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MrSlakyx

Something

May 12th, 2018
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  1.  
  2. wait(0.2)
  3.  
  4.  
  5.  
  6. Player = game:GetService("Players").LocalPlayer
  7. PlayerGui = Player.PlayerGui
  8. Cam = workspace.CurrentCamera
  9. Backpack = Player.Backpack
  10. Character = Player.Character
  11. Humanoid = Character.Humanoid
  12. Mouse = Player:GetMouse()
  13. RootPart = Character["HumanoidRootPart"]
  14. Torso = Character["Torso"]
  15. Head = Character["Head"]
  16. RightArm = Character["Right Arm"]
  17. LeftArm = Character["Left Arm"]
  18. RightLeg = Character["Right Leg"]
  19. LeftLeg = Character["Left Leg"]
  20. RootJoint = RootPart["RootJoint"]
  21. Neck = Torso["Neck"]
  22. RightShoulder = Torso["Right Shoulder"]
  23. LeftShoulder = Torso["Left Shoulder"]
  24. RightHip = Torso["Right Hip"]
  25. LeftHip = Torso["Left Hip"]
  26. local sick = Instance.new("Sound",Character)
  27. sick.SoundId = "rbxassetid://608726256"
  28. sick.Looped = true
  29. sick.Pitch = 0.7
  30. sick.Volume = 1
  31. sick:Play()
  32. script.Parent = PlayerGui
  33. script.Name = "Sin Ultimate"
  34.  
  35. IT = Instance.new
  36. CF = CFrame.new
  37. VT = Vector3.new
  38. RAD = math.rad
  39. C3 = Color3.new
  40. UD2 = UDim2.new
  41. BRICKC = BrickColor.new
  42. ANGLES = CFrame.Angles
  43. EULER = CFrame.fromEulerAnglesXYZ
  44. COS = math.cos
  45. ACOS = math.acos
  46. SIN = math.sin
  47. ASIN = math.asin
  48. ABS = math.abs
  49. MRANDOM = math.random
  50. FLOOR = math.floor
  51.  
  52. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  53. local NEWMESH = IT(MESH)
  54. if MESH == "SpecialMesh" then
  55. NEWMESH.MeshType = MESHTYPE
  56. if MESHID ~= "nil" and MESHID ~= "" then
  57. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  58. end
  59. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  60. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  61. end
  62. end
  63. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  64. NEWMESH.Scale = SCALE
  65. NEWMESH.Parent = PARENT
  66. return NEWMESH
  67. end
  68.  
  69. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  70. local NEWPART = IT("Part")
  71. NEWPART.formFactor = FORMFACTOR
  72. NEWPART.Reflectance = REFLECTANCE
  73. NEWPART.Transparency = TRANSPARENCY
  74. NEWPART.CanCollide = false
  75. NEWPART.Locked = true
  76. NEWPART.Anchored = true
  77. if ANCHOR == false then
  78. NEWPART.Anchored = false
  79. end
  80. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  81. NEWPART.Name = NAME
  82. NEWPART.Size = SIZE
  83. NEWPART.Position = Torso.Position
  84. NEWPART.Material = MATERIAL
  85. NEWPART:BreakJoints()
  86. NEWPART.Parent = PARENT
  87. return NEWPART
  88. end
  89.  
  90. --//=================================\\
  91. --|| CUSTOMIZATION
  92. --\\=================================//
  93.  
  94. Player_Size = 1 --Size of the player.
  95. Animation_Speed = 3
  96. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  97.  
  98. local Speed = 16
  99. local Effects2 = {}
  100.  
  101. --//=================================\\
  102. --|| END OF CUSTOMIZATION
  103. --\\=================================//
  104.  
  105. local function weldBetween(a, b)
  106. local weldd = Instance.new("ManualWeld")
  107. weldd.Part0 = a
  108. weldd.Part1 = b
  109. weldd.C0 = CFrame.new()
  110. weldd.C1 = b.CFrame:inverse() * a.CFrame
  111. weldd.Parent = a
  112. return weldd
  113. end
  114.  
  115. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  116. local acs = Instance.new("Part")
  117. acs.CanCollide = false
  118. acs.Anchored = false
  119. acs.Size = Vector3.new(0,0,0)
  120. acs.CFrame = attachmentpart.CFrame
  121. acs.Parent = Character
  122. acs.BrickColor = color
  123. local meshs = Instance.new("SpecialMesh")
  124. meshs.MeshId = mesh
  125. meshs.TextureId = texture
  126. meshs.Parent = acs
  127. meshs.Scale = scale
  128. meshs.Offset = offset
  129. weldBetween(attachmentpart,acs)
  130. end
  131.  
  132. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  133. if TYPE == "Gem" then
  134. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  135. acs.Anchored = false
  136. acs.CanCollide = false
  137. acs.CFrame = PART.CFrame
  138. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  139. weldBetween(PART,acs)
  140. elseif TYPE == "Skull" then
  141. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  142. acs.Anchored = false
  143. acs.CanCollide = false
  144. acs.CFrame = PART.CFrame
  145. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  146. weldBetween(PART,acs)
  147. elseif TYPE == "Eye" then
  148. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  149. acs.Anchored = false
  150. acs.CanCollide = false
  151. acs.CFrame = PART.CFrame
  152. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  153. weldBetween(PART,acs)
  154. end
  155. end
  156.  
  157. --//=================================\\
  158. --|| USEFUL VALUES
  159. --\\=================================//
  160.  
  161. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  162. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  163. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  164. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  165. local CHANGEDEFENSE = 0
  166. local CHANGEDAMAGE = 0
  167. local CHANGEMOVEMENT = 0
  168. local ANIM = "Idle"
  169. local ATTACK = false
  170. local EQUIPPED = false
  171. local HOLD = false
  172. local COMBO = 1
  173. local Rooted = false
  174. local SINE = 0
  175. local KEYHOLD = false
  176. local CHANGE = 2 / Animation_Speed
  177. local WALKINGANIM = false
  178. local WALK = 0
  179. local VALUE1 = false
  180. local VALUE2 = false
  181. local ROBLOXIDLEANIMATION = IT("Animation")
  182. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  183. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  184. --ROBLOXIDLEANIMATION.Parent = Humanoid
  185. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  186. WEAPONGUI.Name = "Weapon GUI"
  187. local Weapon = IT("Model")
  188. Weapon.Name = "Adds"
  189. local Effects = IT("Folder", Weapon)
  190. Effects.Name = "Effects"
  191. local ANIMATOR = Humanoid.Animator
  192. local ANIMATE = Character.Animate
  193. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  194. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  195. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  196. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  197. local UNANCHOR = true
  198.  
  199. local SKILLTEXTCOLOR = BRICKC"Maroon".Color
  200.  
  201. --//=================================\\
  202. --\\=================================//
  203.  
  204.  
  205. --//=================================\\
  206. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  207. --\\=================================//
  208.  
  209. ArtificialHB = Instance.new("BindableEvent", script)
  210. ArtificialHB.Name = "ArtificialHB"
  211.  
  212. script:WaitForChild("ArtificialHB")
  213.  
  214. frame = Frame_Speed
  215. tf = 0
  216. allowframeloss = false
  217. tossremainder = false
  218. lastframe = tick()
  219. script.ArtificialHB:Fire()
  220.  
  221. game:GetService("RunService").Heartbeat:connect(function(s, p)
  222. tf = tf + s
  223. if tf >= frame then
  224. if allowframeloss then
  225. script.ArtificialHB:Fire()
  226. lastframe = tick()
  227. else
  228. for i = 1, math.floor(tf / frame) do
  229. script.ArtificialHB:Fire()
  230. end
  231. lastframe = tick()
  232. end
  233. if tossremainder then
  234. tf = 0
  235. else
  236. tf = tf - frame * math.floor(tf / frame)
  237. end
  238. end
  239. end)
  240.  
  241. --//=================================\\
  242. --\\=================================//
  243.  
  244.  
  245.  
  246.  
  247.  
  248. --//=================================\\
  249. --|| SOME FUNCTIONS
  250. --\\=================================//
  251.  
  252. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  253. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  254. end
  255.  
  256. function PositiveAngle(NUMBER)
  257. if NUMBER >= 0 then
  258. NUMBER = 0
  259. end
  260. return NUMBER
  261. end
  262.  
  263. function NegativeAngle(NUMBER)
  264. if NUMBER <= 0 then
  265. NUMBER = 0
  266. end
  267. return NUMBER
  268. end
  269.  
  270. function Swait(NUMBER)
  271. if NUMBER == 0 or NUMBER == nil then
  272. ArtificialHB.Event:wait()
  273. else
  274. for i = 1, NUMBER do
  275. ArtificialHB.Event:wait()
  276. end
  277. end
  278. end
  279.  
