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wormybag9035

y e s

Jul 1st, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").wormybag9035
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. wait(0.2)
  87.  
  88. Player = game:GetService("Players").wormybag9035
  89. PlayerGui = Player.PlayerGui
  90. Cam = workspace.CurrentCamera
  91. Backpack = Player.Backpack
  92. Character = Player.Character
  93. Humanoid = Character.Humanoid
  94. RootPart = Character["HumanoidRootPart"]
  95. Torso = Character["Torso"]
  96. Head = Character["Head"]
  97. RightArm = Character["Right Arm"]
  98. LeftArm = Character["Left Arm"]
  99. RightLeg = Character["Right Leg"]
  100. LeftLeg = Character["Left Leg"]
  101. RootJoint = RootPart["RootJoint"]
  102. Neck = Torso["Neck"]
  103. RightShoulder = Torso["Right Shoulder"]
  104. LeftShoulder = Torso["Left Shoulder"]
  105. RightHip = Torso["Right Hip"]
  106. LeftHip = Torso["Left Hip"]
  107. local TIME = 0
  108. local sick = Instance.new("Sound",Torso)
  109. sick:Play()
  110. sick.SoundId = "rbxassetid://1359036559"
  111. IT = Instance.new
  112. CF = CFrame.new
  113. VT = Vector3.new
  114. RAD = math.rad
  115. C3 = Color3.new
  116. UD2 = UDim2.new
  117. BRICKC = BrickColor.new
  118. ANGLES = CFrame.Angles
  119. EULER = CFrame.fromEulerAnglesXYZ
  120. COS = math.cos
  121. ACOS = math.acos
  122. SIN = math.sin
  123. ASIN = math.asin
  124. ABS = math.abs
  125. MRANDOM = math.random
  126. FLOOR = math.floor
  127.  
  128. --//=================================\\
  129. --|| USEFUL VALUES
  130. --\\=================================//
  131.  
  132. Animation_Speed = 3
  133. Player_Size = 1
  134. local FORCERESET = false
  135. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  136. local Speed = 16
  137. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  138. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  139. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  140. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  141. local NECKO = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  142. local DAMAGEMULTIPLIER = 1
  143. local ANIM = "Idle"
  144. local ATTACK = false
  145. local EQUIPPED = false
  146. local HOLD = false
  147. local COMBO = 1
  148. local Rooted = false
  149. local SINE = 0
  150. local KEYHOLD = false
  151. local CHANGE = 2 / Animation_Speed
  152. local WALKINGANIM = false
  153. local VALUE1 = false
  154. local VALUE2 = false
  155. local ROBLOXIDLEANIMATION = IT("Animation")
  156. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  157. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  158. --ROBLOXIDLEANIMATION.Parent = Humanoid
  159. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  160. WEAPONGUI.Name = "BanishV3Gui"
  161. local Weapon = IT("Model")
  162. Weapon.Name = "Adds"
  163. local Effects = IT("Folder", Weapon)
  164. Effects.Name = "Effects"
  165. local ANIMATOR = Humanoid.Animator
  166. local ANIMATE = Character:FindFirstChild("Animate")
  167. local UNANCHOR = true
  168. local TOBANISH = {}
  169. script.Parent = PlayerGui
  170. local reason = "U so ugly"
  171. local r = 255
  172. local g = 0
  173. local b = 0
  174. local Int = 0
  175. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  176. coroutine.resume(coroutine.create(function()
  177. while wait(0.05) do
  178. Swait()
  179. if Int == #Colours then Int = 0 end
  180. Int = Int + 1
  181. end
  182. end))
  183.  
  184.  
  185.  
  186. coroutine.resume(coroutine.create(function()
  187. while wait() do
  188. for i = 0, 254/5 do
  189. Swait()
  190. g = g + 5
  191. end
  192. for i = 0, 254/5 do
  193. Swait()
  194. r = r - 5
  195. end
  196. for i = 0, 254/5 do
  197. Swait()
  198. b = b + 5
  199. end
  200. for i = 0, 254/5 do
  201. Swait()
  202. g = g - 5
  203. end
  204. for i = 0, 254/5 do
  205. Swait()
  206. r = r + 5
  207. end
  208. for i = 0, 254/5 do
  209. Swait()
  210. b = b - 5
  211. end
  212. end
  213. end))
  214. local MODE = "GOD"
  215.  
  216. --//=================================\\
  217. --\\=================================//
  218.  
  219.  
  220. --//=================================\\
  221. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  222. --\\=================================//
  223.  
  224. ArtificialHB = Instance.new("BindableEvent", script)
  225. ArtificialHB.Name = "ArtificialHB"
  226.  
  227. script:WaitForChild("ArtificialHB")
  228.  
  229. frame = Frame_Speed
  230. tf = 0
  231. allowframeloss = false
  232. tossremainder = false
  233. lastframe = tick()
  234. script.ArtificialHB:Fire()
  235.  
  236. game:GetService("RunService").Heartbeat:connect(function(s, p)
  237. tf = tf + s
  238. if tf >= frame then
  239. if allowframeloss then
  240. script.ArtificialHB:Fire()
  241. lastframe = tick()
  242. else
  243. for i = 1, math.floor(tf / frame) do
  244. script.ArtificialHB:Fire()
  245. end
  246. lastframe = tick()
  247. end
  248. if tossremainder then
  249. tf = 0
  250. else
  251. tf = tf - frame * math.floor(tf / frame)
  252. end
  253. end
  254. end)
  255.  
  256. --//=================================\\
  257. --\\=================================//
  258.  
  259. --//=================================\\
  260. --|| SOME FUNCTIONS
  261. --\\=================================//
  262.  
  263. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  264. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  265. end
  266.  
  267. function PositiveAngle(NUMBER)
  268. if NUMBER >= 0 then
  269. NUMBER = 0
  270. end
  271. return NUMBER
  272. end
  273.  
  274. function NegativeAngle(NUMBER)
  275. if NUMBER <= 0 then
  276. NUMBER = 0
  277. end
  278. return NUMBER
  279. end
  280.  
