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- r = 200
- h = 0.25
- g = 0.15
- c1 = []
- c2 = []
- c3 = []
- c4 = []
- rr1 = []
- rr2 = []
- rr3 = []
- rr4 = []
- for i in [0...31] by 2
- c1.push(i * 2)
- for i in [0...31] by 4
- c2.push(Math.pow((Math.pow(r,1.2)-Math.pow(i,2)),0.5))
- for i in [0...31] by 4
- c3.push(0)
- for i in [0...31] by 4
- if i > 0
- c4.push(Math.pow((Math.pow(r,1.2)-Math.pow(i,2)),0.5))
- else
- c4.push(Math.pow((Math.pow(r,1.2)-Math.pow(i,2)),0.5))
- for i in [0...21] by 1
- rr1.push(i * 1.5)
- for i in [0...21] by 1
- rr2.push(Math.pow((Math.pow(r,1.32)-Math.pow(i,2.3)),0.49))
- for i in [0...21] by 1
- rr3.push(Math.pow((Math.pow(r,1)-Math.pow(i,1)),0.0))
- for i in [0...21] by 1
- if i > 40
- rr4.push(1)
- else
- rr4.push(1)
- return model =
- name: 'Drone RAM'
- level: 1
- model: 7
- size: 1.6
- specs:
- shield:
- capacity: [60,60]
- reload: [3,3]
- generator:
- capacity: [150,150]
- reload: [50,50]
- ship:
- mass: 150
- speed: [100,100]
- rotation: [50,50]
- acceleration: [100,100]
- dash:
- rate: 4
- burst_speed: [150,150]
- speed: [150,150]
- acceleration: [40,40]
- initial_energy: [35,35]
- energy: [20,20]
- bodies:
- main:
- section_segments: 12
- offset:
- x: 0
- y: 0
- z: 0
- position:
- x: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
- y: rr1
- z: rr3
- width: rr2
- height: rr4
- angle: 0
- texture: [10]
- rr:
- section_segments: 12
- offset:
- x: 0
- y: 0
- z: 0
- position:
- x: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
- y: rr1
- z: rr3
- width: rr2
- height: rr4
- angle: 180
- texture: [10]
- db1:
- section_segments: 12
- offset:
- x: 0
- y: 0
- z: 0
- position:
- x: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
- y: c1
- z: c3
- width: c2
- height: c4
- angle: 0
- texture: [5,4.5,3.5,2.5,1.5,0.5]
- db2:
- section_segments: 12
- offset:
- x: 0
- y: 0
- z: 0
- position:
- x: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
- y: c1
- z: c3
- width: c2
- height: c4
- angle: 180
- texture: [5,4.5,3.5,2.5,1.5,0.5]
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