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ArcDesLHK

Lycanthrope

Jun 12th, 2023
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  1. Synthetic Warbeast Lycanthrope
  2. Link-3 EARTH Beast-Warrior/Link/Effect
  3. 2400/T BL BR
  4. 2+ monsters, including a Ritual Monster
  5. If this card attacks a Defense Position monster, inflict piercing battle damage. You can only use each of the following effects of "Synthetic Warbeast Lycanthrope" once per turn. During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "Lycanthrope" Ritual Monsters in your GY. When this card destroys a monster by battle: You can inflict 200 damage to your opponent for each Normal Monster in your GY.
  6.  
  7. Moonlit Lycanthrope
  8. Level 4 EARTH Beast-Warrior/Ritual/Effect
  9. 2400/1000
  10. You can Ritual Summon this card with "Mini Synthesis Spell". If this card is Ritual Summoned by Tributing a Normal Monster: You can add 1 "Synthesis Spell" Spell from your Deck to your hand. You can target 1 Normal Monster in your GY and 1 monster your opponent controls; shuffle the first target into the Deck, and if you do, the second target loses ATK equal to the Level of the monster shuffled into the Deck by this effect x 200, until the end of this turn. You can only use each effect of "Moonlit Lycanthrope" once per turn.
  11.  
  12. Mini Synthesis Spell
  13. Ritual Spell
  14. This card is used to Ritual Summon "Moonlit Lycanthrope". You must also Tribute monsters from your hand or field whose total Levels equal 4 or more. You can shuffle this card from your GY into the Deck; discard 1 card, then add 1 "Lycanthrope" Ritual Monster from your Deck to your hand. You can only use this effect of "Mini Synthesis Spell" once per turn.
  15.  
  16. Neo Lycanthrope
  17. Level 6 EARTH Beast-Warrior/Ritual/Effect
  18. 2400/1800
  19. You can Ritual Summon this card with "Neo Synthesis Spell". If this card is Ritual Summoned by Tributing a Normal Monster: You can add 1 "Lycanthrope" Ritual Monster from your Deck to your hand, except "Neo Lycanthrope". You can only use this effect of "Neo Lycanthrope" once per turn. Monsters your opponent controls lose 200 ATK for each Normal Monster in your GY.
  20.  
  21. Neo Synthesis Spell
  22. Ritual Spell
  23. This card is used to Ritual Summon "Neo Lycanthrope". You must also Tribute monsters from your hand or field whose total Levels equal 6 or more. You can shuffle this card from your GY into the Deck; discard 1 card, then add 1 "Synthesis Spell" Spell from your Deck to your hand, except "Neo Synthesis Spell". You can only use this effect of "Neo Synthesis Spell" once per turn.
  24.  
  25. Synthetic Lycanthrope
  26. Level 8 EARTH Beast-Warrior/Ritual/Effect
  27. 2800/2400
  28. You can Ritual Summon this card with "Super Synthesis Spell". If this card is Ritual Summoned by Tributing a Normal Monster: You can inflict 200 damage to your opponent for each Normal Monster in your GY. You can only use this effect of "Synthetic Lycanthrope" once per turn. Gains 200 ATK for each Normal Monster in your GY.
  29.  
  30. Super Synthesis Spell
  31. Ritual Spell
  32. This card is used to Ritual Summon "Synthetic Lycanthrope". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more. You can shuffle this card from your GY into the Deck; discard 1 card, then draw 1 card. You can only use this effect of "Super Synthesis Spell" once per turn.
  33.  
  34. Mutation Merchant
  35. Level 2 LIGHT Insect/Effect
  36. 200/700
  37. This card is treated as a Normal Monster while in your GY. If you Ritual Summon exactly 1 "Lycanthrope" Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire Tribute. You can reveal 1 "Lycanthrope" Ritual Monster in your hand; add 1 "Synthetic Spell" Spell from your Deck to your hand. You can only use this effect of "Mutation Merchant" once per turn.
  38.  
  39. Warbeast Manbeast Vorse Raider
  40. Level 4 DARK Beast-Warrior/Effect
  41. 1900/1200
  42. This card is treated as a Normal Monster while in your GY. If you control no monsters, you can Special Summon this card (from your hand). You can reveal 1 "Synthetic Spell" Spell in your hand; add 1 "Lycanthrope" Ritual Monster from your Deck to your hand. You can only use this effect of "Warbeast Manbeast Vorse Raider" once per turn.
  43.  
  44. Synthetic Mad Dog of Darkness
  45. Level 4 DARK Beast/Effect
  46. 1900/1400
  47. This card is treated as a Normal Monster while in your GY. If this card is Normal or Special Summoned: You can excavate cards from the top of your Deck until you excavate a "Synthetic Spell" Spell or a "Lycanthrope" Ritual Monster, then add that card to your hand, also send the remaining cards to the GY. You can only use this effect of "Synthetic Mad Dog of Darkness" once per turn.
  48.  
  49. Gene-Warped Warwolverz
  50. Level 5 EARTH Beast-Warrior/Effect
  51. 2000/100
  52. This card is treated as a Normal Monster while in your GY. If you Ritual Summon exactly 1 "Lycanthrope" Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire Tribute. You can reveal 1 "Lycanthrope" Ritual Monster or 1 "Synthetic Spell" Spell in your hand; Special Summon this card from your hand. You can only use this effect of "Gene-Warped Warwolverz" once per turn.
  53.  
  54. Synthetic Spell Lab
  55. Continuous Spell
  56. If your "Lycanthrope" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Beast or Beast-Warrior monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn (even if this card leaves the field). You can only use this effect of "Synthetic Spell Lab" once per turn.
  57.  
  58. Synthetic Spell Awakening
  59. Normal Spell
  60. Add 1 "Lycanthrope" Ritual Monster from your Deck to your hand, then send cards from the top of your Deck to the GY for every 2 Levels of the added monster. You can only activate 1 "Synthetic Spell Awakening" per turn.
  61.  
  62. Synthetic Spell Instinct
  63. Equip Spell
  64. Equip only to a "Lycanthrope" monster you control. If the equipped monster battles an opponent's monster, it gains 200 ATK for each Normal Monster in your GY during damage calculation only. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is destroyed and sent to the GY: You can draw 1 card, then discard 1 card. You can only use this effect of "Synthetic Spell Instinct" once per turn.
  65.  
  66. Synthetic Ritual Mutation
  67. Normal Trap
  68. Ritual Summon 1 "Lycanthrope" Ritual Monster from your hand or Deck by Tributing monsters from your hand or Deck whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon. If this card is in your GY: You can banish this card, then target 2 "Lycanthrope" monsters with different names in your GY; add 1 of them to your hand, and Special Summon the other. You can only use each effect of "Synthetic Ritual Mutation" once per turn.
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