Advertisement
Toey8415

5mzazazatv The memeus by toey8418

Jun 16th, 2018
183
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 124.49 KB | None | 0 0
  1. -----------------------
  2. --MemeusV2--
  3. -------------------------------------------------------
  4. --A script By makhail07
  5.  
  6. --This edit by Toey8418
  7.  
  8. --(give to 5mzazatv)
  9. -------------------------------------------------------
  10.  
  11. local FavIDs = {
  12. 340106355, --Nefl Crystals
  13. 927529620, --Dimension
  14. 876981900, --Fantasy
  15. 398987889, --Ordinary Days
  16. 1117396305, --Oh wait, it's you.
  17. 885996042, --Action Winter Journey
  18. 919231299, --Sprawling Idiot Effigy
  19. 743466274, --Good Day Sunshine
  20. 727411183, --Knife Fight
  21. 1402748531, --The Earth Is Counting On You!
  22. 595230126 --Robot Language
  23. }
  24.  
  25.  
  26.  
  27. --The reality of my life isn't real but a Universe -makhail07
  28. wait()
  29. local Player = game.Players.localPlayer
  30. local Character = Player.Character
  31. local plr = game:service'Players'.LocalPlayer
  32. local Humanoid = Character.Humanoid
  33. local char = plr.Character
  34. local hum = char.Humanoid
  35. local ra = char["Right Arm"]
  36. local la= char["Left Arm"]
  37. local rl= char["Right Leg"]
  38. local ll = char["Left Leg"]
  39. local hed = char.Head
  40. local root = char.HumanoidRootPart
  41. local rootj = root.RootJoint
  42. local tors = char.Torso
  43. local mouse = plr:GetMouse()
  44. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  45. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  46. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  47. local cam = game.Workspace.CurrentCamera
  48. trazx = Instance.new("ParticleEmitter")
  49. c = game.Players.LocalPlayer.Character
  50. text.Text = "5mzazatv the memeus!"
  51.  
  52. --where i put all the warn things
  53.  
  54. warn ("Well Look at that, I finished it.")
  55. --Looks Like you decided to look though the script. Well, Hello.
  56. warn ("I had a fun time making this edit.")
  57. --I Really DID have fun editing this.
  58. warn ("I hope you Enjoy this. Go have Fun!")
  59. --Just don't abuse.
  60. warn ("Also, the original MemeusV2 was made by makhail07.")
  61. --Support makhail07 for making the original!
  62. warn ("This edit was made by me, 2003boobear.")
  63. --This is one of my best edits BY FAR, though.
  64. Character.Head.face.Texture = "rbxassetid://620619801"
  65.  
  66. -------------------------------------------------------
  67. --Start Good Stuff--
  68. -------------------------------------------------------
  69. CF = CFrame.new
  70. angles = CFrame.Angles
  71. attack = false
  72. timetofly = true
  73. Euler = CFrame.fromEulerAnglesXYZ
  74. Rad = math.rad
  75. IT = Instance.new
  76. BrickC = BrickColor.new
  77. Cos = math.cos
  78. Acos = math.acos
  79. Sin = math.sin
  80. Asin = math.asin
  81. Abs = math.abs
  82. Mrandom = math.random
  83. Floor = math.floor
  84. random = math.random
  85. radian = math.rad
  86. Vec3 = Vector3.new
  87. cFrame = CFrame.new
  88. Euler = CFrame.fromEulerAnglesXYZ
  89. -------------------------------------------------------
  90. --End Good Stuff--
  91. -------------------------------------------------------
  92. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  93. RSH, LSH = nil, nil
  94. RW = Instance.new("Weld")
  95. LW = Instance.new("Weld")
  96. RH = tors["Right Hip"]
  97. LH = tors["Left Hip"]
  98. RSH = tors["Right Shoulder"]
  99. LSH = tors["Left Shoulder"]
  100. RSH.Parent = nil
  101. LSH.Parent = nil
  102. RW.Name = "RW"
  103. RW.Part0 = tors
  104. RW.C0 = CF(1.5, 0.5, 0)
  105. RW.C1 = CF(0, 0.5, 0)
  106. RW.Part1 = ra
  107. RW.Parent = tors
  108. LW.Name = "LW"
  109. LW.Part0 = tors
  110. LW.C0 = CF(-1.5, 0.5, 0)
  111. LW.C1 = CF(0, 0.5, 0)
  112. LW.Part1 = la
  113. LW.Parent = tors
  114. Effects = {}
  115.  
  116. -------------------------------------------------------
  117. --Start HeartBeat--
  118. -------------------------------------------------------
  119. ArtificialHB = Instance.new("BindableEvent", script)
  120. ArtificialHB.Name = "Heartbeat"
  121. script:WaitForChild("Heartbeat")
  122.  
  123. frame = 1 / 60
  124. tf = 0
  125. allowframeloss = false
  126. tossremainder = false
  127.  
  128.  
  129. lastframe = tick()
  130. script.Heartbeat:Fire()
  131.  
  132.  
  133. game:GetService("RunService").Heartbeat:connect(function(s, p)
  134. tf = tf + s
  135. if tf >= frame then
  136. if allowframeloss then
  137. script.Heartbeat:Fire()
  138. lastframe = tick()
  139. else
  140. for i = 1, math.floor(tf / frame) do
  141. script.Heartbeat:Fire()
  142. end
  143. lastframe = tick()
  144. end
  145. if tossremainder then
  146. tf = 0
  147. else
  148. tf = tf - frame * math.floor(tf / frame)
  149. end
  150. end
  151. end)
  152. -------------------------------------------------------
  153. --End HeartBeat--
  154. -------------------------------------------------------
  155.  
  156. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  157. coroutine.resume(coroutine.create(function()
  158. local intensity = 1 * Intensity
  159. local rotM = 0.01 * Intensity
  160. for i = 0, Length, 0.1 do
  161. swait()
  162. intensity = intensity - 0.05 * Intensity / Length
  163. rotM = rotM - 5.0E-4 * Intensity / Length
  164. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  165. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  166. end
  167. Humanoid.CameraOffset = Vec3(0, 0, 0)
  168. end))
  169. end
  170.  
  171. local joyemoji = Instance.new('ParticleEmitter', tors)
  172. joyemoji.VelocitySpread = 2000
  173. joyemoji.Lifetime = NumberRange.new(1)
  174. joyemoji.Speed = NumberRange.new(40)
  175. joy= {}
  176. for i=0, 19 do
  177. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  178. end
  179. joyemoji.Size = NumberSequence.new(joy)
  180. joyemoji.Rate = 0
  181. joyemoji.LockedToPart = false
  182. joyemoji.LightEmission = 0
  183. joyemoji.Texture = "rbxassetid://1176402123"
  184. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  185.  
  186.  
  187. local LIT = Instance.new('ParticleEmitter', tors)
  188. LIT.VelocitySpread = 2000
  189. LIT.Lifetime = NumberRange.new(1)
  190. LIT.Speed = NumberRange.new(45)
  191. nani= {}
  192. for i=0, 19 do
  193. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  194. end
  195. LIT.Size = NumberSequence.new(nani)
  196. LIT.Rate = 0
  197. LIT.LockedToPart = false
  198. LIT.LightEmission = 0
  199. LIT.Texture = "rbxassetid://1492670151"
  200. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  201.  
  202. local toast = Instance.new('ParticleEmitter', tors)
  203. toast.VelocitySpread = 2000
  204. toast.Lifetime = NumberRange.new(1)
  205. toast.Speed = NumberRange.new(60)
  206. toasterstoasttoast= {}
  207. for i=0, 19 do
  208. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  209. end
  210. toast.Size = NumberSequence.new(toasterstoasttoast)
  211. toast.Rate = 0
  212. toast.LockedToPart = false
  213. toast.LightEmission = 0
  214. toast.Texture = "rbxassetid://436096230"
  215. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  216.  
  217. local ok = Instance.new('ParticleEmitter', tors)
  218. ok.VelocitySpread = 2000
  219. ok.Lifetime = NumberRange.new(1)
  220. ok.Speed = NumberRange.new(50)
  221. cool= {}
  222. for i=0, 19 do
  223. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  224. end
  225. ok.Size = NumberSequence.new(cool)
  226. ok.Rate = 0
  227. ok.LockedToPart = false
  228. ok.LightEmission = 0
  229. ok.Texture = "rbxassetid://636768448"
  230. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  231.  
  232. -------------------------------------------------------
  233. --Start Kyu's shitty stuff--
  234. -------------------------------------------------------
  235.  
  236. function ragdoll(model)
  237. local char = model
  238. torso = char.HumanoidRootPart
  239. torso2 = char.Torso
  240. LW.Parent = nil
  241. RW.Parent = nil
  242. LH.Parent = nil
  243. RH.Parent = nil
  244. if hum ~= nil then
  245. hum.PlatformStand = true
  246. end
  247.  
  248. local Head = char:FindFirstChild("Head")
  249. if Head then
  250. local Neck = Instance.new("Weld")
  251. Neck.Name = "Neck"
  252. Neck.Part0 = torso
  253. Neck.Part1 = Head
  254. Neck.C0 = CFrame.new(0, 1.5, 0)
  255. Neck.C1 = CFrame.new()
  256. Neck.Parent = torso
  257. end
  258. local Limb = char:FindFirstChild("Right Arm")
  259. if Limb then
  260.  
  261. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  262. local Joint = Instance.new("Glue")
  263. Joint.Name = "RightShoulder"
  264. Joint.Part0 = torso
  265. Joint.Part1 = Limb
  266. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  267. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  268. Joint.Parent = torso
  269.  
  270. local B = Instance.new("Part")
  271. B.TopSurface = 0
  272. B.BottomSurface = 0
  273. B.formFactor = "Symmetric"
  274. B.Size = Vector3.new(1, 1, 1)
  275. B.Transparency = 1
  276. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  277. B.Parent = char
  278. local W = Instance.new("Weld")
  279. W.Part0 = Limb
  280. W.Part1 = B
  281. W.C0 = CFrame.new(0, -0.5, 0)
  282. W.Parent = Limb
  283.  
  284. end
  285. local Limb = char:FindFirstChild("Left Arm")
  286. if Limb then
  287.  
  288. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  289. local Joint = Instance.new("Glue")
  290. Joint.Name = "LeftShoulder"
  291. Joint.Part0 = torso
  292. Joint.Part1 = Limb
  293. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  294. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  295. Joint.Parent = torso
  296.  