  281. function Swait(NUMBER)
  282. if NUMBER == 0 or NUMBER == nil then
  283. ArtificialHB.Event:wait()
  284. else
  285. for i = 1, NUMBER do
  286. ArtificialHB.Event:wait()
  287. end
  288. end
  289. end
  290.  
  291. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  292. local NEWMESH = IT(MESH)
  293. if MESH == "SpecialMesh" then
  294. NEWMESH.MeshType = MESHTYPE
  295. if MESHID ~= "nil" and MESHID ~= "" then
  296. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  297. end
  298. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  299. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  300. end
  301. end
  302. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  303. NEWMESH.Scale = SCALE
  304. NEWMESH.Parent = PARENT
  305. return NEWMESH
  306. end
  307.  
  308. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  309. local NEWPART = IT("Part")
  310. NEWPART.formFactor = FORMFACTOR
  311. NEWPART.Reflectance = REFLECTANCE
  312. NEWPART.Transparency = TRANSPARENCY
  313. NEWPART.CanCollide = false
  314. NEWPART.Locked = true
  315. NEWPART.Anchored = true
  316. if ANCHOR == false then
  317. NEWPART.Anchored = false
  318. end
  319. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  320. NEWPART.Name = NAME
  321. NEWPART.Size = SIZE
  322. NEWPART.Position = Torso.Position
  323. NEWPART.Material = MATERIAL
  324. NEWPART:BreakJoints()
  325. NEWPART.Parent = PARENT
  326. return NEWPART
  327. end
  328.  
  329. local function weldBetween(a, b)
  330. local weldd = Instance.new("ManualWeld")
  331. weldd.Part0 = a
  332. weldd.Part1 = b
  333. weldd.C0 = CFrame.new()
  334. weldd.C1 = b.CFrame:inverse() * a.CFrame
  335. weldd.Parent = a
  336. return weldd
  337. end
  338.  
  339.  
  340. function QuaternionFromCFrame(cf)
  341. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  342. local trace = m00 + m11 + m22
  343. if trace > 0 then
  344. local s = math.sqrt(1 + trace)
  345. local recip = 0.5 / s
  346. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  347. else
  348. local i = 0
  349. if m11 > m00 then
  350. i = 1
  351. end
  352. if m22 > (i == 0 and m00 or m11) then
  353. i = 2
  354. end
  355. if i == 0 then
  356. local s = math.sqrt(m00 - m11 - m22 + 1)
  357. local recip = 0.5 / s
  358. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  359. elseif i == 1 then
  360. local s = math.sqrt(m11 - m22 - m00 + 1)
  361. local recip = 0.5 / s
  362. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  363. elseif i == 2 then
  364. local s = math.sqrt(m22 - m00 - m11 + 1)
  365. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  366. end
  367. end
  368. end
  369.  
  370. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  371. local xs, ys, zs = x + x, y + y, z + z
  372. local wx, wy, wz = w * xs, w * ys, w * zs
  373. local xx = x * xs
  374. local xy = x * ys
  375. local xz = x * zs
  376. local yy = y * ys
  377. local yz = y * zs
  378. local zz = z * zs
  379. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  380. end
  381.  
  382. function QuaternionSlerp(a, b, t)
  383. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  384. local startInterp, finishInterp;
  385. if cosTheta >= 0.0001 then
  386. if (1 - cosTheta) > 0.0001 then
  387. local theta = ACOS(cosTheta)
  388. local invSinTheta = 1 / SIN(theta)
  389. startInterp = SIN((1 - t) * theta) * invSinTheta
  390. finishInterp = SIN(t * theta) * invSinTheta
  391. else
  392. startInterp = 1 - t
  393. finishInterp = t
  394. end
  395. else
  396. if (1 + cosTheta) > 0.0001 then
  397. local theta = ACOS(-cosTheta)
  398. local invSinTheta = 1 / SIN(theta)
  399. startInterp = SIN((t - 1) * theta) * invSinTheta
  400. finishInterp = SIN(t * theta) * invSinTheta
  401. else
  402. startInterp = t - 1
  403. finishInterp = t
  404. end
  405. end
  406. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  407. end
  408.  
  409. function Clerp(a, b, t)
  410. local qa = {QuaternionFromCFrame(a)}
  411. local qb = {QuaternionFromCFrame(b)}
  412. local ax, ay, az = a.x, a.y, a.z
  413. local bx, by, bz = b.x, b.y, b.z
  414. local _t = 1 - t
  415. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  416. end
  417.  
  418. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  419. local frame = IT("Frame")
  420. frame.BackgroundTransparency = TRANSPARENCY
  421. frame.BorderSizePixel = BORDERSIZEPIXEL
  422. frame.Position = POSITION
  423. frame.Size = SIZE
  424. frame.BackgroundColor3 = COLOR
  425. frame.BorderColor3 = BORDERCOLOR
  426. frame.Name = NAME
  427. frame.Parent = PARENT
  428. return frame
  429. end
  430.  
  431. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  432. local label = IT("TextLabel")
  433. label.BackgroundTransparency = 1
  434. label.Size = UD2(1, 0, 1, 0)
  435. label.Position = UD2(0, 0, 0, 0)
  436. label.TextColor3 = TEXTCOLOR
  437. label.TextStrokeTransparency = STROKETRANSPARENCY
  438. label.TextTransparency = TRANSPARENCY
  439. label.FontSize = TEXTFONTSIZE
  440. label.Font = TEXTFONT
  441. label.BorderSizePixel = BORDERSIZEPIXEL
  442. label.TextScaled = false
  443. label.Text = TEXT
  444. label.Name = NAME
  445. label.Parent = PARENT
  446. return label
  447. end
  448.  
  449. function NoOutlines(PART)
  450. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  451. end
  452.  
