1041. return CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DIST)
  1042. end
  1043.  
  1044. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  1045. function WACKYEFFECT(Table)
  1046. local TYPE = (Table.EffectType or "Sphere")
  1047. local SIZE = (Table.Size or VT(1,1,1))
  1048. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1049. local TRANSPARENCY = (Table.Transparency or 0)
  1050. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1051. local CFRAME = (Table.CFrame or Torso.CFrame)
  1052. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1053. local ROTATION1 = (Table.RotationX or 0)
  1054. local ROTATION2 = (Table.RotationY or 0)
  1055. local ROTATION3 = (Table.RotationZ or 0)
  1056. local MATERIAL = (Table.Material or "Neon")
  1057. local COLOR = (Table.Color or C3(1,1,1))
  1058. local TIME = (Table.Time or 45)
  1059. local SOUNDID = (Table.SoundID or nil)
  1060. local SOUNDPITCH = (Table.SoundPitch or nil)
  1061. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1062. local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
  1063. local BOOMERANG = (Table.Boomerang or 0)
  1064. local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
  1065. coroutine.resume(coroutine.create(function()
  1066. local PLAYSSOUND = false
  1067. local SOUND = nil
  1068. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1069. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1070. PLAYSSOUND = true
  1071. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1072. end
  1073. EFFECT.Color = COLOR
  1074. local MSH = nil
  1075. if TYPE == "Sphere" then
  1076. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1077. elseif TYPE == "Block" or TYPE == "Box" then
  1078. MSH = IT("BlockMesh",EFFECT)
  1079. MSH.Scale = SIZE
  1080. elseif TYPE == "Wave" then
  1081. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1082. elseif TYPE == "Ring" then
  1083. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1084. elseif TYPE == "Slash" then
  1085. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1086. elseif TYPE == "Round Slash" then
  1087. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1088. elseif TYPE == "Swirl" then
  1089. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
  1090. elseif TYPE == "Skull" then
  1091. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1092. elseif TYPE == "Crystal" then
  1093. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1094. end
  1095. if MSH ~= nil then
  1096. local BOOMR1 = 1+BOOMERANG/50
  1097. local BOOMR2 = 1+SIZEBOOMERANG/50
  1098. local MOVESPEED = nil
  1099. if MOVEDIRECTION ~= nil then
  1100. if USEBOOMERANGMATH == true then
  1101. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
  1102. else
  1103. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
  1104. end
  1105. end
  1106. local GROWTH = nil
  1107. if USEBOOMERANGMATH == true then
  1108. GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
  1109. else
  1110. GROWTH = (SIZE - ENDSIZE)
  1111. end
  1112. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1113. if TYPE == "Block" then
  1114. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1115. else
  1116. EFFECT.CFrame = CFRAME
  1117. end
  1118. if USEBOOMERANGMATH == true then
  1119. for LOOP = 1, TIME+1 do
  1120. Swait()
  1121. MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
  1122. if TYPE == "Wave" then
  1123. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  1124. end
  1125. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1126. if TYPE == "Block" then
  1127. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1128. else
  1129. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1130. end
  1131. if MOVEDIRECTION ~= nil then
  1132. local ORI = EFFECT.Orientation
  1133. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
  1134. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  1135. end
  1136. end
  1137. else
  1138. for LOOP = 1, TIME+1 do
  1139. Swait()
  1140. MSH.Scale = MSH.Scale - GROWTH/TIME
  1141. if TYPE == "Wave" then
  1142. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  1143. end
  1144. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1145. if TYPE == "Block" then
  1146. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1147. else
  1148. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1149. end
  1150. if MOVEDIRECTION ~= nil then
  1151. local ORI = EFFECT.Orientation
  1152. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1153. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  1154. end
  1155. end
  1156. end
  1157. EFFECT.Transparency = 1
  1158. if PLAYSSOUND == false then
  1159. EFFECT:remove()
  1160. else
  1161. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1162. EFFECT:remove()
  1163. end
  1164. else
  1165. if PLAYSSOUND == false then
  1166. EFFECT:remove()
  1167. else
  1168. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1169. EFFECT:remove()
  1170. end
  1171. end
  1172. end))
  1173. end
  1174.  
  1175. function MakeForm(PART,TYPE)
  1176. if TYPE == "Cyl" then
  1177. local MSH = IT("CylinderMesh",PART)
  1178. elseif TYPE == "Ball" then
  1179. local MSH = IT("SpecialMesh",PART)
  1180. MSH.MeshType = "Sphere"
  1181. elseif TYPE == "Wedge" then
  1182. local MSH = IT("SpecialMesh",PART)
  1183. MSH.MeshType = "Wedge"
  1184. end
  1185. end
  1186.  
  1187. Debris = game:GetService("Debris")
  1188.  
  1189. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1190. local DIRECTION = CF(StartPos,EndPos).lookVector
  1191. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1192. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  1193. end
  1194.  
  1195. local DECAL = IT("Decal")
  1196. function MagicRing()
  1197. local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0,0,0),true)
  1198. local MESH = IT("BlockMesh",RING)
  1199. local BOTTOMTEXTURE = DECAL:Clone()
  1200. BOTTOMTEXTURE.Parent = RING
  1201. BOTTOMTEXTURE.Face = "Bottom"
  1202. BOTTOMTEXTURE.Name = "BottomTexture"
  1203. local TOPTEXTURE = DECAL:Clone()
  1204. TOPTEXTURE.Parent = RING
  1205. TOPTEXTURE.Face = "Top"
  1206. TOPTEXTURE.Name = "TopTexture"
  1207. BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228"
  1208. TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228"
  1209. BOTTOMTEXTURE.Color3 = C3(0,0,0)
  1210. TOPTEXTURE.Color3 = C3(0,0,0)
  1211. return RING,MESH,TOPTEXTURE,BOTTOMTEXTURE
  1212. end
  1213.  
  1214. function CharacterFade(COLOR,TIMER,MOVEDIRECTION,PARENT)
  1215. coroutine.resume(coroutine.create(function()
  1216. local FADE = IT("Model",Effects)
  1217. if PARENT ~= nil then
  1218. FADE.Parent = PARENT
  1219. end
  1220. FADE.Name = "FadingEffect"
  1221. for _, c in pairs(Character:GetChildren()) do
  1222. if c.ClassName == "Part" then
  1223. c.CanCollide = false
  1224. local FADER = CreatePart(3, FADE, "Neon", 0, 0.75, BRICKC("Pearl"), c.Name, c.Size, true)
  1225. FADER.CFrame = c.CFrame
  1226. FADER.Color = COLOR
  1227. if FADER.Name == "Head" then
  1228. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FADER
  1229. elseif FADER.Name == "HumanoidRootPart" then
  1230. FADE.PrimaryPart = FADER
  1231. FADER.Transparency = 1
  1232. end
  1233. end
  1234. end
  1235. local TRANS = 0.25/TIMER
  1236. local DIST = nil
  1237. if MOVEDIRECTION ~= nil then
  1238. DIST = (FADE.PrimaryPart.Position - MOVEDIRECTION).Magnitude
  1239. end
  1240. for i = 1, TIMER do
  1241. Swait()
  1242. for _, c in pairs(FADE:GetChildren()) do
  1243. if c.ClassName == "Part" then
  1244. c.Transparency = c.Transparency + TRANS
  1245. end
  1246. end
  1247. if MOVEDIRECTION ~= nil then
  1248. local ORI = FADE.PrimaryPart.Orientation
  1249. FADE:SetPrimaryPartCFrame(CF(CF(FADE.PrimaryPart.Position,MOVEDIRECTION)*CF(0,0,-DIST/TIMER).p) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z)))
  1250. end
  1251. end
  1252. FADE:remove()
  1253. end))
  1254. end
  1255.  
  1256. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1257. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1258. end
  1259.  
  1260. function PositiveAngle(NUMBER)
  1261. if NUMBER >= 0 then
  1262. NUMBER = 0
  1263. end
  1264. return NUMBER
  1265. end
  1266.  
  1267. function NegativeAngle(NUMBER)
  1268. if NUMBER <= 0 then
  1269. NUMBER = 0
  1270. end
  1271. return NUMBER
  1272. end
  1273.  
  1274. function Swait(NUMBER)
  1275. if NUMBER == 0 or NUMBER == nil then
  1276. ArtificialHB.Event:wait()
  1277. else
  1278. for i = 1, NUMBER do
  1279. ArtificialHB.Event:wait()
  1280. end
  1281. end
  1282. end
  1283.  
  1284. function QuaternionFromCFrame(cf)
  1285. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1286. local trace = m00 + m11 + m22
  1287. if trace > 0 then
  1288. local s = math.sqrt(1 + trace)
  1289. local recip = 0.5 / s
  1290. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1291. else
  1292. local i = 0
  1293. if m11 > m00 then
  1294. i = 1
  1295. end
  1296. if m22 > (i == 0 and m00 or m11) then
  1297. i = 2
  1298. end
  1299. if i == 0 then
  1300. local s = math.sqrt(m00 - m11 - m22 + 1)
  1301. local recip = 0.5 / s
  1302. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1303. elseif i == 1 then
  1304. local s = math.sqrt(m11 - m22 - m00 + 1)
  1305. local recip = 0.5 / s
  1306. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1307. elseif i == 2 then
  1308. local s = math.sqrt(m22 - m00 - m11 + 1)
  1309. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1310. end
  1311. end
  1312. end
  1313.  
  1314. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1315. local xs, ys, zs = x + x, y + y, z + z
  1316. local wx, wy, wz = w * xs, w * ys, w * zs
  1317. local xx = x * xs
  1318. local xy = x * ys
  1319. local xz = x * zs
  1320. local yy = y * ys
  1321. local yz = y * zs
  1322. local zz = z * zs
  1323. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1324. end
  1325.  
  1326. function QuaternionSlerp(a, b, t)
  1327. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1328. local startInterp, finishInterp;
  1329. if cosTheta >= 0.0001 then
  1330. if (1 - cosTheta) > 0.0001 then
  1331. local theta = ACOS(cosTheta)
  1332. local invSinTheta = 1 / SIN(theta)
  1333. startInterp = SIN((1 - t) * theta) * invSinTheta
  1334. finishInterp = SIN(t * theta) * invSinTheta
  1335. else
  1336. startInterp = 1 - t
  1337. finishInterp = t
  1338. end
  1339. else
  1340. if (1 + cosTheta) > 0.0001 then
  1341. local theta = ACOS(-cosTheta)
  1342. local invSinTheta = 1 / SIN(theta)
  1343. startInterp = SIN((t - 1) * theta) * invSinTheta
  1344. finishInterp = SIN(t * theta) * invSinTheta
  1345. else
  1346. startInterp = t - 1
  1347. finishInterp = t
  1348. end
  1349. end
  1350. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1351. end
  1352.  
  1353. function Clerp(a, b, t)
  1354. local qa = {QuaternionFromCFrame(a)}
  1355. local qb = {QuaternionFromCFrame(b)}
  1356. local ax, ay, az = a.x, a.y, a.z
  1357. local bx, by, bz = b.x, b.y, b.z
  1358. local _t = 1 - t
  1359. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1360. end
  1361.  
  1362. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1363. local frame = IT("Frame")
  1364. frame.BackgroundTransparency = TRANSPARENCY
  1365. frame.BorderSizePixel = BORDERSIZEPIXEL
  1366. frame.Position = POSITION
  1367. frame.Size = SIZE
  1368. frame.BackgroundColor3 = COLOR
  1369. frame.BorderColor3 = BORDERCOLOR
  1370. frame.Name = NAME
  1371. frame.Parent = PARENT
  1372. return frame
  1373. end
  1374.  
  1375. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1376. local label = IT("TextLabel")
  1377. label.BackgroundTransparency = 1
  1378. label.Size = UD2(1, 0, 1, 0)
  1379. label.Position = UD2(0, 0, 0, 0)
  1380. label.TextColor3 = TEXTCOLOR
  1381. label.TextStrokeTransparency = STROKETRANSPARENCY
  1382. label.TextTransparency = TRANSPARENCY
  1383. label.FontSize = TEXTFONTSIZE
  1384. label.Font = TEXTFONT
  1385. label.BorderSizePixel = BORDERSIZEPIXEL
  1386. label.TextScaled = false
  1387. label.Text = TEXT
  1388. label.Name = NAME
  1389. label.Parent = PARENT
  1390. return label
  1391. end
  1392.  
  1393. function NoOutlines(PART)
  1394. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1395. end
  1396.  
  1397.  
  1398. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1399. local NEWWELD = IT(TYPE)
  1400. NEWWELD.Part0 = PART0
  1401. NEWWELD.Part1 = PART1
  1402. NEWWELD.C0 = C0
  1403. NEWWELD.C1 = C1
  1404. NEWWELD.Parent = PARENT
  1405. return NEWWELD
  1406. end
  1407.  
  1408. function CreateSound(ID, PARENT, VOLUME, PITCH)
  1409. local NEWSOUND = nil
  1410. coroutine.resume(coroutine.create(function()
  1411. NEWSOUND = IT("Sound", PARENT)
  1412. NEWSOUND.Volume = VOLUME
  1413. NEWSOUND.Pitch = PITCH
  1414. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1415. Swait()
  1416. NEWSOUND:play()
  1417. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  1418. end))
  1419. return NEWSOUND
  1420. end
  1421.  
  1422. function CFrameFromTopBack(at, top, back)
  1423. local right = top:Cross(back)
  1424. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1425. end
  1426.  
  1427. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1428. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1429. local mesh = IT("SpecialMesh",wave)
  1430. mesh.MeshType = "FileMesh"
  1431. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1432. mesh.Scale = SIZE
  1433. mesh.Offset = VT(0,0,-SIZE.X/8)
  1434. wave.CFrame = CFRAME
  1435. coroutine.resume(coroutine.create(function(PART)
  1436. for i = 1, WAIT do
  1437. Swait()
  1438. mesh.Scale = mesh.Scale + GROW
  1439. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1440. if DOESROT == true then
  1441. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1442. end
  1443. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1444. if wave.Transparency > 0.99 then
  1445. wave:remove()
  1446. end
  1447. end
  1448. end))
  1449. end
  1450.  
  1451. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1452. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1453. local mesh = IT("SpecialMesh",wave)
  1454. mesh.MeshType = "FileMesh"
  1455. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1456. mesh.Scale = SIZE
  1457. --mesh.Offset = VT(0,0,-SIZE.X/8)
  1458. wave.CFrame = CFRAME
  1459. coroutine.resume(coroutine.create(function(PART)
  1460. for i = 1, WAIT do
  1461. Swait()
  1462. mesh.Scale = mesh.Scale + GROW
  1463. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1464. if DOESROT == true then
  1465. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1466. end
  1467. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1468. if wave.Transparency > 0.99 then
  1469. wave:remove()
  1470. end
  1471. end
  1472. end))
  1473. end
  1474.  
  1475. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1476. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1477. local mesh = IT("SpecialMesh",wave)
  1478. mesh.MeshType = "FileMesh"
  1479. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1480. mesh.Scale = SIZE
  1481. wave.CFrame = CFRAME
  1482. coroutine.resume(coroutine.create(function(PART)
  1483. for i = 1, WAIT do
  1484. Swait()
  1485. mesh.Scale = mesh.Scale + GROW
  1486. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1487. if DOESROT == true then
  1488. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1489. end
  1490. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1491. if wave.Transparency > 0.99 then
  1492. wave:remove()
  1493. end
  1494. end
  1495. end))
  1496. end
  1497.  
  1498.  
  1499. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  1500. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1501. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  1502. wave.CFrame = CFRAME
  1503. coroutine.resume(coroutine.create(function(PART)
  1504. for i = 1, WAIT do
  1505. Swait()
  1506. mesh.Scale = mesh.Scale * GROW
  1507. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1508. if wave.Transparency > 0.99 then
  1509. wave:remove()
  1510. end
  1511. end
  1512. end))
  1513. end
  1514.  
  1515. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1516. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1517. local mesh = IT("SpecialMesh",wave)
  1518. mesh.MeshType = "Sphere"
  1519. mesh.Scale = SIZE
  1520. mesh.Offset = VT(0,0,0)
  1521. wave.CFrame = CFRAME
  1522. coroutine.resume(coroutine.create(function(PART)
  1523. for i = 1, WAIT do
  1524. Swait()
  1525. mesh.Scale = mesh.Scale + GROW
  1526. wave.Transparency = wave.Transparency + (1/WAIT)
  1527. if wave.Transparency > 0.99 then
  1528. wave:remove()
  1529. end
  1530. end
  1531. end))
  1532. end
  1533.  
  1534. function MakeForm(PART,TYPE)
  1535. if TYPE == "Cyl" then
  1536. local MSH = IT("CylinderMesh",PART)
  1537. elseif TYPE == "Ball" then
  1538. local MSH = IT("SpecialMesh",PART)
  1539. MSH.MeshType = "Sphere"
  1540. elseif TYPE == "Wedge" then
  1541. local MSH = IT("SpecialMesh",PART)
  1542. MSH.MeshType = "Wedge"
  1543. end
  1544. end
  1545.  
  1546. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1547. if FLOOR ~= nil then
  1548. coroutine.resume(coroutine.create(function()
  1549. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1550. PART.CFrame = CF(POSITION)
  1551. for i = 1, 45 do
  1552. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1553. RingPiece.Material = FLOOR.Material
  1554. RingPiece.Color = FLOOR.Color
  1555. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1556. Debris:AddItem(RingPiece,SWAIT/100)
  1557. end
  1558. PART:remove()
  1559. end))
  1560. end
  1561. end
  1562.  
  1563. function CheckTableForString(Table, String)
  1564. for i, v in pairs(Table) do
  1565. if string.find(string.lower(String), string.lower(v)) then
  1566. return true
  1567. end
  1568. end
  1569. return false
  1570. end
  1571.  
  1572. function CheckIntangible(Hit)
  1573. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  1574. if Hit and Hit.Parent then
  1575. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  1576. return true
  1577. end
  1578. end
  1579. return false
  1580. end
  1581.  
  1582. Debris = game:GetService("Debris")
  1583.  
  1584. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  1585. local Direction = CFrame.new(StartPos, Vec).lookVector
  1586. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1587. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1588. if RayHit and CheckIntangible(RayHit) then
  1589. if DelayIfHit then
  1590. wait()
  1591. end
  1592. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  1593. end
  1594. return RayHit, RayPos, RayNormal
  1595. end
  1596.  
  1597. function turnto(position)
  1598. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1599. end
  1600.  
  1601. function CameraEnshaking(Length, Intensity)
  1602. coroutine.resume(coroutine.create(function()
  1603. local intensity = 1 * Intensity
  1604. local rotM = 0.01 * Intensity
  1605. for i = 0, Length, 0.1 do
  1606. Swait()
  1607. intensity = intensity - 0.05 * Intensity / Length
  1608. rotM = rotM - 5.0E-4 * Intensity / Length
  1609. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1610. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1611. end
  1612. hum.CameraOffset = Vector3.new(0, 0, 0)
  1613. end))
  1614. end
  1615. local EXE = Instance.new("Shirt")
  1616. EXE.ShirtTemplate = "rbxassetid://338740550"
  1617. EXE.Parent = Character
  1618. EXE.Name = "Cloth"
  1619. local LOL = Instance.new("Pants")
  1620. LOL.PantsTemplate = "rbxassetid://338750779"
  1621. LOL.Parent = Character
  1622. LOL.Name = "Cloth"
  1623.  
  1624. for i = 1, 35 do
  1625. local FACE = CreatePart(3, FaceGradient, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  1626. FACE.Color = C3(0,0,0)
  1627. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1628. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1629. end
  1630.  
  1631. local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  1632. MakeForm(Eye,"Ball")
  1633. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1634. local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  1635. MakeForm(Eye,"Ball")
  1636. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1637. local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  1638. MakeForm(Eye,"Ball")
  1639. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1640. local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  1641. MakeForm(Eye,"Ball")
  1642. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1643.  
  1644. local LASTPART = Head
  1645. for i = 1, 20 do
  1646. local MATH = (1-(i/25))
  1647. if LASTPART == Head then
  1648. local Horn = CreatePart(3, HM, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1649. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  1650. LASTPART = Horn
  1651. Horn.Color = C3((i*3-3)/255,0,0)
  1652. else
  1653. local Horn = CreatePart(3, HM, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1654. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  1655. LASTPART = Horn
  1656. Horn.Color = C3((i*3-3)/255,0,0)
  1657. end
  1658. end
  1659. local LASTPART = Head
  1660. for i = 1, 20 do
  1661. local MATH = (1-(i/25))
  1662. if LASTPART == Head then
  1663. local Horn = CreatePart(3, HM, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1664. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  1665. LASTPART = Horn
  1666. Horn.Color = C3((i*3-3)/255,0,0)
  1667. else
  1668. local Horn = CreatePart(3, HM, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1669. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  1670. LASTPART = Horn
  1671. Horn.Color = C3((i*3-3)/255,0,0)
  1672. end
  1673. end
  1674. --//=================================\\
  1675. --\\=================================//
  1676.  