  297. local B = Instance.new("Part")
  298. B.TopSurface = 0
  299. B.BottomSurface = 0
  300. B.formFactor = "Symmetric"
  301. B.Size = Vector3.new(1, 1, 1)
  302. B.Transparency = 1
  303. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  304. B.Parent = char
  305. local W = Instance.new("Weld")
  306. W.Part0 = Limb
  307. W.Part1 = B
  308. W.C0 = CFrame.new(0, -0.5, 0)
  309. W.Parent = Limb
  310.  
  311. end
  312. local Limb = char:FindFirstChild("Right Leg")
  313. if Limb then
  314.  
  315. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  316. local Joint = Instance.new("Glue")
  317. Joint.Name = "RightHip"
  318. Joint.Part0 = torso
  319. Joint.Part1 = Limb
  320. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  321. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  322. Joint.Parent = torso
  323.  
  324. local B = Instance.new("Part")
  325. B.TopSurface = 0
  326. B.BottomSurface = 0
  327. B.formFactor = "Symmetric"
  328. B.Size = Vector3.new(1, 1, 1)
  329. B.Transparency = 1
  330. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  331. B.Parent = char
  332. local W = Instance.new("Weld")
  333. W.Part0 = Limb
  334. W.Part1 = B
  335. W.C0 = CFrame.new(0, -0.5, 0)
  336. W.Parent = Limb
  337.  
  338. end
  339. local Limb = char:FindFirstChild("Left Leg")
  340. if Limb then
  341.  
  342. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  343. local Joint = Instance.new("Glue")
  344. Joint.Name = "LeftHip"
  345. Joint.Part0 = torso
  346. Joint.Part1 = Limb
  347. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  348. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  349. Joint.Parent = torso
  350.  
  351. local B = Instance.new("Part")
  352. B.TopSurface = 0
  353. B.BottomSurface = 0
  354. B.formFactor = "Symmetric"
  355. B.Size = Vector3.new(1, 1, 1)
  356. B.Transparency = 1
  357. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  358. B.Parent = char
  359. local W = Instance.new("Weld")
  360. W.Part0 = Limb
  361. W.Part1 = B
  362. W.C0 = CFrame.new(0, -0.5, 0)
  363. W.Parent = Limb
  364.  
  365. end
  366. --[
  367. local Bar = Instance.new("Part")
  368. Bar.TopSurface = 0
  369. Bar.BottomSurface = 0
  370. Bar.formFactor = "Symmetric"
  371. Bar.Size = Vector3.new(1, 1, 1)
  372. Bar.Transparency = 1
  373. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  374. Bar.Parent = char
  375. local Weld = Instance.new("Weld")
  376. Weld.Part0 = torso
  377. Weld.Part1 = Bar
  378. Weld.C0 = CFrame.new(0, 0.5, 0)
  379. Weld.Parent = torso
  380. --]]
  381.  
  382. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  383.  
  384. end
  385.  
  386. -------------------------------------------------------
  387. --End Kyu's shitty stuff--
  388. -------------------------------------------------------
  389.  
  390. -------------------------------------------------------
  391. --Start Important Functions--
  392. -------------------------------------------------------
  393. function swait(num)
  394. if num == 0 or num == nil then
  395. game:service("RunService").Stepped:wait(0)
  396. else
  397. for i = 0, num do
  398. game:service("RunService").Stepped:wait(0)
  399. end
  400. end
  401. end
  402. function thread(f)
  403. coroutine.resume(coroutine.create(f))
  404. end
  405. function clerp(a, b, t)
  406. local qa = {
  407. QuaternionFromCFrame(a)
  408. }
  409. local qb = {
  410. QuaternionFromCFrame(b)
  411. }
  412. local ax, ay, az = a.x, a.y, a.z
  413. local bx, by, bz = b.x, b.y, b.z
  414. local _t = 1 - t
  415. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  416. end
  417. function QuaternionFromCFrame(cf)
  418. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  419. local trace = m00 + m11 + m22
  420. if trace > 0 then
  421. local s = math.sqrt(1 + trace)
  422. local recip = 0.5 / s
  423. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  424. else
  425. local i = 0
  426. if m00 < m11 then
  427. i = 1
  428. end
  429. if m22 > (i == 0 and m00 or m11) then
  430. i = 2
  431. end
  432. if i == 0 then
  433. local s = math.sqrt(m00 - m11 - m22 + 1)
  434. local recip = 0.5 / s
  435. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  436. elseif i == 1 then
  437. local s = math.sqrt(m11 - m22 - m00 + 1)
  438. local recip = 0.5 / s
  439. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  440. elseif i == 2 then
  441. local s = math.sqrt(m22 - m00 - m11 + 1)
  442. local recip = 0.5 / s
  443. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  444. end
  445. end
  446. end
  447. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  448. local xs, ys, zs = x + x, y + y, z + z
  449. local wx, wy, wz = w * xs, w * ys, w * zs
  450. local xx = x * xs
  451. local xy = x * ys
  452. local xz = x * zs
  453. local yy = y * ys
  454. local yz = y * zs
  455. local zz = z * zs
  456. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  457. end
  458. function QuaternionSlerp(a, b, t)
  459. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  460. local startInterp, finishInterp
  461. if cosTheta >= 1.0E-4 then
  462. if 1 - cosTheta > 1.0E-4 then
  463. local theta = math.acos(cosTheta)
  464. local invSinTheta = 1 / Sin(theta)
  465. startInterp = Sin((1 - t) * theta) * invSinTheta
  466. finishInterp = Sin(t * theta) * invSinTheta
  467. else
  468. startInterp = 1 - t
  469. finishInterp = t
  470. end
  471. elseif 1 + cosTheta > 1.0E-4 then
  472. local theta = math.acos(-cosTheta)
  473. local invSinTheta = 1 / Sin(theta)
  474. startInterp = Sin((t - 1) * theta) * invSinTheta
  475. finishInterp = Sin(t * theta) * invSinTheta
  476. else
  477. startInterp = t - 1
  478. finishInterp = t
  479. end
  480. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  481. end
  482. function rayCast(Position, Direction, Range, Ignore)
  483. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  484. end
  485. local RbxUtility = LoadLibrary("RbxUtility")
  486. local Create = RbxUtility.Create
  487.  
  488. -------------------------------------------------------
  489. --Start Damage Function--
  490. -------------------------------------------------------
  491. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  492. if hit.Parent == nil then
  493. return
  494. end
  495. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  496. for _, v in pairs(hit.Parent:children()) do
  497. if v:IsA("Humanoid") then
  498. h = v
  499. end
  500. end
  501. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  502. warn'No R15 allowed'
  503. hit.Parent:FindFirstChild("Head"):BreakJoints()
  504. end
  505.  
  506. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  507. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  508. if hit.Parent.DebounceHit.Value == true then
  509. return
  510. end
  511. end
  512. if insta == true then
  513. hit.Parent:FindFirstChild("Head"):BreakJoints()
  514. end
  515. local c = Create("ObjectValue"){
  516. Name = "creator",
  517. Value = game:service("Players").LocalPlayer,
  518. Parent = h,
  519. }
  520. game:GetService("Debris"):AddItem(c, .5)
  521. if HitSound ~= nil and HitPitch ~= nil then
  522. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  523. end
  524. local Damage = math.random(minim, maxim)
  525. local blocked = false
  526. local block = hit.Parent:findFirstChild("Block")
  527. if block ~= nil then
  528. if block.className == "IntValue" then
  529. if block.Value > 0 then
  530. blocked = true
  531. block.Value = block.Value - 1
  532. print(block.Value)
  533. end
  534. end
  535. end
  536. if blocked == false then
  537. h.Health = h.Health - Damage
  538. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  539. else
  540. h.Health = h.Health - (Damage / 2)
  541. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  542. end
  543. if Type == "Knockdown" then
  544. local hum = hit.Parent.Humanoid
  545. hum.PlatformStand = true
  546. coroutine.resume(coroutine.create(function(HHumanoid)
  547. swait(1)
  548. HHumanoid.PlatformStand = false
  549. end), hum)
  550. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  551. local bodvol = Create("BodyVelocity"){
  552. velocity = angle * knockback,
  553. P = 5000,
  554. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  555. Parent = hit,
  556. }
  557. local rl = Create("BodyAngularVelocity"){
  558. P = 3000,
  559. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  560. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  561. Parent = hit,
  562. }
  563. game:GetService("Debris"):AddItem(bodvol, .5)
  564. game:GetService("Debris"):AddItem(rl, .5)
  565. elseif Type == "Normal" then
  566. local vp = Create("BodyVelocity"){
  567. P = 500,
  568. maxForce = Vector3.new(math.huge, 0, math.huge),
  569. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  570. }
  571. if knockback > 0 then
  572. vp.Parent = hit.Parent.Torso
  573. end
  574. game:GetService("Debris"):AddItem(vp, .5)
  575. elseif Type == "Up" then
  576. local bodyVelocity = Create("BodyVelocity"){
  577. velocity = Vector3.new(0, 20, 0),
  578. P = 5000,
  579. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  580. Parent = hit,
  581. }
  582. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  583. elseif Type == "DarkUp" then
  584. coroutine.resume(coroutine.create(function()
  585. for i = 0, 1, 0.1 do
  586. swait()
  587. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  588. end
  589. end))
  590. local bodyVelocity = Create("BodyVelocity"){
  591. velocity = Vector3.new(0, 20, 0),
  592. P = 5000,
  593. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  594. Parent = hit,
  595. }
  596. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  597. elseif Type == "Snare" then
  598. local bp = Create("BodyPosition"){
  599. P = 2000,
  600. D = 100,
  601. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  602. position = hit.Parent.Torso.Position,
  603. Parent = hit.Parent.Torso,
  604. }
  605. game:GetService("Debris"):AddItem(bp, 1)
  606. elseif Type == "Freeze" then
  607. local BodPos = Create("BodyPosition"){
  608. P = 50000,
  609. D = 1000,
  610. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  611. position = hit.Parent.Torso.Position,
  612. Parent = hit.Parent.Torso,
  613. }
  614. local BodGy = Create("BodyGyro") {
  615. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  616. P = 20e+003,
  617. Parent = hit.Parent.Torso,
  618. cframe = hit.Parent.Torso.CFrame,
  619. }
  620. hit.Parent.Torso.Anchored = true
  621. coroutine.resume(coroutine.create(function(Part)
  622. swait(1.5)
  623. Part.Anchored = false
  624. end), hit.Parent.Torso)
  625. game:GetService("Debris"):AddItem(BodPos, 3)
  626. game:GetService("Debris"):AddItem(BodGy, 3)
  627. end
  628. local debounce = Create("BoolValue"){
  629. Name = "DebounceHit",
  630. Parent = hit.Parent,
  631. Value = true,
  632. }
  633. game:GetService("Debris"):AddItem(debounce, Delay)
  634. c = Create("ObjectValue"){
  635. Name = "creator",
  636. Value = Player,
  637. Parent = h,
  638. }
  639. game:GetService("Debris"):AddItem(c, .5)
  640. end
  641. end
  642. -------------------------------------------------------
  643. --End Damage Function--
  644. -------------------------------------------------------
  645.  
