Advertisement
Zach_script_stealer2

Da freak?.avi FE

Mar 6th, 2019
270
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1.  if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. do
  5.     script.Parent = owner.Character
  6.     local Event = Instance.new("RemoteEvent")
  7.     Event.Name = "UserInput"
  8.     local function NewFakeEvent()
  9.         local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10.         return Fake
  11.     end
  12.     local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13.     local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14.     local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15.         self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16.     end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17.     local function TriggerEvent(self,Event,...)
  18.         local Trigger = Mouse[Event]
  19.         if Trigger and Trigger.fakeEvent and Trigger.Function then
  20.             Trigger.Function(...)
  21.         end
  22.     end
  23.     Mouse.TrigEvent = TriggerEvent
  24.     UserInputService.TrigEvent = TriggerEvent
  25.     Event.OnServerEvent:Connect(function(FiredBy,Input)
  26.         if FiredBy.Name ~= owner.Name then end
  27.         if Input.MouseEvent then
  28.             Mouse.Target = Input.Target
  29.             Mouse.Hit = Input.Hit
  30.         else
  31.             local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32.             if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33.                 return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34.             end
  35.             for _,Action in pairs(ContextActionService.Actions) do
  36.                 for _,Key in pairs(Action.Keys) do
  37.                     if Key==Input.KeyCode then
  38.                         Action.Function(Action.Name,Input.UserInputState,Input)
  39.                     end
  40.                 end
  41.             end
  42.             Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43.             UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44.         end
  45.     end)
  46.     InternalData["Mouse"] = Mouse
  47.     InternalData["ContextActionService"] = ContextActionService
  48.     InternalData["UserInputService"] = UserInputService
  49.     Event.Parent = NLS([[
  50.         local Player = owner
  51.         local Event = script:WaitForChild("UserInput")
  52.         local UserInputService = game:GetService("UserInputService")
  53.         local Mouse = Player:GetMouse()
  54.         local Input = function(Input,gameProcessedEvent)
  55.             if gameProcessedEvent then return end
  56.             Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57.         end
  58.         UserInputService.InputBegan:Connect(Input)
  59.         UserInputService.InputEnded:Connect(Input)
  60.         local Hit,Target
  61.         while wait(1/30) do
  62.             if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63.                 Hit,Target = Mouse.Hit,Mouse.Target
  64.                 Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65.             end
  66.         end
  67.     ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70.     __index = function (self,Index)
  71.         local Sandbox = function (Thing)
  72.             if Thing:IsA("Player") then
  73.                 local RealPlayer = Thing
  74.                 return setmetatable({},{
  75.                     __index = function (self,Index)
  76.                         local Type = type(RealPlayer[Index])
  77.                         if Type == "function" then
  78.                             if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79.                                 return function (self)
  80.                                     return InternalData["Mouse"]
  81.                                 end
  82.                             end
  83.                             return function (self,...)
  84.                                 return RealPlayer[Index](RealPlayer,...)
  85.                             end
  86.                         else
  87.                             if Index == "PlrObj" then
  88.                                 return RealPlayer
  89.                             end
  90.                             return RealPlayer[Index]
  91.                         end
  92.                     end;
  93.                     __tostring = function(self)
  94.                         return RealPlayer.Name
  95.                     end
  96.                 })
  97.             end
  98.         end
  99.         if RealGame[Index] then
  100.             local Type = type(RealGame[Index])
  101.             if Type == "function" then
  102.                 if Index:lower() == "getservice" or Index:lower() == "service" then
  103.                     return function (self,Service)
  104.                         if Service:lower() == "players" then
  105.                             return setmetatable({},{
  106.                                 __index = function (self2,Index2)
  107.                                     local RealService = RealGame:GetService(Service)
  108.                                     local Type2 = type(Index2)
  109.                                     if Type2 == "function" then
  110.                                         return function (self,...)
  111.                                             return RealService[Index2](RealService,...)
  112.                                         end
  113.                                     else
  114.                                         if Index2:lower() == "localplayer" then
  115.                                             return Sandbox(owner)
  116.                                         end
  117.                                         return RealService[Index2]
  118.                                     end
  119.                                 end;
  120.                                 __tostring = function(self)
  121.                                     return RealGame:GetService(Service).Name
  122.                                 end
  123.                             })
  124.                         elseif Service:lower() == "contextactionservice" then
  125.                             return InternalData["ContextActionService"]
  126.                         elseif Service:lower() == "contextactionservice" then
  127.                             return InternalData["UserInputService"]
  128.                         elseif Service:lower() == "runservice" then
  129.                             return setmetatable({},{
  130.                                 __index = function(self2,Index2)
  131.                                     local RealService = RealGame:GetService(Service)
  132.                                     local Type2 = type(Index2)
  133.                                     if Type2 == "function" then
  134.                                         return function (self,...)
