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coinwalk

gain.gg

Aug 3rd, 2023
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0
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  1. var originalbalance = (parseFloat(document.getElementsByClassName('balanceValue')[0].innerHTML));
  2. var basebet = 1;
  3. var base = basebet;
  4. var floatingpoint = basebet;
  5. var target = 20000;
  6. var sevens = (basebet*6.9);
  7. var bilance = originalbalance;
  8. var tenbase = (basebet*10);
  9. var oldDegen = 0;
  10. var over = 6.9;
  11. var under = 2.9;
  12. var elderlybel = ((Math.floor(originalbalance/tenbase))*tenbase);
  13. var elderbalance = ((Math.floor(originalbalance/tenbase))*tenbase);
  14. var oldDegen = 0;
  15. var nope = 1;
  16. var bear = true;
  17.  
  18.  
  19. function dobet(){
  20. bilance = document.getElementsByClassName('balanceValue')[0].innerHTML;
  21. if (bilance>(elderlybel+(floatingpoint*over))){
  22. floatingpoint = floatingpoint*2;
  23. over = 4.9;
  24. under = 4.9;
  25. elderlybel = parseFloat(bilance);
  26. }
  27. if (bilance<(elderlybel-(floatingpoint*under))){
  28. floatingpoint = floatingpoint*2;
  29. nope = 0
  30. over = 4.9;
  31. under = 4.9;
  32. elderlybel = parseFloat(bilance);
  33. }
  34. if ((bilance>=(elderbalance+(tenbase*nope)))&&(bilance<(((Math.floor(bilance/tenbase))*tenbase)+sevens))){
  35. floatingpoint = basebet;
  36. nope = 1;
  37. over = 6.9;
  38. under = 2.9;
  39. elderlybel = ((Math.floor(bilance/tenbase))*tenbase);
  40. elderbalance = ((Math.floor(bilance/tenbase))*tenbase);
  41. }
  42. if (bilance>=target) {
  43. console.log("snowybot rocks");
  44. return;
  45. }
  46. if ((bear)&&((document.getElementsByClassName('rouletteCountdownText')[0].innerHTML)!=("Round in progress..."))&&((document.getElementsByClassName('rouletteCountdownText')[0].innerHTML)!=("Confirming bets..."))){
  47. document.getElementById('redBetInput').value = floatingpoint;
  48. document.getElementsByClassName('waves-effect waves-light btn red rouletteBetBtn')[0].click();
  49. bear = false;
  50. }
  51. if ((document.getElementsByClassName('rouletteCountdownText')[0].innerHTML)==("Round in progress...")){
  52. bear = true;
  53. }
  54. setTimeout(() => dobet(), 1);
  55. }
  56. dobet();
  57.  
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