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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. char = game:service'Players'.LocalPlayer.Character
  12. m = game:service'Players'.LocalPlayer:GetMouse()
  13.  
  14. -----------------------------
  15. function Aesthetics()
  16.  
  17.  
  18. char.Head.face.Texture = "http://www.roblox.com/asset/?id=748527951"
  19. end
  20.  
  21. Aesthetics()
  22.  
  23.  
  24. m.KeyDown:connect(function(k)
  25. if k == "1000" then
  26. char.Head.face.Texture = "http://www.roblox.com/asset/?id=748527951"
  27. end
  28. end)
  29. Player = game:GetService("Players").LocalPlayer
  30. PlayerGui = Player.PlayerGui
  31. Cam = workspace.CurrentCamera
  32. Backpack = Player.Backpack
  33. Character = Player.Character
  34. Humanoid = Character.Humanoid
  35. Mouse = Player:GetMouse()
  36. RootPart = Character["HumanoidRootPart"]
  37. Torso = Character["Torso"]
  38. Head = Character["Head"]
  39. RightArm = Character["Right Arm"]
  40. LeftArm = Character["Left Arm"]
  41. RightLeg = Character["Right Leg"]
  42. LeftLeg = Character["Left Leg"]
  43. RootJoint = RootPart["RootJoint"]
  44. Neck = Torso["Neck"]
  45. RightShoulder = Torso["Right Shoulder"]
  46. LeftShoulder = Torso["Left Shoulder"]
  47. RightHip = Torso["Right Hip"]
  48. LeftHip = Torso["Left Hip"]
  49. local sick = Instance.new("Sound",Character)
  50. sick.SoundId = "rbxassetid://1241540550"
  51. sick.Looped = true
  52. sick.Pitch = 1
  53. sick.Volume = 0.09
  54. sick:Play()
  55.  
  56. IT = Instance.new
  57. CF = CFrame.new
  58. VT = Vector3.new
  59. RAD = math.rad
  60. C3 = Color3.new
  61. UD2 = UDim2.new
  62. BRICKC = BrickColor.new
  63. ANGLES = CFrame.Angles
  64. EULER = CFrame.fromEulerAnglesXYZ
  65. COS = math.cos
  66. ACOS = math.acos
  67. SIN = math.sin
  68. ASIN = math.asin
  69. ABS = math.abs
  70. MRANDOM = math.random
  71. FLOOR = math.floor
  72.  
  73. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  74. local NEWMESH = IT(MESH)
  75. if MESH == "SpecialMesh" then
  76. NEWMESH.MeshType = MESHTYPE
  77. if MESHID ~= "nil" and MESHID ~= "" then
  78. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  79. end
  80. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  81. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  82. end
  83. end
  84. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  85. NEWMESH.Scale = SCALE
  86. NEWMESH.Parent = PARENT
  87. return NEWMESH
  88. end
  89.  
  90. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  91. local NEWPART = IT("Part")
  92. NEWPART.formFactor = FORMFACTOR
  93. NEWPART.Reflectance = REFLECTANCE
  94. NEWPART.Transparency = TRANSPARENCY
  95. NEWPART.CanCollide = false
  96. NEWPART.Locked = true
  97. NEWPART.Anchored = true
  98. if ANCHOR == false then
  99. NEWPART.Anchored = false
  100. end
  101. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  102. NEWPART.Name = NAME
  103. NEWPART.Size = SIZE
  104. NEWPART.Position = Torso.Position
  105. NEWPART.Material = MATERIAL
  106. NEWPART:BreakJoints()
  107. NEWPART.Parent = PARENT
  108. return NEWPART
  109. end
  110.  
  111. --//=================================\\
  112. --|| CUSTOMIZATION
  113. --\\=================================//
  114.  
  115. Player_Size = 1 --Size of the player.
  116. Animation_Speed = 3
  117. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  118.  
  119. local Speed = 20
  120. local Effects2 = {}
  121.  
  122. --//=================================\\
  123. --|| END OF CUSTOMIZATION
  124. --\\=================================//
  125.  
  126. local function weldBetween(a, b)
  127. local weldd = Instance.new("ManualWeld")
  128. weldd.Part0 = a
  129. weldd.Part1 = b
  130. weldd.C0 = CFrame.new()
  131. weldd.C1 = b.CFrame:inverse() * a.CFrame
  132. weldd.Parent = a
  133. return weldd
  134. end
  135.  
  136. --//=================================\\
  137. --|| USEFUL VALUES
  138. --\\=================================//
  139.  
  140. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  141. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  142. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  143. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  144. local CHANGEDEFENSE = 0
  145. local CHANGEDAMAGE = 0
  146. local CHANGEMOVEMENT = 0
  147. local ANIM = "Idle"
  148. local ATTACK = false
  149. local EQUIPPED = false
  150. local HOLD = false
  151. local COMBO = 1
  152. local Rooted = false
  153. local SINE = 0
  154. local KEYHOLD = false
  155. local CHANGE = 2 / Animation_Speed
  156. local WALKINGANIM = false
  157. local WALK = 0
  158. local VALUE1 = false
  159. local VALUE2 = false
  160. local ROBLOXIDLEANIMATION = IT("Animation")
  161. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  162. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  163. --ROBLOXIDLEANIMATION.Parent = Humanoid
  164. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  165. WEAPONGUI.Name = "Weapon GUI"
  166. local Weapon = IT("Model")
  167. Weapon.Name = "Adds"
  168. local HITFLOOR = nil
  169. local Effects = IT("Folder", Weapon)
  170. Effects.Name = "Effects"
  171. local ANIMATOR = Humanoid.Animator
  172. local ANIMATE = Character.Animate
  173. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  174. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  175. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  176. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  177. local UNANCHOR = true
  178.  
  179. local SKILLTEXTCOLOR = C3(239/0, 184/0, 56/0)
  180.  
  181. --//=================================\\
  182. --\\=================================//
  183.  
  184.  
  185. --//=================================\\
  186. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  187. --\\=================================//
  188.  
  189. ArtificialHB = Instance.new("BindableEvent", script)
  190. ArtificialHB.Name = "ArtificialHB"
  191.  
  192. script:WaitForChild("ArtificialHB")
  193.  
  194. frame = Frame_Speed
  195. tf = 0
  196. allowframeloss = false
  197. tossremainder = false
  198. lastframe = tick()
  199. script.ArtificialHB:Fire()
  200.  
  201. game:GetService("RunService").Heartbeat:connect(function(s, p)
  202. tf = tf + s
  203. if tf >= frame then
  204. if allowframeloss then
  205. script.ArtificialHB:Fire()
  206. lastframe = tick()
  207. else
  208. for i = 1, math.floor(tf / frame) do
  209. script.ArtificialHB:Fire()
  210. end
  211. lastframe = tick()
  212. end
  213. if tossremainder then
  214. tf = 0
  215. else
  216. tf = tf - frame * math.floor(tf / frame)
  217. end
  218. end
  219. end)
  220.  
  221. --//=================================\\
  222. --\\=================================//
  223.  
  224.  
  225.  
  226.  
  227.  
  228. --//=================================\\
  229. --|| SOME FUNCTIONS
  230. --\\=================================//
  231.  
  232. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  233. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  234. end
  235.  
  236. function PositiveAngle(NUMBER)
  237. if NUMBER >= 0 then
  238. NUMBER = 0
  239. end
  240. return NUMBER
  241. end
  242.  
  243. function NegativeAngle(NUMBER)
  244. if NUMBER <= 0 then
  245. NUMBER = 0
  246. end
  247. return NUMBER
  248. end
  249.  
  250. function Swait(NUMBER)
  251. if NUMBER == 0 or NUMBER == nil then
  252. ArtificialHB.Event:wait()
  253. else
  254. for i = 1, NUMBER do
  255. ArtificialHB.Event:wait()
  256. end
  257. end
  258. end
  259.  
  260. function QuaternionFromCFrame(cf)
  261. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  262. local trace = m00 + m11 + m22
  263. if trace > 0 then
  264. local s = math.sqrt(1 + trace)
  265. local recip = 0.5 / s
  266. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  267. else
  268. local i = 0
  269. if m11 > m00 then
  270. i = 1
  271. end
  272. if m22 > (i == 0 and m00 or m11) then
  273. i = 2
  274. end
  275. if i == 0 then
  276. local s = math.sqrt(m00 - m11 - m22 + 1)
  277. local recip = 0.5 / s
  278. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  279. elseif i == 1 then
  280. local s = math.sqrt(m11 - m22 - m00 + 1)
  281. local recip = 0.5 / s
  282. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  283. elseif i == 2 then
  284. local s = math.sqrt(m22 - m00 - m11 + 1)
  285. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  286. end
  287. end
  288. end
  289.  
  290. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  291. local xs, ys, zs = x + x, y + y, z + z
  292. local wx, wy, wz = w * xs, w * ys, w * zs
  293. local xx = x * xs
  294. local xy = x * ys
  295. local xz = x * zs
  296. local yy = y * ys
  297. local yz = y * zs
  298. local zz = z * zs
  299. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  300. end
  301.  
  302. function QuaternionSlerp(a, b, t)
  303. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  304. local startInterp, finishInterp;
  305. if cosTheta >= 0.0001 then
  306. if (1 - cosTheta) > 0.0001 then
  307. local theta = ACOS(cosTheta)
  308. local invSinTheta = 1 / SIN(theta)
  309. startInterp = SIN((1 - t) * theta) * invSinTheta
  310. finishInterp = SIN(t * theta) * invSinTheta
  311. else
  312. startInterp = 1 - t
  313. finishInterp = t
  314. end
  315. else
  316. if (1 + cosTheta) > 0.0001 then
  317. local theta = ACOS(-cosTheta)
  318. local invSinTheta = 1 / SIN(theta)
  319. startInterp = SIN((t - 1) * theta) * invSinTheta
  320. finishInterp = SIN(t * theta) * invSinTheta
  321. else
  322. startInterp = t - 1
  323. finishInterp = t
  324. end
  325. end
  326. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  327. end
  328.  
  329. function Clerp(a, b, t)
  330. local qa = {QuaternionFromCFrame(a)}
  331. local qb = {QuaternionFromCFrame(b)}
  332. local ax, ay, az = a.x, a.y, a.z
  333. local bx, by, bz = b.x, b.y, b.z
  334. local _t = 1 - t
  335. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  336. end
  337.  
  338. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  339. local frame = IT("Frame")
  340. frame.BackgroundTransparency = TRANSPARENCY
  341. frame.BorderSizePixel = BORDERSIZEPIXEL
  342. frame.Position = POSITION
  343. frame.Size = SIZE
  344. frame.BackgroundColor3 = COLOR
  345. frame.BorderColor3 = BORDERCOLOR
  346. frame.Name = NAME
  347. frame.Parent = PARENT
  348. return frame
  349. end
  350.  
  351. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  352. local label = IT("TextLabel")
  353. label.BackgroundTransparency = 1
  354. label.Size = UD2(1, 0, 1, 0)
  355. label.Position = UD2(0, 0, 0, 0)
  356. label.TextColor3 = TEXTCOLOR
  357. label.TextStrokeTransparency = STROKETRANSPARENCY
  358. label.TextTransparency = TRANSPARENCY
  359. label.FontSize = TEXTFONTSIZE
  360. label.Font = TEXTFONT
  361. label.BorderSizePixel = BORDERSIZEPIXEL
  362. label.TextScaled = false
  363. label.Text = TEXT
  364. label.Name = NAME
  365. label.Parent = PARENT
  366. return label
  367. end
  368.  
  369. function NoOutlines(PART)
  370. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  371. end
  372.  
  373.  
  374. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  375. local NEWWELD = IT(TYPE)
  376. NEWWELD.Part0 = PART0
  377. NEWWELD.Part1 = PART1
  378. NEWWELD.C0 = C0
  379. NEWWELD.C1 = C1
  380. NEWWELD.Parent = PARENT
  381. return NEWWELD
  382. end
  383.  
  384. function CreateSound(ID, PARENT, VOLUME, PITCH)
  385. local NEWSOUND = nil
  386. coroutine.resume(coroutine.create(function()
  387. NEWSOUND = IT("Sound", PARENT)
  388. NEWSOUND.Volume = VOLUME
  389. NEWSOUND.Pitch = PITCH
  390. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  391. Swait()
  392. NEWSOUND:play()
  393. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  394. end))
  395. return NEWSOUND
  396. end
  397.  
  398. function CFrameFromTopBack(at, top, back)
  399. local right = top:Cross(back)
  400. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  401. end
  402.  
  403. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  404. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  405. local mesh = IT("SpecialMesh",wave)
  406. mesh.MeshType = "FileMesh"
  407. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  408. mesh.Scale = SIZE
  409. mesh.Offset = VT(0,0,-SIZE.X/8)
  410. wave.CFrame = CFRAME
  411. coroutine.resume(coroutine.create(function(PART)
  412. for i = 1, WAIT do
  413. Swait()
  414. mesh.Scale = mesh.Scale + GROW
  415. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  416. if DOESROT == true then
  417. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  418. end
  419. wave.Transparency = wave.Transparency + (0.5/WAIT)
  420. if wave.Transparency > 0.99 then
  421. wave:remove()
  422. end
  423. end
  424. end))
  425. end
  426.  
  427. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  428. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  429. local mesh = IT("SpecialMesh",wave)
  430. mesh.MeshType = "FileMesh"
  431. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  432. mesh.Scale = SIZE
  433. --mesh.Offset = VT(0,0,-SIZE.X/8)
  434. wave.CFrame = CFRAME
  435. coroutine.resume(coroutine.create(function(PART)
  436. for i = 1, WAIT do
  437. Swait()
  438. mesh.Scale = mesh.Scale + GROW
  439. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  440. if DOESROT == true then
  441. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  442. end
  443. wave.Transparency = wave.Transparency + (0.5/WAIT)
  444. if wave.Transparency > 0.99 then
  445. wave:remove()
  446. end
  447. end
  448. end))
  449. end
  450.  
  451. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  452. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  453. local mesh = IT("SpecialMesh",wave)
  454. mesh.MeshType = "FileMesh"
  455. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  456. mesh.Scale = SIZE
  457. wave.CFrame = CFRAME
  458. coroutine.resume(coroutine.create(function(PART)
  459. for i = 1, WAIT do
  460. Swait()
  461. mesh.Scale = mesh.Scale + GROW
  462. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  463. if DOESROT == true then
  464. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  465. end
  466. wave.Transparency = wave.Transparency + (0.5/WAIT)
  467. if wave.Transparency > 0.99 then
  468. wave:remove()
  469. end
  470. end
  471. end))
  472. end
  473.  
  474.  
  475. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  476. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  477. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  478. wave.CFrame = CFRAME
  479. coroutine.resume(coroutine.create(function(PART)
  480. for i = 1, WAIT do
  481. Swait()
  482. mesh.Scale = mesh.Scale * GROW
  483. wave.Transparency = wave.Transparency + (0.5/WAIT)
  484. if wave.Transparency > 0.99 then
  485. wave:remove()
  486. end
  487. end
  488. end))
  489. end
  490.  
  491. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  492. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  493. local mesh = IT("SpecialMesh",wave)
  494. mesh.MeshType = "Sphere"
  495. mesh.Scale = SIZE
  496. mesh.Offset = VT(0,0,0)
  497. wave.CFrame = CFRAME
  498. coroutine.resume(coroutine.create(function(PART)
  499. for i = 1, WAIT do
  500. Swait()
  501. mesh.Scale = mesh.Scale + GROW
  502. wave.Transparency = wave.Transparency + (1/WAIT)
  503. if wave.Transparency > 0.99 then
  504. wave:remove()
  505. end
  506. end
  507. end))
  508. end
  509.  
  510. function MakeForm(PART,TYPE)
  511. if TYPE == "Cyl" then
  512. local MSH = IT("CylinderMesh",PART)
  513. elseif TYPE == "Ball" then
  514. local MSH = IT("SpecialMesh",PART)
  515. MSH.MeshType = "Sphere"
  516. elseif TYPE == "Wedge" then
  517. local MSH = IT("SpecialMesh",PART)
  518. MSH.MeshType = "Wedge"
  519. end
  520. end
  521.  
  522. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  523. if FLOOR ~= nil then
  524. coroutine.resume(coroutine.create(function()
  525. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Crimson", "DebreeCenter", VT(0,0,0))
  526. PART.CFrame = CF(POSITION)
  527. for i = 1, 45 do
  528. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Crimson", "DebreePart", BLOCKSIZE)
  529. RingPiece.Material = FLOOR.Material
  530. RingPiece.Color = FLOOR.Color
  531. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  532. Debris:AddItem(RingPiece,SWAIT/100)
  533. end
  534. PART:remove()
  535. end))
  536. end
  537. end
  538.  
  539. function CheckTableForString(Table, String)
  540. for i, v in pairs(Table) do
  541. if string.find(string.lower(String), string.lower(v)) then
  542. return true
  543. end
  544. end
  545. return false
  546. end
  547.  
  548. function CheckIntangible(Hit)
  549. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  550. if Hit and Hit.Parent then
  551. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  552. return true
  553. end
  554. end
  555. return false
  556. end
  557.  
  558. Debris = game:GetService("Debris")
  559.  
  560. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  561. local Direction = CFrame.new(StartPos, Vec).lookVector
  562. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  563. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  564. if RayHit and CheckIntangible(RayHit) then
  565. if DelayIfHit then
  566. wait()
  567. end
  568. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  569. end
  570. return RayHit, RayPos, RayNormal
  571. end
  572.  
  573. function turnto(position)
  574. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  575. end
  576.  
  577. --//=================================\\
  578. --|| WEAPON CREATION
  579. --\\=================================//
  580.  
  581. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  582. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  583. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  584. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  585.  
  586. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  587. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  588. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  589. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  590. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  591. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  592. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  593. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  594.  
  595. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  596. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  597. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  598. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  599. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Crimson", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  600. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  601. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Crimson", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  602. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  603. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Crimson", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  604. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  605.  
  606. for _, c in pairs(Weapon:GetChildren()) do
  607. if c.ClassName == "Part" then
  608. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  609. end
  610. end
  611.  
  612. Weapon.Parent = Character
  613.  
  614. Humanoid.Died:connect(function()
  615. ATTACK = true
  616. end)
  617.  
  618. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  619. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  620. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  621. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  622.  
  623. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Crimsonen Punch", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  624. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Crimsonen Grasp", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  625. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Teleport", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
  626. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Implosion Collision", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
  627.  
  628. --//=================================\\
  629. --|| DAMAGE FUNCTIONS
  630. --\\=================================//
  631.  
  632. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  633. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  634. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  635. local BODYGYRO = IT("BodyGyro", STATPART)
  636. local BODYPOSITION = IT("BodyPosition", STATPART)
  637. BODYPOSITION.P = 2000
  638. BODYPOSITION.D = 100
  639. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  640. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  641. game:GetService("Debris"):AddItem(STATPART ,5)
  642. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  643. BILLBOARDGUI.Adornee = STATPART
  644. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  645. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  646. BILLBOARDGUI.AlwaysOnTop = false
  647. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  648. TEXTLABEL.BackgroundTransparency = 1
  649. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  650. TEXTLABEL.Text = TEXT
  651. TEXTLABEL.Font = "SciFi"
  652. TEXTLABEL.FontSize="Size42"
  653. TEXTLABEL.TextColor3 = COLOR
  654. TEXTLABEL.TextStrokeTransparency = 1
  655. TEXTLABEL.TextScaled = true
  656. TEXTLABEL.TextWrapped = true
  657. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  658. if LABELTYPE == "Normal" then
  659. for i = 1, 30 do
  660. Swait()
  661. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  662. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  663. end
  664. elseif LABELTYPE == "Debuff" then
  665. for i = 1, 30 do
  666. Swait()
  667. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  668. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  669. end
  670. elseif LABELTYPE == "Shock" then
  671. local ORIGIN = STATPART.Position
  672. for i = 1, 30 do
  673. Swait()
  674. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  675. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  676. end
  677. end
  678. THEPART.Parent = nil
  679. end),STATPART, BODYPOSITION, TEXTLABEL)
  680. end
  681.  
  682. --//=================================\\
  683. --|| DAMAGING
  684. --\\=================================//
  685.  
  686. function killnearest(position,range,maxstrength,direction)
  687. for i,v in ipairs(workspace:GetChildren()) do
  688. local body = v:GetChildren()
  689. for part = 1, #body do
  690. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  691. if(body[part].Position - position).Magnitude < range then
  692. if v.ClassName == "Model" then
  693. --v:BreakJoints()
  694. end
  695. local POS = position
  696. coroutine.resume(coroutine.create(function()
  697. body[part].Anchored = true
  698. body[part].Parent = Effects
  699. body[part].CanCollide = true
  700. local SIZE = body[part].Size
  701. body[part].Material = "Neon"
  702. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  703. for i = 1, 75 do
  704. Swait()
  705. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  706. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  707. end
  708. coroutine.resume(coroutine.create(function()
  709. while true do
  710. Swait()
  711. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  712. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  713. end
  714. end))
  715. body[part].Anchored = false
  716. body[part].Velocity = direction.lookVector*maxstrength
  717. end))
  718. end
  719. end
  720. end
  721. if v.ClassName == "Part" then
  722. if v.Anchored == false and (v.Position - position).Magnitude < range then
  723. local POS = position
  724. coroutine.resume(coroutine.create(function()
  725. v.Anchored = true
  726. v.Parent = Effects
  727. local SIZE = v.Size
  728. v.Material = "Neon"
  729. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  730. for i = 1, 75 do
  731. Swait()
  732. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  733. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  734. end
  735. coroutine.resume(coroutine.create(function()
  736. while true do
  737. Swait()
  738. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  739. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  740. end
  741. end))
  742. v.Anchored = false
  743. v.Velocity = direction.lookVector*maxstrength
  744. end))
  745. end
  746. end
  747. end
  748. end
  749.  
  750. --//=================================\\
  751. --|| ATTACK FUNCTIONS AND STUFF
  752. --\\=================================//
  753.  
  754. function AttackTemplate()
  755. ATTACK = true
  756. Rooted = false
  757. for i=0, 1, 0.1 / Animation_Speed do
  758. Swait()
  759. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  760. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  761. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  762. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  763. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  764. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  765. end
  766. ATTACK = false
  767. Rooted = false
  768. end
  769.  
  770. function CrimsonenPunch()
  771. ATTACK = true
  772. Rooted = false
  773. local SPEED = Speed
  774. Speed = 8
  775. CreateSound("255679384", RightArm, 10, 1.1)
  776. for i=0, 4, 0.1 / Animation_Speed do
  777. Swait()
  778. turnto(Mouse.Hit.p)
  779. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Crimson",VT(-1/15,-1/15,-1/15))
  780. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-2/15,-2/15,-2/15))
  781. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  782. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  783. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  784. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  785. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  786. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  787. end
  788. for i=0, 0.15, 0.1 / Animation_Speed do
  789. Swait()
  790. turnto(Mouse.Hit.p)
  791. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  792. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  793. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  794. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  795. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  796. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  797. end
  798. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Maroon", "Punch", VT(50,50,50),false)
  799. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  800. PART.Shape = "Ball"
  801. local bv = Instance.new("BodyVelocity")
  802. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  803. bv.velocity = RootPart.CFrame.lookVector*600
  804. bv.Parent = PART
  805. bv.Name = "PROJECTILEVELOCITY"
  806. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(2.5,0.2,2.5))
  807. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Maroon",VT(3,0.2,3))
  808. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(2,0.6,2))
  809. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Maroon",VT(2.2,0.6,2.2))
  810. CreateSound("293292782", Effects, 10, MRANDOM(7, 12) / 10)
  811. coroutine.resume(coroutine.create(function()
  812. for i = 1, 10 do
  813. Swait()
  814. PART.Transparency = PART.Transparency + 0.2/10
  815. PART.Size = PART.Size + VT(5,5,5)
  816. killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  817. end
  818. PART:Destroy()
  819. end))
  820. for i=0, 1, 0.1 / Animation_Speed do
  821. Swait()
  822. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  823. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  824. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  825. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  826. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  827. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  828. end
  829. Speed = SPEED
  830. ATTACK = false
  831. Rooted = false
  832. end
  833.  
  834. function CrimsonenGrasp()
  835. ATTACK = true
  836. Rooted = false
  837. local HASGRABBED = false
  838. local WELD = nil
  839. local TORS = nil
  840. local hitting = FIST.Touched:connect(function(hit)
  841. if hit.Parent:FindFirstChild("Humanoid") then
  842. if hit.Parent.Humanoid.Health ~= 0 then
  843. UNANCHOR = false
  844. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  845. TORS.Anchored = true
  846. TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  847. WELD = weldBetween(RightArm,TORS)
  848. HASGRABBED = true
  849. Rooted = true
  850. end
  851. end
  852. end)
  853. for i=0, 1, 0.1 / Animation_Speed do
  854. Swait()
  855. if HASGRABBED == true then
  856. break
  857. end
  858. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  859. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  860. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  861. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  862. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  863. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  864. end
  865. hitting:disconnect()
  866. if HASGRABBED == true then
  867. TORS.Anchored = false
  868. RootPart.Anchored = true
  869. for i=0, 2, 0.1 / Animation_Speed do
  870. Swait()
  871. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  872. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  873. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  874. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  875. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  876. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  877. end
  878. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Crimson",VT(0.5,0.3,0.5))
  879. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Crimson",VT(0.6,0.3,0.6))
  880. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Crimson", "Sound", VT(0,0,0))
  881. SOUNDPART.CFrame = RootPart.CFrame
  882. Debris:AddItem(SOUNDPART,5)
  883. CreateSound("293292782", SOUNDPART, 2, 1)
  884. for i = 1, 15 do
  885. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Crimson", 1 + MRANDOM(1,30)/15)
  886. end
  887. for i=0, 2, 0.1 / Animation_Speed do
  888. Swait()
  889. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  890. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  891. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  892. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  893. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  894. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  895. end
  896. for i=0, 0.25, 0.1 / Animation_Speed do
  897. Swait()
  898. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  899. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  900. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  901. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  902. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  903. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  904. end
  905. if HITFLOOR ~= nil then
  906. CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
  907. end
  908. CreateSound("245537790", Effects, 10, MRANDOM(7, 12) / 10)
  909. WELD:remove()
  910. for i = 1, 25 do
  911. Swait()
  912. killnearest(RootPart.Position,45,100,Torso.CFrame)
  913. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Crimson",VT(0.3,3,0.3))
  914. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Maroon",VT(1,0.4,1))
  915. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Maroon",VT(2.3,0.3,2.3))
  916. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Crimson", 1 + MRANDOM(1,30)/5)
  917. Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Maroon", 1 + MRANDOM(1,30)/15)
  918. end
  919. end
  920. UNANCHOR = true
  921. ATTACK = false
  922. Rooted = false
  923. end
  924.  
  925. function Mach20()
  926. local ORIGIN = RootPart.Position
  927. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Crimson",VT(0.2,3,0.4))
  928. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Crimson",VT(0.2,3.1,0.6))
  929. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Crimson", "Sound", VT(0,0,0))
  930. SOUNDPART.CFrame = RootPart.CFrame
  931. Debris:AddItem(SOUNDPART,5)
  932. CreateSound("1295446488", SOUNDPART, 2, 1)
  933. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  934. Swait()
  935. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Crimson",VT(0.2,3,0.4))
  936. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Crimson",VT(0.2,3.1,0.6))
  937. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Crimson", "Sound", VT(0,0,0))
  938. SOUNDPART.CFrame = RootPart.CFrame
  939. Debris:AddItem(SOUNDPART,5)
  940. CreateSound("1295446488", SOUNDPART, 2, 1)
  941. if MRANDOM(1,8) == 1 then
  942. ATTACK = true
  943. Rooted = true
  944. local FRUITSTABLE = {
  945. {MeshId = "16190555", TextureId = "16190577", Color = "Really red"},
  946. {MeshId = "119574562", TextureId = "64374853", Color = "Really red"},
  947. {MeshId = "24394186", TextureId = "24394178", Color = "Crimson"}
  948. }
  949. local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
  950. local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false)
  951. CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
  952. FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0)
  953. weldBetween(RightArm,FRUITMODEL)
  954. for i=0, 4, 0.1 / Animation_Speed do
  955. Swait()
  956. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  957. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  958. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  959. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  960. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  961. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  962. end
  963. CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
  964. FRUITMODEL:remove()
  965. for i = 1, 15 do
  966. Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15)
  967. end
  968. for i=0, 0.5, 0.1 / Animation_Speed do
  969. Swait()
  970. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  971. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  972. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  973. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  974. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  975. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  976. end
  977. ATTACK = false
  978. Rooted = false
  979. end
  980. end
  981.  
  982. function ImplosionCollision()
  983. ATTACK = true
  984. Rooted = true
  985. CreateSound("244578827", RightArm, 1.5, 0.8)
  986. for i=0, 8, 0.1 / Animation_Speed do
  987. Swait()
  988. turnto(Mouse.Hit.p)
  989. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Maroon",VT(0.2,0,0.2))
  990. Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Maroon", 1.1)
  991. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Really red",VT(0.001,0.001,1),0)
  992. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Maroon",VT(0.001,0.001,2),0)
  993. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Crimson",VT(-1/15,-1/15,-1/15))
  994. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-2/15,-2/15,-2/15))
  995. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  996. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  997. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  998. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  999. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1000. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1001. end
  1002. for i=0, 0.15, 0.1 / Animation_Speed do
  1003. Swait()
  1004. turnto(Mouse.Hit.p)
  1005. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1006. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1007. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1008. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1009. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1010. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1011. end
  1012. MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Maroon",VT(-0.04,-0.04,-0.04))
  1013. MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035))
  1014. coroutine.resume(coroutine.create(function()
  1015. Swait(100)
  1016. for i = 1, 5 do
  1017. MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Maroon",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  1018. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(4.5*i,0.2,4.5*i))
  1019. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Maroon",VT(5*i,0.2,5*i))
  1020. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(4*i,0.6,4*i))
  1021. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Maroon",VT(5.2*i,0.6,5.2*i))
  1022. end
  1023. killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
  1024. for i = 1, 5 do
  1025. CreateSound("165969964", Effects, 1.5, MRANDOM(1, 1) / 1)
  1026. CreateSound("165969964", Effects, 1.5, MRANDOM(1, 1) / 1)
  1027. end
  1028. coroutine.resume(coroutine.create(function()
  1029. for i = 1, 50 do
  1030. Swait()
  1031. for i = 1, 1 do
  1032. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Crimson", 1 + MRANDOM(1,30)/5)
  1033. end
  1034. for i = 1, 2 do
  1035. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Maroon", 1 + MRANDOM(1,30)/3)
  1036. end
  1037. end
  1038. end))
  1039. end))
  1040. for i=0, 4, 0.1 / Animation_Speed do
  1041. Swait()
  1042. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1043. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1044. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1045. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1046. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1047. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1048. end
  1049. ATTACK = false
  1050. Rooted = false
  1051. end
  1052. function Teleport()
  1053. plr = game.Players.LocalPlayer
  1054. hum = plr.Character.HumanoidRootPart
  1055. mouse = plr:GetMouse()
  1056.  
  1057. mouse.KeyDown:connect(function(key)
  1058. if key == "c" then
  1059. if mouse.Target then
  1060. hum.CFrame = CFrame.new(mouse.Hit.x, mouse.Hit.y + 5, mouse.Hit.z)
  1061. end
  1062. end
  1063. end)
  1064. --Made by commag
  1065.  
  1066. local s = Instance.new("Sound")
  1067.  
  1068. s.Name = "Sound"
  1069. s.SoundId = "http://www.roblox.com/asset/?id=966269704"
  1070. s.Volume = 2
  1071. s.Looped = false
  1072. s.archivable = false
  1073.  
  1074. s.Parent = game.Workspace
  1075.  
  1076. wait(0.5)
  1077.  
  1078. s:play()
  1079. end
  1080.  
  1081. --//=================================\\
  1082. --|| ASSIGN THINGS TO KEYS
  1083. --\\=================================//
  1084.  
  1085. function MouseDown(Mouse)
  1086. if ATTACK == false then
  1087. end
  1088. end
  1089.  
  1090. function MouseUp(Mouse)
  1091. HOLD = false
  1092. end
  1093.  
  1094. function KeyDown(Key)
  1095. KEYHOLD = true
  1096. if Key == "z" and ATTACK == false then
  1097. CrimsonenPunch()
  1098. end
  1099.  
  1100. if Key == "b" and ATTACK == false then
  1101. CrimsonenGrasp()
  1102. end
  1103.  
  1104. if Key == "c" and ATTACK == false then
  1105. Teleport()
  1106. end
  1107.  
  1108. if Key == "x" and ATTACK == false then
  1109. ImplosionCollision()
  1110. end
  1111.  
  1112. if Key == "p" and ATTACK == false then
  1113. if Speed == 20 then
  1114. Speed = 150
  1115. elseif Speed == 150 then
  1116. Speed = 20
  1117. end
  1118. end
  1119. end
  1120.  
  1121. function KeyUp(Key)
  1122. KEYHOLD = false
  1123. end
  1124.  
  1125. Mouse.Button1Down:connect(function(NEWKEY)
  1126. MouseDown(NEWKEY)
  1127. end)
  1128. Mouse.Button1Up:connect(function(NEWKEY)
  1129. MouseUp(NEWKEY)
  1130. end)
  1131. Mouse.KeyDown:connect(function(NEWKEY)
  1132. KeyDown(NEWKEY)
  1133. end)
  1134. Mouse.KeyUp:connect(function(NEWKEY)
  1135. KeyUp(NEWKEY)
  1136. end)
  1137.  
  1138. --//=================================\\
  1139. --\\=================================//
  1140.  
  1141.  
  1142. function unanchor()
  1143. if UNANCHOR == true then
  1144. g = Character:GetChildren()
  1145. for i = 1, #g do
  1146. if g[i].ClassName == "Part" then
  1147. g[i].Anchored = false
  1148. end
  1149. end
  1150. end
  1151. end
  1152.  
  1153.  
  1154. --//=================================\\
  1155. --|| WRAP THE WHOLE SCRIPT UP
  1156. --\\=================================//
  1157.  
  1158. Humanoid.Changed:connect(function(Jump)
  1159. if Jump == "Jump" and (Disable_Jump == true) then
  1160. Humanoid.Jump = false
  1161. end
  1162. end)
  1163.  
  1164. while true do
  1165. Swait()
  1166. ANIMATE.Parent = nil
  1167. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1168. IDLEANIMATION:Play()
  1169. SINE = SINE + CHANGE
  1170. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1171. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1172. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1173. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1174. local WALKSPEEDVALUE = 0
  1175. if Speed < 35 then
  1176. WALKSPEEDVALUE = 6
  1177. else
  1178. WALKSPEEDVALUE = 3
  1179. end
  1180. if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
  1181. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
  1182. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1183. if Speed < 35 then
  1184. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1185. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1186. else
  1187. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1188. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1189. end
  1190. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
  1191. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1192. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1193. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1194. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1195. end
  1196. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1197. ANIM = "Jump"
  1198. if ATTACK == false then
  1199. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1200. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1201. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1202. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1203. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1204. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1205. end
  1206. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1207. ANIM = "Fall"
  1208. if ATTACK == false then
  1209. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1210. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1211. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1212. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1213. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1214. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1215. end
  1216. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1217. ANIM = "Idle"
  1218. if ATTACK == false then
  1219. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1220. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1221. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1222. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1223. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1224. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1225. end
  1226. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then
  1227. ANIM = "Walk"
  1228. WALK = WALK + 1 / Animation_Speed
  1229. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1230. WALK = 0
  1231. if WALKINGANIM == true then
  1232. WALKINGANIM = false
  1233. elseif WALKINGANIM == false then
  1234. WALKINGANIM = true
  1235. end
  1236. end
  1237. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1238. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1239. if ATTACK == false then
  1240. if Speed < 35 then
  1241. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1242. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1243. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1244. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1245. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1246. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1247. else
  1248. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1249. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1250. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1251. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1252. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1253. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1254. end
  1255. end
  1256. end
  1257. unanchor()
  1258. Humanoid.MaxHealth = "inf"
  1259. Humanoid.Health = "inf"
  1260. if Rooted == false then
  1261. Disable_Jump = false
  1262. Humanoid.WalkSpeed = Speed
  1263. elseif Rooted == true then
  1264. Disable_Jump = true
  1265. Humanoid.WalkSpeed = 0
  1266. end
  1267. local MATHS = {"0","1"}
  1268. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1269. Humanoid.PlatformStand = false
  1270. end
  1271.  
  1272. --//=================================\\
  1273. --\\=================================//
  1274.  
  1275.  
  1276.  
  1277.  
  1278.  
  1279. --//====================================================\\--
  1280. --|| END OF SCRIPT
  1281. --\\====================================================//--
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