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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code V2 by Mokiros")
- local RealPlayer = RealPlayer
- script.Parent = RealPlayer.Character
- --Fake event to make stuff like Mouse.KeyDown work
- local Disconnect_Function = function(this)
- this[1].Functions[this[2]] = nil
- end
- local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
- local FakeEvent_Metatable = {__index={
- Connect = function(this,f)
- local i = tostring(math.random(0,10000))
- while this.Functions[i] do
- i = tostring(math.random(0,10000))
- end
- this.Functions[i] = f
- return setmetatable({this,i},Disconnect_Metatable)
- end
- }}
- FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
- local function fakeEvent()
- return setmetatable({Functions={}},FakeEvent_Metatable)
- end
- --Creating fake input objects with fake variables
- local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- FakeMouse.keyUp = FakeMouse.KeyUp
- FakeMouse.keyDown = FakeMouse.KeyDown
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function TriggerEvent(self,ev,...)
- for _,f in pairs(self[ev].Functions) do
- f(...)
- end
- end
- FakeMouse.TriggerEvent = TriggerEvent
- UIS.TriggerEvent = TriggerEvent
- --Client communication
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=RealPlayer then return end
- FakeMouse.Target = io.Target
- FakeMouse.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
- local Mouse = owner:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,RobloxHandled)
- if RobloxHandled then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data every second frame, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- local HB = game:GetService("RunService").Heartbeat
- while true do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- --Wait 2 frames
- for i=1,2 do
- HB:Wait()
- end
- end]==],script)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local RealGame = game
- --Metatable for fake service
- local FakeService_Metatable = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
- return setmetatable(t,FakeService_Metatable)
- end
- --Fake game object
- local FakeGame = {
- GetService = function(self,s)
- return rawget(self,s) or RealGame:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = RealGame:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
- FakeGame.service = FakeGame.GetService
- FakeService(FakeGame,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = FakeGame,FakeGame.Players.LocalPlayer
- end
- if game.Players.LocalPlayer.Character:FindFirstChild("Body Colors") ~= nil then
- game.Players.LocalPlayer.Character:FindFirstChild("Body Colors").HeadColor = BrickColor.new("White")
- game.Players.LocalPlayer.Character:FindFirstChild("Body Colors").LeftArmColor = BrickColor.new("Really black")
- game.Players.LocalPlayer.Character:FindFirstChild("Body Colors").LeftLegColor = BrickColor.new("Really black")
- game.Players.LocalPlayer.Character:FindFirstChild("Body Colors").RightArmColor = BrickColor.new("Really black")
- game.Players.LocalPlayer.Character:FindFirstChild("Body Colors").RightLegColor = BrickColor.new("Really black")
- game.Players.LocalPlayer.Character:FindFirstChild("Body Colors").TorsoColor = BrickColor.new("Really black")
- end
- BigTorso=Instance.new("SpecialMesh",game.Players.LocalPlayer.Character.Torso)
- BigTorso.Offset=Vector3.new(0,0,0)
- BigTorso.MeshType="Brick"
- BigTorso.Scale=Vector3.new(1,2,1)
- a=game.Players.LocalPlayer.Character["Right Arm"]
- aa=game.Players.LocalPlayer.Character.Torso["Right Shoulder"]
- a.Size=Vector3.new(1,4,1)
- aa.C0 = CFrame.new(1.5,(a.Size.y/2)-0.5,0) * CFrame.Angles(0,math.pi/2,0)
- aa.C1 = CFrame.new(0,(a.Size.y/2)-0.5,0) * CFrame.Angles(0,math.pi/2,0)
- aa.Parent=game.Players.LocalPlayer.Character.Torso
- b=game.Players.LocalPlayer.Character["Right Leg"]
- bb=game.Players.LocalPlayer.Character.Torso["Right Hip"]
- b.Size=Vector3.new(1,7,1)
- bb.C0 = CFrame.new(0.5,-b.Size.y/2+(BigTorso.Scale.y)-0.5,0) * CFrame.Angles(0,math.pi/2,0)
- bb.C1 = CFrame.new(0,b.Size.y/2,0) * CFrame.Angles(0,math.pi/2,0)
- bb.Parent=game.Players.LocalPlayer.Character.Torso
- c=game.Players.LocalPlayer.Character["Left Arm"]
- cc=game.Players.LocalPlayer.Character.Torso["Left Shoulder"]
- c.Size=Vector3.new(1,4,1)
- cc.C0 = CFrame.new(-1.5,(c.Size.y/2)-0.5,0) * CFrame.Angles(0,-math.pi/2,0)
- cc.C1 = CFrame.new(0,(c.Size.y/2)-0.5,0) * CFrame.Angles(0,-math.pi/2,0)
- cc.Parent=game.Players.LocalPlayer.Character.Torso
- d=game.Players.LocalPlayer.Character["Left Leg"]
- dd=game.Players.LocalPlayer.Character.Torso["Left Hip"]
- d.Size=Vector3.new(1,7,1)
- dd.C0 = CFrame.new(-0.5,-(d.Size.y/2)+(BigTorso.Scale.y)-0.5,0) * CFrame.Angles(0,-math.pi/2,0)
- dd.C1 = CFrame.new(0,d.Size.y/2,0) * CFrame.Angles(0,-math.pi/2,0)
- dd.Parent=game.Players.LocalPlayer.Character.Torso
- e=game.Players.LocalPlayer.Character["Head"]
- ee=game.Players.LocalPlayer.Character.Torso["Neck"]
- ee.C0=CFrame.new(0,2,0,-1,-0,-0,0,0,1,0,1,0)
- ee.Parent=game.Players.LocalPlayer.Character.Torso
- v = game.Players.LocalPlayer
- coroutine.resume(coroutine.create(function()
- if v and v.Character and v.Character:findFirstChild("Head") then
- for c,b in pairs(v.Character:findFirstChild("Head"):GetChildren()) do
- if b.ClassName == "Decal" then
- b:Remove()
- end
- end
- for a, moda in pairs(v.Character:children()) do if moda:findFirstChild("NameTag") then v.Character.Head.Transparency = 0 moda:Destroy() end end
- local char = v.Character
- local moda = Instance.new("Model", char) moda.Name = "FHEAD"
- local cl = char.Head:Clone() cl.Transparency = 0 cl.Parent = moda cl.Name = "Head"
- local weld = Instance.new("Weld", cl) weld.Part0 = cl weld.Part1 = char.Head
- char.Head.Transparency = 1
- end
- end))
- ab = Instance.new("ScreenGui",game.Players.LocalPlayer.PlayerGui)
- ab.Name = "Slender"
- abu = Instance.new("TextButton",ab)
- abu.Text = "Invisible"
- abu.Position = UDim2.new(0,0,1,-30)
- abu.Size = UDim2.new(0,100,0,30)
- abu.MouseButton1Click:connect(function()
- if abu.Text == "Invisible" then
- abu.Text = "Visible"
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.ClassName == "Part" then
- v.Transparency = 1
- elseif v.Name == "FHEAD" then
- v.Head.Transparency = 1
- end
- end
- elseif abu.Text == "Visible" then
- abu.Text = "Invisible"
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.ClassName == "Part" then
- if v.Name == "Head" or v.Name == "HumanoidRootPart" then else
- v.Transparency = 0
- end
- elseif v.Name == "FHEAD" then
- v.Head.Transparency = 0
- end
- end
- end
- end)
- mouse=game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:connect(function(key) local key=key:lower()
- if key=="g" then
- if abu.Text == "Invisible" then
- abu.Text = "Visible"
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.ClassName == "Part" then
- v.Transparency = 1
- elseif v.Name == "FHEAD" then
- v.Head.Transparency = 1
- end
- end
- elseif abu.Text == "Visible" then
- abu.Text = "Invisible"
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.ClassName == "Part" then
- if v.Name == "Head" or v.Name == "HumanoidRootPart" then else
- v.Transparency = 0
- end
- elseif v.Name == "FHEAD" then
- v.Head.Transparency = 0
- end
- end
- end
- end
- end)
- local Player = game.Players.LocalPlayer
- local Mouse = Player:GetMouse()
- Mouse.KeyDown:connect(function(key)
- if key:byte() == 50 or key:byte() == 49 then
- if Mouse.Target ~= nil then
- Player.Character.HumanoidRootPart.CFrame = Mouse.Hit+Vector3.new(0,9,0)
- end
- end
- end)
- while true do
- for i,a in pairs(game.Players:GetChildren()) do
- local v = a.Character
- if v:FindFirstChild('Humanoid') and v:FindFirstChild('HumanoidRootPart') and Player.Character:FindFirstChild('HumanoidRootPart') then
- if v ~= Player.Character then
- if (Player.Character.HumanoidRootPart.Position - v.HumanoidRootPart.Position).magnitude < 10 and Player.Character.Torso.Transparency ~= 1 then
- v.Humanoid.Health = 0
- end
- end
- end
- end
- wait()
- end
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