  135.                                             return RealService[Index2](RealService,...)
  136.                                         end
  137.                                     else
  138.                                         if Index2:lower() == "bindtorenderstep" then
  139.                                             return function (self,Name,Priority,Function)
  140.                                                 return RealGame:GetService("RunService").Stepped:Connect(Function)
  141.                                             end
  142.                                         end
  143.                                         if Index2:lower() == "renderstepped" then
  144.                                             return RealService["Stepped"]
  145.                                         end
  146.                                         return RealService[Index2]
  147.                                     end
  148.                                 end
  149.                             })
  150.                         else
  151.                             return RealGame:GetService(Service)
  152.                         end
  153.                     end
  154.                 end
  155.                 return function (self,...)
  156.                     return RealGame[Index](RealGame,...)
  157.                 end
  158.             else
  159.                 if game:GetService(Index) then
  160.                     return game:GetService(Index)
  161.                 end
  162.                 return RealGame[Index]
  163.             end
  164.         else
  165.             return nil
  166.         end
  167.     end
  168. });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
  169. print("Complete! Running...")
  170.  
  171. pls=game:GetService'Players';
  172. rs=game:GetService'RunService';
  173. uinps=game:GetService'UserInputService';
  174. lp=pls.LocalPlayer;
  175. mouse=lp:GetMouse();
  176. c=lp.Character;
  177. rayModel=Instance.new('Model',c);
  178. human=c.Humanoid;
  179. Cone=nil;
  180. human.MaxHealth=5000;
  181. wait();
  182. human.Health=5000;
  183. c.Health:Destroy();
  184. Debounces={
  185. FPS=0;
  186. isAttacking=false;
  187. isMoving=false;
  188. isSprinting=false;
  189. Debounce=false;
  190. isTyping=false;
  191. isJumping=false;
  192. isFlash=false;
  193. };
  194. numLerp=function(start,goal,alpha)
  195. return(((goal-start)*alpha)+start);
  196. end;
  197. CFrameZero=function()
  198. return CFrame.new(Vector3.new());
  199. end;
  200. local function a()
  201. local t=tick();
  202. local l=t%1*3;
  203. local t=.5*math.pi*(l%1);
  204. if l<1 then
  205. return Color3.new(1,1-math.cos(t),1-math.sin(t));
  206. elseif l<2 then
  207. return Color3.new(1-math.sin(t),1,1-math.cos(t));
  208. else
  209. return Color3.new(1-math.cos(t),1-math.sin(t),1);
  210. end;
  211. end;
  212. rad=function(value)
  213. return math.rad(value);
  214. end;
  215. CFAngles=function(Vector)
  216. return CFrame.Angles(rad(Vector.x),rad(Vector.y),rad(Vector.z));
  217. end;
  218. AnimStat={
  219. lerpSpeed=.2;
  220. lerpSpeed2=.35;
  221. lerpTween=0;
  222. };
  223. Joints={
  224. c.HumanoidRootPart.RootJoint;
  225. c.Torso.Neck;
