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ArcDesLHK

The Wave

Jun 27th, 2023 (edited)
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  1. The Wave Kraken (The☆Wave Kraken)
  2. Rank 7 WATER Sea Serpent/Xyz/Effect
  3. 2500/2500
  4. 2 Level 7 monsters
  5. For this card's Xyz Summon, you can treat 1 "The Wave" monster you control as a Level 7 monster for material. The original ATK of this card that has an Apex Monster as material becomes doubled. You can detach 1 material from this card, then target 1 Sea Serpent monster in your GY, 1 card your opponent controls and 1 card in your opponent's GY; banish them, and if you do, if you banished a "The Wave" monster from your GY this way, inflict 1000 damage to your opponent. You can only use this effect of "The Wave Kraken" once per turn.
  6.  
  7. The Wave Rusalka (The☆Wave Rusalka)
  8. Level 4 WATER Sea Serpent/Effect
  9. 1100/1100
  10. If this card is Normal or Special Summoned: You can add 1 "The Wave" monster from your Deck to your hand, except "The Wave Rusalka". You can only use this effect of "The Wave Rusalka" once per turn. If you Apex Summon a "The Wave" Apex Monster: You can Tribute this card, then target 1 monster your opponent controls; destroy it.
  11.  
  12. The Wave Archfiend (The☆Wave Archfiend)
  13. Level 7 WATER Fiend/Apex/Effect
  14. 2500/2500
  15. Include only in a Deck with at least 15 Sea Serpent monsters
  16. If this card is Apex Summoned: You can target 1 face-up monster your opponent controls; it loses 2500 ATK until the end of this turn. When this card destroys an opponent's monster by battle: You can Special Summon 1 "The Wave" monster from your hand, except "The Wave Archfiend", and if you do, inflict damage to your opponent equal to the Summoned monster's original ATK, but that monster cannot attack directly this turn.
  17.  
  18. The Wave Vodyanoy (The☆Wave Vodyanoy)
  19. Level 3 WATER Sea Serpent/Effect
  20. 1100/1800
  21. If this card is Normal or Special Summoned: You can add 1 "The Wave" Spell from your Deck to your hand. You can only use this effect of "The Wave Vodyanoy" once per turn. If you Apex Summon a "The Wave" Apex Monster: You can Tribute this card, then target 1 Spell/Trap your opponent controls; destroy it.
  22.  
  23. The Wave Kupalka (The☆Wave Kupalka)
  24. Level 2 WATER Sea Serpent/Effect
  25. 1200/700
  26. If this card is Normal or Special Summoned: You can Special Summon 1 "The Wave" monster from your hand in Defense Position, except "The Wave Kupalka". You can only use this effect of "The Wave Kupalka" once per turn. If you Apex Summon a "The Wave" Apex Monster: You can Tribute this card, then target that Apex Summoned monster you control; it gains 1200 ATK until the end of this turn.
  27.  
  28. The Wave Shutovka (The☆Wave Shutovka)
  29. Level 1 WATER Sea Serpent/Effect
  30. 0/700
  31. When your opponent activates a card or effect that targets a "The Wave" monster(s) you control (Quick Effect): You can Special Summon this card from your hand, and if you do, negate that effect. You can only use this effect of "The Wave Shutovka" once per turn. If you Apex Summon a "The Wave" Apex Monster: You can Tribute this card; inflict 1000 damage to your opponent.
  32.  
  33. The Wave Loskotukha (The☆Wave Loskotukha)
  34. Level 7 WATER Sea Serpent/Effect
  35. 2400/2000
  36. If you Apex Summon a "The Wave" Apex Monster: You can Tribute this card; send 1 card in your opponent's hand (at random) or their field to the GY. You can only use each of the following effects of "The Wave Loskotukha" once per turn. During the Main Phase (Quick Effect): You can banish 2 "The Wave" monsters from your hand and/or GY; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "The Wave" monster from your Deck.
  37.  
  38. The Wave Shchekotukha (The☆Wave Shchekotukha)
  39. Level 1 Scale 8 WATER Sea Serpent/Pendulum/Effect
  40. 500/500
  41. During your Main Phase: You can add 1 Level 7 "The Wave" monster from your Deck to your hand, then destroy this card. You can only use this effect of "The Wave Shchekotukha" once per turn.
  42. ----
  43. If this card in your Pendulum Zone is destroyed by a card effect: You can Special Summon 1 "The Wave" monster from your Deck, except "The Wave Shchekotukha". You can only use this effect of "The Wave Shchekotukha" once per turn. If you Apex Summon a "The Wave" Apex Monster: You can Tribute this card; draw 2 cards.
  44.  
  45. The Wave Shchekotunya (The☆Wave Shchekotunya)
  46. Level 7 Scale 0 WATER Sea Serpent/Pendulum/Effect
  47. 2200/2800
  48. You can target 1 "The Wave" card in your GY; add it to your hand, then destroy this card. You can only use this effect of "The Wave Shchekotunya" once per turn.
  49. ----
  50. If this card in your Pendulum Zone is destroyed by a card effect: You can Special Summon 1 "The Wave" monster from your hand or GY, except "The Wave Shchekotunya". You can only use this effect of "The Wave Shchekotunya" once per turn. If you Apex Summon a "The Wave" Apex Monster: You can Tribute this card; banish the top 5 cards of your opponent's Deck, face-down.
  51.  
  52. The Wave Bait (The☆Wave Bait)
  53. Normal Spell
  54. Discard 1 card; add 2 "The Wave" monsters with different names from each other from your Deck to your hand, including a Level 7 monster. You can only activate 1 "The Wave Bait" per turn.
  55.  
  56. The Wave Riptide (The☆Wave Riptide)
  57. Normal Spell
  58. Special Summon up to 2 "The Wave" monsters with different names from your hand and/or GY in Defense Position, but their effects are negated, also, for the rest of this turn, unless you Apex Summon after this card resolves, you cannot Special Summon monsters, except Sea Serpent monsters. You can only activate 1 "The Wave Riptide" per turn.
  59.  
  60. The Wave Orient (The☆Wave Orient)
  61. Normal Spell
  62. Target 1 "The Wave" monster in your GY; Special Summon it. You can banish this card from your GY, then discard 1 "The Wave" card; your opponent cannot activate monster effects when you Apex Summon this turn.
  63.  
  64. Fables of The Wave Archfiend (Fables of The☆Wave Archfiend)
  65. Normal Trap
  66. Target 1 Sea Serpent monster you control; equip this card to it. The first time the equipped monster would be destroyed by battle each turn, it is not destroyed. If this card is sent from the field to the GY during your opponent's turn and you have Apex Summoned "The Wave Archfiend" this Duel: You can activate this effect; it becomes the End Phase of this turn.
  67.  
  68. Recorded History of The Wave Archfiend (Recorded History of The☆Wave Archfiend)
  69. Normal Trap
  70. Special Summon 1 Sea Serpent monster from your Deck or GY, but if you did not Apex Summon "The Wave Archfiend" this Duel, you can only Special Summon "The Apex" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Sea Serpent monsters. You can only activate 1 "Recorded History of The Wave Archfiend" per turn.
  71.  
  72. Lost Ones of The Wave Archfiend (Lost Ones of The☆Wave Archfiend)
  73. Counter Trap
  74. When a Spell/Trap Card, or monster effect, is activated while you control a "The Wave" monster: Negate the activation, and if you do, destroy that card. If you have Apex Summoned "The Wave Archfiend" this Duel, you can activate this card from your hand. You can only activate 1 "Lost Ones of The Wave Archfiend" per turn.
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