Wweroblox12121212

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Jan 13th, 2018
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  1. --Russian APC by DMS
  2. local runDummyScript = function(f,scri)
  3. local oldenv = getfenv(f)
  4. local newenv = setmetatable({}, {
  5. __index = function(_, k)
  6. if k:lower() == 'script' then
  7. return scri
  8. else
  9. return oldenv[k]
  10. end
  11. end
  12. })
  13. setfenv(f, newenv)
  14. ypcall(function() f() end)
  15. end
  16. cors = {}
  17. asd = Instance.new("Model",game:GetService("Lighting"))
  18. asd.Name = "Russian APC"
  19. o2 = Instance.new("Part")
  20. o2.Parent = asd
  21. o2.BrickColor = BrickColor.new("Really black")
  22. o2.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(11.1500015, 10.7299614, -10.8899918)
  23. o2.Rotation = Vector3.new(-180, 0, -180)
  24. o2.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  25. o2.Velocity = Vector3.new(-0.0106720533, -0.0212664027, 0.00541446032)
  26. o2.CFrame = CFrame.new(11.1500015, 10.7299614, -10.8899918, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  27. o2.Size = Vector3.new(1, 1.20000005, 1)
  28. o2.BottomSurface = Enum.SurfaceType.Smooth
  29. o2.RightSurface = Enum.SurfaceType.Weld
  30. o2.TopSurface = Enum.SurfaceType.Weld
  31. o2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  32. o3 = Instance.new("Part")
  33. o3.Parent = asd
  34. o3.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(7.65000105, 10.1299706, -11.8899937)
  35. o3.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  36. o3.Velocity = Vector3.new(-0.0108253006, -0.0188554116, 0.00450425176)
  37. o3.CFrame = CFrame.new(7.65000105, 10.1299706, -11.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  38. o3.Size = Vector3.new(2, 6, 3)
  39. o3.BottomSurface = Enum.SurfaceType.Smooth
  40. o3.LeftSurface = Enum.SurfaceType.Weld
  41. o3.RightSurface = Enum.SurfaceType.Weld
  42. o3.TopSurface = Enum.SurfaceType.Weld
  43. o4 = Instance.new("Part")
  44. o4.Parent = asd
  45. o4.BrickColor = BrickColor.new("Really black")
  46. o4.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(11.1500015, 8.3299675, -10.8899918)
  47. o4.Rotation = Vector3.new(-180, 0, -180)
  48. o4.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  49. o4.Velocity = Vector3.new(-0.0112500489, -0.0212664027, 0.00165108324)
  50. o4.CFrame = CFrame.new(11.1500015, 8.3299675, -10.8899918, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  51. o4.Size = Vector3.new(1, 1.20000005, 1)
  52. o4.BottomSurface = Enum.SurfaceType.Smooth
  53. o4.RightSurface = Enum.SurfaceType.Weld
  54. o4.TopSurface = Enum.SurfaceType.Weld
  55. o4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  56. o5 = Instance.new("Part")
  57. o5.Name = "Smooth Block Model"
  58. o5.Parent = asd
  59. o5.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.65000153, 12.1299696, -11.8899937)
  60. o5.Rotation = Vector3.new(-0, -90, 0)
  61. o5.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  62. o5.Velocity = Vector3.new(-0.0103436373, -0.0193370748, 0.00762290601)
  63. o5.CFrame = CFrame.new(9.65000153, 12.1299696, -11.8899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  64. o5.FormFactor = Enum.FormFactor.Plate
  65. o5.Size = Vector3.new(3, 2.79999995, 2)
  66. o5.BackSurface = Enum.SurfaceType.Weld
  67. o5.BottomSurface = Enum.SurfaceType.Weld
  68. o5.TopSurface = Enum.SurfaceType.Smooth
  69. o6 = Instance.new("SpecialMesh")
  70. o6.Parent = o5
  71. o6.MeshType = Enum.MeshType.Wedge
  72. o7 = Instance.new("Part")
  73. o7.Parent = asd
  74. o7.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.65000153, 8.92997456, -11.8899937)
  75. o7.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  76. o7.Velocity = Vector3.new(-0.0111142984, -0.0193370767, 0.00260506547)
  77. o7.CFrame = CFrame.new(9.65000153, 8.92997456, -11.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  78. o7.Size = Vector3.new(2, 3.60000014, 3)
  79. o7.BottomSurface = Enum.SurfaceType.Smooth
  80. o7.LeftSurface = Enum.SurfaceType.Weld
  81. o7.TopSurface = Enum.SurfaceType.Weld
  82. o8 = Instance.new("Part")
  83. o8.Name = "Smooth Block Model"
  84. o8.Parent = asd
  85. o8.BrickColor = BrickColor.new("Really black")
  86. o8.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(6.15000105, 8.52997208, -12.8899937)
  87. o8.Rotation = Vector3.new(0, 90, 0)
  88. o8.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  89. o8.Velocity = Vector3.new(-0.0112193814, -0.0169260837, 0.00200845441)
  90. o8.CFrame = CFrame.new(6.15000105, 8.52997208, -12.8899937, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  91. o8.FormFactor = Enum.FormFactor.Plate
  92. o8.Size = Vector3.new(1, 2.79999995, 1)
  93. o8.BackSurface = Enum.SurfaceType.Weld
  94. o8.BottomSurface = Enum.SurfaceType.Weld
  95. o8.TopSurface = Enum.SurfaceType.Smooth
  96. o8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  97. o9 = Instance.new("SpecialMesh")
  98. o9.Parent = o8
  99. o9.MeshType = Enum.MeshType.Wedge
  100. asd0 = Instance.new("Part")
  101. asd0.Name = "Smooth Block Model"
  102. asd0.Parent = asd
  103. asd0.BrickColor = BrickColor.new("Really black")
  104. asd0.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(6.15000105, 11.7299681, -10.8899937)
  105. asd0.Rotation = Vector3.new(180, 90, 0)
  106. asd0.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  107. asd0.Velocity = Vector3.new(-0.0104312208, -0.0200622398, 0.00702629611)
  108. asd0.CFrame = CFrame.new(6.15000105, 11.7299681, -10.8899937, 0, -0, 1, 0, -1, 0, 1, 0, 0)
  109. asd0.FormFactor = Enum.FormFactor.Plate
  110. asd0.Size = Vector3.new(1, 2.79999995, 1)
  111. asd0.BackSurface = Enum.SurfaceType.Weld
  112. asd0.BottomSurface = Enum.SurfaceType.Weld
  113. asd0.TopSurface = Enum.SurfaceType.Smooth
  114. asd0.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  115. asd1 = Instance.new("SpecialMesh")
  116. asd1.Parent = asd0
  117. asd1.MeshType = Enum.MeshType.Wedge
  118. asd2 = Instance.new("Part")
  119. asd2.Name = "Smooth Block Model"
  120. asd2.Parent = asd
  121. asd2.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.65000153, 4.72996998, -10.8899937)
  122. asd2.Rotation = Vector3.new(-180, -90, 0)
  123. asd2.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  124. asd2.Velocity = Vector3.new(-0.0121170441, -0.020905152, -0.0039808685)
  125. asd2.CFrame = CFrame.new(9.65000153, 4.72996998, -10.8899937, 0, 0, -1, 0, -1, 0, -1, 0, 0)
  126. asd2.FormFactor = Enum.FormFactor.Plate
  127. asd2.Size = Vector3.new(1, 2.4000001, 2)
  128. asd2.BackSurface = Enum.SurfaceType.Weld
  129. asd2.BottomSurface = Enum.SurfaceType.Weld
  130. asd2.TopSurface = Enum.SurfaceType.Smooth
  131. asd3 = Instance.new("SpecialMesh")
  132. asd3.Parent = asd2
  133. asd3.MeshType = Enum.MeshType.Wedge
  134. asd4 = Instance.new("Part")
  135. asd4.Name = "Smooth Block Model"
  136. asd4.Parent = asd
  137. asd4.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.65000153, 12.1299696, -14.8899937)
  138. asd4.Rotation = Vector3.new(-0, -90, 0)
  139. asd4.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  140. asd4.Velocity = Vector3.new(-0.0103698866, -0.0146328425, 0.00762290601)
  141. asd4.CFrame = CFrame.new(9.65000153, 12.1299696, -14.8899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  142. asd4.FormFactor = Enum.FormFactor.Plate
  143. asd4.Size = Vector3.new(3, 2.79999995, 2)
  144. asd4.BackSurface = Enum.SurfaceType.Weld
  145. asd4.BottomSurface = Enum.SurfaceType.Weld
  146. asd4.TopSurface = Enum.SurfaceType.Smooth
  147. asd5 = Instance.new("SpecialMesh")
  148. asd5.Parent = asd4
  149. asd5.MeshType = Enum.MeshType.Wedge
  150. asd6 = Instance.new("Part")
  151. asd6.Name = "Smooth Block Model"
  152. asd6.Parent = asd
  153. asd6.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(6.15000105, 8.72996902, -10.8899937)
  154. asd6.Rotation = Vector3.new(0, 90, 0)
  155. asd6.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  156. asd6.Velocity = Vector3.new(-0.0111537166, -0.0200622417, 0.00232206518)
  157. asd6.CFrame = CFrame.new(6.15000105, 8.72996902, -10.8899937, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  158. asd6.FormFactor = Enum.FormFactor.Plate
  159. asd6.Size = Vector3.new(1, 3.20000005, 1)
  160. asd6.BackSurface = Enum.SurfaceType.Weld
  161. asd6.BottomSurface = Enum.SurfaceType.Weld
  162. asd6.TopSurface = Enum.SurfaceType.Smooth
  163. asd7 = Instance.new("SpecialMesh")
  164. asd7.Parent = asd6
  165. asd7.MeshType = Enum.MeshType.Wedge
  166. asd8 = Instance.new("Part")
  167. asd8.Name = "Smooth Block Model"
  168. asd8.Parent = asd
  169. asd8.BrickColor = BrickColor.new("Really black")
  170. asd8.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(6.15000105, 11.5299635, -12.8899937)
  171. asd8.Rotation = Vector3.new(180, 90, 0)
  172. asd8.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  173. asd8.Velocity = Vector3.new(-0.0104968874, -0.0169260874, 0.0067126737)
  174. asd8.CFrame = CFrame.new(6.15000105, 11.5299635, -12.8899937, 0, -0, 1, 0, -1, 0, 1, 0, 0)
  175. asd8.FormFactor = Enum.FormFactor.Plate
  176. asd8.Size = Vector3.new(1, 3.20000005, 1)
  177. asd8.BackSurface = Enum.SurfaceType.Weld
  178. asd8.BottomSurface = Enum.SurfaceType.Weld
  179. asd8.TopSurface = Enum.SurfaceType.Smooth