  280. function QuaternionFromCFrame(cf)
  281. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  282. local trace = m00 + m11 + m22
  283. if trace > 0 then
  284. local s = math.sqrt(1 + trace)
  285. local recip = 0.5 / s
  286. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  287. else
  288. local i = 0
  289. if m11 > m00 then
  290. i = 1
  291. end
  292. if m22 > (i == 0 and m00 or m11) then
  293. i = 2
  294. end
  295. if i == 0 then
  296. local s = math.sqrt(m00 - m11 - m22 + 1)
  297. local recip = 0.5 / s
  298. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  299. elseif i == 1 then
  300. local s = math.sqrt(m11 - m22 - m00 + 1)
  301. local recip = 0.5 / s
  302. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  303. elseif i == 2 then
  304. local s = math.sqrt(m22 - m00 - m11 + 1)
  305. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  306. end
  307. end
  308. end
  309.  
  310. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  311. local xs, ys, zs = x + x, y + y, z + z
  312. local wx, wy, wz = w * xs, w * ys, w * zs
  313. local xx = x * xs
  314. local xy = x * ys
  315. local xz = x * zs
  316. local yy = y * ys
  317. local yz = y * zs
  318. local zz = z * zs
  319. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  320. end
  321.  
  322. function QuaternionSlerp(a, b, t)
  323. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  324. local startInterp, finishInterp;
  325. if cosTheta >= 0.0001 then
  326. if (1 - cosTheta) > 0.0001 then
  327. local theta = ACOS(cosTheta)
  328. local invSinTheta = 1 / SIN(theta)
  329. startInterp = SIN((1 - t) * theta) * invSinTheta
  330. finishInterp = SIN(t * theta) * invSinTheta
  331. else
  332. startInterp = 1 - t
  333. finishInterp = t
  334. end
  335. else
  336. if (1 + cosTheta) > 0.0001 then
  337. local theta = ACOS(-cosTheta)
  338. local invSinTheta = 1 / SIN(theta)
  339. startInterp = SIN((t - 1) * theta) * invSinTheta
  340. finishInterp = SIN(t * theta) * invSinTheta
  341. else
  342. startInterp = t - 1
  343. finishInterp = t
  344. end
  345. end
  346. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  347. end
  348.  
  349. function Clerp(a, b, t)
  350. local qa = {QuaternionFromCFrame(a)}
  351. local qb = {QuaternionFromCFrame(b)}
  352. local ax, ay, az = a.x, a.y, a.z
  353. local bx, by, bz = b.x, b.y, b.z
  354. local _t = 1 - t
  355. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  356. end
  357.  
  358. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  359. local frame = IT("Frame")
  360. frame.BackgroundTransparency = TRANSPARENCY
  361. frame.BorderSizePixel = BORDERSIZEPIXEL
  362. frame.Position = POSITION
  363. frame.Size = SIZE
  364. frame.BackgroundColor3 = COLOR
  365. frame.BorderColor3 = BORDERCOLOR
  366. frame.Name = NAME
  367. frame.Parent = PARENT
  368. return frame
  369. end
  370.  
  371. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  372. local label = IT("TextLabel")
  373. label.BackgroundTransparency = 1
  374. label.Size = UD2(1, 0, 1, 0)
  375. label.Position = UD2(0, 0, 0, 0)
  376. label.TextColor3 = TEXTCOLOR
  377. label.TextStrokeTransparency = STROKETRANSPARENCY
  378. label.TextTransparency = TRANSPARENCY
  379. label.FontSize = TEXTFONTSIZE
  380. label.Font = TEXTFONT
  381. label.BorderSizePixel = BORDERSIZEPIXEL
  382. label.TextScaled = false
  383. label.Text = TEXT
  384. label.Name = NAME
  385. label.Parent = PARENT
  386. return label
  387. end
  388.  
  389. function NoOutlines(PART)
  390. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  391. end
  392.  
  393.  
  394. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  395. local NEWWELD = IT(TYPE)
  396. NEWWELD.Part0 = PART0
  397. NEWWELD.Part1 = PART1
  398. NEWWELD.C0 = C0
  399. NEWWELD.C1 = C1
  400. NEWWELD.Parent = PARENT
  401. return NEWWELD
  402. end
  403.  
  404. local sound = IT("Sound",nil)
  405.  
  406. function CreateSound(ID, PARENT, VOLUME, PITCH)
  407. local NEWSOUND = nil
  408. coroutine.resume(coroutine.create(function()
  409. NEWSOUND = sound:Clone()
  410. NEWSOUND.Parent = PARENT
  411. NEWSOUND.Volume = VOLUME
  412. NEWSOUND.Pitch = PITCH
  413. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  414. Swait()
  415. NEWSOUND:play()
  416. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  417. end))
  418. return NEWSOUND
  419. end
  420.  
  421. function CFrameFromTopBack(at, top, back)
  422. local right = top:Cross(back)
  423. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  424. end
  425.  
  426. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  427. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  428. local mesh = IT("SpecialMesh",wave)
  429. mesh.MeshType = "FileMesh"
  430. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  431. mesh.Scale = SIZE
  432. mesh.Offset = VT(0,0,-SIZE.X/8)
  433. wave.CFrame = CFRAME
  434. coroutine.resume(coroutine.create(function(PART)
  435. for i = 1, WAIT do
  436. Swait()
  437. mesh.Scale = mesh.Scale + GROW
  438. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  439. if DOESROT == true then
  440. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  441. end
  442. wave.Transparency = wave.Transparency + (0.5/WAIT)
  443. if wave.Transparency > 0.99 then
  444. wave:remove()
  445. end
  446. end
  447. end))
  448. end
  449.  
  450. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  451. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  452. local mesh = IT("SpecialMesh",wave)
  453. mesh.MeshType = "FileMesh"
  454. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  455. mesh.Scale = SIZE
  456. mesh.Offset = VT(0,0,0)
  457. wave.CFrame = CFRAME
  458. coroutine.resume(coroutine.create(function(PART)
  459. for i = 1, WAIT do
  460. Swait()
  461. mesh.Scale = mesh.Scale + GROW
  462. if DOESROT == true then
  463. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  464. end
  465. wave.Transparency = wave.Transparency + (0.5/WAIT)
  466. if wave.Transparency > 0.99 then
  467. wave:remove()
  468. end
  469. end
  470. end))
  471. end
  472.  
  473. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  474. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  475. local mesh = IT("SpecialMesh",wave)
  476. mesh.MeshType = "Sphere"
  477. mesh.Scale = SIZE
  478. mesh.Offset = VT(0,0,0)
  479. wave.CFrame = CFRAME
  480. coroutine.resume(coroutine.create(function(PART)
  481. for i = 1, WAIT do
  482. Swait()
  483. mesh.Scale = mesh.Scale + GROW
  484. wave.Transparency = wave.Transparency + (1/WAIT)
  485. if wave.Transparency > 0.99 then
  486. wave:remove()
  487. end
  488. end
  489. end))
  490. end
  491.  
  492. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  493. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  494. local mesh = IT("BlockMesh",wave)
  495. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  496. coroutine.resume(coroutine.create(function(PART)
  497. for i = 1, WAIT do
  498. Swait()
  499. mesh.Scale = mesh.Scale + GROW
  500. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  501. wave.Transparency = wave.Transparency + (1/WAIT)
  502. if wave.Transparency > 0.99 then
  503. wave:remove()
  504. end
  505. end
  506. end))
  507. end
  508.  
  509. function MakeForm(PART,TYPE)
  510. if TYPE == "Cyl" then
  511. local MSH = IT("CylinderMesh",PART)
  512. elseif TYPE == "Ball" then
  513. local MSH = IT("SpecialMesh",PART)
  514. MSH.MeshType = "Sphere"
  515. elseif TYPE == "Wedge" then
  516. local MSH = IT("SpecialMesh",PART)
  517. MSH.MeshType = "Wedge"
  518. elseif TYPE == "Gem" then
  519. CreateMesh("SpecialMesh", PART, "FileMesh", "9756362", "", PART.Size, VT(0,0,0))
  520. end
  521. end
  522.  
  523. function CheckTableForString(Table, String)
  524. for i, v in pairs(Table) do
  525. if string.find(string.lower(String), string.lower(v)) then
  526. return true
  527. end
  528. end
  529. return false
  530. end
  531.  
  532. function CheckIntangible(Hit)
  533. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  534. if Hit and Hit.Parent then
  535. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  536. return true
  537. end
  538. end
  539. return false
  540. end
  541.  
  542. Debris = game:GetService("Debris")
  543.  
  544. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  545. if FLOOR ~= nil then
  546. coroutine.resume(coroutine.create(function()
  547. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  548. PART.CFrame = CF(POSITION)
  549. for i = 1, 45 do
  550. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  551. RingPiece.Material = FLOOR.Material
  552. RingPiece.Color = FLOOR.Color
  553. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  554. Debris:AddItem(RingPiece,SWAIT/100)
  555. end
  556. PART:remove()
  557. end))
  558. end
  559. end
  560.  