  226. c.Torso['Left Shoulder'];
  227. c.Torso['Right Shoulder'];
  228. c.Torso['Left Hip'];
  229. c.Torso['Right Hip'];
  230. };
  231. JointTargets={
  232. CFrameZero();
  233. CFrameZero();
  234. CFrameZero();
  235. CFrameZero();
  236. CFrameZero();
  237. CFrameZero();
  238. };
  239. prepareCharacter=function()
  240. music=Instance.new('Sound',c.HumanoidRootPart);
  241. music.SoundId='rbxassetid://394144904';
  242. music.Looped=true;
  243. music.Volume=.6;
  244. music2=Instance.new('Sound',c);
  245. music2.SoundId='rbxassetid://259613634';
  246. music2.Looped=true;
  247. music2.Volume=1;
  248. music3=Instance.new('Sound',c.HumanoidRootPart);
  249. music3.SoundId='rbxassetid://266530326';
  250. music3.Looped=true;
  251. music3.Volume=1;
  252. music4=Instance.new('Sound',c.HumanoidRootPart);
  253. music4.SoundId='rbxassetid://155738252';
  254. music4.Looped=true;
  255. music4.Volume=1;
  256. music5=Instance.new('Sound',c.HumanoidRootPart);
  257. music5.SoundId='rbxassetid://215391212';
  258. music5.Looped=true;
  259. music5.Volume=1;
  260. human.WalkSpeed=0;
  261. human.JumpPower=0;
  262. for i,v in pairs(c:children())do
  263. if v:isA'Hat'then v:Destroy();end;
  264. if v:FindFirstChild'roblox'then v.roblox:Destroy();end;
  265. if v.Name=='Head'then v.Transparency=1 for _,x in pairs(v:children())do if x.ClassName=='Sound'then x:Destroy();end;end;end;
  266. if v:FindFirstChild'face'then v.face:Destroy();end;
  267. if v:isA'Part'then v.BrickColor=BrickColor.new'White';end;
  268. end
  269. local shirt=c:FindFirstChild'Shirt'or Instance.new('Shirt',c);
  270. local pants=c:FindFirstChild'Pants'or Instance.new('Pants',c);
  271. shirt.ShirtTemplate='rbxassetid://334755544';
  272. pants.PantsTemplate='rbxassetid://315964941';
  273. local Head=Instance.new('Part',c);
  274. Head.Size=Vector3.new(2.5,2.5,1);
  275. Head.Transparency=1;
  276. Head:BreakJoints();
  277. local hw=Instance.new('Weld',c.Head);
  278. hw.Part0=c.Head;
  279. hw.Part1=Head;
  280. hw.C0=CFrame.new(0,.3,0);
  281. faceDecal=Instance.new('Decal',Head);
  282. faceDecal.Face=Enum.NormalId.Front;
  283. faceDecal.Texture='rbxassetid://400387868';
  284. local backDecal=Instance.new('Decal',Head);
  285. backDecal.Face=Enum.NormalId.Back;
  286. backDecal.Texture='rbxassetid://400377807';
  287. local mes=Instance.new('BlockMesh',Head);
  288. mes.Scale=Vector3.new(1,1,.4);
  289. local Anim=human:FindFirstChild'Animator'
  290. if Anim then Anim:Destroy();end;
  291. end;
  292. setJointCFrames=function(table)
  293. for i=1,#table do
  294. JointTargets[i]=table[i];
  295. end;
  296. end;
  297. triWave=function(x)
  298. local pi2=math.pi/2;
  299. return math.abs((x/pi2)%4-2)-1;
  300. end;
  301. setLerp=function(speed)
  302. AnimStat.lerpSpeed=speed;
  303. end;
  304. setTween=function(tween)
  305. AnimStat.lerpTween=tween;
  306. end;
  307. playSound=function(id,part,vol,pitch)
  308. local vol=vol or 1;
  309. local pitch=pitch or 1;
  310. local x=Instance.new('Sound',part);
  311. x.Volume=vol;
  312. x.Pitch=pitch;
  313. x.SoundId='rbxassetid://'..id;
  314. spawn(function()
  315. wait();
  316. x:Play();
  317. wait(x.TimeLength+.2);
  318. x:Destroy();
  319. end);
  320. end;
  321. lerpBoom=function()
  322. if Cone then
  323. Cone.CFrame=CFrame.new(c.HumanoidRootPart.CFrame.p,c.HumanoidRootPart.CFrame.p+c.HumanoidRootPart.Velocity)*CFrame.Angles(-math.pi/2,0,0);
  324. cMesh.Scale=Vector3.new(20,20+c.HumanoidRootPart.Velocity.magnitude/10,20);
  325. Cone.Transparency=1-c.HumanoidRootPart.Velocity.magnitude/1000;
  326. else
  327. Cone=Instance.new('Part',c);
  328. Cone.Anchored=true;
  329. Cone.CanCollide=false;
  330. Cone.Transparency=math.random(50,70)/100;
  331. Cone.Size=Vector3.new(1,1,1);
  332. Cone.CFrame=CFrame.new(c.HumanoidRootPart.CFrame.p,c.HumanoidRootPart.CFrame.p+c.HumanoidRootPart.Velocity)*CFrame.Angles(-math.pi/2,0,0);
  333. cMesh=Instance.new('SpecialMesh',Cone);
  334. cMesh.MeshId='rbxassetid://1033714';
  335. cMesh.Scale=Vector3.new(20,50,20);
  336. end;
  337. end;
  338. noBoom=function()
  339. if Cone then local x=Cone Cone=nil;
  340. for i=1,20 do
  341. wait();
  342. x.Mesh.Scale=x.Mesh.Scale+Vector3.new(-.5,1,-.5);
  343. x.Transparency=x.Transparency+1/30;
  344. end;
  345. end;
  346. end;
  347. gasterBlast=function(tCFrame,aimPos,charge)
  348. local aimTarget;
  349. if aimPos then
  350. aimTarget=CFrame.new(tCFrame,aimPos);
  351. else
  352. aimTarget=tCFrame;
  353. end;
  354. local gast=Instance.new('Part',c);
  355. gast.Size=Vector3.new(12,.2,12);
  356. gast.CanCollide=false;
  357. gast.Anchored=true;
  358. gast.Transparency=1;
  359. if charge then
  360. playSound(400523331,gast,math.random(90,110)/100);
  361. end;
  362. wait();
  363. for i=1,2 do
  364. local decal=Instance.new('Decal',gast);
  365. decal.Texture='rbxassetid://323497117';
  366. if i==1 then
  367. decal.Face=Enum.NormalId.Top;
  368. else
  369. decal.Face=Enum.NormalId.Bottom;
  370. end;
  371. end;
  372. gast.CFrame=CFrame.new(aimTarget.p-Vector3.new(math.sin(tick()*10)*10,20,math.cos(tick()*10)*10));
  373. spawn(function()
  374. local tarCFrame=gast.CFrame;
  375. local isLooping=true;
  376. spawn(function()
  377. while rs.RenderStepped:wait()and isLooping do
  378. gast.CFrame=gast.CFrame:lerp(tarCFrame,.6/(Debounces.FPS/60));
  379. end;
  380. end);
  381. for i=1,30 do
  382. wait();
  383. tarCFrame=gast.CFrame:lerp(aimTarget,.24);
  384. end;
  385. playSound(340722848,gast,math.random(90,110)/100);
  386. isLooping=false;
  387. wait(.08);
  388. local ray=Ray.new(aimTarget.p,aimTarget.lookVector.unit*999);
  389. local _,pos=workspace:FindPartOnRay(ray,c);
  390. local dis=(aimTarget.p-pos).magnitude;
  391. local rayCFrame=CFrame.new(gast.CFrame.p+(pos-gast.CFrame.p).unit*(dis/2+200),gast.CFrame.p+(pos-gast.CFrame.p).unit*dis*2)*CFrame.Angles(0,math.pi/2,0);
  392. local rayPart=Instance.new('Part',rayModel);
  393. rayPart.Material='Neon';
  394. rayPart.FormFactor='Custom';
  395. rayPart.Color=a();
  396. rayPart.Anchored=true;
  397. rayPart.CanCollide=false;
  398. rayPart.Shape='Cylinder';
  399. rayPart.Size=Vector3.new(dis+400,8,8);
  400. rayPart.CFrame=rayCFrame;
  401. gast:Destroy();
  402. end);
  403. end;
  404. largegasterBlast=function(tCFrame,aimPos)
  405. local aimTarget;
  406. if aimPos then
  407. aimTarget=CFrame.new(tCFrame,aimPos);
  408. else
  409. aimTarget=tCFrame;
  410. end;
  411. local gast=Instance.new('Part',c);
  412. gast.Size=Vector3.new(25,.2,25);
  413. gast.CanCollide=false;
  414. gast.Anchored=true;
  415. gast.Transparency=1;
  416. playSound(400523331,gast,math.random(85,97)/100);
  417. wait();
  418. for i=1,2 do
  419. local decal=Instance.new('Decal',gast);
  420. decal.Texture='rbxassetid://323497117';
  421. if i==1 then
  422. decal.Face=Enum.NormalId.Top;
  423. else
  424. decal.Face=Enum.NormalId.Bottom;
  425. end;
  426. end;
  427. gast.CFrame=CFrame.new(aimTarget.p-Vector3.new(math.sin(tick()*10)*10,20,math.cos(tick()*10)*10));
  428. spawn(function()
  429. local tarCFrame=gast.CFrame;
  430. local isLooping=true;
  431. spawn(function()
  432. while rs.RenderStepped:wait()and isLooping do
  433. gast.CFrame=gast.CFrame:lerp(tarCFrame,.6/(Debounces.FPS/60));
  434. end;
  435. end);
  436. for i=1,40 do
  437. wait();
  438. tarCFrame=gast.CFrame:lerp(aimTarget,.18);
  439. end;
  440. playSound(340722848,gast,math.random(80,95)/100);
  441. isLooping=false;
  442. wait(.08);
  443. local ray=Ray.new(aimTarget.p,aimTarget.lookVector.unit*999);
  444. local _,pos=workspace:FindPartOnRay(ray,c);
  445. local dis=(aimTarget.p-pos).magnitude;
  446. local rayCFrame=CFrame.new(gast.CFrame.p+(pos-gast.CFrame.p).unit*(dis/2+200),gast.CFrame.p+(pos-gast.CFrame.p).unit*dis*2)*CFrame.Angles(0,math.pi/2,0);
  447. local rayPart=Instance.new('Part',rayModel);
  448. rayPart.Material='Neon';
  449. rayPart.FormFactor='Custom';
  450. rayPart.Color=a();
  451. rayPart.Anchored=true;
  452. rayPart.CanCollide=false;
  453. rayPart.Shape='Cylinder';
  454. rayPart.Size=Vector3.new(dis+400,17,17);
  455. rayPart.CFrame=rayCFrame;
  456. gast:Destroy();
  457. end);
  458. end;
  459. prepareCharacter();
  460. spawn(function()
  461. local sine=0;
  462. while wait()do
  463. if Debounces.isFlash then
  464. if(tick()*8)%2>1 then
  465. faceDecal.Texture='rbxassetid://400377503';
  466. else
  467. faceDecal.Texture='rbxassetid://400387868';
  468. end;
  469. else
  470. faceDecal.Texture='rbxassetid://400387868';
  471. end;
  472. if Debounces.isAttacking==false and Debounces.isMoving==false and Debounces.Debounce==false and Debounces.isJumping==false then
  473. setLerp(.8);
  474. local spasm=math.abs(math.sin(tick()*20))*1.1;
  475. local spasm2=math.abs(math.sin(tick()*20-2))*1.1;
  476. local spasm3=math.abs(math.sin(tick()*20-2.3))*1.1;
  477. setJointCFrames({
  478. CFrame.new(Vector3.new(0,0-spasm,0))*CFAngles(Vector3.new(0,0,0));
  479. CFrame.new(Vector3.new(0,1.5,0))*CFAngles(Vector3.new(-0.011,-0.502,-1.177));
  480. CFrame.new(Vector3.new(-1.5-spasm2^2/3,-0.001,0))*CFAngles(Vector3.new(-2.344,7.899,-2.82+spasm3^2*-60));
  481. CFrame.new(Vector3.new(1.569+spasm2^2/3,0,-0.1))*CFAngles(Vector3.new(4.822,1.123,6.383+spasm3^2*60));
  482. CFrame.new(Vector3.new(-0.61,-2+spasm/1.01,-.15))*CFAngles(Vector3.new(-2.206,0.767,-0.582));
  483. CFrame.new(Vector3.new(0.55,-2+spasm/1.01,-.1))*CFAngles(Vector3.new(-0.026,0.463,3.184));
  484. });
  485. elseif Debounces.isAttacking==false and Debounces.isMoving==true and Debounces.Debounce==false and Debounces.isSprinting==false and Debounces.isJumping==false then
  486. sine=tick()*18;
  487. human.WalkSpeed=120;
  488. setLerp(.35);
  489. setJointCFrames({
  490. CFrame.new(Vector3.new(0,math.sin(sine)/50-.3,0))*CFAngles(Vector3.new(-30-math.sin(sine*2)*3,math.sin(sine*2)*15,0));