  180. asd8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  181. asd9 = Instance.new("SpecialMesh")
  182. asd9.Parent = asd8
  183. asd9.MeshType = Enum.MeshType.Wedge
  184. o20 = Instance.new("Part")
  185. o20.Parent = asd
  186. o20.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.65000153, 8.92997456, -14.8899937)
  187. o20.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  188. o20.Velocity = Vector3.new(-0.0111405468, -0.0146328425, 0.00260506547)
  189. o20.CFrame = CFrame.new(9.65000153, 8.92997456, -14.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  190. o20.Size = Vector3.new(2, 3.60000014, 3)
  191. o20.BottomSurface = Enum.SurfaceType.Smooth
  192. o20.LeftSurface = Enum.SurfaceType.Weld
  193. o20.TopSurface = Enum.SurfaceType.Weld
  194. o21 = Instance.new("Part")
  195. o21.Parent = asd
  196. o21.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.65000153, 8.92997456, -17.8899937)
  197. o21.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  198. o21.Velocity = Vector3.new(-0.0111667961, -0.00992861018, 0.00260506547)
  199. o21.CFrame = CFrame.new(9.65000153, 8.92997456, -17.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  200. o21.Size = Vector3.new(2, 3.60000014, 3)
  201. o21.BottomSurface = Enum.SurfaceType.Smooth
  202. o21.LeftSurface = Enum.SurfaceType.Weld
  203. o21.TopSurface = Enum.SurfaceType.Weld
  204. o22 = Instance.new("Part")
  205. o22.Name = "Smooth Block Model"
  206. o22.Parent = asd
  207. o22.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.65000153, 12.1299696, -17.8899937)
  208. o22.Rotation = Vector3.new(-0, -90, 0)
  209. o22.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  210. o22.Velocity = Vector3.new(-0.010396135, -0.00992860924, 0.00762290601)
  211. o22.CFrame = CFrame.new(9.65000153, 12.1299696, -17.8899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  212. o22.FormFactor = Enum.FormFactor.Plate
  213. o22.Size = Vector3.new(3, 2.79999995, 2)
  214. o22.BackSurface = Enum.SurfaceType.Weld
  215. o22.BottomSurface = Enum.SurfaceType.Weld
  216. o22.TopSurface = Enum.SurfaceType.Smooth
  217. o23 = Instance.new("SpecialMesh")
  218. o23.Parent = o22
  219. o23.MeshType = Enum.MeshType.Wedge
  220. o24 = Instance.new("Part")
  221. o24.Parent = asd
  222. o24.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(3.65000105, 4.72996998, -10.8899937)
  223. o24.Rotation = Vector3.new(-0, -90, 0)
  224. o24.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  225. o24.Velocity = Vector3.new(-0.0121170441, -0.0194601603, -0.00392836984)
  226. o24.CFrame = CFrame.new(3.65000105, 4.72996998, -10.8899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  227. o24.Size = Vector3.new(1, 2.4000001, 10)
  228. o24.BottomSurface = Enum.SurfaceType.Smooth
  229. o24.TopSurface = Enum.SurfaceType.Weld
  230. o25 = Instance.new("Part")
  231. o25.Parent = asd
  232. o25.BrickColor = BrickColor.new("Really black")
  233. o25.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(3.65000105, 10.1299706, -11.8899937)
  234. o25.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  235. o25.Velocity = Vector3.new(-0.0108253006, -0.017892085, 0.0045392504)
  236. o25.CFrame = CFrame.new(3.65000105, 10.1299706, -11.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  237. o25.CanCollide = false
  238. o25.Size = Vector3.new(6, 6, 1)
  239. o25.BottomSurface = Enum.SurfaceType.Smooth
  240. o25.LeftSurface = Enum.SurfaceType.Weld
  241. o25.RightSurface = Enum.SurfaceType.Weld
  242. o25.TopSurface = Enum.SurfaceType.Weld
  243. o25.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  244. o26 = Instance.new("Seat")
  245. o26.Parent = asd
  246. o26.BrickColor = BrickColor.new("Bright red")
  247. o26.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(7.65000105, 7.72996855, -15.3899937)
  248. o26.Rotation = Vector3.new(-0, -90, 0)
  249. o26.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  250. o26.Velocity = Vector3.new(-0.0114339218, -0.0133671397, 0.000740862102)
  251. o26.CFrame = CFrame.new(7.65000105, 7.72996855, -15.3899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  252. o26.TopSurface = Enum.SurfaceType.Smooth
  253. o26.Color = Color3.new(0.768628, 0.156863, 0.109804)
  254. o27 = Instance.new("Part")
  255. o27.Name = "Smooth Block Model"
  256. o27.Parent = asd
  257. o27.BrickColor = BrickColor.new("Really black")
  258. o27.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(1.15000105, 11.7299681, -10.8899937)
  259. o27.Rotation = Vector3.new(-180, -90, 0)
  260. o27.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  261. o27.Velocity = Vector3.new(-0.0104312208, -0.0188580807, 0.00707004499)
  262. o27.CFrame = CFrame.new(1.15000105, 11.7299681, -10.8899937, 0, 0, -1, 0, -1, 0, -1, 0, 0)
  263. o27.FormFactor = Enum.FormFactor.Plate
  264. o27.Size = Vector3.new(1, 2.79999995, 1)
  265. o27.BackSurface = Enum.SurfaceType.Weld
  266. o27.BottomSurface = Enum.SurfaceType.Weld
  267. o27.TopSurface = Enum.SurfaceType.Smooth
  268. o27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  269. o28 = Instance.new("SpecialMesh")
  270. o28.Parent = o27
  271. o28.MeshType = Enum.MeshType.Wedge
  272. o29 = Instance.new("Part")
  273. o29.Name = "Smooth Block Model"
  274. o29.Parent = asd
  275. o29.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.65000153, 12.1299696, -20.8899937)
  276. o29.Rotation = Vector3.new(-0, -90, 0)
  277. o29.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  278. o29.Velocity = Vector3.new(-0.0104223844, -0.00522437599, 0.00762290601)
  279. o29.CFrame = CFrame.new(9.65000153, 12.1299696, -20.8899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  280. o29.FormFactor = Enum.FormFactor.Plate
  281. o29.Size = Vector3.new(3, 2.79999995, 2)
  282. o29.BackSurface = Enum.SurfaceType.Weld
  283. o29.BottomSurface = Enum.SurfaceType.Weld
  284. o29.TopSurface = Enum.SurfaceType.Smooth
  285. o30 = Instance.new("SpecialMesh")
  286. o30.Parent = o29
  287. o30.MeshType = Enum.MeshType.Wedge
  288. o31 = Instance.new("Part")
  289. o31.Parent = asd
  290. o31.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(3.65000105, 6.52997208, -25.3899937)
  291. o31.Rotation = Vector3.new(-0, -90, 0)
  292. o31.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  293. o31.Velocity = Vector3.new(-0.0118104164, 0.00327696558, -0.00110582681)
  294. o31.CFrame = CFrame.new(3.65000105, 6.52997208, -25.3899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  295. o31.Size = Vector3.new(30, 1.20000005, 14)
  296. o31.BottomSurface = Enum.SurfaceType.Smooth
  297. o31.LeftSurface = Enum.SurfaceType.Weld
  298. o31.TopSurface = Enum.SurfaceType.Weld
  299. o32 = Instance.new("Part")
  300. o32.Name = "Smooth Block Model"
  301. o32.Parent = asd
  302. o32.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.65000153, 12.1299696, -23.8899937)
  303. o32.Rotation = Vector3.new(-0, -90, 0)
  304. o32.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  305. o32.Velocity = Vector3.new(-0.0104486337, -0.000520143076, 0.00762290601)
  306. o32.CFrame = CFrame.new(9.65000153, 12.1299696, -23.8899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  307. o32.FormFactor = Enum.FormFactor.Plate
  308. o32.Size = Vector3.new(3, 2.79999995, 2)
  309. o32.BackSurface = Enum.SurfaceType.Weld
  310. o32.BottomSurface = Enum.SurfaceType.Weld
  311. o32.TopSurface = Enum.SurfaceType.Smooth
  312. o33 = Instance.new("SpecialMesh")
  313. o33.Parent = o32
  314. o33.MeshType = Enum.MeshType.Wedge
  315. o34 = Instance.new("Part")
  316. o34.Parent = asd
  317. o34.BrickColor = BrickColor.new("Really black")
  318. o34.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(11.1500015, 8.3299675, -22.8899918)
  319. o34.Rotation = Vector3.new(-180, 0, -180)
  320. o34.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  321. o34.Velocity = Vector3.new(-0.0113550453, -0.00244947104, 0.00165108324)
  322. o34.CFrame = CFrame.new(11.1500015, 8.3299675, -22.8899918, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  323. o34.Size = Vector3.new(1, 1.20000005, 1)
  324. o34.BottomSurface = Enum.SurfaceType.Smooth
  325. o34.RightSurface = Enum.SurfaceType.Weld
  326. o34.TopSurface = Enum.SurfaceType.Weld
  327. o34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  328. o35 = Instance.new("Part")
  329. o35.Parent = asd
  330. o35.BrickColor = BrickColor.new("Really black")
  331. o35.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(11.1500015, 7.12997055, -21.8899937)
  332. o35.Rotation = Vector3.new(-180, 0, -180)
  333. o35.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  334. o35.Velocity = Vector3.new(-0.0116352933, -0.00401754677, -0.000230605248)
  335. o35.CFrame = CFrame.new(11.1500015, 7.12997055, -21.8899937, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  336. o35.Size = Vector3.new(1, 1.20000005, 23)
  337. o35.BottomSurface = Enum.SurfaceType.Smooth
  338. o35.RightSurface = Enum.SurfaceType.Weld
  339. o35.TopSurface = Enum.SurfaceType.Weld
  340. o35.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  341. o36 = Instance.new("Part")
  342. o36.Name = "Smooth Block Model"
  343. o36.Parent = asd
  344. o36.BrickColor = BrickColor.new("Really black")
  345. o36.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(1.15000105, 8.52997208, -12.8899937)
  346. o36.Rotation = Vector3.new(-0, -90, 0)
  347. o36.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  348. o36.Velocity = Vector3.new(-0.0112193814, -0.0157219246, 0.00205220282)
  349. o36.CFrame = CFrame.new(1.15000105, 8.52997208, -12.8899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  350. o36.FormFactor = Enum.FormFactor.Plate
  351. o36.Size = Vector3.new(1, 2.79999995, 1)
  352. o36.BackSurface = Enum.SurfaceType.Weld
  353. o36.BottomSurface = Enum.SurfaceType.Weld
  354. o36.TopSurface = Enum.SurfaceType.Smooth
  355. o36.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  356. o37 = Instance.new("SpecialMesh")
  357. o37.Parent = o36
  358. o37.MeshType = Enum.MeshType.Wedge
  359. o38 = Instance.new("Part")
  360. o38.Parent = asd
  361. o38.BrickColor = BrickColor.new("Really black")
  362. o38.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(11.1500015, 11.9299583, -21.8899918)
  363. o38.Rotation = Vector3.new(-180, 0, -180)
  364. o38.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  365. o38.Velocity = Vector3.new(-0.0104793021, -0.00401754864, 0.00729614869)
  366. o38.CFrame = CFrame.new(11.1500015, 11.9299583, -21.8899918, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  367. o38.Size = Vector3.new(1, 1.20000005, 23)
  368. o38.BottomSurface = Enum.SurfaceType.Smooth
  369. o38.RightSurface = Enum.SurfaceType.Weld
  370. o38.TopSurface = Enum.SurfaceType.Weld
  371. o38.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  372. o39 = Instance.new("Part")
  373. o39.Name = "Wheel"
  374. o39.Parent = asd
  375. o39.BrickColor = BrickColor.new("Really black")
  376. o39.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(8.14975739, 3.42680168, -14.8904819)
  377. o39.Rotation = Vector3.new(-93.0923157, -0.182617724, -0.00497547351)
  378. o39.RotVelocity = Vector3.new(-0.079473719, -0.0200592522, -0.0031580457)
  379. o39.Velocity = Vector3.new(0.0113198888, 0.0628596097, 0.0355583094)
  380. o39.CFrame = CFrame.new(8.14975739, 3.42680168, -14.8904819, 0.999994755, 8.68379357e-005, -0.00318727526, 0.00318731926, -0.0539445542, 0.998538852, -8.52214944e-005, -0.998543739, -0.0539445803)
  381. o39.FormFactor = Enum.FormFactor.Symmetric
  382. o39.Friction = 1
  383. o39.Shape = Enum.PartType.Cylinder
  384. o39.Size = Vector3.new(5, 5, 5)
  385. o39.BottomSurface = Enum.SurfaceType.Smooth
  386. o39.LeftSurface = Enum.SurfaceType.Hinge
  387. o39.TopSurface = Enum.SurfaceType.Smooth
  388. o39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  389. o40 = Instance.new("Part")
  390. o40.Parent = asd
  391. o40.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.65000153, 8.9299736, -23.8899937)
  392. o40.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  393. o40.Velocity = Vector3.new(-0.0112192947, -0.000520143192, 0.00260506384)
  394. o40.CFrame = CFrame.new(9.65000153, 8.9299736, -23.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  395. o40.Size = Vector3.new(2, 3.60000014, 3)
  396. o40.BottomSurface = Enum.SurfaceType.Smooth
  397. o40.LeftSurface = Enum.SurfaceType.Weld
  398. o40.TopSurface = Enum.SurfaceType.Weld
  399. o41 = Instance.new("Part")
  400. o41.Parent = asd
  401. o41.BrickColor = BrickColor.new("Really black")
  402. o41.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(11.1500015, 10.7299614, -22.8899918)
  403. o41.Rotation = Vector3.new(-180, 0, -180)
  404. o41.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  405. o41.Velocity = Vector3.new(-0.0107770497, -0.00244947104, 0.00541446032)
  406. o41.CFrame = CFrame.new(11.1500015, 10.7299614, -22.8899918, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  407. o41.Size = Vector3.new(1, 1.20000005, 1)
  408. o41.BottomSurface = Enum.SurfaceType.Smooth
  409. o41.RightSurface = Enum.SurfaceType.Weld
  410. o41.TopSurface = Enum.SurfaceType.Weld
  411. o41.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  412. o42 = Instance.new("Part")
  413. o42.Parent = asd
  414. o42.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.65000153, 8.9299736, -26.8899937)
  415. o42.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  416. o42.Velocity = Vector3.new(-0.0112455441, 0.00418409007, 0.00260506384)
  417. o42.CFrame = CFrame.new(9.65000153, 8.9299736, -26.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  418. o42.Size = Vector3.new(2, 3.60000014, 3)
  419. o42.BottomSurface = Enum.SurfaceType.Smooth
  420. o42.LeftSurface = Enum.SurfaceType.Weld
  421. o42.TopSurface = Enum.SurfaceType.Weld
  422. o43 = Instance.new("Part")
  423. o43.Name = "Smooth Block Model"
  424. o43.Parent = asd
  425. o43.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.65000153, 12.1299696, -26.8899937)
  426. o43.Rotation = Vector3.new(-0, -90, 0)
  427. o43.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  428. o43.Velocity = Vector3.new(-0.0104748821, 0.00418409007, 0.00762290601)
  429. o43.CFrame = CFrame.new(9.65000153, 12.1299696, -26.8899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  430. o43.FormFactor = Enum.FormFactor.Plate
  431. o43.Size = Vector3.new(3, 2.79999995, 2)
  432. o43.BackSurface = Enum.SurfaceType.Weld
  433. o43.BottomSurface = Enum.SurfaceType.Weld
  434. o43.TopSurface = Enum.SurfaceType.Smooth
  435. o44 = Instance.new("SpecialMesh")
  436. o44.Parent = o43
  437. o44.MeshType = Enum.MeshType.Wedge
  438. o45 = Instance.new("Part")
  439. o45.Parent = asd
  440. o45.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(3.65000105, 13.3299665, -21.8899937)
  441. o45.Rotation = Vector3.new(-0, -90, 0)
  442. o45.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  443. o45.Velocity = Vector3.new(-0.0101421364, -0.00221130624, 0.00955709256)
  444. o45.CFrame = CFrame.new(3.65000105, 13.3299665, -21.8899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  445. o45.FormFactor = Enum.FormFactor.Plate
  446. o45.Size = Vector3.new(23, 0.400000006, 10)
  447. o45.BottomSurface = Enum.SurfaceType.Smooth
  448. o45.LeftSurface = Enum.SurfaceType.Weld
  449. o45.TopSurface = Enum.SurfaceType.Smooth
  450. o46 = Instance.new("Part")
  451. o46.Parent = asd
  452. o46.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.65000153, 8.9299736, -20.8899937)
  453. o46.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  454. o46.Velocity = Vector3.new(-0.0111930454, -0.00522437692, 0.00260506384)
  455. o46.CFrame = CFrame.new(9.65000153, 8.9299736, -20.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  456. o46.Size = Vector3.new(2, 3.60000014, 3)
  457. o46.BottomSurface = Enum.SurfaceType.Smooth
  458. o46.LeftSurface = Enum.SurfaceType.Weld
  459. o46.TopSurface = Enum.SurfaceType.Weld
  460. o47 = Instance.new("Part")
  461. o47.Parent = asd
  462. o47.BrickColor = BrickColor.new("Really black")
  463. o47.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(11.1500015, 9.52996445, -21.8899918)
  464. o47.Rotation = Vector3.new(-180, 0, -180)
  465. o47.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  466. o47.Velocity = Vector3.new(-0.0110572977, -0.00401754864, 0.00353277172)
  467. o47.CFrame = CFrame.new(11.1500015, 9.52996445, -21.8899918, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  468. o47.Size = Vector3.new(1, 1.20000005, 23)
  469. o47.BottomSurface = Enum.SurfaceType.Smooth
  470. o47.RightSurface = Enum.SurfaceType.Weld
  471. o47.TopSurface = Enum.SurfaceType.Weld
  472. o47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  473. o48 = Instance.new("Part")
  474. o48.Parent = asd
  475. o48.BrickColor = BrickColor.new("Really black")
  476. o48.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(7.15000105, 10.1299706, -27.3899937)
  477. o48.Rotation = Vector3.new(-0, -90, 0)
  478. o48.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  479. o48.Velocity = Vector3.new(-0.0109609207, 0.00557020865, 0.00450862665)
  480. o48.CFrame = CFrame.new(7.15000105, 10.1299706, -27.3899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  481. o48.FormFactor = Enum.FormFactor.Plate
  482. o48.Size = Vector3.new(2, 6, 3)
  483. o48.BottomSurface = Enum.SurfaceType.Smooth
  484. o48.TopSurface = Enum.SurfaceType.Smooth
  485. o48.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  486. o49 = Instance.new("Part")
  487. o49.Name = "Smooth Block Model"
  488. o49.Parent = asd
  489. o49.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 12.1299696, -14.8899937)
  490. o49.Rotation = Vector3.new(0, 90, 0)
  491. o49.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  492. o49.Velocity = Vector3.new(-0.0103698866, -0.0117428582, 0.00772790238)
  493. o49.CFrame = CFrame.new(-2.34999895, 12.1299696, -14.8899937, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  494. o49.FormFactor = Enum.FormFactor.Plate
  495. o49.Size = Vector3.new(3, 2.79999995, 2)
  496. o49.BackSurface = Enum.SurfaceType.Weld
  497. o49.BottomSurface = Enum.SurfaceType.Weld
  498. o49.TopSurface = Enum.SurfaceType.Smooth
  499. o50 = Instance.new("SpecialMesh")
  500. o50.Parent = o49
  501. o50.MeshType = Enum.MeshType.Wedge
  502. o51 = Instance.new("Part")
  503. o51.Parent = asd
  504. o51.BrickColor = BrickColor.new("Really black")
  505. o51.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-3.84999895, 8.52997875, -10.8899918)
