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ArcDesLHK

Psycho Sorcerer

Jun 7th, 2024
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  1. Psycho Sorcerer - Atmokinetic Haruto
  2. Level 4 WIND Psychic/Twin/Effect
  3. 1800/1200
  4. While face-up on the field or in the GY, this card is also a Spellcaster monster. You can only use each of the following effects of "Psycho Sorcerer - Atmokinetic Haruto" once per turn. If this card is in your hand (Quick Effect): You can target 1 "Psycho Sorcerer" monster you control, except "Psycho Sorcerer - Atmokinetic Haruto"; Special Summon this card, and if you do, return that monster to the hand. If you control a Level 5 or higher "Psycho Sorcerer" monster: You can banish this card from your GY; destroy 1 Spell/Trap your opponent controls.
  5.  
  6. Psycho Sorcerer - Cryokinetic Kamui
  7. Level 3 WATER Psychic/Twin/Effect
  8. 1300/300
  9. While face-up on the field or in the GY, this card is also a Spellcaster monster. You can only use each of the following effects of "Psycho Sorcerer - Cryokinetic Kamui" once per turn. If this card is added to your hand, except by drawing it: You can Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Psycho Sorcerer" Spell/Trap from your Deck to your hand.
  10.  
  11. Psycho Sorcerer - Ergokinetic Yudai
  12. Level 4 EARTH Psychic/Twin/Effect
  13. 1900/1600
  14. While face-up on the field or in the GY, this card is also a Spellcaster monster. You can only use each of the following effects of "Psycho Sorcerer - Ergokinetic Yudai" once per turn. If this card is Normal or Special Summoned: You can send 1 "Psycho Sorcerer" card from your Deck to the GY, except "Psycho Sorcerer - Ergokinetic Yudai". If you control a Level 5 or higher "Psycho Sorcerer" monster: You can banish this card from your GY; destroy 1 monster your opponent controls.
  15.  
  16. Psycho Sorcerer - Hydrokinetic Wataru
  17. Level 3 WATER Psychic/Twin/Effect
  18. 1400/800
  19. While face-up on the field or in the GY, this card is also a Spellcaster monster. You can only use each of the following effects of "Psycho Sorcerer - Hydrokinetic Wataru" once per turn. (Quick Effect): You can target 1 "Psycho Sorcerer" monster in your GY, except "Psycho Sorcerer - Hydrokinetic Wataru"; Special Summon this card from your hand, and if you do, add that monster to your hand. If you control a Level 5 or higher "Psycho Sorcerer" monster: You can banish this card from your GY, then target 1 face-up monster your opponent controls; negate its effects until the end of this turn.
  20.  
  21. Psycho Sorcerer - Phytokinetic Satoru
  22. Level 3 EARTH Psychic/Twin/Effect
  23. 1100/1200
  24. While face-up on the field or in the GY, this card is also a Spellcaster monster. After you Normal or Special Summon this card, you can Normal Summon 1 Psychic monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is sent from the field to the GY: You can send 1 "Psycho Sorcerer" card from your Deck to the GY, except "Psycho Sorcerer - Phytokinetic Satoru". You can only use this effect of "Psycho Sorcerer - Phytokinetic Satoru" once per turn.
  25.  
  26. Psycho Sorcerer - Channeler Nobu
  27. Level 4 WIND Psychic/Twin/Effect
  28. 1800/900
  29. While face-up on the field or in the GY, this card is also a Spellcaster monster. You can only use each of the following effects of "Psycho Sorcerer - Channeler Nobu" once per turn. If you control a Spellcaster monster: You can Special Summon this card from your hand. If this card is sent from the field to the GY, and you control a Level 5 or higher "Psycho Sorcerer" monster: You can destroy 1 card in your opponent's hand (at random) or their field.
  30.  