  453. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  454. local NEWWELD = IT(TYPE)
  455. NEWWELD.Part0 = PART0
  456. NEWWELD.Part1 = PART1
  457. NEWWELD.C0 = C0
  458. NEWWELD.C1 = C1
  459. NEWWELD.Parent = PARENT
  460. return NEWWELD
  461. end
  462.  
  463. local S = IT("Sound")
  464. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  465. local NEWSOUND = nil
  466. coroutine.resume(coroutine.create(function()
  467. NEWSOUND = S:Clone()
  468. NEWSOUND.Parent = PARENT
  469. NEWSOUND.Volume = VOLUME
  470. NEWSOUND.Pitch = PITCH
  471. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  472. NEWSOUND:play()
  473. if DOESLOOP == true then
  474. NEWSOUND.Looped = true
  475. else
  476. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  477. NEWSOUND:remove()
  478. end
  479. end))
  480. return NEWSOUND
  481. end
  482.  
  483. local S = IT("Sound")
  484. local E = IT("EchoSoundEffect")
  485. function CreateEchoSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  486. local NEWSOUND = nil
  487. local ECHO = nil
  488. coroutine.resume(coroutine.create(function()
  489. NEWSOUND = S:Clone()
  490. NEWSOUND.Parent = PARENT
  491. NEWSOUND.Volume = VOLUME
  492. NEWSOUND.Pitch = PITCH
  493. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  494. NEWSOUND:play()
  495. ECHO = E:Clone()
  496. ECHO.Parent = NEWSOUND
  497. ECHO.Delay = 0.25
  498. if DOESLOOP == true then
  499. NEWSOUND.Looped = true
  500. else
  501. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  502. NEWSOUND:remove()
  503. end
  504. end))
  505. return NEWSOUND
  506. end
  507.  
  508. function CFrameFromTopBack(at, top, back)
  509. local right = top:Cross(back)
  510. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  511. end
  512.  
  513. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  514. function WACKYEFFECT(Table)
  515. local TYPE = (Table.EffectType or "Sphere")
  516. local SIZE = (Table.Size or VT(1,1,1))
  517. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  518. local TRANSPARENCY = (Table.Transparency or 0)
  519. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  520. local CFRAME = (Table.CFrame or Torso.CFrame)
  521. local MOVEDIRECTION = (Table.MoveToPos or nil)
  522. local ROTATION1 = (Table.RotationX or 0)
  523. local ROTATION2 = (Table.RotationY or 0)
  524. local ROTATION3 = (Table.RotationZ or 0)
  525. local MATERIAL = (Table.Material or "Neon")
  526. local COLOR = (Table.Color or C3(1,1,1))
  527. local TIME = (Table.Time or 45)
  528. local SOUNDID = (Table.SoundID or nil)
  529. local SOUNDPITCH = (Table.SoundPitch or nil)
  530. local SOUNDVOLUME = (Table.SoundVolume or nil)
  531. coroutine.resume(coroutine.create(function()
  532. local PLAYSSOUND = false
  533. local SOUND = nil
  534. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  535. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  536. PLAYSSOUND = true
  537. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  538. end
  539. EFFECT.Color = COLOR
  540. local MSH = nil
  541. if TYPE == "Sphere" then
  542. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  543. elseif TYPE == "Block" then
  544. MSH = IT("BlockMesh",EFFECT)
  545. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  546. elseif TYPE == "Wave" then
  547. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  548. elseif TYPE == "Ring" then
  549. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  550. elseif TYPE == "Slash" then
  551. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  552. elseif TYPE == "Round Slash" then
  553. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  554. elseif TYPE == "Swirl" then
  555. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  556. elseif TYPE == "Skull" then
  557. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  558. elseif TYPE == "Crystal" then
  559. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  560. end
  561. if MSH ~= nil then
  562. local MOVESPEED = nil
  563. if MOVEDIRECTION ~= nil then
  564. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  565. end
  566. local GROWTH = SIZE - ENDSIZE
  567. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  568. if TYPE == "Block" then
  569. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  570. else
  571. EFFECT.CFrame = CFRAME
  572. end
  573. for LOOP = 1, TIME+1 do
  574. Swait()
  575. MSH.Scale = MSH.Scale - GROWTH/TIME
  576. if TYPE == "Wave" then
  577. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  578. end
  579. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  580. if TYPE == "Block" then
  581. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  582. else
  583. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  584. end
  585. if MOVEDIRECTION ~= nil then
  586. local ORI = EFFECT.Orientation
  587. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  588. EFFECT.Orientation = ORI
  589. end
  590. end
  591. if PLAYSSOUND == false then
  592. EFFECT:remove()
  593. else
  594. SOUND.Stopped:Connect(function()
  595. EFFECT:remove()
  596. end)
  597. end
  598. else
  599. if PLAYSSOUND == false then
  600. EFFECT:remove()
  601. else
  602. repeat Swait() until SOUND.Playing == false
  603. EFFECT:remove()
  604. end
  605. end
  606. end))
  607. end
  608.  
  609. function MakeForm(PART,TYPE)
  610. if TYPE == "Cyl" then
  611. local MSH = IT("CylinderMesh",PART)
  612. elseif TYPE == "Ball" then
  613. local MSH = IT("SpecialMesh",PART)
  614. MSH.MeshType = "Sphere"
  615. elseif TYPE == "Wedge" then
  616. local MSH = IT("SpecialMesh",PART)
  617. MSH.MeshType = "Wedge"
  618. end
  619. end
  620.  