  646. -------------------------------------------------------
  647. --Start Damage Function Customization--
  648. -------------------------------------------------------
  649. function ShowDamage(Pos, Text, Time, Color)
  650. local Rate = (1 / 30)
  651. local Pos = (Pos or Vector3.new(0, 0, 0))
  652. local Text = (Text or "")
  653. local Time = (Time or 2)
  654. local Color = (Color or Color3.new(1, 0, 1))
  655. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  656. EffectPart.Anchored = true
  657. local BillboardGui = Create("BillboardGui"){
  658. Size = UDim2.new(3, 0, 3, 0),
  659. Adornee = EffectPart,
  660. Parent = EffectPart,
  661. }
  662. local TextLabel = Create("TextLabel"){
  663. BackgroundTransparency = 1,
  664. Size = UDim2.new(1, 0, 1, 0),
  665. Text = Text,
  666. Font = "Highway",
  667. TextColor3 = Color,
  668. TextScaled = true,
  669. Parent = BillboardGui,
  670. }
  671. game.Debris:AddItem(EffectPart, (Time))
  672. EffectPart.Parent = game:GetService("Workspace")
  673. delay(0, function()
  674. local Frames = (Time / Rate)
  675. for Frame = 1, Frames do
  676. wait(Rate)
  677. local Percent = (Frame / Frames)
  678. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  679. TextLabel.TextTransparency = Percent
  680. end
  681. if EffectPart and EffectPart.Parent then
  682. EffectPart:Destroy()
  683. end
  684. end)
  685. end
  686. -------------------------------------------------------
  687. --End Damage Function Customization--
  688. -------------------------------------------------------
  689.  
  690. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  691. for _, c in pairs(workspace:children()) do
  692. local hum = c:findFirstChild("Humanoid")
  693. if hum ~= nil then
  694. local head = c:findFirstChild("Head")
  695. if head ~= nil then
  696. local targ = head.Position - Part.Position
  697. local mag = targ.magnitude
  698. if magni >= mag and c.Name ~= plr.Name then
  699. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  700. end
  701. end
  702. end
  703. end
  704. end
  705.  
  706.  
  707. CFuncs = {
  708. Part = {
  709. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  710. local Part = Create("Part")({
  711. Parent = Parent,
  712. Reflectance = Reflectance,
  713. Transparency = Transparency,
  714. CanCollide = false,
  715. Locked = true,
  716. BrickColor = BrickColor.new(tostring(BColor)),
  717. Name = Name,
  718. Size = Size,
  719. Material = Material
  720. })
  721. RemoveOutlines(Part)
  722. return Part
  723. end
  724. },
  725. Mesh = {
  726. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  727. local Msh = Create(Mesh)({
  728. Parent = Part,
  729. Offset = OffSet,
  730. Scale = Scale
  731. })
  732. if Mesh == "SpecialMesh" then
  733. Msh.MeshType = MeshType
  734. Msh.MeshId = MeshId
  735. end
  736. return Msh
  737. end
  738. },
  739. Mesh = {
  740. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  741. local Msh = Create(Mesh)({
  742. Parent = Part,
  743. Offset = OffSet,
  744. Scale = Scale
  745. })
  746. if Mesh == "SpecialMesh" then
  747. Msh.MeshType = MeshType
  748. Msh.MeshId = MeshId
  749. end
  750. return Msh
  751. end
  752. },
  753. Weld = {
  754. Create = function(Parent, Part0, Part1, C0, C1)
  755. local Weld = Create("Weld")({
  756. Parent = Parent,
  757. Part0 = Part0,
  758. Part1 = Part1,
  759. C0 = C0,
  760. C1 = C1
  761. })
  762. return Weld
  763. end
  764. },
  765. Sound = {
  766. Create = function(id, par, vol, pit)
  767. coroutine.resume(coroutine.create(function()
  768. local S = Create("Sound")({
  769. Volume = vol,
  770. Pitch = pit or 1,
  771. SoundId = id,
  772. Parent = par or workspace
  773. })
  774. wait()
  775. S:play()
  776. game:GetService("Debris"):AddItem(S, 6)
  777. end))
  778. end
  779. },
  780. ParticleEmitter = {
  781. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  782. local fp = Create("ParticleEmitter")({
  783. Parent = Parent,
  784. Color = ColorSequence.new(Color1, Color2),
  785. LightEmission = LightEmission,
  786. Size = Size,
  787. Texture = Texture,
  788. Transparency = Transparency,
  789. ZOffset = ZOffset,
  790. Acceleration = Accel,
  791. Drag = Drag,
  792. LockedToPart = LockedToPart,
  793. VelocityInheritance = VelocityInheritance,
  794. EmissionDirection = EmissionDirection,
  795. Enabled = Enabled,
  796. Lifetime = LifeTime,
  797. Rate = Rate,
  798. Rotation = Rotation,
  799. RotSpeed = RotSpeed,
  800. Speed = Speed,
  801. VelocitySpread = VelocitySpread
  802. })
  803. return fp
  804. end
  805. }
  806. }
  807. function RemoveOutlines(part)
  808. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  809. end
  810. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  811. local Part = Create("Part")({
  812. formFactor = FormFactor,
  813. Parent = Parent,
  814. Reflectance = Reflectance,
  815. Transparency = Transparency,
  816. CanCollide = false,
  817. Locked = true,
  818. BrickColor = BrickColor.new(tostring(BColor)),
  819. Name = Name,
  820. Size = Size,
  821. Material = Material
  822. })
  823. RemoveOutlines(Part)
  824. return Part
  825. end
  826. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  827. local Msh = Create(Mesh)({
  828. Parent = Part,
  829. Offset = OffSet,
  830. Scale = Scale
  831. })
  832. if Mesh == "SpecialMesh" then
  833. Msh.MeshType = MeshType
  834. Msh.MeshId = MeshId
  835. end
  836. return Msh
  837. end
  838. function CreateWeld(Parent, Part0, Part1, C0, C1)
  839. local Weld = Create("Weld")({
  840. Parent = Parent,
  841. Part0 = Part0,
  842. Part1 = Part1,
  843. C0 = C0,
  844. C1 = C1
  845. })
  846. return Weld
  847. end
  848.  
  849.  
  850. -------------------------------------------------------
  851. --Start Effect Function--
  852. -------------------------------------------------------
  853. EffectModel = Instance.new("Model", char)
  854. Effects = {
  855. Block = {
  856. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  857. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  858. prt.Anchored = true
  859. prt.CFrame = cframe
  860. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  861. game:GetService("Debris"):AddItem(prt, 10)
  862. if Type == 1 or Type == nil then
  863. table.insert(Effects, {
  864. prt,
  865. "Block1",
  866. delay,
  867. x3,
  868. y3,
  869. z3,
  870. msh
  871. })
  872. elseif Type == 2 then
  873. table.insert(Effects, {
  874. prt,
  875. "Block2",
  876. delay,
  877. x3,
  878. y3,
  879. z3,
  880. msh
  881. })
  882. else
  883. table.insert(Effects, {
  884. prt,
  885. "Block3",
  886. delay,
  887. x3,
  888. y3,
  889. z3,
  890. msh
  891. })
  892. end
  893. end
  894. },
  895. Sphere = {
  896. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  897. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  898. prt.Anchored = true
  899. prt.CFrame = cframe
  900. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  901. game:GetService("Debris"):AddItem(prt, 10)
  902. table.insert(Effects, {
  903. prt,
  904. "Cylinder",
  905. delay,
  906. x3,
  907. y3,
  908. z3,
  909. msh
  910. })
  911. end
  912. },
  913. Cylinder = {
  914. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  915. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  916. prt.Anchored = true
  917. prt.CFrame = cframe
  918. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  919. game:GetService("Debris"):AddItem(prt, 10)
  920. table.insert(Effects, {
  921. prt,
  922. "Cylinder",
  923. delay,
  924. x3,
  925. y3,
  926. z3,
  927. msh
  928. })
  929. end
  930. },
  931. Wave = {
  932. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  933. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  934. prt.Anchored = true
  935. prt.CFrame = cframe
  936. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  937. game:GetService("Debris"):AddItem(prt, 10)
  938. table.insert(Effects, {
  939. prt,
  940. "Cylinder",
  941. delay,
  942. x3 / 60,
  943. y3 / 60,
  944. z3 / 60,
  945. msh
  946. })
  947. end
  948. },
  949. Ring = {
  950. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  951. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  952. prt.Anchored = true
  953. prt.CFrame = cframe
  954. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  955. game:GetService("Debris"):AddItem(prt, 10)
  956. table.insert(Effects, {
  957. prt,
  958. "Cylinder",
  959. delay,
  960. x3,
  961. y3,
  962. z3,
  963. msh
  964. })
  965. end
  966. },
  967. Break = {
  968. Create = function(brickcolor, cframe, x1, y1, z1)
  969. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  970. prt.Anchored = true
  971. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  972. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  973. local num = math.random(10, 50) / 1000
  974. game:GetService("Debris"):AddItem(prt, 10)
  975. table.insert(Effects, {
  976. prt,
  977. "Shatter",
  978. num,
  979. prt.CFrame,
  980. math.random() - math.random(),
  981. 0,
  982. math.random(50, 100) / 100
  983. })
  984. end
  985. },
  986. Spiral = {
  987. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  988. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  989. prt.Anchored = true
  990. prt.CFrame = cframe
  991. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  992. game:GetService("Debris"):AddItem(prt, 10)
  993. table.insert(Effects, {
  994. prt,
  995. "Cylinder",
  996. delay,
  997. x3,
  998. y3,
  999. z3,
  1000. msh
  1001. })
  1002. end
  1003. },
  1004. Push = {
  1005. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1006. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1007. prt.Anchored = true
  1008. prt.CFrame = cframe
  1009. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1010. game:GetService("Debris"):AddItem(prt, 10)
  1011. table.insert(Effects, {
  1012. prt,
  1013. "Cylinder",
  1014. delay,
  1015. x3,
  1016. y3,
  1017. z3,
  1018. msh
  1019. })
  1020. end
  1021. }
  1022. }
  1023. -------------------------------------------------------
  1024. --End Effect Function--
  1025. -------------------------------------------------------
  1026.  
