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- if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
- print("FE Compatibility: by WaverlyCole & Mokiros")
- InternalData = {}
- do
- script.Parent = owner.Character
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput"
- local function NewFakeEvent()
- local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
- return Fake
- end
- local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
- local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
- local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
- self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
- end};ContextActionService.UnBindAction = ContextActionService.BindAction
- local function TriggerEvent(self,Event,...)
- local Trigger = Mouse[Event]
- if Trigger and Trigger.fakeEvent and Trigger.Function then
- Trigger.Function(...)
- end
- end
- Mouse.TrigEvent = TriggerEvent
- UserInputService.TrigEvent = TriggerEvent
- Event.OnServerEvent:Connect(function(FiredBy,Input)
- if FiredBy.Name ~= owner.Name then end
- if Input.MouseEvent then
- Mouse.Target = Input.Target
- Mouse.Hit = Input.Hit
- else
- local Begin = Input.UserInputState == Enum.UserInputState.Begin
- if Input.UserInputType == Enum.UserInputType.MouseButton1 then
- return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
- end
- for _,Action in pairs(ContextActionService.Actions) do
- for _,Key in pairs(Action.Keys) do
- if Key==Input.KeyCode then
- Action.Function(Action.Name,Input.UserInputState,Input)
- end
- end
- end
- Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
- UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
- end
- end)
- InternalData["Mouse"] = Mouse
- InternalData["ContextActionService"] = ContextActionService
- InternalData["UserInputService"] = UserInputService
- Event.Parent = NLS([[
- local Player = owner
- local Event = script:WaitForChild("UserInput")
- local UserInputService = game:GetService("UserInputService")
- local Mouse = Player:GetMouse()
- local Input = function(Input,gameProcessedEvent)
- if gameProcessedEvent then return end
- Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
- end
- UserInputService.InputBegan:Connect(Input)
- UserInputService.InputEnded:Connect(Input)
- local Hit,Target
- while wait(1/30) do
- if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
- Hit,Target = Mouse.Hit,Mouse.Target
- Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
- end
- end
- ]],owner.Character)
- end
- RealGame = game;game = setmetatable({},{
- __index = function (self,Index)
- local Sandbox = function (Thing)
- if Thing:IsA("Player") then
- local RealPlayer = Thing
- return setmetatable({},{
- __index = function (self,Index)
- local Type = type(RealPlayer[Index])
- if Type == "function" then
- if Index:lower() == "getmouse" or Index:lower() == "mouse" then
- return function (self)
- return InternalData["Mouse"]
- end
- end
- return function (self,...)
- return RealPlayer[Index](RealPlayer,...)
- end
- else
- if Index == "PlrObj" then
- return RealPlayer
- end
- return RealPlayer[Index]
- end
- end;
- __tostring = function(self)
- return RealPlayer.Name
- end
- })
- end
- end
- if RealGame[Index] then
- local Type = type(RealGame[Index])
- if Type == "function" then
- if Index:lower() == "getservice" or Index:lower() == "service" then
- return function (self,Service)
- if Service:lower() == "players" then
- return setmetatable({},{
- __index = function (self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...)
- return RealService[Index2](RealService,...)
- end
- else
- if Index2:lower() == "localplayer" then
- return Sandbox(owner)
- end
- return RealService[Index2]
- end
- end;
- __tostring = function(self)
- return RealGame:GetService(Service).Name
- end
- })
- elseif Service:lower() == "contextactionservice" then
- return InternalData["ContextActionService"]
- elseif Service:lower() == "contextactionservice" then
- return InternalData["UserInputService"]
- elseif Service:lower() == "runservice" then
- return setmetatable({},{
- __index = function(self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...)
- return RealService[Index2](RealService,...)
- end
- else
- if Index2:lower() == "bindtorenderstep" then
- return function (self,Name,Priority,Function)
- return RealGame:GetService("RunService").Stepped:Connect(Function)
- end
- end
- if Index2:lower() == "renderstepped" then
- return RealService["Stepped"]
- end
- return RealService[Index2]
- end
- end
- })
- else
- return RealGame:GetService(Service)
- end
- end
- end
- return function (self,...)
- return RealGame[Index](RealGame,...)
- end
- else
- if game:GetService(Index) then
- return game:GetService(Index)
- end
- return RealGame[Index]
- end
- else
- return nil
- end
- end
- });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
- print("Complete! Running...")
- print("controls:")
- print("z - make it morning")
- print("x - make it night")
- print("c - clean workspace")
- print("v - heal the player your mouse is pointing at")
- print("f - make the player your mouse is pointing at fat")
- print("n - make everyone fat")
- print("e - annihilate the player your mouse is pointing at")
- print("p - suicide")
- print("k - kill other players")
- print("b - control the player your mouse it pointing at")
- print("r - tp evryone to you")
- print("t - send the player your mouse is pointing at to 'heaven'")
- print("q - spawn pet")
- print("g - spawn a blackhole")
- oil = game.Players.LocalPlayer
- sauce = oil.Character
- tor = sauce:FindFirstChild("Torso") or sauce:FindFirstChild("UpperTorso")
- head = sauce:FindFirstChild("Head")
- larm = sauce:FindFirstChild("Left Arm") or sauce:FindFirstChild("LeftUpperArm")
- rarm = sauce:FindFirstChild("Right Arm") or sauce:FindFirstChild("RightUpperArm")
- rleg = sauce:FindFirstChild("Right Leg") or sauce:FindFirstChild("RightUpperLeg")
- lleg = sauce:FindFirstChild("Left Leg") or sauce:FindFirstChild("LeftUpperLeg")
- hum = sauce:FindFirstChildOfClass("Humanoid")
- humroot = sauce:FindFirstChild("HumanoidRootPart")
- mou = oil:GetMouse()
- remoteequipped = true
- controlling = false
- light = game:GetService("Lighting")
- tool = Instance.new("Tool", oil.Backpack)
- tool.Name = "Remote"
- hand = Instance.new("Part", tool)
- hand.Name = "Handle"
- hand.Size = Vector3.new(1, 1, 1)
- hand.Transparency = 1
- p1 = Instance.new("Part", hand)
- p1.Size = Vector3.new(0.6, 0.1, 1.2)
- p1.Material = "Metal"
- p1.Name = "p1"
- p2 = Instance.new("Part", hand)
- p2.Size = Vector3.new(0.4, 0.1, 0.1)
- p2.Material = "Metal"
- p2.Name = "p2"
- p2.Shape = "Cylinder"
- p3 = Instance.new("Part", hand)
- p3.Shape = "Ball"
- p3.Material = "Neon"
- p3.Size = Vector3.new(0.15, 0.15, 0.15)
- p3.BrickColor = BrickColor.new("Crimson")
- p3.Name = "p3"
- p4 = Instance.new("Part", hand)
- p4.Size = Vector3.new(0.2, 0.4, 0.4)
- p4.Material = "Neon"
- p4.Name = "p4"
- p4.BrickColor = BrickColor.new("Maroon")
- p4.Shape = "Cylinder"
- w1 = Instance.new("Weld", p1)
- w1.Part0 = hand
- w1.Part1 = p1
- w1.C1 = CFrame.new(0, 0, 0.6)
- w1.Name = "w1"
- w2 = Instance.new("Weld", p2)
- w2.Part0 = hand
- w2.Part1 = p2
- w2.C1 = CFrame.new(1.3, 0, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
- w3 = Instance.new("Weld", p3)
- w3.Part0 = hand
- w3.Part1 = p3
- w3.C1 = CFrame.new(0, 0, 1.5)
- w4 = Instance.new("Weld", p4)
- w4.Part0 = hand
- w4.Part1 = p4
- w4.C1 = CFrame.new(0.1, 0, 0.6) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90))
- tool.Equipped:connect(function()
- remoteequipped = true
- function pressed(key)
- if remoteequipped == true then
- if key == "x" then
- light.TimeOfDay = 21
- elseif key == "z" then
- light.TimeOfDay = 7
- elseif key == "c" then
- for i,v in pairs(workspace:GetChildren()) do
- if v:IsA("Part") and v.Name ~= "Base" then
- v.Locked = false
- v:remove()
- end
- if v:IsA("Model") and not v:FindFirstChildOfClass("Humanoid") then
- v:remove()
- end
- end
- elseif key == "p" then
- hum.Health = 0
- elseif key == "k" then
- for i,v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") and v:FindFirstChildOfClass("Humanoid") and v.Name ~= sauce.Name then
- khum = v:FindFirstChildOfClass("Humanoid")
- khum.Health = 0
- end
- end
- elseif key == "r" then
- for i,v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") and v:FindFirstChildOfClass("Humanoid") and v.Name ~= sauce.Name then
- vtor = v:FindFirstChild("Torso" )or v:FindFirstChild("UpperTorso")
- vtor.CFrame = tor.CFrame * CFrame.new(0, 0, -5)
- end
- end
- elseif key == "v" then
- if mou.Target.Parent and mou.Target.Parent:FindFirstChildOfClass("Humanoid") then
- mouhum = mou.Target.Parent:FindFirstChildOfClass("Humanoid")
- mouhum.Health = mouhum.MaxHealth
- mouhead = mou.Target.Parent:FindFirstChild("Head")
- bill = Instance.new("BillboardGui", mouhead)
- bill.AlwaysOnTop = true
- bill.StudsOffset = Vector3.new(0, 2, 0)
- bill.Adornee = mouhead
- bill.Size = UDim2.new(5, 35, 5, 35)
- btext = Instance.new("TextLabel", bill)
- btext.Text = mou.Target.Parent.Name.." has been Healed!"
- btext.Font = "Bodoni"
- btext.TextSize = 30
- btext.TextScaled = true
- btext.BorderSizePixel = 0
- btext.BackgroundTransparency = 1
- btext.Size = UDim2.new(1.5, 0, 0.5, 0)
- btext.TextColor = BrickColor.new("Bright green")
- game:GetService("Debris"):AddItem(bill, 2)
- end
- elseif key == "e" then
- if mou.Target.Parent and mou.Target.Parent:FindFirstChildOfClass("Humanoid") then
- local nomoretor = mou.Target.Parent:FindFirstChild("Torso") or mou.Target.Parent:FindFirstChild("UpperTorso")
- local nomorehum = mou.Target.parent:FindFirstChildOfClass("Humanoid")
- local explo = Instance.new("Explosion", workspace)
- explo.Position = nomoretor.Position
- nomorehum.Health = 0
- end
- elseif key == "f" then
- if mou.Target.Parent and mou.Target.Parent:FindFirstChildOfClass("Humanoid") then
- local fatman = mou.Target.Parent
- local fatmanhum = fatman:FindFirstChildOfClass("Humanoid")
- fatmanhum.WalkSpeed = 8
- local fattor = mou.Target.Parent:FindFirstChild("Torso") or mou.Target.Parent:FindFirstChild("UpperTorso")
- local hinum = Instance.new("Sound", fattor)
- hinum.SoundId = "rbxassetid://1278031541"
- hinum.Volume = 10
- local realfat = Instance.new("Part", fattor)
- realfat.BrickColor = fattor.BrickColor
- realfat.Material = "SmoothPlastic"
- local supaweld = Instance.new("Weld", realfat)
- supaweld.Part0 = fattor
- supaweld.Part1 = realfat
- local fat = Instance.new("SpecialMesh", realfat)
- fat.MeshType = "Sphere"
- fat.Scale = Vector3.new(0.6, 1.6, 0.9)
- fat.Offset = Vector3.new(0, -0.4, -0.7)
- hinum:Play()
- if fatman:FindFirstChildOfClass("Shirt") then
- fatman:FindFirstChildOfClass("Shirt"):remove()
- end
- end
- elseif key == "b" then
- if mou.Target.Parent and mou.Target.Parent:FindFirstChildOfClass("Humanoid") and controlling == false then
- controlling = true
- cman = mou.Target.Parent
- mtor = cman:FindFirstChild("Torso") or cman:FindFirstChild("UpperTorso")
- mlarm = cman:FindFirstChild("Left Arm") or cman:FindFirstChild("LeftUpperArm")
- mrarm = cman:FindFirstChild("Right Arm") or cman:FindFirstChild("RightUpperArm")
- mlleg = cman:FindFirstChild("Left Leg") or cman:FindFirstChild("LeftUpperLeg")
- mrleg = cman:FindFirstChild("Right Leg") or cman:FindFirstChild("RightUpperLeg")
- mhead = cman:FindFirstChild("Head")
- mhum = cman:FindFirstChildOfClass("Humanoid")
- mhum.PlatformStand = true
- hum.NameOcclusion = "NoOcclusion"
- mface = head:FindFirstChild("face")
- mface.Transparency = 1
- humroot.Transparency = 1
- for i,v in pairs(sauce:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- end
- if v:IsA("Accessory") then
- v.Handle.Transparency = 1
- end
- end
- ow1 = Instance.new("Weld", tor)
- ow1.Part0 = tor
- ow1.Part1 = mtor
- ow2 = Instance.new("Weld", larm)
- ow2.Part0 = larm
- ow2.Part1 = mlarm
- ow3 = Instance.new("Weld", rarm)
- ow3.Part0 = rarm
- ow3.Part1 = mrarm
- ow4 = Instance.new("Weld", lleg)
- ow4.Part0 = lleg
- ow4.Part1 = mlleg
- ow5 = Instance.new("Weld", rleg)
- ow5.Part0 = rleg
- ow5.Part1 = mrleg
- ow6 = Instance.new("Weld", head)
- ow6.Part0 = head
- ow6.Part1 = mhead
- elseif controlling == true then
- controlling = false
- ow1:Destroy()
- ow2:Destroy()
- ow3:Destroy()
- ow4:Destroy()
- ow5:Destroy()
- ow6:Destroy()
- mhum.PlatformStand = false
- hum.NameOcclusion = "OccludeAll"
- humrootTransparency = 1
- mface.Transparency = 0
- for i,v in pairs(sauce:GetChildren()) do
- if v:IsA("Part") and v ~= humroot then
- v.Transparency = 0
- end
- if v:IsA("Accessory") then
- v.Handle.Transparency = 0
- end
- end
- end
- elseif key == "n" then
- for i,v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") and v:FindFirstChildOfClass("Humanoid") and v.Name ~= sauce.Name then
- local fatman = v
- local fatmanhum = fatman:FindFirstChildOfClass("Humanoid")
- fatmanhum.WalkSpeed = 8
- local fattor = fatman:FindFirstChild("Torso") or fatman:FindFirstChild("UpperTorso")
- local hinum2 = Instance.new("Sound", fattor)
- hinum2.SoundId = "rbxassetid://1278031541"
- hinum2.Volume = 10
- local realfat = Instance.new("Part", fattor)
- realfat.BrickColor = fattor.BrickColor
- realfat.Material = "SmoothPlastic"
- local supaweld = Instance.new("Weld", realfat)
- supaweld.Part0 = fattor
- supaweld.Part1 = realfat
- local fat = Instance.new("SpecialMesh", realfat)
- fat.MeshType = "Sphere"
- fat.Scale = Vector3.new(0.6, 1.6, 0.9)
- fat.Offset = Vector3.new(0, -0.4, -0.7)
- hinum2:Play()
- if fatman:FindFirstChildOfClass("Shirt") then
- fatman:FindFirstChildOfClass("Shirt"):remove()
- end
- end
- end
- elseif key == "t" then
- if mou.Target.Parent and mou.Target.Parent:FindFirstChildOfClass("Humanoid") then
- local goneman = mou.Target.Parent
- local gonehead = goneman:FindFirstChild("Head")
- local gonetor = goneman:FindFirstChild("Torso") or goneman:FindFirstChild("UpperTorso")
- local lightb = Instance.new("Part", goneman)
- lightb.Shape = "Cylinder"
- lightb.CanCollide = false
- lightb.Anchored = true
- lightb.Size = Vector3.new(300, 10, 10)
- lightb.Material = "Neon"
- lightb.Transparency = 0.5
- lightb.BrickColor = BrickColor.new("New Yeller")
- lightb.CFrame = gonetor.CFrame * CFrame.new(0, 140, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90))
- local start = gonetor.CFrame
- local finish = lightb.CFrame * CFrame.new(140, 0, 0)
- for i = 0,1,.01 do
- gonetor.CFrame = start:lerp(finish, i)
- wait()
- end
- gonehead.Size = Vector3.new(50, 50, 50)
- lightb:Destroy()
- end
- elseif key == "q" then
- if mou.Target ~= nil then
- local dont = Instance.new("Part", sauce)
- dont.CFrame = mou.Hit
- dont.Material = "Sand"
- dont.BrickColor = BrickColor.new("Pastel yellow")
- dont.Size = Vector3.new(3, 3, 3)
- dont.Shape = "Ball"
- dont.Anchored = true
- local obj = Instance.new("Sound", dont)
- local feats = {463838589, 691897627, 179270320, 425407550, 1074595721, 1065045593, 142688397, 1308566029, 1402510823}
- obj.SoundId = "rbxassetid://"..feats[math.random(1,#feats)]
- obj.Volume = 10
- obj.Looped = true
- obj:Play()
- oil.Chatted:connect(function(msg)
- if msg:lower():sub(1, 7) == "plastic" then
- dont.Material = "Plastic"
- elseif msg:lower():sub(1, 5) == "slate" then
- dont.Material = "Slate"
- elseif msg:lower():sub(1, 3) == "ice" then
- dont.Material = "Ice"
- elseif msg:lower():sub(1, 5) == "metal" then
- dont.Material = "Metal"
- elseif msg:lower():sub(1, 4) == "neon" then
- dont.Material = "Neon"
- elseif msg:lower():sub(1, 5) == "grass" then
- dont.Material = "Grass"
- elseif msg:lower():sub(1, 4) == "sand" then
- dont.Material = "Sand"
- elseif msg:lower():sub(1, 9) == "woodplank" then
- dont.Material = "WoodPlanks"
- elseif msg:lower():sub(1, 4) == "wood" then
- dont.Material = "Wood"
- elseif msg:lower():sub(1, 6) == "marble" then
- dont.Material = "Marble"
- elseif msg:lower():sub(1, 8) == "concrete" then
- dont.Material = "Concrete"
- elseif msg:lower():sub(1, 5) == "brick" then
- dont.Material = "Brick"
- elseif msg:lower():sub(1, 7) == "granite" then
- dont.Material = "Granite"
- elseif msg:lower():sub(1, 6) == "pebble" then
- dont.Material = "Pebble"
- elseif msg:lower():sub(1, 11) == "cobblestone" then
- dont.Material = "Cobblestone"
- elseif msg:lower():sub(1, 13) == "corrodedmetal" then
- dont.Material = "CorrodedMetal"
- elseif msg:lower():sub(1, 12) == "diamondplate" then
- dont.Material = "DiamondPlate"
- elseif msg:lower():sub(1, 4) == "foil" then
- dont.Material = "Foil"
- elseif msg:lower():sub(1, 6) == "fabric" then
- dont.Material = "Fabric"
- elseif msg:lower():sub(1, 6) == "yellow" then
- dont.BrickColor = BrickColor.new("New Yeller")
- elseif msg:lower():sub(1, 6) == "purple" then
- dont.BrickColor = BrickColor.new("Bright violet")
- elseif msg:lower():sub(1, 3) == "red" then
- dont.BrickColor = BrickColor.new("Crimson")
- elseif msg:lower():sub(1, 5) == "black" then
- dont.BrickColor = BrickColor.new("Really black")
- elseif msg:lower():sub(1, 5) == "white" then
- dont.BrickColor = BrickColor.new("Institutional white")
- elseif msg:lower():sub(1, 4) == "pink" then
- dont.BrickColor = BrickColor.new("Hot pink")
- elseif msg:lower():sub(1, 5) == "green" then
- dont.BrickColor = BrickColor.new("Bright green")
- elseif msg:lower():sub(1, 4) == "grey" then
- dont.BrickColor = BrickColor.new("Medium stone grey")
- elseif msg:lower():sub(1, 5) == "brown" then
- dont.BrickColor = BrickColor.new("Burnt Sienna")
- elseif msg:lower():sub(1, 6) == "orange" then
- dont.BrickColor = BrickColor.new("Deep orange")
- elseif msg:lower():sub(1, 4) == "blue" then
- dont.BrickColor = BrickColor.new("Really blue")
- elseif msg:lower():sub(1, 4) == "cyan" then
- dont.BrickColor = BrickColor.new("Cyan")
- elseif msg:lower():sub(1, 6) == "pastel" then
- dont.BrickColor = BrickColor.new("Pastel yellow")
- elseif msg:lower():sub(1, 5) == "ghost" then
- dont.Transparency = 0.7
- elseif msg:lower():sub(1, 5) == "alive" then
- dont.Transparency = 0
- elseif msg:lower():sub(1, 5) == "block" then
- dont.Shape = "Block"
- elseif msg:lower():sub(1, 4) == "ball" then
- dont.Shape = "Ball"
- elseif msg:lower():sub(1, 3) == "bye" then
- dont:Destroy()
- elseif msg:lower():sub(1, 17) == "pick another song" then
- obj:Stop()
- obj.SoundId = "rbxassetid://"..feats[math.random(1,#feats)]
- obj.Volume = 10
- obj.Looped = true
- obj:Play()
- elseif msg:lower():sub(1, 4) == "play" then
- obj:Play()
- elseif msg:lower():sub(1, 4) == "stop" then
- obj:Stop()
- elseif msg:lower():sub(1, 3) == "add" then
- obj:Stop()
- local arg = msg:sub(5, 999)
- obj.SoundId = "rbxassetid://"..arg
- obj:Play()
- end
- end)
- while true do
- for i = 0,1,.001 do
- dont.CFrame = dont.CFrame:lerp(tor.CFrame * CFrame.new(0, 5, 3), i)
- dont.Size = Vector3.new(obj.PlaybackLoudness/80, obj.PlaybackLoudness/80, obj.PlaybackLoudness/80)
- wait()
- end
- wait()
- end
- end
- elseif key == "g" then
- if mou.Target ~= nil then
- local MAN = mou.Target.Parent
- local MANT = MAN:FindFirstChild("Torso") or MAN:FindFirstChild("UpperTorso")
- local hole = Instance.new("Part", workspace)
- hole.Shape = "Ball"
- hole.Size = Vector3.new(0.7, 0.7, 0.7)
- hole.BrickColor = BrickColor.new("Eggplant")
- hole.Anchored = true
- hole.Material = "Neon"
- hole.CFrame = mou.Hit
- for i,v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") and v:FindFirstChildOfClass("Humanoid") and v.Name ~= sauce.Name then
- local owtor = v
- blacktor = owtor:FindFirstChild("Torso") or owtor:FindFirstChild("UpperTorso")
- bodpos = Instance.new("BodyPosition", blacktor)
- bodpos.Position = hole.Position
- bodpos.P = 5000000000
- bodpos.MaxForce = Vector3.new(500000000, 500000000, 500000000)
- end
- end
- end
- end
- end
- end
- mou.KeyDown:connect(pressed)
- end)
- tool.Unequipped:connect(function()
- remoteequipped = false
- end)
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