  621. function SpawnTrail(FROM,TO,BIG)
  622. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(3,3,3))
  623. MakeForm(TRAIL,"Cyl")
  624. local cR=255
  625. local cG=0
  626. local cB=0
  627. local flg5=1 local omgidk=1
  628. local add=15
  629. game:GetService("RunService").Heartbeat:Connect(function()
  630. if omgidk>10000 then omgidk=0 end
  631. omgidk=omgidk+1
  632. if cR>=255 then flg5=1 end
  633. if cG>=255 then flg5=2 end
  634. if cB>=255 then flg5=3 end
  635. if flg5==1 then cR=cR-add cG=cG+add end
  636. if flg5==2 then cG=cG-add cB=cB+add end
  637. if flg5==3 then cB=cB-add cR=cR+add end
  638. color=Color3.fromRGB(cR,cG,cB)
  639. TRAIL.Color = color
  640. end)
  641. local DIST = (FROM - TO).Magnitude
  642. if BIG == true then
  643. TRAIL.Size = VT(3,DIST,3)
  644. else
  645. TRAIL.Size = VT(3,DIST,3)
  646. end
  647. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  648. coroutine.resume(coroutine.create(function()
  649. for i = 1, 55 do
  650. Swait()
  651. TRAIL.Transparency = TRAIL.Transparency + 0.01
  652. end
  653. TRAIL:remove()
  654. end))
  655. end
  656.  
  657. Debris = game:GetService("Debris")
  658.  
  659. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  660. local DIRECTION = CF(StartPos,EndPos).lookVector
  661. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  662. end
  663.  
  664. function turnto(position)
  665. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  666. end
  667.  
  668. --//=================================\\
  669. --|| WEAPON CREATION
  670. --\\=================================//
  671.  
  672. local Particle = IT("ParticleEmitter",nil)
  673. Particle.Enabled = false
  674. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0.0,1),NumberSequenceKeypoint.new(1,1),NumberSequenceKeypoint.new(1,1)})
  675. Particle.LightEmission = 0.5
  676. Particle.Rate = 150
  677. Particle.ZOffset = 0.2
  678. Particle.Rotation = NumberRange.new(-180, 180)
  679. Particle.RotSpeed = NumberRange.new(-180, 180)
  680. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  681. Particle.Color = ColorSequence.new(C3(0,0,0))
  682.  
  683. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  684. function ParticleEmitter(Table)
  685. local PRTCL = Particle:Clone()
  686. local Speed = Table.Speed or 5
  687. local Drag = Table.Drag or 0
  688. local Size1 = Table.Size1 or 1
  689. local Size2 = Table.Size2 or 5
  690. local Lifetime1 = Table.Lifetime1 or 1
  691. local Lifetime2 = Table.Lifetime2 or 1.5
  692. local Parent = Table.Parent or Torso
  693. local Emit = Table.Emit or 100
  694. local Offset = Table.Offset or 360
  695. local Acel = Table.Acel or VT(0,0,0)
  696. local Enabled = Table.Enabled or false
  697. PRTCL.Parent = Parent
  698. PRTCL.Size = NumberSequence.new(Size1,Size2)
  699. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  700. PRTCL.Speed = NumberRange.new(Speed)
  701. PRTCL.VelocitySpread = Offset
  702. PRTCL.Drag = Drag
  703. PRTCL.Acceleration = Acel
  704. if Enabled == false then
  705. PRTCL:Emit(Emit)
  706. Debris:AddItem(PRTCL,Lifetime2)
  707. else
  708. PRTCL.Enabled = true
  709. end
  710. return PRTCL
  711. end
  712.  
  713. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  714. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  715. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  716. MakeForm(Part,"Wedge")
  717. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  718. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  719. MakeForm(Part,"Wedge")
  720. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  721. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  722. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  723. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  724. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  725. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  726. MakeForm(Part,"Cyl")
  727. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  728. for i = 1, 8 do
  729. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  730. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  731. end
  732. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  733. MakeForm(Part,"Cyl")
  734. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  735. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  736. MakeForm(Part,"Ball")
  737. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  738. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  739. MakeForm(Part,"Wedge")
  740. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  741. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  742. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  743. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  744. MakeForm(Part,"Cyl")
  745. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  746. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  747. MakeForm(Part,"Cyl")
  748. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  749. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  750. MakeForm(Part,"Cyl")
  751. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  752. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  753. MakeForm(Part,"Wedge")
  754. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  755. local LASTPART = Handle
  756. for i = 1, 10 do
  757. if LASTPART == Handle then
  758. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  759. LASTPART = Part
  760. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  761. else
  762. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  763. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  764. LASTPART = Part
  765. end
  766. end
  767.  
  768. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  769. MakeForm(Barrel,"Cyl")
  770. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  771. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  772. MakeForm(Part,"Cyl")
  773. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  774. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  775. MakeForm(Part,"Wedge")
  776. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  777. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  778. MakeForm(Hole,"Cyl")
  779. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  780. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  781. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  782. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  783. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  784. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  785. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  786.  
  787. coroutine.resume(coroutine.create(function()
  788. while wait() do
  789. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  790. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  791. end
  792. end))
  793. local cR=255
  794. local cG=0
  795. local cB=0
  796. local flg5=1 local omgidk=1
  797. local add=15
  798. game:GetService("RunService").Heartbeat:Connect(function()
  799. if omgidk>10000 then omgidk=0 end
  800. omgidk=omgidk+1
  801. if cR>=255 then flg5=1 end
  802. if cG>=255 then flg5=2 end
  803. if cB>=255 then flg5=3 end
  804. if flg5==1 then cR=cR-add cG=cG+add end
  805. if flg5==2 then cG=cG-add cB=cB+add end
  806. if flg5==3 then cB=cB-add cR=cR+add end
  807. color=Color3.fromRGB(cR,cG,cB)
  808. end)
  809. coroutine.resume(coroutine.create(function()
  810. while wait(0.1) do
  811. Swait()
  812. if Int == #Colours then Int = 0 end
  813. Int = Int + 1
  814. for _, c in pairs(Weapon:GetDescendants()) do
  815. if c.ClassName == "Part" and c.Name == "Eye" then
  816. c.Color = color
  817. elseif c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  818. c.Color = color
  819.  
  820. end
  821. end
  822. RightArm.BrickColor = BrickColor.new(color)
  823. end
  824. end))
  825.  
  826.  
  827. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  828. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  829.  
  830.  