  1677. plr = Player
  1678. char = plr.Character
  1679. hum = char.Humanoid
  1680. local cam = game.Workspace.CurrentCamera
  1681. Camera = cam
  1682. local CamInterrupt = false
  1683. local TwoD = false
  1684. local TargetInfo = {nil, nil}
  1685. cam.CameraType = "Custom"
  1686. t = char.Torso
  1687. h = char.Head
  1688. ra = char["Right Arm"]
  1689. la = char["Left Arm"]
  1690. rl = char["Right Leg"]
  1691. ll = char["Left Leg"]
  1692. tors = char.Torso
  1693. lleg = char["Left Leg"]
  1694. root = char.HumanoidRootPart
  1695. hed = char.Head
  1696. rleg = char["Right Leg"]
  1697. rarm = char["Right Arm"]
  1698. larm = char["Left Arm"]
  1699. radian = math.rad
  1700. random = math.random
  1701. Vec3 = Vector3.new
  1702. Inst = Instance.new
  1703. cFrame = CFrame.new
  1704. Euler = CFrame.fromEulerAnglesXYZ
  1705. vt = Vector3.new
  1706. bc = BrickColor.new
  1707. br = BrickColor.random
  1708. it = Instance.new
  1709. cf = CFrame.new
  1710. local Booleans = {CamFollow = true, GyroUse = true}
  1711. function lerp(object, newCFrame, alpha)
  1712. return object:lerp(newCFrame, alpha)
  1713. end
  1714.  
  1715. ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
  1716. ff.Visible = false
  1717.  
  1718.  
  1719. local Directer = Inst("BodyGyro", root)
  1720. Directer.MaxTorque = Vec3(0, 0, 0)
  1721. Directer.P = 600000
  1722. local CPart = Inst("Part")
  1723. CPart.Anchored = true
  1724. CPart.CanCollide = false
  1725. CPart.Locked = true
  1726. CPart.Transparency = 1
  1727. local rainbowmode = false
  1728. local chaosmode = false
  1729. kan = Instance.new("Sound", char)
  1730. kan.Volume = 5
  1731. kan.TimePosition = 0
  1732. kan.PlaybackSpeed = 1
  1733. kan.Pitch = 1
  1734. kan.SoundId = "rbxassetid://798163149"
  1735. kan.Name = "wrecked"
  1736. kan.Looped = true
  1737. kan.Playing = true
  1738. kan.PlayOnRemove = true
  1739. kan:Play()
  1740. function newTheme(ID, timepos, pitch, vol)
  1741. local kanz = kan
  1742. kanz.PlaybackSpeed = pitch
  1743. kanz.Pitch = pitch
  1744. kanz.SoundId = ID
  1745. kanz.Name = "wrecked"
  1746. kanz.Looped = true
  1747. end
  1748. function CameraShake(Times, Power, PlayerTarget)
  1749. coroutine.resume(coroutine.create(function()
  1750. FV = Instance.new("BoolValue", PlayerTarget)
  1751. FV.Name = "CameraShake"
  1752. for ShakeNum = 1, Times do
  1753. swait()
  1754. local ef = Power
  1755. if ef >= 1 then
  1756. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef))
  1757. else
  1758. ef = Power * 10
  1759. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10)
  1760. end
  1761. end
  1762. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  1763. FV:Destroy()
  1764. end))
  1765. end
  1766. function CameraEnshaking(Length, Intensity)
  1767. coroutine.resume(coroutine.create(function()
  1768. local intensity = 1 * Intensity
  1769. local rotM = 0.01 * Intensity
  1770. for i = 0, Length, 0.1 do
  1771. swait()
  1772. intensity = intensity - 0.05 * Intensity / Length
  1773. rotM = rotM - 5.0E-4 * Intensity / Length
  1774. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  1775. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  1776. end
  1777. Humanoid.CameraOffset = Vec3(0, 0, 0)
  1778. end))
  1779. end
  1780. function CamShake(Part, Distan, Power, Times)
  1781. local de = Part.Position
  1782. for i, v in pairs(workspace:children()) do
  1783. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  1784. for _, c in pairs(v:children()) do
  1785. if c.ClassName == "Part" and Distan > (c.Position - de).magnitude then
  1786. do
  1787. local Noob = v.Humanoid
  1788. if Noob ~= nil then
  1789. coroutine.resume(coroutine.create(function()
  1790. FV = Instance.new("BoolValue", Noob)
  1791. FV.Name = "CameraShake"
  1792. for ShakeNum = 1, Times do
  1793. swait()
  1794. local ef = Power
  1795. if ef >= 1 then
  1796. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef))
  1797. else
  1798. ef = Power * 10
  1799. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10)
  1800. end
  1801. end
  1802. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  1803. FV:Destroy()
  1804. end))
  1805. CameraShake(Times, Power, Noob)
  1806. end
  1807. end
  1808. end
  1809. end
  1810. end
  1811. end
  1812. end
  1813. function chatfunc(text, color)
  1814. local chat = coroutine.wrap(function()
  1815. if Character:FindFirstChild("TalkingBillBoard") ~= nil then
  1816. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1817. end
  1818. local naeeym2 = Instance.new("BillboardGui", Character)
  1819. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  1820. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  1821. naeeym2.Adornee = Character.Head
  1822. naeeym2.Name = "TalkingBillBoard"
  1823. local tecks2 = Instance.new("TextLabel", naeeym2)
  1824. tecks2.BackgroundTransparency = 1
  1825. tecks2.BorderSizePixel = 0
  1826. tecks2.Text = ""
  1827. tecks2.Font = "SciFi"
  1828. tecks2.TextSize = 30
  1829. tecks2.TextStrokeTransparency = 0
  1830. tecks2.TextColor3 = color
  1831. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  1832. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  1833. local tecks3 = Instance.new("TextLabel", naeeym2)
  1834. tecks3.BackgroundTransparency = 1
  1835. tecks3.BorderSizePixel = 0
  1836. tecks3.Text = ""
  1837. tecks3.Font = "SciFi"
  1838. tecks3.TextSize = 30
  1839. tecks3.TextStrokeTransparency = 0
  1840. tecks3.TextColor3 = Color3.new(0, 0, 0)
  1841. tecks3.TextStrokeColor3 = color
  1842. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  1843. coroutine.resume(coroutine.create(function()
  1844. while true do
  1845. swait(1)
  1846. if chaosmode == true then
  1847. tecks2.TextColor3 = BrickColor.random().Color
  1848. tecks3.TextStrokeColor3 = BrickColor.random().Color
  1849. end
  1850. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  1851. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  1852. tecks2.Rotation = math.random(-5, 5)
  1853. tecks3.Rotation = math.random(-5, 5)
  1854. end
  1855. end))
  1856. for i = 1, string.len(text) do
  1857. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  1858. tecks2.Text = string.sub(text, 1, i)
  1859. tecks3.Text = string.sub(text, 1, i)
  1860. swait(1)
  1861. end
  1862. wait(1)
  1863. local randomrot = math.random(1, 2)
  1864. if randomrot == 1 then
  1865. for i = 1, 50 do
  1866. swait()
  1867. tecks2.Rotation = tecks2.Rotation - 0.75
  1868. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1869. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  1870. tecks3.Rotation = tecks2.Rotation + 0.75
  1871. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1872. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  1873. end
  1874. elseif randomrot == 2 then
  1875. for i = 1, 50 do
  1876. swait()
  1877. tecks2.Rotation = tecks2.Rotation + 0.75
  1878. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1879. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  1880. tecks3.Rotation = tecks2.Rotation - 0.75
  1881. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1882. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  1883. end
  1884. end
  1885. naeeym2:Destroy()
  1886. end)
  1887. chat()
  1888. end
  1889. local Create = LoadLibrary("RbxUtility").Create
  1890. CFuncs = {
  1891. Part = {
  1892. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1893. local Part = Create("Part")({
  1894. Parent = Parent,
  1895. Reflectance = Reflectance,
  1896. Transparency = Transparency,
  1897. CanCollide = false,
  1898. Locked = true,
  1899. BrickColor = BrickColor.new(tostring(BColor)),
  1900. Name = Name,
  1901. Size = Size,
  1902. Material = Material
  1903. })
  1904. RemoveOutlines(Part)
  1905. return Part
  1906. end
  1907. },
  1908. Mesh = {
  1909. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1910. local Msh = Create(Mesh)({
  1911. Parent = Part,
  1912. Offset = OffSet,
  1913. Scale = Scale
  1914. })
  1915. if Mesh == "SpecialMesh" then
  1916. Msh.MeshType = MeshType
  1917. Msh.MeshId = MeshId
  1918. end
  1919. return Msh
  1920. end
  1921. },
  1922. Mesh = {
  1923. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1924. local Msh = Create(Mesh)({
  1925. Parent = Part,
  1926. Offset = OffSet,
  1927. Scale = Scale
  1928. })
  1929. if Mesh == "SpecialMesh" then
  1930. Msh.MeshType = MeshType
  1931. Msh.MeshId = MeshId
  1932. end
  1933. return Msh
  1934. end
  1935. },
  1936. Weld = {
  1937. Create = function(Parent, Part0, Part1, C0, C1)
  1938. local Weld = Create("Weld")({
  1939. Parent = Parent,
  1940. Part0 = Part0,
  1941. Part1 = Part1,
  1942. C0 = C0,
  1943. C1 = C1
  1944. })
  1945. return Weld
  1946. end
  1947. },
  1948. Sound = {
  1949. Create = function(id, par, vol, pit)
  1950. coroutine.resume(coroutine.create(function()
  1951. local S = Create("Sound")({
  1952. Volume = vol,
  1953. Pitch = pit or 1,
  1954. SoundId = id,
  1955. Parent = par or workspace
  1956. })
  1957. wait()
  1958. S:play()
  1959. game:GetService("Debris"):AddItem(S, 10)
  1960. end))
  1961. end
  1962. },
  1963. LongSound = {
  1964. Create = function(id, par, vol, pit)
  1965. coroutine.resume(coroutine.create(function()
  1966. local S = Create("Sound")({
  1967. Volume = vol,
  1968. Pitch = pit or 1,
  1969. SoundId = id,
  1970. Parent = par or workspace
  1971. })
  1972. wait()
  1973. S:play()
  1974. game:GetService("Debris"):AddItem(S, 30)
  1975. end))
  1976. end
  1977. },
  1978. ParticleEmitter = {
  1979. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1980. local fp = Create("ParticleEmitter")({
  1981. Parent = Parent,
  1982. Color = ColorSequence.new(Color1, Color2),
  1983. LightEmission = LightEmission,
  1984. Size = Size,
  1985. Texture = Texture,
  1986. Transparency = Transparency,
  1987. ZOffset = ZOffset,
  1988. Acceleration = Accel,
  1989. Drag = Drag,
  1990. LockedToPart = LockedToPart,
  1991. VelocityInheritance = VelocityInheritance,
  1992. EmissionDirection = EmissionDirection,
  1993. Enabled = Enabled,
  1994. Lifetime = LifeTime,
  1995. Rate = Rate,
  1996. Rotation = Rotation,
  1997. RotSpeed = RotSpeed,
  1998. Speed = Speed,
  1999. VelocitySpread = VelocitySpread
  2000. })
  2001. return fp
  2002. end
  2003. },
  2004. CreateTemplate = {}
  2005. }
  2006. function New(Object, Parent, Name, Data)
  2007. local Object = Instance.new(Object)
  2008. for Index, Value in pairs(Data or {}) do
  2009. Object[Index] = Value
  2010. end
  2011. Object.Parent = Parent
  2012. Object.Name = Name
  2013. return Object
  2014. end
  2015. local halocolor = BrickColor.new("Pastel light blue")
  2016. local halocolor2 = BrickColor.new("Really black")
  2017. local starcolor = BrickColor.new("Really black")
  2018. local lunacolor = BrickColor.new("Navy blue")
  2019. local lunacolor2 = BrickColor.new("Bright blue")
  2020. local wepcolor = BrickColor.new("Really black")
  2021. local maincolor = BrickColor.new("Really black")
  2022. local m = Instance.new("Model", char)
  2023. local m2 = Instance.new("Model", char)
  2024. local m3 = Instance.new("Model", char)
  2025. local mw1 = Instance.new("Model", char)
  2026. local mw2 = Instance.new("Model", char)
  2027. local extrawingmod1 = Instance.new("Model", char)
  2028. local extrawingmod2 = Instance.new("Model", char)
  2029. function CreateParta(parent, transparency, reflectance, material, brickcolor)
  2030. local p = Instance.new("Part")
  2031. p.TopSurface = 0
  2032. p.BottomSurface = 0
  2033. p.Parent = parent
  2034. p.Size = Vector3.new(0.1, 0.1, 0.1)
  2035. p.Transparency = transparency
  2036. p.Reflectance = reflectance
  2037. p.CanCollide = false
  2038. p.Locked = true
  2039. p.BrickColor = brickcolor
  2040. p.Material = material
  2041. return p
  2042. end
  2043. function CreateMesh(parent, meshtype, x1, y1, z1)
  2044. local mesh = Instance.new("SpecialMesh", parent)
  2045. mesh.MeshType = meshtype
  2046. mesh.Scale = Vector3.new(x1 * 10, y1 * 10, z1 * 10)
  2047. return mesh
  2048. end
  2049. function CreateSpecialMesh(parent, meshid, x1, y1, z1)
  2050. local mesh = Instance.new("SpecialMesh", parent)
  2051. mesh.MeshType = "FileMesh"
  2052. mesh.MeshId = meshid
  2053. mesh.Scale = Vector3.new(x1, y1, z1)
  2054. return mesh
  2055. end
  2056. function CreateSpecialGlowMesh(parent, meshid, x1, y1, z1)
  2057. local mesh = Instance.new("SpecialMesh", parent)
  2058. mesh.MeshType = "FileMesh"
  2059. mesh.MeshId = meshid
  2060. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  2061. mesh.Scale = Vector3.new(x1, y1, z1)
  2062. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  2063. return mesh
  2064. end
  2065. function CreateWeld(parent, part0, part1, C1X, C1Y, C1Z, C1Xa, C1Ya, C1Za, C0X, C0Y, C0Z, C0Xa, C0Ya, C0Za)
  2066. local weld = Instance.new("Weld")
  2067. weld.Parent = parent
  2068. weld.Part0 = part0
  2069. weld.Part1 = part1
  2070. weld.C1 = CFrame.new(C1X, C1Y, C1Z) * CFrame.Angles(C1Xa, C1Ya, C1Za)
  2071. weld.C0 = CFrame.new(C0X, C0Y, C0Z) * CFrame.Angles(C0Xa, C0Ya, C0Za)
  2072. return weld
  2073. end
  2074. local handlex = CreateParta(mw2, 1, 1, "Neon", maincolor)
  2075. CreateMesh(handle, "Brick", 0, 0, 0)
  2076. local handlexweld = CreateWeld(handlex, tors, handlex, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2077. local valuaring = 10
  2078. for i = 0, 49 do
  2079. valuaring = valuaring + 10
  2080. rn = CreateParta(mw2, 0, 0, "Neon", halocolor)
  2081. CreateMesh(rn, "Brick", 0.25, 0.1, 0.1)
  2082. CreateWeld(rn, handlex, rn, 0, 1, 0, math.rad(0), math.rad(0), math.rad(valuaring), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2083. end
  2084. local handle = CreateParta(m, 1, 1, "Neon", maincolor)
  2085. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  2086. local handleweld = CreateWeld(handle, tors, handle, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2087. local lwing1 = CreateParta(m, 1, 1, "Neon", maincolor)
  2088. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  2089. local lwing1weld = CreateWeld(lwing1, handle, lwing1, 3, 0, 0, math.rad(5), math.rad(0), math.rad(12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2090. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  2091. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  2092. CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2093. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  2094. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  2095. CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2096. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  2097. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  2098. CreateWeld(wed, lwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2099. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  2100. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  2101. CreateWeld(wed, lwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2102. local lwing2 = CreateParta(m, 1, 1, "Neon", maincolor)
  2103. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  2104. local lwing2weld = CreateWeld(lwing2, handle, lwing2, 4, 1, 0, math.rad(10), math.rad(0), math.rad(25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2105. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  2106. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  2107. CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2108. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  2109. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  2110. CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2111. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  2112. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  2113. CreateWeld(wed, lwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2114. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  2115. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  2116. CreateWeld(wed, lwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2117. local lwing3 = CreateParta(m, 1, 1, "Neon", maincolor)
  2118. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  2119. local lwing3weld = CreateWeld(lwing3, handle, lwing3, 4.75, 2, 0, math.rad(15), math.rad(0), math.rad(37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2120. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  2121. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  2122. CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2123. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  2124. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  2125. CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2126. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  2127. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  2128. CreateWeld(wed, lwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2129. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  2130. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  2131. CreateWeld(wed, lwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2132. local lwing4 = CreateParta(m, 1, 1, "Neon", maincolor)
  2133. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  2134. local lwing4weld = CreateWeld(lwing4, handle, lwing4, 5.75, 3, 0, math.rad(20), math.rad(0), math.rad(50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2135. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  2136. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  2137. CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2138. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  2139. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  2140. CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2141. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  2142. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  2143. CreateWeld(wed, lwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2144. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  2145. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  2146. CreateWeld(wed, lwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2147. local lwing5 = CreateParta(m, 1, 1, "Neon", maincolor)
  2148. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  2149. local lwing5weld = CreateWeld(lwing5, handle, lwing5, 6.75, 4, 0, math.rad(25), math.rad(0), math.rad(62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2150. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  2151. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  2152. CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2153. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  2154. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  2155. CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2156. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  2157. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  2158. CreateWeld(wed, lwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2159. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  2160. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  2161. CreateWeld(wed, lwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2162. local lwing6 = CreateParta(m, 1, 1, "Neon", maincolor)
  2163. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  2164. local lwing6weld = CreateWeld(lwing6, handle, lwing6, 7.75, 5, 0, math.rad(30), math.rad(0), math.rad(75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2165. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  2166. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  2167. CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2168. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  2169. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  2170. CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2171. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  2172. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  2173. CreateWeld(wed, lwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2174. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  2175. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  2176. CreateWeld(wed, lwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2177. local rwing1 = CreateParta(m, 1, 1, "Neon", maincolor)
  2178. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  2179. local rwing1weld = CreateWeld(rwing1, handle, rwing1, -3, 0, 0, math.rad(5), math.rad(0), math.rad(-12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2180. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  2181. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  2182. CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2183. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  2184. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  2185. CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2186. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  2187. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  2188. CreateWeld(wed, rwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2189. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  2190. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  2191. CreateWeld(wed, rwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2192. local rwing2 = CreateParta(m, 1, 1, "Neon", maincolor)
  2193. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  2194. local rwing2weld = CreateWeld(rwing2, handle, rwing2, -4, 1, 0, math.rad(10), math.rad(0), math.rad(-25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2195. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  2196. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  2197. CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2198. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  2199. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  2200. CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2201. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  2202. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  2203. CreateWeld(wed, rwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2204. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  2205. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  2206. CreateWeld(wed, rwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2207. local rwing3 = CreateParta(m, 1, 1, "Neon", maincolor)
  2208. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  2209. local rwing3weld = CreateWeld(rwing3, handle, rwing3, -4.75, 2, 0, math.rad(15), math.rad(0), math.rad(-37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2210. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  2211. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  2212. CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2213. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  2214. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  2215. CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2216. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  2217. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  2218. CreateWeld(wed, rwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2219. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  2220. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  2221. CreateWeld(wed, rwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2222. local rwing4 = CreateParta(m, 1, 1, "Neon", maincolor)
  2223. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  2224. local rwing4weld = CreateWeld(rwing4, handle, rwing4, -5.75, 3, 0, math.rad(20), math.rad(0), math.rad(-50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2225. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  2226. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  2227. CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2228. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  2229. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  2230. CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2231. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  2232. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  2233. CreateWeld(wed, rwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2234. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  2235. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  2236. CreateWeld(wed, rwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2237. local rwing5 = CreateParta(m, 1, 1, "Neon", maincolor)
  2238. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  2239. local rwing5weld = CreateWeld(rwing5, handle, rwing5, -6.75, 4, 0, math.rad(25), math.rad(0), math.rad(-62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2240. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  2241. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  2242. CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2243. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  2244. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  2245. CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2246. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  2247. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  2248. CreateWeld(wed, rwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2249. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  2250. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  2251. CreateWeld(wed, rwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2252. local rwing6 = CreateParta(m, 1, 1, "Neon", maincolor)
  2253. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  2254. local rwing6weld = CreateWeld(rwing6, handle, rwing6, -7.75, 3, 0, math.rad(30), math.rad(0), math.rad(-75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2255. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  2256. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  2257. CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2258. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  2259. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  2260. CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2261. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  2262. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  2263. CreateWeld(wed, rwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2264. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  2265. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  2266. CreateWeld(wed, rwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2267. ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor)
  2268. CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02)
  2269. CreateWeld(ran, larm, ran, 0, 0.15, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2270. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  2271. CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025)
  2272. CreateWeld(ran, larm, ran, 0, 0.155, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2273. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  2274. CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9)
  2275. CreateWeld(ran, larm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2276. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  2277. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  2278. CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2279. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  2280. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  2281. CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2282. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  2283. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  2284. CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2285. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  2286. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  2287. CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2288. gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2)
  2289. CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625)
  2290. CreateWeld(gane, larm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2291. star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  2292. CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5)
  2293. CreateWeld(star, larm, star, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2294. starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor)
  2295. CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95)
  2296. CreateWeld(starl, larm, starl, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2297. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  2298. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  2299. CreateWeld(dotsec, larm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2300. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  2301. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  2302. CreateWeld(dotseca, larm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2303. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  2304. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  2305. CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2306. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  2307. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  2308. CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2309. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  2310. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  2311. CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2312. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  2313. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  2314. CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2315. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  2316. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  2317. CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2318. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  2319. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  2320. CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2321. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  2322. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  2323. CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2324. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  2325. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  2326. CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2327. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  2328. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  2329. CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2330. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  2331. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  2332. CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2333. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  2334. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  2335. CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2336. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  2337. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  2338. CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2339. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  2340. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  2341. CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2342. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  2343. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  2344. CreateWeld(dotsec, larm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2345. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  2346. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  2347. CreateWeld(dotseca, larm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2348. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  2349. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  2350. CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2351. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  2352. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  2353. CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2354. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  2355. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  2356. CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2357. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  2358. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  2359. CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2360. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  2361. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  2362. CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2363. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  2364. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  2365. CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2366. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  2367. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  2368. CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2369. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  2370. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  2371. CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2372. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  2373. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  2374. CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2375. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  2376. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  2377. CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2378. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  2379. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  2380. CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2381. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  2382. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  2383. CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2384. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  2385. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  2386. CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2387. ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor)
  2388. CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02)
  2389. CreateWeld(ran, rarm, ran, 0, 0.15, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2390. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  2391. CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025)
  2392. CreateWeld(ran, rarm, ran, 0, 0.155, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2393. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  2394. CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9)
  2395. CreateWeld(ran, rarm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2396. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  2397. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  2398. CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2399. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  2400. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  2401. CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2402. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  2403. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  2404. CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2405. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  2406. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  2407. CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2408. gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2)
  2409. CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625)
  2410. CreateWeld(gane, rarm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2411. star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  2412. CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5)
  2413. CreateWeld(star, rarm, star, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2414. starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor)
  2415. CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95)
  2416. CreateWeld(starl, rarm, starl, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2417. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  2418. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  2419. CreateWeld(dotsec, rarm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2420. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  2421. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  2422. CreateWeld(dotseca, rarm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2423. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  2424. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  2425. CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2426. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  2427. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  2428. CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2429. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  2430. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  2431. CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2432. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  2433. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  2434. CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2435. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  2436. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  2437. CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2438. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  2439. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  2440. CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2441. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  2442. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  2443. CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2444. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  2445. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  2446. CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2447. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  2448. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  2449. CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2450. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  2451. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  2452. CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2453. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  2454. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  2455. CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2456. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  2457. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  2458. CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2459. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  2460. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  2461. CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2462. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  2463. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  2464. CreateWeld(dotsec, rarm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2465. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  2466. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  2467. CreateWeld(dotseca, rarm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2468. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  2469. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  2470. CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2471. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  2472. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  2473. CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2474. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  2475. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  2476. CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2477. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  2478. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  2479. CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2480. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  2481. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  2482. CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2483. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  2484. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  2485. CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2486. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  2487. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  2488. CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2489. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  2490. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  2491. CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2492. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  2493. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  2494. CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2495. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  2496. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  2497. CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2498. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  2499. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  2500. CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2501. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  2502. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  2503. CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2504. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  2505. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  2506. CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2507. for i, v in pairs(m:GetChildren()) do
  2508. if v:IsA("Part") then
  2509. v.BrickColor = BrickColor.new("Really black")
  2510. v.Material = "Neon"
  2511. v.Transparency = 1
  2512. end
  2513. end
  2514. for i, v in pairs(m2:GetChildren()) do
  2515. if v:IsA("Part") then
  2516. v.BrickColor = BrickColor.new("Really black")
  2517. v.Material = "Neon"
  2518. v.Transparency = 1
  2519. end
  2520. end
  2521. for i, v in pairs(m3:GetChildren()) do
  2522. if v:IsA("Part") then
  2523. v.BrickColor = BrickColor.new("Really black")
  2524. v.Material = "Neon"
  2525. v.Transparency = 1
  2526. end
  2527. end
  2528. for i, v in pairs(mw2:GetChildren()) do
  2529. if v:IsA("Part") then
  2530. v.BrickColor = BrickColor.new("Really black")
  2531. v.Material = "Neon"
  2532. end
  2533. end
  2534. for i, v in pairs(mw1:GetChildren()) do
  2535. if v:IsA("Part") then
  2536. v.BrickColor = BrickColor.new("Really black")
  2537. v.Material = "Neon"
  2538. end
  2539. end
  2540. for i, v in pairs(extrawingmod1:GetChildren()) do
  2541. if v:IsA("Part") then
  2542. v.BrickColor = BrickColor.new("Really black")
  2543. v.Material = "Neon"
  2544. end
  2545. end
  2546. for i, v in pairs(extrawingmod2:GetChildren()) do
  2547. if v:IsA("Part") then
  2548. v.Transparency = 0
  2549. v.BrickColor = BrickColor.new("Really black")
  2550. v.Material = "Neon"
  2551. end
  2552. end
  2553.  
  2554.  
  2555. local MAINRUINCOLOR = BrickColor.new("Really black")
  2556. function RemoveOutlines(part)
  2557. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  2558. end
  2559. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2560. local Part = Create("Part")({
  2561. Parent = Parent,
  2562. Reflectance = Reflectance,
  2563. Transparency = Transparency,
  2564. CanCollide = false,
  2565. Locked = true,
  2566. BrickColor = BrickColor.new(tostring(BColor)),
  2567. Name = Name,
  2568. Size = Size,
  2569. Material = Material
  2570. })
  2571. Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  2572. RemoveOutlines(Part)
  2573. return Part
  2574. end
  2575. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2576. local Msh = Create(Mesh)({
  2577. Parent = Part,
  2578. Offset = OffSet,
  2579. Scale = Scale
  2580. })
  2581. if Mesh == "SpecialMesh" then
  2582. Msh.MeshType = MeshType
  2583. Msh.MeshId = MeshId
  2584. end
  2585. return Msh
  2586. end
  2587. function CreateWeld(Parent, Part0, Part1, C0, C1)
  2588. local Weld = Create("Weld")({
  2589. Parent = Parent,
  2590. Part0 = Part0,
  2591. Part1 = Part1,
  2592. C0 = C0,
  2593. C1 = C1
  2594. })
  2595. return Weld
  2596. end
  2597.  
  2598. Player = Player
  2599. Character = Player.Character
  2600. PlayerGui = Player.PlayerGui
  2601. Backpack = Player.Backpack
  2602. Torso = Character.Torso
  2603. Head = Character.Head
  2604. Humanoid = Character.Humanoid
  2605. m = Instance.new("Model", Character)
  2606. LeftArm = Character["Left Arm"]
  2607. LeftLeg = Character["Left Leg"]
  2608. RightArm = Character["Right Arm"]
  2609. RightLeg = Character["Right Leg"]
  2610. LS = Torso["Left Shoulder"]
  2611. LH = Torso["Left Hip"]
  2612. RS = Torso["Right Shoulder"]
  2613. RH = Torso["Right Hip"]
  2614. Face = Head.face
  2615. Neck = Torso.Neck
  2616. it = Instance.new
  2617. attacktype = 1
  2618. vt = Vector3.new
  2619. cf = CFrame.new
  2620. euler = CFrame.fromEulerAnglesXYZ
  2621. angles = CFrame.Angles
  2622. cloaked = false
  2623. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  2624. necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  2625. LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2626. LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2627. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  2628. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  2629. RootPart = Character.HumanoidRootPart
  2630. RootJoint = RootPart.RootJoint
  2631. RootCF = euler(-1.57, 0, 3.14)
  2632. attack = false
  2633. attackdebounce = false
  2634. deb = false
  2635. equipped = true
  2636. hand = false
  2637. MMouse = nil
  2638. combo = 0
  2639. mana = 0
  2640. trispeed = 0.2
  2641. attackmode = "none"
  2642. local idle = 0
  2643. local Anim = "Idle"
  2644. local Effects = {}
  2645. local gun = false
  2646. local shoot = false
  2647. local sine = 0
  2648. local change = 1
  2649. player = nil
  2650. local toggleTag = true
  2651. local txt = Instance.new("BillboardGui", Head)
  2652. txt.Adornee = nil
  2653. txt.Name = "NameDetect"
  2654. txt.Size = UDim2.new(4, 0, 1.2, 0)
  2655. txt.StudsOffset = Vector3.new(-8, 5.333333333333333, 0)
  2656. local text = Instance.new("TextLabel", txt)
  2657. text.Size = UDim2.new(5, 0, 3.5, 0)
  2658. text.FontSize = "Size8"
  2659. text.TextScaled = true
  2660. text.TextTransparency = 0
  2661. text.BackgroundTransparency = 1
  2662. text.TextTransparency = 0
  2663. text.TextStrokeTransparency = 0
  2664. text.Font = "Fantasy"
  2665. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  2666. text.TextColor3 = Color3.new(0, 0, 0)
  2667. text.Text = "Black"
  2668. function RecolorTextAndRename(name, col1, col2)
  2669. text.TextStrokeColor3 = col2
  2670. text.TextColor3 = col1
  2671. text.Text = name
  2672. end
  2673. mouse = Player:GetMouse()
  2674. RSH, LSH = nil, nil
  2675. RW, LW = Instance.new("Weld"), Instance.new("Weld")
  2676. RW.Name = "Right Shoulder"
  2677. LW.Name = "Left Shoulder"
  2678. LH = Torso["Left Hip"]
  2679. RH = Torso["Right Hip"]
  2680. TorsoColor = Torso.BrickColor
  2681. function NoOutline(Part)
  2682. Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
  2683. end
  2684. player = Player
  2685. ch = Character
  2686. RSH = ch.Torso["Right Shoulder"]
  2687. LSH = ch.Torso["Left Shoulder"]
  2688. RSH.Parent = nil
  2689. LSH.Parent = nil
  2690. RW.Name = "Right Shoulder"
  2691. RW.Part0 = ch.Torso
  2692. RW.C0 = cf(1.5, 0.5, 0)
  2693. RW.C1 = cf(0, 0.5, 0)
  2694. RW.Part1 = ch["Right Arm"]
  2695. RW.Parent = ch.Torso
  2696. LW.Name = "Left Shoulder"
  2697. LW.Part0 = ch.Torso
  2698. LW.C0 = cf(-1.5, 0.5, 0)
  2699. LW.C1 = cf(0, 0.5, 0)
  2700. LW.Part1 = ch["Left Arm"]
  2701. LW.Parent = ch.Torso
  2702. local Stats = Instance.new("BoolValue")
  2703. Stats.Name = "Stats"
  2704. Stats.Parent = Character
  2705. local Atk = Instance.new("NumberValue")
  2706. Atk.Name = "Damage"
  2707. Atk.Parent = Stats
  2708. Atk.Value = 1
  2709. local Def = Instance.new("NumberValue")
  2710. Def.Name = "Defense"
  2711. Def.Parent = Stats
  2712. Def.Value = 1
  2713. local Speed = Instance.new("NumberValue")
  2714. Speed.Name = "Speed"
  2715. Speed.Parent = Stats
  2716. Speed.Value = 1
  2717. local Mvmt = Instance.new("NumberValue")
  2718. Mvmt.Name = "Movement"
  2719. Mvmt.Parent = Stats
  2720. Mvmt.Value = 1
  2721. local donum = 0
  2722.  
  2723. function part(formfactor, parent, reflectance, transparency, brickcolor, name, size)
  2724. local fp = it("Part")
  2725. fp.formFactor = formfactor
  2726. fp.Parent = parent
  2727. fp.Reflectance = reflectance
  2728. fp.Transparency = transparency
  2729. fp.CanCollide = false
  2730. fp.Locked = true
  2731. fp.BrickColor = brickcolor
  2732. fp.Name = name
  2733. fp.Size = size
  2734. fp.Position = Torso.Position
  2735. NoOutline(fp)
  2736. fp.Material = "SmoothPlastic"
  2737. fp:BreakJoints()
  2738. return fp
  2739. end
  2740. function mesh(Mesh, part, meshtype, meshid, offset, scale)
  2741. local mesh = it(Mesh)
  2742. mesh.Parent = part
  2743. if Mesh == "SpecialMesh" then
  2744. mesh.MeshType = meshtype
  2745. if meshid ~= "nil" then
  2746. mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
  2747. end
  2748. end
  2749. mesh.Offset = offset
  2750. mesh.Scale = scale
  2751. return mesh
  2752. end
  2753. function weld(parent, part0, part1, c0)
  2754. local weld = it("Weld")
  2755. weld.Parent = parent
  2756. weld.Part0 = part0
  2757. weld.Part1 = part1
  2758. weld.C0 = c0
  2759. return weld
  2760. end
  2761. local Color1 = Torso.BrickColor
  2762. local bodvel = Instance.new("BodyVelocity")
  2763. local bg = Instance.new("BodyGyro")
  2764. function swait(num)
  2765. if num == 0 or num == nil then
  2766. game:service("RunService").Stepped:wait(0)
  2767. else
  2768. for i = 0, num do
  2769. game:service("RunService").Stepped:wait(0)
  2770. end
  2771. end
  2772. end
  2773. local r = 255
  2774. local g = 0
  2775. local b = 0
  2776. coroutine.resume(coroutine.create(function()
  2777. while wait() do
  2778. for i = 0, 50.8 do
  2779. swait()
  2780. g = g + 5
  2781. end
  2782. for i = 0, 50.8 do
  2783. swait()
  2784. r = r - 5
  2785. end
  2786. for i = 0, 50.8 do
  2787. swait()
  2788. b = b + 5
  2789. end
  2790. for i = 0, 50.8 do
  2791. swait()
  2792. g = g - 5
  2793. end
  2794. for i = 0, 50.8 do
  2795. swait()
  2796. r = r + 5
  2797. end
  2798. for i = 0, 50.8 do
  2799. swait()
  2800. b = b - 5
  2801. end
  2802. end
  2803. end))
  2804. function so(id, par, vol, pit)
  2805. coroutine.resume(coroutine.create(function()
  2806. local sou = Instance.new("Sound", par or workspace)
  2807. sou.Volume = vol
  2808. sou.Pitch = pit or 1
  2809. sou.SoundId = id
  2810. swait()
  2811. sou:play()
  2812. game:GetService("Debris"):AddItem(sou, 6)
  2813. end))
  2814. end
  2815. function clerp(a, b, t)
  2816. local qa = {
  2817. QuaternionFromCFrame(a)
  2818. }
  2819. local qb = {
  2820. QuaternionFromCFrame(b)
  2821. }
  2822. local ax, ay, az = a.x, a.y, a.z
  2823. local bx, by, bz = b.x, b.y, b.z
  2824. local _t = 1 - t
  2825. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  2826. end
  2827. function QuaternionFromCFrame(cf)
  2828. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  2829. local trace = m00 + m11 + m22
  2830. if trace > 0 then
  2831. local s = math.sqrt(1 + trace)
  2832. local recip = 0.5 / s
  2833. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  2834. else
  2835. local i = 0
  2836. if m00 < m11 then
  2837. i = 1
  2838. end
  2839. if m22 > (i == 0 and m00 or m11) then
  2840. i = 2
  2841. end
  2842. if i == 0 then
  2843. local s = math.sqrt(m00 - m11 - m22 + 1)
  2844. local recip = 0.5 / s
  2845. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  2846. elseif i == 1 then
  2847. local s = math.sqrt(m11 - m22 - m00 + 1)
  2848. local recip = 0.5 / s
  2849. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  2850. elseif i == 2 then
  2851. local s = math.sqrt(m22 - m00 - m11 + 1)
  2852. local recip = 0.5 / s
  2853. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  2854. end
  2855. end
  2856. end
  2857. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  2858. local xs, ys, zs = x + x, y + y, z + z
  2859. local wx, wy, wz = w * xs, w * ys, w * zs
  2860. local xx = x * xs
  2861. local xy = x * ys
  2862. local xz = x * zs
  2863. local yy = y * ys
  2864. local yz = y * zs
  2865. local zz = z * zs
  2866. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  2867. end
  2868. function QuaternionSlerp(a, b, t)
  2869. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  2870. local startInterp, finishInterp
  2871. if cosTheta >= 1.0E-4 then
  2872. if 1 - cosTheta > 1.0E-4 then
  2873. local theta = math.acos(cosTheta)
  2874. local invSinTheta = 1 / math.sin(theta)
  2875. startInterp = math.sin((1 - t) * theta) * invSinTheta
  2876. finishInterp = math.sin(t * theta) * invSinTheta
  2877. else
  2878. startInterp = 1 - t
  2879. finishInterp = t
  2880. end
  2881. elseif 1 + cosTheta > 1.0E-4 then
  2882. local theta = math.acos(-cosTheta)
  2883. local invSinTheta = 1 / math.sin(theta)
  2884. startInterp = math.sin((t - 1) * theta) * invSinTheta
  2885. finishInterp = math.sin(t * theta) * invSinTheta
  2886. else
  2887. startInterp = t - 1
  2888. finishInterp = t
  2889. end
  2890. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  2891. end
  2892. local CFrameFromTopBack = function(at, top, back)
  2893. local right = top:Cross(back)
  2894. return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  2895. end
  2896. function Triangle(a, b, c)
  2897. local edg1 = (c - a):Dot((b - a).unit)
  2898. local edg2 = (a - b):Dot((c - b).unit)
  2899. local edg3 = (b - c):Dot((a - c).unit)
  2900. if edg1 <= (b - a).magnitude and edg1 >= 0 then
  2901. a, b = a, b
  2902. elseif edg2 <= (c - b).magnitude and edg2 >= 0 then
  2903. a, b, c = b, c, a
  2904. elseif edg3 <= (a - c).magnitude and edg3 >= 0 then
  2905. a, b, c = c, a, b
  2906. else
  2907. assert(false, "unreachable")
  2908. end
  2909. local len1 = (c - a):Dot((b - a).unit)
  2910. local len2 = (b - a).magnitude - len1
  2911. local width = (a + (b - a).unit * len1 - c).magnitude
  2912. local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, -(b - a).unit)
  2913. local list = {}
  2914. if len1 > 0.01 then
  2915. local w1 = Instance.new("WedgePart", m)
  2916. game:GetService("Debris"):AddItem(w1, 5)
  2917. w1.Material = "SmoothPlastic"
  2918. w1.FormFactor = "Custom"
  2919. w1.BrickColor = BrickColor.new("Really red")
  2920. w1.Transparency = 0
  2921. w1.Reflectance = 0
  2922. w1.Material = "SmoothPlastic"
  2923. w1.CanCollide = false
  2924. local l1 = Instance.new("PointLight", w1)
  2925. l1.Color = Color3.new(170, 0, 0)
  2926. NoOutline(w1)
  2927. local sz = Vector3.new(0.2, width, len1)
  2928. w1.Size = sz
  2929. local sp = Instance.new("SpecialMesh", w1)
  2930. sp.MeshType = "Wedge"
  2931. sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
  2932. w1:BreakJoints()
  2933. w1.Anchored = true
  2934. w1.Parent = workspace
  2935. w1.Transparency = 0.7
  2936. table.insert(Effects, {
  2937. w1,
  2938. "Disappear",
  2939. 0.01
  2940. })
  2941. w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
  2942. table.insert(list, w1)
  2943. end
  2944. if len2 > 0.01 then
  2945. local w2 = Instance.new("WedgePart", m)
  2946. game:GetService("Debris"):AddItem(w2, 5)
  2947. w2.Material = "SmoothPlastic"
  2948. w2.FormFactor = "Custom"
  2949. w2.BrickColor = BrickColor.new("Really red")
  2950. w2.Transparency = 0
  2951. w2.Reflectance = 0
  2952. w2.Material = "SmoothPlastic"
  2953. w2.CanCollide = false
  2954. local l2 = Instance.new("PointLight", w2)
  2955. l2.Color = Color3.new(170, 0, 0)
  2956. NoOutline(w2)
  2957. local sz = Vector3.new(0.2, width, len2)
  2958. w2.Size = sz
  2959. local sp = Instance.new("SpecialMesh", w2)
  2960. sp.MeshType = "Wedge"
  2961. sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
  2962. w2:BreakJoints()
  2963. w2.Anchored = true
  2964. w2.Parent = workspace
  2965. w2.Transparency = 0.7
  2966. table.insert(Effects, {
  2967. w2,
  2968. "Disappear",
  2969. 0.01
  2970. })
  2971. w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
  2972. table.insert(list, w2)
  2973. end
  2974. return unpack(list)
  2975. end
  2976. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  2977. if hit.Parent == nil then
  2978. return
  2979. end
  2980. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  2981. for _, v in pairs(hit.Parent:children()) do
  2982. if v:IsA("Humanoid") then
  2983. h = v
  2984. end
  2985. end
  2986. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
  2987. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  2988. return
  2989. end
  2990. local c = Create("ObjectValue")({
  2991. Name = "creator",
  2992. Value = RealGame:service("Players")[owner.Name],
  2993. Parent = h
  2994. })
  2995. game:GetService("Debris"):AddItem(c, 0.5)
  2996. if HitSound ~= nil and HitPitch ~= nil then
  2997. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  2998. end
  2999. local Damage = math.random(minim, maxim)
  3000. local blocked = false
  3001. local block = hit.Parent:findFirstChild("Block")
  3002. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  3003. blocked = true
  3004. block.Value = block.Value - 1
  3005. print(block.Value)
  3006. end
  3007. if blocked == false then
  3008. HitHealth = h.Health
  3009. h.Health = h.Health - Damage
  3010. if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
  3011. print("gained kill")
  3012. end
  3013. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  3014. else
  3015. h.Health = h.Health - Damage / 2
  3016. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  3017. end
  3018. if Type == "Knockdown" then
  3019. local hum = hit.Parent.Humanoid
  3020. hum.PlatformStand = true
  3021. coroutine.resume(coroutine.create(function(HHumanoid)
  3022. swait(1)
  3023. HHumanoid.PlatformStand = false
  3024. end), hum)
  3025. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  3026. local bodvol = Create("BodyVelocity")({
  3027. velocity = angle * knockback,
  3028. P = 5000,
  3029. maxForce = Vector3.new(8000, 8000, 8000),
  3030. Parent = hit
  3031. })
  3032. local rl = Create("BodyAngularVelocity")({
  3033. P = 3000,
  3034. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  3035. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  3036. Parent = hit
  3037. })
  3038. game:GetService("Debris"):AddItem(bodvol, 0.5)
  3039. game:GetService("Debris"):AddItem(rl, 0.5)
  3040. elseif Type == "Normal" then
  3041. local vp = Create("BodyVelocity")({
  3042. P = 500,
  3043. maxForce = Vector3.new(math.huge, 0, math.huge),
  3044. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  3045. })
  3046. if knockback > 0 then
  3047. vp.Parent = hit.Parent.Head
  3048. end
  3049. game:GetService("Debris"):AddItem(vp, 0.5)
  3050. elseif Type == "Up" then
  3051. local bodyVelocity = Create("BodyVelocity")({
  3052. velocity = Vector3.new(0, 20, 0),
  3053. P = 5000,
  3054. maxForce = Vector3.new(8000, 8000, 8000),
  3055. Parent = hit
  3056. })
  3057. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  3058. local bodyVelocity = Create("BodyVelocity")({
  3059. velocity = Vector3.new(0, 20, 0),
  3060. P = 5000,
  3061. maxForce = Vector3.new(8000, 8000, 8000),
  3062. Parent = hit
  3063. })
  3064. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  3065. elseif Type == "Leech" then
  3066. local hum = hit.Parent.Humanoid
  3067. if hum ~= nil then
  3068. for i = 0, 2 do
  3069. Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  3070. end
  3071. Humanoid.Health = Humanoid.Health + 10
  3072. end
  3073. elseif Type == "UpKnock" then
  3074. local hum = hit.Parent.Humanoid
  3075. hum.PlatformStand = true
  3076. if hum ~= nil then
  3077. hitr = true
  3078. end
  3079. coroutine.resume(coroutine.create(function(HHumanoid)
  3080. swait(5)
  3081. HHumanoid.PlatformStand = false
  3082. hitr = false
  3083. end), hum)
  3084. local bodyVelocity = Create("BodyVelocity")({
  3085. velocity = Vector3.new(0, 20, 0),
  3086. P = 5000,
  3087. maxForce = Vector3.new(8000, 8000, 8000),
  3088. Parent = hit
  3089. })
  3090. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  3091. local bodyVelocity = Create("BodyVelocity")({
  3092. velocity = Vector3.new(0, 20, 0),
  3093. P = 5000,
  3094. maxForce = Vector3.new(8000, 8000, 8000),
  3095. Parent = hit
  3096. })
  3097. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  3098. elseif Type == "Snare" then
  3099. local bp = Create("BodyPosition")({
  3100. P = 2000,
  3101. D = 100,
  3102. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3103. position = hit.Parent.Torso.Position,
  3104. Parent = hit.Parent.Torso
  3105. })
  3106. game:GetService("Debris"):AddItem(bp, 1)
  3107. elseif Type == "Slashnare" then
  3108. Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 60, 60, 60, 12, 12, 12, 0.07)
  3109. for i = 1, math.random(4, 5) do
  3110. Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  3111. end
  3112. local bp = Create("BodyPosition")({
  3113. P = 2000,
  3114. D = 100,
  3115. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3116. position = hit.Parent.Torso.Position,
  3117. Parent = hit.Parent.Torso
  3118. })
  3119. game:GetService("Debris"):AddItem(bp, 1)
  3120. elseif Type == "Spike" then
  3121. CreateBigIceSword(hit.Parent.Torso.CFrame)