  1027. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1028. local NSound = nil
  1029. coroutine.resume(coroutine.create(function()
  1030. NSound = Instance.new("Sound", PARENT)
  1031. NSound.Volume = VOLUME
  1032. NSound.Pitch = PITCH
  1033. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1034. swait()
  1035. NSound:play()
  1036. game:GetService("Debris"):AddItem(NSound, 10)
  1037. end))
  1038. return NSound
  1039. end
  1040.  
  1041.  
  1042.  
  1043.  
  1044.  
  1045. -------------------------------------------------------
  1046. --End Important Functions--
  1047. -------------------------------------------------------
  1048.  
  1049. chargeup = Instance.new("Sound", hed)
  1050. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  1051. chargeup.Volume = 10
  1052. chargeup.Pitch = 1
  1053. chargeup.Looped = true
  1054. chargeup.TimePosition = 1
  1055.  
  1056. meme = Instance.new("Sound", hed)
  1057. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  1058. meme.Volume = 10
  1059. meme.Pitch = 1
  1060. meme.Looped = true
  1061. meme.TimePosition = 1
  1062.  
  1063. local ohno = Instance.new("Sound")
  1064. ohno.Parent = hed
  1065. ohno.Volume = 10
  1066. ohno.Pitch = 1
  1067. ohno.Looped = true
  1068.  
  1069. local bass = Instance.new("Sound") --why
  1070. bass.Parent = hed
  1071. bass.Volume = 7
  1072. bass.Pitch = 1
  1073. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  1074. bass.Looped = true
  1075.  
  1076. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  1077. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=672104253"
  1078. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  1079. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  1080. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  1081. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1082.  
  1083. STHAP = Instance.new("Sound", hed)
  1084. STHAP.SoundId = "http://www.roblox.com/asset/?id=1591656314"
  1085. STHAP.Volume = 10
  1086. STHAP.Pitch = 1
  1087. STHAP.Looped = false
  1088.  
  1089. forevergone = Instance.new("Sound", tors)
  1090. forevergone.SoundId = "http://www.roblox.com/asset/?id=1286436928"
  1091. forevergone.Volume = 10
  1092. forevergone.Pitch = 1
  1093. forevergone.Looped = true
  1094. forevergone.TimePosition = 24
  1095.  
  1096. -------------------------------------------------------
  1097. --Start Music Option--
  1098. -------------------------------------------------------
  1099. local Music = Instance.new("Sound",tors)
  1100. Music.Volume = 2.5
  1101. Music.SoundId = "rbxassetid://"
  1102. Music.Looped = true
  1103. Music.Pitch = 1 --Pitcher
  1104. Music:Play()
  1105. -------------------------------------------------------
  1106. --End Music Option--
  1107. -------------------------------------------------------
  1108. --hi fat >:)
  1109. -------------------------------------------------------
  1110. --Start Attacks N Stuff--
  1111. -------------------------------------------------------
  1112. local sine=0
  1113. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1114. local Hitboxpart = Instance.new("Part", EffectModel)
  1115. RemoveOutlines(Hitboxpart)
  1116. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1117. Hitboxpart.CanCollide = false
  1118. Hitboxpart.Transparency = 1
  1119. Hitboxpart.Anchored = true
  1120. Hitboxpart.CFrame = Pose
  1121. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1122. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1123. end
  1124. function GEtOuT()
  1125. attack = true
  1126. hum.WalkSpeed = 10
  1127. Character.Head.face.Texture = "rbxassetid://494811799"
  1128. CreateSound("814652778", hed, 10, 1)
  1129. CreateSound("537371462", hed, 10, 1)
  1130. local vel3 = Instance.new("BodyVelocity",tors)
  1131. vel3.Velocity = Vector3.new(0,25,0)
  1132. vel3.MaxForce = Vector3.new(10000000,10000000,10000000)
  1133. for i = 0,12,0.1 do
  1134. swait()
  1135. CameraEnshaking(1, 2)
  1136. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 20, 99, 53, "Knockdown")
  1137. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.3)
  1138. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1139. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1140. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1141. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1142. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1143. end
  1144. vel3:Destroy()
  1145. Character.Head.face.Texture = "rbxassetid://620619801"
  1146. attack = false
  1147. Humanoid.JumpPower = 50
  1148. hum.WalkSpeed = 16
  1149. end
  1150.  
  1151. function GEtOuT2()
  1152. attack = true
  1153. hum.WalkSpeed = 10
  1154. Humanoid.JumpPower = 0
  1155. Character.Head.face.Texture = "rbxassetid://494811799"
  1156. CreateSound("814652778", hed, 10, 1)
  1157. CreateSound("537371462", hed, 10, 1)
  1158. root.Velocity = root.CFrame.lookVector * 20
  1159. for i = 0,12,0.1 do
  1160. swait()
  1161. CameraEnshaking(1, 2)
  1162. root.Velocity = root.CFrame.lookVector * 50
  1163. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 10, 50, 53, "Knockdown")
  1164. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.3)
  1165. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1166. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1167. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1168. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1169. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1170. end
  1171. Character.Head.face.Texture = "rbxassetid://620619801"
  1172. attack = false
  1173. Humanoid.JumpPower = 50
  1174. hum.WalkSpeed = 16
  1175. end
  1176. function Flight() --wowthatsdiffrent
  1177. attack = true
  1178. Character.Head.face.Texture = "rbxassetid://269748407"
  1179. local ColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  1180. ColorSequenceKeypoint.new(0.16, Color3.new(1,1,1)),
  1181. ColorSequenceKeypoint.new(0.32, Color3.new(0,0,1)),
  1182. ColorSequenceKeypoint.new(0.48, Color3.new(1,1,1)),
  1183. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  1184. ColorSequenceKeypoint.new(0.80, Color3.new(1,1,1)),
  1185. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,1)),
  1186. ColorSequenceKeypoint.new(1, Color3.new(1,1,1))}
  1187. local vel4 = Instance.new("BodyVelocity",ll)
  1188. vel4.Velocity = Vector3.new(0,4,0)
  1189. vel4.MaxForce = Vector3.new(10000000,10000000,10000000)
  1190. local Atch3 = Instance.new("Attachment",ll)Atch3.Position = Vector3.new(0,0.6,0)
  1191. local Atch4 = Instance.new("Attachment",ll)Atch4.Position = Vector3.new(0,-0.6,0)
  1192. local Trail2 = Instance.new("Trail",ll)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
  1193. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.2 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1194. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  1195. Trail2.Enabled = true
  1196. local Atch5 = Instance.new("Attachment",rl)Atch5.Position = Vector3.new(0,0.6,0)
  1197. local Atch6 = Instance.new("Attachment",rl)Atch6.Position = Vector3.new(0,-0.6,0)
  1198. local Trail3 = Instance.new("Trail",rl)Trail3.Attachment0 = Atch5 Trail3.Attachment1 = Atch6
  1199. Trail3.Texture = "rbxassetid://22636887" Trail3.Lifetime = 0.2 Trail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1200. Trail3.Color = ColorSequence.new(ColorsArray) Trail3.LightEmission = 1
  1201. Trail3.Enabled = true
  1202. local Atch7 = Instance.new("Attachment",ra)Atch7.Position = Vector3.new(0,0.6,0)
  1203. local Atch8 = Instance.new("Attachment",ra)Atch8.Position = Vector3.new(0,-0.6,0)
  1204. local Trail4 = Instance.new("Trail",ra)Trail4.Attachment0 = Atch7 Trail4.Attachment1 = Atch8
  1205. Trail4.Texture = "rbxassetid://22636887" Trail4.Lifetime = 0.2 Trail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1206. Trail4.Color = ColorSequence.new(ColorsArray) Trail4.LightEmission = 1
  1207. Trail4.Enabled = true
  1208. local Atch9 = Instance.new("Attachment",la)Atch9.Position = Vector3.new(0,0.6,0)
  1209. local Atch10 = Instance.new("Attachment",la)Atch10.Position = Vector3.new(0,-0.6,0)
  1210. local Trail5 = Instance.new("Trail",la)Trail5.Attachment0 = Atch9 Trail5.Attachment1 = Atch10
  1211. Trail5.Texture = "rbxassetid://22636887" Trail5.Lifetime = 0.2 Trail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1212. Trail5.Color = ColorSequence.new(ColorsArray) Trail5.LightEmission = 1
  1213. Trail5.Enabled = true
  1214. local Atch1 = Instance.new("Attachment",Torso)Atch1.Position = Vector3.new(0,2,0)
  1215. local Atch2 = Instance.new("Attachment",Torso)Atch2.Position = Vector3.new(0,-2.5,0)
  1216. local Trail = Instance.new("Trail",Torso)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  1217. Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.2 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1218. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
  1219. Trail.Enabled = false
  1220. ragdoll(char)
  1221. wait(1)
  1222. Character.Head.face.Texture = "rbxassetid://249062487"
  1223. CreateSound("948494432", hed, 10, 1)
  1224. wait(2)
  1225. Character.Head.face.Texture = "rbxassetid://269748407"
  1226. CreateSound("633394595", hed, 10, 1)
  1227. wait(2)
  1228. Character.Head.face.Texture = "rbxassetid://494811799"
  1229. STHAP:play()
  1230. wait(11)
  1231. forevergone:play()
  1232. end
  1233.  
  1234. function OBJECTION()
  1235. attack = true
  1236. hum.WalkSpeed = 10
  1237. Character.Head.face.Texture = "rbxassetid://55831869"
  1238. CreateSound("330859085", hed, 10, 1)
  1239. for i = 0,8,0.1 do
  1240. swait()
  1241. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1242. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1243. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1244. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1245. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  1246. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1247. end
  1248. attack = false
  1249. Character.Head.face.Texture = "rbxassetid://620619801"
  1250. hum.WalkSpeed = 16
  1251. end
  1252.  