  31. Psycho Sorcerer - Levitating Hikaru
  32. Level 3 WATER Psychic/Twin/Effect
  33. 600/1900
  34. While face-up on the field or in the GY, this card is also a Spellcaster monster. You can only use each of the following effects of "Psycho Sorcerer - Levitating Hikaru" once per turn. If you control no monsters, or all monsters you control are "Psycho Sorcerer" monsters: You can Special Summon this card from your hand. If you control a Level 5 or higher "Psycho Sorcerer" monster: You can banish this card from your GY; add 1 "Psycho Sorcerer" card from your Deck to your hand, except "Psycho Sorcerer - Levitating Hikaru".
  35.  
  36. Psycho Sorcerer - Pyrokinetic Takuma
  37. Level 7 FIRE Psychic/Twin/Effect
  38. 2500/2000
  39. While face-up on the field or in the GY, this card is also a Spellcaster monster. During the Main Phase, if you control a Spellcaster monster, you can (Quick Effect): Immediately after this effect resolves, Tribute Summon this card from your hand. You can only use this effect of "Psycho Sorcerer - Pyrokinetic Takuma" once per turn. If this card is Normal Summoned: You can destroy 1 monster on the field, then, if this card was Tribute Summoned by Tributing a "Psycho Sorcerer" monster(s), it gains ATK equal to half the combined ATK of the "Psycho Sorcerer" monsters Tributed for this card's Tribute Summon.
  40.  
  41. Psycho Sorcerer - Psychokinetic Noritake
  42. Level 7 DARK Psychic/Twin/Effect
  43. 1700/2800
  44. While face-up on the field or in the GY, this card is also a Spellcaster monster. During the Main Phase, if you control a Psychic monster, you can (Quick Effect): Immediately after this effect resolves, Tribute Summon this card from your hand. You can only use this effect of "Psycho Sorcerer - Psychokinetic Noritake" once per turn. While this card was Tribute Summoned by Tributing 2 "Psycho Sorcerer" monsters with different names, each player can only control 1 face-up non-Psychic monster. (If a player controls 2 or more, they must send some to the GY so they only control 1.)
  45.  
  46. Psycho Sorcerer - Clairvoyance
  47. Normal Spell
  48. Send 1 "Psycho Sorcerer" monster from your Deck to the GY, then you can add 1 "Psycho Sorcerer" monster from your GY to your hand. You can banish this card from your GY; immediately after this effect resolves, Normal Summon 1 "Psycho Sorcerer" monster from your hand. You can only use each effect of "Psycho Sorcerer - Clairvoyance" once per turn.
  49.  
  50. Psycho Sorcerer - Dowsing
  51. Quick-Play Spell
  52. Special Summon 1 "Psycho Sorcerer" monster from your hand, then add 1 "Psycho Sorcerer" card from your Deck to your hand, except "Psycho Sorcerer - Dowsing". You can only activate 1 "Psycho Sorcerer - Dowsing" per turn.
  53.  
  54. Psycho Sorcerer - Telepathy
  55. Continuous Spell
  56. If your "Psycho Sorcerer" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. You can target 1 "Psycho Sorcerer" monster you control; banish it (until the End Phase), and if you do, Special Summon from your hand or Deck, 1 Psychic monster with same Level and Attribute as the banished monster, but banish it during the End Phase. You can only use this effect of "Psycho Sorcerer - Telepathy" once per turn.
  57.  
  58. Psycho Sorcerer - Cognition
  59. Continuous Trap
  60. All Spellcaster monsters on the field gain 500 ATK. Once per turn, when your opponent activates a card or effect that targets 1 "Psycho Sorcerer" monster you control (and no other cards): You can target 1 "Psycho Sorcerer" monster in your GY; add it to your hand, and if you do, negate that activated effect.
  61.  
  62. Psycho Sorcerer - Perception
  63. Counter Trap
  64. When a Spell/Trap Card, or monster effect, is activated: Send 1 Psychic monster and 1 Spellcaster monster from your field to the GY; negate the activation, and if you do, destroy that card. You can only activate 1 "Psycho Sorcerer - Perception" per turn.
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