TYTMXHFL

로블 스크립트 에딧 이펙트

Jul 13th, 2021 (edited)
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  1. 오타난게 있어서 다시올림
  2.  
  3. 기존 바람 이펙트 - WACKYEFFECT({Time = MRANDOM(15,65),EffectType = "Slash", Size = VT(0,0.05,0), Size2 = VT(0.0625,0.015,0.0625)*MRANDOM(1,8), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(255, 130, 5), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4.  
  5. 좀더 그럴싸한 바람 이펙트 - WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(50,10,50)*MRANDOM(1000/1000,1750/1000), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-4,0)*ANGLES(RAD(MRANDOM(-5,5)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-100/1000,100/1000), RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(255, 130, 5), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  6.  
  7. 스네이크 베니셔 오디오 스펙트럼 -
  8. WACKYEFFECT({Time = 12.5, EffectType = "Sphere", Size = VT(10*sick.PlaybackLoudness/40,0,1*sick.PlaybackLoudness/40), Size2 = VT(1*sick.PlaybackLoudness/40,0.5,7*sick.PlaybackLoudness/40), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(RAD(0),RAD(sick.PlaybackLoudness/666),RAD(0)), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(255, 130, 5), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  9. WACKYEFFECT({Time = 12.5, EffectType = "Sphere", Size = VT(1*sick.PlaybackLoudness/40,0,10*sick.PlaybackLoudness/40), Size2 = VT(7*sick.PlaybackLoudness/40,0.69,1*sick.PlaybackLoudness/40), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(RAD(0),RAD(sick.PlaybackLoudness/666),RAD(0)), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(255, 130, 5), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  10. WACKYEFFECT({Time = 12.5, EffectType = "Sphere", Size = VT(4*sick.PlaybackLoudness/40,0,4*sick.PlaybackLoudness/40), Size2 = VT(4*sick.PlaybackLoudness/40,0.5,4*sick.PlaybackLoudness/40), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(RAD(0),RAD(sick.PlaybackLoudness/666),RAD(0)), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(255, 130, 5), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  11.  
  12. 뭔 선들이 무작위로 올라오는거 -
  13. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  14. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  15. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(0.5,0,0.5), Size2 = VT(0.2,50,0.2), Transparency = 0.3, Transparency2 = 1, CFrame = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(3,25)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-1,1)*5, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(255, 130, 5), UseBoomerangMath = true, SizeBoomerang = 50, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  16.  
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