  1253. function Hello()
  1254. attack = true
  1255. hum.WalkSpeed = 10
  1256. Character.Head.face.Texture = "rbxassetid://334668738"
  1257. CreateSound("855338765", hed, 10, 0.9)
  1258. for i = 0,3,0.1 do
  1259. swait()
  1260. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1261. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1262. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1263. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1264. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1265. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1266. end
  1267. attack = false
  1268. Character.Head.face.Texture = "rbxassetid://620619801"
  1269. hum.WalkSpeed = 16
  1270. end
  1271.  
  1272. function Victory()
  1273. attack = true
  1274. hum.WalkSpeed = 1.01
  1275. Character.Head.face.Texture = "rbxassetid://616284160"
  1276. Humanoid.Jump = true
  1277. CreateSound("130834939", hed, 10, 1)
  1278. for i = 0,3.7,0.1 do
  1279. swait()
  1280. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1281. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1282. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1283. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1284. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1285. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1286. end
  1287. Humanoid.Jump = true
  1288. for i = 0,3.7,0.1 do
  1289. swait()
  1290. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1291. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1292. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1293. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1294. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1295. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1296. end
  1297. Humanoid.Jump = true
  1298. for i = 0,3.7,0.1 do
  1299. swait()
  1300. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1301. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1302. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1303. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1304. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1305. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1306. end
  1307. Humanoid.Jump = true
  1308. for i = 0,3.7,0.1 do
  1309. swait()
  1310. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1311. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1312. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1313. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1314. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1315. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1316. end
  1317. Humanoid.Jump = true
  1318. for i = 0,3.7,0.1 do
  1319. swait()
  1320. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1321. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1322. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1323. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1324. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1325. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1326. end
  1327. attack = false
  1328. Character.Head.face.Texture = "rbxassetid://620619801"
  1329. hum.WalkSpeed = 16
  1330. end
  1331.  
  1332. function ShutTheHellUp()
  1333. attack = true
  1334. hum.WalkSpeed = 2.01
  1335. Character.Head.face.Texture = "rbxassetid://963148419"
  1336. CreateSound("336377340", hed, 10, 1)
  1337. for i = 0,3,0.1 do
  1338. swait()
  1339. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1340. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1341. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1342. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1343. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1344. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1345. end
  1346. for i = 0,1.2,0.1 do
  1347. swait()
  1348. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1349. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1350. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1351. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1352. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1353. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1354. end
  1355. for i = 0,1.2,0.1 do
  1356. swait()
  1357. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1358. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1359. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1360. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1361. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1362. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1363. end
  1364. for i = 0,1.2,0.1 do
  1365. swait()
  1366. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1367. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1368. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1369. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1370. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1371. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1372. end
  1373. for i = 0,1.2,0.1 do
  1374. swait()
  1375. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1376. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1377. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1378. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1379. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1380. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1381. end
  1382. for i = 0,2,0.1 do
  1383. swait()
  1384. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1385. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1386. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1387. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1388. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  1389. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1390. end
  1391. for i = 0,2,0.1 do
  1392. swait()
  1393. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1394. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1395. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1396. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1397. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1398. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1399. end
  1400. hum.WalkSpeed = 16
  1401. Character.Head.face.Texture = "rbxassetid://620619801"
  1402. attack = false
  1403. end
  1404.  
  1405. function SpinMeDad() --YOU SPIN ME RIGHT ROUND BABY RIGHT ROUND
  1406. attack = true
  1407. hum.WalkSpeed = 5
  1408. Humanoid.JumpPower = 175
  1409. Character.Head.face.Texture = "rbxassetid://1223903433"
  1410. CreateSound("145799973", hed, 10, 1)
  1411. local vel2 = Instance.new("BodyVelocity",tors)
  1412. vel2.Velocity = Vector3.new(0,1.2,0)
  1413. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  1414. for i = 0,60,0.1 do
  1415. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 20, 53, "Knockdown")
  1416. swait()
  1417. CameraEnshaking(1, 1)
  1418. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1419. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1420. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1421. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1422. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1423. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1424. end
  1425. hum.WalkSpeed = 16
  1426. vel2:Destroy()
  1427. Character.Head.face.Texture = "rbxassetid://620619801"
  1428. Humanoid.JumpPower = 50
  1429. attack = false
  1430. end
  1431.  
  1432. function EndMySufferingV2() --why
  1433. attack = true
  1434. hum.WalkSpeed = 1.01
  1435. Character.Head.face.Texture = "rbxassetid://202210455"
  1436. local A = math.random(1,5)
  1437. if A == 1 then
  1438. meme.SoundId = "rbxassetid://295810519"
  1439. end
  1440. if A == 2 then
  1441. meme.SoundId = "rbxassetid://1124778077"
  1442. end
  1443. if A == 3 then
  1444. meme.SoundId = "rbxassetid://464157070"
  1445. end
  1446. if A == 4 then
  1447. meme.SoundId = "rbxassetid://146334595"
  1448. end
  1449. if A == 5 then
  1450. meme.SoundId = "rbxassetid://145536915"
  1451. end
  1452. meme:Play()
  1453. bass:Play()
  1454. joyemoji.Rate = 70
  1455. LIT.Rate = 70
  1456. ok.Rate = 70
  1457. toast.Rate = 70
  1458.  
  1459. for i = 0,50,0.1 do
  1460. swait()
  1461. CameraEnshaking(1, 10)
  1462. bass.Parent = hed
  1463. meme.Parent = hed
  1464. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1465. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1466. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1467. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1468. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1469. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1470. end
  1471. bass:Stop()
  1472. meme:Stop()
  1473. joyemoji.Rate = 0
  1474. LIT.Rate = 0
  1475. ok.Rate = 0
  1476. toast.Rate = 0
  1477. Character.Head.face.Texture = "rbxassetid://620619801"
  1478. attack = false
  1479. hum.WalkSpeed = 16
  1480. end
  1481.  
  1482. function HELP()
  1483. attack = true
  1484. hum.WalkSpeed = 1.01
  1485. Character.Head.face.Texture = "rbxassetid://307972876"
  1486. CreateSound("1123321019", hed, 10, 1)
  1487. for i = 0,15,0.1 do
  1488. swait()
  1489. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1490. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1491. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1492. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1493. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1494. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1495. end
  1496. CreateSound("198462271", hed, 10, 1)
  1497. for i = 0,8,0.1 do
  1498. Character.Head.face.Texture = "rbxassetid://341497730"
  1499. swait()
  1500. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1501. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1502. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1503. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1504. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1505. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1506. end
  1507. for i = 0,8,0.1 do
  1508. Character.Head.face.Texture = "rbxassetid://341497730"
  1509. swait()
  1510. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1511. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1512. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1513. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1514. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1515. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1516. end
  1517. CreateSound("948494432", hed, 10, 1)
  1518. for i = 0,7.5,0.1 do
  1519. Character.Head.face.Texture = "rbxassetid://249062487"
  1520. swait()
  1521. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1522. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1523. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1524. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1525. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1526. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1527. end
  1528. CreateSound("1542642349", hed, 10, 1)
  1529. for i = 0,10,0.1 do
  1530. Character.Head.face.Texture = "rbxassetid://270636807"
  1531. swait()
  1532. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1533. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1534. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1535. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1536. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1537. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1538. end
  1539. CreateSound("269597232", hed, 10, 1)
  1540. for i = 0,6,0.1 do
  1541. Character.Head.face.Texture = "rbxassetid://265057155"
  1542. swait()
  1543. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1544. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1545. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1546. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1547. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1548. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1549. end
  1550. attack = false
  1551. Character.Head.face.Texture = "rbxassetid://620619801"
  1552. hum.WalkSpeed = 16
  1553. end
  1554.  
  1555. function Choose()
  1556. attack = true
  1557. hum.WalkSpeed = 1.01
  1558. Character.Head.face.Texture = "rbxassetid://374187112"
  1559. CreateSound("130784263", hed, 10, 1)
  1560. for i = 0,4,0.1 do
  1561. swait()
  1562. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1563. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1564. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1565. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1566. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1567. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1568. end
  1569. for i = 0,5,0.1 do
  1570. swait()
  1571. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1572. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1573. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1574. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1575. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1576. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1577. end
  1578. attack = false
  1579. Character.Head.face.Texture = "rbxassetid://620619801"
  1580. hum.WalkSpeed = 16
  1581. end
  1582.  
  1583. function slap()
  1584. attack = true
  1585. hum.WalkSpeed = 10
  1586. CreateSound("146163534", hed, 10, 1)
  1587. Character.Head.face.Texture = "rbxassetid://293603561"
  1588. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(7)
  1589. CameraEnshaking(1, 2)
  1590. for i = 0,4,0.1 do
  1591. swait()
  1592. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1593. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1594. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1595. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1596. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1597. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1598. end
  1599. Character.Head.face.Texture = "rbxassetid://620619801"
  1600. attack = false
  1601. hum.WalkSpeed = 16
  1602. end
  1603.  
  1604. function MYSPAGHETTTTTTT() --ow
  1605. attack = true
  1606. hum.WalkSpeed = 1.01
  1607. CreateSound("1282149571", hed, 10, 1)
  1608. Character.Head.face.Texture = "rbxassetid://1329282756"
  1609. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(10)
  1610. CameraEnshaking(1, 2.2)
  1611. for i = 0,4,0.1 do
  1612. swait()
  1613. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1614. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1615. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1616. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1617. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1618. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1619. end
  1620. for i = 0,5,0.1 do
  1621. swait()
  1622. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1623. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1624. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1625. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1626. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1627. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1628. end
  1629. for i = 0,6,0.1 do
  1630. swait()
  1631. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1632. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1633. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1634. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1635. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1636. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1637. end
  1638. attack = false
  1639. Character.Head.face.Texture = "rbxassetid://620619801"
  1640. hum.WalkSpeed = 16
  1641. end
  1642.  
  1643.  
  1644. function dead()
  1645. attack = true
  1646. hum.WalkSpeed = 0.20
  1647. CreateSound("137225991", hed, 10, 1)
  1648. Character.Head.face.Texture = "rbxassetid://297512410"
  1649. for i = 0,1.1,0.1 do
  1650. swait()
  1651. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1652. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1653. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1654. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1655. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1656. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1657. end
  1658. for i = 0,1.1,0.1 do
  1659. swait()
  1660. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1661. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1662. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1663. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1664. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1665. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1666. end
  1667. for i = 0,1.1,0.1 do
  1668. swait()
  1669. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1670. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1671. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1672. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1673. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1674. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1675. end
  1676. for i = 0,1.1,0.1 do
  1677. swait()
  1678. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1679. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1680. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1681. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1682. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1683. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1684. end
  1685. for i = 0,1.1,0.1 do
  1686. swait()
  1687. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1688. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1689. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1690. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1691. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1692. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1693. end
  1694. for i = 0,1.1,0.1 do
  1695. swait()
  1696. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1697. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1698. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1699. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1700. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1701. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1702. end
  1703. for i = 0,1.1,0.1 do
  1704. swait()
  1705. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1706. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1707. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1708. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1709. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1710. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1711. end
  1712. for i = 0,1.1,0.1 do
  1713. swait()
  1714. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1715. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1716. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1717. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1718. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1719. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1720. end
  1721. for i = 0,1.1,0.1 do
  1722. swait()
  1723. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1724. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1725. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1726. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1727. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1728. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1729. end
  1730. Character.Head.face.Texture = "rbxassetid://273309187"
  1731. for i = 0,9,0.1 do
  1732. swait()
  1733. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  1734. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1735. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1736. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  1737. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  1738. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  1739. end
  1740. attack = false
  1741. Character.Head.face.Texture = "rbxassetid://620619801"
  1742. hum.WalkSpeed = 16
  1743. end
  1744.  
  1745. function hap() --much hap
  1746. attack = true
  1747. hum.WalkSpeed = 0.10
  1748. CreateSound("363808674", hed, 10, 1)
  1749. Character.Head.face.Texture = "rbxassetid://315792941"
  1750. for i = 0,12,0.1 do
  1751. swait()
  1752. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1753. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1754. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1755. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1756. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1757. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1758. end
  1759. CreateSound("233168827", hed, 10, 1)
  1760. Character.Head.face.Texture = "rbxassetid://335761015"
  1761. for i = 0,10,0.1 do
  1762. swait()
  1763. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1764. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1765. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1766. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1767. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1768. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1769. end
  1770. CreateSound("363808674", hed, 10, 1)
  1771. attack = false
  1772. Character.Head.face.Texture = "rbxassetid://620619801"
  1773. hum.WalkSpeed = 16
  1774. end
  1775.  
  1776. function HAAAAA() --KONO POWA
  1777. attack = true
  1778. hum.WalkSpeed = 1.01
  1779. Character.Head.face.Texture = "rbxassetid://305068389"
  1780. chargeup.Pitch = 1
  1781. for i = 0,7,0.1 do
  1782. swait()
  1783. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1784. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1785. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1786. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1787. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1788. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1789. end
  1790. Character.Head.face.Texture = "rbxassetid://313921371"
  1791. chargeup:play()
  1792. for i = 0,30,0.1 do
  1793. swait()
  1794. CameraEnshaking(1, 2)
  1795. chargeup.Parent = hed
  1796. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1797. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(0)), 0.3)
  1798. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1799. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1800. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1801. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1802. end
  1803. chargeup:stop()
  1804. chargeup.Pitch = 1.1
  1805. chargeup.TimePosition = 1
  1806. chargeup:play()
  1807. Character.Head.face.Texture = "rbxassetid://304942859"
  1808. for i, v in pairs(c:children()) do
  1809. if v.ClassName == "Part" then
  1810. local tra = trazx:clone()
  1811. tra.Parent = v
  1812. tra.LightEmission = 1
  1813. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1814. tra.Rate = 15
  1815. tra.Rotation = NumberRange.new(-5, 5)
  1816. tra.Lifetime = NumberRange.new(1.5, 2)
  1817. tra.Size = NumberSequence.new({
  1818. NumberSequenceKeypoint.new(0, 0.1, 0),
  1819. NumberSequenceKeypoint.new(1, 0, 0)
  1820. })
  1821. tra.Transparency = NumberSequence.new({
  1822. NumberSequenceKeypoint.new(0, 1, 0),
  1823. NumberSequenceKeypoint.new(0.135, 0, 0),
  1824. NumberSequenceKeypoint.new(0.875, 0, 0),
  1825. NumberSequenceKeypoint.new(1, 1, 0)
  1826. })
  1827. tra.Speed = NumberRange.new(0.5)
  1828. tra.VelocitySpread = 360
  1829. tra.VelocityInheritance = 0.5
  1830. tra.ZOffset = 2
  1831. tra.Acceleration = Vector3.new(0, 2.5, 0)
  1832. end
  1833. end
  1834. local tra = trazx:clone()
  1835. tra.Parent = c.HumanoidRootPart
  1836. tra.Texture = "rbxassetid://347730682"
  1837. tra.LightEmission = 0.8
  1838. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1839. tra.Rate = 250
  1840. tra.Rotation = NumberRange.new(-5, 5)
  1841. tra.Lifetime = NumberRange.new(0.75)
  1842. tra.Size = NumberSequence.new({
  1843. NumberSequenceKeypoint.new(0, 4.81, 0.875),
  1844. NumberSequenceKeypoint.new(1, 2.13, 0.875)
  1845. })
  1846. tra.Transparency = NumberSequence.new({
  1847. NumberSequenceKeypoint.new(0, 1, 0),
  1848. NumberSequenceKeypoint.new(0.0399, 0.85, 0),
  1849. NumberSequenceKeypoint.new(0.394, 0.9, 0),
  1850. NumberSequenceKeypoint.new(0.699, 1, 0),
  1851. NumberSequenceKeypoint.new(1, 1, 0)
  1852. })
  1853. tra.Speed = NumberRange.new(15)
  1854. tra.VelocitySpread = 360
  1855. tra.VelocityInheritance = 0.5
  1856. tra.ZOffset = 3.5
  1857. tra.Acceleration = Vector3.new(0, 25, 0)
  1858. for i = 0,35,0.1 do
  1859. swait()
  1860. ohno.Parent = hed
  1861. CameraEnshaking(1, 3)
  1862. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1863. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1864. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1865. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1866. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1867. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1868. end
  1869. chargeup:stop()
  1870. chargeup.Pitch = 1.3
  1871. chargeup.TimePosition = 1
  1872. chargeup:play()
  1873. tra:Destroy()
  1874. tra:Destroy()
  1875. Character.Head.face.Texture = "rbxassetid://280233855"
  1876. local tra = trazx:clone()
  1877. tra.Parent = c.HumanoidRootPart
  1878. tra.Texture = "rbxassetid://347730682"
  1879. tra.LightEmission = 0.8
  1880. tra.Color = ColorSequence.new(Color3.new(1, 0, 0))
  1881. tra.Rate = 250
  1882. tra.Rotation = NumberRange.new(-5, 5)
  1883. tra.Lifetime = NumberRange.new(0.3)
  1884. tra.Size = NumberSequence.new({
  1885. NumberSequenceKeypoint.new(0, 8, 0.875),
  1886. NumberSequenceKeypoint.new(1, 10, 0.875)
  1887. })
  1888. tra.Transparency = NumberSequence.new({
  1889. NumberSequenceKeypoint.new(0, 1, 0),
  1890. NumberSequenceKeypoint.new(0.0399, 0.531, 0),
  1891. NumberSequenceKeypoint.new(0.394, 0.906, 0),
  1892. NumberSequenceKeypoint.new(0.699, 1, 0),
  1893. NumberSequenceKeypoint.new(1, 1, 0)
  1894. })
  1895. for i = 0,32,0.1 do
  1896. swait()
  1897. CameraEnshaking(1, 5)
  1898. chargeup.Parent = hed
  1899. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(0.12)
  1900. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1901. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-65), Rad(0), Rad(0)), 0.3)
  1902. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1903. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1904. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1905. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1906. end
  1907. chargeup:stop()
  1908. CreateSound("681582832", hed, 10, 1)
  1909. game.Players.LocalPlayer.Character:BreakJoints()
  1910. local S = Instance.new("Explosion",workspace)
  1911. S.Position = tors.Position
  1912. S.BlastPressure = 9
  1913. S.BlastRadius = 30
  1914. S.ExplosionType = 0
  1915. attack = false
  1916. hum.WalkSpeed = 16
  1917. Character.Head.face.Texture = "rbxassetid://295197013"
  1918. tra:Destroy()
  1919. CameraEnshaking(4, 30)
  1920. error("WARNING, TO MUCH ENERGY.")
  1921. end
  1922.  
  1923. function NEN()
  1924. attack = true
  1925. hum.WalkSpeed = 1.01
  1926. CreateSound("230292011", hed, 10, 1)
  1927. Character.Head.face.Texture = "rbxassetid://705269463"
  1928. for i = 0,4,0.1 do
  1929. swait()
  1930. CameraEnshaking(1, 3)
  1931. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1932. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  1933. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1934. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1935. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1936. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1937. end
  1938. attack = false
  1939. Character.Head.face.Texture = "rbxassetid://620619801"
  1940. hum.WalkSpeed = 16
  1941. end
  1942.  
  1943. function FLYSKYHIGH()
  1944. attack = true
  1945. timetofly = false
  1946. hum.WalkSpeed = 0.05
  1947. Character.Head.face.Texture = "rbxassetid://705269463"
  1948. Cause_Im_having_a_good_time_having_a_good_time:Play()
  1949. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1950. Humanoid.JumpPower = 0
  1951. for i = 0,300,0.1 do --thatsalongtime
  1952. swait()
  1953. CameraEnshaking(1, 7)
  1954. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  1955. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  1956. root.Velocity = root.CFrame.lookVector * 225
  1957. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1958. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  1959. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  1960. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  1961. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  1962. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  1963. end
  1964. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  1965. attack = false
  1966. Humanoid.JumpPower = 50
  1967. Character.Head.face.Texture = "rbxassetid://620619801"
  1968. hum.WalkSpeed = 16
  1969. wait(45)
  1970. timetofly = true
  1971. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  1972. end
  1973.  
  1974.  
  1975. function highnoon()
  1976. attack = true
  1977. hum.WalkSpeed = 1.01
  1978. CreateSound("495316660", hed, 10, 1)
  1979. Character.Head.face.Texture = "rbxassetid://155195214"
  1980. CameraEnshaking(2, 4)
  1981. local Blobby = Instance.new("Part", char)
  1982. Blobby.Name = "Blob"
  1983. Blobby.CanCollide = false
  1984. Blobby.BrickColor = BrickColor.new("Really black")
  1985. Blobby.Transparency = 0
  1986. Blobby.Material = "Plastic"
  1987. Blobby.Size = Vector3.new(1, 1, 2)
  1988. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1989. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1990.  
  1991. local Weld = Instance.new("Weld", Blobby)
  1992. Weld.Part0 = ra
  1993. Weld.Part1 = Blobby
  1994. Weld.C1 = CFrame.new(0, -.4, -1.6) *angles(Rad(180), Rad(0), Rad(180))
  1995. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  1996.  
  1997. local M2 = Instance.new("SpecialMesh")
  1998. M2.Parent = Blobby
  1999. M2.MeshId = "http://www.roblox.com/asset/?id=432256490"
  2000. M2.TextureId = "http://www.roblox.com/asset/?id=432256526"
  2001. M2.Scale = Vector3.new(.002, .002, .002)
  2002. for i = 0,7.75,0.1 do
  2003. swait()
  2004. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2005. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2006. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2007. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2008. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(180)), 0.2)
  2009. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2010. end
  2011. for i = 0,16.5,0.1 do
  2012. swait()
  2013. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2014. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2015. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2016. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2017. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(90)), 0.2)
  2018. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2019. end
  2020. Blobby.Transparency = 1
  2021. Blobby:Destroy()
  2022. attack = false
  2023. Character.Head.face.Texture = "rbxassetid://620619801"
  2024. hum.WalkSpeed = 16
  2025. end
  2026.  
  2027. function somuchcancerwhy() --o no
  2028. attack = true
  2029. hum.WalkSpeed = 0.10
  2030. Character.Head.face.Texture = "rbxassetid://315074049"
  2031. local A = math.random(1,13)
  2032. if A == 1 then
  2033. ohno.SoundId = "rbxassetid://295810519"
  2034. ohno.TimePosition = 1
  2035. end
  2036. if A == 2 then
  2037. ohno.SoundId = "rbxassetid://488472970"
  2038. ohno.TimePosition = 2
  2039. end
  2040. if A == 3 then
  2041. ohno.SoundId = "rbxassetid://917045199"
  2042. ohno.TimePosition = 3
  2043. end
  2044. if A == 4 then
  2045. ohno.SoundId = "rbxassetid://324205173"
  2046. ohno.TimePosition = 1
  2047. end
  2048. if A == 5 then
  2049. ohno.SoundId = "rbxassetid://376134741"
  2050. ohno.TimePosition = 8
  2051. end
  2052. if A == 6 then
  2053. ohno.SoundId = "rbxassetid://164147183"
  2054. ohno.TimePosition = 0
  2055. end
  2056. if A == 7 then
  2057. ohno.SoundId = "rbxassetid://825526716"
  2058. ohno.TimePosition = 1
  2059. end
  2060. if A == 8 then
  2061. ohno.SoundId = "rbxassetid://185460366"
  2062. ohno.TimePosition = 0
  2063. end
  2064. if A == 9 then
  2065. ohno.SoundId = "rbxassetid://273319633"
  2066. ohno.TimePosition = 1
  2067. end
  2068. if A == 10 then
  2069. ohno.SoundId = "rbxassetid://506212392"
  2070. ohno.TimePosition = 2
  2071. end
  2072. if A == 11 then
  2073. ohno.SoundId = "rbxassetid://708297448"
  2074. ohno.TimePosition = 4
  2075. end
  2076. if A == 12 then
  2077. ohno.SoundId = "rbxassetid://497199103"
  2078. ohno.TimePosition = 9
  2079. end
  2080. if A == 13 then
  2081. ohno.SoundId = "rbxassetid://152833989"
  2082. ohno.TimePosition = 1
  2083. end
  2084. ohno:Play()
  2085. for i = 0,100,0.1 do
  2086. swait()
  2087. CameraEnshaking(2, 3)
  2088. ohno.Parent = hed
  2089. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2090. end
  2091. attack = false
  2092. ohno:Stop()
  2093. Character.Head.face.Texture = "rbxassetid://620619801"
  2094. hum.WalkSpeed = 16
  2095. end
  2096.  
  2097. function WRY() --WRYYYYYYY
  2098. attack = true
  2099. hum.WalkSpeed = 0.30
  2100. CreateSound("794081034", hed, 10, 1)
  2101. Character.Head.face.Texture = "rbxassetid://396389196"
  2102. for i = 0,2,0.1 do
  2103. swait()
  2104. CameraEnshaking(1, 2)
  2105. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2106. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2107. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2108. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2109. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2110. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2111. end
  2112. for i = 0,14.7,0.1 do
  2113. swait()
  2114. CameraEnshaking(1, 3)
  2115. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2116. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2117. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2118. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2119. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2120. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2121. end
  2122. attack = false
  2123. Character.Head.face.Texture = "rbxassetid://620619801"
  2124. hum.WalkSpeed = 16
  2125. end
  2126.  
  2127. function BOI()
  2128. attack = true
  2129. hum.WalkSpeed = 1.01
  2130. CreateSound("390901873", hed, 10, 1)
  2131. Character.Head.face.Texture = "rbxassetid://282463320"
  2132. for i = 0,4,0.1 do
  2133. swait()
  2134. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2135. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2136. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2137. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2138. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2139. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2140. end
  2141. for i = 0,4,0.1 do
  2142. swait()
  2143. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2144. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2145. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2146. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2147. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2148. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2149. end
  2150. attack = false
  2151. Character.Head.face.Texture = "rbxassetid://620619801"
  2152. hum.WalkSpeed = 16
  2153. end
  2154.  
  2155. function WhatHuh()
  2156. attack = true
  2157. hum.WalkSpeed = 1.01
  2158. CreateSound("130766865", hed, 10, 1)
  2159. Character.Head.face.Texture = "rbxassetid://276732672"
  2160. for i = 0,4,0.1 do
  2161. swait()
  2162. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2163. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2164. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2165. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2166. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2167. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2168. end
  2169. for i = 0,6.7,0.1 do
  2170. swait()
  2171. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2172. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2173. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2174. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2175. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2176. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2177. end
  2178. for i = 0,8.1,0.1 do
  2179. swait()
  2180. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2181. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2182. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2183. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2184. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2185. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2186. end
  2187. for i = 0,1,0.1 do
  2188. swait()
  2189. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2190. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2191. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2192. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2193. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2194. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2195. end
  2196. for i = 0,1,0.1 do
  2197. swait()
  2198. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2199. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2200. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2201. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2202. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2203. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2204. end
  2205. for i = 0,4,0.1 do
  2206. swait()
  2207. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2208. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2209. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2210. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2211. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2212. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2213. end
  2214. attack = false
  2215. Character.Head.face.Texture = "rbxassetid://620619801"
  2216. hum.WalkSpeed = 16
  2217. end
  2218.  
  2219. function NothingPersonal()
  2220. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2221. local HITBODY = mouse.Target.Parent
  2222. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  2223. local HEAD = HITBODY:FindFirstChild("Head")
  2224. local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2225. if TORS ~= nil and HUMAN ~= nil then
  2226. attack = true
  2227. root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  2228. TORS.Anchored = true
  2229. hum.WalkSpeed = 0
  2230. Character.Head.face.Texture = "rbxassetid://40770311"
  2231. CreateSound("1255922819", hed, 10, 1)
  2232. CameraEnshaking(2, 4)
  2233. end
  2234. wait(3.5)
  2235. for i = 0,9,0.1 do
  2236. swait()
  2237. for i = 1,2 do
  2238. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 1, 10, 53, "Knockdown")
  2239. CameraEnshaking(1, 7)
  2240. Effects.Sphere.Create(BrickColor.new("Persimmon"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
  2241. end
  2242. end
  2243. wait(.5)
  2244. TORS.Anchored = false
  2245. attack = false
  2246. Character.Head.face.Texture = "rbxassetid://620619801"
  2247. hum.WalkSpeed = 16
  2248. end
  2249. end
  2250.  
  2251. function VeryMuchWorrying()
  2252. attack = true
  2253. hum.WalkSpeed = 1.01
  2254. Character.Head.face.Texture = "rbxassetid://111523405"
  2255. CreateSound("1395854043", hed, 10, 1)
  2256. for i = 0,14,0.1 do
  2257. swait()
  2258. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2259. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2260. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2261. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2262. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  2263. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  2264. end
  2265. attack = false
  2266. Character.Head.face.Texture = "rbxassetid://620619801"
  2267. hum.WalkSpeed = 16
  2268. end
  2269.  
  2270. function Ashes() --Straight from... Whatever it was called.
  2271. attack = true
  2272. hum.WalkSpeed = 1.01
  2273. Character.Head.face.Texture = "rbxassetid://360687027"
  2274. CreateSound("290084602", tors, 10, 1)
  2275. for i = 0,6.2,0.1 do
  2276. swait()
  2277. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2278. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2279. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2280. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2281. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2282. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2283. end
  2284. for i = 0,6.2,0.1 do
  2285. swait()
  2286. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2287. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2288. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2289. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2290. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2291. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2292. end
  2293. attack = false
  2294. Character.Head.face.Texture = "rbxassetid://620619801"
  2295. hum.WalkSpeed = 16
  2296. end
  2297.  
  2298. function AnotherOne() --WhAT ANOTHER ONE
  2299. attack = true
  2300. hum.WalkSpeed = 1.01
  2301. local icri = CreateSound("1205111204", hed, 10, 1)
  2302. swait(165)
  2303. local FRAME = tors.CFrame
  2304. repeat
  2305. swait()
  2306. Character.Head.face.Texture = "rbxassetid://582931093"
  2307. CameraEnshaking(1, 10)
  2308. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2309. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2310. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2311. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2312. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2313. tors.CFrame = FRAME * CF(0,1,0)
  2314. swait()
  2315. tors.CFrame = FRAME
  2316. until icri.Playing == false
  2317. Character.Head.face.Texture = "rbxassetid://620619801"
  2318. attack = false
  2319. hum.WalkSpeed = 16
  2320. end
  2321.  