  831. for _, c in pairs(Weapon:GetDescendants()) do
  832. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  833. c.Material = "Neon"
  834. c.Color = C3(0,0,0)
  835. elseif c.ClassName == "Part" and c.Name == "Eye" then
  836. c.Color = Color3.new(1,1,1)
  837. c.Material = "Neon"
  838. end
  839. end
  840.  
  841. Weapon.Parent = Character
  842. for _, c in pairs(Weapon:GetChildren()) do
  843. if c.ClassName == "Part" then
  844. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  845. end
  846. end
  847.  
  848. local SKILLTEXTCOLOR = C3(1,1,1)
  849. local SKILLFONT = "SourceSansLight"
  850. local SKILLTEXTSIZE = 7
  851.  
  852. Humanoid.Died:connect(function()
  853. ATTACK = true
  854. end)
  855.  
  856. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  857. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  858. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  859. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  860. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  861. ]]
  862. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "Edit by miyerajelo lololo", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  863. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  864. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  865. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  866. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  867. ]]
  868. function printbye(Name)
  869. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  870. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  871. end
  872.  
  873. workspace.ChildAdded:connect(function(instance)
  874. for BANISH = 1, #TOBANISH do
  875. if TOBANISH[BANISH] ~= nil then
  876. if instance.Name == TOBANISH[BANISH] then
  877. coroutine.resume(coroutine.create(function()
  878. printbye(instance.Name)
  879. instance:ClearAllChildren()
  880. Debris:AddItem(instance,0.0005)
  881. end))
  882. end
  883. end
  884. end
  885. end)
  886.  
  887. function Chatter(Text, Timer)
  888. local chat = coroutine.wrap(function()
  889. if Character:FindFirstChild("SpeechBoard") ~= nil then
  890. Character:FindFirstChild("SpeechBoard"):destroy()
  891. end
  892. local naeeym2 = IT("BillboardGui", Character)
  893. naeeym2.Size = UD2(0, 100, 0, 40)
  894. naeeym2.StudsOffset = VT(0, 2, 0)
  895. naeeym2.Adornee = Character.Head
  896. naeeym2.Name = "SpeechBoard"
  897. naeeym2.AlwaysOnTop = true
  898. local tecks2 = IT("TextLabel", naeeym2)
  899. tecks2.BackgroundTransparency = 1
  900. tecks2.BorderSizePixel = 0
  901. tecks2.Text = ""
  902. tecks2.Font = "Legacy"
  903. tecks2.TextSize = 15
  904. tecks2.TextStrokeTransparency = 0
  905. tecks2.TextColor3 = color
  906. tecks2.TextStrokeColor3 = C3(0, 0, 0)
  907. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  908. local FINISHED = false
  909. coroutine.resume(coroutine.create(function()
  910. for i = 1, string.len(Text) do
  911. if naeeym2.Parent ~= Character then
  912. FINISHED = true
  913. end
  914. CreateSound(418252437, Head, 7, MRANDOM(8, 12) / 15, false)
  915. tecks2.Text = string.sub(Text, 1, i)
  916. Swait(Timer)
  917. end
  918. FINISHED = true
  919. end))
  920. repeat
  921. wait()
  922. until FINISHED == true
  923. wait(1)
  924. naeeym2.Name = "FadingDialogue"
  925. for i = 1, 45 do
  926. Swait()
  927. naeeym2.StudsOffset = naeeym2.StudsOffset + VT(0, (2 - 0.044444444444444446 * i) / 45, 0)
  928. tecks2.TextTransparency = tecks2.TextTransparency + 0.022222222222222223
  929. tecks2.TextStrokeTransparency = tecks2.TextTransparency
  930. end
  931. naeeym2:Destroy()
  932. end)
  933. chat()
  934. end
  935.  
  936. Player.chatted:connect(Chatter)
  937.  
  938.  
  939. --//=================================\\
  940. --|| DAMAGING
  941. --\\=================================//
  942. local rip = {}
  943. function Ban(ha)
  944. if ha then
  945. g = game.Players:GetPlayers()
  946. local kickfolder = IT("Folder",Effects)
  947. Chatter('I have got you now, '..ha.Name..'.')
  948. local Players = game.Players:WaitForChild(_G.target)
  949. local lol = Players:FindFirstChild(ha.Name)
  950. if Players:FindFirstChild(ha.Name) then
  951. lol:Kick(reason)
  952. end
  953. if Players:FindFirstChild(ha.Name) then
  954. lol:Kick(reason)
  955. end
  956. if Players:FindFirstChild(ha.Name) then
  957. lol:Kick(reason)
  958. end
  959. if Players:FindFirstChild(ha.Name) then
  960. lol:Kick(reason)
  961. end
  962. if Players:FindFirstChild(ha.Name) then
  963. lol:Kick(reason)
  964. end
  965. if Players:FindFirstChild(ha.Name) then
  966. lol:Kick(reason)
  967. end
  968. if Players:FindFirstChild("Milo_Hero") then
  969.  
  970. end
  971. end
  972. table.insert(rip,ha.Name)
  973. end
  974.  
  975. local function Check(yey)
  976. for i = 1, #rip do
  977. if yey.Name == rip[i] then
  978. yey:Kick("U still ugly")
  979. end
  980. end
  981. end
  982.  
  983.  
  984. game.Players.PlayerAdded:connect(function()
  985. for i,v in pairs(game.Players:GetPlayers())do
  986. Check(v)
  987. end
  988. end)
  989.  
  990.  
  991. function Banish(Foe)
  992. if Foe then
  993. coroutine.resume(coroutine.create(function()
  994. table.insert(TOBANISH,Foe.Name)
  995. Foe.Archivable = true
  996. local CLONE = Foe:Clone()
  997. Foe:Destroy()
  998. CLONE.Parent = Effects
  999. CLONE:BreakJoints()
  1000. local MATERIALS = {"Glass","Neon"}
  1001. for _, c in pairs(CLONE:GetDescendants()) do
  1002. if c:IsA("BasePart") then
  1003. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1004. CreateSound(340722848, c, 10, 1, false)
  1005. end
  1006. c.Anchored = true
  1007. c.Transparency = c.Transparency + 0.2
  1008. c.Material = MATERIALS[MRANDOM(1,2)]
  1009. c.Color = color
  1010. if c.ClassName == "MeshPart" then
  1011. c.TextureID = ""
  1012. end
  1013. if c:FindFirstChildOfClass("SpecialMesh") then
  1014. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1015. end
  1016. if c:FindFirstChildOfClass("Decal") then
  1017. c:FindFirstChildOfClass("Decal"):remove()
  1018. end
  1019. c.Name = "Banished"
  1020. c.CanCollide = false
  1021. else
  1022. c:remove()
  1023. end
  1024. end
  1025. local A = false
  1026. for i = 1, 35 do
  1027. if A == false then
  1028. A = true
  1029. elseif A == true then
  1030. A = false
  1031. end
  1032. for _, c in pairs(CLONE:GetDescendants()) do
  1033. if c:IsA("BasePart") then
  1034. c.Anchored = true
  1035. c.Material = MATERIALS[MRANDOM(1,2)]
  1036. c.Transparency = c.Transparency + 0.8/35
  1037. if A == false then
  1038. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1039. elseif A == true then
  1040. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1041. end
  1042. end
  1043. end
  1044. Swait()
  1045. end
  1046. CLONE:remove()
  1047. end))
  1048. end
  1049. end
  1050.  
  1051. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1052. local CHILDREN = workspace:GetDescendants()
  1053. for index, CHILD in pairs(CHILDREN) do
  1054. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1055. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1056. if HUM then
  1057. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1058. if TORSO then
  1059. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1060. if ISBANISH == true then
  1061. Banish(CHILD)
  1062. else
  1063. if ISBANISH == "rip" then
  1064. CreateSound(511340819,CHILD,1,1,false)
  1065. CHILD:BreakJoints()
  1066. local RIP = Instance.new("BodyVelocity", CHILD.Torso)
  1067. RIP.Velocity = CHILD.Torso.CFrame.lookVector * -754
  1068. RIP.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  1069. end
  1070. end
  1071. end
  1072. end
  1073. end
  1074. end
  1075. end
  1076. end
  1077.  
  1078.  
  1079. function KickAoE(POSITION,RANGE,BRUTAL)
  1080. local CHILDREN = workspace:GetDescendants()
  1081. for index, CHILD in pairs(CHILDREN) do
  1082. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1083. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1084. if HUM then
  1085. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1086. if TORSO then
  1087. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1088. if BRUTAL == true then
  1089.  
  1090. Ban(CHILD)
  1091. else
  1092. CHILD:BreakJoints()
  1093. end
  1094. end
  1095. end
  1096. end
  1097. end
  1098. end
  1099. end
  1100.  
  1101.  
  1102.  
  1103. --//=================================\\
  1104. --|| ATTACK FUNCTIONS AND STUFF
  1105. --\\=================================//
  1106.  
  1107. function tohS()
  1108. ATTACK = true
  1109. Rooted = false
  1110. for i=0, 0.05, 0.1 / Animation_Speed do
  1111. Swait()
  1112. turnto(Mouse.Hit.p)
  1113. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1114. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1115. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1116. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1117. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1118. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1119. end
  1120. repeat
  1121. for i=0, 0.05, 0.1 / Animation_Speed do
  1122. Swait()
  1123. turnto(Mouse.Hit.p)
  1124. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1125. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1126. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1127. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1128. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1129. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1130. end
  1131. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1132. SpawnTrail(Hole.Position,POS)
  1133. if HIT ~= nil then
  1134. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1135. Banish(HIT)
  1136. end
  1137. end
  1138. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(3,1,3), Size2 = VT(10,3,10), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 40, RotationY = -40, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1139. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(3,1,3), Size2 = VT(10,3,10), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 40, RotationY = 40, RotationZ = 0, Material = "Neon", Color = color, SoundID = 341336138, SoundPitch = 1, SoundVolume = 8})
  1140. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1141. WACKYEFFECT({Time = 25, EffectType = "SPhere", Size = VT(3,3,3), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1142. for i=0, 0.05, 0.1 / Animation_Speed do
  1143. Swait()
  1144. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1145. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1146. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1147. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1148. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1149. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1150. end
  1151. until KEYHOLD == false
  1152. ATTACK = false
  1153. Rooted = false
  1154. end
  1155.  
  1156.  
  1157.  
  1158.  
  1159. function Shot()
  1160. ATTACK = true
  1161. Rooted = false
  1162. for i=0, 0.05, 0.1 / Animation_Speed do
  1163. Swait()
  1164. turnto(Mouse.Hit.p)
  1165. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1166. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1167. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1168. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1169. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1170. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1171. end
  1172. repeat
  1173. for i=0, 0.05, 0.1 / Animation_Speed do
  1174. Swait()
  1175. turnto(Mouse.Hit.p)
  1176. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1177. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1178. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1179. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1180. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1181. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1182. end
  1183. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1184. SpawnTrail(Hole.Position,POS)
  1185. KickAoE(POS,5,true)
  1186. if HIT ~= nil then
  1187. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1188.  
  1189. end
  1190. end
  1191. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(3,1,3), Size2 = VT(10,3,10), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1192. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(3,1,3), Size2 = VT(10,3,10), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = 341336138, SoundPitch = 1, SoundVolume = 8})
  1193. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1194. WACKYEFFECT({Time = 25, EffectType = "SPhere", Size = VT(3,3,3), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1195. for i=0, 0.05, 0.1 / Animation_Speed do
  1196. Swait()
  1197. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1198. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1199. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1200. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1201. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1202. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1203. end
  1204. until KEYHOLD == false
  1205. ATTACK = false
  1206. Rooted = false
  1207. end
  1208. local SIZE = 1
  1209.  
  1210.  
  1211. function ripperinoes()
  1212. ATTACK = true
  1213. Rooted = true
  1214. for i=0, 1, 0.1 / Animation_Speed do
  1215. Swait()
  1216. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1217. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1218. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1219. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1220. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1221. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1222. end
  1223. local DONE = false
  1224. local GATE = nil
  1225. local GATESPIN = true
  1226. coroutine.resume(coroutine.create(function()
  1227. repeat
  1228. Swait()
  1229. if GATE ~= nil then
  1230. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  1231. end
  1232. until GATESPIN == false
  1233. end))
  1234. coroutine.resume(coroutine.create(function()
  1235. repeat
  1236. Swait()
  1237. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1238. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1239. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1240. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1241. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1242. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1243. until DONE == true
  1244. Swait(50)
  1245. for i = 1, 35 do
  1246. Swait(4)
  1247. local FIRED = false
  1248. local CHILDREN = workspace:GetDescendants()
  1249. for index, CHILD in pairs(CHILDREN) do
  1250. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1251. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1252. if HUM then
  1253. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1254. if TORSO then
  1255. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1256. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1257. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1258. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1259. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1260.  
  1261. FIRED = true
  1262. break
  1263. end
  1264. end
  1265. end
  1266. end
  1267. end
  1268. if FIRED == false then
  1269. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1270. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = color, SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  1271. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1272. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1273. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1274. if HITBOD ~= nil then
  1275. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1276.  
  1277. end
  1278. end
  1279. end
  1280. end
  1281. for i = 1, 45 do
  1282. Swait()
  1283. GATE.Size = GATE.Size - VT(3,0,3)
  1284. end
  1285. GATESPIN = false
  1286. GATE:remove()
  1287. end))
  1288. Swait(15)
  1289. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1290. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Gate", VT(0,0,0))
  1291. local DECAL = IT("Decal",GATE)
  1292. DECAL.Texture = "http://www.roblox.com/asset/?id=1258741631"
  1293. DECAL.Face = "Top"
  1294. GATE.CFrame = CF(HITPOS)
  1295. CreateSound(160772554, GATE, 7, 1.3, false)
  1296. for i = 1, 45 do
  1297. Swait()
  1298. GATE.Size = GATE.Size + VT(3,0,3)
  1299. end
  1300. CreateSound(145080998, Hole, 7, 1, false)
  1301. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1302. ATTACK = false
  1303. Rooted = false
  1304. DONE = true
  1305. end
  1306.  
  1307.  
  1308. function AttackTemplate()
  1309. ATTACK = true
  1310. Rooted = false
  1311. for i=0, 1, 0.1 / Animation_Speed do
  1312. Swait()
  1313. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1314. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1315. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1316. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1317. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1318. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1319. end
  1320. ATTACK = false
  1321. Rooted = false
  1322. end
  1323.  
  1324. function RIPHAHA()
  1325. ATTACK = true
  1326. Rooted = false
  1327. CreateSound(847061203,RightArm,5,1,false)
  1328. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = 1, SoundVolume = 8})
  1329. wait(0.3)
  1330. Weapon.Parent = nil
  1331. for i=0, 1, 0.1 / Animation_Speed do
  1332. Swait()
  1333. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.15 / Animation_Speed)
  1334. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1335. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1336. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1337. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1338. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1339. end
  1340. ApplyAoE(RightArm.Position + VT(0,0,0.5),5,"rip")
  1341. for i=0, 1, 0.1 / Animation_Speed do
  1342. Swait()
  1343. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1344. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1345. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1346. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1347. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1348. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1349. end
  1350. Weapon.Parent = Character
  1351. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = color, SoundID = 847061203, SoundPitch = 1, SoundVolume = 8})
  1352. CreateSound(847061203,RightArm,5,1,false)
  1353. ATTACK = false
  1354. Rooted = false
  1355. end
  1356.  
  1357.  
  1358. function heh()
  1359. ATTACK = true
  1360. Rooted = true
  1361. sick:Pause()
  1362. local Srewd = Instance.new("Sound",Torso)
  1363. Srewd.SoundId = "rbxassetid://1058417264"
  1364. Srewd.Volume = 5
  1365. Srewd:Play()
  1366. repeat
  1367. for i=0, 0.1, 0.1 / Animation_Speed do
  1368. Swait()
  1369. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90))), 0.15 / Animation_Speed)
  1370. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1371. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1372. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1373. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1374. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1375. end
  1376. until Srewd.Playing == false
  1377. for i = 0, 1, 1 / Animation_Speed do
  1378. Swait()
  1379. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, -0.4 * SIZE, -0.1 * SIZE) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1380. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed)
  1381. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(-25), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1382. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1383. RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  1384. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1.1 * SIZE, -0.01 * SIZE) * ANGLES(RAD(25), RAD(-75), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1385. end
  1386. ApplyAoE(Torso.Position,30,"rip")
  1387. CreateEchoSound(440431180,Torso,1,1,false)
  1388. for i = 1, 5 do
  1389. WACKYEFFECT({
  1390. Time = 25,
  1391. EffectType = "Wave",
  1392. Size = VT(5, 3, 5),
  1393. Size2 = VT(15 + i * 3, 3, 15 + i * 3),
  1394. Transparency = 0.7,
  1395. Transparency2 = 1,
  1396. CFrame = CF(RightLeg.CFrame * CF(0, -1.05 * SIZE, 0).p) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1397. MoveToPos = nil,
  1398. RotationX = 0,
  1399. RotationY = 0,
  1400. RotationZ = 0,
  1401. Material = "Neon",
  1402. Color = color,
  1403. SoundID = nil,
  1404. SoundPitch = nil,
  1405. SoundVolume = nil
  1406. })
  1407. end
  1408. wait(0.3)
  1409. sick:Resume()
  1410. ATTACK = false
  1411. Rooted = false
  1412. end
  1413.  
  1414.  
  1415. function Change()
  1416. if MODE == "GOD" then
  1417. MODE = "NRM"
  1418. sick.SoundId = "rbxassetid://1296208488"
  1419. elseif MODE == "NRM" then
  1420. MODE = "GOD"
  1421. sick.SoundId = "rbxassetid://1359036559"
  1422. end
  1423. end
  1424.  
  1425. --//=================================\\
  1426. --|| ASSIGN THINGS TO KEYS
  1427. --\\=================================//
  1428.  
  1429. function MouseDown(Mouse)
  1430. if ATTACK == false then
  1431. end
  1432. end
  1433.  
  1434. function MouseUp(Mouse)
  1435. HOLD = false
  1436. end
  1437.  
  1438. function KeyDown(Key)
  1439. KEYHOLD = true
  1440. if Key == "q" and ATTACK == false then
  1441. Change()
  1442. end
  1443. if MODE == "GOD" then
  1444. if Key == "z" and ATTACK == false then
  1445. Shot()
  1446. end
  1447.  
  1448. if Key == "f" and ATTACK == false then
  1449. heh()
  1450. end
  1451.  
  1452. if Key == "c" and ATTACK == false then
  1453. warn('Hello, your username is '..Player.Name)
  1454. end
  1455.  
  1456. if Key == "v" and ATTACK == false then
  1457. end
  1458.  
  1459. if Key == "x" and ATTACK == false then
  1460. ripperinoes()
  1461. end
  1462. elseif MODE == "NRM" then
  1463. if Key == "z" and ATTACK == false then
  1464. tohS()
  1465. end
  1466. if Key == "f" and ATTACK == false then
  1467. RIPHAHA()
  1468. end
  1469. end
  1470. end
  1471.  
  1472. function KeyUp(Key)
  1473. KEYHOLD = false
  1474. end
  1475.  
  1476. Mouse.Button1Down:connect(function(NEWKEY)
  1477. MouseDown(NEWKEY)
  1478. end)
  1479. Mouse.Button1Up:connect(function(NEWKEY)
  1480. MouseUp(NEWKEY)
  1481. end)
  1482. Mouse.KeyDown:connect(function(NEWKEY)
  1483. KeyDown(NEWKEY)
  1484. end)
  1485. Mouse.KeyUp:connect(function(NEWKEY)
  1486. KeyUp(NEWKEY)
  1487. end)
  1488.  
  1489. --//=================================\\
  1490. --\\=================================//
  1491.  
  1492.  
  1493. function unanchor()
  1494. if UNANCHOR == true then
  1495. g = Character:GetChildren()
  1496. for i = 1, #g do
  1497. if g[i].ClassName == "Part" then
  1498. g[i].Anchored = false
  1499. end
  1500. end
  1501. end
  1502. end
  1503.  
  1504.  
  1505. --//=================================\\
  1506. --|| WRAP THE WHOLE SCRIPT UP
  1507. --\\=================================//
  1508.  
  1509. Humanoid.Changed:connect(function(Jump)
  1510. if Jump == "Jump" and (Disable_Jump == true) then
  1511. Humanoid.Jump = false
  1512. end
  1513. end)
  1514.  
  1515. local CONNECT = nil
  1516.  
  1517. while true do
  1518. Swait()
  1519. ANIMATE.Parent = nil
  1520. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1521. Humanoid = IT("Humanoid",Character)
  1522. end
  1523. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1524. v:Stop();
  1525. end
  1526. SINE = SINE + CHANGE
  1527. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1528. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1529. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1530. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1531. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1532. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (16 / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1533. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (16 / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1534. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / 16) - 0.15 * COS(SINE / 16*2), -0.125 * COS(SINE / 16) +0.2+ 0.2 * COS(SINE / 16)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / 16))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1535. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / 16) - 0.15 * COS(SINE / 16*2), 0.125 * COS(SINE / 16) +0.2+ -0.2 * COS(SINE / 16)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / 16))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1536. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1537. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1538. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1539. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1540. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1541. end
  1542. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1543. ANIM = "Jump"
  1544. if ATTACK == false then
  1545. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1546. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1547. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1548. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1549. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1550. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1551. end
  1552. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1553. ANIM = "Fall"
  1554. if ATTACK == false then
  1555. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1556. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1557. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1558. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1559. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1560. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1561. end
  1562. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1563. ANIM = "Idle"
  1564. if MODE == "GOD" then
  1565. if ATTACK == false then
  1566. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1567. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1568. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1569. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1570. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1571. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1572. end
  1573. elseif MODE == "NRM" then
  1574. if ATTACK == false then
  1575. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 0.15 / Animation_Speed)
  1576. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-65)), 0.15 / Animation_Speed)
  1577. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 + 0.1 * COS(SINE / 12) * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1578. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 + 0.1 * COS(SINE / 12) * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1579. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9 + 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  1580. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.9 + 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  1581. end
  1582. end
  1583. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1584. ANIM = "Walk"
  1585. if MODE == "GOD" then
  1586. if ATTACK == false then
  1587. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1588. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (16 / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1589. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1590. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / 16)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1591. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1592. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1593. end
  1594. elseif MODE == "NRM" then
  1595. if ATTACK == false then
  1596. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1597. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (16 / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1598. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1599. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / 16)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1600. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1601. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1602. end
  1603. end
  1604. end
  1605. unanchor()
  1606. Humanoid.MaxHealth = "inf"
  1607. Humanoid.Health = "inf"
  1608. if Rooted == false then
  1609. Disable_Jump = false
  1610. Humanoid.WalkSpeed = Speed
  1611. elseif Rooted == true then
  1612. Disable_Jump = true
  1613. Humanoid.WalkSpeed = 0
  1614. end
  1615. sick.Parent = Torso
  1616. sick.Volume = 8.2
  1617. sick.Pitch = 1
  1618. sick.Name = "Dead"
  1619. Humanoid.Name = "HELLO VOID"
  1620. Humanoid.WalkSpeed = 30
  1621. end
  1622.  
  1623. --//=================================\\
  1624. --\\=================================//
  1625.  
  1626.  
  1627.  
  1628.  
  1629.  
  1630. --//====================================================\\--
  1631. --|| END OF SCRIPT
  1632. --\\====================================================//--
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