  491. CFrame.new(Vector3.new(0,1.48,0.099))*CFAngles(Vector3.new(14.999,-0.001,0));
  492. CFrame.new(Vector3.new(-1.5,-0.001,0.2+math.sin(sine*2+math.pi)*1.2))*CFAngles(Vector3.new(-25.001+math.sin(sine*2+math.pi)*-90,0,-15));
  493. CFrame.new(Vector3.new(1.5,-0.001,0.2+math.sin(sine*2)*1.2))*CFAngles(Vector3.new(-25+math.sin(sine*2)*-90,-0.001,14.999));
  494. CFrame.new(Vector3.new(-0.501,-2+math.cos(sine*2+math.pi)/3,.3+math.sin(sine*2)))*CFAngles(Vector3.new(-25+math.sin(sine*2)*-70,0,-0.001));
  495. CFrame.new(Vector3.new(0.499,-2+math.cos(sine*2)/3,.3+math.sin(sine*2+math.pi)))*CFAngles(Vector3.new(-25+math.sin(sine*2)*70,0,0));
  496. });
  497. elseif Debounces.isAttacking==false and Debounces.isMoving==true and Debounces.Debounce==false and Debounces.isSprinting==true and Debounces.isJumping==false then
  498. sine=tick()*28;
  499. human.WalkSpeed=400;
  500. lerpBoom();
  501. setLerp(.65);
  502. setJointCFrames({
  503. CFrame.new(Vector3.new(0,math.sin(sine)/50-.3,0))*CFAngles(Vector3.new(-30-math.sin(sine*2)*3,math.sin(sine*2)*15,0));
  504. CFrame.new(Vector3.new(0,1.48,0.099))*CFAngles(Vector3.new(14.999,-0.001,0));
  505. CFrame.new(Vector3.new(-1.5,-0.001,0.2+math.sin(sine*2+math.pi)*1.2))*CFAngles(Vector3.new(-25.001+math.sin(sine*2+math.pi)*-90,0,-15));
  506. CFrame.new(Vector3.new(1.5,-0.001,0.2+math.sin(sine*2)*1.2))*CFAngles(Vector3.new(-25+math.sin(sine*2)*-90,-0.001,14.999));
  507. CFrame.new(Vector3.new(-0.501,-2+math.cos(sine*2+math.pi)/3,.3+math.sin(sine*2)))*CFAngles(Vector3.new(-25+math.sin(sine*2)*-70,0,-0.001));
  508. CFrame.new(Vector3.new(0.499,-2+math.cos(sine*2)/3,.3+math.sin(sine*2+math.pi)))*CFAngles(Vector3.new(-25+math.sin(sine*2)*70,0,0));
  509. });
  510. elseif Debounces.isJumping==true and Debounces.Debounce==false then
  511. setLerp(.14);
  512. human.WalkSpeed=45;
  513. setJointCFrames({
  514. CFrame.new(Vector3.new(0,0,0))*CFAngles(Vector3.new(-8,0,0));
  515. CFrame.new(Vector3.new(0,1.5,-0.15))*CFAngles(Vector3.new(-10.138,3.687,0.306));
  516. CFrame.new(Vector3.new(-1.23,0.069,-0.56))*CFAngles(Vector3.new(50.809,0.672,18.704));
  517. CFrame.new(Vector3.new(0.929,-0.031,-1.0912))*CFAngles(Vector3.new(63.00,13.85,-36.416));
  518. CFrame.new(Vector3.new(-0.63,-1.82,-0.74))*CFAngles(Vector3.new(31.324,3.424,-1.249));
  519. CFrame.new(Vector3.new(0.619,-1.331,0.82))*CFAngles(Vector3.new(-59.644,0.998,9.776));
  520. });
  521. end;
  522. end;
  523. end);
  524. human.Changed:connect(function(prop)
  525. if prop=='MoveDirection'then
  526. if human.MoveDirection.magnitude>.02 then
  527. Debounces.isMoving=true;
  528. else
  529. Debounces.isMoving=false;
  530. end;
  531. end;
  532. end);
  533. uinps.InputBegan:connect(function(InputObj)
  534. if InputObj.KeyCode==Enum.KeyCode.Slash then
  535. local finishEvent=nil;
  536. Debounces.isTyping=true
  537. finishEvent=uinps.InputBegan:connect(function(InputObj)
  538. if InputObj.KeyCode==Enum.KeyCode.Return or InputObj.UserInputType==Enum.UserInputType.MouseButton1 then
  539. Debounces.isTyping=false;
  540. finishEvent:disconnect();
  541. end;
  542. end);
  543. end;
  544. end);
  545. mouse.KeyDown:connect(function(key)
  546. if key=='0'then
  547. Debounces.isSprinting=true;
  548. playSound(160248522,c.Torso);
  549. for i=1,3 do
  550. spawn(function()
  551. local e=Instance.new('Part',c);
  552. e.Size=Vector3.new(1,1,1);
  553. e.Material='Neon';
  554. e.Color=a();
  555. e.Anchored=true;
  556. e.CFrame=c.HumanoidRootPart.CFrame*CFrame.Angles(0,0,-math.pi/2);
  557. e.CanCollide=false;
  558. local rm=Instance.new('SpecialMesh',e);
  559. rm.MeshType='FileMesh';
  560. rm.MeshId='rbxassetid://3270017';
  561. rm.Scale=Vector3.new(3.2,3.2,10);
  562. for x=1,30 do
  563. wait();
  564. rm.Scale=rm.Scale:lerp(Vector3.new(i*30,i*30,(4-i)*450),.1);
  565. e.Transparency=x/30+.5;
  566. end;
  567. end);
  568. end;
  569. c.HumanoidRootPart.Velocity=c.HumanoidRootPart.CFrame.lookVector*200;
  570. end;
  571. end);
  572. mouse.KeyUp:connect(function(key)
  573. if key=='0'then
  574. Debounces.isSprinting=false;
  575. end;
  576. end);
  577. mouse.KeyDown:connect(function(key)
  578. if key=='v'then
  579. playSound(201858087,c.Torso,math.random(90,120)/100);
  580. local oldPos=c.HumanoidRootPart.CFrame.p;
  581. local mHit=mouse.Hit.p;
  582. for i=1,2 do
  583. spawn(function()
  584. local pos
  585. if i==1 then pos=oldPos else pos=mHit end
  586. local p=Instance.new('Part',workspace);
  587. p.Anchored=true;
  588. p.CanCollide=false;
  589. p.Color=a();
  590. p.FormFactor='Custom';
  591. p.CFrame=CFrame.new(pos+Vector3.new(0,500,0));
  592. p.Transparency=.4;
  593. p.Size=Vector3.new(20,1000,20);
  594. for i=1,20 do
  595. wait();
  596. p.Transparency=.4+(i/10)*.6;
  597. p.Size=Vector3.new(20-i*1.5,1000,20-i*1.5);
  598. p.CFrame=CFrame.new(pos+Vector3.new(0,500,0));
  599. end;
  600. p:Destroy();
  601. end);
  602. end;
  603. if Debounces.isMoving then
  604. c.HumanoidRootPart.CFrame=CFrame.new(mouse.Hit.p+Vector3.new(0,4,0),Vector3.new(c.HumanoidRootPart.Velocity.x,mouse.Hit.p.y+4,c.HumanoidRootPart.Velocity.z));
  605. else
  606. c.HumanoidRootPart.CFrame=CFrame.new(mouse.Hit.p+Vector3.new(0,4,0),Vector3.new(oldPos.x,mouse.Hit.p.y+4,oldPos.z));
  607. end;
  608. end;
  609. end);
  610. mouse.KeyDown:connect(function(key)
  611. if key=='r'then
  612. local pointTarget=mouse.Hit.p;
  613. for i=1,20 do
  614. wait();
  615. gasterBlast(CFrame.new(pointTarget+Vector3.new(math.sin(tick()*10)*20,5+math.abs(math.sin(tick()*5)*10),math.cos(tick()*10)*20),pointTarget));
  616. end;
  617. wait();
  618. largegasterBlast(CFrame.new(pointTarget+Vector3.new(0,35,0),pointTarget));
  619. end;
  620. end);
  621. mouse.KeyDown:connect(function(key)
  622. if key=='f'then
  623. local pointTarget=mouse.Hit.p;
  624. for i=1,20 do
  625. wait();
  626. gasterBlast(CFrame.new(c.HumanoidRootPart.CFrame.p+Vector3.new(0,50,0),pointTarget):toWorldSpace(CFrame.new(math.sin(i/2)*(20-i),math.cos(i/2)*(20-i),-i)));
  627. end;
  628. largegasterBlast(CFrame.new(c.HumanoidRootPart.CFrame.p+Vector3.new(0,50,0),pointTarget):toWorldSpace(CFrame.new(0,0,-25)));
  629. end;
  630. end);
  631. mouse.Button1Down:connect(function()
  632. Debounces.isFlash=true;
  633. end);
  634. mouse.Button1Up:connect(function()
  635. Debounces.isFlash=false;
  636. end);
  637. mouse.KeyDown:connect(function(key)
  638. if key=='k'then
  639. if music.isPlaying then music:Stop();else music:Play();end;
  640. end;
  641. end);
  642. mouse.KeyDown:connect(function(key)
  643. if key=='j'then
  644. if music2.isPlaying then music2:Stop();else music2:Play();end;
  645. end;
  646. end);
  647. mouse.KeyDown:connect(function(key)
  648. if key=='l'then
  649. if music3.isPlaying then music3:Stop();else music3:Play();end;
  650. end;
  651. end);
  652. mouse.KeyDown:connect(function(key)
  653. if key=='p'then
  654. if music4.isPlaying then music4:Stop();else music4:Play();end;
  655. end;
  656. end);
  657. mouse.KeyDown:connect(function(key)
  658. if key=='o'then
  659. if music5.isPlaying then music4:Stop();else music5:Play();end;
  660. end;
  661. end);
  662. mouse.KeyDown:connect(function(key)
  663. if key=='e'then
  664. gasterBlast(c.Torso.CFrame.p+Vector3.new(math.sin(tick()*10)*10,12,math.cos(tick()*10)*10),mouse.Hit.p,true);
  665. end;
  666. end);
  667. mouse.KeyDown:connect(function(key)
  668. if key=='c'then
  669. largegasterBlast(c.Torso.CFrame.p+Vector3.new(math.sin(tick()*10)*10,12,math.cos(tick()*10)*10),mouse.Hit.p);
  670. end;
  671. end);
  672. mouse.KeyDown:connect(function(key)
  673. if key=='q'then
  674. for i=1,5 do
  675. wait();
  676. gasterBlast(c.Torso.CFrame.p+Vector3.new(math.sin(tick()*10)*10,12,math.cos(tick()*10)*10),mouse.Hit.p);
  677. end;
  678. largegasterBlast(c.Torso.CFrame.p+Vector3.new(0,25,0),mouse.Hit.p);
  679. end;
  680. end);
  681. mouse.KeyDown:connect(function(key)
  682. if key=='t'then
  683. local pointTarget=mouse.Hit.p;
  684. for i=1,20 do
  685. gasterBlast(pointTarget+Vector3.new(math.sin(math.deg((360/40)*i))*(20-i),5+i,math.cos(math.deg((360/40)*i))*(20-i)),pointTarget);
  686. end;
  687. wait(.2);
  688. for i=1,10 do
  689. largegasterBlast(pointTarget+Vector3.new(math.sin(math.deg((360/20)*i))*25,20,math.cos(math.deg((360/20)*i))*25),pointTarget);
  690. end;
  691. end;
  692. end);
  693. human.StateChanged:connect(function(os,ns)
  694. if c.HumanoidRootPart.Velocity.Y<.1 and Debounces.isJumping==true and ns==Enum.HumanoidStateType.Landed then
  695. Debounces.isJumping=false;
  696. end;
  697. end);
  698. for i=1,#Joints do
  699. Joints[i].C1=CFrameZero();
  700. end;
  701. rs.RenderStepped:connect(function()
  702. Debounces.FPS=1/rs.RenderStepped:wait();
  703. if Debounces.FPS<30 then
  704. Debounces.FPS=30;
  705. end;
  706. if Debounces.isSprinting then
  707. lerpBoom();
  708. else
  709. noBoom();
  710. end;
  711. for _,v in pairs(rayModel:children())do
  712. v.Transparency=v.Transparency+.06/(Debounces.FPS/60);
  713. if v.Transparency>.99 then v:Destroy();return;end;
  714. v.CanCollide=true;
  715. local tParts=v:GetTouchingParts();
  716. v.CanCollide=false;
  717. local vCFrame=v.CFrame;
  718. v.Size=v.Size+Vector3.new(0,1,1)/(Debounces.FPS/60);
  719. v.CFrame=vCFrame;
  720. for _,x in pairs(tParts)do
  721. if x and x.Parent and x.Parent:FindFirstChild'Humanoid'and x.Parent.Humanoid:isA'Humanoid'and x.Parent~=c then
  722. x.Parent.Humanoid:TakeDamage(1,2);
  723. end;
  724. end;
  725. end;
  726. local FPSLerp=AnimStat.lerpSpeed/(Debounces.FPS/60);
  727. for i=1,#Joints do
  728. Joints[i].C0=Joints[i].C0:lerp(JointTargets[i],FPSLerp);
  729. end;
  730. end);
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement