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voyqgo

TEST4

Jul 3rd, 2018
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  1. m = game.Players.LocalPlayer
  2. char = m.Character
  3. local txt = Instance.new("BillboardGui", char)
  4. txt.Adornee = char.Head
  5. txt.Name = "_status"
  6. txt.Size = UDim2.new(2, 0, 1.2, 0)
  7. txt.StudsOffset = Vector3.new(-9, 8, 0)
  8. local text = Instance.new("TextLabel", txt)
  9. text.Size = UDim2.new(10, 0, 7, 0)
  10. text.FontSize = "Size24"
  11. text.TextScaled = true
  12. text.TextTransparency = 0
  13. text.BackgroundTransparency = 1
  14. text.TextTransparency = 0
  15. text.TextStrokeTransparency = 0
  16. text.Font = "Bodoni"
  17. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  18. v = Instance.new("Part")
  19. v.Name = "ColorBrick"
  20. v.Parent = m.Character
  21. v.Anchored = true
  22. v.CanCollide = false
  23. v.BottomSurface = "Smooth"
  24. v.TopSurface = "Smooth"
  25. v.Size = Vector3.new(10, 5, 3)
  26. v.Transparency = 1
  27. v.CFrame = char.Torso.CFrame
  28. v.BrickColor = BrickColor.new("Really black")
  29. v.Transparency = 1
  30. v.Shape = "Block"
  31. spawn(function()
  32. local TweenService = game:GetService("TweenService")
  33. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  34. local Int = 0
  35. while wait(0.5) do
  36. if Int == #Colours then Int = 0 end
  37. Int = Int+1
  38. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  39. end
  40. end)
  41. text.Text = "Bot Banisher"
  42. --//====================================================\\--
  43. --|| EDIT BY VOYQGO
  44. --\\====================================================//--
  45.  
  46.  
  47. print("im go to call this killbot Banisher")
  48.  
  49.  
  50. wait(0.2)
  51.  
  52. Player = game:GetService("Players").LocalPlayer
  53. PlayerGui = Player.PlayerGui
  54. Cam = workspace.CurrentCamera
  55. Backpack = Player.Backpack
  56. Character = Player.Character
  57. Humanoid = Character.Humanoid
  58. Mouse = Player:GetMouse()
  59. RootPart = Character["HumanoidRootPart"]
  60. Torso = Character["Torso"]
  61. Head = Character["Head"]
  62. RightArm = Character["Right Arm"]
  63. LeftArm = Character["Left Arm"]
  64. RightLeg = Character["Right Leg"]
  65. LeftLeg = Character["Left Leg"]
  66. RootJoint = RootPart["RootJoint"]
  67. Neck = Torso["Neck"]
  68. RightShoulder = Torso["Right Shoulder"]
  69. LeftShoulder = Torso["Left Shoulder"]
  70. RightHip = Torso["Right Hip"]
  71. LeftHip = Torso["Left Hip"]
  72.  
  73. IT = Instance.new
  74. CF = CFrame.new
  75. VT = Vector3.new
  76. RAD = math.rad
  77. C3 = Color3.new
  78. UD2 = UDim2.new
  79. BRICKC = BrickColor.new
  80. ANGLES = CFrame.Angles
  81. EULER = CFrame.fromEulerAnglesXYZ
  82. COS = math.cos
  83. ACOS = math.acos
  84. SIN = math.sin
  85. ASIN = math.asin
  86. ABS = math.abs
  87. MRANDOM = math.random
  88. FLOOR = math.floor
  89.  
  90. --//=================================\\
  91. --|| USEFUL VALUES
  92. --\\=================================//
  93.  
  94. Animation_Speed = 3
  95. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  96. local Speed = 16
  97. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  98. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  99. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  100. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  101. local DAMAGEMULTIPLIER = 1
  102. local ANIM = "Idle"
  103. local ATTACK = false
  104. local EQUIPPED = false
  105. local HOLD = false
  106. local COMBO = 1
  107. local Rooted = false
  108. local SINE = 0
  109. local KEYHOLD = false
  110. local CHANGE = 2 / Animation_Speed
  111. local WALKINGANIM = false
  112. local VALUE1 = false
  113. local VALUE2 = false
  114. local ROBLOXIDLEANIMATION = IT("Animation")
  115. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  116. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  117. --ROBLOXIDLEANIMATION.Parent = Humanoid
  118. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  119. WEAPONGUI.Name = "Weapon GUI"
  120. local Weapon = IT("Model")
  121. Weapon.Name = "Adds"
  122. local Effects = IT("Folder", Weapon)
  123. Effects.Name = "Effects"
  124. local ANIMATOR = Humanoid.Animator
  125. local ANIMATE = Character.Animate
  126. local UNANCHOR = true
  127.  
  128. --//=================================\\
  129. --\\=================================//
  130.  
  131.  
  132. --//=================================\\
  133. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  134. --\\=================================//
  135.  
  136. ArtificialHB = Instance.new("BindableEvent", script)
  137. ArtificialHB.Name = "ArtificialHB"
  138.  
  139. script:WaitForChild("ArtificialHB")
  140.  
  141. frame = Frame_Speed
  142. tf = 0
  143. allowframeloss = false
  144. tossremainder = false
  145. lastframe = tick()
  146. script.ArtificialHB:Fire()
  147.  
  148. game:GetService("RunService").Heartbeat:connect(function(s, p)
  149. tf = tf + s
  150. if tf >= frame then
  151. if allowframeloss then
  152. script.ArtificialHB:Fire()
  153. lastframe = tick()
  154. else
  155. for i = 1, math.floor(tf / frame) do
  156. script.ArtificialHB:Fire()
  157. end
  158. lastframe = tick()
  159. end
  160. if tossremainder then
  161. tf = 0
  162. else
  163. tf = tf - frame * math.floor(tf / frame)
  164. end
  165. end
  166. end)
  167.  
  168. --//=================================\\
  169. --\\=================================//
  170.  
  171. --//=================================\\
  172. --|| SOME FUNCTIONS
  173. --\\=================================//
  174.  
  175. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  176. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  177. end
  178.  
  179. function PositiveAngle(NUMBER)
  180. if NUMBER >= 0 then
  181. NUMBER = 0
  182. end
  183. return NUMBER
  184. end
  185.  
  186. function NegativeAngle(NUMBER)
  187. if NUMBER <= 0 then
  188. NUMBER = 0
  189. end
  190. return NUMBER
  191. end
  192.  
  193. function Swait(NUMBER)
  194. if NUMBER == 0 or NUMBER == nil then
  195. ArtificialHB.Event:wait()
  196. else
  197. for i = 1, NUMBER do
  198. ArtificialHB.Event:wait()
  199. end
  200. end
  201. end
  202.  
  203. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  204. local NEWMESH = IT(MESH)
  205. if MESH == "SpecialMesh" then
  206. NEWMESH.MeshType = MESHTYPE
  207. if MESHID ~= "nil" and MESHID ~= "" then
  208. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  209. end
  210. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  211. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  212. end
  213. end
  214. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  215. NEWMESH.Scale = SCALE
  216. NEWMESH.Parent = PARENT
  217. return NEWMESH
  218. end
  219.  
