Advertisement
Somedud

Yes dude

Jun 14th, 2018
690
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 413.31 KB | None | 0 0
  1. -----------------------
  2. --WhAT ANOTHER ONE v1.6????????!--
  3. -------------------------------------------------------
  4. --A script By makhail07
  5.  
  6. --The Other Edit by 2003boobear
  7.  
  8. --By ExplosiveDaniel or Sammylad298
  9.  
  10.  
  11. --http://sss.lnhis.cninxhtwifuu.lnhtr.se2.gsr.awhoer.net/attachments/424766294303309844/424769047436197888/e41a6cbd-23cb-4553-bd39-1338429743a7.png
  12. -------------------------------------------------------
  13.  
  14. local FavIDs = {
  15. 340106355, --Nefl Crystals
  16. 927529620, --Dimension
  17. 876981900, --Fantasy
  18. 398987889, --Ordinary Days
  19. 1117396305, --Oh wait, it's you.
  20. 885996042, --Action Winter Journey
  21. 919231299, --Sprawling Idiot Effigy
  22. 743466274, --Good Day Sunshine
  23. 727411183, --Knife Fight
  24. 1402748531, --The Earth Is Counting On You!
  25. 595230126 --Robot Language
  26. }
  27.  
  28.  
  29.  
  30. --The reality of my life isn't real but a Universe -makhail07
  31. wait()
  32. Player = game:GetService("Players").LocalPlayer
  33. local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
  34. local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
  35. local IN = Instance.new
  36. local Plrs = S.Players
  37. local plr = game:service'Players'.LocalPlayer
  38. local Plr = Plrs.LocalPlayer
  39. local Char = Plr.Character
  40. PlayerGui = Player.PlayerGui
  41. Cam = workspace.CurrentCamera
  42. Backpack = Player.Backpack
  43. repeat wait() until Player.Character
  44. Character = Player.Character
  45. repeat wait() until Player.Character:FindFirstChildOfClass("Humanoid")
  46. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  47. Mouse = Player:GetMouse()
  48. RootPart = Character["HumanoidRootPart"]
  49. Torso = Character["Torso"]
  50. Head = Character["Head"]
  51. RightArm = Character["Right Arm"]
  52. LeftArm = Character["Left Arm"]
  53. RightLeg = Character["Right Leg"]
  54. LeftLeg = Character["Left Leg"]
  55. RootJoint = RootPart["RootJoint"]
  56. Neck = Torso["Neck"]
  57. RightShoulder = Torso["Right Shoulder"]
  58. LeftShoulder = Torso["Left Shoulder"]
  59. RightHip = Torso["Right Hip"]
  60. LeftHip = Torso["Left Hip"]
  61.  
  62. IT = Instance.new
  63. CF = CFrame.new
  64. VT = Vector3.new
  65. RAD = math.rad
  66. C3 = Color3.new
  67. UD2 = UDim2.new
  68. BRICKC = BrickColor.new
  69. ANGLES = CFrame.Angles
  70. EULER = CFrame.fromEulerAnglesXYZ
  71. COS = math.cos
  72. ACOS = math.acos
  73. SIN = math.sin
  74. ASIN = math.asin
  75. ABS = math.abs
  76. MRANDOM = math.random
  77. FLOOR = math.floor
  78. Animation_Speed = 3
  79. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  80. local Speed = 16
  81. local COMBO = 1
  82. local Rooted = false
  83. local SINE = 0
  84. local KEYHOLD = false
  85. local CHANGE = 2 / Animation_Speed
  86. local WALKINGANIM = false
  87. pcall(function()char.LeftWing:destroy()end)
  88. pcall(function()char.Halo:destroy()end)
  89. local toggleTag = true
  90. local txt = Instance.new("BillboardGui", Head)
  91. txt.Adornee = nil
  92. txt.Name = "NameDetect"
  93. txt.Size = UDim2.new(4, 0, 1.2, 0)
  94. txt.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  95. local text = Instance.new("TextLabel", txt)
  96. text.Size = UDim2.new(10/2, 0, 7/2, 0)
  97. text.FontSize = "Size8"
  98. text.TextScaled = true
  99. text.TextTransparency = 0
  100. text.BackgroundTransparency = 1
  101. text.TextTransparency = 0
  102. text.TextStrokeTransparency = 0
  103. text.Font = "Fantasy"
  104. text.TextStrokeColor3 = Color3.fromRGB(218, 133, 65)
  105. text.TextColor3 = Color3.new(1,1,1)
  106. text.Text = ""
  107. plr = game:GetService("Players").LocalPlayer
  108. char = plr.Character
  109. hum = char:FindFirstChildOfClass'Humanoid'
  110. local cam = game.Workspace.CurrentCamera
  111. local Controller = plr.PlayerScripts:WaitForChild("ControlScript")
  112. Camera = cam
  113. local CamInterrupt = false
  114. local TwoD = false
  115. local TargetInfo = {nil, nil}
  116. cam.CameraType = "Custom"
  117. t = char.Torso
  118. h = char.Head
  119. ra = char["Right Arm"]
  120. la = char["Left Arm"]
  121. rl = char["Right Leg"]
  122. ll = char["Left Leg"]
  123. tors = char.Torso
  124. lleg = char["Left Leg"]
  125. root = char.HumanoidRootPart
  126. hed = char.Head
  127. rleg = char["Right Leg"]
  128. rarm = char["Right Arm"]
  129. larm = char["Left Arm"]
  130. radian = math.rad
  131. random = math.random
  132. Vec3 = Vector3.new
  133. Inst = Instance.new
  134. cFrame = CFrame.new
  135. Euler = CFrame.fromEulerAnglesXYZ
  136. vt = Vector3.new
  137. bc = BrickColor.new
  138. br = BrickColor.random
  139. it = Instance.new
  140. cf = CFrame.new
  141. local sine = 0
  142.  
  143. function chatfunc(text,color)
  144. local chat = coroutine.wrap(function()
  145. if char:FindFirstChild("TalkingBillBoard")~= nil then
  146. char:FindFirstChild("TalkingBillBoard"):destroy()
  147. end
  148. local naeeym2 = Instance.new("BillboardGui",char)
  149. naeeym2.Size = UDim2.new(0,100,0,40)
  150. naeeym2.StudsOffset = Vector3.new(0,3,0)
  151. naeeym2.Adornee = char.Head
  152. naeeym2.Name = "TalkingBillBoard"
  153. local tecks2 = Instance.new("TextLabel",naeeym2)
  154. tecks2.BackgroundTransparency = 1
  155. tecks2.BorderSizePixel = 0
  156. tecks2.Text = ""
  157. tecks2.Font = "SciFi"
  158. tecks2.TextSize = 30
  159. tecks2.TextStrokeTransparency = 0
  160. tecks2.TextColor3 = Color3.new(1,1,1)
  161. tecks2.TextStrokeColor3 = Color3.fromRGB(218, 133, 65)
  162. tecks2.Size = UDim2.new(1,0,0.5,0)
  163. local tecks3 = Instance.new("TextLabel",naeeym2)
  164. tecks3.BackgroundTransparency = 1
  165. tecks3.BorderSizePixel = 0
  166. tecks3.Text = ""
  167. tecks3.Font = "SciFi"
  168. tecks3.TextSize = 30
  169. tecks3.TextStrokeTransparency = 0
  170. tecks3.TextColor3 = Color3.new(1,1,1)
  171. tecks3.TextStrokeColor3 = Color3.fromRGB(218, 133, 65)
  172. tecks3.Size = UDim2.new(1,0,0.5,0)
  173. coroutine.resume(coroutine.create(function()
  174. while true do
  175. swait(1)
  176. if chaosmode == true then
  177. tecks2.TextColor3 = BrickColor.random().Color
  178. tecks3.TextStrokeColor3 = BrickColor.random().Color
  179. end
  180. if(glitchymode)then
  181. local val = math.random(1,255)
  182. local color = Color3.fromRGB(val,val,val)
  183. tecks2.TextColor3 = color
  184. tecks3.TextStrokeColor3 = color
  185. end
  186. tecks2.Position = UDim2.new(0,math.random(-5,5),0,math.random(-5,5))
  187. tecks3.Position = UDim2.new(0,math.random(-5,5),0,math.random(-5,5))
  188. tecks2.Rotation = math.random(-5,5)
  189. tecks3.Rotation = math.random(-5,5)
  190. end
  191. end))
  192. for i = 1,string.len(text),1 do
  193. CFuncs["Sound"].Create("rbxassetid://274118116", char, 0.25, 0.115)
  194. tecks2.Text = string.sub(text,1,i)
  195. tecks3.Text = string.sub(text,1,i)
  196. swait(1)
  197. end
  198. wait(1)
  199. local randomrot = math.random(1,2)
  200. if randomrot == 1 then
  201. for i = 1, 50 do
  202. swait()
  203. tecks2.Rotation = tecks2.Rotation - .75
  204. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  205. tecks2.TextTransparency = tecks2.TextTransparency + .04
  206. tecks3.Rotation = tecks2.Rotation + .75
  207. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  208. tecks3.TextTransparency = tecks2.TextTransparency + .04
  209. end
  210. elseif randomrot == 2 then
  211. for i = 1, 50 do
  212. swait()
  213. tecks2.Rotation = tecks2.Rotation + .75
  214. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  215. tecks2.TextTransparency = tecks2.TextTransparency + .04
  216. tecks3.Rotation = tecks2.Rotation - .75
  217. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  218. tecks3.TextTransparency = tecks2.TextTransparency + .04
  219. end
  220. end
  221. naeeym2:Destroy()
  222. end)
  223. chat()
  224. end
  225.  
  226. function RecolorTextAndRename(name,col1,col2)
  227. text.TextStrokeColor3 = col2
  228. text.TextColor3 = col1
  229. text.Text = name
  230. end
  231.  
  232. function Chat(text,color)
  233. coroutine.wrap(function()
  234. if(Char:FindFirstChild'ChatGUI')then Char.ChatGUI:destroy() end
  235. local BBG = NewInstance("BillboardGui",Char,{Name='ChatGUI',Size=UDim2.new(0,100,0,40),StudsOffset=V3.N(0,3,0),Adornee=Head})
  236. local offset = 0;
  237. local xsize = 0;
  238. for i = 1, #text do
  239. offset = offset - 16
  240. xsize = xsize + 32
  241. delay(i/25, function()
  242. local Txt = NewInstance("TextLabel",BBG,{Text = text:sub(i,i),Position=UDim2.new(0,0,0,300),BackgroundTransparency=1,TextColor3=(typeof(color) == 'string' and color:lower() == 'rainbow' and C3.HSV(Hue/360,1,1)) or color or Core2.Color,BorderSizePixel=0,Font=Enum.Font.Garamond,TextSize=40,TextStrokeTransparency=1,Size=UDim2.new(1,0,.5,0)})
  243. offset = offset + 32
  244. if(Txt.Parent)then Txt:TweenPosition(UDim2.new(0,offset,0,0),Enum.EasingDirection.Out,Enum.EasingStyle.Elastic,1) end
  245. end)
  246. end
  247. BBG.Size = UDim2.new(0,xsize,0,40)
  248. delay((#text/25)+3, function()
  249. for _,v in next, BBG:children() do
  250. v:TweenPosition(UDim2.new(0,0,0,0),Enum.EasingDirection.In,Enum.EasingStyle.Linear,1)
  251. end
  252. wait(1.15)
  253. BBG:destroy()
  254. end)
  255. end)()
  256. end
  257.  
  258.  
  259. local ODers = {}
  260.  
  261. local AllowRape = false;
  262. local AllowCata = false;
  263.  
  264. local Booleans = {
  265. CamFollow = true,
  266. GyroUse = true
  267. }
  268.  
  269. function lerp(object, newCFrame, alpha)
  270. return object:lerp(newCFrame, alpha)
  271. end
  272.  
  273. local Directer = Inst("BodyGyro", root)
  274. Directer.MaxTorque = Vec3(0, 0, 0)
  275. Directer.P = 600000
  276. local CPart = Inst("Part")
  277. CPart.Anchored = true
  278. CPart.CanCollide = false
  279. CPart.Locked = true
  280. CPart.Transparency = 1
  281. local Player = game.Players.localPlayer
  282. local Character = Player.Character
  283. local plr = game:service'Players'.LocalPlayer
  284. local char = plr.Character
  285. local hum = char.Humanoid
  286. local ra = char["Right Arm"]
  287. local la= char["Left Arm"]
  288. local rl= char["Right Leg"]
  289. local ll = char["Left Leg"]
  290. local hed = char.Head
  291. local root = char.HumanoidRootPart
  292. local rootj = root.RootJoint
  293. local tors = char.Torso
  294. local mouse = plr:GetMouse()
  295. local LeftArm = Character["Left Arm"]
  296. local RightArm = Character["Right Arm"]
  297. local LeftLeg = Character["Left Leg"]
  298. local RightLeg = Character["Right Leg"]
  299. local Head = Character.Head
  300. local Torso = Character.Torso
  301. local cam = game.Workspace.CurrentCamera
  302. local RootPart = Character.HumanoidRootPart
  303. local RootJoint = RootPart.RootJoint
  304. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  305. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  306. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  307. trazx = Instance.new("ParticleEmitter")
  308. c = game.Players.LocalPlayer.Character
  309. local EdgyMode = false
  310. local Divinity = false
  311. local Fighter = false
  312. local Purity = false
  313. local Destruction = false
  314. local helpme = false
  315. local Planetary = false
  316. local Solar = false
  317. local Lunar = false
  318. local Frost = false
  319. local Ashes = false
  320. local Pixels = false
  321. local Ascend = false
  322. local Madness = false
  323. local Memer = false
  324. local Big_Black = false
  325. local Emperor = false
  326. local notmenacing = true
  327. local storehumanoidWS = 8
  328. local maincolor = BrickColor.new("Institutional white")
  329. local BODY = {}
  330. for _, c in pairs(Character:GetDescendants()) do
  331. if c:IsA("BasePart") and c.Name ~= "Handle" then
  332. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  333. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  334. end
  335. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  336. elseif c:IsA("JointInstance") then
  337. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  338. end
  339. end
  340.  
  341. function refit()
  342. Character.Parent = workspace
  343. for e = 1, #BODY do
  344. if BODY[e] ~= nil then
  345. local STUFF = BODY[e]
  346. local PART = STUFF[1]
  347. local PARENT = STUFF[2]
  348. local MATERIAL = STUFF[3]
  349. local COLOR = STUFF[4]
  350. local TRANSPARENCY = STUFF[5]
  351. --local SIZE = STUFF[6]
  352. local NAME = STUFF[7]
  353. if PART.ClassName == "Part" and PART ~= RootPart then
  354. PART.Material = MATERIAL
  355. PART.Transparency = TRANSPARENCY
  356. PART.Name = NAME
  357. end
  358. if PART.Parent ~= PARENT then
  359. Humanoid:remove()
  360. PART.Parent = PARENT
  361. Humanoid = IT("Humanoid",Character)
  362. end
  363. end
  364. end
  365. end
  366.  
  367. Humanoid.Died:connect(function()
  368. refit()
  369. end)
  370.  
  371. -------------------------------------------------------
  372. --Start Good Stuff--
  373. -------------------------------------------------------
  374. CF = CFrame.new
  375. VT = Vector3.new
  376. angles = CFrame.Angles
  377. attack = false
  378. Euler = CFrame.fromEulerAnglesXYZ
  379. Rad = math.rad
  380. IT = Instance.new
  381. BrickC = BrickColor.new
  382. Cos = math.cos
  383. Acos = math.acos
  384. Sin = math.sin
  385. Asin = math.asin
  386. Abs = math.abs
  387. Mrandom = math.random
  388. Floor = math.floor
  389. local cn = CFrame.new
  390. local mr = math.rad
  391. local angles = CFrame.Angles
  392. local ud = UDim2.new
  393. local c3 = Color3.new
  394. -------------------------------------------------------
  395. --End Good Stuff--
  396. -------------------------------------------------------
  397. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  398. RSH, LSH = nil, nil
  399. RW = Instance.new("Weld")
  400. LW = Instance.new("Weld")
  401. RH = tors["Right Hip"]
  402. LH = tors["Left Hip"]
  403. RSH = tors["Right Shoulder"]
  404. LSH = tors["Left Shoulder"]
  405. RSH.Parent = nil
  406. LSH.Parent = nil
  407. RW.Name = "RW"
  408. RW.Part0 = tors
  409. RW.C0 = CF(1.5, 0.5, 0)
  410. RW.C1 = CF(0, 0.5, 0)
  411. RW.Part1 = ra
  412. RW.Parent = tors
  413. LW.Name = "LW"
  414. LW.Part0 = tors
  415. LW.C0 = CF(-1.5, 0.5, 0)
  416. LW.C1 = CF(0, 0.5, 0)
  417. LW.Part1 = la
  418. LW.Parent = tors
  419. Effects = {}
  420.  
  421. -------------------------------------------------------
  422. --Start HeartBeat--
  423. -------------------------------------------------------
  424. ArtificialHB = Instance.new("BindableEvent", script)
  425. ArtificialHB.Name = "Heartbeat"
  426. script:WaitForChild("Heartbeat")
  427.  
  428. frame = 1 / 60
  429. tf = 0
  430. allowframeloss = false
  431. tossremainder = false
  432.  
  433.  
  434. lastframe = tick()
  435. script.Heartbeat:Fire()
  436.  
  437.  
  438. game:GetService("RunService").Heartbeat:connect(function(s, p)
  439. tf = tf + s
  440. if tf >= frame then
  441. if allowframeloss then
  442. script.Heartbeat:Fire()
  443. lastframe = tick()
  444. else
  445. for i = 1, math.floor(tf / frame) do
  446. script.Heartbeat:Fire()
  447. end
  448. lastframe = tick()
  449. end
  450. if tossremainder then
  451. tf = 0
  452. else
  453. tf = tf - frame * math.floor(tf / frame)
  454. end
  455. end
  456. end)
  457.  
  458. -------------------------------------------------------
  459. --End HeartBeat--
  460. -------------------------------------------------------
  461.  
  462. local insanity={"DIE","IMBECILE","CRUELNESS","RUN","BEGONE","OVERPOWERED","Insane","GLITCHING","NON EXISTENCE","CRAZY","PSYCHO","MAD "} --aaaaaaa
  463.  
  464. local NOUSE={"nOUsE","dONT TrYYYYYY","DiE FOr MEEEEE","HAAHHHHHA","BeGONE","UnSTOpPAbLE","WRYYyY","rUN","NoUsE","nO HOPe FOr tHE HoPELEsS","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","S o U L S","fEED","hUNgEr","HAHAAAAAAAAHHAHAAHA","aAAAaAAAAaA","bEGoNE sINnERRRR"} --aaaaaaa
  465.  
  466. local insanityface={"20418518","387256104","209715003","21635489","22877631","15431991","15470573","18151722","7074712","10747810"}
  467.  
  468. -------------------------------------------------------
  469. --Start Important Functions--
  470. -------------------------------------------------------
  471.  
  472.  
  473. function lerp(object, newCFrame, alpha)
  474. return object:lerp(newCFrame, alpha)
  475. end
  476.  
  477. local Directer = Inst("BodyGyro", root)
  478. Directer.MaxTorque = Vec3(0, 0, 0)
  479. Directer.P = 600000
  480. local CPart = Inst("Part")
  481. CPart.Anchored = true
  482. CPart.CanCollide = false
  483. CPart.Locked = true
  484. CPart.Transparency = 1
  485.  
  486. local rainbowmode = false
  487. local chaosmode = false
  488. local glitchymode = false
  489. kan = Instance.new("Sound",char)
  490. kan.Volume = 1.25
  491. kan.TimePosition = 0
  492. kan.PlaybackSpeed = 1
  493. kan.Pitch = 1
  494. kan.SoundId = "rbxassetid://0"
  495. kan.Name = "wrecked"
  496. kan.Looped = true
  497. kan:Play()
  498.  
  499. local MID = "rbxassetid://1564523997";
  500. local Pitch = 1;
  501.  
  502. function newTheme(ID,timepos,pitch,vol)
  503. local kanz = kan
  504. --kanz:Stop()
  505. --kanz.Volume = vol
  506. --kanz.TimePosition = timepos
  507. kanz.PlaybackSpeed = pitch
  508. kanz.Pitch = pitch
  509. kanz.SoundId = ID
  510. kanz.Name = "wrecked"
  511. kanz.Looped = true
  512. Pitch = pitch
  513. MID = ID
  514. --kanz:Play()
  515. --coroutine.resume(coroutine.create(function()
  516. --wait(0.05)
  517. --end))
  518. end
  519.  
  520. function newThemeCust(ID,timepos,pitch,vol)
  521. local kanz = kan
  522. kanz:Stop()
  523. kanz.Volume = vol
  524. kanz.TimePosition = timepos
  525. kanz.PlaybackSpeed = pitch
  526. kanz.Pitch = pitch
  527. MID = ID
  528. kanz.SoundId = ID
  529. kanz.Name = "wrecked"
  530. kanz.Looped = true
  531. kanz:Play()
  532. coroutine.resume(coroutine.create(function()
  533. wait(0.05)
  534. end))
  535. end
  536.  
  537.  
  538.  
  539. function CameraShake(Times, Power, PlayerTarget)
  540. coroutine.resume(coroutine.create(function()
  541. FV = Instance.new("BoolValue", PlayerTarget)
  542. FV.Name = "CameraShake"
  543. for ShakeNum=1,Times do
  544. swait()
  545. local ef=Power
  546. if ef>=1 then
  547. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  548. else
  549. ef=Power*10
  550. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  551. end
  552. end
  553. Humanoid.CameraOffset = Vector3.new(0,0,0)
  554. FV:Destroy()
  555. end))
  556. end
  557.  
  558. function CreateIceCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW,TRANS)
  559. local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(0,0,0))
  560. local mesh = IT("SpecialMesh",wave)
  561. mesh.MeshType = "FileMesh"
  562. mesh.MeshId = "http://www.roblox.com/asset/?id=1323306"
  563. mesh.Scale = SIZE
  564. mesh.Offset = VT(0,0,-SIZE.X/8)
  565. wave.CFrame = CFRAME
  566. coroutine.resume(coroutine.create(function(PART)
  567. for i = 1, WAIT do
  568. Swait()
  569. mesh.Scale = mesh.Scale + GROW
  570. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  571. if DOESROT == true then
  572. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  573. end
  574. wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
  575. if wave.Transparency > 0.99 then
  576. wave:remove()
  577. end
  578. end
  579. end))
  580. end
  581.  
  582. function CreateSpikeball(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW,TRANS)
  583. local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(0,0,0))
  584. local mesh = IT("SpecialMesh",wave)
  585. mesh.MeshType = "FileMesh"
  586. mesh.MeshId = "http://www.roblox.com/asset/?id=9982590"
  587. mesh.Scale = SIZE
  588. mesh.Offset = VT(0,0,-SIZE.X/8)
  589. wave.CFrame = CFRAME
  590. coroutine.resume(coroutine.create(function(PART)
  591. for i = 1, WAIT do
  592. Swait()
  593. mesh.Scale = mesh.Scale + GROW
  594. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  595. if DOESROT == true then
  596. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  597. end
  598. wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
  599. if wave.Transparency > 0.99 then
  600. wave:remove()
  601. end
  602. end
  603. end))
  604. end
  605.  
  606. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW,TRANS)
  607. local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(0,0,0))
  608. local mesh = IT("SpecialMesh",wave)
  609. mesh.MeshType = "FileMesh"
  610. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  611. mesh.Scale = SIZE
  612. wave.CFrame = CFRAME
  613. coroutine.resume(coroutine.create(function(PART)
  614. for i = 1, WAIT do
  615. Swait()
  616. mesh.Scale = mesh.Scale + GROW
  617. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  618. if DOESROT == true then
  619. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  620. end
  621. wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
  622. if wave.Transparency > 0.99 then
  623. wave:remove()
  624. end
  625. end
  626. end))
  627. end
  628.  
  629. function CreateTornado(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW,TRANS)
  630. local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(0,0,0))
  631. local mesh = IT("SpecialMesh",wave)
  632. mesh.MeshType = "FileMesh"
  633. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  634. mesh.Scale = SIZE
  635. wave.CFrame = CFRAME
  636. coroutine.resume(coroutine.create(function(PART)
  637. for i = 1, WAIT do
  638. Swait()
  639. mesh.Scale = mesh.Scale + GROW
  640. if DOESROT == true then
  641. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  642. end
  643. wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
  644. if wave.Transparency > 0.99 then
  645. wave:remove()
  646. end
  647. end
  648. end))
  649. end
  650.  
  651. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW,TRANS)
  652. local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(0,0,0))
  653. local mesh = IT("SpecialMesh",wave)
  654. mesh.MeshType = "FileMesh"
  655. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  656. mesh.Scale = SIZE
  657. mesh.Offset = VT(0,0,0)
  658. wave.CFrame = CFRAME
  659. coroutine.resume(coroutine.create(function(PART)
  660. for i = 1, WAIT do
  661. Swait()
  662. mesh.Scale = mesh.Scale + GROW
  663. if DOESROT == true then
  664. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  665. end
  666. wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
  667. if wave.Transparency > 0.99 then
  668. wave:remove()
  669. end
  670. end
  671. end))
  672. end
  673.  
  674. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW,TRANS)
  675. local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  676. local mesh = IT("SpecialMesh",wave)
  677. mesh.MeshType = "Sphere"
  678. mesh.Scale = SIZE
  679. mesh.Offset = VT(0,0,0)
  680. wave.CFrame = CFRAME
  681. coroutine.resume(coroutine.create(function(PART)
  682. for i = 1, WAIT do
  683. Swait()
  684. mesh.Scale = mesh.Scale + GROW
  685. wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
  686. if wave.Transparency > 0.99 then
  687. wave:remove()
  688. end
  689. end
  690. end))
  691. end
  692.  
  693. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW,TRANS)
  694. local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  695. wave.CFrame = CFRAME
  696. coroutine.resume(coroutine.create(function(PART)
  697. for i = 1, WAIT do
  698. Swait()
  699. wave.Size = wave.Size + GROW
  700. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  701. wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
  702. if wave.Transparency > 0.99 then
  703. wave:remove()
  704. end
  705. end
  706. end))
  707. end
  708.  
  709. function MakeForm(PART,TYPE)
  710. if TYPE == "Cyl" then
  711. local MSH = IT("CylinderMesh",PART)
  712. elseif TYPE == "Ball" then
  713. local MSH = IT("SpecialMesh",PART)
  714. MSH.MeshType = "Sphere"
  715. elseif TYPE == "Wedge" then
  716. local MSH = IT("SpecialMesh",PART)
  717. MSH.MeshType = "Wedge"
  718. end
  719. end
  720.  
  721. function CheckTableForString(Table, String)
  722. for i, v in pairs(Table) do
  723. if string.find(string.lower(String), string.lower(v)) then
  724. return true
  725. end
  726. end
  727. return false
  728. end
  729.  
  730. function CheckIntangible(Hit)
  731. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  732. if Hit and Hit.Parent then
  733. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  734. return true
  735. end
  736. end
  737. return false
  738. end
  739.  
  740. Debris = game:GetService("Debris")
  741.  
  742. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  743. local Direction = CFrame.new(StartPos, Vec).lookVector
  744. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  745. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  746. if RayHit and CheckIntangible(RayHit) then
  747. if DelayIfHit then
  748. wait()
  749. end
  750. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  751. end
  752. return RayHit, RayPos, RayNormal
  753. end
  754.  
  755. function turnto(position)
  756. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  757. end
  758.  
  759. function CameraEnshaking(Length,Intensity)
  760. coroutine.resume(coroutine.create(function()
  761. local intensity = 1*Intensity
  762. local rotM = 0.01*Intensity
  763. for i = 0, Length, 0.1 do
  764. swait()
  765. intensity = intensity - 0.05*Intensity/Length
  766. rotM = rotM - 0.0005*Intensity/Length
  767. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  768. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  769. end
  770. Humanoid.CameraOffset = Vec3(0, 0, 0)
  771. end))
  772. end
  773. CamShake=function(Part,Distan,Power,Times)
  774. local de=Part.Position
  775. for i,v in pairs(workspace:children()) do
  776. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  777. for _,c in pairs(v:children()) do
  778. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  779. local Noob=vFindFirstChildOfClass'Humanoid'
  780. if Noob~=nil then
  781. coroutine.resume(coroutine.create(function()
  782. FV = Instance.new("BoolValue", Noob)
  783. FV.Name = "CameraShake"
  784. for ShakeNum=1,Times do
  785. swait()
  786. local ef=Power
  787. if ef>=1 then
  788. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  789. else
  790. ef=Power*10
  791. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  792. end
  793. end
  794. Humanoid.CameraOffset = Vector3.new(0,0,0)
  795. FV:Destroy()
  796. end))
  797. CameraShake(Times, Power, Noob)
  798. end
  799. end
  800. end
  801. end
  802. end
  803. end
  804.  
  805.  
  806. local Create = LoadLibrary("RbxUtility").Create
  807.  
  808. CFuncs = {
  809. ["Part"] = {
  810. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  811. local Part = Create("Part"){
  812. Parent = Parent,
  813. Reflectance = Reflectance,
  814. Transparency = Transparency,
  815. CanCollide = false,
  816. Locked = true,
  817. BrickColor = BrickColor.new(tostring(BColor)),
  818. Name = Name,
  819. Size = Size,
  820. Material = Material,
  821. }
  822. RemoveOutlines(Part)
  823. return Part
  824. end;
  825. };
  826.  
  827. ["Mesh"] = {
  828. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  829. local Msh = Create(Mesh){
  830. Parent = Part,
  831. Offset = OffSet,
  832. Scale = Scale,
  833. }
  834. if Mesh == "SpecialMesh" then
  835. Msh.MeshType = MeshType
  836. Msh.MeshId = MeshId
  837. end
  838. return Msh
  839. end;
  840. };
  841.  
  842. ["Mesh"] = {
  843. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  844. local Msh = Create(Mesh){
  845. Parent = Part,
  846. Offset = OffSet,
  847. Scale = Scale,
  848. }
  849. if Mesh == "SpecialMesh" then
  850. Msh.MeshType = MeshType
  851. Msh.MeshId = MeshId
  852. end
  853. return Msh
  854. end;
  855. };
  856.  
  857. ["Weld"] = {
  858. Create = function(Parent, Part0, Part1, C0, C1)
  859. local Weld = Create("Weld"){
  860. Parent = Parent,
  861. Part0 = Part0,
  862. Part1 = Part1,
  863. C0 = C0,
  864. C1 = C1,
  865. }
  866. return Weld
  867. end;
  868. };
  869.  
  870. ["Sound"] = {
  871. Create = function(id, par, vol, pit)
  872. return coroutine.wrap(function()
  873. local S = Create("Sound"){
  874. Volume = vol,
  875. Name = "EffectSoundo",
  876. Pitch = pit or 1,
  877. SoundId = id,
  878. Parent = par or workspace,
  879. }
  880. S:Play()
  881. S.Ended:connect(function()
  882. S:Destroy()
  883. end)
  884. return S;
  885. end)()
  886. end;
  887. };
  888.  
  889. ["LongSound"] = {
  890. Create = function(id, par, vol, pit)
  891. coroutine.resume(coroutine.create(function()
  892. local S = Create("Sound"){
  893. Volume = vol,
  894. Pitch = pit or 1,
  895. SoundId = id,
  896. Parent = par or workspace,
  897. }
  898. wait()
  899. S:play()
  900. game:GetService("Debris"):AddItem(S, 30)
  901. end))
  902. end;
  903. };
  904.  
  905. ["ParticleEmitter"] = {
  906. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  907. local fp = Create("ParticleEmitter"){
  908. Parent = Parent,
  909. Color = ColorSequence.new(Color1, Color2),
  910. LightEmission = LightEmission,
  911. Size = Size,
  912. Texture = Texture,
  913. Transparency = Transparency,
  914. ZOffset = ZOffset,
  915. Acceleration = Accel,
  916. Drag = Drag,
  917. LockedToPart = LockedToPart,
  918. VelocityInheritance = VelocityInheritance,
  919. EmissionDirection = EmissionDirection,
  920. Enabled = Enabled,
  921. Lifetime = LifeTime,
  922. Rate = Rate,
  923. Rotation = Rotation,
  924. RotSpeed = RotSpeed,
  925. Speed = Speed,
  926. VelocitySpread = VelocitySpread,
  927. }
  928. return fp
  929. end;
  930. };
  931.  
  932. CreateTemplate = {
  933.  
  934. };
  935. }
  936.  
  937.  
  938.  
  939. New = function(Object, Parent, Name, Data)
  940. local Object = Instance.new(Object)
  941. for Index, Value in pairs(Data or {}) do
  942. Object[Index] = Value
  943. end
  944. Object.Parent = Parent
  945. Object.Name = Name
  946. return Object
  947. end
  948. local halocolor = BrickColor.new("Pastel light blue")
  949. local halocolor2 = BrickColor.new("Cool yellow")
  950. local starcolor = BrickColor.new("Bright yellow")
  951. local lunacolor = BrickColor.new("Navy blue")
  952. local lunacolor2 = BrickColor.new("Bright blue")
  953. local wepcolor = BrickColor.new("Really black")
  954. local maincolor = BrickColor.new("Really black")
  955. local m = Instance.new("Model",char)
  956. local m2 = Instance.new("Model",char)
  957. local m3 = Instance.new("Model",char)
  958. local mw1 = Instance.new("Model",char)
  959. local mw2 = Instance.new("Model",char)
  960.  
  961. local extrawingmod1 = Instance.new("Model",char)
  962. local extrawingmod2 = Instance.new("Model",char)
  963.  
  964. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  965. local p = Instance.new("Part")
  966. p.TopSurface = 0
  967. p.BottomSurface = 0
  968. p.Parent = parent
  969. p.Size = Vector3.new(0.1,0.1,0.1)
  970. p.Transparency = transparency
  971. p.Reflectance = reflectance
  972. p.CanCollide = false
  973. p.Locked = true
  974. p.BrickColor = brickcolor
  975. p.Material = material
  976. return p
  977. end
  978.  
  979. function CreateMesh(parent,meshtype,x1,y1,z1)
  980. local mesh = Instance.new("SpecialMesh",parent)
  981. mesh.MeshType = meshtype
  982. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  983. return mesh
  984. end
  985.  
  986. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  987. local mesh = Instance.new("SpecialMesh",parent)
  988. mesh.MeshType = "FileMesh"
  989. mesh.MeshId = meshid
  990. mesh.Scale = Vector3.new(x1,y1,z1)
  991. return mesh
  992. end
  993.  
  994. local Effects = IT("Folder", Character)
  995. Effects.Name = "Effects"
  996. local SpecialEffects = IT("Folder", Character)
  997. SpecialEffects.Name = "SpecialEffects"
  998.  
  999.  
  1000. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  1001. local mesh = Instance.new("SpecialMesh",parent)
  1002. mesh.MeshType = "FileMesh"
  1003. mesh.MeshId = meshid
  1004. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  1005. mesh.Scale = Vector3.new(x1,y1,z1)
  1006. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  1007. return mesh
  1008. end
  1009.  
  1010. --CreateWeld(lwing1,handle,lwing1,3,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1011.  
  1012.  
  1013. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  1014. local weld = Instance.new("Weld")
  1015. weld.Parent = parent
  1016. weld.Part0 = part0
  1017. weld.Part1 = part1
  1018. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  1019. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  1020. return weld
  1021. end
  1022.  
  1023. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  1024. CreateWeld(sorb,rarm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1025. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  1026. CreateWeld(sorb2,larm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1027.  
  1028. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  1029. CreateMesh(handle,"Brick",0,0,0)
  1030. local handlexweld = CreateWeld(handlex,tors,handlex,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1031. local valuaring = 10
  1032. for i = 0, 49 do
  1033. valuaring = valuaring + 10
  1034. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  1035. CreateMesh(rn,"Brick",0.25,0.1,0.1)
  1036. CreateWeld(rn,handlex,rn,0,1,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1037. end
  1038.  
  1039. handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  1040. CreateMesh(handle,"Brick",0,0,0)
  1041. CreateWeld(handlex,tors,handlex,0,-3,-2.1,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1042. local valuaring = 10
  1043. for i = 0, 49 do
  1044. valuaring = valuaring + 10
  1045. rn = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1046. CreateMesh(rn,"Brick",0.5,0.2,0.2)
  1047. CreateWeld(rn,handlex,rn,0,2,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1048. end
  1049.  
  1050.  
  1051. local handle = CreateParta(m,1,1,"Neon",maincolor)
  1052. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1053. local handleweld = CreateWeld(handle,tors,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1054.  
  1055. --- Left wing.
  1056.  
  1057. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  1058. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1059. local lwing1weld = CreateWeld(lwing1,handle,lwing1,3,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1060.  
  1061. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1062. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1063. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1064. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1065. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1066. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1067. A0 = Instance.new('Attachment',wed)
  1068. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1069. CreateMesh(wed,"Wedge",0.05,0.5,3)
  1070. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1071. A1 = Instance.new('Attachment',wed)
  1072. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1073. CreateMesh(wed,"Wedge",0.05,3,0.5)
  1074. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1075.  
  1076. tl1 = Instance.new('Trail',wed)
  1077. tl1.Attachment0 = A0
  1078. tl1.Attachment1 = A1
  1079. --tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1080. tl1.LightEmission = 1
  1081. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1082. tl1.Color = ColorSequence.new(BrickColor.new('Black').Color)
  1083. tl1.Lifetime = 0.6
  1084.  
  1085.  
  1086. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  1087. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1088. local lwing2weld = CreateWeld(lwing2,handle,lwing2,4,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1089.  
  1090. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1091. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1092. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1093. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1094. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1095. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1096. A0 = Instance.new('Attachment',wed)
  1097. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1098. CreateMesh(wed,"Wedge",0.05,0.5,3)
  1099. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1100. A1 = Instance.new('Attachment',wed)
  1101. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1102. CreateMesh(wed,"Wedge",0.05,3,0.5)
  1103. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1104.  
  1105. tl2 = Instance.new('Trail',wed)
  1106. tl2.Attachment0 = A0
  1107. tl2.Attachment1 = A1
  1108. --tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1109. tl2.LightEmission = 1
  1110. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1111. tl2.Color = ColorSequence.new(BrickColor.new('Black').Color)
  1112. tl2.Lifetime = 0.6
  1113.  
  1114. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  1115. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1116. local lwing3weld = CreateWeld(lwing3,handle,lwing3,4.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1117.  
  1118. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1119. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1120. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1121. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1122. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1123. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1124. A0 = Instance.new('Attachment',wed)
  1125. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1126. CreateMesh(wed,"Wedge",0.05,0.5,3)
  1127. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1128. A1 = Instance.new('Attachment',wed)
  1129. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1130. CreateMesh(wed,"Wedge",0.05,3,0.5)
  1131. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1132.  
  1133. tl3 = Instance.new('Trail',wed)
  1134. tl3.Attachment0 = A0
  1135. tl3.Attachment1 = A1
  1136. --tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1137. tl3.LightEmission = 1
  1138. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1139. tl3.Color = ColorSequence.new(BrickColor.new('Black').Color)
  1140. tl3.Lifetime = 0.6
  1141.  
  1142. tl1.Enabled = false
  1143. tl2.Enabled = false
  1144. tl3.Enabled = false
  1145. local lwing4 = CreateParta(m,1,1,"Neon",maincolor)
  1146. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1147. local lwing4weld = CreateWeld(lwing4,handle,lwing4,5.75,3,0,math.rad(20),math.rad(0),math.rad(50),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1148.  
  1149. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1150. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1151. CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1152. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1153. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1154. CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1155. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1156. CreateMesh(wed,"Wedge",0.05,0.5,3)
  1157. CreateWeld(wed,lwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1158. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1159. CreateMesh(wed,"Wedge",0.05,3,0.5)
  1160. CreateWeld(wed,lwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1161.  
  1162. local lwing5 = CreateParta(m,1,1,"Neon",maincolor)
  1163. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1164. local lwing5weld = CreateWeld(lwing5,handle,lwing5,6.75,4,0,math.rad(25),math.rad(0),math.rad(62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1165.  
  1166. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1167. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1168. CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1169. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1170. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1171. CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1172. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1173. CreateMesh(wed,"Wedge",0.05,0.5,3)
  1174. CreateWeld(wed,lwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1175. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1176. CreateMesh(wed,"Wedge",0.05,3,0.5)
  1177. CreateWeld(wed,lwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1178.  
  1179. local lwing6 = CreateParta(m,1,1,"Neon",maincolor)
  1180. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1181. local lwing6weld = CreateWeld(lwing6,handle,lwing6,7.75,5,0,math.rad(30),math.rad(0),math.rad(75),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1182.  
  1183. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1184. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1185. CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1186. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1187. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1188. CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1189. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1190. CreateMesh(wed,"Wedge",0.05,0.5,3)
  1191. CreateWeld(wed,lwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1192. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1193. CreateMesh(wed,"Wedge",0.05,3,0.5)
  1194. CreateWeld(wed,lwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1195.  
  1196. -- Right wing.
  1197.  
  1198. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  1199. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1200. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-3,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1201.  
  1202. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1203. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1204. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1205. A0 = Instance.new('Attachment',wed)
  1206. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1207. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1208. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1209. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1210. CreateMesh(wed,"Wedge",0.05,0.5,3)
  1211. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1212. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1213. CreateMesh(wed,"Wedge",0.05,3,0.5)
  1214. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1215. A1 = Instance.new('Attachment',wed)
  1216.  
  1217. tr1 = Instance.new('Trail',wed)
  1218. tr1.Attachment0 = A0
  1219. tr1.Attachment1 = A1
  1220. --tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1221. tr1.LightEmission = 1
  1222. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1223. tr1.Color = ColorSequence.new(BrickColor.new('Black').Color)
  1224. tr1.Lifetime = 0.6
  1225.  
  1226. local rwing2 = CreateParta(m,1,1,"Neon",maincolor)
  1227. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1228. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-4,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1229.  
  1230. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1231. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1232. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1233. A0 = Instance.new('Attachment',wed)
  1234. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1235. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1236. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1237. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1238. CreateMesh(wed,"Wedge",0.05,0.5,3)
  1239. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1240. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1241. CreateMesh(wed,"Wedge",0.05,3,0.5)
  1242. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1243. A1 = Instance.new('Attachment',wed)
  1244.  
  1245. tr2 = Instance.new('Trail',wed)
  1246. tr2.Attachment0 = A0
  1247. tr2.Attachment1 = A1
  1248. --tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1249. tr2.LightEmission = 1
  1250. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1251. tr2.Color = ColorSequence.new(BrickColor.new('Black').Color)
  1252. tr2.Lifetime = 0.6
  1253.  
  1254. local rwing3 = CreateParta(m,1,1,"Neon",maincolor)
  1255. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1256. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-4.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1257.  
  1258. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1259. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1260. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1261. A0 = Instance.new('Attachment',wed)
  1262. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1263. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1264. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1265. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1266. CreateMesh(wed,"Wedge",0.05,0.5,3)
  1267. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1268. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1269. CreateMesh(wed,"Wedge",0.05,3,0.5)
  1270. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1271. A1 = Instance.new('Attachment',wed)
  1272.  
  1273. tr3 = Instance.new('Trail',wed)
  1274. tr3.Attachment0 = A0
  1275. tr3.Attachment1 = A1
  1276. --tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1277. tr3.LightEmission = 1
  1278. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1279. tr3.Color = ColorSequence.new(BrickColor.new('Black').Color)
  1280. tr3.Lifetime = 0.6
  1281.  
  1282.  
  1283. local rwing4 = CreateParta(m,1,1,"Neon",maincolor)
  1284. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1285. local rwing4weld = CreateWeld(rwing4,handle,rwing4,-5.75,3,0,math.rad(20),math.rad(0),math.rad(-50),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1286.  
  1287. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1288. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1289. CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1290. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1291. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1292. CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1293. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1294. CreateMesh(wed,"Wedge",0.05,0.5,3)
  1295. CreateWeld(wed,rwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1296. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1297. CreateMesh(wed,"Wedge",0.05,3,0.5)
  1298. CreateWeld(wed,rwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1299.  
  1300. local rwing5 = CreateParta(m,1,1,"Neon",maincolor)
  1301. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1302. local rwing5weld = CreateWeld(rwing5,handle,rwing5,-6.75,4,0,math.rad(25),math.rad(0),math.rad(-62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1303.  
  1304. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1305. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1306. CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1307. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1308. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1309. CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1310. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1311. CreateMesh(wed,"Wedge",0.05,0.5,3)
  1312. CreateWeld(wed,rwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1313. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1314. CreateMesh(wed,"Wedge",0.05,3,0.5)
  1315. CreateWeld(wed,rwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1316.  
  1317. local rwing6 = CreateParta(m,1,1,"Neon",maincolor)
  1318. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1319. local rwing6weld = CreateWeld(rwing6,handle,rwing6,-7.75,3,0,math.rad(30),math.rad(0),math.rad(-75),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1320.  
  1321. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1322. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1323. CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1324. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1325. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1326. CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1327. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1328. CreateMesh(wed,"Wedge",0.05,0.5,3)
  1329. CreateWeld(wed,rwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1330. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1331. CreateMesh(wed,"Wedge",0.05,3,0.5)
  1332. CreateWeld(wed,rwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1333.  
  1334. ---- HERES THE RING
  1335.  
  1336.  
  1337. --[[ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor)
  1338. CreateMesh(ran,"Wedge",1.02,1.02,1.02)
  1339. CreateWeld(ran,larm,ran,0,0.15,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1340. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1341. CreateMesh(ran,"Wedge",0.9,0.9,1.025)
  1342. CreateWeld(ran,larm,ran,0,0.155,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1343. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1344. CreateMesh(ran,"Wedge",1.025,0.9,0.9)
  1345. CreateWeld(ran,larm,ran,0,0.155,-0.025,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1346.  
  1347.  
  1348. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1349. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  1350. CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1351.  
  1352. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1353. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  1354. CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1355.  
  1356.  
  1357.  
  1358. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  1359. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  1360. CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1361.  
  1362. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  1363. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  1364. CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1365.  
  1366. gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2)
  1367. CreateMesh(gane,"Brick",1.0625,0.2,1.0625)
  1368. CreateWeld(gane,larm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1369.  
  1370. star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1371. CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5)
  1372. CreateWeld(star,larm,star,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1373. starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor)
  1374. CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95)
  1375. CreateWeld(starl,larm,starl,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1376.  
  1377. -- S section A
  1378.  
  1379. dotsec = CreateParta(m3,0,0,"Neon",halocolor)
  1380. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  1381. CreateWeld(dotsec,larm,dotsec,0,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1382. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1383. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  1384. CreateWeld(dotseca,larm,dotseca,0,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1385. dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
  1386. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  1387. CreateWeld(dotsecb,larm,dotsecb,0,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1388.  
  1389. dotsec = CreateParta(m3,0,0,"Neon",halocolor)
  1390. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  1391. CreateWeld(dotsec,larm,dotsec,0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1392. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1393. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  1394. CreateWeld(dotseca,larm,dotseca,0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1395. dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
  1396. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  1397. CreateWeld(dotsecb,larm,dotsecb,0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1398.  
  1399. dotsec = CreateParta(m3,0,0,"Neon",halocolor)
  1400. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  1401. CreateWeld(dotsec,larm,dotsec,0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1402. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1403. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  1404. CreateWeld(dotseca,larm,dotseca,0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1405. dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
  1406. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  1407. CreateWeld(dotsecb,larm,dotsecb,0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1408.  
  1409. dotsec = CreateParta(m3,0,0,"Neon",halocolor)
  1410. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  1411. CreateWeld(dotsec,larm,dotsec,-0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1412. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1413. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  1414. CreateWeld(dotseca,larm,dotseca,-0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1415. dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
  1416. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  1417. CreateWeld(dotsecb,larm,dotsecb,-0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1418.  
  1419. dotsec = CreateParta(m3,0,0,"Neon",halocolor)
  1420. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  1421. CreateWeld(dotsec,larm,dotsec,-0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1422. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1423. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  1424. CreateWeld(dotseca,larm,dotseca,-0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1425. dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
  1426. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  1427. CreateWeld(dotsecb,larm,dotsecb,-0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1428.  
  1429. -- S section B
  1430.  
  1431. dotsec = CreateParta(m3,0,0,"Neon",halocolor)
  1432. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  1433. CreateWeld(dotsec,larm,dotsec,0,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1434. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1435. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  1436. CreateWeld(dotseca,larm,dotseca,0,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1437. dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
  1438. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  1439. CreateWeld(dotsecb,larm,dotsecb,0,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1440.  
  1441. dotsec = CreateParta(m3,0,0,"Neon",halocolor)
  1442. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  1443. CreateWeld(dotsec,larm,dotsec,0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1444. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1445. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  1446. CreateWeld(dotseca,larm,dotseca,0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1447. dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
  1448. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  1449. CreateWeld(dotsecb,larm,dotsecb,0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1450.  
  1451. dotsec = CreateParta(m3,0,0,"Neon",halocolor)
  1452. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  1453. CreateWeld(dotsec,larm,dotsec,0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1454. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1455. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  1456. CreateWeld(dotseca,larm,dotseca,0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1457. dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
  1458. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  1459. CreateWeld(dotsecb,larm,dotsecb,0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1460.  
  1461. dotsec = CreateParta(m3,0,0,"Neon",halocolor)
  1462. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  1463. CreateWeld(dotsec,larm,dotsec,-0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1464. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1465. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  1466. CreateWeld(dotseca,larm,dotseca,-0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1467. dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
  1468. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  1469. CreateWeld(dotsecb,larm,dotsecb,-0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1470.  
  1471. dotsec = CreateParta(m3,0,0,"Neon",halocolor)
  1472. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  1473. CreateWeld(dotsec,larm,dotsec,-0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1474. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1475. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  1476. CreateWeld(dotseca,larm,dotseca,-0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1477. dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
  1478. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  1479. CreateWeld(dotsecb,larm,dotsecb,-0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1480.  
  1481. --- second ring
  1482.  
  1483. ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor)
  1484. CreateMesh(ran,"Wedge",1.02,1.02,1.02)
  1485. CreateWeld(ran,rarm,ran,0,0.15,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1486. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1487. CreateMesh(ran,"Wedge",0.9,0.9,1.025)
  1488. CreateWeld(ran,rarm,ran,0,0.155,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1489. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1490. CreateMesh(ran,"Wedge",1.025,0.9,0.9)
  1491. CreateWeld(ran,rarm,ran,0,0.155,-0.025,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1492.  
  1493. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1494. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  1495. CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1496.  
  1497. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1498. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  1499. CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1500.  
  1501.  
  1502.  
  1503. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  1504. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  1505. CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1506.  
  1507. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  1508. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  1509. CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1510.  
  1511. gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2)
  1512. CreateMesh(gane,"Brick",1.0625,0.2,1.0625)
  1513. CreateWeld(gane,rarm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1514.  
  1515. star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1516. CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5)
  1517. CreateWeld(star,rarm,star,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1518. starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor)
  1519. CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95)
  1520. CreateWeld(starl,rarm,starl,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1521.  
  1522. -- S section A
  1523.  
  1524. dotsec = CreateParta(m3,0,0,"Neon",halocolor)
  1525. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  1526. CreateWeld(dotsec,rarm,dotsec,0,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1527. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1528. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  1529. CreateWeld(dotseca,rarm,dotseca,0,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1530. dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
  1531. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  1532. CreateWeld(dotsecb,rarm,dotsecb,0,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1533.  
  1534. dotsec = CreateParta(m3,0,0,"Neon",halocolor)
  1535. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  1536. CreateWeld(dotsec,rarm,dotsec,0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1537. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1538. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  1539. CreateWeld(dotseca,rarm,dotseca,0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1540. dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
  1541. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  1542. CreateWeld(dotsecb,rarm,dotsecb,0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1543.  
  1544. dotsec = CreateParta(m3,0,0,"Neon",halocolor)
  1545. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  1546. CreateWeld(dotsec,rarm,dotsec,0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1547. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1548. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  1549. CreateWeld(dotseca,rarm,dotseca,0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1550. dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
  1551. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  1552. CreateWeld(dotsecb,rarm,dotsecb,0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1553.  
  1554. dotsec = CreateParta(m3,0,0,"Neon",halocolor)
  1555. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  1556. CreateWeld(dotsec,rarm,dotsec,-0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1557. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1558. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  1559. CreateWeld(dotseca,rarm,dotseca,-0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1560. dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
  1561. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  1562. CreateWeld(dotsecb,rarm,dotsecb,-0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1563.  
  1564. dotsec = CreateParta(m3,0,0,"Neon",halocolor)
  1565. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  1566. CreateWeld(dotsec,rarm,dotsec,-0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1567. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1568. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  1569. CreateWeld(dotseca,rarm,dotseca,-0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1570. dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
  1571. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  1572. CreateWeld(dotsecb,rarm,dotsecb,-0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1573.  
  1574. -- S section B
  1575.  
  1576. dotsec = CreateParta(m3,0,0,"Neon",halocolor)
  1577. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  1578. CreateWeld(dotsec,rarm,dotsec,0,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1579. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1580. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  1581. CreateWeld(dotseca,rarm,dotseca,0,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1582. dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
  1583. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  1584. CreateWeld(dotsecb,rarm,dotsecb,0,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1585.  
  1586. dotsec = CreateParta(m3,0,0,"Neon",halocolor)
  1587. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  1588. CreateWeld(dotsec,rarm,dotsec,0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1589. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1590. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  1591. CreateWeld(dotseca,rarm,dotseca,0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1592. dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
  1593. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  1594. CreateWeld(dotsecb,rarm,dotsecb,0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1595.  
  1596. dotsec = CreateParta(m3,0,0,"Neon",halocolor)
  1597. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  1598. CreateWeld(dotsec,rarm,dotsec,0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1599. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1600. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  1601. CreateWeld(dotseca,rarm,dotseca,0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1602. dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
  1603. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  1604. CreateWeld(dotsecb,rarm,dotsecb,0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1605.  
  1606. dotsec = CreateParta(m3,0,0,"Neon",halocolor)
  1607. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  1608. CreateWeld(dotsec,rarm,dotsec,-0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1609. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1610. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  1611. CreateWeld(dotseca,rarm,dotseca,-0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1612. dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
  1613. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  1614. CreateWeld(dotsecb,rarm,dotsecb,-0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1615.  
  1616. dotsec = CreateParta(m3,0,0,"Neon",halocolor)
  1617. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  1618. CreateWeld(dotsec,rarm,dotsec,-0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1619. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1620. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  1621. CreateWeld(dotseca,rarm,dotseca,-0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1622. dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
  1623. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  1624. CreateWeld(dotsecb,rarm,dotsecb,-0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))]]--
  1625.  
  1626.  
  1627. for i, v in pairs(m:GetChildren()) do
  1628. if v:IsA("Part") then
  1629. v.BrickColor = BrickColor.new("Dark grey")
  1630. v.Material = "Glass"
  1631. end
  1632. end
  1633. for i, v in pairs(m2:GetChildren()) do
  1634. if v:IsA("Part") then
  1635. v.BrickColor = BrickColor.new("Dark stone grey")
  1636. v.Material = "Granite"
  1637. end
  1638. end
  1639. for i, v in pairs(m3:GetChildren()) do
  1640. if v:IsA("Part") then
  1641. v.BrickColor = BrickColor.new("Dark grey")
  1642. v.Material = "Neon"
  1643. end
  1644. end
  1645. for i, v in pairs(mw2:GetChildren()) do
  1646. if v:IsA("Part") then
  1647. v.BrickColor = BrickColor.new("Dark grey")
  1648. v.Material = "Neon"
  1649. end
  1650. end
  1651. for i, v in pairs(mw1:GetChildren()) do
  1652. if v:IsA("Part") then
  1653. v.Transparency = 1
  1654. v.BrickColor = BrickColor.new("Dark grey")
  1655. v.Material = "Neon"
  1656. end
  1657. end
  1658. for i, v in pairs(extrawingmod1:GetChildren()) do
  1659. if v:IsA("Part") then
  1660. v.Transparency = 1
  1661. v.BrickColor = BrickColor.new("White")
  1662. v.Material = "Neon"
  1663. end
  1664. end
  1665. for i, v in pairs(extrawingmod2:GetChildren()) do
  1666. if v:IsA("Part") then
  1667. v.Transparency = 1
  1668. v.BrickColor = BrickColor.new("White")
  1669. v.Material = "Neon"
  1670. end
  1671. end
  1672. local MAINRUINCOLOR = BrickColor.new("Dark grey")
  1673.  
  1674. function swait(num)
  1675. if num == 0 or num == nil then
  1676. game:service("RunService").Stepped:wait(0)
  1677. else
  1678. for i = 0, num do
  1679. game:service("RunService").Stepped:wait(0)
  1680. end
  1681. end
  1682. end
  1683.  
  1684. while true do
  1685. swait()
  1686. Effects.Parent = Character
  1687. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1688. v:Stop();
  1689. end
  1690.  
  1691. function thread(f)
  1692. coroutine.resume(coroutine.create(f))
  1693. end
  1694. function clerp(a, b, t)
  1695. local qa = {
  1696. QuaternionFromCFrame(a)
  1697. }
  1698. local qb = {
  1699. QuaternionFromCFrame(b)
  1700. }
  1701. local ax, ay, az = a.x, a.y, a.z
  1702. local bx, by, bz = b.x, b.y, b.z
  1703. local _t = 1 - t
  1704. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1705. end
  1706. function CameraEnshaking(Length, Intensity)
  1707. coroutine.resume(coroutine.create(function()
  1708. local intensity = 1 * Intensity
  1709. local rotM = 0.01 * Intensity
  1710. for i = 0, Length, 0.1 do
  1711. swait()
  1712. intensity = intensity - 0.05 * Intensity / Length
  1713. rotM = rotM - 5.0E-4 * Intensity / Length
  1714. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1715. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1716. end
  1717. hum.CameraOffset = Vector3.new(0, 0, 0)
  1718. end))
  1719. end
  1720. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  1721. local type = type
  1722. local rng = Instance.new("Part", char)
  1723. rng.Anchored = true
  1724. rng.BrickColor = color
  1725. rng.CanCollide = false
  1726. rng.FormFactor = 3
  1727. rng.Name = "Ring"
  1728. rng.Material = "Neon"
  1729. rng.Size = Vector3.new(1, 1, 1)
  1730. rng.Transparency = 0
  1731. rng.TopSurface = 0
  1732. rng.BottomSurface = 0
  1733. rng.CFrame = pos
  1734. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1735. local rngm = Instance.new("SpecialMesh", rng)
  1736. rngm.MeshType = "Brick"
  1737. rngm.Scale = VT(x1,y1,z1)
  1738. if rainbowmode == true then
  1739. rng.Color = Color3.new(r/255,g/255,b/255)
  1740. end
  1741. local scaler2 = 1
  1742. local speeder = FastSpeed/10
  1743. if type == "Add" then
  1744. scaler2 = 1*value
  1745. elseif type == "Divide" then
  1746. scaler2 = 1/value
  1747. end
  1748. coroutine.resume(coroutine.create(function()
  1749. for i = 0,10/bonuspeed,0.1 do
  1750. swait()
  1751. if type == "Add" then
  1752. scaler2 = scaler2 - 0.01*value/bonuspeed
  1753. elseif type == "Divide" then
  1754. scaler2 = scaler2 - 0.01/value*bonuspeed
  1755. end
  1756. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1757. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1758. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1759. end
  1760. rng:Destroy()
  1761. end))
  1762. end
  1763. New = function(Object, Parent, Name, Data)
  1764. local Object = Instance.new(Object)
  1765. for Index, Value in pairs(Data or {}) do
  1766. Object[Index] = Value
  1767. end
  1768. Object.Parent = Parent
  1769. Object.Name = Name
  1770. return Object
  1771. end
  1772. function sphere(bonuspeed,type,pos,scale,value,color,heart,invert,notaffectbychaosrainbow)
  1773. local type = type
  1774. local rng = Instance.new("Part", char)
  1775. rng.Anchored = true
  1776. rng.BrickColor = color
  1777. rng.CanCollide = false
  1778. rng.FormFactor = 3
  1779. rng.Name = "Ring"
  1780. rng.Material = "Neon"
  1781. rng.Size = Vector3.new(1, 1, 1)
  1782. rng.Transparency = 0
  1783. rng.TopSurface = 0
  1784. rng.BottomSurface = 0
  1785. rng.CFrame = pos
  1786. local rngm = Instance.new("SpecialMesh", rng)
  1787. rngm.MeshType = "Sphere"
  1788.  
  1789.  
  1790. if(heart)then
  1791. rngm.MeshType = Enum.MeshType.FileMesh
  1792. rngm.MeshId = "rbxassetid://105992239"
  1793. rngm.Offset = Vector3.new(0,0,-.25)
  1794. end
  1795. rngm.Scale = scale
  1796. if rainbowmode == true and not notaffectbychaosrainbow then
  1797. rng.Color = Color3.new(r/255,g/255,b/255)
  1798. end
  1799. local scaler2 = 1
  1800. if type == "Add" then
  1801. scaler2 = 1*value
  1802. elseif type == "Divide" then
  1803. scaler2 = 1/value
  1804. end
  1805. coroutine.resume(coroutine.create(function()
  1806. for i = 0,10/bonuspeed,0.1 do
  1807. swait()
  1808. if rainbowmode == true and not notaffectbychaosrainbow then
  1809. rng.Color = Color3.new(r/255,g/255,b/255)
  1810. end
  1811. if type == "Add" then
  1812. scaler2 = scaler2 - 0.01*value/bonuspeed
  1813. elseif type == "Divide" then
  1814. scaler2 = scaler2 - 0.01/value*bonuspeed
  1815. end
  1816. if chaosmode == true and not notaffectbychaosrainbow then
  1817. rng.BrickColor = BrickColor.random()
  1818. end
  1819. if glitchymode then
  1820. local val = math.random(1,255)
  1821. local color = Color3.fromRGB(val,val,val)
  1822. rng.Color = color
  1823. end
  1824. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1825. if(invert)then
  1826. if(heart)then
  1827. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
  1828. else
  1829. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1830. end
  1831. else
  1832. if(heart)then
  1833. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
  1834. else
  1835. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1836. end
  1837. end
  1838. rng.CFrame = pos
  1839. end
  1840. rng:Destroy()
  1841. end))
  1842. end
  1843.  
  1844. function newBezier(startpos, pos2, pos3, endpos, t)
  1845. local A = clerp(startpos, pos2, t)
  1846. local B = clerp(pos2, pos3, t)
  1847. local C = clerp(pos3, endpos, t)
  1848. local lerp1 = clerp(A, B, t)
  1849. local lerp2 = clerp(B, C, t)
  1850. local cubic = clerp(lerp1, lerp2, t)
  1851. return cubic
  1852. end
  1853.  
  1854. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1855. local DIRECTION = CF(StartPos,EndPos).lookVector
  1856. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  1857. end
  1858.  
  1859. function Particles(Which,Parent,Enabled)
  1860. if script:FindFirstChild(Which) then
  1861. local PARTICLES = script:FindFirstChild(Which):Clone()
  1862. PARTICLES.Parent = Parent
  1863. PARTICLES.Name = "CurseParticles"
  1864. if Enabled ~= true then
  1865. PARTICLES:Emit(Enabled)
  1866. Debris:AddItem(PARTICLES,10)
  1867. else
  1868. PARTICLES.Enabled = true
  1869. return PARTICLES
  1870. end
  1871. end
  1872. end
  1873.  
  1874. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos,heart,invert)
  1875. local type = type
  1876. local rng = Instance.new("Part", char)
  1877. rng.Anchored = true
  1878. rng.BrickColor = color
  1879. rng.CanCollide = false
  1880. rng.FormFactor = 3
  1881. rng.Name = "Ring"
  1882. rng.Material = "Neon"
  1883. rng.Size = Vector3.new(1, 1, 1)
  1884. rng.Transparency = 0
  1885. rng.TopSurface = 0
  1886. rng.BottomSurface = 0
  1887. rng.CFrame = pos
  1888. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1889. local rngm = Instance.new("SpecialMesh", rng)
  1890. rngm.MeshType = "Brick"
  1891. if(heart)then
  1892. rngm.MeshType = Enum.MeshType.FileMesh
  1893. rngm.MeshId = "rbxassetid://105992239"
  1894. rngm.Offset = Vector3.new(0,0,-.25)
  1895. end
  1896. rngm.Scale = vt(x1,y1,z1)
  1897. if rainbowmode == true then
  1898. rng.Color = Color3.new(r/255,g/255,b/255)
  1899. end
  1900. local scaler2 = 1
  1901. local speeder = FastSpeed/10
  1902. if type == "Add" then
  1903. scaler2 = 1*value
  1904. elseif type == "Divide" then
  1905. scaler2 = 1/value
  1906. end
  1907. coroutine.resume(coroutine.create(function()
  1908. for i = 0,10/bonuspeed,0.1 do
  1909. swait()
  1910. if rainbowmode == true then
  1911. rng.Color = Color3.new(r/255,g/255,b/255)
  1912. end
  1913. if type == "Add" then
  1914. scaler2 = scaler2 - 0.01*value/bonuspeed
  1915. elseif type == "Divide" then
  1916. scaler2 = scaler2 - 0.01/value*bonuspeed
  1917. end
  1918. if chaosmode == true then
  1919. rng.BrickColor = BrickColor.random()
  1920. end
  1921. if glitchymode then
  1922. local val = math.random(1,255)
  1923. local color = Color3.fromRGB(val,val,val)
  1924. rng.Color = color
  1925. end
  1926. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1927. if(invert)then rng.CFrame = rng.CFrame - rng.CFrame.lookVector*speeder*bonuspeed else rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed end
  1928. --rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1929. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1930. end
  1931. rng:Destroy()
  1932. end))
  1933. end
  1934.  
  1935.  
  1936. function PixelBlockNeg(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos,heart,invert)
  1937. local type = type
  1938. local rng = Instance.new("Part", char)
  1939. rng.Anchored = true
  1940. rng.BrickColor = color
  1941. rng.CanCollide = false
  1942. rng.FormFactor = 3
  1943. rng.Name = "Ring"
  1944. rng.Material = "Neon"
  1945. rng.Size = Vector3.new(1, 1, 1)
  1946. rng.Transparency = 0
  1947. rng.TopSurface = 0
  1948. rng.BottomSurface = 0
  1949. rng.CFrame = pos
  1950. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1951. local rngm = Instance.new("SpecialMesh", rng)
  1952. rngm.MeshType = "Brick"
  1953. if(heart)then
  1954. rngm.MeshType = Enum.MeshType.FileMesh
  1955. rngm.MeshId = "rbxassetid://105992239"
  1956. rngm.Offset = Vector3.new(0,0,-.25)
  1957. end
  1958. rngm.Scale = vt(x1,y1,z1)
  1959. if rainbowmode == true then
  1960. rng.Color = Color3.new(r/255,g/255,b/255)
  1961. end
  1962. local scaler2 = 0
  1963. local speeder = FastSpeed/10
  1964. if type == "Add" then
  1965. scaler2 = 1*value
  1966. elseif type == "Divide" then
  1967. scaler2 = 1/value
  1968. end
  1969. coroutine.resume(coroutine.create(function()
  1970. for i = 0,10/bonuspeed,0.1 do
  1971. swait()
  1972. if rainbowmode == true then
  1973. rng.Color = Color3.new(r/255,g/255,b/255)
  1974. end
  1975. if type == "Add" then
  1976. scaler2 = scaler2 - 0.01*value/bonuspeed
  1977. elseif type == "Divide" then
  1978. scaler2 = scaler2 - 0.01/value*bonuspeed
  1979. end
  1980. if chaosmode == true then
  1981. rng.BrickColor = BrickColor.random()
  1982. end
  1983. if glitchymode then
  1984. local val = math.random(1,255)
  1985. local color = Color3.fromRGB(val,val,val)
  1986. rng.Color = color
  1987. end
  1988. speeder = speeder + 0.01*FastSpeed*bonuspeed/10
  1989. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1990. if(invert)then rng.CFrame = rng.CFrame - rng.CFrame.lookVector*speeder*bonuspeed else rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed end
  1991. --rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1992. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1993. end
  1994. rng:Destroy()
  1995. end))
  1996. end
  1997. function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1998. local type = type
  1999. local rng = Instance.new("Part", char)
  2000. rng.Anchored = true
  2001. rng.BrickColor = color
  2002. rng.CanCollide = false
  2003. rng.FormFactor = 3
  2004. rng.Name = "Ring"
  2005. rng.Material = "Neon"
  2006. rng.Size = Vector3.new(1, 1, 1)
  2007. rng.Transparency = 0
  2008. rng.TopSurface = 0
  2009. rng.BottomSurface = 0
  2010. rng.CFrame = pos
  2011. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  2012. local rngm = Instance.new("SpecialMesh", rng)
  2013. rngm.MeshType = "Sphere"
  2014. rngm.Scale = vt(x1,y1,z1)
  2015. if rainbowmode == true then
  2016. rng.Color = Color3.new(r/255,g/255,b/255)
  2017. end
  2018. local scaler2 = 1
  2019. local speeder = FastSpeed
  2020. if type == "Add" then
  2021. scaler2 = 1*value
  2022. elseif type == "Divide" then
  2023. scaler2 = 1/value
  2024. end
  2025. coroutine.resume(coroutine.create(function()
  2026. for i = 0,10/bonuspeed,0.1 do
  2027. swait()
  2028. if rainbowmode == true then
  2029. rng.Color = Color3.new(r/255,g/255,b/255)
  2030. end
  2031. if type == "Add" then
  2032. scaler2 = scaler2 - 0.01*value/bonuspeed
  2033. elseif type == "Divide" then
  2034. scaler2 = scaler2 - 0.01/value*bonuspeed
  2035. end
  2036. if chaosmode == true then
  2037. rng.BrickColor = BrickColor.random()
  2038. end
  2039. if glitchymode then
  2040. local val = math.random(1,255)
  2041. local color = Color3.fromRGB(val,val,val)
  2042. rng.Color = color
  2043. end
  2044. speeder = speeder - 0.01*FastSpeed*bonuspeed
  2045. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  2046. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2047. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
  2048. end
  2049. rng:Destroy()
  2050. end))
  2051. end
  2052.  
  2053.  
  2054. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  2055. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  2056. end
  2057.  
  2058. function PositiveAngle(NUMBER)
  2059. if NUMBER >= 0 then
  2060. NUMBER = 0
  2061. end
  2062. return NUMBER
  2063. end
  2064.  
  2065. function NegativeAngle(NUMBER)
  2066. if NUMBER <= 0 then
  2067. NUMBER = 0
  2068. end
  2069. return NUMBER
  2070. end
  2071.  
  2072. function Swait(NUMBER)
  2073. if NUMBER == 0 or NUMBER == nil then
  2074. ArtificialHB.Event:wait()
  2075. else
  2076. for i = 1, NUMBER do
  2077. ArtificialHB.Event:wait()
  2078. end
  2079. end
  2080. end
  2081.  
  2082. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  2083. local NEWPART = IT("Part")
  2084. NEWPART.formFactor = FORMFACTOR
  2085. NEWPART.Reflectance = REFLECTANCE
  2086. NEWPART.Transparency = TRANSPARENCY
  2087. NEWPART.CanCollide = false
  2088. NEWPART.Locked = true
  2089. NEWPART.Anchored = true
  2090. if ANCHOR == false then
  2091. NEWPART.Anchored = false
  2092. end
  2093. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  2094. NEWPART.Name = NAME
  2095. NEWPART.Size = SIZE
  2096. NEWPART.Position = Torso.Position
  2097. NEWPART.Material = MATERIAL
  2098. NEWPART:BreakJoints()
  2099. NEWPART.Parent = PARENT
  2100. return NEWPART
  2101. end
  2102.  
  2103. local function weldBetween(a, b)
  2104. local weldd = Instance.new("ManualWeld")
  2105. weldd.Part0 = a
  2106. weldd.Part1 = b
  2107. weldd.C0 = CFrame.new()
  2108. weldd.C1 = b.CFrame:inverse() * a.CFrame
  2109. weldd.Parent = a
  2110. return weldd
  2111. end
  2112.  
  2113.  
  2114. function QuaternionFromCFrame(cf)
  2115. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  2116. local trace = m00 + m11 + m22
  2117. if trace > 0 then
  2118. local s = math.sqrt(1 + trace)
  2119. local recip = 0.5 / s
  2120. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  2121. else
  2122. local i = 0
  2123. if m11 > m00 then
  2124. i = 1
  2125. end
  2126. if m22 > (i == 0 and m00 or m11) then
  2127. i = 2
  2128. end
  2129. if i == 0 then
  2130. local s = math.sqrt(m00 - m11 - m22 + 1)
  2131. local recip = 0.5 / s
  2132. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  2133. elseif i == 1 then
  2134. local s = math.sqrt(m11 - m22 - m00 + 1)
  2135. local recip = 0.5 / s
  2136. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  2137. elseif i == 2 then
  2138. local s = math.sqrt(m22 - m00 - m11 + 1)
  2139. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  2140. end
  2141. end
  2142. end
  2143.  
  2144. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  2145. local xs, ys, zs = x + x, y + y, z + z
  2146. local wx, wy, wz = w * xs, w * ys, w * zs
  2147. local xx = x * xs
  2148. local xy = x * ys
  2149. local xz = x * zs
  2150. local yy = y * ys
  2151. local yz = y * zs
  2152. local zz = z * zs
  2153. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  2154. end
  2155.  
  2156. function QuaternionSlerp(a, b, t)
  2157. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  2158. local startInterp, finishInterp;
  2159. if cosTheta >= 0.0001 then
  2160. if (1 - cosTheta) > 0.0001 then
  2161. local theta = ACOS(cosTheta)
  2162. local invSinTheta = 1 / SIN(theta)
  2163. startInterp = SIN((1 - t) * theta) * invSinTheta
  2164. finishInterp = SIN(t * theta) * invSinTheta
  2165. else
  2166. startInterp = 1 - t
  2167. finishInterp = t
  2168. end
  2169. else
  2170. if (1 + cosTheta) > 0.0001 then
  2171. local theta = ACOS(-cosTheta)
  2172. local invSinTheta = 1 / SIN(theta)
  2173. startInterp = SIN((t - 1) * theta) * invSinTheta
  2174. finishInterp = SIN(t * theta) * invSinTheta
  2175. else
  2176. startInterp = t - 1
  2177. finishInterp = t
  2178. end
  2179. end
  2180. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  2181. end
  2182.  
  2183. function Clerp(a, b, t)
  2184. local qa = {QuaternionFromCFrame(a)}
  2185. local qb = {QuaternionFromCFrame(b)}
  2186. local ax, ay, az = a.x, a.y, a.z
  2187. local bx, by, bz = b.x, b.y, b.z
  2188. local _t = 1 - t
  2189. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  2190. end
  2191.  
  2192. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  2193. local frame = IT("Frame")
  2194. frame.BackgroundTransparency = TRANSPARENCY
  2195. frame.BorderSizePixel = BORDERSIZEPIXEL
  2196. frame.Position = POSITION
  2197. frame.Size = SIZE
  2198. frame.BackgroundColor3 = COLOR
  2199. frame.BorderColor3 = BORDERCOLOR
  2200. frame.Name = NAME
  2201. frame.Parent = PARENT
  2202. return frame
  2203. end
  2204.  
  2205. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  2206. local label = IT("TextLabel")
  2207. label.BackgroundTransparency = 1
  2208. label.Size = UD2(1, 0, 1, 0)
  2209. label.Position = UD2(0, 0, 0, 0)
  2210. label.TextColor3 = TEXTCOLOR
  2211. label.TextStrokeTransparency = STROKETRANSPARENCY
  2212. label.TextTransparency = TRANSPARENCY
  2213. label.FontSize = TEXTFONTSIZE
  2214. label.Font = TEXTFONT
  2215. label.BorderSizePixel = BORDERSIZEPIXEL
  2216. label.TextScaled = false
  2217. label.Text = TEXT
  2218. label.Name = NAME
  2219. label.Parent = PARENT
  2220. return label
  2221. end
  2222.  
  2223. function NoOutlines(PART)
  2224. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  2225. end
  2226.  
  2227. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  2228. local NEWWELD = IT(TYPE)
  2229. NEWWELD.Part0 = PART0
  2230. NEWWELD.Part1 = PART1
  2231. NEWWELD.C0 = C0
  2232. NEWWELD.C1 = C1
  2233. NEWWELD.Parent = PARENT
  2234. return NEWWELD
  2235. end
  2236.  
  2237. local S = IT("Sound")
  2238. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  2239. local NEWSOUND = nil
  2240. coroutine.resume(coroutine.create(function()
  2241. NEWSOUND = S:Clone()
  2242. NEWSOUND.Parent = PARENT
  2243. NEWSOUND.Volume = VOLUME
  2244. NEWSOUND.Pitch = PITCH
  2245. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  2246. NEWSOUND:play()
  2247. if DOESLOOP == true then
  2248. NEWSOUND.Looped = true
  2249. else
  2250. repeat wait(1) until NEWSOUND.Playing == false
  2251. NEWSOUND:remove()
  2252. end
  2253. end))
  2254. return NEWSOUND
  2255. end
  2256.  
  2257. function CFrameFromTopBack(at, top, back)
  2258. local right = top:Cross(back)
  2259. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  2260. end
  2261.  
  2262.  
  2263. Debris = game:GetService("Debris")
  2264.  
  2265. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  2266. local DIRECTION = CF(StartPos,EndPos).lookVector
  2267. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  2268. end
  2269.  
  2270. function Particles(Which,Parent,Enabled)
  2271. if script:FindFirstChild(Which) then
  2272. local PARTICLES = script:FindFirstChild(Which):Clone()
  2273. PARTICLES.Parent = Parent
  2274. PARTICLES.Name = "CurseParticles"
  2275. if Enabled ~= true then
  2276. PARTICLES:Emit(Enabled)
  2277. Debris:AddItem(PARTICLES,10)
  2278. else
  2279. PARTICLES.Enabled = true
  2280. return PARTICLES
  2281. end
  2282. end
  2283. end
  2284.  
  2285. function sphereMKCharge(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  2286. local type = type
  2287. local rng = Instance.new("Part", char)
  2288. rng.Anchored = true
  2289. rng.BrickColor = color
  2290. rng.CanCollide = false
  2291. rng.FormFactor = 3
  2292. rng.Name = "Ring"
  2293. rng.Material = "Neon"
  2294. rng.Size = Vector3.new(1, 1, 1)
  2295. rng.Transparency = 1
  2296. rng.TopSurface = 0
  2297. rng.BottomSurface = 0
  2298. rng.CFrame = pos
  2299. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  2300. local rngm = Instance.new("SpecialMesh", rng)
  2301. rngm.MeshType = "Sphere"
  2302. rngm.Scale = vt(x1,y1,z1)
  2303. if rainbowmode == true then
  2304. rng.Color = Color3.new(r/255,g/255,b/255)
  2305. end
  2306. local scaler2 = 1
  2307. local speeder = FastSpeed
  2308. if type == "Add" then
  2309. scaler2 = 1*value
  2310. elseif type == "Divide" then
  2311. scaler2 = 1/value
  2312. end
  2313. coroutine.resume(coroutine.create(function()
  2314. for i = 0,10/bonuspeed,0.1 do
  2315. swait()
  2316. if rainbowmode == true then
  2317. rng.Color = Color3.new(r/255,g/255,b/255)
  2318. end
  2319. if type == "Add" then
  2320. scaler2 = scaler2 - 0.01*value/bonuspeed
  2321. elseif type == "Divide" then
  2322. scaler2 = scaler2 - 0.01/value*bonuspeed
  2323. end
  2324. if chaosmode == true then
  2325. rng.BrickColor = BrickColor.random()
  2326. end
  2327. if glitchymode then
  2328. local val = math.random(1,255)
  2329. local color = Color3.fromRGB(val,val,val)
  2330. rng.Color = color
  2331. end
  2332. speeder = speeder - 0.01*FastSpeed*bonuspeed
  2333. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  2334. rng.Transparency = rng.Transparency - 0.01*bonuspeed
  2335. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
  2336. end
  2337. rng:Destroy()
  2338. end))
  2339. end
  2340.  
  2341. function dmg(dude)
  2342. if dude.Name ~= Character then
  2343. local bgf = Instance.new("BodyGyro",dude.Head)
  2344. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  2345. local val = Instance.new("BoolValue",dude)
  2346. val.Name = "IsHit"
  2347. local ds = coroutine.wrap(function()
  2348. local torso = dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso'
  2349. for i = 1, 10 do
  2350. sphereMK(1.5,2,"Add",torso.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,25,-.01,BrickColor.new("White"),0,true)
  2351. end
  2352. dude:WaitForChild("Head"):BreakJoints()
  2353. wait(0.5)
  2354. targetted = nil
  2355. CFuncs["Sound"].Create("rbxassetid://62339698", char, 0.5, 0.3)
  2356.  
  2357. coroutine.resume(coroutine.create(function()
  2358. for i, v in pairs(dude:GetChildren()) do
  2359. if v:IsA("Accessory") then
  2360. v:Destroy()
  2361. end
  2362. if v:IsA("Humanoid") then
  2363. v:Destroy()
  2364. end
  2365. if v:IsA("CharacterMesh") then
  2366. v:Destroy()
  2367. end
  2368. if v:IsA("Model") then
  2369. v:Destroy()
  2370. end
  2371. if v:IsA("Part") or v:IsA("MeshPart") then
  2372. for x, o in pairs(v:GetChildren()) do
  2373. if o:IsA("Decal") then
  2374. o:Destroy()
  2375. end
  2376. end
  2377. coroutine.resume(coroutine.create(function()
  2378. v.Material = "Neon"
  2379. v.CanCollide = false
  2380. local bld = Instance.new("ParticleEmitter",v)
  2381. bld.LightEmission = 1
  2382. bld.Texture = "rbxassetid://284205403"
  2383. bld.Color = ColorSequence.new(Color3.new(1,1,1))
  2384. bld.Rate = 50
  2385. bld.Lifetime = NumberRange.new(1)
  2386. bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.75,0),NumberSequenceKeypoint.new(1,0,0)})
  2387. bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2388. bld.Speed = NumberRange.new(0,0)
  2389. bld.VelocitySpread = 50000
  2390. bld.Rotation = NumberRange.new(-500,500)
  2391. bld.RotSpeed = NumberRange.new(-500,500)
  2392. local sbs = Instance.new("BodyPosition", v)
  2393. sbs.P = 3000
  2394. sbs.D = 1000
  2395. sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2396. sbs.position = v.Position + Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
  2397. v.Color = Color3.new(1,1,1)
  2398. coroutine.resume(coroutine.create(function()
  2399. for i = 0, 49 do
  2400. swait(1)
  2401. v.Transparency = v.Transparency + 0.02
  2402. end
  2403. CFuncs["Sound"].Create("rbxassetid://1192402877", v, 0.25, 1)
  2404. bld.Speed = NumberRange.new(1,5)
  2405. bld.Acceleration = vt(0,10,0)
  2406. wait(0.5)
  2407. bld.Enabled = false
  2408. wait(3)
  2409. v:Destroy()
  2410. dude:Destroy()
  2411. end))
  2412. end))
  2413. end
  2414. end
  2415. end))
  2416. end)
  2417. ds()
  2418. end
  2419. end
  2420. function QuaternionFromCFrame(cf)
  2421. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  2422. local trace = m00 + m11 + m22
  2423. if trace > 0 then
  2424. local s = math.sqrt(1 + trace)
  2425. local recip = 0.5 / s
  2426. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  2427. else
  2428. local i = 0
  2429. if m00 < m11 then
  2430. i = 1
  2431. end
  2432. if m22 > (i == 0 and m00 or m11) then
  2433. i = 2
  2434. end
  2435. if i == 0 then
  2436. local s = math.sqrt(m00 - m11 - m22 + 1)
  2437. local recip = 0.5 / s
  2438. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  2439. elseif i == 1 then
  2440. local s = math.sqrt(m11 - m22 - m00 + 1)
  2441. local recip = 0.5 / s
  2442. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  2443. elseif i == 2 then
  2444. local s = math.sqrt(m22 - m00 - m11 + 1)
  2445. local recip = 0.5 / s
  2446. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  2447. end
  2448. end
  2449. end
  2450. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  2451. local xs, ys, zs = x + x, y + y, z + z
  2452. local wx, wy, wz = w * xs, w * ys, w * zs
  2453. local xx = x * xs
  2454. local xy = x * ys
  2455. local xz = x * zs
  2456. local yy = y * ys
  2457. local yz = y * zs
  2458. local zz = z * zs
  2459. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  2460. end
  2461. function BreakEffect(brickcolor,cframe,x1,y1,z1)
  2462. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2463. prt.Anchored=true
  2464. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2465. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  2466. game:GetService("Debris"):AddItem(prt,2)
  2467. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  2468. CF=Part.CFrame
  2469. Numbb=0
  2470. randnumb=math.random()/10
  2471. rand1=math.random()/10
  2472. for i=0,1,rand1 do
  2473. wait()
  2474. CF=CF*cf(0,math.random()/2,0)
  2475. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  2476. Part.CFrame=CF*euler(Numbb,0,0)
  2477. Part.Transparency=i
  2478. Numbb=Numbb+randnumb
  2479. end
  2480. Part.Parent=nil
  2481. end),prt,CF,Numbb,randnumb)
  2482. end
  2483. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  2484. coroutine.resume(coroutine.create(function()
  2485. local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  2486. wave.Anchored = true
  2487. wave.CFrame = Part.CFrame * cframe1
  2488. local Msh = Create("SpecialMesh"){
  2489. Parent = wave,
  2490. MeshType = "Sphere"
  2491. }
  2492. Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  2493. for i = 0, 1, 0.2 do
  2494. wait()
  2495. local dir = wave.CFrame.lookVector * -1
  2496. local pos = rayCast(wave.Position, dir, 5, Character)
  2497. wave.CFrame = wave.CFrame * cframe2
  2498. table.insert(Effects, {
  2499. wave,
  2500. "Sphere",
  2501. 0.01,
  2502. .03,
  2503. .03,
  2504. .03,
  2505. })
  2506. end
  2507. end))
  2508. end
  2509. function QuaternionSlerp(a, b, t)
  2510. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  2511. local startInterp, finishInterp
  2512. if cosTheta >= 1.0E-4 then
  2513. if 1 - cosTheta > 1.0E-4 then
  2514. local theta = math.acos(cosTheta)
  2515. local invSinTheta = 1 / Sin(theta)
  2516. startInterp = Sin((1 - t) * theta) * invSinTheta
  2517. finishInterp = Sin(t * theta) * invSinTheta
  2518. else
  2519. startInterp = 1 - t
  2520. finishInterp = t
  2521. end
  2522. elseif 1 + cosTheta > 1.0E-4 then
  2523. local theta = math.acos(-cosTheta)
  2524. local invSinTheta = 1 / Sin(theta)
  2525. startInterp = Sin((t - 1) * theta) * invSinTheta
  2526. finishInterp = Sin(t * theta) * invSinTheta
  2527. else
  2528. startInterp = t - 1
  2529. finishInterp = t
  2530. end
  2531. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  2532. end
  2533. function rayCast(Position, Direction, Range, Ignore)
  2534. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  2535. end
  2536. local RbxUtility = LoadLibrary("RbxUtility")
  2537. local Create = RbxUtility.Create
  2538.  
  2539. warn("Imma just gonna call this WhAT ANOTHER ONE v1.5 x Nebula Glitcher")
  2540.  
  2541. warn("Please supprt the original creator of Nebula Glitcher, Nebula_Zorua")
  2542.  
  2543. warn("Please support the original creator, makhail07 and 2003boobear.")
  2544.  
  2545. warn("Re-edit by ExplosiveDaniel")
  2546.  
  2547. warn("GuestBilmemKac did the shirt and pants")
  2548.  
  2549. shirt = Instance.new("Shirt", char)
  2550. shirt.Name = "Shirt"
  2551. pants = Instance.new("Pants", char)
  2552. pants.Name = "Pants"
  2553. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=183138398"
  2554. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=268929876"
  2555.  
  2556. local BC = char["Body Colors"]
  2557. BC.HeadColor = BrickColor.new("Nougat")
  2558. BC.LeftArmColor = BrickColor.new("Smoky grey")
  2559. BC.LeftLegColor = BrickColor.new("Smoky grey")
  2560. BC.RightArmColor = BrickColor.new("Smoky grey")
  2561. BC.RightLegColor = BrickColor.new("Smoky grey")
  2562. BC.TorsoColor = BrickColor.new("Smoky grey")
  2563. -------------------------------------------------------
  2564. --Start Damage Function--
  2565. -------------------------------------------------------
  2566. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  2567. if hit.Parent == nil then
  2568. return
  2569. end
  2570. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  2571. for _, v in pairs(hit.Parent:children()) do
  2572. if v:IsA("Humanoid") then
  2573. h = v
  2574. end
  2575. end
  2576. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  2577.  
  2578. hit.Parent:FindFirstChild("Head"):BreakJoints()
  2579. end
  2580.  
  2581. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  2582. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  2583. if hit.Parent.DebounceHit.Value == true then
  2584. return
  2585. end
  2586. end
  2587. if insta == true then
  2588. hit.Parent:FindFirstChild("Head"):BreakJoints()
  2589. end
  2590. local c = Create("ObjectValue"){
  2591. Name = "creator",
  2592. Value = game:service("Players").LocalPlayer,
  2593. Parent = h,
  2594. }
  2595. game:GetService("Debris"):AddItem(c, .5)
  2596. if HitSound ~= nil and HitPitch ~= nil then
  2597. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  2598. end
  2599. local Damage = math.random(minim, maxim)
  2600. local blocked = false
  2601. local block = hit.Parent:findFirstChild("Block")
  2602. if block ~= nil then
  2603. if block.className == "IntValue" then
  2604. if block.Value > 0 then
  2605. blocked = true
  2606. block.Value = block.Value - 1
  2607. print(block.Value)
  2608. end
  2609. end
  2610. end
  2611. if blocked == false then
  2612. h.Health = h.Health - Damage
  2613. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  2614. else
  2615. h.Health = h.Health - (Damage / 2)
  2616. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  2617. end
  2618. if Type == "Knockdown" then
  2619. local hum = hit.Parent.Humanoid
  2620. hum.PlatformStand = true
  2621. coroutine.resume(coroutine.create(function(HHumanoid)
  2622. swait(1)
  2623. HHumanoid.PlatformStand = false
  2624. end), hum)
  2625. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  2626. local bodvol = Create("BodyVelocity"){
  2627. velocity = angle * knockback,
  2628. P = 5000,
  2629. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2630. Parent = hit,
  2631. }
  2632. local rl = Create("BodyAngularVelocity"){
  2633. P = 3000,
  2634. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  2635. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  2636. Parent = hit,
  2637. }
  2638. game:GetService("Debris"):AddItem(bodvol, .5)
  2639. game:GetService("Debris"):AddItem(rl, .5)
  2640. elseif Type == "Normal" then
  2641. local vp = Create("BodyVelocity"){
  2642. P = 500,
  2643. maxForce = Vector3.new(math.huge, 0, math.huge),
  2644. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  2645. }
  2646. if knockback > 0 then
  2647. vp.Parent = hit.Parent.Torso
  2648. end
  2649. game:GetService("Debris"):AddItem(vp, .5)
  2650. elseif Type == "Up" then
  2651. local bodyVelocity = Create("BodyVelocity"){
  2652. velocity = Vector3.new(0, 20, 0),
  2653. P = 5000,
  2654. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2655. Parent = hit,
  2656. }
  2657. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  2658. elseif Type == "DarkUp" then
  2659. coroutine.resume(coroutine.create(function()
  2660. for i = 0, 1, 0.1 do
  2661. swait()
  2662. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  2663. end
  2664. end))
  2665. local bodyVelocity = Create("BodyVelocity"){
  2666. velocity = Vector3.new(0, 20, 0),
  2667. P = 5000,
  2668. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2669. Parent = hit,
  2670. }
  2671. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  2672. elseif Type == "Snare" then
  2673. local bp = Create("BodyPosition"){
  2674. P = 2000,
  2675. D = 100,
  2676. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2677. position = hit.Parent.Torso.Position,
  2678. Parent = hit.Parent.Torso,
  2679. }
  2680. game:GetService("Debris"):AddItem(bp, 1)
  2681. elseif Type == "Freeze" then
  2682. local BodPos = Create("BodyPosition"){
  2683. P = 50000,
  2684. D = 1000,
  2685. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2686. position = hit.Parent.Torso.Position,
  2687. Parent = hit.Parent.Torso,
  2688. }
  2689. local BodGy = Create("BodyGyro") {
  2690. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  2691. P = 20e+003,
  2692. Parent = hit.Parent.Torso,
  2693. cframe = hit.Parent.Torso.CFrame,
  2694. }
  2695. hit.Parent.Torso.Anchored = true
  2696. coroutine.resume(coroutine.create(function(Part)
  2697. swait(1.5)
  2698. Part.Anchored = false
  2699. end), hit.Parent.Torso)
  2700. game:GetService("Debris"):AddItem(BodPos, 3)
  2701. game:GetService("Debris"):AddItem(BodGy, 3)
  2702. end
  2703. local debounce = Create("BoolValue"){
  2704. Name = "DebounceHit",
  2705. Parent = hit.Parent,
  2706. Value = true,
  2707. }
  2708. game:GetService("Debris"):AddItem(debounce, Delay)
  2709. c = Create("ObjectValue"){
  2710. Name = "creator",
  2711. Value = Player,
  2712. Parent = h,
  2713. }
  2714. game:GetService("Debris"):AddItem(c, .5)
  2715. end
  2716. end
  2717. -------------------------------------------------------
  2718. --Start Customization--
  2719. -------------------------------------------------------
  2720. local Player_Size = 1
  2721. if Player_Size ~= 1 then
  2722. root.Size = root.Size * Player_Size
  2723. tors.Size = tors.Size * Player_Size
  2724. hed.Size = hed.Size * Player_Size
  2725. ra.Size = ra.Size * Player_Size
  2726. la.Size = la.Size * Player_Size
  2727. rl.Size = rl.Size * Player_Size
  2728. ll.Size = ll.Size * Player_Size
  2729. ----------------------------------------------------------------------------------
  2730. rootj.Parent = root
  2731. neck.Parent = tors
  2732. RW.Parent = tors
  2733. LW.Parent = tors
  2734. RH.Parent = tors
  2735. LH.Parent = tors
  2736. ----------------------------------------------------------------------------------
  2737. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  2738. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  2739. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  2740. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  2741. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  2742. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  2743. ----------------------------------------------------------------------------------
  2744. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  2745. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  2746. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  2747. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  2748. --hat.Parent = Character
  2749. end
  2750. -------------------------------------------------------
  2751. --End Damage Function--
  2752. -------------------------------------------------------
  2753. local DColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  2754. ColorSequenceKeypoint.new(0.16, Color3.new(1,0,0)),
  2755. ColorSequenceKeypoint.new(0.32, Color3.new(1,0,0)),
  2756. ColorSequenceKeypoint.new(0.48, Color3.new(1,0,0)),
  2757. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  2758. ColorSequenceKeypoint.new(0.80, Color3.new(0,0,0)),
  2759. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,0)),
  2760. ColorSequenceKeypoint.new(1, Color3.new(0,0,0))}
  2761. local DAtch3 = Instance.new("Attachment",ll)DAtch3.Position = Vector3.new(0,1.1,0)
  2762. local DAtch4 = Instance.new("Attachment",ll)DAtch4.Position = Vector3.new(0,-0.6,0)
  2763. local DTrail2 = Instance.new("Trail",ll)DTrail2.Attachment0 = DAtch3 DTrail2.Attachment1 = DAtch4
  2764. DTrail2.Texture = "rbxassetid://22636887" DTrail2.Lifetime = 0.2 DTrail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  2765. DTrail2.Color = ColorSequence.new(DColorsArray) DTrail2.LightEmission = 1
  2766. DTrail2.Enabled = false
  2767. local DAtch5 = Instance.new("Attachment",rl)DAtch5.Position = Vector3.new(0,1.1,0)
  2768. local DAtch6 = Instance.new("Attachment",rl)DAtch6.Position = Vector3.new(0,-0.6,0)
  2769. local DTrail3 = Instance.new("Trail",rl)DTrail3.Attachment0 = DAtch5 DTrail3.Attachment1 = DAtch6
  2770. DTrail3.Texture = "rbxassetid://22636887" DTrail3.Lifetime = 0.2 DTrail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  2771. DTrail3.Color = ColorSequence.new(DColorsArray) DTrail3.LightEmission = 1
  2772. DTrail3.Enabled = false
  2773. local DAtch7 = Instance.new("Attachment",ra)DAtch7.Position = Vector3.new(0,1.1,0)
  2774. local DAtch8 = Instance.new("Attachment",ra)DAtch8.Position = Vector3.new(0,-0.6,0)
  2775. local DTrail4 = Instance.new("Trail",ra)DTrail4.Attachment0 = DAtch7 DTrail4.Attachment1 = DAtch8
  2776. DTrail4.Texture = "rbxassetid://22636887" DTrail4.Lifetime = 0.2 DTrail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  2777. DTrail4.Color = ColorSequence.new(DColorsArray) DTrail4.LightEmission = 1
  2778. DTrail4.Enabled = false
  2779. local DAtch9 = Instance.new("Attachment",la)DAtch9.Position = Vector3.new(0,1.1,0)
  2780. local DAtch10 = Instance.new("Attachment",la)DAtch10.Position = Vector3.new(0,-0.6,0)
  2781. local DTrail5 = Instance.new("Trail",la)DTrail5.Attachment0 = DAtch9 DTrail5.Attachment1 = DAtch10
  2782. DTrail5.Texture = "rbxassetid://22636887" DTrail5.Lifetime = 0.2 DTrail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  2783. DTrail5.Color = ColorSequence.new(DColorsArray) DTrail5.LightEmission = 1
  2784. DTrail5.Enabled = false
  2785. local DAtch1 = Instance.new("Attachment",Torso)DAtch1.Position = Vector3.new(0,1.1,0)
  2786. local DAtch2 = Instance.new("Attachment",Torso)DAtch2.Position = Vector3.new(0,-2.5,0)
  2787. local DTrail = Instance.new("Trail",Torso)DTrail.Attachment0 = DAtch1 DTrail.Attachment1 = DAtch2
  2788. DTrail.Texture = "rbxassetid://22636887" DTrail.Lifetime = 0.2 DTrail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  2789. DTrail.Color = ColorSequence.new(DColorsArray) DTrail.LightEmission = 1
  2790. DTrail.Enabled = false
  2791. -------------------------------------------------------
  2792. --Start Damage Function Customization--
  2793. -------------------------------------------------------
  2794. function ShowDamage(Pos, Text, Time, Color)
  2795. local Rate = (1 / 30)
  2796. local Pos = (Pos or Vector3.new(0, 0, 0))
  2797. local Text = (Text or "")
  2798. local Time = (Time or 2)
  2799. local Color = (Color or Color3.new(1, 0, 1))
  2800. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  2801. EffectPart.Anchored = true
  2802. local BillboardGui = Create("BillboardGui"){
  2803. Size = UDim2.new(3, 0, 3, 0),
  2804. Adornee = EffectPart,
  2805. Parent = EffectPart,
  2806. }
  2807. local TextLabel = Create("TextLabel"){
  2808. BackgroundTransparency = 1,
  2809. Size = UDim2.new(1, 0, 1, 0),
  2810. Text = Text,
  2811. Font = "Highway",
  2812. TextColor3 = Color,
  2813. TextScaled = true,
  2814. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  2815. Parent = BillboardGui,
  2816. }
  2817. game.Debris:AddItem(EffectPart, (Time))
  2818. EffectPart.Parent = game:GetService("Workspace")
  2819. delay(0, function()
  2820. local Frames = (Time / Rate)
  2821. for Frame = 1, Frames do
  2822. wait(Rate)
  2823. local Percent = (Frame / Frames)
  2824. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  2825. TextLabel.TextTransparency = Percent
  2826. end
  2827. if EffectPart and EffectPart.Parent then
  2828. EffectPart:Destroy()
  2829. end
  2830. end)
  2831. end
  2832. -------------------------------------------------------
  2833. --End Damage Function Customization--
  2834. -------------------------------------------------------
  2835.  
  2836. function MagicSphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  2837. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2838. prt.Anchored=true
  2839. prt.CFrame=cframe
  2840. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2841. msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  2842. game:GetService("Debris"):AddItem(prt,5)
  2843. coroutine.resume(coroutine.create(function(Part,Mesh)
  2844. for i=0,1,delay do
  2845. wait()
  2846. Part.Transparency=i
  2847. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2848. end
  2849. Part.Parent=nil
  2850. end),prt,msh)
  2851. end
  2852.  
  2853. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  2854. for _, c in pairs(workspace:children()) do
  2855. local hum = c:findFirstChild("Humanoid")
  2856. if hum ~= nil then
  2857. local head = c:findFirstChild("Head")
  2858. if head ~= nil then
  2859. local targ = head.Position - Part.Position
  2860. local mag = targ.magnitude
  2861. if magni >= mag and c.Name ~= plr.Name then
  2862. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://lnbbb.gnwtgqtc.lnhtr.se2.gsr.awhoer.net/asset/?id=0", 1.2)
  2863. end
  2864. end
  2865. end
  2866. end
  2867. end
  2868.  
  2869. function PlayAnimationFromTable(table, speed, bool) --i didn't make this you fattie
  2870. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  2871. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  2872. RW.C0 = clerp(RW.C0, table[3], speed)
  2873. LW.C0 = clerp(LW.C0, table[4], speed)
  2874. RH.C0 = clerp(RH.C0, table[5], speed)
  2875. LH.C0 = clerp(LH.C0, table[6], speed)
  2876. if bool == true then
  2877. if resetc1 == false then
  2878. resetc1 = true
  2879. RootJoint.C1 = RootJoint.C1
  2880. Torso.Neck.C1 = Torso.Neck.C1
  2881. RW.C1 = rarmc1
  2882. LW.C1 = larmc1
  2883. RH.C1 = rlegc1
  2884. LH.C1 = llegc1
  2885. end
  2886. end
  2887. end
  2888.  
  2889. CFuncs = {
  2890. Part = {
  2891. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2892. local Part = Create("Part")({
  2893. Parent = Parent,
  2894. Reflectance = Reflectance,
  2895. Transparency = Transparency,
  2896. CanCollide = false,
  2897. Locked = true,
  2898. BrickColor = BrickColor.new(tostring(BColor)),
  2899. Name = Name,
  2900. Size = Size,
  2901. Material = Material
  2902. })
  2903. RemoveOutlines(Part)
  2904. return Part
  2905. end
  2906. },
  2907. Mesh = {
  2908. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2909. local Msh = Create(Mesh)({
  2910. Parent = Part,
  2911. Offset = OffSet,
  2912. Scale = Scale
  2913. })
  2914. if Mesh == "SpecialMesh" then
  2915. Msh.MeshType = MeshType
  2916. Msh.MeshId = MeshId
  2917. end
  2918. return Msh
  2919. end
  2920. },
  2921. Mesh = {
  2922. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2923. local Msh = Create(Mesh)({
  2924. Parent = Part,
  2925. Offset = OffSet,
  2926. Scale = Scale
  2927. })
  2928. if Mesh == "SpecialMesh" then
  2929. Msh.MeshType = MeshType
  2930. Msh.MeshId = MeshId
  2931. end
  2932. return Msh
  2933. end
  2934. },
  2935. Weld = {
  2936. Create = function(Parent, Part0, Part1, C0, C1)
  2937. local Weld = Create("Weld")({
  2938. Parent = Parent,
  2939. Part0 = Part0,
  2940. Part1 = Part1,
  2941. C0 = C0,
  2942. C1 = C1
  2943. })
  2944. return Weld
  2945. end
  2946. },
  2947. Sound = {
  2948. Create = function(id, par, vol, pit)
  2949. coroutine.resume(coroutine.create(function()
  2950. local S = Create("Sound")({
  2951. Volume = vol,
  2952. Pitch = pit or 1,
  2953. SoundId = id,
  2954. Parent = par or workspace
  2955. })
  2956. wait()
  2957. S:play()
  2958. game:GetService("Debris"):AddItem(S, 6)
  2959. end))
  2960. end
  2961. },
  2962. ParticleEmitter = {
  2963. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  2964. local fp = Create("ParticleEmitter")({
  2965. Parent = Parent,
  2966. Color = ColorSequence.new(Color1, Color2),
  2967. LightEmission = LightEmission,
  2968. Size = Size,
  2969. Texture = Texture,
  2970. Transparency = Transparency,
  2971. ZOffset = ZOffset,
  2972. Acceleration = Accel,
  2973. Drag = Drag,
  2974. LockedToPart = LockedToPart,
  2975. VelocityInheritance = VelocityInheritance,
  2976. EmissionDirection = EmissionDirection,
  2977. Enabled = Enabled,
  2978. Lifetime = LifeTime,
  2979. Rate = Rate,
  2980. Rotation = Rotation,
  2981. RotSpeed = RotSpeed,
  2982. Speed = Speed,
  2983. VelocitySpread = VelocitySpread
  2984. })
  2985. return fp
  2986. end
  2987. }
  2988. }
  2989. function RemoveOutlines(part)
  2990. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  2991. end
  2992. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2993. local Part = Create("Part")({
  2994. formFactor = FormFactor,
  2995. Parent = Parent,
  2996. Reflectance = Reflectance,
  2997. Transparency = Transparency,
  2998. CanCollide = false,
  2999. Locked = true,
  3000. BrickColor = BrickColor.new(tostring(BColor)),
  3001. Name = Name,
  3002. Size = Size,
  3003. Material = Material
  3004. })
  3005. RemoveOutlines(Part)
  3006. return Part
  3007. end
  3008. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  3009. local Msh = Create(Mesh)({
  3010. Parent = Part,
  3011. Offset = OffSet,
  3012. Scale = Scale
  3013. })
  3014. if Mesh == "SpecialMesh" then
  3015. Msh.MeshType = MeshType
  3016. Msh.MeshId = MeshId
  3017. end
  3018. return Msh
  3019. end
  3020. function CreateWeld(Parent, Part0, Part1, C0, C1)
  3021. local Weld = Create("Weld")({
  3022. Parent = Parent,
  3023. Part0 = Part0,
  3024. Part1 = Part1,
  3025. C0 = C0,
  3026. C1 = C1
  3027. })
  3028. return Weld
  3029. end
  3030.  
  3031.  
  3032. -------------------------------------------------------
  3033. --Start Effect Function--
  3034. -------------------------------------------------------
  3035. EffectModel = Instance.new("Model", char)
  3036. Effects = {
  3037. Block = {
  3038. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  3039. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  3040. prt.Anchored = true
  3041. prt.CFrame = cframe
  3042. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3043. game:GetService("Debris"):AddItem(prt, 10)
  3044. if Type == 1 or Type == nil then
  3045. table.insert(Effects, {
  3046. prt,
  3047. "Block1",
  3048. delay,
  3049. x3,
  3050. y3,
  3051. z3,
  3052. msh
  3053. })
  3054. elseif Type == 2 then
  3055. table.insert(Effects, {
  3056. prt,
  3057. "Block2",
  3058. delay,
  3059. x3,
  3060. y3,
  3061. z3,
  3062. msh
  3063. })
  3064. else
  3065. table.insert(Effects, {
  3066. prt,
  3067. "Block3",
  3068. delay,
  3069. x3,
  3070. y3,
  3071. z3,
  3072. msh
  3073. })
  3074. end
  3075. end
  3076. },
  3077. Sphere = {
  3078. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3079. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  3080. prt.Anchored = true
  3081. prt.CFrame = cframe
  3082. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3083. game:GetService("Debris"):AddItem(prt, 10)
  3084. table.insert(Effects, {
  3085. prt,
  3086. "Cylinder",
  3087. delay,
  3088. x3,
  3089. y3,
  3090. z3,
  3091. msh
  3092. })
  3093. end
  3094. },
  3095. Cylinder = {
  3096. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3097. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  3098. prt.Anchored = true
  3099. prt.CFrame = cframe
  3100. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3101. game:GetService("Debris"):AddItem(prt, 10)
  3102. table.insert(Effects, {
  3103. prt,
  3104. "Cylinder",
  3105. delay,
  3106. x3,
  3107. y3,
  3108. z3,
  3109. msh
  3110. })
  3111. end
  3112. },
  3113. Wave = {
  3114. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3115. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  3116. prt.Anchored = true
  3117. prt.CFrame = cframe
  3118. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  3119. game:GetService("Debris"):AddItem(prt, 10)
  3120. table.insert(Effects, {
  3121. prt,
  3122. "Cylinder",
  3123. delay,
  3124. x3 / 60,
  3125. y3 / 60,
  3126. z3 / 60,
  3127. msh
  3128. })
  3129. end
  3130. },
  3131. Ring = {
  3132. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3133. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  3134. prt.Anchored = true
  3135. prt.CFrame = cframe
  3136. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3137. game:GetService("Debris"):AddItem(prt, 10)
  3138. table.insert(Effects, {
  3139. prt,
  3140. "Cylinder",
  3141. delay,
  3142. x3,
  3143. y3,
  3144. z3,
  3145. msh
  3146. })
  3147. end
  3148. },
  3149. Break = {
  3150. Create = function(brickcolor, cframe, x1, y1, z1)
  3151. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  3152. prt.Anchored = true
  3153. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3154. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3155. local num = math.random(10, 50) / 1000
  3156. game:GetService("Debris"):AddItem(prt, 10)
  3157. table.insert(Effects, {
  3158. prt,
  3159. "Shatter",
  3160. num,
  3161. prt.CFrame,
  3162. math.random() - math.random(),
  3163. 0,
  3164. math.random(50, 100) / 100
  3165. })
  3166. end
  3167. },
  3168. Spiral = {
  3169. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3170. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  3171. prt.Anchored = true
  3172. prt.CFrame = cframe
  3173. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3174. game:GetService("Debris"):AddItem(prt, 10)
  3175. table.insert(Effects, {
  3176. prt,
  3177. "Cylinder",
  3178. delay,
  3179. x3,
  3180. y3,
  3181. z3,
  3182. msh
  3183. })
  3184. end
  3185. },
  3186. Push = {
  3187. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3188. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  3189. prt.Anchored = true
  3190. prt.CFrame = cframe
  3191. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3192. game:GetService("Debris"):AddItem(prt, 10)
  3193. table.insert(Effects, {
  3194. prt,
  3195. "Cylinder",
  3196. delay,
  3197. x3,
  3198. y3,
  3199. z3,
  3200. msh
  3201. })
  3202. end
  3203. }
  3204. }
  3205. -------------------------------------------------------
  3206. --End Effect Function--
  3207. -------------------------------------------------------
  3208.  
  3209. function Cso(ID, PARENT, VOLUME, PITCH)
  3210. local NSound = nil
  3211. coroutine.resume(coroutine.create(function()
  3212. NSound = IT("Sound", PARENT)
  3213. NSound.Volume = VOLUME
  3214. NSound.Pitch = PITCH
  3215. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  3216. swait()
  3217. NSound:play()
  3218. game:GetService("Debris"):AddItem(NSound, 10)
  3219. end))
  3220. return NSound
  3221. end
  3222. function CreateSound(ID, PARENT, VOLUME, PITCH)
  3223. local NSound = nil
  3224. coroutine.resume(coroutine.create(function()
  3225. NSound = Instance.new("Sound", PARENT)
  3226. NSound.Volume = VOLUME
  3227. NSound.Pitch = PITCH
  3228. NSound.SoundId = "http://lnbbb.gnwtgqtc.lnhtr.se2.gsr.awhoer.net/asset/?id="..ID
  3229. swait()
  3230. NSound:play()
  3231. game:GetService("Debris"):AddItem(NSound, 10)
  3232. end))
  3233. return NSound
  3234. end
  3235.  
  3236. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  3237. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  3238. prt.Anchored = true
  3239. prt.CFrame = cframe
  3240. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3241. game:GetService("Debris"):AddItem(prt, 10)
  3242. if Type == 1 or Type == nil then
  3243. table.insert(Effects, {
  3244. prt,
  3245. "Block1",
  3246. delay,
  3247. x3,
  3248. y3,
  3249. z3,
  3250. msh
  3251. })
  3252. elseif Type == 2 then
  3253. table.insert(Effects, {
  3254. prt,
  3255. "Block2",
  3256. delay,
  3257. x3,
  3258. y3,
  3259. z3,
  3260. msh
  3261. })
  3262. elseif Type == 3 then
  3263. table.insert(Effects, {
  3264. prt,
  3265. "Block3",
  3266. delay,
  3267. x3,
  3268. y3,
  3269. z3,
  3270. msh
  3271. })
  3272. end
  3273. end
  3274.  
  3275. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  3276. local fp=Instance.new("Part")
  3277. fp.formFactor=formfactor
  3278. fp.Parent=parent
  3279. fp.Reflectance=reflectance
  3280. fp.Transparency=transparency
  3281. fp.CanCollide=false
  3282. fp.Locked=true
  3283. fp.BrickColor=brickcolor
  3284. fp.Name=name
  3285. fp.Size=size
  3286. fp.Position=tors.Position
  3287. RemoveOutlines(fp)
  3288. fp.Material="SmoothPlastic"
  3289. fp:BreakJoints()
  3290. return fp
  3291. end
  3292.  
  3293. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  3294. local mesh=Instance.new(Mesh)
  3295. mesh.Parent=part
  3296. if Mesh=="SpecialMesh" then
  3297. mesh.MeshType=meshtype
  3298. if meshid~="nil" then
  3299. mesh.MeshId="http://lnbbb.gnwtgqtc.lnhtr.se2.gsr.awhoer.net/asset/?id="..meshid
  3300. end
  3301. end
  3302. mesh.Offset=offset
  3303. mesh.Scale=scale
  3304. return mesh
  3305. end
  3306.  
  3307. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  3308. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  3309. prt.Anchored = true
  3310. prt.Material = "Neon"
  3311. prt.CFrame = cframe
  3312. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3313. game:GetService("Debris"):AddItem(prt, 5)
  3314. coroutine.resume(coroutine.create(function(Part, Mesh)
  3315. local rtype = rottype
  3316. for i = 0, 1, delay do
  3317. swait()
  3318. if rtype == 1 then
  3319. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  3320. elseif rtype == 2 then
  3321. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  3322. end
  3323. prt.Transparency = i
  3324. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  3325. end
  3326. Part.Parent = nil
  3327. end), prt, msh)
  3328. end
  3329.  
  3330.  
  3331. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3332. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  3333. prt.Anchored = true
  3334. prt.Material = "Neon"
  3335. prt.CFrame = cframe
  3336. prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3337. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3338. game:GetService("Debris"):AddItem(prt, 5)
  3339. coroutine.resume(coroutine.create(function(Part, Mesh)
  3340. for i = 0, 1, delay do
  3341. swait()
  3342. Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3343. Part.Transparency = i
  3344. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  3345. end
  3346. Part.Parent = nil
  3347. end), prt, msh)
  3348. end
  3349.  
  3350.  
  3351. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  3352. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  3353. prt.Anchored = true
  3354. prt.Material = "Neon"
  3355. prt.CFrame = cframe
  3356. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01))
  3357. game:GetService("Debris"):AddItem(prt, 5)
  3358. coroutine.resume(coroutine.create(function(Part, Mesh)
  3359. local rtype = rottype
  3360. for i = 0, 1, delay do
  3361. swait()
  3362. if rtype == 1 then
  3363. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  3364. elseif rtype == 2 then
  3365. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  3366. end
  3367. prt.Transparency = i
  3368. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0)
  3369. end
  3370. Part.Parent = nil
  3371. end), prt, msh)
  3372. end
  3373.  
  3374. function Eviscerate(dude)
  3375. if dude.Name ~= char then
  3376. local bgf = IT("BodyGyro", dude.Head)
  3377. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  3378. local val = IT("BoolValue", dude)
  3379. val.Name = "IsHit"
  3380. local ds = coroutine.wrap(function()
  3381. dude:WaitForChild("Head"):BreakJoints()
  3382. wait(0.5)
  3383. target = nil
  3384. coroutine.resume(coroutine.create(function()
  3385. for i, v in pairs(dude:GetChildren()) do
  3386. if v:IsA("Accessory") then
  3387. v:Destroy()
  3388. end
  3389. if v:IsA("Humanoid") then
  3390. v:Destroy()
  3391. end
  3392. if v:IsA("CharacterMesh") then
  3393. v:Destroy()
  3394. end
  3395. if v:IsA("Model") then
  3396. v:Destroy()
  3397. end
  3398. if v:IsA("Part") or v:IsA("MeshPart") then
  3399. for x, o in pairs(v:GetChildren()) do
  3400. if o:IsA("Decal") then
  3401. o:Destroy()
  3402. end
  3403. end
  3404. coroutine.resume(coroutine.create(function()
  3405. v.Material = "Neon"
  3406. v.CanCollide = false
  3407. local PartEmmit1 = IT("ParticleEmitter", v)
  3408. PartEmmit1.LightEmission = 1
  3409. PartEmmit1.Texture = "rbxassetid://284205403"
  3410. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  3411. PartEmmit1.Rate = 150
  3412. PartEmmit1.Lifetime = NumberRange.new(1)
  3413. PartEmmit1.Size = NumberSequence.new({
  3414. NumberSequenceKeypoint.new(0, 0.75, 0),
  3415. NumberSequenceKeypoint.new(1, 0, 0)
  3416. })
  3417. PartEmmit1.Transparency = NumberSequence.new({
  3418. NumberSequenceKeypoint.new(0, 0, 0),
  3419. NumberSequenceKeypoint.new(1, 1, 0)
  3420. })
  3421. PartEmmit1.Speed = NumberRange.new(0, 0)
  3422. PartEmmit1.VelocitySpread = 30000
  3423. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  3424. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  3425. local BodPoss = IT("BodyPosition", v)
  3426. BodPoss.P = 3000
  3427. BodPoss.D = 1000
  3428. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  3429. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  3430. v.Color = maincolor.Color
  3431. coroutine.resume(coroutine.create(function()
  3432. for i = 0, 49 do
  3433. swait(1)
  3434. v.Transparency = v.Transparency + 0.08
  3435. end
  3436. wait(0.5)
  3437. PartEmmit1.Enabled = false
  3438. wait(3)
  3439. v:Destroy()
  3440. dude:Destroy()
  3441. end))
  3442. end))
  3443. end
  3444. end
  3445. end))
  3446. end)
  3447. ds()
  3448. end
  3449. end
  3450. function FindNearestHead(Position, Distance, SinglePlayer)
  3451. if SinglePlayer then
  3452. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  3453. end
  3454. local List = {}
  3455. for i, v in pairs(workspace:GetChildren()) do
  3456. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  3457. table.insert(List, v)
  3458. end
  3459. end
  3460. return List
  3461. end
  3462. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  3463. local type = type
  3464. local rng = Instance.new("Part", char)
  3465. rng.Anchored = true
  3466. rng.BrickColor = color
  3467. rng.CanCollide = false
  3468. rng.FormFactor = 3
  3469. rng.Name = "Ring"
  3470. rng.Material = "Neon"
  3471. rng.Size = Vector3.new(1, 1, 1)
  3472. rng.Transparency = 0
  3473. rng.TopSurface = 0
  3474. rng.BottomSurface = 0
  3475. rng.CFrame = pos
  3476. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  3477. local rngm = Instance.new("SpecialMesh", rng)
  3478. rngm.MeshType = "Sphere"
  3479. rngm.Scale = Vector3.new(x1, y1, z1)
  3480. local scaler2 = 1
  3481. local speeder = FastSpeed
  3482. if type == "Add" then
  3483. scaler2 = 1 * value
  3484. elseif type == "Divide" then
  3485. scaler2 = 1 / value
  3486. end
  3487. coroutine.resume(coroutine.create(function()
  3488. for i = 0, 10 / bonuspeed, 0.1 do
  3489. swait()
  3490. if type == "Add" then
  3491. scaler2 = scaler2 - 0.01 * value / bonuspeed
  3492. elseif type == "Divide" then
  3493. scaler2 = scaler2 - 0.01 / value * bonuspeed
  3494. end
  3495. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  3496. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  3497. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  3498. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  3499. end
  3500. rng:Destroy()
  3501. end))
  3502. end
  3503. -------------------------------------------------------
  3504. --End Important Functions--
  3505. -------------------------------------------------------
  3506.  
  3507. chargeup = Instance.new("Sound", hed)
  3508. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  3509. chargeup.Volume = 10
  3510. chargeup.Pitch = 1
  3511. chargeup.Looped = true
  3512. chargeup.TimePosition = 1
  3513.  
  3514. meme = Instance.new("Sound", hed)
  3515. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  3516. meme.Volume = 10
  3517. meme.Pitch = 1
  3518. meme.Looped = true
  3519. meme.TimePosition = 1
  3520.  
  3521. local ohno = Instance.new("Sound")
  3522. ohno.Parent = hed
  3523. ohno.Volume = 10
  3524. ohno.Pitch = 1
  3525. ohno.Looped = true
  3526.  
  3527. local bass = Instance.new("Sound") --why
  3528. bass.Parent = hed
  3529. bass.Volume = 7
  3530. bass.Pitch = 1
  3531. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  3532. bass.Looped = true
  3533.  
  3534. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  3535. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=672104253"
  3536. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  3537. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  3538. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  3539. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  3540.  
  3541. STHAP = Instance.new("Sound", hed)
  3542. STHAP.SoundId = "http://www.roblox.com/asset/?id=1591656314"
  3543. STHAP.Volume = 10
  3544. STHAP.Pitch = 1
  3545. STHAP.Looped = false
  3546.  
  3547. forevergone = Instance.new("Sound", tors)
  3548. forevergone.SoundId = "http://www.roblox.com/asset/?id=1286436928"
  3549. forevergone.Volume = 10
  3550. forevergone.Pitch = 1
  3551. forevergone.Looped = true
  3552. forevergone.TimePosition = 24
  3553.  
  3554. local joyemoji = Instance.new('ParticleEmitter', tors)
  3555. joyemoji.VelocitySpread = 2000
  3556. joyemoji.Lifetime = NumberRange.new(1)
  3557. joyemoji.Speed = NumberRange.new(40)
  3558. joy= {}
  3559. for i=0, 19 do
  3560. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  3561. end
  3562. joyemoji.Size = NumberSequence.new(joy)
  3563. joyemoji.Rate = 0
  3564. joyemoji.LockedToPart = false
  3565. joyemoji.LightEmission = 0
  3566. joyemoji.Texture = "rbxassetid://1176402123"
  3567. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  3568.  
  3569. local LIT = Instance.new('ParticleEmitter', tors)
  3570. LIT.VelocitySpread = 2000
  3571. LIT.Lifetime = NumberRange.new(1)
  3572. LIT.Speed = NumberRange.new(45)
  3573. nani= {}
  3574. for i=0, 19 do
  3575. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  3576. end
  3577. LIT.Size = NumberSequence.new(nani)
  3578. LIT.Rate = 0
  3579. LIT.LockedToPart = false
  3580. LIT.LightEmission = 0
  3581. LIT.Texture = "rbxassetid://1492670151"
  3582. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  3583.  
  3584. local toast = Instance.new('ParticleEmitter', tors)
  3585. toast.VelocitySpread = 2000
  3586. toast.Lifetime = NumberRange.new(1)
  3587. toast.Speed = NumberRange.new(60)
  3588. toasterstoasttoast= {}
  3589. for i=0, 19 do
  3590. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  3591. end
  3592. toast.Size = NumberSequence.new(toasterstoasttoast)
  3593. toast.Rate = 0
  3594. toast.LockedToPart = false
  3595. toast.LightEmission = 0
  3596. toast.Texture = "rbxassetid://436096230"
  3597. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  3598.  
  3599. local ok = Instance.new('ParticleEmitter', tors)
  3600. ok.VelocitySpread = 2000
  3601. ok.Lifetime = NumberRange.new(1)
  3602. ok.Speed = NumberRange.new(50)
  3603. cool= {}
  3604. for i=0, 19 do
  3605. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  3606. end
  3607. ok.Size = NumberSequence.new(cool)
  3608. ok.Rate = 0
  3609. ok.LockedToPart = false
  3610. ok.LightEmission = 0
  3611. ok.Texture = "rbxassetid://636768448"
  3612. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  3613.  
  3614. --[[
  3615. Thanks for using Build-To-Lua by jarredbcv.
  3616. ]]--
  3617.  
  3618. New = function(Object, Parent, Name, Data)
  3619. local Object = Instance.new(Object)
  3620. for Index, Value in pairs(Data or {}) do
  3621. Object[Index] = Value
  3622. end
  3623. Object.Parent = Parent
  3624. Object.Name = Name
  3625. return Object
  3626. end
  3627.  
  3628. NewInstance = function(instance,parent,properties)
  3629. local inst = Instance.new(instance,parent)
  3630. if(properties)then
  3631. for i,v in next, properties do
  3632. pcall(function() inst[i] = v end)
  3633. end
  3634. end
  3635. return inst;
  3636. end
  3637.  
  3638. Gunty = New("Model",char,"Gunty",{})
  3639. Handle = New("Part",Gunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.799999952, 0.980000019, 1),CFrame = CFrame.new(-6.17461252, 2.89117765, -81.6553421, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3640. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3641. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.449999958, 0.300000012, 1.00999999),CFrame = CFrame.new(-5.79491472, 3.31696463, -81.668541, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3642. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995),})
  3643. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.375087738, 0.43002677, -0.00499725342, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  3644. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.400000006, 0.800000012, 1.43999994),CFrame = CFrame.new(-5.77552652, 2.79678607, -81.6581802, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  3645. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  3646. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.400111198, -0.089990139, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  3647. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.50999999, 1.00999999, 1.38),CFrame = CFrame.new(-5.79167271, 2.89196372, -81.6569061, 0.999894142, 0.0109243561, 0.00963267591, -0.0110270008, 0.99988246, 0.0106679127, -0.00951499958, -0.0107729975, 0.999896884),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  3648. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  3649. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.382905483, 0.00498604774, 0.00213623047, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  3650. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.179999962, 1.27999997),CFrame = CFrame.new(-6.43716383, 3.22691417, -81.656456, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  3651. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  3652. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.266214848, 0.332840681, -6.10351563e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  3653. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.43716383, 2.87691402, -81.6564636, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  3654. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  3655. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.262355328, -0.0171182156, -0.00379943848, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  3656. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.380000025, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.41705704, 2.5166924, -81.6567535, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  3657. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  3658. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.238276005, -0.37707448, -0.00774383545, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  3659. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.080000028, 0.829999983, 1.24000001),CFrame = CFrame.new(-6.28731203, 2.83357024, -81.6548691, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3660. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  3661. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.112056732, -0.058836937, -0.00122833252, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  3662. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.209999949, 1.24000001),CFrame = CFrame.new(-6.30723286, 3.2204814, -81.6576462, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3663. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  3664. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.136215687, 0.327841043, -6.86645508e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  3665. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.269999951, 1.24000001),CFrame = CFrame.new(-6.30756044, 2.87048483, -81.6573257, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3666. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  3667. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.132686615, -0.0221214294, -0.0034866333, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  3668. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.249999955, 1.25),CFrame = CFrame.new(-6.30751181, 2.53053808, -81.6523285, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3669. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  3670. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.128937244, -0.362081289, -0.00211334229, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  3671. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.71910667, 3.10924911, -81.0621643, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3672. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  3673. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.447408676, 0.216631651, 0.599830627, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  3674. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.74061537, 3.09643626, -82.2620392, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3675. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  3676. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.437460423, 0.216511488, -0.600265503, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  3677. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.4000001),CFrame = CFrame.new(-5.66842175, 2.87551188, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  3678. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  3679. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.506342888, -0.0100963116, 0.00119018555, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  3680. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.320000023, 0.919999957, 1.27999997),CFrame = CFrame.new(-6.08716917, 2.84636235, -81.6569443, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  3681. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  3682. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.0879435539, -0.0438375473, -0.00123596191, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  3683. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.329999983, 0.269999981, 0.860000074),CFrame = CFrame.new(-5.68526602, 2.76024342, -81.6548996, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3684. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  3685. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.4907341, -0.125577688, 0.0037612915, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  3686. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.279999971, 0.389999986, 1.05000007),CFrame = CFrame.new(-5.67011929, 2.75067925, -81.6596603, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  3687. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  3688. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.506030083, -0.134924173, -0.000953674316, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  3689. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.14374733, -82.1123657, 1.00000036, -2.32830644e-10, 1.86264515e-09, 2.76486389e-10, 0.945462108, -0.325733244, 2.79396772e-09, 0.325733304, 0.945462048),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  3690. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.94546175, 0.325733155, 0, -0.325733155, 0.94546175),C1 = CFrame.new(0.524296761, 0.263174534, -0.449249268, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  3691. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.150000021, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.16514564, -82.0512466, 1.00000036, -1.28056854e-09, 1.86264515e-09, 2.76486389e-10, 0.990724444, 0.135888785, 2.79396772e-09, -0.13588877, 0.990724444),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  3692. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.990724087, -0.135888726, 0, 0.135888726, 0.990724087),C1 = CFrame.new(0.523478985, 0.283911943, -0.387901306, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  3693. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.170000017, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.15523815, -81.9898987, 1.00000036, -9.31322575e-10, 1.86264515e-09, 2.76486389e-10, 0.841228187, -0.540680885, 2.79396772e-09, 0.540680885, 0.841228247),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  3694. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.841227949, 0.540680707, 0, -0.540680707, 0.841227949),C1 = CFrame.new(0.523004532, 0.273344755, -0.326667786, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  3695. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.12556744, -81.9521408, 1.00000036, -5.82076609e-10, 9.31322575e-10, 2.76486389e-10, 0.99409467, -0.10851986, 2.79396772e-09, 0.108519867, 0.99409461),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  3696. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.994094312, 0.10851983, 0, -0.10851983, 0.994094312),C1 = CFrame.new(0.522972584, 0.243270636, -0.289230347, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  3697. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.18000007),CFrame = CFrame.new(-6.06842232, 2.94551158, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  3698. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  3699. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.105613232, 0.0555255413, -0.00191497803, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  3700.  
  3701. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(-.1,-.51,0)})
  3702.  
  3703. for _,v in next, Gunty:children() do
  3704. v.CanCollide = false
  3705. end
  3706.  
  3707. local all, last = {}, nil
  3708. ArmourParts = {}
  3709. ArmourParts2 = {}
  3710. NeonParts = {}
  3711. function scan(p)
  3712. for _, v in pairs(p:GetChildren()) do
  3713. if v:IsA("BasePart") then
  3714. if v.BrickColor == BrickColor.new("Smoky grey") then
  3715. table.insert(ArmourParts, v)
  3716. end
  3717. if v.BrickColor == BrickColor.new("Fossil") then
  3718. table.insert(ArmourParts2, v)
  3719. end
  3720. if v.BrickColor == BrickColor.new("Institutional white") then
  3721. table.insert(NeonParts, v)
  3722. end
  3723. if last then
  3724. local w = Instance.new("Weld")
  3725. w.Part0, w.Part1 = last, v
  3726. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  3727. w.Parent = last
  3728. end
  3729. table.insert(all, v)
  3730. last = v
  3731. end
  3732. scan(v)
  3733. end
  3734. end
  3735. scan(Gunty)
  3736. for _, v in pairs(all) do
  3737. v.Anchored = false
  3738. v.CanCollide = false
  3739. end
  3740. function resetmode()
  3741. for i, v in pairs(ArmourParts) do
  3742. v.BrickColor = BrickColor.new("Smoky grey")
  3743. end
  3744. for i, v in pairs(ArmourParts2) do
  3745. v.BrickColor = BrickColor.new("Fossil")
  3746. end
  3747. for i, v in pairs(NeonParts) do
  3748. v.BrickColor = BrickColor.new("Institutional white")
  3749. end
  3750. maincolor = BrickColor.new("Institutional white")
  3751. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3752. attack = true
  3753. hum.WalkSpeed = 0
  3754. CFuncs["Sound"].Create("rbxassetid://136007472", root, 2.5, 1.25)
  3755. for i = 0,4,0.1 do
  3756. swait()
  3757. sphereMK(2.5,-1.5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,45,-0.035,MAINRUINCOLOR,100)
  3758. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.2)
  3759. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.2)
  3760. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(30),math.rad(0),math.rad(0)),.2)
  3761. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 5 * math.cos(sine / 0.2))),.2)
  3762. RW.C0=clerp(RW.C0,cf(1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.2)
  3763. LW.C0=clerp(LW.C0,cf(-1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(50)),.2)
  3764. end
  3765.  
  3766. for i = 0,4,0.05 do
  3767. swait()
  3768. Pitch = 1-i/4
  3769. sphereMK(2.5,-1.5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,45,-0.035,MAINRUINCOLOR,100)
  3770. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.2)
  3771. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.2)
  3772. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(30),math.rad(0),math.rad(0)),.2)
  3773. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 5 * math.cos(sine / 0.2))),.2)
  3774. RW.C0=clerp(RW.C0,cf(1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.2)
  3775. LW.C0=clerp(LW.C0,cf(-1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(50)),.2)
  3776. end
  3777. for i = 0,3,0.1 do
  3778. swait()
  3779. sphereMK(2.5,-1.5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,45,-0.035,MAINRUINCOLOR,100)
  3780. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.2)
  3781. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.2)
  3782. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(30),math.rad(0),math.rad(0)),.2)
  3783. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 5 * math.cos(sine / 0.2))),.2)
  3784. RW.C0=clerp(RW.C0,cf(1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.2)
  3785. LW.C0=clerp(LW.C0,cf(-1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(50)),.2)
  3786. end
  3787. CFuncs["Sound"].Create("rbxassetid://206082327", root, 2.5,1)
  3788. CFuncs["Sound"].Create("rbxassetid://847061203", root, 5,1)
  3789. CFuncs["Sound"].Create("rbxassetid://239000203", root, 2.5,1)
  3790. CFuncs["Sound"].Create("rbxassetid://579687077", root, 2.5,0.75)
  3791. pcall(function() Character.ReaperShadowHead.Eye1.BrickColor = BrickColor.new'Really red' end)
  3792. pcall(function() Character.ReaperShadowHead.Eye2.BrickColor = BrickColor.new'Really red' end)
  3793. CameraEnshaking(5,2.5)
  3794. MAINRUINCOLOR = BrickColor.new("Really black")
  3795. sphere(2.5,"Add",root.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
  3796. for i = 0, 49 do
  3797. PixelBlock(1,math.random(1,20),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.04,MAINRUINCOLOR,0)
  3798. end
  3799. for i = 0,3,0.1 do
  3800. sphereMK(2.5,-1,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,25,-0.025,MAINRUINCOLOR,0)
  3801. end
  3802. for i, v in pairs(m:GetChildren()) do
  3803. if v:IsA("Part") then
  3804. v.BrickColor = BrickColor.new("Dark grey")
  3805. v.Material = "Glass"
  3806. end
  3807. end
  3808. for i, v in pairs(m2:GetChildren()) do
  3809. if v:IsA("Part") then
  3810. v.BrickColor = BrickColor.new("Dark stone grey")
  3811. v.Material = "Granite"
  3812. end
  3813. end
  3814. for i, v in pairs(m3:GetChildren()) do
  3815. if v:IsA("Part") then
  3816. v.BrickColor = BrickColor.new("Dark grey")
  3817. v.Material = "Neon"
  3818. end
  3819. end
  3820. for i, v in pairs(mw2:GetChildren()) do
  3821. if v:IsA("Part") then
  3822. v.BrickColor = BrickColor.new("Dark grey")
  3823. v.Material = "Neon"
  3824. end
  3825. end
  3826. for i, v in pairs(mw1:GetChildren()) do
  3827. if v:IsA("Part") then
  3828. v.Transparency = 1
  3829. v.BrickColor = BrickColor.new("Dark grey")
  3830. v.Material = "Neon"
  3831. end
  3832. end
  3833. for i, v in pairs(extrawingmod1:GetChildren()) do
  3834. if v:IsA("Part") then
  3835. v.Transparency = 1
  3836. v.BrickColor = BrickColor.new("White")
  3837. v.Material = "Neon"
  3838. end
  3839. end
  3840. for i, v in pairs(extrawingmod2:GetChildren()) do
  3841. if v:IsA("Part") then
  3842. v.Transparency = 1
  3843. v.BrickColor = BrickColor.new("White")
  3844. v.Material = "Neon"
  3845. end
  3846. end
  3847. local MAINRUINCOLOR = BrickColor.new("Dark grey")
  3848. for i = 0,2,0.1 do
  3849. swait()
  3850. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.2)
  3851. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.2)
  3852. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(-30),math.rad(0),math.rad(0)),.2)
  3853. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0 - 2.5 * math.cos(sine / 0.2))),.2)
  3854. RW.C0=clerp(RW.C0,cf(1.45,0.4,0)*angles(math.rad(-20),math.rad(0 - 2 * math.cos(sine / 0.2)),math.rad(80 + 2 * math.cos(sine / 0.2))),.2)
  3855. LW.C0=clerp(LW.C0,cf(-1.45,0.4,0)*angles(math.rad(-20),math.rad(0 + 2 * math.cos(sine / 0.2)),math.rad(-80 - 2 * math.cos(sine / 0.2))),.2)
  3856. end
  3857. hum.WalkSpeed = storehumanoidWS
  3858. attack = false
  3859. end
  3860. -------------------------------------------------------
  3861. --Start Music Option--
  3862. -------------------------------------------------------
  3863. local Music = Instance.new("Sound",tors)
  3864. Music.Volume = 7.5
  3865. Music.SoundId = "rbxassetid://1117396305"
  3866. Music.Looped = true
  3867. Music.Pitch = 1 --Pitcher
  3868. Music:Play()
  3869. -------------------------------------------------------
  3870. --End Music Option--
  3871. -------------------------------------------------------
  3872.  
  3873. local naeeym2 = Instance.new("BillboardGui",char)
  3874. naeeym2.AlwaysOnTop = true
  3875. naeeym2.Size = UDim2.new(5,35,2,35)
  3876. naeeym2.StudsOffset = Vector3.new(0,2,0)
  3877. naeeym2.Adornee = hed
  3878. naeeym2.Name = "Name"
  3879.  
  3880. local tecks2 = Instance.new("TextLabel",naeeym2)
  3881. tecks2.BackgroundTransparency = 1
  3882. tecks2.TextScaled = true
  3883. tecks2.BorderSizePixel = 0
  3884. tecks2.Text = "Casual"
  3885. tecks2.Font = "Code"
  3886. tecks2.TextSize = 30
  3887. tecks2.TextStrokeTransparency = 0
  3888. tecks2.TextColor3 = Color3.new(0,0,0)
  3889. tecks2.TextStrokeColor3 = Color3.fromRGB(161, 165, 162)
  3890. tecks2.Size = UDim2.new(1,0,0.5,0)
  3891. tecks2.Rotation = 0
  3892. tecks2.Parent = naeeym2
  3893.  
  3894. -------------------------------------------------------
  3895. --Start Attacks N Stuff--
  3896. -------------------------------------------------------
  3897. local sine=0
  3898. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3899. local Hitboxpart = Instance.new("Part", EffectModel)
  3900. RemoveOutlines(Hitboxpart)
  3901. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3902. Hitboxpart.CanCollide = false
  3903. Hitboxpart.Transparency = 1
  3904. Hitboxpart.Anchored = true
  3905. Hitboxpart.CFrame = Pose
  3906. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3907. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3908. end
  3909. wait2 = false
  3910. combo = 1
  3911. mouse.Button1Down:connect(function(key)
  3912. if attack == false then
  3913. attack = true
  3914. hum.WalkSpeed = 3.01
  3915. if combo == 1 and wait2 == false then
  3916. wait2 = true
  3917. for i = 0, 1.2, 0.1 do
  3918. swait()
  3919. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  3920. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3921. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  3922. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  3923. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  3924. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  3925. end
  3926. CreateSound("138097048", ra, 3, .8)
  3927. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
  3928. for i = 0, 1.2, 0.1 do
  3929. swait()
  3930. BlockEffect(maincolor, Handle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  3931. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  3932. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  3933. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  3934. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  3935. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  3936. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  3937. end
  3938. combo = 2
  3939. end
  3940. if combo == 2 and wait2 == false then
  3941. wait2 = true
  3942. for i = 0, 1.2, 0.1 do
  3943. swait()
  3944. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  3945. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  3946. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  3947. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  3948. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  3949. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  3950. end
  3951. CreateSound("138097048", rl, 3, 1)
  3952. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  3953. for i = 0, 1.6, 0.1 do
  3954. swait()
  3955. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3)
  3956. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  3957. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1)
  3958. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3)
  3959. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  3960. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3)
  3961. end
  3962. combo = 3
  3963. end
  3964. if combo == 3 and wait2 == false then
  3965. for i = 0, 1.2, 0.1 do
  3966. swait()
  3967. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  3968. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3969. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  3970. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  3971. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  3972. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  3973. end
  3974. CreateSound("138097048", ra, 3, .8)
  3975. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  3976. for i = 0, 1.2, 0.1 do
  3977. swait()
  3978. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3)
  3979. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  3980. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1)
  3981. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  3982. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  3983. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  3984. end
  3985. Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 0.1, 0.1, 0.1, 0.03)
  3986. Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 0.1, 0.1, 0.1, 0.03)
  3987. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  3988. for i = 0, 1.2, 0.1 do
  3989. swait()
  3990. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3)
  3991. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  3992. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1)
  3993. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  3994. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  3995. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  3996. end
  3997. combo = 1
  3998. end
  3999. hum.WalkSpeed = 8
  4000. wait2 = false
  4001. attack = false
  4002. end
  4003. end)
  4004. function Decapitate()
  4005. local target = nil
  4006. local targettorso = nil
  4007. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  4008. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  4009. target = mouse.Target.Parent.Humanoid
  4010. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  4011. targethead = mouse.Target.Parent:FindFirstChild("Head")
  4012. end
  4013. end
  4014. if target ~= nil then
  4015. targettorso.Anchored = true
  4016. attack = true
  4017. hum.WalkSpeed = 0
  4018. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  4019. for i = 0,4.2,0.1 do
  4020. swait()
  4021. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4022. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4023. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  4024. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  4025. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  4026. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4027. end
  4028. local ModelHead01 = New("Model", char, "", {})
  4029. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  4030. local Head01 = targethead:Clone()
  4031. targethead.Transparency = 1
  4032. Head01.Parent = ModelHead01
  4033. local weldHead01 = Instance.new("Weld")
  4034. weldHead01.Parent = Head01
  4035. weldHead01.Part0 = targethead
  4036. weldHead01.Part1 = Head01
  4037. weldHead01.C1 = CFrame.new(0, 0, 0)
  4038. targethead.face:Remove()
  4039. weldHead01.Part0 = ra
  4040. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  4041. targettorso:BreakJoints()
  4042. CreateSound("314390675", targettorso, 5, .7)
  4043. for i = 0,3.2,0.1 do
  4044. swait()
  4045. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  4046. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  4047. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4048. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  4049. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  4050. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4051. end
  4052. for i = 0,4.2,0.1 do
  4053. swait()
  4054. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4055. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4056. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4057. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4058. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  4059. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4060. end
  4061. CreateSound("541909763", targettorso, 5, .8)
  4062. weldHead01:Destroy()
  4063. Head01.CanCollide = true
  4064. local bodyVelocity2 = Create("BodyVelocity")({
  4065. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  4066. P = 5000,
  4067. maxForce = Vector3.new(8000, 8000, 8000),
  4068. Parent = Head01
  4069. })
  4070. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  4071. for i = 0,6.2,0.1 do
  4072. swait()
  4073. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  4074. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  4075. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4076. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4077. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  4078. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4079. end
  4080. targettorso.Anchored = false
  4081. attack = false
  4082. hum.WalkSpeed = 8
  4083. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  4084. end
  4085. end
  4086. function Ascent()
  4087. attack = true
  4088. hum.WalkSpeed = 0
  4089. Cso("987502413", tors, 10, 1.05)
  4090. local vel2 = Instance.new("BodyVelocity",tors)
  4091. vel2.Velocity = Vector3.new(0,30,0)
  4092. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  4093. for i = 0,20,0.1 do
  4094. HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Normal")
  4095. swait()
  4096. BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  4097. BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  4098. CameraEnshaking(1, 4)
  4099. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4100. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4101. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4102. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4103. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  4104. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  4105. end
  4106. hum.WalkSpeed = 8
  4107. vel2:Destroy()
  4108. attack = false
  4109. end
  4110. function Explosion()
  4111. attack = true
  4112. for i = 0,2,0.05 do
  4113. swait()
  4114. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4115. Effects.Block.Create(BrickC("Deep orange"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4116. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4117. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4118. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4119. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4120. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4121. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4122. end
  4123. CreateSound("331666100", tors, 10, 1)
  4124. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4125. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4126. CameraEnshaking(1.5, 10)
  4127. for i = 1,2,0.1 do
  4128. swait()
  4129. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4130. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4131. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4132. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4133. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4134. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4135. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4136. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4137. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4138. end
  4139. wait(.6)
  4140. attack = false
  4141. end
  4142. function GEtOuT()
  4143. attack = true
  4144. hum.WalkSpeed = 2.01
  4145. CreateSound("749031341", hed, 10, 1)
  4146. for i = 0,2,0.1 do
  4147. swait()
  4148. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5) * angles(Rad(50), Rad(0), Rad(0)), 0.15)
  4149. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4150. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  4151. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  4152. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(5)), 0.1)
  4153. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(-5)), 0.1)
  4154. end
  4155. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 7, 10, 53, "Knockdown")
  4156. for i = 0,4,0.1 do
  4157. swait()
  4158. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5) * angles(Rad(-50), Rad(0), Rad(0)), 0.15)
  4159. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4160. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  4161. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  4162. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(5)), 0.1)
  4163. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(-5)), 0.1)
  4164. end
  4165. local Blobby = Instance.new("Part", char)
  4166. Blobby.Name = "Blob"
  4167. Blobby.CanCollide = false
  4168. Blobby.BrickColor = BrickColor.new("Really black")
  4169. Blobby.Transparency = 0
  4170. Blobby.Material = "Plastic"
  4171. Blobby.Size = Vector3.new(1, 1, 2)
  4172. Blobby.TopSurface = Enum.SurfaceType.Smooth
  4173. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  4174.  
  4175. local Weld = Instance.new("Weld", Blobby)
  4176. Weld.Part0 = ra
  4177. Weld.Part1 = Blobby
  4178. Weld.C1 = CFrame.new(0, -.3, 1.4)
  4179. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  4180.  
  4181. local M2 = Instance.new("SpecialMesh")
  4182. M2.Parent = Blobby
  4183. M2.MeshId = "http://www.roblox.com/asset/?id=491267221"
  4184. M2.TextureId = "http://www.roblox.com/asset/?id=491267267"
  4185. M2.Scale = Vector3.new(0.65, 0.65, 0.65)
  4186. for i = 0,6,0.1 do
  4187. swait()
  4188. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4189. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4190. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4191. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4192. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  4193. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  4194. end
  4195. Blobby.Transparency = 1
  4196. Blobby:Destroy()
  4197. attack = false
  4198. hum.WalkSpeed = 8
  4199. end
  4200. function EndMySufferingV2() --why
  4201. attack = true
  4202. hum.WalkSpeed = 1.01
  4203. Character.Head.face.Texture = "rbxassetid://202210455"
  4204. local A = math.random(1,5)
  4205. if A == 1 then
  4206. meme.SoundId = "rbxassetid://295810519"
  4207. end
  4208. if A == 2 then
  4209. meme.SoundId = "rbxassetid://1124778077"
  4210. end
  4211. if A == 3 then
  4212. meme.SoundId = "rbxassetid://464157070"
  4213. end
  4214. if A == 4 then
  4215. meme.SoundId = "rbxassetid://146334595"
  4216. end
  4217. if A == 5 then
  4218. meme.SoundId = "rbxassetid://145536915"
  4219. end
  4220. meme:Play()
  4221. bass:Play()
  4222. joyemoji.Rate = 70
  4223. LIT.Rate = 70
  4224. ok.Rate = 70
  4225. toast.Rate = 70
  4226.  
  4227. for i = 0,50,0.1 do
  4228. swait()
  4229. CameraEnshaking(1, 10)
  4230. bass.Parent = hed
  4231. meme.Parent = hed
  4232. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  4233. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  4234. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  4235. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  4236. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  4237. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  4238. end
  4239. bass:Stop()
  4240. meme:Stop()
  4241. joyemoji.Rate = 0
  4242. LIT.Rate = 0
  4243. ok.Rate = 0
  4244. toast.Rate = 0
  4245. Character.Head.face.Texture = "rbxassetid://620619801"
  4246. attack = false
  4247. hum.WalkSpeed = 8
  4248. end
  4249. function HAAAAA() --KONO POWA
  4250. attack = true
  4251. hum.WalkSpeed = 1.01
  4252. Character.Head.face.Texture = "rbxassetid://305068389"
  4253. chargeup.Pitch = 1
  4254. for i = 0,7,0.1 do
  4255. swait()
  4256. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4257. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4258. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4259. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4260. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  4261. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  4262. end
  4263. Character.Head.face.Texture = "rbxassetid://313921371"
  4264. chargeup:play()
  4265. for i = 0,30,0.1 do
  4266. swait()
  4267. CameraEnshaking(1, 2)
  4268. chargeup.Parent = hed
  4269. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4270. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(0)), 0.3)
  4271. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4272. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4273. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  4274. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  4275. end
  4276. chargeup:stop()
  4277. chargeup.Pitch = 1.1
  4278. chargeup.TimePosition = 1
  4279. chargeup:play()
  4280. Character.Head.face.Texture = "rbxassetid://304942859"
  4281. for i, v in pairs(c.Parent:children()) do
  4282. if v.ClassName == "Part" then
  4283. local tra = trazx:clone()
  4284. tra.Parent = v
  4285. tra.LightEmission = 1
  4286. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  4287. tra.Rate = 15
  4288. tra.Rotation = NumberRange.new(-5, 5)
  4289. tra.Lifetime = NumberRange.new(1.5, 2)
  4290. tra.Size = NumberSequence.new({
  4291. NumberSequenceKeypoint.new(0, 0.1, 0),
  4292. NumberSequenceKeypoint.new(1, 0, 0)
  4293. })
  4294. tra.Transparency = NumberSequence.new({
  4295. NumberSequenceKeypoint.new(0, 1, 0),
  4296. NumberSequenceKeypoint.new(0.135, 0, 0),
  4297. NumberSequenceKeypoint.new(0.875, 0, 0),
  4298. NumberSequenceKeypoint.new(1, 1, 0)
  4299. })
  4300. tra.Speed = NumberRange.new(0.5)
  4301. tra.VelocitySpread = 360
  4302. tra.VelocityInheritance = 0.5
  4303. tra.ZOffset = 2
  4304. tra.Acceleration = Vector3.new(0, 2.5, 0)
  4305. end
  4306. end
  4307. local tra = trazx:clone()
  4308. tra.Parent = c.HumanoidRootPart
  4309. tra.Texture = "rbxassetid://347730682"
  4310. tra.LightEmission = 0.8
  4311. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  4312. tra.Rate = 250
  4313. tra.Rotation = NumberRange.new(-5, 5)
  4314. tra.Lifetime = NumberRange.new(0.75)
  4315. tra.Size = NumberSequence.new({
  4316. NumberSequenceKeypoint.new(0, 4.81, 0.875),
  4317. NumberSequenceKeypoint.new(1, 2.13, 0.875)
  4318. })
  4319. tra.Transparency = NumberSequence.new({
  4320. NumberSequenceKeypoint.new(0, 1, 0),
  4321. NumberSequenceKeypoint.new(0.0399, 0.85, 0),
  4322. NumberSequenceKeypoint.new(0.394, 0.9, 0),
  4323. NumberSequenceKeypoint.new(0.699, 1, 0),
  4324. NumberSequenceKeypoint.new(1, 1, 0)
  4325. })
  4326. tra.Speed = NumberRange.new(15)
  4327. tra.VelocitySpread = 360
  4328. tra.VelocityInheritance = 0.5
  4329. tra.ZOffset = 3.5
  4330. tra.Acceleration = Vector3.new(0, 25, 0)
  4331. for i = 0,35,0.1 do
  4332. swait()
  4333. ohno.Parent = hed
  4334. CameraEnshaking(1, 3)
  4335. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4336. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  4337. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4338. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4339. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  4340. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  4341. end
  4342. chargeup:stop()
  4343. chargeup.Pitch = 1.3
  4344. chargeup.TimePosition = 1
  4345. chargeup:play()
  4346. tra:Destroy()
  4347. tra:Destroy()
  4348. Character.Head.face.Texture = "rbxassetid://280233855"
  4349. local tra = trazx:clone()
  4350. tra.Parent = c.HumanoidRootPart
  4351. tra.Texture = "rbxassetid://347730682"
  4352. tra.LightEmission = 0.8
  4353. tra.Color = ColorSequence.new(Color3.new(1, 0, 0))
  4354. tra.Rate = 250
  4355. tra.Rotation = NumberRange.new(-5, 5)
  4356. tra.Lifetime = NumberRange.new(0.3)
  4357. tra.Size = NumberSequence.new({
  4358. NumberSequenceKeypoint.new(0, 8, 0.875),
  4359. NumberSequenceKeypoint.new(1, 10, 0.875)
  4360. })
  4361. tra.Transparency = NumberSequence.new({
  4362. NumberSequenceKeypoint.new(0, 1, 0),
  4363. NumberSequenceKeypoint.new(0.0399, 0.531, 0),
  4364. NumberSequenceKeypoint.new(0.394, 0.906, 0),
  4365. NumberSequenceKeypoint.new(0.699, 1, 0),
  4366. NumberSequenceKeypoint.new(1, 1, 0)
  4367. })
  4368. for i = 0,32,0.1 do
  4369. swait()
  4370. CameraEnshaking(1, 5)
  4371. chargeup.Parent = hed
  4372. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(0.12)
  4373. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4374. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-65), Rad(0), Rad(0)), 0.3)
  4375. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4376. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4377. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  4378. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  4379. end
  4380. chargeup:stop()
  4381. CreateSound("681582832", hed, 10, 1)
  4382. game.Players.LocalPlayer.Character:BreakJoints()
  4383. local S = Instance.new("Explosion",workspace)
  4384. S.Position = tors.Position
  4385. S.BlastPressure = 9
  4386. S.BlastRadius = 30
  4387. S.ExplosionType = 0
  4388. attack = false
  4389. hum.WalkSpeed = 8
  4390. Character.Head.face.Texture = "rbxassetid://295197013"
  4391. tra:Destroy()
  4392. CameraEnshaking(4, 30)
  4393. error("Looks, like you died. (insert lenny face here)")
  4394. end
  4395. function NothingPersonal()
  4396. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  4397. local HITBODY = mouse.Target.Parent
  4398. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  4399. local HEAD = HITBODY:FindFirstChild("Head")
  4400. local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  4401. if TORS ~= nil and HUMAN ~= nil then
  4402. attack = true
  4403. root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  4404. TORS.Anchored = true
  4405. hum.WalkSpeed = 0
  4406. Character.Head.face.Texture = "rbxassetid://40770311"
  4407. CreateSound("1255922819", hed, 10, 1)
  4408. CameraEnshaking(2, 4)
  4409. end
  4410. wait(3.5)
  4411. for i = 0,9,0.1 do
  4412. swait()
  4413. for i = 1,2 do
  4414. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 1, 10, 53, "Knockdown")
  4415. CameraEnshaking(1, 7)
  4416. Effects.Sphere.Create(BrickColor.new("Persimmon"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
  4417. end
  4418. end
  4419. wait(.5)
  4420. TORS.Anchored = false
  4421. attack = false
  4422. Character.Head.face.Texture = "rbxassetid://620619801"
  4423. hum.WalkSpeed = 8
  4424. end
  4425. end
  4426. function Sonic()
  4427. attack = true
  4428. hum.WalkSpeed = 10
  4429. Character.Head.face.Texture = "rbxassetid://494811799"
  4430. CreateSound("814652778", hed, 10, 1)
  4431. CreateSound("537371462", hed, 10, 1)
  4432. local vel3 = Instance.new("BodyVelocity",tors)
  4433. vel3.Velocity = Vector3.new(0,25,0)
  4434. vel3.MaxForce = Vector3.new(10000000,10000000,10000000)
  4435. for i = 0,12,0.1 do
  4436. swait()
  4437. CameraEnshaking(1, 2)
  4438. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 20, 99, 53, "Knockdown")
  4439. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.3)
  4440. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  4441. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  4442. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  4443. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  4444. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  4445. end
  4446. vel3:Destroy()
  4447. Character.Head.face.Texture = "rbxassetid://620619801"
  4448. attack = false
  4449. hum.JumpPower = 50
  4450. hum.WalkSpeed = 8
  4451. end
  4452.  
  4453. function Sonic2()
  4454. attack = true
  4455. hum.WalkSpeed = 10
  4456. hum.JumpPower = 0
  4457. Character.Head.face.Texture = "rbxassetid://494811799"
  4458. CreateSound("814652778", hed, 10, 1)
  4459. CreateSound("537371462", hed, 10, 1)
  4460. root.Velocity = root.CFrame.lookVector * 20
  4461. for i = 0,12,0.1 do
  4462. swait()
  4463. CameraEnshaking(1, 2)
  4464. root.Velocity = root.CFrame.lookVector * 50
  4465. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 10, 50, 53, "Knockdown")
  4466. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.3)
  4467. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  4468. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  4469. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  4470. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  4471. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  4472. end
  4473. Character.Head.face.Texture = "rbxassetid://620619801"
  4474. attack = false
  4475. hum.JumpPower = 50
  4476. hum.WalkSpeed = 8
  4477. end
  4478. function Flight() --wowthatsdiffrent
  4479. attack = true
  4480. Character.Head.face.Texture = "rbxassetid://269748407"
  4481. local ColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  4482. ColorSequenceKeypoint.new(0.16, Color3.new(1,1,1)),
  4483. ColorSequenceKeypoint.new(0.32, Color3.new(0,0,1)),
  4484. ColorSequenceKeypoint.new(0.48, Color3.new(1,1,1)),
  4485. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  4486. ColorSequenceKeypoint.new(0.80, Color3.new(1,1,1)),
  4487. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,1)),
  4488. ColorSequenceKeypoint.new(1, Color3.new(1,1,1))}
  4489. local vel4 = Instance.new("BodyVelocity",ll)
  4490. vel4.Velocity = Vector3.new(0,4,0)
  4491. vel4.MaxForce = Vector3.new(10000000,10000000,10000000)
  4492. local Atch3 = Instance.new("Attachment",ll)Atch3.Position = Vector3.new(0,0.6,0)
  4493. local Atch4 = Instance.new("Attachment",ll)Atch4.Position = Vector3.new(0,-0.6,0)
  4494. local Trail2 = Instance.new("Trail",ll)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
  4495. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.2 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  4496. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  4497. Trail2.Enabled = true
  4498. local Atch5 = Instance.new("Attachment",rl)Atch5.Position = Vector3.new(0,0.6,0)
  4499. local Atch6 = Instance.new("Attachment",rl)Atch6.Position = Vector3.new(0,-0.6,0)
  4500. local Trail3 = Instance.new("Trail",rl)Trail3.Attachment0 = Atch5 Trail3.Attachment1 = Atch6
  4501. Trail3.Texture = "rbxassetid://22636887" Trail3.Lifetime = 0.2 Trail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  4502. Trail3.Color = ColorSequence.new(ColorsArray) Trail3.LightEmission = 1
  4503. Trail3.Enabled = true
  4504. local Atch7 = Instance.new("Attachment",ra)Atch7.Position = Vector3.new(0,0.6,0)
  4505. local Atch8 = Instance.new("Attachment",ra)Atch8.Position = Vector3.new(0,-0.6,0)
  4506. local Trail4 = Instance.new("Trail",ra)Trail4.Attachment0 = Atch7 Trail4.Attachment1 = Atch8
  4507. Trail4.Texture = "rbxassetid://22636887" Trail4.Lifetime = 0.2 Trail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  4508. Trail4.Color = ColorSequence.new(ColorsArray) Trail4.LightEmission = 1
  4509. Trail4.Enabled = true
  4510. local Atch9 = Instance.new("Attachment",la)Atch9.Position = Vector3.new(0,0.6,0)
  4511. local Atch10 = Instance.new("Attachment",la)Atch10.Position = Vector3.new(0,-0.6,0)
  4512. local Trail5 = Instance.new("Trail",la)Trail5.Attachment0 = Atch9 Trail5.Attachment1 = Atch10
  4513. Trail5.Texture = "rbxassetid://22636887" Trail5.Lifetime = 0.2 Trail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  4514. Trail5.Color = ColorSequence.new(ColorsArray) Trail5.LightEmission = 1
  4515. Trail5.Enabled = true
  4516. local Atch1 = Instance.new("Attachment",Torso)Atch1.Position = Vector3.new(0,2,0)
  4517. local Atch2 = Instance.new("Attachment",Torso)Atch2.Position = Vector3.new(0,-2.5,0)
  4518. local Trail = Instance.new("Trail",Torso)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  4519. Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.2 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  4520. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
  4521. Trail.Enabled = false
  4522. ragdoll(char)
  4523. wait(1)
  4524. Character.Head.face.Texture = "rbxassetid://249062487"
  4525. CreateSound("948494432", hed, 10, 1)
  4526. wait(2)
  4527. Character.Head.face.Texture = "rbxassetid://269748407"
  4528. CreateSound("633394595", hed, 10, 1)
  4529. wait(2)
  4530. Character.Head.face.Texture = "rbxassetid://494811799"
  4531. STHAP:play()
  4532. wait(11)
  4533. forevergone:play()
  4534. end
  4535. function dead()
  4536. attack = true
  4537. hum.WalkSpeed = 0
  4538. CreateSound("137225991", hed, 10, 1)
  4539. Character.Head.face.Texture = "rbxassetid://297512410"
  4540. for i = 0,1.1,0.1 do
  4541. swait()
  4542. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4543. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4544. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  4545. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  4546. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  4547. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  4548. end
  4549. for i = 0,1.1,0.1 do
  4550. swait()
  4551. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  4552. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4553. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  4554. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  4555. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  4556. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  4557. end
  4558. for i = 0,1.1,0.1 do
  4559. swait()
  4560. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  4561. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4562. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  4563. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  4564. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  4565. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  4566. end
  4567. for i = 0,1.1,0.1 do
  4568. swait()
  4569. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  4570. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4571. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  4572. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  4573. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  4574. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  4575. end
  4576. for i = 0,1.1,0.1 do
  4577. swait()
  4578. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4579. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4580. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  4581. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  4582. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  4583. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  4584. end
  4585. for i = 0,1.1,0.1 do
  4586. swait()
  4587. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  4588. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4589. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  4590. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  4591. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  4592. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  4593. end
  4594. for i = 0,1.1,0.1 do
  4595. swait()
  4596. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  4597. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4598. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  4599. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  4600. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  4601. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  4602. end
  4603. for i = 0,1.1,0.1 do
  4604. swait()
  4605. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  4606. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4607. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  4608. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  4609. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  4610. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  4611. end
  4612. for i = 0,1.1,0.1 do
  4613. swait()
  4614. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4615. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4616. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  4617. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  4618. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  4619. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  4620. end
  4621. Character.Head.face.Texture = "rbxassetid://273309187"
  4622. for i = 0,9,0.1 do
  4623. swait()
  4624. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  4625. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4626. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4627. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  4628. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  4629. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  4630. end
  4631. attack = false
  4632. Character.Head.face.Texture = "rbxassetid://40770311"
  4633. hum.WalkSpeed = 8
  4634. end
  4635. function Pixel_Corrupt()
  4636. attack = true
  4637. corrupted = true
  4638. for i = 0,3,0.05 do
  4639. swait()
  4640. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4641. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4642. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4643. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4644. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4645. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4646. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4647. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4648. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4649. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4650. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4651. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4652. end
  4653. refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4654. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Normal")
  4655. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  4656. CreateSound("331666100", refa, 10, 1)
  4657. CameraEnshaking(1.5, 10)
  4658. coroutine.resume(coroutine.create(function()
  4659. for i = 1,20,0.1 do
  4660. swait(5)
  4661. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4662. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4663. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4664. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4665. CreateSound("331666100", refa, 10, 1)
  4666. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  4667. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Normal")
  4668. end
  4669. refa:Destroy()
  4670. corrupted = false
  4671. end))
  4672. for i = 1,2.5,0.1 do
  4673. swait()
  4674. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  4675. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  4676. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  4677. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  4678. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  4679. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  4680. end
  4681. wait(.3)
  4682. attack = false
  4683. end
  4684. corrupted = false
  4685. function Pixel_Corrupt()
  4686. attack = true
  4687. corrupted = true
  4688. for i = 0,3,0.05 do
  4689. swait()
  4690. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4691. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4692. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4693. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4694. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4695. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4696. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4697. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4698. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4699. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4700. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4701. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4702. end
  4703. refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4704. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Normal")
  4705. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  4706. CreateSound("331666100", refa, 10, 1)
  4707. CameraEnshaking(1.5, 10)
  4708. coroutine.resume(coroutine.create(function()
  4709. for i = 1,20,0.1 do
  4710. swait(5)
  4711. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4712. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4713. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4714. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4715. CreateSound("331666100", refa, 10, 1)
  4716. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  4717. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Normal")
  4718. end
  4719. refa:Destroy()
  4720. corrupted = false
  4721. end))
  4722. for i = 1,2.5,0.1 do
  4723. swait()
  4724. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  4725. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  4726. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  4727. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  4728. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  4729. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  4730. end
  4731. wait(.3)
  4732. attack = false
  4733. end
  4734. function Laugh()
  4735. attack = true
  4736. hum.WalkSpeed = 0
  4737. CreateSound("300208779", hed, 10, 1)
  4738. for i = 0,9,0.1 do
  4739. swait()
  4740. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4741. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4742. if Mrandom(1,15) == 1 then
  4743. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4744. end
  4745. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4746. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4747. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4748. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4749. end
  4750. attack = false
  4751. hum.WalkSpeed = 10
  4752. end
  4753. function Flying_Kick()
  4754. attack = true
  4755. hum.WalkSpeed = 0
  4756. for i = 0,2.7,0.1 do
  4757. swait()
  4758. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4759. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  4760. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4761. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  4762. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(15)), 0.1)
  4763. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(-15)), 0.1)
  4764. end
  4765. local bodyVelocity = Create("BodyVelocity")({
  4766. velocity = Vector3.new(0, 0, 0) + root.CFrame.lookVector * 250,
  4767. P = 5000,
  4768. maxForce = Vector3.new(9e99, 9e99, 9e99),
  4769. Parent = root
  4770. })
  4771. game:GetService("Debris"):AddItem(bodyVelocity, 0.05)
  4772. CreateSound("138097048", rl, 3, 1)
  4773. for i = 0,2.1,0.1 do
  4774. swait()
  4775. HitboxFunction(rl.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  4776. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .6 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(90)), 0.15)
  4777. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  4778. RH.C0 = clerp(RH.C0, CF(.4, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-125), Rad(0), Rad(0)), 0.15)
  4779. LH.C0 = clerp(LH.C0, CF(-1.3, -1.3 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  4780. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  4781. LW.C0 = clerp(LW.C0, CF(-1.9, 0.8 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-215)), 0.1)
  4782. end
  4783. attack = false
  4784. hum.WalkSpeed = 8
  4785. end
  4786. function UpperCut()
  4787. attack = true
  4788. hum.WalkSpeed = 0
  4789. for i = 0,2.3,0.1 do
  4790. swait()
  4791. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4792. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  4793. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4794. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  4795. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 30), -.8 + 0.025 * Cos(sine / 20)) * angles(Rad(165), Rad(0), Rad(0)), 0.1)
  4796. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), -1 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(75)), 0.1)
  4797. end
  4798. CreateSound("138097048", ra, 3, .8)
  4799. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  4800. for i = 0,2.8,0.1 do
  4801. swait()
  4802. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-35), Rad(0), Rad(10)), 0.15)
  4803. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  4804. RH.C0 = clerp(RH.C0, CF(1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-55)), 0.15)
  4805. LH.C0 = clerp(LH.C0, CF(-1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  4806. RW.C0 = clerp(RW.C0, CF(1.3, .8 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(125), Rad(0), Rad(0)), 0.1)
  4807. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-10)), 0.1)
  4808. end
  4809. attack = false
  4810. hum.WalkSpeed = 8
  4811. end
  4812. function Spinning_Kick()
  4813. attack = true
  4814. hum.WalkSpeed = 3.01
  4815. for i = 0, 1.2, 0.1 do
  4816. swait()
  4817. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  4818. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  4819. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  4820. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  4821. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  4822. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  4823. end
  4824. for i = 0, 4.6, 0.1 do
  4825. swait()
  4826. CreateSound("138097048", rl, 3, 1)
  4827. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  4828. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
  4829. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  4830. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-54), math.rad(0), math.rad(47)), 0.1)
  4831. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-47)), 0.3)
  4832. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  4833. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(30)), 0.3)
  4834. end
  4835. attack = false
  4836. hum.WalkSpeed = 8
  4837. end
  4838. function Beam_Of_Light()
  4839.  
