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Sep 9th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  5. local Player = game:GetService("Players").SlobberyMist9
  6. local Mouse,mouse,UserInputService,ContextActionService
  7. do
  8. script.Parent = Player.Character
  9. local CAS = {Actions={}}
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12. Event.Parent = Player.Character
  13. local fakeEvent = function()
  14. local t = {_fakeEvent=true}
  15. t.Connect = function(self,f)self.Function=f end
  16. t.connect = t.Connect
  17. return t
  18. end
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. function CAS:BindAction(name,fun,touch,...)
  22. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  23. end
  24. function CAS:UnbindAction(name)
  25. CAS.Actions[name] = nil
  26. end
  27. local function te(self,ev,...)
  28. local t = m[ev]
  29. if t and t._fakeEvent and t.Function then
  30. t.Function(...)
  31. end
  32. end
  33. m.TrigEvent = te
  34. UIS.TrigEvent = te
  35. Event.OnServerEvent:Connect(function(plr,io)
  36. if plr~=Player then return end
  37. if io.isMouse then
  38. m.Target = io.Target
  39. m.Hit = io.Hit
  40. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  41. if io.UserInputState == Enum.UserInputState.Begin then
  42. m:TrigEvent("Button1Down")
  43. else
  44. m:TrigEvent("Button1Up")
  45. end
  46. else
  47. for n,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. if io.UserInputState == Enum.UserInputState.Begin then
  55. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  56. UIS:TrigEvent("InputBegan",io,false)
  57. else
  58. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  59. UIS:TrigEvent("InputEnded",io,false)
  60. end
  61. end
  62. end)
  63. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  64. end
  65. wait(2)
  66.  
  67. local p = game:GetService("Players").LocalPlayer
  68. local plr = game:GetService("Players").LocalPlayer
  69. local player = game:GetService("Players").LocalPlayer
  70. local char = p.Character
  71. local mouse = p:GetMouse()
  72. local larm = char:WaitForChild("Left Arm")
  73. local rarm = char:WaitForChild("Right Arm")
  74. local lleg = char:WaitForChild("Left Leg")
  75. local rleg = char:WaitForChild("Right Leg")
  76. local hed = char:WaitForChild("Head")
  77. local torso = char:WaitForChild("Torso")
  78. local root = char:WaitForChild("HumanoidRootPart")
  79. local hum = char:FindFirstChildOfClass("Humanoid")
  80. local debris = game:GetService("Debris")
  81. local run = game:GetService("RunService")
  82. local rs = run.RenderStepped
  83. local cam = workspace.CurrentCamera
  84. local movement = 4
  85. local change = 0.4
  86. local DebrisModel = Instance.new("Model",char)
  87. local stealth = false
  88. local debounce = false
  89. -------------------------------------------------------
  90. local Player_Size = 4
  91. if Player_Size ~= 4 then
  92. root.Size = root.Size * Player_Size
  93. torso.Size = torso.Size * Player_Size
  94. hed.Size = hed.Size * Player_Size
  95. rarm.Size = rarm.Size * Player_Size
  96. larm.Size = larm.Size * Player_Size
  97. rleg.Size = rleg.Size * Player_Size
  98. lleg.Size = lleg.Size * Player_Size
  99. end
  100. ----------------------------------------------------------------------------------
  101. it = Instance.new
  102. hum.MaxHealth = 500000000000000000000000000000000000000000000000
  103. hum.Health = hum.MaxHealth
  104. themeid = 0
  105. themepitch = 1
  106. TorsoColor = torso.BrickColor
  107. RightLeg = CFrame.new(0.5,-1,0)
  108. LeftLeg = CFrame.new(-0.5,-1,0)
  109. RunService = game:service'RunService'
  110. lefth = (torso.CFrame*LeftLeg)
  111. righth = (torso.CFrame*RightLeg)
  112. speed = Vector3.new(torso.Velocity.X,0,torso.Velocity.Z)
  113. local Lighty = game:GetService"Lighting"
  114. EffectModel = Instance.new("Model", char)
  115. Effects = {
  116. Block = {
  117. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  118. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  119. prt.Anchored = true
  120. prt.CFrame = cframe
  121. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  122. game:GetService("Debris"):AddItem(prt, 10)
  123. if Type == 1 or Type == nil then
  124. table.insert(Effects, {
  125. prt,
  126. "Block1",
  127. delay,
  128. x3,
  129. y3,
  130. z3,
  131. msh
  132. })
  133. elseif Type == 2 then
  134. table.insert(Effects, {
  135. prt,
  136. "Block2",
  137. delay,
  138. x3,
  139. y3,
  140. z3,
  141. msh
  142. })
  143. else
  144. table.insert(Effects, {
  145. prt,
  146. "Block3",
  147. delay,
  148. x3,
  149. y3,
  150. z3,
  151. msh
  152. })
  153. end
  154. end
  155. },
  156. Sphere = {
  157. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  158. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  159. prt.Anchored = true
  160. prt.CFrame = cframe
  161. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  162. game:GetService("Debris"):AddItem(prt, 10)
  163. table.insert(Effects, {
  164. prt,
  165. "Cylinder",
  166. delay,
  167. x3,
  168. y3,
  169. z3,
  170. msh
  171. })
  172. end
  173. },
  174. Cylinder = {
  175. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  176. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  177. prt.Anchored = true
  178. prt.CFrame = cframe
  179. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  180. game:GetService("Debris"):AddItem(prt, 10)
  181. table.insert(Effects, {
  182. prt,
  183. "Cylinder",
  184. delay,
  185. x3,
  186. y3,
  187. z3,
  188. msh
  189. })
  190. end
  191. },
  192. Wave = {
  193. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  194. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  195. prt.Anchored = true
  196. prt.CFrame = cframe
  197. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  198. game:GetService("Debris"):AddItem(prt, 10)
  199. table.insert(Effects, {
  200. prt,
  201. "Cylinder",
  202. delay,
  203. x3 / 60,
  204. y3 / 60,
  205. z3 / 60,
  206. msh
  207. })
  208. end
  209. },
  210. Ring = {
  211. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  212. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  213. prt.Anchored = true
  214. prt.CFrame = cframe
  215. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  216. game:GetService("Debris"):AddItem(prt, 10)
  217. table.insert(Effects, {
  218. prt,
  219. "Cylinder",
  220. delay,
  221. x3,
  222. y3,
  223. z3,
  224. msh
  225. })
  226. end
  227. },
  228. Break = {
  229. Create = function(brickcolor, cframe, x1, y1, z1)
  230. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  231. prt.Anchored = true
  232. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  233. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  234. local num = math.random(10, 50) / 1000
  235. game:GetService("Debris"):AddItem(prt, 10)
  236. table.insert(Effects, {
  237. prt,
  238. "Shatter",
  239. num,
  240. prt.CFrame,
  241. math.random() - math.random(),
  242. 0,
  243. math.random(50, 100) / 100
  244. })
  245. end
  246. },
  247. Spiral = {
  248. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  249. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  250. prt.Anchored = true
  251. prt.CFrame = cframe
  252. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  253. game:GetService("Debris"):AddItem(prt, 10)
  254. table.insert(Effects, {
  255. prt,
  256. "Cylinder",
  257. delay,
  258. x3,
  259. y3,
  260. z3,
  261. msh
  262. })
  263. end
  264. },
  265. Push = {
  266. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  267. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  268. prt.Anchored = true
  269. prt.CFrame = cframe
  270. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  271. game:GetService("Debris"):AddItem(prt, 10)
  272. table.insert(Effects, {
  273. prt,
  274. "Cylinder",
  275. delay,
  276. x3,
  277. y3,
  278. z3,
  279. msh
  280. })
  281. end
  282. }
  283. }
  284. local NeckS = Instance.new("Part",char)
  285. NeckS.Size = Vector3.new(1.2,1,1.2)
  286. NeckS.Material = "SmoothPlastic"
  287. NeckS.BrickColor = BrickColor.new("Bright yellow")
  288. NeckS.CanCollide = false
  289. local Neck3 = Instance.new("Weld",NeckS)
  290. Neck3.Part0 = larm
  291. Neck3.Part1 = NeckS
  292. Neck3.C0 = CFrame.new(0,-0.62,0)*CFrame.Angles(math.rad(0),math.rad(-180),math.rad(0))
  293. local Black = Instance.new("Part",NeckS)--First Stone, Yellow
  294. Black.Size = Vector3.new(0.3,0.3,0.3)
  295. Black.Material = "Neon"
  296. Black.BrickColor = BrickColor.new("New Yeller")
  297. Black.CanCollide = false
  298. local BlackM = Instance.new("SpecialMesh",Black)
  299. BlackM.MeshType = 3
  300. local Black1 = Instance.new("Weld",Black)
  301. Black1.Part0 = NeckS
  302. Black1.Part1 = Black
  303. Black1.C0 = CFrame.new(0.54,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  304. local Stone2 = Instance.new("Part",NeckS)--First Circle
  305. Stone2.Size = Vector3.new(0.2,0.2,0.2)
  306. Stone2.Material = "Neon"
  307. Stone2.BrickColor = BrickColor.new("Magenta")
  308. Stone2.CanCollide = false
  309. local Stone22 = Instance.new("SpecialMesh",Stone2)
  310. Stone22.MeshType = 3
  311. local Stone222 = Instance.new("Weld",Stone2)
  312. Stone222.Part0 = NeckS
  313. Stone222.Part1 = Stone2
  314. Stone222.C0 = CFrame.new(0.23,-0.47,0.4)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  315. local Stone3 = Instance.new("Part",NeckS)--First Circle
  316. Stone3.Size = Vector3.new(0.2,0.2,0.2)
  317. Stone3.Material = "Neon"
  318. Stone3.BrickColor = BrickColor.new("Lapis")
  319. Stone3.CanCollide = false
  320. local Stone33 = Instance.new("SpecialMesh",Stone3)
  321. Stone33.MeshType = 3
  322. local Stone333 = Instance.new("Weld",Stone3)
  323. Stone333.Part0 = NeckS
  324. Stone333.Part1 = Stone3
  325. Stone333.C0 = CFrame.new(0.23,-0.47,0.08)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  326. local Stone4 = Instance.new("Part",NeckS)--First Circle
  327. Stone4.Size = Vector3.new(0.2,0.2,0.2)
  328. Stone4.Material = "Neon"
  329. Stone4.BrickColor = BrickColor.new("Really red")
  330. Stone4.CanCollide = false
  331. local Stone44 = Instance.new("SpecialMesh",Stone4)
  332. Stone44.MeshType = 3
  333. local Stone444 = Instance.new("Weld",Stone4)
  334. Stone444.Part0 = NeckS
  335. Stone444.Part1 = Stone4
  336. Stone444.C0 = CFrame.new(0.23,-0.47,-0.2)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  337. local Stone5 = Instance.new("Part",NeckS)--First Circle
  338. Stone5.Size = Vector3.new(0.2,0.2,0.2)
  339. Stone5.Material = "Neon"
  340. Stone5.BrickColor = BrickColor.new("CGA brown")
  341. Stone5.CanCollide = false
  342. local Stone55 = Instance.new("SpecialMesh",Stone5)
  343. Stone55.MeshType = 3
  344. local Stone555 = Instance.new("Weld",Stone5)
  345. Stone555.Part0 = NeckS
  346. Stone555.Part1 = Stone5
  347. Stone555.C0 = CFrame.new(0.23,-0.47,-0.5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  348.  
  349. local Stone6 = Instance.new("Part",NeckS)--First Circle
  350. Stone6.Size = Vector3.new(0.2,0.2,0.2)
  351. Stone6.Material = "Neon"
  352. Stone6.BrickColor = BrickColor.new("Lime green")
  353. Stone6.CanCollide = false
  354. local Stone66 = Instance.new("SpecialMesh",Stone6)
  355. Stone66.MeshType = 3
  356. local Stone666 = Instance.new("Weld",Stone6)
  357. Stone666.Part0 = NeckS
  358. Stone666.Part1 = Stone6
  359. Stone666.C0 = CFrame.new(0,-0.3,0.6)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  360.  
  361. local Grab = Instance.new("Part",hed)
  362. Grab.Size = Vector3.new(4.9,5,4.9)
  363. Grab.CanCollide = false
  364. Grab.BrickColor = BrickColor.new("Deep orange")
  365. Grab.Transparency = 1
  366. local Grabo = Instance.new("Weld",Grab)
  367. Grabo.Part0 = hed
  368. Grabo.Part1 = Grab
  369. Grabo.C0 = CFrame.new(0,-1.5,0)
  370.  
  371. local AuraB = Instance.new("Part",hed)
  372. AuraB.Size = Vector3.new(2,1,2)
  373. AuraB.CanCollide = false
  374. AuraB.BrickColor = BrickColor.new("Deep orange")
  375. AuraB.Transparency = 1
  376. local AuraBo = Instance.new("Weld",AuraB)
  377. AuraBo.Part0 = hed
  378. AuraBo.Part1 = AuraB
  379. AuraBo.C0 = CFrame.new(0,-3.6,0)
  380.  
  381. local FZcharge3 = Instance.new("ParticleEmitter",Grab)
  382. FZcharge3.Texture = "rbxassetid://249481494"
  383. FZcharge3.Color = ColorSequence.new(Color3.fromRGB(0, 0, 255))
  384. FZcharge3.EmissionDirection = "Top"
  385. FZcharge3.Speed = NumberRange.new(8)
  386. FZcharge3.Size = NumberSequence.new(8,0)
  387. FZcharge3.Transparency = NumberSequence.new(0,1)
  388. FZcharge3.Drag = 1.2
  389. FZcharge3.LockedToPart = true
  390. FZcharge3.Lifetime = NumberRange.new(1)
  391. FZcharge3.Rate = 195
  392. FZcharge3.LightEmission = 0
  393. FZcharge3.Rotation = NumberRange.new(-360,360)
  394. FZcharge3.VelocitySpread = 100.2
  395. FZcharge3.ZOffset = 2.5
  396. hed:FindFirstChildOfClass("Decal").Texture = "rbxassetid://254640655"
  397. wait(0.001)
  398. hed:FindFirstChildOfClass("Decal").Texture = "rbxassetid://"
  399. for i,v in pairs(char:GetChildren()) do
  400. if v ~= root then
  401. if v:IsA("Part") then
  402. v.Transparency = 1
  403. elseif v:IsA("Accoutrement") then
  404. v:FindFirstChildOfClass("Part").Transparency = 1
  405. end
  406. end
  407. end
  408. for i,v in pairs(NeckS:GetChildren()) do
  409. if v ~= root then
  410. if v:IsA("Part") then
  411. v.Transparency = 1
  412. elseif v:IsA("Accoutrement") then
  413. v:FindFirstChildOfClass("Part").Transparency = 1
  414. end
  415. end
  416. end
  417. wait(5)
  418. FZcharge3.Rate = 0
  419. for i,v in pairs(char:GetChildren()) do
  420. if v ~= root then
  421. if v:IsA("Part") then
  422. v.Transparency = 0
  423. elseif v:IsA("Accoutrement") then
  424. v:FindFirstChildOfClass("Part").Transparency = 0
  425. end
  426. end
  427. end
  428. for i,v in pairs(NeckS:GetChildren()) do
  429. if v ~= root then
  430. if v:IsA("Part") then
  431. v.Transparency = 0
  432. elseif v:IsA("Accoutrement") then
  433. v:FindFirstChildOfClass("Part").Transparency = 0
  434. end
  435. end
  436. end
  437. hed:FindFirstChildOfClass("Decal").Texture = "rbxassetid://254640655"
  438. local SFXZ = Instance.new("Sound",torso)
  439. SFXZ.SoundId = "rbxassetid://915686003"
  440. SFXZ.Volume = 3
  441. SFXZ.Pitch = 1
  442. SFXZ.Looped = false
  443. wait(0.01)
  444. SFXZ:Play()
  445. nooutline = function(part)
  446. part.TopSurface = 10
  447. end
  448. local Mode = false
  449. part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
  450. local fp = it("Part")
  451. fp.formFactor = formfactor
  452. fp.Parent = parent
  453. fp.Reflectance = reflectance
  454. fp.Transparency = transparency
  455. fp.CanCollide = false
  456. fp.Locked = true
  457. fp.BrickColor = BrickColor.new(tostring(brickcolor))
  458. fp.Name = name
  459. fp.Size = size
  460. fp.Position = char.Torso.Position
  461. nooutline(fp)
  462. fp.Material = material
  463. fp:BreakJoints()
  464. return fp
  465. end
  466.  
  467. mesh = function(Mesh, part, meshtype, meshid, offset, scale)
  468. local mesh = it(Mesh)
  469. mesh.Parent = part
  470. if Mesh == "SpecialMesh" then
  471. mesh.MeshType = meshtype
  472. mesh.MeshId = meshid
  473. end
  474. mesh.Offset = offset
  475. mesh.Scale = scale
  476. return mesh
  477. end
  478.  
  479. weld = function(parent, part0, part1, c0, c1)
  480. local weld = it("Weld")
  481. weld.Parent = parent
  482. weld.Part0 = part0
  483. weld.Part1 = part1
  484. weld.C0 = c0
  485. weld.C1 = c1
  486. return weld
  487. end
  488. local Create = LoadLibrary("RbxUtility").Create
  489. ArtificialHB = Create("BindableEvent", script){
  490. Parent = script,
  491. Name = "Heartbeat",
  492. }
  493.  
  494. function RemoveOutlines(part)
  495. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  496. end
  497. CFuncs = {
  498. Part = {
  499. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  500. local Part = Create("Part"){
  501. Parent = Parent,
  502. Reflectance = Reflectance,
  503. Transparency = Transparency,
  504. CanCollide = false,
  505. Locked = true,
  506. BrickColor = BrickColor.new(tostring(BColor)),
  507. Name = Name,
  508. Size = Size,
  509. Material = Material,
  510. }
  511. RemoveOutlines(Part)
  512. return Part
  513. end;
  514. };
  515.  
  516. Mesh = {
  517. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  518. local Msh = Create(Mesh){
  519. Parent = Part,
  520. Offset = OffSet,
  521. Scale = Scale,
  522. }
  523. if Mesh == "SpecialMesh" then
  524. Msh.MeshType = MeshType
  525. Msh.MeshId = MeshId
  526. end
  527. return Msh
  528. end;
  529. };
  530.  
  531. Weld = {
  532. Create = function(Parent, Part0, Part1, C0, C1)
  533. local Weld = Create("Weld"){
  534. Parent = Parent,
  535. Part0 = Part0,
  536. Part1 = Part1,
  537. C0 = C0,
  538. C1 = C1,
  539. }
  540. return Weld
  541. end;
  542. };
  543.  
  544. Sound = {
  545. Create = function(id, par, vol, pit)
  546. local Sound = Create("Sound"){
  547. Volume = vol,
  548. Pitch = pit or 1,
  549. SoundId = "rbxassetid://" .. id,
  550. Parent = par or workspace,
  551. }
  552. Sound:play()
  553. return Sound
  554. end;
  555. };
  556.  
  557. Decal = {
  558. Create = function(Color, Texture, Transparency, Name, Parent)
  559. local Decal = Create("Decal"){
  560. Color3 = Color,
  561. Texture = "rbxassetid://" .. Texture,
  562. Transparency = Transparency,
  563. Name = Name,
  564. Parent = Parent,
  565. }
  566. return Decal
  567. end;
  568. };
  569.  
  570. BillboardGui = {
  571. Create = function(Parent, Image, Position, Size)
  572. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  573. BillPar.CFrame = CFrame.new(Position)
  574. local Bill = Create("BillboardGui"){
  575. Parent = BillPar,
  576. Adornee = BillPar,
  577. Size = UDim2.new(1, 0, 1, 0),
  578. SizeOffset = Vector2.new(Size, Size),
  579. }
  580. local d = Create("ImageLabel", Bill){
  581. Parent = Bill,
  582. BackgroundTransparency = 1,
  583. Size = UDim2.new(1, 0, 1, 0),
  584. Image = "rbxassetid://" .. Image,
  585. }
  586. return BillPar
  587. end
  588. };
  589.  
  590. ParticleEmitter = {
  591. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  592. local Particle = Create("ParticleEmitter"){
  593. Parent = Parent,
  594. Color = ColorSequence.new(Color1, Color2),
  595. LightEmission = LightEmission,
  596. Size = Size,
  597. Texture = Texture,
  598. Transparency = Transparency,
  599. ZOffset = ZOffset,
  600. Acceleration = Accel,
  601. Drag = Drag,
  602. LockedToPart = LockedToPart,
  603. VelocityInheritance = VelocityInheritance,
  604. EmissionDirection = EmissionDirection,
  605. Enabled = Enabled,
  606. Lifetime = LifeTime,
  607. Rate = Rate,
  608. Rotation = Rotation,
  609. RotSpeed = RotSpeed,
  610. Speed = Speed,
  611. VelocitySpread = VelocitySpread,
  612. }
  613. return Particle
  614. end;
  615. };
  616.  
  617. CreateTemplate = {
  618.  
  619. };
  620. }
  621. NewInstance = function(instance,parent,properties)
  622. local inst = Instance.new(instance)
  623. inst.Parent = parent
  624. if(properties)then
  625. for i,v in next, properties do
  626. pcall(function() inst[i] = v end)
  627. end
  628. end
  629. return inst;
  630. end
  631.  
  632. function rayCast(Position, Direction, Range, Ignore)
  633. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  634. end
  635. local m = Create("Model"){
  636. Parent = char,
  637. Name = "WeaponModel",
  638. }
  639. HandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright yellow", "HandleL", Vector3.new(0.403949469, 0.000020112, 0.425030977))
  640. HandleLWeld = CFuncs.Weld.Create(m, char["Left Arm"], HandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.637853563, -0.00000000000, 0.00182324648, 0, -1, 0, 1, 0, 0, 0, -0, 1))
  641. HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright yellow", "HitboxL", Vector3.new(1.00394952, 0.05222011, 1.02503109))
  642. HitboxLWeld = CFuncs.Weld.Create(m, HandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999999642, 3.81469727e-006, 5.96046448e-008, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  643. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Gold", "Part", Vector3.new(0.401974738, 1.08532834, 0.40197292))
  644. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.098050952, 0.00573730469, 0.171247482, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  645. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  646. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  647. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.335890889, -0.251642227, 0.414461493, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  648. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  649. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0, 0, 0))
  650. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.171247482, -0.548431277, 0.098050952, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  651. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1))
  652. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041))
  653. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.171247482, 0.536894917, 0.098050952, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  654. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1))
  655. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  656. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.251634598, 0.414469123, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  657. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  658. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  659. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.52296257, -0.166549563, 0.881902456, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  660. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249))
  661. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  662. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502866745, -0.447936893, 0.208598971, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  663. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384))
  664. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Gold", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  665. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.335906148, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  666. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  667. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  668. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.5229702, -0.155028343, 0.881904364, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  669. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249))
  670. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Gold", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  671. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  672. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  673. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part", Vector3.new(1.01297641, 0.562762797, 0.361775607))
  674. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00271511078, -0.231538773, 0.72112453, 0, 0, 1, 0, -1, -0, 1, 0, 0))
  675. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  676. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Gold", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  677. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.347427249, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  678. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  679. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  680. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.50287056, -0.436416715, 0.208604693, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  681. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384))
  682. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(1.0853318, 0.206172079, 0.261282384))
  683. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.0196914673, -0.273781061, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  684. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1))
  685. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  686. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.347427249, -0.251634598, 0.414469123, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  687. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  688. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  689. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.638334274, 0.120502472, -0.377624631, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  690. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  691. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  692. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.516500473, 0.0501613617, -0.377654195, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  693. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  694. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  695. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.39466095, -0.0201816559, -0.377624631, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  696. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  697. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.401974738, 0.572812021, 0.252237976))
  698. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339231372, -0.236558914, 0.383117557, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  699. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part2", Vector3.new(0.803949475, 0.452220112, 1.02503097))
  700. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.500019014, 0.275951385, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  701. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.401974738, 0.572812021, 0.258267611))
  702. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339231372, -0.236558914, -0.374602437, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  703. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  704. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.63834095, 0.120515823, 0.384124637, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  705. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  706. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064))
  707. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364218116, -0.110958099, -0.496704191, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  708. CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654))
  709. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064))
  710. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364216208, -0.11095047, 0.508239627, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  711. CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654))
  712. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.206172079, 1.0049324))
  713. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.374262214, 0.100086212, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  714. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.0974852666, 0.682394505, 1))
  715. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  716. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.39466095, -0.0201721191, 0.384109378, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  717. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  718. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  719. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.516500473, 0.0501708984, 0.384094119, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  720. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  721. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part2", Vector3.new(0.663258314, 0.643157542, 1.04512966))
  722. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0325930119, -0.151147842, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  723. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  724. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.357483745, -0.5254879, -0.640716434, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  725. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945))
  726. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.361777306, 0.206172079, 0.206172064))
  727. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.062738657, -0.505384445, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  728. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199))
  729. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  730. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.35468328, -0.435037613, -0.335906148, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  731. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  732. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.643156648))
  733. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273779154, -0.50538826, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  734. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455524, 0.316826075, 1))
  735. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  736. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508239627, 0.364208579, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  737. CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684))
  738. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 1.0049336, 0.206172064))
  739. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.364208579, 0.00576782227, 0.17042923, -1, 0, -0, 0, 0, -1, 0, -1, -0))
  740. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  741. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part3", Vector3.new(0.206172049, 0.663256168, 0.206172064))
  742. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508239627, 0.0325796604, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  743. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  744. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.80495441, 0.206172079, 0.206172064))
  745. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.520616472, -0.525484085, 0.00572109222, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  746. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199))
  747. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  748. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.515432358, 0.00573730469, -0.120672107, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  749. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.414312303, 0.779879749, 0.414309978))
  750. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part3", Vector3.new(0.206172049, 0.663256109, 0.206172064))
  751. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496704191, 0.0325872898, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  752. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  753. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  754. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.255522728, -0.409584224, -0.512922287, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  755. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  756. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064))
  757. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409576595, -0.502866745, 0.357467532, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  758. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086))
  759. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  760. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.267042994, -0.40958041, -0.512926102, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  761. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  762. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.261283636, 0.462269485, 1.08532703))
  763. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273779154, -0.241586685, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  764. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  765. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.357467532, -0.522974014, -0.640716434, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  766. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907))
  767. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.401973516, 0.206172064))
  768. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.512922287, 0.00572109222, -0.118150592, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  769. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 1, 0.389938712))
  770. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064))
  771. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508209109, -0.0779570341, -0.472719193, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  772. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  773. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.723554611, 0.206172079, 0.40197283))
  774. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.479927242, -0.512914658, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  775. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.389939815, 1))
  776. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  777. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496718496, 0.364208579, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  778. CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684))
  779. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  780. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.345976949, -0.52296257, -0.640722156, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  781. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907))
  782. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064))
  783. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496718496, -0.0779646635, -0.472719193, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  784. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  785. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  786. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.436416715, -0.40958041, -0.512926102, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  787. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  788. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.206172079, 0.683353961))
  789. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.208598971, -0.502866745, 0.00576782227, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  790. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367556, 0.292454839, 1))
  791. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.206172079, 0.241183683))
  792. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.881908178, -0.512926102, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  793. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 0.389939815, 1))
  794. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.522567213, 0.206172079, 1.08532703))
  795. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.143131495, -0.502866745, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  796. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1))
  797. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  798. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.447936893, -0.409574687, -0.512914658, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  799. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  800. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064))
  801. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168390095, -0.50538826, 0.357513309, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  802. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064))
  803. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064))
  804. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.40957278, -0.502866745, -0.345976949, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  805. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086))
  806. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  807. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354666114, -0.435037613, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  808. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  809. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064))
  810. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168390095, -0.50538826, -0.345976949, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  811. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064))
  812. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  813. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.35468328, -0.435037613, 0.347427249, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  814. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  815. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  816. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.345976949, -0.525484085, -0.640727878, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  817. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945))
  818. Part4 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part4", Vector3.new(1.04513443, 0.206172079, 0.206172064))
  819. Part4Weld = CFuncs.Weld.Create(m, HandleL, Part4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.120185852, 0.349273562, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  820. CFuncs.Mesh.Create("SpecialMesh", Part4, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105))
  821. Part5 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part5", Vector3.new(1.04513443, 0.206172079, 0.206172064))
  822. Part5Weld = CFuncs.Weld.Create(m, HandleL, Part5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00573730469, -0.42247963, 0.349279284, 0, 0, 1, 0, -1, -0, 1, 0, 0))
  823. CFuncs.Mesh.Create("SpecialMesh", Part5, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105))
  824. Part6 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part6", Vector3.new(0.206172049, 0.442170829, 1.04512966))
  825. Part6Weld = CFuncs.Weld.Create(m, HandleL, Part6, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.349294543, -0.151140213, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  826. CFuncs.Mesh.Create("BlockMesh", Part6, "", "", Vector3.new(0, 0, 0), Vector3.new(0.48742649, 1, 1))
  827. sref = CFuncs.Part.Create(char, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
  828. sref.Anchored = true
  829.  
  830. ACOS = math.acos
  831. ang = CFrame.Angles
  832. SIN = math.sin
  833. cf = CFrame.new
  834. COS = math.cos
  835. rd = math.rad
  836. rd2 = math.random
  837. Heartbeat = Instance.new("BindableEvent")
  838. Heartbeat.Name = "Heartbeat"
  839. Heartbeat.Parent = script
  840. local LeftShoulder = torso["Left Shoulder"]
  841. local Left_Hip = torso["Left Hip"]
  842. local RightShoulder = torso["Right Shoulder"]
  843. local Right_Hip = torso["Right Hip"]
  844.  
  845. RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  846. RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  847. LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  848. LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  849. RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  850. RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  851. LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  852. LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  853. NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  854. NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  855. RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  856. RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  857. RS = torso:FindFirstChild("Right Shoulder")
  858. LS = torso:FindFirstChild("Left Shoulder")
  859. RH = torso:FindFirstChild("Right Hip")
  860. LH = torso:FindFirstChild("Left Hip")
  861. RJ = root:FindFirstChild("RootJoint")
  862. N = torso:FindFirstChild("Neck")
  863.  
  864.  
  865. local UltimateBattle = Instance.new("Sound",hed)
  866. UltimateBattle.SoundId = "rbxassetid://919050740"
  867. UltimateBattle.Pitch = 1
  868. UltimateBattle.Looped = true
  869. UltimateBattle.Volume = 5
  870. UltimateBattle:Play()
  871.  
  872.  
  873.  
  874.  
  875.  
  876.  
  877. function QuaternionFromCFrame(cf)
  878. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  879. local trace = m00 + m11 + m22
  880. if trace > 0 then
  881. local s = math.sqrt(1 + trace)
  882. local recip = 0.5 / s
  883. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  884. else
  885. local i = 0
  886. if m11 > m00 then
  887. i = 1
  888. end
  889. if m22 > (i == 0 and m00 or m11) then
  890. i = 2
  891. end
  892. if i == 0 then
  893. local s = math.sqrt(m00 - m11 - m22 + 1)
  894. local recip = 0.5 / s
  895. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  896. elseif i == 1 then
  897. local s = math.sqrt(m11 - m22 - m00 + 1)
  898. local recip = 0.5 / s
  899. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  900. elseif i == 2 then
  901. local s = math.sqrt(m22 - m00 - m11 + 1)
  902. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  903. end
  904. end
  905. end
  906.  
  907. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  908. local xs, ys, zs = x + x, y + y, z + z
  909. local wx, wy, wz = w * xs, w * ys, w * zs
  910. local xx = x * xs
  911. local xy = x * ys
  912. local xz = x * zs
  913. local yy = y * ys
  914. local yz = y * zs
  915. local zz = z * zs
  916. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  917. end
  918.  
  919. function QuaternionSlerp(a, b, t)
  920. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  921. local startInterp, finishInterp;
  922. if cosTheta >= 0.0001 then
  923. if (1 - cosTheta) > 0.0001 then
  924. local theta = ACOS(cosTheta)
  925. local invSinTheta = 1 / SIN(theta)
  926. startInterp = SIN((1 - t) * theta) * invSinTheta
  927. finishInterp = SIN(t * theta) * invSinTheta
  928. else
  929. startInterp = 1 - t
  930. finishInterp = t
  931. end
  932. else
  933. if (1 + cosTheta) > 0.0001 then
  934. local theta = ACOS(-cosTheta)
  935. local invSinTheta = 1 / SIN(theta)
  936. startInterp = SIN((t - 1) * theta) * invSinTheta
  937. finishInterp = SIN(t * theta) * invSinTheta
  938. else
  939. startInterp = t - 1
  940. finishInterp = t
  941. end
  942. end
  943. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  944. end
  945.  
  946. function Clerp(a, b, t)
  947. local qa = {QuaternionFromCFrame(a)}
  948. local qb = {QuaternionFromCFrame(b)}
  949. local ax, ay, az = a.x, a.y, a.z
  950. local bx, by, bz = b.x, b.y, b.z
  951. local _t = 1 - t
  952. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  953. end
  954.  
  955. pr = p:FindFirstChild("rcolor")
  956. pg = p:FindFirstChild("gcolor")
  957. pb = p:FindFirstChild("bcolor")
  958. pv = p:FindFirstChild("vcolor")
  959. idth = p:FindFirstChild("idtheme")
  960. pith = p:FindFirstChild("pitchtheme")
  961. explosionid = {144699494,144699494}
  962. punch = {545219984}
  963. --919941001
  964. Prefix = "/"
  965. p.Chatted:connect(function(msg)
  966.  
  967. if msg:lower():sub(1,#Prefix+#'color r ')==Prefix..'color r ' then
  968. local v = tonumber(msg:sub(#Prefix+#'color r '+1))
  969. main.r = v
  970. elseif msg:lower():sub(1,#Prefix+#'color g ')==Prefix..'color g ' then
  971. local v = tonumber(msg:sub(#Prefix+#'color g '+1))
  972. main.g = v
  973. elseif msg:lower():sub(1,#Prefix+#'color b ')==Prefix..'color b ' then
  974. local v = tonumber(msg:sub(#Prefix+#'color b '+1))
  975. main.b = v
  976. elseif msg:lower():sub(1,#Prefix+#'color v ')==Prefix..'color v ' then
  977. local v = tonumber(msg:sub(#Prefix+#'color v '+1))
  978. if v > 1 then main.v = 1 elseif v < -1 then main.v = -1 else main.v = v end
  979.  
  980. elseif msg:lower():sub(1,#Prefix+#'theme ')==Prefix..'theme ' then
  981. local v = tonumber(msg:sub(#Prefix+#'theme '+1))
  982. themeid = v
  983. music(themeid,themepitch)
  984.  
  985. elseif msg:lower():sub(1,#Prefix+#'pitch ')==Prefix..'pitch ' then
  986. local v = tonumber(msg:sub(#Prefix+#'pitch '+1))
  987. themepitch = v
  988. music(themeid,themepitch)
  989.  
  990. elseif msg:lower():sub(1,#Prefix+#'prefix ')==Prefix..'prefix ' then
  991. local v = msg:sub(#Prefix+#'prefix '+1)
  992. Prefix = v
  993.  
  994. elseif msg:lower():sub(1,#Prefix+#'reset')==Prefix..'reset' then
  995. main.r = 0
  996. main.g = 100
  997. main.b = 255
  998. main.v = 1
  999. themeid = 556122490
  1000. themepitch = 1
  1001. music(themeid,themepitch)
  1002.  
  1003. end
  1004.  
  1005. end)
  1006. ----------------------------------------------------------------------------
  1007. no_anim = false
  1008. attack = false
  1009. attacking = false
  1010. canjump = true
  1011. aiming_anim = false
  1012. animid = math.random(0,1)
  1013. timer = 0
  1014. bg = Instance.new("BodyGyro",root)
  1015. bg.P = 100000
  1016. bg.D = 100
  1017. ----------------------------------------------------------------------------
  1018.  
  1019. ----
  1020. function rswait(value)
  1021. if value ~= nil and value ~= 0 then
  1022. for i=1,value do
  1023. rs:wait()
  1024. end
  1025. else
  1026. rs:wait()
  1027. end
  1028. end
  1029.  
  1030. ----
  1031. local maincolor = BrickColor.new("Really red")
  1032. function Eviscerate(dude)
  1033. if dude.Name ~= char then
  1034.  
  1035. local val = Instance.new("BoolValue", dude)
  1036. val.Name = "IsHit"
  1037. local ds = coroutine.wrap(function()
  1038. dude:BreakJoints()
  1039. wait(0)
  1040. local Vanish = Instance.new("Sound",dude)
  1041. Vanish.SoundId = "rbxassetid://427025525"
  1042. Vanish.Volume = 0.5
  1043. Vanish.Pitch = 0.6
  1044. Vanish.Looped = false
  1045. wait(0.01)
  1046. Vanish:Play()
  1047. coroutine.resume(coroutine.create(function()
  1048. for i, v in pairs(dude:GetChildren()) do
  1049. if v:IsA("Accessory") then
  1050. v:Destroy()
  1051. end
  1052.  
  1053. if v:IsA("CharacterMesh") then
  1054. v:Destroy()
  1055. end
  1056. if v:IsA("Model") then
  1057. v:Destroy()
  1058. end
  1059. if v:IsA("Part") or v:IsA("MeshPart") then
  1060. for x, o in pairs(v:GetChildren()) do
  1061. if o:IsA("Decal") then
  1062. o:Destroy()
  1063. end
  1064. end
  1065. coroutine.resume(coroutine.create(function()
  1066. v.Material = "Grass"
  1067. v.CanCollide = false
  1068.  
  1069. coroutine.resume(coroutine.create(function()
  1070. for i = 1,45 do
  1071. v.Transparency = v.Transparency + 0.04
  1072. wait(0.00000000001)
  1073. end
  1074.  
  1075.  
  1076. end))
  1077.  
  1078. local Aura = Instance.new("ParticleEmitter",v)
  1079. Aura.Texture = "rbxassetid://1084976679"
  1080. Aura.Color = ColorSequence.new(BrickColor.new("Dirt brown").Color)
  1081. Aura.EmissionDirection = "Top"
  1082. Aura.Speed = NumberRange.new(0)
  1083. Aura.Size = NumberSequence.new(2.5)
  1084. Aura.Transparency = NumberSequence.new(0,1)
  1085. Aura.Drag = 0.4
  1086. Aura.LightInfluence = 0
  1087. Aura.LockedToPart = true
  1088. Aura.Lifetime = NumberRange.new(0.9)
  1089. Aura.Rate = 260
  1090. Aura.LightEmission = 1
  1091. Aura.Rotation = NumberRange.new(-360,360)
  1092. Aura.VelocitySpread = 0
  1093. Aura.Acceleration = Vector3.new(0,10,0)
  1094. Aura.ZOffset = 0.2
  1095. local BodPoss = Instance.new("BodyPosition", v)
  1096. BodPoss.P = 3000
  1097. BodPoss.D = 1000
  1098. BodPoss.maxForce = Vector3.new(500, 5000, 500)
  1099. BodPoss.position = v.Position + Vector3.new(rd2(-2, 0), rd2(-0, 0), rd2(-0, 0))
  1100. v.BrickColor = BrickColor.new("Dirt brown")
  1101.  
  1102. wait(1.3)
  1103. Aura.Enabled = false
  1104. wait(1.5)
  1105. v:Destroy()
  1106.  
  1107. dude:Destroy()
  1108. end))
  1109. end
  1110.  
  1111. end
  1112. end))
  1113. end)
  1114. ds()
  1115. end
  1116. end
  1117. function Snap(dude)
  1118. if dude.Name ~= char then
  1119. local bgf = Instance.new("BodyGyro", dude.Head)
  1120. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(rd(-90), 0, 0)
  1121. local val = Instance.new("BoolValue", dude)
  1122. val.Name = "IsHit"
  1123. local ds = coroutine.wrap(function()
  1124. dude:BreakJoints()
  1125. wait(0)
  1126.  
  1127. coroutine.resume(coroutine.create(function()
  1128. for i, v in pairs(dude:GetChildren()) do
  1129. if v:IsA("Accessory") then
  1130. v:Destroy()
  1131. end
  1132.  
  1133. if v:IsA("CharacterMesh") then
  1134. v:Destroy()
  1135. end
  1136. if v:IsA("Model") then
  1137. v:Destroy()
  1138. end
  1139. if v:IsA("Part") or v:IsA("MeshPart") then
  1140. for x, o in pairs(v:GetChildren()) do
  1141. if o:IsA("Decal") then
  1142. o:Destroy()
  1143. end
  1144. end
  1145. coroutine.resume(coroutine.create(function()
  1146.  
  1147. v.Material = "Neon"
  1148. local PartEmmit1 = Instance.new("ParticleEmitter", v)
  1149. PartEmmit1.LightEmission = 1
  1150. PartEmmit1.Texture = "rbxassetid://520049620"
  1151. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1152. PartEmmit1.Rate = 150
  1153. PartEmmit1.Lifetime = NumberRange.new(1)
  1154. PartEmmit1.Size = NumberSequence.new({
  1155. NumberSequenceKeypoint.new(0, 0.75, 0),
  1156. NumberSequenceKeypoint.new(1, 0, 0)
  1157. })
  1158. PartEmmit1.Transparency = NumberSequence.new({
  1159. NumberSequenceKeypoint.new(0, 0, 0),
  1160. NumberSequenceKeypoint.new(1, 1, 0)
  1161. })
  1162. PartEmmit1.Speed = NumberRange.new(0, 0)
  1163. PartEmmit1.VelocitySpread = 30000
  1164. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1165. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1166. local BodPoss = Instance.new("BodyPosition", v)
  1167. BodPoss.P = 3000
  1168. BodPoss.D = 1000
  1169. BodPoss.maxForce = Vector3.new(200000, 200000, 200000)
  1170. BodPoss.position = v.Position + Vector3.new(rd2(-1, 1), rd2(-1, 1), rd2(-1, 1))
  1171. v.BrickColor = BrickColor.new("Really red")
  1172. coroutine.resume(coroutine.create(function()
  1173. for i = 0, 49 do
  1174. swait(1)
  1175.  
  1176. end
  1177. wait(0.5)
  1178. PartEmmit1.Enabled = false
  1179. wait(3)
  1180. v:Destroy()
  1181. dude:Destroy()
  1182. end))
  1183. end))
  1184. end
  1185. end
  1186. end))
  1187. end)
  1188. ds()
  1189. end
  1190. end
  1191. function Rock(stone)
  1192. if stone.Name ~= char then
  1193.  
  1194. local val = Instance.new("BoolValue", stone)
  1195. val.Name = "IsHit"
  1196. local ds = coroutine.wrap(function()
  1197. stone:BreakJoints()
  1198. wait(0)
  1199.  
  1200. coroutine.resume(coroutine.create(function()
  1201. for i, v in pairs(stone:GetChildren()) do
  1202. if v:IsA("Accessory") then
  1203. v:Destroy()
  1204. end
  1205.  
  1206. if v:IsA("CharacterMesh") then
  1207. v:Destroy()
  1208. end
  1209. if v:IsA("Model") then
  1210. v:Destroy()
  1211. end
  1212. if v:IsA("Part") or v:IsA("MeshPart") then
  1213. for x, o in pairs(v:GetChildren()) do
  1214. if o:IsA("Decal") then
  1215. o:Destroy()
  1216. end
  1217. end
  1218. coroutine.resume(coroutine.create(function()
  1219.  
  1220. v.Material = "Slate"
  1221. v.CanCollide = true
  1222. local BodPoss = Instance.new("BodyPosition", v)
  1223. BodPoss.P = 3000
  1224. BodPoss.D = 1000
  1225. BodPoss.maxForce = Vector3.new(500, 5000, 500)
  1226. BodPoss.position = v.Position + Vector3.new(rd2(-5, 5), rd2(-0, 0), rd2(-0, 0))
  1227.  
  1228. v.BrickColor = BrickColor.new("Dark stone grey")
  1229. wait(0.1)
  1230. BodPoss:Destroy()
  1231. coroutine.resume(coroutine.create(function()
  1232. for i = 0, 49 do
  1233. swait(1)
  1234.  
  1235. end
  1236. wait(0.5)
  1237.  
  1238. wait(3)
  1239.  
  1240. end))
  1241. end))
  1242. end
  1243. end
  1244. end))
  1245. end)
  1246. ds()
  1247. end
  1248. end
  1249. ----------------------------------------------------------------------------
  1250. local instinct = true
  1251.  
  1252.  
  1253. ---
  1254. Instance.new("ForceField",char).Visible = false
  1255. hum:SetStateEnabled("Dead",false)
  1256. hum:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
  1257. ---
  1258.  
  1259. ---
  1260.  
  1261. local MUI = false
  1262.  
  1263.  
  1264. max = 0
  1265. function music(id,pitch)
  1266. max = 0
  1267. if id == "Stop" then
  1268. if not torso:FindFirstChild("MusicRuin") then
  1269. soundz = Instance.new("Sound",torso)
  1270. end
  1271. soundz:Stop()
  1272. else
  1273. if not torso:FindFirstChild("MusicRuin") then
  1274. soundz = Instance.new("Sound",torso)
  1275. end
  1276. soundz.MaxDistance = 150*5
  1277. soundz.EmitterSize = 150/5
  1278. soundz.Volume = 10
  1279. soundz.Name = "MusicRuin"
  1280. soundz.Looped = true
  1281. soundz.PlaybackSpeed = pitch
  1282. soundz.SoundId = "rbxassetid://"..id
  1283. soundz:Stop()
  1284. soundz:Play()
  1285. end
  1286. end
  1287.  
  1288. ----------------------------------------------------------------------------
  1289.  
  1290. function lerp(a, b, t)
  1291. return a + (b - a)*t
  1292. end
  1293.  
  1294. ----------------------------------------------------------------------------
  1295.  
  1296. function Lerp(c1,c2,al)
  1297. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  1298. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  1299. for i,v in pairs(com1) do
  1300. com1[i] = v+(com2[i]-v)*al
  1301. end
  1302. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  1303. end
  1304.  
  1305. ----------------------------------------------------------------------------
  1306.  
  1307. function slerp(a, b, t)
  1308. dot = a:Dot(b)
  1309. if dot > 0.99999 or dot < -0.99999 then
  1310. return t <= 0.5 and a or b
  1311. else
  1312. r = math.acos(dot)
  1313. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  1314. end
  1315. end
  1316.  
  1317. ----------------------------------------------------------------------------
  1318.  
  1319. function clerp(c1,c2,al)
  1320.  
  1321. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  1322.  
  1323. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  1324.  
  1325. for i,v in pairs(com1) do
  1326.  
  1327. com1[i] = lerp(v,com2[i],al)
  1328.  
  1329. end
  1330.  
  1331. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  1332.  
  1333. end
  1334.  
  1335. ----------------------------------------------------------------------------
  1336.  
  1337.  
  1338.  
  1339. -------------------
  1340. function findAllNearestTorso(pos,dist)
  1341. local list = game.Workspace:children()
  1342. local torso = {}
  1343. local temp = nil
  1344. local human = nil
  1345. local temp2 = nil
  1346. for x = 1, #list do
  1347. temp2 = list[x]
  1348. if (temp2.className == "Model") and (temp2 ~= char) then
  1349. local nayem = "Torso"
  1350. if temp2:findFirstChild("UpperTorso") then nayem = "UpperTorso" end
  1351. temp = temp2:findFirstChild(nayem)
  1352. human = temp2:findFirstChildOfClass("Humanoid")
  1353. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1354. if (temp.Position - pos).magnitude < dist then
  1355. table.insert(torso,temp)
  1356. dist = (temp.Position - pos).magnitude
  1357. end
  1358. end
  1359. end
  1360. end
  1361. return torso
  1362. end
  1363.  
  1364. ----------------------------------------------------------------------------
  1365.  
  1366. local isAPlayer
  1367. function checkIfNotPlayer(model)
  1368. coroutine.resume(coroutine.create(function()
  1369. if model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel then
  1370. isAPlayer = true
  1371. else
  1372. isAPlayer = false
  1373. end
  1374. end))
  1375. return isAPlayer
  1376. end
  1377.  
  1378. ----------------------------------------------------------------------------
  1379.  
  1380. function computeDirection(vec)
  1381. local lenSquared = vec.magnitude * vec.magnitude
  1382. local invSqrt = 1 / math.sqrt(lenSquared)
  1383. return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
  1384. end
  1385.  
  1386. ----------------------------------------------------------------------------
  1387.  
  1388. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  1389.  
  1390. local wld = Instance.new("Weld", wp1)
  1391.  
  1392. wld.Part0 = wp0
  1393.  
  1394. wld.Part1 = wp1
  1395.  
  1396. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  1397.  
  1398. return wld
  1399.  
  1400. end
  1401.  
  1402. ----------------------------------------------------------------------------
  1403.  
  1404. function weld(model)
  1405. local parts,last = {}
  1406. local function scan(parent)
  1407. for _,v in pairs(parent:GetChildren()) do
  1408. if (v:IsA("BasePart")) then
  1409. if (last) then
  1410. local w = Instance.new("Weld")
  1411. w.Name = ("%s_Weld"):format(v.Name)
  1412. w.Part0,w.Part1 = last,v
  1413. w.C0 = last.CFrame:inverse()
  1414. w.C1 = v.CFrame:inverse()
  1415. w.Parent = last
  1416. end
  1417. last = v
  1418. table.insert(parts,v)
  1419. end
  1420. scan(v)
  1421. end
  1422. end
  1423. scan(model)
  1424. for _,v in pairs(parts) do
  1425. v.Anchored = false
  1426. v.Locked = true
  1427. end
  1428. end
  1429.  
  1430. ----------------------------------------------------------------------------
  1431.  
  1432. function sound(id,position,vol,pitch,dist,start,finish)
  1433. coroutine.resume(coroutine.create(function()
  1434.  
  1435. local part = Instance.new("Part",DebrisModel)
  1436. part.Anchored = true
  1437. part.Position = position
  1438. part.Size = Vector3.new(0,0,0)
  1439. part.CanCollide = false
  1440. part.Transparency = 1
  1441.  