  220. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  221. local NEWPART = IT("Part")
  222. NEWPART.formFactor = FORMFACTOR
  223. NEWPART.Reflectance = REFLECTANCE
  224. NEWPART.Transparency = TRANSPARENCY
  225. NEWPART.CanCollide = false
  226. NEWPART.Locked = true
  227. NEWPART.Anchored = true
  228. if ANCHOR == false then
  229. NEWPART.Anchored = false
  230. end
  231. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  232. NEWPART.Name = NAME
  233. NEWPART.Size = SIZE
  234. NEWPART.Position = Torso.Position
  235. NEWPART.Material = MATERIAL
  236. NEWPART:BreakJoints()
  237. NEWPART.Parent = PARENT
  238. return NEWPART
  239. end
  240.  
  241. local function weldBetween(a, b)
  242. local weldd = Instance.new("ManualWeld")
  243. weldd.Part0 = a
  244. weldd.Part1 = b
  245. weldd.C0 = CFrame.new()
  246. weldd.C1 = b.CFrame:inverse() * a.CFrame
  247. weldd.Parent = a
  248. return weldd
  249. end
  250.  
  251.  
  252. function QuaternionFromCFrame(cf)
  253. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  254. local trace = m00 + m11 + m22
  255. if trace > 0 then
  256. local s = math.sqrt(1 + trace)
  257. local recip = 0.5 / s
  258. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  259. else
  260. local i = 0
  261. if m11 > m00 then
  262. i = 1
  263. end
  264. if m22 > (i == 0 and m00 or m11) then
  265. i = 2
  266. end
  267. if i == 0 then
  268. local s = math.sqrt(m00 - m11 - m22 + 1)
  269. local recip = 0.5 / s
  270. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  271. elseif i == 1 then
  272. local s = math.sqrt(m11 - m22 - m00 + 1)
  273. local recip = 0.5 / s
  274. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  275. elseif i == 2 then
  276. local s = math.sqrt(m22 - m00 - m11 + 1)
  277. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  278. end
  279. end
  280. end
  281.  
  282. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  283. local xs, ys, zs = x + x, y + y, z + z
  284. local wx, wy, wz = w * xs, w * ys, w * zs
  285. local xx = x * xs
  286. local xy = x * ys
  287. local xz = x * zs
  288. local yy = y * ys
  289. local yz = y * zs
  290. local zz = z * zs
  291. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  292. end
  293.  
  294. function QuaternionSlerp(a, b, t)
  295. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  296. local startInterp, finishInterp;
  297. if cosTheta >= 0.0001 then
  298. if (1 - cosTheta) > 0.0001 then
  299. local theta = ACOS(cosTheta)
  300. local invSinTheta = 1 / SIN(theta)
  301. startInterp = SIN((1 - t) * theta) * invSinTheta
  302. finishInterp = SIN(t * theta) * invSinTheta
  303. else
  304. startInterp = 1 - t
  305. finishInterp = t
  306. end
  307. else
  308. if (1 + cosTheta) > 0.0001 then
  309. local theta = ACOS(-cosTheta)
  310. local invSinTheta = 1 / SIN(theta)
  311. startInterp = SIN((t - 1) * theta) * invSinTheta
  312. finishInterp = SIN(t * theta) * invSinTheta
  313. else
  314. startInterp = t - 1
  315. finishInterp = t
  316. end
  317. end
  318. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  319. end
  320.  
  321. function Clerp(a, b, t)
  322. local qa = {QuaternionFromCFrame(a)}
  323. local qb = {QuaternionFromCFrame(b)}
  324. local ax, ay, az = a.x, a.y, a.z
  325. local bx, by, bz = b.x, b.y, b.z
  326. local _t = 1 - t
  327. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  328. end
  329.  
  330. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  331. local frame = IT("Frame")
  332. frame.BackgroundTransparency = TRANSPARENCY
  333. frame.BorderSizePixel = BORDERSIZEPIXEL
  334. frame.Position = POSITION
  335. frame.Size = SIZE
  336. frame.BackgroundColor3 = COLOR
  337. frame.BorderColor3 = BORDERCOLOR
  338. frame.Name = NAME
  339. frame.Parent = PARENT
  340. return frame
  341. end
  342.  
  343. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  344. local label = IT("TextLabel")
  345. label.BackgroundTransparency = 1
  346. label.Size = UD2(1, 0, 1, 0)
  347. label.Position = UD2(0, 0, 0, 0)
  348. label.TextColor3 = TEXTCOLOR
  349. label.TextStrokeTransparency = STROKETRANSPARENCY
  350. label.TextTransparency = TRANSPARENCY
  351. label.FontSize = TEXTFONTSIZE
  352. label.Font = TEXTFONT
  353. label.BorderSizePixel = BORDERSIZEPIXEL
  354. label.TextScaled = false
  355. label.Text = TEXT
  356. label.Name = NAME
  357. label.Parent = PARENT
  358. return label
  359. end
  360.  
  361. function NoOutlines(PART)
  362. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  363. end
  364.  
  365. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  366. local NEWWELD = IT(TYPE)
  367. NEWWELD.Part0 = PART0
  368. NEWWELD.Part1 = PART1
  369. NEWWELD.C0 = C0
  370. NEWWELD.C1 = C1
  371. NEWWELD.Parent = PARENT
  372. return NEWWELD
  373. end
  374.  
  375. local S = IT("Sound")
  376. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  377. local NEWSOUND = nil
  378. coroutine.resume(coroutine.create(function()
  379. NEWSOUND = S:Clone()
  380. NEWSOUND.Parent = PARENT
  381. NEWSOUND.Volume = VOLUME
  382. NEWSOUND.Pitch = PITCH
  383. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  384. NEWSOUND:play()
  385. if DOESLOOP == true then
  386. NEWSOUND.Looped = true
  387. else
  388. repeat wait(1) until NEWSOUND.Playing == false
  389. NEWSOUND:remove()
  390. end
  391. end))
  392. return NEWSOUND
  393. end
  394.  
  395. function CFrameFromTopBack(at, top, back)
  396. local right = top:Cross(back)
  397. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  398. end
  399.  
  400. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  401. function WACKYEFFECT(Table)
  402. local TYPE = (Table.EffectType or "Sphere")
  403. local SIZE = (Table.Size or VT(1,1,1))
  404. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  405. local TRANSPARENCY = (Table.Transparency or 0)
  406. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  407. local CFRAME = (Table.CFrame or Torso.CFrame)
  408. local MOVEDIRECTION = (Table.MoveToPos or nil)
  409. local ROTATION1 = (Table.RotationX or 0)
  410. local ROTATION2 = (Table.RotationY or 0)
  411. local ROTATION3 = (Table.RotationZ or 0)
  412. local MATERIAL = (Table.Material or "Neon")
  413. local COLOR = (Table.Color or C3(1,1,1))
  414. local TIME = (Table.Time or 45)
  415. local SOUNDID = (Table.SoundID or nil)
  416. local SOUNDPITCH = (Table.SoundPitch or nil)
  417. local SOUNDVOLUME = (Table.SoundVolume or nil)
  418. coroutine.resume(coroutine.create(function()
  419. local PLAYSSOUND = false
  420. local SOUND = nil
  421. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  422. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  423. PLAYSSOUND = true
  424. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  425. end
  426. EFFECT.Color = COLOR
  427. local MSH = nil
  428. if TYPE == "Sphere" then
  429. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  430. elseif TYPE == "Block" then
  431. MSH = IT("BlockMesh",EFFECT)
  432. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  433. elseif TYPE == "Wave" then
  434. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  435. elseif TYPE == "Ring" then
  436. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  437. elseif TYPE == "Slash" then
  438. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  439. elseif TYPE == "Round Slash" then
  440. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  441. elseif TYPE == "Swirl" then
  442. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  443. elseif TYPE == "Skull" then
  444. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  445. elseif TYPE == "Crystal" then
  446. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  447. end
  448. if MSH ~= nil then
  449. local MOVESPEED = nil
  450. if MOVEDIRECTION ~= nil then
  451. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  452. end
  453. local GROWTH = SIZE - ENDSIZE
  454. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  455. if TYPE == "Block" then
  456. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  457. else
  458. EFFECT.CFrame = CFRAME
  459. end
  460. for LOOP = 1, TIME+1 do
  461. Swait()
  462. MSH.Scale = MSH.Scale - GROWTH/TIME
  463. if TYPE == "Wave" then
  464. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  465. end
  466. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  467. if TYPE == "Block" then
  468. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  469. else
  470. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  471. end
  472. if MOVEDIRECTION ~= nil then
  473. local ORI = EFFECT.Orientation
  474. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  475. EFFECT.Orientation = ORI
  476. end
  477. end
  478. if PLAYSSOUND == false then
  479. EFFECT:remove()
  480. else
  481. repeat Swait() until SOUND.Playing == false
  482. EFFECT:remove()
  483. end
  484. else
  485. if PLAYSSOUND == false then
  486. EFFECT:remove()
  487. else
  488. repeat Swait() until SOUND.Playing == false
  489. EFFECT:remove()
  490. end
  491. end
  492. end))
  493. end
  494.  
  495. function MakeForm(PART,TYPE)
  496. if TYPE == "Cyl" then
  497. local MSH = IT("CylinderMesh",PART)
  498. elseif TYPE == "Ball" then
  499. local MSH = IT("SpecialMesh",PART)
  500. MSH.MeshType = "Sphere"
  501. elseif TYPE == "Wedge" then
  502. local MSH = IT("SpecialMesh",PART)
  503. MSH.MeshType = "Wedge"
  504. end
  505. end
  506.  
  507. Debris = game:GetService("Debris")
  508.  
  509. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  510. local DIRECTION = CF(StartPos,EndPos).lookVector
  511. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  512. end
  513.  
  514. function CharacterFade(COLOR,TIMER)
  515. coroutine.resume(coroutine.create(function()
  516. local FADE = IT("Model",Effects)
  517. for _, c in pairs(Character:GetChildren()) do
  518. if c.ClassName == "Part" and c ~= RootPart then
  519. local FADER = c:Clone()
  520. FADER.Color = COLOR
  521. FADER.CFrame = c.CFrame
  522. FADER.Parent = FADE
  523. FADER.Anchored = true
  524. FADER.Transparency = 0.25
  525. FADER:BreakJoints()
  526. FADER.Material = "Glass"
  527. FADER:ClearAllChildren()
  528. if FADER.Name == "Head" then
  529. FADER.Size = VT(1,1,1)
  530. end
  531. end
  532. end
  533. local TRANS = 0.75/TIMER
  534. for i = 1, TIMER do
  535. Swait()
  536. for _, c in pairs(FADE:GetChildren()) do
  537. if c.ClassName == "Part" then
  538. c.Transparency = c.Transparency + TRANS
  539. end
  540. end
  541. end
  542. FADE:remove()
  543. end))
  544. end
  545.  
  546. local PE=Instance.new("ParticleEmitter")
  547. PE.LightEmission=0.3
  548. PE.Size=NumberSequence.new(0)
  549. PE.Transparency=NumberSequence.new(0,1)
  550. PE.Rotation=NumberRange.new(0,360)
  551. PE.LockedToPart = false
  552. PE.Speed = NumberRange.new(0,0,0)
  553. PE.ZOffset = 0.3
  554. PE.Rate = 999
  555. PE.VelocitySpread = 25
  556. PE.Name = "Particles"
  557.  
  558. function CreateParticles(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed)
  559. local particle = nil
  560. coroutine.resume(coroutine.create(function(PART)
  561. particle = PE:Clone()
  562. Swait()
  563. particle.Rate = 999
  564. particle.Parent = art
  565. particle.Acceleration = accel
  566. if type == "Fire" then
  567. local EyeSizes={
  568. NumberSequenceKeypoint.new(0,size,size/2),
  569. NumberSequenceKeypoint.new(1,size/4,size/8)
  570. }
  571. particle.Size = NumberSequence.new(EyeSizes)
  572. elseif type == "Smoke" then
  573. local EyeSizes={
  574. NumberSequenceKeypoint.new(0,size/5,0),
  575. NumberSequenceKeypoint.new(1,size*2,0.5)
  576. }
  577. particle.Size = NumberSequence.new(EyeSizes)
  578. elseif type == "Solid" then
  579. local EyeSizes={
  580. NumberSequenceKeypoint.new(0,size,0),
  581. NumberSequenceKeypoint.new(1,size,0)
  582. }
  583. particle.Size = NumberSequence.new(EyeSizes)
  584. end
  585. particle.Lifetime=NumberRange.new(lifetime)
  586. particle.Drag = drag
  587. if locked == true then
  588. particle.LockedToPart = true
  589. end
  590. particle.Speed = NumberRange.new(speed*0.8,speed)
  591. particle.Texture = "http://www.roblox.com/asset/?id=1179557490"
  592. particle.Enabled = isenabledbydefault
  593. particle.Color = ColorSequence.new(Color3.new(255/255, 176/255, 0))
  594. end))
  595. return particle
  596. end
  597.  
  598. --//=================================\\
  599. --|| RAGDOLL STUFF
  600. --\\=================================//
  601.  
  602. function recurse(root,callback,i)
  603. i= i or 0
  604. for _,v in pairs(root:GetChildren()) do
  605. i = i + 1
  606. callback(i,v)
  607.  
  608. if #v:GetChildren() > 0 then
  609. i = recurse(v,callback,i)
  610. end
  611. end
  612.  
  613. return i
  614. end
  615.  
  616. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  617. attachmentName = attachmentName.."RigAttachment"
  618. local constraint = Instance.new(className.."Constraint")
  619. constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  620. constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  621. constraint.Name = "RagdollConstraint"..part1.Name
  622.  
  623. for _,propertyData in next,properties or {} do
  624. constraint[propertyData[1]] = propertyData[2]
  625. end
  626.  
  627. constraint.Parent = character
  628. end
  629.  
  630. function getAttachment0(character, attachmentName)
  631. for _,child in next,character:GetChildren() do
  632. local attachment = child:FindFirstChild(attachmentName)
  633. if attachment then
  634. return attachment
  635. end
  636. end
  637. end
  638.  
  639. function ArtificialHitbox(Part)
  640. local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false)
  641. HITBOX.CanCollide = true
  642. HITBOX.CFrame = Part.CFrame
  643. weldBetween(Part,HITBOX)
  644. end
  645.  
  646. function R15Ragdoll(character,KeepArms)
  647. character:BreakJoints()
  648. coroutine.resume(coroutine.create(function()
  649. recurse(character, function(_,v)
  650. if v:IsA("Attachment") then
  651. v.Axis = Vector3.new(0, 1, 0)
  652. v.SecondaryAxis = Vector3.new(0, 0, 1)
  653. v.Rotation = Vector3.new(0, 0, 0)
  654. end
  655. end)
  656. for _,child in next,character:GetChildren() do
  657. if child:IsA("Accoutrement") then
  658. for _,part in next,child:GetChildren() do
  659. if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  660. local attachment1 = part:FindFirstChildOfClass("Attachment")
  661. local attachment0 = getAttachment0(character,attachment1.Name)
  662. if attachment0 and attachment1 then
  663. local constraint = Instance.new("HingeConstraint")
  664. constraint.Attachment0 = attachment0
  665. constraint.Attachment1 = attachment1
  666. constraint.LimitsEnabled = true
  667. constraint.UpperAngle = 0
  668. constraint.LowerAngle = 0
  669. constraint.Parent = character
  670. end
  671. ArtificialHitbox(part)
  672. elseif part.Name == "HumanoidRootPart" then
  673. part:remove()
  674. end
  675. end
  676. end
  677. end
  678.  