  2322. function Dance()
  2323. attack = true
  2324. hum.WalkSpeed = 1.01
  2325. CreateSound("838766490", hed, 10, 1)
  2326. Character.Head.face.Texture = "rbxassetid://258591579"
  2327. for i = 0,2,0.1 do
  2328. swait()
  2329. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2330. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2331. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2332. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2333. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(180)), 0.1)
  2334. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-180)), 0.1)
  2335. end
  2336. for i = 0,4,0.1 do
  2337. swait()
  2338. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2339. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2340. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2341. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2342. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2343. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2344. end
  2345. for i = 0,4,0.1 do
  2346. swait()
  2347. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2348. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2349. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2350. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2351. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2352. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2353. end
  2354. for i = 0,4,0.1 do
  2355. swait()
  2356. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2357. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2358. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2359. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2360. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2361. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2362. end
  2363. for i = 0,4,0.1 do
  2364. swait()
  2365. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2366. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2367. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2368. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2369. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2370. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2371. end
  2372. for i = 0,4,0.1 do
  2373. swait()
  2374. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2375. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2376. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2377. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2378. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2379. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2380. end
  2381. for i = 0,4,0.1 do
  2382. swait()
  2383. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2384. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2385. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2386. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2387. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2388. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2389. end
  2390. for i = 0,4,0.1 do
  2391. swait()
  2392. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2393. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2394. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2395. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2396. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2397. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2398. end
  2399. for i = 0,4,0.1 do
  2400. swait()
  2401. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2402. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2403. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2404. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2405. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2406. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2407. end
  2408. for i = 0,4,0.1 do
  2409. swait()
  2410. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2411. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2412. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2413. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2414. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2415. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2416. end
  2417. for i = 0,4,0.1 do
  2418. swait()
  2419. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2420. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2421. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2422. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2423. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2424. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2425. end
  2426. for i = 0,4,0.1 do
  2427. swait()
  2428. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2429. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2430. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2431. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2432. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2433. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2434. end
  2435. for i = 0,4,0.1 do
  2436. swait()
  2437. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2438. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2439. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2440. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2441. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2442. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2443. end
  2444. for i = 0,4,0.1 do
  2445. swait()
  2446. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2447. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2448. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2449. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2450. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2451. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2452. end
  2453. for i = 0,4,0.1 do
  2454. swait()
  2455. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2456. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2457. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2458. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2459. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2460. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2461. end
  2462. for i = 0,3,0.1 do
  2463. swait()
  2464. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2465. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2466. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2467. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2468. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2469. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2470. end
  2471. attack = false
  2472. Character.Head.face.Texture = "rbxassetid://620619801"
  2473. hum.WalkSpeed = 16
  2474. end
  2475.  
  2476. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2477. attack = true
  2478. Character.Head.face.Texture = "rbxassetid://266304560"
  2479. for i = 0,6,0.1 do
  2480. swait()
  2481. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2482. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2483. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2484. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2485. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2486. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2487. end
  2488. CreateSound("1093102664", hed, 10, 1)
  2489. CameraEnshaking(3, 8)
  2490. for i = 0,2,0.1 do
  2491. swait()
  2492. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2493. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2494. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2495. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2496. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2497. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2498. end
  2499. Character.Head.face.Texture = "rbxassetid://30128383"
  2500. hum.MaxHealth = 0
  2501. ragdoll(char)
  2502. CreateSound("534269232", hed, 5, 1)
  2503. error("Seems like you just died.")
  2504. end
  2505.  
  2506. MoreTaunts = false
  2507. mouse.KeyDown:connect(function(key)
  2508. if attack == false then
  2509. if MoreTaunts == false then
  2510. if key == 'q' then
  2511. GEtOuT()
  2512. elseif key == 'e' then
  2513. GEtOuT2()
  2514. elseif key == 'x' then
  2515. OBJECTION()
  2516. elseif key == 'n' then
  2517. BOI()
  2518. elseif key == 'u' then
  2519. Victory()
  2520. elseif key == '3' then
  2521. hap()
  2522. elseif key == '6' then
  2523. Flight()
  2524. elseif key == '9' and timetofly then
  2525. FLYSKYHIGH()
  2526. elseif key == '9' then
  2527. local A = math.random(1,10)
  2528. if A == 1 then
  2529. warn ("This has a Cooldown, Please wait. :>")
  2530. end
  2531. if A == 2 then
  2532. warn ("You can't Fly All day, you know.")
  2533. end
  2534. if A == 3 then
  2535. warn ("Calm down there.")
  2536. end
  2537. if A == 4 then
  2538. warn ("Take a Break.")
  2539. end
  2540. if A == 5 then
  2541. warn ("*Elevator Music plays in the backround*")
  2542. end
  2543. if A == 6 then
  2544. warn ("I know, You want to FLY SKY HIGH, but wait a little bit.")
  2545. end
  2546. if A == 7 then
  2547. warn ("Can you wait a LITTLE Longer?")
  2548. end
  2549. if A == 8 then
  2550. warn ("Like a tiger defying the laws of gravity...")
  2551. end
  2552. if A == 9 then
  2553. warn ("DON'T STOP ME NNNNNOOOOOOOOWWWW")
  2554. end
  2555. if A == 10 then
  2556. warn ("Oh, I'm burnin' through the sky, Yeah!")
  2557. end
  2558. elseif key == 'k' then
  2559. Hello()
  2560. elseif key == '5' then
  2561. HAAAAA()
  2562. elseif key == '4' then
  2563. Dance()
  2564. elseif key == '1' then
  2565. HELP()
  2566. elseif key == '2' then
  2567. dead()
  2568. elseif key == 'j' then
  2569. WhatHuh()
  2570. elseif key == 'l' then
  2571. ShutTheHellUp()
  2572. elseif key == 'c' then
  2573. Choose()
  2574. elseif key == 'r' then
  2575. MYSPAGHETTTTTTT()
  2576. elseif key == 't' then
  2577. SpinMeDad()
  2578. elseif key == 'y' then
  2579. EndMySufferingV2()
  2580. elseif key == 'f' then
  2581. NEN()
  2582. elseif key == 'z' then
  2583. NothingPersonal()
  2584. elseif key == '7' then
  2585. somuchcancerwhy()
  2586. elseif key == '8' then
  2587. highnoon()
  2588. elseif key == 'v' then
  2589. VeryMuchWorrying()
  2590. elseif key == 'b' then
  2591. Ashes()
  2592. elseif key == 'p' then
  2593. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2594. elseif key == 'g' then
  2595. AnotherOne()
  2596. elseif key == 'h' then
  2597. slap()
  2598. elseif key == 'm' then
  2599. WRY()
  2600. end
  2601. end
  2602. end
  2603. end)
  2604.  
  2605. -------------------------------------------------------
  2606. --End Attacks N Stuff--
  2607. -------------------------------------------------------
  2608.  
  2609.  
  2610.  
  2611.  
  2612. while jumping do
  2613. Humanoid.Jump = true
  2614. wait(0.9)
  2615. end
  2616.  
  2617.  
  2618.  
  2619.  
  2620. -------------------------------------------------------
  2621. --Start Animations--
  2622. -------------------------------------------------------
  2623. local equipped = false
  2624. local idle = 0
  2625. local change = 1
  2626. local val = 0
  2627. local toim = 0
  2628. local idleanim = 0.4
  2629. hum.Animator.Parent = nil
  2630. while true do
  2631. swait()
  2632. sine = sine + change
  2633. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2634. local velderp = root.Velocity.y
  2635. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  2636. if equipped == true or equipped == false then
  2637. if attack == false then
  2638. idle = idle + 1
  2639. else
  2640. idle = 0
  2641. end
  2642. if 1 < root.Velocity.y and hitfloor == nil then
  2643. Anim = "Jump"
  2644. if attack == false then
  2645. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  2646. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  2647. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2648. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2649. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2650. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  2651. end
  2652. elseif -1 > root.Velocity.y and hitfloor == nil then
  2653. Anim = "Fall"
  2654. if attack == false then
  2655. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2656. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(0), Rad(0)), 0.3)
  2657. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2658. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2659. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2660. RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  2661. end
  2662. elseif torvel < 1 and hitfloor ~= nil then
  2663. Anim = "Idle"
  2664. change = 1
  2665. if attack == false then
  2666. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2667. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2668. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2669. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2670. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  2671. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  2672. end
  2673. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  2674. Anim = "Walk"
  2675. change = 1
  2676. if attack == false then
  2677. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  2678. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2679. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2680. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2681. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  2682. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  2683. end
  2684. end
  2685. end
  2686. if 0 < #Effects then
  2687. for e = 1, #Effects do
  2688. if Effects[e] ~= nil then
  2689. local Thing = Effects[e]
  2690. if Thing ~= nil then
  2691. local Part = Thing[1]
  2692. local Mode = Thing[2]
  2693. local Delay = Thing[3]
  2694. local IncX = Thing[4]
  2695. local IncY = Thing[5]
  2696. local IncZ = Thing[6]
  2697. if 1 >= Thing[1].Transparency then
  2698. if Thing[2] == "Block1" then
  2699. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2700. local Mesh = Thing[1].Mesh
  2701. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2702. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2703. elseif Thing[2] == "Block2" then
  2704. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2705. local Mesh = Thing[7]
  2706. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2707. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2708. elseif Thing[2] == "Block3" then
  2709. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2710. local Mesh = Thing[7]
  2711. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2712. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2713. elseif Thing[2] == "Cylinder" then
  2714. local Mesh = Thing[1].Mesh
  2715. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2716. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2717. elseif Thing[2] == "Blood" then
  2718. local Mesh = Thing[7]
  2719. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2720. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2721. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2722. elseif Thing[2] == "Elec" then
  2723. local Mesh = Thing[1].Mesh
  2724. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2725. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2726. elseif Thing[2] == "Disappear" then
  2727. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2728. elseif Thing[2] == "Shatter" then
  2729. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2730. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2731. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2732. Thing[6] = Thing[6] + Thing[5]
  2733. end
  2734. else
  2735. Part.Parent = nil
  2736. table.remove(Effects, e)
  2737. end
  2738. end
  2739. end
  2740. end
  2741. end
  2742. end
  2743. -------------------------------------------------------
  2744. --End Animations And Script--
  2745. -------------------------------------------------------
  2746.  
  2747. --cool beans boibiparti
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement