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- print([[
- ___________________________________
- Fuck this. I'm turning this into shedletsky ;) :) ;)
- Credit to whoever made this script whatever
- ___________________________________
- ]])
- warn("You are a thot now, "..game:GetService("Players").LocalPlayer.Name.." :)")
- local textblin = Instance.new("BillboardGui", game.Players.LocalPlayer.Character.Head)
- textblin.Adornee = cykablyat
- textblin.Name = "ky"
- textblin.Size = UDim2.new(2, 0, 1.2, 0)
- textblin.StudsOffset = Vector3.new(-5, 3, 0)
- local textblin= Instance.new("TextLabel", textblin)
- textblin.Size = UDim2.new(6, 0, 1, 0)
- textblin.FontSize = "Size14"
- textblin.TextScaled = true
- textblin.TextTransparency = 0
- textblin.BackgroundTransparency = 1
- textblin.TextTransparency = 0
- textblin.TextStrokeTransparency = 0
- textblin.Font = "Antique"
- textblin.TextStrokeColor3 = Color3.new(1,0,0)
- textblin.Text = "Shedletsky"
- local shir = Instance.new("Shirt",char)
- local pan = Instance.new("Pants",char)
- shir.ShirtTemplate = "http://www.roblox.com/asset/?id=211321307"
- pan.PantsTemplate = "http://www.roblox.com/asset/?id=618042869"
- local p = game:GetService("Players").LocalPlayer
- local char = p.Character
- local mouse = p:GetMouse()
- local larm = char:WaitForChild("Left Arm")
- local rarm = char:WaitForChild("Right Arm")
- local lleg = char:WaitForChild("Left Leg")
- local rleg = char:WaitForChild("Right Leg")
- local hed = char:WaitForChild("Head")
- local torso = char:WaitForChild("Torso")
- local root = char:WaitForChild("HumanoidRootPart")
- local hum = char:FindFirstChildOfClass("Humanoid")
- local debris = game:GetService("Debris")
- local input = game:GetService("UserInputService")
- local run = game:GetService("RunService")
- local rs = run.RenderStepped
- local wingpose = "Idle"
- local DebrisModel = Instance.new("Model",char)
- DebrisModel.Name = "Debris"
- repeat rs:wait() until p.CharacterAppearanceLoaded
- noidle = false
- shift = false
- control = false
- no_nosound_able = false
- kills = 0
- ----------------------------------------------------------------------------
- function rswait(value)
- if value ~= nil and value ~= 0 then
- for i=1,value do
- rs:wait()
- end
- else
- rs:wait()
- end
- end
- ----------------------------------------------------------------------------
- local timeposition = 0
- function music(id)
- if not torso:FindFirstChild("MusicRuin") then
- soundz = Instance.new("Sound",torso)
- end
- soundz.Volume = 5
- soundz.Name = "MusicRuin"
- soundz.Looped = true
- soundz.PlaybackSpeed = 1
- soundz.SoundId = "rbxassetid://327835830"
- soundz:Stop()
- soundz:Play()
- if no_nosound_able == true then
- soundz.TimePosition = timeposition
- end
- end
- ----------------------------------------------------------------------------
- function lerp(a, b, t)
- return a + (b - a)*t
- end
- ----------------------------------------------------------------------------
- function Lerp(c1,c2,al)
- local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
- local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = v+(com2[i]-v)*al
- end
- return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
- end
- ----------------------------------------------------------------------------
- function slerp(a, b, t)
- dot = a:Dot(b)
- if dot > 0.99999 or dot < -0.99999 then
- return t <= 0.5 and a or b
- else
- r = math.acos(dot)
- return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
- end
- end
- ----------------------------------------------------------------------------
- function clerp(c1,c2,al)
- local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
- local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = lerp(v,com2[i],al)
- end
- return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
- end
- ----------------------------------------------------------------------------
- function findAllNearestTorso(pos,dist)
- local list = workspace:children()
- local torso = {}
- local temp = nil
- local human = nil
- local temp2 = nil
- for x = 1, #list do
- temp2 = list[x]
- if (temp2.className == "Model") and (temp2 ~= char) then
- temp = temp2:findFirstChild("Torso")
- human = temp2:findFirstChildOfClass("Humanoid")
- if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
- if (temp.Position - pos).magnitude < dist then
- table.insert(torso,temp)
- dist = (temp.Position - pos).magnitude
- end
- end
- end
- end
- return torso
- end
- ----------------------------------------------------------------------------
- function checkIfNotPlayer(model)
- if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then
- return true
- else
- return false
- end
- end
- ----------------------------------------------------------------------------
- function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
- local wld = Instance.new("Weld", wp1)
- wld.Part0 = wp0
- wld.Part1 = wp1
- wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
- return wld
- end
- function weld(model)
- local parts,last = {}
- local function scan(parent)
- for _,v in pairs(parent:GetChildren()) do
- if (v:IsA("BasePart")) then
- if (last) then
- local w = Instance.new("Weld")
- w.Name = ("%s_Weld"):format(v.Name)
- w.Part0,w.Part1 = last,v
- w.C0 = last.CFrame:inverse()
- w.C1 = v.CFrame:inverse()
- w.Parent = last
- end
- last = v
- table.insert(parts,v)
- end
- scan(v)
- end
- end
- scan(model)
- for _,v in pairs(parts) do
- v.Anchored = false
- v.Locked = true
- v.Anchored = false
- v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
- end
- end
- ----------------------------------------------------------------------------
- function calculate(part,asd)
- local Head = hed
- local RightShoulder = asd
- local RightArm = part
- local MousePosition = mouse.Hit.p
- local ToMouse = (MousePosition - Head.Position).unit
- local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
- local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0)))
- local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
- local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
- local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
- if tostring(LateralAngle) == "-1.#IND" then
- LateralAngle = 0
- end
- local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
- if LateralAngle > (math.pi / 2) then
- LateralAngle = (math.pi / 2)
- local Torso = root
- local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p)
- if Point.Z > 0 then
- if Point.X > -0 and RightArm == rarm then
- Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0)
- elseif Point.X < 0 and RightArm == rarm then
- Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0)
- end
- end
- end
- if Cross.Y < 0 then
- LateralAngle = -LateralAngle
- end
- return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2))
- end
- ----------------------------------------------------------------------------
- function sound(id,position,vol,pitch,start,finish)
- coroutine.resume(coroutine.create(function()
- local part = Instance.new("Part",workspace)
- part.Position = position
- part.Size = Vector3.new(0,0,0)
- part.CanCollide = false
- part.Transparency = 1
- local sound = Instance.new("Sound",part)
- sound.SoundId = "rbxassetid://"..id
- repeat rs:wait() until sound.IsLoaded
- if vol ~= nil then
- sound.Volume = vol
- end
- if pitch ~= nil then
- sound.PlaybackSpeed = pitch
- end
- if start ~= nil then
- sound.TimePosition = start
- end
- if finish ~= nil then
- debris:AddItem(part,finish-start)
- else
- debris:AddItem(part,sound.TimeLength)
- end
- sound:Play()
- return sound
- end))
- end
- ----------------------------------------------------------------------------
- function computeDirection(vec)
- local lenSquared = vec.magnitude * vec.magnitude
- local invSqrt = 1 / math.sqrt(lenSquared)
- return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
- end
- ----------------------------------------------------------------------------
- local shaking = 0
- function shake(num) if num > shaking then shaking = num end end
- game:GetService("RunService").RenderStepped:connect(function()
- hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)
- if shaking > 0 then shaking = shaking - 1 else shaking = 0 end
- end)
- plr = game:GetService("Players").LocalPlayer
- DebrisModel = Instance.new("Model",plr.Character)
- DebrisModel.Name = "DebrisModel"
- function Effect(mesh,size,transparency,material,color,position,rotation,sizechange,rotationchange,transparencychange,acceleration)
- local part = Instance.new("Part",DebrisModel)
- part.Anchored = true
- part.CanCollide = false
- part.Size = Vector3.new(1,1,1)
- part.Transparency = transparency
- part.Material = material
- part.Color = color
- part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z))
- local partmesh = Instance.new("SpecialMesh",part)
- if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end
- partmesh.Scale = size
- local pvalue = Instance.new("Vector3Value",part)
- pvalue.Name = "Position"
- pvalue.Value = part.Position
- local svalue = Instance.new("Vector3Value",part)
- svalue.Name = "Size"
- svalue.Value = sizechange
- local rvalue = Instance.new("Vector3Value",part)
- rvalue.Name = "Rotation"
- rvalue.Value = rotationchange
- local tvalue = Instance.new("NumberValue",part)
- tvalue.Name = "Transparency"
- tvalue.Value = transparencychange
- local avalue = Instance.new("NumberValue",part)
- avalue.Name = "Acceleration"
- avalue.Value = acceleration
- part.Name = "EFFECT"
- return part
- end
- game:GetService("RunService").RenderStepped:connect(function()
- if not plr.Character:FindFirstChild("DebrisModel") then
- DebrisModel = Instance.new("Model",plr.Character)
- DebrisModel.Name = "DebrisModel"
- end
- for i,v in pairs(DebrisModel:GetChildren()) do
- if v:IsA("BasePart") and v.Name == "EFFECT" then
- local pvalue = v:FindFirstChild("Position").Value
- local svalue = v:FindFirstChild("Size").Value
- local rvalue = v:FindFirstChild("Rotation").Value
- local tvalue = v:FindFirstChild("Transparency").Value
- local avalue = v:FindFirstChild("Acceleration").Value
- local mesh = v:FindFirstChild("Mesh")
- mesh.Scale = mesh.Scale + svalue
- v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue)
- v.Transparency = v.Transparency + tvalue
- v.CFrame = v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z))
- if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then
- v:Destroy()
- end
- end
- end
- end)
- ----------------------------------------------------------------------------
- skin_color = BrickColor.new("Light orange")
- p:ClearCharacterAppearance()
- --hed:WaitForChild("face"):Destroy()
- ----------------------------------------------------------------------------
- music(327835830)
- equalizer = Instance.new("EqualizerSoundEffect",torso:FindFirstChild("MusicRuin"))
- local size = 1
- newWeld(torso, larm, -1.5*size, 0.5*size, 0)
- larm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
- newWeld(torso, rarm, 1.5*size, 0.5*size, 0)
- rarm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
- newWeld(torso, hed, 0, 1.5*size, 0)
- newWeld(torso, lleg, -0.5*size, -1, 0)
- lleg.Weld.C1 = CFrame.new(0, 1*size, 0)
- newWeld(torso, rleg, 0.5*size, -1*size, 0)
- rleg.Weld.C1 = CFrame.new(0, 1*size, 0)
- newWeld(root, torso, 0, -1*size, 0)
- torso.Weld.C1 = CFrame.new(0, -1*size, 0)
- emitters={}
- for i,v in pairs(char:GetChildren()) do
- if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
- local emitter = Instance.new("ParticleEmitter",v)
- emitter.LightEmission = 1
- emitter.Transparency = NumberSequence.new(0.95,1)
- emitter.Size = NumberSequence.new(2,5)
- emitter.SpreadAngle = Vector2.new(360,360)
- emitter.Speed = NumberRange.new(1)
- emitter.Lifetime = NumberRange.new(0.75)
- emitter.Texture = "rbxassetid://133619974"
- emitter.Rate = 50
- emitter.Color = ColorSequence.new(Color3.new(1,0,0))
- emitter.LockedToPart = true
- table.insert(emitters,emitter)
- end
- end
- ----------------------------------------------------------------------------------------
- hair = Instance.new("Part",char)
- hair.Color = Color3.fromRGB(30,10,0)
- hair.CanCollide = false
- meshhair = Instance.new("SpecialMesh",hair)
- meshhair.MeshId = "rbxassetid://31309506"
- meshhair.Scale = Vector3.new(0.999,0.999,0.999)*1.1
- newWeld(hed,hair,0,0.22,0)
- ----------------------------------------------------------------------------
- HitBox = Instance.new("Part",DebrisModel)
- HitBox.Size = Vector3.new(0.5,0.5,2.45)
- HitBox.CanCollide = false
- HitBox:BreakJoints()
- HitBox.Transparency = 1
- newWeld(rarm,HitBox,0,-0.95,-1.9)
- atch0 = Instance.new("Attachment",HitBox)
- atch0.Position = Vector3.new(0,0,HitBox.Size.Z/2)
- atch1 = Instance.new("Attachment",HitBox)
- atch1.Position = Vector3.new(0,0,-HitBox.Size.Z/2)
- trail = Instance.new("Trail",HitBox)
- trail.Attachment0 = atch0
- trail.Attachment1 = atch1
- trail.Lifetime = 0.5
- trail.Enabled = true
- trail.LightEmission = 1
- trail.LightInfluence = 0
- trail.Color = ColorSequence.new(Color3.new(1,0,0))
- trail.Transparency = NumberSequence.new(0,1)
- function ded(model)
- kills = kills + 1
- model.Archivable = true
- model.Head:ClearAllChildren()
- local clone = model:Clone()
- clone.Parent = workspace
- clone.Name = "Executed"
- model:Destroy()
- clone:FindFirstChildOfClass("Humanoid"):Destroy()
- local emitters={}
- for i,v in pairs(clone:GetChildren()) do
- if v:IsA("Accoutrement") then
- v:Destroy()
- end
- if v:IsA("Part") then
- v.Anchored = true
- v.CanCollide = false
- v.Transparency = 1
- local emitter = Instance.new("ParticleEmitter",v)
- emitter.LightEmission = 1
- emitter.Transparency = NumberSequence.new(0,1)
- emitter.Size = NumberSequence.new(0,0.8)
- emitter.SpreadAngle = Vector2.new(360,360)
- emitter.Speed = NumberRange.new(0.5)
- emitter.Lifetime = NumberRange.new(0.75)
- emitter.Texture = "rbxassetid://744949545"
- emitter.Rate = 50
- emitter.Color = ColorSequence.new(Color3.new(1,1,1))
- emitter.LockedToPart = false
- table.insert(emitters,emitter)
- end
- end
- delay(1, function()
- sound(427025525,clone.Head.Position,10,1)
- for i,v in pairs(emitters) do
- v.Speed = NumberRange.new(4)
- v.Acceleration = Vector3.new(0,10,0)
- delay(0.5, function()
- v.Enabled = false
- debris:AddItem(clone,0.75)
- end)
- end
- end)
- end
- local alreadytouched = {}
- HitBox.Touched:connect(function(ht)
- coroutine.resume(coroutine.create(function()
- local hit = ht.Parent
- if mode == "determination" and hit.Name ~= "DED" and attacking == true and checkIfNotPlayer(ht) and hit:FindFirstChildOfClass("Humanoid") and hit:FindFirstChildOfClass("Humanoid").Health > 0 then
- local hurt = true
- for i,v in pairs(alreadytouched) do if v == hit then hurt = false end end
- if hurt == true then
- table.insert(alreadytouched,hit)
- sound(388826051,ht.Position,10,1)
- ded(hit)
- end
- end
- end))
- end)
- function createknife()
- Model0 = Instance.new("Model")
- Part1 = Instance.new("Part")
- BlockMesh2 = Instance.new("BlockMesh")
- Part3 = Instance.new("Part")
- BlockMesh4 = Instance.new("BlockMesh")
- Part5 = Instance.new("Part")
- Part6 = Instance.new("Part")
- BlockMesh7 = Instance.new("BlockMesh")
- Part8 = Instance.new("Part")
- Part9 = Instance.new("Part")
- Part10 = Instance.new("Part")
- SpecialMesh11 = Instance.new("SpecialMesh")
- Part12 = Instance.new("Part")
- Model0.Parent = char
- Part1.Parent = Model0
- Part1.Anchored = true
- Part1.CanCollide = false
- Part1.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
- Part1.CFrame = CFrame.new(49.5, 20.7350044, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.Position = Vector3.new(49.5, 20.7350044, 52.3199997)
- Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
- BlockMesh2.Parent = Part1
- BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
- BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
- Part3.Parent = Model0
- Part3.Anchored = true
- Part3.CanCollide = false
- Part3.Size = Vector3.new(0.220000014, 0.0500000007, 0.0500000007)
- Part3.CFrame = CFrame.new(49.5, 20.6250038, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
- Part3.BottomSurface = Enum.SurfaceType.Smooth
- Part3.TopSurface = Enum.SurfaceType.Smooth
- Part3.Position = Vector3.new(49.5, 20.6250038, 53.6199989)
- Part3.Color = Color3.new(0.972549, 0.972549, 0.972549)
- BlockMesh4.Parent = Part3
- BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
- BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
- Part5.Parent = Model0
- Part5.Anchored = true
- Part5.CanCollide = false
- Part5.Size = Vector3.new(0.159999996, 0.400000006, 1.70000005)
- Part5.CFrame = CFrame.new(49.5, 20.5750046, 51.4300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
- Part5.BottomSurface = Enum.SurfaceType.Smooth
- Part5.TopSurface = Enum.SurfaceType.Smooth
- Part5.Position = Vector3.new(49.5, 20.5750046, 51.4300003)
- Part5.Color = Color3.new(1, 0, 0)
- Part6.Parent = Model0
- Part6.Anchored = true
- Part6.CanCollide = false
- Part6.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
- Part6.CFrame = CFrame.new(49.5, 20.4150047, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
- Part6.BottomSurface = Enum.SurfaceType.Smooth
- Part6.TopSurface = Enum.SurfaceType.Smooth
- Part6.Position = Vector3.new(49.5, 20.4150047, 52.3199997)
- Part6.Color = Color3.new(0.972549, 0.972549, 0.972549)
- BlockMesh7.Parent = Part6
- BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
- BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
- Part8.Name = "asd"
- Part8.Parent = Model0
- Part8.Anchored = true
- Part8.CanCollide = false
- Part8.Size = Vector3.new(0.200000003, 0.200000003, 1.30000007)
- Part8.CFrame = CFrame.new(49.5, 20.6250038, 52.9300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
- Part8.BottomSurface = Enum.SurfaceType.Smooth
- Part8.TopSurface = Enum.SurfaceType.Smooth
- Part8.Position = Vector3.new(49.5, 20.6250038, 52.9300003)
- Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part9.Parent = Model0
- Part9.Anchored = true
- Part9.CanCollide = false
- Part9.Size = Vector3.new(0.200000003, 0.25999999, 0.100000039)
- Part9.CFrame = CFrame.new(49.5, 20.595005, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
- Part9.BottomSurface = Enum.SurfaceType.Smooth
- Part9.TopSurface = Enum.SurfaceType.Smooth
- Part9.Position = Vector3.new(49.5, 20.595005, 53.6199989)
- Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part10.Parent = Model0
- Part10.Rotation = Vector3.new(0, 0, 180)
- Part10.Anchored = true
- Part10.CanCollide = false
- Part10.Size = Vector3.new(0.159999996, 0.400000006, 0.800000012)
- Part10.CFrame = CFrame.new(49.5, 20.5750046, 50.1800003, -0.99999994, -8.74227766e-08, 3.82137093e-15, 8.74227695e-08, -1, 3.17865059e-08, 1.04250613e-15, 3.17865059e-08, 1)
- Part10.BottomSurface = Enum.SurfaceType.Smooth
- Part10.TopSurface = Enum.SurfaceType.Smooth
- Part10.Position = Vector3.new(49.5, 20.5750046, 50.1800003)
- Part10.Color = Color3.new(1, 0, 0)
- SpecialMesh11.Parent = Part10
- SpecialMesh11.MeshType = Enum.MeshType.Wedge
- Part12.Parent = Model0
- Part12.Anchored = true
- Part12.CanCollide = false
- Part12.Size = Vector3.new(0.25999999, 0.460000008, 0.100000039)
- Part12.CFrame = CFrame.new(49.5, 20.5750046, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
- Part12.BottomSurface = Enum.SurfaceType.Smooth
- Part12.TopSurface = Enum.SurfaceType.Smooth
- Part12.Position = Vector3.new(49.5, 20.5750046, 52.3199997)
- Part12.Color = Color3.new(0.105882, 0.164706, 0.207843)
- weld(Model0)
- for i,v in pairs(Model0:GetChildren()) do
- if v:IsA("Part") and v.Color == Color3.new(255,255,255) then
- v.Material = Enum.Material.Neon
- end
- end
- return Model0
- end
- knife = createknife()
- newWeld(rarm,knife.asd,0,-1,0)
- ----------------------------------------------------------------------------------------
- function createpistol()
- Model0 = Instance.new("Model")
- Part1 = Instance.new("Part")
- BlockMesh2 = Instance.new("BlockMesh")
- Part3 = Instance.new("Part")
- Part4 = Instance.new("Part")
- Part5 = Instance.new("Part")
- Part6 = Instance.new("Part")
- Part7 = Instance.new("Part")
- Part8 = Instance.new("Part")
- Part9 = Instance.new("Part")
- Part10 = Instance.new("Part")
- Part11 = Instance.new("Part")
- Part12 = Instance.new("Part")
- Part13 = Instance.new("Part")
- Part14 = Instance.new("Part")
- Part15 = Instance.new("Part")
- Part16 = Instance.new("Part")
- Part17 = Instance.new("Part")
- Part18 = Instance.new("Part")
- Part19 = Instance.new("Part")
- Model0.Name = "Pistol"
- Model0.Parent = char
- Part1.Name = "ShootPos"
- Part1.Parent = Model0
- Part1.BrickColor = BrickColor.new("Really red")
- Part1.Anchored = true
- Part1.CanCollide = false
- Part1.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
- Part1.CFrame = CFrame.new(-90, 10.5000019, 13.8957434, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part1.Position = Vector3.new(-90, 10.5000019, 13.8957434)
- Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh2.Parent = Part1
- BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
- BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
- Part3.Parent = Model0
- Part3.BrickColor = BrickColor.new("Red")
- Part3.Anchored = true
- Part3.CanCollide = false
- Part3.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
- Part3.CFrame = CFrame.new(-90.0999985, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
- Part3.BottomSurface = Enum.SurfaceType.Smooth
- Part3.TopSurface = Enum.SurfaceType.Smooth
- Part3.Color = Color3.new(1, 1, 1)
- Part3.Position = Vector3.new(-90.0999985, 10.3750019, 13.8757429)
- Part3.Color = Color3.new(1, 1, 1)
- Part4.Parent = Model0
- Part4.BrickColor = BrickColor.new("Red")
- Part4.Anchored = true
- Part4.CanCollide = false
- Part4.Size = Vector3.new(0.300000012, 0.349999994, 0.0500000007)
- Part4.CFrame = CFrame.new(-90, 10.2750025, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
- Part4.BottomSurface = Enum.SurfaceType.Smooth
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part4.Color = Color3.new(1, 1, 1)
- Part4.Position = Vector3.new(-90, 10.2750025, 13.8757429)
- Part4.Color = Color3.new(1, 1, 1)
- Part5.Parent = Model0
- Part5.BrickColor = BrickColor.new("Red")
- Part5.Rotation = Vector3.new(15, 0, 0)
- Part5.Anchored = true
- Part5.CanCollide = false
- Part5.Size = Vector3.new(0.200000003, 0.25, 0.150000006)
- Part5.CFrame = CFrame.new(-90, 10.4379425, 15.8274469, 1, 0, 0, 0, 0.965925753, -0.258819252, 0, 0.258819252, 0.965925753)
- Part5.BottomSurface = Enum.SurfaceType.Smooth
- Part5.TopSurface = Enum.SurfaceType.Smooth
- Part5.Color = Color3.new(1, 1, 1)
- Part5.Position = Vector3.new(-90, 10.4379425, 15.8274469)
- Part5.Orientation = Vector3.new(15, 0, 0)
- Part5.Color = Color3.new(1, 1, 1)
- Part6.Parent = Model0
- Part6.BrickColor = BrickColor.new("Red")
- Part6.Anchored = true
- Part6.CanCollide = false
- Part6.Size = Vector3.new(0.300000012, 0.550000012, 1.89999998)
- Part6.CFrame = CFrame.new(-90, 10.3750019, 14.8507433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
- Part6.BottomSurface = Enum.SurfaceType.Smooth
- Part6.TopSurface = Enum.SurfaceType.Smooth
- Part6.Color = Color3.new(1, 1, 1)
- Part6.Position = Vector3.new(-90, 10.3750019, 14.8507433)
- Part6.Color = Color3.new(1, 1, 1)
- Part7.Parent = Model0
- Part7.BrickColor = BrickColor.new("Red")
- Part7.Anchored = true
- Part7.CanCollide = false
- Part7.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
- Part7.CFrame = CFrame.new(-90.0999985, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
- Part7.BottomSurface = Enum.SurfaceType.Smooth
- Part7.TopSurface = Enum.SurfaceType.Smooth
- Part7.Color = Color3.new(1, 1, 1)
- Part7.Position = Vector3.new(-90.0999985, 10.6750021, 15.6257429)
- Part7.Color = Color3.new(1, 1, 1)
- Part8.Parent = Model0
- Part8.BrickColor = BrickColor.new("Black")
- Part8.Rotation = Vector3.new(-15, 0, 0)
- Part8.Anchored = true
- Part8.CanCollide = false
- Part8.Size = Vector3.new(0.220000014, 0.5, 0.209999993)
- Part8.CFrame = CFrame.new(-90, 9.71499538, 15.4898481, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
- Part8.BottomSurface = Enum.SurfaceType.Smooth
- Part8.TopSurface = Enum.SurfaceType.Smooth
- Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part8.Position = Vector3.new(-90, 9.71499538, 15.4898481)
- Part8.Orientation = Vector3.new(-15, 0, 0)
- Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part9.Parent = Model0
- Part9.BrickColor = BrickColor.new("Red")
- Part9.Anchored = true
- Part9.CanCollide = false
- Part9.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
- Part9.CFrame = CFrame.new(-89.9000015, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
- Part9.BottomSurface = Enum.SurfaceType.Smooth
- Part9.TopSurface = Enum.SurfaceType.Smooth
- Part9.Color = Color3.new(1, 1, 1)
- Part9.Position = Vector3.new(-89.9000015, 10.3750019, 13.8757429)
- Part9.Color = Color3.new(1, 1, 1)
- Part10.Parent = Model0
- Part10.BrickColor = BrickColor.new("Red")
- Part10.Anchored = true
- Part10.CanCollide = false
- Part10.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
- Part10.CFrame = CFrame.new(-89.9000015, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
- Part10.BottomSurface = Enum.SurfaceType.Smooth
- Part10.TopSurface = Enum.SurfaceType.Smooth
- Part10.Color = Color3.new(1, 1, 1)
- Part10.Position = Vector3.new(-89.9000015, 10.6750021, 15.6257429)
- Part10.Color = Color3.new(1, 1, 1)
- Part11.Parent = Model0
- Part11.BrickColor = BrickColor.new("Red")
- Part11.Anchored = true
- Part11.CanCollide = false
- Part11.Size = Vector3.new(0.200000003, 0.150000006, 0.600000024)
- Part11.CFrame = CFrame.new(-90, 9.37500191, 15.6007433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
- Part11.BottomSurface = Enum.SurfaceType.Smooth
- Part11.TopSurface = Enum.SurfaceType.Smooth
- Part11.Color = Color3.new(1, 1, 1)
- Part11.Position = Vector3.new(-90, 9.37500191, 15.6007433)
- Part11.Color = Color3.new(1, 1, 1)
- Part12.Parent = Model0
- Part12.BrickColor = BrickColor.new("Red")
- Part12.Rotation = Vector3.new(-30, 0, 0)
- Part12.Anchored = true
- Part12.CanCollide = false
- Part12.Size = Vector3.new(0.100000001, 0.150000006, 0.0500000007)
- Part12.CFrame = CFrame.new(-90, 9.97165203, 15.1132431, 1, 0, 0, 0, 0.866025448, 0.5, 0, -0.5, 0.866025448)
- Part12.BottomSurface = Enum.SurfaceType.Smooth
- Part12.TopSurface = Enum.SurfaceType.Smooth
- Part12.Color = Color3.new(1, 1, 1)
- Part12.Position = Vector3.new(-90, 9.97165203, 15.1132431)
- Part12.Orientation = Vector3.new(-30, 0, 0)
- Part12.Color = Color3.new(1, 1, 1)
- Part13.Parent = Model0
- Part13.BrickColor = BrickColor.new("Red")
- Part13.Anchored = true
- Part13.CanCollide = false
- Part13.Size = Vector3.new(0.300000012, 0.100000001, 0.0500000007)
- Part13.CFrame = CFrame.new(-90, 10.6000023, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
- Part13.BottomSurface = Enum.SurfaceType.Smooth
- Part13.TopSurface = Enum.SurfaceType.Smooth
- Part13.Color = Color3.new(1, 1, 1)
- Part13.Position = Vector3.new(-90, 10.6000023, 13.8757429)
- Part13.Color = Color3.new(1, 1, 1)
- Part14.Parent = Model0
- Part14.BrickColor = BrickColor.new("Red")
- Part14.Rotation = Vector3.new(-30, 0, 0)
- Part14.Anchored = true
- Part14.CanCollide = false
- Part14.Size = Vector3.new(0.200000003, 0.100000001, 0.25)
- Part14.CFrame = CFrame.new(-90, 10.5216522, 15.9065447, 1, 0, 0, 0, 0.866025329, 0.49999997, 0, -0.49999997, 0.866025329)
- Part14.BottomSurface = Enum.SurfaceType.Smooth
- Part14.TopSurface = Enum.SurfaceType.Smooth
- Part14.Color = Color3.new(1, 1, 1)
- Part14.Position = Vector3.new(-90, 10.5216522, 15.9065447)
- Part14.Orientation = Vector3.new(-30, 0, 0)
- Part14.Color = Color3.new(1, 1, 1)
- Part15.Parent = Model0
- Part15.BrickColor = BrickColor.new("White")
- Part15.Rotation = Vector3.new(-105, 0, 0)
- Part15.Anchored = true
- Part15.CanCollide = false
- Part15.Size = Vector3.new(0.100000001, 0.200000003, 0.0500000007)
- Part15.CFrame = CFrame.new(-90, 9.92812252, 15.2373915, 1, 0, 0, 0, -0.258819371, 0.965925813, 0, -0.965925813, -0.258819371)
- Part15.BottomSurface = Enum.SurfaceType.Smooth
- Part15.TopSurface = Enum.SurfaceType.Smooth
- Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Part15.Position = Vector3.new(-90, 9.92812252, 15.2373915)
- Part15.Orientation = Vector3.new(-75, 180, 180)
- Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Part16.Name = "asd"
- Part16.Parent = Model0
- Part16.BrickColor = BrickColor.new("Red")
- Part16.Rotation = Vector3.new(-15, 0, 0)
- Part16.Anchored = true
- Part16.CanCollide = false
- Part16.Size = Vector3.new(0.200000003, 1.14999998, 0.400000006)
- Part16.CFrame = CFrame.new(-90, 9.93709087, 15.5425692, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
- Part16.BottomSurface = Enum.SurfaceType.Smooth
- Part16.TopSurface = Enum.SurfaceType.Smooth
- Part16.Color = Color3.new(1, 1, 1)
- Part16.Position = Vector3.new(-90, 9.93709087, 15.5425692)
- Part16.Orientation = Vector3.new(-15, 0, 0)
- Part16.Color = Color3.new(1, 1, 1)
- Part17.Parent = Model0
- Part17.BrickColor = BrickColor.new("Red")
- Part17.Anchored = true
- Part17.CanCollide = false
- Part17.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
- Part17.CFrame = CFrame.new(-90, 10.0500021, 15.0757437, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
- Part17.BottomSurface = Enum.SurfaceType.Smooth
- Part17.TopSurface = Enum.SurfaceType.Smooth
- Part17.Color = Color3.new(1, 1, 1)
- Part17.Position = Vector3.new(-90, 10.0500021, 15.0757437)
- Part17.Color = Color3.new(1, 1, 1)
- Part18.Parent = Model0
- Part18.BrickColor = BrickColor.new("Red")
- Part18.Anchored = true
- Part18.CanCollide = false
- Part18.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
- Part18.CFrame = CFrame.new(-90, 10.6750021, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
- Part18.BottomSurface = Enum.SurfaceType.Smooth
- Part18.TopSurface = Enum.SurfaceType.Smooth
- Part18.Color = Color3.new(1, 1, 1)
- Part18.Position = Vector3.new(-90, 10.6750021, 13.8757429)
- Part18.Color = Color3.new(1, 1, 1)
- Part19.Parent = Model0
- Part19.BrickColor = BrickColor.new("Red")
- Part19.Anchored = true
- Part19.CanCollide = false
- Part19.Size = Vector3.new(0.400000006, 0.200000003, 1.05000007)
- Part19.CFrame = CFrame.new(-90, 10.1500015, 14.4757433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
- Part19.BottomSurface = Enum.SurfaceType.Smooth
- Part19.TopSurface = Enum.SurfaceType.Smooth
- Part19.Color = Color3.new(1, 1, 1)
- Part19.Position = Vector3.new(-90, 10.1500015, 14.4757433)
- Part19.Color = Color3.new(1, 1, 1)
- for i,v in pairs(Model0:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(1,1,1)
- v.Material = Enum.Material.Neon
- v.Transparency = 0
- v.CanCollide = false
- end
- end
- weld(Model0)
- return Model0
- end
- mode = "determination"
- function justice()
- mode = "justice"
- for i=0,5 do rs:wait()
- local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
- Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,1,1),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
- end
- knife:Destroy()
- pistol = createpistol()
- newWeld(rarm,pistol.asd,0,-1,0)
- pistol.asd.Weld.C1 = CFrame.Angles(math.rad(110),0,0)
- end
- function determination()
- mode = "determination"
- for i=1,5 do rs:wait()
- local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
- Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,1,1),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
- end
- pistol:Destroy()
- knife = createknife()
- newWeld(rarm,knife.asd,0,-1,0)
- end
- debounce = false
- mouse.KeyDown:connect(function(key)
- if debounce == false then
- debounce = true
- if key == "e" then
- sound(462606062,root.Position,10,1)
- if mode == "determination" then
- justice()
- elseif mode == "justice" then
- determination()
- end
- end
- delay(0.3,function() debounce = false end)
- end
- end)
- ----------------------------------------------------------------------------------------
- function slash()
- local spd = 0.2
- for i=1,15 do rs:wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
- hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(-30),math.rad(0)), spd)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), spd)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(160),math.rad(0),math.rad(10)), spd)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(-50),math.rad(10)), spd)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(-10)), spd)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
- end
- sound(357417055,root.Position,10,1)
- attacking = true
- local spd = 0.4
- for i=0,5 do rs:wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
- hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(80),math.rad(0)), spd)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), spd)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(80),math.rad(-20)), spd)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-80),math.rad(20)), spd)
- end
- end
- mouse.Button1Down:connect(function()
- if debounce == false and mode == "determination" then
- alreadytouched = {}
- noidle = true
- debounce = true
- slash()
- attacking = false
- noidle = false
- delay(0.05,function() debounce = false end)
- end
- end)
- -----------------------------
- local jumped = false
- function boom()
- freeze = true
- sound(446961725,root.Position,10,1)
- local bg = Instance.new("BodyGyro",root)
- bg.Name = "lolnochara"
- bg.P = 10000
- bg.D = 100
- bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
- if jumped == false then
- root.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
- bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
- else
- root.CFrame = CFrame.new(root.Position,mouse.Hit.p)
- bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
- end
- local spd = 0.2
- for i=1,20 do rs:wait()
- if jumped == false then
- bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
- else
- bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
- end
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
- hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(45),math.rad(0),math.rad(90)), spd)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
- end
- bg:Destroy()
- sound(145080998,root.Position,10,1)
- local Part0 = Instance.new("Part",DebrisModel)
- Part0.Name = "Bullet"
- Part0.Material = Enum.Material.Neon
- Part0.Color = Color3.new(1,1,1)
- Part0.Anchored = true
- local mesh = Instance.new("SpecialMesh",Part0)
- mesh.MeshType = Enum.MeshType.Brick
- Part0.CanCollide = false
- local Position = rarm.Position
- local Target = mouse.Hit.p
- local direction = Target - Position
- local direction = computeDirection(direction)
- local ray = Ray.new(Position, (Target-Position).unit*1048)
- local part, endPoint = workspace:FindPartOnRay(ray, char)
- Part0.Size = Vector3.new(7,1,7)
- mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude+5,1)
- local pos = Position + (direction * (mesh.Scale.Y/2))
- Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
- local loop = nil
- local i = 0
- rs:connect(function()
- local lole = (i/10)
- mesh.Scale = Vector3.new(lole,mesh.Scale.Y,lole)
- Part0.Transparency = Part0.Transparency + 0.1
- i = i + 1
- if Part0.Transparency >= 1 then
- Part0:Destroy()
- end
- end)
- if part and part.Parent:FindFirstChildOfClass("Humanoid") and checkIfNotPlayer(part) == true then
- coroutine.resume(coroutine.create(function()
- sound(388826051,part.Position,10,1)
- ded(part.Parent)
- end))
- end
- local spd = 0.5
- for i=1,10 do rs:wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
- hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(45),math.rad(40),math.rad(90)), spd)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
- end
- freeze = false
- end
- mouse.Button1Down:connect(function()
- if debounce == false and mode == "justice" then
- alreadytouched = {}
- noidle = true
- debounce = true
- boom()
- attacking = false
- noidle = false
- delay(0.05,function() debounce = false end)
- end
- end)
- ----------------------------------------------------------------------------------------
- velocityYFall=0
- velocityYFall2=0
- velocityYFall3=0
- velocityYFall4=0
- neckrotY=0
- neckrotY2=0
- torsorotY=0
- torsorotY2=0
- torsoY=0
- torsoY2=0
- colored = 0
- sine = 0
- change=0.4
- movement=5
- timeranim=0
- running = false
- glitched = false
- backup = hed.Weld.C1
- glitchedC1 = hed.Weld.C1
- mouse.KeyDown:connect(function(key)
- key = string.lower(key)
- if string.byte(key) == 48 then
- running = true
- local keyup = mouse.KeyUp:connect(function(key)
- if string.byte(key) == 48 then
- running = false
- end
- end)
- repeat rs:wait() until running == false
- keyup:disconnect()
- end
- end)
- icolor=1
- imode=false
- didjump = false
- jumppower = 0
- freeze = false
- debounceimpact = false
- function jumpimpact()
- if debounceimpact == false then
- debounceimpact = true
- if jumppower < -150 then jumppower = -150 end
- shake(-jumppower/5)
- for i=1,-jumppower/20 do rs:wait()
- hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)*size-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05)
- end
- debounceimpact = false
- end
- end
- local sond = nil
- rs:connect(function()
- if not torso:FindFirstChild("STATICSOUND") then
- sond=Instance.new("Sound",torso)
- sond.Name = "STATICSOUND"
- sond.SoundId = "rbxassetid://223103466"
- sond.Looped = true
- sond:Play()
- end
- if icolor > 1 then
- imode = false
- elseif icolor < 0 then
- imode = true
- end
- if imode == true then
- icolor = icolor + 0.01
- else
- icolor = icolor - 0.01
- end
- for i,v in pairs(emitters) do
- v.Acceleration = root.CFrame.upVector*(666/100)
- end
- if p.Character.Parent == nil then
- local model = Instance.new("Model")
- model.Name = p.Name
- p.Character = model
- for i,v in pairs(char:GetChildren()) do
- v.Parent = p.Character
- end
- end
- char = p.Character
- if p.Character.Parent ~= workspace then
- p.Character.Parent = workspace
- end
- for i,v in pairs(char:GetChildren()) do
- if v:IsA("Accoutrement") then
- if v.Handle:FindFirstChild("Mesh") then
- v.Handle:FindFirstChild("Mesh").Offset = Vector3.new()
- v.Handle.Transparency = 0
- end
- elseif v:IsA("BasePart") then
- v.Anchored = false
- if v:FindFirstChildOfClass("BodyPosition") then
- v:FindFirstChildOfClass("BodyPosition"):Destroy()
- end
- if v:FindFirstChildOfClass("BodyVelocity") then
- v:FindFirstChildOfClass("BodyVelocity"):Destroy()
- end
- if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then
- v:FindFirstChildOfClass("BodyGyro"):Destroy()
- end
- if v:FindFirstChild("Mesh") then
- v:FindFirstChild("Mesh").Offset = Vector3.new()
- end
- if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then
- local force = Instance.new("Part",DebrisModel)
- force.Name = v.Name.."FORCEFIELD"
- force.Size = v.Size+(Vector3.new(1,1,1)*0.2)
- force.CanCollide = false
- force.Transparency = 1
- newWeld(v,force,0,0,0)
- else
- if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then
- newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0)
- end
- end
- if v.Name ~= "HumanoidRootPart" then
- v.Transparency = 0
- else
- v.Transparency = 1
- end
- end
- end
- if mode == "determination" then
- trail.Enabled = true
- else
- trail.Enabled = false
- end
- if freeze == false then
- if running == false then
- hum.WalkSpeed = 12*size
- change=0.4
- movement=5
- else
- hum.WalkSpeed = (666/10)*size
- if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5*size then
- change=1
- else
- change=0.4
- end
- movement=15
- end
- else
- hum.WalkSpeed = 1
- change=0.4
- movement=5
- end
- if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then
- velocityYFall = root.Velocity.Y/1.5
- else
- if -root.Velocity.Y/1.5 < -5 then
- velocityYFall = 5
- elseif -root.Velocity.Y/1.5 > 150 then
- velocityYFall = -150
- end
- end
- if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
- velocityYFall2 = root.Velocity.Y/180
- else
- if -root.Velocity.Y/180 < 0 then
- velocityYFall2 = 0
- elseif -root.Velocity.Y/180 > 1.2 then
- velocityYFall2 = -1.2
- end
- end
- if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
- velocityYFall3 = root.Velocity.Y/1.5
- else
- if -root.Velocity.Y/1.5 < -5 then
- velocityYFall3 = 5
- elseif -root.Velocity.Y/1.5 > 50 then
- velocityYFall3 = -50
- end
- end
- if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
- velocityYFall4 = root.Velocity.Y/1.5
- else
- if -root.Velocity.Y/180 < -5 then
- velocityYFall4 = 5
- elseif -root.Velocity.Y/180 > 50 then
- velocityYFall4 = -50
- end
- end
- if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
- neckrotY = root.RotVelocity.Y/6
- else
- if root.RotVelocity.Y/6 < -1 then
- neckrotY = -1
- elseif root.RotVelocity.Y/6 > 1 then
- neckrotY = 1
- end
- end
- if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
- neckrotY2 = root.RotVelocity.Y/8
- else
- if root.RotVelocity.Y/8 < -0.6 then
- neckrotY2 = -0.6
- elseif root.RotVelocity.Y/8 > 0.6 then
- neckrotY2 = 0.6
- end
- end
- if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
- torsorotY = root.RotVelocity.Y/6
- else
- if root.RotVelocity.Y/6 < -0.2 then
- torsorotY = -0.2
- elseif root.RotVelocity.Y/6 > 0.2 then
- torsorotY = 0.2
- end
- end
- if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
- torsorotY2 = root.RotVelocity.Y/8
- else
- if root.RotVelocity.Y/8 < -0.2 then
- torsorotY2 = -0.2
- elseif root.RotVelocity.Y/8 > 0.2 then
- torsorotY2 = 0.2
- end
- end
- torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
- torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
- local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
- local part1, endPoint = workspace:FindPartOnRay(ray1, char)
- local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
- local part2, endPoint = workspace:FindPartOnRay(ray2, char)
- local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
- local part3, endPoint = workspace:FindPartOnRay(ray3, char)
- local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
- local part4, endPoint = workspace:FindPartOnRay(ray4, char)
- local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
- local part, endPoint = workspace:FindPartOnRay(ray, char)
- if part1 or part2 or part3 or part4 then jumped = false else endPoint = 0 jumped = true end
- local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
- local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
- local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
- local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
- if hum.Health > 0 and noidle == false then
- if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new((change/5)*math.sin(sine/4), 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4)
- hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/2)*math.sin(sine/4)), 0.1)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.05+(change/2)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.cos(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
- elseif jumped == true then
- didjump = true
- jumppower = root.Velocity.Y
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
- hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-velocityYFall3/5),0,0), 0.1)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(velocityYFall)), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(-velocityYFall)), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(velocityYFall3/10),math.rad(0), math.rad(0)), 0.1)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0)*CFrame.Angles(math.rad(-35),math.rad(0),math.rad(-2)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8)*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(2)), 0.2)
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5*size then
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5*size, -.1*size) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),0, 0), 0.4)
- hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0.05*math.cos(sine/16)+0.15,0.05*math.cos(sine/32),0.01*math.cos(sine/32)), 0.1)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(-5-5*math.cos(sine/16)),math.rad(-6+2*math.cos(sine/16))), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(5+5*math.cos(sine/16)),math.rad(6-2*math.cos(sine/16))), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1*size-(0.1*size)*math.cos(sine/16)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(10+2*math.cos(sine/16)),math.rad(-5+1*math.cos(sine/32))), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(-10-2*math.cos(sine/16)),math.rad(5+1*math.cos(sine/32))), 0.2)
- end
- end
- if didjump == true and jumped == false and jumppower < 0 then
- didjump = false
- jumpimpact()
- end
- local chance = math.random(0,10000)/100
- if chance <= 5 + (kills/2) then
- if glitched == false then
- backup = hed.Weld.C1
- end
- if torso:FindFirstChild("MusicRuin") then
- equalizer.HighGain = 0
- equalizer.MidGain = -20
- equalizer.LowGain = -80
- end
- hed.Weld.C1 = glitchedC1
- local glitch_color = Color3.fromHSV(math.random(0,1000)/1000,1,1)
- hed.Color = glitch_color
- torso.Color = glitch_color
- rarm.Color = glitch_color
- larm.Color = glitch_color
- rleg.Color = glitch_color
- lleg.Color = glitch_color
- shake(5)
- glitched = true
- hed.face.Texture = "rbxassetid://179693472"
- sond:Resume()
- else
- if glitched == true then
- glitched = false
- hed.Weld.C1 = backup
- glitchedC1 = backup*CFrame.Angles(math.rad(math.random(-40,40)),math.rad(math.random(-40,40)),math.rad(math.random(-20,20)))
- end
- if torso:FindFirstChild("MusicRuin") then
- equalizer.HighGain = 0
- equalizer.MidGain = 0
- equalizer.LowGain = 0
- end
- hed.BrickColor = skin_color
- torso.BrickColor = skin_color
- rarm.BrickColor = skin_color
- larm.BrickColor = skin_color
- rleg.BrickColor = skin_color
- lleg.BrickColor = skin_color
- hed.face.Texture = "rbxassetid://42070872"
- sond:Pause()
- end
- timeposition = soundz.TimePosition
- sine = sine + change
- hum.Health = math.huge
- hum.MaxHealth = math.huge
- end)
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