  679. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  680. {"LimitsEnabled",true};
  681. {"UpperAngle",5};
  682. })
  683. if character:FindFirstChild("Head") then
  684. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  685. {"LimitsEnabled",true};
  686. {"UpperAngle",15};
  687. })
  688. end
  689.  
  690. local handProperties = {
  691. {"LimitsEnabled", true};
  692. {"UpperAngle",0};
  693. {"LowerAngle",0};
  694. }
  695. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  696. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  697.  
  698. local shinProperties = {
  699. {"LimitsEnabled", true};
  700. {"UpperAngle", 0};
  701. {"LowerAngle", -75};
  702. }
  703. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  704. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  705.  
  706. local footProperties = {
  707. {"LimitsEnabled", true};
  708. {"UpperAngle", 15};
  709. {"LowerAngle", -45};
  710. }
  711. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  712. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  713. if KeepArms == true then
  714. ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  715. ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  716. ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  717. ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  718. end
  719. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  720. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  721. Debris:AddItem(character,5)
  722. end))
  723. end
  724.  
  725. function Ragdoll(Character2,CharTorso,KeepArms)
  726. coroutine.resume(coroutine.create(function()
  727. Character2:BreakJoints()
  728. local hum = Character2:findFirstChild("Humanoid")
  729. hum:remove()
  730. local function Scan(ch)
  731. local e
  732. for e = 1,#ch do
  733. Scan(ch[e]:GetChildren())
  734. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  735. ch[e]:remove()
  736. end
  737. end
  738. end
  739. local NEWHUM = IT("Humanoid")
  740. NEWHUM.Name = "Corpse"
  741. NEWHUM.Health = 0
  742. NEWHUM.MaxHealth = 0
  743. NEWHUM.PlatformStand = true
  744. NEWHUM.Parent = Character2
  745. NEWHUM.DisplayDistanceType = "None"
  746.  
  747. local ch = Character2:GetChildren()
  748. local i
  749. for i = 1,#ch do
  750. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  751. ch[i]:remove()
  752. end
  753. end
  754.  
  755. local Torso2 = Character2.Torso
  756. local movevector = Vector3.new()
  757.  
  758. if Torso2 then
  759. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  760. local Head = Character2:FindFirstChild("Head")
  761. if Head then
  762. local Neck = Instance.new("Weld")
  763. Neck.Name = "Neck"
  764. Neck.Part0 = Torso2
  765. Neck.Part1 = Head
  766. Neck.C0 = CFrame.new(0, 1.5, 0)
  767. Neck.C1 = CFrame.new()
  768. Neck.Parent = Torso2
  769.  
  770. end
  771. local Limb = Character2:FindFirstChild("Right Arm")
  772. if Limb and KeepArms == true then
  773.  
  774. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  775. local Joint = Instance.new("Glue")
  776. Joint.Name = "RightShoulder"
  777. Joint.Part0 = Torso2
  778. Joint.Part1 = Limb
  779. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  780. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  781. Joint.Parent = Torso2
  782.  
  783. local B = Instance.new("Part")
  784. B.TopSurface = 0
  785. B.BottomSurface = 0
  786. B.formFactor = "Symmetric"
  787. B.Size = Vector3.new(1, 1, 1)
  788. B.Transparency = 1
  789. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  790. B.Parent = Character2
  791. local W = Instance.new("Weld")
  792. W.Part0 = Limb
  793. W.Part1 = B
  794. W.C0 = CFrame.new(0, -0.5, 0)
  795. W.Parent = Limb
  796.  
  797. end
  798. local Limb = Character2:FindFirstChild("Left Arm")
  799. if Limb and KeepArms == true then
  800.  
  801. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  802. local Joint = Instance.new("Glue")
  803. Joint.Name = "LeftShoulder"
  804. Joint.Part0 = Torso2
  805. Joint.Part1 = Limb
  806. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  807. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  808. Joint.Parent = Torso2
  809.  
  810. local B = Instance.new("Part")
  811. B.TopSurface = 0
  812. B.BottomSurface = 0
  813. B.formFactor = "Symmetric"
  814. B.Size = Vector3.new(1, 1, 1)
  815. B.Transparency = 1
  816. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  817. B.Parent = Character2
  818. local W = Instance.new("Weld")
  819. W.Part0 = Limb
  820. W.Part1 = B
  821. W.C0 = CFrame.new(0, -0.5, 0)
  822. W.Parent = Limb
  823.  
  824. end
  825. local Limb = Character2:FindFirstChild("Right Leg")
  826. if Limb then
  827.  
  828. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  829. local Joint = Instance.new("Glue")
  830. Joint.Name = "RightHip"
  831. Joint.Part0 = Torso2
  832. Joint.Part1 = Limb
  833. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  834. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  835. Joint.Parent = Torso2
  836.  
  837. local B = Instance.new("Part")
  838. B.TopSurface = 0
  839. B.BottomSurface = 0
  840. B.formFactor = "Symmetric"
  841. B.Size = Vector3.new(1, 1, 1)
  842. B.Transparency = 1
  843. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  844. B.Parent = Character2
  845. local W = Instance.new("Weld")
  846. W.Part0 = Limb
  847. W.Part1 = B
  848. W.C0 = CFrame.new(0, -0.5, 0)
  849. W.Parent = Limb
  850.  
  851. end
  852. local Limb = Character2:FindFirstChild("Left Leg")
  853. if Limb then
  854.  
  855. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  856. local Joint = Instance.new("Glue")
  857. Joint.Name = "LeftHip"
  858. Joint.Part0 = Torso2
  859. Joint.Part1 = Limb
  860. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  861. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  862. Joint.Parent = Torso2
  863.  
  864. local B = Instance.new("Part")
  865. B.TopSurface = 0
  866. B.BottomSurface = 0
  867. B.formFactor = "Symmetric"
  868. B.Size = Vector3.new(1, 1, 1)
  869. B.Transparency = 1
  870. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  871. B.Parent = Character2
  872. local W = Instance.new("Weld")
  873. W.Part0 = Limb
  874. W.Part1 = B
  875. W.C0 = CFrame.new(0, -0.5, 0)
  876. W.Parent = Limb
  877.  
  878. end
  879. --[
  880. local Bar = Instance.new("Part")
  881. Bar.TopSurface = 0
  882. Bar.BottomSurface = 0
  883. Bar.formFactor = "Symmetric"
  884. Bar.Size = Vector3.new(1, 1, 1)
  885. Bar.Transparency = 1
  886. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  887. Bar.Parent = Character2
  888. local Weld = Instance.new("Weld")
  889. Weld.Part0 = Torso2
  890. Weld.Part1 = Bar
  891. Weld.C0 = CFrame.new(0, 0.5, 0)
  892. Weld.Parent = Torso2
  893. --]]
  894. end
  895. Character2.Parent = workspace
  896. Debris:AddItem(Character2,5)
  897.  
  898. return Character2,Torso2
  899. end))
  900. end
  901.  
  902. --//=================================\\
  903. --|| WEAPON CREATION
  904. --\\=================================//
  905.  
  906. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  907. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  908. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  909. MakeForm(Part,"Wedge")
  910. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  911. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  912. MakeForm(Part,"Wedge")
  913. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  914. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  915. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  916. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  917. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  918. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  919. MakeForm(Part,"Cyl")
  920. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  921. for i = 1, 8 do
  922. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  923. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  924. end
  925. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  926. MakeForm(Part,"Cyl")
  927. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  928. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  929. MakeForm(Part,"Ball")
  930. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  931. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  932. MakeForm(Part,"Wedge")
  933. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  934. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  935. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  936. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  937. MakeForm(Part,"Cyl")
  938. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  939. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  940. MakeForm(Part,"Cyl")
  941. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  942. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  943. MakeForm(Part,"Cyl")
  944. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  945. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  946. MakeForm(Part,"Wedge")
  947. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  948. local LASTPART = Handle
  949. for i = 1, 10 do
  950. if LASTPART == Handle then
  951. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  952. LASTPART = Part
  953. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  954. else
  955. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  956. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  957. LASTPART = Part
  958. end
  959. end
  960.  
  961. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  962. MakeForm(Barrel,"Cyl")
  963. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  964. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  965. MakeForm(Part,"Cyl")
  966. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  967. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  968. MakeForm(Part,"Wedge")
  969. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  970. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  971. MakeForm(Hole,"Cyl")
  972. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  973. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  974. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  975. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  976. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  977. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  978. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  979. coroutine.resume(coroutine.create(function()
  980. while wait() do
  981. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  982. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  983. end
  984. end))
  985.  
  986. local cR=255
  987. local cG=0
  988. local cB=0
  989. local flg5=1 local omgidk=1
  990. local add=15
  991. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  992. if omgidk>10000 then omgidk=0 end
  993. omgidk=omgidk+1
  994. if cR>=255 then flg5=1 end
  995. if cG>=255 then flg5=2 end
  996. if cB>=255 then flg5=3 end
  997. if flg5==1 then cR=cR-add cG=cG+add end
  998. if flg5==2 then cG=cG-add cB=cB+add end
  999. if flg5==3 then cB=cB-add cR=cR+add end
  1000. color=Color3.fromRGB(cR,cG,cB)
  1001. for _, c in pairs(Weapon:GetDescendants()) do
  1002. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1003. c.Material = "Glass"
  1004. c.Color = C3(0,0,0)
  1005. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1006. c.Color = color
  1007. c.Material = "Neon"
  1008. end
  1009. end
  1010. end)
  1011.  
  1012. local DUST = CreateParticles(RightArm,VT(0,0,0),5,2,"Smoke",false,false,5,0)
  1013. DUST.ZOffset = 1
  1014. RightArm.Transparency = 1
  1015. local BasePart = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1,2,1),false)
  1016. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1017. local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1.4,1.4,1.4),false)
  1018. MakeForm(Sphere,"Ball")
  1019. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.2,0.8,0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1020. local LaserPart = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.3,0.3,0.1),false)
  1021. MakeForm(LaserPart,"Ball")
  1022. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, LaserPart, CF(0,0,-0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1023. local Bump = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.3,0.2),false)
  1024. MakeForm(Bump,"Ball")
  1025. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Bump, CF(0,0,0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1026. local BottomLaser = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.4,0,0.4),false)
  1027. MakeForm(BottomLaser,"Cyl")
  1028. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, BottomLaser, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1029. local Part1 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
  1030. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part1, CF(0,-0.76,-0.26) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1031. local Part2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
  1032. CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part2, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, -0.25, 0))
  1033. local Part3 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
  1034. CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part3, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0, -0.26, 0))
  1035. local Part4 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false)
  1036. CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part4, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, -0.26, 0))
  1037. local Part5 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false)
  1038. CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part5, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-125)), CF(0, -0.26, 0))
  1039. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.25,0.5),false)
  1040. CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, -0.26/2, 0))
  1041. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.3,0.5),false)
  1042. CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-65)), CF(0, -0.31/2, 0))
  1043. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false)
  1044. MakeForm(Part,"Cyl")
  1045. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0.035,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1046. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false)
  1047. MakeForm(Part,"Cyl")
  1048. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0,-0.035,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  1049. local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,1.6,0.7),false)
  1050. MakeForm(Sphere,"Ball")
  1051. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.45,0.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1052.  
  1053. for _, c in pairs(Weapon:GetDescendants()) do
  1054. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1055. c.Material = "Glass"
  1056. c.Color = C3(0,0,0)
  1057. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1058. c.Color = C3(1,1,1)
  1059. c.Material = "Neon"
  1060. end
  1061. end
  1062.  
  1063. Weapon.Parent = Character
  1064. for _, c in pairs(Weapon:GetChildren()) do
  1065. if c.ClassName == "Part" then
  1066. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1067. end
  1068. end
  1069.  
  1070. local SKILLTEXTCOLOR = C3(0,0,0)
  1071. local SKILLFONT = "Antique"
  1072. local SKILLTEXTSIZE = 7.3
  1073.  
  1074. Humanoid.Died:connect(function()
  1075. ATTACK = true
  1076. end)
  1077.  
  1078. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1079. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1080. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1081. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1082. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1083. --]]
  1084. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Night Shot", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1085. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1086. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Oblivion of Doom", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1087. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Pure Night", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1088. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Nightfall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1089. --]]
  1090. --//=================================\\
  1091. --|| ATTACK FUNCTIONS AND STUFF
  1092. --\\=================================//
  1093.  
  1094. function Warp()
  1095. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
  1096. if HITFLOOR then
  1097. CharacterFade(C3(0.5,0,0),50)
  1098. HITPOS = HITPOS + VT(0,3.5,0)
  1099. local POS = RootPart.Position
  1100. RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p)
  1101. CreateSound(289556450,Torso,2,MRANDOM(8,13)/10,false)
  1102. end
  1103. end
  1104.  
  1105. function Dash()
  1106. ATTACK = true
  1107. Rooted = true
  1108. local SOUND = CreateSound(1165167610, Torso, 1, 1, true)
  1109. local LOOP = 0
  1110. repeat
  1111. LOOP = LOOP + 1
  1112. Swait()
  1113. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, 5, workspace)
  1114. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 100, Character)
  1115. if HITFLOOR then
  1116. CharacterFade(C3(0.5,0,0),35)
  1117. HITPOS = HITPOS + VT(0,3.5,0)
  1118. local POS = RootPart.Position
  1119. RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p)
  1120. RootPart.Velocity = VT(0,0,0)
  1121. RootPart.RotVelocity = VT(0,0,0)
  1122. end
  1123. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(0)), 1 / Animation_Speed)
  1124. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1125. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1126. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1127. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1128. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1129. until KEYHOLD == false
  1130. coroutine.resume(coroutine.create(function()
  1131. for i = 1, 20 do
  1132. Swait()
  1133. SOUND.Volume = SOUND.Volume - 1/20
  1134. end
  1135. SOUND:remove()
  1136. end))
  1137. if LOOP > 50 then
  1138. CreateSound(772085046,Torso,5,MRANDOM(8,13)/10,false)
  1139. for i = 1, 100 do
  1140. Swait()
  1141. RootPart.CFrame = RootPart.CFrame * CF(0,0,-(1-(i/100))/3)
  1142. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,0.5,1), Size2 = VT(2,0,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1143. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,0.5,1), Size2 = VT(2,0,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(LeftLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1144. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1145. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1146. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1147. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1148. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1149. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1150. end
  1151. end
  1152. ATTACK = false
  1153. Rooted = false
  1154. end
  1155.  
  1156. function LimbRip()
  1157. ATTACK = true
  1158. Rooted = false
  1159. local TARGET = nil
  1160. local ROOT = nil
  1161. local HUMAN = nil
  1162. local DIST = 4
  1163. Speed = 12
  1164. for i=0, 1, 0.1 / Animation_Speed do
  1165. Swait()
  1166. local CHILDREN = workspace:GetDescendants()
  1167. for index, CHILD in pairs(CHILDREN) do
  1168. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1169. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1170. if HUM then
  1171. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1172. if TORSO and HUM.Health > 0 then
  1173. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  1174. DIST = (TORSO.Position - RightArm.Position).Magnitude
  1175. ROOT = TORSO
  1176. HUMAN = HUM
  1177. TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1178. end
  1179. end
  1180. end
  1181. end
  1182. end
  1183. if ROOT then
  1184. break
  1185. end
  1186. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1187. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1188. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1189. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1190. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1191. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1192. end
  1193. Speed = 16
  1194. if ROOT then
  1195. CreateSound(305685800,Torso,5,1.3,false)
  1196. Rooted = true
  1197. local GORED = false
  1198. coroutine.resume(coroutine.create(function()
  1199. repeat
  1200. Swait()
  1201. ROOT.Anchored = true
  1202. until GORED == true
  1203. ROOT.Anchored = false
  1204. end))
  1205. RootPart.CFrame = ROOT.CFrame*CF(0,0,2.25)
  1206. if TARGET.Name == "Torso" then
  1207. local RARM = TARGET.Parent:FindFirstChild("Right Arm")
  1208. local LARM = TARGET.Parent:FindFirstChild("Left Arm")
  1209. if RARM and LARM then
  1210. for i=0, 1, 0.1 / Animation_Speed do
  1211. Swait()
  1212. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1213. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1214. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1215. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1216. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1217. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1218. end
  1219. for _, c in pairs(TARGET.Parent:GetDescendants()) do
  1220. if c:IsA("JointInstance") then
  1221. if c.Part1 == RARM or c.Part1 == LARM or c.Part0 == RARM or c.Part0 == LARM then
  1222. c:remove()
  1223. end
  1224. end
  1225. end
  1226. CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
  1227. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1228. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1229. for i=0, 1, 0.1 / Animation_Speed do
  1230. Swait()
  1231. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1232. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1233. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1234. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1235. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1236. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1237. end
  1238. for i=0, 1, 0.1 / Animation_Speed do
  1239. Swait()
  1240. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  1241. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1242. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1243. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1244. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  1245. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1246. end
  1247. for i=0, 0.1, 0.1 / Animation_Speed do
  1248. Swait()
  1249. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1250. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1251. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1252. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1253. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1254. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1255. end
  1256. GORED = true
  1257. Ragdoll(TARGET.Parent,Torso)
  1258. if ROOT.Name ~= "Torso" then
  1259. ROOT:remove()
  1260. end
  1261. local RGRAB = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1262. local LGRAB = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1263. local bv = Instance.new("BodyVelocity",TARGET)
  1264. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1265. bv.velocity = TARGET.CFrame.lookVector*75
  1266. Debris:AddItem(bv,0.05)
  1267. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  1268. for i=0, 0.5, 0.1 / Animation_Speed do
  1269. Swait()
  1270. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1271. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1272. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1273. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1274. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1275. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1276. end
  1277. for i=0, 1, 0.1 / Animation_Speed do
  1278. Swait()
  1279. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1280. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1281. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  1282. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  1283. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1284. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1285. end
  1286. local HITBOX = CreatePart(3, RARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false)
  1287. HITBOX.CFrame = RARM.CFrame
  1288. HITBOX.CanCollide = true
  1289. weldBetween(RARM,HITBOX)
  1290. local HITBOX = CreatePart(3, LARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false)
  1291. HITBOX.CFrame = LARM.CFrame
  1292. HITBOX.CanCollide = true
  1293. weldBetween(LARM,HITBOX)
  1294. RGRAB:remove()
  1295. LGRAB:remove()
  1296. for i=0, 0.4, 0.1 / Animation_Speed do
  1297. Swait()
  1298. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1299. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1300. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1301. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1302. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1303. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1304. end
  1305. end
  1306. elseif TARGET.Name == "UpperTorso" then
  1307. if TARGET.Parent:FindFirstChild("RightUpperArm") and TARGET.Parent:FindFirstChild("LeftUpperArm") then
  1308. for i=0, 0.3, 0.1 / Animation_Speed do
  1309. Swait()
  1310. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1311. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1312. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1313. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1314. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1315. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1316. end
  1317. local SAWBLADE = CreatePart(3, Weapon, "Neon", 0, 0.5, "Really red", "Part", VT(0,0,0),false)
  1318. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1319. local BLADE = true
  1320. CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(1,1,1), VT(0,0,0))
  1321. coroutine.resume(coroutine.create(function()
  1322. repeat
  1323. Swait()
  1324. WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25))
  1325. until BLADE == false
  1326. SAWBLADE:remove()
  1327. end))
  1328. CreateSound(1165167936, SAWBLADE, 2, 1, true)
  1329. for i=0, 1, 0.1 / Animation_Speed do
  1330. Swait()
  1331. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1332. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1333. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1334. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1335. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1336. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1337. end
  1338. for i=0, 3, 0.1 / Animation_Speed do
  1339. Swait()
  1340. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1341. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1342. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1343. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1344. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1345. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1346. end
  1347. CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
  1348. TARGET.Parent:FindFirstChild("RightUpperArm").RightShoulder:remove()
  1349. for i=0, 1, 0.1 / Animation_Speed do
  1350. Swait()
  1351. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0.3) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  1352. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  1353. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1354. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1355. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1356. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1357. end
  1358. for i=0, 3, 0.1 / Animation_Speed do
  1359. Swait()
  1360. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  1361. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  1362. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1363. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1364. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1365. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1366. end
  1367. CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
  1368. TARGET.Parent:FindFirstChild("LeftUpperArm").LeftShoulder:remove()
  1369. BLADE = false
  1370. for i=0, 0.5, 0.1 / Animation_Speed do
  1371. Swait()
  1372. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  1373. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1374. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1375. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1376. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  1377. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1378. end
  1379. for i=0, 0.1, 0.1 / Animation_Speed do
  1380. Swait()
  1381. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1382. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1383. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1384. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1385. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1386. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1387. end
  1388. GORED = true
  1389. TARGET.Parent:BreakJoints()
  1390. R15Ragdoll(TARGET.Parent)
  1391. if ROOT.Name ~= "Torso" then
  1392. ROOT:remove()
  1393. end
  1394. local bv = Instance.new("BodyVelocity",TARGET)
  1395. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1396. bv.velocity = TARGET.CFrame.lookVector*75
  1397. Debris:AddItem(bv,0.05)
  1398. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  1399. for i=0, 0.3, 0.1 / Animation_Speed do
  1400. Swait()
  1401. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1402. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1403. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1404. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1405. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1406. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1407. end
  1408. end
  1409. end
  1410. end
  1411. ATTACK = false
  1412. Rooted = false
  1413. end
  1414.  
  1415. function Buzzsaw()
  1416. ATTACK = true
  1417. Rooted = false
  1418. local ARMSPEED = 0.1
  1419. local TARGET = nil
  1420. local ROOT = nil
  1421. local HUMAN = nil
  1422. local DIST = 4
  1423. local SAWBLADE = CreatePart(3, Weapon, "Neon", 0, 0.5, "Really red", "Part", VT(0,0,0),false)
  1424. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1425. local BLADE = true
  1426. CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(2,2,1), VT(0,0,0))
  1427. coroutine.resume(coroutine.create(function()
  1428. repeat
  1429. Swait()
  1430. WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25))
  1431. until BLADE == false
  1432. SAWBLADE:remove()
  1433. end))
  1434. CreateSound(1165167936, SAWBLADE, 2, 1, true)
  1435. for i=0, 1, 0.1 / Animation_Speed do
  1436. Swait()
  1437. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1438. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1439. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, -0.5) * ANGLES(RAD(175), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1440. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1441. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1442. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1443. end
  1444. for i=0, 2, 0.1 / Animation_Speed do
  1445. Swait()
  1446. local CHILDREN = workspace:GetDescendants()
  1447. for index, CHILD in pairs(CHILDREN) do
  1448. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1449. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1450. if HUM then
  1451. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1452. if TORSO and HUM.Health > 0 then
  1453. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  1454. DIST = (TORSO.Position - RightArm.Position).Magnitude
  1455. ROOT = TORSO
  1456. HUMAN = HUM
  1457. TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1458. end
  1459. end
  1460. end
  1461. end
  1462. end
  1463. if ROOT then
  1464. break
  1465. end
  1466. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1467. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1468. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed)
  1469. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1470. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1471. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1472. end
  1473. if ROOT then
  1474. ARMSPEED = 0.03
  1475. Rooted = true
  1476. RootPart.CFrame = ROOT.CFrame*CF(0,0,2.5)
  1477. repeat
  1478. HUMAN.Health = HUMAN.Health - 0.5
  1479. Swait()
  1480. ROOT.Anchored = true
  1481. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1482. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1483. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed)
  1484. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1485. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1486. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1487. until RightArm.Position.Y < Torso.Position.Y-0.15 or HUMAN.Health == 0
  1488. ROOT.Anchored = false
  1489. if HUMAN.Health == 0 then
  1490. if ROOT.Name ~= "Torso" then
  1491. ROOT:remove()
  1492. end
  1493. if TARGET.Name == "Torso" then
  1494. Ragdoll(HUMAN.Parent,Torso,true)
  1495. elseif TARGET.Name == "UpperTorso" then
  1496. R15Ragdoll(HUMAN.Parent,true)
  1497. end
  1498. end
  1499. end
  1500. BLADE = false
  1501. ATTACK = false
  1502. Rooted = false
  1503. end
  1504.  
  1505. function ReeeEEEEEE()
  1506. ATTACK = true
  1507. Rooted = false
  1508. Speed = 12
  1509. local FX = CreateSound(198165368, Head, 4, 0.5, false)
  1510. repeat
  1511. Swait()
  1512. FX.Parent = Head
  1513. local CHILDREN = workspace:GetDescendants()
  1514. for index, CHILD in pairs(CHILDREN) do
  1515. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1516. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1517. if HUM then
  1518. local TORSO = CHILD:FindFirstChild("Head")
  1519. if TORSO then
  1520. if (TORSO.Position - Head.Position).Magnitude <= 25 then
  1521. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1522. TORSO:remove()
  1523. if CHILD:FindFirstChild("Torso") then
  1524. Ragdoll(CHILD,Torso,true)
  1525. elseif CHILD:FindFirstChild("UpperTorso") then
  1526. R15Ragdoll(CHILD,true)
  1527. end
  1528. end
  1529. end
  1530. end
  1531. end
  1532. end
  1533. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1534. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1535. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1536. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1537. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-45), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1538. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-45), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1539. until FX.Playing == false
  1540. Speed = 16
  1541. ATTACK = false
  1542. Rooted = false
  1543. end
  1544.  
  1545. function Needle()
  1546. ATTACK = true
  1547. Rooted = true
  1548. local GYRO = IT("BodyGyro",RootPart)
  1549. GYRO.D = 2
  1550. GYRO.P = 2000
  1551. GYRO.MaxTorque = VT(0,4000000,0)
  1552. local NEEDGYRO = true
  1553. coroutine.resume(coroutine.create(function()
  1554. repeat
  1555. Swait()
  1556. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1557. until NEEDGYRO == false
  1558. GYRO:Remove()
  1559. end))
  1560. for i=0, 0.3, 0.1 / Animation_Speed do
  1561. Swait()
  1562. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1563. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1564. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1565. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1566. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1567. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1568. end
  1569. for i=0, 1, 0.1 / Animation_Speed do
  1570. Swait()
  1571. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1572. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed)
  1573. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1574. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1575. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1576. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1577. end
  1578. local HIT,POS = CastProperRay(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p,300,Character)
  1579. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 1, SoundVolume = 2})
  1580. NEEDGYRO = false
  1581. if HIT then
  1582. local NEEDLE = IT("Model",Effects)
  1583. local BASE = CreatePart(3, NEEDLE, "Glass", 0, 0.5, "Pearl", "Part", VT(0.3,0.6,0.3), false)
  1584. MakeForm(BASE,"Cyl")
  1585. BASE.CFrame = CF(POS,RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(90), RAD(0), RAD(0))*CF(0,-0.35,0)
  1586. weldBetween(BASE,HIT)
  1587. local FLUID = CreatePart(3, NEEDLE, "Neon", 0, 0, "Lime green", "Part", VT(0.28,0.58,0.28), false)
  1588. MakeForm(FLUID,"Cyl")
  1589. FLUID.CFrame = BASE.CFrame
  1590. weldBetween(BASE,FLUID)
  1591. local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0,0.2,0), false)
  1592. PART.CFrame = BASE.CFrame*CF(0,0.4,0)
  1593. weldBetween(BASE,PART)
  1594. local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.1,0.1,0.1), false)
  1595. PART.CFrame = BASE.CFrame*CF(0,-0.35,0)
  1596. weldBetween(BASE,PART)
  1597. local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.2,0.1,0.2), false)
  1598. PART.CFrame = BASE.CFrame*CF(0,-0.4,0)
  1599. weldBetween(BASE,PART)
  1600. Debris:AddItem(NEEDLE,7)
  1601. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1602. local HUMAN = HIT.Parent:FindFirstChildOfClass("Humanoid")
  1603. coroutine.resume(coroutine.create(function()
  1604. for i = 1, 500 do
  1605. HUMAN.Health = HUMAN.Health - MRANDOM(1,6)/5
  1606. if HUMAN.Health == 0 then
  1607. break
  1608. end
  1609. Swait(2)
  1610. end
  1611. if HUMAN.Health == 0 then
  1612. local CHILD = HUMAN.Parent
  1613. if CHILD:FindFirstChild("Torso") then
  1614. CHILD:FindFirstChild("Torso").CFrame = CHILD:FindFirstChild("Torso").CFrame * ANGLES(RAD(2), RAD(0), RAD(0))
  1615. Ragdoll(CHILD,Torso,true)
  1616. elseif CHILD:FindFirstChild("UpperTorso") then
  1617. R15Ragdoll(CHILD,true)
  1618. end
  1619. end
  1620. end))
  1621. end
  1622. end
  1623. for i=0, 1, 0.1 / Animation_Speed do
  1624. Swait()
  1625. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1626. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed)
  1627. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1628. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1629. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1630. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1631. end
  1632. ATTACK = false
  1633. Rooted = false
  1634. end
  1635.  
  1636. function ScrewThis()
  1637. ATTACK = true
  1638. Rooted = true
  1639. local SCREW = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Part", VT(2, 0.4, 0.4)/2,false)
  1640. SCREW.CanCollide = true
  1641. local WELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, SCREW, CF(0,-1,0.2) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1642. CreateMesh("SpecialMesh", SCREW, "FileMesh", "70265804", "70265794", VT(1,1,1)/1.5, VT(0,0,0))
  1643. for i=0, 0.4, 0.1 / Animation_Speed do
  1644. Swait()
  1645. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1646. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 1 / Animation_Speed)
  1647. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1648. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1649. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1650. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1651. end
  1652. SCREW.Transparency = 0
  1653. for i=0, 0.1, 0.1 / Animation_Speed do
  1654. Swait()
  1655. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1656. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1657. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1658. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1659. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1660. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1661. end
  1662. for i=0, 1, 0.1 / Animation_Speed do
  1663. Swait()
  1664. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1665. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1666. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1667. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1668. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1669. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1670. end
  1671. for i = 1, 3 do
  1672. for i=0, 0.3, 0.1 / Animation_Speed do
  1673. Swait()
  1674. WELD.C1 = WELD.C1 * ANGLES(RAD(5), RAD(0), RAD(0))
  1675. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1676. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1677. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1678. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(78)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1679. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1680. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1681. end
  1682. for i=0, 1, 0.1 / Animation_Speed do
  1683. Swait()
  1684. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1685. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1686. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1687. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1688. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1689. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1690. end
  1691. end
  1692. if MRANDOM(1, 5) == 1 then
  1693. DUST:Emit(25)
  1694. WELD:remove()
  1695. CreateSound(328460122, RightArm, 3, 1, false)
  1696. SCREW.Velocity = CF(RightArm.Position,SCREW.Position).lookVector*65
  1697. Debris:AddItem(SCREW,6)
  1698. for i=0, 3, 0.1 / Animation_Speed do
  1699. Swait()
  1700. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1701. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1702. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1703. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1704. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1705. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1706. end
  1707. for i = 1, 3 do
  1708. for i=0, 0.35, 0.1 / Animation_Speed do
  1709. Swait()
  1710. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1711. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  1712. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1713. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1714. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1715. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1716. end
  1717. for i=0, 0.35, 0.1 / Animation_Speed do
  1718. Swait()
  1719. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1720. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1721. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1722. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1723. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1724. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1725. end
  1726. end
  1727. else
  1728. for i=0, 0.5, 0.1 / Animation_Speed do
  1729. Swait()
  1730. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1731. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  1732. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1733. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1734. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1735. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1736. end
  1737. WELD:remove()
  1738. for i=0, 0.15, 0.1 / Animation_Speed do
  1739. Swait()
  1740. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1741. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  1742. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1743. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1744. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1745. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1746. end
  1747. Debris:AddItem(SCREW,6)
  1748. end
  1749. ATTACK = false
  1750. Rooted = false
  1751. end
  1752.  
  1753. --//=================================\\
  1754. --|| ASSIGN THINGS TO KEYS
  1755. --\\=================================//
  1756.  
  1757. function MouseDown(Mouse)
  1758. if ATTACK == false then
  1759. end
  1760. end
  1761.  
  1762. function MouseUp(Mouse)
  1763. HOLD = false
  1764. end
  1765.  
  1766. function KeyDown(Key)
  1767. KEYHOLD = true
  1768. if Key == "z" and ATTACK == false then
  1769. Warp()
  1770. end
  1771.  
  1772. if Key == "b" and ATTACK == false then
  1773. Dash()
  1774. end
  1775.  
  1776. if Key == "c" and ATTACK == false then
  1777. LimbRip()
  1778. end
  1779.  
  1780. if Key == "v" and ATTACK == false then
  1781. Buzzsaw()
  1782. end
  1783.  
  1784. if Key == "e" and ATTACK == false then
  1785. ReeeEEEEEE()
  1786. end
  1787.  
  1788. if Key == "x" and ATTACK == false then
  1789. Needle()
  1790. end
  1791.  
  1792. if Key == "t" and ATTACK == false then
  1793. ScrewThis()
  1794. end
  1795. end
  1796.  
  1797. function KeyUp(Key)
  1798. KEYHOLD = false
  1799. end
  1800.  
  1801. Mouse.Button1Down:connect(function(NEWKEY)
  1802. MouseDown(NEWKEY)
  1803. end)
  1804. Mouse.Button1Up:connect(function(NEWKEY)
  1805. MouseUp(NEWKEY)
  1806. end)
  1807. Mouse.KeyDown:connect(function(NEWKEY)
  1808. KeyDown(NEWKEY)
  1809. end)
  1810. Mouse.KeyUp:connect(function(NEWKEY)
  1811. KeyUp(NEWKEY)
  1812. end)
  1813.  
  1814. --//=================================\\
  1815. --\\=================================//
  1816.  
  1817. function AntiTimeStop()
  1818. for _, c in pairs(Character:GetChildren()) do
  1819. if c:IsA("BasePart") then
  1820. c.Anchored = false
  1821. end
  1822. end
  1823. for _, c in pairs(Weapon:GetChildren()) do
  1824. if c:IsA("BasePart") then
  1825. c.Anchored = false
  1826. end
  1827. end
  1828. end
  1829.  
  1830. --//=================================\\
  1831. --|| WRAP THE WHOLE SCRIPT UP
  1832. --\\=================================//
  1833.  
  1834. Humanoid.Changed:connect(function(Jump)
  1835. if Jump == "Jump" and (Disable_Jump == true) then
  1836. Humanoid.Jump = false
  1837. end
  1838. end)
  1839.  
  1840. local sick = IT("Sound")
  1841.  
  1842. while true do
  1843. Swait()
  1844. script.Parent = WEAPONGUI
  1845. ANIMATE.Parent = nil
  1846. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1847. v:Stop();
  1848. end
  1849. SINE = SINE + CHANGE
  1850. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1851. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1852. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1853. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1854. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1855. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1856. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1857. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1858. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1859. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1860. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1861. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1862. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1863. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1864. end
  1865. if HITFLOOR == nil then
  1866. ANIM = "Midair"
  1867. if ATTACK == false then
  1868. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1869. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1870. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1871. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1872. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.2, -0.6) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1873. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.2, -0.6) * ANGLES(RAD(15), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1874. end
  1875. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1876. ANIM = "Idle"
  1877. if ATTACK == false then
  1878. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1879. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1880. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.35 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 15 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1881. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.35 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 15 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1882. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1883. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1884. end
  1885. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1886. ANIM = "Walk"
  1887. if ATTACK == false then
  1888. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1889. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1890. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  1891. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  1892. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1893. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1894. end
  1895. end
  1896. Humanoid.MaxHealth = 10e10
  1897. Humanoid.Health = 10e10
  1898. sick.SoundId = "rbxassetid://1696854181"
  1899. sick.Looped = true
  1900. sick.Pitch = 1
  1901. sick.Volume = 2
  1902. sick.Playing = true
  1903. sick.Parent = Effects
  1904. AntiTimeStop()
  1905. if Rooted == false then
  1906. Disable_Jump = false
  1907. Humanoid.WalkSpeed = Speed
  1908. elseif Rooted == true then
  1909. Disable_Jump = true
  1910. Humanoid.WalkSpeed = 0
  1911. end
  1912. Humanoid.Name = "Killbot"
  1913. end
  1914.  
  1915. --//=================================\\
  1916. --\\=================================//
  1917.  
  1918. --//====================================================\\--
  1919. --|| END OF SCRIPT
  1920. --\\====================================================//--
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