  4840. end
  4841. function Blast_Of_God()
  4842. attack = true
  4843. hum.WalkSpeed = 3.01
  4844. for i = 0,6.3,0.1 do
  4845. swait()
  4846. Effects.Sphere.Create(BrickC("Bright orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4847. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(90)), 0.15)
  4848. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  4849. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  4850. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  4851. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4852. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  4853. end
  4854. Effects.Block.Create(BrickC("Bright orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  4855. Effects.Block.Create(BrickC("Bright orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.03)
  4856. Effects.Block.Create(BrickC("Bright orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  4857. Effects.Block.Create(BrickC("Bright orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  4858. Effects.Block.Create(BrickC("Bright orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  4859. Effects.Ring.Create(BrickC("Bright orange"), ra.CFrame * angles(Rad(90),0,0) * CF(0, -1, 0), 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
  4860. CreateSound("142070127", tors, 10, 1)
  4861. MagniDamage(ra, 12, 40, 60, 10, "Normal")
  4862. for i = 0,2.6,0.1 do
  4863. swait()
  4864. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(90)), 0.15)
  4865. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  4866. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-16 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  4867. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-25 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  4868. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(195 - 2.5 * Sin(sine / 20))), 0.1)
  4869. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  4870. end
  4871. attack = false
  4872. hum.WalkSpeed = 8
  4873. end
  4874. function Diablo_Explosion()
  4875. attack = true
  4876. hum.WalkSpeed = 3.01
  4877. for i = 0,6.3,0.1 do
  4878. swait()
  4879. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4880. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4881. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4882. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4883. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4884. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4885. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4886. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4887. end
  4888. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 14, 14, 14, 0.05)
  4889. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 11, 11, 11, 0.03)
  4890. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 8, 8, 8, 0.05)
  4891. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 6, 6, 6, 0.05)
  4892. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  4893. Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  4894. CreateSound("142070127", tors, 10, 1)
  4895. MagniDamage(tors, 12, 34, 54, 10, "DarkUp")
  4896. for i = 0,4.6,0.1 do
  4897. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4898. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4899. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4900. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4901. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4902. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4903. end
  4904. wait(.6)
  4905. attack = false
  4906. hum.WalkSpeed = 8
  4907. end
  4908. function Multi_Bombs()
  4909. attack = true
  4910. hum.WalkSpeed = 3.01
  4911. for i = 0,3,0.1 do
  4912. swait()
  4913. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4914. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4915. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4916. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4917. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4918. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4919. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4920. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4921. end
  4922. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4923. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4924. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4925. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4926. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4927. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4928. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4929. CreateSound("142070127", tors, 10, 1)
  4930. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4931. for i = 0,1,0.1 do
  4932. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4933. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4934. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4935. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4936. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4937. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4938. end
  4939. for i = 0,2,0.1 do
  4940. swait()
  4941. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4942. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4943. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4944. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4945. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4946. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4947. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4948. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4949. end
  4950. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4951. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4952. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4953. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4954. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4955. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4956. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4957. CreateSound("142070127", tors, 10, 1)
  4958. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4959. for i = 0,1,0.1 do
  4960. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4961. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4962. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4963. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4964. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4965. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4966. end
  4967. for i = 0,2,0.1 do
  4968. swait()
  4969. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4970. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4971. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4972. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4973. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4974. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4975. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4976. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4977. end
  4978. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4979. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4980. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4981. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4982. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4983. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4984. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4985. CreateSound("142070127", tors, 10, 1)
  4986. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4987. for i = 0,1,0.1 do
  4988. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4989. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4990. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4991. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4992. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4993. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4994. end
  4995. wait(.6)
  4996. attack = false
  4997. hum.WalkSpeed = 8
  4998. end
  4999. function Hell_From_Above()
  5000. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  5001. attack = true
  5002. hum.WalkSpeed = 3.01
  5003. for i = 0,6.3,0.1 do
  5004. swait()
  5005. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5006. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5007. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5008. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  5009. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  5010. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  5011. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  5012. end
  5013. CreateSound("142070127", tors, 10, 1)
  5014. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  5015. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  5016. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  5017. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  5018. for i = 0,3.8,0.1 do
  5019. swait()
  5020. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5021. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5022. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  5023. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  5024. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  5025. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  5026. end
  5027. CreateSound("224339201", tors, 10, 0.5)
  5028. for i = 1, 3 do
  5029. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  5030. UhhhhThing.CFrame = mouse.Hit
  5031. Effects.Cylinder.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  5032. Effects.Block.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  5033. end
  5034. UhhhhThing:Destroy()
  5035. attack = false
  5036. hum.WalkSpeed = 8
  5037. end
  5038. function Blizzard()
  5039. attack = true
  5040. hum.WalkSpeed = 2
  5041. hum.JumpPower = 0
  5042. for i = 0,70,0.1 do
  5043. MagniDamage(tors, 41, 1, 3, 1, "Normal")
  5044. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-40,40),Mrandom(-40,40),Mrandom(-40,40)), 2, 2, 2, 4, 4, 4, 0.03)
  5045. swait()
  5046. Effects.Block.Create(BrickC("Institutional white"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5047. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5048. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5049. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5050. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5051. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5052. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  5053. end
  5054. hum.WalkSpeed = 16
  5055. hum.JumpPower = 50
  5056. attack = false
  5057. end
  5058.  
  5059. function Cryo_Freeze()
  5060. attack = true
  5061. for i = 0,5.2,0.03 do
  5062. swait()
  5063. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5064. Effects.Block.Create(BrickC("White"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5065. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5066. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5067. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5068. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5069. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5070. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5071. end
  5072. CreateSound("331666100", tors, 10, 1)
  5073. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  5074. for i = 1,3,0.1 do
  5075. hum.WalkSpeed = 0.10
  5076. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  5077. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  5078. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  5079. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  5080. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  5081. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  5082. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  5083. end
  5084. for i = 1,10,0.1 do
  5085. swait(10)
  5086. hum.WalkSpeed = 0.10
  5087. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  5088. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  5089. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  5090. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  5091. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  5092. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  5093. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  5094. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  5095. end
  5096. wait(.6)
  5097. attack = false
  5098. end
  5099. function Menacing_Aura()
  5100. attack = true
  5101. notmenacing = false
  5102. for i = 0,2,0.1 do
  5103. swait()
  5104. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5105. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5106. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5107. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5108. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5109. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5110. end
  5111. CreateSound("331666100", tors, 10, 1)
  5112. coroutine.resume(coroutine.create(function()
  5113. for i = 0,25,0.1 do
  5114. swait(10)
  5115. MagniDamage(tors, 6.5, 1, 2, 0, "Normal")
  5116. Effects.Ring.Create(maincolor, root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.20, 0.20, 0.05, 0.02)
  5117. end
  5118. notmenacing = true
  5119. end))
  5120. wait(.6)
  5121. attack = false
  5122. end
  5123. local alternatecooldownbecausewhynotdood = false
  5124. function Heat_Stroke()--This was NOT MADE BY ME! It's from Ruin II. Credit goes to When_kun, NoobyGames12, Injectioneer and Salvo_Starly!
  5125. attack = true
  5126. alternatecooldownbecausewhynotdood = true
  5127. for i = 0,2,0.1 do
  5128. swait()
  5129. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5130. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5131. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5132. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5133. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5134. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5135. end
  5136. Effects.Block.Create(BrickColor.new("Bright red"), RightArm.CFrame * CFrame.new(0, -1.5, 0), 5, 5, 5, 4, 4, 4, .06)
  5137. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  5138. coroutine.resume(coroutine.create(function()
  5139. for i = 1,150,0.1 do
  5140. swait()
  5141. MagniDamage(ref, 23.3, 3, 9, 0, "Normal")
  5142. Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  5143. Effects.Block.Create(BrickColor.new("Black"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  5144. Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  5145. end
  5146. swait(50)
  5147. alternatecooldownbecausewhynotdood = false
  5148. ref:Remove() -- still lazy to use debris
  5149. end))
  5150. attack = false
  5151. end
  5152. function Eruption()
  5153. attack = true
  5154. hum.WalkSpeed = 2
  5155. hum.JumpPower = 0
  5156. for i = 0,7,0.1 do
  5157. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  5158. swait()
  5159. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5160. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5161. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5162. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5163. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5164. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5165. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5166. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5167. end
  5168. CreateSound("144699494", tors, 10, 1)
  5169. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  5170. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  5171. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  5172. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  5173. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  5174. coroutine.resume(coroutine.create(function()
  5175. for i = 0,1.8,0.1 do
  5176. swait()
  5177. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  5178. end
  5179. for i = 0,1.8,0.1 do
  5180. swait()
  5181. hum.CameraOffset = Vector3.new(0,0,0)
  5182. end
  5183. end))
  5184. local vel2 = Instance.new("BodyVelocity",tors)
  5185. vel2.Velocity = Vector3.new(0,55,0)
  5186. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5187. for i = 0,4,0.1 do
  5188. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  5189. swait()
  5190. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5191. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5192. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5193. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5194. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5195. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5196. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5197. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5198. end
  5199. hum.WalkSpeed = 16
  5200. vel2:Destroy()
  5201. hum.JumpPower = 50
  5202. attack = false
  5203. end
  5204. function Solar_Flare()
  5205. attack = true
  5206. hum.WalkSpeed = 2
  5207. hum.JumpPower = 75
  5208. hum.Jump = true
  5209. wait(0.4)
  5210. CreateSound("144699494", tors, 10, 1)
  5211. hum.JumpPower = 0
  5212. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5213. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5214. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5215. for i = 0,20,0.1 do
  5216. root.Velocity = root.CFrame.lookVector * 60
  5217. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5218. swait()
  5219. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5220. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5221. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5222. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5223. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5224. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5225. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5226. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5227. end
  5228. hum.WalkSpeed = 16
  5229. hum.JumpPower = 50
  5230. attack = false
  5231. end
  5232. function ShadowWarp()
  5233. MagniDamage(tors, 5, 5, 10, 0, "Normal")
  5234. Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  5235. Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  5236. Effects.Block.Create(BrickC("Steel blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  5237. local pos = root.Position
  5238. root.CFrame = CF(mouse.Hit.p+VT(0,3,0),pos)
  5239. CreateSound("769380905", tors, 10, 1)
  5240. MagniDamage(tors, 5, 15, 20, 0, "DarkUp")
  5241. Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  5242. Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  5243. Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  5244. end
  5245. function Shade()
  5246. hum.WalkSpeed = 3
  5247. attack = true
  5248. for i = 0,2,0.1 do
  5249. swait()
  5250. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5251. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5252. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5253. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5254. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5255. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5256. end
  5257. hum.WalkSpeed = 3
  5258. CreateSound("588736969", tors, 10, 1)
  5259. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  5260. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  5261. for i = 0,3,0.1 do
  5262. swait()
  5263. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5264. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5265. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5266. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5267. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5268. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5269. end
  5270. hum.WalkSpeed = 3
  5271. CreateSound("588736969", tors, 10, 1)
  5272. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  5273. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  5274. for i = 0,3,0.1 do
  5275. swait()
  5276. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5277. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5278. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5279. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5280. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5281. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5282. end
  5283. CreateSound("588736969", tors, 10, 1)
  5284. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  5285. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  5286. hum.WalkSpeed = 3
  5287. wait(.6)
  5288. hum.WalkSpeed = 16
  5289. attack = false
  5290. end
  5291. function Purity_Slam()
  5292. attack = true
  5293. for i = 0,5.2,0.1 do
  5294. swait()
  5295. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5296. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5297. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5298. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5299. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5300. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5301. end
  5302. CreateSound("331666100", tors, 10, 1)
  5303. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  5304. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  5305. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  5306. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  5307. MagniDamage(tors, 12, 40, 60, 10, "Normal")
  5308. coroutine.resume(coroutine.create(function()
  5309. for i = 0,1.8,0.1 do
  5310. swait()
  5311. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  5312. end
  5313. for i = 0,1.8,0.1 do
  5314. swait()
  5315. hum.CameraOffset = Vector3.new(0,0,0)
  5316. end
  5317. end))
  5318. for i = 1,4.7,0.1 do
  5319. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  5320. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  5321. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  5322. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  5323. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  5324. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  5325. end
  5326. wait(.6)
  5327. attack = false
  5328. end
  5329. function Universal_Crush()
  5330. attack = true
  5331. for i = 0,5.2,0.05 do
  5332. swait()
  5333. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5334. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5335. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5336. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5337. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5338. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5339. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5340. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5341. end
  5342. CreateSound("331666100", tors, 10, 1)
  5343. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  5344. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  5345. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  5346. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  5347. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  5348. coroutine.resume(coroutine.create(function()
  5349. for i = 0,1.8,0.1 do
  5350. swait()
  5351. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  5352. end
  5353. for i = 0,1.8,0.1 do
  5354. swait()
  5355. hum.CameraOffset = Vector3.new(0,0,0)
  5356. end
  5357. end))
  5358. for i = 1,4.7,0.1 do
  5359. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  5360. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  5361. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  5362. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  5363. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  5364. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  5365. end
  5366. wait(.6)
  5367. attack = false
  5368. end
  5369. function Painful_Stomp()
  5370. attack = true
  5371. for i = 0,5.2,0.1 do
  5372. swait()
  5373. tecks2.Rotation = math.random(-20, 20)
  5374. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  5375. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5376. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5377. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5378. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5379. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  5380. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  5381. end
  5382. CreateSound("331666100", char, 10, 1)
  5383. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5384. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5385. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5386. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5387. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  5388. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  5389. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  5390. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  5391. if v:FindFirstChild("Head") then
  5392. Eviscerate(v)
  5393. end
  5394. end
  5395. coroutine.resume(coroutine.create(function()
  5396. for i = 0,2.8,0.1 do
  5397. swait()
  5398. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  5399. end
  5400. for i = 0,1.8,0.1 do
  5401. swait()
  5402. hum.CameraOffset = Vector3.new(0,0,0)
  5403. end
  5404. end))
  5405. for i = 0,3.7,0.1 do
  5406. tecks2.Rotation = math.random(-20, 20)
  5407. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  5408. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  5409. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5410. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  5411. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  5412. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5413. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5414. end
  5415. wait(.6)
  5416. attack = false
  5417. end
  5418. function Ending()
  5419. local target = nil
  5420. local targettorso = nil
  5421. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5422. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  5423. targetT = mouse.Target.Parent
  5424. target = mouse.Target.Parent.Humanoid
  5425. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  5426. targethead = mouse.Target.Parent:FindFirstChild("Head")
  5427. end
  5428. end
  5429. if target ~= nil then
  5430. targettorso.Anchored = true
  5431. attack = true
  5432. hum.WalkSpeed = 0
  5433. local originalpos = root.CFrame
  5434. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  5435. for i = 0,1.8,0.1 do
  5436. tecks2.Rotation = math.random(-20, 20)
  5437. swait()
  5438. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  5439. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15)
  5440. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3)
  5441. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  5442. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  5443. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1)
  5444. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  5445. end
  5446. Eviscerate(targetT)
  5447. CreateSound("331666100", ra, 4, 1)
  5448. CreateSound("180083286", targettorso, 10, 1)
  5449. coroutine.resume(coroutine.create(function()
  5450. for i = 0,1.8,0.1 do
  5451. swait()
  5452. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  5453. end
  5454. for i = 0,1.8,0.1 do
  5455. swait()
  5456. hum.CameraOffset = Vector3.new(0,0,0)
  5457. end
  5458. end))
  5459. for i = 0,4.6,0.1 do
  5460. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  5461. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  5462. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  5463. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  5464. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  5465. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5466. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  5467. end
  5468. wait(.6)
  5469. root.CFrame = originalpos
  5470. attack = false
  5471. hum.WalkSpeed = 8
  5472. end
  5473. end
  5474.  
  5475. --[[I don't take ANY credit for this attack,
  5476. this was all nooby's hard work and the only reason i uhhh "used" it
  5477. is cause I i didn't have attack ideas at the time so yeah,
  5478. 100% nooby's credit <3]]
  5479. function Ende_der_Weld()
  5480. attack = true
  5481. hum.WalkSpeed = 0
  5482. for i = 0,4.6,0.1 do
  5483. swait()
  5484. tecks2.Rotation = math.random(-20, 20)
  5485. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  5486. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  5487. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  5488. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  5489. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  5490. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5491. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  5492. end
  5493. local a = Instance.new("Part",char)
  5494. a.BrickColor = BrickColor.random()
  5495. a.Name = "Lazer"
  5496. a.Anchored = true
  5497. a.Material = "Neon"
  5498. a.Transparency = 1
  5499. a.CanCollide = false
  5500. local hitbox = Instance.new("Part",char)
  5501. hitbox.Size = Vector3.new(5,5,5)
  5502. hitbox.CFrame = mouse.hit
  5503. hitbox.Anchored = true
  5504. hitbox.Transparency = 1
  5505. hitbox.CanCollide = false
  5506. local ray = Ray.new(
  5507. ra.CFrame.p, -- origin
  5508. (mouse.Hit.p - ra.CFrame.p).unit * 500 -- direction
  5509. )
  5510. local ignore = char
  5511. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5512. if hit then
  5513. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  5514.  
  5515. if not humanoid then
  5516. humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  5517. end
  5518. if humanoid then
  5519. if humanoid.Parent:IsA"Model" then
  5520. end
  5521. end
  5522. end
  5523. a.BottomSurface = 10
  5524. a.TopSurface = 10
  5525. local distance = (ra.CFrame.p - position).magnitude
  5526. a.Size = Vector3.new(0.1, 0.1, 0.1)
  5527. a.CFrame = CFrame.new(ra.CFrame.p, position) * CFrame.new(0, 0, 0)
  5528. game:GetService("Debris"):AddItem(a, 5)
  5529. game:GetService("Debris"):AddItem(hitbox, 1)
  5530. local newmesh = Instance.new("BlockMesh",a)
  5531. MagicBlock(BrickColor.Random(),ra.CFrame,5,5,5,0.25,0.25,0.25,0.025)
  5532. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.5,1.5,0.015,1)
  5533. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.25,1.25,0.015,2)
  5534. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1,1,0.015,1)
  5535. local lbs = Instance.new("Part")
  5536. lbs.Parent = char
  5537. CreateSound("929619479", lbs, 10, 1)
  5538. lbs.Material = "Neon"
  5539. lbs.Color = BrickColor.Random().Color
  5540. lbs.CanCollide = false
  5541. lbs.Shape = "Ball"
  5542. lbs.Anchored = true
  5543. lbs.Transparency = 0
  5544. lbs.Size = Vector3.new(20,20,20)
  5545. lbs.CFrame = a.CFrame
  5546. local thing = Instance.new("SpecialMesh",lbs)
  5547. thing.MeshType = "Sphere"
  5548. lbs.Anchored = false
  5549. local bvs = Instance.new("BodyVelocity")
  5550. bvs.maxForce = Vector3.new(1e9, 1e9, 1e9)
  5551. bvs.velocity = a.CFrame.lookVector*75
  5552. bvs.Parent = lbs
  5553. lbs.Touched:connect(function(hit)
  5554. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  5555. end)
  5556. attack = false
  5557. game:GetService("Debris"):AddItem(lbs, 10)
  5558. for x = 0, 4 do
  5559. local bulletgos = IT("Model",char)
  5560. local bulletgos2 = IT("Model",char)
  5561. for z = 0, 24 do
  5562. local lb = Instance.new("Part")
  5563. lb.Parent = bulletgos
  5564. lb.Material = "Neon"
  5565. lb.Color = BrickColor.Random().Color
  5566. lb.CanCollide = false
  5567. lb.Anchored = true
  5568. lb.Transparency = 0
  5569. lb.Size = Vector3.new(2,2,2)
  5570. local thing = Instance.new("SpecialMesh",lb)
  5571. thing.MeshType = "Sphere"
  5572. thing.Scale = Vector3.new(0.5,0.5,1.5)
  5573. lb.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  5574. lb.CFrame = lb.CFrame + lb.CFrame.lookVector*15
  5575. local lb2 = Instance.new("Part")
  5576. lb2.Parent = bulletgos2
  5577. lb2.Material = "Neon"
  5578. lb2.Color = lb.Color
  5579. lb2.CanCollide = false
  5580. lb2.Anchored = true
  5581. lb2.Transparency = 0
  5582. lb2.Size = Vector3.new(2,2,2)
  5583. lb2.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  5584. lb2.CFrame = lb2.CFrame + lb.CFrame.lookVector*15
  5585. local thing2 = Instance.new("SpecialMesh",lb2)
  5586. thing2.MeshType = "Sphere"
  5587. thing2.Scale = Vector3.new(0.5,0.5,1.5)
  5588. lb.Touched:connect(function(hit)
  5589. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  5590. end)
  5591. lb2.Touched:connect(function(hit)
  5592. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  5593. end)
  5594. end
  5595. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  5596. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  5597. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  5598. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  5599. CreateSound("925629856", lbs, 5, 1)
  5600. game:GetService("Debris"):AddItem(bulletgos, 7)
  5601. game:GetService("Debris"):AddItem(bulletgos2, 7)
  5602. for i,v in pairs(bulletgos:children()) do
  5603. if v:IsA("Part") then
  5604. v.Anchored = false
  5605. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  5606. local bv = Instance.new("BodyVelocity")
  5607. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  5608. bv.velocity = v.CFrame.lookVector*25
  5609. bv.Parent = v
  5610. game:GetService("Debris"):AddItem(v, 5)
  5611. end
  5612. end
  5613. for i,v in pairs(bulletgos2:children()) do
  5614. if v:IsA("Part") then
  5615. v.Anchored = false
  5616. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  5617. local bv = Instance.new("BodyVelocity")
  5618. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  5619. bv.velocity = v.CFrame.lookVector*-25
  5620. bv.Parent = v
  5621. game:GetService("Debris"):AddItem(v, 5)
  5622. end
  5623. end
  5624. wait(1)
  5625. end
  5626. attack = false
  5627. hum.WalkSpeed = 8
  5628. end
  5629. -------------------------------------------------------
  5630. --End Attacks N Stuff--
  5631. -------------------------------------------------------
  5632. mouse.KeyDown:connect(function(key)
  5633. if string.byte(key) == 48 then
  5634. Swing = 2
  5635. hum.WalkSpeed = 38.82
  5636. end
  5637. end)
  5638. mouse.KeyUp:connect(function(key)
  5639. if string.byte(key) == 48 then
  5640. Swing = 1
  5641. hum.WalkSpeed = 8
  5642. end
  5643. end)
  5644. mouse.KeyDown:connect(function(key)
  5645. if attack == false then
  5646. if key == 'q' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Madness == false and Ascend == false and Pixels == false and Memer == false and Big_Black == false and Emperor == false then
  5647. DTrail5.Enabled = false
  5648. DTrail4.Enabled = false
  5649. DTrail3.Enabled = false
  5650. DTrail2.Enabled = false
  5651. DTrail.Enabled = false
  5652. EdgyMode = true
  5653. tecks2.Text = "Hatred"
  5654. tecks2.TextColor3 = Color3.new(0, 0, 0)
  5655. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  5656. for i, v in pairs(ArmourParts) do
  5657. v.BrickColor = BrickColor.new("Black")
  5658. end
  5659. for i, v in pairs(ArmourParts2) do
  5660. v.BrickColor = BrickColor.new("Really black")
  5661. end
  5662. for i, v in pairs(NeonParts) do
  5663. v.BrickColor = BrickColor.new("Royal purple")
  5664. end
  5665. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1345141658"
  5666. maincolor = BrickColor.new("Royal purple")
  5667. BC.HeadColor = BrickColor.new("Nougat")
  5668. BC.LeftArmColor = BrickColor.new("Royal purple")
  5669. BC.LeftLegColor = BrickColor.new("Royal purple")
  5670. BC.RightArmColor = BrickColor.new("Royal purple")
  5671. BC.RightLegColor = BrickColor.new("Royal purple")
  5672. BC.TorsoColor = BrickColor.new("Royal purple")
  5673. Music.TimePosition = 0
  5674. Music.SoundId = "rbxassetid://1693948941"
  5675. Music.Parent = tors
  5676. Music:Play()
  5677. for i, v in pairs(m:GetChildren()) do
  5678. if v:IsA("Part") then
  5679. v.BrickColor = BrickColor.new("Royal purple")
  5680. v.Material = "Glass"
  5681. end
  5682. end
  5683. for i, v in pairs(m2:GetChildren()) do
  5684. if v:IsA("Part") then
  5685. v.BrickColor = BrickColor.new("Royal purple")
  5686. v.Material = "Granite"
  5687. end
  5688. end
  5689. for i, v in pairs(m3:GetChildren()) do
  5690. if v:IsA("Part") then
  5691. v.BrickColor = BrickColor.new("Royal purple")
  5692. v.Material = "Neon"
  5693. end
  5694. end
  5695. for i, v in pairs(mw2:GetChildren()) do
  5696. if v:IsA("Part") then
  5697. v.BrickColor = BrickColor.new("Royal purple")
  5698. v.Material = "Neon"
  5699. end
  5700. end
  5701. for i, v in pairs(mw1:GetChildren()) do
  5702. if v:IsA("Part") then
  5703. v.Transparency = 1
  5704. v.BrickColor = BrickColor.new("Royal purple")
  5705. v.Material = "Neon"
  5706. end
  5707. end
  5708. for i, v in pairs(extrawingmod1:GetChildren()) do
  5709. if v:IsA("Part") then
  5710. v.Transparency = 1
  5711. v.BrickColor = BrickColor.new("White")
  5712. v.Material = "Neon"
  5713. end
  5714. end
  5715. for i, v in pairs(extrawingmod2:GetChildren()) do
  5716. if v:IsA("Part") then
  5717. v.Transparency = 1
  5718. v.BrickColor = BrickColor.new("White")
  5719. v.Material = "Neon"
  5720. end
  5721. end
  5722. local MAINRUINCOLOR = BrickColor.new("Royal purple")
  5723. elseif key == 'q' and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Madness == false and Ascend == false and Pixels == false and Memer == false and Big_Black == false and Emperor == false then
  5724. DTrail5.Enabled = false
  5725. DTrail4.Enabled = false
  5726. DTrail3.Enabled = false
  5727. DTrail2.Enabled = false
  5728. DTrail.Enabled = false
  5729. EdgyMode = false
  5730. tecks2.Text = "Casual"
  5731. tecks2.Rotation = 0
  5732. tecks2.TextColor3 = Color3.new(0, 0, 0)
  5733. tecks2.TextStrokeColor3 = Color3.fromRGB(161, 165, 162)
  5734. resetmode()
  5735. Music.TimePosition = 0
  5736. Music.SoundId = "rbxassetid://1117396305"
  5737. Music.Parent = tors
  5738. Music:Play()
  5739. BC.HeadColor = BrickColor.new("Nougat")
  5740. BC.LeftArmColor = BrickColor.new("Smoky grey")
  5741. BC.LeftLegColor = BrickColor.new("Smoky grey")
  5742. BC.RightArmColor = BrickColor.new("Smoky grey")
  5743. BC.RightLegColor = BrickColor.new("Smoky grey")
  5744. BC.TorsoColor = BrickColor.new("Smoky grey")
  5745. for i, v in pairs(m:GetChildren()) do
  5746. if v:IsA("Part") then
  5747. v.BrickColor = BrickColor.new("Dark grey")
  5748. v.Material = "Glass"
  5749. end
  5750. end
  5751. for i, v in pairs(m2:GetChildren()) do
  5752. if v:IsA("Part") then
  5753. v.BrickColor = BrickColor.new("Dark stone grey")
  5754. v.Material = "Granite"
  5755. end
  5756. end
  5757. for i, v in pairs(m3:GetChildren()) do
  5758. if v:IsA("Part") then
  5759. v.BrickColor = BrickColor.new("Dark grey")
  5760. v.Material = "Neon"
  5761. end
  5762. end
  5763. for i, v in pairs(mw2:GetChildren()) do
  5764. if v:IsA("Part") then
  5765. v.BrickColor = BrickColor.new("Dark grey")
  5766. v.Material = "Neon"
  5767. end
  5768. end
  5769. for i, v in pairs(mw1:GetChildren()) do
  5770. if v:IsA("Part") then
  5771. v.Transparency = 1
  5772. v.BrickColor = BrickColor.new("Dark grey")
  5773. v.Material = "Neon"
  5774. end
  5775. end
  5776. for i, v in pairs(extrawingmod1:GetChildren()) do
  5777. if v:IsA("Part") then
  5778. v.Transparency = 1
  5779. v.BrickColor = BrickColor.new("White")
  5780. v.Material = "Neon"
  5781. end
  5782. end
  5783. for i, v in pairs(extrawingmod2:GetChildren()) do
  5784. if v:IsA("Part") then
  5785. v.Transparency = 1
  5786. v.BrickColor = BrickColor.new("White")
  5787. v.Material = "Neon"
  5788. end
  5789. end
  5790. local MAINRUINCOLOR = BrickColor.new("Dark grey")
  5791. elseif key == 'e' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Madness == false and Ascend == false and Memer == false and Pixels == false and Big_Black == false and Emperor == false then
  5792. DTrail5.Enabled = false
  5793. DTrail4.Enabled = false
  5794. DTrail3.Enabled = false
  5795. DTrail2.Enabled = false
  5796. DTrail.Enabled = false
  5797. Divinity = true
  5798. tecks2.Text = "Sunlight"
  5799. tecks2.Rotation = 0
  5800. tecks2.TextColor3 = Color3.new(1, 1, 1)
  5801. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 0)
  5802. for i, v in pairs(ArmourParts) do
  5803. v.BrickColor = BrickColor.new("Institutional white")
  5804. end
  5805. for i, v in pairs(ArmourParts2) do
  5806. v.BrickColor = BrickColor.new("White")
  5807. end
  5808. for i, v in pairs(NeonParts) do
  5809. v.BrickColor = BrickColor.new("New Yeller")
  5810. end
  5811. maincolor = BrickColor.new("New Yeller")
  5812. BC.HeadColor = BrickColor.new("Nougat")
  5813. BC.LeftArmColor = BrickColor.new("New Yeller")
  5814. BC.LeftLegColor = BrickColor.new("New Yeller")
  5815. BC.RightArmColor = BrickColor.new("New Yeller")
  5816. BC.RightLegColor = BrickColor.new("New Yeller")
  5817. BC.TorsoColor = BrickColor.new("New Yeller")
  5818. char.Head.face.Texture = "http://lnbbb.gnwtgqtc.lnhtr.se2.gsr.awhoer.net/asset/?id=329945268"
  5819. Music.TimePosition = 0
  5820. Music.SoundId = "rbxassetid://595800581"
  5821. Music.Parent = tors
  5822. Music:Play()
  5823. for i, v in pairs(m:GetChildren()) do
  5824. if v:IsA("Part") then
  5825. v.BrickColor = BrickColor.new("New Yeller")
  5826. v.Material = "Glass"
  5827. end
  5828. end
  5829. for i, v in pairs(m2:GetChildren()) do
  5830. if v:IsA("Part") then
  5831. v.BrickColor = BrickColor.new("New Yeller")
  5832. v.Material = "Granite"
  5833. end
  5834. end
  5835. for i, v in pairs(m3:GetChildren()) do
  5836. if v:IsA("Part") then
  5837. v.BrickColor = BrickColor.new("New Yeller")
  5838. v.Material = "Neon"
  5839. end
  5840. end
  5841. for i, v in pairs(mw2:GetChildren()) do
  5842. if v:IsA("Part") then
  5843. v.BrickColor = BrickColor.new("New Yeller")
  5844. v.Material = "Neon"
  5845. end
  5846. end
  5847. for i, v in pairs(mw1:GetChildren()) do
  5848. if v:IsA("Part") then
  5849. v.Transparency = 1
  5850. v.BrickColor = BrickColor.new("New Yeller")
  5851. v.Material = "Neon"
  5852. end
  5853. end
  5854. for i, v in pairs(extrawingmod1:GetChildren()) do
  5855. if v:IsA("Part") then
  5856. v.Transparency = 1
  5857. v.BrickColor = BrickColor.new("White")
  5858. v.Material = "Neon"
  5859. end
  5860. end
  5861. for i, v in pairs(extrawingmod2:GetChildren()) do
  5862. if v:IsA("Part") then
  5863. v.Transparency = 1
  5864. v.BrickColor = BrickColor.new("White")
  5865. v.Material = "Neon"
  5866. end
  5867. end
  5868. local MAINRUINCOLOR = BrickColor.new("New Yeller")
  5869. elseif key == 'e' and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Madness == false and Ascend == false and Memer == false and Pixels == false and Big_Black == false and Emperor == false then
  5870. DTrail5.Enabled = false
  5871. DTrail4.Enabled = false
  5872. DTrail3.Enabled = false
  5873. DTrail2.Enabled = false
  5874. DTrail.Enabled = false
  5875. Divinity = false
  5876. tecks2.Text = "Casual"
  5877. tecks2.Rotation = 0
  5878. tecks2.TextColor3 = Color3.new(0, 0, 0)
  5879. tecks2.TextStrokeColor3 = Color3.fromRGB(161, 165, 162)
  5880. resetmode()
  5881. BC.HeadColor = BrickColor.new("Nougat")
  5882. BC.LeftArmColor = BrickColor.new("Smoky grey")
  5883. BC.LeftLegColor = BrickColor.new("Smoky grey")
  5884. BC.RightArmColor = BrickColor.new("Smoky grey")
  5885. BC.RightLegColor = BrickColor.new("Smoky grey")
  5886. BC.TorsoColor = BrickColor.new("Smoky grey")
  5887. Music.TimePosition = 0
  5888. Music.SoundId = "rbxassetid://1117396305"
  5889. Music.Parent = tors
  5890. Music:Play()
  5891. for i, v in pairs(m:GetChildren()) do
  5892. if v:IsA("Part") then
  5893. v.BrickColor = BrickColor.new("Dark grey")
  5894. v.Material = "Glass"
  5895. end
  5896. end
  5897. for i, v in pairs(m2:GetChildren()) do
  5898. if v:IsA("Part") then
  5899. v.BrickColor = BrickColor.new("Dark stone grey")
  5900. v.Material = "Granite"
  5901. end
  5902. end
  5903. for i, v in pairs(m3:GetChildren()) do
  5904. if v:IsA("Part") then
  5905. v.BrickColor = BrickColor.new("Dark grey")
  5906. v.Material = "Neon"
  5907. end
  5908. end
  5909. for i, v in pairs(mw2:GetChildren()) do
  5910. if v:IsA("Part") then
  5911. v.BrickColor = BrickColor.new("Dark grey")
  5912. v.Material = "Neon"
  5913. end
  5914. end
  5915. for i, v in pairs(mw1:GetChildren()) do
  5916. if v:IsA("Part") then
  5917. v.Transparency = 1
  5918. v.BrickColor = BrickColor.new("Dark grey")
  5919. v.Material = "Neon"
  5920. end
  5921. end
  5922. for i, v in pairs(extrawingmod1:GetChildren()) do
  5923. if v:IsA("Part") then
  5924. v.Transparency = 1
  5925. v.BrickColor = BrickColor.new("White")
  5926. v.Material = "Neon"
  5927. end
  5928. end
  5929. for i, v in pairs(extrawingmod2:GetChildren()) do
  5930. if v:IsA("Part") then
  5931. v.Transparency = 1
  5932. v.BrickColor = BrickColor.new("White")
  5933. v.Material = "Neon"
  5934. end
  5935. end
  5936. local MAINRUINCOLOR = BrickColor.new("Dark grey")
  5937. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Madness == false and Ascend == false and Memer == false and Pixels == false and Big_Black == false and Emperor == false then
  5938. DTrail5.Enabled = false
  5939. DTrail4.Enabled = false
  5940. DTrail3.Enabled = false
  5941. DTrail2.Enabled = false
  5942. DTrail.Enabled = false
  5943. Fighter = true
  5944. tecks2.Text = "Fighter"
  5945. tecks2.Rotation = 0
  5946. tecks2.TextColor3 = Color3.new(0, 0, 0)
  5947. tecks2.TextStrokeColor3 = Color3.fromRGB(161, 165, 162)
  5948. for i, v in pairs(ArmourParts) do
  5949. v.BrickColor = BrickColor.new("Black")
  5950. end
  5951. for i, v in pairs(ArmourParts2) do
  5952. v.BrickColor = BrickColor.new("Really black")
  5953. end
  5954. for i, v in pairs(NeonParts) do
  5955. v.BrickColor = BrickColor.new("Institutional white")
  5956. end
  5957. char.Head.face.Texture = "http://lnbbb.gnwtgqtc.lnhtr.se2.gsr.awhoer.net/asset/?id=21635489"
  5958. maincolor = BrickColor.new("Institutional white")
  5959. BC.HeadColor = BrickColor.new("Nougat")
  5960. BC.LeftArmColor = BrickColor.new("Really black")
  5961. BC.LeftLegColor = BrickColor.new("Really black")
  5962. BC.RightArmColor = BrickColor.new("Really black")
  5963. BC.RightLegColor = BrickColor.new("Really black")
  5964. BC.TorsoColor = BrickColor.new("Really black")
  5965. Music.SoundId = "rbxassetid://207375545"
  5966. Music.Parent = tors
  5967. Music.TimePosition = 8.3
  5968. Music:Play()
  5969. for i, v in pairs(m:GetChildren()) do
  5970. if v:IsA("Part") then
  5971. v.BrickColor = BrickColor.new("Black")
  5972. v.Material = "Glass"
  5973. end
  5974. end
  5975. for i, v in pairs(m2:GetChildren()) do
  5976. if v:IsA("Part") then
  5977. v.BrickColor = BrickColor.new("Black")
  5978. v.Material = "Granite"
  5979. end
  5980. end
  5981. for i, v in pairs(m3:GetChildren()) do
  5982. if v:IsA("Part") then
  5983. v.BrickColor = BrickColor.new("Black")
  5984. v.Material = "Neon"
  5985. end
  5986. end
  5987. for i, v in pairs(mw2:GetChildren()) do
  5988. if v:IsA("Part") then
  5989. v.BrickColor = BrickColor.new("Black")
  5990. v.Material = "Neon"
  5991. end
  5992. end
  5993. for i, v in pairs(mw1:GetChildren()) do
  5994. if v:IsA("Part") then
  5995. v.Transparency = 1
  5996. v.BrickColor = BrickColor.new("Black")
  5997. v.Material = "Neon"
  5998. end
  5999. end
  6000. for i, v in pairs(extrawingmod1:GetChildren()) do
  6001. if v:IsA("Part") then
  6002. v.Transparency = 1
  6003. v.BrickColor = BrickColor.new("White")
  6004. v.Material = "Neon"
  6005. end
  6006. end
  6007. for i, v in pairs(extrawingmod2:GetChildren()) do
  6008. if v:IsA("Part") then
  6009. v.Transparency = 1
  6010. v.BrickColor = BrickColor.new("White")
  6011. v.Material = "Neon"
  6012. end
  6013. end
  6014. local MAINRUINCOLOR = BrickColor.new("Black")
  6015. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Madness == false and Ascend == false and Memer == false and Pixels == false and Big_Black == false and Emperor == false then
  6016. DTrail5.Enabled = false
  6017. DTrail4.Enabled = false
  6018. DTrail3.Enabled = false
  6019. DTrail2.Enabled = false
  6020. DTrail.Enabled = false
  6021. Fighter = false
  6022. tecks2.Text = "Casual"
  6023. tecks2.Rotation = 0
  6024. tecks2.TextColor3 = Color3.new(0, 0, 0)
  6025. tecks2.TextStrokeColor3 = Color3.fromRGB(161, 165, 162)
  6026. resetmode()
  6027. BC.HeadColor = BrickColor.new("Nougat")
  6028. BC.LeftArmColor = BrickColor.new("Smoky grey")
  6029. BC.LeftLegColor = BrickColor.new("Smoky grey")
  6030. BC.RightArmColor = BrickColor.new("Smoky grey")
  6031. BC.RightLegColor = BrickColor.new("Smoky grey")
  6032. BC.TorsoColor = BrickColor.new("Smoky grey")
  6033. Music.TimePosition = 0
  6034. Music.SoundId = "rbxassetid://1117396305"
  6035. Music.Parent = tors
  6036. Music:Play()
  6037. for i, v in pairs(m:GetChildren()) do
  6038. if v:IsA("Part") then
  6039. v.BrickColor = BrickColor.new("Dark grey")
  6040. v.Material = "Glass"
  6041. end
  6042. end
  6043. for i, v in pairs(m2:GetChildren()) do
  6044. if v:IsA("Part") then
  6045. v.BrickColor = BrickColor.new("Dark stone grey")
  6046. v.Material = "Granite"
  6047. end
  6048. end
  6049. for i, v in pairs(m3:GetChildren()) do
  6050. if v:IsA("Part") then
  6051. v.BrickColor = BrickColor.new("Dark grey")
  6052. v.Material = "Neon"
  6053. end
  6054. end
  6055. for i, v in pairs(mw2:GetChildren()) do
  6056. if v:IsA("Part") then
  6057. v.BrickColor = BrickColor.new("Dark grey")
  6058. v.Material = "Neon"
  6059. end
  6060. end
  6061. for i, v in pairs(mw1:GetChildren()) do
  6062. if v:IsA("Part") then
  6063. v.Transparency = 1
  6064. v.BrickColor = BrickColor.new("Dark grey")
  6065. v.Material = "Neon"
  6066. end
  6067. end
  6068. for i, v in pairs(extrawingmod1:GetChildren()) do
  6069. if v:IsA("Part") then
  6070. v.Transparency = 1
  6071. v.BrickColor = BrickColor.new("White")
  6072. v.Material = "Neon"
  6073. end
  6074. end
  6075. for i, v in pairs(extrawingmod2:GetChildren()) do
  6076. if v:IsA("Part") then
  6077. v.Transparency = 1
  6078. v.BrickColor = BrickColor.new("White")
  6079. v.Material = "Neon"
  6080. end
  6081. end
  6082. local MAINRUINCOLOR = BrickColor.new("Dark grey")
  6083. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Madness == false and Ascend == false and Memer == false and Pixels == false and Big_Black == false and Emperor == false then
  6084. DTrail5.Enabled = false
  6085. DTrail4.Enabled = false
  6086. DTrail3.Enabled = false
  6087. DTrail2.Enabled = false
  6088. DTrail.Enabled = false
  6089. Purity = true
  6090. tecks2.Text = "Pastel"
  6091. tecks2.Rotation = 0
  6092. tecks2.TextColor3 = Color3.new(1, 1, 1)
  6093. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  6094. for i, v in pairs(ArmourParts) do
  6095. v.BrickColor = BrickColor.new("Institutional white")
  6096. end
  6097. for i, v in pairs(ArmourParts2) do
  6098. v.BrickColor = BrickColor.new("Institutional white")
  6099. end
  6100. for i, v in pairs(NeonParts) do
  6101. v.BrickColor = BrickColor.new("Toothpaste")
  6102. end
  6103. char.Head.face.Texture = "http://lnbbb.gnwtgqtc.lnhtr.se2.gsr.awhoer.net/asset/?id=155195214"
  6104. maincolor = BrickColor.new("Toothpaste")
  6105. BC.HeadColor = BrickColor.new("Nougat")
  6106. BC.LeftArmColor = BrickColor.new("Toothpaste")
  6107. BC.LeftLegColor = BrickColor.new("Toothpaste")
  6108. BC.RightArmColor = BrickColor.new("Toothpaste")
  6109. BC.RightLegColor = BrickColor.new("Toothpaste")
  6110. BC.TorsoColor = BrickColor.new("Toothpaste")
  6111. Music.TimePosition = 0
  6112. Music.SoundId = "rbxassetid://174212509"
  6113. Music.Parent = tors
  6114. Music:Play()
  6115. for i, v in pairs(m:GetChildren()) do
  6116. if v:IsA("Part") then
  6117. v.BrickColor = BrickColor.new("Toothpaste")
  6118. v.Material = "Glass"
  6119. end
  6120. end
  6121. for i, v in pairs(m2:GetChildren()) do
  6122. if v:IsA("Part") then
  6123. v.BrickColor = BrickColor.new("Toothpaste")
  6124. v.Material = "Granite"
  6125. end
  6126. end
  6127. for i, v in pairs(m3:GetChildren()) do
  6128. if v:IsA("Part") then
  6129. v.BrickColor = BrickColor.new("Toothpaste")
  6130. v.Material = "Neon"
  6131. end
  6132. end
  6133. for i, v in pairs(mw2:GetChildren()) do
  6134. if v:IsA("Part") then
  6135. v.BrickColor = BrickColor.new("Toothpaste")
  6136. v.Material = "Neon"
  6137. end
  6138. end
  6139. for i, v in pairs(mw1:GetChildren()) do
  6140. if v:IsA("Part") then
  6141. v.Transparency = 1
  6142. v.BrickColor = BrickColor.new("Toothpaste")
  6143. v.Material = "Neon"
  6144. end
  6145. end
  6146. for i, v in pairs(extrawingmod1:GetChildren()) do
  6147. if v:IsA("Part") then
  6148. v.Transparency = 1
  6149. v.BrickColor = BrickColor.new("White")
  6150. v.Material = "Neon"
  6151. end
  6152. end
  6153. for i, v in pairs(extrawingmod2:GetChildren()) do
  6154. if v:IsA("Part") then
  6155. v.Transparency = 1
  6156. v.BrickColor = BrickColor.new("White")
  6157. v.Material = "Neon"
  6158. end
  6159. end
  6160. local MAINRUINCOLOR = BrickColor.new("Toothpaste")
  6161. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Madness == false and Ascend == false and Memer == false and Pixels == false and Big_Black == false and Emperor == false then
  6162. DTrail5.Enabled = false
  6163. DTrail4.Enabled = false
  6164. DTrail3.Enabled = false
  6165. DTrail2.Enabled = false
  6166. DTrail.Enabled = false
  6167. Purity = false
  6168. tecks2.Text = "Casual"
  6169. tecks2.Rotation = 0
  6170. tecks2.TextColor3 = Color3.new(0, 0, 0)
  6171. tecks2.TextStrokeColor3 = Color3.fromRGB(161, 165, 162)
  6172. resetmode()
  6173. Music.TimePosition = 0
  6174. Music.SoundId = "rbxassetid://1117396305"
  6175. Music.Parent = tors
  6176. Music:Play()
  6177. BC.HeadColor = BrickColor.new("Nougat")
  6178. BC.LeftArmColor = BrickColor.new("Smoky grey")
  6179. BC.LeftLegColor = BrickColor.new("Smoky grey")
  6180. BC.RightArmColor = BrickColor.new("Smoky grey")
  6181. BC.RightLegColor = BrickColor.new("Smoky grey")
  6182. BC.TorsoColor = BrickColor.new("Smoky grey")
  6183. for i, v in pairs(m:GetChildren()) do
  6184. if v:IsA("Part") then
  6185. v.BrickColor = BrickColor.new("Dark grey")
  6186. v.Material = "Glass"
  6187. end
  6188. end
  6189. for i, v in pairs(m2:GetChildren()) do
  6190. if v:IsA("Part") then
  6191. v.BrickColor = BrickColor.new("Dark stone grey")
  6192. v.Material = "Granite"
  6193. end
  6194. end
  6195. for i, v in pairs(m3:GetChildren()) do
  6196. if v:IsA("Part") then
  6197. v.BrickColor = BrickColor.new("Dark grey")
  6198. v.Material = "Neon"
  6199. end
  6200. end
  6201. for i, v in pairs(mw2:GetChildren()) do
  6202. if v:IsA("Part") then
  6203. v.BrickColor = BrickColor.new("Dark grey")
  6204. v.Material = "Neon"
  6205. end
  6206. end
  6207. for i, v in pairs(mw1:GetChildren()) do
  6208. if v:IsA("Part") then
  6209. v.Transparency = 1
  6210. v.BrickColor = BrickColor.new("Dark grey")
  6211. v.Material = "Neon"
  6212. end
  6213. end
  6214. for i, v in pairs(extrawingmod1:GetChildren()) do
  6215. if v:IsA("Part") then
  6216. v.Transparency = 1
  6217. v.BrickColor = BrickColor.new("White")
  6218. v.Material = "Neon"
  6219. end
  6220. end
  6221. for i, v in pairs(extrawingmod2:GetChildren()) do
  6222. if v:IsA("Part") then
  6223. v.Transparency = 1
  6224. v.BrickColor = BrickColor.new("White")
  6225. v.Material = "Neon"
  6226. end
  6227. end
  6228. local MAINRUINCOLOR = BrickColor.new("Dark grey")
  6229. elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Madness == false and Ascend == false and Memer == false and Pixels == false and Big_Black == false and Emperor == false then
  6230. DTrail5.Enabled = false
  6231. DTrail4.Enabled = false
  6232. DTrail3.Enabled = false
  6233. DTrail2.Enabled = false
  6234. DTrail.Enabled = false
  6235. Solar = true
  6236. tecks2.Text = "Phoenix"
  6237. tecks2.Rotation = 0
  6238. tecks2.TextColor3 = Color3.new(1, 1, 0)
  6239. tecks2.TextStrokeColor3 = Color3.fromRGB(12, 12, 12)
  6240. for i, v in pairs(ArmourParts) do
  6241. v.BrickColor = BrickColor.new("Bright orange")
  6242. end
  6243. for i, v in pairs(ArmourParts2) do
  6244. v.BrickColor = BrickColor.new("Bright orange")
  6245. end
  6246. for i, v in pairs(NeonParts) do
  6247. v.BrickColor = BrickColor.new("Bright orange")
  6248. end
  6249. char.Head.face.Texture = "http://lnbbb.gnwtgqtc.lnhtr.se2.gsr.awhoer.net/asset/?id=28999175"
  6250. maincolor = BrickColor.new("Deep orange")
  6251. BC.HeadColor = BrickColor.new("Nougat")
  6252. BC.LeftArmColor = BrickColor.new("Bright orange")
  6253. BC.LeftLegColor = BrickColor.new("Bright orange")
  6254. BC.RightArmColor = BrickColor.new("Bright orange")
  6255. BC.RightLegColor = BrickColor.new("Bright orange")
  6256. BC.TorsoColor = BrickColor.new("Bright orange")
  6257. Music.TimePosition = 5
  6258. Music.SoundId = "rbxassetid://1167066393"
  6259. Music.Parent = tors
  6260. Music:Play()
  6261. for i, v in pairs(m:GetChildren()) do
  6262. if v:IsA("Part") then
  6263. v.BrickColor = BrickColor.new("Bright orange")
  6264. v.Material = "Glass"
  6265. end
  6266. end
  6267. for i, v in pairs(m2:GetChildren()) do
  6268. if v:IsA("Part") then
  6269. v.BrickColor = BrickColor.new("Bright orange")
  6270. v.Material = "Granite"
  6271. end
  6272. end
  6273. for i, v in pairs(m3:GetChildren()) do
  6274. if v:IsA("Part") then
  6275. v.BrickColor = BrickColor.new("Bright orange")
  6276. v.Material = "Neon"
  6277. end
  6278. end
  6279. for i, v in pairs(mw2:GetChildren()) do
  6280. if v:IsA("Part") then
  6281. v.BrickColor = BrickColor.new("Bright orange")
  6282. v.Material = "Neon"
  6283. end
  6284. end
  6285. for i, v in pairs(mw1:GetChildren()) do
  6286. if v:IsA("Part") then
  6287. v.Transparency = 1
  6288. v.BrickColor = BrickColor.new("Bright orange")
  6289. v.Material = "Neon"
  6290. end
  6291. end
  6292. for i, v in pairs(extrawingmod1:GetChildren()) do
  6293. if v:IsA("Part") then
  6294. v.Transparency = 1
  6295. v.BrickColor = BrickColor.new("White")
  6296. v.Material = "Neon"
  6297. end
  6298. end
  6299. for i, v in pairs(extrawingmod2:GetChildren()) do
  6300. if v:IsA("Part") then
  6301. v.Transparency = 1
  6302. v.BrickColor = BrickColor.new("White")
  6303. v.Material = "Neon"
  6304. end
  6305. end
  6306. local MAINRUINCOLOR = BrickColor.new("Bright orange")
  6307. elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false and Ashes == false and Madness == false and Ascend == false and Memer == false and Pixels == false and Big_Black == false and Emperor == false then
  6308. DTrail5.Enabled = false
  6309. DTrail4.Enabled = false
  6310. DTrail3.Enabled = false
  6311. DTrail2.Enabled = false
  6312. DTrail.Enabled = false
  6313. Solar = false
  6314. tecks2.Text = "Casual"
  6315. tecks2.Rotation = 0
  6316. tecks2.TextColor3 = Color3.new(0, 0, 0)
  6317. tecks2.TextStrokeColor3 = Color3.fromRGB(161, 165, 162)
  6318. resetmode()
  6319. Music.TimePosition = 0
  6320. Music.SoundId = "rbxassetid://1117396305"
  6321. Music.Parent = tors
  6322. Music:Play()
  6323. BC.HeadColor = BrickColor.new("Nougat")
  6324. BC.LeftArmColor = BrickColor.new("Smoky grey")
  6325. BC.LeftLegColor = BrickColor.new("Smoky grey")
  6326. BC.RightArmColor = BrickColor.new("Smoky grey")
  6327. BC.RightLegColor = BrickColor.new("Smoky grey")
  6328. BC.TorsoColor = BrickColor.new("Smoky grey")
  6329. for i, v in pairs(m:GetChildren()) do
  6330. if v:IsA("Part") then
  6331. v.BrickColor = BrickColor.new("Dark grey")
  6332. v.Material = "Glass"
  6333. end
  6334. end
  6335. for i, v in pairs(m2:GetChildren()) do
  6336. if v:IsA("Part") then
  6337. v.BrickColor = BrickColor.new("Dark stone grey")
  6338. v.Material = "Granite"
  6339. end
  6340. end
  6341. for i, v in pairs(m3:GetChildren()) do
  6342. if v:IsA("Part") then
  6343. v.BrickColor = BrickColor.new("Dark grey")
  6344. v.Material = "Neon"
  6345. end
  6346. end
  6347. for i, v in pairs(mw2:GetChildren()) do
  6348. if v:IsA("Part") then
  6349. v.BrickColor = BrickColor.new("Dark grey")
  6350. v.Material = "Neon"
  6351. end
  6352. end
  6353. for i, v in pairs(mw1:GetChildren()) do
  6354. if v:IsA("Part") then
  6355. v.Transparency = 1
  6356. v.BrickColor = BrickColor.new("Dark grey")
  6357. v.Material = "Neon"
  6358. end
  6359. end
  6360. for i, v in pairs(extrawingmod1:GetChildren()) do
  6361. if v:IsA("Part") then
  6362. v.Transparency = 1
  6363. v.BrickColor = BrickColor.new("White")
  6364. v.Material = "Neon"
  6365. end
  6366. end
  6367. for i, v in pairs(extrawingmod2:GetChildren()) do
  6368. if v:IsA("Part") then
  6369. v.Transparency = 1
  6370. v.BrickColor = BrickColor.new("White")
  6371. v.Material = "Neon"
  6372. end
  6373. end
  6374. local MAINRUINCOLOR = BrickColor.new("Dark grey")
  6375. elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Madness == false and Ascend == false and Memer == false and Pixels == false and Big_Black == false and Emperor == false then
  6376. DTrail5.Enabled = false
  6377. DTrail4.Enabled = false
  6378. DTrail3.Enabled = false
  6379. DTrail2.Enabled = false
  6380. DTrail.Enabled = false
  6381. Lunar = true
  6382. tecks2.Text = "Steelheart"
  6383. tecks2.Rotation = 0
  6384. tecks2.TextColor3 = Color3.new(0, 0, 1)
  6385. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  6386. for i, v in pairs(ArmourParts) do
  6387. v.BrickColor = BrickColor.new("Dark blue")
  6388. end
  6389. for i, v in pairs(ArmourParts2) do
  6390. v.BrickColor = BrickColor.new("Cyan")
  6391. end
  6392. for i, v in pairs(NeonParts) do
  6393. v.BrickColor = BrickColor.new("Steel blue")
  6394. end
  6395. char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  6396. maincolor = BrickColor.new("Steel blue")
  6397. BC.HeadColor = BrickColor.new("Nougat")
  6398. BC.LeftArmColor = BrickColor.new("Dark blue")
  6399. BC.LeftLegColor = BrickColor.new("Dark blue")
  6400. BC.RightArmColor = BrickColor.new("Dark blue")
  6401. BC.RightLegColor = BrickColor.new("Dark blue")
  6402. BC.TorsoColor = BrickColor.new("Dark blue")
  6403. Music.TimePosition = 0.5
  6404. Music.SoundId = "rbxassetid://1574603917"
  6405. Music.Parent = tors
  6406. Music:Play()
  6407. for i, v in pairs(m:GetChildren()) do
  6408. if v:IsA("Part") then
  6409. v.BrickColor = BrickColor.new("Dark blue")
  6410. v.Material = "Glass"
  6411. end
  6412. end
  6413. for i, v in pairs(m2:GetChildren()) do
  6414. if v:IsA("Part") then
  6415. v.BrickColor = BrickColor.new("Dark blue")
  6416. v.Material = "Granite"
  6417. end
  6418. end
  6419. for i, v in pairs(m3:GetChildren()) do
  6420. if v:IsA("Part") then
  6421. v.BrickColor = BrickColor.new("Dark blue")
  6422. v.Material = "Neon"
  6423. end
  6424. end
  6425. for i, v in pairs(mw2:GetChildren()) do
  6426. if v:IsA("Part") then
  6427. v.BrickColor = BrickColor.new("Dark blue")
  6428. v.Material = "Neon"
  6429. end
  6430. end
  6431. for i, v in pairs(mw1:GetChildren()) do
  6432. if v:IsA("Part") then
  6433. v.Transparency = 1
  6434. v.BrickColor = BrickColor.new("Dark blue")
  6435. v.Material = "Neon"
  6436. end
  6437. end
  6438. for i, v in pairs(extrawingmod1:GetChildren()) do
  6439. if v:IsA("Part") then
  6440. v.Transparency = 1
  6441. v.BrickColor = BrickColor.new("White")
  6442. v.Material = "Neon"
  6443. end
  6444. end
  6445. for i, v in pairs(extrawingmod2:GetChildren()) do
  6446. if v:IsA("Part") then
  6447. v.Transparency = 1
  6448. v.BrickColor = BrickColor.new("White")
  6449. v.Material = "Neon"
  6450. end
  6451. end
  6452. local MAINRUINCOLOR = BrickColor.new("Dark blue")
  6453. elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false and Ashes == false and Madness == false and Ascend == false and Memer == false and Pixels == false and Big_Black == false and Emperor == false then
  6454. DTrail5.Enabled = false
  6455. DTrail4.Enabled = false
  6456. DTrail3.Enabled = false
  6457. DTrail2.Enabled = false
  6458. DTrail.Enabled = false
  6459. Lunar = false
  6460. tecks2.Text = "Casual"
  6461. tecks2.Rotation = 0
  6462. tecks2.TextColor3 = Color3.new(0, 0, 0)
  6463. tecks2.TextStrokeColor3 = Color3.fromRGB(161, 165, 162)
  6464. resetmode()
  6465. Music.TimePosition = 0
  6466. Music.SoundId = "rbxassetid://1117396305"
  6467. Music.Parent = tors
  6468. Music:Play()
  6469. BC.HeadColor = BrickColor.new("Nougat")
  6470. BC.LeftArmColor = BrickColor.new("Smoky grey")
  6471. BC.LeftLegColor = BrickColor.new("Smoky grey")
  6472. BC.RightArmColor = BrickColor.new("Smoky grey")
  6473. BC.RightLegColor = BrickColor.new("Smoky grey")
  6474. BC.TorsoColor = BrickColor.new("Smoky grey")
  6475. for i, v in pairs(m:GetChildren()) do
  6476. if v:IsA("Part") then
  6477. v.BrickColor = BrickColor.new("Dark grey")
  6478. v.Material = "Glass"
  6479. end
  6480. end
  6481. for i, v in pairs(m2:GetChildren()) do
  6482. if v:IsA("Part") then
  6483. v.BrickColor = BrickColor.new("Dark stone grey")
  6484. v.Material = "Granite"
  6485. end
  6486. end
  6487. for i, v in pairs(m3:GetChildren()) do
  6488. if v:IsA("Part") then
  6489. v.BrickColor = BrickColor.new("Dark grey")
  6490. v.Material = "Neon"
  6491. end
  6492. end
  6493. for i, v in pairs(mw2:GetChildren()) do
  6494. if v:IsA("Part") then
  6495. v.BrickColor = BrickColor.new("Dark grey")
  6496. v.Material = "Neon"
  6497. end
  6498. end
  6499. for i, v in pairs(mw1:GetChildren()) do
  6500. if v:IsA("Part") then
  6501. v.Transparency = 1
  6502. v.BrickColor = BrickColor.new("Dark grey")
  6503. v.Material = "Neon"
  6504. end
  6505. end
  6506. for i, v in pairs(extrawingmod1:GetChildren()) do
  6507. if v:IsA("Part") then
  6508. v.Transparency = 1
  6509. v.BrickColor = BrickColor.new("White")
  6510. v.Material = "Neon"
  6511. end
  6512. end
  6513. for i, v in pairs(extrawingmod2:GetChildren()) do
  6514. if v:IsA("Part") then
  6515. v.Transparency = 1
  6516. v.BrickColor = BrickColor.new("White")
  6517. v.Material = "Neon"
  6518. end
  6519. end
  6520. local MAINRUINCOLOR = BrickColor.new("Dark grey")
  6521. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Madness == false and Ascend == false and Memer == false and Pixels == false and Big_Black == false and Emperor == false then
  6522. Destruction = true
  6523. tecks2.Text = "Chaos"
  6524. tecks2.Rotation = 0
  6525. tecks2.TextColor3 = Color3.new(0, 0, 0)
  6526. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
  6527. for i, v in pairs(ArmourParts) do
  6528. v.BrickColor = BrickColor.new("Really black")
  6529. end
  6530. for i, v in pairs(ArmourParts2) do
  6531. v.BrickColor = BrickColor.new("Black")
  6532. end
  6533. for i, v in pairs(NeonParts) do
  6534. v.BrickColor = BrickColor.new("Really red")
  6535. end
  6536. char.Head.face.Texture = "http://lnbbb.gnwtgqtc.lnhtr.se2.gsr.awhoer.net/asset/?id=201400785"
  6537. DTrail5.Enabled = true
  6538. DTrail4.Enabled = true
  6539. DTrail3.Enabled = true
  6540. DTrail2.Enabled = true
  6541. DTrail.Enabled = true
  6542. maincolor = BrickColor.new("Really red")
  6543. BC.HeadColor = BrickColor.new("Nougat")
  6544. BC.LeftArmColor = BrickColor.new("Really red")
  6545. BC.LeftLegColor = BrickColor.new("Really red")
  6546. BC.RightArmColor = BrickColor.new("Really red")
  6547. BC.RightLegColor = BrickColor.new("Really red")
  6548. BC.TorsoColor = BrickColor.new("Really red")
  6549. Music.TimePosition = 2
  6550. Music.SoundId = "rbxassetid://1703475948"
  6551. Music.Parent = tors
  6552. Music:Play()
  6553. attack = true
  6554. hum.WalkSpeed = 3.01
  6555. CreateSound("649634100", tors, 10, 0.5)
  6556. for i = 0,6.3,0.1 do
  6557. swait()
  6558. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  6559. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  6560. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  6561. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  6562. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6563. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6564. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  6565. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  6566. end
  6567. attack = false
  6568. hum.WalkSpeed = 8
  6569. for i, v in pairs(m:GetChildren()) do
  6570. if v:IsA("Part") then
  6571. v.BrickColor = BrickColor.new("Really red")
  6572. v.Material = "Glass"
  6573. end
  6574. end
  6575. for i, v in pairs(m2:GetChildren()) do
  6576. if v:IsA("Part") then
  6577. v.BrickColor = BrickColor.new("Really red")
  6578. v.Material = "Granite"
  6579. end
  6580. end
  6581. for i, v in pairs(m3:GetChildren()) do
  6582. if v:IsA("Part") then
  6583. v.BrickColor = BrickColor.new("Really red")
  6584. v.Material = "Neon"
  6585. end
  6586. end
  6587. for i, v in pairs(mw2:GetChildren()) do
  6588. if v:IsA("Part") then
  6589. v.BrickColor = BrickColor.new("Really red")
  6590. v.Material = "Neon"
  6591. end
  6592. end
  6593. for i, v in pairs(mw1:GetChildren()) do
  6594. if v:IsA("Part") then
  6595. v.Transparency = 1
  6596. v.BrickColor = BrickColor.new("Really red")
  6597. v.Material = "Neon"
  6598. end
  6599. end
  6600. for i, v in pairs(extrawingmod1:GetChildren()) do
  6601. if v:IsA("Part") then
  6602. v.Transparency = 1
  6603. v.BrickColor = BrickColor.new("White")
  6604. v.Material = "Neon"
  6605. end
  6606. end
  6607. for i, v in pairs(extrawingmod2:GetChildren()) do
  6608. if v:IsA("Part") then
  6609. v.Transparency = 1
  6610. v.BrickColor = BrickColor.new("White")
  6611. v.Material = "Neon"
  6612. end
  6613. end
  6614. local MAINRUINCOLOR = BrickColor.new("Really red")
  6615. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Madness == false and Ascend == false and Memer == false and Pixels == false and Big_Black == false and Emperor == false then
  6616. DTrail5.Enabled = false
  6617. DTrail4.Enabled = false
  6618. DTrail3.Enabled = false
  6619. DTrail2.Enabled = false
  6620. DTrail.Enabled = false
  6621. Destruction = false
  6622. tecks2.Text = "Casual"
  6623. tecks2.Rotation = 0
  6624. tecks2.TextColor3 = Color3.new(0, 0, 0)
  6625. tecks2.TextStrokeColor3 = Color3.fromRGB(161, 165, 162)
  6626. resetmode()
  6627. Music.TimePosition = 0
  6628. Music.SoundId = "rbxassetid://1117396305"
  6629. Music.Parent = tors
  6630. Music:Play()
  6631. BC.HeadColor = BrickColor.new("Nougat")
  6632. BC.LeftArmColor = BrickColor.new("Smoky grey")
  6633. BC.LeftLegColor = BrickColor.new("Smoky grey")
  6634. BC.RightArmColor = BrickColor.new("Smoky grey")
  6635. BC.RightLegColor = BrickColor.new("Smoky grey")
  6636. BC.TorsoColor = BrickColor.new("Smoky grey")
  6637. for i, v in pairs(m:GetChildren()) do
  6638. if v:IsA("Part") then
  6639. v.BrickColor = BrickColor.new("Dark grey")
  6640. v.Material = "Glass"
  6641. end
  6642. end
  6643. for i, v in pairs(m2:GetChildren()) do
  6644. if v:IsA("Part") then
  6645. v.BrickColor = BrickColor.new("Dark stone grey")
  6646. v.Material = "Granite"
  6647. end
  6648. end
  6649. for i, v in pairs(m3:GetChildren()) do
  6650. if v:IsA("Part") then
  6651. v.BrickColor = BrickColor.new("Dark grey")
  6652. v.Material = "Neon"
  6653. end
  6654. end
  6655. for i, v in pairs(mw2:GetChildren()) do
  6656. if v:IsA("Part") then
  6657. v.BrickColor = BrickColor.new("Dark grey")
  6658. v.Material = "Neon"
  6659. end
  6660. end
  6661. for i, v in pairs(mw1:GetChildren()) do
  6662. if v:IsA("Part") then
  6663. v.Transparency = 1
  6664. v.BrickColor = BrickColor.new("Dark grey")
  6665. v.Material = "Neon"
  6666. end
  6667. end
  6668. for i, v in pairs(extrawingmod1:GetChildren()) do
  6669. if v:IsA("Part") then
  6670. v.Transparency = 1
  6671. v.BrickColor = BrickColor.new("White")
  6672. v.Material = "Neon"
  6673. end
  6674. end
  6675. for i, v in pairs(extrawingmod2:GetChildren()) do
  6676. if v:IsA("Part") then
  6677. v.Transparency = 1
  6678. v.BrickColor = BrickColor.new("White")
  6679. v.Material = "Neon"
  6680. end
  6681. end
  6682. local MAINRUINCOLOR = BrickColor.new("Dark grey")
  6683. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Madness == false and Ascend == false and Memer == false and Pixels == false and Big_Black == false and Emperor == false then
  6684. helpme = true
  6685. DTrail5.Enabled = false
  6686. DTrail4.Enabled = false
  6687. DTrail3.Enabled = false
  6688. DTrail2.Enabled = false
  6689. DTrail.Enabled = false
  6690. for i, v in pairs(mw2:GetChildren()) do
  6691. if v:IsA("Part") then
  6692. v.BrickColor = BrickColor.new("Black")
  6693. v.Material = "Neon"
  6694. end
  6695. end
  6696. for i, v in pairs(mw1:GetChildren()) do
  6697. if v:IsA("Part") then
  6698. v.Transparency = 0.75
  6699. v.BrickColor = BrickColor.random()
  6700. v.Material = "Neon"
  6701. end
  6702. end
  6703. for i, v in pairs(m:GetChildren()) do
  6704. if v:IsA("Part") then
  6705. v.BrickColor = BrickColor.new("Black")
  6706. v.Material = "Neon"
  6707. end
  6708. end
  6709. for i, v in pairs(m2:GetChildren()) do
  6710. if v:IsA("Part") then
  6711. v.BrickColor = BrickColor.random()
  6712. v.Material = "Neon"
  6713. end
  6714. end
  6715. for i, v in pairs(m3:GetChildren()) do
  6716. if v:IsA("Part") then
  6717. v.BrickColor = BrickColor.new("Black")
  6718. v.Material = "Neon"
  6719. end
  6720. end
  6721. for i, v in pairs(extrawingmod1:GetChildren()) do
  6722. if v:IsA("Part") then
  6723. v.Transparency = .75
  6724. v.BrickColor = BrickColor.Random()
  6725. v.Material = "Neon"
  6726. end
  6727. end
  6728. for i, v in pairs(extrawingmod2:GetChildren()) do
  6729. if v:IsA("Part") then
  6730. v.Transparency = 0
  6731. v.BrickColor = BrickColor.new("Black")
  6732. v.Material = "Neon"
  6733. end
  6734. end
  6735. Music.TimePosition = 1
  6736. tecks2.Text = "InSaNiTy"
  6737. Music.SoundId = "rbxassetid://943961217"
  6738. Music.Parent = tors
  6739. Music:Play()
  6740. BC.HeadColor = BrickColor.new("Nougat")
  6741. BC.LeftArmColor = BrickColor.random()
  6742. BC.LeftLegColor = BrickColor.random()
  6743. BC.RightArmColor = BrickColor.random()
  6744. BC.RightLegColor = BrickColor.random()
  6745. BC.TorsoColor = BrickColor.random()
  6746. tl1.Enabled = true
  6747. tl2.Enabled = true
  6748. tl3.Enabled = true
  6749. for i = 0,4,0.1 do
  6750. swait()
  6751. sphereMK(2.5,-1.5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,45,-0.035,MAINRUINCOLOR,100)
  6752. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.2)
  6753. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.2)
  6754. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(30),math.rad(0),math.rad(0)),.2)
  6755. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 5 * math.cos(sine / 0.2))),.2)
  6756. RW.C0=clerp(RW.C0,cf(1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.2)
  6757. LW.C0=clerp(LW.C0,cf(-1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(50)),.2)
  6758. end
  6759. for i = 0,8,0.1 do
  6760. swait()
  6761. sphereMK(2.5,-1.5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,45,-0.035,MAINRUINCOLOR,100)
  6762. sphereMK(2.5,-1.5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,45,.035,MAINRUINCOLOR,0)
  6763. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.2)
  6764. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.2)
  6765. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(30),math.rad(0),math.rad(0)),.2)
  6766. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 5 * math.cos(sine / 0.2))),.2)
  6767. RW.C0=clerp(RW.C0,cf(1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.2)
  6768. LW.C0=clerp(LW.C0,cf(-1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(50)),.2)
  6769. end
  6770.  
  6771. for i = 0,3,0.1 do
  6772. swait()
  6773. sphereMK(2.5,-1.5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,45,-0.035,MAINRUINCOLOR,100)
  6774. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.2)
  6775. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.2)
  6776. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(30),math.rad(0),math.rad(0)),.2)
  6777. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 5 * math.cos(sine / 0.2))),.2)
  6778. RW.C0=clerp(RW.C0,cf(1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.2)
  6779. LW.C0=clerp(LW.C0,cf(-1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(50)),.2)
  6780. end
  6781. CFuncs["Sound"].Create("rbxassetid://206082327", root, 2.5,1)
  6782. CFuncs["Sound"].Create("rbxassetid://847061203", root, 5,1)
  6783. CFuncs["Sound"].Create("rbxassetid://239000203", root, 2.5,1)
  6784. CFuncs["Sound"].Create("rbxassetid://579687077", root, 2.5,0.75)
  6785. CameraEnshaking(5,2.5)
  6786. MAINRUINCOLOR = BrickColor.new("Black")
  6787. sphere(2.5,"Add",root.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
  6788. for i = 0, 49 do
  6789. PixelBlock(1,math.random(1,20),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.04,MAINRUINCOLOR,0)
  6790. end
  6791. for i = 0,3,0.1 do
  6792. sphereMK(2.5,-1,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,25,-0.025,MAINRUINCOLOR,0)
  6793. end
  6794. for i = 0,2,0.1 do
  6795. swait()
  6796. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.2)
  6797. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.2)
  6798. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(-30),math.rad(0),math.rad(0)),.2)
  6799. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0 - 10 * math.cos(sine / 0.2))),.2)
  6800. RW.C0=clerp(RW.C0,cf(1.45,0.4,0)*angles(math.rad(-20),math.rad(0 - 2 * math.cos(sine / 0.2)),math.rad(80 + 2 * math.cos(sine / 0.2)))*angles(0,0,math.rad(0 - 10 * math.cos(sine / 0.2))),.2)
  6801. LW.C0=clerp(LW.C0,cf(-1.45,0.4,0)*angles(math.rad(-20),math.rad(0 + 2 * math.cos(sine / 0.2)),math.rad(-80 - 2 * math.cos(sine / 0.2)))*angles(0,0,math.rad(0 - 10 * math.cos(sine / 0.2))),.2)
  6802. end
  6803. hum.WalkSpeed = storehumanoidWS
  6804. attack = false
  6805. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Madness == false and Ascend == false and Memer == false and Pixels == false and Big_Black == false and Emperor == false then
  6806. DTrail5.Enabled = false
  6807. DTrail4.Enabled = false
  6808. DTrail3.Enabled = false
  6809. DTrail2.Enabled = false
  6810. DTrail.Enabled = false
  6811. helpme = false
  6812. tecks2.Text = "Casual"
  6813. tecks2.Rotation = 0
  6814. tecks2.TextColor3 = Color3.new(0, 0, 0)
  6815. tecks2.TextStrokeColor3 = Color3.fromRGB(161, 165, 162)
  6816. resetmode()
  6817. Music.TimePosition = 0
  6818. Music.SoundId = "rbxassetid://1117396305"
  6819. Music.Parent = tors
  6820. Music:Play()
  6821. BC.HeadColor = BrickColor.new("Nougat")
  6822. BC.LeftArmColor = BrickColor.new("Smoky grey")
  6823. BC.LeftLegColor = BrickColor.new("Smoky grey")
  6824. BC.RightArmColor = BrickColor.new("Smoky grey")
  6825. BC.RightLegColor = BrickColor.new("Smoky grey")
  6826. BC.TorsoColor = BrickColor.new("Smoky grey")
  6827. tl1.Enabled = false
  6828. tl2.Enabled = false
  6829. tl3.Enabled = false
  6830. for i, v in pairs(m:GetChildren()) do
  6831. if v:IsA("Part") then
  6832. v.BrickColor = BrickColor.new("Dark grey")
  6833. v.Material = "Glass"
  6834. end
  6835. end
  6836. for i, v in pairs(m2:GetChildren()) do
  6837. if v:IsA("Part") then
  6838. v.BrickColor = BrickColor.new("Dark stone grey")
  6839. v.Material = "Granite"
  6840. end
  6841. end
  6842. for i, v in pairs(m3:GetChildren()) do
  6843. if v:IsA("Part") then
  6844. v.BrickColor = BrickColor.new("Dark grey")
  6845. v.Material = "Neon"
  6846. end
  6847. end
  6848. for i, v in pairs(mw2:GetChildren()) do
  6849. if v:IsA("Part") then
  6850. v.BrickColor = BrickColor.new("Dark grey")
  6851. v.Material = "Neon"
  6852. end
  6853. end
  6854. for i, v in pairs(mw1:GetChildren()) do
  6855. if v:IsA("Part") then
  6856. v.Transparency = 1
  6857. v.BrickColor = BrickColor.new("Dark grey")
  6858. v.Material = "Neon"
  6859. end
  6860. end
  6861. for i, v in pairs(extrawingmod1:GetChildren()) do
  6862. if v:IsA("Part") then
  6863. v.Transparency = 1
  6864. v.BrickColor = BrickColor.new("White")
  6865. v.Material = "Neon"
  6866. end
  6867. end
  6868. for i, v in pairs(extrawingmod2:GetChildren()) do
  6869. if v:IsA("Part") then
  6870. v.Transparency = 1
  6871. v.BrickColor = BrickColor.new("White")
  6872. v.Material = "Neon"
  6873. end
  6874. end
  6875. local MAINRUINCOLOR = BrickColor.new("Dark grey")
  6876. elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Madness == false and Ascend == false and Memer == false and Pixels == false and Big_Black == false and Emperor == false then
  6877. Frost = true
  6878. DTrail5.Enabled = false
  6879. DTrail4.Enabled = false
  6880. DTrail3.Enabled = false
  6881. DTrail2.Enabled = false
  6882. DTrail.Enabled = false
  6883. tecks2.Text = "Ice"
  6884. tecks2.Rotation = 0
  6885. tecks2.TextColor3 = Color3.new(1, 1, 1)
  6886. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  6887. for i, v in pairs(ArmourParts) do
  6888. v.BrickColor = BrickColor.new("Cyan")
  6889. end
  6890. for i, v in pairs(ArmourParts2) do
  6891. v.BrickColor = BrickColor.new("White")
  6892. end
  6893. for i, v in pairs(NeonParts) do
  6894. v.BrickColor = BrickColor.new("Teal")
  6895. end
  6896. char.Head.face.Texture = "http://www.roblox.com/asset/?id=111523405"
  6897. maincolor = BrickColor.new("Cyan")
  6898. BC.HeadColor = BrickColor.new("Nougat")
  6899. BC.LeftArmColor = BrickColor.new("Cyan")
  6900. BC.LeftLegColor = BrickColor.new("Cyan")
  6901. BC.RightArmColor = BrickColor.new("Cyan")
  6902. BC.RightLegColor = BrickColor.new("Cyan")
  6903. BC.TorsoColor = BrickColor.new("Cyan")
  6904. Music.TimePosition = 1
  6905. Music.SoundId = "rbxassetid://1579308042"
  6906. Music.Parent = tors
  6907. Music:Play()
  6908. for i, v in pairs(m:GetChildren()) do
  6909. if v:IsA("Part") then
  6910. v.BrickColor = BrickColor.new("Cyan")
  6911. v.Material = "Glass"
  6912. end
  6913. end
  6914. for i, v in pairs(m2:GetChildren()) do
  6915. if v:IsA("Part") then
  6916. v.BrickColor = BrickColor.new("Cyan")
  6917. v.Material = "Granite"
  6918. end
  6919. end
  6920. for i, v in pairs(m3:GetChildren()) do
  6921. if v:IsA("Part") then
  6922. v.BrickColor = BrickColor.new("Cyan")
  6923. v.Material = "Neon"
  6924. end
  6925. end
  6926. for i, v in pairs(mw2:GetChildren()) do
  6927. if v:IsA("Part") then
  6928. v.BrickColor = BrickColor.new("Cyan")
  6929. v.Material = "Neon"
  6930. end
  6931. end
  6932. for i, v in pairs(mw1:GetChildren()) do
  6933. if v:IsA("Part") then
  6934. v.Transparency = 1
  6935. v.BrickColor = BrickColor.new("Cyan")
  6936. v.Material = "Neon"
  6937. end
  6938. end
  6939. for i, v in pairs(extrawingmod1:GetChildren()) do
  6940. if v:IsA("Part") then
  6941. v.Transparency = 1
  6942. v.BrickColor = BrickColor.new("White")
  6943. v.Material = "Neon"
  6944. end
  6945. end
  6946. for i, v in pairs(extrawingmod2:GetChildren()) do
  6947. if v:IsA("Part") then
  6948. v.Transparency = 1
  6949. v.BrickColor = BrickColor.new("White")
  6950. v.Material = "Neon"
  6951. end
  6952. end
  6953. local MAINRUINCOLOR = BrickColor.new("Cyan")
  6954. elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true and Ashes ==false and Madness == false and Ascend == false and Memer == false and Pixels == false and Big_Black == false and Emperor == false then
  6955. DTrail5.Enabled = false
  6956. DTrail4.Enabled = false
  6957. DTrail3.Enabled = false
  6958. DTrail2.Enabled = false
  6959. DTrail.Enabled = false
  6960. Frost = false
  6961. tecks2.Text = "Casual"
  6962. tecks2.Rotation = 0
  6963. tecks2.TextColor3 = Color3.new(0, 0, 0)
  6964. tecks2.TextStrokeColor3 = Color3.fromRGB(161, 165, 162)
  6965. resetmode()
  6966. Music.TimePosition = 0
  6967. Music.SoundId = "rbxassetid://1117396305"
  6968. Music.Parent = tors
  6969. Music:Play()
  6970. BC.HeadColor = BrickColor.new("Nougat")
  6971. BC.LeftArmColor = BrickColor.new("Smoky grey")
  6972. BC.LeftLegColor = BrickColor.new("Smoky grey")
  6973. BC.RightArmColor = BrickColor.new("Smoky grey")
  6974. BC.RightLegColor = BrickColor.new("Smoky grey")
  6975. BC.TorsoColor = BrickColor.new("Smoky grey")
  6976. for i, v in pairs(m:GetChildren()) do
  6977. if v:IsA("Part") then
  6978. v.BrickColor = BrickColor.new("Dark grey")
  6979. v.Material = "Glass"
  6980. end
  6981. end
  6982. for i, v in pairs(m2:GetChildren()) do
  6983. if v:IsA("Part") then
  6984. v.BrickColor = BrickColor.new("Dark stone grey")
  6985. v.Material = "Granite"
  6986. end
  6987. end
  6988. for i, v in pairs(m3:GetChildren()) do
  6989. if v:IsA("Part") then
  6990. v.BrickColor = BrickColor.new("Dark grey")
  6991. v.Material = "Neon"
  6992. end
  6993. end
  6994. for i, v in pairs(mw2:GetChildren()) do
  6995. if v:IsA("Part") then
  6996. v.BrickColor = BrickColor.new("Dark grey")
  6997. v.Material = "Neon"
  6998. end
  6999. end
  7000. for i, v in pairs(mw1:GetChildren()) do
  7001. if v:IsA("Part") then
  7002. v.Transparency = 1
  7003. v.BrickColor = BrickColor.new("Dark grey")
  7004. v.Material = "Neon"
  7005. end
  7006. end
  7007. for i, v in pairs(extrawingmod1:GetChildren()) do
  7008. if v:IsA("Part") then
  7009. v.Transparency = 1
  7010. v.BrickColor = BrickColor.new("White")
  7011. v.Material = "Neon"
  7012. end
  7013. end
  7014. for i, v in pairs(extrawingmod2:GetChildren()) do
  7015. if v:IsA("Part") then
  7016. v.Transparency = 1
  7017. v.BrickColor = BrickColor.new("White")
  7018. v.Material = "Neon"
  7019. end
  7020. end
  7021. local MAINRUINCOLOR = BrickColor.new("Dark grey")
  7022. elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Madness == false and Ascend == false and Memer == false and Pixels == false and Big_Black == false and Emperor == false then
  7023. Ashes = true
  7024. DTrail5.Enabled = false
  7025. DTrail4.Enabled = false
  7026. DTrail3.Enabled = false
  7027. DTrail2.Enabled = false
  7028. DTrail.Enabled = false
  7029. tecks2.Text = "Ash"
  7030. tecks2.Rotation = 0
  7031. tecks2.TextColor3 = Color3.new(0, 0, 0)
  7032. tecks2.TextStrokeColor3 = Color3.fromRGB(91, 93, 105)
  7033. for i, v in pairs(ArmourParts) do
  7034. v.BrickColor = BrickColor.new("Smoky grey")
  7035. end
  7036. for i, v in pairs(ArmourParts2) do
  7037. v.BrickColor = BrickColor.new("Black")
  7038. end
  7039. for i, v in pairs(NeonParts) do
  7040. v.BrickColor = BrickColor.new("Really black")
  7041. end
  7042. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  7043. maincolor = BrickColor.new("Really black")
  7044. BC.HeadColor = BrickColor.new("Nougat")
  7045. BC.LeftArmColor = BrickColor.new("Smoky grey")
  7046. BC.LeftLegColor = BrickColor.new("Smoky grey")
  7047. BC.RightArmColor = BrickColor.new("Smoky grey")
  7048. BC.RightLegColor = BrickColor.new("Smoky grey")
  7049. BC.TorsoColor = BrickColor.new("Smoky grey")
  7050. Music.TimePosition = 2
  7051. Music.SoundId = "rbxassetid://1514078310"
  7052. Music.Parent = tors
  7053. Music:Play()
  7054. for i, v in pairs(m:GetChildren()) do
  7055. if v:IsA("Part") then
  7056. v.BrickColor = BrickColor.new("Smoky grey")
  7057. v.Material = "Glass"
  7058. end
  7059. end
  7060. for i, v in pairs(m2:GetChildren()) do
  7061. if v:IsA("Part") then
  7062. v.BrickColor = BrickColor.new("Smoky grey")
  7063. v.Material = "Granite"
  7064. end
  7065. end
  7066. for i, v in pairs(m3:GetChildren()) do
  7067. if v:IsA("Part") then
  7068. v.BrickColor = BrickColor.new("Smoky grey")
  7069. v.Material = "Neon"
  7070. end
  7071. end
  7072. for i, v in pairs(mw2:GetChildren()) do
  7073. if v:IsA("Part") then
  7074. v.BrickColor = BrickColor.new("Smoky grey")
  7075. v.Material = "Neon"
  7076. end
  7077. end
  7078. for i, v in pairs(mw1:GetChildren()) do
  7079. if v:IsA("Part") then
  7080. v.Transparency = 1
  7081. v.BrickColor = BrickColor.new("Smoky grey")
  7082. v.Material = "Neon"
  7083. end
  7084. end
  7085. for i, v in pairs(extrawingmod1:GetChildren()) do
  7086. if v:IsA("Part") then
  7087. v.Transparency = 1
  7088. v.BrickColor = BrickColor.new("White")
  7089. v.Material = "Neon"
  7090. end
  7091. end
  7092. for i, v in pairs(extrawingmod2:GetChildren()) do
  7093. if v:IsA("Part") then
  7094. v.Transparency = 1
  7095. v.BrickColor = BrickColor.new("White")
  7096. v.Material = "Neon"
  7097. end
  7098. end
  7099. local MAINRUINCOLOR = BrickColor.new("Smoky grey")
  7100. elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Pixels == false and Madness == false and Ascend == false and Memer == false and Big_Black == false and Emperor == false and Ashes == true then
  7101. DTrail5.Enabled = false
  7102. DTrail4.Enabled = false
  7103. DTrail3.Enabled = false
  7104. DTrail2.Enabled = false
  7105. DTrail.Enabled = false
  7106. Ashes = false
  7107. tecks2.Text = "Casual"
  7108. tecks2.Rotation = 0
  7109. tecks2.TextColor3 = Color3.new(0, 0, 0)
  7110. tecks2.TextStrokeColor3 = Color3.fromRGB(161, 165, 162)
  7111. resetmode()
  7112. Music.TimePosition = 0
  7113. Music.SoundId = "rbxassetid://1117396305"
  7114. Music.Parent = tors
  7115. Music:Play()
  7116. BC.HeadColor = BrickColor.new("Nougat")
  7117. BC.LeftArmColor = BrickColor.new("Smoky grey")
  7118. BC.LeftLegColor = BrickColor.new("Smoky grey")
  7119. BC.RightArmColor = BrickColor.new("Smoky grey")
  7120. BC.RightLegColor = BrickColor.new("Smoky grey")
  7121. BC.TorsoColor = BrickColor.new("Smoky grey")
  7122. for i, v in pairs(m:GetChildren()) do
  7123. if v:IsA("Part") then
  7124. v.BrickColor = BrickColor.new("Dark grey")
  7125. v.Material = "Glass"
  7126. end
  7127. end
  7128. for i, v in pairs(m2:GetChildren()) do
  7129. if v:IsA("Part") then
  7130. v.BrickColor = BrickColor.new("Dark stone grey")
  7131. v.Material = "Granite"
  7132. end
  7133. end
  7134. for i, v in pairs(m3:GetChildren()) do
  7135. if v:IsA("Part") then
  7136. v.BrickColor = BrickColor.new("Dark grey")
  7137. v.Material = "Neon"
  7138. end
  7139. end
  7140. for i, v in pairs(mw2:GetChildren()) do
  7141. if v:IsA("Part") then
  7142. v.BrickColor = BrickColor.new("Dark grey")
  7143. v.Material = "Neon"
  7144. end
  7145. end
  7146. for i, v in pairs(mw1:GetChildren()) do
  7147. if v:IsA("Part") then
  7148. v.Transparency = 1
  7149. v.BrickColor = BrickColor.new("Dark grey")
  7150. v.Material = "Neon"
  7151. end
  7152. end
  7153. for i, v in pairs(extrawingmod1:GetChildren()) do
  7154. if v:IsA("Part") then
  7155. v.Transparency = 1
  7156. v.BrickColor = BrickColor.new("White")
  7157. v.Material = "Neon"
  7158. end
  7159. end
  7160. for i, v in pairs(extrawingmod2:GetChildren()) do
  7161. if v:IsA("Part") then
  7162. v.Transparency = 1
  7163. v.BrickColor = BrickColor.new("White")
  7164. v.Material = "Neon"
  7165. end
  7166. end
  7167. local MAINRUINCOLOR = BrickColor.new("Dark grey")
  7168. elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1 then
  7169. tecks2.TextTransparency = 0
  7170. tecks2.TextStrokeTransparency = 0
  7171. elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0 then
  7172. tecks2.TextTransparency = 1
  7173. tecks2.TextStrokeTransparency = 1
  7174. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Madness == false and Ascend == false and Memer == false and Pixels == false and Big_Black == false and Emperor == false then
  7175. DTrail5.Enabled = false
  7176. DTrail4.Enabled = false
  7177. DTrail3.Enabled = false
  7178. DTrail2.Enabled = false
  7179. DTrail.Enabled = false
  7180. Planetary = true
  7181. tecks2.Text = "Overlord Of The Galaxy"
  7182. tecks2.Rotation = 0
  7183. tecks2.TextColor3 = Color3.fromRGB(61, 21, 133)
  7184. tecks2.TextStrokeColor3 = Color3.fromRGB(61, 21, 133)
  7185. for i, v in pairs(ArmourParts) do
  7186. v.BrickColor = BrickColor.new("Dark indigo")
  7187. end
  7188. for i, v in pairs(ArmourParts2) do
  7189. v.BrickColor = BrickColor.new("Dark indigo")
  7190. end
  7191. for i, v in pairs(NeonParts) do
  7192. v.BrickColor = BrickColor.new("Dark indigo")
  7193. end
  7194. char.Head.face.Texture = "http://lnbbb.gnwtgqtc.lnhtr.se2.gsr.awhoer.net/asset/?id=148988280"
  7195. maincolor = BrickColor.new("Dark indigo")
  7196. BC.HeadColor = BrickColor.new("Nougat")
  7197. BC.LeftArmColor = BrickColor.new("Dark indigo")
  7198. BC.LeftLegColor = BrickColor.new("Dark indigo")
  7199. BC.RightArmColor = BrickColor.new("Dark indigo")
  7200. BC.RightLegColor = BrickColor.new("Dark indigo")
  7201. BC.TorsoColor = BrickColor.new("Dark indigo")
  7202. Music.TimePosition = 0
  7203. Music.SoundId = "rbxassetid://609934004"
  7204. Music.Parent = tors
  7205. Music:Play()
  7206. for i, v in pairs(m:GetChildren()) do
  7207. if v:IsA("Part") then
  7208. v.BrickColor = BrickColor.new("Dark indigo")
  7209. v.Material = "Glass"
  7210. end
  7211. end
  7212. for i, v in pairs(m2:GetChildren()) do
  7213. if v:IsA("Part") then
  7214. v.BrickColor = BrickColor.new("Dark indigo")
  7215. v.Material = "Granite"
  7216. end
  7217. end
  7218. for i, v in pairs(m3:GetChildren()) do
  7219. if v:IsA("Part") then
  7220. v.BrickColor = BrickColor.new("Dark indigo")
  7221. v.Material = "Neon"
  7222. end
  7223. end
  7224. for i, v in pairs(mw2:GetChildren()) do
  7225. if v:IsA("Part") then
  7226. v.BrickColor = BrickColor.new("Dark indigo")
  7227. v.Material = "Neon"
  7228. end
  7229. end
  7230. for i, v in pairs(mw1:GetChildren()) do
  7231. if v:IsA("Part") then
  7232. v.Transparency = 1
  7233. v.BrickColor = BrickColor.new("Dark indigo")
  7234. v.Material = "Neon"
  7235. end
  7236. end
  7237. for i, v in pairs(extrawingmod1:GetChildren()) do
  7238. if v:IsA("Part") then
  7239. v.Transparency = 1
  7240. v.BrickColor = BrickColor.new("White")
  7241. v.Material = "Neon"
  7242. end
  7243. end
  7244. for i, v in pairs(extrawingmod2:GetChildren()) do
  7245. if v:IsA("Part") then
  7246. v.Transparency = 1
  7247. v.BrickColor = BrickColor.new("White")
  7248. v.Material = "Neon"
  7249. end
  7250. end
  7251. local MAINRUINCOLOR = BrickColor.new("Dark indigo")
  7252. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false and Ashes == false and Madness == false and Ascend == false and Memer == false and Pixels == false and Big_Black == false and Emperor == false then
  7253. Planetary = false
  7254. DTrail5.Enabled = false
  7255. DTrail4.Enabled = false
  7256. DTrail3.Enabled = false
  7257. DTrail2.Enabled = false
  7258. DTrail.Enabled = false
  7259. tecks2.Text = "Casual"
  7260. tecks2.Rotation = 0
  7261. tecks2.TextColor3 = Color3.new(0, 0, 0)
  7262. tecks2.TextStrokeColor3 = Color3.fromRGB(161, 165, 162)
  7263. resetmode()
  7264. Music.TimePosition = 0
  7265. Music.SoundId = "rbxassetid://1117396305"
  7266. Music.Parent = tors
  7267. Music:Play()
  7268. BC.HeadColor = BrickColor.new("Nougat")
  7269. BC.LeftArmColor = BrickColor.new("Smoky grey")
  7270. BC.LeftLegColor = BrickColor.new("Smoky grey")
  7271. BC.RightArmColor = BrickColor.new("Smoky grey")
  7272. BC.RightLegColor = BrickColor.new("Smoky grey")
  7273. BC.TorsoColor = BrickColor.new("Smoky grey")
  7274. for i, v in pairs(m:GetChildren()) do
  7275. if v:IsA("Part") then
  7276. v.BrickColor = BrickColor.new("Dark grey")
  7277. v.Material = "Glass"
  7278. end
  7279. end
  7280. for i, v in pairs(m2:GetChildren()) do
  7281. if v:IsA("Part") then
  7282. v.BrickColor = BrickColor.new("Dark stone grey")
  7283. v.Material = "Granite"
  7284. end
  7285. end
  7286. for i, v in pairs(m3:GetChildren()) do
  7287. if v:IsA("Part") then
  7288. v.BrickColor = BrickColor.new("Dark grey")
  7289. v.Material = "Neon"
  7290. end
  7291. end
  7292. for i, v in pairs(mw2:GetChildren()) do
  7293. if v:IsA("Part") then
  7294. v.BrickColor = BrickColor.new("Dark grey")
  7295. v.Material = "Neon"
  7296. end
  7297. end
  7298. for i, v in pairs(mw1:GetChildren()) do
  7299. if v:IsA("Part") then
  7300. v.Transparency = 1
  7301. v.BrickColor = BrickColor.new("Dark grey")
  7302. v.Material = "Neon"
  7303. end
  7304. end
  7305. for i, v in pairs(extrawingmod1:GetChildren()) do
  7306. if v:IsA("Part") then
  7307. v.Transparency = 1
  7308. v.BrickColor = BrickColor.new("White")
  7309. v.Material = "Neon"
  7310. end
  7311. end
  7312. for i, v in pairs(extrawingmod2:GetChildren()) do
  7313. if v:IsA("Part") then
  7314. v.Transparency = 1
  7315. v.BrickColor = BrickColor.new("White")
  7316. v.Material = "Neon"
  7317. end
  7318. end
  7319. local MAINRUINCOLOR = BrickColor.new("Magenta")
  7320. elseif key == 'k' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Madness == false and Ascend == false and Memer == false and Pixels == false and Big_Black == false and Emperor == false then
  7321. Pixels = true
  7322. DTrail5.Enabled = false
  7323. DTrail4.Enabled = false
  7324. DTrail3.Enabled = false
  7325. DTrail2.Enabled = false
  7326. DTrail.Enabled = false
  7327. tecks2.Text = "Pixels"
  7328. tecks2.Rotation = 0
  7329. tecks2.TextColor3 = Color3.new(0, 255, 255)
  7330. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  7331. for i, v in pairs(ArmourParts) do
  7332. v.BrickColor = BrickColor.new("Navy blue")
  7333. end
  7334. for i, v in pairs(ArmourParts2) do
  7335. v.BrickColor = BrickColor.new("Dark blue")
  7336. end
  7337. for i, v in pairs(NeonParts) do
  7338. v.BrickColor = BrickColor.new("Lapis")
  7339. end
  7340. char.Head.face.Texture = "http://www.roblox.com/asset/?id=40770311"
  7341. maincolor = BrickColor.new("Lapis")
  7342. BC.HeadColor = BrickColor.new("Nougat")
  7343. BC.LeftArmColor = BrickColor.new("Lapis")
  7344. BC.LeftLegColor = BrickColor.new("Lapis")
  7345. BC.RightArmColor = BrickColor.new("Lapis")
  7346. BC.RightLegColor = BrickColor.new("Lapis")
  7347. BC.TorsoColor = BrickColor.new("Lapis")
  7348. Music.TimePosition = 2
  7349. Music.SoundId = "rbxassetid://1244332148"
  7350. Music.Parent = tors
  7351. Music:Play()
  7352. for i, v in pairs(m:GetChildren()) do
  7353. if v:IsA("Part") then
  7354. v.BrickColor = BrickColor.new("Lapis")
  7355. v.Material = "Glass"
  7356. end
  7357. end
  7358. for i, v in pairs(m2:GetChildren()) do
  7359. if v:IsA("Part") then
  7360. v.BrickColor = BrickColor.new("Lapis")
  7361. v.Material = "Granite"
  7362. end
  7363. end
  7364. for i, v in pairs(m3:GetChildren()) do
  7365. if v:IsA("Part") then
  7366. v.BrickColor = BrickColor.new("Lapis")
  7367. v.Material = "Neon"
  7368. end
  7369. end
  7370. for i, v in pairs(mw2:GetChildren()) do
  7371. if v:IsA("Part") then
  7372. v.BrickColor = BrickColor.new("Lapis")
  7373. v.Material = "Neon"
  7374. end
  7375. end
  7376. for i, v in pairs(mw1:GetChildren()) do
  7377. if v:IsA("Part") then
  7378. v.Transparency = 1
  7379. v.BrickColor = BrickColor.new("Lapis")
  7380. v.Material = "Neon"
  7381. end
  7382. end
  7383. for i, v in pairs(extrawingmod1:GetChildren()) do
  7384. if v:IsA("Part") then
  7385. v.Transparency = 1
  7386. v.BrickColor = BrickColor.new("White")
  7387. v.Material = "Neon"
  7388. end
  7389. end
  7390. for i, v in pairs(extrawingmod2:GetChildren()) do
  7391. if v:IsA("Part") then
  7392. v.Transparency = 1
  7393. v.BrickColor = BrickColor.new("White")
  7394. v.Material = "Neon"
  7395. end
  7396. end
  7397. local MAINRUINCOLOR = BrickColor.new("Lapis")
  7398. elseif key == 'k' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Madness == false and Ascend == false and Memer == false and Big_Black == false and Emperor == false and Pixels == true then
  7399. Pixels = false
  7400. DTrail5.Enabled = false
  7401. DTrail4.Enabled = false
  7402. DTrail3.Enabled = false
  7403. DTrail2.Enabled = false
  7404. DTrail.Enabled = false
  7405. tecks2.Text = "Casual"
  7406. tecks2.Rotation = 0
  7407. tecks2.TextColor3 = Color3.new(0, 0, 0)
  7408. tecks2.TextStrokeColor3 = Color3.fromRGB(161, 165, 162)
  7409. resetmode()
  7410. Music.TimePosition = 0
  7411. Music.SoundId = "rbxassetid://1117396305"
  7412. Music.Parent = tors
  7413. Music:Play()
  7414. BC.HeadColor = BrickColor.new("Nougat")
  7415. BC.LeftArmColor = BrickColor.new("Smoky grey")
  7416. BC.LeftLegColor = BrickColor.new("Smoky grey")
  7417. BC.RightArmColor = BrickColor.new("Smoky grey")
  7418. BC.RightLegColor = BrickColor.new("Smoky grey")
  7419. BC.TorsoColor = BrickColor.new("Smoky grey")
  7420. for i, v in pairs(m:GetChildren()) do
  7421. if v:IsA("Part") then
  7422. v.BrickColor = BrickColor.new("Dark grey")
  7423. v.Material = "Glass"
  7424. end
  7425. end
  7426. for i, v in pairs(m2:GetChildren()) do
  7427. if v:IsA("Part") then
  7428. v.BrickColor = BrickColor.new("Dark stone grey")
  7429. v.Material = "Granite"
  7430. end
  7431. end
  7432. for i, v in pairs(m3:GetChildren()) do
  7433. if v:IsA("Part") then
  7434. v.BrickColor = BrickColor.new("Dark grey")
  7435. v.Material = "Neon"
  7436. end
  7437. end
  7438. for i, v in pairs(mw2:GetChildren()) do
  7439. if v:IsA("Part") then
  7440. v.BrickColor = BrickColor.new("Dark grey")
  7441. v.Material = "Neon"
  7442. end
  7443. end
  7444. for i, v in pairs(mw1:GetChildren()) do
  7445. if v:IsA("Part") then
  7446. v.Transparency = 1
  7447. v.BrickColor = BrickColor.new("Dark grey")
  7448. v.Material = "Neon"
  7449. end
  7450. end
  7451. for i, v in pairs(extrawingmod1:GetChildren()) do
  7452. if v:IsA("Part") then
  7453. v.Transparency = 1
  7454. v.BrickColor = BrickColor.new("White")
  7455. v.Material = "Neon"
  7456. end
  7457. end
  7458. for i, v in pairs(extrawingmod2:GetChildren()) do
  7459. if v:IsA("Part") then
  7460. v.Transparency = 1
  7461. v.BrickColor = BrickColor.new("White")
  7462. v.Material = "Neon"
  7463. end
  7464. end
  7465. local MAINRUINCOLOR = BrickColor.new("Dark grey")
  7466. elseif key == 'l' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Madness == false and Pixels == false and Memer == false and Ascend == false and Big_Black == false and Emperor == false then
  7467. Ascend = true
  7468. DTrail5.Enabled = false
  7469. DTrail4.Enabled = false
  7470. DTrail3.Enabled = false
  7471. DTrail2.Enabled = false
  7472. DTrail.Enabled = false
  7473. tecks2.Text = "Ascend"
  7474. tecks2.Rotation = 0
  7475. tecks2.TextColor3 = Color3.new(255, 0, 255)
  7476. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  7477. for i, v in pairs(ArmourParts) do
  7478. v.BrickColor = BrickColor.new("Magenta")
  7479. end
  7480. for i, v in pairs(ArmourParts2) do
  7481. v.BrickColor = BrickColor.new("Dark indigo")
  7482. end
  7483. for i, v in pairs(NeonParts) do
  7484. v.BrickColor = BrickColor.new("White")
  7485. end
  7486. char.Head.face.Texture = "http://www.roblox.com/asset/?id=281294617"
  7487. maincolor = BrickColor.new("Magenta")
  7488. BC.HeadColor = BrickColor.new("Nougat")
  7489. BC.LeftArmColor = BrickColor.new("Magenta")
  7490. BC.LeftLegColor = BrickColor.new("Magenta")
  7491. BC.RightArmColor = BrickColor.new("Magenta")
  7492. BC.RightLegColor = BrickColor.new("Magenta")
  7493. BC.TorsoColor = BrickColor.new("Magenta")
  7494. Music.TimePosition = 2
  7495. Music.SoundId = "rbxassetid://257453119"
  7496. Music.Parent = tors
  7497. Music:Play()
  7498. for i, v in pairs(m:GetChildren()) do
  7499. if v:IsA("Part") then
  7500. v.BrickColor = BrickColor.new("Magenta")
  7501. v.Material = "Glass"
  7502. end
  7503. end
  7504. for i, v in pairs(m2:GetChildren()) do
  7505. if v:IsA("Part") then
  7506. v.BrickColor = BrickColor.new("Sand violet metallic")
  7507. v.Material = "Granite"
  7508. end
  7509. end
  7510. for i, v in pairs(m3:GetChildren()) do
  7511. if v:IsA("Part") then
  7512. v.BrickColor = BrickColor.new("Magenta")
  7513. v.Material = "Neon"
  7514. end
  7515. end
  7516. for i, v in pairs(mw2:GetChildren()) do
  7517. if v:IsA("Part") then
  7518. v.BrickColor = BrickColor.new("Magenta")
  7519. v.Material = "Neon"
  7520. end
  7521. end
  7522. for i, v in pairs(mw1:GetChildren()) do
  7523. if v:IsA("Part") then
  7524. v.Transparency = 1
  7525. v.BrickColor = BrickColor.new("Magenta")
  7526. v.Material = "Neon"
  7527. end
  7528. end
  7529. for i, v in pairs(extrawingmod1:GetChildren()) do
  7530. if v:IsA("Part") then
  7531. v.Transparency = 1
  7532. v.BrickColor = BrickColor.new("White")
  7533. v.Material = "Neon"
  7534. end
  7535. end
  7536. for i, v in pairs(extrawingmod2:GetChildren()) do
  7537. if v:IsA("Part") then
  7538. v.Transparency = 1
  7539. v.BrickColor = BrickColor.new("White")
  7540. v.Material = "Neon"
  7541. end
  7542. end
  7543. local MAINRUINCOLOR = BrickColor.new("Magenta")
  7544. elseif key == 'l' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Madness == false and Pixels == false and Memer == false and Big_Black == false and Emperor == false and Ascend == true then
  7545. Ascend = false
  7546. DTrail5.Enabled = false
  7547. DTrail4.Enabled = false
  7548. DTrail3.Enabled = false
  7549. DTrail2.Enabled = false
  7550. DTrail.Enabled = false
  7551. tecks2.Text = "Casual"
  7552. tecks2.Rotation = 0
  7553. tecks2.TextColor3 = Color3.new(0, 0, 0)
  7554. tecks2.TextStrokeColor3 = Color3.fromRGB(161, 165, 162)
  7555. resetmode()
  7556. Music.TimePosition = 0
  7557. Music.SoundId = "rbxassetid://1117396305"
  7558. Music.Parent = tors
  7559. Music:Play()
  7560. BC.HeadColor = BrickColor.new("Nougat")
  7561. BC.LeftArmColor = BrickColor.new("Smoky grey")
  7562. BC.LeftLegColor = BrickColor.new("Smoky grey")
  7563. BC.RightArmColor = BrickColor.new("Smoky grey")
  7564. BC.RightLegColor = BrickColor.new("Smoky grey")
  7565. BC.TorsoColor = BrickColor.new("Smoky grey")
  7566. for i, v in pairs(m:GetChildren()) do
  7567. if v:IsA("Part") then
  7568. v.BrickColor = BrickColor.new("Dark grey")
  7569. v.Material = "Glass"
  7570. end
  7571. end
  7572. for i, v in pairs(m2:GetChildren()) do
  7573. if v:IsA("Part") then
  7574. v.BrickColor = BrickColor.new("Dark stone grey")
  7575. v.Material = "Granite"
  7576. end
  7577. end
  7578. for i, v in pairs(m3:GetChildren()) do
  7579. if v:IsA("Part") then
  7580. v.BrickColor = BrickColor.new("Dark grey")
  7581. v.Material = "Neon"
  7582. end
  7583. end
  7584. for i, v in pairs(mw2:GetChildren()) do
  7585. if v:IsA("Part") then
  7586. v.BrickColor = BrickColor.new("Dark grey")
  7587. v.Material = "Neon"
  7588. end
  7589. end
  7590. for i, v in pairs(mw1:GetChildren()) do
  7591. if v:IsA("Part") then
  7592. v.Transparency = 1
  7593. v.BrickColor = BrickColor.new("Dark grey")
  7594. v.Material = "Neon"
  7595. end
  7596. end
  7597. for i, v in pairs(extrawingmod1:GetChildren()) do
  7598. if v:IsA("Part") then
  7599. v.Transparency = 1
  7600. v.BrickColor = BrickColor.new("White")
  7601. v.Material = "Neon"
  7602. end
  7603. end
  7604. for i, v in pairs(extrawingmod2:GetChildren()) do
  7605. if v:IsA("Part") then
  7606. v.Transparency = 1
  7607. v.BrickColor = BrickColor.new("White")
  7608. v.Material = "Neon"
  7609. end
  7610. end
  7611. local MAINRUINCOLOR = BrickColor.new("Dark grey")
  7612. elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1 then
  7613. tecks2.TextTransparency = 0
  7614. tecks2.TextStrokeTransparency = 0
  7615. elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0 then
  7616. tecks2.TextTransparency = 1
  7617. tecks2.TextStrokeTransparency = 1
  7618. elseif key == 'm' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Madness == false and Pixels == false and Memer == false and Ascend == false and Big_Black == false and Emperor == false then
  7619. Music.SoundId = "rbxassetid://0"
  7620. Music.Parent = tors
  7621. Music:Play()
  7622. Madness = true
  7623. DTrail5.Enabled = false
  7624. DTrail4.Enabled = false
  7625. DTrail3.Enabled = false
  7626. DTrail2.Enabled = false
  7627. DTrail.Enabled = false
  7628. for i, v in pairs(m:GetChildren()) do
  7629. if v:IsA("Part") then
  7630. v.BrickColor = BrickColor.new("Deep orange")
  7631. v.Material = "Glass"
  7632. end
  7633. end
  7634. for i, v in pairs(m2:GetChildren()) do
  7635. if v:IsA("Part") then
  7636. v.BrickColor = BrickColor.new("Deep orange")
  7637. v.Material = "Granite"
  7638. end
  7639. end
  7640. for i, v in pairs(m3:GetChildren()) do
  7641. if v:IsA("Part") then
  7642. v.BrickColor = BrickColor.new("Deep orange")
  7643. v.Material = "Neon"
  7644. end
  7645. end
  7646. for i, v in pairs(mw2:GetChildren()) do
  7647. if v:IsA("Part") then
  7648. v.BrickColor = BrickColor.new("Deep orange")
  7649. v.Material = "Neon"
  7650. end
  7651. end
  7652. for i, v in pairs(mw1:GetChildren()) do
  7653. if v:IsA("Part") then
  7654. v.Transparency = 1
  7655. v.BrickColor = BrickColor.new("Deep orange")
  7656. v.Material = "Neon"
  7657. end
  7658. end
  7659. for i, v in pairs(extrawingmod1:GetChildren()) do
  7660. if v:IsA("Part") then
  7661. v.Transparency = 1
  7662. v.BrickColor = BrickColor.new("White")
  7663. v.Material = "Neon"
  7664. end
  7665. end
  7666. for i, v in pairs(extrawingmod2:GetChildren()) do
  7667. if v:IsA("Part") then
  7668. v.Transparency = 1
  7669. v.BrickColor = BrickColor.new("White")
  7670. v.Material = "Neon"
  7671. end
  7672. end
  7673. local MAINRUINCOLOR = BrickColor.new("Deep orange")
  7674. maincolor = BrickColor.new("Deep orange")
  7675. BC.HeadColor = BrickColor.new("Nougat")
  7676. BC.LeftArmColor = BrickColor.new("Deep orange")
  7677. BC.LeftLegColor = BrickColor.new("Deep orange")
  7678. BC.RightArmColor = BrickColor.new("Deep orange")
  7679. BC.RightLegColor = BrickColor.new("Deep orange")
  7680. BC.TorsoColor = BrickColor.new("Deep orange")
  7681. tecks2.Text = "Madness"
  7682. tecks2.Rotation = 0
  7683. tecks2.TextColor3 = Color3.new(235, 185, 48)
  7684. tecks2.TextStrokeColor3 = Color3.fromRGB(235, 185, 48)
  7685. chatfunc("Skid.....")
  7686. for i, v in pairs(ArmourParts) do
  7687. v.BrickColor = BrickColor.new("Deep orange")
  7688. end
  7689. for i, v in pairs(ArmourParts2) do
  7690. v.BrickColor = BrickColor.new("Deep orange")
  7691. end
  7692. for i, v in pairs(NeonParts) do
  7693. v.BrickColor = BrickColor.new("White")
  7694. end
  7695. wait(2)
  7696. chatfunc("You just made me Mad...")
  7697. wait(2)
  7698. for i, v in pairs(ArmourParts) do
  7699. v.BrickColor = BrickColor.new("Deep orange")
  7700. end
  7701. for i, v in pairs(ArmourParts2) do
  7702. v.BrickColor = BrickColor.new("Deep orange")
  7703. end
  7704. for i, v in pairs(NeonParts) do
  7705. v.BrickColor = BrickColor.new("White")
  7706. end
  7707. char.Head.face.Texture = "http://www.roblox.com/asset/?id=608798717"
  7708. maincolor = BrickColor.new("Deep orange")
  7709. BC.HeadColor = BrickColor.new("Nougat")
  7710. BC.LeftArmColor = BrickColor.new("Deep orange")
  7711. BC.LeftLegColor = BrickColor.new("Deep orange")
  7712. BC.RightArmColor = BrickColor.new("Deep orange")
  7713. BC.RightLegColor = BrickColor.new("Deep orange")
  7714. BC.TorsoColor = BrickColor.new("Deep orange")
  7715. for i, v in pairs(ArmourParts) do
  7716. v.BrickColor = BrickColor.new("Deep orange")
  7717. end
  7718. for i, v in pairs(ArmourParts2) do
  7719. v.BrickColor = BrickColor.new("Deep orange")
  7720. end
  7721. for i, v in pairs(NeonParts) do
  7722. v.BrickColor = BrickColor.new("White")
  7723. end
  7724. wait(1)
  7725. char.Head.face.Texture = "http://www.roblox.com/asset/?id=608798717"
  7726. tecks2.Text = "Madness"
  7727. tecks2.Rotation = 0
  7728. tecks2.TextColor3 = Color3.new(235, 185, 48)
  7729. tecks2.TextStrokeColor3 = Color3.fromRGB(235, 185, 48)
  7730. tecks2.TextTransparency = 0
  7731. tecks2.TextStrokeTransparency = 0
  7732. for i, v in pairs(ArmourParts) do
  7733. v.BrickColor = BrickColor.new("Deep orange")
  7734. end
  7735. for i, v in pairs(ArmourParts2) do
  7736. v.BrickColor = BrickColor.new("Deep orange")
  7737. end
  7738. for i, v in pairs(NeonParts) do
  7739. v.BrickColor = BrickColor.new("White")
  7740. end
  7741. char.Head.face.Texture = "http://www.roblox.com/asset/?id=608798717"
  7742. maincolor = BrickColor.new("Deep orange")
  7743. BC.HeadColor = BrickColor.new("Nougat")
  7744. BC.LeftArmColor = BrickColor.new("Deep orange")
  7745. BC.LeftLegColor = BrickColor.new("Deep orange")
  7746. BC.RightArmColor = BrickColor.new("Deep orange")
  7747. BC.RightLegColor = BrickColor.new("Deep orange")
  7748. BC.TorsoColor = BrickColor.new("Deep orange")
  7749. Music.TimePosition = 2
  7750. Music.SoundId = "rbxassetid://1353354348"
  7751. Music.Parent = tors
  7752. Music:Play()
  7753. elseif key == 'm' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Ascend == false and Pixels == false and Memer == false and Big_Black == false and Emperor == false and Madness == true then
  7754. Madness = false
  7755. DTrail5.Enabled = false
  7756. DTrail4.Enabled = false
  7757. DTrail3.Enabled = false
  7758. DTrail2.Enabled = false
  7759. DTrail.Enabled = false
  7760. tecks2.Text = "Casual"
  7761. tecks2.Rotation = 0
  7762. tecks2.TextColor3 = Color3.new(0, 0, 0)
  7763. tecks2.TextStrokeColor3 = Color3.fromRGB(161, 165, 162)
  7764. resetmode()
  7765. Music.TimePosition = 0
  7766. Music.SoundId = "rbxassetid://1117396305"
  7767. Music.Parent = tors
  7768. Music:Play()
  7769. BC.HeadColor = BrickColor.new("Nougat")
  7770. BC.LeftArmColor = BrickColor.new("Smoky grey")
  7771. BC.LeftLegColor = BrickColor.new("Smoky grey")
  7772. BC.RightArmColor = BrickColor.new("Smoky grey")
  7773. BC.RightLegColor = BrickColor.new("Smoky grey")
  7774. BC.TorsoColor = BrickColor.new("Smoky grey")
  7775. for i, v in pairs(m:GetChildren()) do
  7776. if v:IsA("Part") then
  7777. v.BrickColor = BrickColor.new("Dark grey")
  7778. v.Material = "Glass"
  7779. end
  7780. end
  7781. for i, v in pairs(m2:GetChildren()) do
  7782. if v:IsA("Part") then
  7783. v.BrickColor = BrickColor.new("Dark stone grey")
  7784. v.Material = "Granite"
  7785. end
  7786. end
  7787. for i, v in pairs(m3:GetChildren()) do
  7788. if v:IsA("Part") then
  7789. v.BrickColor = BrickColor.new("Dark grey")
  7790. v.Material = "Neon"
  7791. end
  7792. end
  7793. for i, v in pairs(mw2:GetChildren()) do
  7794. if v:IsA("Part") then
  7795. v.BrickColor = BrickColor.new("Dark grey")
  7796. v.Material = "Neon"
  7797. end
  7798. end
  7799. for i, v in pairs(mw1:GetChildren()) do
  7800. if v:IsA("Part") then
  7801. v.Transparency = 1
  7802. v.BrickColor = BrickColor.new("Dark grey")
  7803. v.Material = "Neon"
  7804. end
  7805. end
  7806. for i, v in pairs(extrawingmod1:GetChildren()) do
  7807. if v:IsA("Part") then
  7808. v.Transparency = 1
  7809. v.BrickColor = BrickColor.new("White")
  7810. v.Material = "Neon"
  7811. end
  7812. end
  7813. for i, v in pairs(extrawingmod2:GetChildren()) do
  7814. if v:IsA("Part") then
  7815. v.Transparency = 1
  7816. v.BrickColor = BrickColor.new("White")
  7817. v.Material = "Neon"
  7818. end
  7819. end
  7820. local MAINRUINCOLOR = BrickColor.new("Dark grey")
  7821. elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1 then
  7822. tecks2.TextTransparency = 0
  7823. tecks2.TextStrokeTransparency = 0
  7824. elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0 then
  7825. tecks2.TextTransparency = 1
  7826. tecks2.TextStrokeTransparency = 1
  7827. elseif key == 'b' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Madness == false and Pixels == false and Memer == false and Ascend == false and Big_Black == false and Emperor == false then
  7828. Memer = true
  7829. DTrail5.Enabled = false
  7830. DTrail4.Enabled = false
  7831. DTrail3.Enabled = false
  7832. DTrail2.Enabled = false
  7833. DTrail.Enabled = false
  7834. tecks2.Text = "Memer"
  7835. tecks2.Rotation = 0
  7836. tecks2.TextColor3 = Color3.new(0, 0, 14)
  7837. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 30)
  7838. for i, v in pairs(ArmourParts) do
  7839. v.BrickColor = BrickColor.new("Medium blue")
  7840. end
  7841. for i, v in pairs(ArmourParts2) do
  7842. v.BrickColor = BrickColor.new("Dark blue")
  7843. end
  7844. for i, v in pairs(NeonParts) do
  7845. v.BrickColor = BrickColor.new("White")
  7846. end
  7847. char.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  7848. maincolor = BrickColor.new("Medium blue")
  7849. BC.HeadColor = BrickColor.new("Nougat")
  7850. BC.LeftArmColor = BrickColor.new("Medium blue")
  7851. BC.LeftLegColor = BrickColor.new("Medium blue")
  7852. BC.RightArmColor = BrickColor.new("Medium blue")
  7853. BC.RightLegColor = BrickColor.new("Medium blue")
  7854. BC.TorsoColor = BrickColor.new("Medium blue")
  7855. Music.TimePosition = 2
  7856. Music.SoundId = "rbxassetid://0"
  7857. Music.Parent = tors
  7858. Music:Play()
  7859. for i, v in pairs(m:GetChildren()) do
  7860. if v:IsA("Part") then
  7861. v.BrickColor = BrickColor.new("Medium blue")
  7862. v.Material = "Glass"
  7863. end
  7864. end
  7865. for i, v in pairs(m2:GetChildren()) do
  7866. if v:IsA("Part") then
  7867. v.BrickColor = BrickColor.new("Medium blue")
  7868. v.Material = "Granite"
  7869. end
  7870. end
  7871. for i, v in pairs(m3:GetChildren()) do
  7872. if v:IsA("Part") then
  7873. v.BrickColor = BrickColor.new("Medium blue")
  7874. v.Material = "Neon"
  7875. end
  7876. end
  7877. for i, v in pairs(mw2:GetChildren()) do
  7878. if v:IsA("Part") then
  7879. v.BrickColor = BrickColor.new("Medium blue")
  7880. v.Material = "Neon"
  7881. end
  7882. end
  7883. for i, v in pairs(mw1:GetChildren()) do
  7884. if v:IsA("Part") then
  7885. v.Transparency = 1
  7886. v.BrickColor = BrickColor.new("Medium blue")
  7887. v.Material = "Neon"
  7888. end
  7889. end
  7890. for i, v in pairs(extrawingmod1:GetChildren()) do
  7891. if v:IsA("Part") then
  7892. v.Transparency = 1
  7893. v.BrickColor = BrickColor.new("White")
  7894. v.Material = "Neon"
  7895. end
  7896. end
  7897. for i, v in pairs(extrawingmod2:GetChildren()) do
  7898. if v:IsA("Part") then
  7899. v.Transparency = 1
  7900. v.BrickColor = BrickColor.new("White")
  7901. v.Material = "Neon"
  7902. end
  7903. end
  7904. local MAINRUINCOLOR = BrickColor.new("Medium blue")
  7905. elseif key == 'b' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Madness == false and Pixels == false and Ascend == false and Big_Black == false and Emperor == false and Memer == true then
  7906. Memer = false
  7907. DTrail5.Enabled = false
  7908. DTrail4.Enabled = false
  7909. DTrail3.Enabled = false
  7910. DTrail2.Enabled = false
  7911. DTrail.Enabled = false
  7912. tecks2.Text = "Casual"
  7913. tecks2.Rotation = 0
  7914. tecks2.TextColor3 = Color3.new(0, 0, 0)
  7915. tecks2.TextStrokeColor3 = Color3.fromRGB(161, 165, 162)
  7916. resetmode()
  7917. Music.TimePosition = 0
  7918. Music.SoundId = "rbxassetid://1117396305"
  7919. Music.Parent = tors
  7920. Music:Play()
  7921. BC.HeadColor = BrickColor.new("Nougat")
  7922. BC.LeftArmColor = BrickColor.new("Smoky grey")
  7923. BC.LeftLegColor = BrickColor.new("Smoky grey")
  7924. BC.RightArmColor = BrickColor.new("Smoky grey")
  7925. BC.RightLegColor = BrickColor.new("Smoky grey")
  7926. BC.TorsoColor = BrickColor.new("Smoky grey")
  7927. for i, v in pairs(m:GetChildren()) do
  7928. if v:IsA("Part") then
  7929. v.BrickColor = BrickColor.new("Dark grey")
  7930. v.Material = "Glass"
  7931. end
  7932. end
  7933. for i, v in pairs(m2:GetChildren()) do
  7934. if v:IsA("Part") then
  7935. v.BrickColor = BrickColor.new("Dark stone grey")
  7936. v.Material = "Granite"
  7937. end
  7938. end
  7939. for i, v in pairs(m3:GetChildren()) do
  7940. if v:IsA("Part") then
  7941. v.BrickColor = BrickColor.new("Dark grey")
  7942. v.Material = "Neon"
  7943. end
  7944. end
  7945. for i, v in pairs(mw2:GetChildren()) do
  7946. if v:IsA("Part") then
  7947. v.BrickColor = BrickColor.new("Dark grey")
  7948. v.Material = "Neon"
  7949. end
  7950. end
  7951. for i, v in pairs(mw1:GetChildren()) do
  7952. if v:IsA("Part") then
  7953. v.Transparency = 1
  7954. v.BrickColor = BrickColor.new("Dark grey")
  7955. v.Material = "Neon"
  7956. end
  7957. end
  7958. for i, v in pairs(extrawingmod1:GetChildren()) do
  7959. if v:IsA("Part") then
  7960. v.Transparency = 1
  7961. v.BrickColor = BrickColor.new("White")
  7962. v.Material = "Neon"
  7963. end
  7964. end
  7965. for i, v in pairs(extrawingmod2:GetChildren()) do
  7966. if v:IsA("Part") then
  7967. v.Transparency = 1
  7968. v.BrickColor = BrickColor.new("White")
  7969. v.Material = "Neon"
  7970. end
  7971. end
  7972. local MAINRUINCOLOR = BrickColor.new("Dark grey")
  7973. elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1 then
  7974. tecks2.TextTransparency = 0
  7975. tecks2.TextStrokeTransparency = 0
  7976. elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0 then
  7977. tecks2.TextTransparency = 1
  7978. tecks2.TextStrokeTransparency = 1
  7979. elseif key == 'c' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Madness == false and Pixels == false and Memer == false and Ascend == false and Big_Black == false and Emperor == false then
  7980. Big_Black = true
  7981. Music.TimePosition = 0
  7982. Music.SoundId = "rbxassetid://0"
  7983. Music.Parent = tors
  7984. Music:Play()
  7985. tecks2.Text = "Big Black"
  7986. tecks2.Rotation = 0
  7987. tecks2.TextColor3 = Color3.new(1, 1, 1)
  7988. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  7989. DTrail5.Enabled = false
  7990. DTrail4.Enabled = false
  7991. DTrail3.Enabled = false
  7992. DTrail2.Enabled = false
  7993. DTrail.Enabled = false
  7994. for i, v in pairs(ArmourParts) do
  7995. v.BrickColor = BrickColor.new("Really black")
  7996. end
  7997. for i, v in pairs(ArmourParts2) do
  7998. v.BrickColor = BrickColor.new("Really black")
  7999. end
  8000. for i, v in pairs(NeonParts) do
  8001. v.BrickColor = BrickColor.new("White")
  8002. end
  8003. char.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  8004. maincolor = BrickColor.new("Really black")
  8005. BC.HeadColor = BrickColor.new("Nougat")
  8006. BC.LeftArmColor = BrickColor.new("Really black")
  8007. BC.LeftLegColor = BrickColor.new("Really black")
  8008. BC.RightArmColor = BrickColor.new("Really black")
  8009. BC.RightLegColor = BrickColor.new("Really black")
  8010. BC.TorsoColor = BrickColor.new("Really black")
  8011. tl1.Enabled = true
  8012. tl2.Enabled = true
  8013. tl3.Enabled = true
  8014. attack = true
  8015. hum.WalkSpeed = 0
  8016. storehumanoidWS = 8
  8017. hum.JumpPower = 0
  8018. newThemeCust("rbxassetid://1420353940",0,1,1)
  8019. kan.TimePosition = 0
  8020. ModeOfGlitch = 8376532578634534
  8021. repeat swait() until kan.IsLoaded
  8022. Chat("Riddle me this..",text.TextStrokeColor3)
  8023. for i = 0, 14, .1 do
  8024. swait()
  8025. RH.C0=clerp(RH.C0,cf(1,-1-.2*math.cos(sine/16),0)*angles(0,math.rad(90),0),.1)
  8026. LH.C0=clerp(LH.C0,cf(-1,-1-.2*math.cos(sine/16),.05)*angles(0,math.rad(15),0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
  8027. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0+.2*math.cos(sine/16)),.1)
  8028. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(0,0,0),.1)
  8029. RW.C0=clerp(RW.C0,cf(1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(45),0,math.rad(-90)),.1)
  8030. LW.C0=clerp(LW.C0,cf(-1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(-45),0,math.rad(100)),.1)
  8031. end
  8032. Chat("Riddle me that..",text.TextStrokeColor3)
  8033. for i = 0, 12, .1 do
  8034. swait()
  8035. RH.C0=clerp(RH.C0,cf(1,-1-.2*math.cos(sine/16),0)*angles(0,math.rad(90),0),.1)
  8036. LH.C0=clerp(LH.C0,cf(-1,-1-.2*math.cos(sine/16),.05)*angles(0,math.rad(15),0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
  8037. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0+.2*math.cos(sine/16)),.1)
  8038. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(0,math.rad(25),0),.1)
  8039. RW.C0=clerp(RW.C0,cf(1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(45),0,math.rad(-90)),.1)
  8040. LW.C0=clerp(LW.C0,cf(-1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(-45),0,math.rad(100)),.1)
  8041. end
  8042. Chat("Who's afraid of the big black..",Color3.new(1,1,1))
  8043. for i = 0, 16, .1 do
  8044. swait()
  8045. RH.C0=clerp(RH.C0,cf(1,-1-.2*math.cos(sine/16),0)*angles(0,math.rad(90),0),.1)
  8046. LH.C0=clerp(LH.C0,cf(-1,-1-.2*math.cos(sine/16),.05)*angles(0,math.rad(15),0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
  8047. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0+.2*math.cos(sine/16)),.1)
  8048. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25),0,0),.1)
  8049. RW.C0=clerp(RW.C0,cf(1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(45),0,math.rad(-90)),.1)
  8050. LW.C0=clerp(LW.C0,cf(-1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(-45),0,math.rad(100)),.1)
  8051. end
  8052. CFuncs["Sound"].Create("rbxassetid://206082327", root, 2.5,1)
  8053. CFuncs["Sound"].Create("rbxassetid://847061203", root, 5,1)
  8054. CFuncs["Sound"].Create("rbxassetid://239000203", root, 2.5,1)
  8055. CFuncs["Sound"].Create("rbxassetid://579687077", root, 2.5,0.75)
  8056. pcall(function() Character.ReaperShadowHead.Eye1.BrickColor = BrickColor.new'Black' end)
  8057. pcall(function() Character.ReaperShadowHead.Eye2.BrickColor = BrickColor.new'Black' end)
  8058. CameraEnshaking(5,2.5)
  8059. MAINRUINCOLOR = BrickColor.new("Really black")
  8060. sphere(2.5,"Add",root.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
  8061. for i = 0, 49 do
  8062. PixelBlock(1,math.random(1,20),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.04,MAINRUINCOLOR,0)
  8063. end
  8064. for i = 0,3,0.1 do
  8065. sphereMK(2.5,-1,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,25,-0.025,MAINRUINCOLOR,0)
  8066. end
  8067. for i, v in pairs(mw2:GetChildren()) do
  8068. if v:IsA("Part") then
  8069. v.BrickColor = BrickColor.new("Really black")
  8070. v.Material = "Glass"
  8071. end
  8072. end
  8073. for i, v in pairs(mw1:GetChildren()) do
  8074. if v:IsA("Part") then
  8075. v.Transparency = 0
  8076. v.BrickColor = BrickColor.new("Really black")
  8077. v.Material = "Glass"
  8078. end
  8079. end
  8080. for i, v in pairs(m:GetChildren()) do
  8081. if v:IsA("Part") then
  8082. v.BrickColor = BrickColor.new("Really black")
  8083. v.Material = "Glass"
  8084. end
  8085. end
  8086. for i, v in pairs(m2:GetChildren()) do
  8087. if v:IsA("Part") then
  8088. v.BrickColor = BrickColor.new("Dark stone grey")
  8089. v.Material = "Granite"
  8090. end
  8091. end
  8092. for i, v in pairs(m3:GetChildren()) do
  8093. if v:IsA("Part") then
  8094. v.BrickColor = BrickColor.new("Really black")
  8095. v.Material = "Glass"
  8096. end
  8097. end
  8098. for i, v in pairs(extrawingmod1:GetChildren()) do
  8099. if v:IsA("Part") then
  8100. v.Transparency = 0
  8101. v.BrickColor = BrickColor.new("Dark stone grey")
  8102. v.Material = "Glass"
  8103. end
  8104. end
  8105. for i, v in pairs(extrawingmod2:GetChildren()) do
  8106. if v:IsA("Part") then
  8107. v.Transparency = 0
  8108. v.BrickColor = BrickColor.new("Dark stone grey")
  8109. v.Material = "Glass"
  8110. end
  8111. end
  8112. for i = 0,2,0.1 do
  8113. swait()
  8114. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.2)
  8115. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.2)
  8116. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(-30),math.rad(0),math.rad(0)),.2)
  8117. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0 - 2.5 * math.cos(sine / 0.2))),.2)
  8118. RW.C0=clerp(RW.C0,cf(1.45,0.4,0)*angles(math.rad(-20),math.rad(0 - 2 * math.cos(sine / 0.2)),math.rad(80 + 2 * math.cos(sine / 0.2))),.2)
  8119. LW.C0=clerp(LW.C0,cf(-1.45,0.4,0)*angles(math.rad(-20),math.rad(0 + 2 * math.cos(sine / 0.2)),math.rad(-80 - 2 * math.cos(sine / 0.2))),.2)
  8120. end
  8121. hum.JumpPower = 50
  8122. hum.WalkSpeed = storehumanoidWS
  8123. attack = false
  8124. for i, v in pairs(ArmourParts) do
  8125. v.BrickColor = BrickColor.new("Really black")
  8126. end
  8127. for i, v in pairs(ArmourParts2) do
  8128. v.BrickColor = BrickColor.new("Really black")
  8129. end
  8130. for i, v in pairs(NeonParts) do
  8131. v.BrickColor = BrickColor.new("White")
  8132. end
  8133. char.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  8134. maincolor = BrickColor.new("Really black")
  8135. BC.HeadColor = BrickColor.new("Nougat")
  8136. BC.LeftArmColor = BrickColor.new("Really black")
  8137. BC.LeftLegColor = BrickColor.new("Really black")
  8138. BC.RightArmColor = BrickColor.new("Really black")
  8139. BC.RightLegColor = BrickColor.new("Really black")
  8140. BC.TorsoColor = BrickColor.new("Really black")
  8141. elseif key == 'c' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Madness == false and Pixels == false and Ascend == false and Memer == false and Emperor == false and Big_Black == true then
  8142. Big_Black = false
  8143. newThemeCust("rbxassetid://0",0,1,1)
  8144. DTrail5.Enabled = false
  8145. DTrail4.Enabled = false
  8146. DTrail3.Enabled = false
  8147. DTrail2.Enabled = false
  8148. DTrail.Enabled = false
  8149. tl1.Enabled = false
  8150. tl2.Enabled = false
  8151. tl3.Enabled = false
  8152. tecks2.Text = "Casual"
  8153. tecks2.Rotation = 0
  8154. tecks2.TextColor3 = Color3.new(0, 0, 0)
  8155. tecks2.TextStrokeColor3 = Color3.fromRGB(161, 165, 162)
  8156. resetmode()
  8157. Music.TimePosition = 0
  8158. Music.SoundId = "rbxassetid://1117396305"
  8159. Music.Parent = tors
  8160. Music:Play()
  8161. BC.HeadColor = BrickColor.new("Nougat")
  8162. BC.LeftArmColor = BrickColor.new("Smoky grey")
  8163. BC.LeftLegColor = BrickColor.new("Smoky grey")
  8164. BC.RightArmColor = BrickColor.new("Smoky grey")
  8165. BC.RightLegColor = BrickColor.new("Smoky grey")
  8166. BC.TorsoColor = BrickColor.new("Smoky grey")
  8167. for i, v in pairs(m:GetChildren()) do
  8168. if v:IsA("Part") then
  8169. v.BrickColor = BrickColor.new("Dark grey")
  8170. v.Material = "Glass"
  8171. end
  8172. end
  8173. for i, v in pairs(m2:GetChildren()) do
  8174. if v:IsA("Part") then
  8175. v.BrickColor = BrickColor.new("Dark stone grey")
  8176. v.Material = "Granite"
  8177. end
  8178. end
  8179. for i, v in pairs(m3:GetChildren()) do
  8180. if v:IsA("Part") then
  8181. v.BrickColor = BrickColor.new("Dark grey")
  8182. v.Material = "Neon"
  8183. end
  8184. end
  8185. for i, v in pairs(mw2:GetChildren()) do
  8186. if v:IsA("Part") then
  8187. v.BrickColor = BrickColor.new("Dark grey")
  8188. v.Material = "Neon"
  8189. end
  8190. end
  8191. for i, v in pairs(mw1:GetChildren()) do
  8192. if v:IsA("Part") then
  8193. v.Transparency = 1
  8194. v.BrickColor = BrickColor.new("Dark grey")
  8195. v.Material = "Neon"
  8196. end
  8197. end
  8198. for i, v in pairs(extrawingmod1:GetChildren()) do
  8199. if v:IsA("Part") then
  8200. v.Transparency = 1
  8201. v.BrickColor = BrickColor.new("White")
  8202. v.Material = "Neon"
  8203. end
  8204. end
  8205. for i, v in pairs(extrawingmod2:GetChildren()) do
  8206. if v:IsA("Part") then
  8207. v.Transparency = 1
  8208. v.BrickColor = BrickColor.new("White")
  8209. v.Material = "Neon"
  8210. end
  8211. end
  8212. local MAINRUINCOLOR = BrickColor.new("Dark grey")
  8213. elseif key == 'b' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Madness == false and Pixels == false and Memer == false and Ascend == false and Big_Black == false and Emperor == false then
  8214. Memer = true
  8215. DTrail5.Enabled = false
  8216. DTrail4.Enabled = false
  8217. DTrail3.Enabled = false
  8218. DTrail2.Enabled = false
  8219. DTrail.Enabled = false
  8220. tecks2.Text = "Memer"
  8221. tecks2.Rotation = 0
  8222. tecks2.TextColor3 = Color3.new(0, 0, 14)
  8223. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 30)
  8224. for i, v in pairs(ArmourParts) do
  8225. v.BrickColor = BrickColor.new("Medium blue")
  8226. end
  8227. for i, v in pairs(ArmourParts2) do
  8228. v.BrickColor = BrickColor.new("Dark blue")
  8229. end
  8230. for i, v in pairs(NeonParts) do
  8231. v.BrickColor = BrickColor.new("White")
  8232. end
  8233. char.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  8234. maincolor = BrickColor.new("Medium blue")
  8235. BC.HeadColor = BrickColor.new("Nougat")
  8236. BC.LeftArmColor = BrickColor.new("Medium blue")
  8237. BC.LeftLegColor = BrickColor.new("Medium blue")
  8238. BC.RightArmColor = BrickColor.new("Medium blue")
  8239. BC.RightLegColor = BrickColor.new("Medium blue")
  8240. BC.TorsoColor = BrickColor.new("Medium blue")
  8241. Music.TimePosition = 2
  8242. Music.SoundId = "rbxassetid://0"
  8243. Music.Parent = tors
  8244. Music:Play()
  8245. for i, v in pairs(m:GetChildren()) do
  8246. if v:IsA("Part") then
  8247. v.BrickColor = BrickColor.new("Medium blue")
  8248. v.Material = "Glass"
  8249. end
  8250. end
  8251. for i, v in pairs(m2:GetChildren()) do
  8252. if v:IsA("Part") then
  8253. v.BrickColor = BrickColor.new("Medium blue")
  8254. v.Material = "Granite"
  8255. end
  8256. end
  8257. for i, v in pairs(m3:GetChildren()) do
  8258. if v:IsA("Part") then
  8259. v.BrickColor = BrickColor.new("Medium blue")
  8260. v.Material = "Neon"
  8261. end
  8262. end
  8263. for i, v in pairs(mw2:GetChildren()) do
  8264. if v:IsA("Part") then
  8265. v.BrickColor = BrickColor.new("Medium blue")
  8266. v.Material = "Neon"
  8267. end
  8268. end
  8269. for i, v in pairs(mw1:GetChildren()) do
  8270. if v:IsA("Part") then
  8271. v.Transparency = 1
  8272. v.BrickColor = BrickColor.new("Medium blue")
  8273. v.Material = "Neon"
  8274. end
  8275. end
  8276. for i, v in pairs(extrawingmod1:GetChildren()) do
  8277. if v:IsA("Part") then
  8278. v.Transparency = 1
  8279. v.BrickColor = BrickColor.new("White")
  8280. v.Material = "Neon"
  8281. end
  8282. end
  8283. for i, v in pairs(extrawingmod2:GetChildren()) do
  8284. if v:IsA("Part") then
  8285. v.Transparency = 1
  8286. v.BrickColor = BrickColor.new("White")
  8287. v.Material = "Neon"
  8288. end
  8289. end
  8290. local MAINRUINCOLOR = BrickColor.new("Medium blue")
  8291. elseif key == 'b' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Madness == false and Pixels == false and Ascend == false and Big_Black == false and Emperor == false and Memer == true then
  8292. Memer = false
  8293. DTrail5.Enabled = false
  8294. DTrail4.Enabled = false
  8295. DTrail3.Enabled = false
  8296. DTrail2.Enabled = false
  8297. DTrail.Enabled = false
  8298. tecks2.Text = "Casual"
  8299. tecks2.Rotation = 0
  8300. tecks2.TextColor3 = Color3.new(0, 0, 0)
  8301. tecks2.TextStrokeColor3 = Color3.fromRGB(161, 165, 162)
  8302. resetmode()
  8303. Music.TimePosition = 0
  8304. Music.SoundId = "rbxassetid://1117396305"
  8305. Music.Parent = tors
  8306. Music:Play()
  8307. BC.HeadColor = BrickColor.new("Nougat")
  8308. BC.LeftArmColor = BrickColor.new("Smoky grey")
  8309. BC.LeftLegColor = BrickColor.new("Smoky grey")
  8310. BC.RightArmColor = BrickColor.new("Smoky grey")
  8311. BC.RightLegColor = BrickColor.new("Smoky grey")
  8312. BC.TorsoColor = BrickColor.new("Smoky grey")
  8313. for i, v in pairs(m:GetChildren()) do
  8314. if v:IsA("Part") then
  8315. v.BrickColor = BrickColor.new("Dark grey")
  8316. v.Material = "Glass"
  8317. end
  8318. end
  8319. for i, v in pairs(m2:GetChildren()) do
  8320. if v:IsA("Part") then
  8321. v.BrickColor = BrickColor.new("Dark stone grey")
  8322. v.Material = "Granite"
  8323. end
  8324. end
  8325. for i, v in pairs(m3:GetChildren()) do
  8326. if v:IsA("Part") then
  8327. v.BrickColor = BrickColor.new("Dark grey")
  8328. v.Material = "Neon"
  8329. end
  8330. end
  8331. for i, v in pairs(mw2:GetChildren()) do
  8332. if v:IsA("Part") then
  8333. v.BrickColor = BrickColor.new("Dark grey")
  8334. v.Material = "Neon"
  8335. end
  8336. end
  8337. for i, v in pairs(mw1:GetChildren()) do
  8338. if v:IsA("Part") then
  8339. v.Transparency = 1
  8340. v.BrickColor = BrickColor.new("Dark grey")
  8341. v.Material = "Neon"
  8342. end
  8343. end
  8344. for i, v in pairs(extrawingmod1:GetChildren()) do
  8345. if v:IsA("Part") then
  8346. v.Transparency = 1
  8347. v.BrickColor = BrickColor.new("White")
  8348. v.Material = "Neon"
  8349. end
  8350. end
  8351. for i, v in pairs(extrawingmod2:GetChildren()) do
  8352. if v:IsA("Part") then
  8353. v.Transparency = 1
  8354. v.BrickColor = BrickColor.new("White")
  8355. v.Material = "Neon"
  8356. end
  8357. end
  8358. local MAINRUINCOLOR = BrickColor.new("Dark grey")
  8359. elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1 then
  8360. tecks2.TextTransparency = 0
  8361. tecks2.TextStrokeTransparency = 0
  8362. elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0 then
  8363. tecks2.TextTransparency = 1
  8364. tecks2.TextStrokeTransparency = 1
  8365. end
  8366. end
  8367. end)
  8368. mouse.KeyDown:connect(function(key)
  8369. if attack == false then
  8370. if EdgyMode == true then
  8371. if key == 'r' then
  8372. Decapitate()
  8373. elseif key == 'e' then
  8374. Laugh()
  8375. end
  8376. end
  8377. if Divinity == true then
  8378. if key == 'r' then
  8379. Beam_Of_Light()
  8380. elseif key == 'f' then
  8381. Blast_Of_God()
  8382. end
  8383. end
  8384. if Fighter == true then
  8385. if key == 'e' then
  8386. Flying_Kick()
  8387. elseif key == 'f' then
  8388. UpperCut()
  8389. elseif key == 't' then
  8390. Spinning_Kick()
  8391. end
  8392. end
  8393. if Purity == true then
  8394. if key == 'r' then
  8395. Purity_Slam()
  8396. end
  8397. end
  8398. if Solar == true then
  8399. if key == 'r' then
  8400. Eruption()
  8401. elseif key == 't' then
  8402. Solar_Flare()
  8403. end
  8404. end
  8405. if Frost == true then
  8406. if key == 'r' then
  8407. Blizzard()
  8408. elseif key == 't' then
  8409. Cryo_Freeze()
  8410. end
  8411. end
  8412. if Ashes == true then
  8413. if key == 't' and notmenacing then
  8414. Menacing_Aura()
  8415. elseif key == 'r' and alternatecooldownbecausewhynotdood == false then
  8416. Heat_Stroke()
  8417. end
  8418. end
  8419. if Lunar == true then
  8420. if key == 't' then
  8421. ShadowWarp()
  8422. elseif key == 'r' then
  8423. Shade()
  8424. end
  8425. end
  8426. if Destruction == true then
  8427. if key == 'r' then
  8428. Diablo_Explosion()
  8429. elseif key == 'f' then
  8430. Hell_From_Above()
  8431. end
  8432. end
  8433. if Planetary == true then
  8434. if key == 'r' then
  8435. Multi_Bombs()
  8436. elseif key == 't' then
  8437. Universal_Crush()
  8438. end
  8439. end
  8440. if Pixels == true then
  8441. if key == 'r' then
  8442. Pixel_Corrupt()
  8443. elseif key == 't' then
  8444. dead()
  8445. end
  8446. end
  8447. if Memer == true then
  8448. if key == 'r' then
  8449. HAAAAA()
  8450. elseif key == 't' then
  8451. EndMySufferingV2()
  8452. elseif key == 'q' then
  8453. NothingPersonal()
  8454. elseif key == 'e' then
  8455. GEtOuT()
  8456. elseif key == 'f' then
  8457. Sonic()
  8458. elseif key == 'g' then
  8459. Sonic2()
  8460. end
  8461. end
  8462. if Emperor == true then
  8463. if key == 't' then
  8464. Taunt()
  8465. end
  8466. end
  8467. if Ascend == true then
  8468. if key == 'r' then
  8469. Ascent()
  8470. end
  8471. end
  8472. if Madness == true then
  8473. if key == 'r' then
  8474. Explosion()
  8475. end
  8476. end
  8477. if helpme == true then
  8478. if key == 'r' then
  8479. Painful_Stomp()
  8480. elseif key == 'f' then
  8481. Ending()
  8482. elseif key == 't' then
  8483. Ende_der_Weld()
  8484. end
  8485. end
  8486. end
  8487. end)
  8488.  
  8489.  
  8490. coroutine.resume(coroutine.create(function()
  8491. while true do
  8492. swait(8)
  8493. if Solar == true then
  8494. sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
  8495. end
  8496. end
  8497. end))
  8498. coroutine.resume(coroutine.create(function()
  8499. while true do
  8500. swait(4)
  8501. if Frost == true then
  8502. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  8503. Effects.Ring.Create(BrickC("Teal"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.15, 0.15, 0.15, 0.02)
  8504. end
  8505. end
  8506. end))
  8507. coroutine.resume(coroutine.create(function()
  8508. while true do
  8509. swait(4)
  8510. if Lunar == true then
  8511. Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  8512. end
  8513. end
  8514. end))
  8515.  
  8516.  
  8517.  
  8518. -------------------------------------------------------
  8519. --Start Animations--
  8520. -------------------------------------------------------
  8521. local equipped = false
  8522. local idle = 0
  8523. local change = 1
  8524. local val = 0
  8525. local toim = 0
  8526. local idleanim = 0.4
  8527. hum.WalkSpeed = 8
  8528. hum.Animator.Parent = nil
  8529. while true do
  8530. swait()
  8531. Music.Parent = tors
  8532. if helpme == true then
  8533. for i, v in pairs(ArmourParts) do
  8534. v.BrickColor = BrickColor.random()
  8535. end
  8536. for i, v in pairs(ArmourParts2) do
  8537. v.BrickColor = BrickColor.random()
  8538. end
  8539. for i, v in pairs(NeonParts) do
  8540. v.BrickColor = BrickColor.random()
  8541. end
  8542. maincolor = BrickColor.random()
  8543. char.Head.face.Texture = "http://lcyyy.gctqdnqz.lceqo.ru2.gsr.awhoer.net/asset/?id="..insanityface[math.random(1,#insanityface)]
  8544. tecks2.Text = ""..insanity[math.random(1,#insanity)]
  8545. tecks2.TextColor3 = maincolor.Color
  8546. tecks2.TextStrokeColor3 = maincolor.Color
  8547. tecks2.Rotation = math.random(-11, 11)
  8548. BC.HeadColor = BrickColor.new("Nougat")
  8549. BC.LeftArmColor = BrickColor.random()
  8550. BC.LeftLegColor = BrickColor.random()
  8551. BC.RightArmColor = BrickColor.random()
  8552. BC.RightLegColor = BrickColor.random()
  8553. BC.TorsoColor = BrickColor.random()
  8554. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-15,15),-3,Mrandom(-15,15)) * angles(Rad(90 + Mrandom(-25, 25)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,Mrandom(1,2))
  8555. end
  8556. if EdgyMode == true then
  8557. tecks2.Rotation = math.random(-2, 2)
  8558. end
  8559. if Planetary == true then
  8560. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-25,25),-3,Mrandom(-25,25)) * angles(Rad(90 + Mrandom(-15, 15)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,2)
  8561. tecks2.Rotation = math.random(-4, 4)
  8562. end
  8563. sine = sine + change
  8564. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  8565. local velderp = root.Velocity.y
  8566. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  8567. if equipped == true or equipped == false then
  8568. if attack == false then
  8569. idle = idle + 1
  8570. else
  8571. idle = 0
  8572. end
  8573. if 1 < root.Velocity.y and hitfloor == nil then
  8574. Anim = "Jump"
  8575. change = 1
  8576. if attack == false then
  8577. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  8578. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  8579. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  8580. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  8581. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  8582. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  8583. end
  8584. elseif -1 > root.Velocity.y and hitfloor == nil then
  8585. Anim = "Fall"
  8586. change = 1
  8587. if attack == false then
  8588. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  8589. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  8590. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  8591. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  8592. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  8593. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  8594. end
  8595. elseif torvel < 1 and hitfloor ~= nil then
  8596. Anim = "Idle"
  8597. change = 1
  8598. if attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ascend == false and Madness == false and Memer == false and Pixels == false and Big_Black == false and Emperor == false then
  8599. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  8600. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  8601. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  8602. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  8603. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  8604. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  8605. elseif attack == false and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false and Ascend == false and Pixels == false and Madness == false and Memer == false and Big_Black == false and Emperor == false then
  8606. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  8607. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  8608. if Mrandom(1,15) == 1 then
  8609. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  8610. end
  8611. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  8612. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  8613. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  8614. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  8615. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false and Ascend == false and Madness == false and Pixels == false and Memer == false and Big_Black == false and Emperor == false then
  8616. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  8617. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  8618. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  8619. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  8620. RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  8621. LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  8622. elseif attack == false and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ascend == false and Madness == false and Pixels == false and Memer == false and Big_Black == false and Emperor == false then
  8623. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  8624. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  8625. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  8626. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  8627. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  8628. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  8629. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false and Ascend == false and Pixels == false and Madness == false and Memer == false and Big_Black == false and Emperor == false then
  8630. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(85)), 0.15)
  8631. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-7.5 * Sin(sine / 20)), Rad(0), Rad(-85)), 0.3)
  8632. RH.C0 = clerp(RH.C0, CF(.6, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-70), Rad(0), Rad(0)), 0.15)
  8633. LH.C0 = clerp(LH.C0, CF(-1, -0.7 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5), Rad(0), Rad(0)), 0.15)
  8634. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  8635. LW.C0 = clerp(LW.C0, CF(-1, 0.3 + 0.05 * Sin(sine / 20), .4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  8636. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ascend == false and Madness == false and Pixels == false and Memer == false and Big_Black == false and Emperor == false then
  8637. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  8638. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  8639. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  8640. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  8641. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  8642. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  8643. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Pixels == false and Ascend == false and Madness == false and Memer == false and Big_Black == false and Emperor == false and Frost == true then
  8644. rootj.C0 = clerp(rootj.C0, RootCF * cn(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  8645. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  8646. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  8647. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  8648. RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  8649. LH.C0 = clerp(LH.C0, cn(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  8650. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false and Ascend == false and Madness == false and Pixels == false and Memer == false and Big_Black == false and Emperor == false then
  8651. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  8652. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  8653. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  8654. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  8655. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  8656. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  8657. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ascend == false and Madness == false and Pixels == false and Memer == false and Big_Black == false and Emperor == false then
  8658. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  8659. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  8660. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  8661. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  8662. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  8663. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  8664. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false and Ascend == false and Madness == false and Pixels == false and Memer == false and Big_Black == false and Emperor == false then
  8665. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  8666. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  8667. if math.random(1,1) == 1 then
  8668. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  8669. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  8670. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  8671. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  8672. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  8673. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  8674. end
  8675. for i, v in pairs(ArmourParts) do
  8676. v.BrickColor = BrickColor.random()
  8677. end
  8678. for i, v in pairs(ArmourParts2) do
  8679. v.BrickColor = BrickColor.random()
  8680. end
  8681. for i, v in pairs(NeonParts) do
  8682. v.BrickColor = BrickColor.random()
  8683. end
  8684. maincolor = BrickColor.random()
  8685. tecks2.TextColor3 = maincolor.Color
  8686. tecks2.TextStrokeColor3 = maincolor.Color
  8687. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  8688. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  8689. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  8690. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  8691. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false and Ascend == false and Madness == false and Pixels == false and Memer == false and Big_Black == false and Emperor == false then
  8692. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  8693. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  8694. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  8695. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  8696. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  8697. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  8698. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ascend == false and Madness == false and Memer == false and Big_Black == false and Emperor == false and Pixels == true then
  8699. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  8700. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  8701. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  8702. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  8703. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  8704. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  8705. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Pixels == false and Madness == false and Memer == false and Big_Black == false and Emperor == false and Ascend == true then
  8706. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  8707. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  8708. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  8709. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  8710. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  8711. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  8712. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ascend == false and Pixels == false and Memer == false and Big_Black == false and Emperor == false and Madness == true then
  8713. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  8714. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 18)), Rad(0), Rad(0)), 0.3)
  8715. if Mrandom(1,15) == 1 then
  8716. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  8717. end
  8718. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  8719. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  8720. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  8721. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  8722. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ascend == false and Pixels == false and Madness == false and Big_Black == false and Emperor == false and Memer == true then
  8723. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  8724. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  8725. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  8726. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  8727. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  8728. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  8729. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ascend == false and Pixels == false and Madness == false and Memer == false and Emperor == false and Big_Black == true then
  8730. RH.C0=clerp(RH.C0,cf(1,-1-.2*math.cos(sine/16),0)*angles(0,math.rad(90),0),.1)
  8731. LH.C0=clerp(LH.C0,cf(-1,-1-.2*math.cos(sine/16),.05)*angles(0,math.rad(15),0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
  8732. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0+.2*math.cos(sine/16)),.1)
  8733. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(0,math.rad(-25),0)*angles(math.rad(0 - 25 * math.cos(sine / 0.1164)),math.rad(0 - 30 * math.cos(sine / 0.25)),math.rad(0 - 30 * math.cos(sine / 0.465))),.1)
  8734. RW.C0=clerp(RW.C0,cf(1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(45),0,math.rad(-90)),.1)
  8735. LW.C0=clerp(LW.C0,cf(-1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(-45),0,math.rad(100)),.1)
  8736. end
  8737. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  8738. Anim = "Walk"
  8739. change = .6
  8740. if attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false and Lunar == false and Pixels == false and Madness == false then
  8741. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  8742. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  8743. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  8744. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  8745. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  8746. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  8747. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false and Lunar == false and Madness == false and Pixels == true then
  8748. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  8749. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  8750. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  8751. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  8752. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  8753. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  8754. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Pixels == false and Madness == false and Lunar == true then
  8755. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  8756. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  8757. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  8758. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  8759. RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  8760. LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  8761. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false and Lunar == false and Pixels == false and Madness == false then
  8762. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  8763. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  8764. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  8765. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  8766. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  8767. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  8768. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false and Lunar == false and Pixels == false and Madness == false then
  8769. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  8770. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  8771. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  8772. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  8773. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  8774. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  8775. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false and Lunar == false and Pixels == false and Madness == false then
  8776. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  8777. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  8778. if math.random(1,1) == 1 then
  8779. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  8780. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  8781. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  8782. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  8783. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  8784. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  8785. end
  8786. for i, v in pairs(ArmourParts) do
  8787. v.BrickColor = BrickColor.random()
  8788. end
  8789. for i, v in pairs(ArmourParts2) do
  8790. v.BrickColor = BrickColor.random()
  8791. end
  8792. for i, v in pairs(NeonParts) do
  8793. v.BrickColor = BrickColor.random()
  8794. end
  8795. maincolor = BrickColor.random()
  8796. tecks2.TextColor3 = maincolor.Color
  8797. tecks2.TextStrokeColor3 = maincolor.Color
  8798. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  8799. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  8800. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  8801. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  8802. elseif attack == false and EdgyMode == true and Divinity == false and Destruction == false and helpme == false and Planetary == false and Pixels == false and Madness == false then
  8803. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  8804. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  8805. if Mrandom(1,15) == 1 then
  8806. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  8807. end
  8808. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  8809. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  8810. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  8811. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  8812. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true and Lunar == false and Pixels == false and Madness == false then
  8813. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  8814. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  8815. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  8816. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  8817. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  8818. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  8819. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false and Lunar == false and Pixels == false and Madness == true then
  8820. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  8821. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  8822. if Mrandom(1,15) == 1 then
  8823. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  8824. end
  8825. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  8826. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  8827. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  8828. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  8829. end
  8830. elseif torvel >= 25 and hitfloor ~= nil then
  8831. Anim = "Sprint"
  8832. change = 1.35
  8833. if attack == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  8834. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  8835. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  8836. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  8837. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  8838. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  8839. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  8840. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  8841. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  8842. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  8843. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  8844. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  8845. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  8846. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  8847. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  8848. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  8849. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  8850. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  8851. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  8852. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  8853. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  8854. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  8855. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  8856. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  8857. if math.random(1,1) == 1 then
  8858. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  8859. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25))), 1)
  8860. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  8861. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  8862. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  8863. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  8864. end
  8865. for i, v in pairs(ArmourParts) do
  8866. v.BrickColor = BrickColor.random()
  8867. end
  8868. for i, v in pairs(ArmourParts2) do
  8869. v.BrickColor = BrickColor.random()
  8870. end
  8871. for i, v in pairs(NeonParts) do
  8872. v.BrickColor = BrickColor.random()
  8873. end
  8874. maincolor = BrickColor.random()
  8875. tecks2.TextColor3 = maincolor.Color
  8876. tecks2.TextStrokeColor3 = maincolor.Color
  8877. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  8878. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(16)), 0.15)
  8879. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(10), Rad(10), Rad(15)), 0.1)
  8880. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(-15)), 0.1)
  8881. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  8882. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(10)), 0.15)
  8883. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  8884. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  8885. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  8886. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-15 - 2.5 * Sin(sine / 20))), 0.1)
  8887. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  8888. end
  8889. end
  8890. end
  8891. if 0 < #Effects then
  8892. for e = 1, #Effects do
  8893. if Effects[e] ~= nil then
  8894. local Thing = Effects[e]
  8895. if Thing ~= nil then
  8896. local Part = Thing[1]
  8897. local Mode = Thing[2]
  8898. local Delay = Thing[3]
  8899. local IncX = Thing[4]
  8900. local IncY = Thing[5]
  8901. local IncZ = Thing[6]
  8902. if 1 >= Thing[1].Transparency then
  8903. if Thing[2] == "Block1" then
  8904. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  8905. local Mesh = Thing[1].Mesh
  8906. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  8907. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  8908. elseif Thing[2] == "Block2" then
  8909. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  8910. local Mesh = Thing[7]
  8911. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  8912. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  8913. elseif Thing[2] == "Block3" then
  8914. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  8915. local Mesh = Thing[7]
  8916. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  8917. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  8918. elseif Thing[2] == "Cylinder" then
  8919. local Mesh = Thing[1].Mesh
  8920. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  8921. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  8922. elseif Thing[2] == "Blood" then
  8923. local Mesh = Thing[7]
  8924. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  8925. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  8926. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  8927. elseif Thing[2] == "Elec" then
  8928. local Mesh = Thing[1].Mesh
  8929. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  8930. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  8931. elseif Thing[2] == "Disappear" then
  8932. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  8933. elseif Thing[2] == "Shatter" then
  8934. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  8935. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  8936. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  8937. Thing[6] = Thing[6] + Thing[5]
  8938. end
  8939. else
  8940. Part.Parent = nil
  8941. table.remove(Effects, e)
  8942. end
  8943. end
  8944. end
  8945. end
  8946. end
  8947. end
  8948. end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement