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- local library =
- loadstring(game:HttpGet("https://raw.githubusercontent.com/GreenDeno/Venyx-UI-Library/main/source.lua"))()
- local venyx = library.new("Clown Hub v2.6 Paid (Bonus 2)")
- local themes = {
- Background = Color3.fromRGB(24, 24, 24),
- Glow = Color3.fromRGB(255, 255, 255),
- Accent = Color3.fromRGB(44, 44, 44),
- LightContrast = Color3.fromRGB(57, 57, 57),
- DarkContrast = Color3.fromRGB(0, 0, 0),
- TextColor = Color3.fromRGB(163, 163, 163)
- }
- local uiPages = {}
- local uiSecs = {}
- local varbs = {}
- uiPages.page = venyx:addPage("Ui", 5012544693)
- uiPages.page2 = venyx:addPage("Main", 5012544693)
- uiPages.page3 = venyx:addPage("Ct Characters", 5012544693)
- uiPages.page4 = venyx:addPage("Ct Attacks", 5012544693)
- uiPages.page6 = venyx:addPage("Paid things", 5012544693)
- uiPages.page7 = venyx:addPage("Mics", 5012544693)
- uiPages.page8 = venyx:addPage("Custom Things", 5012544693)
- uiPages.page5 = venyx:addPage("Credits", 5012544693)
- uiSecs.opstuffs1 = uiPages.page7:addSection("Custom Lock On(It's NOT done yet)")
- uiSecs.stuffs = uiPages.page7:addSection("Another Stuffs")
- uiSecs.susmap1 = uiPages.page7:addSection("Secret map in soulshatters")
- uiSecs.dmgmodule = uiPages.page7:addSection("Damage Module")
- uiSecs.ui = uiPages.page:addSection("Graphical Interface")
- uiSecs.place = uiPages.page:addSection("Game")
- uiSecs.place3 = uiPages.page:addSection("Music not Loop")
- uiSecs.place5 = uiPages.page:addSection("Music Loop")
- uiSecs.main3 = uiPages.page2:addSection("Custom Chat")
- uiSecs.main = uiPages.page2:addSection("Main")
- uiSecs.main6 = uiPages.page2:addSection("Hide Name(In Menu)")
- uiSecs.main5 = uiPages.page2:addSection("Day/Night Cycle")
- uiSecs.main4 = uiPages.page2:addSection("Teleport to other player")
- uiSecs.main2 = uiPages.page2:addSection("Troll Scripts")
- uiSecs.custom = uiPages.page3:addSection("In Menu")
- uiSecs.custom1 = uiPages.page3:addSection("Undertale Frisk")
- uiSecs.custom2 = uiPages.page3:addSection("Asriel")
- uiSecs.custom3 = uiPages.page3:addSection("XTale")
- uiSecs.custom4 = uiPages.page3:addSection("Old Sans")
- uiSecs.custom5 = uiPages.page3:addSection("Glitchtale Chara")
- uiSecs.custom6 = uiPages.page3:addSection("Glitchtale Frisk")
- uiSecs.custom7 = uiPages.page3:addSection("Glitchtale Betty")
- uiSecs.Credit = uiPages.page5:addSection("Credits")
- uiSecs.asriel = uiPages.page4:addSection("Undertale Ariel")
- uiSecs.betty = uiPages.page4:addSection("Glitchtale Betty")
- uiSecs.undyne = uiPages.page4:addSection("Glitchtale Undyne")
- uiSecs.place2 = uiPages.page4:addSection("Glitchtale Chara")
- uiSecs.sschara = uiPages.page4:addSection("StoryShift Chara")
- uiSecs.delta = uiPages.page4:addSection("Delta Sans")
- uiSecs.frisk = uiPages.page4:addSection("Undertale Frisk")
- uiSecs.nsans = uiPages.page4:addSection("Undertale New Sans")
- uiSecs.place0 = uiPages.page4:addSection("XTale")
- uiSecs.place6 = uiPages.page4:addSection("Others")
- uiSecs.place4 = uiPages.page6:addSection("Paid Guis")
- uiSecs.secretchar = uiPages.page6:addSection("My Own Custom Characters")
- uiSecs.place1 = uiPages.page7:addSection("Places")
- uiSecs.ctthings2 = uiPages.page8:addSection("Custom Name Color")
- uiSecs.ctthings2 = uiPages.page8:addSection("Custom Name Color")
- uiSecs.ctthings3 = uiPages.page8:addSection("Custom Name Text")
- uiSecs.freeze = uiPages.page2:addSection("Delete Someone's Godmode(Shadow dio's godmode)")
- uiSecs.freeze1 = uiPages.page2:addSection("Delete Someone's HumanoidRootPart(Can't lock on to them)")
- uiSecs.opstuffs = uiPages.page7:addSection("OP Stuffs")
- uiSecs.susmap1:addButton(
- "Summon the secret house(Lag)(Non-FE)",
- function()
- local newmap = game:GetService("ReplicatedStorage").Resources.Baseplate
- newmap:Clone()
- newmap.Parent = game:GetService("Workspace").Map.Model
- end
- )
- teleList2 = {"Normal", "KnockBack"}
- uiSecs.dmgmodule:addDropdown(
- "Choose a hit type",
- teleList2,
- function(types)
- htype = types
- end
- )
- uiSecs.dmgmodule:addSlider(
- "Damage",
- 0,
- 0,
- 40,
- function(dmg)
- damage = dmg
- end
- )
- uiSecs.dmgmodule:addSlider(
- "Hit Time",
- 0,
- 0,
- 2.5,
- function(htime)
- htim = htime
- end
- )
- uiSecs.dmgmodule:addSlider(
- "Fly",
- 0,
- 0,
- 100,
- function(vec)
- vector = vec
- end
- )
- uiSecs.dmgmodule:addKeybind(
- "Damage Module Attack",
- nil,
- function()
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["HitTime"] = htim,
- ["Type"] = htype,
- ["HitEffect"] = "HeavyHitEffect",
- ["VictimCFrame"] = CFrame.new(),
- ["Velocity"] = Vector3.new(vector, 0, 0),
- ["Damage"] = dmg
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- end,
- function()
- end
- )
- teleList1 = {
- "Asriel",
- "UNDERTALE Frisk",
- "Old Sans",
- "New Sans",
- "Glitchtale Chara",
- "Glitchtale Undyne",
- "Glitchtale Betty",
- "Glitchtale Frisk",
- "StoryShift Chara",
- "XTale Sans/Chara",
- "Delta Sans"
- }
- uiSecs.main6:addDropdown(
- "Choose a character",
- teleList1,
- function(hnchars)
- chrs = hnchars
- end
- )
- uiSecs.main6:addButton(
- "Spawn with hide name",
- function()
- if chrs == "Asriel" then
- game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true)
- game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value = "Asriel"
- wait(1)
- game.Players.LocalPlayer.Character.Head.HealthBar.Frame.PName:Destroy()
- end
- if chrs == "UNDERTALE Frisk" then
- game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true)
- game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value = "Frisk"
- wait(1)
- game.Players.LocalPlayer.Character.Head.HealthBar.Frame.PName:Destroy()
- end
- if chrs == "Old Sans" then
- game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true)
- game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value = "Sans"
- wait(1)
- game.Players.LocalPlayer.Character.Head.HealthBar.Frame.PName:Destroy()
- end
- if chrs == "New Sans" then
- game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true)
- game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value = "BadTimeSans"
- wait(1)
- game.Players.LocalPlayer.Character.Head.HealthBar.Frame.PName:Destroy()
- end
- if chrs == "Glitchtale Chara" then
- game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true)
- game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value = "Chara"
- wait(1)
- game.Players.LocalPlayer.Character.Head.HealthBar.Frame.PName:Destroy()
- end
- if chrs == "Glitchtale Undyne" then
- game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true)
- game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value = "Undyne"
- wait(1)
- game.Players.LocalPlayer.Character.Head.HealthBar.Frame.PName:Destroy()
- end
- if chrs == "Glitchtale Betty" then
- game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true)
- game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value = "Betty"
- wait(1)
- game.Players.LocalPlayer.Character.Head.HealthBar.Frame.PName:Destroy()
- end
- if chrs == "Glitchtale Frisk" then
- game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true)
- game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value = "GTFrisk"
- wait(1)
- game.Players.LocalPlayer.Character.Head.HealthBar.Frame.PName:Destroy()
- end
- if chrs == "StoryShift Chara" then
- game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true)
- game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value = "SFChara"
- wait(1)
- game.Players.LocalPlayer.Character.Head.HealthBar.Frame.PName:Destroy()
- end
- if chrs == "Xtale Sans/Chara" then
- game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true)
- game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value = "XSans"
- wait(1)
- game.Players.LocalPlayer.Character.Head.HealthBar.Frame.PName:Destroy()
- end
- if chrs == "Delta Sans" then
- game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true)
- game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value = "DeltaSans"
- wait(1)
- game.Players.LocalPlayer.Character.Head.HealthBar.Frame.PName:Destroy()
- end
- end
- )
- uiSecs.main5:addSlider(
- "Day/Night Cycle",
- 10,
- 0,
- 24,
- function(time)
- local Lighting = game:GetService("Lighting")
- Lighting.ClockTime = time
- end
- )
- uiSecs.freeze:addTextbox(
- "Who?",
- "",
- function(player)
- plr = player
- end
- )
- uiSecs.freeze1:addButton(
- "Delete HumanoidRootPart Of Other Player",
- function()
- game.Players.plr.Character["HumanoidRootPart"]:Destroy()
- end
- )
- uiSecs.freeze:addButton(
- "Delete Godmode Of Other Player",
- function()
- game.Players.plr.Character["Inv"]:Destroy()
- end
- )
- uiSecs.betty:addKeybind(
- "Betty True Power Slashes",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Move1",
- [3] = "Spawn"
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.BettyMoves
- Event:InvokeServer(A_1)
- end,
- function()
- end
- )
- uiSecs.betty:addKeybind(
- "Betty True Power Combat Grab Attack(OP)",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "CombatGrab"
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.BettyMoves
- Event:InvokeServer(A_1)
- end,
- function()
- end
- )
- uiSecs.betty:addKeybind(
- "Betty Grab",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "KumuGrab",
- [3] = Vector3.new(154.23783874512, 46.462890625, -134.76675415039)
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.BettyMoves
- Event:InvokeServer(A_1)
- end,
- function()
- end
- )
- uiSecs.betty:addButton(
- "Betty Kumu Fuse(Stackable yes)",
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "KumuFused"
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.BettyMoves
- Event:InvokeServer(A_1)
- wait(2)
- game.Players.LocalPlayer.Character.Transformed:Destroy()
- end
- )
- uiSecs.betty:addKeybind(
- "Rhabdophobia",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Rhabdophobia"
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.BettyMoves
- Event:InvokeServer(A_1)
- end,
- function()
- end
- )
- uiSecs.betty:addKeybind(
- "True Power Explosion",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "BettyGroundBlast"
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.BettyMoves
- Event:InvokeServer(A_1)
- end,
- function()
- end
- )
- uiSecs.betty:addKeybind(
- "Heavy Dash Slash 1",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Move4",
- [3] = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.BettyMoves
- Event:InvokeServer(A_1)
- end,
- function()
- end
- )
- uiSecs.betty:addKeybind(
- "Heavy Dash Slash 2",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Move5"
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.BettyMoves
- Event:InvokeServer(A_1)
- end,
- function()
- end
- )
- uiSecs.betty:addKeybind(
- "Dash Slash",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "ScytheDash"
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.BettyMoves
- Event:InvokeServer(A_1)
- end,
- function()
- end
- )
- uiSecs.betty:addKeybind(
- "Soul Steal",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Spear",
- [3] = "Start"
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.BettyMoves
- Event:InvokeServer(A_1)
- end,
- function()
- end
- )
- uiSecs.betty:addKeybind(
- "True Power Punch",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Move3"
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.BettyMoves
- Event:InvokeServer(A_1)
- end,
- function()
- end
- )
- uiSecs.betty:addKeybind(
- "Dark Pink Projective",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "BettySpikeProjectile",
- [3] = "Spawn"
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.BettyMoves
- Event:InvokeServer(A_1)
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "BettySpikeProjectile",
- [3] = "SpawnTwo"
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.BettyMoves
- Event:InvokeServer(A_1)
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "BettySpikeProjectile",
- [3] = "Release"
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.BettyMoves
- Event:InvokeServer(A_1)
- end,
- function()
- end
- )
- uiSecs.ctthings3:addTextbox(
- "Put Your Name Here",
- "Name goes here",
- function(nametx)
- game.Players.LocalPlayer.Character.Head.HealthBar.Frame.PName.Text = nametx
- end
- )
- uiSecs.ctthings2:addColorPicker(
- "The color of your name",
- Color3.new(255, 255, 255),
- function(name)
- game.Players.LocalPlayer.Character.Head.HealthBar.Frame.PName.TextColor3 = name
- end
- )
- uiSecs.main3:addColorPicker(
- "The color of the text",
- Color3.new(255, 255, 255),
- function(val)
- rgbb = val
- end
- )
- uiSecs.main3:addTextbox(
- "What to say?",
- "",
- function(val)
- textt = val
- end
- )
- uiSecs.main3:addButton(
- "Send the text",
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Chatted",
- [3] = textt,
- [4] = rgbb
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Events
- Event:FireServer(A_1)
- end
- )
- uiSecs.delta:addKeybind(
- "Block Breaker",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "GuardBreak"
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.DeltaSansMoves
- Event:InvokeServer(A_1)
- end,
- function()
- end
- )
- uiSecs.delta:addKeybind(
- "Bone 1",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Bones1",
- [3] = "Spawn"
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.DeltaSansMoves
- Event:InvokeServer(A_1)
- end,
- function()
- end
- )
- uiSecs.delta:addKeybind(
- "Bone 2",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Bones2",
- [3] = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.DeltaSansMoves
- Event:InvokeServer(A_1)
- end,
- function()
- end
- )
- uiSecs.delta:addKeybind(
- "Blaster 1",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Blasters1"
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.DeltaSansMoves
- Event:InvokeServer(A_1)
- end,
- function()
- end
- )
- uiSecs.delta:addKeybind(
- "Blaster 2",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Blasters2"
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.DeltaSansMoves
- Event:InvokeServer(A_1)
- end,
- function()
- end
- )
- uiSecs.delta:addKeybind(
- "Blaster 3",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Blasters3"
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.DeltaSansMoves
- Event:InvokeServer(A_1)
- end,
- function()
- end
- )
- uiSecs.delta:addKeybind(
- "Blaster 4(no need to hold)",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Blasters4"
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.DeltaSansMoves
- Event:InvokeServer(A_1)
- end,
- function()
- end
- )
- uiSecs.sschara:addKeybind(
- "Constant Knife",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Knives",
- [3] = "ConstantSpawn",
- [4] = Vector3.new(154.23783874512, 28.705627441406, -518.83972167969)
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.SFCharaMoves
- Event:InvokeServer(A_1)
- end,
- function()
- end
- )
- uiSecs.sschara:addKeybind(
- "Knifes Barrage",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Knives",
- [3] = "Special1"
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.SFCharaMoves
- Event:InvokeServer(A_1)
- end,
- function()
- end
- )
- uiSecs.sschara:addKeybind(
- "1 Blaster",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "ChaosBusterBlasters",
- [3] = "SummonOne",
- [4] = Vector3.new(154.23783874512, 6.9326171875, -219.64356994629)
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.SFCharaMoves
- Event:InvokeServer(A_1)
- end,
- function()
- end
- )
- uiSecs.sschara:addKeybind(
- "2 Blaster",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "ChaosBusterBlasters",
- [3] = "SummonTwo",
- [4] = Vector3.new(154.23783874512, 6.9326171875, -219.64356994629)
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.SFCharaMoves
- Event:InvokeServer(A_1)
- end,
- function()
- end
- )
- uiSecs.sschara:addKeybind(
- "4 Blaster",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "ChaosBusterBlasters",
- [3] = "SummonFour",
- [4] = Vector3.new(154.23783874512, 6.9326171875, -219.64356994629)
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.SFCharaMoves
- Event:InvokeServer(A_1)
- end,
- function()
- end
- )
- uiSecs.sschara:addKeybind(
- "8 Blaster",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "ChaosBusterBlasters",
- [3] = "SummonEight",
- [4] = Vector3.new(154.23783874512, 6.9326171875, -219.64356994629)
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.SFCharaMoves
- Event:InvokeServer(A_1)
- end,
- function()
- end
- )
- uiSecs.nsans:addKeybind(
- "Telekinesis",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Telekinesis1"
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.SansBadTimeMoves
- Event:InvokeServer(A_1)
- end,
- function()
- end
- )
- uiSecs.nsans:addKeybind(
- "Blaster 1",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Blasters1"
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.SansBadTimeMoves
- Event:InvokeServer(A_1)
- end,
- function()
- end
- )
- uiSecs.nsans:addKeybind(
- "Blaster 2",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Blasters2"
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.SansBadTimeMoves
- Event:InvokeServer(A_1)
- end,
- function()
- end
- )
- uiSecs.nsans:addKeybind(
- "Blaster 3",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Blasters3"
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.SansBadTimeMoves
- Event:InvokeServer(A_1)
- end,
- function()
- end
- )
- uiSecs.nsans:addKeybind(
- "Blaster 4",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Blasters4"
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.SansBadTimeMoves
- Event:InvokeServer(A_1)
- end,
- function()
- end
- )
- uiSecs.nsans:addKeybind(
- "Special 1",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Special1"
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.SansBadTimeMoves
- Event:InvokeServer(A_1)
- end,
- function()
- end
- )
- uiSecs.nsans:addKeybind(
- "Special 2",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Special2"
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.SansBadTimeMoves
- Event:InvokeServer(A_1)
- end,
- function()
- end
- )
- uiSecs.asriel:addKeybind(
- "Star Blazing",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "StarBlazing",
- [3] = "Start",
- [4] = "Galacta"
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.AsrielMoves
- Event:InvokeServer(A_1)
- end,
- function()
- end
- )
- uiSecs.asriel:addKeybind(
- "Chaos Slicer",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "ChaosBlades",
- [3] = "Summon",
- [4] = true
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.AsrielMoves
- Event:InvokeServer(A_1)
- end,
- function()
- end
- )
- uiSecs.asriel:addKeybind(
- "Shocker Breaker",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "ShockerBreaker",
- [3] = "Start",
- [4] = " II"
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.AsrielMoves
- Event:InvokeServer(A_1)
- end,
- function()
- end
- )
- uiSecs.asriel:addKeybind(
- "Asriel's Barrage(Boosted)",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "AsrielBarrageMove",
- [3] = "Fire",
- [4] = 10
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.AsrielMoves
- Event:InvokeServer(A_1)
- end,
- function()
- end
- )
- uiSecs.asriel:addKeybind(
- "Hyper Beam",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "HyperBeam",
- [3] = "Fire"
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.AsrielMoves
- Event:InvokeServer(A_1)
- end,
- function()
- end
- )
- uiSecs.asriel:addKeybind(
- "Hyper Goner(Multitimes use)",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "HyperGoner",
- [3] = "Start"
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.AsrielMoves
- Event:InvokeServer(A_1)
- wait(1)
- game.Players.LocalPlayer.Character.HyperGonered:Destroy()
- end,
- function()
- end
- )
- uiSecs.undyne:addKeybind(
- "Spears Barrage",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Spear",
- [3] = "MultipleSpears",
- [4] = 50
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.UndyneMoves
- Event:InvokeServer(A_1)
- end,
- function()
- end
- )
- uiSecs.undyne:addKeybind(
- "Spear Of Justice Barrage(In working)(Bug)",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Spear",
- [3] = "MultipleSpears",
- [4] = "Special",
- [5] = 30
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.UndyneMoves
- Event:InvokeServer(A_1)
- end,
- function()
- end
- )
- uiSecs.undyne:addKeybind(
- "Huge Spear",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Spear",
- [3] = "Spawn",
- [4] = "Undying"
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.UndyneMoves
- Event:InvokeServer(A_1)
- end,
- function()
- end
- )
- uiSecs.undyne:addKeybind(
- "Spear Zone",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Spear",
- [3] = "SpawnGround2"
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.UndyneMoves
- Event:InvokeServer(A_1)
- end,
- function()
- end
- )
- uiSecs.undyne:addKeybind(
- "Spear Of Justice",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Spear",
- [3] = "Special"
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.UndyneMoves
- Event:InvokeServer(A_1)
- end,
- function()
- end
- )
- uiSecs.frisk:addKeybind(
- "Punch Barrage",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "ToughGloves",
- [3] = "PunchBarrage"
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.FriskMoves
- Event:InvokeServer(A_1)
- end,
- function()
- end
- )
- uiSecs.frisk:addKeybind(
- "Knife Barrage",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "RealKnifeBaragge"
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.FriskMoves
- Event:InvokeServer(A_1)
- end,
- function()
- end
- )
- uiSecs.frisk:addKeybind(
- "Air Slashes",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "RealKnifeSlashes"
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.FriskMoves
- Event:InvokeServer(A_1)
- end,
- function()
- end
- )
- uiSecs.frisk:addKeybind(
- "Knife Stab",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "RealKnifeBigSlash"
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.FriskMoves
- Event:InvokeServer(A_1)
- end,
- function()
- end
- )
- uiSecs.ui:addButton(
- "Destroy Gui",
- function()
- game.CoreGui["Clown Hub v2.6 Paid (Bonus 2)"]:Destroy()
- end
- )
- uiSecs.place:addButton(
- "Rejoin",
- function()
- game:GetService("TeleportService"):Teleport(3198259055, LocalPlayer)
- end
- )
- uiSecs.place2:addKeybind(
- "Justice Beam",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "YellowBeam",
- [3] = "Fire"
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.CharaMoves
- Event:InvokeServer(A_1)
- end,
- function()
- end
- )
- uiSecs.place2:addKeybind(
- "Justice Projective",
- nil,
- function()
- local LockOn = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- m = game.Players.LocalPlayer:GetMouse()
- if LockOn then
- target = LockOn
- r2 = target.HumanoidRootPart.CFrame
- elseif not LockOn then
- r2 = m.Hit * CFrame.new(0, 4, 0)
- end
- local args = {
- [1] = {
- [1] = getrenv()._G.Pass,
- [2] = "KnifeProjectileYellow",
- [3] = "Spawn",
- [4] = r2.p
- }
- }
- game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args))
- end,
- function()
- end
- )
- uiSecs.place2:addKeybind(
- "Purple Projective",
- nil,
- function()
- local LockOn = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- m = game.Players.LocalPlayer:GetMouse()
- if LockOn then
- target = LockOn
- r2 = target.HumanoidRootPart.CFrame
- elseif not LockOn then
- r2 = m.Hit * CFrame.new(0, 4, 0)
- end
- local args = {
- [1] = {
- [1] = getrenv()._G.Pass,
- [2] = "KnifeProjectilePurple",
- [3] = "Spawn",
- [4] = r2.p
- }
- }
- game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args))
- end,
- function()
- end
- )
- uiSecs.place2:addKeybind(
- "Knife Projective",
- nil,
- function()
- local LockOn = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- m = game.Players.LocalPlayer:GetMouse()
- if LockOn then
- target = LockOn
- r2 = target.HumanoidRootPart.CFrame
- elseif not LockOn then
- r2 = m.Hit * CFrame.new(0, 4, 0)
- end
- local args = {
- [1] = {
- [1] = getrenv()._G.Pass,
- [2] = "KnifeProjectile",
- [3] = "Spawn",
- [4] = r2.p
- }
- }
- game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args))
- end,
- function()
- end
- )
- uiSecs.place2:addKeybind(
- "Integrity Slam",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "IntegrityAttack",
- [3] = "Start"
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.CharaMoves
- Event:InvokeServer(A_1)
- end,
- function()
- end
- )
- uiSecs.place2:addKeybind(
- "Integrity Sweep",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "IntegrityAttack2",
- [3] = "Start"
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.CharaMoves
- Event:InvokeServer(A_1)
- local security = game.ReplicatedStorage.RemoteSecurity["Noob382"]
- end,
- function()
- end
- )
- uiSecs.place2:addButton(
- "Knife Shield(Enable)",
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "KnifeShield",
- [3] = true
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.CharaMoves
- Event:InvokeServer(A_1)
- end
- )
- uiSecs.place2:addButton(
- "Knife Shield(Disable)",
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "KnifeShield",
- [3] = false
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.CharaMoves
- Event:InvokeServer(A_1)
- end
- )
- uiSecs.place2:addKeybind(
- "HateBall",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "HateBall",
- [3] = "Start",
- [4] = true
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.CharaMoves
- Event:InvokeServer(A_1)
- end,
- function()
- end
- )
- uiSecs.place2:addKeybind(
- "Patient Rod 2",
- nil,
- function()
- local LockOn = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- m = game.Players.LocalPlayer:GetMouse()
- if LockOn then
- target = LockOn
- r2 = target.HumanoidRootPart.CFrame
- elseif not LockOn then
- r2 = m.Hit * CFrame.new(0, 4, 0)
- end
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "PatienceAttack2",
- [3] = r2.p,
- [4] = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.CharaMoves
- Event:InvokeServer(A_1)
- end,
- function()
- end
- )
- uiSecs.place2:addKeybind(
- "Patient Rod 1",
- nil,
- function()
- local LockOn = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- m = game.Players.LocalPlayer:GetMouse()
- if LockOn then
- target = LockOn
- r2 = target.HumanoidRootPart.CFrame
- elseif not LockOn then
- r2 = m.Hit * CFrame.new(0, 4, 0)
- end
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "PatienceAttack",
- [3] = r2.p,
- [4] = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.CharaMoves
- Event:InvokeServer(A_1)
- end,
- function()
- end
- )
- uiSecs.place2:addKeybind(
- "Special hell area",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "AreaAttack",
- [3] = "Start"
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.CharaMoves
- Event:InvokeServer(A_1)
- local security = game.ReplicatedStorage.RemoteSecurity["Noob382"]
- end,
- function()
- end
- )
- uiSecs.place2:addKeybind(
- "Special hell slash",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "SpecialHell2"
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.CharaMoves
- Event:InvokeServer(A_1)
- end,
- function()
- end
- )
- uiSecs.place2:addKeybind(
- "Heal Knife",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "KnifeHeal"
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.CharaMoves
- Event:InvokeServer(A_1)
- local security = game.ReplicatedStorage.RemoteSecurity["Noob382"]
- end,
- function()
- end
- )
- uiSecs.place2:addKeybind(
- "Dark Red Projectiles",
- nil,
- function()
- local LockOn = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- m = game.Players.LocalPlayer:GetMouse()
- if LockOn then
- target = LockOn
- r2 = target.HumanoidRootPart.CFrame
- elseif not LockOn then
- r2 = m.Hit * CFrame.new(0, 4, 0)
- end
- local args = {
- [1] = {
- [1] = getrenv()._G.Pass,
- [2] = "KnifeProjectileDarkRed",
- [3] = "Spawn",
- [4] = r2.p
- }
- }
- game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args))
- end,
- function()
- end
- )
- uiSecs.place2:addKeybind(
- "Orange Projective",
- nil,
- function()
- local LockOn = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- m = game.Players.LocalPlayer:GetMouse()
- if LockOn then
- target = LockOn
- r2 = target.HumanoidRootPart.CFrame
- elseif not LockOn then
- r2 = m.Hit * CFrame.new(0, 4, 0)
- end
- local args = {
- [1] = {
- [1] = getrenv()._G.Pass,
- [2] = "KnifeProjectileOrange",
- [3] = "Spawn",
- [4] = r2.p
- }
- }
- game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args))
- end,
- function()
- end
- )
- uiSecs.place6:addKeybind(
- "Muda Muda Muda MUDA!",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Chatted",
- [3] = "Muda Muda Muda Muda",
- [4] = Color3.new(0, 255, 100)
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Events
- Event:FireServer(A_1)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://4920871999"
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(2)
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["Type"] = "Knockback",
- ["HitEffect"] = "BurstEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
- ["Velocity"] = Vector3.new(0, -50, 0),
- ["HitTime"] = 2.5,
- ["CombatInv"] = true,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
- ["Damage"] = 40
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Chatted",
- [3] = "Muda Muda Muda Muda",
- [4] = Color3.new(0, 255, 100)
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Events
- Event:FireServer(A_1)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://4920871999"
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(2)
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["Type"] = "Knockback",
- ["HitEffect"] = "BurstEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
- ["Velocity"] = Vector3.new(0, -50, 0),
- ["HitTime"] = 2.5,
- ["CombatInv"] = true,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
- ["Damage"] = 40
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Chatted",
- [3] = "Muda Muda Muda Muda",
- [4] = Color3.new(0, 255, 100)
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Events
- Event:FireServer(A_1)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://4920871999"
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(2)
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["Type"] = "Knockback",
- ["HitEffect"] = "BurstEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
- ["Velocity"] = Vector3.new(0, -50, 0),
- ["HitTime"] = 2.5,
- ["CombatInv"] = true,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
- ["Damage"] = 40
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Chatted",
- [3] = "Muda Muda Muda Muda",
- [4] = Color3.new(0, 255, 100)
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Events
- Event:FireServer(A_1)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://4920871999"
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(2)
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["Type"] = "Knockback",
- ["HitEffect"] = "BurstEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
- ["Velocity"] = Vector3.new(0, -50, 0),
- ["HitTime"] = 2.5,
- ["CombatInv"] = true,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
- ["Damage"] = 40
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Chatted",
- [3] = "Muda Muda Muda Muda",
- [4] = Color3.new(0, 255, 100)
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Events
- Event:FireServer(A_1)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://4920871999"
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(2)
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["Type"] = "Knockback",
- ["HitEffect"] = "BurstEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
- ["Velocity"] = Vector3.new(0, -50, 0),
- ["HitTime"] = 2.5,
- ["CombatInv"] = true,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
- ["Damage"] = 40
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Chatted",
- [3] = "Muda Muda Muda Muda",
- [4] = Color3.new(0, 255, 100)
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Events
- Event:FireServer(A_1)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://4920871999"
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(2)
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["Type"] = "Knockback",
- ["HitEffect"] = "BurstEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
- ["Velocity"] = Vector3.new(0, -50, 0),
- ["HitTime"] = 2.5,
- ["CombatInv"] = true,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
- ["Damage"] = 40
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Chatted",
- [3] = "Muda Muda Muda Muda",
- [4] = Color3.new(0, 255, 100)
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Events
- Event:FireServer(A_1)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://4920871999"
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(2)
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["Type"] = "Knockback",
- ["HitEffect"] = "BurstEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
- ["Velocity"] = Vector3.new(0, -50, 0),
- ["HitTime"] = 2.5,
- ["CombatInv"] = true,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
- ["Damage"] = 40
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Chatted",
- [3] = "Muda Muda Muda Muda",
- [4] = Color3.new(0, 255, 100)
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Events
- Event:FireServer(A_1)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://4920871999"
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(2)
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["Type"] = "Knockback",
- ["HitEffect"] = "BurstEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
- ["Velocity"] = Vector3.new(0, -50, 0),
- ["HitTime"] = 2.5,
- ["CombatInv"] = true,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
- ["Damage"] = 40
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Chatted",
- [3] = "Muda Muda Muda Muda",
- [4] = Color3.new(0, 255, 100)
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Events
- Event:FireServer(A_1)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://4920871999"
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(2)
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["Type"] = "Knockback",
- ["HitEffect"] = "BurstEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
- ["Velocity"] = Vector3.new(0, -50, 0),
- ["HitTime"] = 2.5,
- ["CombatInv"] = true,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
- ["Damage"] = 40
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- end,
- function()
- end
- )
- uiSecs.place6:addKeybind(
- "Super KnockBack",
- nil,
- function()
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 = {
- ["Type"] = "Knockback",
- ["HitEffect"] = "HeavyHitEffect",
- ["HitTime"] = 2.5,
- ["Velocity"] = Vector3.new(0, 100, 0) +
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 173.2,
- ["VictimCFrame"] = CFrame.new(),
- ["CombatInv"] = true,
- ["Damage"] = 10
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- end,
- function()
- end
- )
- uiSecs.place0:addKeybind(
- "OverWrite Heal",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Overwrite",
- [3] = "Heal"
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.XSansMoves
- Event:InvokeServer(A_1)
- end,
- function()
- end
- )
- uiSecs.place0:addKeybind(
- "Bones Barrage",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "SummonBones",
- [3] = "Spawn"
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.XSansMoves
- Event:InvokeServer(A_1)
- end,
- function()
- end
- )
- uiSecs.place0:addKeybind(
- "Summon Blaster",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "CrossBlaster"
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.XSansMoves
- Event:InvokeServer(A_1)
- end,
- function()
- end
- )
- uiSecs.place0:addKeybind(
- "Bones Line",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "LineBones"
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.XSansMoves
- Event:InvokeServer(A_1)
- end,
- function()
- end
- )
- uiSecs.place0:addKeybind(
- "Special Slash Red",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "KnifeSpecial1"
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.XSansMoves
- Event:InvokeServer(A_1)
- end,
- function()
- end
- )
- uiSecs.place0:addKeybind(
- "Special Slash Purple",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "XCharaKnifeSpecial1"
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.XSansMoves
- Event:InvokeServer(A_1)
- end,
- function()
- end
- )
- uiSecs.place0:addKeybind(
- "Red Corruption",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "KnifeSpecial3"
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.XSansMoves
- Event:InvokeServer(A_1)
- end,
- function()
- end
- )
- uiSecs.place0:addKeybind(
- "Purple Corruption",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "XCharaKnifeSpecial2"
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.XSansMoves
- Event:InvokeServer(A_1)
- end,
- function()
- end
- )
- uiSecs.place0:addKeybind(
- "Summon Knifes Purple",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "SummonKnivesChara",
- [3] = "Spawn"
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.XSansMoves
- Event:InvokeServer(A_1)
- end,
- function()
- end
- )
- uiSecs.place0:addKeybind(
- "Summon Knifes Red",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "SummonKnives",
- [3] = "Spawn"
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.XSansMoves
- Event:InvokeServer(A_1)
- end,
- function()
- end
- )
- uiSecs.place0:addKeybind(
- "Lower Attack and Defense",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Overwrite",
- [3] = "LowerAttack"
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.XSansMoves
- Event:InvokeServer(A_1)
- end,
- function()
- end
- )
- uiSecs.place0:addKeybind(
- "Overwrite Teleport",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Overwrite",
- [3] = "OverwriteKnives"
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.XSansMoves
- Event:InvokeServer(A_1)
- end,
- function()
- end
- )
- uiSecs.place3:addButton(
- "Necrofantasia",
- function()
- --Music
- KG = Instance.new("Sound", game.Players.LocalPlayer.Character)
- KG.Volume = 10
- KG.SoundId = "rbxassetid://3878888130"
- KG.Looped = false
- KG:Play()
- end
- )
- uiSecs.place3:addButton(
- "Bullet Hell Nitro Remix",
- function()
- --Music
- KG = Instance.new("Sound", game.Players.LocalPlayer.Character)
- KG.Volume = 10
- KG.SoundId = "rbxassetid://5184496328"
- KG.Looped = false
- KG:Play()
- end
- )
- uiSecs.place3:addButton(
- "Galaxy Collapse",
- function()
- --Music
- KG = Instance.new("Sound", game.Players.LocalPlayer.Character)
- KG.Volume = 10
- KG.SoundId = "rbxassetid://582476855"
- KG.Looped = false
- KG:Play()
- end
- )
- uiSecs.place3:addButton(
- "Animal Fnf",
- function()
- --Music = Meet Me At The Hotel Room Mashup
- KG = Instance.new("Sound", game.Players.LocalPlayer.Character)
- KG.Volume = 10
- KG.SoundId = "rbxassetid://6690328923"
- KG.Looped = false
- KG:Play()
- end
- )
- uiSecs.place3:addButton(
- "Gospel Remix",
- function()
- --Music
- KG = Instance.new("Sound", game.Players.LocalPlayer.Character)
- KG.Volume = 10
- KG.SoundId = "rbxassetid://6651394655"
- KG.Looped = false
- KG:Play()
- end
- )
- uiSecs.place3:addButton(
- "Inking Mistake",
- function()
- --Music
- KG = Instance.new("Sound", game.Players.LocalPlayer.Character)
- KG.Volume = 10
- KG.SoundId = "rbxassetid://1326552262"
- KG.Looped = false
- KG:Play()
- end
- )
- uiSecs.place3:addButton(
- "Manifest UTAU Cover",
- function()
- --Music
- KG = Instance.new("Sound", game.Players.LocalPlayer.Character)
- KG.Volume = 10
- KG.SoundId = "rbxassetid://6726283668"
- KG.Looped = false
- KG:Play()
- end
- )
- uiSecs.place3:addButton(
- "Build Our Machine",
- function()
- --Music
- KG = Instance.new("Sound", game.Players.LocalPlayer.Character)
- KG.Volume = 10
- KG.SoundId = "rbxassetid://825878724"
- KG.Looped = false
- KG:Play()
- end
- )
- uiSecs.place3:addButton(
- "Bad Apple",
- function()
- --Music
- KG = Instance.new("Sound", game.Players.LocalPlayer.Character)
- KG.Volume = 10
- KG.SoundId = "rbxassetid://412333048"
- KG.Looped = false
- KG:Play()
- end
- )
- uiSecs.place3:addButton(
- "Manifest but everyone sing it",
- function()
- --Music
- KG = Instance.new("Sound", game.Players.LocalPlayer.Character)
- KG.Volume = 10
- KG.SoundId = "rbxassetid://6871079145"
- KG.Looped = false
- KG:Play()
- end
- )
- uiSecs.place5:addButton(
- "Manifest UTAU Cover",
- function()
- --Music
- KG = Instance.new("Sound", game.Players.LocalPlayer.Character)
- KG.Volume = 10
- KG.SoundId = "rbxassetid://6726283668"
- KG.Looped = true
- KG:Play()
- end
- )
- uiSecs.place5:addButton(
- "Build Our Machine",
- function()
- --Music
- KG = Instance.new("Sound", game.Players.LocalPlayer.Character)
- KG.Volume = 10
- KG.SoundId = "rbxassetid://825878724"
- KG.Looped = true
- KG:Play()
- end
- )
- uiSecs.place5:addButton(
- "Necrofantasia",
- function()
- --Music
- KG = Instance.new("Sound", game.Players.LocalPlayer.Character)
- KG.Volume = 10
- KG.SoundId = "rbxassetid://3878888130"
- KG.Looped = true
- KG:Play()
- end
- )
- uiSecs.place5:addButton(
- "Bullet Hell Nitro Remix",
- function()
- --Music
- KG = Instance.new("Sound", game.Players.LocalPlayer.Character)
- KG.Volume = 10
- KG.SoundId = "rbxassetid://5184496328"
- KG.Looped = true
- KG:Play()
- end
- )
- uiSecs.place5:addButton(
- "Galaxy Collapse",
- function()
- --Music
- KG = Instance.new("Sound", game.Players.LocalPlayer.Character)
- KG.Volume = 10
- KG.SoundId = "rbxassetid://582476855"
- KG.Looped = true
- KG:Play()
- end
- )
- uiSecs.place5:addButton(
- "Bad Apple",
- function()
- --Music
- KG = Instance.new("Sound", game.Players.LocalPlayer.Character)
- KG.Volume = 10
- KG.SoundId = "rbxassetid://412333048"
- KG.Looped = true
- KG:Play()
- end
- )
- uiSecs.place5:addButton(
- "Animal Fnf",
- function()
- --Music
- KG = Instance.new("Sound", game.Players.LocalPlayer.Character)
- KG.Volume = 10
- KG.SoundId = "rbxassetid://6690328923"
- KG.Looped = true
- KG:Play()
- end
- )
- uiSecs.place5:addButton(
- "Gospel Remix",
- function()
- --Music
- KG = Instance.new("Sound", game.Players.LocalPlayer.Character)
- KG.Volume = 10
- KG.SoundId = "rbxassetid://6651394655"
- KG.Looped = true
- KG:Play()
- end
- )
- uiSecs.place5:addButton(
- "Inking Mistake",
- function()
- --Music
- KG = Instance.new("Sound", game.Players.LocalPlayer.Character)
- KG.Volume = 10
- KG.SoundId = "rbxassetid://1326552262"
- KG.Looped = true
- KG:Play()
- end
- )
- uiSecs.place5:addButton(
- "Manifest but everyone sing it",
- function()
- --Music
- KG = Instance.new("Sound", game.Players.LocalPlayer.Character)
- KG.Volume = 10
- KG.SoundId = "rbxassetid://6871079145"
- KG.Looped = true
- KG:Play()
- end
- )
- uiSecs.main2:addButton(
- "Bring All(Left Bracket to toggle bring all)",
- function()
- --[[
- bad skid
- --]]
- local L_1_ = true
- local L_2_ = game.Players.LocalPlayer.Character.HumanoidRootPart
- local L_3_ = L_2_.Position - Vector3.new(5, 0, 0)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(
- function(L_4_arg1)
- if L_4_arg1 == "]" then
- L_1_ = not L_1_
- end
- if L_4_arg1 == "[" then
- L_2_ = game.Players.LocalPlayer.Character.HumanoidRootPart
- L_3_ = L_2_.Position - Vector3.new(5, 0, 0)
- end
- end
- )
- for L_5_forvar1, L_6_forvar2 in pairs(game.Players:GetPlayers()) do
- if L_6_forvar2 == game.Players.LocalPlayer then
- else
- local L_7_ =
- coroutine.create(
- function()
- game:GetService("RunService").RenderStepped:Connect(
- function()
- local L_8_, L_9_ =
- pcall(
- function()
- local L_10_ = L_6_forvar2.Character
- if L_10_ then
- if L_10_:FindFirstChild("HumanoidRootPart") then
- if L_1_ then
- L_6_forvar2.Backpack:ClearAllChildren()
- for L_11_forvar1, L_12_forvar2 in pairs(L_10_:GetChildren()) do
- if L_12_forvar2:IsA("Tool") then
- L_12_forvar2:Destroy()
- end
- end
- L_10_.HumanoidRootPart.CFrame = CFrame.new(L_3_)
- end
- end
- end
- end
- )
- if L_8_ then
- else
- warn("Unnormal error: " .. L_9_)
- end
- end
- )
- end
- )
- coroutine.resume(L_7_)
- end
- end
- game.Players.PlayerAdded:Connect(
- function(L_13_arg1)
- if L_13_arg1 == game.Players.LocalPlayer then
- else
- local L_14_ =
- coroutine.create(
- function()
- game:GetService("RunService").RenderStepped:Connect(
- function()
- local L_15_, L_16_ =
- pcall(
- function()
- local L_17_ = L_13_arg1.Character
- if L_17_ then
- if L_17_:FindFirstChild("HumanoidRootPart") then
- if L_1_ then
- L_13_arg1.Backpack:ClearAllChildren()
- for L_18_forvar1, L_19_forvar2 in pairs(L_17_:GetChildren()) do
- if L_19_forvar2:IsA("Tool") then
- L_19_forvar2:Destroy()
- end
- end
- L_17_.HumanoidRootPart.CFrame = CFrame.new(L_3_)
- end
- end
- end
- end
- )
- if L_15_ then
- else
- warn("Unnormal error: " .. L_16_)
- end
- end
- )
- end
- )
- coroutine.resume(L_14_)
- end
- end
- )
- end
- )
- uiSecs.place4:addButton(
- "Tcss Gui But It's Free",
- function()
- loadstring(
- game:HttpGet("https://raw.githubusercontent.com/LiterallyATrueClown/ClownThingies/main/OP_GUI_2.lua", true)
- )()
- end
- )
- uiSecs.place4:addButton(
- "SoulHacker Gui",
- function()
- loadstring(
- game:HttpGet("https://raw.githubusercontent.com/LiterallyATrueClown/ClownThingies/main/Soulhaker.txt", true)
- )()
- end
- )
- uiSecs.place4:addButton(
- "Shatters X Gui",
- function()
- loadstring(
- game:HttpGet(
- "https://raw.githubusercontent.com/iHavoc101/Miscellaneous-Releases/main/High%20Quality/SoulShatters.lua"
- )
- )()
- end
- )
- uiSecs.place4:addButton(
- "Tcss Gui But It's Paid",
- function()
- loadstring(
- game:HttpGet(
- "https://gist.githubusercontent.com/LiterallyATrueClown/7e6a460176f21b79acd587be890ab6d3/raw/6bcce0f3deac1dac82999bdec7b523c69e294bbf/tcssskidded",
- true
- )
- )()
- end
- )
- uiSecs.place4:addButton(
- "Shatter-Core Hub",
- function()
- loadstring(
- game:HttpGet("https://raw.githubusercontent.com/LiterallyATrueClown/ClownThingies/main/Shattercore_2_1.lua")
- )()
- end
- )
- uiSecs.place6:addButton(
- "Super Unfair Custom Attack(RightAlt)",
- function()
- loadstring(
- game:HttpGet(
- "https://gist.githubusercontent.com/LiterallyATrueClown/3095e9d8729ac8e6d361bc797484e7de/raw/5db7ed7d86b23b54cec6dd4437e7a1449e7cb071/spv4"
- )
- )()
- end
- )
- uiSecs.place6:addButton(
- "Chara Bravery Boost(Press G to Stop)",
- function()
- loadstring(
- game:HttpGet(
- "https://raw.githubusercontent.com/LiterallyATrueClown/ClownThingies/main/gt_chara_bravey_2-3_shot.txt"
- )
- )()
- end
- )
- uiSecs.place6:addKeybind(
- "Stop Time A Player",
- nil,
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Chatted",
- [3] = "The World: Stop Time",
- [4] = Color3.new(0, 1, 0)
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Events
- Event:FireServer(A_1)
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["Type"] = "Knockback",
- ["HitEffect"] = "HeavyHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
- ["HitTime"] = 2.5,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch,
- ["Damage"] = 1
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- end
- )
- uiSecs.main:addToggle(
- "GodMode",
- false,
- function()
- repeat
- wait(1)
- loadstring(
- game:HttpGet(
- "https://gist.githubusercontent.com/LiterallyATrueClown/3accafca439db109b4e1955989c60440/raw/a325e2a76e9494f92052e5cc2951ab326848e61f/Ehh2",
- true
- )
- )()
- until false
- end
- )
- uiSecs.main:addButton(
- "GodMode Old Sans",
- function()
- loadstring(
- game:HttpGet(
- "https://gist.githubusercontent.com/LiterallyATrueClown/0e323655abf65b6081875672fa470bd3/raw/a7bfc6cf0d97ad8b1d741f9f409d0b23b651823b/godmode%2520sans",
- true
- )
- )()
- end
- )
- uiSecs.main:addButton(
- "RoseShield Block Ut Frisk",
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "EquipWeapon",
- [3] = "RoseShield"
- }
- game:GetService("ReplicatedStorage").Remotes.FriskMoves:InvokeServer(A_1)
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "EquipArmor",
- [3] = "RoseShield"
- }
- game:GetService("ReplicatedStorage").Remotes.FriskMoves:InvokeServer(A_1)
- end
- )
- uiSecs.main:addButton(
- "High Dmg Ut!Frisk(Lv 20)",
- function()
- loadstring(
- game:HttpGet(
- "https://gist.githubusercontent.com/LiterallyATrueClown/35be7a038b8d5f2b6585804926d494e2/raw/4810f540f0f1037b2d3f7eec184e71e28b391df5/frisk%2520high%2520dmg",
- true
- )
- )()
- end
- )
- uiSecs.main:addButton(
- "ESP(works well and not lag)",
- function()
- ALLYCOLOR = {0, 0, 255} --//Color of the ESP of people on the same team
- ENEMYCOLOR = {0, 0, 255} --//Color of the ESP of people on NOT the same team
- TRANSPARENCY = 0.3 --//Transparency of the ESP
- HEALTHBAR_ACTIVATED = true --//Renders the Healthbar
- --
- --
- -- !!!Don't Change Anything Below Here Unless You Know What You're Doing!!!
- function createFlex()
- -- -----------------------------------------------------------------------------------
- --[VARIABLES] //Changing may result in Errors!
- players = game:GetService("Players") --//Required for PF
- faces = {"Front", "Back", "Bottom", "Left", "Right", "Top"} --//Every possible Enum face
- currentPlayer = nil --//Used for the Team-Check
- lplayer = players.LocalPlayer --//The LocalPlayer
- -- -----------------------------------------------------------------------------------
- players.PlayerAdded:Connect(
- function(p)
- currentPlayer = p
- p.CharacterAdded:Connect(
- function(character) --//For when a new Player joins the game
- createESP(character)
- end
- )
- end
- )
- -- -----------------------------------------------------------------------------------
- function checkPart(obj)
- if (obj:IsA("Part") or obj:IsA("MeshPart")) and obj.Name ~= "HumanoidRootPart" then
- return true
- end
- end --//Check if the Part is suitable
- -- -----------------------------------------------------------------------------------
- function actualESP(obj)
- for i = 0, 5 do
- surface = Instance.new("SurfaceGui", obj) --//Creates the SurfaceGui
- surface.Face = Enum.NormalId[faces[i + 1]] --//Adjusts the Face and chooses from the face table
- surface.AlwaysOnTop = true
- frame = Instance.new("Frame", surface) --//Creates the viewable Frame
- frame.Size = UDim2.new(1, 0, 1, 0)
- frame.BorderSizePixel = 0
- frame.BackgroundTransparency = TRANSPARENCY
- if currentPlayer.Team == players.LocalPlayer.Team then --//Checks the Players Team
- frame.BackgroundColor3 = Color3.new(ALLYCOLOR[1], ALLYCOLOR[2], ALLYCOLOR[3]) --//If in same Team
- else
- frame.BackgroundColor3 = Color3.new(ENEMYCOLOR[1], ENEMYCOLOR[2], ENEMYCOLOR[3]) --//If in another Team
- end
- end
- end
- -- --------------------------------------------- --------------------------------------
- function createHealthbar(hrp)
- board = Instance.new("BillboardGui", hrp) --//Creates the BillboardGui with HumanoidRootPart as the Parent
- board.Name = "total"
- board.Size = UDim2.new(1, 0, 1, 0)
- board.StudsOffset = Vector3.new(3, 1, 0)
- board.AlwaysOnTop = true
- bar = Instance.new("Frame", board) --//Creates the red background
- bar.BackgroundColor3 = Color3.new(255, 0, 0)
- bar.BorderSizePixel = 0
- bar.Size = UDim2.new(0.2, 0, 4, 0)
- bar.Name = "total2"
- health = Instance.new("Frame", bar) --//Creates the changing green Frame
- health.BackgroundColor3 = Color3.new(0, 255, 0)
- health.BorderSizePixel = 0
- health.Size = UDim2.new(1, 0, hrp.Parent.Humanoid.Health / 100, 0)
- hrp.Parent.Humanoid.Changed:Connect(
- function(property) --//Triggers when any Property changed
- hrp.total.total2.Frame.Size = UDim2.new(1, 0, hrp.Parent.Humanoid.Health / 100, 0) --//Adjusts the size of the green Frame
- end
- )
- end
- -- -----------------------------------------------------------------------------------
- function createESP(c) --//Checks and calls the proper function
- bugfix = c:WaitForChild("Head") --// *Used so the children of the character arent nil.
- for i, v in pairs(c:GetChildren()) do
- if checkPart(v) then
- actualESP(v)
- end
- end
- if HEALTHBAR_ACTIVATED then --//If the user decided to
- createHealthbar(c:WaitForChild("Torso")) --//Calls the function of the creation
- end
- end
- -- -----------------------------------------------------------------------------------
- for i, people in pairs(players:GetChildren()) do
- if people ~= players.LocalPlayer then
- currentPlayer = people
- --//Used for Players already in the Game
- createESP(people.Character)
- people.CharacterAdded:Connect(
- function(character)
- createESP(character)
- end
- )
- end
- end
- -- -----------------------------------------------------------------------------------
- end --//End of the entire function
- createFlex() --// Does exactly that :)
- end
- )
- uiSecs.main:addToggle(
- "Auto Block",
- false,
- function()
- if state == true then
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Blocking",
- [3] = true
- }
- game:GetService("ReplicatedStorage").Remotes.Functions:InvokeServer(A_1)
- end
- if state == false then
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Blocking",
- [3] = false
- }
- game:GetService("ReplicatedStorage").Remotes.Functions:InvokeServer(A_1)
- end
- end
- )
- uiSecs.main:addToggle(
- "Auto Perfect Block",
- false,
- function()
- if state == true then
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "PerfectBlocking",
- [3] = true
- }
- game:GetService("ReplicatedStorage").Remotes.Functions:InvokeServer(A_1)
- end
- if state == false then
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "PerfectBlocking",
- [3] = false
- }
- game:GetService("ReplicatedStorage").Remotes.Functions:InvokeServer(A_1)
- end
- end
- )
- uiSecs.main:addKeybind(
- "Temmie Armor Boost Ut!Frisk(Lv 20)(Spam)",
- nil,
- function()
- spawn(
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "EquipArmor",
- [3] = "TemmieArmor"
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.FriskMoves
- Event:InvokeServer(A_1)
- end
- )
- end
- )
- uiSecs.main:addKeybind(
- "RealKnife Boost Ut!Frisk(Lv 20)(Spam)",
- nil,
- function()
- spawn(
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "EquipWeapon",
- [3] = "RelKnife"
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.FriskMoves
- Event:InvokeServer(A_1)
- end
- )
- end
- )
- uiSecs.main:addKeybind(
- "Teleportation(Lock On)",
- nil,
- function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
- game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame *
- CFrame.new(0, 0, 3)
- end
- )
- uiSecs.main:addButton(
- "Inf Stamina",
- function()
- spawn(
- function()
- repeat
- wait()
- for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == "DrainStamina" then
- v:Destroy()
- end
- end
- until false
- end
- )
- spawn(
- function()
- repeat
- wait()
- for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == "DrainStamina" then
- v:Destroy()
- end
- end
- until false
- end
- )
- spawn(
- function()
- repeat
- wait()
- for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == "DrainStamina" then
- v:Destroy()
- end
- end
- until false
- end
- )
- spawn(
- function()
- repeat
- wait()
- for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == "DrainStamina" then
- v:Destroy()
- end
- end
- until false
- end
- )
- spawn(
- function()
- repeat
- wait()
- for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == "DrainStamina" then
- v:Destroy()
- end
- end
- until false
- end
- )
- spawn(
- function()
- repeat
- wait()
- for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == "DrainStamina" then
- v:Destroy()
- end
- end
- until false
- end
- )
- spawn(
- function()
- repeat
- wait()
- for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == "DrainStamina" then
- v:Destroy()
- end
- end
- until false
- end
- )
- spawn(
- function()
- repeat
- wait()
- for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == "DrainStamina" then
- v:Destroy()
- end
- end
- until false
- end
- )
- spawn(
- function()
- repeat
- wait()
- for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == "DrainStamina" then
- v:Destroy()
- end
- end
- until false
- end
- )
- spawn(
- function()
- repeat
- wait()
- for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == "DrainSprint" then
- v:Destroy()
- end
- end
- until false
- end
- )
- spawn(
- function()
- repeat
- wait()
- for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == "DrainSprint" then
- v:Destroy()
- end
- end
- until false
- end
- )
- spawn(
- function()
- repeat
- wait()
- for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == "DrainSprint" then
- v:Destroy()
- end
- end
- until false
- end
- )
- spawn(
- function()
- repeat
- wait()
- for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == "DrainSprint" then
- v:Destroy()
- end
- end
- until false
- end
- )
- spawn(
- function()
- repeat
- wait()
- for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == "DrainSprint" then
- v:Destroy()
- end
- end
- until false
- end
- )
- spawn(
- function()
- repeat
- wait()
- for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == "DrainSprint" then
- v:Destroy()
- end
- end
- until false
- end
- )
- spawn(
- function()
- repeat
- wait()
- for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == "DrainSprint" then
- v:Destroy()
- end
- end
- until false
- end
- )
- spawn(
- function()
- repeat
- wait()
- for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == "DrainSprint" then
- v:Destroy()
- end
- end
- until false
- end
- )
- spawn(
- function()
- repeat
- wait()
- for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == "DrainSprint" then
- v:Destroy()
- end
- end
- until false
- end
- )
- end
- )
- uiSecs.stuffs:addButton(
- "AutoRun(For Undyne + Betty)",
- function()
- game:GetService("Players").LocalPlayer.Backpack.Main.WalkSpeed.Value = 60
- end
- )
- uiSecs.stuffs:addButton(
- "AutoRun(For Sakuya)",
- function()
- game:GetService("Players").LocalPlayer.Backpack.Main.WalkSpeed.Value = 50
- end
- )
- uiSecs.stuffs:addButton(
- "AutoRun + Esp(Don't use in betty or Undyne)",
- function()
- loadstring(
- game:HttpGet(
- "https://gist.githubusercontent.com/LiterallyATrueClown/9eb5e3162cf9906015209348a32462b3/raw/7544279d5a84e41f6732df602f590cadc2c8ad14/espop",
- true
- )
- )()
- end
- )
- uiSecs.stuffs:addButton(
- "Custom Blaster",
- function()
- local p = game.Players.LocalPlayer
- local char = p.Character
- local mouse = p:GetMouse()
- local larm = char["Left Arm"]
- local rarm = char["Right Arm"]
- local lleg = char["Left Leg"]
- local rleg = char["Right Leg"]
- local hed = char.HumanoidRootPart
- local torso = char.Torso
- local hum = char.Humanoid
- local root = char.HumanoidRootPart
- local rs = game:GetService("RunService").RenderStepped
- local new = Instance.new
- local v3 = Vector3.new
- local ns = NumberSequence.new
- local nr = NumberRange.new
- local bc = BrickColor.new
- local cf = CFrame.new
- local cfa = CFrame.Angles
- local rad = math.rad
- a1 = new("Part", char)
- a1.Name = "Head"
- a1.BrickColor = BrickColor.new("White")
- a1.Material = "Neon"
- a1.Transparency = 0
- aa1 = new("SpecialMesh", a1)
- aa1.MeshType = "FileMesh"
- aa1.Offset = v3(7, 3, -0.1)
- aa1.Scale = v3(0.1, 0.1, 0.1)
- aa1.MeshId = "rbxassetid://2267134290"
- aaa1 = new("Weld", a1)
- aaa1.Part0 = hed
- aaa1.Part1 = a1
- aaa1.C0 = CFrame.Angles(0, math.rad(0), 0)
- a2 = new("Part", char)
- a2.Name = "RJaw"
- a2.BrickColor = BrickColor.new("White")
- a2.Material = "Neon"
- a2.Transparency = 0
- aa2 = new("SpecialMesh", a2)
- aa2.MeshType = "FileMesh"
- aa2.Offset = v3(9.1, 2.01, -0.2)
- aa2.Scale = v3(0.07, 0.07, 0.07)
- aa2.MeshId = "rbxassetid://2267146284"
- aaa2 = new("Weld", a2)
- aaa2.Part0 = hed
- aaa2.Part1 = a2
- aaa2.C0 = CFrame.Angles(0, math.rad(0), 0)
- a3 = new("Part", char)
- a3.Name = "LJaw"
- a3.BrickColor = BrickColor.new("White")
- a3.Material = "Neon"
- a3.Transparency = 0
- aa3 = new("SpecialMesh", a3)
- aa3.MeshType = "FileMesh"
- aa3.Offset = v3(5, 2.01, -0.2)
- aa3.Scale = v3(0.07, 0.07, 0.07)
- aa3.MeshId = "rbxassetid://2267147917"
- aaa3 = new("Weld", a3)
- aaa3.Part0 = hed
- aaa3.Part1 = a3
- aaa3.C0 = CFrame.Angles(0, math.rad(0), 0)
- a4 = new("Part", char)
- a4.Name = "Inside"
- a4.BrickColor = BrickColor.new("White")
- a4.Material = "Neon"
- a4.Transparency = 0
- aa4 = new("SpecialMesh", a4)
- aa4.MeshType = "FileMesh"
- aa4.Offset = v3(7, 3, -0.1)
- aa4.Scale = v3(0.1, 0.1, 0.1)
- aa4.MeshId = "rbxassetid://2267130588"
- aaa4 = new("Weld", a4)
- aaa4.Part0 = hed
- aaa4.Part1 = a4
- aaa4.C0 = CFrame.Angles(0, math.rad(0), 0)
- a5 = new("Part", char)
- a5.Name = "Inside2"
- a5.BrickColor = BrickColor.new("White")
- a5.Material = "Neon"
- a5.Transparency = 0
- aa5 = new("SpecialMesh", a5)
- aa5.MeshType = "FileMesh"
- aa5.Offset = v3(7, 3, -0.1)
- aa5.Scale = v3(0.1, 0.1, 0.1)
- aa5.MeshId = "rbxassetid://2267130588"
- aaa5 = new("Weld", a5)
- aaa5.Part0 = hed
- aaa5.Part1 = a5
- aaa5.C0 = CFrame.Angles(0, math.rad(0), 0)
- a1e = new("Part", char)
- a1e.Name = "Head"
- a1e.BrickColor = BrickColor.new("White")
- a1e.Material = "Neon"
- a1e.Transparency = 0
- aa1e = new("SpecialMesh", a1e)
- aa1e.MeshType = "FileMesh"
- aa1e.Offset = v3(-7, 3, -0.1)
- aa1e.Scale = v3(0.1, 0.1, 0.1)
- aa1e.MeshId = "rbxassetid://2267134290"
- aaa1e = new("Weld", a1e)
- aaa1e.Part0 = hed
- aaa1e.Part1 = a1e
- aaa1e.C0 = CFrame.Angles(0, math.rad(0), 0)
- a2e = new("Part", char)
- a2e.Name = "RJaw"
- a2e.BrickColor = BrickColor.new("White")
- a2e.Material = "Neon"
- a2e.Transparency = 0
- aa2e = new("SpecialMesh", a2e)
- aa2e.MeshType = "FileMesh"
- aa2e.Offset = v3(-5, 2.01, -0.2)
- aa2e.Scale = v3(0.07, 0.07, 0.07)
- aa2e.MeshId = "rbxassetid://2267146284"
- aaa2e = new("Weld", a2e)
- aaa2e.Part0 = hed
- aaa2e.Part1 = a2e
- aaa2e.C0 = CFrame.Angles(0, math.rad(0), 0)
- a3e = new("Part", char)
- a3e.Name = "LJaw"
- a3e.BrickColor = BrickColor.new("White")
- a3e.Material = "Neon"
- a3e.Transparency = 0
- aa3e = new("SpecialMesh", a3e)
- aa3e.MeshType = "FileMesh"
- aa3e.Offset = v3(-9.1, 2.01, -0.2)
- aa3e.Scale = v3(0.07, 0.07, 0.07)
- aa3e.MeshId = "rbxassetid://2267147917"
- aaa3e = new("Weld", a3e)
- aaa3e.Part0 = hed
- aaa3e.Part1 = a3e
- aaa3e.C0 = CFrame.Angles(0, math.rad(0), 0)
- a4e = new("Part", char)
- a4e.Name = "Inside"
- a4e.BrickColor = BrickColor.new("White")
- a4e.Material = "Neon"
- a4e.Transparency = 0
- aa4 = new("SpecialMesh", a4e)
- aa4e.MeshType = "FileMesh"
- aa4e.Offset = v3(-7, 3, -0.1)
- aa4e.Scale = v3(0.1, 0.1, 0.1)
- aa4e.MeshId = "rbxassetid://2267130588"
- aaa4e = new("Weld", a4e)
- aaa4e.Part0 = hed
- aaa4e.Part1 = a4e
- aaa4e.C0 = CFrame.Angles(0, math.rad(0), 0)
- a5e = new("Part", char)
- a5e.Name = "Inside2"
- a5e.BrickColor = BrickColor.new("White")
- a5e.Material = "Neon"
- a5e.Transparency = 0
- aa5e = new("SpecialMesh", a5e)
- aa5e.MeshType = "FileMesh"
- aa5e.Offset = v3(-7, 3, -0.1)
- aa5e.Scale = v3(0.1, 0.1, 0.1)
- aa5e.MeshId = "rbxassetid://2267130588"
- aaa5e = new("Weld", a5e)
- aaa5e.Part0 = hed
- aaa5e.Part1 = a5e
- aaa5e.C0 = CFrame.Angles(0, math.rad(0), 0)
- end
- )
- uiSecs.main:addButton(
- "Tp bypass",
- function()
- game.Workspace.Map["MapCFrame"]:Destroy()
- game.Workspace.Map["MapSize"]:Destroy()
- game.Workspace.Map.Model["InvisibleWalls"]:Destroy()
- end
- )
- uiSecs.main:addButton(
- "InfJump",
- function()
- loadstring(game:HttpGet("https://pastebin.com/raw/V5PQy3y0", true))()
- end
- )
- uiSecs.place6:addKeybind(
- "Inf Attack",
- nil,
- function()
- local on = false
- if on == false then
- local plr = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local lockedplr = workspace[plr.Name]
- on = true
- repeat
- wait()
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = lockedplr,
- [3] = {
- ["HitTime"] = 2.5,
- ["Type"] = "Normal",
- ["HitEffect"] = "CarrotHitEffect",
- ["VictimCFrame"] = CFrame.new(
- Vector3.new(
- lockedplr.HumanoidRootPart.Position.X,
- lockedplr.HumanoidRootPart.Position.Y,
- lockedplr.HumanoidRootPart.Position.Z + 5
- )
- ),
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
- ["Velocity"] = Vector3.new(0, 0.00001, 0),
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
- ["Damage"] = 1,
- ["CombatInv"] = true
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- if lockedplr.Humanoid.Health <= 0 then
- print("Done!")
- on = false
- end
- until lockedplr.Humanoid.Health <= 0
- end
- end,
- function()
- end
- )
- uiSecs.main:addButton(
- "Can chat in menu",
- function()
- game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true)
- end
- )
- uiSecs.opstuffs1:addTextbox(
- "Who?",
- "",
- function(lkonplr)
- game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value = lkonplr
- end
- )
- uiSecs.opstuffs1:addToggle(
- "Lock on to the target",
- false,
- function(state)
- if state == true then
- game.Players.LocalPlayer.Backpack.Main.LockOnScript.UnLock.Value = true
- end
- if state == false then
- game.Players.LocalPlayer.Backpack.Main.LockOnScript.UnLock.Value = false
- end
- end
- )
- uiSecs.opstuffs:addToggle(
- "Can lock on to 0 hp ppl",
- false,
- function(state)
- if state == true then
- while wait(1) do
- for i, v in pairs(game.Players:GetChildren()) do
- v.Character.Humanoid.Health = math.huge
- end
- end
- end
- if state == false then
- while wait(1) do
- for i, v in pairs(game.Players:GetChildren()) do
- v.Character.Humanoid.Health = math.huge
- end
- end
- end
- end
- )
- uiSecs.stuffs:addButton(
- "Anti Blind",
- function()
- game:GetService("ReplicatedStorage").Effects.ScriptEffects:Destroy()
- spawn(
- function()
- repeat
- wait()
- for _, v in pairs(game.Players.LocalPlayer.PlayerGui:GetChildren()) do
- if v.Name == "WhiteScreen" then
- v:Destroy()
- end
- end
- until false
- end
- )
- spawn(
- function()
- repeat
- wait()
- for _, v in pairs(game:GetService("Lighting"):GetChildren()) do
- if v.Name == "Blur" then
- v:Destroy()
- end
- end
- until false
- end
- )
- end
- )
- uiSecs.stuffs:addToggle(
- "Faceless eyes trail",
- false,
- function(state)
- if state == true then
- for _, v in pairs(game.ReplicatedStorage.RogueEffects:GetChildren()) do
- if v.Name == "RedEyes" then
- local char = game.Players.LocalPlayer.Character
- sword2 = v:Clone()
- sword2.Parent = char
- sword2.Trail.Lifetime = 2
- sword2.Trail.Lifetime = 2
- sword2.Anchored = false
- weld = Instance.new("Weld", sword2)
- weld.Part0 = sword2
- weld.Part1 = char["Head"]
- sword2.Name = "CLOWNEYES"
- weld.C0 = CFrame.new(0, 0, -0) * CFrame.Angles(0, 0, 0)
- sword2.Transparency = 1
- end
- end
- end
- if state == false then
- for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == "CLOWNEYES" then
- v:Destroy()
- end
- end
- end
- end
- )
- uiSecs.stuffs:addToggle(
- "IDK's Dark Aura",
- false,
- function(state)
- if state == true then
- for _, v in pairs(game:GetService("ReplicatedStorage").Effects:GetChildren()) do
- if v.Name == "DarkAuraEffect" then
- local char = game.Players.LocalPlayer.Character
- sword2 = v:Clone()
- sword2.Parent = char
- sword2.Anchored = false
- weld = Instance.new("Weld", sword2)
- weld.Part0 = sword2
- weld.Part1 = char["Torso"]
- sword2.Name = "CLOWNDARKAURA"
- weld.C0 = CFrame.new(0, 2, 0) * CFrame.Angles(0, 0, 0)
- sword2.Transparency = 1
- end
- end
- for _, v in pairs(game:GetService("ReplicatedStorage").Effects:GetChildren()) do
- if v.Name == "TransformationAura" then
- local char = game.Players.LocalPlayer.Character
- sword2 = v:Clone()
- sword2.Parent = char
- sword2.Anchored = false
- weld = Instance.new("Weld", sword2)
- weld.Part0 = sword2
- weld.Part1 = char["Torso"]
- sword2.Name = "CLOWNDARKAURA"
- weld.C0 = CFrame.new(0, 2, 0) * CFrame.Angles(0, 0, 0)
- sword2.Transparency = 1
- end
- end
- end
- if state == false then
- for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == "CLOWNDARKAURA" then
- v:Destroy()
- end
- end
- end
- end
- )
- uiSecs.stuffs:addToggle(
- "Stevonie Pink Trail",
- false,
- function(state)
- if state == true then
- for _, v in pairs(game:GetService("ReplicatedStorage").Effects:GetChildren()) do
- if v.Name == "PinkTrail" then
- local char = game.Players.LocalPlayer.Character
- sword2 = v:Clone()
- sword2.Parent = char
- sword2.Anchored = false
- weld = Instance.new("Weld", sword2)
- weld.Part0 = sword2
- weld.Part1 = char["HumanoidRootPart"]
- sword2.Name = "CLOWNPINKTRAIL"
- weld.C0 = CFrame.new(0, 0, -0) * CFrame.Angles(0, 0, 0)
- sword2.Transparency = 1
- end
- end
- for _, v in pairs(game:GetService("ReplicatedStorage").Effects:GetChildren()) do
- if v.Name == "PinkTrail" then
- local char = game.Players.LocalPlayer.Character
- sword2 = v:Clone()
- sword2.Parent = char
- sword2.Anchored = false
- weld = Instance.new("Weld", sword2)
- weld.Part0 = sword2
- weld.Part1 = char["Head"]
- sword2.Name = "CLOWNPINKTRAIL"
- weld.C0 = CFrame.new(0, 0, -0) * CFrame.Angles(0, 0, 0)
- sword2.Transparency = 1
- end
- end
- for _, v in pairs(game:GetService("ReplicatedStorage").Effects:GetChildren()) do
- if v.Name == "PinkTrail" then
- local char = game.Players.LocalPlayer.Character
- sword2 = v:Clone()
- sword2.Parent = char
- sword2.Anchored = false
- weld = Instance.new("Weld", sword2)
- weld.Part0 = sword2
- weld.Part1 = char["Torso"]
- sword2.Name = "CLOWNPINKTRAIL"
- weld.C0 = CFrame.new(0, 0, -0) * CFrame.Angles(0, 0, 0)
- sword2.Transparency = 1
- end
- end
- for _, v in pairs(game:GetService("ReplicatedStorage").Effects:GetChildren()) do
- if v.Name == "PinkTrail" then
- local char = game.Players.LocalPlayer.Character
- sword2 = v:Clone()
- sword2.Parent = char
- sword2.Anchored = false
- weld = Instance.new("Weld", sword2)
- weld.Part0 = sword2
- weld.Part1 = char["Left Arm"]
- sword2.Name = "CLOWNPINKTRAIL"
- weld.C0 = CFrame.new(0, 0, -0) * CFrame.Angles(0, 0, 0)
- sword2.Transparency = 1
- end
- end
- for _, v in pairs(game:GetService("ReplicatedStorage").Effects:GetChildren()) do
- if v.Name == "PinkTrail" then
- local char = game.Players.LocalPlayer.Character
- sword2 = v:Clone()
- sword2.Parent = char
- sword2.Anchored = false
- weld = Instance.new("Weld", sword2)
- weld.Part0 = sword2
- weld.Part1 = char["Right Leg"]
- sword2.Name = "CLOWNPINKTRAIL"
- weld.C0 = CFrame.new(0, 0, -0) * CFrame.Angles(0, 0, 0)
- sword2.Transparency = 1
- end
- end
- for _, v in pairs(game:GetService("ReplicatedStorage").Effects:GetChildren()) do
- if v.Name == "PinkTrail" then
- local char = game.Players.LocalPlayer.Character
- sword2 = v:Clone()
- sword2.Parent = char
- sword2.Anchored = false
- weld = Instance.new("Weld", sword2)
- weld.Part0 = sword2
- weld.Part1 = char["Right Arm"]
- sword2.Name = "CLOWNPINKTRAIL"
- weld.C0 = CFrame.new(0, 0, -0) * CFrame.Angles(0, 0, 0)
- sword2.Transparency = 1
- end
- end
- for _, v in pairs(game:GetService("ReplicatedStorage").Effects:GetChildren()) do
- if v.Name == "PinkTrail" then
- local char = game.Players.LocalPlayer.Character
- sword2 = v:Clone()
- sword2.Parent = char
- sword2.Anchored = false
- weld = Instance.new("Weld", sword2)
- weld.Part0 = sword2
- weld.Part1 = char["Right Leg"]
- sword2.Name = "CLOWNPINKTRAIL"
- weld.C0 = CFrame.new(0, 0, -0) * CFrame.Angles(0, 0, 0)
- sword2.Transparency = 1
- end
- end
- end
- if state == false then
- for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == "CLOWNPINKTRAIL" then
- v:Destroy()
- end
- end
- for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == "CLOWNPINKTRAIL" then
- v:Destroy()
- end
- end
- for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == "CLOWNPINKTRAIL" then
- v:Destroy()
- end
- end
- for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == "CLOWNPINKTRAIL" then
- v:Destroy()
- end
- end
- for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == "CLOWNPINKTRAIL" then
- v:Destroy()
- end
- end
- for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == "CLOWNPINKTRAIL" then
- v:Destroy()
- end
- end
- for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == "CLOWNPINKTRAIL" then
- v:Destroy()
- end
- end
- end
- end
- )
- uiSecs.stuffs:addToggle(
- "Asriel Rainbow trail",
- false,
- function(state)
- if state == true then
- for _, v in pairs(game:GetService("ReplicatedStorage").Effects:GetChildren()) do
- if v.Name == "RainbowTrail" then
- local char = game.Players.LocalPlayer.Character
- sword2 = v:Clone()
- sword2.Parent = char
- sword2.Anchored = false
- weld = Instance.new("Weld", sword2)
- weld.Part0 = sword2
- weld.Part1 = char["HumanoidRootPart"]
- sword2.Name = "CLOWNRBTRAIL"
- weld.C0 = CFrame.new(0, 0, -0) * CFrame.Angles(0, 0, 0)
- sword2.Transparency = 1
- end
- end
- for _, v in pairs(game:GetService("ReplicatedStorage").Effects:GetChildren()) do
- if v.Name == "RainbowTrail" then
- local char = game.Players.LocalPlayer.Character
- sword2 = v:Clone()
- sword2.Parent = char
- sword2.Anchored = false
- weld = Instance.new("Weld", sword2)
- weld.Part0 = sword2
- weld.Part1 = char["Head"]
- sword2.Name = "CLOWNRBTRAIL"
- weld.C0 = CFrame.new(0, 0, -0) * CFrame.Angles(0, 0, 0)
- sword2.Transparency = 1
- end
- end
- for _, v in pairs(game:GetService("ReplicatedStorage").Effects:GetChildren()) do
- if v.Name == "RainbowTrail" then
- local char = game.Players.LocalPlayer.Character
- sword2 = v:Clone()
- sword2.Parent = char
- sword2.Anchored = false
- weld = Instance.new("Weld", sword2)
- weld.Part0 = sword2
- weld.Part1 = char["Right Leg"]
- sword2.Name = "CLOWNRBTRAIL"
- weld.C0 = CFrame.new(0, 0, -0) * CFrame.Angles(0, 0, 0)
- sword2.Transparency = 1
- end
- end
- for _, v in pairs(game:GetService("ReplicatedStorage").Effects:GetChildren()) do
- if v.Name == "RainbowTrail" then
- local char = game.Players.LocalPlayer.Character
- sword2 = v:Clone()
- sword2.Parent = char
- sword2.Anchored = false
- weld = Instance.new("Weld", sword2)
- weld.Part0 = sword2
- weld.Part1 = char["Right Arm"]
- sword2.Name = "CLOWNRBTRAIL"
- weld.C0 = CFrame.new(0, 0, -0) * CFrame.Angles(0, 0, 0)
- sword2.Transparency = 1
- end
- end
- for _, v in pairs(game:GetService("ReplicatedStorage").Effects:GetChildren()) do
- if v.Name == "RainbowTrail" then
- local char = game.Players.LocalPlayer.Character
- sword2 = v:Clone()
- sword2.Parent = char
- sword2.Anchored = false
- weld = Instance.new("Weld", sword2)
- weld.Part0 = sword2
- weld.Part1 = char["Left Leg"]
- sword2.Name = "CLOWNRBTRAIL"
- weld.C0 = CFrame.new(0, 0, -0) * CFrame.Angles(0, 0, 0)
- sword2.Transparency = 1
- end
- end
- for _, v in pairs(game:GetService("ReplicatedStorage").Effects:GetChildren()) do
- if v.Name == "RainbowTrail" then
- local char = game.Players.LocalPlayer.Character
- sword2 = v:Clone()
- sword2.Parent = char
- sword2.Anchored = false
- weld = Instance.new("Weld", sword2)
- weld.Part0 = sword2
- weld.Part1 = char["Left Arm"]
- sword2.Name = "CLOWNRBTRAIL"
- weld.C0 = CFrame.new(0, 0, -0) * CFrame.Angles(0, 0, 0)
- sword2.Transparency = 1
- end
- end
- for _, v in pairs(game:GetService("ReplicatedStorage").Effects:GetChildren()) do
- if v.Name == "RainbowTrail" then
- local char = game.Players.LocalPlayer.Character
- sword2 = v:Clone()
- sword2.Parent = char
- sword2.Anchored = false
- weld = Instance.new("Weld", sword2)
- weld.Part0 = sword2
- weld.Part1 = char["Torso"]
- sword2.Name = "CLOWNRBTRAIL"
- weld.C0 = CFrame.new(0, 0, -0) * CFrame.Angles(0, 0, 0)
- sword2.Transparency = 1
- end
- end
- end
- if state == false then
- for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == "CLOWNRBTRAIL" then
- v:Destroy()
- end
- end
- for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == "CLOWNRBTRAIL" then
- v:Destroy()
- end
- end
- for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == "CLOWNRBTRAIL" then
- v:Destroy()
- end
- end
- for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == "CLOWNRBTRAIL" then
- v:Destroy()
- end
- end
- for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == "CLOWNRBTRAIL" then
- v:Destroy()
- end
- end
- for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == "CLOWNRBTRAIL" then
- v:Destroy()
- end
- end
- for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == "CLOWNRBTRAIL" then
- v:Destroy()
- end
- end
- for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == "CLOWNRBTRAIL" then
- v:Destroy()
- end
- end
- end
- end
- )
- uiSecs.stuffs:addToggle(
- "Faceless Ultimate Flame Aura",
- false,
- function(state)
- if state == true then
- for _, v in pairs(game:GetService("ReplicatedStorage").Effects:GetChildren()) do
- if v.Name == "Flame" then
- local char = game.Players.LocalPlayer.Character
- sword2 = v:Clone()
- sword2.Parent = char
- sword2.Anchored = false
- weld = Instance.new("Weld", sword2)
- weld.Part0 = sword2
- weld.Part1 = char["HumanoidRootPart"]
- sword2.Name = "CLOWNFLAMEAURA1"
- weld.C0 = CFrame.new(0, 3, -0) * CFrame.Angles(0, 0, 0)
- sword2.Transparency = 1
- end
- end
- for _, v in pairs(game:GetService("ReplicatedStorage").Effects:GetChildren()) do
- if v.Name == "Flame2" then
- local char = game.Players.LocalPlayer.Character
- sword2 = v:Clone()
- sword2.Parent = char
- sword2.Anchored = false
- weld = Instance.new("Weld", sword2)
- weld.Part0 = sword2
- weld.Part1 = char["HumanoidRootPart"]
- sword2.Name = "CLOWNFLAMEAURA2"
- weld.C0 = CFrame.new(0, 3, -0) * CFrame.Angles(0, 0, 0)
- sword2.Transparency = 1
- end
- end
- end
- if state == false then
- for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == "CLOWNFLAMEAURA1" then
- v:Destroy()
- end
- end
- for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == "CLOWNFLAMEAURA2" then
- v:Destroy()
- end
- end
- end
- end
- )
- uiSecs.stuffs:addToggle(
- "Sans's Eyes Trail",
- false,
- function(state)
- if state == true then
- for _, v in pairs(
- game.ReplicatedStorage.Resources.Character.Accessories.Sans.BadTimePlayer.BadTimeEye:GetChildren()
- ) do
- if v.Name == "Part" then
- local char = game.Players.LocalPlayer.Character
- sword2 = v:Clone()
- sword2.Parent = char
- sword2.Anchored = false
- weld = Instance.new("Weld", sword2)
- weld.Part0 = sword2
- weld.Part1 = char["Head"]
- sword2.Name = "CLOWNSANSEYE"
- weld.C0 = CFrame.new(-0.2, -0.03, 0.5) * CFrame.Angles(-0.1, 0, -1.6)
- sword2.Transparency = 0
- end
- end
- end
- if state == false then
- for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == "CLOWNSANSEYE" then
- v:Destroy()
- end
- end
- end
- end
- )
- uiSecs.stuffs:addToggle(
- "Asriel's Dusts Aura",
- false,
- function(state)
- if state == true then
- local player = game:GetService("Players").LocalPlayer.Character
- local aura = game:GetService("ReplicatedStorage").Resources.Character.Auras.AsrielAura
- aura:Clone()
- aura.Head.BodyAura.Parent = player.Head
- aura.Torso.BodyAura.Parent = player.Torso
- aura.Torso.BodyAura.Parent = player.Torso
- aura:FindFirstChild("Left Arm").BodyAura.Parent = player:FindFirstChild("Left Arm")
- aura:FindFirstChild("Right Arm").BodyAura.Parent = player:FindFirstChild("Right Arm")
- aura:FindFirstChild("Left Leg").BodyAura.Parent = player:FindFirstChild("Left Leg")
- aura:FindFirstChild("Right Leg").BodyAura.Parent = player:FindFirstChild("Right Leg")
- end
- if state == false then
- for _, v in pairs(game.Players.LocalPlayer.Character.Head:GetChildren()) do
- if v.Name == "BodyAura" then
- v:Destroy()
- end
- end
- for _, v in pairs(game.Players.LocalPlayer.Character.Torso:GetChildren()) do
- if v.Name == "BodyAura" then
- v:Destroy()
- end
- end
- for _, v in pairs(game.Players.LocalPlayer.Character.Torso:GetChildren()) do
- if v.Name == "BodyAura" then
- v:Destroy()
- end
- end
- for _, v in pairs(game.Players.LocalPlayer.Character["Left Arm"]:GetChildren()) do
- if v.Name == "BodyAura" then
- v:Destroy()
- end
- end
- for _, v in pairs(game.Players.LocalPlayer.Character["Right Arm"]:GetChildren()) do
- if v.Name == "BodyAura" then
- v:Destroy()
- end
- end
- for _, v in pairs(game.Players.LocalPlayer.Character["Left Leg"]:GetChildren()) do
- if v.Name == "BodyAura" then
- v:Destroy()
- end
- end
- for _, v in pairs(game.Players.LocalPlayer.Character["Right Leg"]:GetChildren()) do
- if v.Name == "BodyAura" then
- v:Destroy()
- end
- end
- end
- end
- )
- uiSecs.stuffs:addToggle(
- "Frisk's Power Up Aura Aura",
- false,
- function(state)
- if state == true then
- local player = game:GetService("Players").LocalPlayer.Character
- local aura = game:GetService("ReplicatedStorage").Resources.Character.Auras.PowerUp
- aura:Clone()
- aura.Head.BodyAura.Parent = player.Head
- aura.Torso.BodyAura.Parent = player.Torso
- aura.Torso.BodyAura.Parent = player.Torso
- aura:FindFirstChild("Left Arm").BodyAura.Parent = player:FindFirstChild("Left Arm")
- aura:FindFirstChild("Right Arm").BodyAura.Parent = player:FindFirstChild("Right Arm")
- aura:FindFirstChild("Left Leg").BodyAura.Parent = player:FindFirstChild("Left Leg")
- aura:FindFirstChild("Right Leg").BodyAura.Parent = player:FindFirstChild("Right Leg")
- end
- if state == false then
- for _, v in pairs(game.Players.LocalPlayer.Character.Head:GetChildren()) do
- if v.Name == "BodyAura" then
- v:Destroy()
- end
- end
- for _, v in pairs(game.Players.LocalPlayer.Character.Torso:GetChildren()) do
- if v.Name == "BodyAura" then
- v:Destroy()
- end
- end
- for _, v in pairs(game.Players.LocalPlayer.Character.Torso:GetChildren()) do
- if v.Name == "BodyAura" then
- v:Destroy()
- end
- end
- for _, v in pairs(game.Players.LocalPlayer.Character["Left Arm"]:GetChildren()) do
- if v.Name == "BodyAura" then
- v:Destroy()
- end
- end
- for _, v in pairs(game.Players.LocalPlayer.Character["Right Arm"]:GetChildren()) do
- if v.Name == "BodyAura" then
- v:Destroy()
- end
- end
- for _, v in pairs(game.Players.LocalPlayer.Character["Left Leg"]:GetChildren()) do
- if v.Name == "BodyAura" then
- v:Destroy()
- end
- end
- for _, v in pairs(game.Players.LocalPlayer.Character["Right Leg"]:GetChildren()) do
- if v.Name == "BodyAura" then
- v:Destroy()
- end
- end
- end
- end
- )
- uiSecs.stuffs:addButton(
- "Delete the sky",
- function()
- for _, v in pairs(game.Lighting:GetChildren()) do
- if v.Name == "Sky" then
- v:Destroy()
- end
- end
- end
- )
- uiSecs.stuffs:addButton(
- "No Karma",
- function()
- for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == "Karma" then
- v:Destroy()
- end
- end
- end
- )
- uiSecs.opstuffs:addButton(
- "GTChara 0 Hp Godmode(Phase 1)",
- function()
- game.Players.LocalPlayer.Character["HateMode"]:Destroy()
- Spawn(
- function()
- while wait() do
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge
- end
- end
- )
- end
- )
- uiSecs.opstuffs:addButton(
- "Betty 0 Hp Godmode(Menu)",
- function()
- game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true)
- game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value = "Betty"
- wait(2.5)
- game.Players.LocalPlayer.Character["Left Leg"]:Destroy()
- Spawn(
- function()
- while wait() do
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge
- end
- end
- )
- end
- )
- uiSecs.opstuffs:addKeybind(
- "Funni Knife Slash Flying(GTChara)",
- nil,
- function()
- _G.cdr = false
- if _G.cdr then
- return
- end
- _G.cdr = true
- pass = getrenv()._G.Pass
- player = game.Players.LocalPlayer
- m = player:GetMouse()
- local LockOn = player.Backpack.Main.LockOnScript.LockOn.Value
- if LockOn then
- target = LockOn
- r2 = target.HumanoidRootPart.CFrame
- elseif not LockOn then
- r2 = m.Hit * CFrame.new(0, 4, 0)
- end
- char = player.Character
- h = char.Humanoid
- a = Instance.new("Animation")
- a.AnimationId = "rbxassetid://4905914802"
- k = h:LoadAnimation(a)
- k:Play()
- k:AdjustSpeed(3)
- amm = 6
- for i = 1, amm, 1 do
- spawn(
- function()
- local A_1 = {
- [1] = pass,
- [2] = "KnifeProjectile",
- [3] = "Spawn",
- [4] = r2.p
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.CharaMoves
- Event:InvokeServer(A_1)
- end
- )
- end
- am = 0
- val = Instance.new("NumberValue", player)
- val.Name = "KnifeSlashes Amount"
- detect =
- char.Attacks.ChildAdded:Connect(
- function(pp)
- if pp.Name == "KnifeSlashProjectile" then
- am = am + 1
- val.Value = am
- end
- end
- )
- detect2 =
- val:GetPropertyChangedSignal("Value"):Connect(
- function()
- if val.Value == amm then
- tab = {}
- tab2 = {}
- for _, v in pairs(char.Attacks:GetChildren()) do
- if v.Name == "KnifeSlashProjectile" then
- v:WaitForChild("BodyVelocity"):Destroy()
- v.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0, 10, -2)
- v1 = Instance.new("BodyPosition", v)
- fol = Instance.new("Folder", v1)
- v1.Name = "Client"
- v1.MaxForce = Vector3.new(1, 1, 1) * 100000
- v1.D = 1000
- v1.P = 30000
- v2 = Instance.new("BodyGyro", v)
- fol = Instance.new("Folder", v2)
- v2.Name = "Client"
- v2.MaxTorque = Vector3.new(1, 1, 1) * 10000
- v2.D = 0
- v2.P = 3000
- v2.CFrame = char.HumanoidRootPart.CFrame * CFrame.Angles(math.rad(90), 0, 0)
- x = math.random(-10, 10) * 2
- z = math.random(-10, 10) * 2
- v1.Position = (char.HumanoidRootPart.CFrame).p + Vector3.new(0, 1, 0)
- table.insert(tab, v1)
- table.insert(tab2, v)
- v1.Position = (char.HumanoidRootPart.CFrame).p + Vector3.new(x, 70, z)
- end
- end
- wait(.5)
- for i = 1, #tab do
- m.TargetFilter = game.workspace.Terrain
- local LockOn = player.Backpack.Main.LockOnScript.LockOn.Value
- if LockOn then
- target = LockOn
- r2 = target.HumanoidRootPart.CFrame
- r1 = target.HumanoidRootPart
- elseif not LockOn then
- r2 = m.Hit
- r1 = m.Target
- end
- x = math.random(-20, 20)
- z = math.random(-20, 20)
- tab[i].D = 150
- tab[i].Position = r2.p + Vector3.new(0, -4, 0)
- tab2[i].CFrame = r2 * CFrame.new(x, 10, z)
- spawn(
- function()
- local A_1 = {
- [1] = pass,
- [2] = "KnifeProjectile",
- [3] = "Hit",
- [4] = tab2[i],
- [5] = r2,
- [6] = r1
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.CharaMoves
- Event:InvokeServer(A_1)
- end
- )
- wait(.1)
- end
- end
- end
- )
- wait(0.5)
- detect:Disconnect()
- detect2:Disconnect()
- val:Destroy()
- _G.cdr = false
- end
- )
- uiSecs.opstuffs:addKeybind(
- "Funny betty soul steal",
- nil,
- function()
- spawn(
- function()
- local target = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- if not target:FindFirstChild("Torso") then
- return
- end
- opsoulcd = true
- spawn(
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Spear",
- [3] = "Start"
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.BettyMoves
- Event:InvokeServer(A_1)
- end
- )
- wait(4)
- if not game.Players.LocalPlayer.Character:FindFirstChild("BettySpear") then
- return
- end
- local prpos = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = target.Torso.CFrame
- spawn(
- function()
- wait(0.2)
- for i = 1, 30 do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = prpos
- wait()
- end
- game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = false
- end
- )
- wait()
- for i, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == "BettySpear" then
- spawn(
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Spear",
- [3] = "Hit",
- [4] = v,
- [5] = target.Torso.CFrame,
- [6] = target.Torso
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.BettyMoves
- Event:InvokeServer(A_1)
- end
- )
- end
- end
- end
- )
- wait(20)
- opsoulcd = false
- end
- )
- uiSecs.stuffs:addToggle(
- "XSans Bone",
- false,
- function(state)
- if state == true then
- for _, v in pairs(game.ReplicatedStorage.Weapons:GetChildren()) do
- if v.Name == "Bone" then
- local char = game.Players.LocalPlayer.Character
- sword2 = v:Clone()
- sword2.Parent = char
- sword2.Bone:Destroy()
- sword2.Anchored = false
- weld = Instance.new("Weld", sword2)
- weld.Part0 = sword2
- weld.Part1 = char["Right Arm"]
- sword2.Name = "ClownXBone"
- sword2.Color = Color3.fromRGB(1, 0, 0)
- weld.C0 = CFrame.new(-0.01, 0.5, 0)
- sword2.Transparency = 0
- end
- end
- end
- if state == false then
- for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == "ClownXBone" then
- v:Destroy()
- end
- end
- end
- end
- )
- uiSecs.stuffs:addToggle(
- "Undyne Spear",
- false,
- function(state)
- if state == true then
- for _, v in pairs(game.ReplicatedStorage.Weapons:GetChildren()) do
- if v.Name == "Spear" then
- local char = game.Players.LocalPlayer.Character
- sword2 = v:Clone()
- sword2.Parent = char
- sword2.Spear:Destroy()
- sword2.Anchored = false
- weld = Instance.new("Weld", sword2)
- weld.Part0 = sword2
- weld.Part1 = char["Right Arm"]
- sword2.Name = "ClownSpear"
- sword2.Color = Color3.fromRGB(0, 255, 255)
- weld.C0 = CFrame.new(0.95, -1.7, -0) * CFrame.Angles(1.6, 0, -1.6)
- sword2.Transparency = 0
- end
- end
- end
- if state == false then
- for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == "ClownSpear" then
- v:Destroy()
- end
- end
- end
- end
- )
- uiSecs.stuffs:addToggle(
- "GTFrisk Sword",
- false,
- function(state)
- if state == true then
- for _, v in pairs(game.ReplicatedStorage.Weapons:GetChildren()) do
- if v.Name == "GTFriskSword" then
- local char = game.Players.LocalPlayer.Character
- sword2 = v:Clone()
- sword2.Parent = char
- sword2.GTFriskSword:Destroy()
- sword2.Anchored = false
- weld = Instance.new("Weld", sword2)
- weld.Part0 = sword2
- weld.Part1 = char["Right Arm"]
- sword2.Name = "GTClownSword"
- sword2.Color = Color3.fromRGB(255, 0, 0)
- weld.C0 = CFrame.new(0.95, -1.7, -0) * CFrame.Angles(1.6, 0, -1.6)
- sword2.Transparency = 0
- end
- end
- end
- if state == false then
- for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == "GTClownSword" then
- v:Destroy()
- end
- end
- end
- end
- )
- uiSecs.stuffs:addToggle(
- "Hate Knife(Updated)",
- false,
- function()
- game.Players.LocalPlayer.Character.RealKnife.Blade.SpecialHell:Destroy()
- local args = {
- [1] = {
- [1] = getrenv()._G.Pass,
- [2] = "KnifeColor",
- [3] = "ChangeColor",
- [4] = Color3.fromRGB(0, 0, 0),
- [5] = 0,
- [6] = "SpecialHell"
- }
- }
- game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args))
- local args = {
- [1] = {
- [1] = getrenv()._G.Pass,
- [2] = "KnifeColor",
- [3] = "ChangeColor",
- [4] = Color3.fromRGB(0, 0, 0),
- [5] = 0,
- [6] = "RedMode"
- }
- }
- game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args))
- end
- )
- uiSecs.stuffs:addToggle(
- "Chat Spam",
- false,
- function(state)
- if state == true then
- repeat
- wait(3)
- local A_1 =
- "Clown Hub Clown Hub Clown Hub Clown HubClown Hub Clown Hub Clown Hub Clown HubClown Hub Clown Hub Clown Hub Clown HubClown Hub Clown Hub Clown Hub Clown HubClown Hub Clown Hub Clown Hub Clown Hub"
- local A_2 = "All"
- local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
- Event:FireServer(A_1, A_2)
- until state == false
- end
- end
- )
- uiSecs.main:addButton(
- "Fly Bind is T",
- function()
- loadstring(game:HttpGet("https://pastebin.com/raw/2DsZ55C9", true))()
- end
- )
- uiSecs.main:addButton(
- "True Reset",
- function()
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Reset"
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Functions
- Event:InvokeServer(A_1)
- wait(1)
- local args = {
- [1] = {
- [1] = getrenv()._G.Pass,
- [2] = "Damage",
- [3] = math.huge,
- [4] = game.Players.LocalPlayer.Character
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Events:FireServer(unpack(args))
- end
- )
- uiSecs.custom2:addButton(
- "Unknown",
- function()
- loadstring(
- game:HttpGet(
- "https://raw.githubusercontent.com/fibinb/ss-scripts/main/Unknown%20from%20Void(execute%20on%20asriel)"
- )
- )()
- end
- )
- uiSecs.custom6:addButton(
- "True GTFrisk[Phase 2]",
- function()
- loadstring(
- game:HttpGet(
- "https://gist.githubusercontent.com/Daserch/f8c9ef35f5829cd8ec1b3fb25d2bda0c/raw/0f09c71a55202059c6909ec695789a06312e80f2/GTFrisk"
- )
- )()
- end
- )
- uiSecs.custom:addButton(
- "IDK custom character by Unknown",
- function()
- loadstring(
- game:HttpGet("https://raw.githubusercontent.com/LiterallyATrueClown/ClownThingies/main/best_one.txt", true)
- )()
- end
- )
- uiSecs.custom5:addButton(
- "True Chara",
- function()
- loadstring(
- game:HttpGet("https://raw.githubusercontent.com/LiterallyATrueClown/ClownThingies/main/True%20chara.txt")
- )()
- end
- )
- uiSecs.custom:addButton(
- "Fate Chara",
- function()
- loadstring(
- game:HttpGet("https://raw.githubusercontent.com/LiterallyATrueClown/ClownThingies/main/fate%20chara")
- )()
- end
- )
- uiSecs.custom5:addButton(
- "No more deal Chara",
- function()
- loadstring(
- game:HttpGet(
- "https://raw.githubusercontent.com/LiterallyATrueClown/ClownThingies/main/No_more_deals_chara.lua"
- )
- )()
- end
- )
- uiSecs.custom5:addButton(
- "An op custom character by h01y#9480",
- function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/LiterallyATrueClown/ClownThingies/main/OPCHARa.txt"))(
- )
- end
- )
- uiSecs.custom3:addButton(
- "Faceless One",
- function()
- loadstring(
- game:HttpGet(
- "https://gist.githubusercontent.com/LiterallyATrueClown/2d343cf6b868390d7506d74bb71c73dc/raw/1b842a9180b25db81f07aff7c6be1621c1663c5d/face",
- true
- )
- )()
- end
- )
- uiSecs.custom4:addButton(
- "True Bad Time Sans",
- function()
- loadstring(
- game:HttpGet(
- "https://raw.githubusercontent.com/LiterallyATrueClown/ClownThingies/main/sans%20true%20bad%20time.txt",
- true
- )
- )()
- end
- )
- uiSecs.custom4:addButton(
- "DustTrust Sans but better one",
- function()
- loadstring(
- game:HttpGet("https://raw.githubusercontent.com/LiterallyATrueClown/ClownThingies/main/DTRR.txt", true)
- )()
- end
- )
- uiSecs.custom3:addButton(
- "Shadow Dio",
- function()
- loadstring(
- game:HttpGet(
- "https://raw.githubusercontent.com/LiterallyATrueClown/ClownThingies/main/Shadow_dio_script.txt",
- true
- )
- )()
- end
- )
- teleList = {
- "Sans Area(Small Box)",
- "Secret house",
- "Sans Area(Large Box)",
- "Arena 1",
- "Arena 2",
- "Unsecret Room",
- "Inside The Tree In The Mountain",
- "Top Of The Tree In The Mountain"
- }
- uiSecs.place1:addDropdown(
- "Teleportable Places",
- teleList,
- function(placestp)
- worldtp = placestp
- end
- )
- uiSecs.place1:addButton(
- "Teleport to that place",
- function()
- if worldtp == "Secret house" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
- CFrame.new(
- -385.056732,
- 1117.49927,
- 1236.89026,
- 0.0316926986,
- -0.0196113884,
- 0.999304831,
- 0.0301083066,
- 0.999372423,
- 0.0186579525,
- -0.999043584,
- 0.0294960812,
- 0.0322632939
- )
- end
- if worldtp == "Sans Area(Small Box)" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
- CFrame.new(1302.91138, 2847.54688, 3280.51807, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- end
- if worldtp == "Sans Area(Large Box)" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
- CFrame.new(1302.51624, 2875.9187, 3281.04077, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- end
- if worldtp == "Arena 1" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
- CFrame.new(11000, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- end
- if worldtp == "Arena 2" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
- CFrame.new(12000, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- end
- if worldtp == "Unsecret Room" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
- CFrame.new(
- -209.266479,
- 70.4158173,
- -276.833679,
- 0.759999871,
- 0,
- 0.649923205,
- 0,
- 1,
- 0,
- -0.649923205,
- 0,
- 0.759999871
- )
- end
- if worldtp == "Inside The Tree In The Mountain" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
- CFrame.new(-206.342285, 185.708115, -304.879242, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- end
- if worldtp == "Top Of The Tree In The Mountain" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
- CFrame.new(-206.342285, 185.708115, -304.879242, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- end
- end
- )
- uiSecs.custom1:addButton(
- "Max Lv Frisk",
- function()
- local args = {
- [1] = {
- [1] = getrenv()._G.Pass,
- [2] = "Damage",
- [3] = math.huge,
- [4] = game.Players.LocalPlayer.Character
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Events:FireServer(unpack(args))
- end
- )
- uiSecs.custom1:addButton(
- "Max Lv lock on Frisk(Other Player)",
- function()
- local args = {
- [1] = {
- [1] = getrenv()._G.Pass,
- [2] = "Damage",
- [3] = math.huge,
- [4] = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Events:FireServer(unpack(args))
- end
- )
- uiSecs.custom:addButton(
- "Omori",
- function()
- loadstring(
- game:HttpGet(
- "https://raw.githubusercontent.com/LiterallyATrueClown/ClownThingies/main/Omori_on_frisk.txt",
- true
- )
- )()
- end
- )
- uiSecs.custom:addButton(
- "Aubrey",
- function()
- loadstring(
- game:HttpGet(
- "https://gist.githubusercontent.com/LiterallyATrueClown/79654fa56dcced604ed52c0df46b68f8/raw/5c9c8f979f1ff46dc6958111d52f99a203283049/gistfile1.txt",
- true
- )
- )()
- end
- )
- uiSecs.custom:addButton(
- "X-Gaster",
- function()
- loadstring(
- game:HttpGet(
- "https://gist.githubusercontent.com/LiterallyATrueClown/6be659c274d44693ce8b3a178780c1a8/raw/7790a49d56a17054802582b9a348a62cceec1030/xgaster",
- true
- )
- )()
- end
- )
- uiSecs.custom:addButton(
- "HardMode Sans",
- function()
- loadstring(
- game:HttpGet(
- "https://gist.githubusercontent.com/LiterallyATrueClown/c85fcb9a58660db319916aeeaa0feda6/raw/3e97e7ba2796c69f9ef8797d9b665eff46994a09/gistfile1.txt",
- true
- )
- )()
- end
- )
- uiSecs.custom:addButton(
- "Last Breath Sans Worse Version",
- function()
- loadstring(
- game:HttpGet(
- "https://gist.githubusercontent.com/LiterallyATrueClown/fefcaa4ec16dc0f060170c917d095674/raw/cbf895d1b056159b252906251d9c1cab4ab9e5d9/lbfree",
- true
- )
- )()
- end
- )
- uiSecs.custom:addButton(
- "Last Breath Sans Better Version",
- function()
- loadstring(
- game:HttpGet(
- "https://gist.githubusercontent.com/LiterallyATrueClown/dcf1d2cba3e41aba065d821726e83601/raw/39867393d7659fa48d0ce52ad313684e54bf4e0b/lbpaid",
- true
- )
- )()
- end
- )
- uiSecs.custom:addButton(
- "Chara The Fallen Child",
- function()
- loadstring(
- game:HttpGet(
- "https://gist.githubusercontent.com/LiterallyATrueClown/13f7a6171be730091670f2696f649ab0/raw/65819372dcd4df01e6507dab222347a2fa7fe30b/Ehh",
- true
- )
- )()
- end
- )
- uiSecs.custom:addButton(
- "Toxic 10 Years Old",
- function()
- loadstring(
- game:HttpGet(
- "https://raw.githubusercontent.com/LiterallyATrueClown/ClownThingies/main/Toxic_10_year_old_kid.txt",
- true
- )
- )()
- end
- )
- uiSecs.custom3:addButton(
- "UnderPlayer",
- function()
- loadstring(
- game:HttpGet(
- "https://gist.githubusercontent.com/LiterallyATrueClown/ff43e66349f779dfc47fdf5ecbfb9782/raw/f9c895e05c374a4b0ac3bf748fd428cb66d78c93/underplayer",
- true
- )
- )()
- end
- )
- uiSecs.custom2:addButton(
- "Black Goku",
- function()
- loadstring(
- game:HttpGet(
- "https://gist.githubusercontent.com/LiterallyATrueClown/16c718e1feeeb9ada840ede007e80b5a/raw/e5e159a39add912a621a4b2376330c95d87b0647/black%2520goku",
- true
- )
- )()
- end
- )
- uiSecs.custom:addButton(
- "Carrot God Betty",
- function()
- loadstring(
- game:HttpGet(
- "https://raw.githubusercontent.com/LiterallyATrueClown/ClownThingies/main/carrot_god_betty_2.lua",
- true
- )
- )()
- end
- )
- uiSecs.custom3:addButton(
- "Black Goku Admin Version(May be better)",
- function()
- --Music
- game.Players.LocalPlayer:WaitForChild("StarterPlaylist")
- game.Players.LocalPlayer.StarterPlaylist["1Theme"]:Destroy()
- local Sound = Instance.new("Sound")
- Sound.Parent = game.Players.LocalPlayer.StarterPlaylist
- Sound.Volume = 2
- Sound.Playing = true
- Sound.Looped = true
- Sound.SoundId = "rbxassetid://4925150651"
- Sound.Name = "jajaja"
- --Idle
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://4900761581"
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(1)
- --Remove stuff
- local Player = game.Players.LocalPlayer
- local Backpack = Player.Backpack
- Player.Character.CrossBone:Remove()
- Player.Character.CrossBone2:Remove()
- wait()
- --Voice
- game.Players.LocalPlayer.Character.Head.Voice.SoundId = "rbxassetid://4459132147"
- --Red Name
- game.Players.LocalPlayer.Character.Head.HealthBar.Frame.PName.TextColor3 = Color3.fromRGB(250, 0, 0)
- --Custom LMB
- local player = game:GetService("Players").LocalPlayer
- local MoveAnimations = player.Backpack.Main.XSansMoves.Animations
- local ClickAnimations = player.Backpack.Main.XSansMoves.ModuleScript.Animations.NormalCombat
- local pass = getrenv()._G.Pass
- local remote = game.ReplicatedStorage.Remotes["Events"]
- ClickAnimations.Light1.AnimationId = "rbxassetid://5770352035"
- ClickAnimations.Light2.AnimationId = "rbxassetid://5770385566"
- ClickAnimations.Light3.AnimationId = "rbxassetid://5770410811"
- ClickAnimations.Light4.AnimationId = "rbxassetid://5770416576"
- ClickAnimations.Light5.AnimationId = "rbxassetid://5770437587"
- MoveAnimations.Block.AnimationId = "rbxassetid://4290724438"
- --Custom attacks
- --Throw + Blaster
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(
- function(k)
- if k == "x" then
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 = {
- ["HitTime"] = 2.5,
- ["Type"] = "Knockback",
- ["HitEffect"] = "KnifeHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
- ["Velocity"] = Vector3.new(0, 90, 0),
- ["CombatInv"] = true,
- ["Damage"] = 40
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- local v1 = {
- [1] = getrenv()._G.Pass,
- [2] = "CrossBlaster"
- }
- local rem = game:GetService("ReplicatedStorage").Remotes.XSansMoves
- rem:InvokeServer(v1)
- end
- end
- )
- --Throw
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(
- function(k)
- if k == "c" then
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 = {
- ["HitTime"] = 2.5,
- ["Type"] = "Normal",
- ["HitEffect"] = "HeavyHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.GutHurt,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch,
- ["Velocity"] = Vector3.new(0, 0, 2),
- ["CombatInv"] = true,
- ["Damage"] = 10
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- wait(2)
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 = {
- ["HitTime"] = 2,
- ["Type"] = "Knockback",
- ["HitEffect"] = "LightHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
- ["Velocity"] = Vector3.new(0, 0, 20),
- ["CombatInv"] = true,
- ["Damage"] = 20
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- wait(1)
- local mouse = game.Players.LocalPlayer:GetMouse()
- function getlockchar()
- local char = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- return char
- end
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
- getlockchar().HumanoidRootPart.CFrame * CFrame.new(0, 0, 3)
- wait(0.2)
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 = {
- ["HitTime"] = 2,
- ["Type"] = "Normal",
- ["HitEffect"] = "LightHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Spin,
- ["Velocity"] = Vector3.new(0, 0, 2),
- ["CombatInv"] = true,
- ["Damage"] = 5
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 = {
- ["HitTime"] = 2,
- ["Type"] = "Normal",
- ["HitEffect"] = "LightHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Spin,
- ["Velocity"] = Vector3.new(0, 0, 2),
- ["CombatInv"] = true,
- ["Damage"] = 5
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 = {
- ["HitTime"] = 2,
- ["Type"] = "Normal",
- ["HitEffect"] = "LightHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Spin,
- ["Velocity"] = Vector3.new(0, 0, 2),
- ["CombatInv"] = true,
- ["Damage"] = 5
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 = {
- ["HitTime"] = 2,
- ["Type"] = "Normal",
- ["HitEffect"] = "LightHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Spin,
- ["Velocity"] = Vector3.new(0, 0, 2),
- ["CombatInv"] = true,
- ["Damage"] = 5
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 = {
- ["HitTime"] = 2,
- ["Type"] = "Normal",
- ["HitEffect"] = "LightHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Spin,
- ["Velocity"] = Vector3.new(0, 0, 2),
- ["CombatInv"] = true,
- ["Damage"] = 5
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 = {
- ["HitTime"] = 2,
- ["Type"] = "Normal",
- ["HitEffect"] = "LightHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Spin,
- ["Velocity"] = Vector3.new(0, 0, 2),
- ["CombatInv"] = true,
- ["Damage"] = 5
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 = {
- ["HitTime"] = 2,
- ["Type"] = "Normal",
- ["HitEffect"] = "LightHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Spin,
- ["Velocity"] = Vector3.new(0, 0, 2),
- ["CombatInv"] = true,
- ["Damage"] = 5
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 = {
- ["HitTime"] = 2,
- ["Type"] = "Normal",
- ["HitEffect"] = "LightHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Spin,
- ["Velocity"] = Vector3.new(0, 0, 2),
- ["CombatInv"] = true,
- ["Damage"] = 5
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 = {
- ["HitTime"] = 2,
- ["Type"] = "Normal",
- ["HitEffect"] = "LightHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Spin,
- ["Velocity"] = Vector3.new(0, 0, 2),
- ["CombatInv"] = true,
- ["Damage"] = 5
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 = {
- ["HitTime"] = 2,
- ["Type"] = "Normal",
- ["HitEffect"] = "LightHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Spin,
- ["Velocity"] = Vector3.new(0, 0, 2),
- ["CombatInv"] = true,
- ["Damage"] = 5
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 = {
- ["HitTime"] = 0.5,
- ["Type"] = "Normal",
- ["HitEffect"] = "LightHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Spin,
- ["Velocity"] = Vector3.new(0, 0, 70),
- ["CombatInv"] = true,
- ["Damage"] = 5
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- end
- end
- )
- wait()
- local player = game.Players.LocalPlayer
- repeat
- wait()
- until player.Character.Humanoid
- local humanoid = player.Character.Humanoid
- local mouse = player:GetMouse()
- local anim = Instance.new("Animation")
- anim.AnimationId = "rbxassetid://4910106480"
- mouse.KeyDown:connect(
- function(key)
- if key == "c" then
- local playAnim = humanoid:LoadAnimation(anim)
- playAnim:Play()
- wait(2)
- playAnim:Stop()
- end
- end
- )
- wait()
- --Throw up
- local m = game.Players.LocalPlayer:GetMouse()
- db = true
- m.keyDown:connect(
- function(k)
- k = k:lower()
- if k == "v" then
- if db == true then
- wait(0.5)
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 = {
- ["HitTime"] = 2.5,
- ["Type"] = "Normal",
- ["HitEffect"] = "HeavyHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.GutHurt,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
- ["Damage"] = 10
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- wait(1)
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 = {
- ["HitTime"] = 1,
- ["Type"] = "Knockback",
- ["HitEffect"] = "HeavyHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
- ["Velocity"] = Vector3.new(0, 50, 50),
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
- ["Damage"] = 40
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- db = false
- wait(0.6)
- db = true
- end
- end
- end
- )
- wait()
- local player = game.Players.LocalPlayer
- repeat
- wait()
- until player.Character.Humanoid
- local humanoid = player.Character.Humanoid
- local mouse = player:GetMouse()
- local anim = Instance.new("Animation")
- anim.AnimationId = "rbxassetid://4911279815"
- mouse.KeyDown:connect(
- function(key)
- if key == "v" then
- local playAnim = humanoid:LoadAnimation(anim)
- playAnim:Play()
- wait(2)
- playAnim:Stop()
- end
- end
- )
- --Barrage
- --Throw up + Down then barrage
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(
- function(k)
- if k == "b" then
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://4910106480"
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(1)
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 = {
- ["HitTime"] = 2.5,
- ["Type"] = "Knockback",
- ["HitEffect"] = "LightHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback3,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch,
- ["Velocity"] = Vector3.new(0, 35, 0),
- ["CombatInv"] = true,
- ["Damage"] = 20
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://4521638309"
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(1)
- wait(0.5)
- local mouse = game.Players.LocalPlayer:GetMouse()
- function getlockchar()
- local char = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- return char
- end
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
- getlockchar().HumanoidRootPart.CFrame * CFrame.new(0, 0, 3)
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 = {
- ["HitTime"] = 1,
- ["Type"] = "Knockback",
- ["HitEffect"] = "LightHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback3,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
- ["Velocity"] = Vector3.new(0, -50, 0),
- ["CombatInv"] = true,
- ["Damage"] = 20
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- wait(0.1)
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 = {
- ["HitTime"] = 1,
- ["Type"] = "Knockback",
- ["HitEffect"] = "LightHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback3,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
- ["Velocity"] = Vector3.new(0, -50, 0),
- ["CombatInv"] = true,
- ["Damage"] = 20
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- local mouse = game.Players.LocalPlayer:GetMouse()
- function getlockchar()
- local char = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- return char
- end
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
- getlockchar().HumanoidRootPart.CFrame * CFrame.new(0, 0, 3)
- wait(0.1)
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 = {
- ["HitTime"] = 1,
- ["Type"] = "Knockback",
- ["HitEffect"] = "LightHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback3,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
- ["Velocity"] = Vector3.new(0, -50, 0),
- ["CombatInv"] = true,
- ["Damage"] = 20
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- local mouse = game.Players.LocalPlayer:GetMouse()
- function getlockchar()
- local char = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- return char
- end
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
- getlockchar().HumanoidRootPart.CFrame * CFrame.new(0, 0, 3)
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 = {
- ["HitTime"] = 1,
- ["Type"] = "Knockback",
- ["HitEffect"] = "LightHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback3,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
- ["Velocity"] = Vector3.new(0, -50, 0),
- ["CombatInv"] = true,
- ["Damage"] = 20
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 = {
- ["HitTime"] = 1,
- ["Type"] = "Knockback",
- ["HitEffect"] = "LightHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback3,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
- ["Velocity"] = Vector3.new(0, -50, 0),
- ["CombatInv"] = true,
- ["Damage"] = 20
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- end
- end
- )
- --Barrage thingy
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(
- function(k)
- if k == "b" then
- wait(2)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://4920871999"
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(1)
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 = {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "LightHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch,
- ["Velocity"] = Vector3.new(0, -0.1, 0),
- ["CombatInv"] = true,
- ["Damage"] = 3
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 = {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "LightHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch,
- ["Velocity"] = Vector3.new(0, -0.1, 0),
- ["CombatInv"] = true,
- ["Damage"] = 3
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 = {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "LightHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch,
- ["Velocity"] = Vector3.new(0, -0.1, 0),
- ["CombatInv"] = true,
- ["Damage"] = 3
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 = {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "LightHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch,
- ["Velocity"] = Vector3.new(0, -0.1, 0),
- ["CombatInv"] = true,
- ["Damage"] = 3
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 = {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "LightHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch,
- ["Velocity"] = Vector3.new(0, -0.1, 0),
- ["CombatInv"] = true,
- ["Damage"] = 3
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 = {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "LightHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch,
- ["Velocity"] = Vector3.new(0, -0.1, 0),
- ["CombatInv"] = true,
- ["Damage"] = 3
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 = {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "LightHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch,
- ["Velocity"] = Vector3.new(0, -0.1, 0),
- ["CombatInv"] = true,
- ["Damage"] = 3
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 = {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "LightHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch,
- ["Velocity"] = Vector3.new(0, -0.1, 0),
- ["CombatInv"] = true,
- ["Damage"] = 3
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 = {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "LightHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch,
- ["Velocity"] = Vector3.new(0, -0.1, 0),
- ["CombatInv"] = true,
- ["Damage"] = 3
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 = {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "LightHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch,
- ["Velocity"] = Vector3.new(0, -0.1, 0),
- ["CombatInv"] = true,
- ["Damage"] = 3
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 = {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "LightHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch,
- ["Velocity"] = Vector3.new(0, -0.1, 0),
- ["CombatInv"] = true,
- ["Damage"] = 3
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 = {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "LightHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch,
- ["Velocity"] = Vector3.new(0, -0.1, 0),
- ["CombatInv"] = true,
- ["Damage"] = 3
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 = {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "LightHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch,
- ["Velocity"] = Vector3.new(0, -0.1, 0),
- ["CombatInv"] = true,
- ["Damage"] = 3
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 = {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "LightHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch,
- ["Velocity"] = Vector3.new(0, -0.1, 0),
- ["CombatInv"] = true,
- ["Damage"] = 3
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 = {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "LightHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch,
- ["Velocity"] = Vector3.new(0, -0.1, 0),
- ["CombatInv"] = true,
- ["Damage"] = 3
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- wait(0.6)
- local A_1 = getrenv()._G.Pass
- local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 = {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "HeavyHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.AreaAttackBurst,
- ["Velocity"] = Vector3.new(0, -0.1, 0),
- ["CombatInv"] = true,
- ["Damage"] = 10
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- end
- end
- )
- --Second Phase
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(
- function(k)
- if k == "p" then
- game.Players.LocalPlayer:WaitForChild("StarterPlaylist")
- game.Players.LocalPlayer.StarterPlaylist["jajaja"]:Destroy()
- local Sound = Instance.new("Sound")
- Sound.Parent = game.Players.LocalPlayer.StarterPlaylist
- Sound.Volume = 2
- Sound.Playing = true
- Sound.Looped = true
- Sound.SoundId = "rbxassetid://3337357801"
- Sound.Name = "Second Phase Black Goku"
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Blocking",
- [3] = true
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Functions
- Event:InvokeServer(A_1)
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Chatted",
- [3] = "NO!",
- [4] = Color3.new(1, 0, 0)
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Events
- Event:FireServer(A_1)
- wait(1)
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Chatted",
- [3] = "I CAN'T LOSE!",
- [4] = Color3.new(1, 0, 0)
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Events
- Event:FireServer(A_1)
- wait(1.7)
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Chatted",
- [3] = "I CAN'T LET YOU WIN!",
- [4] = Color3.new(1, 0, 0)
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Events
- Event:FireServer(A_1)
- wait(3)
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Chatted",
- [3] = "Heh. heh, heh.",
- [4] = Color3.new(1, 0, 0)
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Events
- Event:FireServer(A_1)
- wait(3.2)
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Chatted",
- [3] = "I guess i can stop holding back..",
- [4] = Color3.new(1, 0, 0)
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Events
- Event:FireServer(A_1)
- wait(2.5)
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Chatted",
- [3] = "I can already feel my powers returning.",
- [4] = Color3.new(1, 0, 0)
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Events
- Event:FireServer(A_1)
- wait(2.5)
- local A_1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Chatted",
- [3] = "I WILL ELIMINATE YOU!",
- [4] = Color3.new(1, 0, 0)
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Events
- Event:FireServer(A_1)
- end
- end
- )
- --Buff attacks
- --Throw down for barrage
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(
- function(k)
- if k == "p" then
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(
- function(k)
- if k == "b" then
- wait(0.7)
- local A_1 = getrenv()._G.Pass
- local A_2 =
- game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 = {
- ["HitTime"] = 1,
- ["Type"] = "Knockback",
- ["HitEffect"] = "HeavyHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
- ["Velocity"] = Vector3.new(0, -0.1, 0),
- ["CombatInv"] = true,
- ["Damage"] = 40
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- end
- end
- )
- end
- end
- )
- --Throw up
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(
- function(k)
- if k == "p" then
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(
- function(k)
- if k == "v" then
- wait(0.5)
- local A_1 = getrenv()._G.Pass
- local A_2 =
- game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 = {
- ["HitTime"] = 1,
- ["Type"] = "Normal",
- ["HitEffect"] = "HeavyHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
- ["Velocity"] = Vector3.new(0, -0.1, 0),
- ["CombatInv"] = true,
- ["Damage"] = 10
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- wait(1.1)
- local A_1 = getrenv()._G.Pass
- local A_2 =
- game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 = {
- ["HitTime"] = 1,
- ["Type"] = "Knockback",
- ["HitEffect"] = "HeavyHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
- ["Velocity"] = Vector3.new(0, 50, 50),
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
- ["Damage"] = 40
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- end
- end
- )
- end
- end
- )
- --Throw
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(
- function(k)
- if k == "p" then
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(
- function(k)
- if k == "v" then
- wait(2.1)
- local A_1 = getrenv()._G.Pass
- local A_2 =
- game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 = {
- ["HitTime"] = 2,
- ["Type"] = "Knockback",
- ["HitEffect"] = "HeavyHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
- ["Velocity"] = Vector3.new(0, 0, 20),
- ["CombatInv"] = true,
- ["Damage"] = 40
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- end
- end
- )
- end
- end
- )
- --Throw + blaster
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(
- function(k)
- if k == "p" then
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(
- function(k)
- if k == "v" then
- wait(0.1)
- local A_1 = getrenv()._G.Pass
- local A_2 =
- game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
- local A_3 = {
- ["HitTime"] = 2,
- ["Type"] = "Knockback",
- ["HitEffect"] = "HeavyHitEffect",
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
- ["Velocity"] = Vector3.new(0, 0, 20),
- ["CombatInv"] = true,
- ["Damage"] = 40
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Damage
- Event:InvokeServer(A_1, A_2, A_3)
- end
- end
- )
- end
- end
- )
- --Idle
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(
- function(k)
- if k == "p" then
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://3054144812"
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(1)
- wait(13.9)
- k:Stop()
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://4929570007"
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(1)
- end
- end
- )
- end
- )
- uiSecs.custom3:addButton(
- "TUSK_ACT_4",
- function()
- loadstring(
- game:HttpGet("https://raw.githubusercontent.com/LiterallyATrueClown/ClownThingies/main/firmare.txt", true)
- )()
- end
- )
- uiSecs.custom3:addButton(
- "Firmare",
- function()
- loadstring(
- game:HttpGet("https://raw.githubusercontent.com/LiterallyATrueClown/ClownThingies/main/firmare.txt", true)
- )()
- end
- )
- uiSecs.Credit:addButton("Creator: Best Clown Ever#8417")
- uiSecs.Credit:addButton("Helper: Reaper-_-#1829, tobe#2046")
- uiSecs.Credit:addButton("DM Best Clown Ever#8417 if bugs or errors")
- venyx:SelectPage(venyx.pages[1], true)
- local theme = venyx:addPage("Ui Change", 5012544693)
- local colors = theme:addSection("Color", 5012544693)
- for theme, color in pairs(themes) do
- colors:addColorPicker(
- theme,
- color,
- function(color3)
- venyx:setTheme(theme, color3)
- end
- )
- end
- local section1 = theme:addSection("UI")
- section1:addKeybind(
- "Toggle Keybind",
- Enum.KeyCode.RightControl,
- function()
- venyx:toggle()
- end
- )
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