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samuelrichter66

Memeus memelous scripto boingo

Mar 16th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152.  
  153.  
  154.  
  155. -----------------------
  156. --MemeusV2--
  157. -------------------------------------------------------
  158. --A script By makhail07
  159.  
  160. --This edit by 2003boobear
  161.  
  162. --Discord Creterisk#2958 (not 2003boobear's discord)
  163. -------------------------------------------------------
  164.  
  165. local FavIDs = {
  166. 340106355, --Nefl Crystals
  167. 927529620, --Dimension
  168. 876981900, --Fantasy
  169. 398987889, --Ordinary Days
  170. 1117396305, --Oh wait, it's you.
  171. 885996042, --Action Winter Journey
  172. 919231299, --Sprawling Idiot Effigy
  173. 743466274, --Good Day Sunshine
  174. 727411183, --Knife Fight
  175. 1402748531, --The Earth Is Counting On You!
  176. 595230126 --Robot Language
  177. }
  178.  
  179.  
  180.  
  181. --The reality of my life isn't real but a Universe -makhail07
  182. wait()
  183. local Player = game.Players.localPlayer
  184. local Character = Player.Character
  185. local plr = game:service'Players'.LocalPlayer
  186. local Humanoid = Character.Humanoid
  187. local char = plr.Character
  188. local hum = char.Humanoid
  189. local ra = char["Right Arm"]
  190. local la= char["Left Arm"]
  191. local rl= char["Right Leg"]
  192. local ll = char["Left Leg"]
  193. local hed = char.Head
  194. local root = char.HumanoidRootPart
  195. local rootj = root.RootJoint
  196. local tors = char.Torso
  197. local mouse = plr:GetMouse()
  198. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  199. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  200. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  201. local cam = game.Workspace.CurrentCamera
  202. trazx = Instance.new("ParticleEmitter")
  203. c = game.Players.LocalPlayer.Character
  204.  
  205. --where i put all the warn things
  206.  
  207. warn ("Well Look at that, I finished it.")
  208. --Looks Like you decided to look though the script. Well, Hello.
  209. warn ("I had a fun time making this edit.")
  210. --I Really DID have fun editing this.
  211. warn ("I hope you Enjoy this. Go have Fun!")
  212. --Just don't abuse.
  213. warn ("Also, the original MemeusV2 was made by makhail07.")
  214. --Support makhail07 for making the original!
  215. warn ("This edit was made by me, 2003boobear.")
  216. --This is one of my best edits BY FAR, though.
  217. Character.Head.face.Texture = "rbxassetid://620619801"
  218.  
  219. -------------------------------------------------------
  220. --Start Good Stuff--
  221. -------------------------------------------------------
  222. CF = CFrame.new
  223. angles = CFrame.Angles
  224. attack = false
  225. timetofly = true
  226. Euler = CFrame.fromEulerAnglesXYZ
  227. Rad = math.rad
  228. IT = Instance.new
  229. BrickC = BrickColor.new
  230. Cos = math.cos
  231. Acos = math.acos
  232. Sin = math.sin
  233. Asin = math.asin
  234. Abs = math.abs
  235. Mrandom = math.random
  236. Floor = math.floor
  237. random = math.random
  238. radian = math.rad
  239. Vec3 = Vector3.new
  240. cFrame = CFrame.new
  241. Euler = CFrame.fromEulerAnglesXYZ
  242. -------------------------------------------------------
  243. --End Good Stuff--
  244. -------------------------------------------------------
  245. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  246. RSH, LSH = nil, nil
  247. RW = Instance.new("Weld")
  248. LW = Instance.new("Weld")
  249. RH = tors["Right Hip"]
  250. LH = tors["Left Hip"]
  251. RSH = tors["Right Shoulder"]
  252. LSH = tors["Left Shoulder"]
  253. RSH.Parent = nil
  254. LSH.Parent = nil
  255. RW.Name = "RW"
  256. RW.Part0 = tors
  257. RW.C0 = CF(1.5, 0.5, 0)
  258. RW.C1 = CF(0, 0.5, 0)
  259. RW.Part1 = ra
  260. RW.Parent = tors
  261. LW.Name = "LW"
  262. LW.Part0 = tors
  263. LW.C0 = CF(-1.5, 0.5, 0)
  264. LW.C1 = CF(0, 0.5, 0)
  265. LW.Part1 = la
  266. LW.Parent = tors
  267. Effects = {}
  268.  
  269. -------------------------------------------------------
  270. --Start HeartBeat--
  271. -------------------------------------------------------
  272. ArtificialHB = Instance.new("BindableEvent", script)
  273. ArtificialHB.Name = "Heartbeat"
  274. script:WaitForChild("Heartbeat")
  275.  
  276. frame = 1 / 60
  277. tf = 0
  278. allowframeloss = false
  279. tossremainder = false
  280.  
  281.  
  282. lastframe = tick()
  283. script.Heartbeat:Fire()
  284.  
  285.  
  286. game:GetService("RunService").Heartbeat:connect(function(s, p)
  287. tf = tf + s
  288. if tf >= frame then
  289. if allowframeloss then
  290. script.Heartbeat:Fire()
  291. lastframe = tick()
  292. else
  293. for i = 1, math.floor(tf / frame) do
  294. script.Heartbeat:Fire()
  295. end
  296. lastframe = tick()
  297. end
  298. if tossremainder then
  299. tf = 0
  300. else
  301. tf = tf - frame * math.floor(tf / frame)
  302. end
  303. end
  304. end)
  305. -------------------------------------------------------
  306. --End HeartBeat--
  307. -------------------------------------------------------
  308.  
  309. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  310. coroutine.resume(coroutine.create(function()
  311. local intensity = 1 * Intensity
  312. local rotM = 0.01 * Intensity
  313. for i = 0, Length, 0.1 do
  314. swait()
  315. intensity = intensity - 0.05 * Intensity / Length
  316. rotM = rotM - 5.0E-4 * Intensity / Length
  317. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  318. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  319. end
  320. Humanoid.CameraOffset = Vec3(0, 0, 0)
  321. end))
  322. end
  323.  
  324. local joyemoji = Instance.new('ParticleEmitter', tors)
  325. joyemoji.VelocitySpread = 2000
  326. joyemoji.Lifetime = NumberRange.new(1)
  327. joyemoji.Speed = NumberRange.new(40)
  328. joy= {}
  329. for i=0, 19 do
  330. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  331. end
  332. joyemoji.Size = NumberSequence.new(joy)
  333. joyemoji.Rate = 0
  334. joyemoji.LockedToPart = false
  335. joyemoji.LightEmission = 0
  336. joyemoji.Texture = "rbxassetid://1176402123"
  337. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  338.  
  339.  
  340. local LIT = Instance.new('ParticleEmitter', tors)
  341. LIT.VelocitySpread = 2000
  342. LIT.Lifetime = NumberRange.new(1)
  343. LIT.Speed = NumberRange.new(45)
  344. nani= {}
  345. for i=0, 19 do
  346. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  347. end
  348. LIT.Size = NumberSequence.new(nani)
  349. LIT.Rate = 0
  350. LIT.LockedToPart = false
  351. LIT.LightEmission = 0
  352. LIT.Texture = "rbxassetid://1492670151"
  353. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  354.  
  355. local toast = Instance.new('ParticleEmitter', tors)
  356. toast.VelocitySpread = 2000
  357. toast.Lifetime = NumberRange.new(1)
  358. toast.Speed = NumberRange.new(60)
  359. toasterstoasttoast= {}
  360. for i=0, 19 do
  361. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  362. end
  363. toast.Size = NumberSequence.new(toasterstoasttoast)
  364. toast.Rate = 0
  365. toast.LockedToPart = false
  366. toast.LightEmission = 0
  367. toast.Texture = "rbxassetid://436096230"
  368. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  369.  
  370. local ok = Instance.new('ParticleEmitter', tors)
  371. ok.VelocitySpread = 2000
  372. ok.Lifetime = NumberRange.new(1)
  373. ok.Speed = NumberRange.new(50)
  374. cool= {}
  375. for i=0, 19 do
  376. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  377. end
  378. ok.Size = NumberSequence.new(cool)
  379. ok.Rate = 0
  380. ok.LockedToPart = false
  381. ok.LightEmission = 0
  382. ok.Texture = "rbxassetid://636768448"
  383. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  384.  
  385. -------------------------------------------------------
  386. --Start Kyu's shitty stuff--
  387. -------------------------------------------------------
  388.  
  389. function ragdoll(model)
  390. local char = model
  391. torso = char.HumanoidRootPart
  392. torso2 = char.Torso
  393. LW.Parent = nil
  394. RW.Parent = nil
  395. LH.Parent = nil
  396. RH.Parent = nil
  397. if hum ~= nil then
  398. hum.PlatformStand = true
  399. end
  400.  
  401. local Head = char:FindFirstChild("Head")
  402. if Head then
  403. local Neck = Instance.new("Weld")
  404. Neck.Name = "Neck"
  405. Neck.Part0 = torso
  406. Neck.Part1 = Head
  407. Neck.C0 = CFrame.new(0, 1.5, 0)
  408. Neck.C1 = CFrame.new()
  409. Neck.Parent = torso
  410. end
  411. local Limb = char:FindFirstChild("Right Arm")
  412. if Limb then
  413.  
  414. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  415. local Joint = Instance.new("Glue")
  416. Joint.Name = "RightShoulder"
  417. Joint.Part0 = torso
  418. Joint.Part1 = Limb
  419. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  420. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  421. Joint.Parent = torso
  422.  
  423. local B = Instance.new("Part")
  424. B.TopSurface = 0
  425. B.BottomSurface = 0
  426. B.formFactor = "Symmetric"
  427. B.Size = Vector3.new(1, 1, 1)
  428. B.Transparency = 1
  429. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  430. B.Parent = char
  431. local W = Instance.new("Weld")
  432. W.Part0 = Limb
  433. W.Part1 = B
  434. W.C0 = CFrame.new(0, -0.5, 0)
  435. W.Parent = Limb
  436.  
  437. end
  438. local Limb = char:FindFirstChild("Left Arm")
  439. if Limb then
  440.  
  441. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  442. local Joint = Instance.new("Glue")
  443. Joint.Name = "LeftShoulder"
  444. Joint.Part0 = torso
  445. Joint.Part1 = Limb
  446. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  447. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  448. Joint.Parent = torso
  449.  
  450. local B = Instance.new("Part")
  451. B.TopSurface = 0
  452. B.BottomSurface = 0
  453. B.formFactor = "Symmetric"
  454. B.Size = Vector3.new(1, 1, 1)
  455. B.Transparency = 1
  456. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  457. B.Parent = char
  458. local W = Instance.new("Weld")
  459. W.Part0 = Limb
  460. W.Part1 = B
  461. W.C0 = CFrame.new(0, -0.5, 0)
  462. W.Parent = Limb
  463.  
  464. end
  465. local Limb = char:FindFirstChild("Right Leg")
  466. if Limb then
  467.  
  468. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  469. local Joint = Instance.new("Glue")
  470. Joint.Name = "RightHip"
  471. Joint.Part0 = torso
  472. Joint.Part1 = Limb
  473. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  474. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  475. Joint.Parent = torso
  476.  
  477. local B = Instance.new("Part")
  478. B.TopSurface = 0
  479. B.BottomSurface = 0
  480. B.formFactor = "Symmetric"
  481. B.Size = Vector3.new(1, 1, 1)
  482. B.Transparency = 1
  483. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  484. B.Parent = char
  485. local W = Instance.new("Weld")
  486. W.Part0 = Limb
  487. W.Part1 = B
  488. W.C0 = CFrame.new(0, -0.5, 0)
  489. W.Parent = Limb
  490.  
  491. end
  492. local Limb = char:FindFirstChild("Left Leg")
  493. if Limb then
  494.  
  495. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  496. local Joint = Instance.new("Glue")
  497. Joint.Name = "LeftHip"
  498. Joint.Part0 = torso
  499. Joint.Part1 = Limb
  500. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  501. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  502. Joint.Parent = torso
  503.  
  504. local B = Instance.new("Part")
  505. B.TopSurface = 0
  506. B.BottomSurface = 0
  507. B.formFactor = "Symmetric"
  508. B.Size = Vector3.new(1, 1, 1)
  509. B.Transparency = 1
  510. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  511. B.Parent = char
  512. local W = Instance.new("Weld")
  513. W.Part0 = Limb
  514. W.Part1 = B
  515. W.C0 = CFrame.new(0, -0.5, 0)
  516. W.Parent = Limb
  517.  
  518. end
  519. --[
  520. local Bar = Instance.new("Part")
  521. Bar.TopSurface = 0
  522. Bar.BottomSurface = 0
  523. Bar.formFactor = "Symmetric"
  524. Bar.Size = Vector3.new(1, 1, 1)
  525. Bar.Transparency = 1
  526. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  527. Bar.Parent = char
  528. local Weld = Instance.new("Weld")
  529. Weld.Part0 = torso
  530. Weld.Part1 = Bar
  531. Weld.C0 = CFrame.new(0, 0.5, 0)
  532. Weld.Parent = torso
  533. --]]
  534.  
  535. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  536.  
  537. end
  538.  
  539. -------------------------------------------------------
  540. --End Kyu's shitty stuff--
  541. -------------------------------------------------------
  542.  
  543. -------------------------------------------------------
  544. --Start Important Functions--
  545. -------------------------------------------------------
  546. function swait(num)
  547. if num == 0 or num == nil then
  548. game:service("RunService").Stepped:wait(0)
  549. else
  550. for i = 0, num do
  551. game:service("RunService").Stepped:wait(0)
  552. end
  553. end
  554. end
  555. function thread(f)
  556. coroutine.resume(coroutine.create(f))
  557. end
  558. function clerp(a, b, t)
  559. local qa = {
  560. QuaternionFromCFrame(a)
  561. }
  562. local qb = {
  563. QuaternionFromCFrame(b)
  564. }
  565. local ax, ay, az = a.x, a.y, a.z
  566. local bx, by, bz = b.x, b.y, b.z
  567. local _t = 1 - t
  568. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  569. end
  570. function QuaternionFromCFrame(cf)
  571. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  572. local trace = m00 + m11 + m22
  573. if trace > 0 then
  574. local s = math.sqrt(1 + trace)
  575. local recip = 0.5 / s
  576. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  577. else
  578. local i = 0
  579. if m00 < m11 then
  580. i = 1
  581. end
  582. if m22 > (i == 0 and m00 or m11) then
  583. i = 2
  584. end
  585. if i == 0 then
  586. local s = math.sqrt(m00 - m11 - m22 + 1)
  587. local recip = 0.5 / s
  588. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  589. elseif i == 1 then
  590. local s = math.sqrt(m11 - m22 - m00 + 1)
  591. local recip = 0.5 / s
  592. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  593. elseif i == 2 then
  594. local s = math.sqrt(m22 - m00 - m11 + 1)
  595. local recip = 0.5 / s
  596. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  597. end
  598. end
  599. end
  600. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  601. local xs, ys, zs = x + x, y + y, z + z
  602. local wx, wy, wz = w * xs, w * ys, w * zs
  603. local xx = x * xs
  604. local xy = x * ys
  605. local xz = x * zs
  606. local yy = y * ys
  607. local yz = y * zs
  608. local zz = z * zs
  609. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  610. end
  611. function QuaternionSlerp(a, b, t)
  612. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  613. local startInterp, finishInterp
  614. if cosTheta >= 1.0E-4 then
  615. if 1 - cosTheta > 1.0E-4 then
  616. local theta = math.acos(cosTheta)
  617. local invSinTheta = 1 / Sin(theta)
  618. startInterp = Sin((1 - t) * theta) * invSinTheta
  619. finishInterp = Sin(t * theta) * invSinTheta
  620. else
  621. startInterp = 1 - t
  622. finishInterp = t
  623. end
  624. elseif 1 + cosTheta > 1.0E-4 then
  625. local theta = math.acos(-cosTheta)
  626. local invSinTheta = 1 / Sin(theta)
  627. startInterp = Sin((t - 1) * theta) * invSinTheta
  628. finishInterp = Sin(t * theta) * invSinTheta
  629. else
  630. startInterp = t - 1
  631. finishInterp = t
  632. end
  633. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  634. end
  635. function rayCast(Position, Direction, Range, Ignore)
  636. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  637. end
  638. local RbxUtility = LoadLibrary("RbxUtility")
  639. local Create = RbxUtility.Create
  640.  
  641. -------------------------------------------------------
  642. --Start Damage Function--
  643. -------------------------------------------------------
  644. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  645. if hit.Parent == nil then
  646. return
  647. end
  648. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  649. for _, v in pairs(hit.Parent:children()) do
  650. if v:IsA("Humanoid") then
  651. h = v
  652. end
  653. end
  654. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  655. warn'No R15 allowed'
  656. hit.Parent:FindFirstChild("Head"):BreakJoints()
  657. end
  658.  
  659. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  660. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  661. if hit.Parent.DebounceHit.Value == true then
  662. return
  663. end
  664. end
  665. if insta == true then
  666. hit.Parent:FindFirstChild("Head"):BreakJoints()
  667. end
  668. local c = Create("ObjectValue"){
  669. Name = "creator",
  670. Value = game:service("Players").LocalPlayer,
  671. Parent = h,
  672. }
  673. game:GetService("Debris"):AddItem(c, .5)
  674. if HitSound ~= nil and HitPitch ~= nil then
  675. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  676. end
  677. local Damage = math.random(minim, maxim)
  678. local blocked = false
  679. local block = hit.Parent:findFirstChild("Block")
  680. if block ~= nil then
  681. if block.className == "IntValue" then
  682. if block.Value > 0 then
  683. blocked = true
  684. block.Value = block.Value - 1
  685. print(block.Value)
  686. end
  687. end
  688. end
  689. if blocked == false then
  690. h.Health = h.Health - Damage
  691. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  692. else
  693. h.Health = h.Health - (Damage / 2)
  694. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  695. end
  696. if Type == "Knockdown" then
  697. local hum = hit.Parent.Humanoid
  698. hum.PlatformStand = true
  699. coroutine.resume(coroutine.create(function(HHumanoid)
  700. swait(1)
  701. HHumanoid.PlatformStand = false
  702. end), hum)
  703. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  704. local bodvol = Create("BodyVelocity"){
  705. velocity = angle * knockback,
  706. P = 5000,
  707. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  708. Parent = hit,
  709. }
  710. local rl = Create("BodyAngularVelocity"){
  711. P = 3000,
  712. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  713. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  714. Parent = hit,
  715. }
  716. game:GetService("Debris"):AddItem(bodvol, .5)
  717. game:GetService("Debris"):AddItem(rl, .5)
  718. elseif Type == "Normal" then
  719. local vp = Create("BodyVelocity"){
  720. P = 500,
  721. maxForce = Vector3.new(math.huge, 0, math.huge),
  722. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  723. }
  724. if knockback > 0 then
  725. vp.Parent = hit.Parent.Torso
  726. end
  727. game:GetService("Debris"):AddItem(vp, .5)
  728. elseif Type == "Up" then
  729. local bodyVelocity = Create("BodyVelocity"){
  730. velocity = Vector3.new(0, 20, 0),
  731. P = 5000,
  732. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  733. Parent = hit,
  734. }
  735. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  736. elseif Type == "DarkUp" then
  737. coroutine.resume(coroutine.create(function()
  738. for i = 0, 1, 0.1 do
  739. swait()
  740. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  741. end
  742. end))
  743. local bodyVelocity = Create("BodyVelocity"){
  744. velocity = Vector3.new(0, 20, 0),
  745. P = 5000,
  746. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  747. Parent = hit,
  748. }
  749. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  750. elseif Type == "Snare" then
  751. local bp = Create("BodyPosition"){
  752. P = 2000,
  753. D = 100,
  754. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  755. position = hit.Parent.Torso.Position,
  756. Parent = hit.Parent.Torso,
  757. }
  758. game:GetService("Debris"):AddItem(bp, 1)
  759. elseif Type == "Freeze" then
  760. local BodPos = Create("BodyPosition"){
  761. P = 50000,
  762. D = 1000,
  763. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  764. position = hit.Parent.Torso.Position,
  765. Parent = hit.Parent.Torso,
  766. }
  767. local BodGy = Create("BodyGyro") {
  768. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  769. P = 20e+003,
  770. Parent = hit.Parent.Torso,
  771. cframe = hit.Parent.Torso.CFrame,
  772. }
  773. hit.Parent.Torso.Anchored = true
  774. coroutine.resume(coroutine.create(function(Part)
  775. swait(1.5)
  776. Part.Anchored = false
  777. end), hit.Parent.Torso)
  778. game:GetService("Debris"):AddItem(BodPos, 3)
  779. game:GetService("Debris"):AddItem(BodGy, 3)
  780. end
  781. local debounce = Create("BoolValue"){
  782. Name = "DebounceHit",
  783. Parent = hit.Parent,
  784. Value = true,
  785. }
  786. game:GetService("Debris"):AddItem(debounce, Delay)
  787. c = Create("ObjectValue"){
  788. Name = "creator",
  789. Value = Player,
  790. Parent = h,
  791. }
  792. game:GetService("Debris"):AddItem(c, .5)
  793. end
  794. end
  795. -------------------------------------------------------
  796. --End Damage Function--
  797. -------------------------------------------------------
  798.  
  799. -------------------------------------------------------
  800. --Start Damage Function Customization--
  801. -------------------------------------------------------
  802. function ShowDamage(Pos, Text, Time, Color)
  803. local Rate = (1 / 30)
  804. local Pos = (Pos or Vector3.new(0, 0, 0))
  805. local Text = (Text or "")
  806. local Time = (Time or 2)
  807. local Color = (Color or Color3.new(1, 0, 1))
  808. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  809. EffectPart.Anchored = true
  810. local BillboardGui = Create("BillboardGui"){
  811. Size = UDim2.new(3, 0, 3, 0),
  812. Adornee = EffectPart,
  813. Parent = EffectPart,
  814. }
  815. local TextLabel = Create("TextLabel"){
  816. BackgroundTransparency = 1,
  817. Size = UDim2.new(1, 0, 1, 0),
  818. Text = Text,
  819. Font = "Highway",
  820. TextColor3 = Color,
  821. TextScaled = true,
  822. Parent = BillboardGui,
  823. }
  824. game.Debris:AddItem(EffectPart, (Time))
  825. EffectPart.Parent = game:GetService("Workspace")
  826. delay(0, function()
  827. local Frames = (Time / Rate)
  828. for Frame = 1, Frames do
  829. wait(Rate)
  830. local Percent = (Frame / Frames)
  831. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  832. TextLabel.TextTransparency = Percent
  833. end
  834. if EffectPart and EffectPart.Parent then
  835. EffectPart:Destroy()
  836. end
  837. end)
  838. end
  839. -------------------------------------------------------
  840. --End Damage Function Customization--
  841. -------------------------------------------------------
  842.  
  843. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  844. for _, c in pairs(workspace:children()) do
  845. local hum = c:findFirstChild("Humanoid")
  846. if hum ~= nil then
  847. local head = c:findFirstChild("Head")
  848. if head ~= nil then
  849. local targ = head.Position - Part.Position
  850. local mag = targ.magnitude
  851. if magni >= mag and c.Name ~= plr.Name then
  852. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  853. end
  854. end
  855. end
  856. end
  857. end
  858.  
  859.  
  860. CFuncs = {
  861. Part = {
  862. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  863. local Part = Create("Part")({
  864. Parent = Parent,
  865. Reflectance = Reflectance,
  866. Transparency = Transparency,
  867. CanCollide = false,
  868. Locked = true,
  869. BrickColor = BrickColor.new(tostring(BColor)),
  870. Name = Name,
  871. Size = Size,
  872. Material = Material
  873. })
  874. RemoveOutlines(Part)
  875. return Part
  876. end
  877. },
  878. Mesh = {
  879. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  880. local Msh = Create(Mesh)({
  881. Parent = Part,
  882. Offset = OffSet,
  883. Scale = Scale
  884. })
  885. if Mesh == "SpecialMesh" then
  886. Msh.MeshType = MeshType
  887. Msh.MeshId = MeshId
  888. end
  889. return Msh
  890. end
  891. },
  892. Mesh = {
  893. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  894. local Msh = Create(Mesh)({
  895. Parent = Part,
  896. Offset = OffSet,
  897. Scale = Scale
  898. })
  899. if Mesh == "SpecialMesh" then
  900. Msh.MeshType = MeshType
  901. Msh.MeshId = MeshId
  902. end
  903. return Msh
  904. end
  905. },
  906. Weld = {
  907. Create = function(Parent, Part0, Part1, C0, C1)
  908. local Weld = Create("Weld")({
  909. Parent = Parent,
  910. Part0 = Part0,
  911. Part1 = Part1,
  912. C0 = C0,
  913. C1 = C1
  914. })
  915. return Weld
  916. end
  917. },
  918. Sound = {
  919. Create = function(id, par, vol, pit)
  920. coroutine.resume(coroutine.create(function()
  921. local S = Create("Sound")({
  922. Volume = vol,
  923. Pitch = pit or 1,
  924. SoundId = id,
  925. Parent = par or workspace
  926. })
  927. wait()
  928. S:play()
  929. game:GetService("Debris"):AddItem(S, 6)
  930. end))
  931. end
  932. },
  933. ParticleEmitter = {
  934. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  935. local fp = Create("ParticleEmitter")({
  936. Parent = Parent,
  937. Color = ColorSequence.new(Color1, Color2),
  938. LightEmission = LightEmission,
  939. Size = Size,
  940. Texture = Texture,
  941. Transparency = Transparency,
  942. ZOffset = ZOffset,
  943. Acceleration = Accel,
  944. Drag = Drag,
  945. LockedToPart = LockedToPart,
  946. VelocityInheritance = VelocityInheritance,
  947. EmissionDirection = EmissionDirection,
  948. Enabled = Enabled,
  949. Lifetime = LifeTime,
  950. Rate = Rate,
  951. Rotation = Rotation,
  952. RotSpeed = RotSpeed,
  953. Speed = Speed,
  954. VelocitySpread = VelocitySpread
  955. })
  956. return fp
  957. end
  958. }
  959. }
  960. function RemoveOutlines(part)
  961. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  962. end
  963. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  964. local Part = Create("Part")({
  965. formFactor = FormFactor,
  966. Parent = Parent,
  967. Reflectance = Reflectance,
  968. Transparency = Transparency,
  969. CanCollide = false,
  970. Locked = true,
  971. BrickColor = BrickColor.new(tostring(BColor)),
  972. Name = Name,
  973. Size = Size,
  974. Material = Material
  975. })
  976. RemoveOutlines(Part)
  977. return Part
  978. end
  979. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  980. local Msh = Create(Mesh)({
  981. Parent = Part,
  982. Offset = OffSet,
  983. Scale = Scale
  984. })
  985. if Mesh == "SpecialMesh" then
  986. Msh.MeshType = MeshType
  987. Msh.MeshId = MeshId
  988. end
  989. return Msh
  990. end
  991. function CreateWeld(Parent, Part0, Part1, C0, C1)
  992. local Weld = Create("Weld")({
  993. Parent = Parent,
  994. Part0 = Part0,
  995. Part1 = Part1,
  996. C0 = C0,
  997. C1 = C1
  998. })
  999. return Weld
  1000. end
  1001.  
  1002.  
  1003. -------------------------------------------------------
  1004. --Start Effect Function--
  1005. -------------------------------------------------------
  1006. EffectModel = Instance.new("Model", char)
  1007. Effects = {
  1008. Block = {
  1009. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1010. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1011. prt.Anchored = true
  1012. prt.CFrame = cframe
  1013. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1014. game:GetService("Debris"):AddItem(prt, 10)
  1015. if Type == 1 or Type == nil then
  1016. table.insert(Effects, {
  1017. prt,
  1018. "Block1",
  1019. delay,
  1020. x3,
  1021. y3,
  1022. z3,
  1023. msh
  1024. })
  1025. elseif Type == 2 then
  1026. table.insert(Effects, {
  1027. prt,
  1028. "Block2",
  1029. delay,
  1030. x3,
  1031. y3,
  1032. z3,
  1033. msh
  1034. })
  1035. else
  1036. table.insert(Effects, {
  1037. prt,
  1038. "Block3",
  1039. delay,
  1040. x3,
  1041. y3,
  1042. z3,
  1043. msh
  1044. })
  1045. end
  1046. end
  1047. },
  1048. Sphere = {
  1049. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1050. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1051. prt.Anchored = true
  1052. prt.CFrame = cframe
  1053. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1054. game:GetService("Debris"):AddItem(prt, 10)
  1055. table.insert(Effects, {
  1056. prt,
  1057. "Cylinder",
  1058. delay,
  1059. x3,
  1060. y3,
  1061. z3,
  1062. msh
  1063. })
  1064. end
  1065. },
  1066. Cylinder = {
  1067. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1068. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1069. prt.Anchored = true
  1070. prt.CFrame = cframe
  1071. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1072. game:GetService("Debris"):AddItem(prt, 10)
  1073. table.insert(Effects, {
  1074. prt,
  1075. "Cylinder",
  1076. delay,
  1077. x3,
  1078. y3,
  1079. z3,
  1080. msh
  1081. })
  1082. end
  1083. },
  1084. Wave = {
  1085. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1086. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1087. prt.Anchored = true
  1088. prt.CFrame = cframe
  1089. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1090. game:GetService("Debris"):AddItem(prt, 10)
  1091. table.insert(Effects, {
  1092. prt,
  1093. "Cylinder",
  1094. delay,
  1095. x3 / 60,
  1096. y3 / 60,
  1097. z3 / 60,
  1098. msh
  1099. })
  1100. end
  1101. },
  1102. Ring = {
  1103. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1104. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1105. prt.Anchored = true
  1106. prt.CFrame = cframe
  1107. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1108. game:GetService("Debris"):AddItem(prt, 10)
  1109. table.insert(Effects, {
  1110. prt,
  1111. "Cylinder",
  1112. delay,
  1113. x3,
  1114. y3,
  1115. z3,
  1116. msh
  1117. })
  1118. end
  1119. },
  1120. Break = {
  1121. Create = function(brickcolor, cframe, x1, y1, z1)
  1122. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1123. prt.Anchored = true
  1124. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1125. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1126. local num = math.random(10, 50) / 1000
  1127. game:GetService("Debris"):AddItem(prt, 10)
  1128. table.insert(Effects, {
  1129. prt,
  1130. "Shatter",
  1131. num,
  1132. prt.CFrame,
  1133. math.random() - math.random(),
  1134. 0,
  1135. math.random(50, 100) / 100
  1136. })
  1137. end
  1138. },
  1139. Spiral = {
  1140. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1141. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1142. prt.Anchored = true
  1143. prt.CFrame = cframe
  1144. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1145. game:GetService("Debris"):AddItem(prt, 10)
  1146. table.insert(Effects, {
  1147. prt,
  1148. "Cylinder",
  1149. delay,
  1150. x3,
  1151. y3,
  1152. z3,
  1153. msh
  1154. })
  1155. end
  1156. },
  1157. Push = {
  1158. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1159. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1160. prt.Anchored = true
  1161. prt.CFrame = cframe
  1162. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1163. game:GetService("Debris"):AddItem(prt, 10)
  1164. table.insert(Effects, {
  1165. prt,
  1166. "Cylinder",
  1167. delay,
  1168. x3,
  1169. y3,
  1170. z3,
  1171. msh
  1172. })
  1173. end
  1174. }
  1175. }
  1176. -------------------------------------------------------
  1177. --End Effect Function--
  1178. -------------------------------------------------------
  1179.  
  1180. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1181. local NSound = nil
  1182. coroutine.resume(coroutine.create(function()
  1183. NSound = Instance.new("Sound", PARENT)
  1184. NSound.Volume = VOLUME
  1185. NSound.Pitch = PITCH
  1186. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1187. swait()
  1188. NSound:play()
  1189. game:GetService("Debris"):AddItem(NSound, 10)
  1190. end))
  1191. return NSound
  1192. end
  1193.  
  1194.  
  1195.  
  1196.  
  1197.  
  1198. -------------------------------------------------------
  1199. --End Important Functions--
  1200. -------------------------------------------------------
  1201.  
  1202. chargeup = Instance.new("Sound", hed)
  1203. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  1204. chargeup.Volume = 10
  1205. chargeup.Pitch = 1
  1206. chargeup.Looped = true
  1207. chargeup.TimePosition = 1
  1208.  
  1209. meme = Instance.new("Sound", hed)
  1210. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  1211. meme.Volume = 10
  1212. meme.Pitch = 1
  1213. meme.Looped = true
  1214. meme.TimePosition = 1
  1215.  
  1216. local ohno = Instance.new("Sound")
  1217. ohno.Parent = hed
  1218. ohno.Volume = 10
  1219. ohno.Pitch = 1
  1220. ohno.Looped = true
  1221.  
  1222. local bass = Instance.new("Sound") --why
  1223. bass.Parent = hed
  1224. bass.Volume = 7
  1225. bass.Pitch = 1
  1226. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  1227. bass.Looped = true
  1228.  
  1229. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  1230. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=672104253"
  1231. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  1232. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  1233. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  1234. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1235.  
  1236. STHAP = Instance.new("Sound", hed)
  1237. STHAP.SoundId = "http://www.roblox.com/asset/?id=1591656314"
  1238. STHAP.Volume = 10
  1239. STHAP.Pitch = 1
  1240. STHAP.Looped = false
  1241.  
  1242. forevergone = Instance.new("Sound", tors)
  1243. forevergone.SoundId = "http://www.roblox.com/asset/?id=1286436928"
  1244. forevergone.Volume = 10
  1245. forevergone.Pitch = 1
  1246. forevergone.Looped = true
  1247. forevergone.TimePosition = 24
  1248.  
  1249. -------------------------------------------------------
  1250. --Start Music Option--
  1251. -------------------------------------------------------
  1252. local Music = Instance.new("Sound",tors)
  1253. Music.Volume = 2.5
  1254. Music.SoundId = "rbxassetid://"
  1255. Music.Looped = true
  1256. Music.Pitch = 1 --Pitcher
  1257. Music:Play()
  1258. -------------------------------------------------------
  1259. --End Music Option--
  1260. -------------------------------------------------------
  1261. --hi fat >:)
  1262. -------------------------------------------------------
  1263. --Start Attacks N Stuff--
  1264. -------------------------------------------------------
  1265. local sine=0
  1266. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1267. local Hitboxpart = Instance.new("Part", EffectModel)
  1268. RemoveOutlines(Hitboxpart)
  1269. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1270. Hitboxpart.CanCollide = false
  1271. Hitboxpart.Transparency = 1
  1272. Hitboxpart.Anchored = true
  1273. Hitboxpart.CFrame = Pose
  1274. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1275. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1276. end
  1277. function GEtOuT()
  1278. attack = true
  1279. hum.WalkSpeed = 10
  1280. Character.Head.face.Texture = "rbxassetid://494811799"
  1281. CreateSound("814652778", hed, 10, 1)
  1282. CreateSound("537371462", hed, 10, 1)
  1283. local vel3 = Instance.new("BodyVelocity",tors)
  1284. vel3.Velocity = Vector3.new(0,25,0)
  1285. vel3.MaxForce = Vector3.new(10000000,10000000,10000000)
  1286. for i = 0,12,0.1 do
  1287. swait()
  1288. CameraEnshaking(1, 2)
  1289. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 20, 99, 53, "Knockdown")
  1290. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.3)
  1291. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1292. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1293. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1294. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1295. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1296. end
  1297. vel3:Destroy()
  1298. Character.Head.face.Texture = "rbxassetid://620619801"
  1299. attack = false
  1300. Humanoid.JumpPower = 50
  1301. hum.WalkSpeed = 16
  1302. end
  1303.  
  1304. function GEtOuT2()
  1305. attack = true
  1306. hum.WalkSpeed = 10
  1307. Humanoid.JumpPower = 0
  1308. Character.Head.face.Texture = "rbxassetid://494811799"
  1309. CreateSound("814652778", hed, 10, 1)
  1310. CreateSound("537371462", hed, 10, 1)
  1311. root.Velocity = root.CFrame.lookVector * 20
  1312. for i = 0,12,0.1 do
  1313. swait()
  1314. CameraEnshaking(1, 2)
  1315. root.Velocity = root.CFrame.lookVector * 50
  1316. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 10, 50, 53, "Knockdown")
  1317. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.3)
  1318. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1319. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1320. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1321. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1322. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1323. end
  1324. Character.Head.face.Texture = "rbxassetid://620619801"
  1325. attack = false
  1326. Humanoid.JumpPower = 50
  1327. hum.WalkSpeed = 16
  1328. end
  1329. function Flight() --wowthatsdiffrent
  1330. attack = true
  1331. Character.Head.face.Texture = "rbxassetid://269748407"
  1332. local ColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  1333. ColorSequenceKeypoint.new(0.16, Color3.new(1,1,1)),
  1334. ColorSequenceKeypoint.new(0.32, Color3.new(0,0,1)),
  1335. ColorSequenceKeypoint.new(0.48, Color3.new(1,1,1)),
  1336. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  1337. ColorSequenceKeypoint.new(0.80, Color3.new(1,1,1)),
  1338. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,1)),
  1339. ColorSequenceKeypoint.new(1, Color3.new(1,1,1))}
  1340. local vel4 = Instance.new("BodyVelocity",ll)
  1341. vel4.Velocity = Vector3.new(0,4,0)
  1342. vel4.MaxForce = Vector3.new(10000000,10000000,10000000)
  1343. local Atch3 = Instance.new("Attachment",ll)Atch3.Position = Vector3.new(0,0.6,0)
  1344. local Atch4 = Instance.new("Attachment",ll)Atch4.Position = Vector3.new(0,-0.6,0)
  1345. local Trail2 = Instance.new("Trail",ll)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
  1346. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.2 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1347. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  1348. Trail2.Enabled = true
  1349. local Atch5 = Instance.new("Attachment",rl)Atch5.Position = Vector3.new(0,0.6,0)
  1350. local Atch6 = Instance.new("Attachment",rl)Atch6.Position = Vector3.new(0,-0.6,0)
  1351. local Trail3 = Instance.new("Trail",rl)Trail3.Attachment0 = Atch5 Trail3.Attachment1 = Atch6
  1352. Trail3.Texture = "rbxassetid://22636887" Trail3.Lifetime = 0.2 Trail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1353. Trail3.Color = ColorSequence.new(ColorsArray) Trail3.LightEmission = 1
  1354. Trail3.Enabled = true
  1355. local Atch7 = Instance.new("Attachment",ra)Atch7.Position = Vector3.new(0,0.6,0)
  1356. local Atch8 = Instance.new("Attachment",ra)Atch8.Position = Vector3.new(0,-0.6,0)
  1357. local Trail4 = Instance.new("Trail",ra)Trail4.Attachment0 = Atch7 Trail4.Attachment1 = Atch8
  1358. Trail4.Texture = "rbxassetid://22636887" Trail4.Lifetime = 0.2 Trail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1359. Trail4.Color = ColorSequence.new(ColorsArray) Trail4.LightEmission = 1
  1360. Trail4.Enabled = true
  1361. local Atch9 = Instance.new("Attachment",la)Atch9.Position = Vector3.new(0,0.6,0)
  1362. local Atch10 = Instance.new("Attachment",la)Atch10.Position = Vector3.new(0,-0.6,0)
  1363. local Trail5 = Instance.new("Trail",la)Trail5.Attachment0 = Atch9 Trail5.Attachment1 = Atch10
  1364. Trail5.Texture = "rbxassetid://22636887" Trail5.Lifetime = 0.2 Trail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1365. Trail5.Color = ColorSequence.new(ColorsArray) Trail5.LightEmission = 1
  1366. Trail5.Enabled = true
  1367. local Atch1 = Instance.new("Attachment",Torso)Atch1.Position = Vector3.new(0,2,0)
  1368. local Atch2 = Instance.new("Attachment",Torso)Atch2.Position = Vector3.new(0,-2.5,0)
  1369. local Trail = Instance.new("Trail",Torso)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  1370. Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.2 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1371. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
  1372. Trail.Enabled = false
  1373. ragdoll(char)
  1374. wait(1)
  1375. Character.Head.face.Texture = "rbxassetid://249062487"
  1376. CreateSound("948494432", hed, 10, 1)
  1377. wait(2)
  1378. Character.Head.face.Texture = "rbxassetid://269748407"
  1379. CreateSound("633394595", hed, 10, 1)
  1380. wait(2)
  1381. Character.Head.face.Texture = "rbxassetid://494811799"
  1382. STHAP:play()
  1383. wait(11)
  1384. forevergone:play()
  1385. end
  1386.  
  1387. function OBJECTION()
  1388. attack = true
  1389. hum.WalkSpeed = 10
  1390. Character.Head.face.Texture = "rbxassetid://55831869"
  1391. CreateSound("330859085", hed, 10, 1)
  1392. for i = 0,8,0.1 do
  1393. swait()
  1394. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1395. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1396. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1397. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1398. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  1399. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1400. end
  1401. attack = false
  1402. Character.Head.face.Texture = "rbxassetid://620619801"
  1403. hum.WalkSpeed = 16
  1404. end
  1405.  
  1406. function Hello()
  1407. attack = true
  1408. hum.WalkSpeed = 10
  1409. Character.Head.face.Texture = "rbxassetid://334668738"
  1410. CreateSound("855338765", hed, 10, 0.9)
  1411. for i = 0,3,0.1 do
  1412. swait()
  1413. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1414. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1415. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1416. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1417. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1418. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1419. end
  1420. attack = false
  1421. Character.Head.face.Texture = "rbxassetid://620619801"
  1422. hum.WalkSpeed = 16
  1423. end
  1424.  
  1425. function Victory()
  1426. attack = true
  1427. hum.WalkSpeed = 1.01
  1428. Character.Head.face.Texture = "rbxassetid://616284160"
  1429. Humanoid.Jump = true
  1430. CreateSound("130834939", hed, 10, 1)
  1431. for i = 0,3.7,0.1 do
  1432. swait()
  1433. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1434. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1435. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1436. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1437. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1438. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1439. end
  1440. Humanoid.Jump = true
  1441. for i = 0,3.7,0.1 do
  1442. swait()
  1443. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1444. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1445. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1446. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1447. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1448. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1449. end
  1450. Humanoid.Jump = true
  1451. for i = 0,3.7,0.1 do
  1452. swait()
  1453. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1454. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1455. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1456. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1457. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1458. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1459. end
  1460. Humanoid.Jump = true
  1461. for i = 0,3.7,0.1 do
  1462. swait()
  1463. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1464. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1465. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1466. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1467. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1468. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1469. end
  1470. Humanoid.Jump = true
  1471. for i = 0,3.7,0.1 do
  1472. swait()
  1473. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1474. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1475. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1476. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1477. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1478. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1479. end
  1480. attack = false
  1481. Character.Head.face.Texture = "rbxassetid://620619801"
  1482. hum.WalkSpeed = 16
  1483. end
  1484.  
  1485. function ShutTheHellUp()
  1486. attack = true
  1487. hum.WalkSpeed = 2.01
  1488. Character.Head.face.Texture = "rbxassetid://963148419"
  1489. CreateSound("336377340", hed, 10, 1)
  1490. for i = 0,3,0.1 do
  1491. swait()
  1492. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1493. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1494. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1495. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1496. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1497. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1498. end
  1499. for i = 0,1.2,0.1 do
  1500. swait()
  1501. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1502. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1503. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1504. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1505. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1506. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1507. end
  1508. for i = 0,1.2,0.1 do
  1509. swait()
  1510. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1511. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1512. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1513. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1514. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1515. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1516. end
  1517. for i = 0,1.2,0.1 do
  1518. swait()
  1519. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1520. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1521. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1522. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1523. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1524. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1525. end
  1526. for i = 0,1.2,0.1 do
  1527. swait()
  1528. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1529. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1530. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1531. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1532. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1533. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1534. end
  1535. for i = 0,2,0.1 do
  1536. swait()
  1537. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1538. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1539. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1540. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1541. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  1542. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1543. end
  1544. for i = 0,2,0.1 do
  1545. swait()
  1546. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1547. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1548. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1549. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1550. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1551. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1552. end
  1553. hum.WalkSpeed = 16
  1554. Character.Head.face.Texture = "rbxassetid://620619801"
  1555. attack = false
  1556. end
  1557.  
  1558. function SpinMeDad() --YOU SPIN ME RIGHT ROUND BABY RIGHT ROUND
  1559. attack = true
  1560. hum.WalkSpeed = 5
  1561. Humanoid.JumpPower = 175
  1562. Character.Head.face.Texture = "rbxassetid://1223903433"
  1563. CreateSound("145799973", hed, 10, 1)
  1564. local vel2 = Instance.new("BodyVelocity",tors)
  1565. vel2.Velocity = Vector3.new(0,1.2,0)
  1566. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  1567. for i = 0,60,0.1 do
  1568. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 20, 53, "Knockdown")
  1569. swait()
  1570. CameraEnshaking(1, 1)
  1571. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1572. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1573. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1574. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1575. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1576. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1577. end
  1578. hum.WalkSpeed = 16
  1579. vel2:Destroy()
  1580. Character.Head.face.Texture = "rbxassetid://620619801"
  1581. Humanoid.JumpPower = 50
  1582. attack = false
  1583. end
  1584.  
  1585. function EndMySufferingV2() --why
  1586. attack = true
  1587. hum.WalkSpeed = 1.01
  1588. Character.Head.face.Texture = "rbxassetid://202210455"
  1589. local A = math.random(1,5)
  1590. if A == 1 then
  1591. meme.SoundId = "rbxassetid://295810519"
  1592. end
  1593. if A == 2 then
  1594. meme.SoundId = "rbxassetid://1124778077"
  1595. end
  1596. if A == 3 then
  1597. meme.SoundId = "rbxassetid://464157070"
  1598. end
  1599. if A == 4 then
  1600. meme.SoundId = "rbxassetid://146334595"
  1601. end
  1602. if A == 5 then
  1603. meme.SoundId = "rbxassetid://145536915"
  1604. end
  1605. meme:Play()
  1606. bass:Play()
  1607. joyemoji.Rate = 70
  1608. LIT.Rate = 70
  1609. ok.Rate = 70
  1610. toast.Rate = 70
  1611.  
  1612. for i = 0,50,0.1 do
  1613. swait()
  1614. CameraEnshaking(1, 10)
  1615. bass.Parent = hed
  1616. meme.Parent = hed
  1617. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1618. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1619. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1620. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1621. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1622. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1623. end
  1624. bass:Stop()
  1625. meme:Stop()
  1626. joyemoji.Rate = 0
  1627. LIT.Rate = 0
  1628. ok.Rate = 0
  1629. toast.Rate = 0
  1630. Character.Head.face.Texture = "rbxassetid://620619801"
  1631. attack = false
  1632. hum.WalkSpeed = 16
  1633. end
  1634.  
  1635. function HELP()
  1636. attack = true
  1637. hum.WalkSpeed = 1.01
  1638. Character.Head.face.Texture = "rbxassetid://307972876"
  1639. CreateSound("1123321019", hed, 10, 1)
  1640. for i = 0,15,0.1 do
  1641. swait()
  1642. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1643. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1644. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1645. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1646. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1647. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1648. end
  1649. CreateSound("198462271", hed, 10, 1)
  1650. for i = 0,8,0.1 do
  1651. Character.Head.face.Texture = "rbxassetid://341497730"
  1652. swait()
  1653. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1654. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1655. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1656. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1657. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1658. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1659. end
  1660. for i = 0,8,0.1 do
  1661. Character.Head.face.Texture = "rbxassetid://341497730"
  1662. swait()
  1663. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1664. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1665. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1666. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1667. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1668. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1669. end
  1670. CreateSound("948494432", hed, 10, 1)
  1671. for i = 0,7.5,0.1 do
  1672. Character.Head.face.Texture = "rbxassetid://249062487"
  1673. swait()
  1674. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1675. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1676. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1677. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1678. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1679. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1680. end
  1681. CreateSound("1542642349", hed, 10, 1)
  1682. for i = 0,10,0.1 do
  1683. Character.Head.face.Texture = "rbxassetid://270636807"
  1684. swait()
  1685. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1686. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1687. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1688. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1689. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1690. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1691. end
  1692. CreateSound("269597232", hed, 10, 1)
  1693. for i = 0,6,0.1 do
  1694. Character.Head.face.Texture = "rbxassetid://265057155"
  1695. swait()
  1696. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1697. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1698. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1699. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1700. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1701. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1702. end
  1703. attack = false
  1704. Character.Head.face.Texture = "rbxassetid://620619801"
  1705. hum.WalkSpeed = 16
  1706. end
  1707.  
  1708. function Choose()
  1709. attack = true
  1710. hum.WalkSpeed = 1.01
  1711. Character.Head.face.Texture = "rbxassetid://374187112"
  1712. CreateSound("130784263", hed, 10, 1)
  1713. for i = 0,4,0.1 do
  1714. swait()
  1715. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1716. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1717. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1718. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1719. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1720. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1721. end
  1722. for i = 0,5,0.1 do
  1723. swait()
  1724. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1725. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1726. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1727. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1728. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1729. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1730. end
  1731. attack = false
  1732. Character.Head.face.Texture = "rbxassetid://620619801"
  1733. hum.WalkSpeed = 16
  1734. end
  1735.  
  1736. function slap()
  1737. attack = true
  1738. hum.WalkSpeed = 10
  1739. CreateSound("146163534", hed, 10, 1)
  1740. Character.Head.face.Texture = "rbxassetid://293603561"
  1741. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(7)
  1742. CameraEnshaking(1, 2)
  1743. for i = 0,4,0.1 do
  1744. swait()
  1745. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1746. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1747. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1748. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1749. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1750. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1751. end
  1752. Character.Head.face.Texture = "rbxassetid://620619801"
  1753. attack = false
  1754. hum.WalkSpeed = 16
  1755. end
  1756.  
  1757. function MYSPAGHETTTTTTT() --ow
  1758. attack = true
  1759. hum.WalkSpeed = 1.01
  1760. CreateSound("1282149571", hed, 10, 1)
  1761. Character.Head.face.Texture = "rbxassetid://1329282756"
  1762. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(10)
  1763. CameraEnshaking(1, 2.2)
  1764. for i = 0,4,0.1 do
  1765. swait()
  1766. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1767. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1768. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1769. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1770. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1771. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1772. end
  1773. for i = 0,5,0.1 do
  1774. swait()
  1775. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1776. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1777. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1778. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1779. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1780. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1781. end
  1782. for i = 0,6,0.1 do
  1783. swait()
  1784. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1785. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1786. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1787. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1788. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1789. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1790. end
  1791. attack = false
  1792. Character.Head.face.Texture = "rbxassetid://620619801"
  1793. hum.WalkSpeed = 16
  1794. end
  1795.  
  1796.  
  1797. function dead()
  1798. attack = true
  1799. hum.WalkSpeed = 0.20
  1800. CreateSound("137225991", hed, 10, 1)
  1801. Character.Head.face.Texture = "rbxassetid://297512410"
  1802. for i = 0,1.1,0.1 do
  1803. swait()
  1804. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1805. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1806. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1807. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1808. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1809. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1810. end
  1811. for i = 0,1.1,0.1 do
  1812. swait()
  1813. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1814. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1815. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1816. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1817. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1818. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1819. end
  1820. for i = 0,1.1,0.1 do
  1821. swait()
  1822. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1823. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1824. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1825. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1826. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1827. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1828. end
  1829. for i = 0,1.1,0.1 do
  1830. swait()
  1831. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1832. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1833. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1834. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1835. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1836. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1837. end
  1838. for i = 0,1.1,0.1 do
  1839. swait()
  1840. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1841. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1842. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1843. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1844. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1845. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1846. end
  1847. for i = 0,1.1,0.1 do
  1848. swait()
  1849. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1850. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1851. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1852. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1853. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1854. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1855. end
  1856. for i = 0,1.1,0.1 do
  1857. swait()
  1858. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1859. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1860. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1861. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1862. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1863. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1864. end
  1865. for i = 0,1.1,0.1 do
  1866. swait()
  1867. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1868. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1869. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1870. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1871. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1872. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1873. end
  1874. for i = 0,1.1,0.1 do
  1875. swait()
  1876. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1877. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1878. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1879. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1880. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1881. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1882. end
  1883. Character.Head.face.Texture = "rbxassetid://273309187"
  1884. for i = 0,9,0.1 do
  1885. swait()
  1886. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  1887. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1888. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1889. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  1890. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  1891. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  1892. end
  1893. attack = false
  1894. Character.Head.face.Texture = "rbxassetid://620619801"
  1895. hum.WalkSpeed = 16
  1896. end
  1897.  
  1898. function hap() --much hap
  1899. attack = true
  1900. hum.WalkSpeed = 0.10
  1901. CreateSound("363808674", hed, 10, 1)
  1902. Character.Head.face.Texture = "rbxassetid://315792941"
  1903. for i = 0,12,0.1 do
  1904. swait()
  1905. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1906. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1907. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1908. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1909. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1910. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1911. end
  1912. CreateSound("233168827", hed, 10, 1)
  1913. Character.Head.face.Texture = "rbxassetid://335761015"
  1914. for i = 0,10,0.1 do
  1915. swait()
  1916. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1917. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1918. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1919. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1920. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1921. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1922. end
  1923. CreateSound("363808674", hed, 10, 1)
  1924. attack = false
  1925. Character.Head.face.Texture = "rbxassetid://620619801"
  1926. hum.WalkSpeed = 16
  1927. end
  1928.  
  1929. function HAAAAA() --KONO POWA
  1930. attack = true
  1931. hum.WalkSpeed = 1.01
  1932. Character.Head.face.Texture = "rbxassetid://305068389"
  1933. chargeup.Pitch = 1
  1934. for i = 0,7,0.1 do
  1935. swait()
  1936. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1937. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1938. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1939. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1940. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1941. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1942. end
  1943. Character.Head.face.Texture = "rbxassetid://313921371"
  1944. chargeup:play()
  1945. for i = 0,30,0.1 do
  1946. swait()
  1947. CameraEnshaking(1, 2)
  1948. chargeup.Parent = hed
  1949. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1950. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(0)), 0.3)
  1951. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1952. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1953. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1954. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1955. end
  1956. chargeup:stop()
  1957. chargeup.Pitch = 1.1
  1958. chargeup.TimePosition = 1
  1959. chargeup:play()
  1960. Character.Head.face.Texture = "rbxassetid://304942859"
  1961. for i, v in pairs(c:children()) do
  1962. if v.ClassName == "Part" then
  1963. local tra = trazx:clone()
  1964. tra.Parent = v
  1965. tra.LightEmission = 1
  1966. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1967. tra.Rate = 15
  1968. tra.Rotation = NumberRange.new(-5, 5)
  1969. tra.Lifetime = NumberRange.new(1.5, 2)
  1970. tra.Size = NumberSequence.new({
  1971. NumberSequenceKeypoint.new(0, 0.1, 0),
  1972. NumberSequenceKeypoint.new(1, 0, 0)
  1973. })
  1974. tra.Transparency = NumberSequence.new({
  1975. NumberSequenceKeypoint.new(0, 1, 0),
  1976. NumberSequenceKeypoint.new(0.135, 0, 0),
  1977. NumberSequenceKeypoint.new(0.875, 0, 0),
  1978. NumberSequenceKeypoint.new(1, 1, 0)
  1979. })
  1980. tra.Speed = NumberRange.new(0.5)
  1981. tra.VelocitySpread = 360
  1982. tra.VelocityInheritance = 0.5
  1983. tra.ZOffset = 2
  1984. tra.Acceleration = Vector3.new(0, 2.5, 0)
  1985. end
  1986. end
  1987. local tra = trazx:clone()
  1988. tra.Parent = c.HumanoidRootPart
  1989. tra.Texture = "rbxassetid://347730682"
  1990. tra.LightEmission = 0.8
  1991. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1992. tra.Rate = 250
  1993. tra.Rotation = NumberRange.new(-5, 5)
  1994. tra.Lifetime = NumberRange.new(0.75)
  1995. tra.Size = NumberSequence.new({
  1996. NumberSequenceKeypoint.new(0, 4.81, 0.875),
  1997. NumberSequenceKeypoint.new(1, 2.13, 0.875)
  1998. })
  1999. tra.Transparency = NumberSequence.new({
  2000. NumberSequenceKeypoint.new(0, 1, 0),
  2001. NumberSequenceKeypoint.new(0.0399, 0.85, 0),
  2002. NumberSequenceKeypoint.new(0.394, 0.9, 0),
  2003. NumberSequenceKeypoint.new(0.699, 1, 0),
  2004. NumberSequenceKeypoint.new(1, 1, 0)
  2005. })
  2006. tra.Speed = NumberRange.new(15)
  2007. tra.VelocitySpread = 360
  2008. tra.VelocityInheritance = 0.5
  2009. tra.ZOffset = 3.5
  2010. tra.Acceleration = Vector3.new(0, 25, 0)
  2011. for i = 0,35,0.1 do
  2012. swait()
  2013. ohno.Parent = hed
  2014. CameraEnshaking(1, 3)
  2015. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2016. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2017. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2018. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2019. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  2020. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  2021. end
  2022. chargeup:stop()
  2023. chargeup.Pitch = 1.3
  2024. chargeup.TimePosition = 1
  2025. chargeup:play()
  2026. tra:Destroy()
  2027. tra:Destroy()
  2028. Character.Head.face.Texture = "rbxassetid://280233855"
  2029. local tra = trazx:clone()
  2030. tra.Parent = c.HumanoidRootPart
  2031. tra.Texture = "rbxassetid://347730682"
  2032. tra.LightEmission = 0.8
  2033. tra.Color = ColorSequence.new(Color3.new(1, 0, 0))
  2034. tra.Rate = 250
  2035. tra.Rotation = NumberRange.new(-5, 5)
  2036. tra.Lifetime = NumberRange.new(0.3)
  2037. tra.Size = NumberSequence.new({
  2038. NumberSequenceKeypoint.new(0, 8, 0.875),
  2039. NumberSequenceKeypoint.new(1, 10, 0.875)
  2040. })
  2041. tra.Transparency = NumberSequence.new({
  2042. NumberSequenceKeypoint.new(0, 1, 0),
  2043. NumberSequenceKeypoint.new(0.0399, 0.531, 0),
  2044. NumberSequenceKeypoint.new(0.394, 0.906, 0),
  2045. NumberSequenceKeypoint.new(0.699, 1, 0),
  2046. NumberSequenceKeypoint.new(1, 1, 0)
  2047. })
  2048. for i = 0,32,0.1 do
  2049. swait()
  2050. CameraEnshaking(1, 5)
  2051. chargeup.Parent = hed
  2052. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(0.12)
  2053. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2054. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-65), Rad(0), Rad(0)), 0.3)
  2055. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2056. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2057. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  2058. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  2059. end
  2060. chargeup:stop()
  2061. CreateSound("681582832", hed, 10, 1)
  2062. game.Players.LocalPlayer.Character:BreakJoints()
  2063. local S = Instance.new("Explosion",workspace)
  2064. S.Position = tors.Position
  2065. S.BlastPressure = 9
  2066. S.BlastRadius = 30
  2067. S.ExplosionType = 0
  2068. attack = false
  2069. hum.WalkSpeed = 16
  2070. Character.Head.face.Texture = "rbxassetid://295197013"
  2071. tra:Destroy()
  2072. CameraEnshaking(4, 30)
  2073. error("WARNING, TO MUCH ENERGY.")
  2074. end
  2075.  
  2076. function NEN()
  2077. attack = true
  2078. hum.WalkSpeed = 1.01
  2079. CreateSound("230292011", hed, 10, 1)
  2080. Character.Head.face.Texture = "rbxassetid://705269463"
  2081. for i = 0,4,0.1 do
  2082. swait()
  2083. CameraEnshaking(1, 3)
  2084. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2085. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2086. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2087. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2088. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2089. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2090. end
  2091. attack = false
  2092. Character.Head.face.Texture = "rbxassetid://620619801"
  2093. hum.WalkSpeed = 16
  2094. end
  2095.  
  2096. function FLYSKYHIGH()
  2097. attack = true
  2098. timetofly = false
  2099. hum.WalkSpeed = 0.05
  2100. Character.Head.face.Texture = "rbxassetid://705269463"
  2101. Cause_Im_having_a_good_time_having_a_good_time:Play()
  2102. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  2103. Humanoid.JumpPower = 0
  2104. for i = 0,300,0.1 do --thatsalongtime
  2105. swait()
  2106. CameraEnshaking(1, 7)
  2107. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  2108. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  2109. root.Velocity = root.CFrame.lookVector * 225
  2110. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2111. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  2112. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  2113. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  2114. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  2115. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  2116. end
  2117. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  2118. attack = false
  2119. Humanoid.JumpPower = 50
  2120. Character.Head.face.Texture = "rbxassetid://620619801"
  2121. hum.WalkSpeed = 16
  2122. wait(45)
  2123. timetofly = true
  2124. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  2125. end
  2126.  
  2127.  
  2128. function highnoon()
  2129. attack = true
  2130. hum.WalkSpeed = 1.01
  2131. CreateSound("495316660", hed, 10, 1)
  2132. Character.Head.face.Texture = "rbxassetid://155195214"
  2133. CameraEnshaking(2, 4)
  2134. local Blobby = Instance.new("Part", char)
  2135. Blobby.Name = "Blob"
  2136. Blobby.CanCollide = false
  2137. Blobby.BrickColor = BrickColor.new("Really black")
  2138. Blobby.Transparency = 0
  2139. Blobby.Material = "Plastic"
  2140. Blobby.Size = Vector3.new(1, 1, 2)
  2141. Blobby.TopSurface = Enum.SurfaceType.Smooth
  2142. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  2143.  
  2144. local Weld = Instance.new("Weld", Blobby)
  2145. Weld.Part0 = ra
  2146. Weld.Part1 = Blobby
  2147. Weld.C1 = CFrame.new(0, -.4, -1.6) *angles(Rad(180), Rad(0), Rad(180))
  2148. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  2149.  
  2150. local M2 = Instance.new("SpecialMesh")
  2151. M2.Parent = Blobby
  2152. M2.MeshId = "http://www.roblox.com/asset/?id=432256490"
  2153. M2.TextureId = "http://www.roblox.com/asset/?id=432256526"
  2154. M2.Scale = Vector3.new(.002, .002, .002)
  2155. for i = 0,7.75,0.1 do
  2156. swait()
  2157. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2158. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2159. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2160. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2161. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(180)), 0.2)
  2162. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2163. end
  2164. for i = 0,16.5,0.1 do
  2165. swait()
  2166. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2167. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2168. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2169. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2170. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(90)), 0.2)
  2171. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2172. end
  2173. Blobby.Transparency = 1
  2174. Blobby:Destroy()
  2175. attack = false
  2176. Character.Head.face.Texture = "rbxassetid://620619801"
  2177. hum.WalkSpeed = 16
  2178. end
  2179.  
  2180. function somuchcancerwhy() --o no
  2181. attack = true
  2182. hum.WalkSpeed = 0.10
  2183. Character.Head.face.Texture = "rbxassetid://315074049"
  2184. local A = math.random(1,13)
  2185. if A == 1 then
  2186. ohno.SoundId = "rbxassetid://295810519"
  2187. ohno.TimePosition = 1
  2188. end
  2189. if A == 2 then
  2190. ohno.SoundId = "rbxassetid://488472970"
  2191. ohno.TimePosition = 2
  2192. end
  2193. if A == 3 then
  2194. ohno.SoundId = "rbxassetid://917045199"
  2195. ohno.TimePosition = 3
  2196. end
  2197. if A == 4 then
  2198. ohno.SoundId = "rbxassetid://324205173"
  2199. ohno.TimePosition = 1
  2200. end
  2201. if A == 5 then
  2202. ohno.SoundId = "rbxassetid://376134741"
  2203. ohno.TimePosition = 8
  2204. end
  2205. if A == 6 then
  2206. ohno.SoundId = "rbxassetid://164147183"
  2207. ohno.TimePosition = 0
  2208. end
  2209. if A == 7 then
  2210. ohno.SoundId = "rbxassetid://825526716"
  2211. ohno.TimePosition = 1
  2212. end
  2213. if A == 8 then
  2214. ohno.SoundId = "rbxassetid://185460366"
  2215. ohno.TimePosition = 0
  2216. end
  2217. if A == 9 then
  2218. ohno.SoundId = "rbxassetid://273319633"
  2219. ohno.TimePosition = 1
  2220. end
  2221. if A == 10 then
  2222. ohno.SoundId = "rbxassetid://506212392"
  2223. ohno.TimePosition = 2
  2224. end
  2225. if A == 11 then
  2226. ohno.SoundId = "rbxassetid://708297448"
  2227. ohno.TimePosition = 4
  2228. end
  2229. if A == 12 then
  2230. ohno.SoundId = "rbxassetid://497199103"
  2231. ohno.TimePosition = 9
  2232. end
  2233. if A == 13 then
  2234. ohno.SoundId = "rbxassetid://152833989"
  2235. ohno.TimePosition = 1
  2236. end
  2237. ohno:Play()
  2238. for i = 0,100,0.1 do
  2239. swait()
  2240. CameraEnshaking(2, 3)
  2241. ohno.Parent = hed
  2242. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2243. end
  2244. attack = false
  2245. ohno:Stop()
  2246. Character.Head.face.Texture = "rbxassetid://620619801"
  2247. hum.WalkSpeed = 16
  2248. end
  2249.  
  2250. function WRY() --WRYYYYYYY
  2251. attack = true
  2252. hum.WalkSpeed = 0.30
  2253. CreateSound("794081034", hed, 10, 1)
  2254. Character.Head.face.Texture = "rbxassetid://396389196"
  2255. for i = 0,2,0.1 do
  2256. swait()
  2257. CameraEnshaking(1, 2)
  2258. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2259. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2260. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2261. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2262. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2263. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2264. end
  2265. for i = 0,14.7,0.1 do
  2266. swait()
  2267. CameraEnshaking(1, 3)
  2268. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2269. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2270. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2271. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2272. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2273. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2274. end
  2275. attack = false
  2276. Character.Head.face.Texture = "rbxassetid://620619801"
  2277. hum.WalkSpeed = 16
  2278. end
  2279.  
  2280. function BOI()
  2281. attack = true
  2282. hum.WalkSpeed = 1.01
  2283. CreateSound("390901873", hed, 10, 1)
  2284. Character.Head.face.Texture = "rbxassetid://282463320"
  2285. for i = 0,4,0.1 do
  2286. swait()
  2287. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2288. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2289. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2290. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2291. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2292. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2293. end
  2294. for i = 0,4,0.1 do
  2295. swait()
  2296. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2297. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2298. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2299. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2300. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2301. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2302. end
  2303. attack = false
  2304. Character.Head.face.Texture = "rbxassetid://620619801"
  2305. hum.WalkSpeed = 16
  2306. end
  2307.  
  2308. function WhatHuh()
  2309. attack = true
  2310. hum.WalkSpeed = 1.01
  2311. CreateSound("130766865", hed, 10, 1)
  2312. Character.Head.face.Texture = "rbxassetid://276732672"
  2313. for i = 0,4,0.1 do
  2314. swait()
  2315. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2316. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2317. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2318. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2319. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2320. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2321. end
  2322. for i = 0,6.7,0.1 do
  2323. swait()
  2324. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2325. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2326. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2327. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2328. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2329. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2330. end
  2331. for i = 0,8.1,0.1 do
  2332. swait()
  2333. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2334. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2335. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2336. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2337. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2338. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2339. end
  2340. for i = 0,1,0.1 do
  2341. swait()
  2342. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2343. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2344. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2345. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2346. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2347. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2348. end
  2349. for i = 0,1,0.1 do
  2350. swait()
  2351. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2352. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2353. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2354. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2355. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2356. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2357. end
  2358. for i = 0,4,0.1 do
  2359. swait()
  2360. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2361. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2362. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2363. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2364. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2365. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2366. end
  2367. attack = false
  2368. Character.Head.face.Texture = "rbxassetid://620619801"
  2369. hum.WalkSpeed = 16
  2370. end
  2371.  
  2372. function NothingPersonal()
  2373. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2374. local HITBODY = mouse.Target.Parent
  2375. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  2376. local HEAD = HITBODY:FindFirstChild("Head")
  2377. local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2378. if TORS ~= nil and HUMAN ~= nil then
  2379. attack = true
  2380. root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  2381. TORS.Anchored = true
  2382. hum.WalkSpeed = 0
  2383. Character.Head.face.Texture = "rbxassetid://40770311"
  2384. CreateSound("1255922819", hed, 10, 1)
  2385. CameraEnshaking(2, 4)
  2386. end
  2387. wait(3.5)
  2388. for i = 0,9,0.1 do
  2389. swait()
  2390. for i = 1,2 do
  2391. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 1, 10, 53, "Knockdown")
  2392. CameraEnshaking(1, 7)
  2393. Effects.Sphere.Create(BrickColor.new("Persimmon"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
  2394. end
  2395. end
  2396. wait(.5)
  2397. TORS.Anchored = false
  2398. attack = false
  2399. Character.Head.face.Texture = "rbxassetid://620619801"
  2400. hum.WalkSpeed = 16
  2401. end
  2402. end
  2403.  
  2404. function VeryMuchWorrying()
  2405. attack = true
  2406. hum.WalkSpeed = 1.01
  2407. Character.Head.face.Texture = "rbxassetid://111523405"
  2408. CreateSound("1395854043", hed, 10, 1)
  2409. for i = 0,14,0.1 do
  2410. swait()
  2411. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2412. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2413. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2414. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2415. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  2416. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  2417. end
  2418. attack = false
  2419. Character.Head.face.Texture = "rbxassetid://620619801"
  2420. hum.WalkSpeed = 16
  2421. end
  2422.  
  2423. function Ashes() --Straight from... Whatever it was called.
  2424. attack = true
  2425. hum.WalkSpeed = 1.01
  2426. Character.Head.face.Texture = "rbxassetid://360687027"
  2427. CreateSound("290084602", tors, 10, 1)
  2428. for i = 0,6.2,0.1 do
  2429. swait()
  2430. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2431. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2432. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2433. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2434. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2435. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2436. end
  2437. for i = 0,6.2,0.1 do
  2438. swait()
  2439. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2440. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2441. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2442. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2443. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2444. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2445. end
  2446. attack = false
  2447. Character.Head.face.Texture = "rbxassetid://620619801"
  2448. hum.WalkSpeed = 16
  2449. end
  2450.  
  2451. function AnotherOne() --WhAT ANOTHER ONE
  2452. attack = true
  2453. hum.WalkSpeed = 1.01
  2454. local icri = CreateSound("1205111204", hed, 10, 1)
  2455. swait(165)
  2456. local FRAME = tors.CFrame
  2457. repeat
  2458. swait()
  2459. Character.Head.face.Texture = "rbxassetid://582931093"
  2460. CameraEnshaking(1, 10)
  2461. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2462. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2463. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2464. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2465. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2466. tors.CFrame = FRAME * CF(0,1,0)
  2467. swait()
  2468. tors.CFrame = FRAME
  2469. until icri.Playing == false
  2470. Character.Head.face.Texture = "rbxassetid://620619801"
  2471. attack = false
  2472. hum.WalkSpeed = 16
  2473. end
  2474.  
  2475. function Dance()
  2476. attack = true
  2477. hum.WalkSpeed = 1.01
  2478. CreateSound("838766490", hed, 10, 1)
  2479. Character.Head.face.Texture = "rbxassetid://258591579"
  2480. for i = 0,2,0.1 do
  2481. swait()
  2482. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2483. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2484. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2485. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2486. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(180)), 0.1)
  2487. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-180)), 0.1)
  2488. end
  2489. for i = 0,4,0.1 do
  2490. swait()
  2491. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2492. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2493. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2494. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2495. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2496. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2497. end
  2498. for i = 0,4,0.1 do
  2499. swait()
  2500. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2501. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2502. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2503. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2504. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2505. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2506. end
  2507. for i = 0,4,0.1 do
  2508. swait()
  2509. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2510. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2511. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2512. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2513. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2514. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2515. end
  2516. for i = 0,4,0.1 do
  2517. swait()
  2518. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2519. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2520. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2521. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2522. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2523. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2524. end
  2525. for i = 0,4,0.1 do
  2526. swait()
  2527. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2528. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2529. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2530. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2531. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2532. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2533. end
  2534. for i = 0,4,0.1 do
  2535. swait()
  2536. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2537. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2538. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2539. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2540. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2541. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2542. end
  2543. for i = 0,4,0.1 do
  2544. swait()
  2545. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2546. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2547. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2548. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2549. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2550. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2551. end
  2552. for i = 0,4,0.1 do
  2553. swait()
  2554. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2555. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2556. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2557. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2558. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2559. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2560. end
  2561. for i = 0,4,0.1 do
  2562. swait()
  2563. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2564. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2565. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2566. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2567. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2568. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2569. end
  2570. for i = 0,4,0.1 do
  2571. swait()
  2572. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2573. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2574. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2575. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2576. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2577. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2578. end
  2579. for i = 0,4,0.1 do
  2580. swait()
  2581. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2582. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2583. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2584. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2585. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2586. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2587. end
  2588. for i = 0,4,0.1 do
  2589. swait()
  2590. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2591. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2592. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2593. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2594. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2595. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2596. end
  2597. for i = 0,4,0.1 do
  2598. swait()
  2599. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2600. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2601. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2602. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2603. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2604. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2605. end
  2606. for i = 0,4,0.1 do
  2607. swait()
  2608. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2609. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2610. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2611. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2612. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2613. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2614. end
  2615. for i = 0,3,0.1 do
  2616. swait()
  2617. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2618. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2619. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2620. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2621. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2622. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2623. end
  2624. attack = false
  2625. Character.Head.face.Texture = "rbxassetid://620619801"
  2626. hum.WalkSpeed = 16
  2627. end
  2628.  
  2629. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2630. attack = true
  2631. Character.Head.face.Texture = "rbxassetid://266304560"
  2632. for i = 0,6,0.1 do
  2633. swait()
  2634. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2635. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2636. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2637. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2638. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2639. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2640. end
  2641. CreateSound("1093102664", hed, 10, 1)
  2642. CameraEnshaking(3, 8)
  2643. for i = 0,2,0.1 do
  2644. swait()
  2645. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2646. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2647. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2648. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2649. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2650. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2651. end
  2652. Character.Head.face.Texture = "rbxassetid://30128383"
  2653. hum.MaxHealth = 0
  2654. ragdoll(char)
  2655. CreateSound("534269232", hed, 5, 1)
  2656. error("Seems like you just died.")
  2657. end
  2658.  
  2659. MoreTaunts = false
  2660. mouse.KeyDown:connect(function(key)
  2661. if attack == false then
  2662. if MoreTaunts == false then
  2663. if key == 'q' then
  2664. GEtOuT()
  2665. elseif key == 'e' then
  2666. GEtOuT2()
  2667. elseif key == 'x' then
  2668. OBJECTION()
  2669. elseif key == 'n' then
  2670. BOI()
  2671. elseif key == 'u' then
  2672. Victory()
  2673. elseif key == '3' then
  2674. hap()
  2675. elseif key == '6' then
  2676. Flight()
  2677. elseif key == '9' and timetofly then
  2678. FLYSKYHIGH()
  2679. elseif key == '9' then
  2680. local A = math.random(1,10)
  2681. if A == 1 then
  2682. warn ("This has a Cooldown, Please wait. :>")
  2683. end
  2684. if A == 2 then
  2685. warn ("You can't Fly All day, you know.")
  2686. end
  2687. if A == 3 then
  2688. warn ("Calm down there.")
  2689. end
  2690. if A == 4 then
  2691. warn ("Take a Break.")
  2692. end
  2693. if A == 5 then
  2694. warn ("*Elevator Music plays in the backround*")
  2695. end
  2696. if A == 6 then
  2697. warn ("I know, You want to FLY SKY HIGH, but wait a little bit.")
  2698. end
  2699. if A == 7 then
  2700. warn ("Can you wait a LITTLE Longer?")
  2701. end
  2702. if A == 8 then
  2703. warn ("Like a tiger defying the laws of gravity...")
  2704. end
  2705. if A == 9 then
  2706. warn ("DON'T STOP ME NNNNNOOOOOOOOWWWW")
  2707. end
  2708. if A == 10 then
  2709. warn ("Oh, I'm burnin' through the sky, Yeah!")
  2710. end
  2711. elseif key == 'k' then
  2712. Hello()
  2713. elseif key == '5' then
  2714. HAAAAA()
  2715. elseif key == '4' then
  2716. Dance()
  2717. elseif key == '1' then
  2718. HELP()
  2719. elseif key == '2' then
  2720. dead()
  2721. elseif key == 'j' then
  2722. WhatHuh()
  2723. elseif key == 'l' then
  2724. ShutTheHellUp()
  2725. elseif key == 'c' then
  2726. Choose()
  2727. elseif key == 'r' then
  2728. MYSPAGHETTTTTTT()
  2729. elseif key == 't' then
  2730. SpinMeDad()
  2731. elseif key == 'y' then
  2732. EndMySufferingV2()
  2733. elseif key == 'f' then
  2734. NEN()
  2735. elseif key == 'z' then
  2736. NothingPersonal()
  2737. elseif key == '7' then
  2738. somuchcancerwhy()
  2739. elseif key == '8' then
  2740. highnoon()
  2741. elseif key == 'v' then
  2742. VeryMuchWorrying()
  2743. elseif key == 'b' then
  2744. Ashes()
  2745. elseif key == 'p' then
  2746. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2747. elseif key == 'g' then
  2748. AnotherOne()
  2749. elseif key == 'h' then
  2750. slap()
  2751. elseif key == 'm' then
  2752. WRY()
  2753. end
  2754. end
  2755. end
  2756. end)
  2757.  
  2758. -------------------------------------------------------
  2759. --End Attacks N Stuff--
  2760. -------------------------------------------------------
  2761.  
  2762.  
  2763.  
  2764.  
  2765. while jumping do
  2766. Humanoid.Jump = true
  2767. wait(0.9)
  2768. end
  2769.  
  2770.  
  2771.  
  2772.  
  2773. -------------------------------------------------------
  2774. --Start Animations--
  2775. -------------------------------------------------------
  2776. local equipped = false
  2777. local idle = 0
  2778. local change = 1
  2779. local val = 0
  2780. local toim = 0
  2781. local idleanim = 0.4
  2782. hum.Animator.Parent = nil
  2783. while true do
  2784. swait()
  2785. sine = sine + change
  2786. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2787. local velderp = root.Velocity.y
  2788. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  2789. if equipped == true or equipped == false then
  2790. if attack == false then
  2791. idle = idle + 1
  2792. else
  2793. idle = 0
  2794. end
  2795. if 1 < root.Velocity.y and hitfloor == nil then
  2796. Anim = "Jump"
  2797. if attack == false then
  2798. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  2799. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  2800. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2801. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2802. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2803. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  2804. end
  2805. elseif -1 > root.Velocity.y and hitfloor == nil then
  2806. Anim = "Fall"
  2807. if attack == false then
  2808. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2809. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(0), Rad(0)), 0.3)
  2810. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2811. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2812. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2813. RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  2814. end
  2815. elseif torvel < 1 and hitfloor ~= nil then
  2816. Anim = "Idle"
  2817. change = 1
  2818. if attack == false then
  2819. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2820. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2821. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2822. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2823. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  2824. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  2825. end
  2826. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  2827. Anim = "Walk"
  2828. change = 1
  2829. if attack == false then
  2830. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  2831. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2832. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2833. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2834. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  2835. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  2836. end
  2837. end
  2838. end
  2839. if 0 < #Effects then
  2840. for e = 1, #Effects do
  2841. if Effects[e] ~= nil then
  2842. local Thing = Effects[e]
  2843. if Thing ~= nil then
  2844. local Part = Thing[1]
  2845. local Mode = Thing[2]
  2846. local Delay = Thing[3]
  2847. local IncX = Thing[4]
  2848. local IncY = Thing[5]
  2849. local IncZ = Thing[6]
  2850. if 1 >= Thing[1].Transparency then
  2851. if Thing[2] == "Block1" then
  2852. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2853. local Mesh = Thing[1].Mesh
  2854. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2855. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2856. elseif Thing[2] == "Block2" then
  2857. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2858. local Mesh = Thing[7]
  2859. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2860. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2861. elseif Thing[2] == "Block3" then
  2862. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2863. local Mesh = Thing[7]
  2864. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2865. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2866. elseif Thing[2] == "Cylinder" then
  2867. local Mesh = Thing[1].Mesh
  2868. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2869. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2870. elseif Thing[2] == "Blood" then
  2871. local Mesh = Thing[7]
  2872. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2873. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2874. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2875. elseif Thing[2] == "Elec" then
  2876. local Mesh = Thing[1].Mesh
  2877. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2878. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2879. elseif Thing[2] == "Disappear" then
  2880. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2881. elseif Thing[2] == "Shatter" then
  2882. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2883. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2884. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2885. Thing[6] = Thing[6] + Thing[5]
  2886. end
  2887. else
  2888. Part.Parent = nil
  2889. table.remove(Effects, e)
  2890. end
  2891. end
  2892. end
  2893. end
  2894. end
  2895. end
  2896. -------------------------------------------------------
  2897. --End Animations And Script--
  2898. -------------------------------------------------------
  2899.  
  2900. --cool beans boibiparti
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