  1442. soundasd = Instance.new("Sound",part)
  1443.  
  1444. soundasd.SoundId = "rbxassetid://"..id
  1445.  
  1446. if vol ~= nil then
  1447. soundasd.Volume = vol
  1448. end
  1449.  
  1450. if pitch ~= nil then
  1451. soundasd.PlaybackSpeed = pitch
  1452. end
  1453.  
  1454. if dist ~= nil then
  1455. soundasd.MaxDistance = dist*5
  1456. soundasd.EmitterSize = dist/5
  1457. end
  1458.  
  1459. delay(0.5,function() debris:AddItem(part,soundasd.TimeLength+3) end)
  1460.  
  1461. soundasd:Play()
  1462.  
  1463. end))
  1464. return soundasd
  1465. end
  1466.  
  1467. function createsound(id,parent)
  1468.  
  1469. local soundz = Instance.new("Sound",parent)
  1470.  
  1471. soundz.SoundId = "rbxassetid://"..id
  1472.  
  1473. return soundz
  1474.  
  1475. end
  1476.  
  1477. function playsound(sond,vol,pitch,start)
  1478.  
  1479. if vol ~= nil then
  1480. sond.Volume = vol
  1481. end
  1482.  
  1483. if pitch ~= nil then
  1484. sond.PlaybackSpeed = pitch
  1485. end
  1486.  
  1487. if start ~= nil then
  1488. sond.TimePosition = start
  1489. end
  1490.  
  1491. sond:Play()
  1492.  
  1493. end
  1494.  
  1495. ----------------------------------------------------------------------------
  1496. eColors={"Really red","Really black"}
  1497. function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans)
  1498. local magz = (Part0 - Part1).magnitude
  1499. local curpos = Part0
  1500. local trz = {-Offset,Offset}
  1501. for i=1,Times do
  1502. local li = Instance.new("Part", DebrisModel)
  1503. li.TopSurface =0
  1504. li.Material = Enum.Material.Neon
  1505. li.BottomSurface = 0
  1506. li.Anchored = true
  1507. li.Locked = true
  1508. li.Transparency = Trans or 0.4
  1509. li.BrickColor = BrickColor.new(Color)
  1510. li.formFactor = "Custom"
  1511. li.CanCollide = false
  1512. li.Size = Vector3.new(Thickness,Thickness,magz/Times)
  1513. local lim = Instance.new("BlockMesh",li)
  1514. local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
  1515. local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
  1516. if Times == i then
  1517. local magz2 = (curpos - Part1).magnitude
  1518. li.Size = Vector3.new(Thickness,Thickness,magz2)
  1519. li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
  1520. else
  1521. li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
  1522. end
  1523. curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
  1524. li.Name = "LIGHTNING"
  1525. end
  1526. end
  1527.  
  1528. ----------------------------------------------------------------------------
  1529.  
  1530.  
  1531. local HBill = Instance.new("BillboardGui",hed)
  1532. local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame")
  1533. local HName = Instance.new("TextLabel")
  1534. HBill.Size = UDim2.new(15,0,2.2,0)
  1535. HBill.StudsOffset = Vector3.new(3.675,1.2,0)
  1536. HBill.AlwaysOnTop = true
  1537. HBill.Enabled = true
  1538. HMain.BackgroundColor3 = Color3.new(0, 0, 0)
  1539. HMain.BackgroundTransparency = 1
  1540. HMain.Size = UDim2.new(.5,0,.2,0)
  1541. HName.Parent = HMain
  1542. HName.BackgroundTransparency = 1
  1543. HName.BackgroundColor3 = Color3.new(255,255,255)
  1544. HName.BorderColor3 = Color3.new(0,0,0)
  1545. HName.BorderSizePixel = 2
  1546. HName.TextTransparency = 1
  1547. HName.Size = UDim2.new(1,0,.75,0)
  1548. HName.Font = "Code"
  1549. HName.Text = [[ok]]
  1550. HName.TextScaled = true
  1551. HName.TextColor3 = Color3.new(0.5,0.5,0.5)
  1552. HName.TextStrokeColor3 = Color3.new(0.1,0.1,0.1)
  1553. HName.TextStrokeTransparency = 1
  1554. HName.TextYAlignment = "Bottom"
  1555.  
  1556. local HBill = Instance.new("BillboardGui",hed)
  1557. local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame")
  1558. local HName = Instance.new("TextLabel")
  1559. HBill.Size = UDim2.new(15,0,2.2,0)
  1560. HBill.StudsOffset = Vector3.new(3.675,2,0)
  1561. HBill.AlwaysOnTop = true
  1562. HBill.Enabled = true
  1563. HMain.BackgroundColor3 = Color3.new(0, 0, 0)
  1564. HMain.BackgroundTransparency = 1
  1565. HMain.Size = UDim2.new(.5,0,.5,0)
  1566. HName.Parent = HMain
  1567. HName.BackgroundTransparency = 1
  1568. HName.BackgroundColor3 = Color3.new(255,255,255)
  1569. HName.BorderColor3 = Color3.new(0,0,0)
  1570. HName.BorderSizePixel = 2
  1571. HName.Size = UDim2.new(1,0,.75,0)
  1572. HName.Font = "Code"
  1573. HName.TextTransparency = 1
  1574. HName.Text = [[hi]]
  1575. HName.TextScaled = true
  1576. HName.TextColor3 = Color3.new(0,0,0)
  1577. HName.TextStrokeColor3 = Color3.new(255,255,255)
  1578. HName.TextStrokeTransparency = 1
  1579. HName.TextYAlignment = "Bottom"
  1580.  
  1581. function bigboomrektxd()
  1582. coroutine.resume(coroutine.create(function()
  1583. local magnitude = nil
  1584. local Position = nil
  1585. if animid == 0 then
  1586. Position = larm.Position
  1587. else
  1588. Position = rarm.Position
  1589. end
  1590. --sound(743499393,Position,10,math.random(6,8)/10)
  1591. sound(1050751126,Position,10,math.random(10,12)/10,50)
  1592.  
  1593. local Part1 = Instance.new("Part")
  1594. local mesh2 = Instance.new("SpecialMesh",Part1)
  1595. mesh2.MeshId = "rbxassetid://559831844"
  1596. mesh2.Scale = Vector3.new(0,0,0.4)
  1597. Part1.Material = Enum.Material.Neon
  1598. Part1.CanCollide = false
  1599. Part1.BrickColor = BrickColor.new("White")
  1600. Part1.Parent = DebrisModel
  1601. Part1.Size = Vector3.new(0,0,0)
  1602. Part1.Anchored = true
  1603. Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
  1604. Part1.Name = "EXPLOSION2"
  1605.  
  1606. local Part0 = Instance.new("Part",DebrisModel)
  1607. local PointLight2 = Instance.new("PointLight")
  1608. Part0.Name = "Bullet"
  1609. Part0.Material = Enum.Material.Neon
  1610. Part0.BrickColor = BrickColor.new("New Yeller")
  1611. Part0.Anchored = false
  1612. Part0.Size = Vector3.new(5, 5, 5)
  1613. local mesh = Instance.new("SpecialMesh",Part0)
  1614. mesh.MeshType = Enum.MeshType.Sphere
  1615. local bforce = Instance.new("BodyForce",Part0)
  1616. bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
  1617. Part0.CanCollide = false
  1618. PointLight2.Parent = Part0
  1619. PointLight2.Color = Part0.Color
  1620. local Target = mouse.Hit.p
  1621. local direction = Target - Position
  1622. local direction = computeDirection(direction)
  1623. local pos = Position + (direction * 2)
  1624. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  1625. Part0.Velocity = direction * 60
  1626. local asd = nil
  1627. local loop = nil
  1628. delay(9, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
  1629. loop = rs:connect(function()
  1630. local asdf = math.random(500,1000)/1000
  1631. local Part1 = Instance.new("Part")
  1632. local mesh2 = Instance.new("SpecialMesh",Part1)
  1633. mesh2.MeshType = Enum.MeshType.Sphere
  1634. Part1.Material = Enum.Material.Neon
  1635. Part1.CanCollide = false
  1636. Part1.BrickColor = BrickColor.new("Gold")
  1637. Part1.Parent = DebrisModel
  1638. Part1.Size = Part0.Size + Vector3.new(asdf,asdf,asdf)
  1639. Part1.Anchored = true
  1640. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-1000,1000)/750,math.random(-1000,1000)/750,math.random(-1000,1000)/750))
  1641. Part1.Name = "SMOKE"
  1642. end)
  1643. asd = Part0.Touched:connect(function(ht)
  1644. local hit=ht.Parent
  1645. if checkIfNotPlayer(ht) == true and ht.CanCollide == true then
  1646. asd:disconnect()
  1647. loop:disconnect()
  1648. Part0:Destroy()
  1649.  
  1650. sound(explosionid[math.random(1,#explosionid)],Part0.Position,5,math.random(6,9)/10,80)
  1651. for i,v in pairs(findAllNearestTorso(Part0.Position,5)) do
  1652. if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
  1653. v:Destroy()
  1654. else
  1655. v.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth/(math.random(50,60)/10))
  1656. end
  1657. local Position = Part0.Position
  1658. local Target = v.Position
  1659. local direction = Target - Position
  1660. local direction = computeDirection(direction)
  1661. local bv = Instance.new("BodyVelocity",v)
  1662. bv.Velocity = direction * (50 - ((Position - Target).magnitude/2))
  1663. debris:AddItem(bv,1)
  1664. end
  1665. for i=1,14,2 do for x=1,math.random(0,1) do rs:wait() end
  1666. for z=1,math.random(2,3) do
  1667. local asdf = math.random(-5,5)*10-(i/20)*8
  1668. local Part1 = Instance.new("Part")
  1669. local mesh2 = Instance.new("SpecialMesh",Part1)
  1670. mesh2.MeshType = Enum.MeshType.Sphere
  1671. mesh2.Scale = Vector3.new(0,0,0)
  1672. Part1.Material = Enum.Material.Neon
  1673. Part1.CanCollide = false
  1674. Part1.BrickColor = BrickColor.new("Gold")
  1675. Part1.Parent = DebrisModel
  1676. Part1.Size = Vector3.new(asdf,asdf,asdf)
  1677. Part1.Anchored = true
  1678. local a = i*0.5
  1679. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-10,10),math.random(-2,2)*a))
  1680. Part1.Name = "EXPLOSION"
  1681. end
  1682. end
  1683.  
  1684. end
  1685. end)
  1686. end))
  1687. end
  1688.  
  1689.  
  1690. function WhiteBall()
  1691. coroutine.resume(coroutine.create(function()
  1692. local magnitude = nil
  1693. local Position = nil
  1694. if animid == 0 then
  1695. Position = larm.Position
  1696. else
  1697. Position = rarm.Position
  1698. end
  1699. --sound(743499393,Position,10,math.random(6,8)/10)
  1700. sound(1050751126,Position,10,math.random(4,5)/10,100)
  1701.  
  1702. local Part1 = Instance.new("Part")
  1703. local mesh2 = Instance.new("SpecialMesh",Part1)
  1704. mesh2.MeshId = "rbxassetid://559831844"
  1705. mesh2.Scale = Vector3.new(0,0,0.4)
  1706. Part1.Material = Enum.Material.Neon
  1707. Part1.CanCollide = false
  1708. Part1.BrickColor = BrickColor.new("White")
  1709. Part1.Parent = DebrisModel
  1710. Part1.Size = Vector3.new(0,0,0)
  1711. Part1.Anchored = true
  1712. Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
  1713. Part1.Name = "EXPLOSION3"
  1714.  
  1715. local Part0 = Instance.new("Part",DebrisModel)
  1716. local PointLight2 = Instance.new("PointLight")
  1717. Part0.Name = "Bullet"
  1718. Part0.Material = Enum.Material.Neon
  1719. Part0.BrickColor = BrickColor.new("White")
  1720. Part0.Anchored = false
  1721. Part0.Size = Vector3.new(5, 5, 5)
  1722. local mesh = Instance.new("SpecialMesh",Part0)
  1723. mesh.MeshType = Enum.MeshType.Sphere
  1724. mesh.Scale = Vector3.new(3,3,3)
  1725. local bforce = Instance.new("BodyForce",Part0)
  1726. bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
  1727. Part0.CanCollide = false
  1728. PointLight2.Parent = Part0
  1729. PointLight2.Color = Part0.Color
  1730. local Target = mouse.Hit.p
  1731. local direction = Target - Position
  1732. local direction = computeDirection(direction)
  1733. local pos = Position + (direction * 2)
  1734. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  1735. Part0.Velocity = direction * 150
  1736. local asd = nil
  1737. local loop = nil
  1738. delay(5, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
  1739. loop = rs:connect(function()
  1740. local asdf = math.random(500,1000)/1000
  1741. local Part1 = Instance.new("Part")
  1742. local mesh2 = Instance.new("SpecialMesh",Part1)
  1743. mesh2.MeshType = Enum.MeshType.Sphere
  1744. Part1.Material = Enum.Material.Neon
  1745. Part1.CanCollide = false
  1746. Part1.BrickColor = BrickColor.new("White")
  1747. Part1.Parent = DebrisModel
  1748. Part1.Size = (Part0.Size*3) + Vector3.new(asdf,asdf,asdf)
  1749. Part1.Anchored = true
  1750. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-3000,3000)/750,math.random(-3000,3000)/750,math.random(-3000,3000)/750))
  1751. Part1.Name = "SMOKE"
  1752. end)
  1753. asd = Part0.Touched:connect(function(ht)
  1754. local hit=ht.Parent
  1755. if checkIfNotPlayer(ht) == true and ht.CanCollide == true then
  1756. asd:disconnect()
  1757. loop:disconnect()
  1758. Part0:Destroy()
  1759.  
  1760. sound(explosionid[math.random(1,#explosionid)],Part0.Position,10,math.random(3,5)/10,500)
  1761. for i,v in pairs(findAllNearestTorso(Part0.Position,160)) do
  1762. if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
  1763. v:Destroy()
  1764. else
  1765. v.Parent:BreakJoints()
  1766. end
  1767. local Position = Part0.Position
  1768. local Target = v.Position
  1769. local direction = Target - Position
  1770. local direction = computeDirection(direction)
  1771. local bv = Instance.new("BodyVelocity",v)
  1772. bv.Velocity = direction * (120 - ((Position - Target).magnitude/2))
  1773. debris:AddItem(bv,1)
  1774. end
  1775. for i=1,10,0.5 do for x=1,math.random(0,1) do rs:wait() end
  1776. for z=1,math.random(2,3) do
  1777. local asdf = math.random(-5,5)*10-(i/20)*12
  1778. local Part1 = Instance.new("Part")
  1779. local mesh2 = Instance.new("SpecialMesh",Part1)
  1780. mesh2.MeshType = Enum.MeshType.Sphere
  1781. mesh2.Scale = Vector3.new(0,0,0)
  1782. Part1.Material = Enum.Material.Neon
  1783. Part1.CanCollide = false
  1784. Part1.BrickColor = BrickColor.new("White")
  1785. Part1.Parent = DebrisModel
  1786. Part1.Size = Vector3.new(asdf,asdf,asdf)
  1787. Part1.Anchored = true
  1788. local a = i*5
  1789. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-30,30),math.random(-2,2)*a))
  1790. Part1.Name = "EXPLOSION4"
  1791. end
  1792. end
  1793.  
  1794. end
  1795. end)
  1796. end))
  1797. end
  1798.  
  1799.  
  1800. function AirPunch()
  1801. coroutine.resume(coroutine.create(function()
  1802. local magnitude = nil
  1803. local Position = nil
  1804. if animid == 0 then
  1805. Position = larm.Position
  1806. else
  1807. Position = rarm.Position
  1808. end
  1809. --sound(743499393,Position,10,math.random(6,8)/10)
  1810. local Sound2 = Instance.new("Sound",hed)
  1811. Sound2.SoundId = "rbxassetid://138137702"
  1812. Sound2.Volume = 5
  1813. Sound2.Pitch = 1
  1814. Sound2.Looped = false
  1815. Sound2:Play()
  1816.  
  1817. local Part1 = Instance.new("Part")
  1818. local mesh2 = Instance.new("SpecialMesh",Part1)
  1819. mesh2.MeshId = "rbxassetid://559831844"
  1820. mesh2.Scale = Vector3.new(0,0,0.4)
  1821. Part1.Material = Enum.Material.Neon
  1822. Part1.CanCollide = false
  1823. Part1.BrickColor = BrickColor.new("White")
  1824. Part1.Parent = DebrisModel
  1825. Part1.Size = Vector3.new(0,0,0)
  1826. Part1.Anchored = true
  1827. Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
  1828. Part1.Name = "EXPLOSION3"
  1829.  
  1830. local Part0 = Instance.new("Part",DebrisModel)
  1831. local PointLight2 = Instance.new("PointLight")
  1832. Part0.Name = "Bullet"
  1833. Part0.Material = Enum.Material.Neon
  1834. Part0.BrickColor = BrickColor.new("White")
  1835. Part0.Anchored = false
  1836. Part0.Size = Vector3.new(20,20,20)
  1837. Part0.Transparency = 0.5
  1838. local mesh = Instance.new("SpecialMesh",Part0)
  1839. mesh.MeshId = "rbxassetid://437347603"
  1840. mesh.Scale = Vector3.new(2.3,2.3,2.7)
  1841.  
  1842.  
  1843. coroutine.resume(coroutine.create(function()
  1844. for i = 3,3 do
  1845.  
  1846.  
  1847.  
  1848. coroutine.resume(coroutine.create(function()
  1849. for i = 1,100 do
  1850. Part0.CFrame = Part0.CFrame*CFrame.Angles(0,0,-0.2)
  1851.  
  1852. wait(0.00000000001)
  1853. end
  1854.  
  1855.  
  1856. end))
  1857. wait(0.3)
  1858. end
  1859. end))
  1860.  
  1861.  
  1862. local bforce = Instance.new("BodyForce",Part0)
  1863. bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
  1864. Part0.CanCollide = false
  1865. PointLight2.Parent = Part0
  1866. PointLight2.Color = Part0.Color
  1867. local Target = mouse.Hit.p
  1868. local direction = Target - Position
  1869. local direction = computeDirection(direction)
  1870. local pos = Position + (direction * 2)
  1871. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles(0,0,1.55)
  1872. coroutine.resume(coroutine.create(function()
  1873. for i = 3,300 do
  1874. Part0.CFrame = Part0.CFrame:lerp(Part0.CFrame * CFrame.new(0, 0, -13), 0.4)
  1875.  
  1876.  
  1877. wait(0.00000000001)
  1878. end
  1879.  
  1880.  
  1881. end))
  1882. local FZcharge3 = Instance.new("ParticleEmitter",Part0)
  1883. FZcharge3.Texture = "rbxassetid://174073769"
  1884. FZcharge3.Color = ColorSequence.new(BrickColor.new("White").Color)
  1885. FZcharge3.EmissionDirection = "Top"
  1886. FZcharge3.Speed = NumberRange.new(5)
  1887. FZcharge3.Size = NumberSequence.new(10,0)
  1888. FZcharge3.Transparency = NumberSequence.new(0,1)
  1889. FZcharge3.Drag = 1.2
  1890. FZcharge3.LockedToPart = false
  1891. FZcharge3.Lifetime = NumberRange.new(2)
  1892. FZcharge3.Rate = 105
  1893. FZcharge3.LightEmission = 0.8
  1894. FZcharge3.Rotation = NumberRange.new(-360,360)
  1895. FZcharge3.VelocitySpread = 100
  1896. FZcharge3.ZOffset = 1
  1897. coroutine.resume(coroutine.create(function()
  1898. for i = 1,3 do
  1899. local HQ = Instance.new("Part",Part0)
  1900. HQ.Size = Vector3.new(1,1,1)
  1901. HQ.BrickColor = BrickColor.new("White")
  1902. HQ.Material = "Neon"
  1903. HQ.Anchored = true
  1904. HQ.CanCollide = false
  1905. HQ.Transparency = 0
  1906. HQ.CFrame = Part0.CFrame*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,0)
  1907. local HQ2 = Instance.new("SpecialMesh",HQ)
  1908. HQ2.MeshId = "rbxassetid://20329976"
  1909. HQ2.Scale = Vector3.new(1,1,1)
  1910. local ZQW = Instance.new("Part",Part0)
  1911. ZQW.Size = Vector3.new(1,1,1)
  1912. ZQW.BrickColor = BrickColor.new("White")
  1913. ZQW.Material = "Neon"
  1914. ZQW.Transparency = 1
  1915. ZQW.Anchored = true
  1916. ZQW.CanCollide = false
  1917. ZQW.CFrame = Part0.CFrame*CFrame.new(0,0,0)
  1918. local ZQW2 = Instance.new("SpecialMesh",ZQW)
  1919. ZQW2.MeshType = "Sphere"
  1920. ZQW2.Scale = Vector3.new(1,1,1)
  1921. local H = Instance.new("Part",Part0)
  1922. H.Size = Vector3.new(1,1,1)
  1923. H.BrickColor = BrickColor.new("White")
  1924. H.CanCollide = false
  1925. H.Anchored = true
  1926. H.CFrame = Part0.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  1927. local H2 = Instance.new("SpecialMesh",H)
  1928. H2.MeshId = "rbxassetid://3270017"
  1929. coroutine.resume(coroutine.create(function()
  1930. for i = 3,90 do
  1931. ZQW2.Scale = ZQW2.Scale + Vector3.new(6.2,6.2,6.2)
  1932. ZQW.Transparency = ZQW.Transparency + 0.06
  1933. HQ2.Scale = HQ2.Scale + Vector3.new(3.2,3.2,3.2)
  1934. HQ.Transparency = HQ.Transparency + 0.05
  1935. H2.Scale = H2.Scale + Vector3.new(6.2,6.2,6.2)
  1936. H.Transparency = H.Transparency + 0.05
  1937. wait(0.00000000001)
  1938. end
  1939. HQ:Destroy()
  1940. H2:Destroy()
  1941. H:Destroy()
  1942. HQ2:Destroy()
  1943. ZQW:Destroy()
  1944. ZQW2:Destroy()
  1945. end))
  1946. wait(0.3)
  1947. end
  1948. end))
  1949. local asd = nil
  1950. local loop = nil
  1951. delay(2, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
  1952. loop = rs:connect(function()
  1953. local asdf = math.random(100,1000)/1000
  1954. local Part1 = Instance.new("Part")
  1955. local mesh2 = Instance.new("SpecialMesh",Part1)
  1956. mesh2.MeshType = Enum.MeshType.Sphere
  1957. Part1.Material = Enum.Material.Neon
  1958. Part1.CanCollide = false
  1959. Part1.Transparency = 0.9
  1960. Part1.BrickColor = BrickColor.new("White")
  1961. Part1.Parent = DebrisModel
  1962. Part1.Size = (Part0.Size*0.6) + Vector3.new(asdf,asdf,asdf)
  1963. Part1.Anchored = true
  1964. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-1000,1000)/80,math.random(-1000,1000)/80,math.random(-1000,1000)/750))
  1965. Part1.Name = "SMOKE"
  1966. end)
  1967. asd = Part0.Touched:connect(function(ht)
  1968. local hit=ht.Parent
  1969.  
  1970.  
  1971. for i,v in pairs(findAllNearestTorso(Part0.Position,50)) do
  1972. if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
  1973. v:Destroy()
  1974. else
  1975. v.Parent.Humanoid:TakeDamage(100000)
  1976.  
  1977.  
  1978.  
  1979. end
  1980. local Position = Part0.Position
  1981. local Target = v.Position
  1982. local direction = Target - Position
  1983. local direction = computeDirection(direction)
  1984. local bv = Instance.new("BodyVelocity",v)
  1985. bv.Velocity = direction * (50 - ((Position - Target).magnitude/2))
  1986. debris:AddItem(bv,1)
  1987. end
  1988.  
  1989.  
  1990. end)
  1991. end))
  1992. end
  1993.  
  1994. function DetroitSmash()
  1995. coroutine.resume(coroutine.create(function()
  1996. local magnitude = nil
  1997. local Position = nil
  1998. if animid == 0 then
  1999. Position = larm.Position
  2000. else
  2001. Position = rarm.Position
  2002. end
  2003. --sound(743499393,Position,10,math.random(6,8)/10)
  2004. sound(1050751126,Position,10,math.random(4,5)/10,100)
  2005.  
  2006. local Part1 = Instance.new("Part")
  2007. local mesh2 = Instance.new("SpecialMesh",Part1)
  2008. mesh2.MeshId = "rbxassetid://559831844"
  2009. mesh2.Scale = Vector3.new(0,0,0.4)
  2010. Part1.Material = Enum.Material.Neon
  2011. Part1.CanCollide = false
  2012. Part1.BrickColor = BrickColor.new("White")
  2013. Part1.Parent = DebrisModel
  2014. Part1.Size = Vector3.new(0,0,0)
  2015. Part1.Anchored = true
  2016. Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
  2017. Part1.Name = "EXPLOSION3"
  2018.  
  2019.  
  2020.  
  2021.  
  2022.  
  2023.  
  2024.  
  2025.  
  2026.  
  2027. local Target = mouse.Hit.p
  2028. local direction = Target - Position
  2029. local direction = computeDirection(direction)
  2030. local pos = Position + (direction * 2)
  2031.  
  2032.  
  2033.  
  2034. local asd = nil
  2035. local loop = nil
  2036.  
  2037. local asdf = math.random(100,1000)/1000
  2038. local Part1 = Instance.new("Part")
  2039. local mesh2 = Instance.new("SpecialMesh",Part1)
  2040. mesh2.MeshType = Enum.MeshType.Sphere
  2041. Part1.Material = Enum.Material.Neon
  2042. Part1.CanCollide = false
  2043. Part1.Transparency = 0.9
  2044. Part1.BrickColor = BrickColor.new("Institutional white")
  2045. Part1.Parent = DebrisModel
  2046. Part1.Size = (Part1.Size*0.9) + Vector3.new(asdf,asdf,asdf)
  2047. Part1.Anchored = true
  2048. Part1.CFrame = CFrame.new(torso.Position + Vector3.new(math.random(-1000,1000)/10,math.random(-1000,1000)/10,math.random(-1000,1000)/750))
  2049. Part1.Name = "SMOKE"
  2050.  
  2051.  
  2052.  
  2053.  
  2054. sound(punch[math.random(1,#punch)],Part1.Position,500,math.random(3,5)/5,50)
  2055. for i,v in pairs(findAllNearestTorso(Part1.Position,100)) do
  2056. if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
  2057. v:Destroy()
  2058. else
  2059. v.Parent.Humanoid:TakeDamage(100000000000000)
  2060.  
  2061.  
  2062.  
  2063. end
  2064. local Position = Part1.Position
  2065. local Target = v.Position
  2066. local direction = Target - Position
  2067. local direction = computeDirection(direction)
  2068. local bv = Instance.new("BodyVelocity",v)
  2069. bv.Velocity = direction * (50 - ((Position - Target).magnitude/2))
  2070. debris:AddItem(bv,1)
  2071. end
  2072. for i=1,14,2 do for x=1,math.random(1,2) do rs:wait() end
  2073. for z=1,math.random(1,2) do
  2074. local asdf = math.random(-5,5)*3-(i/20)*10
  2075. local Part1 = Instance.new("Part")
  2076. local mesh2 = Instance.new("SpecialMesh",Part1)
  2077. mesh2.MeshType = Enum.MeshType.Sphere
  2078. mesh2.Scale = Vector3.new(0,0,0)
  2079. Part1.Material = Enum.Material.SmoothPlastic
  2080. Part1.CanCollide = false
  2081. Part1.BrickColor = BrickColor.new("Institutional white")
  2082. Part1.Parent = DebrisModel
  2083. Part1.Size = Vector3.new(asdf,asdf,asdf)
  2084. Part1.Anchored = true
  2085. Part1.Transparency = 0.3
  2086. local a = i*0.9
  2087. Part1.CFrame = CFrame.new(torso.Position + Vector3.new(math.random(-1,1)*a,math.random(-1,1),math.random(-1,1)*a))
  2088. Part1.Name = "EXPLOSION4"
  2089. end
  2090. end
  2091. end))
  2092. end
  2093.  
  2094. function DelawareSmash()
  2095. coroutine.resume(coroutine.create(function()
  2096. local magnitude = nil
  2097. local Position = nil
  2098. if animid == 0 then
  2099. Position = larm.Position
  2100. else
  2101. Position = rarm.Position
  2102. end
  2103. --sound(743499393,Position,10,math.random(6,8)/10)
  2104. local Sound2 = Instance.new("Sound",hed)
  2105. Sound2.SoundId = "rbxassetid://138137702"
  2106. Sound2.Volume = 5
  2107. Sound2.Pitch = 0.9
  2108. Sound2.Looped = false
  2109. Sound2:Play()
  2110.  
  2111. local Part1 = Instance.new("Part")
  2112. local mesh2 = Instance.new("SpecialMesh",Part1)
  2113. mesh2.MeshId = "rbxassetid://559831844"
  2114. mesh2.Scale = Vector3.new(0,0,0.4)
  2115. Part1.Material = Enum.Material.Neon
  2116. Part1.CanCollide = false
  2117. Part1.BrickColor = BrickColor.new("White")
  2118. Part1.Parent = DebrisModel
  2119. Part1.Size = Vector3.new(0,0,0)
  2120. Part1.Anchored = true
  2121. Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
  2122. Part1.Name = "EXPLOSION3"
  2123.  
  2124. local Part0 = Instance.new("Part",DebrisModel)
  2125. local PointLight2 = Instance.new("PointLight")
  2126. PointLight2.Brightness = 100
  2127. PointLight2.Range = 40
  2128. Part0.Name = "Bullet"
  2129. Part0.Material = Enum.Material.Glass
  2130. Part0.BrickColor = BrickColor.new("White")
  2131. Part0.Anchored = false
  2132. Part0.Size = Vector3.new(20,20,20)
  2133. Part0.Transparency = 0.5
  2134. local mesh = Instance.new("SpecialMesh",Part0)
  2135. mesh.MeshId = "rbxassetid://437347603"
  2136. mesh.Scale = Vector3.new(4.3,4.3,6.7)
  2137. local Music = Instance.new("Sound",Part0)
  2138. Music.SoundId = "rbxassetid://362395087"
  2139. Music.Pitch = 0.8
  2140. Music.Looped = true
  2141. Music.Volume = 5
  2142.  
  2143. Music:Play()
  2144.  
  2145. coroutine.resume(coroutine.create(function()
  2146. for i = 3,3 do
  2147.  
  2148.  
  2149.  
  2150. coroutine.resume(coroutine.create(function()
  2151. for i = 1,400 do
  2152. Part0.CFrame = Part0.CFrame*CFrame.Angles(0,0,-0.2)
  2153.  
  2154. wait()
  2155. end
  2156.  
  2157.  
  2158. end))
  2159. wait(0.3)
  2160. end
  2161. end))
  2162.  
  2163.  
  2164. local bforce = Instance.new("BodyForce",Part0)
  2165. bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
  2166. Part0.CanCollide = false
  2167. PointLight2.Parent = Part0
  2168. PointLight2.Color = Part0.Color
  2169. local Target = mouse.Hit.p
  2170. local direction = Target - Position
  2171. local direction = computeDirection(direction)
  2172. local pos = Position + (direction * 2)
  2173. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles(0,0,1.55)
  2174.  
  2175. coroutine.resume(coroutine.create(function()
  2176. for i = 3,300 do
  2177. Part0.CFrame = Part0.CFrame:lerp(Part0.CFrame * CFrame.new(0, 0, -18), 0.4)
  2178.  
  2179.  
  2180. wait()
  2181. end
  2182.  
  2183.  
  2184. end))
  2185. local FZcharge3 = Instance.new("ParticleEmitter",Part0)
  2186. FZcharge3.Texture = "rbxassetid://174073769"
  2187. FZcharge3.Color = ColorSequence.new(BrickColor.new("White").Color)
  2188. FZcharge3.Speed = NumberRange.new(5)
  2189. FZcharge3.Size = NumberSequence.new(40,0)
  2190. FZcharge3.Transparency = NumberSequence.new(0,1)
  2191. FZcharge3.Drag = 1.2
  2192. FZcharge3.LockedToPart = false
  2193. FZcharge3.Lifetime = NumberRange.new(3)
  2194. FZcharge3.Rate = 105
  2195. FZcharge3.LightEmission = 0.8
  2196. FZcharge3.Rotation = NumberRange.new(-360,360)
  2197. FZcharge3.VelocitySpread = 100
  2198. FZcharge3.ZOffset = 1
  2199. local FlyAt = Instance.new("Attachment",Part0)FlyAt.Position = Vector3.new(0,0.1,0)
  2200. local FlyAt2 = Instance.new("Attachment",Part0)FlyAt2.Position = Vector3.new(0,-15.5,0)
  2201. local Speed = Instance.new("Trail",Part0)Speed.Attachment0 = FlyAt Speed.Attachment1 = FlyAt2
  2202. Speed.Texture = "rbxassetid://22636887" Speed.Lifetime = 2.1 Speed.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2203. Speed.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248)) Speed.LightEmission = 5
  2204.  
  2205. coroutine.resume(coroutine.create(function()
  2206. for i = 1,60 do
  2207. local HQ = Instance.new("Part",Part0)
  2208. HQ.Size = Vector3.new(1,1,1)
  2209. HQ.BrickColor = BrickColor.new("White")
  2210. HQ.Material = Enum.Material.Glass
  2211. HQ.Anchored = true
  2212. HQ.CanCollide = false
  2213. HQ.Transparency = 0
  2214. HQ.CFrame = Part0.CFrame*CFrame.new(0,0,-20)*CFrame.Angles(1.55,0,0)
  2215. local HQ2 = Instance.new("SpecialMesh",HQ)
  2216. HQ2.MeshId = "rbxassetid://20329976"
  2217. HQ2.Scale = Vector3.new(14.5,14.5,14.5)
  2218. local ZQW = Instance.new("Part",Part0)
  2219. ZQW.Size = Vector3.new(1,1,1)
  2220. ZQW.BrickColor = BrickColor.new("White")
  2221. ZQW.Material = Enum.Material.Glass
  2222. ZQW.Transparency = 1
  2223. ZQW.Anchored = true
  2224. ZQW.CanCollide = false
  2225. ZQW.CFrame = Part0.CFrame*CFrame.new(-40,0,0)
  2226. local ZQW2 = Instance.new("SpecialMesh",ZQW)
  2227. ZQW2.MeshType = "Sphere"
  2228. ZQW2.Scale = Vector3.new(14.5,14.5,2.5)
  2229. local H = Instance.new("Part",Part0)
  2230. H.Size = Vector3.new(1,1,1)
  2231. H.BrickColor = BrickColor.new("White")
  2232. H.CanCollide = false
  2233. H.Anchored = true
  2234. H.CFrame = Part0.CFrame*CFrame.new(0,0,-40)*CFrame.Angles(0,0,0)
  2235. local H2 = Instance.new("SpecialMesh",H)
  2236. H2.MeshId = "rbxassetid://3270017"
  2237. H2.Scale = Vector3.new(14.5,14.5,2.5)
  2238. coroutine.resume(coroutine.create(function()
  2239. for i = 1,90 do
  2240. ZQW2.Scale = ZQW2.Scale + Vector3.new(6.2,6.2,6.2)
  2241. ZQW.Transparency = ZQW.Transparency + 0.06
  2242. HQ2.Scale = HQ2.Scale + Vector3.new(3.2,8.2,3.2)
  2243. HQ.Transparency = HQ.Transparency + 0.05
  2244. H2.Scale = H2.Scale + Vector3.new(6.2,6.2,6.2)
  2245. H.Transparency = H.Transparency + 0.05
  2246. wait(0.00000000001)
  2247. end
  2248. HQ:Destroy()
  2249. H2:Destroy()
  2250. H:Destroy()
  2251. HQ2:Destroy()
  2252. ZQW:Destroy()
  2253. ZQW2:Destroy()
  2254. end))
  2255.  
  2256. wait(0.1)
  2257.  
  2258. end
  2259.  
  2260. end))
  2261. local asd = nil
  2262. local loop = nil
  2263. delay(7, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
  2264. loop = rs:connect(function()
  2265. local asdf = math.random(100,1000)/1000
  2266. local Part1 = Instance.new("Part")
  2267. local mesh2 = Instance.new("SpecialMesh",Part1)
  2268. mesh2.MeshType = Enum.MeshType.Sphere
  2269. Part1.Material = Enum.Material.Neon
  2270. Part1.CanCollide = false
  2271. Part1.Transparency = 0.9
  2272. Part1.BrickColor = BrickColor.new("White")
  2273. Part1.Parent = DebrisModel
  2274. Part1.Size = (Part0.Size*0.6) + Vector3.new(asdf,asdf,asdf)
  2275. Part1.Anchored = true
  2276. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-1000,1000)/80,math.random(-1000,1000)/80,math.random(-1000,1000)/750))
  2277. Part1.Name = "SMOKE"
  2278. end)
  2279. asd = Part0.Touched:connect(function(ht)
  2280. local hit=ht.Parent
  2281.  
  2282.  
  2283.  
  2284.  
  2285. for i,v in pairs(findAllNearestTorso(Part0.Position,50)) do
  2286. if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
  2287. v:Destroy()
  2288. else
  2289. v.Parent.Humanoid:TakeDamage(1000)
  2290. v.Velocity = Part0.CFrame.lookVector * 100
  2291.  
  2292. end
  2293.  
  2294. local Position = Part0.Position
  2295. local Target = v.Position
  2296. local direction = Target - Position
  2297. local direction = computeDirection(direction)
  2298. local bv = Instance.new("BodyVelocity",v)
  2299. bv.Velocity = direction * (50 - ((Position - Target).magnitude/2))
  2300. debris:AddItem(bv,1)
  2301. end
  2302.  
  2303.  
  2304. end)
  2305. end))
  2306. end
  2307.  
  2308.  
  2309.  
  2310. function unused()
  2311. coroutine.resume(coroutine.create(function()
  2312. local magnitude = nil
  2313. local Position = nil
  2314. if animid == 0 then
  2315. Position = larm.Position
  2316. else
  2317. Position = rarm.Position
  2318. end
  2319. --sound(743499393,Position,10,math.random(6,8)/10)
  2320. sound(1050751126,Position,10,math.random(4,5)/10,100)
  2321.  
  2322. local Part1 = Instance.new("Part")
  2323. local mesh2 = Instance.new("SpecialMesh",Part1)
  2324. mesh2.MeshId = "rbxassetid://559831844"
  2325. mesh2.Scale = Vector3.new(0,0,0.4)
  2326. Part1.Material = Enum.Material.Neon
  2327. Part1.CanCollide = false
  2328. Part1.BrickColor = BrickColor.new("White")
  2329. Part1.Parent = DebrisModel
  2330. Part1.Size = Vector3.new(0,0,0)
  2331. Part1.Anchored = true
  2332. Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
  2333. Part1.Name = "EXPLOSION3"
  2334.  
  2335. local Part0 = Instance.new("Part",DebrisModel)
  2336. local PointLight2 = Instance.new("PointLight")
  2337. Part0.Name = "Bullet"
  2338. Part0.Material = Enum.Material.Neon
  2339. Part0.BrickColor = BrickColor.new("White")
  2340. Part0.Anchored = false
  2341. Part0.Size = Vector3.new(1,1,1)
  2342. Part0.Transparency = 0.5
  2343. local mesh = Instance.new("SpecialMesh",Part0)
  2344. mesh.MeshId = "rbxassetid://437347603"
  2345. mesh.Scale = Vector3.new(1.3,1.3,4.4)
  2346. local bforce = Instance.new("BodyForce",Part0)
  2347. bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
  2348. Part0.CanCollide = false
  2349. PointLight2.Parent = Part0
  2350. PointLight2.Color = Part0.Color
  2351. local Target = mouse.Hit.p
  2352. local direction = Target - Position
  2353. local direction = computeDirection(direction)
  2354. local pos = Position + (direction * 2)
  2355. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles(0,0,1.55)
  2356. Part0.Velocity = direction * 750
  2357. local asd = nil
  2358. local loop = nil
  2359. delay(5, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
  2360. loop = rs:connect(function()
  2361. local asdf = math.random(500,1000)/1000
  2362. local Part1 = Instance.new("Part")
  2363. local mesh2 = Instance.new("SpecialMesh",Part1)
  2364. mesh2.MeshType = Enum.MeshType.Sphere
  2365. Part1.Material = Enum.Material.Neon
  2366. Part1.CanCollide = false
  2367. Part1.BrickColor = BrickColor.new("White")
  2368. Part1.Parent = DebrisModel
  2369. Part1.Size = (Part0.Size*3) + Vector3.new(asdf,asdf,asdf)
  2370. Part1.Anchored = true
  2371. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-1000,1000)/750,math.random(-1000,1000)/750,math.random(-1000,1000)/750))
  2372. Part1.Name = "SMOKE"
  2373. end)
  2374. asd = Part0.Touched:connect(function(ht)
  2375. local hit=ht.Parent
  2376. if checkIfNotPlayer(ht) == true and ht.CanCollide == true then
  2377. asd:disconnect()
  2378. loop:disconnect()
  2379. Part0:Destroy()
  2380.  
  2381. sound(punch[math.random(1,#punch)],Part0.Position,10,math.random(3,5)/5,50)
  2382. for i,v in pairs(findAllNearestTorso(Part0.Position,35)) do
  2383. if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
  2384. v:Destroy()
  2385. else
  2386. v.Parent:BreakJoints()
  2387. local Fl = Instance.new("BodyVelocity",v.Parent.Head)
  2388. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2389. Fl.velocity = Part0.CFrame.lookVector*395
  2390. wait(0.05)
  2391. Fl:remove()
  2392.  
  2393. end
  2394. local Position = Part0.Position
  2395. local Target = v.Position
  2396. local direction = Target - Position
  2397. local direction = computeDirection(direction)
  2398. local bv = Instance.new("BodyVelocity",v)
  2399. bv.Velocity = direction * (120 - ((Position - Target).magnitude/2))
  2400. debris:AddItem(bv,1)
  2401. end
  2402. for i=1,10,0.5 do for x=1,math.random(0,1) do rs:wait() end
  2403. for z=1,math.random(2,3) do
  2404. local asdf = math.random(-5,5)*2-(i/2)*10
  2405. local Part1 = Instance.new("Part")
  2406. local mesh2 = Instance.new("SpecialMesh",Part1)
  2407. mesh2.MeshType = Enum.MeshType.Sphere
  2408. mesh2.Scale = Vector3.new(0,0,0)
  2409. Part1.Material = Enum.Material.Neon
  2410. Part1.CanCollide = false
  2411. Part1.BrickColor = BrickColor.new("White")
  2412. Part1.Parent = DebrisModel
  2413. Part1.Size = Vector3.new(asdf,asdf,asdf)
  2414. Part1.Anchored = true
  2415. local a = i*0.7
  2416. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a))
  2417. Part1.Name = "EXPLOSION4"
  2418. end
  2419. end
  2420.  
  2421. end
  2422. end)
  2423. end))
  2424. end
  2425.  
  2426.  
  2427.  
  2428.  
  2429.  
  2430.  
  2431. function lerpz(joint, prop, cfrmz, alp)
  2432. joint[prop] = joint[prop]:lerp(cfrmz, alp)
  2433. end
  2434. function resetlerp()
  2435. RJ.C0 = RJC0
  2436. RJ.C1 = RJC1
  2437. N.C0 = NC0
  2438. N.C1 = NC1
  2439. RS.C0 = RSC0
  2440. RS.C1 = RSC1
  2441. LS.C0 = LSC0
  2442. LS.C1 = LSC1
  2443. RH.C0 = RHC0
  2444. RH.C1 = RHC1
  2445. LH.C0 = LHC0
  2446. end
  2447. function swait(num)
  2448. if num == 0 or num == nil then
  2449. Heartbeat.Event:wait()
  2450. else
  2451. for i = 1, num do
  2452. Heartbeat.Event:wait()
  2453. end
  2454. end
  2455. end
  2456. mouse.KeyDown:connect(function(k)
  2457. if k == "=" and MUI == true then
  2458. instinct = false
  2459. animid = 5
  2460. no_anim = true
  2461. for _ = 1, 45 do
  2462. swait()
  2463. lerpz(RJ, "C0", RJC0 * cf(0, 0.8, -0.2) * ang(rd(10), rd(0), rd(-70)), 0.2)
  2464. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(6), rd(2), rd(68)), 0.2)
  2465. lerpz(RS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(25, 35)), rd(rd2(-15, -5)), rd(rd2(80, 90))), 0.2)
  2466. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  2467. lerpz(LS, "C0", LSC0 * cf(-0.15, -0.4, 0.5) * ang(rd(-10), rd(60), rd(-86)), 0.2)
  2468. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(80), rd(0)), 0.2)
  2469. lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-29), rd(-2)), 0.2)
  2470. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  2471. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.2)
  2472. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  2473.  
  2474. end
  2475. AirPunchStrong()
  2476. wait(0.2)
  2477. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(70),math.rad(0)), 0.8)--head
  2478. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)), 0.8)--torso
  2479. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 0.8)--rarm
  2480. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(-20)), 0.8)--larm
  2481. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  2482. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  2483. wait(0.5)
  2484. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(70),math.rad(0)), 0.8)--head
  2485. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)), 0.8)--torso
  2486. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 0.8)--rarm
  2487. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.8)--larm
  2488. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  2489. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  2490. AirPunchStrong()
  2491. wait(0.2)
  2492. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(70),math.rad(0)), 0.8)--head
  2493. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)), 0.8)--torso
  2494. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 0.8)--rarm
  2495. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(-20)), 0.8)--larm
  2496. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  2497. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  2498. wait(0.5)
  2499. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-50),math.rad(0)), 0.8)--head
  2500. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(50),math.rad(0)), 0.8)--torso
  2501. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.8)--rarm
  2502. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 0.8)--larm
  2503. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  2504. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  2505. AirPunchStrong()
  2506. wait(0.2)
  2507. no_anim = false
  2508. instinct = true
  2509. end
  2510. end)
  2511.  
  2512.  
  2513.  
  2514. local attacktype = 1
  2515. mouse.Button1Down:connect(function()
  2516. if attack == false and attacktype == 1 and MUI == false then
  2517. Hit()
  2518. attacktype = 2
  2519. elseif attack == false and attacktype == 2 and MUI == false then
  2520. Hit2()
  2521. attacktype = 1
  2522. end
  2523. end)
  2524.  
  2525.  
  2526. mouse.Button1Down:connect(function()
  2527. if attack == false and attacktype == 1 and MUI == true then
  2528. HitFC()
  2529. attacktype = 2
  2530. elseif attack == false and attacktype == 2 and MUI == true then
  2531. HitFC2()
  2532. attacktype = 1
  2533. end
  2534. end)
  2535. function Hit()
  2536. if not D then D = true
  2537. animid = 5
  2538. no_anim = true
  2539.  
  2540. local Grab = Instance.new("Part",larm)
  2541. Grab.Size = Vector3.new(4,4,4)
  2542. Grab.CanCollide = false
  2543. Grab.BrickColor = BrickColor.new("Deep orange")
  2544. Grab.Transparency = math.huge
  2545. local Grabo = Instance.new("Weld",Grab)
  2546. Grabo.Part0 = larm
  2547. Grabo.Part1 = Grab
  2548. Grabo.C0 = CFrame.new(0,-1.1,0)
  2549. local SFXZ = Instance.new("Sound",torso)
  2550. SFXZ.SoundId = "rbxassetid://169259383"
  2551. SFXZ.Volume = 1
  2552. SFXZ.Pitch = 1.5
  2553. SFXZ.Looped = false
  2554. wait(0.01)
  2555. SFXZ:Play()
  2556.  
  2557. Grab.Touched:connect(function(hit)
  2558. if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= plr.Character.Name then
  2559. Grab:Destroy()
  2560. SFXZ:Destroy()
  2561.  
  2562. hit.Parent.Humanoid:TakeDamage(5000000000000000)
  2563. local Smash = Instance.new("Part",char)
  2564. Smash.Size = Vector3.new(30,30,30)
  2565. Smash.BrickColor = BrickColor.new("New Yeller")
  2566. Smash.CanCollide = false
  2567. Smash.Anchored = true
  2568. Smash.Transparency = 0.1
  2569. Smash.CFrame = root.CFrame*CFrame.new(0,0,20)*CFrame.Angles(0,0,1.55)
  2570. local Smash2 = Instance.new("SpecialMesh",Smash)
  2571. Smash2.MeshId = "rbxassetid://437347603"
  2572. Smash2.Scale = Vector3.new(2.8,2.8,2.94)
  2573. local Sound2 = Instance.new("Sound",Smash)
  2574. Sound2.SoundId = "rbxassetid://138137702"
  2575. Sound2.Volume = 0.9
  2576. Sound2.Pitch = 1
  2577. Sound2.Looped = false
  2578. Sound2:Play()
  2579. local Sound = Instance.new("Sound",torso)
  2580. Sound.SoundId = "rbxassetid://0"
  2581. Sound.Volume = 7
  2582. Sound.Pitch = 1
  2583. Sound.Looped = false
  2584. Sound:Play()
  2585. coroutine.resume(coroutine.create(function()
  2586. for i = 3,100 do
  2587.  
  2588. Smash.CFrame = Smash.CFrame*CFrame.Angles(0,0,-0.1)
  2589. Smash.CFrame = Smash.CFrame:lerp(Smash.CFrame * CFrame.new(0, 0, -11), 0.4)
  2590.  
  2591.  
  2592. Smash.Transparency = Smash.Transparency + 0.09
  2593.  
  2594. wait(0.00000000001)
  2595. end
  2596. Smash:Destroy()
  2597.  
  2598. end))
  2599.  
  2600.  
  2601. coroutine.resume(coroutine.create(function()
  2602. for i = 1,3 do
  2603. local HQ = Instance.new("Part",root)
  2604. HQ.Size = Vector3.new(1,1,1)
  2605. HQ.BrickColor = BrickColor.new("Medium stone grey")
  2606. HQ.Material = "Neon"
  2607. HQ.Anchored = true
  2608. HQ.CanCollide = false
  2609. HQ.Transparency = 0
  2610. HQ.CFrame = hit.Parent.Head.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,1.55)
  2611. local HQ2 = Instance.new("SpecialMesh",HQ)
  2612. HQ2.MeshId = "rbxassetid://3270017"
  2613. HQ2.Scale = Vector3.new(1,1,1)
  2614. local ZQW = Instance.new("Part",root)
  2615. ZQW.Size = Vector3.new(1,1,1)
  2616. ZQW.BrickColor = BrickColor.new("Medium stone grey")
  2617. ZQW.Material = "Neon"
  2618. ZQW.Transparency = 1
  2619. ZQW.Anchored = true
  2620. ZQW.CanCollide = false
  2621. ZQW.CFrame = hit.Parent.Head.CFrame*CFrame.new(0,0,0)
  2622. local ZQW2 = Instance.new("SpecialMesh",ZQW)
  2623. ZQW2.MeshType = "Sphere"
  2624. ZQW2.Scale = Vector3.new(1,1,1)
  2625. local H = Instance.new("Part",root)
  2626. H.Size = Vector3.new(1,1,1)
  2627. H.BrickColor = BrickColor.new("Medium stone grey")
  2628. H.CanCollide = false
  2629. H.Anchored = true
  2630. H.CFrame = hit.Parent.Head.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.55)
  2631. local H2 = Instance.new("SpecialMesh",H)
  2632. H2.MeshId = "rbxassetid://3270017"
  2633. coroutine.resume(coroutine.create(function()
  2634. for i = 3,90 do
  2635. ZQW2.Scale = ZQW2.Scale + Vector3.new(2.2,2.2,2.2)
  2636. ZQW.Transparency = ZQW.Transparency + 0.06
  2637. HQ2.Scale = HQ2.Scale + Vector3.new(3,3,3.2)
  2638. HQ.Transparency = HQ.Transparency + 0.05
  2639. H2.Scale = H2.Scale + Vector3.new(2.2,2.2,2.2)
  2640. H.Transparency = H.Transparency + 0.05
  2641. wait(0.00000000001)
  2642. end
  2643. HQ:Destroy()
  2644. H2:Destroy()
  2645. H:Destroy()
  2646. HQ2:Destroy()
  2647. ZQW:Destroy()
  2648. ZQW2:Destroy()
  2649. end))
  2650. wait(0.3)
  2651. end
  2652. end))
  2653. local Spinn = Instance.new("Part",char)
  2654. Spinn.Size = Vector3.new(1,1,1)
  2655. Spinn.BrickColor = BrickColor.new("New Yeller")
  2656. Spinn.CanCollide = false
  2657. Spinn.Transparency = 0.1
  2658. Spinn.Anchored = true
  2659. Spinn.Material = "Neon"
  2660. Spinn.CFrame = root.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  2661. local Spinn2 = Instance.new("SpecialMesh",Spinn)
  2662. Spinn2.MeshId = "rbxassetid://881809484"
  2663. Spinn2.Scale = Vector3.new(20,20,20)
  2664. coroutine.resume(coroutine.create(function()
  2665. for i = 3,300 do
  2666. Spinn.Transparency = Spinn.Transparency + 0.05
  2667.  
  2668. Spinn.CFrame = Spinn.CFrame*CFrame.Angles(0.2,0.2,0.2)
  2669. wait(0.00000000001)
  2670. end
  2671. end))
  2672.  
  2673.  
  2674. local Spinn = Instance.new("Part",char)
  2675. Spinn.Size = Vector3.new(1,1,1)
  2676. Spinn.BrickColor = BrickColor.new("New Yeller")
  2677. Spinn.CanCollide = false
  2678. Spinn.Transparency = 0.1
  2679. Spinn.Anchored = true
  2680. Spinn.Material = "Neon"
  2681. Spinn.CFrame = root.CFrame*CFrame.new(0,0,-10)*CFrame.Angles(0,0,0)
  2682. local Spinn2 = Instance.new("SpecialMesh",Spinn)
  2683. Spinn2.MeshType = 3
  2684. Spinn2.Scale = Vector3.new(6,6,35)
  2685. coroutine.resume(coroutine.create(function()
  2686. for i = 3,300 do
  2687. Spinn.Transparency = Spinn.Transparency + 0.05
  2688.  
  2689.  
  2690. wait(0.00000000001)
  2691. end
  2692. end))
  2693.  
  2694. local SFXZ = Instance.new("Sound",hed)
  2695. SFXZ.SoundId = "rbxassetid://260430060"
  2696. SFXZ.Volume = 3
  2697. SFXZ.Pitch = 1
  2698. SFXZ.Looped = false
  2699. wait(0.01)
  2700. SFXZ:Play()
  2701.  
  2702. end
  2703. SFXZ:Destroy()
  2704. end)
  2705.  
  2706. for i= 1,5 do
  2707. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
  2708. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(-70), math.rad(0)), .5)--torso
  2709. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0)), .5)--arm
  2710. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.0,0.5,-0.8)*CFrame.Angles(math.rad(160),math.rad(70),math.rad(10)), .5)--arm
  2711. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .5)--leg
  2712. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)),.5)--leg
  2713. wait()
  2714. end
  2715.  
  2716. coroutine.resume(coroutine.create(function()
  2717. wait(0.5)
  2718. Grab:remove()
  2719. end))
  2720. no_anim = false
  2721. Grab:Destroy()
  2722. wait(0)
  2723. D = false
  2724. end
  2725. end
  2726. function Hit2()
  2727. if not D then D = true
  2728. no_anim = true
  2729. local Grab = Instance.new("Part",rarm)
  2730. Grab.Size = Vector3.new(4,4,4)
  2731. Grab.CanCollide = false
  2732. Grab.BrickColor = BrickColor.new("Deep orange")
  2733. Grab.Transparency = math.huge
  2734. local Grabo = Instance.new("Weld",Grab)
  2735. Grabo.Part0 = rarm
  2736. Grabo.Part1 = Grab
  2737. Grabo.C0 = CFrame.new(0,-1.1,0)
  2738. local SFXZ = Instance.new("Sound",torso)
  2739. SFXZ.SoundId = "rbxassetid://169259383"
  2740. SFXZ.Volume = 1
  2741. SFXZ.Pitch = 1
  2742. SFXZ.Looped = false
  2743. wait(0.01)
  2744. SFXZ:Play()
  2745.  
  2746. Grab.Touched:connect(function(hit)
  2747. if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= plr.Character.Name then
  2748. Grab:Destroy()
  2749. SFXZ:Destroy()
  2750. hit.Parent.Humanoid:TakeDamage(50)
  2751. local Cloud3 = Instance.new("Part",char)
  2752. Cloud3.Size = Vector3.new(1,1,1)
  2753. Cloud3.BrickColor = BrickColor.new("Medium stone grey")
  2754. Cloud3.Anchored = true
  2755. Cloud3.Material = "Neon"
  2756. Cloud3.CanCollide = false
  2757. Cloud3.CFrame = rarm.CFrame*CFrame.new(0,0,0)*CFrame.Angles(-1.55,0,0)
  2758. local Cloud4 = Instance.new("SpecialMesh",Cloud3)
  2759. Cloud4.MeshId = "rbxassetid://3270017"
  2760. Cloud4.Scale = Vector3.new(1,1,0.4)
  2761.  
  2762.  
  2763.  
  2764. coroutine.resume(coroutine.create(function()
  2765. for i = 3,650 do
  2766.  
  2767.  
  2768.  
  2769.  
  2770. Cloud3.Transparency = Cloud3.Transparency + 0.03
  2771. Cloud4.Scale = Cloud4.Scale + Vector3.new(0.2,0.2,0.2)
  2772.  
  2773.  
  2774.  
  2775.  
  2776. wait(0.00000000001)
  2777. end
  2778. end))
  2779. local SFXZ = Instance.new("Sound",hed)
  2780. SFXZ.SoundId = "rbxassetid://260430060"
  2781. SFXZ.Volume = 3
  2782. SFXZ.Pitch = 1.2
  2783. SFXZ.Looped = false
  2784. wait(0.01)
  2785. SFXZ:Play()
  2786.  
  2787. end
  2788. SFXZ:Destroy()
  2789. end)
  2790. for i = 1, 5 do
  2791. wait()
  2792.  
  2793. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(50),math.rad(0)), 0.8)--torso
  2794. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.8)--rarm
  2795. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 0.8)--larm
  2796. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  2797. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  2798. end
  2799.  
  2800. coroutine.resume(coroutine.create(function()
  2801. wait(0.5)
  2802. Grab:remove()
  2803. end))
  2804. no_anim = false
  2805. Grab:Destroy()
  2806. wait(0)
  2807. D = false
  2808. end
  2809. end
  2810.  
  2811. function HitFC()
  2812. if not D then D = true
  2813. animid = 5
  2814. no_anim = true
  2815. local Grab = Instance.new("Part",larm)
  2816. Grab.Size = Vector3.new(3,3,3)
  2817. Grab.CanCollide = false
  2818. Grab.BrickColor = BrickColor.new("Deep orange")
  2819. Grab.Transparency = math.huge
  2820. local Grabo = Instance.new("Weld",Grab)
  2821. Grabo.Part0 = larm
  2822. Grabo.Part1 = Grab
  2823. Grabo.C0 = CFrame.new(0,-1.1,0)
  2824. local SFXZ = Instance.new("Sound",torso)
  2825. SFXZ.SoundId = "rbxassetid://169259383"
  2826. SFXZ.Volume = 1
  2827. SFXZ.Pitch = 1.5
  2828. SFXZ.Looped = false
  2829. wait(0.01)
  2830. SFXZ:Play()
  2831.  
  2832. Grab.Touched:connect(function(hit)
  2833. if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= plr.Character.Name then
  2834. Grab:Destroy()
  2835. SFXZ:Destroy()
  2836. hit.Parent.Humanoid:TakeDamage(250)
  2837. local Cloud3 = Instance.new("Part",char)
  2838. Cloud3.Size = Vector3.new(1,1,1)
  2839. Cloud3.BrickColor = BrickColor.new("Medium stone grey")
  2840. Cloud3.Anchored = true
  2841. Cloud3.Material = "Neon"
  2842. Cloud3.CanCollide = false
  2843. Cloud3.CFrame = larm.CFrame*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,0)
  2844. local Cloud4 = Instance.new("SpecialMesh",Cloud3)
  2845. Cloud4.MeshId = "rbxassetid://3270017"
  2846. Cloud4.Scale = Vector3.new(1.6,1.6,0.4)
  2847.  
  2848.  
  2849.  
  2850. coroutine.resume(coroutine.create(function()
  2851. for i = 3,650 do
  2852.  
  2853.  
  2854.  
  2855.  
  2856. Cloud3.Transparency = Cloud3.Transparency + 0.03
  2857. Cloud4.Scale = Cloud4.Scale + Vector3.new(0.5,0.5,0.5)
  2858.  
  2859.  
  2860.  
  2861.  
  2862. wait(0.00000000001)
  2863. end
  2864. end))
  2865. local SFXZ = Instance.new("Sound",hed)
  2866. SFXZ.SoundId = "rbxassetid://260430060"
  2867. SFXZ.Volume = 3
  2868. SFXZ.Pitch = 1
  2869. SFXZ.Looped = false
  2870. wait(0.01)
  2871. SFXZ:Play()
  2872.  
  2873. end
  2874. SFXZ:Destroy()
  2875. end)
  2876.  
  2877. for i = 1, 2 do
  2878. wait()
  2879.  
  2880. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)), 0.8)--torso
  2881. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 0.8)--rarm
  2882. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.8)--larm
  2883. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  2884. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  2885. end
  2886.  
  2887. coroutine.resume(coroutine.create(function()
  2888. wait(0.5)
  2889. Grab:remove()
  2890. end))
  2891. no_anim = false
  2892. Grab:Destroy()
  2893. wait(0)
  2894. D = false
  2895. end
  2896. end
  2897. function HitFC2()
  2898. if not D then D = true
  2899. no_anim = true
  2900. local Grab = Instance.new("Part",rarm)
  2901. Grab.Size = Vector3.new(3,3,3)
  2902. Grab.CanCollide = false
  2903. Grab.BrickColor = BrickColor.new("Deep orange")
  2904. Grab.Transparency = math.huge
  2905. local Grabo = Instance.new("Weld",Grab)
  2906. Grabo.Part0 = rarm
  2907. Grabo.Part1 = Grab
  2908. Grabo.C0 = CFrame.new(0,-1.1,0)
  2909. local SFXZ = Instance.new("Sound",torso)
  2910. SFXZ.SoundId = "rbxassetid://169259383"
  2911. SFXZ.Volume = 1
  2912. SFXZ.Pitch = 1
  2913. SFXZ.Looped = false
  2914. wait(0.01)
  2915. SFXZ:Play()
  2916.  
  2917. Grab.Touched:connect(function(hit)
  2918. if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= plr.Character.Name then
  2919. Grab:Destroy()
  2920. SFXZ:Destroy()
  2921. hit.Parent.Humanoid:TakeDamage(250)
  2922. local Cloud3 = Instance.new("Part",char)
  2923. Cloud3.Size = Vector3.new(1,1,1)
  2924. Cloud3.BrickColor = BrickColor.new("Medium stone grey")
  2925. Cloud3.Anchored = true
  2926. Cloud3.Material = "Neon"
  2927. Cloud3.CanCollide = false
  2928. Cloud3.CFrame = rarm.CFrame*CFrame.new(0,0,0)*CFrame.Angles(-1.55,0,0)
  2929. local Cloud4 = Instance.new("SpecialMesh",Cloud3)
  2930. Cloud4.MeshId = "rbxassetid://3270017"
  2931. Cloud4.Scale = Vector3.new(1.6,1.6,0.4)
  2932.  
  2933.  
  2934.  
  2935. coroutine.resume(coroutine.create(function()
  2936. for i = 3,650 do
  2937.  
  2938.  
  2939.  
  2940.  
  2941. Cloud3.Transparency = Cloud3.Transparency + 0.03
  2942. Cloud4.Scale = Cloud4.Scale + Vector3.new(0.5,0.5,0.2)
  2943.  
  2944.  
  2945.  
  2946.  
  2947. wait(0.00000000001)
  2948. end
  2949. end))
  2950. local SFXZ = Instance.new("Sound",hed)
  2951. SFXZ.SoundId = "rbxassetid://260430060"
  2952. SFXZ.Volume = 3
  2953. SFXZ.Pitch = 1.2
  2954. SFXZ.Looped = false
  2955. wait(0.01)
  2956. SFXZ:Play()
  2957.  
  2958. end
  2959. SFXZ:Destroy()
  2960. end)
  2961. for i = 1, 2 do
  2962. wait()
  2963.  
  2964. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(50),math.rad(0)), 0.8)--torso
  2965. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.8)--rarm
  2966. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 0.8)--larm
  2967. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  2968. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  2969. end
  2970.  
  2971. coroutine.resume(coroutine.create(function()
  2972. wait(0.5)
  2973. Grab:remove()
  2974. end))
  2975. no_anim = false
  2976. Grab:Destroy()
  2977. wait(0)
  2978. D = false
  2979. end
  2980. end
  2981.  
  2982.  
  2983.  
  2984.  
  2985. mouse.KeyDown:connect(function(key)
  2986. if key == '1' then
  2987. no_anim = true
  2988. local Aura = Instance.new("ParticleEmitter",Stone4)
  2989. Aura.Texture = "rbxassetid://271370648"
  2990. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  2991. Aura.EmissionDirection = "Top"
  2992. Aura.Speed = NumberRange.new(0)
  2993. Aura.Size = NumberSequence.new(2.5)
  2994. Aura.Transparency = NumberSequence.new(0,1)
  2995. Aura.Drag = 0.4
  2996. Aura.LightInfluence = 0
  2997. Aura.LockedToPart = true
  2998. Aura.Lifetime = NumberRange.new(0.9)
  2999. Aura.Rate = 60
  3000. Aura.LightEmission = 0.6
  3001. Aura.Rotation = NumberRange.new(-360,360)
  3002. Aura.VelocitySpread = 0
  3003. Aura.Acceleration = Vector3.new(0,0,0)
  3004. Aura.ZOffset = 0.2
  3005. LockOn()
  3006. for i = 1, 20 do
  3007. wait()
  3008.  
  3009. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso
  3010. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-0.5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--rarm
  3011. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(90),math.rad(-50),math.rad(0)), 0.8)--larm
  3012. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  3013. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  3014. end
  3015. no_anim = false
  3016. Aura.Rate = 0
  3017. end
  3018. end)
  3019.  
  3020. mouse.KeyDown:connect(function(key)
  3021. if key == '2' then
  3022. Bring()
  3023. end
  3024. end)
  3025.  
  3026. function LockOn()
  3027. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  3028. TargetSelect(mouse.Target.Parent)
  3029. Rock(mouse.Target.Parent)
  3030. end
  3031. end
  3032.  
  3033.  
  3034. function Bring()
  3035. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  3036. TargetSelect(mouse.Target.Parent)
  3037.  
  3038. end
  3039. end
  3040. function swait(num)
  3041. if num == 0 or num == nil then
  3042. ArtificialHB.Event:wait()
  3043. else
  3044. for i = 0, num do
  3045. ArtificialHB.Event:wait()
  3046. end
  3047. end
  3048. end
  3049.  
  3050. ArtificialHB = Instance.new("BindableEvent", script)
  3051. ArtificialHB.Name = "Heartbeat"
  3052.  
  3053. script:WaitForChild("Heartbeat")
  3054.  
  3055. function TargetSelect(person)
  3056. local dd=coroutine.wrap(function()
  3057. if targetted ~= person then
  3058. targetted = person
  3059. for i = 0, 2, 0.1 do
  3060. swait()
  3061. end
  3062. end
  3063. end)
  3064. dd()
  3065. end
  3066. local RbxUtility = LoadLibrary("RbxUtility")
  3067. local Create = RbxUtility.Create
  3068. function HomingAttack()
  3069.  
  3070.  
  3071.  
  3072.  
  3073. if targetted == nil then
  3074.  
  3075. end
  3076.  
  3077.  
  3078. targetted.Head.CFrame = root.CFrame * CFrame.new(0,1.5,-3.1)
  3079.  
  3080.  
  3081.  
  3082.  
  3083.  
  3084. end
  3085. mouse.KeyDown:connect(function(key)
  3086. if key == '3' then
  3087. HomingAttack()
  3088. end
  3089. end)
  3090.  
  3091. function laz0r()
  3092.  
  3093. local Position = nil
  3094. if animid == 0 then
  3095. Position = NeckS.Position
  3096. else
  3097. Position = NeckS.Position
  3098. end
  3099.  
  3100. local Part1 = Instance.new("Part")
  3101. local mesh2 = Instance.new("SpecialMesh",Part1)
  3102. mesh2.MeshId = "rbxassetid://559831844"
  3103. mesh2.Scale = Vector3.new(0,0,0.4)
  3104. Part1.Material = Enum.Material.Neon
  3105. Part1.CanCollide = false
  3106. Part1.BrickColor = BrickColor.new("White")
  3107. Part1.Parent = DebrisModel
  3108. Part1.Size = Vector3.new(0,0,0)
  3109. Part1.Anchored = true
  3110. Part1.CFrame = CFrame.new(Position)
  3111. Part1.Name = "EXPLOSION3"
  3112.  
  3113. local Part0 = Instance.new("Part",DebrisModel)
  3114. Part0.Name = "Bullet"
  3115. Part0.Material = Enum.Material.Neon
  3116. Part0.BrickColor = BrickColor.new("Magenta")
  3117. Part0.Anchored = true
  3118. local mesh = Instance.new("SpecialMesh",Part0)
  3119. mesh.MeshType = Enum.MeshType.Sphere
  3120. Part0.CanCollide = false
  3121. local Target = mouse.Hit.p
  3122. local direction = Target - Position
  3123. local direction = computeDirection(direction)
  3124. local ray = Ray.new(Position, (Target).unit*1048)
  3125. local part, endPoint = workspace:FindPartOnRay(ray, char)
  3126. Part0.Size = Vector3.new(9,1,9)
  3127. mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude,1)
  3128. local pos = Position + (direction * (mesh.Scale.Y/2))
  3129. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  3130.  
  3131. clashpart = Instance.new("Part",DebrisModel)
  3132. clashpart.Size = Vector3.new(50,50,50)
  3133. clashpart.CanCollide = false
  3134. clashpart.Anchored = true
  3135. clashpart.Transparency = 1
  3136. clashpart.BrickColor = BrickColor.new("Magenta")
  3137. clashpart.Name = "StarLightClash"
  3138. clashpart.CFrame = CFrame.new(endPoint, mouse.Hit.p)
  3139.  
  3140.  
  3141.  
  3142. local z = 10
  3143. for i = 1,100 do rs:wait()
  3144. if animid == 0 then
  3145. root.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.p.X, mouse.Hit.p.Y, mouse.Hit.p.Z))
  3146. Position = root.Position
  3147. else
  3148. root.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.p.X, mouse.Hit.p.Y, mouse.Hit.p.Z))
  3149. Position = root.Position
  3150. end
  3151.  
  3152. local Target = mouse.Hit.p
  3153. local direction = Target - Position
  3154. local direction = computeDirection(direction)
  3155. local ray = Ray.new(Position, (Target-Position).unit*1048)
  3156. local part, endPoint = workspace:FindPartOnRay(ray, char)
  3157. Part0.Size = Vector3.new(5-((i/100)*5),1,5-((i/100)*5))
  3158. mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude,1)
  3159. mesh.Offset = Vector3.new(math.random(-10000,10000)/20000,math.random(-10000,10000)/20000,0)
  3160. local pos = Position + (direction * (mesh.Scale.Y/0))
  3161. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  3162. clashpart.CFrame = CFrame.new(endPoint, root.Position)
  3163.  
  3164. local Position = mouse.Hit.p
  3165. local Target = root.Position
  3166. local direction = Target - Position
  3167. local direction = computeDirection(direction)
  3168. root.Velocity = direction * 5
  3169.  
  3170. if i >= z then z = i + 10 sound(explosionid[math.random(1,#explosionid)],endPoint,10,math.random(6,9)/10,200) end
  3171.  
  3172. Part1 = Part0:Clone()
  3173. Part1.Parent = DebrisModel
  3174. Part1.BrickColor = BrickColor.new("Magenta")
  3175. Part1.Name = "SMOKE2"
  3176.  
  3177. if part ~= nil then
  3178. if part.Name == "StarLightClash" then
  3179. local asdf = math.random(0,5)*20
  3180. local Part1 = Instance.new("Part")
  3181. local mesh2 = Instance.new("SpecialMesh",Part1)
  3182. mesh2.MeshType = Enum.MeshType.Sphere
  3183. mesh2.Scale = Vector3.new(0,0,0)
  3184. Part1.Material = Enum.Material.Neon
  3185. Part1.CanCollide = false
  3186. Part1.BrickColor = BrickColor.new("Magenta")
  3187. Part1.Size = Vector3.new(asdf,asdf,asdf)
  3188. Part1.Anchored = true
  3189. local a = 1.5
  3190. Part1.CFrame = CFrame.new(endPoint + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a))
  3191. Part1.Name = "EXPLOSION"
  3192. else
  3193. local asdf = math.random(0,5)*10
  3194. local Part1 = Instance.new("Part")
  3195. local mesh2 = Instance.new("SpecialMesh",Part1)
  3196. mesh2.MeshType = Enum.MeshType.Sphere
  3197. mesh2.Scale = Vector3.new(0,0,0)
  3198. Part1.Material = Enum.Material.Neon
  3199. Part1.CanCollide = false
  3200. Part1.BrickColor = BrickColor.new("Magenta")
  3201. Part1.Parent = DebrisModel
  3202. Part1.Size = Vector3.new(asdf,asdf,asdf)
  3203. Part1.Anchored = true
  3204. local a = 1.5
  3205. Part1.CFrame = CFrame.new(endPoint + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a))
  3206. Part1.Name = "EXPLOSION"
  3207. end
  3208. end
  3209.  
  3210. for i,v in pairs(findAllNearestTorso(endPoint,50)) do
  3211. if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 100000000000000000000000000000000000 then
  3212. v:Destroy()
  3213. else
  3214. v.Parent:BreakJoints()
  3215. end
  3216. local Position = mouse.Hit.p
  3217. local Target = v.Position
  3218. local direction = Target - Position
  3219. local direction = computeDirection(direction)
  3220. local bv = Instance.new("BodyVelocity",v)
  3221. bv.Velocity = direction * (10 - ((Position - Target).magnitude/2))
  3222. debris:AddItem(bv,1)
  3223. end
  3224.  
  3225. end
  3226. clashpart:Destroy()
  3227. Part0:Destroy()
  3228. wait(0.3)
  3229. aiming_anim = false
  3230. delay(0.3,function() debounce = false end)
  3231. end
  3232.  
  3233.  
  3234. mouse.KeyDown:connect(function(k)
  3235. if k == "u" and Mode == false then
  3236.  
  3237. animid = 5
  3238. no_anim = true
  3239. hum.WalkSpeed = 0
  3240.  
  3241.  
  3242.  
  3243. for i = 1, 30 do
  3244. wait()
  3245.  
  3246. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso
  3247. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-0.2)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--rarm
  3248. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(150),math.rad(-50),math.rad(0)), 0.8)--larm
  3249. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  3250. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  3251. end
  3252. wait(2)
  3253. local Grab = Instance.new("Part",hed)
  3254. Grab.Size = Vector3.new(3.9,5,3.9)
  3255. Grab.CanCollide = false
  3256. Grab.BrickColor = BrickColor.new("Deep orange")
  3257. Grab.Transparency = 1
  3258. local Grabo = Instance.new("Weld",Grab)
  3259. Grabo.Part0 = hed
  3260. Grabo.Part1 = Grab
  3261. Grabo.C0 = CFrame.new(0,-1.5,0)
  3262.  
  3263. local AuraB = Instance.new("Part",hed)
  3264. AuraB.Size = Vector3.new(2,1,2)
  3265. AuraB.CanCollide = false
  3266. AuraB.BrickColor = BrickColor.new("Deep orange")
  3267. AuraB.Transparency = 1
  3268. local AuraBo = Instance.new("Weld",AuraB)
  3269. AuraBo.Part0 = hed
  3270. AuraBo.Part1 = AuraB
  3271. AuraBo.C0 = CFrame.new(0,-3.6,0)
  3272.  
  3273. local FZcharge3 = Instance.new("ParticleEmitter",Grab)
  3274. FZcharge3.Texture = "rbxassetid://249481494"
  3275. FZcharge3.Color = ColorSequence.new(Color3.fromRGB(0, 0, 255))
  3276. FZcharge3.EmissionDirection = "Top"
  3277. FZcharge3.Speed = NumberRange.new(2)
  3278. FZcharge3.Size = NumberSequence.new(4,0)
  3279. FZcharge3.Transparency = NumberSequence.new(0,1)
  3280. FZcharge3.Drag = 1.2
  3281. FZcharge3.LockedToPart = true
  3282. FZcharge3.Lifetime = NumberRange.new(1)
  3283. FZcharge3.Rate = 195
  3284. FZcharge3.LightEmission = 0.3
  3285. FZcharge3.Rotation = NumberRange.new(-360,360)
  3286. FZcharge3.VelocitySpread = 0.2
  3287. FZcharge3.ZOffset = 2.5
  3288. wait(1)
  3289. FZcharge3.Rate = 0
  3290. UltimateBattle.Volume = 0
  3291. hed:FindFirstChildOfClass("Decal").Texture = "rbxassetid://"
  3292. for i,v in pairs(char:GetChildren()) do
  3293. if v ~= root then
  3294. if v:IsA("Part") then
  3295. v.Transparency = 1
  3296. elseif v:IsA("Accoutrement") then
  3297. v:FindFirstChildOfClass("Part").Transparency = 1
  3298. end
  3299. end
  3300. end
  3301. for i,v in pairs(NeckS:GetChildren()) do
  3302. if v ~= root then
  3303. if v:IsA("Part") then
  3304. v.Transparency = 1
  3305. elseif v:IsA("Accoutrement") then
  3306. v:FindFirstChildOfClass("Part").Transparency = 1
  3307. end
  3308. end
  3309. end
  3310.  
  3311. wait(2.2)
  3312. FZcharge3.Rate = 195
  3313. root.CFrame = mouse.Hit * CFrame.new(0, 3, 0)
  3314.  
  3315. for i,v in pairs(char:GetChildren()) do
  3316. if v ~= root then
  3317. if v:IsA("Part") then
  3318. v.Transparency = 0
  3319. elseif v:IsA("Accoutrement") then
  3320. v:FindFirstChildOfClass("Part").Transparency = 0
  3321. end
  3322. end
  3323. end
  3324. for i,v in pairs(NeckS:GetChildren()) do
  3325. if v ~= root then
  3326. if v:IsA("Part") then
  3327. v.Transparency = 0
  3328. elseif v:IsA("Accoutrement") then
  3329. v:FindFirstChildOfClass("Part").Transparency = 0
  3330. end
  3331. end
  3332. end
  3333. hed:FindFirstChildOfClass("Decal").Texture = "rbxassetid://254640655"
  3334. wait(1)
  3335. UltimateBattle.Volume = 5
  3336. FZcharge3.Rate = 0
  3337. hum.WalkSpeed = 16
  3338. wait(1)
  3339. Grab:Destroy()
  3340. no_anim = false
  3341. end
  3342. end)
  3343. mouse.KeyDown:connect(function(k)
  3344. if k == "u" and Mode == true then
  3345.  
  3346.  
  3347. root.CFrame = mouse.Hit * CFrame.new(0, 3, 0)
  3348.  
  3349.  
  3350. end
  3351. end)
  3352. -------------------------------------------------------
  3353.  
  3354. mouse.KeyDown:connect(function(k)
  3355. if k == "z" then
  3356. local FZcharge3 = Instance.new("ParticleEmitter",Stone6)
  3357. FZcharge3.Texture = "rbxassetid://165211997"
  3358. FZcharge3.Color = ColorSequence.new(Color3.fromRGB(0, 255, 0))
  3359. FZcharge3.EmissionDirection = "Top"
  3360. FZcharge3.Speed = NumberRange.new(8)
  3361. FZcharge3.Size = NumberSequence.new(0.5,0)
  3362. FZcharge3.Transparency = NumberSequence.new(0,1)
  3363. FZcharge3.Drag = 1.2
  3364. FZcharge3.LockedToPart = false
  3365. FZcharge3.Lifetime = NumberRange.new(0.5)
  3366. FZcharge3.Rate = 195
  3367. FZcharge3.LightEmission = 1
  3368. FZcharge3.VelocitySpread = 100
  3369. FZcharge3.Rotation = NumberRange.new(-360,360)
  3370. FZcharge3.VelocitySpread = 100.2
  3371. FZcharge3.ZOffset = 1
  3372. local CHAINLINKS = {}
  3373. local POS = mouse.Hit.p
  3374. local CHAINS = false
  3375. local CHAINLINKS = {}
  3376. local A = Instance.new("Attachment",NeckS)
  3377. A.Position = Vector3.new(0.3,0,0)*Player_Size
  3378. A.Orientation = Vector3.new(-90, -89.982, 0)
  3379. local B = Instance.new("Attachment",NeckS)
  3380. B.Position = Vector3.new(-0.3,0,0)*Player_Size
  3381. B.Orientation = Vector3.new(-90, 89.988, 0)
  3382. local C = Instance.new("Attachment",NeckS)
  3383. C.Position = Vector3.new(0.3,-0.1,0)*Player_Size
  3384. C.Orientation = Vector3.new(-90, -89.982, 0)
  3385. local D = Instance.new("Attachment",NeckS)
  3386. D.Position = Vector3.new(-0.3,-0.3,0)*Player_Size
  3387. D.Orientation = Vector3.new(-90, 89.988, 0)
  3388. local LIGHT = Instance.new("Attachment",NeckS)
  3389. LIGHT.Position = Vector3.new(0.3,-0,0)*Player_Size
  3390. local LIGHT2 = Instance.new("PointLight",larm)
  3391. LIGHT2.Range = 6
  3392. LIGHT2.Brightness = 20
  3393. LIGHT2.Color = Color3.new(0, 255, 0)
  3394. for i = 1, 2 do
  3395. local TWIST = -2
  3396. local START = A
  3397. local END = B
  3398. if i == 1 then
  3399. START = B
  3400. END = A
  3401. end
  3402. local ChainLink = Instance.new("Beam",torso)
  3403. ChainLink.Texture = "rbxassetid://165211997"
  3404. ChainLink.Color = ColorSequence.new(Color3.fromRGB(0, 255, 0))
  3405. ChainLink.TextureSpeed = 5
  3406. ChainLink.Width0 = 1
  3407. ChainLink.Width1 = 1
  3408. ChainLink.TextureLength = 1.5
  3409. ChainLink.Attachment0 = START
  3410. ChainLink.Attachment1 = END
  3411. ChainLink.CurveSize0 = TWIST
  3412. ChainLink.CurveSize1 = TWIST
  3413. --ChainLink.FaceCamera = true
  3414. ChainLink.Segments = 45
  3415. ChainLink.Transparency = NumberSequence.new(0)
  3416. table.insert(CHAINLINKS,ChainLink)
  3417. end
  3418. coroutine.resume(coroutine.create(function()
  3419. for i = 3,80000000000000000000000000000 do
  3420. hum.Health = hum.MaxHealth
  3421.  
  3422.  
  3423. coroutine.resume(coroutine.create(function()
  3424. for i = 1,15 do
  3425.  
  3426. wait(0.00000000001)
  3427. end
  3428.  
  3429.  
  3430.  
  3431. end))
  3432. wait(0.06)
  3433. end
  3434. end))
  3435.  
  3436. end
  3437. end)
  3438.  
  3439. mouse.KeyDown:connect(function(k)
  3440. if k == "k" then
  3441. no_anim = true
  3442. local FlyAt = Instance.new("Attachment",NeckS)FlyAt.Position = Vector3.new(0,0.5,0)
  3443. local FlyAt2 = Instance.new("Attachment",NeckS)FlyAt2.Position = Vector3.new(0,-0.5,0)
  3444. local Speed = Instance.new("Trail",char)Speed.Attachment0 = FlyAt Speed.Attachment1 = FlyAt2
  3445. Speed.Texture = "rbxassetid://22636887" Speed.Lifetime = 0.3 Speed.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3446. Speed.Color = ColorSequence.new(Color3.fromRGB(255, 255, 0)) Speed.LightEmission = 5
  3447. for i = 1,7 do
  3448. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
  3449. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(20), math.rad(0)), .5)--torso
  3450. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), .5)--arm
  3451. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), .5)--arm
  3452. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), .5)--leg
  3453. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),.5)--leg
  3454. wait()
  3455. end
  3456. wait(0.7)
  3457. local Grab = Instance.new("Part",NeckS)
  3458. Grab.Size = Vector3.new(4,4,4)
  3459. Grab.CanCollide = false
  3460. Grab.BrickColor = BrickColor.new("Deep orange")
  3461. Grab.Transparency = math.huge
  3462. local Grabo = Instance.new("Weld",Grab)
  3463. Grabo.Part0 = larm
  3464. Grabo.Part1 = Grab
  3465. Grabo.C0 = CFrame.new(0,-0.1,0)
  3466. Grab.Touched:connect(function(hit)
  3467. if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= player.Character.Name then
  3468. Grab:Destroy()
  3469. no_anim = true
  3470. local SFXZ = Instance.new("Sound",root)
  3471. SFXZ.SoundId = "rbxassetid://1699290293"
  3472. SFXZ.Volume = 7
  3473. SFXZ.Pitch = 1
  3474. SFXZ.Looped = false
  3475. wait(0.01)
  3476. SFXZ:Play()
  3477. hit.Parent:BreakJoints()
  3478. Snap(hit.Parent)
  3479.  
  3480.  
  3481.  
  3482.  
  3483. end
  3484. end)
  3485. for i= 1,10 do
  3486. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
  3487. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(-70), math.rad(0)), .5)--torso
  3488. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0)), .5)--arm
  3489. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.0,0.5,-0.8)*CFrame.Angles(math.rad(160),math.rad(70),math.rad(10)), .5)--arm
  3490. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .5)--leg
  3491. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)),.5)--leg
  3492. wait()
  3493. end
  3494. FlyAt:Destroy()
  3495. no_anim = false
  3496.  
  3497. end
  3498. end)
  3499.  
  3500.  
  3501. mouse.KeyDown:connect(function(k)
  3502. if k == "y" then
  3503. instinct = false
  3504. animid = 5
  3505. no_anim = true
  3506.  
  3507. local sbs = Instance.new("BodyPosition", torso)
  3508. sbs.P = 9000
  3509. sbs.D = 1000
  3510. sbs.maxForce = Vector3.new(900000, 900000000, 900000)
  3511. sbs.position = torso.CFrame.p + Vector3.new(0, 10, 0)
  3512. for i = 1, 20 do
  3513. wait()
  3514. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)), 0.8)--head
  3515. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso
  3516. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(-50)), 0.8)--rarm
  3517. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(20),math.rad(50)), 0.8)--larm
  3518. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.5, -0.5) * CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0)), 0.8)--lleg
  3519. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.5, -0.5) * CFrame.Angles(math.rad(-50),math.rad(0),math.rad(0)), 0.8)--rleg
  3520. end
  3521. coroutine.resume(coroutine.create(function()
  3522. for i = 3,8 do
  3523. local Ball = Instance.new("Part",char)
  3524. Ball.Size = Vector3.new(1,1,1)
  3525. Ball.BrickColor = BrickColor.new("Magenta")
  3526. Ball.Material = "Neon"
  3527. Ball.Anchored = true
  3528. Ball.CanCollide = false
  3529. Ball.Transparency = 0
  3530. Ball.CFrame = torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  3531. local Ball2 = Instance.new("SpecialMesh",Ball)
  3532. Ball2.MeshType = 3
  3533. Ball2.Scale = Vector3.new(2,2,2)
  3534.  
  3535.  
  3536.  
  3537.  
  3538. coroutine.resume(coroutine.create(function()
  3539. for i = 1,15 do
  3540. Ball2.Scale = Ball2.Scale + Vector3.new(19.4,19.4,19.4)
  3541. Ball.Transparency = Ball.Transparency + 0.06
  3542. wait(0.00000000001)
  3543. end
  3544. Ball:Destroy()
  3545.  
  3546.  
  3547. end))
  3548. wait(0.06)
  3549. end
  3550. end))
  3551. root.Anchored = true
  3552. g = Instance.new("Explosion")
  3553. g.Parent = workspace
  3554. g.Position = root.Position
  3555. g.BlastRadius = 90
  3556. g.BlastPressure = 4000200
  3557. g.Visible = false
  3558. for i = 1, 70 do
  3559. wait()
  3560. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)), 0.8)--head
  3561. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso
  3562. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,1,0)*CFrame.Angles(math.rad(90),math.rad(-50),math.rad(50)), 0.8)--rarm
  3563. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,1,0)*CFrame.Angles(math.rad(90),math.rad(50),math.rad(-50)), 0.8)--larm
  3564. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 0.8)--lleg
  3565. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  3566. end
  3567. wait(0.2)
  3568.  
  3569. sbs:Destroy()
  3570. no_anim = false
  3571. root.Anchored = false
  3572.  
  3573. end
  3574. end)
  3575. local deb = false
  3576. function smooth(obj)
  3577. local sides = {"Left", "Right", "Top", "Bottom", "Front", "Back"}
  3578. for i,v in pairs(sides) do
  3579. obj[v.."Surface"] = "SmoothNoOutlines"
  3580. end
  3581. end
  3582. local multiplier = 1000000000000000000000000000000000000000000000000000000000000000000000000000000000
  3583. function hurt(hit, dmg)
  3584. if hit.Parent then
  3585. if hit.Parent.Name == "box" then print("bocks!11") hit.Parent:Destroy() end
  3586. local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
  3587. if hum then
  3588. if hum.Parent.Name ~= plr.Name then
  3589. if dmg == "Kill" or hum.Health > 100000 then
  3590. hit.Parent:BreakJoints()
  3591. return true
  3592. else
  3593. if math.random(0, 100) == 50 then
  3594. hit.Parent:BreakJoints()
  3595. else
  3596. hit.Parent:BreakJoints()
  3597. end
  3598. return true
  3599. end
  3600. end
  3601. end
  3602. end
  3603. end
  3604. local push = 100
  3605. local huge = Vector3.new(math.huge,math.huge,math.huge)
  3606. function gethum(obj)
  3607. if obj.Parent then
  3608. if obj.Parent:FindFirstChild("Humanoid") then
  3609. if obj.Parent.Name ~= plr.Name then
  3610. return obj.Parent:FindFirstChildOfClass("Humanoid")
  3611. end
  3612. end
  3613. end
  3614. end
  3615.  
  3616. mouse.KeyDown:connect(function(key)
  3617. if key == "p" and not deb and not attacking then
  3618. deb = true
  3619. no_anim = true
  3620.  
  3621. local Aura = Instance.new("ParticleEmitter",Stone2)
  3622. Aura.Texture = "rbxassetid://271370648"
  3623. Aura.Color = ColorSequence.new(BrickColor.new("Magenta").Color)
  3624. Aura.EmissionDirection = "Top"
  3625. Aura.Speed = NumberRange.new(0)
  3626. Aura.Size = NumberSequence.new(2.5)
  3627. Aura.Transparency = NumberSequence.new(0,1)
  3628. Aura.Drag = 0.4
  3629. Aura.LightInfluence = 0
  3630. Aura.LockedToPart = true
  3631. Aura.Lifetime = NumberRange.new(0.9)
  3632. Aura.Rate = 60
  3633. Aura.LightEmission = 0.6
  3634. Aura.Rotation = NumberRange.new(-360,360)
  3635. Aura.VelocitySpread = 0
  3636. Aura.Acceleration = Vector3.new(0,0,0)
  3637. Aura.ZOffset = 0.2
  3638.  
  3639. for i = 1, 10 do
  3640. wait()
  3641.  
  3642. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso
  3643. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-0.2)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--rarm
  3644. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(150),math.rad(-50),math.rad(0)), 0.8)--larm
  3645. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  3646. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  3647. end
  3648. Aura.Rate = 0
  3649.  
  3650. for i = 0, 10 do
  3651. spawn(function()
  3652. local p = Instance.new("Part")
  3653. p.Anchored = true
  3654. p.CanCollide = false
  3655. p.CFrame = char.Torso.CFrame *CFrame.new(math.random(-12,12),-10,math.random(-12,12))
  3656. smooth(p)
  3657. p.BrickColor = BrickColor.DarkGray()
  3658. p.Material = Enum.Material.Slate
  3659. p.Size = Vector3.new(9,9,9)
  3660. p.Transparency = 0
  3661.  
  3662. p.Parent = workspace
  3663. local FlyAt = Instance.new("Attachment",p)FlyAt.Position = Vector3.new(0,2.5,0)
  3664. local FlyAt2 = Instance.new("Attachment",p)FlyAt2.Position = Vector3.new(0,-2.5,0)
  3665. local Speed = Instance.new("Trail",char)Speed.Attachment0 = FlyAt Speed.Attachment1 = FlyAt2
  3666. Speed.Texture = "rbxassetid://22636887" Speed.Lifetime = 0.3 Speed.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3667. Speed.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248)) Speed.LightEmission = 5
  3668. local endcf = p.CFrame *CFrame.new(0,30,0)
  3669. for i = 0, 20 do
  3670. p.CFrame = p.CFrame:Lerp(endcf, 0.3)
  3671. wait()
  3672. end
  3673. local z = Instance.new("Part")
  3674. z.CFrame = p.CFrame
  3675. z.CFrame = CFrame.new(z.Position, mouse.Hit.p)
  3676. local bv = Instance.new("BodyVelocity", p)
  3677. bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3678. bv.Velocity = z.CFrame.lookVector*140
  3679. p.Anchored = false
  3680. z:Destroy()
  3681. p.CanCollide = false
  3682. local connection
  3683. spawn(function()
  3684. local angle = CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10)))
  3685. repeat wait()
  3686. p.CFrame = p.CFrame *angle
  3687. until not p or p.CanCollide
  3688. end)
  3689.  
  3690. connection = p.Touched:connect(function(hit)
  3691. hurt(hit, math.random(5,5))
  3692. if not hit.Anchored and hit.Parent.Name ~= plr.Name and hit.Parent.ClassName ~= "Accessory" then
  3693. p.CanCollide = true
  3694. end
  3695. end)
  3696. game.Debris:AddItem(p, 5)
  3697. end)
  3698.  
  3699. wait()
  3700. deb = false
  3701. no_anim = false
  3702. end
  3703. end
  3704. end)
  3705. function doBrick(parent,pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts)
  3706. local p=Instance.new('Part',parent);p.BrickColor=colour;p.Material=material;p.Transparency=transparency;p.Anchored=a;p.CanCollide=cc;p.FormFactor="Custom";p.Size=size;p.BackSurface=bs;p.BottomSurface=bts;p.FrontSurface=fs;p.LeftSurface=ls;p.RightSurface=rs;p.TopSurface=ts;p.Position=pos;p.CFrame=p.CFrame*cf;
  3707. return p
  3708. end
  3709.  
  3710. function doMesh(parent,meshType,meshId,scale)
  3711. local m=Instance.new('SpecialMesh',parent);m.MeshType=meshType;m.MeshId=meshId;m.Scale=scale
  3712. return m
  3713. end
  3714. local EP=Instance.new("Model",char)
  3715. function magicBrick(pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts,meshType,meshId,scale,scaleAdd,loop,loopTransparency,repeatloop,repeatLoopWait,loopCFrame)
  3716. local cw1=coroutine.wrap(function()
  3717. for i=1,repeatloop do
  3718. local x=doBrick(EP,pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts)
  3719. local z=doMesh(x,meshType,meshId,scale)
  3720.  
  3721. local cw2=coroutine.wrap(function()
  3722. for i=1,loop do
  3723. if loopTransparency then
  3724. x.Transparency=i/loop
  3725. z.Scale=z.Scale+scaleAdd
  3726. x.CFrame=x.CFrame*loopCFrame
  3727. wait()
  3728. else
  3729. z.Scale=z.Scale+scaleAdd
  3730. x.CFrame=x.CFrame*loopCFrame
  3731. end
  3732. end
  3733. x:Destroy()
  3734. end)
  3735. cw2()
  3736. swait(repeatLoopWait)
  3737. end
  3738. end)
  3739. cw1()
  3740. end
  3741. if MUI == true then
  3742.  
  3743. speed=0.15
  3744. sound(438666277,2,1.5,torso)
  3745. coroutine.resume(coroutine.create(function()
  3746. for i=1,20 do
  3747. magicBrick(Vector3.new(0,0,0),torso.CFrame*CFrame.Angles(math.random(1,50),math.random(1,50),math.random(1,50)),Vector3.new(1,1,1),BrickColor.new("Institutional white"),"Neon",0,true,false,10,10,10,10,10,10,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(math.random(10,15),math.random(20,30),0.2),Vector3.new(-2,-2,0),16,true,1,0,CFrame.new(0,0,0)*CFrame.Angles(0.2,0,0))
  3748. swait(3)
  3749. end
  3750. end))
  3751. for i=0,1,0.1*speed do
  3752. if lastAnim~=thisAnim then break end
  3753.  
  3754.  
  3755.  
  3756. swait()
  3757. end
  3758.  
  3759. doingMove=true
  3760.  
  3761. coroutine.resume(coroutine.create(function()
  3762. for i=1,200 do
  3763. magicBrick(Vector3.new(0,0,0),torso.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("Institutional white"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  3764. swait()
  3765. end
  3766. end))
  3767.  
  3768. local beam=Instance.new("Part",char)
  3769. beam.Anchored=true
  3770. beam.CanCollide=false
  3771. beam.BrickColor=BrickColor.new("Institutional white")
  3772. beam.Material="Neon"
  3773. beam.Transparency=0.5
  3774.  
  3775. sound(415700134,1.75,0.85,torso)
  3776.  
  3777. coroutine.resume(coroutine.create(function()
  3778. while true do
  3779. if not doingMove then break end
  3780. local dis=(torso.Position-mouse.Hit.p).magnitude
  3781. beam.Size=Vector3.new(2,2,dis)
  3782. beam.CFrame=CFrame.new(torso.CFrame.p,mouse.Hit.p)*CFrame.new(0,0,-dis/2)
  3783. swait()
  3784. end
  3785. end))
  3786.  
  3787. coroutine.resume(coroutine.create(function()
  3788. for i=1,20 do
  3789. if not doingMove then break end
  3790. magicBrick(Vector3.new(0,0,0),mouse.Hit*CFrame.Angles(0,0,0),Vector3.new(1,1,1),BrickColor.new("Deep orange"),"Neon",0,true,false,10,10,10,10,10,10,"Sphere","",Vector3.new(3,3,3),Vector3.new(2,6,2),8,true,1,0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0))
  3791. magicBrick(Vector3.new(0,0,0),mouse.Hit*CFrame.Angles(0,0,0),Vector3.new(1,1,1),BrickColor.new("Really red"),"Neon",0,true,false,10,10,10,10,10,10,"Sphere","",Vector3.new(3,3,3),Vector3.new(3,3,3),8,true,1,0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0))
  3792. coroutine.resume(coroutine.create(function()
  3793. for i=1,7 do
  3794. magicBrick(Vector3.new(0,0,0),mouse.Hit*CFrame.new(0,0,0)*CFrame.new(math.random(1,15),math.random(1,15),math.random(1,15))*CFrame.new(-15/2,-15/2,-15/2),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"Sphere","",Vector3.new(4,4,4),Vector3.new(1,1,1),12,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  3795. end
  3796. end))
  3797. for i,v in pairs(workspace:GetChildren()) do
  3798. if v:findFirstChild("Humanoid")~=nil and v~=char then
  3799. if (v:WaitForChild("Torso").Position-mouse.Hit.p).magnitude<=10 then
  3800. v:WaitForChild("Humanoid"):TakeDamage(v:WaitForChild("Humanoid").MaxHealth/20)
  3801. end
  3802. end
  3803. end
  3804. swait(10)
  3805. end
  3806. end))
  3807.  
  3808. for i=0,2,0.1*speed do
  3809. if lastAnim~=thisAnim then break end
  3810.  
  3811.  
  3812.  
  3813. swait()
  3814. end
  3815.  
  3816. beam:Destroy()
  3817. lastAnim=nil
  3818. lastPriority=0
  3819. doingMove=false
  3820. end
  3821.  
  3822. function chestBeam()
  3823.  
  3824.  
  3825. MUI = true
  3826.  
  3827.  
  3828. end
  3829. mouse.KeyDown:connect(function(k)
  3830. if k == "n" then
  3831. chestBeam()
  3832. end
  3833. end)
  3834. mouse.KeyDown:connect(function(k)
  3835. if k == "v" then
  3836. UltimateBattle:Stop()
  3837. Mode = true
  3838. local SFXZ = Instance.new("Sound",torso)
  3839. SFXZ.SoundId = "rbxassetid://316675316"
  3840. SFXZ.Volume = 8
  3841. SFXZ.Pitch = 1
  3842. SFXZ.Looped = true
  3843. wait(0.01)
  3844. SFXZ:Play()
  3845. local Wind = Instance.new("Sound",torso)
  3846. Wind.SoundId = "rbxassetid://142840797"
  3847. Wind.Volume = 0.5
  3848. Wind.Pitch = 1
  3849. Wind.Looped = true
  3850. wait(0.01)
  3851. Wind:Play()
  3852.  
  3853.  
  3854. Grab.Touched:connect(function(hit)
  3855. if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= p.Character.Name then
  3856. hit.Parent:BreakJoints()
  3857. wait(0.2)
  3858. hit.Parent:Destroy()
  3859.  
  3860.  
  3861.  
  3862. end
  3863. end)
  3864. hum.WalkSpeed = 55
  3865.  
  3866. local FZcharge3 = Instance.new("ParticleEmitter",NeckS)
  3867. FZcharge3.Texture = "rbxassetid://37329477"
  3868. FZcharge3.Color = ColorSequence.new(Color3.fromRGB(255, 255, 0))
  3869. FZcharge3.EmissionDirection = "Top"
  3870. FZcharge3.Speed = NumberRange.new(8)
  3871. FZcharge3.Size = NumberSequence.new(0.5,0)
  3872. FZcharge3.Transparency = NumberSequence.new(0,1)
  3873. FZcharge3.Drag = 1.2
  3874. FZcharge3.LockedToPart = false
  3875. FZcharge3.Lifetime = NumberRange.new(0.5)
  3876. FZcharge3.Rate = 195
  3877. FZcharge3.LightEmission = 1
  3878. FZcharge3.VelocitySpread = 100
  3879. FZcharge3.Rotation = NumberRange.new(-360,360)
  3880. FZcharge3.VelocitySpread = 100.2
  3881. FZcharge3.ZOffset = 1
  3882. local StoneEf2 = Instance.new("ParticleEmitter",Stone4)
  3883. StoneEf2.Texture = "rbxassetid://37329477"
  3884. StoneEf2.Color = ColorSequence.new(Color3.fromRGB(255, 0, 0))
  3885. StoneEf2.EmissionDirection = "Top"
  3886. StoneEf2.Speed = NumberRange.new(8)
  3887. StoneEf2.Size = NumberSequence.new(0.5,0)
  3888. StoneEf2.Transparency = NumberSequence.new(0,1)
  3889. StoneEf2.LockedToPart = false
  3890. StoneEf2.Lifetime = NumberRange.new(0.5)
  3891. StoneEf2.Rate = 195
  3892. StoneEf2.LightEmission = 1
  3893. StoneEf2.VelocitySpread = 100
  3894. StoneEf2.Rotation = NumberRange.new(-360,360)
  3895. StoneEf2.VelocitySpread = 100.2
  3896. StoneEf2.ZOffset = 1
  3897. local StoneEf3 = Instance.new("ParticleEmitter",Stone3)
  3898. StoneEf3.Texture = "rbxassetid://74675986"
  3899. StoneEf3.Color = ColorSequence.new(Color3.fromRGB(9, 137, 207))
  3900. StoneEf3.EmissionDirection = "Top"
  3901. StoneEf3.Speed = NumberRange.new(8)
  3902. StoneEf3.Size = NumberSequence.new(0.5,0)
  3903. StoneEf3.Transparency = NumberSequence.new(0,1)
  3904. StoneEf3.LockedToPart = false
  3905. StoneEf3.Lifetime = NumberRange.new(0.5)
  3906. StoneEf3.Rate = 195
  3907. StoneEf3.LightEmission = 1
  3908. StoneEf3.VelocitySpread = 100
  3909. StoneEf3.Rotation = NumberRange.new(-360,360)
  3910. StoneEf3.VelocitySpread = 100.2
  3911. StoneEf3.ZOffset = 1
  3912. local StoneEf5 = Instance.new("ParticleEmitter",Stone5)
  3913. StoneEf5.Texture = "rbxassetid://73229113"
  3914. StoneEf5.Color = ColorSequence.new(Color3.fromRGB(255, 176, 0))
  3915. StoneEf5.EmissionDirection = "Top"
  3916. StoneEf5.Speed = NumberRange.new(8)
  3917. StoneEf5.Size = NumberSequence.new(0.5,0)
  3918. StoneEf5.Transparency = NumberSequence.new(0,1)
  3919. StoneEf5.LockedToPart = false
  3920. StoneEf5.Lifetime = NumberRange.new(0.5)
  3921. StoneEf5.Rate = 195
  3922. StoneEf5.LightEmission = 1
  3923. StoneEf5.VelocitySpread = 100
  3924. StoneEf5.Rotation = NumberRange.new(-360,360)
  3925. StoneEf5.VelocitySpread = 100.2
  3926. StoneEf5.ZOffset = 1
  3927. local CHAINLINKS = {}
  3928. local POS = mouse.Hit.p
  3929. local CHAINS = false
  3930. local CHAINLINKS = {}
  3931. local A = Instance.new("Attachment",root)
  3932. A.Position = Vector3.new(0.5,0,0)*Player_Size
  3933. A.Orientation = Vector3.new(-90, -89.982, 0)
  3934. local B = Instance.new("Attachment",root)
  3935. B.Position = Vector3.new(-0.5,0,0)*Player_Size
  3936. B.Orientation = Vector3.new(-90, 89.988, 0)
  3937. local C = Instance.new("Attachment",root)
  3938. C.Position = Vector3.new(0.5,-0.1,0)*Player_Size
  3939. C.Orientation = Vector3.new(-90, -89.982, 0)
  3940. local D = Instance.new("Attachment",root)
  3941. D.Position = Vector3.new(-0.5,-0.3,0)*Player_Size
  3942. D.Orientation = Vector3.new(-90, 89.988, 0)
  3943. local LIGHT = Instance.new("Attachment",root)
  3944. LIGHT.Position = Vector3.new(0.5,-0,0)*Player_Size
  3945. local LIGHT2 = Instance.new("PointLight",larm)
  3946. LIGHT2.Range = 6
  3947. LIGHT2.Brightness = 20
  3948. LIGHT2.Color = Color3.new(255, 255, 0)
  3949. for i = 1, 2 do
  3950. local TWIST = -1
  3951. local START = A
  3952. local END = B
  3953. if i == 1 then
  3954. START = B
  3955. END = A
  3956. end
  3957. local ChainLink = Instance.new("Beam",torso)
  3958. ChainLink.Texture = "rbxassetid://37329477"
  3959. ChainLink.Color = ColorSequence.new(Color3.fromRGB(255, 255, 0))
  3960. ChainLink.TextureSpeed = 5
  3961. ChainLink.Width0 = 1
  3962. ChainLink.Width1 = 1
  3963. ChainLink.TextureLength = 2.5
  3964. ChainLink.Attachment0 = START
  3965. ChainLink.Attachment1 = END
  3966. ChainLink.CurveSize0 = TWIST
  3967. ChainLink.CurveSize1 = TWIST
  3968. --ChainLink.FaceCamera = true
  3969. ChainLink.Segments = 85
  3970. ChainLink.Transparency = NumberSequence.new(0)
  3971. table.insert(CHAINLINKS,ChainLink)
  3972. end
  3973. coroutine.resume(coroutine.create(function()
  3974. for i = 3,60060 do
  3975.  
  3976.  
  3977. local HQG = Instance.new("Part",char)
  3978. HQG.Size = Vector3.new(1,0,1)
  3979. HQG.BrickColor = BrickColor.new("Ghost grey")
  3980. HQG.Material = "Neon"
  3981. HQG.Anchored = true
  3982. HQG.CanCollide = false
  3983. HQG.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
  3984. local HQG2 = Instance.new("SpecialMesh",HQG)
  3985. HQG2.MeshId = "rbxassetid://1726537151"
  3986. HQG2.Scale = Vector3.new(0.01,0.01,0.01)
  3987.  
  3988.  
  3989. coroutine.resume(coroutine.create(function()
  3990. for i = 1,200 do
  3991.  
  3992.  
  3993. HQG2.Scale = HQG2.Scale + Vector3.new(0.01,0.03,0.01)
  3994. HQG.Transparency = HQG.Transparency + 0.07
  3995. HQG.CFrame = HQG.CFrame*CFrame.Angles(0,-0.3,0)
  3996.  
  3997. wait(0.00000000001)
  3998. end
  3999.  
  4000. HQG:Destroy()
  4001. HQG2:Destroy()
  4002.  
  4003. end))
  4004.  
  4005.  
  4006. wait(0.3)
  4007. end
  4008. end))
  4009. end
  4010. end)
  4011.  
  4012.  
  4013.  
  4014. mouse.KeyDown:connect(function(k)
  4015. if k == "j" then
  4016.  
  4017. animid = 5
  4018. no_anim = true
  4019.  
  4020.  
  4021. local Aura = Instance.new("ParticleEmitter",Stone2)
  4022. Aura.Texture = "rbxassetid://271370648"
  4023. Aura.Color = ColorSequence.new(BrickColor.new("Magenta").Color)
  4024. Aura.EmissionDirection = "Top"
  4025. Aura.Speed = NumberRange.new(0)
  4026. Aura.Size = NumberSequence.new(2.5)
  4027. Aura.Transparency = NumberSequence.new(0,1)
  4028. Aura.Drag = 0.4
  4029. Aura.LightInfluence = 0
  4030. Aura.LockedToPart = true
  4031. Aura.Lifetime = NumberRange.new(0.9)
  4032. Aura.Rate = 60
  4033. Aura.LightEmission = 0.6
  4034. Aura.Rotation = NumberRange.new(-360,360)
  4035. Aura.VelocitySpread = 0
  4036. Aura.Acceleration = Vector3.new(0,0,0)
  4037. Aura.ZOffset = 0.2
  4038.  
  4039. for i = 1, 30 do
  4040. wait()
  4041.  
  4042. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso
  4043. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-0.5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--rarm
  4044. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(90),math.rad(-50),math.rad(0)), 0.8)--larm
  4045. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  4046. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  4047. end
  4048.  
  4049.  
  4050. local HQ = Instance.new("Part",char)
  4051. HQ.Size = Vector3.new(1,0,1)
  4052. HQ.BrickColor = BrickColor.new("Grey")
  4053. HQ.Material = "Neon"
  4054. HQ.Anchored = true
  4055. HQ.CanCollide = false
  4056. HQ.Transparency = 0.7
  4057. HQ.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
  4058. local HQ2 = Instance.new("SpecialMesh",HQ)
  4059. HQ2.MeshId = "rbxassetid://20329976"
  4060. HQ2.Scale = Vector3.new(1,1,1)
  4061.  
  4062. local HQG = Instance.new("Part",char)
  4063. HQG.Size = Vector3.new(1,0,1)
  4064. HQG.BrickColor = BrickColor.new("Grey")
  4065. HQG.Material = "Neon"
  4066. HQG.Anchored = true
  4067. HQG.Transparency = 0.7
  4068. HQG.CanCollide = false
  4069. HQG.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
  4070. local HQG2 = Instance.new("SpecialMesh",HQG)
  4071. HQG2.MeshId = "rbxassetid://20329976"
  4072. HQG2.Scale = Vector3.new(1,1,1)
  4073.  
  4074.  
  4075. coroutine.resume(coroutine.create(function()
  4076. for i = 1,200 do
  4077. HQ2.Scale = HQ2.Scale + Vector3.new(1.5,0.3,1.5)
  4078. HQ.Transparency = HQ.Transparency + 0.01
  4079. HQ.CFrame = HQ.CFrame*CFrame.Angles(0,0,0)
  4080.  
  4081. HQG2.Scale = HQG2.Scale + Vector3.new(1,0.5,1)
  4082. HQG.Transparency = HQG.Transparency + 0.01
  4083. HQG.CFrame = HQ.CFrame*CFrame.Angles(0,0,0)
  4084.  
  4085. wait(0.00000000001)
  4086.  
  4087.  
  4088. end
  4089. HQ:Destroy()
  4090. HQ2:Destroy()
  4091. HQG:Destroy()
  4092. HQG2:Destroy()
  4093. end))
  4094.  
  4095. laz0r()
  4096. wait(0.5)
  4097. no_anim = false
  4098. Aura.Rate = 0
  4099.  
  4100. instinct = true
  4101. end
  4102. end)
  4103.  
  4104.  
  4105.  
  4106.  
  4107.  
  4108. mouse.KeyDown:connect(function(key)
  4109. if key == "r" then
  4110. local Aura = Instance.new('ParticleEmitter',Stone3)
  4111. Aura.Texture = "rbxassetid://271370648"
  4112. Aura.Color = ColorSequence.new(BrickColor.new("Lapis").Color)
  4113. Aura.EmissionDirection = "Top"
  4114. Aura.Speed = NumberRange.new(0)
  4115. Aura.Size = NumberSequence.new(2.5)
  4116. Aura.Transparency = NumberSequence.new(0,1)
  4117. Aura.Drag = 0.4
  4118. Aura.LightInfluence = 0
  4119. Aura.LockedToPart = true
  4120. Aura.Lifetime = NumberRange.new(0.9)
  4121. Aura.Rate = 60
  4122. Aura.LightEmission = 0.6
  4123. Aura.Rotation = NumberRange.new(-360,360)
  4124. Aura.VelocitySpread = 0
  4125. Aura.Acceleration = Vector3.new(0,0,0)
  4126. Aura.ZOffset = 0.2
  4127. no_anim = true
  4128. for i = 1, 15 do
  4129. wait()
  4130.  
  4131. torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(-80), math.rad(0-1*math.cos(sine/32))),0.2)
  4132. larm.Weld.C0 = Lerp(larm.Weld.C0,CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(-10-1*math.cos(sine/16)),math.rad(-90-1*math.cos(sine/8))),0.4)
  4133. end
  4134.  
  4135. local Grab = Instance.new("Part",root)
  4136. Grab.Size = Vector3.new(5.2,5.8,3.9)
  4137. Grab.CanCollide = true
  4138. Grab.Material = "Neon"
  4139. Grab.BrickColor = BrickColor.new("Cyan")
  4140. Grab.Transparency = 0.5
  4141. local Hat2 = Instance.new("SpecialMesh",Grab)
  4142. Hat2.MeshType = 3
  4143. Hat2.Scale = Vector3.new(3.35,3.15,0.95)
  4144. local Grabo = Instance.new("Weld",Grab)
  4145. Grabo.Part0 = root
  4146. Grabo.Part1 = Grab
  4147. Grabo.C0 = CFrame.new(0,0.3,-6.8)
  4148.  
  4149. local AuraB = Instance.new("Part",root)
  4150. AuraB.Size = Vector3.new(2,1,2)
  4151. AuraB.CanCollide = false
  4152. AuraB.BrickColor = BrickColor.new("Deep orange")
  4153. AuraB.Transparency = 1
  4154. local AuraBo = Instance.new("Weld",AuraB)
  4155. AuraBo.Part0 = root
  4156. AuraBo.Part1 = AuraB
  4157. AuraBo.C0 = CFrame.new(0,-0.6,0)
  4158. Grab.Touched:connect(function(hit)
  4159. if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= p.Character.Name then
  4160.  
  4161.  
  4162. hit.Anchored = false
  4163. local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  4164. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  4165. Fl.velocity = root.CFrame.lookVector*340
  4166. wait(0.05)
  4167. Fl:remove()
  4168.  
  4169. end
  4170. end)
  4171.  
  4172.  
  4173. end
  4174. end)
  4175. mouse.KeyUp:connect(function(key)
  4176. if key == "r" then
  4177.  
  4178. for i, v in pairs(root:GetChildren()) do
  4179. if v:IsA("Part")then
  4180. v:Remove()
  4181. end
  4182. end
  4183. for i, v in pairs(Stone3:GetChildren()) do
  4184. if v:IsA('ParticleEmitter')then
  4185. v.Rate = 0
  4186. end
  4187. end
  4188.  
  4189. no_anim = false
  4190. end
  4191. end)
  4192.  
  4193.  
  4194. mouse.KeyDown:connect(function(key)
  4195. if key == "n" then
  4196.  
  4197. end
  4198. end)
  4199.  
  4200.  
  4201. mouse.KeyDown:connect(function(key)
  4202. if key == "t" then
  4203. local Aura = Instance.new("ParticleEmitter",Stone4)
  4204. Aura.Texture = "rbxassetid://271370648"
  4205. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4206. Aura.EmissionDirection = "Top"
  4207. Aura.Speed = NumberRange.new(0)
  4208. Aura.Size = NumberSequence.new(2.5)
  4209. Aura.Transparency = NumberSequence.new(0,1)
  4210. Aura.Drag = 0.4
  4211. Aura.LightInfluence = 0
  4212. Aura.LockedToPart = true
  4213. Aura.Lifetime = NumberRange.new(0.9)
  4214. Aura.Rate = 60
  4215. Aura.LightEmission = 0.6
  4216. Aura.Rotation = NumberRange.new(-360,360)
  4217. Aura.VelocitySpread = 0
  4218. Aura.Acceleration = Vector3.new(0,0,0)
  4219. Aura.ZOffset = 0.2
  4220. no_anim = true
  4221. for i = 1, 15 do
  4222. wait()
  4223.  
  4224. torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(-80), math.rad(0-1*math.cos(sine/32))),0.2)
  4225. larm.Weld.C0 = Lerp(larm.Weld.C0,CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(-10-1*math.cos(sine/16)),math.rad(-90-1*math.cos(sine/8))),0.4)
  4226. end
  4227.  
  4228. local Grab = Instance.new("Part",root)
  4229. Grab.Size = Vector3.new(5.2,5.8,3.9)
  4230. Grab.CanCollide = false
  4231. Grab.Material = "Neon"
  4232. Grab.BrickColor = BrickColor.new("Really red")
  4233. Grab.Transparency = 0.5
  4234. local Hat2 = Instance.new("SpecialMesh",Grab)
  4235. Hat2.MeshType = 3
  4236. Hat2.Scale = Vector3.new(3.35,3.15,0.95)
  4237. local Grabo = Instance.new("Weld",Grab)
  4238. Grabo.Part0 = root
  4239. Grabo.Part1 = Grab
  4240. Grabo.C0 = CFrame.new(0,0.3,-6.8)
  4241.  
  4242. local AuraB = Instance.new("Part",root)
  4243. AuraB.Size = Vector3.new(2,1,2)
  4244. AuraB.CanCollide = false
  4245. AuraB.BrickColor = BrickColor.new("Deep orange")
  4246. AuraB.Transparency = 1
  4247. local AuraBo = Instance.new("Weld",AuraB)
  4248. AuraBo.Part0 = root
  4249. AuraBo.Part1 = AuraB
  4250. AuraBo.C0 = CFrame.new(0,-0.6,0)
  4251. Grab.Touched:connect(function(hit)
  4252. if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= p.Character.Name then
  4253.  
  4254.  
  4255. Snap(hit.Parent)
  4256. local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  4257. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  4258. Fl.velocity = root.CFrame.lookVector*340
  4259. wait(0.05)
  4260. Fl:remove()
  4261.  
  4262. end
  4263. end)
  4264.  
  4265.  
  4266. end
  4267. end)
  4268. mouse.KeyUp:connect(function(key)
  4269. if key == "t" then
  4270.  
  4271. for i, v in pairs(root:GetChildren()) do
  4272. if v:IsA("Part")then
  4273. v:Remove()
  4274. end
  4275. end
  4276. for i, v in pairs(Stone4:GetChildren()) do
  4277. if v:IsA("ParticleEmitter")then
  4278. v.Rate = 0
  4279. end
  4280. end
  4281.  
  4282. no_anim = false
  4283. end
  4284. end)
  4285.  
  4286.  
  4287. mouse.KeyDown:connect(function(k)
  4288. if k == "e" and MUI == false then --highjump
  4289.  
  4290. animid = 5
  4291. no_anim = true
  4292.  
  4293. local sbs = Instance.new("BodyPosition", torso)
  4294. sbs.P = 9000
  4295. sbs.D = 1000
  4296. sbs.maxForce = Vector3.new(900000, 9000000000, 900000)
  4297. sbs.position = torso.CFrame.p + Vector3.new(0, 150, 0)
  4298. local FlyAt = Instance.new("Attachment",NeckS)FlyAt.Position = Vector3.new(0,0.5,0)
  4299. local FlyAt2 = Instance.new("Attachment",NeckS)FlyAt2.Position = Vector3.new(0,-0.5,0)
  4300. local Speed = Instance.new("Trail",char)Speed.Attachment0 = FlyAt Speed.Attachment1 = FlyAt2
  4301. Speed.Texture = "rbxassetid://22636887" Speed.Lifetime = 0.3 Speed.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4302. Speed.Color = ColorSequence.new(Color3.fromRGB(255, 255, 0)) Speed.LightEmission = 5
  4303.  
  4304. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--head
  4305. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso
  4306. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-60),math.rad(0),math.rad(0)), 0.8)--rarm
  4307. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(0)), 0.8)--larm
  4308. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30),math.rad(0),math.rad(-10)), 0.8)--lleg
  4309. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-50),math.rad(0),math.rad(5)), 0.8)--rleg
  4310.  
  4311.  
  4312.  
  4313. local HQ = Instance.new("Part",char)
  4314. HQ.Size = Vector3.new(1,0,1)
  4315. HQ.BrickColor = BrickColor.new("New Yeller")
  4316. HQ.Material = "Neon"
  4317. HQ.Anchored = true
  4318. HQ.CanCollide = false
  4319. HQ.Transparency = 0.7
  4320. HQ.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
  4321. local HQ2 = Instance.new("SpecialMesh",HQ)
  4322. HQ2.MeshId = "rbxassetid://20329976"
  4323. HQ2.Scale = Vector3.new(1,50,1)
  4324.  
  4325. local HQG = Instance.new("Part",char)
  4326. HQG.Size = Vector3.new(1,0,1)
  4327. HQG.BrickColor = BrickColor.new("Grey")
  4328. HQG.Material = "Neon"
  4329. HQG.Anchored = true
  4330. HQG.Transparency = 0.7
  4331. HQG.CanCollide = false
  4332. HQG.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
  4333. local HQG2 = Instance.new("SpecialMesh",HQG)
  4334. HQG2.MeshId = "rbxassetid://20329976"
  4335. HQG2.Scale = Vector3.new(1,1,1)
  4336.  
  4337.  
  4338. coroutine.resume(coroutine.create(function()
  4339. for i = 1,500 do
  4340. HQ2.Scale = HQ2.Scale + Vector3.new(1.5,0.3,1.5)
  4341. HQ.Transparency = HQ.Transparency + 0.005
  4342. HQ.CFrame = HQ.CFrame*CFrame.Angles(0,0,0)
  4343.  
  4344. HQG2.Scale = HQG2.Scale + Vector3.new(1,0.5,1)
  4345. HQG.Transparency = HQG.Transparency + 0.005
  4346. HQG.CFrame = HQ.CFrame*CFrame.Angles(0,0,0)
  4347.  
  4348. wait(0.00000000001)
  4349.  
  4350.  
  4351. end
  4352. HQ:Destroy()
  4353. HQ2:Destroy()
  4354. HQG:Destroy()
  4355. HQG2:Destroy()
  4356. end))
  4357.  
  4358.  
  4359. wait(0.5)
  4360. sbs:Destroy()
  4361.  
  4362. FlyAt:Destroy()
  4363. wait(0.2)
  4364.  
  4365. no_anim = false
  4366. instinct = true
  4367. end
  4368. end)
  4369.  
  4370.  
  4371. mouse.KeyDown:connect(function(k)
  4372. if k == "e" and MUI == true then --highjump
  4373.  
  4374. animid = 5
  4375. no_anim = true
  4376. hum.WalkSpeed = 60
  4377. local sbs = Instance.new("BodyPosition", torso)
  4378. sbs.P = 9000
  4379. sbs.D = 1000
  4380. sbs.maxForce = Vector3.new(900000, 9000000000, 900000)
  4381. sbs.position = torso.CFrame.p + Vector3.new(0, 120, 0)
  4382. local FlyAt = Instance.new("Attachment",torso)FlyAt.Position = Vector3.new(0,2,0)
  4383. local FlyAt2 = Instance.new("Attachment",torso)FlyAt2.Position = Vector3.new(0,-2.5,0)
  4384. local Speed = Instance.new("Trail",char)Speed.Attachment0 = FlyAt Speed.Attachment1 = FlyAt2
  4385. Speed.Texture = "rbxassetid://22636887" Speed.Lifetime = 0.3 Speed.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4386. Speed.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248)) Speed.LightEmission = 5
  4387.  
  4388. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--head
  4389. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso
  4390. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-60),math.rad(0),math.rad(0)), 0.8)--rarm
  4391. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(0)), 0.8)--larm
  4392. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30),math.rad(0),math.rad(-10)), 0.8)--lleg
  4393. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-50),math.rad(0),math.rad(5)), 0.8)--rleg
  4394.  
  4395.  
  4396.  
  4397. local HQ = Instance.new("Part",char)
  4398. HQ.Size = Vector3.new(1,0,1)
  4399. HQ.BrickColor = BrickColor.new("Grey")
  4400. HQ.Material = "Neon"
  4401. HQ.Anchored = true
  4402. HQ.CanCollide = false
  4403. HQ.Transparency = 0.7
  4404. HQ.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
  4405. local HQ2 = Instance.new("SpecialMesh",HQ)
  4406. HQ2.MeshId = "rbxassetid://20329976"
  4407. HQ2.Scale = Vector3.new(1,1,1)
  4408.  
  4409. local HQG = Instance.new("Part",char)
  4410. HQG.Size = Vector3.new(1,0,1)
  4411. HQG.BrickColor = BrickColor.new("Grey")
  4412. HQG.Material = "Neon"
  4413. HQG.Anchored = true
  4414. HQG.Transparency = 0.7
  4415. HQG.CanCollide = false
  4416. HQG.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
  4417. local HQG2 = Instance.new("SpecialMesh",HQG)
  4418. HQG2.MeshId = "rbxassetid://20329976"
  4419. HQG2.Scale = Vector3.new(1,1,1)
  4420.  
  4421.  
  4422. coroutine.resume(coroutine.create(function()
  4423. for i = 1,200 do
  4424. HQ2.Scale = HQ2.Scale + Vector3.new(1.5,0.3,1.5)
  4425. HQ.Transparency = HQ.Transparency + 0.01
  4426. HQ.CFrame = HQ.CFrame*CFrame.Angles(0,0,0)
  4427.  
  4428. HQG2.Scale = HQG2.Scale + Vector3.new(1,0.5,1)
  4429. HQG.Transparency = HQG.Transparency + 0.01
  4430. HQG.CFrame = HQ.CFrame*CFrame.Angles(0,0,0)
  4431.  
  4432. wait(0.00000000001)
  4433.  
  4434.  
  4435. end
  4436. HQ:Destroy()
  4437. HQ2:Destroy()
  4438. HQG:Destroy()
  4439. HQG2:Destroy()
  4440. end))
  4441.  
  4442.  
  4443. wait(0.5)
  4444. sbs:Destroy()
  4445. hum.WalkSpeed = 260
  4446. FlyAt:Destroy()
  4447. wait(0.2)
  4448. hum.WalkSpeed = 16
  4449. no_anim = false
  4450. instinct = true
  4451. end
  4452. end)
  4453.  
  4454. mouse.KeyDown:connect(function(k)
  4455. if k == "q" and MUI == false then --highjump
  4456.  
  4457. animid = 5
  4458. no_anim = true
  4459.  
  4460. local FlyAt = Instance.new("Attachment",torso)FlyAt.Position = Vector3.new(0,2,0)
  4461. local FlyAt2 = Instance.new("Attachment",torso)FlyAt2.Position = Vector3.new(0,-2.5,0)
  4462. local Speed = Instance.new("Trail",char)Speed.Attachment0 = FlyAt Speed.Attachment1 = FlyAt2
  4463. Speed.Texture = "rbxassetid://22636887" Speed.Lifetime = 0.3 Speed.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4464. Speed.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248)) Speed.LightEmission = 5
  4465. local bv = Instance.new("BodyVelocity")
  4466. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  4467. bv.velocity = root.CFrame.lookVector*200
  4468. bv.Parent = root
  4469.  
  4470.  
  4471.  
  4472. for i = 1, 30 do
  4473. wait()
  4474.  
  4475. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)), 0.1)--head
  4476. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-80), math.rad(0), math.rad(0)), 0.1)--torso
  4477. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(15)), 0.1)--arm
  4478. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(-15)), 0.1)--arm
  4479. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-10)), 0.1)--leg
  4480. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(10)), 0.1)--leg
  4481. end
  4482.  
  4483.  
  4484.  
  4485.  
  4486.  
  4487.  
  4488.  
  4489.  
  4490.  
  4491. wait(0.5)
  4492. bv:Destroy()
  4493.  
  4494. wait(0.2)
  4495.  
  4496.  
  4497. FlyAt:Destroy()
  4498. no_anim = false
  4499. end
  4500. end)
  4501. holdclick=false
  4502.  
  4503. mouse.KeyDown:connect(function(k)
  4504. if k == "q" and MUI == true then --highjump
  4505.  
  4506. animid = 5
  4507. no_anim = true
  4508. hum.WalkSpeed = 60
  4509. local bv = Instance.new("BodyVelocity")
  4510. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  4511. bv.velocity = root.CFrame.lookVector*190
  4512. bv.Parent = root
  4513.  
  4514. local FlyAt = Instance.new("Attachment",torso)FlyAt.Position = Vector3.new(0,1,0)
  4515. local FlyAt2 = Instance.new("Attachment",torso)FlyAt2.Position = Vector3.new(0,-1,0)
  4516. local Speed = Instance.new("Trail",char)Speed.Attachment0 = FlyAt Speed.Attachment1 = FlyAt2
  4517. Speed.Texture = "rbxassetid://22636887" Speed.Lifetime = 0.3 Speed.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4518. Speed.Color = ColorSequence.new(Color3.fromRGB(4, 175, 236)) Speed.LightEmission = 5
  4519.  
  4520. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), 0.8)--torso
  4521. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-80),math.rad(0),math.rad(0)), 0.8)--rarm
  4522. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-85),math.rad(0),math.rad(0)), 0.8)--larm
  4523. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-60),math.rad(0),math.rad(-10)), 0.8)--lleg
  4524. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.3, -1) * CFrame.Angles(math.rad(-50),math.rad(0),math.rad(5)), 0.8)--rleg
  4525.  
  4526.  
  4527.  
  4528. local HQ = Instance.new("Part",char)
  4529. HQ.Size = Vector3.new(1,0,1)
  4530. HQ.BrickColor = BrickColor.new("Grey")
  4531. HQ.Material = "Neon"
  4532. HQ.Anchored = true
  4533. HQ.CanCollide = false
  4534. HQ.Transparency = 0.7
  4535. HQ.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(1.55,0,0)
  4536. local HQ2 = Instance.new("SpecialMesh",HQ)
  4537. HQ2.MeshId = "rbxassetid://20329976"
  4538. HQ2.Scale = Vector3.new(1,1,1)
  4539.  
  4540. local HQG = Instance.new("Part",char)
  4541. HQG.Size = Vector3.new(1,0,1)
  4542. HQG.BrickColor = BrickColor.new("Grey")
  4543. HQG.Material = "Neon"
  4544. HQG.Anchored = true
  4545. HQG.Transparency = 0.7
  4546. HQG.CanCollide = false
  4547. HQG.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(1.55,0,0)
  4548. local HQG2 = Instance.new("SpecialMesh",HQG)
  4549. HQG2.MeshId = "rbxassetid://20329976"
  4550. HQG2.Scale = Vector3.new(1,1,1)
  4551.  
  4552.  
  4553. coroutine.resume(coroutine.create(function()
  4554. for i = 1,200 do
  4555. HQ2.Scale = HQ2.Scale + Vector3.new(1.5,0.3,1.5)
  4556. HQ.Transparency = HQ.Transparency + 0.01
  4557. HQ.CFrame = HQ.CFrame*CFrame.Angles(0,0,0)
  4558.  
  4559. HQG2.Scale = HQG2.Scale + Vector3.new(1,0.5,1)
  4560. HQG.Transparency = HQG.Transparency + 0.01
  4561. HQG.CFrame = HQ.CFrame*CFrame.Angles(0,0,0)
  4562.  
  4563. wait()
  4564.  
  4565.  
  4566. end
  4567. HQ:Destroy()
  4568. HQ2:Destroy()
  4569. HQG:Destroy()
  4570. HQG2:Destroy()
  4571. end))
  4572.  
  4573.  
  4574. wait(0.5)
  4575. bv:Destroy()
  4576. hum.WalkSpeed = 60
  4577. wait(0.2)
  4578. hum.WalkSpeed = 16
  4579. FlyAt:Destroy()
  4580. no_anim = false
  4581. instinct = true
  4582. end
  4583. end)
  4584. mouse.KeyDown:connect(function(k)
  4585. if k == "l" then
  4586.  
  4587. animid = 5
  4588. no_anim = true
  4589. UltimateBattle:Stop()
  4590.  
  4591.  
  4592. for i = 1, 10 do
  4593. wait()
  4594.  
  4595.  
  4596. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso
  4597. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-0.2)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--rarm
  4598. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(0)), 0.8)--larm
  4599. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  4600. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  4601. end
  4602. wait(2)
  4603. local SFXZ = Instance.new("Sound",char)
  4604. SFXZ.SoundId = "rbxassetid://242076158"
  4605. SFXZ.Volume = 10
  4606. SFXZ.Pitch = 1
  4607. SFXZ.Looped = false
  4608. wait(0.01)
  4609. SFXZ:Play()
  4610.  
  4611. for i = 1, 10 do
  4612. wait()
  4613.  
  4614.  
  4615. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso
  4616. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-0.2)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--rarm
  4617. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(120),math.rad(30),math.rad(0)), 0.8)--larm
  4618. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  4619. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  4620. end
  4621.  
  4622.  
  4623. coroutine.resume(coroutine.create(function()
  4624. for i = 3,80 do
  4625. local Ball = Instance.new("Part",char)
  4626. Ball.Size = Vector3.new(0,0,0)
  4627. Ball.BrickColor = BrickColor.new("White")
  4628. Ball.Material = "Neon"
  4629. Ball.Anchored = true
  4630. Ball.CanCollide = false
  4631. Ball.Transparency = 0
  4632. Ball.CFrame = torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  4633. local Ball2 = Instance.new("SpecialMesh",Ball)
  4634. Ball2.MeshType = 3
  4635. Ball2.Scale = Vector3.new(0.4,0.4,0.4)
  4636.  
  4637.  
  4638.  
  4639.  
  4640. coroutine.resume(coroutine.create(function()
  4641. for i = 1,15 do
  4642. Ball2.Scale = Ball2.Scale + Vector3.new(1980.4,1980.4,1980.4)
  4643. Ball.Transparency = Ball.Transparency + 0.06
  4644.  
  4645. wait(0.00000000001)
  4646. end
  4647. Ball:Destroy()
  4648.  
  4649.  
  4650. end))
  4651. wait(0.02)
  4652. end
  4653. end))
  4654.  
  4655. wait(5)
  4656.  
  4657.  
  4658.  
  4659.  
  4660. coroutine.wrap(function()
  4661. for i,v in next, workspace:children() do
  4662. if v:IsA"Model" or v:IsA"Part" then
  4663. if v:FindFirstChildOfClass"Humanoid" and v ~= char then
  4664. Eviscerate(v)
  4665. if v:FindFirstChildOfClass"Humanoid" then Eviscerate(v) end
  4666. wait(.15)
  4667. end
  4668. end
  4669. end
  4670. end)()
  4671.  
  4672.  
  4673. wait(10)
  4674. no_anim = false
  4675.  
  4676.  
  4677.  
  4678. end
  4679. end)
  4680.  
  4681.  
  4682.  
  4683.  
  4684.  
  4685.  
  4686.  
  4687.  
  4688.  
  4689.  
  4690.  
  4691.  
  4692.  
  4693.  
  4694. mouse.KeyDown:connect(function(key)
  4695. if debounce == false then
  4696. if key == "=" and MUI == true then
  4697. dashasdf()
  4698. elseif key == "=" and cooldownult == false then
  4699. cooldownult = true
  4700. if animid == 0 then
  4701. animid = 1
  4702. else
  4703. animid = 0
  4704. end
  4705. debounce = true
  4706. holdr = true
  4707. aiming_anim = true
  4708. wait(0.2)
  4709. repeat
  4710. rs:wait()
  4711. timer = 150
  4712. until holdr == false
  4713. nukewelpo()
  4714.  
  4715. local Position = mouse.Hit.p
  4716. local Target = root.Position
  4717. local direction = Target - Position
  4718. local direction = computeDirection(direction)
  4719. root.Velocity = direction * 300
  4720.  
  4721. aiming_anim = false
  4722. delay(5,function() cooldownult = false end)
  4723. delay(1,function() debounce = false end)
  4724.  
  4725. elseif key == "=" then
  4726. debounce = true
  4727. if animid == 0 then
  4728. animid = 1
  4729. else
  4730. animid = 0
  4731. end
  4732. holdq = true
  4733. attack = true
  4734.  
  4735.  
  4736.  
  4737.  
  4738. repeat rs:wait() timer = 150 until holdq == false
  4739. laz0r()
  4740. attack = false
  4741.  
  4742. end
  4743. end
  4744.  
  4745. end)
  4746.  
  4747. mouse.KeyUp:connect(function(key)
  4748. if key == "=" then
  4749. holdq = false
  4750. elseif key == "=" then
  4751. holdr = false
  4752. end
  4753. end)
  4754. --
  4755. hum.Name = 'Goku'
  4756. ----------------------------------------------------------------------------
  4757. music(themeid,themepitch)
  4758. velocityYFall=0
  4759. velocityYFall2=0
  4760. velocityYFall3=0
  4761. velocityYFall4=0
  4762. neckrotY=0
  4763. neckrotY2=0
  4764. torsorotY=0
  4765. torsorotY2=0
  4766. torsoY=0
  4767. torsoY2=0
  4768. sine = 0
  4769. newWeld(torso, larm, -1.5, 0.5, 0)
  4770. larm.Weld.C1 = CFrame.new(0, 0.5, 0)
  4771. newWeld(torso, rarm, 1.5, 0.5, 0)
  4772. rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
  4773. newWeld(torso, hed, 0, 1.5, 0)
  4774. newWeld(torso, lleg, -0.5, -1, 0)
  4775. lleg.Weld.C1 = CFrame.new(0, 1, 0)
  4776. newWeld(torso, rleg, 0.5, -1, 0)
  4777. rleg.Weld.C1 = CFrame.new(0, 1, 0)
  4778. newWeld(root, torso, 0, -1, 0)
  4779. torso.Weld.C1 = CFrame.new(0, -1, 0)
  4780.  
  4781. rs:connect(function()
  4782.  
  4783. bg.MaxTorque = Vector3.new(0,0,0)
  4784.  
  4785. for i,v in pairs(DebrisModel:GetChildren()) do
  4786.  
  4787.  
  4788. if v.Name == "EXPLOSION" then
  4789. local change = 0.04-(v.Transparency*0.02)
  4790. local vm = v:FindFirstChildOfClass("SpecialMesh")
  4791. vm.Scale = vm.Scale + Vector3.new(change,change,change)
  4792. v.Transparency = v.Transparency + 0.02
  4793. if v.Transparency >= 1 then
  4794. v:Destroy()
  4795. end
  4796.  
  4797. elseif v.Name == "EXPLOSION2" then
  4798. local change = 0.04-(v.Transparency*0.04)
  4799. local vm = v:FindFirstChildOfClass("SpecialMesh")
  4800. vm.Scale = vm.Scale + Vector3.new(change,change,0)
  4801. v.Transparency = v.Transparency + 0.025
  4802. if v.Transparency >= 1 then
  4803. v:Destroy()
  4804. end
  4805.  
  4806. elseif v.Name == "EXPLOSION3" then
  4807. local change = 0.5-(v.Transparency*0.5)
  4808. local vm = v:FindFirstChildOfClass("SpecialMesh")
  4809. vm.Scale = vm.Scale + Vector3.new(change,change,0)
  4810. v.Transparency = v.Transparency + 0.1
  4811. if v.Transparency >= 1 then
  4812. v:Destroy()
  4813. end
  4814.  
  4815. elseif v.Name == "EXPLOSION4" then
  4816. local change = 0.15-(v.Transparency*0.125)
  4817. local vm = v:FindFirstChildOfClass("SpecialMesh")
  4818. vm.Scale = vm.Scale + Vector3.new(change,change,change)
  4819. v.Transparency = v.Transparency + 0.01
  4820. if v.Transparency >= 1 then
  4821. v:Destroy()
  4822. end
  4823.  
  4824. elseif v.Name == "SMOKE" then
  4825. local vm = v:FindFirstChildOfClass("SpecialMesh")
  4826. vm.Scale = vm.Scale - Vector3.new(0.075,0.075,0.075)
  4827. if vm.Scale.X <= 0 then
  4828. v:Destroy()
  4829. end
  4830.  
  4831. elseif v.Name == "SMOKE2" then
  4832. local change = 2-(v.Transparency*2)
  4833. local vm = v:FindFirstChildOfClass("SpecialMesh")
  4834. local Position = nil
  4835. if animid == 0 then
  4836. Position = larm.Position
  4837. else
  4838. Position = rarm.Position
  4839. end
  4840. local Target = mouse.Hit.p
  4841. local direction = Target - Position
  4842. local direction = computeDirection(direction)
  4843. local ray = Ray.new(Position, (Target-Position).unit*1048)
  4844. local part, endPoint = workspace:FindPartOnRay(ray, char)
  4845. vm.Scale = Vector3.new(vm.Scale.X,(Position-endPoint).magnitude,vm.Scale.Z) + Vector3.new(change,0,change)
  4846. local pos = Position + (direction * (vm.Scale.Y/2))
  4847. v.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  4848. vm.Offset = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,0)
  4849. v.Transparency = v.Transparency + 0.1
  4850. if v.Transparency >= 1 then
  4851. v:Destroy()
  4852. end
  4853.  
  4854.  
  4855. elseif v.Name == "LIGHTNING" then
  4856. local vm = v:FindFirstChildOfClass("BlockMesh")
  4857. vm.Scale = vm.Scale - Vector3.new(0.1,0.1,0)
  4858. if vm.Scale.X <= 0 then
  4859. v:Destroy()
  4860. end
  4861.  
  4862. end
  4863. end
  4864.  
  4865. if -root.Velocity.Y/1.5 > 0 and -root.Velocity.Y/1.5 < 160 then
  4866. velocityYFall = root.Velocity.Y/1.5
  4867. end
  4868. if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
  4869. velocityYFall2 = root.Velocity.Y/180
  4870. end
  4871. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
  4872. velocityYFall3 = root.Velocity.Y/1.5
  4873. end
  4874. if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
  4875. velocityYFall4 = root.Velocity.Y/1.5
  4876. end
  4877. if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
  4878. neckrotY = root.RotVelocity.Y/6
  4879. end
  4880. if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
  4881. neckrotY2 = root.RotVelocity.Y/8
  4882. end
  4883.  
  4884. if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
  4885. torsorotY = root.RotVelocity.Y/6
  4886. end
  4887. if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
  4888. torsorotY2 = root.RotVelocity.Y/8
  4889. end
  4890.  
  4891.  
  4892. torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
  4893. torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
  4894.  
  4895.  
  4896. local SINE = 0
  4897. local jumped = false
  4898. local ray1 = Ray.new(root.Position+Vector3.new(1,0,0),Vector3.new(0, -6, 0))
  4899. local part1, endPoint = workspace:FindPartOnRay(ray1, char)
  4900. local ray2 = Ray.new(root.Position-Vector3.new(1,0,0),Vector3.new(0, -6, 0))
  4901. local part2, endPoint = workspace:FindPartOnRay(ray2, char)
  4902. local ray3 = Ray.new(root.Position+Vector3.new(0,0,0.5),Vector3.new(0, -6, 0))
  4903. local part3, endPoint = workspace:FindPartOnRay(ray3, char)
  4904. local ray4 = Ray.new(root.Position-Vector3.new(0,0,0.5),Vector3.new(0, -6, 0))
  4905. local part4, endPoint = workspace:FindPartOnRay(ray4, char)
  4906.  
  4907. if part1 or part2 or part3 or part4 then jumped = false else endPoint = 0 jumped = true end
  4908.  
  4909. local rlegray = Ray.new(rleg.Position+Vector3.new(0,0.5,0),Vector3.new(0, -1.75, 0))
  4910. local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
  4911. local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100)
  4912. local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100)
  4913.  
  4914. local llegray = Ray.new(lleg.Position+Vector3.new(0,0.5,0),Vector3.new(0, -1.75, 0))
  4915. local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
  4916. local sizem = 1
  4917. if no_anim == false then
  4918. if hum.Health > 0 then
  4919. if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
  4920. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1)
  4921. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-10),0,0),0.1)
  4922. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/30)*math.cos(sine/4)/2,(movement/50)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  4923. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/30)*math.cos(sine/4)/2,-(movement/50)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  4924. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+(movement/20)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-4*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.cos(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
  4925. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.85-(movement/10)*math.cos(sine/4)/2,-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  4926. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.85+(movement/10)*math.cos(sine/4)/2,-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  4927. elseif jumped == true then
  4928. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1)
  4929. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0),0.1)
  4930. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,1-0.1*math.cos(sine/16)/2,0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(-50-1*math.cos(sine/8))), 0.2)
  4931. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,1-0.1*math.cos(sine/16)/2,0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(50+1*math.cos(sine/8))), 0.2)
  4932. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
  4933. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(-35-1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(-2-0.5*math.cos(sine/8))), 0.2)
  4934. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0+0.1*math.cos(sine/16),-0.8)*CFrame.Angles(math.rad(-25+1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(2+0.5*math.cos(sine/8))), 0.2)
  4935. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5 then
  4936. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1)
  4937. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-15),0,0),0.1)
  4938. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(-5-1*math.cos(sine/8))), 0.2)
  4939. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(5+1*math.cos(sine/8))), 0.2)
  4940. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
  4941. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5,0+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(0-1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(-2-0.5*math.cos(sine/8))), 0.2)
  4942. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5,0+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(2+0.5*math.cos(sine/8))), 0.2)
  4943. end
  4944. for i=1,5 do
  4945. if aiming_anim == true then
  4946. bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
  4947. if jumped == false then
  4948. bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  4949. else
  4950. bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  4951. end
  4952. if animid == 0 then
  4953. hed.Weld.C1 = Lerp(hed.Weld.C1,CFrame.Angles(0,math.rad(-80),0),0.4)
  4954. torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(-80), math.rad(0-1*math.cos(sine/32))),0.2)
  4955. larm.Weld.C0 = Lerp(larm.Weld.C0,CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(-10-1*math.cos(sine/16)),math.rad(-90-1*math.cos(sine/8))),0.4)
  4956. else
  4957. if animid == 5 then
  4958. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(85),math.rad(0)), 1)--head
  4959. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-85), math.rad(0)), 1)--torso
  4960. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,0)*CFrame.Angles(math.rad(30),math.rad(-40),math.rad(-10)), 1)--rarm
  4961. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.2,-0.2)*CFrame.Angles(math.rad(30),math.rad(40),math.rad(40)), 1)--larm
  4962. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 1)--lleg
  4963. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 1)--rleg
  4964. else
  4965. hed.Weld.C1 = Lerp(hed.Weld.C1,CFrame.Angles(0,math.rad(80),0),0.4)
  4966. torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(80), math.rad(0-1*math.cos(sine/32))),0.2)
  4967. rarm.Weld.C0 = Lerp(rarm.Weld.C0,CFrame.new(1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(10-1*math.cos(sine/16)),math.rad(90+1*math.cos(sine/8))),0.4)
  4968. end
  4969. end
  4970. else
  4971. if timer <= 0 then
  4972. animid = math.random(0,1)
  4973. else
  4974. timer = timer - 1
  4975. end
  4976. end
  4977. end
  4978. end
  4979. end
  4980. main_color = Color3.fromRGB(main.r,main.g,main.b)
  4981. pr.Value = main.r
  4982. pg.Value = main.g
  4983. pb.Value = main.b
  4984. pv.Value = main.v
  4985. idth.Value = themeid
  4986. pith.Value = themepitch
  4987. HName.TextStrokeColor3 = Color3.fromHSV(Color3.toHSV(main_color),1,main.v/2)
  4988. HName.TextColor3 = Color3.fromHSV(Color3.toHSV(main_color),1,main.v)
  4989. sine = sine + change
  4990. if hum.Health <= 0 then
  4991. debounce = true
  4992. end
  4993. end)
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