  3122. local bp = Create("BodyPosition")({
  3123. P = 2000,
  3124. D = 100,
  3125. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3126. position = hit.Parent.Torso.Position,
  3127. Parent = hit.Parent.Torso
  3128. })
  3129. game:GetService("Debris"):AddItem(bp, 1)
  3130. elseif Type == "Freeze" then
  3131. local BodPos = Create("BodyPosition")({
  3132. P = 50000,
  3133. D = 1000,
  3134. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3135. position = hit.Parent.Torso.Position,
  3136. Parent = hit.Parent.Torso
  3137. })
  3138. local BodGy = Create("BodyGyro")({
  3139. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  3140. P = 20000,
  3141. Parent = hit.Parent.Torso,
  3142. cframe = hit.Parent.Torso.CFrame
  3143. })
  3144. hit.Parent.Torso.Anchored = true
  3145. coroutine.resume(coroutine.create(function(Part)
  3146. swait(1.5)
  3147. Part.Anchored = false
  3148. end), hit.Parent.Torso)
  3149. game:GetService("Debris"):AddItem(BodPos, 3)
  3150. game:GetService("Debris"):AddItem(BodGy, 3)
  3151. end
  3152. local debounce = Create("BoolValue")({
  3153. Name = "DebounceHit",
  3154. Parent = hit.Parent,
  3155. Value = true
  3156. })
  3157. game:GetService("Debris"):AddItem(debounce, Delay)
  3158. c = Instance.new("ObjectValue")
  3159. c.Name = "creator"
  3160. c.Value = RealGame:service("Players")[owner.Name];
  3161. c.Parent = h
  3162. game:GetService("Debris"):AddItem(c, 0.5)
  3163. end
  3164. end
  3165. function ShowDamage(Pos, Text, Time, Color)
  3166. local Rate = 0.03333333333333333
  3167. local Pos = Pos or Vector3.new(0, 0, 0)
  3168. local Text = Text or ""
  3169. local Time = Time or 2
  3170. local Color = Color or Color3.new(1, 0, 1)
  3171. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  3172. EffectPart.Anchored = true
  3173. local BillboardGui = Create("BillboardGui")({
  3174. Size = UDim2.new(3, 0, 3, 0),
  3175. Adornee = EffectPart,
  3176. Parent = EffectPart
  3177. })
  3178. local TextLabel = Create("TextLabel")({
  3179. BackgroundTransparency = 1,
  3180. Size = UDim2.new(1, 0, 1, 0),
  3181. Text = Text,
  3182. TextColor3 = Color,
  3183. TextScaled = true,
  3184. Font = Enum.Font.ArialBold,
  3185. Parent = BillboardGui
  3186. })
  3187. game.Debris:AddItem(EffectPart, Time + 0.1)
  3188. EffectPart.Parent = game:GetService("Workspace")
  3189. delay(0, function()
  3190. local Frames = Time / Rate
  3191. for Frame = 1, Frames do
  3192. wait(Rate)
  3193. local Percent = Frame / Frames
  3194. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  3195. TextLabel.TextTransparency = Percent
  3196. end
  3197. if EffectPart and EffectPart.Parent then
  3198. EffectPart:Destroy()
  3199. end
  3200. end)
  3201. end
  3202. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  3203. for _, c in pairs(workspace:children()) do
  3204. local hum = c:findFirstChildOfClass("Humanoid")
  3205. if hum ~= nil then
  3206. local head = c:findFirstChild("Head")
  3207. if head ~= nil then
  3208. local targ = head.Position - Part.Position
  3209. local mag = targ.magnitude
  3210. if magni >= mag and c.Name ~= Player.Name then
  3211. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  3212. end
  3213. end
  3214. end
  3215. end
  3216. end
  3217. function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type)
  3218. for _, c in pairs(workspace:children()) do
  3219. local hum = c:findFirstChild("Humanoid")
  3220. if hum ~= nil then
  3221. local head = c:findFirstChild("Torso")
  3222. if head ~= nil then
  3223. local targ = head.Position - Part.Position
  3224. local mag = targ.magnitude
  3225. if magni >= mag and c.Name ~= Player.Name then
  3226. MagicBlock(BrickColor.new("Pastel light blue"), head.CFrame, 5, 5, 5, 1, 1, 1, 0.05)
  3227. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  3228. end
  3229. end
  3230. end
  3231. end
  3232. end
  3233. function rayCast(Pos, Dir, Max, Ignore)
  3234. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  3235. end
  3236. function SkullEffect(brickcolor, cframe, x1, y1, z1, delay)
  3237. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  3238. prt.Anchored = true
  3239. prt.CFrame = cframe
  3240. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1))
  3241. game:GetService("Debris"):AddItem(prt, 2)
  3242. CF = prt.CFrame
  3243. coroutine.resume(coroutine.create(function(Part, Mesh, TehCF)
  3244. for i = 0, 1, 0.2 do
  3245. wait()
  3246. Part.CFrame = CF * cf(0, 0, -0.4)
  3247. end
  3248. for i = 0, 1, delay do
  3249. wait()
  3250. Mesh.Scale = Mesh.Scale
  3251. end
  3252. for i = 0, 1, 0.1 do
  3253. wait()
  3254. Part.Transparency = i
  3255. end
  3256. Part.Parent = nil
  3257. end), prt, msh, CF)
  3258. end
  3259. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3260. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  3261. prt.Anchored = true
  3262. prt.Material = "Neon"
  3263. prt.CFrame = cframe
  3264. prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3265. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  3266. game:GetService("Debris"):AddItem(prt, 5)
  3267. coroutine.resume(coroutine.create(function(Part, Mesh)
  3268. for i = 0, 1, delay do
  3269. swait()
  3270. Part.CFrame = Part.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3271. Part.Transparency = i
  3272. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  3273. end
  3274. Part.Parent = nil
  3275. end), prt, msh)
  3276. end
  3277. function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  3278. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  3279. prt.Anchored = true
  3280. prt.Material = "Neon"
  3281. prt.CFrame = cframe
  3282. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  3283. game:GetService("Debris"):AddItem(prt, 5)
  3284. coroutine.resume(coroutine.create(function(Part, Mesh)
  3285. local rtype = rottype
  3286. for i = 0, 1, delay do
  3287. swait()
  3288. if rtype == 1 then
  3289. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  3290. elseif rtype == 2 then
  3291. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  3292. end
  3293. Part.Transparency = i
  3294. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  3295. end
  3296. Part.Parent = nil
  3297. end), prt, msh)
  3298. end
  3299. function MagicSphere(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3300. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  3301. prt.Anchored = true
  3302. prt.CFrame = cframe
  3303. prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3304. msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  3305. game:GetService("Debris"):AddItem(prt, 5)
  3306. coroutine.resume(coroutine.create(function(Part, Mesh)
  3307. for i = 0, 1, delay do
  3308. wait()
  3309. Part.Transparency = i
  3310. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  3311. end
  3312. Part.Parent = nil
  3313. end), prt, msh)
  3314. end
  3315. function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  3316. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  3317. prt.Anchored = true
  3318. prt.Material = "Neon"
  3319. prt.CFrame = cframe
  3320. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  3321. game:GetService("Debris"):AddItem(prt, 5)
  3322. coroutine.resume(coroutine.create(function(Part, Mesh)
  3323. local rtype = rottype
  3324. for i = 0, 1, delay do
  3325. swait()
  3326. if rtype == 1 then
  3327. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  3328. elseif rtype == 2 then
  3329. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  3330. end
  3331. Part.Transparency = i
  3332. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  3333. end
  3334. Part.Parent = nil
  3335. end), prt, msh)
  3336. end
  3337. function MagicShock(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  3338. local prt = part(3, char, 1, 1, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  3339. prt.Anchored = true
  3340. prt.Material = "Neon"
  3341. prt.CFrame = cframe
  3342. local dec = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt)
  3343. local dec2 = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt)
  3344. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01))
  3345. game:GetService("Debris"):AddItem(prt, 5)
  3346. coroutine.resume(coroutine.create(function(Part, Mesh)
  3347. local rtype = rottype
  3348. for i = 0, 1, delay do
  3349. swait()
  3350. if rtype == 1 then
  3351. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  3352. elseif rtype == 2 then
  3353. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  3354. end
  3355. dec.Transparency = i
  3356. dec2.Transparency = i
  3357. Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
  3358. end
  3359. Part.Parent = nil
  3360. end), prt, msh)
  3361. end
  3362. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  3363. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  3364. prt.Anchored = true
  3365. prt.Material = "Neon"
  3366. prt.CFrame = cframe
  3367. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01))
  3368. game:GetService("Debris"):AddItem(prt, 5)
  3369. coroutine.resume(coroutine.create(function(Part, Mesh)
  3370. local rtype = rottype
  3371. for i = 0, 1, delay do
  3372. swait()
  3373. if rtype == 1 then
  3374. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  3375. elseif rtype == 2 then
  3376. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  3377. end
  3378. prt.Transparency = i
  3379. Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
  3380. end
  3381. Part.Parent = nil
  3382. end), prt, msh)
  3383. end
  3384. function MagicShockAltCircle(brickcolor, cframe, x1, z1, x3, z3, delay, rottype)
  3385. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  3386. prt.Anchored = true
  3387. prt.Material = "Neon"
  3388. prt.CFrame = cframe
  3389. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, 1, z1))
  3390. game:GetService("Debris"):AddItem(prt, 5)
  3391. coroutine.resume(coroutine.create(function(Part, Mesh)
  3392. local rtype = rottype
  3393. for i = 0, 1, delay do
  3394. swait()
  3395. if rtype == 1 then
  3396. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0.1, 0)
  3397. elseif rtype == 2 then
  3398. prt.CFrame = prt.CFrame * CFrame.Angles(0, -0.1, 0)
  3399. end
  3400. prt.Transparency = i
  3401. Mesh.Scale = Mesh.Scale + vt(x3, 0, z3)
  3402. end
  3403. Part.Parent = nil
  3404. end), prt, msh)
  3405. end
  3406. function MagicShockTrailAlt(brickcolor, cframe, x1, y1, z1, x3, y3, delay, rottype)
  3407. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  3408. prt.Anchored = true
  3409. prt.Material = "Neon"
  3410. prt.CFrame = cframe
  3411. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  3412. game:GetService("Debris"):AddItem(prt, 5)
  3413. coroutine.resume(coroutine.create(function(Part, Mesh)
  3414. local rtype = rottype
  3415. for i = 0, 1, delay do
  3416. swait()
  3417. if rtype == 1 then
  3418. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  3419. elseif rtype == 2 then
  3420. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  3421. end
  3422. prt.Transparency = i
  3423. Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
  3424. end
  3425. Part.Parent = nil
  3426. end), prt, msh)
  3427. end
  3428. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  3429. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  3430. prt.Anchored = true
  3431. prt.Material = "Neon"
  3432. prt.CFrame = cframe
  3433. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  3434. game:GetService("Debris"):AddItem(prt, 5)
  3435. coroutine.resume(coroutine.create(function(Part, Mesh)
  3436. local rtype = rottype
  3437. for i = 0, 1, delay do
  3438. swait()
  3439. if rtype == 1 then
  3440. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  3441. elseif rtype == 2 then
  3442. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  3443. end
  3444. prt.Transparency = i
  3445. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  3446. end
  3447. Part.Parent = nil
  3448. end), prt, msh)
  3449. end
  3450. function MagicBlock2(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay)
  3451. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  3452. prt.Anchored = false
  3453. prt.CFrame = cframe
  3454. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  3455. local wld = weld(prt, prt, Parent, cframe)
  3456. game:GetService("Debris"):AddItem(prt, 5)
  3457. coroutine.resume(coroutine.create(function(Part, Mesh, Weld)
  3458. for i = 0, 1, delay do
  3459. wait()
  3460. Weld.C0 = euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * cframe
  3461. Part.Transparency = i
  3462. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  3463. end
  3464. Part.Parent = nil
  3465. end), prt, msh, wld)
  3466. end
  3467. function MagicBlock3(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay)
  3468. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  3469. prt.Anchored = false
  3470. prt.CFrame = cframe
  3471. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  3472. local wld = weld(prt, prt, Parent, euler(0, 0, 0) * cf(0, 0, 0))
  3473. game:GetService("Debris"):AddItem(prt, 5)
  3474. coroutine.resume(coroutine.create(function(Part, Mesh, Weld)
  3475. for i = 0, 1, delay do
  3476. wait()
  3477. Weld.C0 = euler(i * 20, 0, 0)
  3478. Part.Transparency = i
  3479. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  3480. end
  3481. Part.Parent = nil
  3482. end), prt, msh, wld)
  3483. end
  3484. function MagicCircle2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3485. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  3486. prt.Anchored = true
  3487. prt.CFrame = cframe
  3488. local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  3489. game:GetService("Debris"):AddItem(prt, 2)
  3490. coroutine.resume(coroutine.create(function(Part, Mesh)
  3491. for i = 0, 1, delay do
  3492. wait()
  3493. Part.CFrame = Part.CFrame
  3494. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  3495. local prt2 = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  3496. prt2.Anchored = true
  3497. prt2.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3498. local msh2 = mesh("SpecialMesh", prt2, "Sphere", "", vt(0, 0, 0), vt(0.5, 0.5, 0.5))
  3499. game:GetService("Debris"):AddItem(prt2, 2)
  3500. coroutine.resume(coroutine.create(function(Part, Mesh)
  3501. for i = 0, 1, 0.1 do
  3502. wait()
  3503. Part.CFrame = Part.CFrame * cf(0, 0.5, 0)
  3504. end
  3505. Part.Parent = nil
  3506. end), prt2, msh2)
  3507. end
  3508. for i = 0, 1, delay * 2 do
  3509. wait()
  3510. Part.CFrame = Part.CFrame
  3511. Mesh.Scale = vt(x1 + x3 - (x1 + x3) * i, y1 + y3 - (y1 + y3) * i, z1 + z3 - (z1 + z3) * i)
  3512. end
  3513. Part.Parent = nil
  3514. end), prt, msh)
  3515. end
  3516. function MagicCircle(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3517. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  3518. prt.Anchored = true
  3519. prt.CFrame = cframe
  3520. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  3521. game:GetService("Debris"):AddItem(prt, 2)
  3522. coroutine.resume(coroutine.create(function(Part, Mesh)
  3523. for i = 0, 1, delay do
  3524. wait()
  3525. Part.CFrame = Part.CFrame
  3526. Part.Transparency = i
  3527. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  3528. end
  3529. Part.Parent = nil
  3530. end), prt, msh)
  3531. end
  3532. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  3533. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  3534. prt.Anchored = true
  3535. prt.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3536. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  3537. game:GetService("Debris"):AddItem(prt, 2)
  3538. coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb)
  3539. CF = Part.CFrame
  3540. Numbb = 0
  3541. randnumb = math.random() / 10
  3542. rand1 = math.random() / 10
  3543. for i = 0, 1, rand1 do
  3544. wait()
  3545. CF = CF * cf(0, math.random() / 2, 0)
  3546. Part.CFrame = CF * euler(Numbb, 0, 0)
  3547. Part.Transparency = i
  3548. Numbb = Numbb + randnumb
  3549. end
  3550. Part.Parent = nil
  3551. end), prt, CF, Numbb, randnumb)
  3552. end
  3553. function MagicWaveThing(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3554. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  3555. prt.Anchored = true
  3556. prt.CFrame = cframe
  3557. msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1051557", vt(0, 0, 0), vt(x1, y1, z1))
  3558. game:GetService("Debris"):AddItem(prt, 5)
  3559. coroutine.resume(coroutine.create(function(Part, Mesh)
  3560. for i = 0, 1, delay do
  3561. wait()
  3562. Part.CFrame = Part.CFrame * euler(0, 0.7, 0)
  3563. Part.Transparency = i
  3564. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  3565. end
  3566. Part.Parent = nil
  3567. end), prt, msh)
  3568. end
  3569. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3570. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  3571. prt.Anchored = true
  3572. prt.CFrame = cframe
  3573. msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
  3574. game:GetService("Debris"):AddItem(prt, 2)
  3575. coroutine.resume(coroutine.create(function(Part, Mesh)
  3576. for i = 0, 1, delay do
  3577. wait()
  3578. Part.CFrame = Part.CFrame * cf(0, y3 / 2, 0)
  3579. Part.Transparency = i
  3580. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  3581. end
  3582. Part.Parent = nil
  3583. end), prt, msh)
  3584. end
  3585. function StravEffect(brickcolor, cframe, x, y, z, x1, y1, z1, delay)
  3586. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  3587. prt.Anchored = true
  3588. prt.CFrame = cframe * cf(x, y, z)
  3589. msh = mesh("SpecialMesh", prt, "FileMesh", "rbxassetid://168892363", vt(0, 0, 0), vt(x1, y1, z1))
  3590. game:GetService("Debris"):AddItem(prt, 5)
  3591. coroutine.resume(coroutine.create(function(Part, Mesh, ex, why, zee)
  3592. local num = math.random()
  3593. local num2 = math.random(-3, 2) + math.random()
  3594. local numm = 0
  3595. for i = 0, 1, delay * 2 do
  3596. swait()
  3597. Part.CFrame = cframe * euler(0, numm * num * 10, 0) * cf(ex, why, zee) * cf(-i * 10, num2, 0)
  3598. Part.Transparency = i
  3599. numm = numm + 0.01
  3600. end
  3601. Part.Parent = nil
  3602. Mesh.Parent = nil
  3603. end), prt, msh, x, y, z)
  3604. end
  3605. function dmgstart(dmg, what)
  3606. hitcon = what.Touched:connect(function(hit)
  3607. local hum = hit.Parent:FindFirstChild("Humanoid")
  3608. if hum and not hum:IsDescendantOf(Character) then
  3609. hum:TakeDamage(dmg)
  3610. end
  3611. end)
  3612. end
  3613. function dmgstop()
  3614. hitcon:disconnect()
  3615. end
  3616.  
  3617. function Cloak()
  3618. Face.Parent = nil
  3619. cloaked = true
  3620. for _, v in pairs(Torso.Parent:children()) do
  3621. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  3622. coroutine.resume(coroutine.create(function()
  3623. for i = 0, 1, 0.2 do
  3624. wait()
  3625. v.Transparency = i
  3626. end
  3627. v.Transparency = 0
  3628. end))
  3629. end
  3630. if v.className == "Hat" then
  3631. hatp = v.Handle
  3632. coroutine.resume(coroutine.create(function(derp)
  3633. for i = 0, 1, 0.2 do
  3634. wait()
  3635. derp.Transparency = i
  3636. end
  3637. derp.Transparency = 1
  3638. end), hatp)
  3639. end
  3640. end
  3641. for _, v in pairs(m:children()) do
  3642. if v.className == "Part" then
  3643. coroutine.resume(coroutine.create(function()
  3644. for i = 0, 1, 0.2 do
  3645. wait()
  3646. v.Transparency = i
  3647. end
  3648. v.Transparency = 0
  3649. end))
  3650. end
  3651. end
  3652. end
  3653. function UnCloak()
  3654. so("http://roblox.com/asset/?id=2767090", Torso, 1, 1.1)
  3655. Face.Parent = Head
  3656. cloaked = false
  3657. for _, v in pairs(Torso.Parent:children()) do
  3658. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  3659. coroutine.resume(coroutine.create(function()
  3660. for i = 0, 1, 0.1 do
  3661. wait()
  3662. v.Transparency = v.Transparency - 0.1
  3663. end
  3664. v.Transparency = 0
  3665. end))
  3666. end
  3667. if v.className == "Hat" then
  3668. hatp = v.Handle
  3669. coroutine.resume(coroutine.create(function(derp)
  3670. for i = 0, 1, 0.1 do
  3671. wait()
  3672. derp.Transparency = derp.Transparency - 0.1
  3673. end
  3674. derp.Transparency = 0
  3675. end), hatp)
  3676. end
  3677. end
  3678. for _, v in pairs(m:children()) do
  3679. if v.className == "Part" and v.Name ~= "hitbox" and v.Name ~= "tip" then
  3680. coroutine.resume(coroutine.create(function()
  3681. for i = 0, 1, 0.1 do
  3682. wait()
  3683. v.Transparency = v.Transparency - 0.1
  3684. end
  3685. v.Transparency = 0
  3686. end))
  3687. v.Transparency = 0
  3688. end
  3689. end
  3690. end
  3691. local origcolor = BrickColor.new("Pastel light blue")
  3692. function Explode(rad, par, pitch, vol, mindam, maxdam)
  3693. local expart = Instance.new("Part", char)
  3694. local expart2 = Instance.new("Part", char)
  3695. local rin = Instance.new("Part", char)
  3696. local rin2 = Instance.new("Part", char)
  3697. local partMesh = Instance.new("SpecialMesh", expart)
  3698. partMesh.MeshType = "Sphere"
  3699. local partMesh2 = Instance.new("SpecialMesh", expart2)
  3700. partMesh2.MeshType = "Sphere"
  3701. local partMesh3 = Instance.new("SpecialMesh", rin)
  3702. partMesh3.MeshType = "Brick"
  3703. local partMesh4 = Instance.new("SpecialMesh", rin2)
  3704. partMesh4.MeshType = "Brick"
  3705. CFuncs.Sound.Create("rbxassetid://165970126", expart, vol, pitch)
  3706. partMesh.Scale = vt(rad, rad, rad)
  3707. expart.Size = vt(1, 1, 1)
  3708. expart.Transparency = 0
  3709. expart.Anchored = true
  3710. expart.Material = "Neon"
  3711. expart.BrickColor = bc("White")
  3712. expart.CFrame = par.CFrame
  3713. partMesh2.Scale = vt(rad, rad, rad)
  3714. expart2.Size = vt(1.15, 1.15, 1.15)
  3715. expart2.Transparency = 0.5
  3716. expart2.Anchored = true
  3717. expart2.Material = "Neon"
  3718. expart2.BrickColor = par.BrickColor
  3719. expart2.CFrame = par.CFrame
  3720. rin.Size = vt(1.15, 1.15, 1.15)
  3721. rin.Transparency = 1
  3722. rin.Anchored = true
  3723. rin.Material = "Neon"
  3724. rin.BrickColor = par.BrickColor
  3725. rin.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)))
  3726. rin2.Size = vt(1.15, 1.15, 1.15)
  3727. rin2.Transparency = 1
  3728. rin2.Anchored = true
  3729. rin2.Material = "Neon"
  3730. rin2.BrickColor = par.BrickColor
  3731. rin2.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)))
  3732. partMesh3.Scale = vt(0, 1, 0)
  3733. partMesh4.Scale = vt(0, 1, 0)
  3734. local dec2 = Instance.new("Decal", rin)
  3735. dec2.Face = "Top"
  3736. dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
  3737. dec2.Parent = rin
  3738. local dec2b = dec2:Clone()
  3739. dec2b.Face = "Bottom"
  3740. dec2b.Parent = rin
  3741. local dec2a = Instance.new("Decal", rin2)
  3742. dec2a.Face = "Top"
  3743. dec2a.Texture = "http://www.roblox.com/asset/?id=874580939"
  3744. dec2a.Parent = rin2
  3745. local dec2ab = dec2a:Clone()
  3746. dec2ab.Face = "Bottom"
  3747. dec2ab.Parent = rin2
  3748. expart.CanCollide = false
  3749. expart2.CanCollide = false
  3750. rin.CanCollide = false
  3751. rin2.CanCollide = false
  3752. MagniDamage(par, rad * 5, mindam, maxdam, 0, "Normal")
  3753. local value = 1 * rad / 6.5
  3754. for i = 0, 199 do
  3755. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  3756. expart.CFrame = expart.CFrame
  3757. partMesh2.Scale = partMesh2.Scale + vt(value, value, value)
  3758. expart2.CFrame = expart.CFrame
  3759. value = value - 0.035 * rad / 30
  3760. if value < 7.5 then
  3761. partMesh3.Scale = partMesh3.Scale + vt(rad / 5, 0, rad / 5)
  3762. rin.CFrame = rin.CFrame * CFrame.Angles(0, math.rad(1), 0)
  3763. partMesh4.Scale = partMesh4.Scale + vt(rad / 7.5, 0, rad / 7.5)
  3764. rin2.CFrame = rin2.CFrame * CFrame.Angles(0, math.rad(-1), 0)
  3765. end
  3766. if value < 0 then
  3767. dec2.Transparency = dec2.Transparency + 0.025
  3768. dec2a.Transparency = dec2a.Transparency + 0.025
  3769. dec2b.Transparency = dec2b.Transparency + 0.025
  3770. dec2ab.Transparency = dec2ab.Transparency + 0.025
  3771. expart.Transparency = expart.Transparency + 0.025
  3772. expart2.Transparency = expart2.Transparency + 0.025
  3773. rin.Transparency = rin.Transparency + 0.025
  3774. rin2.Transparency = rin2.Transparency + 0.025
  3775. end
  3776. swait()
  3777. end
  3778. game:GetService("Debris"):AddItem(expart, 1)
  3779. game:GetService("Debris"):AddItem(expart2, 1)
  3780. game:GetService("Debris"):AddItem(rin, 1)
  3781. game:GetService("Debris"):AddItem(rin2, 1)
  3782. end
  3783. function ExplodeShort(rad, par, pitch, vol, mindam, maxdam)
  3784. local expart = Instance.new("Part", char)
  3785. local expart2 = Instance.new("Part", char)
  3786. local partMesh = Instance.new("SpecialMesh", expart)
  3787. partMesh.MeshType = "Sphere"
  3788. local partMesh2 = Instance.new("SpecialMesh", expart2)
  3789. partMesh2.MeshType = "Sphere"
  3790. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=142070127", expart, vol, pitch)
  3791. partMesh.Scale = vt(rad, rad, rad)
  3792. expart.Size = vt(1, 1, 1)
  3793. expart.Transparency = 0
  3794. expart.Anchored = true
  3795. expart.Material = "Neon"
  3796. expart.BrickColor = bc("White")
  3797. expart.CFrame = par.CFrame
  3798. partMesh2.Scale = vt(rad, rad, rad)
  3799. expart2.Size = vt(1.15, 1.15, 1.15)
  3800. expart2.Transparency = 0.5
  3801. expart2.Anchored = true
  3802. expart2.Material = "Neon"
  3803. expart2.BrickColor = par.BrickColor
  3804. expart2.CFrame = par.CFrame
  3805. expart.CanCollide = false
  3806. expart2.CanCollide = false
  3807. MagniDamage(par, rad * 2.5, mindam, maxdam, 0, "Normal")
  3808. local value = 1 * rad / 6.5
  3809. for i = 0, 75 do
  3810. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  3811. expart.CFrame = expart.CFrame
  3812. partMesh2.Scale = partMesh2.Scale + vt(value, value, value)
  3813. expart2.CFrame = expart.CFrame
  3814. value = value - 0.035 * rad / 5
  3815. if value < 0 then
  3816. value = 0
  3817. expart.Transparency = expart.Transparency + 0.05
  3818. expart2.Transparency = expart2.Transparency + 0.05
  3819. end
  3820. swait()
  3821. end
  3822. game:GetService("Debris"):AddItem(expart, 1)
  3823. game:GetService("Debris"):AddItem(expart2, 1)
  3824. end
  3825. function AreaDanger(rad, par, mindam, maxdam)
  3826. local expart = Instance.new("Part", char)
  3827. local partMesh = Instance.new("SpecialMesh", expart)
  3828. CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15)
  3829. partMesh.MeshType = "Sphere"
  3830. partMesh.Scale = vt(rad, rad, rad)
  3831. expart.Size = vt(1, 1, 1)
  3832. expart.Transparency = 0.5
  3833. expart.Anchored = true
  3834. expart.Material = "Neon"
  3835. expart.CanCollide = false
  3836. expart.BrickColor = par.BrickColor
  3837. expart.CFrame = par.CFrame
  3838. local value = 1 * rad / 5
  3839. MagicBlock(origcolor, expart.CFrame, 0, 0, 0, rad / 2, rad / 2, rad / 2, 0.1)
  3840. for i = 0, 14 do
  3841. wait()
  3842. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  3843. expart.CFrame = expart.CFrame
  3844. value = value - 0.035 * rad
  3845. if value < 0 then
  3846. value = 0
  3847. end
  3848. end
  3849. wait(0.25)
  3850. CFuncs.Sound.Create("rbxassetid://588738544", expart, 1.5, 1)
  3851. wait(0.5)
  3852. CFuncs.Sound.Create("rbxassetid://588737825", expart, 1.5, 1)
  3853. CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 0.75)
  3854. MagniDamageWithEffect(par, rad, mindam, maxdam, 0, "Normal")
  3855. MagicBlock(origcolor, expart.CFrame, rad * 2, rad * 2, rad * 2, 0.1, 0.1, 0.1, 0.025)
  3856. for i = 0, 14 do
  3857. wait()
  3858. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  3859. expart.CFrame = expart.CFrame
  3860. value = value - 0.035 * rad / 2
  3861. end
  3862. expart.Transparency = 1
  3863. game:GetService("Debris"):AddItem(expart, 5)
  3864. end
  3865. function Swarmsplosions(negrad, rad, par, mindam, maxdam)
  3866. CFuncs.Sound.Create("rbxassetid://588737825", par, 2.5, 2)
  3867. CFuncs.Sound.Create("rbxassetid://231917784", par, 2.5, 1)
  3868. CFuncs.Sound.Create("rbxassetid://231917744", par, 2.5, 1)
  3869. CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1)
  3870. MagniDamageWithEffect(par, 25, 5, 10, 0, "Normal")
  3871. MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.025)
  3872. for i = 0, 24 do
  3873. MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 25, 0.005, math.random(1, 2))
  3874. end
  3875. for i = 0, 24 do
  3876. local expart = Instance.new("Part", char)
  3877. expart.Transparency = 1
  3878. expart.Anchored = true
  3879. expart.CanCollide = false
  3880. expart.CFrame = par.CFrame * CFrame.new(math.random(negrad, rad), math.random(negrad, rad), math.random(negrad, rad))
  3881. CFuncs.Sound.Create("rbxassetid://588737825", expart, 1, 2)
  3882. CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15)
  3883. MagniDamage(expart, rad / 2, mindam, maxdam, 0, "Normal")
  3884. MagicBlock(origcolor, expart.CFrame, rad, rad, rad, 0.1, 0.1, 0.1, 0.025)
  3885. for i = 0, 9 do
  3886. MagicShockTrailAlt2(origcolor, expart.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 5, 0.05, math.random(1, 2))
  3887. end
  3888. game:GetService("Debris"):AddItem(expart, 2)
  3889. wait(0.1)
  3890. end
  3891. end
  3892. function EXterPlosion(par)
  3893. CFuncs.Sound.Create("rbxassetid://919941001", par, 10, 1)
  3894. CFuncs.Sound.Create("rbxassetid://138213851", par, 5, 0.85)
  3895. CFuncs.Sound.Create("rbxassetid://157878578", par, 5, 0.2)
  3896. CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1)
  3897. MagniDamageWithEffect(par, 500, 80, 99, 0, "Normal")
  3898. MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.005)
  3899. MagicBlock(origcolor, par.CFrame, 0, 0, 0, 150, 150, 150, 0.1)
  3900. for i = 0, 24 do
  3901. MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.5, -0.5, 500, 0.1, math.random(1, 2))
  3902. end
  3903. for i = 0, 24 do
  3904. MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.25, -0.25, 50, 0.005, math.random(1, 2))
  3905. end
  3906. end
  3907. function ring(type, pos, scale, value)
  3908. local type = type
  3909. local rng = Instance.new("Part", char)
  3910. rng.Anchored = true
  3911. rng.BrickColor = origcolor
  3912. rng.CanCollide = false
  3913. rng.FormFactor = 3
  3914. rng.Name = "Ring"
  3915. rng.Size = Vector3.new(1, 1, 1)
  3916. rng.Transparency = 0
  3917. rng.TopSurface = 0
  3918. rng.BottomSurface = 0
  3919. rng.CFrame = pos
  3920. local rngm = Instance.new("SpecialMesh", rng)
  3921. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  3922. rngm.Scale = scale
  3923. local scaler2 = 1
  3924. if type == "Add" then
  3925. scaler2 = 1 * value
  3926. elseif type == "Divide" then
  3927. scaler2 = 1 / value
  3928. end
  3929. coroutine.resume(coroutine.create(function()
  3930. for i = 0, 10, 0.1 do
  3931. swait()
  3932. if type == "Add" then
  3933. scaler2 = scaler2 - 0.01 * value
  3934. elseif type == "Divide" then
  3935. scaler2 = scaler2 - 0.01 / value
  3936. end
  3937. rng.Transparency = rng.Transparency + 0.01
  3938. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
  3939. end
  3940. rng:Destroy()
  3941. end))
  3942. end
  3943. function wave(type, pos, scale, value)
  3944. local type = type
  3945. local rng = Instance.new("Part", char)
  3946. rng.Anchored = true
  3947. rng.BrickColor = origcolor
  3948. rng.CanCollide = false
  3949. rng.FormFactor = 3
  3950. rng.Name = "Ring"
  3951. rng.Size = Vector3.new(1, 1, 1)
  3952. rng.Transparency = 0
  3953. rng.TopSurface = 0
  3954. rng.BottomSurface = 0
  3955. rng.CFrame = pos
  3956. local rngm = Instance.new("SpecialMesh", rng)
  3957. rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
  3958. rngm.Scale = scale
  3959. local scaler2 = 1
  3960. if type == "Add" then
  3961. scaler2 = 1 * value
  3962. elseif type == "Divide" then
  3963. scaler2 = 1 / value
  3964. end
  3965. coroutine.resume(coroutine.create(function()
  3966. for i = 0, 10, 0.1 do
  3967. swait()
  3968. if type == "Add" then
  3969. scaler2 = scaler2 - 0.01 * value
  3970. elseif type == "Divide" then
  3971. scaler2 = scaler2 - 0.01 / value
  3972. end
  3973. rng.Transparency = rng.Transparency + 0.01
  3974. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  3975. end
  3976. rng:Destroy()
  3977. end))
  3978. end
  3979. function wind(type, pos, scale, value, speed)
  3980. local type = type
  3981. local rng = Instance.new("Part", char)
  3982. rng.Anchored = true
  3983. rng.BrickColor = origcolor
  3984. rng.CanCollide = false
  3985. rng.FormFactor = 3
  3986. rng.Name = "Ring"
  3987. rng.Size = Vector3.new(1, 1, 1)
  3988. rng.Transparency = 0
  3989. rng.TopSurface = 0
  3990. rng.BottomSurface = 0
  3991. rng.CFrame = pos
  3992. local rngm = Instance.new("SpecialMesh", rng)
  3993. rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
  3994. rngm.Scale = scale
  3995. local scaler2 = 1
  3996. if type == "Add" then
  3997. scaler2 = 1 * value
  3998. elseif type == "Divide" then
  3999. scaler2 = 1 / value
  4000. end
  4001. coroutine.resume(coroutine.create(function()
  4002. for i = 0, 10, 0.1 do
  4003. swait()
  4004. if type == "Add" then
  4005. scaler2 = scaler2 - 0.01 * value
  4006. elseif type == "Divide" then
  4007. scaler2 = scaler2 - 0.01 / value
  4008. end
  4009. rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0)
  4010. rng.Transparency = rng.Transparency + 0.01
  4011. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  4012. end
  4013. rng:Destroy()
  4014. end))
  4015. end
  4016. function groundwind(type, pos, scale, value, speed)
  4017. local type = type
  4018. local rng = Instance.new("Part", char)
  4019. rng.Anchored = true
  4020. rng.BrickColor = origcolor
  4021. rng.CanCollide = false
  4022. rng.FormFactor = 3
  4023. rng.Name = "Ring"
  4024. rng.Size = Vector3.new(1, 1, 1)
  4025. rng.Transparency = 0
  4026. rng.TopSurface = 0
  4027. rng.BottomSurface = 0
  4028. rng.CFrame = pos
  4029. local rngm = Instance.new("SpecialMesh", rng)
  4030. rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
  4031. rngm.Scale = scale
  4032. local scaler2 = 1
  4033. if type == "Add" then
  4034. scaler2 = 1 * value
  4035. elseif type == "Divide" then
  4036. scaler2 = 1 / value
  4037. end
  4038. coroutine.resume(coroutine.create(function()
  4039. for i = 0, 10, 0.1 do
  4040. swait()
  4041. if type == "Add" then
  4042. scaler2 = scaler2 - 0.01 * value
  4043. elseif type == "Divide" then
  4044. scaler2 = scaler2 - 0.01 / value
  4045. end
  4046. rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0)
  4047. rng.Transparency = rng.Transparency + 0.01
  4048. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2 / 5, scaler2)
  4049. end
  4050. rng:Destroy()
  4051. end))
  4052. end
  4053. function CameraManager()
  4054. if TwoD and not CamInterrupt then
  4055. if Humanoid.Health > 0 then
  4056. Camera.CameraSubject = Humanoid
  4057. Camera.CameraType = "Scriptable"
  4058. Humanoid.AutoRotate = false
  4059. if Booleans.GyroUse then
  4060. Directer.MaxTorque = Vec3(0, huge, 0)
  4061. else
  4062. Directer.MaxTorque = Vec3(0, 0, 0)
  4063. end
  4064. if TargetInfo[1] ~= nil and TargetInfo[2] ~= nil then
  4065. if Booleans.CamFollow then
  4066. CPart.CFrame = cFrame(RootPart.Position, Vec3(TargetInfo[1].Position.X, RootPart.Position.Y, TargetInfo[1].Position.Z))
  4067. Directer.CFrame = cFrame((RootPart.CFrame * cFrame(0, 0, 10)).p, TargetInfo[1].Position)
  4068. else
  4069. CPart.Position = RootPart.Position
  4070. end
  4071. else
  4072. local ahead = (RootPart.CFrame * cFrame(0, 0, -3)).p
  4073. CPart.CFrame = cFrame(RootPart.Position, Vec3(ahead.X, RootPart.Position.Y, ahead.Z))
  4074. end
  4075. Camera.CFrame = lerp(Camera.CFrame, CPart.CFrame * cFrame(25, 3, 0) * Euler(0, radian(90), 0), 0.2)
  4076. else
  4077. Camera.CameraSubject = Humanoid
  4078. Camera.CameraType = "Custom"
  4079. end
  4080. end
  4081. end
  4082. function sphere(bonuspeed, type, pos, scale, value, color)
  4083. local type = type
  4084. local rng = Instance.new("Part", char)
  4085. rng.Anchored = true
  4086. rng.BrickColor = color
  4087. rng.CanCollide = false
  4088. rng.FormFactor = 3
  4089. rng.Name = "Ring"
  4090. rng.Material = "Neon"
  4091. rng.Size = Vector3.new(1, 1, 1)
  4092. rng.Transparency = 0
  4093. rng.TopSurface = 0
  4094. rng.BottomSurface = 0
  4095. rng.CFrame = pos
  4096. local rngm = Instance.new("SpecialMesh", rng)
  4097. rngm.MeshType = "Sphere"
  4098. rngm.Scale = scale
  4099. if rainbowmode == true then
  4100. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  4101. end
  4102. local scaler2 = 1
  4103. if type == "Add" then
  4104. scaler2 = 1 * value
  4105. elseif type == "Divide" then
  4106. scaler2 = 1 / value
  4107. end
  4108. coroutine.resume(coroutine.create(function()
  4109. for i = 0, 10 / bonuspeed, 0.1 do
  4110. swait()
  4111. if rainbowmode == true then
  4112. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  4113. end
  4114. if type == "Add" then
  4115. scaler2 = scaler2 - 0.01 * value / bonuspeed
  4116. elseif type == "Divide" then
  4117. scaler2 = scaler2 - 0.01 / value * bonuspeed
  4118. end
  4119. if chaosmode == true then
  4120. rng.BrickColor = BrickColor.random()
  4121. end
  4122. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  4123. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  4124. end
  4125. rng:Destroy()
  4126. end))
  4127. end
  4128. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  4129. local type = type
  4130. local rng = Instance.new("Part", char)
  4131. rng.Anchored = true
  4132. rng.BrickColor = color
  4133. rng.CanCollide = false
  4134. rng.FormFactor = 3
  4135. rng.Name = "Ring"
  4136. rng.Material = "Neon"
  4137. rng.Size = Vector3.new(1, 1, 1)
  4138. rng.Transparency = 0
  4139. rng.TopSurface = 0
  4140. rng.BottomSurface = 0
  4141. rng.CFrame = pos
  4142. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  4143. local rngm = Instance.new("SpecialMesh", rng)
  4144. rngm.MeshType = "Sphere"
  4145. rngm.Scale = vt(x1, y1, z1)
  4146. if rainbowmode == true then
  4147. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  4148. end
  4149. local scaler2 = 1
  4150. local speeder = FastSpeed
  4151. if type == "Add" then
  4152. scaler2 = 1 * value
  4153. elseif type == "Divide" then
  4154. scaler2 = 1 / value
  4155. end
  4156. coroutine.resume(coroutine.create(function()
  4157. for i = 0, 10 / bonuspeed, 0.1 do
  4158. swait()
  4159. if rainbowmode == true then
  4160. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  4161. end
  4162. if type == "Add" then
  4163. scaler2 = scaler2 - 0.01 * value / bonuspeed
  4164. elseif type == "Divide" then
  4165. scaler2 = scaler2 - 0.01 / value * bonuspeed
  4166. end
  4167. if chaosmode == true then
  4168. rng.BrickColor = BrickColor.random()
  4169. end
  4170. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  4171. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  4172. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  4173. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  4174. end
  4175. rng:Destroy()
  4176. end))
  4177. end
  4178. function sphereMKCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  4179. local type = type
  4180. local rng = Instance.new("Part", char)
  4181. rng.Anchored = true
  4182. rng.BrickColor = color
  4183. rng.CanCollide = false
  4184. rng.FormFactor = 3
  4185. rng.Name = "Ring"
  4186. rng.Material = "Neon"
  4187. rng.Size = Vector3.new(1, 1, 1)
  4188. rng.Transparency = 1
  4189. rng.TopSurface = 0
  4190. rng.BottomSurface = 0
  4191. rng.CFrame = pos
  4192. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  4193. local rngm = Instance.new("SpecialMesh", rng)
  4194. rngm.MeshType = "Sphere"
  4195. rngm.Scale = vt(x1, y1, z1)
  4196. if rainbowmode == true then
  4197. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  4198. end
  4199. local scaler2 = 1
  4200. local speeder = FastSpeed
  4201. if type == "Add" then
  4202. scaler2 = 1 * value
  4203. elseif type == "Divide" then
  4204. scaler2 = 1 / value
  4205. end
  4206. coroutine.resume(coroutine.create(function()
  4207. for i = 0, 10 / bonuspeed, 0.1 do
  4208. swait()
  4209. if rainbowmode == true then
  4210. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  4211. end
  4212. if type == "Add" then
  4213. scaler2 = scaler2 - 0.01 * value / bonuspeed
  4214. elseif type == "Divide" then
  4215. scaler2 = scaler2 - 0.01 / value * bonuspeed
  4216. end
  4217. if chaosmode == true then
  4218. rng.BrickColor = BrickColor.random()
  4219. end
  4220. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  4221. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  4222. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  4223. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  4224. end
  4225. rng:Destroy()
  4226. end))
  4227. end
  4228. function dmg(dude)
  4229. if dude.Name ~= Character then
  4230. local bgf = Instance.new("BodyGyro", dude.Head)
  4231. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, 0)
  4232. local val = Instance.new("BoolValue", dude)
  4233. val.Name = "IsHit"
  4234. local ds = coroutine.wrap(function()
  4235. dude:WaitForChild("Head"):BreakJoints()
  4236. wait(0.5)
  4237. targetted = nil
  4238. CFuncs.Sound.Create("rbxassetid://62339698", char, 0.5, 0.3)
  4239. coroutine.resume(coroutine.create(function()
  4240. for i, v in pairs(dude:GetChildren()) do
  4241. if v:IsA("Accessory") then
  4242. v:Destroy()
  4243. end
  4244. if v:IsA("Humanoid") then
  4245. v:Destroy()
  4246. end
  4247. if v:IsA("CharacterMesh") then
  4248. v:Destroy()
  4249. end
  4250. if v:IsA("Model") then
  4251. v:Destroy()
  4252. end
  4253. if v:IsA("Part") or v:IsA("MeshPart") then
  4254. for x, o in pairs(v:GetChildren()) do
  4255. if o:IsA("Decal") then
  4256. o:Destroy()
  4257. end
  4258. end
  4259. coroutine.resume(coroutine.create(function()
  4260. v.Material = "Neon"
  4261. v.CanCollide = false
  4262. local bld = Instance.new("ParticleEmitter", v)
  4263. bld.LightEmission = 1
  4264. bld.Texture = "rbxassetid://284205403"
  4265. bld.Color = ColorSequence.new(Color3.new(1, 1, 1))
  4266. bld.Rate = 50
  4267. bld.Lifetime = NumberRange.new(1)
  4268. bld.Size = NumberSequence.new({
  4269. NumberSequenceKeypoint.new(0, 0.75, 0),
  4270. NumberSequenceKeypoint.new(1, 0, 0)
  4271. })
  4272. bld.Transparency = NumberSequence.new({
  4273. NumberSequenceKeypoint.new(0, 0, 0),
  4274. NumberSequenceKeypoint.new(1, 1, 0)
  4275. })
  4276. bld.Speed = NumberRange.new(0, 0)
  4277. bld.VelocitySpread = 50000
  4278. bld.Rotation = NumberRange.new(-500, 500)
  4279. bld.RotSpeed = NumberRange.new(-500, 500)
  4280. local sbs = Instance.new("BodyPosition", v)
  4281. sbs.P = 3000
  4282. sbs.D = 1000
  4283. sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  4284. sbs.position = v.Position + Vector3.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5))
  4285. v.Color = Color3.new(1, 1, 1)
  4286. coroutine.resume(coroutine.create(function()
  4287. for i = 0, 49 do
  4288. swait(1)
  4289. v.Transparency = v.Transparency + 0.02
  4290. end
  4291. CFuncs.Sound.Create("rbxassetid://1192402877", v, 0.25, 1)
  4292. bld.Speed = NumberRange.new(1, 5)
  4293. bld.Acceleration = vt(0, 10, 0)
  4294. wait(0.5)
  4295. bld.Enabled = false
  4296. wait(3)
  4297. v:Destroy()
  4298. dude:Destroy()
  4299. end))
  4300. end))
  4301. end
  4302. end
  4303. end))
  4304. end)
  4305. ds()
  4306. end
  4307. end
  4308. function FindNearestHead(Position, Distance, SinglePlayer)
  4309. if SinglePlayer then
  4310. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  4311. end
  4312. local List = {}
  4313. for i, v in pairs(workspace:GetChildren()) do
  4314. if v:IsA("Model") and v:findFirstChild("Head") and v ~= Character and Distance >= (v.Head.Position - Position).magnitude then
  4315. table.insert(List, v)
  4316. end
  4317. end
  4318. return List
  4319. end
  4320. function FaceMouse()
  4321. Cam = workspace.CurrentCamera
  4322. return {
  4323. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  4324. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  4325. }
  4326. end
  4327. function FaceMouse2()
  4328. Cam = workspace.CurrentCamera
  4329. return {
  4330. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)),
  4331. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  4332. }
  4333. end
  4334. local ModeOfGlitch = 1
  4335. local storehumanoidWS = 16
  4336. function ExtinctiveHeartbreak()
  4337. local targetted
  4338. if mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  4339. targetted = mouse.Target.Parent
  4340. end
  4341. if targetted ~= nil then
  4342. attack = true
  4343. CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1)
  4344. for i = 0, 9 do
  4345. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  4346. end
  4347. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  4348. local originalpos = root.CFrame
  4349. RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0, -2, 2)
  4350. for i = 0, 9 do
  4351. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  4352. end
  4353. hum.WalkSpeed = 0
  4354. targetted.Head.Anchored = true
  4355. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  4356. for i = 0, 1 do
  4357. swait()
  4358. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4)
  4359. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4)
  4360. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.4)
  4361. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8)
  4362. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)
  4363. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(60)), 0.4)
  4364. end
  4365. coroutine.resume(coroutine.create(function()
  4366. bld = Instance.new("ParticleEmitter", targetted:WaitForChild("Torso"))
  4367. bld.LightEmission = 0.1
  4368. bld.Texture = "rbxassetid://284205403"
  4369. bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0))
  4370. bld.Rate = 500
  4371. bld.Lifetime = NumberRange.new(1)
  4372. bld.Size = NumberSequence.new({
  4373. NumberSequenceKeypoint.new(0, 2, 0),
  4374. NumberSequenceKeypoint.new(1, 0, 0)
  4375. })
  4376. bld.Acceleration = vt(0, -25, 0)
  4377. bld.Transparency = NumberSequence.new({
  4378. NumberSequenceKeypoint.new(0, 0, 0),
  4379. NumberSequenceKeypoint.new(1, 0, 0)
  4380. })
  4381. bld.Speed = NumberRange.new(10, 50)
  4382. bld.EmissionDirection = "Front"
  4383. bld.VelocitySpread = 25
  4384. bld.Rotation = NumberRange.new(-500, 500)
  4385. bld.RotSpeed = NumberRange.new(-500, 500)
  4386. end))
  4387. coroutine.resume(coroutine.create(function()
  4388. bld = Instance.new("ParticleEmitter", targetted:WaitForChild("UpperTorso"))
  4389. bld.LightEmission = 0.1
  4390. bld.Texture = "rbxassetid://284205403"
  4391. bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0))
  4392. bld.Rate = 500
  4393. bld.Lifetime = NumberRange.new(1)
  4394. bld.Size = NumberSequence.new({
  4395. NumberSequenceKeypoint.new(0, 2, 0),
  4396. NumberSequenceKeypoint.new(1, 0, 0)
  4397. })
  4398. bld.Acceleration = vt(0, -25, 0)
  4399. bld.Transparency = NumberSequence.new({
  4400. NumberSequenceKeypoint.new(0, 0, 0),
  4401. NumberSequenceKeypoint.new(1, 0, 0)
  4402. })
  4403. bld.Speed = NumberRange.new(10, 50)
  4404. bld.EmissionDirection = "Front"
  4405. bld.VelocitySpread = 25
  4406. bld.Rotation = NumberRange.new(-500, 500)
  4407. bld.RotSpeed = NumberRange.new(-500, 500)
  4408. end))
  4409. CameraEnshaking(5, 5)
  4410. game:GetService("Debris"):AddItem(bld, 3)
  4411. dmg(targetted)
  4412. CFuncs.Sound.Create("rbxassetid://429400881", targetted.Head, 1, 1)
  4413. for i = 0, 1, 1 do
  4414. swait()
  4415. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8)
  4416. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8)
  4417. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0.25, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.8)
  4418. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(80)), 0.8)
  4419. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8)
  4420. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(-80)), 0.8)
  4421. end
  4422. CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1)
  4423. for i = 0, 9 do
  4424. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  4425. end
  4426. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  4427. root.CFrame = originalpos
  4428. for i = 0, 9 do
  4429. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  4430. end
  4431. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  4432. bld.Enabled = false
  4433. attack = false
  4434. hum.WalkSpeed = storehumanoidWS
  4435. end
  4436. end
  4437. function PureBomb()
  4438. attack = true
  4439. local orb = Instance.new("Part", char)
  4440. orb.Anchored = true
  4441. orb.BrickColor = BrickColor.new("Toothpaste")
  4442. orb.CanCollide = false
  4443. orb.FormFactor = 3
  4444. orb.Name = "Ring"
  4445. orb.Material = "Neon"
  4446. orb.Size = Vector3.new(1, 1, 1)
  4447. orb.Transparency = 0
  4448. orb.TopSurface = 0
  4449. orb.BottomSurface = 0
  4450. local orbm = Instance.new("SpecialMesh", orb)
  4451. orbm.MeshType = "Sphere"
  4452. orbm.Name = "SizeMesh"
  4453. orbm.Scale = vt(0, 0, 0)
  4454. local scaled = 0.1
  4455. local posid = 0
  4456. CFuncs.Sound.Create("rbxassetid://136007472", orb, 1, 1)
  4457. for i = 0, 5, 0.1 do
  4458. swait()
  4459. scaled = scaled - 0.001
  4460. posid = posid - scaled
  4461. orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
  4462. orbm.Scale = orbm.Scale + vt(scaled, scaled, scaled)
  4463. sphereMKCharge(5, -0.25, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, BrickColor.new("Toothpaste"), 10)
  4464. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.1)
  4465. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.1)
  4466. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  4467. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  4468. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(180), math.rad(20), math.rad(0)), 0.1)
  4469. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.1)
  4470. end
  4471. for i = 0, 2, 0.1 do
  4472. swait()
  4473. orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
  4474. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)
  4475. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)
  4476. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.4)
  4477. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(20)), 0.4)
  4478. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(220), math.rad(20), math.rad(0)), 0.4)
  4479. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)
  4480. end
  4481. coroutine.resume(coroutine.create(function()
  4482. orb.Anchored = false
  4483. CFuncs.Sound.Create("rbxassetid://260433768", root, 1.25, 1)
  4484. local a = Instance.new("Part", workspace)
  4485. a.Name = "Direction"
  4486. a.Anchored = true
  4487. a.BrickColor = bc("Bright red")
  4488. a.Material = "Neon"
  4489. a.Transparency = 1
  4490. a.CanCollide = false
  4491. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
  4492. local ignore = orb
  4493. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  4494. a.BottomSurface = 10
  4495. a.TopSurface = 10
  4496. local distance = (orb.CFrame.p - position).magnitude
  4497. a.Size = Vector3.new(0.1, 0.1, 0.1)
  4498. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
  4499. orb.CFrame = a.CFrame
  4500. a:Destroy()
  4501. local bv = Instance.new("BodyVelocity")
  4502. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  4503. bv.velocity = orb.CFrame.lookVector * 125
  4504. bv.Parent = orb
  4505. local hitted = false
  4506. game:GetService("Debris"):AddItem(orb, 15)
  4507. wait()
  4508. local hit = orb.Touched:connect(function(hit)
  4509. if hitted == false then
  4510. hitted = true
  4511. CameraEnshaking(10, 2.5)
  4512. CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
  4513. MagniDamage(orb, 65, 65, 90, 0, "Normal")
  4514. sphere(1, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickColor.new("Toothpaste"))
  4515. sphere(2, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickColor.new("Toothpaste"))
  4516. for i = 0, 9 do
  4517. sphereMK(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)
  4518. sphereMK(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)
  4519. end
  4520. orb.Anchored = true
  4521. orb.Transparency = 1
  4522. wait(8)
  4523. orb:Destroy()
  4524. end
  4525. end)
  4526. end))
  4527. for i = 0, 1, 0.1 do
  4528. swait()
  4529. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)
  4530. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)
  4531. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.4)
  4532. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-50)), 0.4)
  4533. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(60), math.rad(20), math.rad(50)), 0.4)
  4534. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)
  4535. end
  4536. attack = false
  4537. end
  4538. function ChaosGroundStrike()
  4539. attack = true
  4540. for i = 0, 2, 0.1 do
  4541. swait()
  4542. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  4543. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  4544. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  4545. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  4546. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
  4547. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
  4548. end
  4549. CFuncs.Sound.Create("rbxassetid://438666141", root, 7.5, 1)
  4550. CFuncs.Sound.Create("rbxassetid://1208650519", root, 7.5, 1)
  4551. CameraEnshaking(4, 12)
  4552. for i, v in pairs(FindNearestHead(Torso.CFrame.p, 52.5)) do
  4553. if v:FindFirstChild("Head") then
  4554. dmg(v)
  4555. end
  4556. end
  4557. sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1, BrickColor.random())
  4558. sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2, BrickColor.random())
  4559. sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100, 0.1, 100), 0.01, BrickColor.random())
  4560. for i = 0, 2, 0.1 do
  4561. swait()
  4562. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  4563. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  4564. RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  4565. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  4566. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  4567. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  4568. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
  4569. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
  4570. end
  4571. attack = false
  4572. end
  4573. function ChaosBegone()
  4574. attack = true
  4575. chatfunc("WHY WONT YOU PEOPLE...", BrickColor.random().Color)
  4576. for i = 0, 10, 0.1 do
  4577. swait()
  4578. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  4579. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  4580. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  4581. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  4582. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
  4583. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
  4584. end
  4585. chatfunc("DIE!!", BrickColor.random().Color)
  4586. CFuncs.Sound.Create("rbxassetid://438666141", char, 7.5, 1)
  4587. CFuncs.Sound.Create("rbxassetid://1208650519", char, 7.5, 1)
  4588. CameraEnshaking(5, 25)
  4589. for i, v in pairs(FindNearestHead(Torso.CFrame.p, 1234567890)) do
  4590. if v:FindFirstChild("Head") then
  4591. dmg(v)
  4592. end
  4593. end
  4594. sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1000, BrickColor.random())
  4595. sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2000, BrickColor.random())
  4596. sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100000, 0.1, 100000), 0.01, BrickColor.random())
  4597. for i = 0, 3, 0.1 do
  4598. swait()
  4599. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  4600. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  4601. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  4602. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  4603. RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  4604. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  4605. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  4606. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  4607. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
  4608. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
  4609. end
  4610. attack = false
  4611. end
  4612. function orb_spawn_norm(positted, timer, color, MagniBoost, min, max, volEx, ShakePower, volSummon)
  4613. local orb = Instance.new("Part", char)
  4614. orb.Anchored = true
  4615. orb.BrickColor = color
  4616. orb.CanCollide = false
  4617. orb.FormFactor = 3
  4618. orb.Name = "Ring"
  4619. orb.Material = "Neon"
  4620. orb.Size = Vector3.new(1, 1, 1)
  4621. orb.Transparency = 0
  4622. orb.TopSurface = 0
  4623. orb.BottomSurface = 0
  4624. local orbm = Instance.new("SpecialMesh", orb)
  4625. orbm.MeshType = "Sphere"
  4626. orb.CFrame = positted
  4627. orbm.Name = "SizeMesh"
  4628. orbm.Scale = vt(1, 1, 1)
  4629. CFuncs.Sound.Create("rbxassetid://183763506", orb, volSummon, 1)
  4630. sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.05, orb.BrickColor)
  4631. coroutine.resume(coroutine.create(function()
  4632. wait(timer)
  4633. CameraEnshaking(3, ShakePower)
  4634. orb.Transparency = 1
  4635. MagniDamage(orb, 3.5 * MagniBoost, min, max, 0, "Normal")
  4636. sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.1 * MagniBoost, orb.BrickColor)
  4637. CFuncs.Sound.Create("rbxassetid://192410089", orb, volEx, 0.7)
  4638. wait(3)
  4639. orb:Destroy()
  4640. end))
  4641. end
  4642. function orb_spawn(positted, timer)
  4643. local randomcol = math.random(1, 2)
  4644. local orb = Instance.new("Part", char)
  4645. orb.Anchored = true
  4646. if randomcol == 1 then
  4647. orb.BrickColor = BrickColor.new("White")
  4648. elseif randomcol == 2 then
  4649. orb.BrickColor = BrickColor.new("Really black")
  4650. end
  4651. orb.CanCollide = false
  4652. orb.FormFactor = 3
  4653. orb.Name = "Ring"
  4654. orb.Material = "Neon"
  4655. orb.Size = Vector3.new(1, 1, 1)
  4656. orb.Transparency = 0
  4657. orb.TopSurface = 0
  4658. orb.BottomSurface = 0
  4659. local orbm = Instance.new("SpecialMesh", orb)
  4660. orbm.MeshType = "Sphere"
  4661. orb.CFrame = positted
  4662. orbm.Name = "SizeMesh"
  4663. orbm.Scale = vt(1, 1, 1)
  4664. CFuncs.Sound.Create("rbxassetid://183763506", orb, 1.5, 1)
  4665. sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.025, orb.BrickColor)
  4666. for i = 0, 2 do
  4667. sphereMK(5, 0.15, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1.5, 1.5, 7.5, -0.015, orb.BrickColor, 0)
  4668. end
  4669. coroutine.resume(coroutine.create(function()
  4670. wait(timer)
  4671. CameraEnshaking(3, 2)
  4672. orb.Transparency = 1
  4673. MagniDamage(orb, 17.5, 10, 50, 0, "Normal")
  4674. sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.5, orb.BrickColor)
  4675. for i = 0, 4 do
  4676. sphereMK(5, 0.65, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2.5, 2.5, 15, -0.025, orb.BrickColor, 0)
  4677. end
  4678. CFuncs.Sound.Create("rbxassetid://192410089", orb, 2, 0.7)
  4679. wait(3)
  4680. orb:Destroy()
  4681. end))
  4682. end
  4683. function scattercorrupt()
  4684. attack = true
  4685. local rot = 0
  4686. local randomrotations = math.random(1, 2)
  4687. local lookv = 2.5
  4688. local power = 5
  4689. sphere(1, "Add", root.CFrame, vt(1, 100000, 1), 0.5, BrickColor.new("Royal purple"))
  4690. sphere(1, "Add", root.CFrame, vt(1, 1, 1), 0.75, BrickColor.new("Royal purple"))
  4691. for i = 0, 9 do
  4692. sphereMK(1, 1.5, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 10, 10, 45, -0.1, BrickColor.new("Royal purple"), 0)
  4693. end
  4694. CFuncs.Sound.Create("rbxassetid://180204650", char, 2.5, 0.6)
  4695. CFuncs.Sound.Create("rbxassetid://233856079", char, 1, 0.5)
  4696. CFuncs.Sound.Create("rbxassetid://1208650519", char, 2.5, 1)
  4697. CFuncs.Sound.Create("rbxassetid://239000203", char, 0.5, 0.75)
  4698. CFuncs.Sound.Create("rbxassetid://579687077", char, 0.5, 0.5)
  4699. local hite = Instance.new("Part", char)
  4700. hite.Anchored = true
  4701. hite.CanCollide = false
  4702. hite.FormFactor = 3
  4703. hite.Name = "Ring"
  4704. hite.Material = "Neon"
  4705. hite.Size = Vector3.new(1, 1, 1)
  4706. hite.Transparency = 1
  4707. hite.TopSurface = 0
  4708. hite.BottomSurface = 0
  4709. hite.CFrame = root.CFrame * CFrame.new(0, -2.5, 0)
  4710. local rem = Instance.new("Part", char)
  4711. rem.Anchored = true
  4712. rem.CanCollide = false
  4713. rem.FormFactor = 3
  4714. rem.Name = "Ring"
  4715. rem.Material = "Neon"
  4716. rem.Size = Vector3.new(1, 1, 1)
  4717. rem.Transparency = 1
  4718. rem.TopSurface = 0
  4719. rem.BottomSurface = 0
  4720. rem.CFrame = hite.CFrame
  4721. local rem2 = rem:Clone()
  4722. rem2.Parent = char
  4723. rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
  4724. local rem3 = rem:Clone()
  4725. rem3.Parent = char
  4726. rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
  4727. local rem4 = rem:Clone()
  4728. rem4.Parent = char
  4729. rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
  4730. hite:Destroy()
  4731. coroutine.resume(coroutine.create(function()
  4732. for i = 0, 24 do
  4733. swait(1)
  4734. if randomrotations == 1 then
  4735. rot = rot + 1
  4736. elseif randomrotations == 2 then
  4737. rot = rot - 1
  4738. end
  4739. power = power + 0.5
  4740. lookv = lookv + 7.5
  4741. rem.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(rot), 0)
  4742. rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
  4743. rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
  4744. rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
  4745. orb_spawn_norm(rem.CFrame + rem.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  4746. orb_spawn_norm(rem2.CFrame + rem2.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  4747. orb_spawn_norm(rem3.CFrame + rem3.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  4748. orb_spawn_norm(rem4.CFrame + rem4.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  4749. end
  4750. end))
  4751. attack = false
  4752. end
  4753. function yinyangi()
  4754. attack = true
  4755. for i = 0, 2, 0.1 do
  4756. swait()
  4757. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2)
  4758. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2)
  4759. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
  4760. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  4761. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4762. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  4763. end
  4764. local bv = Instance.new("BodyVelocity")
  4765. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  4766. bv.velocity = root.CFrame.lookVector * 175
  4767. bv.Parent = root
  4768. for Rotations = 0, 9 do
  4769. for i = 0, 1, 0.5 do
  4770. swait()
  4771. bv.velocity = root.CFrame.lookVector * 175
  4772. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  4773. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  4774. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.5)
  4775. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  4776. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  4777. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  4778. end
  4779. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  4780. for i = 0, 1, 0.5 do
  4781. swait()
  4782. bv.velocity = root.CFrame.lookVector * 175
  4783. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  4784. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  4785. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(180)), 0.5)
  4786. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  4787. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  4788. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  4789. end
  4790. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  4791. for i = 0, 1, 0.5 do
  4792. swait()
  4793. bv.velocity = root.CFrame.lookVector * 175
  4794. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  4795. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  4796. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(270)), 0.5)
  4797. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  4798. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  4799. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  4800. end
  4801. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  4802. for i = 0, 1, 0.5 do
  4803. swait()
  4804. bv.velocity = root.CFrame.lookVector * 175
  4805. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  4806. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  4807. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(360)), 0.5)
  4808. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  4809. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  4810. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  4811. end
  4812. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  4813. end
  4814. bv:Destroy()
  4815. attack = false
  4816. end
  4817. function Wip()
  4818. attack = true
  4819. local rngb = Instance.new("Part", char)
  4820. rngb.Anchored = true
  4821. rngb.BrickColor = origcolor
  4822. rngb.CanCollide = false
  4823. rngb.FormFactor = 3
  4824. rngb.Name = "Ring"
  4825. rngb.Material = "Neon"
  4826. rngb.Size = Vector3.new(1, 0.05, 1)
  4827. rngb.Transparency = 1
  4828. rngb.TopSurface = 0
  4829. rngb.BottomSurface = 0
  4830. local rngmb = Instance.new("SpecialMesh", rngb)
  4831. rngmb.MeshType = "Brick"
  4832. rngmb.Name = "SizeMesh"
  4833. rngmb.Scale = vt(0, 1, 0)
  4834. local orb = rngb:Clone()
  4835. orb.Parent = char
  4836. orb.Transparency = 0
  4837. orb.BrickColor = BrickColor.new("Really black")
  4838. orb.Size = vt(1, 1, 1)
  4839. local orbmish = orb.SizeMesh
  4840. orbmish.Scale = vt(0, 0, 0)
  4841. orbmish.MeshType = "Sphere"
  4842. local orbe = rngb:Clone()
  4843. orbe.Parent = char
  4844. orbe.Transparency = 0.5
  4845. orbe.BrickColor = BrickColor.new("Really black")
  4846. orbe.Size = vt(1, 1, 1)
  4847. local orbmish2 = orbe.SizeMesh
  4848. orbmish2.Scale = vt(0, 0, 0)
  4849. orbmish2.MeshType = "Sphere"
  4850. orbe.Color = Color3.new("Really black")
  4851. rngb:Destroy()
  4852. for i = 0, 5, 0.1 do
  4853. swait()
  4854. if rainbowmode == true then
  4855. orbe.Color = Color3.new("Really black")
  4856. end
  4857. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  4858. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  4859. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  4860. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  4861. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
  4862. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  4863. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
  4864. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
  4865. RootPart.CFrame = FaceMouse()[1]
  4866. end
  4867. orbe.Transparency = 1
  4868. orb.Transparency = 1
  4869. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5
  4870. CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1)
  4871. local a = Instance.new("Part", Character)
  4872. a.Name = "Direction"
  4873. a.Anchored = true
  4874. a.BrickColor = bc("Really black")
  4875. a.Material = "Neon"
  4876. a.Transparency = 0
  4877. a.Shape = "Cylinder"
  4878. a.CanCollide = false
  4879. local a2 = Instance.new("Part", Character)
  4880. a2.Name = "Direction"
  4881. a2.Anchored = true
  4882. a2.BrickColor = bc("Really black")
  4883. a2.Color = Color3.new("Really black")
  4884. a2.Material = "Neon"
  4885. a2.Transparency = 0.5
  4886. a2.Shape = "Cylinder"
  4887. a2.CanCollide = false
  4888. local ba = Instance.new("Part", Character)
  4889. ba.Name = "HitDirect"
  4890. ba.Anchored = true
  4891. ba.BrickColor = bc("Really black")
  4892. ba.Material = "Neon"
  4893. ba.Transparency = 1
  4894. ba.CanCollide = false
  4895. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  4896. local ignore = Character
  4897. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  4898. a.BottomSurface = 10
  4899. a.TopSurface = 10
  4900. a2.BottomSurface = 10
  4901. a2.TopSurface = 10
  4902. local distance = (orb.CFrame.p - position).magnitude
  4903. a.Size = Vector3.new(distance, 1, 1)
  4904. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  4905. a2.Size = Vector3.new(distance, 1, 1)
  4906. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  4907. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  4908. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  4909. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  4910. game:GetService("Debris"):AddItem(a, 20)
  4911. game:GetService("Debris"):AddItem(a2, 20)
  4912. game:GetService("Debris"):AddItem(ba, 20)
  4913. local msh = Instance.new("SpecialMesh", a)
  4914. msh.MeshType = "Cylinder"
  4915. msh.Scale = vt(1, 25, 25)
  4916. local msh2 = Instance.new("SpecialMesh", a2)
  4917. msh2.MeshType = "Cylinder"
  4918. msh2.Scale = vt(1, 30, 30)
  4919. for i = 0, 10, 0.1 do
  4920. swait()
  4921. CameraEnshaking(1, 5)
  4922. a2.Color = Color3.new("Really black")
  4923. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  4924. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  4925. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  4926. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  4927. distance = (orb.CFrame.p - position).magnitude
  4928. if typrot == 1 then
  4929. rotation = rotation + 2.5
  4930. elseif typrot == 2 then
  4931. rotation = rotation - 2.5
  4932. end
  4933. RootPart.CFrame = FaceMouse()[1]
  4934. a.Size = Vector3.new(distance, 1, 1)
  4935. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  4936. a2.Size = Vector3.new(distance, 1, 1)
  4937. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  4938. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  4939. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  4940. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  4941. msh.Scale = msh.Scale - vt(0, 0.25, 0.25)
  4942. msh2.Scale = msh2.Scale - vt(0, 0.3, 0.3)
  4943. sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0)
  4944. sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0)
  4945. MagniDamage(ba, 30, 500, 60000, 0, "Normal")
  4946. end
  4947. a:Destroy()
  4948. a2:Destroy()
  4949. ba:Destroy()
  4950. orb:Destroy()
  4951. orbe:Destroy()
  4952. attack = false
  4953. end
  4954. function UniversalSpark()
  4955. attack = true
  4956. local rngb = Instance.new("Part", char)
  4957. rngb.Anchored = true
  4958. rngb.BrickColor = origcolor
  4959. rngb.CanCollide = false
  4960. rngb.FormFactor = 3
  4961. rngb.Name = "Ring"
  4962. rngb.Material = "Neon"
  4963. rngb.Size = Vector3.new(1, 0.05, 1)
  4964. rngb.Transparency = 1
  4965. rngb.TopSurface = 0
  4966. rngb.BottomSurface = 0
  4967. local rngmb = Instance.new("SpecialMesh", rngb)
  4968. rngmb.MeshType = "Brick"
  4969. rngmb.Name = "SizeMesh"
  4970. rngmb.Scale = vt(0, 1, 0)
  4971. local orb = rngb:Clone()
  4972. orb.Parent = char
  4973. orb.Transparency = 0
  4974. orb.BrickColor = BrickColor.new("White")
  4975. orb.Size = vt(1, 1, 1)
  4976. local orbmish = orb.SizeMesh
  4977. orbmish.Scale = vt(0, 0, 0)
  4978. orbmish.MeshType = "Sphere"
  4979. local orbe = rngb:Clone()
  4980. orbe.Parent = char
  4981. orbe.Transparency = 0.5
  4982. orbe.BrickColor = BrickColor.new("New Yeller")
  4983. orbe.Size = vt(1, 1, 1)
  4984. local orbmish2 = orbe.SizeMesh
  4985. orbmish2.Scale = vt(0, 0, 0)
  4986. orbmish2.MeshType = "Sphere"
  4987. orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  4988. rngb:Destroy()
  4989. for i = 0, 5, 0.1 do
  4990. swait()
  4991. if rainbowmode == true then
  4992. orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  4993. end
  4994. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  4995. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  4996. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  4997. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  4998. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
  4999. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  5000. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
  5001. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
  5002. RootPart.CFrame = FaceMouse()[1]
  5003. end
  5004. orbe.Transparency = 1
  5005. orb.Transparency = 1
  5006. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5
  5007. CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1)
  5008. CFuncs.Sound.Create("rbxassetid://741272936", char, 0.75, 1)
  5009. CFuncs.Sound.Create("rbxassetid://1192402877", char, 1, 1)
  5010. CFuncs.Sound.Create("rbxassetid://1208650519", char, 0.75, 1)
  5011. CFuncs.Sound.Create("rbxassetid://164881112", char, 0.75, 1)
  5012. CFuncs.Sound.Create("rbxassetid://429123896", char, 1, 0.85)
  5013. CFuncs.Sound.Create("rbxassetid://164178927", char, 1, 1)
  5014. local xd = Instance.new("Sound", char)
  5015. xd.SoundId = "rbxassetid://445796828"
  5016. xd.Pitch = 0.75
  5017. xd.Looped = true
  5018. xd.Volume = 1.25
  5019. xd:Play()
  5020. local a = Instance.new("Part", Character)
  5021. a.Name = "Direction"
  5022. a.Anchored = true
  5023. a.BrickColor = bc("Alder")
  5024. a.Color = MAINRUINCOLOR.Color
  5025. a.Material = "Neon"
  5026. a.Transparency = 0.5
  5027. a.Shape = "Cylinder"
  5028. a.CanCollide = false
  5029. local a2 = Instance.new("Part", Character)
  5030. a2.Name = "Direction"
  5031. a2.Anchored = true
  5032. a2.BrickColor = bc("New Yeller")
  5033. a2.Color = MAINRUINCOLOR.Color
  5034. a2.Material = "Neon"
  5035. a2.Transparency = 0.5
  5036. a2.Shape = "Cylinder"
  5037. a2.CanCollide = false
  5038. local ba = Instance.new("Part", Character)
  5039. ba.Name = "HitDirect"
  5040. ba.Anchored = true
  5041. ba.BrickColor = bc("Really black")
  5042. ba.Material = "Neon"
  5043. ba.Transparency = 1
  5044. ba.CanCollide = false
  5045. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  5046. local ignore = Character
  5047. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5048. a.BottomSurface = 10
  5049. a.TopSurface = 10
  5050. a2.BottomSurface = 10
  5051. a2.TopSurface = 10
  5052. local distance = (orb.CFrame.p - position).magnitude
  5053. a.Size = Vector3.new(distance, 1, 1)
  5054. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  5055. a2.Size = Vector3.new(distance, 1, 1)
  5056. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  5057. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  5058. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  5059. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  5060. game:GetService("Debris"):AddItem(a, 60)
  5061. game:GetService("Debris"):AddItem(a2, 60)
  5062. game:GetService("Debris"):AddItem(ba, 60)
  5063. local outerscale = 0
  5064. local msh = Instance.new("SpecialMesh", a)
  5065. msh.MeshType = "Cylinder"
  5066. msh.Scale = vt(1, 0, 0)
  5067. local msh2 = Instance.new("SpecialMesh", a2)
  5068. msh2.MeshType = "Cylinder"
  5069. msh2.Scale = vt(1, 0, 0)
  5070. for i = 0, 2, 0.1 do
  5071. swait()
  5072. CameraEnshaking(1, 1)
  5073. msh2.Scale = msh2.Scale + vt(0, outerscale * 20, outerscale * 20)
  5074. msh.Scale = msh.Scale + vt(0, outerscale * 15, outerscale * 15)
  5075. outerscale = outerscale - 0.015
  5076. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  5077. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  5078. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  5079. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5080. distance = (orb.CFrame.p - position).magnitude
  5081. if typrot == 1 then
  5082. rotation = rotation + 2.5
  5083. elseif typrot == 2 then
  5084. rotation = rotation - 2.5
  5085. end
  5086. RootPart.CFrame = FaceMouse()[1]
  5087. a.Size = Vector3.new(distance, 1, 1)
  5088. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  5089. a2.Size = Vector3.new(distance, 1, 1)
  5090. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  5091. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  5092. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  5093. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  5094. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  5095. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  5096. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  5097. end
  5098. for z = 0, 2 do
  5099. for i = 0, 4, 0.1 do
  5100. swait()
  5101. CameraEnshaking(1, 1)
  5102. msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
  5103. msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
  5104. outerscale = outerscale + 0.015
  5105. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  5106. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  5107. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  5108. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5109. distance = (orb.CFrame.p - position).magnitude
  5110. if typrot == 1 then
  5111. rotation = rotation + 2.5
  5112. elseif typrot == 2 then
  5113. rotation = rotation - 2.5
  5114. end
  5115. RootPart.CFrame = FaceMouse()[1]
  5116. a.Size = Vector3.new(distance, 1, 1)
  5117. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  5118. a2.Size = Vector3.new(distance, 1, 1)
  5119. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  5120. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  5121. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  5122. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  5123. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  5124. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  5125. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  5126. end
  5127. for i = 0, 4, 0.1 do
  5128. swait()
  5129. CameraEnshaking(1, 1)
  5130. msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
  5131. msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
  5132. outerscale = outerscale - 0.015
  5133. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  5134. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  5135. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  5136. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5137. distance = (orb.CFrame.p - position).magnitude
  5138. if typrot == 1 then
  5139. rotation = rotation + 2.5
  5140. elseif typrot == 2 then
  5141. rotation = rotation - 2.5
  5142. end
  5143. RootPart.CFrame = FaceMouse()[1]
  5144. a.Size = Vector3.new(distance, 1, 1)
  5145. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  5146. a2.Size = Vector3.new(distance, 1, 1)
  5147. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  5148. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  5149. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  5150. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  5151. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  5152. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  5153. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  5154. end
  5155. end
  5156. for i = 0, 4, 0.1 do
  5157. swait()
  5158. CameraEnshaking(1, 1)
  5159. msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
  5160. msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
  5161. xd.Volume = xd.Volume - 0.025
  5162. a.Transparency = a.Transparency + 0.025
  5163. a2.Transparency = a2.Transparency + 0.025
  5164. outerscale = outerscale - 0.015
  5165. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  5166. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  5167. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  5168. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5169. distance = (orb.CFrame.p - position).magnitude
  5170. if typrot == 1 then
  5171. rotation = rotation + 2.5
  5172. elseif typrot == 2 then
  5173. rotation = rotation - 2.5
  5174. end
  5175. RootPart.CFrame = FaceMouse()[1]
  5176. a.Size = Vector3.new(distance, 1, 1)
  5177. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  5178. a2.Size = Vector3.new(distance, 1, 1)
  5179. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  5180. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  5181. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  5182. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  5183. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  5184. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  5185. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  5186. end
  5187. xd:Destroy()
  5188. a:Destroy()
  5189. a2:Destroy()
  5190. ba:Destroy()
  5191. orb:Destroy()
  5192. orbe:Destroy()
  5193. attack = false
  5194. end
  5195. function resetmode()
  5196. rainbowmode = false
  5197. chaosmode = false
  5198. RecolorTextAndRename("Black", Color3.new(0, 0, 0), Color3.new(0, 0, 0))
  5199. ModeOfGlitch = 1
  5200. storehumanoidWS = 100
  5201. MAINRUINCOLOR = BrickColor.new("Really black")
  5202. hum.WalkSpeed = 100
  5203. newTheme("rbxassetid://798163149", 0, 1, 10)
  5204. for i, v in pairs(m:GetChildren()) do
  5205. if v:IsA("Part") then
  5206. v.BrickColor = BrickColor.new("Really black")
  5207. v.Material = "Neon"
  5208. v.Transparency = 1
  5209. end
  5210. end
  5211. for i, v in pairs(m2:GetChildren()) do
  5212. if v:IsA("Part") then
  5213. v.BrickColor = BrickColor.new("Really black")
  5214. v.Material = "Neon"
  5215. v.Transparency = 1
  5216. end
  5217. end
  5218. for i, v in pairs(m3:GetChildren()) do
  5219. if v:IsA("Part") then
  5220. v.BrickColor = BrickColor.new("Really black")
  5221. v.Material = "Neon"
  5222. v.Transparency = 1
  5223. end
  5224. end
  5225. for i, v in pairs(mw2:GetChildren()) do
  5226. if v:IsA("Part") then
  5227. v.Transparency = 0
  5228. v.BrickColor = BrickColor.new("Really black")
  5229. v.Material = "Neon"
  5230. end
  5231. end
  5232. for i, v in pairs(mw1:GetChildren()) do
  5233. if v:IsA("Part") then
  5234. v.Transparency = 0
  5235. v.BrickColor = BrickColor.new("Really black")
  5236. v.Material = "Neon"
  5237. end
  5238. end
  5239. for i, v in pairs(extrawingmod1:GetChildren()) do
  5240. if v:IsA("Part") then
  5241. v.Transparency = 0
  5242. v.BrickColor = BrickColor.new("Really black")
  5243. v.Material = "Neon"
  5244. end
  5245. end
  5246. for i, v in pairs(extrawingmod2:GetChildren()) do
  5247. if v:IsA("Part") then
  5248. v.Transparency = 0
  5249. v.BrickColor = BrickColor.new("Really black")
  5250. v.Material = "Neon"
  5251. end
  5252. end
  5253. end
  5254. function attackone()
  5255. attack = true
  5256. for i = 0, 1, 0.1 do
  5257. swait()
  5258. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(-40)), 0.2)
  5259. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(40)), 0.2)
  5260. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
  5261. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
  5262. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2)
  5263. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2)
  5264. end
  5265. CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1.1)
  5266. local hitb = Instance.new("Part", char)
  5267. hitb.Anchored = true
  5268. hitb.CanCollide = false
  5269. hitb.FormFactor = 3
  5270. hitb.Name = "Ring"
  5271. hitb.Material = "Neon"
  5272. hitb.Size = Vector3.new(1, 1, 1)
  5273. hitb.Transparency = 1
  5274. hitb.TopSurface = 0
  5275. hitb.BottomSurface = 0
  5276. hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
  5277. MagniDamage(hitb, 3, 10, 30, 0, "Normal")
  5278. hitb:Destroy()
  5279. for i = 0, 1, 0.1 do
  5280. swait()
  5281. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(70)), 0.4)
  5282. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-70)), 0.4)
  5283. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.4)
  5284. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.4)
  5285. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4)
  5286. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4)
  5287. end
  5288. attack = false
  5289. end
  5290. function attacktwo()
  5291. attack = true
  5292. for i = 0, 1, 0.1 do
  5293. swait()
  5294. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(40)), 0.2)
  5295. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.2)
  5296. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
  5297. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
  5298. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2)
  5299. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2)
  5300. end
  5301. CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1)
  5302. local hitb = Instance.new("Part", char)
  5303. hitb.Anchored = true
  5304. hitb.CanCollide = false
  5305. hitb.FormFactor = 3
  5306. hitb.Name = "Ring"
  5307. hitb.Material = "Neon"
  5308. hitb.Size = Vector3.new(1, 1, 1)
  5309. hitb.Transparency = 1
  5310. hitb.TopSurface = 0
  5311. hitb.BottomSurface = 0
  5312. hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
  5313. MagniDamage(hitb, 3, 10, 30, 0, "Normal")
  5314. hitb:Destroy()
  5315. for i = 0, 1, 0.1 do
  5316. swait()
  5317. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(-70)), 0.4)
  5318. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(70)), 0.4)
  5319. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.4)
  5320. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.4)
  5321. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4)
  5322. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4)
  5323. end
  5324. attack = false
  5325. end
  5326. function attackthree()
  5327. attack = true
  5328. for i = 0, 1, 0.1 do
  5329. swait()
  5330. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3)
  5331. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-80)), 0.3)
  5332. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(80)), 0.3)
  5333. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  5334. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
  5335. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
  5336. end
  5337. local distlook = 5
  5338. for i = 0, 4 do
  5339. swait(2)
  5340. CameraEnshaking(2, 3)
  5341. local hite = Instance.new("Part", char)
  5342. hite.Anchored = true
  5343. hite.CanCollide = false
  5344. hite.FormFactor = 3
  5345. hite.Name = "Ring"
  5346. hite.Material = "Neon"
  5347. hite.Size = Vector3.new(1, 1, 1)
  5348. hite.Transparency = 1
  5349. hite.TopSurface = 0
  5350. hite.BottomSurface = 0
  5351. hite.CFrame = root.CFrame + root.CFrame.lookVector * distlook
  5352. sphere(3, "Add", hite.CFrame, vt(0, 0, 0), 0.15, MAINRUINCOLOR)
  5353. sphere(6, "Add", hite.CFrame, vt(0, 0, 0), 0.3, MAINRUINCOLOR)
  5354. MagniDamage(hite, 10, 15, 35, 0, "Normal")
  5355. for i = 0, 2 do
  5356. sphereMK(2, 0.2, "Add", rarm.CFrame * CFrame.Angles(math.rad(-90 + math.random(-20, 20)), math.rad(math.random(-20, 20)), math.rad(math.random(-20, 20))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
  5357. sphereMK(3, 0.2, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
  5358. sphereMK(6, 0.35, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
  5359. end
  5360. CFuncs.Sound.Create("rbxassetid://183763506", hite, 2.5, 1)
  5361. CFuncs.Sound.Create("rbxassetid://178452221", hite, 0.25, 0.6)
  5362. game:GetService("Debris"):AddItem(hite, 5)
  5363. distlook = distlook + 10
  5364. end
  5365. attack = false
  5366. end
  5367.  
  5368. function sphere2(bonuspeed,type,pos,scale,value,value2,value3,color,color3)
  5369. local type = type
  5370. local rng = Instance.new("Part", char)
  5371. rng.Anchored = true
  5372. rng.BrickColor = color
  5373. rng.Color = color3
  5374. rng.CanCollide = false
  5375. rng.FormFactor = 3
  5376. rng.Name = "Ring"
  5377. rng.Material = "Neon"
  5378. rng.Size = Vector3.new(1, 1, 1)
  5379. rng.Transparency = 0
  5380. rng.TopSurface = 0
  5381. rng.BottomSurface = 0
  5382. rng.CFrame = pos
  5383. local rngm = Instance.new("SpecialMesh", rng)
  5384. rngm.MeshType = "Sphere"
  5385. rngm.Scale = scale
  5386. local scaler2 = 1
  5387. local scaler2b = 1
  5388. local scaler2c = 1
  5389. if type == "Add" then
  5390. scaler2 = 1*value
  5391. scaler2b = 1*value2
  5392. scaler2c = 1*value3
  5393. elseif type == "Divide" then
  5394. scaler2 = 1/value
  5395. scaler2b = 1/value2
  5396. scaler2c = 1/value3
  5397. end
  5398. coroutine.resume(coroutine.create(function()
  5399. for i = 0,10/bonuspeed,0.1 do
  5400. swait()
  5401. if type == "Add" then
  5402. scaler2 = scaler2 - 0.01*value/bonuspeed
  5403. scaler2b = scaler2b - 0.01*value/bonuspeed
  5404. scaler2c = scaler2c - 0.01*value/bonuspeed
  5405. elseif type == "Divide" then
  5406. scaler2 = scaler2 - 0.01/value*bonuspeed
  5407. scaler2b = scaler2b - 0.01/value*bonuspeed
  5408. scaler2c = scaler2c - 0.01/value*bonuspeed
  5409. end
  5410. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  5411. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
  5412. end
  5413. rng:Destroy()
  5414. end))
  5415. end
  5416.  
  5417. function slash(bonuspeed,rotspeed,rotatingop,typeofshape,type,typeoftrans,pos,scale,value,color)
  5418. local type = type
  5419. local rotenable = rotatingop
  5420. local rng = Instance.new("Part", char)
  5421. rng.Anchored = true
  5422. rng.BrickColor = color
  5423. rng.CanCollide = false
  5424. rng.FormFactor = 3
  5425. rng.Name = "Ring"
  5426. rng.Material = "Neon"
  5427. rng.Size = Vector3.new(1, 1, 1)
  5428. rng.Transparency = 0
  5429. if typeoftrans == "In" then
  5430. rng.Transparency = 1
  5431. end
  5432. rng.TopSurface = 0
  5433. rng.BottomSurface = 0
  5434. rng.CFrame = pos
  5435. local rngm = Instance.new("SpecialMesh", rng)
  5436. rngm.MeshType = "FileMesh"
  5437. if typeofshape == "Normal" then
  5438. rngm.MeshId = "rbxassetid://662586858"
  5439. elseif typeofshape == "Round" then
  5440. rngm.MeshId = "rbxassetid://662585058"
  5441. end
  5442. rngm.Scale = scale
  5443. local scaler2 = 1/10
  5444. if type == "Add" then
  5445. scaler2 = 1*value/10
  5446. elseif type == "Divide" then
  5447. scaler2 = 1/value/10
  5448. end
  5449. local randomrot = math.random(1,2)
  5450. coroutine.resume(coroutine.create(function()
  5451. for i = 0,10/bonuspeed,0.1 do
  5452. swait()
  5453. if type == "Add" then
  5454. scaler2 = scaler2 - 0.01*value/bonuspeed/10
  5455. elseif type == "Divide" then
  5456. scaler2 = scaler2 - 0.01/value*bonuspeed/10
  5457. end
  5458. if rotenable == true then
  5459. if randomrot == 1 then
  5460. rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(rotspeed*bonuspeed/2),0)
  5461. elseif randomrot == 2 then
  5462. rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-rotspeed*bonuspeed/2),0)
  5463. end
  5464. end
  5465. if typeoftrans == "Out" then
  5466. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  5467. elseif typeoftrans == "In" then
  5468. rng.Transparency = rng.Transparency - 0.01*bonuspeed
  5469. end
  5470. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed/10, 0, scaler2*bonuspeed/10)
  5471. end
  5472. rng:Destroy()
  5473. end))
  5474. end
  5475.  
  5476. function superjump()
  5477. attack = true
  5478. hum.WalkSpeed = 0
  5479. hum.JumpPower = 0
  5480. CFuncs["Sound"].Create("rbxassetid://1368637781", root, 7.5, 1)
  5481. for i = 0, 2, 0.1 do
  5482. swait()
  5483. slash(math.random(10,50)/10,3,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-360,360)),math.rad(math.random(-10,10))),vt(0.05,0.01,0.05),math.random(25,50)/250,BrickColor.new("White"))
  5484. hum.CameraOffset = vt(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100)
  5485. root.Velocity = vt(0,0,0)
  5486. RH.C0=clerp(RH.C0,cf(1,-0.45,-0.45)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(20)),.4)
  5487. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(40)),.4)
  5488. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.5,-1)*angles(math.rad(20),math.rad(0),math.rad(0)),.4)
  5489. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(0)),.4)
  5490. RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(10),math.rad(0),math.rad(40)),.4)
  5491. LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(10),math.rad(0),math.rad(-40)),.4)
  5492. end
  5493.  
  5494. hum.JumpPower = 50
  5495. hum.Jump = true
  5496. swait()
  5497. hum.JumpPower = 0
  5498. root.Velocity = vt(0,250,0) + root.CFrame.lookVector*250
  5499. CFuncs["Sound"].Create("rbxassetid://1295446488", root, 10, 1)
  5500. for i = 0, 3, 0.1 do
  5501. swait()
  5502. RH.C0=clerp(RH.C0,cf(1,-0.45,-0.45)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-20)),.4)
  5503. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(30)),.4)
  5504. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.75,0)*angles(math.rad(40),math.rad(0),math.rad(0)),.4)
  5505. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.4)
  5506. RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(-30),math.rad(0),math.rad(20)),.4)
  5507. LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(-30),math.rad(0),math.rad(-20)),.4)
  5508. end
  5509. attack = false
  5510. if equipped == false then
  5511. hum.WalkSpeed = 16
  5512. else
  5513. hum.WalkSpeed = 24
  5514. end
  5515. hum.JumpPower = 50
  5516. end
  5517.  
  5518. local attacktype = 1
  5519. mouse.Button1Down:connect(function()
  5520. if attack == false and attacktype == 1 then
  5521. attacktype = 2
  5522. attackone()
  5523. elseif attack == false and attacktype == 2 then
  5524. attacktype = 3
  5525. attacktwo()
  5526. elseif attack == false and attacktype == 3 then
  5527. attacktype = 1
  5528. attackthree()
  5529. elseif attack == false and attacktype == 4 then
  5530. attacktype = 1
  5531. end
  5532. end)
  5533. mouse.KeyDown:connect(function(k)
  5534. if k == "q" and attack == false and ModeOfGlitch == 1 then
  5535. ExtinctiveHeartbreak()
  5536. elseif k == "e" and attack == false and ModeOfGlitch == 1 then
  5537. ChaosGroundStrike()
  5538. elseif k == "f" and attack == false and ModeOfGlitch == 1 then
  5539. superjump()
  5540. elseif k == "r" and attack == false and ModeOfGlitch == 1 then
  5541. Wip()
  5542. end
  5543. if k == "g" and attack == false and ModeOfGlitch == 1 then
  5544. ChaosBegone()
  5545. end
  5546. end)
  5547. coroutine.resume(coroutine.create(function()
  5548. while true do
  5549. swait(2)
  5550. if rainbowmode == true or ModeOfGlitch == 6 then
  5551. sphereMK(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -6, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, MAINRUINCOLOR, 0)
  5552. end
  5553. end
  5554. end))
  5555. coroutine.resume(coroutine.create(function()
  5556. while true do
  5557. swait(0.5)
  5558. if ModeOfGlitch == 6 then
  5559. sphereMK(5, 0.5, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -10, math.random(-25, 25)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, MAINRUINCOLOR, 0)
  5560. sphereMK(5, 0.5, "Add", root.CFrame * CFrame.new(math.random(-26, 26), -10, math.random(-26, 26)) * CFrame.Angles(math.rad(90 + math.random(-16, 16)), math.rad(math.random(-16, 16)), 0), 1, 1, 16, -0.01, MAINRUINCOLOR, 0)
  5561. end
  5562. end
  5563. end))
  5564. coroutine.resume(coroutine.create(function()
  5565. while true do
  5566. swait(2)
  5567. if chaosmode == true then
  5568. RecolorTextAndRename("Fetty Edit", Color3.new(0, 0, 0), BrickColor.random().Color)
  5569. for i, v in pairs(mw1:GetChildren()) do
  5570. if v:IsA("Part") then
  5571. v.Transparency = 0.75
  5572. v.BrickColor = BrickColor.random()
  5573. v.Material = "Neon"
  5574. end
  5575. end
  5576. for i, v in pairs(m2:GetChildren()) do
  5577. if v:IsA("Part") then
  5578. v.BrickColor = BrickColor.random()
  5579. v.Material = "Neon"
  5580. end
  5581. end
  5582. end
  5583. end
  5584. end))
  5585. Humanoid.Name = "STARGLITCHER"
  5586. Humanoid.MaxHealth = math.huge
  5587. Humanoid.Health = math.huge
  5588. Instance.new("ForceField", char).Visible = false
  5589. Humanoid.Animator.Parent = nil
  5590. idleanim = 0.4
  5591. while true do
  5592. if rainbowmode == true then
  5593. RecolorTextAndRename("Fetty Edit", Color3.new(r / 255, g / 255, b / 255), Color3.new(r / 500, g / 500, b / 500))
  5594. MAINRUINCOLOR = BrickColor.new("White")
  5595. for i, v in pairs(m:GetChildren()) do
  5596. if v:IsA("Part") then
  5597. v.Color = Color3.new(r / 255, g / 255, b / 255)
  5598. end
  5599. end
  5600. for i, v in pairs(m2:GetChildren()) do
  5601. if v:IsA("Part") then
  5602. v.Color = Color3.new(r / 255, g / 255, b / 255)
  5603. end
  5604. end
  5605. for i, v in pairs(m3:GetChildren()) do
  5606. if v:IsA("Part") then
  5607. v.Color = Color3.new(r / 255, g / 255, b / 255)
  5608. end
  5609. end
  5610. for i, v in pairs(mw1:GetChildren()) do
  5611. if v:IsA("Part") then
  5612. v.Color = Color3.new(r / 255, g / 255, b / 255)
  5613. v.Material = "Neon"
  5614. end
  5615. end
  5616. for i, v in pairs(mw2:GetChildren()) do
  5617. if v:IsA("Part") then
  5618. v.Color = Color3.new(r / 255, g / 255, b / 255)
  5619. v.Material = "Neon"
  5620. end
  5621. end
  5622. end
  5623. CameraManager()
  5624. swait()
  5625. handleweld.C0=clerp(handleweld.C0,cf(0,-1.5,-1.5)*angles(math.rad(90),math.rad(0),math.rad(0)),.3)
  5626. lwing1weld.C1=clerp(lwing1weld.C1,cf(0 + 2.5 * math.cos(sine / 180),0.5 + 0.75 * math.cos(sine / 25),1.5)*angles(math.rad(90 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(0 + 3600 * math.cos(sine / 360))),.3)
  5627. lwing2weld.C1=clerp(lwing2weld.C1,cf(0 + 2.5 * math.cos(sine / 180),0.5 + 0.75 * math.cos(sine / 25),1.5)*angles(math.rad(90 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(120 + 3600 * math.cos(sine / 360))),.3)
  5628. lwing3weld.C1=clerp(lwing3weld.C1,cf(0 + 2.5 * math.cos(sine / 180),0.5 + 0.75 * math.cos(sine / 25),1.5)*angles(math.rad(90 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-120 + 3600 * math.cos(sine / 360))),.3)
  5629. rwing1weld.C1=clerp(rwing1weld.C1,cf(0 + 1.5 * math.cos(sine / 360),-0.25 - 0.5 * math.cos(sine / 25),1.5)*angles(math.rad(90 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(0 - 3600 * math.cos(sine / 720))),.3)
  5630. rwing2weld.C1=clerp(rwing2weld.C1,cf(0 + 1.5 * math.cos(sine / 360),-0.25 - 0.5 * math.cos(sine / 25),1.5)*angles(math.rad(90 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(120 - 3600 * math.cos(sine / 720))),.3)
  5631. rwing3weld.C1=clerp(rwing3weld.C1,cf(0 + 1.5 * math.cos(sine / 360),-0.25 - 0.5 * math.cos(sine / 25),1.5)*angles(math.rad(90 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-120 - 3600 * math.cos(sine / 720))),.3)
  5632. lwing4weld.C1=clerp(lwing4weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(90 - 3600 * math.cos(sine / 360))),.3)
  5633. lwing5weld.C1=clerp(lwing5weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(147.5 - 3600 * math.cos(sine / 360))),.3)
  5634. lwing6weld.C1=clerp(lwing6weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(32.5 - 3600 * math.cos(sine / 360))),.3)
  5635. rwing4weld.C1=clerp(rwing4weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(-90 - 3600 * math.cos(sine / 360))),.3)
  5636. rwing5weld.C1=clerp(rwing5weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(-147.5 - 3600 * math.cos(sine / 360))),.3)
  5637. rwing6weld.C1=clerp(rwing6weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-32.5 - 3600 * math.cos(sine / 360))),.3)
  5638. sine = sine + change
  5639. local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  5640. local velderp = RootPart.Velocity.y
  5641. hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  5642. storehumanoidWS = 100
  5643. hum.WalkSpeed = 100
  5644. if equipped == true or equipped == false then
  5645. if attack == false then
  5646. idle = idle + 1
  5647. else
  5648. idle = 0
  5649. end
  5650. if not (idle >= 500) or attack == false then
  5651. end
  5652. if RootPart.Velocity.y > 1 and hitfloor == nil then
  5653. Anim = "Jump"
  5654. if attack == false then
  5655. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
  5656. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1)
  5657. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  5658. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.1)
  5659. RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(25)), 0.1)
  5660. LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(-25)), 0.1)
  5661. end
  5662. elseif RootPart.Velocity.y < -1 and hitfloor == nil then
  5663. Anim = "Fall"
  5664. if attack == false then
  5665. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
  5666. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1)
  5667. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  5668. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  5669. RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1)
  5670. LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
  5671. end
  5672. elseif torvel < 1 and hitfloor ~= nil then
  5673. Anim = "Idle"
  5674. if attack == false then
  5675. RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 2 * math.cos(sine / 39))),.1)
  5676. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 6 * math.cos(sine / 31))),.1)
  5677. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),5 + 0.15 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(-20)),.1)
  5678. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(13 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(20 + 2 * math.cos(sine / 53))),.1)
  5679. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(5 + 3 * math.cos(sine / 43)),math.rad(-16 - 5 * math.cos(sine / 52)),math.rad(13 + 9 * math.cos(sine / 45))),.1)
  5680. LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(90 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(90 - 4 * math.cos(sine / 45))),.1)
  5681. end
  5682. elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then
  5683. Anim = "Walk"
  5684. if attack == false then
  5685. RH.C0=clerp(RH.C0,cf(1,-0.5,-0.6)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(1.5),math.rad(0),math.rad(-20 - 5 * math.cos(sine / 34))),.2)
  5686. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(1),math.rad(0),math.rad(20 + 2 * math.cos(sine / 38))),.2)
  5687. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 - 0.15 * math.cos(sine / 47),-0.5,4 + 0.1 * math.cos(sine / 28))*angles(math.rad(70),math.rad(0 - root.RotVelocity.Y),math.rad(0 - root.RotVelocity.Y *4.5 + 3 * math.cos(sine / 47))),.2)
  5688. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-17 - 5 * math.cos(sine / 52)),math.rad(0 - 3 * math.cos(sine / 37)),math.rad(0 + 2 * math.cos(sine / 78))),.2)
  5689. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(-8 - 4 * math.cos(sine / 59)),math.rad(-20 + 7 * math.cos(sine / 62)),math.rad(20 + 5 * math.cos(sine / 50))),.2)
  5690. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-8 - 3 * math.cos(sine / 55)),math.rad(20 + 8 * math.cos(sine / 67)),math.rad(-20 - 4 * math.cos(sine / 29))),.2)
  5691. end
  5692. elseif torvel >= 22 and hitfloor ~= nil then
  5693. Anim = "Run"
  5694. if attack == false then
  5695. RH.C0=clerp(RH.C0,cf(1,-0.5,-0.6)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(1.5),math.rad(0),math.rad(-20 - 5 * math.cos(sine / 34))),.2)
  5696. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(1),math.rad(0),math.rad(20 + 2 * math.cos(sine / 38))),.2)
  5697. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 - 0.15 * math.cos(sine / 47),-0.5,4 + 0.1 * math.cos(sine / 28))*angles(math.rad(70),math.rad(0 - root.RotVelocity.Y),math.rad(0 - root.RotVelocity.Y *4.5 + 3 * math.cos(sine / 47))),.2)
  5698. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-17 - 5 * math.cos(sine / 52)),math.rad(0 - 3 * math.cos(sine / 37)),math.rad(0 + 2 * math.cos(sine / 78))),.2)
  5699. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(-8 - 4 * math.cos(sine / 59)),math.rad(-20 + 7 * math.cos(sine / 62)),math.rad(20 + 5 * math.cos(sine / 50))),.2)
  5700. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-8 - 3 * math.cos(sine / 55)),math.rad(20 + 8 * math.cos(sine / 67)),math.rad(-20 - 4 * math.cos(sine / 29))),.2)
  5701. end
  5702. end
  5703. if Head:FindFirstChild("face") then
  5704. Head.face.Texture = "rbxassetid://403870689"
  5705. end
  5706. for _, c in pairs(Character:GetChildren()) do
  5707. if c.ClassName == "Part" and c.Name ~= "Eye" then
  5708. c.Material = "Neon"
  5709. if c:FindFirstChildOfClass("ParticleEmitter") then
  5710. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  5711. end
  5712. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  5713. c:remove()
  5714. end
  5715. end
  5716. end
  5717. end
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