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- local ScreenGui = Instance.new("ScreenGui")
- local SoulsLabel = Instance.new("TextLabel")
- local SoulClickDetector1 = Instance.new("ClickDetector")
- local SoulClickDetector2 = Instance.new("ClickDetector")
- local SoulClickDetector3 = Instance.new("ClickDetector")
- local SoulClickDetector4 = Instance.new("ClickDetector")
- local SoulClickDetector5 = Instance.new("ClickDetector")
- local SoulClickDetector6 = Instance.new("ClickDetector")
- local SoulClickDetector7 = Instance.new("ClickDetector")
- local SoulClickDetector8 = Instance.new("ClickDetector")
- local SoulClickDetector9 = Instance.new("ClickDetector")
- local SoulClickDetector10 = Instance.new("ClickDetector")
- local SoulClickDetector11 = Instance.new("ClickDetector")
- local SoulClickDetector12 = Instance.new("ClickDetector")
- local SoulClickDetector13 = Instance.new("ClickDetector")
- local SoulClickDetector14 = Instance.new("ClickDetector")
- local SoulClickDetector15 = Instance.new("ClickDetector")
- local SoulClickDetector16 = Instance.new("ClickDetector")
- local SoulClickDetector17 = Instance.new("ClickDetector")
- local SoulClickDetector18 = Instance.new("ClickDetector")
- local SoulClickDetector19 = Instance.new("ClickDetector")
- local SoulClickDetector20 = Instance.new("ClickDetector")
- local SoulClickDetector21 = Instance.new("ClickDetector")
- local SoulClickDetector22 = Instance.new("ClickDetector")
- local SoulClickDetector23 = Instance.new("ClickDetector")
- local SoulClickDetector24 = Instance.new("ClickDetector")
- local SoulClickDetector25 = Instance.new("ClickDetector")
- local SoulPart1 = Instance.new("Part")
- local SoulPart2 = Instance.new("Part")
- local SoulPart3 = Instance.new("Part")
- local SoulPart4 = Instance.new("Part")
- local SoulPart5 = Instance.new("Part")
- local SoulPart6 = Instance.new("Part")
- local SoulPart7 = Instance.new("Part")
- local SoulPart8 = Instance.new("Part")
- local SoulPart9 = Instance.new("Part")
- local SoulPart10 = Instance.new("Part")
- local SoulPart11 = Instance.new("Part")
- local SoulPart12 = Instance.new("Part")
- local SoulPart13 = Instance.new("Part")
- local SoulPart14 = Instance.new("Part")
- local SoulPart15 = Instance.new("Part")
- local SoulPart16 = Instance.new("Part")
- local SoulPart17 = Instance.new("Part")
- local SoulPart18 = Instance.new("Part")
- local SoulPart19 = Instance.new("Part")
- local SoulPart20 = Instance.new("Part")
- local SoulPart21 = Instance.new("Part")
- local SoulPart22 = Instance.new("Part")
- local SoulPart23 = Instance.new("Part")
- local SoulPart24 = Instance.new("Part")
- local SoulPart25 = Instance.new("Part")
- local Soul = 1
- local SoulSound = Instance.new("Sound")
- local Id = "297569488"
- SoulSound.Parent = game.Workspace
- SoulSound.SoundId = "rbxassetid://"..Id
- SoulSound.Playing = true
- SoulSound.Looped = false
- SoulSound.Volume = 1
- SoulSound:Stop()
- ScreenGui.Parent = game.CoreGui
- SoulsLabel.Name = "SoulsLabel"
- SoulsLabel.Parent = ScreenGui
- SoulsLabel.Position = UDim2.new(0.42, 0, 0.7, 0)
- SoulsLabel.Size = UDim2.new(0, 155, 0, 95)
- SoulsLabel.Font = Enum.Font.IndieFlower
- SoulsLabel.BackgroundTransparency = 1
- SoulsLabel.TextColor3 = Color3.new(255, 255, 255)
- SoulsLabel.TextSize = 50
- SoulsLabel.Visible = false
- SoulPart1.Parent = workspace
- SoulPart1.Anchored = true
- SoulPart1.Size = Vector3.new(2, 2, 2)
- SoulPart1.CanCollide = true
- SoulPart1.Position = Vector3.new(-17.272, 910.659, 189.895)
- SoulPart1.BrickColor = BrickColor.new("Institutional white")
- SoulPart1.Material = "ForceField"
- local SoulPart1Mesh = Instance.new("SpecialMesh", SoulPart1)
- SoulPart1Mesh.MeshType = Enum.MeshType.Sphere
- local SoulPart1Fire = Instance.new("Fire", SoulPart1)
- SoulPart1Fire.Size = 5
- SoulPart1Fire.Color = Color3.new(255,255,255)
- SoulPart1Fire.Heat = 0
- SoulPart2.Parent = workspace
- SoulPart2.Anchored = true
- SoulPart2.Size = Vector3.new(2, 2, 2)
- SoulPart2.CanCollide = true
- SoulPart2.Position = Vector3.new(-34.207, 906.978, 229.859)
- SoulPart2.BrickColor = BrickColor.new("Institutional white")
- SoulPart2.Material = "ForceField"
- local SoulPart2Mesh = Instance.new("SpecialMesh", SoulPart2)
- SoulPart2Mesh.MeshType = Enum.MeshType.Sphere
- local SoulPart2Fire = Instance.new("Fire", SoulPart2)
- SoulPart2Fire.Size = 5
- SoulPart2Fire.Color = Color3.new(255,255,255)
- SoulPart2Fire.Heat = 0
- SoulPart3.Parent = workspace
- SoulPart3.Anchored = true
- SoulPart3.Size = Vector3.new(2, 2, 2)
- SoulPart3.CanCollide = true
- SoulPart3.Position = Vector3.new(-116.122, 908.978, 264.69)
- SoulPart3.BrickColor = BrickColor.new("Institutional white")
- SoulPart3.Material = "ForceField"
- local SoulPart3Mesh = Instance.new("SpecialMesh", SoulPart3)
- SoulPart3Mesh.MeshType = Enum.MeshType.Sphere
- local SoulPart3Fire = Instance.new("Fire", SoulPart3)
- SoulPart3Fire.Size = 5
- SoulPart3Fire.Color = Color3.new(255,255,255)
- SoulPart3Fire.Heat = 0
- SoulPart4.Parent = workspace
- SoulPart4.Anchored = true
- SoulPart4.Size = Vector3.new(2, 2, 2)
- SoulPart4.CanCollide = true
- SoulPart4.Position = Vector3.new(-140.741, 908.978, 304.415)
- SoulPart4.BrickColor = BrickColor.new("Institutional white")
- SoulPart4.Material = "ForceField"
- local SoulPart4Mesh = Instance.new("SpecialMesh", SoulPart4)
- SoulPart4Mesh.MeshType = Enum.MeshType.Sphere
- local SoulPart4Fire = Instance.new("Fire", SoulPart4)
- SoulPart4Fire.Size = 5
- SoulPart4Fire.Color = Color3.new(255,255,255)
- SoulPart4Fire.Heat = 0
- SoulPart5.Parent = workspace
- SoulPart5.Anchored = true
- SoulPart5.Size = Vector3.new(2, 2, 2)
- SoulPart5.CanCollide = true
- SoulPart5.Position = Vector3.new(-105.639, 907.978, 131.407)
- SoulPart5.BrickColor = BrickColor.new("Institutional white")
- SoulPart5.Material = "ForceField"
- local SoulPart5Mesh = Instance.new("SpecialMesh", SoulPart5)
- SoulPart5Mesh.MeshType = Enum.MeshType.Sphere
- local SoulPart5Fire = Instance.new("Fire", SoulPart5)
- SoulPart5Fire.Size = 5
- SoulPart5Fire.Color = Color3.new(255,255,255)
- SoulPart5Fire.Heat = 0
- SoulPart6.Parent = workspace
- SoulPart6.Anchored = true
- SoulPart6.Size = Vector3.new(2, 2, 2)
- SoulPart6.CanCollide = true
- SoulPart6.Position = Vector3.new(38.775, 911.424, 121.79)
- SoulPart6.BrickColor = BrickColor.new("Institutional white")
- SoulPart6.Material = "ForceField"
- local SoulPart6Mesh = Instance.new("SpecialMesh", SoulPart6)
- SoulPart6Mesh.MeshType = Enum.MeshType.Sphere
- local SoulPart6Fire = Instance.new("Fire", SoulPart6)
- SoulPart6Fire.Size = 5
- SoulPart6Fire.Color = Color3.new(255,255,255)
- SoulPart6Fire.Heat = 0
- SoulPart7.Parent = workspace
- SoulPart7.Anchored = true
- SoulPart7.Size = Vector3.new(2, 2, 2)
- SoulPart7.CanCollide = true
- SoulPart7.Position = Vector3.new(53.61, 907.978, 195.923)
- SoulPart7.BrickColor = BrickColor.new("Institutional white")
- SoulPart7.Material = "ForceField"
- local SoulPart7Mesh = Instance.new("SpecialMesh", SoulPart7)
- SoulPart7Mesh.MeshType = Enum.MeshType.Sphere
- local SoulPart7Fire = Instance.new("Fire", SoulPart7)
- SoulPart7Fire.Size = 5
- SoulPart7Fire.Color = Color3.new(255,255,255)
- SoulPart7Fire.Heat = 0
- SoulPart8.Parent = workspace
- SoulPart8.Anchored = true
- SoulPart8.Size = Vector3.new(2, 2, 2)
- SoulPart8.CanCollide = true
- SoulPart8.Position = Vector3.new(53.84, 907.978, 330.798)
- SoulPart8.BrickColor = BrickColor.new("Institutional white")
- SoulPart8.Material = "ForceField"
- local SoulPart8Mesh = Instance.new("SpecialMesh", SoulPart8)
- SoulPart8Mesh.MeshType = Enum.MeshType.Sphere
- local SoulPart8Fire = Instance.new("Fire", SoulPart8)
- SoulPart8Fire.Size = 5
- SoulPart8Fire.Color = Color3.new(255,255,255)
- SoulPart8Fire.Heat = 0
- SoulPart9.Parent = workspace
- SoulPart9.Anchored = true
- SoulPart9.Size = Vector3.new(2, 2, 2)
- SoulPart9.CanCollide = true
- SoulPart9.Position = Vector3.new(16.481, 907.978, 313.223)
- SoulPart9.BrickColor = BrickColor.new("Institutional white")
- SoulPart9.Material = "ForceField"
- local SoulPart9Mesh = Instance.new("SpecialMesh", SoulPart9)
- SoulPart9Mesh.MeshType = Enum.MeshType.Sphere
- local SoulPart9Fire = Instance.new("Fire", SoulPart9)
- SoulPart9Fire.Size = 5
- SoulPart9Fire.Color = Color3.new(255,255,255)
- SoulPart9Fire.Heat = 0
- SoulPart10.Parent = workspace
- SoulPart10.Anchored = true
- SoulPart10.Size = Vector3.new(2, 2, 2)
- SoulPart10.CanCollide = true
- SoulPart10.Position = Vector3.new(-20.907, 907.978, 335.521)
- SoulPart10.BrickColor = BrickColor.new("Institutional white")
- SoulPart10.Material = "ForceField"
- local SoulPart10Mesh = Instance.new("SpecialMesh", SoulPart10)
- SoulPart10Mesh.MeshType = Enum.MeshType.Sphere
- local SoulPart10Fire = Instance.new("Fire", SoulPart10)
- SoulPart10Fire.Size = 5
- SoulPart10Fire.Color = Color3.new(255,255,255)
- SoulPart10Fire.Heat = 0
- SoulPart11.Parent = workspace
- SoulPart11.Anchored = true
- SoulPart11.Size = Vector3.new(2, 2, 2)
- SoulPart11.CanCollide = true
- SoulPart11.Position = Vector3.new(-35.205, 910.532, 304.006)
- SoulPart11.BrickColor = BrickColor.new("Institutional white")
- SoulPart11.Material = "ForceField"
- local SoulPart11Mesh = Instance.new("SpecialMesh", SoulPart11)
- SoulPart11Mesh.MeshType = Enum.MeshType.Sphere
- local SoulPart11Fire = Instance.new("Fire", SoulPart11)
- SoulPart11Fire.Size = 5
- SoulPart11Fire.Color = Color3.new(255,255,255)
- SoulPart11Fire.Heat = 0
- SoulPart12.Parent = workspace
- SoulPart12.Anchored = true
- SoulPart12.Size = Vector3.new(2, 2, 2)
- SoulPart12.CanCollide = true
- SoulPart12.Position = Vector3.new(-60.018, 908.003, 270.883)
- SoulPart12.BrickColor = BrickColor.new("Institutional white")
- SoulPart12.Material = "ForceField"
- local SoulPart12Mesh = Instance.new("SpecialMesh", SoulPart12)
- SoulPart12Mesh.MeshType = Enum.MeshType.Sphere
- local SoulPart12Fire = Instance.new("Fire", SoulPart12)
- SoulPart12Fire.Size = 5
- SoulPart12Fire.Color = Color3.new(255,255,255)
- SoulPart12Fire.Heat = 0
- SoulPart13.Parent = workspace
- SoulPart13.Anchored = true
- SoulPart13.Size = Vector3.new(2, 2, 2)
- SoulPart13.CanCollide = true
- SoulPart13.Position = Vector3.new(-146.327, 907.978, 269.73)
- SoulPart13.BrickColor = BrickColor.new("Institutional white")
- SoulPart13.Material = "ForceField"
- local SoulPart13Mesh = Instance.new("SpecialMesh", SoulPart13)
- SoulPart13Mesh.MeshType = Enum.MeshType.Sphere
- local SoulPart13Fire = Instance.new("Fire", SoulPart13)
- SoulPart13Fire.Size = 5
- SoulPart13Fire.Color = Color3.new(255,255,255)
- SoulPart13Fire.Heat = 0
- SoulPart14.Parent = workspace
- SoulPart14.Anchored = true
- SoulPart14.Size = Vector3.new(2, 2, 2)
- SoulPart14.CanCollide = true
- SoulPart14.Position = Vector3.new(24.117, 907.978, 205.102)
- SoulPart14.BrickColor = BrickColor.new("Institutional white")
- SoulPart14.Material = "ForceField"
- local SoulPart14Mesh = Instance.new("SpecialMesh", SoulPart14)
- SoulPart14Mesh.MeshType = Enum.MeshType.Sphere
- local SoulPart14Fire = Instance.new("Fire", SoulPart14)
- SoulPart14Fire.Size = 5
- SoulPart14Fire.Color = Color3.new(255,255,255)
- SoulPart14Fire.Heat = 0
- SoulPart15.Parent = workspace
- SoulPart15.Anchored = true
- SoulPart15.Size = Vector3.new(2, 2, 2)
- SoulPart15.CanCollide = true
- SoulPart15.Position = Vector3.new(-116.44, 906.978, 207.709)
- SoulPart15.BrickColor = BrickColor.new("Institutional white")
- SoulPart15.Material = "ForceField"
- local SoulPart15Mesh = Instance.new("SpecialMesh", SoulPart15)
- SoulPart15Mesh.MeshType = Enum.MeshType.Sphere
- local SoulPart15Fire = Instance.new("Fire", SoulPart15)
- SoulPart15Fire.Size = 5
- SoulPart15Fire.Color = Color3.new(255,255,255)
- SoulPart15Fire.Heat = 0
- SoulPart16.Parent = workspace
- SoulPart16.Anchored = true
- SoulPart16.Size = Vector3.new(2, 2, 2)
- SoulPart16.CanCollide = true
- SoulPart16.Position = Vector3.new(-148.776, 907.978, 167.948)
- SoulPart16.BrickColor = BrickColor.new("Institutional white")
- SoulPart16.Material = "ForceField"
- local SoulPart16Mesh = Instance.new("SpecialMesh", SoulPart16)
- SoulPart16Mesh.MeshType = Enum.MeshType.Sphere
- local SoulPart16Fire = Instance.new("Fire", SoulPart16)
- SoulPart16Fire.Size = 5
- SoulPart16Fire.Color = Color3.new(255,255,255)
- SoulPart16Fire.Heat = 0
- SoulPart17.Parent = workspace
- SoulPart17.Anchored = true
- SoulPart17.Size = Vector3.new(2, 2, 2)
- SoulPart17.CanCollide = true
- SoulPart17.Position = Vector3.new(-40.15, 908.003, 103.196)
- SoulPart17.BrickColor = BrickColor.new("Institutional white")
- SoulPart17.Material = "ForceField"
- local SoulPart17Mesh = Instance.new("SpecialMesh", SoulPart17)
- SoulPart17Mesh.MeshType = Enum.MeshType.Sphere
- local SoulPart17Fire = Instance.new("Fire", SoulPart17)
- SoulPart17Fire.Size = 5
- SoulPart17Fire.Color = Color3.new(255,255,255)
- SoulPart17Fire.Heat = 0
- SoulPart18.Parent = workspace
- SoulPart18.Anchored = true
- SoulPart18.Size = Vector3.new(2, 2, 2)
- SoulPart18.CanCollide = true
- SoulPart18.Position = Vector3.new(57.8, 908.978, 107.934)
- SoulPart18.BrickColor = BrickColor.new("Institutional white")
- SoulPart18.Material = "ForceField"
- local SoulPart18Mesh = Instance.new("SpecialMesh", SoulPart18)
- SoulPart18Mesh.MeshType = Enum.MeshType.Sphere
- local SoulPart18Fire = Instance.new("Fire", SoulPart18)
- SoulPart18Fire.Size = 5
- SoulPart18Fire.Color = Color3.new(255,255,255)
- SoulPart18Fire.Heat = 0
- SoulPart19.Parent = workspace
- SoulPart19.Anchored = true
- SoulPart19.Size = Vector3.new(2, 2, 2)
- SoulPart19.CanCollide = true
- SoulPart19.Position = Vector3.new(-52.715, 907.978, 184.988)
- SoulPart19.BrickColor = BrickColor.new("Institutional white")
- SoulPart19.Material = "ForceField"
- local SoulPart19Mesh = Instance.new("SpecialMesh", SoulPart19)
- SoulPart19Mesh.MeshType = Enum.MeshType.Sphere
- local SoulPart19Fire = Instance.new("Fire", SoulPart19)
- SoulPart19Fire.Size = 5
- SoulPart19Fire.Color = Color3.new(255,255,255)
- SoulPart19Fire.Heat = 0
- SoulPart20.Parent = workspace
- SoulPart20.Anchored = true
- SoulPart20.Size = Vector3.new(2, 2, 2)
- SoulPart20.CanCollide = true
- SoulPart20.Position = Vector3.new(-48.748, 910.483, 255.352)
- SoulPart20.BrickColor = BrickColor.new("Institutional white")
- SoulPart20.Material = "ForceField"
- local SoulPart20Mesh = Instance.new("SpecialMesh", SoulPart20)
- SoulPart20Mesh.MeshType = Enum.MeshType.Sphere
- local SoulPart20Fire = Instance.new("Fire", SoulPart20)
- SoulPart20Fire.Size = 5
- SoulPart20Fire.Color = Color3.new(255,255,255)
- SoulPart20Fire.Heat = 0
- SoulPart21.Parent = workspace
- SoulPart21.Anchored = true
- SoulPart21.Size = Vector3.new(2, 2, 2)
- SoulPart21.CanCollide = true
- SoulPart21.Position = Vector3.new(-84.419, 908.003, 198.947)
- SoulPart21.BrickColor = BrickColor.new("Institutional white")
- SoulPart21.Material = "ForceField"
- local SoulPart21Mesh = Instance.new("SpecialMesh", SoulPart21)
- SoulPart21Mesh.MeshType = Enum.MeshType.Sphere
- local SoulPart21Fire = Instance.new("Fire", SoulPart21)
- SoulPart21Fire.Size = 5
- SoulPart21Fire.Color = Color3.new(255,255,255)
- SoulPart21Fire.Heat = 0
- SoulPart22.Parent = workspace
- SoulPart22.Anchored = true
- SoulPart22.Size = Vector3.new(2, 2, 2)
- SoulPart22.CanCollide = true
- SoulPart22.Position = Vector3.new(58.289, 913.177, 320.731)
- SoulPart22.BrickColor = BrickColor.new("Institutional white")
- SoulPart22.Material = "ForceField"
- local SoulPart22Mesh = Instance.new("SpecialMesh", SoulPart22)
- SoulPart22Mesh.MeshType = Enum.MeshType.Sphere
- local SoulPart22Fire = Instance.new("Fire", SoulPart22)
- SoulPart22Fire.Size = 5
- SoulPart22Fire.Color = Color3.new(255,255,255)
- SoulPart22Fire.Heat = 0
- SoulPart23.Parent = workspace
- SoulPart23.Anchored = true
- SoulPart23.Size = Vector3.new(2, 2, 2)
- SoulPart23.CanCollide = true
- SoulPart23.Position = Vector3.new(56.853, 913.149, 151.803)
- SoulPart23.BrickColor = BrickColor.new("Institutional white")
- SoulPart23.Material = "ForceField"
- local SoulPart23Mesh = Instance.new("SpecialMesh", SoulPart23)
- SoulPart23Mesh.MeshType = Enum.MeshType.Sphere
- local SoulPart23Fire = Instance.new("Fire", SoulPart23)
- SoulPart23Fire.Size = 5
- SoulPart23Fire.Color = Color3.new(255,255,255)
- SoulPart23Fire.Heat = 0
- SoulPart24.Parent = workspace
- SoulPart24.Anchored = true
- SoulPart24.Size = Vector3.new(2, 2, 2)
- SoulPart24.CanCollide = true
- SoulPart24.Position = Vector3.new(-151.096, 913.862, 338.621)
- SoulPart24.BrickColor = BrickColor.new("Institutional white")
- SoulPart24.Material = "ForceField"
- local SoulPart24Mesh = Instance.new("SpecialMesh", SoulPart24)
- SoulPart24Mesh.MeshType = Enum.MeshType.Sphere
- local SoulPart24Fire = Instance.new("Fire", SoulPart24)
- SoulPart24Fire.Size = 5
- SoulPart24Fire.Color = Color3.new(255,255,255)
- SoulPart24Fire.Heat = 0
- SoulPart25.Parent = workspace
- SoulPart25.Anchored = true
- SoulPart25.Size = Vector3.new(2, 2, 2)
- SoulPart25.CanCollide = true
- SoulPart25.Position = Vector3.new(-27.541, 914.076, 204.917)
- SoulPart25.BrickColor = BrickColor.new("Institutional white")
- SoulPart25.Material = "ForceField"
- local SoulPart25Mesh = Instance.new("SpecialMesh", SoulPart25)
- SoulPart25Mesh.MeshType = Enum.MeshType.Sphere
- local SoulPart25Fire = Instance.new("Fire", SoulPart25)
- SoulPart25Fire.Size = 5
- SoulPart25Fire.Color = Color3.new(255,255,255)
- SoulPart25Fire.Heat = 0
- SoulClickDetector1.Parent = SoulPart1
- SoulClickDetector1.MouseClick:connect(function()
- SoulSound:Play()
- SoulPart1.Position = Vector3.new(9999, 9999, 9999)
- if SoulsLabel.Visible == true then
- SoulsLabel.Visible = false
- end
- SoulsLabel.Visible = true
- SoulsLabel.Text = "Souls: "..Soul.."/25"
- Soul = Soul + 1
- if SoulsLabel.Visible == true then
- wait(5)
- SoulsLabel.Visible = false
- end
- end)
- SoulClickDetector2.Parent = SoulPart2
- SoulClickDetector2.MouseClick:connect(function()
- SoulSound:Play()
- SoulPart2.Position = Vector3.new(9999, 9999, 9999)
- if SoulsLabel.Visible == true then
- SoulsLabel.Visible = false
- end
- SoulsLabel.Visible = true
- SoulsLabel.Text = "Souls: "..Soul.."/25"
- Soul = Soul + 1
- if SoulsLabel.Visible == true then
- wait(5)
- SoulsLabel.Visible = false
- end
- end)
- SoulClickDetector3.Parent = SoulPart3
- SoulClickDetector3.MouseClick:connect(function()
- SoulSound:Play()
- SoulPart3.Position = Vector3.new(9999, 9999, 9999)
- if SoulsLabel.Visible == true then
- SoulsLabel.Visible = false
- end
- SoulsLabel.Visible = true
- SoulsLabel.Text = "Souls: "..Soul.."/25"
- Soul = Soul + 1
- if SoulsLabel.Visible == true then
- wait(5)
- SoulsLabel.Visible = false
- end
- end)
- SoulClickDetector4.Parent = SoulPart4
- SoulClickDetector4.MouseClick:connect(function()
- SoulSound:Play()
- SoulPart4.Position = Vector3.new(9999, 9999, 9999)
- if SoulsLabel.Visible == true then
- SoulsLabel.Visible = false
- end
- SoulsLabel.Visible = true
- SoulsLabel.Text = "Souls: "..Soul.."/25"
- Soul = Soul + 1
- if SoulsLabel.Visible == true then
- wait(5)
- SoulsLabel.Visible = false
- end
- end)
- SoulClickDetector5.Parent = SoulPart5
- SoulClickDetector5.MouseClick:connect(function()
- SoulSound:Play()
- SoulPart5.Position = Vector3.new(9999, 9999, 9999)
- if SoulsLabel.Visible == true then
- SoulsLabel.Visible = false
- end
- SoulsLabel.Visible = true
- SoulsLabel.Text = "Souls: "..Soul.."/25"
- Soul = Soul + 1
- if SoulsLabel.Visible == true then
- wait(5)
- SoulsLabel.Visible = false
- end
- end)
- SoulClickDetector6.Parent = SoulPart6
- SoulClickDetector6.MouseClick:connect(function()
- SoulSound:Play()
- SoulPart6.Position = Vector3.new(9999, 9999, 9999)
- if SoulsLabel.Visible == true then
- SoulsLabel.Visible = false
- end
- SoulsLabel.Visible = true
- SoulsLabel.Text = "Souls: "..Soul.."/25"
- Soul = Soul + 1
- if SoulsLabel.Visible == true then
- wait(5)
- SoulsLabel.Visible = false
- end
- end)
- SoulClickDetector7.Parent = SoulPart7
- SoulClickDetector7.MouseClick:connect(function()
- SoulSound:Play()
- SoulPart7.Position = Vector3.new(9999, 9999, 9999)
- if SoulsLabel.Visible == true then
- SoulsLabel.Visible = false
- end
- SoulsLabel.Visible = true
- SoulsLabel.Text = "Souls: "..Soul.."/25"
- Soul = Soul + 1
- if SoulsLabel.Visible == true then
- wait(5)
- SoulsLabel.Visible = false
- end
- end)
- SoulClickDetector8.Parent = SoulPart8
- SoulClickDetector8.MouseClick:connect(function()
- SoulSound:Play()
- SoulPart8.Position = Vector3.new(9999, 9999, 9999)
- if SoulsLabel.Visible == true then
- SoulsLabel.Visible = false
- end
- SoulsLabel.Visible = true
- SoulsLabel.Text = "Souls: "..Soul.."/25"
- Soul = Soul + 1
- if SoulsLabel.Visible == true then
- wait(5)
- SoulsLabel.Visible = false
- end
- end)
- SoulClickDetector9.Parent = SoulPart9
- SoulClickDetector9.MouseClick:connect(function()
- SoulSound:Play()
- SoulPart9.Position = Vector3.new(9999, 9999, 9999)
- if SoulsLabel.Visible == true then
- SoulsLabel.Visible = false
- end
- SoulsLabel.Visible = true
- SoulsLabel.Text = "Souls: "..Soul.."/25"
- Soul = Soul + 1
- if SoulsLabel.Visible == true then
- wait(5)
- SoulsLabel.Visible = false
- end
- end)
- SoulClickDetector10.Parent = SoulPart10
- SoulClickDetector10.MouseClick:connect(function()
- SoulSound:Play()
- SoulPart10.Position = Vector3.new(9999, 9999, 9999)
- if SoulsLabel.Visible == true then
- SoulsLabel.Visible = false
- end
- SoulsLabel.Visible = true
- SoulsLabel.Text = "Souls: "..Soul.."/25"
- Soul = Soul + 1
- if SoulsLabel.Visible == true then
- wait(5)
- SoulsLabel.Visible = false
- end
- end)
- SoulClickDetector11.Parent = SoulPart11
- SoulClickDetector11.MouseClick:connect(function()
- SoulSound:Play()
- SoulPart11.Position = Vector3.new(9999, 9999, 9999)
- if SoulsLabel.Visible == true then
- SoulsLabel.Visible = false
- end
- SoulsLabel.Visible = true
- SoulsLabel.Text = "Souls: "..Soul.."/25"
- Soul = Soul + 1
- if SoulsLabel.Visible == true then
- wait(5)
- SoulsLabel.Visible = false
- end
- end)
- SoulClickDetector12.Parent = SoulPart12
- SoulClickDetector12.MouseClick:connect(function()
- SoulSound:Play()
- SoulPart12.Position = Vector3.new(9999, 9999, 9999)
- if SoulsLabel.Visible == true then
- SoulsLabel.Visible = false
- end
- SoulsLabel.Visible = true
- SoulsLabel.Text = "Souls: "..Soul.."/25"
- Soul = Soul + 1
- if SoulsLabel.Visible == true then
- wait(5)
- SoulsLabel.Visible = false
- end
- end)
- SoulClickDetector13.Parent = SoulPart13
- SoulClickDetector13.MouseClick:connect(function()
- SoulSound:Play()
- SoulPart13.Position = Vector3.new(9999, 9999, 9999)
- if SoulsLabel.Visible == true then
- SoulsLabel.Visible = false
- end
- SoulsLabel.Visible = true
- SoulsLabel.Text = "Souls: "..Soul.."/25"
- Soul = Soul + 1
- if SoulsLabel.Visible == true then
- wait(5)
- SoulsLabel.Visible = false
- end
- end)
- SoulClickDetector14.Parent = SoulPart14
- SoulClickDetector14.MouseClick:connect(function()
- SoulSound:Play()
- SoulPart14.Position = Vector3.new(9999, 9999, 9999)
- if SoulsLabel.Visible == true then
- SoulsLabel.Visible = false
- end
- SoulsLabel.Visible = true
- SoulsLabel.Text = "Souls: "..Soul.."/25"
- Soul = Soul + 1
- if SoulsLabel.Visible == true then
- wait(5)
- SoulsLabel.Visible = false
- end
- end)
- SoulClickDetector15.Parent = SoulPart15
- SoulClickDetector15.MouseClick:connect(function()
- SoulSound:Play()
- SoulPart15.Position = Vector3.new(9999, 9999, 9999)
- if SoulsLabel.Visible == true then
- SoulsLabel.Visible = false
- end
- SoulsLabel.Visible = true
- SoulsLabel.Text = "Souls: "..Soul.."/25"
- Soul = Soul + 1
- if SoulsLabel.Visible == true then
- wait(5)
- SoulsLabel.Visible = false
- end
- end)
- SoulClickDetector16.Parent = SoulPart16
- SoulClickDetector16.MouseClick:connect(function()
- SoulSound:Play()
- SoulPart16.Position = Vector3.new(9999, 9999, 9999)
- if SoulsLabel.Visible == true then
- SoulsLabel.Visible = false
- end
- SoulsLabel.Visible = true
- SoulsLabel.Text = "Souls: "..Soul.."/25"
- Soul = Soul + 1
- if SoulsLabel.Visible == true then
- wait(5)
- SoulsLabel.Visible = false
- end
- end)
- SoulClickDetector17.Parent = SoulPart17
- SoulClickDetector17.MouseClick:connect(function()
- SoulSound:Play()
- SoulPart17.Position = Vector3.new(9999, 9999, 9999)
- if SoulsLabel.Visible == true then
- SoulsLabel.Visible = false
- end
- SoulsLabel.Visible = true
- SoulsLabel.Text = "Souls: "..Soul.."/25"
- Soul = Soul + 1
- if SoulsLabel.Visible == true then
- wait(5)
- SoulsLabel.Visible = false
- end
- end)
- SoulClickDetector18.Parent = SoulPart18
- SoulClickDetector18.MouseClick:connect(function()
- SoulSound:Play()
- SoulPart18.Position = Vector3.new(9999, 9999, 9999)
- if SoulsLabel.Visible == true then
- SoulsLabel.Visible = false
- end
- SoulsLabel.Visible = true
- SoulsLabel.Text = "Souls: "..Soul.."/25"
- Soul = Soul + 1
- if SoulsLabel.Visible == true then
- wait(5)
- SoulsLabel.Visible = false
- end
- end)
- SoulClickDetector19.Parent = SoulPart19
- SoulClickDetector19.MouseClick:connect(function()
- SoulSound:Play()
- SoulPart19.Position = Vector3.new(9999, 9999, 9999)
- if SoulsLabel.Visible == true then
- SoulsLabel.Visible = false
- end
- SoulsLabel.Visible = true
- SoulsLabel.Text = "Souls: "..Soul.."/25"
- Soul = Soul + 1
- if SoulsLabel.Visible == true then
- wait(5)
- SoulsLabel.Visible = false
- end
- end)
- SoulClickDetector20.Parent = SoulPart20
- SoulClickDetector20.MouseClick:connect(function()
- SoulSound:Play()
- SoulPart20.Position = Vector3.new(9999, 9999, 9999)
- if SoulsLabel.Visible == true then
- SoulsLabel.Visible = false
- end
- SoulsLabel.Visible = true
- SoulsLabel.Text = "Souls: "..Soul.."/25"
- Soul = Soul + 1
- if SoulsLabel.Visible == true then
- wait(5)
- SoulsLabel.Visible = false
- end
- end)
- SoulClickDetector21.Parent = SoulPart21
- SoulClickDetector21.MouseClick:connect(function()
- SoulSound:Play()
- SoulPart21.Position = Vector3.new(9999, 9999, 9999)
- if SoulsLabel.Visible == true then
- SoulsLabel.Visible = false
- end
- SoulsLabel.Visible = true
- SoulsLabel.Text = "Souls: "..Soul.."/25"
- Soul = Soul + 1
- if SoulsLabel.Visible == true then
- wait(5)
- SoulsLabel.Visible = false
- end
- end)
- SoulClickDetector22.Parent = SoulPart22
- SoulClickDetector22.MouseClick:connect(function()
- SoulSound:Play()
- SoulPart22.Position = Vector3.new(9999, 9999, 9999)
- if SoulsLabel.Visible == true then
- SoulsLabel.Visible = false
- end
- SoulsLabel.Visible = true
- SoulsLabel.Text = "Souls: "..Soul.."/25"
- Soul = Soul + 1
- if SoulsLabel.Visible == true then
- wait(5)
- SoulsLabel.Visible = false
- end
- end)
- SoulClickDetector23.Parent = SoulPart23
- SoulClickDetector23.MouseClick:connect(function()
- SoulSound:Play()
- SoulPart23.Position = Vector3.new(9999, 9999, 9999)
- if SoulsLabel.Visible == true then
- SoulsLabel.Visible = false
- end
- SoulsLabel.Visible = true
- SoulsLabel.Text = "Souls: "..Soul.."/25"
- Soul = Soul + 1
- if SoulsLabel.Visible == true then
- wait(5)
- SoulsLabel.Visible = false
- end
- end)
- SoulClickDetector24.Parent = SoulPart24
- SoulClickDetector24.MouseClick:connect(function()
- SoulSound:Play()
- SoulPart24.Position = Vector3.new(9999, 9999, 9999)
- if SoulsLabel.Visible == true then
- SoulsLabel.Visible = false
- end
- SoulsLabel.Visible = true
- SoulsLabel.Text = "Souls: "..Soul.."/25"
- Soul = Soul + 1
- if SoulsLabel.Visible == true then
- wait(5)
- SoulsLabel.Visible = false
- end
- end)
- SoulClickDetector25.Parent = SoulPart25
- SoulClickDetector25.MouseClick:connect(function()
- SoulSound:Play()
- SoulPart25.Position = Vector3.new(9999, 9999, 9999)
- if SoulsLabel.Visible == true then
- SoulsLabel.Visible = false
- end
- SoulsLabel.Visible = true
- SoulsLabel.Text = "Souls: "..Soul.."/25"
- Soul = Soul + 1
- if SoulsLabel.Visible == true then
- wait(5)
- SoulsLabel.Visible = false
- end
- end)
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