  506. o51.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  507. o51.Velocity = Vector3.new(-0.0112018809, -0.0176539235, 0.00209596194)
  508. o51.CFrame = CFrame.new(-3.84999895, 8.52997875, -10.8899918, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  509. o51.Size = Vector3.new(1, 1.20000005, 1)
  510. o51.BottomSurface = Enum.SurfaceType.Smooth
  511. o51.RightSurface = Enum.SurfaceType.Weld
  512. o51.TopSurface = Enum.SurfaceType.Weld
  513. o51.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  514. o52 = Instance.new("Part")
  515. o52.Name = "Smooth Block Model"
  516. o52.Parent = asd
  517. o52.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 4.7299695, -10.8899937)
  518. o52.Rotation = Vector3.new(180, 90, 0)
  519. o52.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  520. o52.Velocity = Vector3.new(-0.0121170441, -0.0180151686, -0.00387587259)
  521. o52.CFrame = CFrame.new(-2.34999895, 4.7299695, -10.8899937, 0, 0, 1, 0, -1, 0, 1, 0, 0)
  522. o52.FormFactor = Enum.FormFactor.Plate
  523. o52.Size = Vector3.new(1, 2.4000001, 2)
  524. o52.BackSurface = Enum.SurfaceType.Weld
  525. o52.BottomSurface = Enum.SurfaceType.Weld
  526. o52.TopSurface = Enum.SurfaceType.Smooth
  527. o53 = Instance.new("SpecialMesh")
  528. o53.Parent = o52
  529. o53.MeshType = Enum.MeshType.Wedge
  530. o54 = Instance.new("Seat")
  531. o54.Parent = asd
  532. o54.BrickColor = BrickColor.new("Bright red")
  533. o54.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-0.349998951, 7.72996855, -15.3899937)
  534. o54.Rotation = Vector3.new(-0, -90, 0)
  535. o54.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  536. o54.Velocity = Vector3.new(-0.0114339218, -0.0114404829, 0.000810859608)
  537. o54.CFrame = CFrame.new(-0.349998951, 7.72996855, -15.3899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  538. o54.TopSurface = Enum.SurfaceType.Smooth
  539. o54.Color = Color3.new(0.768628, 0.156863, 0.109804)
  540. o55 = Instance.new("Part")
  541. o55.Name = "Smooth Block Model"
  542. o55.Parent = asd
  543. o55.BrickColor = BrickColor.new("Really black")
  544. o55.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(1.15000105, 11.5299644, -12.8899937)
  545. o55.Rotation = Vector3.new(-180, -90, 0)
  546. o55.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  547. o55.Velocity = Vector3.new(-0.0104968874, -0.0157219246, 0.00675642351)
  548. o55.CFrame = CFrame.new(1.15000105, 11.5299644, -12.8899937, 0, 0, -1, 0, -1, 0, -1, 0, 0)
  549. o55.FormFactor = Enum.FormFactor.Plate
  550. o55.Size = Vector3.new(1, 3.20000005, 1)
  551. o55.BackSurface = Enum.SurfaceType.Weld
  552. o55.BottomSurface = Enum.SurfaceType.Weld
  553. o55.TopSurface = Enum.SurfaceType.Smooth
  554. o55.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  555. o56 = Instance.new("SpecialMesh")
  556. o56.Parent = o55
  557. o56.MeshType = Enum.MeshType.Wedge
  558. o57 = Instance.new("Part")
  559. o57.Name = "Wheel"
  560. o57.Parent = asd
  561. o57.BrickColor = BrickColor.new("Really black")
  562. o57.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-0.849998951, 3.42692375, -14.8904819)
  563. o57.Rotation = Vector3.new(71.8348389, -0.179271549, 179.951202)
  564. o57.RotVelocity = Vector3.new(0.0192243475, -0.0636964738, 0.00881059654)
  565. o57.Velocity = Vector3.new(0.0983007699, -0.048161298, -0.0011113584)
  566. o57.CFrame = CFrame.new(-0.849998951, 3.42692375, -14.8904819, -0.999994576, -0.000851786113, -0.00312887365, 0.00323848729, -0.311754555, -0.950157046, -0.000166113779, -0.950162053, 0.311755598)
  567. o57.FormFactor = Enum.FormFactor.Symmetric
  568. o57.Friction = 1
  569. o57.Shape = Enum.PartType.Cylinder
  570. o57.Size = Vector3.new(5, 5, 5)
  571. o57.BottomSurface = Enum.SurfaceType.Smooth
  572. o57.LeftSurface = Enum.SurfaceType.Hinge
  573. o57.TopSurface = Enum.SurfaceType.Smooth
  574. o57.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  575. o58 = Instance.new("Part")
  576. o58.Parent = asd
  577. o58.BrickColor = BrickColor.new("Really black")
  578. o58.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-3.84999895, 10.9299726, -10.8899937)
  579. o58.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  580. o58.Velocity = Vector3.new(-0.0106238853, -0.0176539198, 0.00585933868)
  581. o58.CFrame = CFrame.new(-3.84999895, 10.9299726, -10.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  582. o58.Size = Vector3.new(1, 1.20000005, 1)
  583. o58.BottomSurface = Enum.SurfaceType.Smooth
  584. o58.RightSurface = Enum.SurfaceType.Weld
  585. o58.TopSurface = Enum.SurfaceType.Weld
  586. o58.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  587. o59 = Instance.new("Part")
  588. o59.Parent = asd
  589. o59.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 8.9299736, -11.8899937)
  590. o59.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  591. o59.Velocity = Vector3.new(-0.0111142984, -0.0164470933, 0.00271006022)
  592. o59.CFrame = CFrame.new(-2.34999895, 8.9299736, -11.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  593. o59.Size = Vector3.new(2, 3.60000014, 3)
  594. o59.BottomSurface = Enum.SurfaceType.Smooth
  595. o59.RightSurface = Enum.SurfaceType.Weld
  596. o59.TopSurface = Enum.SurfaceType.Weld
  597. o60 = Instance.new("Seat")
  598. o60.Parent = asd
  599. o60.BrickColor = BrickColor.new("Bright red")
  600. o60.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-0.349998951, 7.72996855, -19.3899937)
  601. o60.Rotation = Vector3.new(-0, -90, 0)
  602. o60.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  603. o60.Velocity = Vector3.new(-0.0114689209, -0.00516817253, 0.000810859608)
  604. o60.CFrame = CFrame.new(-0.349998951, 7.72996855, -19.3899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  605. o60.TopSurface = Enum.SurfaceType.Smooth
  606. o60.Color = Color3.new(0.768628, 0.156863, 0.109804)
  607. o61 = Instance.new("Part")
  608. o61.Parent = asd
  609. o61.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-0.349998951, 10.1299706, -11.8899937)
  610. o61.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  611. o61.Velocity = Vector3.new(-0.0108253006, -0.0169287547, 0.00457424903)
  612. o61.CFrame = CFrame.new(-0.349998951, 10.1299706, -11.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  613. o61.Size = Vector3.new(2, 6, 3)
  614. o61.BottomSurface = Enum.SurfaceType.Smooth
  615. o61.LeftSurface = Enum.SurfaceType.Weld
  616. o61.RightSurface = Enum.SurfaceType.Weld
  617. o61.TopSurface = Enum.SurfaceType.Weld
  618. o62 = Instance.new("Part")
  619. o62.Name = "Wheel"
  620. o62.Parent = asd
  621. o62.BrickColor = BrickColor.new("Really black")
  622. o62.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-0.849998951, 3.42753983, -20.8899937)
  623. o62.Rotation = Vector3.new(28.481636, -0.0933765694, 179.827606)
  624. o62.RotVelocity = Vector3.new(0.0191411488, 0.0388029702, 0.00441237306)
  625. o62.Velocity = Vector3.new(0.0722419024, -0.0226156823, 0.00999602303)
  626. o62.CFrame = CFrame.new(-0.849998951, 3.42753983, -20.8899937, -0.99999398, -0.00300891162, -0.00162972789, 0.00342192361, -0.878963709, -0.476876348, 2.40340478e-006, -0.47687906, 0.878968656)
  627. o62.FormFactor = Enum.FormFactor.Symmetric
  628. o62.Friction = 1
  629. o62.Shape = Enum.PartType.Cylinder
  630. o62.Size = Vector3.new(5, 5, 5)
  631. o62.BottomSurface = Enum.SurfaceType.Smooth
  632. o62.LeftSurface = Enum.SurfaceType.Hinge
  633. o62.TopSurface = Enum.SurfaceType.Smooth
  634. o62.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  635. o63 = Instance.new("Part")
  636. o63.Name = "Wheel"
  637. o63.Parent = asd
  638. o63.BrickColor = BrickColor.new("Really black")
  639. o63.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(8.14975739, 3.4271698, -20.8904819)
  640. o63.Rotation = Vector3.new(-157.017899, -0.0780268013, -0.174392849)
  641. o63.RotVelocity = Vector3.new(-0.049330961, 0.0188823733, -0.00890816934)
  642. o63.Velocity = Vector3.new(0.150077358, 0.019039195, 0.059329439)
  643. o63.CFrame = CFrame.new(8.14975739, 3.4271698, -20.8904819, 0.999994397, 0.00304372166, -0.00136182411, 0.00333384797, -0.920620978, 0.390443265, -6.53195893e-005, -0.39044556, -0.920625865)
  644. o63.FormFactor = Enum.FormFactor.Symmetric
  645. o63.Friction = 1
  646. o63.Shape = Enum.PartType.Cylinder
  647. o63.Size = Vector3.new(5, 5, 5)
  648. o63.BottomSurface = Enum.SurfaceType.Smooth
  649. o63.LeftSurface = Enum.SurfaceType.Hinge
  650. o63.TopSurface = Enum.SurfaceType.Smooth
  651. o63.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  652. o64 = Instance.new("Seat")
  653. o64.Parent = asd
  654. o64.BrickColor = BrickColor.new("Bright red")
  655. o64.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-0.349998951, 7.72996855, -23.3899937)
  656. o64.Rotation = Vector3.new(-0, -90, 0)
  657. o64.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  658. o64.Velocity = Vector3.new(-0.011503919, 0.00110413833, 0.000810859608)
  659. o64.CFrame = CFrame.new(-0.349998951, 7.72996855, -23.3899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  660. o64.TopSurface = Enum.SurfaceType.Smooth
  661. o64.Color = Color3.new(0.768628, 0.156863, 0.109804)
  662. o65 = Instance.new("Part")
  663. o65.Name = "Smooth Block Model"
  664. o65.Parent = asd
  665. o65.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(1.15000105, 8.72996902, -10.8899937)
  666. o65.Rotation = Vector3.new(-0, -90, 0)
  667. o65.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  668. o65.Velocity = Vector3.new(-0.0111537166, -0.0188580826, 0.00236581359)
  669. o65.CFrame = CFrame.new(1.15000105, 8.72996902, -10.8899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  670. o65.FormFactor = Enum.FormFactor.Plate
  671. o65.Size = Vector3.new(1, 3.20000005, 1)
  672. o65.BackSurface = Enum.SurfaceType.Weld
  673. o65.BottomSurface = Enum.SurfaceType.Weld
  674. o65.TopSurface = Enum.SurfaceType.Smooth
  675. o66 = Instance.new("SpecialMesh")
  676. o66.Parent = o65
  677. o66.MeshType = Enum.MeshType.Wedge
  678. o67 = Instance.new("Part")
  679. o67.Name = "Smooth Block Model"
  680. o67.Parent = asd
  681. o67.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(8.15000153, 4.52997255, -25.8899937)
  682. o67.Rotation = Vector3.new(-180, -90, 0)
  683. o67.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  684. o67.Velocity = Vector3.new(-0.012296455, 0.00297726016, -0.00428135507)
  685. o67.CFrame = CFrame.new(8.15000153, 4.52997255, -25.8899937, 0, 0, -1, 0, -1, 0, -1, 0, 0)
  686. o67.FormFactor = Enum.FormFactor.Plate
  687. o67.Size = Vector3.new(1, 2.79999995, 5)
  688. o67.BackSurface = Enum.SurfaceType.Weld
  689. o67.BottomSurface = Enum.SurfaceType.Weld
  690. o67.TopSurface = Enum.SurfaceType.Smooth
  691. o68 = Instance.new("SpecialMesh")
  692. o68.Parent = o67
  693. o68.MeshType = Enum.MeshType.Wedge
  694. o69 = Instance.new("Part")
  695. o69.Parent = asd
  696. o69.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 8.9299736, -15.3899937)
  697. o69.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  698. o69.Velocity = Vector3.new(-0.0111449221, -0.0109588197, 0.00271006022)
  699. o69.CFrame = CFrame.new(-2.34999895, 8.9299736, -15.3899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  700. o69.Size = Vector3.new(2, 3.60000014, 4)
  701. o69.BottomSurface = Enum.SurfaceType.Smooth
  702. o69.RightSurface = Enum.SurfaceType.Weld
  703. o69.TopSurface = Enum.SurfaceType.Weld
  704. o70 = Instance.new("Part")
  705. o70.Parent = asd
  706. o70.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(3.65000105, 4.52997255, -25.8899937)
  707. o70.Rotation = Vector3.new(-0, -90, 0)
  708. o70.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  709. o70.Velocity = Vector3.new(-0.012296455, 0.00406100461, -0.00424198154)
  710. o70.CFrame = CFrame.new(3.65000105, 4.52997255, -25.8899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  711. o70.FormFactor = Enum.FormFactor.Plate
  712. o70.Size = Vector3.new(29, 2.79999995, 4)
  713. o70.BottomSurface = Enum.SurfaceType.Smooth
  714. o70.LeftSurface = Enum.SurfaceType.Weld
  715. o70.RightSurface = Enum.SurfaceType.Weld
  716. o70.TopSurface = Enum.SurfaceType.Weld
  717. o71 = Instance.new("Part")
  718. o71.Name = "Smooth Block Model"
  719. o71.Parent = asd
  720. o71.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 12.1299696, -11.8899937)
  721. o71.Rotation = Vector3.new(0, 90, 0)
  722. o71.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  723. o71.Velocity = Vector3.new(-0.0103436373, -0.0164470915, 0.00772790238)
  724. o71.CFrame = CFrame.new(-2.34999895, 12.1299696, -11.8899937, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  725. o71.FormFactor = Enum.FormFactor.Plate
  726. o71.Size = Vector3.new(3, 2.79999995, 2)
  727. o71.BackSurface = Enum.SurfaceType.Weld
  728. o71.BottomSurface = Enum.SurfaceType.Weld
  729. o71.TopSurface = Enum.SurfaceType.Smooth
  730. o72 = Instance.new("SpecialMesh")
  731. o72.Parent = o71
  732. o72.MeshType = Enum.MeshType.Wedge
  733. o73 = Instance.new("Seat")
  734. o73.Parent = asd
  735. o73.BrickColor = BrickColor.new("Bright red")
  736. o73.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(7.65000105, 7.72996855, -23.3899937)
  737. o73.Rotation = Vector3.new(0, 90, 0)
  738. o73.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  739. o73.Velocity = Vector3.new(-0.011503919, -0.000822518021, 0.000740862102)
  740. o73.CFrame = CFrame.new(7.65000105, 7.72996855, -23.3899937, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  741. o73.TopSurface = Enum.SurfaceType.Smooth
  742. o73.Color = Color3.new(0.768628, 0.156863, 0.109804)
  743. o74 = Instance.new("Seat")
  744. o74.Parent = asd
  745. o74.BrickColor = BrickColor.new("Bright red")
  746. o74.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(7.65000105, 7.72996855, -19.3899937)
  747. o74.Rotation = Vector3.new(-0, -90, 0)
  748. o74.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  749. o74.Velocity = Vector3.new(-0.0114689209, -0.00709482934, 0.000740862102)
  750. o74.CFrame = CFrame.new(7.65000105, 7.72996855, -19.3899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  751. o74.TopSurface = Enum.SurfaceType.Smooth
  752. o74.Color = Color3.new(0.768628, 0.156863, 0.109804)
  753. o75 = Instance.new("Part")
  754. o75.Name = "Smooth Block Model"
  755. o75.Parent = asd
  756. o75.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.65000153, 12.1299696, -30.8899937)
  757. o75.Rotation = Vector3.new(-0, -90, 0)
  758. o75.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  759. o75.Velocity = Vector3.new(-0.0105098812, 0.0104564009, 0.00762290601)
  760. o75.CFrame = CFrame.new(9.65000153, 12.1299696, -30.8899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  761. o75.FormFactor = Enum.FormFactor.Plate
  762. o75.Size = Vector3.new(5, 2.79999995, 2)
  763. o75.BackSurface = Enum.SurfaceType.Weld
  764. o75.BottomSurface = Enum.SurfaceType.Weld
  765. o75.TopSurface = Enum.SurfaceType.Smooth
  766. o76 = Instance.new("SpecialMesh")
  767. o76.Parent = o75
  768. o76.MeshType = Enum.MeshType.Wedge
  769. o77 = Instance.new("Part")
  770. o77.Parent = asd
  771. o77.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.65000153, 8.9299736, -30.8899937)
  772. o77.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  773. o77.Velocity = Vector3.new(-0.0112805422, 0.0104564, 0.00260506384)
  774. o77.CFrame = CFrame.new(9.65000153, 8.9299736, -30.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  775. o77.Size = Vector3.new(2, 3.60000014, 5)
  776. o77.BottomSurface = Enum.SurfaceType.Smooth
  777. o77.LeftSurface = Enum.SurfaceType.Weld
  778. o77.TopSurface = Enum.SurfaceType.Weld
  779. o78 = Instance.new("Part")
  780. o78.Parent = asd
  781. o78.BrickColor = BrickColor.new("Really black")
  782. o78.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(11.1500015, 10.7299614, -32.8899918)
  783. o78.Rotation = Vector3.new(-180, 0, -180)
  784. o78.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  785. o78.Velocity = Vector3.new(-0.0108645465, 0.0132313054, 0.00541446032)
  786. o78.CFrame = CFrame.new(11.1500015, 10.7299614, -32.8899918, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  787. o78.Size = Vector3.new(1, 1.20000005, 1)
  788. o78.BottomSurface = Enum.SurfaceType.Smooth
  789. o78.RightSurface = Enum.SurfaceType.Weld
  790. o78.TopSurface = Enum.SurfaceType.Weld
  791. o78.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  792. o79 = Instance.new("Part")
  793. o79.Name = "Wheel"
  794. o79.Parent = asd
  795. o79.BrickColor = BrickColor.new("Really black")
  796. o79.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(8.15000153, 3.42802525, -30.8899937)
  797. o79.Rotation = Vector3.new(15.2775364, 0.0570550784, 0.198420882)
  798. o79.RotVelocity = Vector3.new(0.0289346557, -0.0372031517, -0.0138992397)
  799. o79.Velocity = Vector3.new(0.0549917743, 0.0709678009, 0.0912425742)
  800. o79.CFrame = CFrame.new(8.15000153, 3.42802525, -30.8899937, 0.999993324, -0.0034630883, 0.000995798851, 0.00360309379, 0.964654148, -0.2634947, -4.80924718e-005, 0.263496578, 0.964660168)
  801. o79.FormFactor = Enum.FormFactor.Symmetric
  802. o79.Friction = 1
  803. o79.Shape = Enum.PartType.Cylinder
  804. o79.Size = Vector3.new(5, 5, 5)
  805. o79.BottomSurface = Enum.SurfaceType.Smooth
  806. o79.LeftSurface = Enum.SurfaceType.Hinge
  807. o79.TopSurface = Enum.SurfaceType.Smooth
  808. o79.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  809. o80 = Instance.new("Part")
  810. o80.Parent = asd
  811. o80.BrickColor = BrickColor.new("Really black")
  812. o80.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(11.1500015, 8.3299675, -32.8899918)
  813. o80.Rotation = Vector3.new(-180, 0, -180)
  814. o80.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  815. o80.Velocity = Vector3.new(-0.0114425421, 0.0132313054, 0.00165108324)
  816. o80.CFrame = CFrame.new(11.1500015, 8.3299675, -32.8899918, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  817. o80.Size = Vector3.new(1, 1.20000005, 1)
  818. o80.BottomSurface = Enum.SurfaceType.Smooth
  819. o80.RightSurface = Enum.SurfaceType.Weld
  820. o80.TopSurface = Enum.SurfaceType.Weld
  821. o80.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  822. o81 = Instance.new("VehicleSeat")
  823. o81.Name = "VechicleSeat"
  824. o81.Parent = asd
  825. o81.BrickColor = BrickColor.new("Black")
  826. o81.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(2.15000105, 7.62997007, -31.3899937)
  827. o81.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  828. o81.Velocity = Vector3.new(-0.0115979994, 0.01304668, 0.000632180134)
  829. o81.CFrame = CFrame.new(2.15000105, 7.62997007, -31.3899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  830. o81.Size = Vector3.new(3, 1, 2)
  831. o81.FrontSurface = Enum.SurfaceType.Hinge
  832. o81.TopSurface = Enum.SurfaceType.Universal
  833. o81.MaxSpeed = 40
  834. o81.Torque = 60
  835. o81.TurnSpeed = 4
  836. o81.Color = Color3.new(0.105882, 0.164706, 0.207843)
  837. o82 = Instance.new("Part")
  838. o82.Parent = asd
  839. o82.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 8.9299736, -18.8899937)
  840. o82.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  841. o82.Velocity = Vector3.new(-0.0111755459, -0.00547054689, 0.00271006022)
  842. o82.CFrame = CFrame.new(-2.34999895, 8.9299736, -18.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  843. o82.Size = Vector3.new(2, 3.60000014, 3)
  844. o82.BottomSurface = Enum.SurfaceType.Smooth
  845. o82.RightSurface = Enum.SurfaceType.Weld
  846. o82.TopSurface = Enum.SurfaceType.Weld
  847. o83 = Instance.new("Part")
  848. o83.Name = "Smooth Block Model"
  849. o83.Parent = asd
  850. o83.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-0.849998951, 4.52997255, -25.8899937)
  851. o83.Rotation = Vector3.new(180, 90, 0)
  852. o83.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  853. o83.Velocity = Vector3.new(-0.012296455, 0.00514474884, -0.00420260802)
  854. o83.CFrame = CFrame.new(-0.849998951, 4.52997255, -25.8899937, 0, 0, 1, 0, -1, 0, 1, 0, 0)
  855. o83.FormFactor = Enum.FormFactor.Plate
  856. o83.Size = Vector3.new(1, 2.79999995, 5)
  857. o83.BackSurface = Enum.SurfaceType.Weld
  858. o83.BottomSurface = Enum.SurfaceType.Weld
  859. o83.TopSurface = Enum.SurfaceType.Smooth
  860. o84 = Instance.new("SpecialMesh")
  861. o84.Parent = o83
  862. o84.MeshType = Enum.MeshType.Wedge
  863. o85 = Instance.new("Part")
  864. o85.Parent = asd
  865. o85.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(3.65000105, 8.32997513, -35.8899918)
  866. o85.Rotation = Vector3.new(-0, -90, 0)
  867. o85.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  868. o85.Velocity = Vector3.new(-0.0114687895, 0.0197417773, 0.00171671784)
  869. o85.CFrame = CFrame.new(3.65000105, 8.32997513, -35.8899918, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  870. o85.Size = Vector3.new(5, 2.4000001, 14)
  871. o85.BottomSurface = Enum.SurfaceType.Smooth
  872. o85.LeftSurface = Enum.SurfaceType.Weld
  873. o85.TopSurface = Enum.SurfaceType.Weld
  874. o86 = Instance.new("Decal")
  875. o86.Parent = o85
  876. o86.Texture = "http://www.roblox.com/asset/?id=77856927"
  877. o86.Face = Enum.NormalId.Back
  878. o87 = Instance.new("Decal")
  879. o87.Parent = o85
  880. o87.Texture = "http://www.roblox.com/asset/?id=77856927"
  881. o88 = Instance.new("Part")
  882. o88.Name = "Smooth Block Model"
  883. o88.Parent = asd
  884. o88.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(2.65000105, 12.5299711, -34.8899918)
  885. o88.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  886. o88.Velocity = Vector3.new(-0.0104485461, 0.0184145309, 0.00831138808)
  887. o88.CFrame = CFrame.new(2.65000105, 12.5299711, -34.8899918, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  888. o88.Size = Vector3.new(4, 1.20000005, 3)
  889. o88.BottomSurface = Enum.SurfaceType.Weld
  890. o88.TopSurface = Enum.SurfaceType.Smooth
  891. o89 = Instance.new("SpecialMesh")
  892. o89.Parent = o88
  893. o89.MeshType = Enum.MeshType.Wedge
  894. o90 = Instance.new("Part")
  895. o90.Name = "Smooth Block Model"
  896. o90.Parent = asd
  897. o90.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(7.15000105, 11.3299742, -35.8899918)
  898. o90.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  899. o90.Velocity = Vector3.new(-0.0107462937, 0.0188988652, 0.00639032573)
  900. o90.CFrame = CFrame.new(7.15000105, 11.3299742, -35.8899918, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  901. o90.Size = Vector3.new(5, 3.60000014, 5)
  902. o90.BottomSurface = Enum.SurfaceType.Weld
  903. o90.TopSurface = Enum.SurfaceType.Smooth
  904. o91 = Instance.new("SpecialMesh")
  905. o91.Parent = o90
  906. o91.MeshType = Enum.MeshType.Wedge
  907. o92 = Instance.new("Part")
  908. o92.Parent = asd
  909. o92.BrickColor = BrickColor.new("Really black")
  910. o92.Transparency = 0.30000001192093
  911. o92.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(2.65000105, 11.3299742, -34.8899918)
  912. o92.Rotation = Vector3.new(-0, -90, 0)
  913. o92.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  914. o92.Velocity = Vector3.new(-0.0107375439, 0.0184145309, 0.00642969925)
  915. o92.CFrame = CFrame.new(2.65000105, 11.3299742, -34.8899918, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  916. o92.Size = Vector3.new(3, 1.20000005, 4)
  917. o92.BottomSurface = Enum.SurfaceType.Smooth
  918. o92.TopSurface = Enum.SurfaceType.Weld
  919. o92.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  920. o93 = Instance.new("Part")
  921. o93.Parent = asd
  922. o93.BrickColor = BrickColor.new("Really black")
  923. o93.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(2.65000105, 10.1299772, -34.8899918)
  924. o93.Rotation = Vector3.new(-0, -90, 0)
  925. o93.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  926. o93.Velocity = Vector3.new(-0.0110265417, 0.0184145309, 0.00454801088)
  927. o93.CFrame = CFrame.new(2.65000105, 10.1299772, -34.8899918, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  928. o93.Size = Vector3.new(3, 1.20000005, 4)
  929. o93.BottomSurface = Enum.SurfaceType.Smooth
  930. o93.LeftSurface = Enum.SurfaceType.Weld
  931. o93.TopSurface = Enum.SurfaceType.Weld
  932. o93.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  933. o94 = Instance.new("Part")
  934. o94.Parent = asd
  935. o94.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 8.9299736, -24.8899937)
  936. o94.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  937. o94.Velocity = Vector3.new(-0.0112280445, 0.00393791869, 0.00271006022)
  938. o94.CFrame = CFrame.new(-2.34999895, 8.9299736, -24.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  939. o94.Size = Vector3.new(2, 3.60000014, 3)
  940. o94.BottomSurface = Enum.SurfaceType.Smooth
  941. o94.RightSurface = Enum.SurfaceType.Weld
  942. o94.TopSurface = Enum.SurfaceType.Weld
  943. o95 = Instance.new("Part")
  944. o95.Name = "Smooth Block Model"
  945. o95.Parent = asd
  946. o95.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 12.1299696, -17.8899937)
  947. o95.Rotation = Vector3.new(0, 90, 0)
  948. o95.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  949. o95.Velocity = Vector3.new(-0.010396135, -0.00703862496, 0.00772790238)
  950. o95.CFrame = CFrame.new(-2.34999895, 12.1299696, -17.8899937, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  951. o95.FormFactor = Enum.FormFactor.Plate
  952. o95.Size = Vector3.new(3, 2.79999995, 2)
  953. o95.BackSurface = Enum.SurfaceType.Weld
  954. o95.BottomSurface = Enum.SurfaceType.Weld
  955. o95.TopSurface = Enum.SurfaceType.Smooth
  956. o96 = Instance.new("SpecialMesh")
  957. o96.Parent = o95
  958. o96.MeshType = Enum.MeshType.Wedge
  959. o97 = Instance.new("Part")
  960. o97.Name = "Wheel"
  961. o97.Parent = asd
  962. o97.BrickColor = BrickColor.new("Really black")
  963. o97.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-0.84975481, 3.42802525, -30.8899937)
  964. o97.Rotation = Vector3.new(-91.0437546, 0.208824798, -179.996002)
  965. o97.RotVelocity = Vector3.new(0.0319535285, 0.0784833133, 0.0154630821)
  966. o97.Velocity = Vector3.new(0.00365212397, 0.0158221275, 0.100309223)
  967. o97.CFrame = CFrame.new(-0.84975481, 3.42802525, -30.8899937, -0.999993205, 6.97369978e-005, 0.00364467222, 0.00364533835, 0.0182155799, 0.999827325, 3.33198318e-006, 0.999833822, -0.0182157177)
  968. o97.FormFactor = Enum.FormFactor.Symmetric
  969. o97.Friction = 1
  970. o97.Shape = Enum.PartType.Cylinder
  971. o97.Size = Vector3.new(5, 5, 5)
  972. o97.BottomSurface = Enum.SurfaceType.Smooth
  973. o97.LeftSurface = Enum.SurfaceType.Hinge
  974. o97.TopSurface = Enum.SurfaceType.Smooth
  975. o97.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  976. o98 = Instance.new("Part")
  977. o98.Parent = asd
  978. o98.BrickColor = BrickColor.new("Really black")
  979. o98.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-3.84999895, 7.32997513, -21.8899937)
  980. o98.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  981. o98.Velocity = Vector3.new(-0.0115871262, -0.000405066181, 0.000214262865)
  982. o98.CFrame = CFrame.new(-3.84999895, 7.32997513, -21.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  983. o98.Size = Vector3.new(1, 1.20000005, 23)
  984. o98.BottomSurface = Enum.SurfaceType.Smooth
  985. o98.RightSurface = Enum.SurfaceType.Weld
  986. o98.TopSurface = Enum.SurfaceType.Weld
  987. o98.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  988. o99 = Instance.new("Part")
  989. o99.Name = "Smooth Block Model"
  990. o99.Parent = asd
  991. o99.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 12.1299696, -20.8899937)
  992. o99.Rotation = Vector3.new(0, 90, 0)
  993. o99.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  994. o99.Velocity = Vector3.new(-0.0104223844, -0.0023343917, 0.00772790238)
  995. o99.CFrame = CFrame.new(-2.34999895, 12.1299696, -20.8899937, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  996. o99.FormFactor = Enum.FormFactor.Plate
  997. o99.Size = Vector3.new(3, 2.79999995, 2)
  998. o99.BackSurface = Enum.SurfaceType.Weld
  999. o99.BottomSurface = Enum.SurfaceType.Weld
  1000. o99.TopSurface = Enum.SurfaceType.Smooth
  1001. asd00 = Instance.new("SpecialMesh")
  1002. asd00.Parent = o99
  1003. asd00.MeshType = Enum.MeshType.Wedge
  1004. asd01 = Instance.new("Part")
  1005. asd01.Parent = asd
  1006. asd01.BrickColor = BrickColor.new("Really black")
  1007. asd01.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(0.150001049, 10.1299706, -27.3899937)
  1008. asd01.Rotation = Vector3.new(-0, -90, 0)
  1009. asd01.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1010. asd01.Velocity = Vector3.new(-0.0109609207, 0.0072560329, 0.00456987415)
  1011. asd01.CFrame = CFrame.new(0.150001049, 10.1299706, -27.3899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1012. asd01.FormFactor = Enum.FormFactor.Plate
  1013. asd01.Size = Vector3.new(2, 6, 3)
  1014. asd01.BottomSurface = Enum.SurfaceType.Smooth
  1015. asd01.TopSurface = Enum.SurfaceType.Smooth
  1016. asd01.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1017. asd02 = Instance.new("Part")
  1018. asd02.Parent = asd
  1019. asd02.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 8.9299736, -21.8899937)
  1020. asd02.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1021. asd02.Velocity = Vector3.new(-0.0112017952, -0.0007663141, 0.00271006022)
  1022. asd02.CFrame = CFrame.new(-2.34999895, 8.9299736, -21.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1023. asd02.Size = Vector3.new(2, 3.60000014, 3)
  1024. asd02.BottomSurface = Enum.SurfaceType.Smooth
  1025. asd02.RightSurface = Enum.SurfaceType.Weld
  1026. asd02.TopSurface = Enum.SurfaceType.Weld
  1027. asd03 = Instance.new("Part")
  1028. asd03.Name = "Smooth Block Model"
  1029. asd03.Parent = asd
  1030. asd03.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(2.65000105, 10.1299772, -37.3899918)
  1031. asd03.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1032. asd03.Velocity = Vector3.new(-0.0110484157, 0.0223347265, 0.00454801088)
  1033. asd03.CFrame = CFrame.new(2.65000105, 10.1299772, -37.3899918, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1034. asd03.BottomSurface = Enum.SurfaceType.Weld
  1035. asd03.TopSurface = Enum.SurfaceType.Smooth
  1036. asd04 = Instance.new("SpecialMesh")
  1037. asd04.Parent = asd03
  1038. asd04.MeshType = Enum.MeshType.Wedge
  1039. asd05 = Instance.new("Part")
  1040. asd05.Name = "Smooth Block Model"
  1041. asd05.Parent = asd
  1042. asd05.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 12.1299696, -23.8899937)
  1043. asd05.Rotation = Vector3.new(0, 90, 0)
  1044. asd05.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1045. asd05.Velocity = Vector3.new(-0.0104486337, 0.00236984156, 0.00772790238)
  1046. asd05.CFrame = CFrame.new(-2.34999895, 12.1299696, -23.8899937, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1047. asd05.FormFactor = Enum.FormFactor.Plate
  1048. asd05.Size = Vector3.new(3, 2.79999995, 2)
  1049. asd05.BackSurface = Enum.SurfaceType.Weld
  1050. asd05.BottomSurface = Enum.SurfaceType.Weld
  1051. asd05.TopSurface = Enum.SurfaceType.Smooth
  1052. asd06 = Instance.new("SpecialMesh")
  1053. asd06.Parent = asd05
  1054. asd06.MeshType = Enum.MeshType.Wedge
  1055. asd07 = Instance.new("Part")
  1056. asd07.Parent = asd
  1057. asd07.BrickColor = BrickColor.new("Really black")
  1058. asd07.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-3.84999895, 9.7299757, -21.8899918)
  1059. asd07.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1060. asd07.Velocity = Vector3.new(-0.0110091297, -0.000405069441, 0.00397765031)
  1061. asd07.CFrame = CFrame.new(-3.84999895, 9.7299757, -21.8899918, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1062. asd07.Size = Vector3.new(1, 1.20000005, 23)
  1063. asd07.BottomSurface = Enum.SurfaceType.Smooth
  1064. asd07.RightSurface = Enum.SurfaceType.Weld
  1065. asd07.TopSurface = Enum.SurfaceType.Weld
  1066. asd07.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1067. asd08 = Instance.new("Part")
  1068. asd08.Parent = asd
  1069. asd08.BrickColor = BrickColor.new("Really black")
  1070. asd08.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-3.84999895, 8.52997875, -22.8899918)
  1071. asd08.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1072. asd08.Velocity = Vector3.new(-0.0113068772, 0.00116300827, 0.00209596194)
  1073. asd08.CFrame = CFrame.new(-3.84999895, 8.52997875, -22.8899918, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1074. asd08.Size = Vector3.new(1, 1.20000005, 1)
  1075. asd08.BottomSurface = Enum.SurfaceType.Smooth
  1076. asd08.RightSurface = Enum.SurfaceType.Weld
  1077. asd08.TopSurface = Enum.SurfaceType.Weld
  1078. asd08.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1079. asd09 = Instance.new("Part")
  1080. asd09.Name = "Wheel"
  1081. asd09.Parent = asd
  1082. asd09.BrickColor = BrickColor.new("Really black")
  1083. asd09.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-0.849998951, 3.4283886, -36.89048)
  1084. asd09.Rotation = Vector3.new(-160.409576, 0.0803624168, -179.802063)
  1085. asd09.RotVelocity = Vector3.new(0.0806952044, -0.0687758699, 0.00102742936)
  1086. asd09.Velocity = Vector3.new(-0.0940583274, -0.0516466722, 0.108693101)
  1087. asd09.CFrame = CFrame.new(-0.849998951, 3.4283886, -36.89048, -0.999992907, 0.00345451501, 0.00140258833, 0.0037248258, 0.942106247, 0.335293829, -0.000163113233, 0.33529669, -0.942112505)
  1088. asd09.FormFactor = Enum.FormFactor.Symmetric
  1089. asd09.Friction = 1
  1090. asd09.Shape = Enum.PartType.Cylinder
  1091. asd09.Size = Vector3.new(5, 5, 5)
  1092. asd09.BottomSurface = Enum.SurfaceType.Smooth
  1093. asd09.LeftSurface = Enum.SurfaceType.Hinge
  1094. asd09.TopSurface = Enum.SurfaceType.Smooth
  1095. asd09.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1096. asd10 = Instance.new("Part")
  1097. asd10.Name = "Smooth Block Model"
  1098. asd10.Parent = asd
  1099. asd10.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 8.32997513, -40.8899918)
  1100. asd10.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1101. asd10.Velocity = Vector3.new(-0.0115125384, 0.0290271603, 0.00176921603)
  1102. asd10.CFrame = CFrame.new(-2.34999895, 8.32997513, -40.8899918, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1103. asd10.Size = Vector3.new(2, 2.4000001, 5)
  1104. asd10.BottomSurface = Enum.SurfaceType.Weld
  1105. asd10.TopSurface = Enum.SurfaceType.Smooth
  1106. asd11 = Instance.new("SpecialMesh")
  1107. asd11.Parent = asd10
  1108. asd11.MeshType = Enum.MeshType.Wedge
  1109. asd12 = Instance.new("Part")
  1110. asd12.Name = "Smooth Block Model"
  1111. asd12.Parent = asd
  1112. asd12.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-0.849998951, 11.3299742, -35.8899918)
  1113. asd12.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1114. asd12.Velocity = Vector3.new(-0.0107462937, 0.020825522, 0.006460323)
  1115. asd12.CFrame = CFrame.new(-0.849998951, 11.3299742, -35.8899918, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1116. asd12.Size = Vector3.new(3, 3.60000014, 5)
  1117. asd12.BottomSurface = Enum.SurfaceType.Weld
  1118. asd12.TopSurface = Enum.SurfaceType.Smooth
  1119. asd13 = Instance.new("SpecialMesh")
  1120. asd13.Parent = asd12
  1121. asd13.MeshType = Enum.MeshType.Wedge
  1122. asd14 = Instance.new("Part")
  1123. asd14.Parent = asd
  1124. asd14.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 8.9299736, -31.3899937)
  1125. asd14.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1126. asd14.Velocity = Vector3.new(-0.0112849176, 0.0141304238, 0.00271006022)
  1127. asd14.CFrame = CFrame.new(-2.34999895, 8.9299736, -31.3899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1128. asd14.Size = Vector3.new(2, 3.60000014, 4)
  1129. asd14.BottomSurface = Enum.SurfaceType.Smooth
  1130. asd14.RightSurface = Enum.SurfaceType.Weld
  1131. asd14.TopSurface = Enum.SurfaceType.Weld
  1132. asd15 = Instance.new("Part")
  1133. asd15.Parent = asd
  1134. asd15.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 8.9299736, -27.8899937)
  1135. asd15.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1136. asd15.Velocity = Vector3.new(-0.0112542929, 0.00864215195, 0.00271006022)
  1137. asd15.CFrame = CFrame.new(-2.34999895, 8.9299736, -27.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1138. asd15.Size = Vector3.new(2, 3.60000014, 3)
  1139. asd15.BottomSurface = Enum.SurfaceType.Smooth
  1140. asd15.RightSurface = Enum.SurfaceType.Weld
  1141. asd15.TopSurface = Enum.SurfaceType.Weld
  1142. asd16 = Instance.new("Part")
  1143. asd16.Name = "Wheel"
  1144. asd16.Parent = asd
  1145. asd16.BrickColor = BrickColor.new("Really black")
  1146. asd16.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(8.15000153, 3.42827034, -36.89048)
  1147. asd16.Rotation = Vector3.new(-29.6307774, -0.0967216641, 0.186886176)
  1148. asd16.RotVelocity = Vector3.new(-0.0278085768, -0.00186990818, -0.0134417443)
  1149. asd16.Velocity = Vector3.new(0.192035556, 0.051612027, 0.103377208)
  1150. asd16.CFrame = CFrame.new(8.15000153, 3.42827034, -36.89048, 0.999993205, -0.00326176826, -0.00168811064, 0.00366984191, 0.869222105, 0.49440816, -0.000145298414, -0.494410932, 0.869228184)
  1151. asd16.FormFactor = Enum.FormFactor.Symmetric
  1152. asd16.Friction = 1
  1153. asd16.Shape = Enum.PartType.Cylinder
  1154. asd16.Size = Vector3.new(5, 5, 5)
  1155. asd16.BottomSurface = Enum.SurfaceType.Smooth
  1156. asd16.LeftSurface = Enum.SurfaceType.Hinge
  1157. asd16.TopSurface = Enum.SurfaceType.Smooth
  1158. asd16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1159. asd17 = Instance.new("Part")
  1160. asd17.Name = "Smooth Block Model"
  1161. asd17.Parent = asd
  1162. asd17.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(0.150001049, 8.32997513, -40.8899918)
  1163. asd17.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1164. asd17.Velocity = Vector3.new(-0.0115125384, 0.0284250788, 0.00174734183)
  1165. asd17.CFrame = CFrame.new(0.150001049, 8.32997513, -40.8899918, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1166. asd17.Size = Vector3.new(3, 2.4000001, 5)
  1167. asd17.BottomSurface = Enum.SurfaceType.Weld
  1168. asd17.TopSurface = Enum.SurfaceType.Smooth
  1169. asd18 = Instance.new("SpecialMesh")
  1170. asd18.Parent = asd17
  1171. asd18.MeshType = Enum.MeshType.Wedge
  1172. asd19 = Instance.new("Part")
  1173. asd19.Parent = asd
  1174. asd19.BrickColor = BrickColor.new("Really black")
  1175. asd19.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-3.84999895, 10.9299726, -22.8899937)
  1176. asd19.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1177. asd19.Velocity = Vector3.new(-0.0107288817, 0.00116301107, 0.00585933868)
  1178. asd19.CFrame = CFrame.new(-3.84999895, 10.9299726, -22.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1179. asd19.Size = Vector3.new(1, 1.20000005, 1)
  1180. asd19.BottomSurface = Enum.SurfaceType.Smooth
  1181. asd19.RightSurface = Enum.SurfaceType.Weld
  1182. asd19.TopSurface = Enum.SurfaceType.Weld
  1183. asd19.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1184. asd20 = Instance.new("Part")
  1185. asd20.Parent = asd
  1186. asd20.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-3.84999895, 8.52997875, -32.8899918)
  1187. asd20.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1188. asd20.Velocity = Vector3.new(-0.0113943741, 0.0168437846, 0.00209596194)
  1189. asd20.CFrame = CFrame.new(-3.84999895, 8.52997875, -32.8899918, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1190. asd20.Size = Vector3.new(1, 1.20000005, 1)
  1191. asd20.BottomSurface = Enum.SurfaceType.Smooth
  1192. asd20.RightSurface = Enum.SurfaceType.Weld
  1193. asd20.TopSurface = Enum.SurfaceType.Weld
  1194. asd21 = Instance.new("Part")
  1195. asd21.Name = "Smooth Block Model"
  1196. asd21.Parent = asd
  1197. asd21.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 12.1299696, -26.8899937)
  1198. asd21.Rotation = Vector3.new(0, 90, 0)
  1199. asd21.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1200. asd21.Velocity = Vector3.new(-0.0104748821, 0.00707407482, 0.00772790238)
  1201. asd21.CFrame = CFrame.new(-2.34999895, 12.1299696, -26.8899937, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1202. asd21.FormFactor = Enum.FormFactor.Plate
  1203. asd21.Size = Vector3.new(3, 2.79999995, 2)
  1204. asd21.BackSurface = Enum.SurfaceType.Weld
  1205. asd21.BottomSurface = Enum.SurfaceType.Weld
  1206. asd21.TopSurface = Enum.SurfaceType.Smooth
  1207. asd22 = Instance.new("SpecialMesh")
  1208. asd22.Parent = asd21
  1209. asd22.MeshType = Enum.MeshType.Wedge
  1210. asd23 = Instance.new("Part")
  1211. asd23.Name = "Smooth Block Model"
  1212. asd23.Parent = asd
  1213. asd23.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 12.1299696, -30.8899937)
  1214. asd23.Rotation = Vector3.new(0, 90, 0)
  1215. asd23.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1216. asd23.Velocity = Vector3.new(-0.0105098812, 0.0133463852, 0.00772790238)
  1217. asd23.CFrame = CFrame.new(-2.34999895, 12.1299696, -30.8899937, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1218. asd23.FormFactor = Enum.FormFactor.Plate
  1219. asd23.Size = Vector3.new(5, 2.79999995, 2)
  1220. asd23.BackSurface = Enum.SurfaceType.Weld
  1221. asd23.BottomSurface = Enum.SurfaceType.Weld
  1222. asd23.TopSurface = Enum.SurfaceType.Smooth
  1223. asd24 = Instance.new("SpecialMesh")
  1224. asd24.Parent = asd23
  1225. asd24.MeshType = Enum.MeshType.Wedge
  1226. asd25 = Instance.new("Part")
  1227. asd25.Name = "Smooth Block Model"
  1228. asd25.Parent = asd
  1229. asd25.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(6.15000105, 8.32997513, -40.8899918)
  1230. asd25.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1231. asd25.Velocity = Vector3.new(-0.0115125384, 0.0269800872, 0.00169484364)
  1232. asd25.CFrame = CFrame.new(6.15000105, 8.32997513, -40.8899918, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1233. asd25.Size = Vector3.new(3, 2.4000001, 5)
  1234. asd25.BottomSurface = Enum.SurfaceType.Weld
  1235. asd25.TopSurface = Enum.SurfaceType.Smooth
  1236. asd26 = Instance.new("SpecialMesh")
  1237. asd26.Parent = asd25
  1238. asd26.MeshType = Enum.MeshType.Wedge
  1239. asd27 = Instance.new("Part")
  1240. asd27.Parent = asd
  1241. asd27.BrickColor = BrickColor.new("Really black")
  1242. asd27.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-3.84999895, 10.9299726, -32.8899918)
  1243. asd27.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1244. asd27.Velocity = Vector3.new(-0.0108163785, 0.0168437846, 0.00585933868)
  1245. asd27.CFrame = CFrame.new(-3.84999895, 10.9299726, -32.8899918, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1246. asd27.Size = Vector3.new(1, 1.20000005, 1)
  1247. asd27.BottomSurface = Enum.SurfaceType.Smooth
  1248. asd27.RightSurface = Enum.SurfaceType.Weld
  1249. asd27.TopSurface = Enum.SurfaceType.Weld
  1250. asd27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1251. asd28 = Instance.new("Part")
  1252. asd28.Name = "Smooth Block Model"
  1253. asd28.Parent = asd
  1254. asd28.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(3.15000105, 8.32997513, -40.8899918)
  1255. asd28.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1256. asd28.Velocity = Vector3.new(-0.0115125384, 0.0277025849, 0.00172109273)
  1257. asd28.CFrame = CFrame.new(3.15000105, 8.32997513, -40.8899918, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1258. asd28.Size = Vector3.new(3, 2.4000001, 5)
  1259. asd28.BottomSurface = Enum.SurfaceType.Weld
  1260. asd28.TopSurface = Enum.SurfaceType.Smooth
  1261. asd29 = Instance.new("SpecialMesh")
  1262. asd29.Parent = asd28
  1263. asd29.MeshType = Enum.MeshType.Wedge
  1264. asd30 = Instance.new("Part")
  1265. asd30.Parent = asd
  1266. asd30.BrickColor = BrickColor.new("Really black")
  1267. asd30.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-3.84999895, 12.1299696, -21.8899937)
  1268. asd30.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1269. asd30.Velocity = Vector3.new(-0.0104311341, -0.000405066647, 0.00774102705)
  1270. asd30.CFrame = CFrame.new(-3.84999895, 12.1299696, -21.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1271. asd30.Size = Vector3.new(1, 1.20000005, 23)
  1272. asd30.BottomSurface = Enum.SurfaceType.Smooth
  1273. asd30.RightSurface = Enum.SurfaceType.Weld
  1274. asd30.TopSurface = Enum.SurfaceType.Weld
  1275. asd30.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1276. asd31 = Instance.new("Part")
  1277. asd31.Name = "Smooth Block Model"
  1278. asd31.Parent = asd
  1279. asd31.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.15000153, 8.32997513, -40.8899918)
  1280. asd31.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1281. asd31.Velocity = Vector3.new(-0.0115125384, 0.0262575932, 0.00166859454)
  1282. asd31.CFrame = CFrame.new(9.15000153, 8.32997513, -40.8899918, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1283. asd31.Size = Vector3.new(3, 2.4000001, 5)
  1284. asd31.BottomSurface = Enum.SurfaceType.Weld
  1285. asd31.TopSurface = Enum.SurfaceType.Smooth
  1286. asd32 = Instance.new("SpecialMesh")
  1287. asd32.Parent = asd31
  1288. asd32.MeshType = Enum.MeshType.Wedge
  1289. asd33 = Instance.new("Part")
  1290. asd33.Name = "Smooth Block Model"
  1291. asd33.Parent = asd
  1292. asd33.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(3.65000105, 5.32997513, -41.8899918)
  1293. asd33.Rotation = Vector3.new(-0, 0, -180)
  1294. asd33.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1295. asd33.Velocity = Vector3.new(-0.012243784, 0.0291502438, -0.00298751518)
  1296. asd33.CFrame = CFrame.new(3.65000105, 5.32997513, -41.8899918, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  1297. asd33.FormFactor = Enum.FormFactor.Plate
  1298. asd33.Size = Vector3.new(14, 3.60000014, 3)
  1299. asd33.BottomSurface = Enum.SurfaceType.Weld
  1300. asd33.TopSurface = Enum.SurfaceType.Smooth
  1301. asd34 = Instance.new("SpecialMesh")
  1302. asd34.Parent = asd33
  1303. asd34.MeshType = Enum.MeshType.Wedge
  1304. asd.Parent = workspace
  1305. asd:MakeJoints()
  1306. local asd1 = asd:GetChildren()
  1307. for i=1,#asd1 do
  1308. asd1[i].Parent = workspace
  1309. ypcall(function() asd1[i]:MakeJoints() end)
  1310. end
  1311. asd:Destroy()
  1312. for i=1,#cors do
  1313. coroutine.resume(cors[i])
  1314. end
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