Bungeetaco

PrimeHack2019-Reshade

Jan 9th, 2020
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  1. Techniques=TriDither,PPFXBloom,Vibrance,LumaSharpen,HDR,Curves,AmbientLight
  2. TechniqueSorting=TriDither,PPFX_Godrays,Nightvision,DisplayDepth,PPFXSSDO,Daltonize,UIDetect,UIDetect_Before,UIDetect_After,PPFXBloom,CinematicDOF,StageDepth,Border,Chromakey,GlitchB,EyeAdaption,HSLShift,Layer,LevelsPlus,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,Monochrome,ASCII,MagicBloom,UIMask_Top,UIMask_Bottom,Nostalgia,LeiFx_Tech,Technicolor,Vibrance,Before,After,ReflectiveBumpmapping,Tonemap,Vignette,TiltShift,Technicolor2,MultiLUT,SurfaceBlur,PerfectPerspective,Tint,LumaSharpen,LUT,Levels,ChromaticAberration,LiftGammaGain,HQ4X,MXAO,FilmicPass,Mode1,Mode2,Mode3,HighPassSharp,FilmicAnamorphSharpen,GaussianBlur,MotionBlur,HDR,FilmGrain,KNearestNeighbors,NonLocalMeans,Curves,FilmGrain2,DepthHaze,Colourfulness,DPX,Cartoon,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,CA,AdvancedCRT,Emphasize,Deband,ColorMatrix,AspectRatioPS,AdaptiveFog,Crosshair,Depth3D,Clarity,AdaptiveSharpen,BloomAndLensFlares,AmbientLight,FXAA,SMAA
  3. PreprocessorDefinitions=
  4.  
  5. [Vibrance.fx]
  6. Vibrance=0.060000
  7. VibranceRGBBalance=1.000000,1.000000,1.000000
  8.  
  9. [PPFX_SSDO.fx]
  10. pSSDOIntensity=1.500000
  11. pSSDOAmount=1.500000
  12. pSSDOBounceMultiplier=0.800000
  13. pSSDOSampleRange=70.000000
  14. pSSDOBounceLOD=3
  15. pSSDOBounceSaturation=1.000000
  16. pSSDOSourceLOD=2
  17. pSSDOFilterRadius=8.000000
  18. pSSDOSampleAmount=10
  19. pSSDOAngleThreshold=0.125000
  20. pSSDOFadeStart=0.900000
  21. pSSDOFadeEnd=0.950000
  22. pSSDODebugMode=0
  23.  
  24. [PPFX_Godrays.fx]
  25. pGodraysFalloff=1.060000
  26. pGodraysFreq=1.200000
  27. pGodraysSampleAmount=34
  28. pGodraysSource=0.500000,0.400000
  29. pGodraysExposure=0.100000
  30. pGodraysThreshold=0.919000
  31.  
  32. [Clarity.fx]
  33. ClarityRadius=3
  34. ClarityBlendMode=2
  35. ClarityOffset=2.000000
  36. ClarityDarkIntensity=0.400000
  37. ClarityBlendIfDark=50
  38. ClarityBlendIfLight=205
  39. ClarityViewBlendIfMask=0
  40. ClarityStrength=0.400000
  41. ClarityLightIntensity=0.000000
  42. ClarityViewMask=0
  43.  
  44. [Splitscreen.fx]
  45. splitscreen_mode=5
  46.  
  47. [CinematicDOF.fx]
  48. ManualFocusPlane=10.000000
  49. UseAutoFocus=1
  50. UseMouseDrivenAutoFocus=1
  51. FNumber=2.800000
  52. AutoFocusTransitionSpeed=0.200000
  53. AutoFocusPoint=0.500000,0.500000
  54. FocalLength=120.000000
  55. HighlightGainFarPlane=0.500000
  56. ShowOutOfFocusPlaneOnMouseDown=1
  57. OutOfFocusPlaneColor=0.800000,0.800000,0.800000
  58. OutOfFocusPlaneColorTransparency=0.700000
  59. FocusPlaneColor=0.000000,0.000000,1.000000
  60. FocusCrosshairColor=1.000000,0.000000,1.000000,1.000000
  61. FarPlaneMaxBlur=1.000000
  62. NearPlaneMaxBlur=1.000000
  63. BlurQuality=5.000000
  64. BokehBusyFactor=0.500000
  65. PostBlurSmoothing=0.000000
  66. HighlightAnamorphicFactor=1.000000
  67. HighlightAnamorphicSpreadFactor=0.000000
  68. HighlightAnamorphicAlignmentFactor=0.000000
  69. HighlightThresholdFarPlane=0.000000
  70. HighlightGainNearPlane=0.200000
  71. HighlightThresholdNearPlane=0.000000
  72. ShowCoCValues=0
  73.  
  74. [PPFX_Bloom.fx]
  75. pTonemapCurve=7.200000
  76. pEnableHDR=4294967295
  77. pTonemapExposure=3.360000
  78. pTonemapSaturateBlacks=0.010000
  79. pBloomBlendMode=1
  80. pTonemapMode=2
  81. pBloomRadius=50.000000
  82. pTonemapContrast=0.559000
  83. pBloomIntensity=0.600000
  84. pLensdirtIntensity=0.915000
  85. pBloomThreshold=0.660000
  86. pBloomCurve=1.847000
  87. pLensdirtCurve=0.900000
  88. pBloomSaturation=2.510000
  89. pEnableLensdirt=0
  90.  
  91. [GaussianBlur.fx]
  92. GaussianBlurRadius=1
  93. GaussianBlurOffset=1.000000
  94. GaussianBlurStrength=0.300000
  95.  
  96. [Tonemap.fx]
  97. Gamma=0.970000
  98. Bleach=0.000000
  99. Defog=0.000000
  100. Exposure=0.001000
  101. Saturation=-0.004000
  102. FogColor=0.000000,0.000000,0.000000
  103.  
  104. [LumaSharpen.fx]
  105. pattern=1
  106. sharp_strength=0.222000
  107. sharp_clamp=0.027000
  108. offset_bias=1.000000
  109. show_sharpen=0
  110.  
  111. [DOF.fx]
  112. DOF_FARBLURCURVE=2.000000
  113. fADOF_ShapeCurvatureAmount=0.300000
  114. DOF_AUTOFOCUS=1
  115. DOF_MOUSEDRIVEN_AF=4294967295
  116. fGPDOFChromaAmount=0.150000
  117. DOF_INFINITEFOCUS=1.000000
  118. fGPDOFBiasCurve=2.000000
  119. DOF_FOCUSPOINT=0.500000,0.500000
  120. bADOF_ShapeApertureEnable=0
  121. DOF_FOCUSSAMPLES=10
  122. DOF_MANUALFOCUSDEPTH=0.000000
  123. DOF_NEARBLURCURVE=1.600000
  124. fGPDOFBrightnessMultiplier=2.000000
  125. bGPDOFPolygonalBokeh=1
  126. fRingDOFFringe=0.500000
  127. DOF_FOCUSRADIUS=0.050000
  128. DOF_BLURRADIUS=15.000000
  129. fADOF_BokehCurve=4.000000
  130. iRingDOFSamples=6
  131. iRingDOFRings=4
  132. fGPDOFBrightnessThreshold=0.500000
  133. fRingDOFThreshold=0.700000
  134. bADOF_ShapeCurvatureEnable=0
  135. fRingDOFGain=27.000000
  136. fRingDOFBias=0.000000
  137. bADOF_ImageChromaEnable=0
  138. iMagicDOFBlurQuality=8
  139. fMagicDOFColorCurve=4.000000
  140. iGPDOFQuality=6
  141. fADOF_ShapeChromaAmount=0.125000
  142. fADOF_ShapeRotation=15.000000
  143. iGPDOFPolygonCount=5
  144. fGPDOFBias=10.000000
  145. fADOF_SmootheningAmount=1.000000
  146. bMatsoDOFChromaEnable=1
  147. fMatsoDOFChromaPow=1.400000
  148. fMatsoDOFBokehCurve=8.000000
  149. iADOF_ShapeQuality=17
  150. iMatsoDOFBokehQuality=2
  151. fMatsoDOFBokehAngle=0.000000
  152. bADOF_RotAnimationEnable=0
  153. fADOF_RotAnimationSpeed=2.000000
  154. fADOF_ShapeWeightAmount=1.000000
  155. fADOF_ShapeApertureAmount=0.010000
  156. bADOF_ShapeAnamorphEnable=0
  157. fADOF_ShapeAnamorphRatio=0.200000
  158. bADOF_ShapeDistortEnable=0
  159. bADOF_ShapeChromaEnable=0
  160. fADOF_ShapeWeightCurve=4.000000
  161. fADOF_ShapeDistortAmount=0.200000
  162. bADOF_ShapeDiffusionEnable=0
  163. fADOF_ShapeDiffusionAmount=0.100000
  164. bADOF_ShapeWeightEnable=0
  165. iADOF_ImageChromaHues=5
  166. iADOF_ShapeChromaMode=3
  167. fADOF_ImageChromaCurve=1.000000
  168. fADOF_ImageChromaAmount=3.000000
  169.  
  170. [FilmicAnamorphSharpen.fx]
  171. Strength=60.000000
  172. DepthMaskContrast=128
  173. Offset=0.100000
  174. DepthMask=0
  175. Coefficient=0
  176. Clamp=0.650000
  177. UseMask=0
  178. Preview=0
  179.  
  180. [FakeHDR.fx]
  181. HDRPower=1.081000
  182. radius1=0.793000
  183. radius2=0.790000
  184.  
  185. [Depth3D.fx]
  186. Depth_Map_Adjust=7.500000
  187. Depth_Map=0
  188. Divergence=25.000000
  189. Depth_Map_View=0
  190. ZPD=0.010000
  191. Auto_Depth_Range=0.125000
  192. View_Mode=0
  193. Side_Bars=1
  194. Performance_Mode=1
  195. Depth_Map_Flip=0
  196. WP=0
  197. Weapon_Adjust=0.000000,0.000000,0.000000
  198. Stereoscopic_Mode=1
  199. Anaglyph_Desaturation=1.000000
  200. Perspective=0
  201. Cursor_Type=0
  202. Eye_Swap=0
  203. SCSC=0
  204. Cursor_STT=0.125000,0.500000,0.000000
  205.  
  206. [AdaptiveFog.fx]
  207. FogCurve=1.500000
  208. FogColor=0.900000,0.900000,0.900000
  209. MaxFogFactor=0.800000
  210. BloomPower=10.000000
  211. FogStart=0.050000
  212. BloomThreshold=10.250000
  213. BloomWidth=0.200000
  214.  
  215. [SurfaceBlur.fx]
  216. BlurRadius=1
  217. DebugMode=0
  218. BlurOffset=1.000000
  219. BlurEdge=0.500000
  220. BlurStrength=1.000000
  221.  
  222. [Curves.fx]
  223. Mode=0
  224. Formula=1
  225. Contrast=0.860000
  226.  
  227. [FineSharp.fx]
  228. cstr=0.900000
  229. sstr=2.000000
  230. pstr=1.272000
  231. xstr=0.190000
  232. lstr=1.490000
  233. xrep=0.250000
  234.  
  235. [MagicBloom.fx]
  236. f2Adapt_Clip=0.000000,1.000000
  237. fBloom_Intensity=1.462000
  238. fBloom_Threshold=2.300000
  239. fDirt_Intensity=0.514000
  240. fExposure=0.500000
  241. fAdapt_Sensitivity=1.000000
  242. fAdapt_Speed=0.100000
  243. iDebug=0
  244. iAdapt_Precision=2
  245.  
  246. [FakeMotionBlur.fx]
  247. mbRecall=0.400000
  248. mbSoftness=1.000000
  249.  
  250. [ChromaticAberration.fx]
  251. Shift=2.500000,-0.500000
  252. Strength=0.500000
  253.  
  254. [FilmicPass.fx]
  255. Linearization=0.500000
  256. Strength=0.850000
  257. Contrast=1.000000
  258. Fade=0.400000
  259. Bleach=0.000000
  260. Saturation=-0.150000
  261. GreenCurve=1.000000
  262. RedCurve=1.000000
  263. BlueCurve=1.000000
  264. BaseCurve=1.500000
  265. BaseGamma=1.000000
  266. EffectGamma=0.650000
  267. EffectGammaR=1.000000
  268. EffectGammaG=1.000000
  269. EffectGammaB=1.000000
  270. LumCoeff=0.212656,0.715158,0.072186
  271.  
  272. [Levels.fx]
  273. BlackPoint=16
  274. WhitePoint=235
  275. HighlightClipping=0
  276.  
  277. [LUT.fx]
  278. fLUT_AmountChroma=1.000000
  279. fLUT_AmountLuma=1.000000
  280.  
  281. [ReflectiveBumpMapping.fx]
  282. fRBM_BlurWidthPixels=100.000000
  283. iRBM_SampleCount=32
  284. fRBM_LowerThreshold=0.100000
  285. fRBM_ReliefHeight=0.300000
  286. fRBM_ColorMask_Orange=1.000000
  287. fRBM_FresnelReflectance=0.300000
  288. fRBM_FresnelMult=0.500000
  289. fRBM_UpperThreshold=0.200000
  290. fRBM_ColorMask_Red=1.000000
  291. fRBM_ColorMask_Yellow=1.000000
  292. fRBM_ColorMask_Green=1.000000
  293. fRBM_ColorMask_Cyan=1.000000
  294. fRBM_ColorMask_Blue=1.000000
  295. fRBM_ColorMask_Magenta=1.000000
  296.  
  297. [Technicolor2.fx]
  298. Saturation=1.000000
  299. ColorStrength=0.200000,0.200000,0.200000
  300. Brightness=1.000000
  301. Strength=1.000000
  302.  
  303. [Technicolor.fx]
  304. Power=4.000000
  305. RGBNegativeAmount=0.880000,0.880000,0.880000
  306. Strength=0.400000
  307.  
  308. [UIMask.fx]
  309. fMask_Intensity=1.000000
  310. bDisplayMask=0
  311.  
  312. [ASCII.fx]
  313. Ascii_spacing=1
  314. Ascii_font=1
  315. Ascii_font_color=1.000000,1.000000,1.000000
  316. Ascii_font_color_mode=1
  317. Ascii_background_color=0.000000,0.000000,0.000000
  318. Ascii_invert_brightness=0
  319. Ascii_swap_colors=0
  320. Ascii_dithering=1
  321. Ascii_dithering_intensity=2.000000
  322. Ascii_dithering_debug_gradient=0
  323.  
  324. [Monochrome.fx]
  325. Monochrome_preset=0
  326. Monochrome_conversion_values=0.210000,0.720000,0.070000
  327. Monochrome_color_saturation=0.000000
  328.  
  329. [MXAO.fx]
  330. MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=6
  331. MXAO_DEBUG_VIEW_ENABLE=0
  332. MXAO_SAMPLE_RADIUS=2.500000
  333. MXAO_SAMPLE_NORMAL_BIAS=0.200000
  334. MXAO_FADE_DEPTH_START=0.050000
  335. MXAO_GAMMA=1.000000
  336. MXAO_GLOBAL_RENDER_SCALE=1.000000
  337. MXAO_SSAO_AMOUNT=1.000000
  338. MXAO_BLEND_TYPE=0
  339. MXAO_FADE_DEPTH_END=0.400000
  340.  
  341. [LightDoF.fx]
  342. fLightDoF_Width=25.000000
  343. fLightDoF_Amount=6.486000
  344. f2LightDoF_CA=0.000000,1.000000
  345. f2Bokeh_AutoFocusCenter=0.504000,0.504000
  346. bLightDoF_UseCA=0
  347. bLightDoF_AutoFocus=1
  348. fLightDoF_AutoFocusSpeed=0.550000
  349. bLightDoF_UseMouseFocus=4294967295
  350. fLightDoF_ManualFocus=0.000000
  351.  
  352. [LevelsPlus.fx]
  353. HighlightClipping=0
  354. EnableLevels=1
  355. OutputWhitePoint=1.000000,1.000000,1.000000
  356. InputBlackPoint=0.062745,0.070588,0.078431
  357. InputWhitePoint=0.913725,0.870588,0.827451
  358. InputGamma=1.000000,1.000000,1.000000
  359. ColorRangeShift=0.000000,0.000000,0.000000
  360. OutputBlackPoint=0.000000,0.000000,0.000000
  361. enableACESFilmRec2020old=0
  362. ColorRangeShiftSwitch=0
  363. enableACESFilmRec2020=0
  364. enableACESFitted=0
  365. ACESLuminancePercentage=100,100,100
  366.  
  367. [EyeAdaption.fx]
  368. fAdp_Strength=1.349000
  369. fAdp_Delay=1.600000
  370. fAdp_DarkenMidtones=0.200000
  371. fAdp_BrightenMidtones=0.200000
  372. fAdp_TriggerRadius=5.000001
  373. fAdp_DarkenHighlights=0.100000
  374. fAdp_BrightenHighlights=0.100000
  375. fAdp_Equilibrium=0.500000
  376. fAdp_BrightenShadows=0.100000
  377. fAdp_DarkenShadows=0.100000
  378.  
  379. [Glitch.fx]
  380. Amount=1.000000
  381. bUseUV=0
  382.  
  383. [Chromakey.fx]
  384. Color=1
  385. Pass=0
  386. Threshold=0.500000
  387. RadialX=0
  388. RadialY=0
  389. FOV=90
  390. CustomColor=1.000000,0.000000,0.000000
  391. AntiAliased=1
  392.  
  393. [StageDepth.fx]
  394. Stage_depth=0.970000
  395. Stage_Opacity=1.000000
  396.  
  397. [Cartoon.fx]
  398. Power=10.000000
  399. EdgeSlope=1.695000
  400.  
  401. [Sepia.fx]
  402. Tint=0.550000,0.430000,0.420000
  403. Strength=0.580000
  404.  
  405. [PerfectPerspective.fx]
  406. Projection=0
  407. DebugPreview=0
  408. FOV=90
  409. VerticalScale=0.950000
  410. Vertical=0.500000
  411. ResScale=1920,1920
  412. Type=0
  413. BorderColor=0.027000,0.027000,0.027000,0.000000
  414. Zooming=1.000000
  415. MirrorBorders=1
  416.  
  417. [Denoise.fx]
  418. NoiseLevel=0.150000
  419. LerpCoefficeint=0.800000
  420. WeightThreshold=0.030000
  421. CounterThreshold=0.050000
  422. GaussianSigma=50.000000
  423.  
  424. [Colourfulness.fx]
  425. lim_luma=0.700000
  426. colourfulness=0.400000
  427. enable_dither=0
  428. col_noise=1
  429. backbuffer_bits=8.000000
  430.  
  431. [MultiLUT.fx]
  432. fLUT_LutSelector=0
  433. fLUT_AmountChroma=1.000000
  434. fLUT_AmountLuma=1.000000
  435.  
  436. [TiltShift.fx]
  437. BlurMultiplier=6.000000
  438. Line=0
  439. Axis=0
  440. Offset=0.050000
  441. BlurCurve=1.000000
  442.  
  443. [HighPassSharpen.fx]
  444. HighPassSharpRadius=1
  445. HighPassViewBlendIfMask=0
  446. HighPassSharpOffset=1.000000
  447. HighPassBlendMode=1
  448. HighPassBlendIfLight=255
  449. HighPassBlendIfDark=0
  450. HighPassLightIntensity=1.000000
  451. HighPassDarkIntensity=1.000000
  452. HighPassSharpStrength=0.400000
  453. HighPassViewSharpMask=0
  454.  
  455. [Vignette.fx]
  456. Type=0
  457. Center=0.500000,0.500000
  458. Ratio=1.000000
  459. Radius=2.000000
  460. Amount=-1.000000
  461. Slope=2
  462.  
  463. [DPX.fx]
  464. Strength=0.200000
  465. RGB_Curve=8.000000,8.000000,8.000000
  466. RGB_C=0.360000,0.360000,0.340000
  467. Contrast=0.100000
  468. Saturation=3.000000
  469. Colorfulness=2.500000
  470.  
  471. [CRT.fx]
  472. ScanlineGaussian=1
  473. Amount=1.000000
  474. Resolution=1.150000
  475. Curvature=0
  476. Gamma=2.400000
  477. Brightness=0.900000
  478. MonitorGamma=2.200000
  479. ScanlineIntensity=2
  480. CurvatureRadius=1.500000
  481. CornerSize=0.010000
  482. ViewerDistance=2.000000
  483. Angle=0.000000,0.000000
  484. Overscan=1.010000
  485. Oversample=1
  486.  
  487. [Bloom.fx]
  488. bGodrayEnable=0
  489. iBloomMixmode=2
  490. fBloomSaturation=0.800000
  491. bAnamFlareEnable=0
  492. fBloomThreshold=0.800000
  493. fBloomAmount=0.800000
  494. fLensdirtSaturation=2.000000
  495. fBloomTint=0.700000,0.800000,1.000000
  496. fLensdirtIntensity=0.400000
  497. bLensdirtEnable=0
  498. fFlareLuminance=0.095000
  499. iLensdirtMixmode=1
  500. fLensdirtTint=1.000000,1.000000,1.000000
  501. bLenzEnable=0
  502. fAnamFlareThreshold=0.900000
  503. fAnamFlareWideness=2.400000
  504. fAnamFlareAmount=14.500000
  505. fAnamFlareCurve=1.200000
  506. fAnamFlareColor=0.012000,0.313000,0.588000
  507. fLenzIntensity=1.000000
  508. fLenzThreshold=0.800000
  509. bChapFlareEnable=0
  510. fChapFlareTreshold=0.900000
  511. iChapFlareCount=15
  512. fChapFlareDispersal=0.250000
  513. fChapFlareSize=0.450000
  514. fFlareIntensity=2.070000
  515. fChapFlareCA=0.000000,0.010000,0.020000
  516. fChapFlareIntensity=100.000000
  517. fGodrayDecay=0.990000
  518. fGodrayExposure=1.000000
  519. fGodrayWeight=1.250000
  520. fGodrayDensity=1.000000
  521. fGodrayThreshold=0.900000
  522. iGodraySamples=128
  523. fFlareBlur=200.000000
  524. fFlareTint=0.137000,0.216000,1.000000
  525.  
  526. [Emphasize.fx]
  527. FocusDepth=0.026000
  528. Sphere_FocusVertical=0.500000
  529. FocusRangeDepth=0.001000
  530. BlendColor=0.000000,0.000000,0.000000
  531. FocusEdgeDepth=0.050000
  532. Spherical=0
  533. BlendFactor=0.000000
  534. Sphere_FocusHorizontal=0.500000
  535. Sphere_FieldOfView=75
  536. EffectFactor=0.900000
  537.  
  538. [Deband.fx]
  539. threshold_preset=2
  540. custom_avgdiff=1.800000
  541. range=24.000000
  542. iterations=1
  543. custom_maxdiff=4.000000
  544. debug_output=0
  545. custom_middiff=2.000000
  546.  
  547. [ColorMatrix.fx]
  548. ColorMatrix_Red=0.817000,0.183000,0.000000
  549. ColorMatrix_Green=0.333000,0.667000,0.000000
  550. ColorMatrix_Blue=0.000000,0.125000,0.875000
  551. Strength=1.000000
  552.  
  553. [AspectRatio.fx]
  554. A=0.097000
  555. Zoom=1.257000
  556. Color=0.027000,0.027000,0.027000
  557. FitScreen=0
  558.  
  559. [AmbientLight.fx]
  560. alDebug=4294967295
  561. alAdaptBaseMult=2.023000
  562. alInt=5.560000
  563. AL_DirtTex=4294967295
  564. alThreshold=15.000000
  565. AL_Adaptation=0
  566. alAdapt=2.795000
  567. AL_Dirt=4294967295
  568. alAdaptBaseBlackLvL=3
  569. alLensThresh=0.500000
  570. AL_Vibrance=4294967295
  571. AL_Adaptive=2
  572. alDirtInt=1.405000
  573. alDirtOVInt=1.730000
  574. alLensInt=2.000000
  575. AL_Lens=0
  576.  
  577. [FilmGrain.fx]
  578. Intensity=0.500000
  579. Variance=0.400000
  580. Mean=0.500000
  581. SignalToNoiseRatio=6
  582.  
  583. [Nostalgia.fx]
  584. Nostalgia_color_8=0.866667,0.533333,0.333333
  585. Nostalgia_scanlines=1
  586. Nostalgia_dither=0
  587. Nostalgia_color_13=0.666667,1.000000,0.400000
  588. Nostalgia_color_0=0.000000,0.000000,0.000000
  589. Nostalgia_color_reduction=1
  590. Nostalgia_color_10=1.000000,0.466667,0.466667
  591. Nostalgia_color_3=0.666667,1.000000,0.933333
  592. Nostalgia_palette=0
  593. Nostalgia_color_1=1.000000,1.000000,1.000000
  594. Nostalgia_color_12=0.466667,0.466667,0.466667
  595. Nostalgia_color_2=0.533333,0.000000,0.000000
  596. Nostalgia_color_11=0.200000,0.200000,0.200000
  597. Nostalgia_color_4=0.800000,0.266667,0.800000
  598. Nostalgia_color_5=0.000000,0.800000,0.333333
  599. Nostalgia_color_6=0.000000,0.000000,0.666667
  600. Nostalgia_color_15=0.733333,0.733333,0.733333
  601. Nostalgia_color_7=0.933333,0.933333,0.466667
  602. Nostalgia_color_14=0.000000,0.533333,1.000000
  603. Nostalgia_color_9=0.400000,0.266667,0.000000
  604.  
  605. [3DFX.fx]
  606. DITHERAMOUNT=0.500000
  607. DITHERBIAS=-1
  608. LEIFX_PIXELWIDTH=1.500000
  609. LEIFX_LINES=1.000000
  610. GAMMA_LEVEL=1.000000
  611.  
  612. [HSLShift.fx]
  613. HUERed=0.750000,0.250000,0.250000
  614. HUEGreen=0.250000,0.750000,0.250000
  615. HUEOrange=0.750000,0.500000,0.250000
  616. HUEYellow=0.750000,0.750000,0.250000
  617. HUECyan=0.250000,0.750000,0.750000
  618. HUEBlue=0.250000,0.250000,0.750000
  619. HUEPurple=0.500000,0.250000,0.750000
  620. HUEMagenta=0.750000,0.250000,0.750000
  621.  
  622. [HQ4X.fx]
  623. k=-1.100000
  624. s=0.100000
  625. mx=1.000000
  626. max_w=0.750000
  627. lum_add=0.330000
  628. min_w=0.030000
  629.  
  630. [DisplayDepth.fx]
  631. bUIUsePreprocessorDefs=0
  632. fUIFarPlane=1000.000000
  633. iUIReversed=1
  634. iUIUpsideDown=0
  635. iUIPresentType=2
  636. iUILogarithmic=0
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