  561. function CreatePentagram(size,doesrotate,rotatedirection,waitt,cframe,offset)
  562. local sinkhole = IT("Part",Effects)
  563. sinkhole.Size = VT(size,0,size)
  564. sinkhole.CFrame = cframe * CF(0,offset,0)
  565. sinkhole.Material = "Neon"
  566. sinkhole.Color = C3(1,0,0)
  567. sinkhole.Anchored = true
  568. sinkhole.CanCollide = false
  569. sinkhole.Transparency = 1
  570. local decal = IT("Decal",sinkhole)
  571. decal.Face = "Top"
  572. decal.Texture = "http://www.roblox.com/asset/?id=818983932"
  573. coroutine.resume(coroutine.create(function(PART)
  574. for i = 1, waitt do
  575. Swait()
  576. if doesrotate == true then
  577. sinkhole.CFrame = sinkhole.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  578. end
  579. if i > waitt-11 then
  580. decal.Transparency = decal.Transparency + 0.1
  581. end
  582. end
  583. sinkhole:remove()
  584. end))
  585. return sinkhole
  586. end
  587.  
  588. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  589. local Direction = CFrame.new(StartPos, Vec).lookVector
  590. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  591. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  592. if RayHit and CheckIntangible(RayHit) then
  593. if DelayIfHit then
  594. wait()
  595. end
  596. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  597. end
  598. return RayHit, RayPos, RayNormal
  599. end
  600.  
  601. function turnto(position)
  602. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  603. end
  604.  
  605. --//=================================\\
  606. --|| WEAPON CREATION
  607. --\\=================================//
  608.  
  609. function CreateNeonCircle(ATTACHPART,POSITION,SIZE,DOESSPIN,COLOR,MATERIAL,THICKNESS,WIDTH)
  610. local PART = CreatePart(3, Weapon, MATERIAL, 0, 1, COLOR, "CirclePart", VT(0,0,0),false)
  611. for i = 1, 45 do
  612. local RingPiece = CreatePart(3, Weapon, MATERIAL, 0, 0, COLOR, "CirclePart", VT(THICKNESS,WIDTH,SIZE*0.65),false)
  613. local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, PART, RingPiece, CF(0, 0, 0) * ANGLES(RAD(0), RAD(i*8), RAD(0)), CF(0, 0, 0) * CF(SIZE*4, 0, 0))
  614. end
  615. local PartWeld = CreateWeldOrSnapOrMotor("Weld", ATTACHPART, PART, ATTACHPART, POSITION * ANGLES(RAD(0), RAD(0), RAD(0)),CF(0, 0, 0))
  616. coroutine.resume(coroutine.create(function()
  617. --[[if DOESSPIN == true then
  618. while true do
  619. wait()
  620. PartWeld.C0 = Clerp(PartWeld.C0, POSITION * ANGLES(RAD(0), RAD(SINE*2), RAD(0)), 1)
  621. end
  622. end]]--
  623. end))
  624. end
  625.  
  626. local naeeym2 = Instance.new("BillboardGui",Character)
  627. naeeym2.AlwaysOnTop = true
  628. naeeym2.Size = UDim2.new(5,35,2,35)
  629. naeeym2.StudsOffset = Vector3.new(0,3,0)
  630. naeeym2.Adornee = Character.Head
  631. naeeym2.Name = "Name"
  632. naeeym2.PlayerToHideFrom = Player
  633. local tecks2 = Instance.new("TextLabel",naeeym2)
  634. tecks2.BackgroundTransparency = 1
  635. tecks2.TextScaled = true
  636. tecks2.BorderSizePixel = 0
  637. tecks2.Text = "Sin Ultimate"
  638. tecks2.Font = "Antique"
  639. tecks2.TextSize = 30
  640. tecks2.TextStrokeTransparency = 0.9
  641. tecks2.TextColor3 = Color3.new(0,0,0)
  642. tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  643. tecks2.Size = UDim2.new(1,0,0.5,0)
  644. tecks2.Parent = naeeym2
  645.  
  646. Humanoid.DisplayDistanceType = "None"
  647. Humanoid.Name = "Sin"
  648.  
  649. local Shield = IT("Part",Weapon)
  650. Shield.Name = "Barrier"
  651. Shield.Shape = "Ball"
  652. Shield.Material = "Neon"
  653. Shield.Color = C3(1,0,0)
  654. Shield.Transparency = 0.8
  655. Shield.Size = VT(0.5,0.5,0.5)
  656. local mesh = IT("SpecialMesh",Shield)
  657. mesh.MeshType = "Sphere"
  658. mesh.Scale = VT(13,13,13)
  659. Shield.CFrame = RootPart.CFrame
  660. weldBetween(RootPart,Shield)
  661.  
  662. local COLOR = "Blue"
  663. local COLOR2 = "Really black"
  664.  
  665. local gear = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  666. local mesh = Instance.new("SpecialMesh",gear)
  667. mesh.MeshType = "FileMesh"
  668. mesh.MeshId = "rbxassetid://156292343"
  669. mesh.Scale = VT(10,10,10)
  670. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0 * Player_Size, 0 * Player_Size, 4 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  671. local gear = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  672. local mesh = Instance.new("SpecialMesh",gear)
  673. mesh.MeshType = "FileMesh"
  674. mesh.MeshId = "rbxassetid://156292343"
  675. mesh.Scale = VT(7,7,7)
  676. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0 * Player_Size, 0 * Player_Size, 6 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  677. local gear = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  678. local mesh = Instance.new("SpecialMesh",gear)
  679. mesh.MeshType = "FileMesh"
  680. mesh.MeshId = "rbxassetid://156292343"
  681. mesh.Scale = VT(5,5,5)
  682. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0 * Player_Size, 0 * Player_Size, 8 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  683. local BottomPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Handle", VT(1*Player_Size,6*Player_Size,1*Player_Size),false)
  684. local mesh = Instance.new("SpecialMesh",BottomPart)
  685. mesh.MeshType = "Sphere"
  686. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, BottomPart, RootPart, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  687.  
  688. --CreateNeonCircle(RootPart,CF(0,2,0)*ANGLES(RAD(90),RAD(0),RAD(0)),0.7,false,COLOR,"Neon",0.2,0.2)
  689. --CreateNeonCircle(RootPart,CF(0,1.5,0)*ANGLES(RAD(90),RAD(0),RAD(0)),0.8,false,COLOR,"Neon",0.2,0.2)
  690. --CreateNeonCircle(RootPart,CF(0,1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),0.85,false,COLOR,"Neon",0.2,0.2)
  691. CreateNeonCircle(Head,CF(0,-0.55,0)*ANGLES(RAD(90),RAD(0),RAD(0)),0.07,false,COLOR,"Neon",0.05,0.05)
  692. CreateNeonCircle(RootPart,CF(0,4.4,0)*ANGLES(RAD(0),RAD(0),RAD(0)),1,true,COLOR,"Neon",0,0)
  693. CreateNeonCircle(RootPart,CF(0,3.7,0)*ANGLES(RAD(0),RAD(0),RAD(0)),1,true,COLOR,"Neon",0,0)
  694.  
  695. local gear = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Gear", VT(0.35,0.35,0.35),false)
  696. local mesh = Instance.new("SpecialMesh",gear)
  697. mesh.MeshType = "FileMesh"
  698. mesh.MeshId = "rbxassetid://156292343"
  699. mesh.Scale = VT(10,10,10)
  700. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0, 0, -3.3) * ANGLES(RAD(0), RAD(70), RAD(0)), CF(0, 0, 0))
  701. local gear = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Gear", VT(0.35,0.35,0.35),false)
  702. local mesh = Instance.new("SpecialMesh",gear)
  703. mesh.MeshType = "FileMesh"
  704. mesh.MeshId = "rbxassetid://156292343"
  705. mesh.Scale = VT(7,7,7)
  706. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0, 0, -4.3) * ANGLES(RAD(0), RAD(70), RAD(0)), CF(0, 0, 0))
  707.  
  708. local gear = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Gear", VT(0.35,0.35,0.35),false)
  709. local mesh = Instance.new("SpecialMesh",gear)
  710. mesh.MeshType = "FileMesh"
  711. mesh.MeshId = "rbxassetid://156292343"
  712. mesh.Scale = VT(10,10,10)
  713. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0, 0, -3.3) * ANGLES(RAD(0), RAD(-70), RAD(0)), CF(0, 0, 0))
  714. local gear = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Gear", VT(0.35,0.35,0.35),false)
  715. local mesh = Instance.new("SpecialMesh",gear)
  716. mesh.MeshType = "FileMesh"
  717. mesh.MeshId = "rbxassetid://156292343"
  718. mesh.Scale = VT(7,7,7)
  719. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0, 0, -4.3) * ANGLES(RAD(0), RAD(-70), RAD(0)), CF(0, 0, 0))
  720.  
  721. local BottomPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, COLOR2, "Handle", VT(1*Player_Size,4*Player_Size,1*Player_Size),false)
  722. MakeForm(BottomPart,"Cyl")
  723. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, BottomPart, RootPart, CF(0 * Player_Size, 6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  724.  
  725. local BottomPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, COLOR2, "Handle", VT(3,3,3),false)
  726. local mesh = Instance.new("SpecialMesh",BottomPart)
  727. mesh.MeshType = "Sphere"
  728. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, BottomPart, RootPart, CF(-5,0,-1.9) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  729. local BottomPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, COLOR2, "Handle", VT(3,3,3),false)
  730. local mesh = Instance.new("SpecialMesh",BottomPart)
  731. mesh.MeshType = "Sphere"
  732. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, BottomPart, RootPart, CF(5,0,-1.9) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  733. local BottomPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, COLOR2, "Handle", VT(4*Player_Size,2*Player_Size,4*Player_Size),false)
  734. local mesh = Instance.new("SpecialMesh",BottomPart)
  735. mesh.MeshType = "Sphere"
  736. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, BottomPart, RootPart, CF(0 * Player_Size, 4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  737. local BottomPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, COLOR2, "Handle", VT(2*Player_Size,4*Player_Size,2*Player_Size),false)
  738. local mesh = Instance.new("SpecialMesh",BottomPart)
  739. mesh.MeshType = "Sphere"
  740. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, BottomPart, RootPart, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  741. local BottomPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, COLOR2, "Handle", VT(1*Player_Size,4*Player_Size,1*Player_Size),false)
  742. MakeForm(BottomPart,"Cyl")
  743. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, BottomPart, RootPart, CF(0 * Player_Size, 6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  744.  
  745. function MakeHand()
  746. local Part1 = nil
  747. local HandWeld = nil
  748. local HAND = Weapon
  749. Part1 = CreatePart(3, HAND, "SmoothPlastic", 0, 0, COLOR2, "HandPart", VT(2,2,2),false)
  750. MakeForm(Part1,"Ball")
  751. HandWeld = CreateWeldOrSnapOrMotor("Weld", RootPart, Part1, RootPart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  752. CreateNeonCircle(Part1,CF(0,1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),0.8,false,COLOR,"Neon",0.1,0.1)
  753. local Part = CreatePart(3, HAND, "Neon", 0, 0, COLOR, "HandPart", VT(2.01,0.05,2.01),false)
  754. MakeForm(Part,"Cyl")
  755. CreateWeldOrSnapOrMotor("Weld", Part1, Part, Part1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  756. local Part = CreatePart(3, HAND, "Neon", 0, 0, COLOR, "HandPart", VT(2.01,0.05,2.01),false)
  757. MakeForm(Part,"Cyl")
  758. CreateWeldOrSnapOrMotor("Weld", Part1, Part, Part1, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  759. local Part = CreatePart(3, HAND, "Neon", 0, 0, COLOR, "HandPart", VT(2.01,0.05,2.01),false)
  760. MakeForm(Part,"Cyl")
  761. CreateWeldOrSnapOrMotor("Weld", Part1, Part, Part1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  762. --CreateNeonCircle(Part1,CF(0,0,0)*ANGLES(RAD(90),RAD(0),RAD(0)),0.35,false,COLOR2,"SmoothPlastic",0.7,0.1)
  763. CreateNeonCircle(Part1,CF(0,0,0)*ANGLES(RAD(90),RAD(0),RAD(0)),0.4,false,COLOR2,"SmoothPlastic",0.7,0.1)
  764. CreateNeonCircle(Part1,CF(0,0,0)*ANGLES(RAD(90),RAD(0),RAD(0)),0.43,false,COLOR,"Neon",0.7,0.08)
  765. local Parta = CreatePart(3, HAND, "SmoothPlastic", 0, 1, COLOR2, "FingerJoint", VT(0,0,0),false)
  766. CreateWeldOrSnapOrMotor("Weld", Part1, Parta, Part1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  767. local Part = CreatePart(3, HAND, "SmoothPlastic", 0, 0, COLOR2, "FingerPart", VT(0.7,3,0.7),false)
  768. MakeForm(Part,"Cyl")
  769. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, -2, 0))
  770. local Part = CreatePart(3, HAND, "Neon", 0, 0, COLOR, "FingerPart", VT(0.71,0.2,0.71),false)
  771. MakeForm(Part,"Cyl")
  772. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, -2, 0))
  773. local Part = CreatePart(3, HAND, "SmoothPlastic", 0, 0, COLOR2, "FingerPart", VT(1.2,1.2,1.2),false)
  774. MakeForm(Part,"Gem")
  775. Part.Mesh.Offset = VT(0,-0.65,0)
  776. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,3.55/1.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  777. local Part = CreatePart(3, HAND, "SmoothPlastic", 0, 0, COLOR2, "FingerPart", VT(0.7,1.5,0.7),false)
  778. MakeForm(Part,"Cyl")
  779. Part.Mesh.Offset = VT(0,-1,0.5)
  780. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,2/1.5,-2.5/1.5) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0))
  781. local Part = CreatePart(3, HAND, "Neon", 0, 0, COLOR, "FingerPart", VT(1.2,3,1.2),false)
  782. MakeForm(Part,"Gem")
  783. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,-3/1.5,6/1.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  784. local Parta = CreatePart(3, HAND, "SmoothPlastic", 0, 1, COLOR2, "FingerJoint", VT(0,0,0),false)
  785. CreateWeldOrSnapOrMotor("Weld", Part1, Parta, Part1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(125)), CF(0, 0, 0))
  786. local Part = CreatePart(3, HAND, "SmoothPlastic", 0, 0, COLOR2, "FingerPart", VT(0.7,3,0.7),false)
  787. MakeForm(Part,"Cyl")
  788. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, -2, 0))
  789. local Part = CreatePart(3, HAND, "Neon", 0, 0, COLOR, "FingerPart", VT(0.71,0.2,0.71),false)
  790. MakeForm(Part,"Cyl")
  791. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, -2, 0))
  792. local Part = CreatePart(3, HAND, "SmoothPlastic", 0, 0, COLOR2, "FingerPart", VT(1.2,1.2,1.2),false)
  793. MakeForm(Part,"Gem")
  794. Part.Mesh.Offset = VT(0,-0.65,0)
  795. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,3.55/1.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  796. local Part = CreatePart(3, HAND, "SmoothPlastic", 0, 0, COLOR2, "FingerPart", VT(0.7,1.5,0.7),false)
  797. MakeForm(Part,"Cyl")
  798. Part.Mesh.Offset = VT(0,-1,0.5)
  799. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,2/1.5,-2.5/1.5) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0))
  800. local Part = CreatePart(3, HAND, "Neon", 0, 0, COLOR, "FingerPart", VT(1.2,3,1.2),false)
  801. MakeForm(Part,"Gem")
  802. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,-3/1.5,6/1.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  803. local Parta = CreatePart(3, HAND, "SmoothPlastic", 0, 1, COLOR2, "FingerJoint", VT(0,0,0),false)
  804. CreateWeldOrSnapOrMotor("Weld", Part1, Parta, Part1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(-125)), CF(0, 0, 0))
  805. local Part = CreatePart(3, HAND, "SmoothPlastic", 0, 0, COLOR2, "FingerPart", VT(0.7,3,0.7),false)
  806. MakeForm(Part,"Cyl")
  807. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, -2, 0))
  808. local Part = CreatePart(3, HAND, "Neon", 0, 0, COLOR, "FingerPart", VT(0.71,0.2,0.71),false)
  809. MakeForm(Part,"Cyl")
  810. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, -2, 0))
  811. local Part = CreatePart(3, HAND, "SmoothPlastic", 0, 0, COLOR2, "FingerPart", VT(1.2,1.2,1.2),false)
  812. MakeForm(Part,"Gem")
  813. Part.Mesh.Offset = VT(0,-0.65,0)
  814. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,3.55/1.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  815. local Part = CreatePart(3, HAND, "SmoothPlastic", 0, 0, COLOR2, "FingerPart", VT(0.7,1.5,0.7),false)
  816. MakeForm(Part,"Cyl")
  817. Part.Mesh.Offset = VT(0,-1,0.5)
  818. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,2/1.5,-2.5/1.5) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0))
  819. local Part = CreatePart(3, HAND, "Neon", 0, 0, COLOR, "FingerPart", VT(1.2,3,1.2),false)
  820. MakeForm(Part,"Gem")
  821. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,-3/1.5,6/1.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  822. local Parta = CreatePart(3, HAND, "SmoothPlastic", 0, 1, COLOR2, "FingerJoint", VT(0,0,0),false)
  823. CreateWeldOrSnapOrMotor("Weld", Part1, Parta, Part1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(-180)), CF(0, 0, 0))
  824. local Part = CreatePart(3, HAND, "SmoothPlastic", 0, 0, COLOR2, "FingerPart", VT(0.7,3,0.7),false)
  825. MakeForm(Part,"Cyl")
  826. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, -2, 0))
  827. local Part = CreatePart(3, HAND, "Neon", 0, 0, COLOR, "FingerPart", VT(0.71,0.2,0.71),false)
  828. MakeForm(Part,"Cyl")
  829. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, -2, 0))
  830. local Part = CreatePart(3, HAND, "SmoothPlastic", 0, 0, COLOR2, "FingerPart", VT(1.2,1.2,1.2),false)
  831. MakeForm(Part,"Gem")
  832. Part.Mesh.Offset = VT(0,-0.65,0)
  833. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,3.55/1.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  834. local Part = CreatePart(3, HAND, "SmoothPlastic", 0, 0, COLOR2, "FingerPart", VT(0.7,1.5,0.7),false)
  835. MakeForm(Part,"Cyl")
  836. Part.Mesh.Offset = VT(0,-1,0.5)
  837. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,2/1.5,-2.5/1.5) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0))
  838. local Part = CreatePart(3, HAND, "Neon", 0, 0, COLOR, "FingerPart", VT(1.2,3,1.2),false)
  839. MakeForm(Part,"Gem")
  840. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,-3/1.5,6/1.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  841. for _, c in pairs(HAND:GetChildren()) do
  842. if c.ClassName == "Part" then
  843. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  844. if c.Material ~= Enum.Material.Neon then
  845. c.Color = C3(0,0,0)
  846. end
  847. end
  848. end
  849. return Part1, HandWeld
  850. end
  851.  
  852. local Palm1, ArmWeld1 = MakeHand()
  853. local Palm2, ArmWeld2 = MakeHand()
  854. local Palm3, ArmWeld3 = MakeHand()
  855. local Palm4, ArmWeld4 = MakeHand()
  856.  
  857. for _, c in pairs(Weapon:GetChildren()) do
  858. if c.ClassName == "Part" then
  859. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  860. if c.Material ~= Enum.Material.Neon then
  861. c.Color = C3(0,0,0)
  862. end
  863. end
  864. end
  865.  
  866. Weapon.Parent = Character
  867.  
  868. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  869. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  870. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  871. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  872. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  873.  
  874. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Claw Force", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 1")
  875. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Sinner Wave", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 2")
  876. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Depth's Rage", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 3")
  877. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Hellfire sync", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 4")
  878. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] True power of Sin", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 5")
  879.  
  880. --//=================================\\
  881. --|| DAMAGING
  882. --\\=================================//
  883.  
  884. function killnearest(position,range)
  885. for i,v in ipairs(workspace:GetChildren()) do
  886. local body = v:GetChildren()
  887. for part = 1, #body do
  888. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  889. if(body[part].Position - position).Magnitude < range then
  890. if v.ClassName == "Model" then
  891. v:BreakJoints()
  892. end
  893. end
  894. end
  895. end
  896. end
  897. end
  898.  
  899. function fling(position,range,maxstrength)
  900. for i,v in ipairs(workspace:GetChildren()) do
  901. local body = v:GetChildren()
  902. for part = 1, #body do
  903. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  904. if(body[part].Position - position).Magnitude < range and body[part]:FindFirstChild("Flung") == nil then
  905. local bv = Instance.new("BodyVelocity")
  906. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  907. bv.Name = "Flung"
  908. bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
  909. bv.Parent = body[part]
  910. Debris:AddItem(bv,0.2)
  911. end
  912. end
  913. end
  914. end
  915. end
  916.  
  917. --//=================================\\
  918. --|| ATTACK FUNCTIONS AND STUFF
  919. --\\=================================//
  920.  
  921. function CastProperRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  922. local Direction = CFrame.new(StartPos, Vec).lookVector
  923. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  924. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  925. if RayHit and CheckIntangible(RayHit) then
  926. if DelayIfHit then
  927. wait()
  928. end
  929. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  930. end
  931. return RayHit, RayPos, RayNormal
  932. end
  933.  
  934. Humanoid.Died:connect(function()
  935. q = workspace:GetChildren()
  936. --CreatePentagram(1500,true,-0.1,150,CF(RootPart.Position),-3)
  937. Head.Parent = nil
  938. Head = nil
  939. for i = 1, #q do
  940. local child = q[i]
  941. if child.ClassName == "Model" and child:FindFirstChild("Humanoid") then
  942. child:BreakJoints()
  943. end
  944. end
  945. local taunt = CreateSound("135009414", workspace, 10, 1)
  946. local effect = IT("PitchShiftSoundEffect",taunt)
  947. effect.Octave = 0.700
  948. ATTACK = true
  949. end)
  950.  
  951. Humanoid.HealthChanged:connect(function()
  952. if Humanoid.Health == 0 then
  953. Humanoid.MaxHealth = "inf"
  954. Humanoid.Health = "inf"
  955. end
  956. end)
  957.  
  958. function PoseAllOut()
  959. coroutine.resume(coroutine.create(function()
  960. for i=0, 1, 0.1 / Animation_Speed do
  961. Swait()
  962. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  963. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  964. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(180), RAD(-145)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  965. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(180), RAD(145)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  966. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  967. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  968. end
  969. end))
  970. end
  971.  
  972. function PoseArmCrossed()
  973. coroutine.resume(coroutine.create(function()
  974. for i=0, 1, 0.1 / Animation_Speed do
  975. Swait()
  976. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  977. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  978. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5, -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  979. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  980. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  981. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  982. end
  983. end))
  984. end
  985.  
  986. function PoseGoForward()
  987. coroutine.resume(coroutine.create(function()
  988. for i=0, 1, 0.1 / Animation_Speed do
  989. Swait()
  990. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  991. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  992. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  993. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  994. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  995. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  996. end
  997. end))
  998. end
  999.  
  1000. function ClawForce()
  1001. ATTACK = true
  1002. Rooted = false
  1003. PoseArmCrossed()
  1004. for i=0, 2, 0.1 / Animation_Speed do
  1005. Swait()
  1006. ArmWeld1.C0 = Clerp(ArmWeld1.C0, CF(10 + 0.75,8,0) * ANGLES(RAD(-15), RAD(25), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1007. ArmWeld2.C0 = Clerp(ArmWeld2.C0, CF(-10 - 0.75,8,0) * ANGLES(RAD(-15), RAD(-25), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1008. ArmWeld3.C0 = Clerp(ArmWeld3.C0, CF(13 + 0.75,-4,0) * ANGLES(RAD(-25), RAD(35), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1009. ArmWeld4.C0 = Clerp(ArmWeld4.C0, CF(-13 - 0.75,-4,0) * ANGLES(RAD(-25), RAD(-35), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1010. end
  1011. Rooted = true
  1012. for i=0, 0.2, 0.1 / Animation_Speed do
  1013. Swait()
  1014. ArmWeld1.C0 = Clerp(ArmWeld1.C0, CF(18,0,15) * ANGLES(RAD(90), RAD(25), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1015. ArmWeld2.C0 = Clerp(ArmWeld2.C0, CF(-18,0,15) * ANGLES(RAD(90), RAD(-25), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1016. ArmWeld3.C0 = Clerp(ArmWeld3.C0, CF(18,-15,15) * ANGLES(RAD(90), RAD(35), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1017. ArmWeld4.C0 = Clerp(ArmWeld4.C0, CF(-18,-15,15) * ANGLES(RAD(90), RAD(-35), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1018. end
  1019. CreateWave(VT(15,0,15),45,CF(Palm1.Position)*CF(0,-2,0),true,-0.2,COLOR2,VT(0.2,0.25,0.2))
  1020. CreateWave(VT(15,0,15),45,CF(Palm1.Position)*CF(0,-2,0),true,0.2,COLOR2,VT(0.2,0.25,0.2))
  1021. CreateWave(VT(15,0,15),45,CF(Palm2.Position)*CF(0,-2,0),true,-0.2,COLOR2,VT(0.2,0.25,0.2))
  1022. CreateWave(VT(15,0,15),45,CF(Palm2.Position)*CF(0,-2,0),true,0.2,COLOR2,VT(0.2,0.25,0.2))
  1023. CreateWave(VT(15,0,15),45,CF(Palm3.Position)*CF(0,-2,0),true,-0.2,COLOR2,VT(0.2,0.25,0.2))
  1024. CreateWave(VT(15,0,15),45,CF(Palm3.Position)*CF(0,-2,0),true,0.2,COLOR2,VT(0.2,0.25,0.2))
  1025. CreateWave(VT(15,0,15),45,CF(Palm4.Position)*CF(0,-2,0),true,-0.2,COLOR2,VT(0.2,0.25,0.2))
  1026. CreateWave(VT(15,0,15),45,CF(Palm4.Position)*CF(0,-2,0),true,0.2,COLOR2,VT(0.2,0.25,0.2))
  1027. killnearest(Palm1.Position,15)
  1028. killnearest(Palm2.Position,15)
  1029. killnearest(Palm3.Position,15)
  1030. killnearest(Palm4.Position,15)
  1031. CreateSound("289842971", Effects, 3, 0.8)
  1032. CreateSound("289842971", Effects, 3, 1)
  1033. for i=0, 1, 0.1 / Animation_Speed do
  1034. Swait()
  1035. ArmWeld1.C0 = Clerp(ArmWeld1.C0, CF(18,0,15) * ANGLES(RAD(90), RAD(25), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1036. ArmWeld2.C0 = Clerp(ArmWeld2.C0, CF(-18,0,15) * ANGLES(RAD(90), RAD(-25), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1037. ArmWeld3.C0 = Clerp(ArmWeld3.C0, CF(18,-15,15) * ANGLES(RAD(90), RAD(35), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1038. ArmWeld4.C0 = Clerp(ArmWeld4.C0, CF(-18,-15,15) * ANGLES(RAD(90), RAD(-35), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1039. end
  1040. ATTACK = false
  1041. Rooted = false
  1042. end
  1043.  
  1044. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1045. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1046. end
  1047.  
  1048. function SinnerWave()
  1049. ATTACK = true
  1050. Rooted = false
  1051. PoseAllOut()
  1052. local angle = -35
  1053. for i = 1, 3 do
  1054. turnto(Mouse.Hit.p)
  1055. coroutine.resume(coroutine.create(function()
  1056. local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
  1057. local SpawnPosition = RayPos
  1058. local floor = RayHit
  1059. local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
  1060. local LastPosition = RayPos
  1061. local Delay = 1
  1062. for i = 1, 4 do
  1063. local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 25, {workspace})
  1064. local End = RayPos
  1065. LastPosition = End
  1066. local locatepart = Instance.new("Part",Effects)
  1067. locatepart.Size = VT(0.5,0.5,0.5)
  1068. locatepart.Position = End
  1069. locatepart.CanCollide = false
  1070. locatepart.Anchored = true
  1071. locatepart.Name = "Oof"
  1072. locatepart.Transparency = 1
  1073. if SpawnPosition and i ~= 4 then
  1074. CreateSound("971125740", locatepart, 7, 1)
  1075. killnearest(End,15)
  1076. CreateWave(VT(2,0,2),45,CF(End),true,-0.2,COLOR2,VT(1,0.2,1))
  1077. CreateWave(VT(2,0,2),45,CF(End),true,0.2,COLOR2,VT(1,0.2,1))
  1078. for i = 1, 5 do
  1079. CreateRing(VT(52,13,52),false,0,45,CF(End) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),COLOR,VT(-52,-3,-52)/45)
  1080. end
  1081. end
  1082. if i == 4 then
  1083. CreateWave(VT(15,0,15),125,CF(End),true,-0.2,COLOR,VT(1,0.2,1))
  1084. CreateWave(VT(15,0,15),125,CF(End),true,0.2,COLOR,VT(1,0.2,1))
  1085. CreateSound("215270668", Effects, 3, 1)
  1086. coroutine.resume(coroutine.create(function()
  1087. local BEAM = CreatePart(3, Effects, "Neon", 0, 0.3, BRICKC(COLOR), "Effect", VT(35,100000,35))
  1088. BEAM.CFrame = CF(End)
  1089. MakeForm(BEAM,"Cyl")
  1090. local BEAM1 = CreatePart(3, Effects, "Neon", 0, 0.3, BRICKC(COLOR), "Effect", VT(22.5,100000,22.5))
  1091. BEAM1.CFrame = CF(End)
  1092. MakeForm(BEAM1,"Cyl")
  1093. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0.3, BRICKC(COLOR), "Effect", VT(10,100000,10))
  1094. BEAM2.CFrame = CF(End)
  1095. MakeForm(BEAM2,"Cyl")
  1096. for i = 1, 125 do
  1097. Swait()
  1098. local CFRAME = CF(End)*CF(MRANDOM(-2,2),0,MRANDOM(-2,2))
  1099. fling(End,45,100)
  1100. killnearest(End,35)
  1101. BEAM.CFrame = CFRAME
  1102. BEAM1.CFrame = CFRAME
  1103. BEAM2.CFrame = CFRAME
  1104. BEAM.Transparency = BEAM.Transparency + (0.7/125)
  1105. BEAM1.Transparency = BEAM.Transparency
  1106. BEAM2.Transparency = BEAM.Transparency
  1107. end
  1108. BEAM:remove()
  1109. BEAM1:remove()
  1110. BEAM2:remove()
  1111. end))
  1112. end
  1113. Swait(35)
  1114. game:GetService("Debris"):AddItem(locatepart, 5)
  1115. end
  1116. end))
  1117. angle = angle + 35
  1118. end
  1119. ATTACK = false
  1120. Rooted = false
  1121. end
  1122.  
  1123. function DepthsRage()
  1124. ATTACK = true
  1125. Rooted = true
  1126. CreateSound("463598785", Effects, 7, 1)
  1127. for i=0, 3, 0.1 / Animation_Speed do
  1128. Swait()
  1129. CreateRing(VT(0,0,0),false,0,10,CF(Palm1.Position) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),COLOR,VT(5,0.2,5))
  1130. CreateRing(VT(0,0,0),false,0,10,CF(Palm2.Position) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),COLOR,VT(5,0.2,5))
  1131. CreateRing(VT(0,0,0),false,0,10,CF(Palm3.Position) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),COLOR,VT(5,0.2,5))
  1132. CreateRing(VT(0,0,0),false,0,10,CF(Palm4.Position) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),COLOR,VT(5,0.2,5))
  1133. ArmWeld1.C0 = Clerp(ArmWeld1.C0, CF(0,-10,0) * ANGLES(RAD(0), RAD(0), RAD(-135)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1134. ArmWeld2.C0 = Clerp(ArmWeld2.C0, CF(0,-10,0) * ANGLES(RAD(0), RAD(0), RAD(135)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1135. ArmWeld3.C0 = Clerp(ArmWeld3.C0, CF(0,-10,0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1136. ArmWeld4.C0 = Clerp(ArmWeld4.C0, CF(0,-10,0) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1137. end
  1138. CreatePentagram(185,true,0.2,170,RootPart.CFrame*CF(0,-15,0),VT(0,0,0))
  1139. local BEAM = CreatePart(3, Effects, "Neon", 0, 0.3, BRICKC(COLOR), "Effect", VT(130,100000,130))
  1140. BEAM.CFrame = CF(RootPart.Position)
  1141. MakeForm(BEAM,"Cyl")
  1142. local BEAM1 = CreatePart(3, Effects, "Neon", 0, 0.3, BRICKC(COLOR), "Effect", VT(130*0.66,100000,130*0.66))
  1143. BEAM1.CFrame = CF(RootPart.Position)
  1144. MakeForm(BEAM1,"Cyl")
  1145. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0.3, BRICKC(COLOR), "Effect", VT(130*0.33,100000,130*0.33))
  1146. BEAM2.CFrame = CF(RootPart.Position)
  1147. MakeForm(BEAM2,"Cyl")
  1148. CreateSound("215270668", Effects, 3, 0.8)
  1149. for i = 1, 155 do
  1150. Swait()
  1151. CreateWave(VT(2,0,2),15,CF(RootPart.Position)*CF(0,-15,0),true,-0.2,COLOR2,VT(5,0.4,5))
  1152. CreateWave(VT(2,0,2),15,CF(RootPart.Position)*CF(0,-15,0),true,0.2,COLOR2,VT(5,0.4,5))
  1153. local CFRAME = CF(RootPart.Position)*CF(MRANDOM(-2,2),0,MRANDOM(-2,2))
  1154. fling(RootPart.Position,80,100)
  1155. killnearest(RootPart.Position,70)
  1156. BEAM.CFrame = CFRAME
  1157. BEAM1.CFrame = CFRAME
  1158. BEAM2.CFrame = CFRAME
  1159. BEAM.Transparency = BEAM.Transparency + (0.7/155)
  1160. BEAM1.Transparency = BEAM.Transparency
  1161. BEAM2.Transparency = BEAM.Transparency
  1162. CreateRing(VT(0,0,0),false,0,10,CF(RootPart.Position)*CF(0,-15,0) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),COLOR,VT(15,0.2,15))
  1163. end
  1164. BEAM:remove()
  1165. BEAM1:remove()
  1166. BEAM2:remove()
  1167. ATTACK = false
  1168. Rooted = false
  1169. end
  1170.  
  1171. function HellfireSync()
  1172. ATTACK = true
  1173. Rooted = false
  1174. PoseGoForward()
  1175. MagicSphere(VT(15,15,15),25,Palm1.CFrame,COLOR2,VT(-15,-15,-15)/25)
  1176. MagicSphere(VT(15,15,15),25,Palm2.CFrame,COLOR2,VT(-15,-15,-15)/25)
  1177. MagicSphere(VT(15,15,15),25,Palm3.CFrame,COLOR2,VT(-15,-15,-15)/25)
  1178. MagicSphere(VT(15,15,15),25,Palm4.CFrame,COLOR2,VT(-15,-15,-15)/25)
  1179. for i=0, 2, 0.1 / Animation_Speed do
  1180. Swait()
  1181. turnto(Mouse.Hit.p)
  1182. ArmWeld1.C0 = Clerp(ArmWeld1.C0, CF(0,0,10) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1183. ArmWeld2.C0 = Clerp(ArmWeld2.C0, CF(0,0,10) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1184. ArmWeld3.C0 = Clerp(ArmWeld3.C0, CF(0,0,10) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1185. ArmWeld4.C0 = Clerp(ArmWeld4.C0, CF(0,0,10) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1186. end
  1187. CreateSound("463598785", Effects, 7, 1)
  1188. for i = 1, 65 do
  1189. Swait()
  1190. turnto(Mouse.Hit.p)
  1191. CreateRing(VT(62,13,62),false,0,50,CF(Palm1.Position) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),COLOR,VT(-62,-3,-62)/45)
  1192. end
  1193. CreateSound("160212892", Effects, 7, 0.8)
  1194. for i = 1, 50 do
  1195. Swait()
  1196. turnto(Mouse.Hit.p)
  1197. end
  1198. Rooted = true
  1199. local BEAM = CreatePart(3, Effects, "Neon", 0, 0.3, BRICKC(COLOR), "Effect", VT(35,100000,35))
  1200. MakeForm(BEAM,"Cyl")
  1201. local BEAM1 = CreatePart(3, Effects, "Neon", 0, 0.3, BRICKC(COLOR), "Effect", VT(22.5,100000,22.5))
  1202. MakeForm(BEAM1,"Cyl")
  1203. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0.3, BRICKC(COLOR), "Effect", VT(10,100000,10))
  1204. MakeForm(BEAM2,"Cyl")
  1205. CreateSound("215270668", Effects, 3, 0.5)
  1206. for i = 1, 175 do
  1207. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.1)
  1208. local a = MRANDOM(-2,2)
  1209. local b = MRANDOM(-2,2)
  1210. local c = MRANDOM(-2,2)
  1211. CreateRing(VT(0,0,0),false,0,10,CF(Palm1.Position) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),COLOR,VT(5,0.2,5))
  1212. local RayHit, Way = CastProperRay(Palm1.CFrame*CF(0,0,-5)*CF(a,b,c).p,CF(Mouse.Hit.p)*CF(a,b,c).p,2000,Character)
  1213. turnto(Mouse.Hit.p)
  1214. local distance = (CF(Palm1.Position)*CF(a,b,c).p - Way).magnitude
  1215. BEAM.CFrame = CFrame.new(Palm1.CFrame*CF(0,0,-15)*CF(a,b,c).p, Way) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1216. BEAM.Size = Vector3.new(35, distance+15, 35)
  1217. BEAM1.CFrame = CFrame.new(Palm1.CFrame*CF(0,0,-15)*CF(a,b,c).p, Way) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1218. BEAM1.Size = Vector3.new(22.5, distance+15, 22.5)
  1219. BEAM2.CFrame = CFrame.new(Palm1.CFrame*CF(0,0,-15)*CF(a,b,c).p, Way) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1220. BEAM2.Size = Vector3.new(10, distance+15, 10)
  1221. BEAM.Transparency = BEAM.Transparency + (0.7/175)
  1222. BEAM1.Transparency = BEAM.Transparency
  1223. BEAM2.Transparency = BEAM.Transparency
  1224. killnearest(Way,35)
  1225. fling(Way,50,15)
  1226. Swait()
  1227. end
  1228. BEAM:remove()
  1229. BEAM1:remove()
  1230. BEAM2:remove()
  1231. ATTACK = false
  1232. Rooted = false
  1233. end
  1234.  
  1235. function clerp(a, b, t)
  1236. return a:lerp(b, t)
  1237. end
  1238.  
  1239. function newBezier(startpos, pos2, pos3, endpos, t)
  1240. local A = clerp(startpos, pos2, t)
  1241. local B = clerp(pos2, pos3, t)
  1242. local C = clerp(pos3, endpos, t)
  1243. local lerp1 = clerp(A, B, t)
  1244. local lerp2 = clerp(B, C, t)
  1245. local cubic = clerp(lerp1, lerp2, t)
  1246. return cubic
  1247. end
  1248.  
  1249. function SoulSteal(Target,SOUL)
  1250. local newball = Instance.new("Part", workspace)
  1251. newball.Anchored = true
  1252. newball.Shape = "Ball"
  1253. newball.Material = "Neon"
  1254. newball.Size = Vector3.new(0,0,0)
  1255. newball.CanCollide = false
  1256. newball.CFrame = CF(Target)
  1257. newball.BrickColor = BRICKC"Maroon"
  1258. newball.Transparency = 1
  1259. local POS = SOUL.Position
  1260. local onefourth = Target:Lerp(POS, 0.25) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25))
  1261. local threefourths = Target:Lerp(POS, 0.75) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25))
  1262. local A1 = IT("Attachment",newball)
  1263. A1.Position = Vector3.new(0, 2.5, 0)
  1264. local A2 = IT("Attachment",newball)
  1265. A2.Position = Vector3.new(0, -2.5, 0)
  1266. local Trail = IT("Trail",newball)
  1267. Trail.LightEmission = 1
  1268. Trail.FaceCamera = true
  1269. Trail.Texture = "rbxassetid://945758042"
  1270. Trail.Attachment0 = A1
  1271. Trail.Attachment1 = A2
  1272. Trail.Lifetime = 2
  1273. Trail.MinLength = 0
  1274. Trail.Transparency = NumberSequence.new(0, 1)
  1275. Trail.Color = ColorSequence.new(newball.Color)
  1276. coroutine.resume(coroutine.create(function()
  1277. for i = 0, 1, 0.07 do
  1278. Swait()
  1279. newball.CFrame = CFrame.new(newBezier(Target, onefourth, threefourths, POS, i))
  1280. end
  1281. newball.Transparency = 1
  1282. CreateSound("444667859", SOUL, 10, MRANDOM(8,12)/10)
  1283. SOUL.Size = SOUL.Size + VT(0.3,0.3,0.3)
  1284. game:GetService("Debris"):AddItem(newball, 5)
  1285. end))
  1286. end
  1287.  
  1288. function TruePowerOfSin()
  1289. ATTACK = true
  1290. Rooted = true
  1291. PoseAllOut()
  1292. local q = workspace:GetChildren()
  1293. for i = 1, #q do
  1294. if q[i]:FindFirstChildOfClass("Humanoid") and q[i] ~= Character then
  1295. local HUMAN = q[i]:FindFirstChildOfClass("Humanoid")
  1296. local TORS = q[i]:FindFirstChild("Torso") or q[i]:FindFirstChild("UpperTorso")
  1297. local grav = Instance.new("BodyPosition",TORS)
  1298. grav.P = 20000
  1299. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1300. grav.position = TORS.Position + VT(0,25,0)
  1301. grav.Name = "GravityForce"
  1302. VALUE2 = true
  1303. CreateSound("337800380", TORS, 5, MRANDOM(8,12)/10)
  1304. end
  1305. end
  1306. if VALUE2 == true then
  1307. local SOULSPHERE = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(0,0,0))
  1308. SOULSPHERE.CFrame = CF(RootPart.Position+VT(0,75,0))
  1309. MakeForm(SOULSPHERE,"Ball")
  1310. VALUE1 = true
  1311. Swait(50)
  1312. for i = 1, 25 do
  1313. Swait(5)
  1314. for i = 1, #q do
  1315. if q[i]:FindFirstChildOfClass("Humanoid") and q[i] ~= Character then
  1316. local HUMAN = q[i]:FindFirstChildOfClass("Humanoid")
  1317. local TORS = q[i]:FindFirstChild("Torso") or q[i]:FindFirstChild("UpperTorso")
  1318. SoulSteal(TORS.Position,SOULSPHERE)
  1319. local R = q[i]:GetChildren()
  1320. for o = 1, # R do
  1321. if R[o].ClassName == "LocalScript" or R[o].ClassName == "Script" then
  1322. R[o].Disabled = true
  1323. R[o]:remove()
  1324. end
  1325. end
  1326. Swait()
  1327. end
  1328. end
  1329. end
  1330. for i = 1, #q do
  1331. if q[i]:FindFirstChildOfClass("Humanoid") and q[i] ~= Character then
  1332. local HUMAN = q[i]:FindFirstChildOfClass("Humanoid")
  1333. local TORS = q[i]:FindFirstChild("Torso") or q[i]:FindFirstChild("UpperTorso")
  1334. SoulSteal(TORS.Position,SOULSPHERE)
  1335. if TORS.Parent.Parent ~= nil and TORS ~= nil then
  1336. TORS.GravityForce:remove()
  1337. local R = q[i]:GetChildren()
  1338. for o = 1, #R do
  1339. if R[o].ClassName == "LocalScript" or R[o].ClassName == "Script" then
  1340. R[o].Disabled = true
  1341. R[o]:remove()
  1342. end
  1343. end
  1344. HUMAN:remove()
  1345. end
  1346. end
  1347. end
  1348. coroutine.resume(coroutine.create(function()
  1349. Swait(100)
  1350. CreateSound("463598785", SOULSPHERE, 10, MRANDOM(8,12)/10)
  1351. MagicSphere(SOULSPHERE.Size,25,SOULSPHERE.CFrame,COLOR,SOULSPHERE.Size/50)
  1352. for i = 1, 50 do
  1353. Swait()
  1354. SOULSPHERE.Size = SOULSPHERE.Size * 0.9
  1355. end
  1356. SOULSPHERE:remove()
  1357. end))
  1358. end
  1359. VALUE2 = false
  1360. VALUE1 = false
  1361. ATTACK = false
  1362. Rooted = false
  1363. end
  1364.  
  1365. --//=================================\\
  1366. --|| ASSIGN THINGS TO KEYS
  1367. --\\=================================//
  1368.  
  1369. function MouseDown(Mouse)
  1370. if ATTACK == false then
  1371. end
  1372. end
  1373.  
  1374. function MouseUp(Mouse)
  1375. HOLD = false
  1376. end
  1377.  
  1378. function KeyDown(Key)
  1379. KEYHOLD = true
  1380. if Key == "z" and ATTACK == false then
  1381. ClawForce()
  1382. end
  1383.  
  1384. if Key == "b" and ATTACK == false then
  1385. SinnerWave()
  1386. end
  1387.  
  1388. if Key == "c" and ATTACK == false then
  1389. DepthsRage()
  1390. end
  1391.  
  1392. if Key == "v" and ATTACK == false then
  1393. HellfireSync()
  1394. end
  1395.  
  1396. if Key == "x" and ATTACK == false then
  1397. TruePowerOfSin()
  1398. end
  1399.  
  1400. if Key == "t" and ATTACK == false then
  1401. CreateSound("907328384", Effects, 5, 0.8)
  1402. end
  1403. end
  1404.  
  1405. function KeyUp(Key)
  1406. KEYHOLD = false
  1407. end
  1408.  
  1409. Mouse.Button1Down:connect(function(NEWKEY)
  1410. MouseDown(NEWKEY)
  1411. end)
  1412. Mouse.Button1Up:connect(function(NEWKEY)
  1413. MouseUp(NEWKEY)
  1414. end)
  1415. Mouse.KeyDown:connect(function(NEWKEY)
  1416. KeyDown(NEWKEY)
  1417. end)
  1418. Mouse.KeyUp:connect(function(NEWKEY)
  1419. KeyUp(NEWKEY)
  1420. end)
  1421.  
  1422. --//=================================\\
  1423. --\\=================================//
  1424.  
  1425.  
  1426. function unanchor()
  1427. if UNANCHOR == true then
  1428. g = Character:GetChildren()
  1429. for i = 1, #g do
  1430. if g[i].ClassName == "Part" then
  1431. g[i].Anchored = false
  1432. end
  1433. end
  1434. g = Weapon:GetChildren()
  1435. for i = 1, #g do
  1436. if g[i].ClassName == "Part" then
  1437. g[i].Anchored = false
  1438. end
  1439. end
  1440. end
  1441. end
  1442.  
  1443.  
  1444. --//=================================\\
  1445. --|| WRAP THE WHOLE SCRIPT UP
  1446. --\\=================================//
  1447.  
  1448. Humanoid.Changed:connect(function(Jump)
  1449. if Jump == "Jump" and (Disable_Jump == true) then
  1450. Humanoid.Jump = false
  1451. end
  1452. end)
  1453.  
  1454. local FF = IT("ForceField",Character)
  1455. FF.Visible = false
  1456.  
  1457. Humanoid.HipHeight = 15
  1458. Speed = 75
  1459.  
  1460. while true do
  1461. Swait()
  1462. ANIMATE.Parent = nil
  1463. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1464. IDLEANIMATION:Play()
  1465. SINE = SINE + CHANGE
  1466. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1467. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1468. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1469. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1470. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1471. if ATTACK == false then
  1472. ArmWeld1.C0 = Clerp(ArmWeld1.C0, CF(10 + 0.75 * COS(SINE / 52),10 + 0.25 * COS(SINE / 52),0) * ANGLES(RAD(15), RAD(25), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1473. ArmWeld2.C0 = Clerp(ArmWeld2.C0, CF(-10 - 0.75 * COS(SINE / 52),10 + 0.25 * COS(SINE / 52),0) * ANGLES(RAD(15), RAD(-25), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1474. ArmWeld3.C0 = Clerp(ArmWeld3.C0, CF(13 + 0.75 * COS(SINE / 52),-2 + 0.25 * COS(SINE / 52),0) * ANGLES(RAD(25), RAD(35), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1475. ArmWeld4.C0 = Clerp(ArmWeld4.C0, CF(-13 - 0.75 * COS(SINE / 52),-2 + 0.25 * COS(SINE / 52),0) * ANGLES(RAD(25), RAD(-35), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1476. end
  1477. if TORSOVELOCITY < 1 then
  1478. ANIM = "Idle"
  1479. if ATTACK == false then
  1480. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1481. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1482. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1483. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1484. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1485. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1486. end
  1487. elseif TORSOVELOCITY > 1 then
  1488. ANIM = "Walk"
  1489. WALK = WALK + 1 / Animation_Speed
  1490. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1491. WALK = 0
  1492. if WALKINGANIM == true then
  1493. WALKINGANIM = false
  1494. elseif WALKINGANIM == false then
  1495. WALKINGANIM = true
  1496. end
  1497. end
  1498. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1499. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 19) / Animation_Speed)
  1500. if ATTACK == false then
  1501. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1502. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1503. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1504. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1505. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1506. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1507. end
  1508. end
  1509. sick.Parent = Character
  1510. unanchor()
  1511. Humanoid.MaxHealth = "inf"
  1512. Humanoid.Health = "inf"
  1513. if Rooted == false then
  1514. Disable_Jump = false
  1515. Humanoid.WalkSpeed = Speed
  1516. elseif Rooted == true then
  1517. Disable_Jump = true
  1518. Humanoid.WalkSpeed = 0
  1519. end
  1520. if Head:FindFirstChild("face") then
  1521. Head.face:remove()
  1522. end
  1523. if VALUE1 == true then
  1524. MagicBlock(2,30,Palm1.CFrame,COLOR,VT(-0.01,-0.01,-0.01))
  1525. MagicBlock(2,30,Palm2.CFrame,COLOR,VT(-0.01,-0.01,-0.01))
  1526. MagicBlock(2,30,Palm3.CFrame,COLOR,VT(-0.01,-0.01,-0.01))
  1527. MagicBlock(2,30,Palm4.CFrame,COLOR,VT(-0.01,-0.01,-0.01))
  1528. ArmWeld1.C0 = Clerp(ArmWeld1.C0, CF(0,0,15) * ANGLES(RAD(0), RAD(135+(SINE*5)), RAD(0)), 2 / Animation_Speed)
  1529. ArmWeld2.C0 = Clerp(ArmWeld2.C0, CF(0,0,15) * ANGLES(RAD(0), RAD(-135+(SINE*5)), RAD(0)), 2 / Animation_Speed)
  1530. ArmWeld3.C0 = Clerp(ArmWeld3.C0, CF(0,0,15) * ANGLES(RAD(0), RAD(45+(SINE*5)), RAD(0)), 2 / Animation_Speed)
  1531. ArmWeld4.C0 = Clerp(ArmWeld4.C0, CF(0,0,15) * ANGLES(RAD(0), RAD(-45+(SINE*5)), RAD(0)), 2 / Animation_Speed)
  1532. end
  1533. q = Character:GetChildren()
  1534. for u = 1, #q do
  1535. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  1536. q[u]:remove()
  1537. elseif q[u].ClassName == "Shirt" then
  1538. q[u]:Destroy()
  1539. elseif q[u].ClassName == "Pants" then
  1540. q[u]:Destroy()
  1541. elseif q[u].ClassName == "CharacterMesh" then
  1542. q[u]:remove()
  1543. elseif q[u].ClassName == "ShirtGraphic" then
  1544. q[u]:remove()
  1545. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  1546. q[u].Color = Color3.new(0/255, 0/255, 0/255)
  1547. end
  1548. end
  1549. end
  1550.  
  1551. --//=================================\\
  1552. --\\=================================//
  1553.  
  1554.  
  1555.  
  1556.  
  1557.  
  1558. --//====================================================\\--
  1559. --|| END OF SCRIPT
  1560. --\\====================================================//--
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