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Zebula_The_Scripter

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Jul 16th, 2018
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  1. Player = game:GetService("Players").LocalPlayer
  2. PlayerGui = Player.PlayerGui
  3. Cam = workspace.CurrentCamera
  4. Backpack = Player.Backpack
  5. Character = Player.Character
  6. Humanoid = Character.Humanoid
  7. Mouse = Player:GetMouse()
  8. RootPart = Character["HumanoidRootPart"]
  9. SIZE = 1
  10. local SINE = 0
  11. IT = Instance.new
  12. CF = CFrame.new
  13. VT = Vector3.new
  14. RAD = math.rad
  15. C3 = Color3.new
  16. UD2 = UDim2.new
  17. BRICKC = BrickColor.new
  18. ANGLES = CFrame.Angles
  19. EULER = CFrame.fromEulerAnglesXYZ
  20. COS = math.cos
  21. ACOS = math.acos
  22. SIN = math.sin
  23. ASIN = math.asin
  24. ABS = math.abs
  25. MRANDOM = math.random
  26. FLOOR = math.floor
  27.  
  28. --[[
  29. local vel = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso)
  30. vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * -5
  31. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  32. --]]
  33. --Credit To Rufus14
  34. --I just edit it a bit ^_^
  35. mouse = game.Players.LocalPlayer:GetMouse()
  36. function ragdoll()
  37. game.Players.LocalPlayer.Character.Archivable = true
  38. clone = game.Players.LocalPlayer.Character:Clone()
  39. clone.Parent = workspace
  40. for i,v in pairs(clone:GetChildren()) do
  41. if v.ClassName == "Script" or v.ClassName == "LocalScript" then
  42. v:destroy()
  43. end
  44. for i,p in pairs(v:GetChildren()) do
  45. if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
  46. p:destroy()
  47. end
  48. end
  49. end
  50. for i,t in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  51. if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
  52. t:destroy()
  53. end
  54. end
  55. vel = Instance.new("BodyVelocity", clone.Torso)
  56. vel.Velocity = clone.Torso.CFrame.lookVector * -5
  57. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  58. clone.Head.face.Texture = "http://www.roblox.com/asset/?id=161061608"
  59. using = false
  60. hit = Instance.new("Sound", clone.Torso)
  61. hit.SoundId = "rbxassetid://260430060"
  62. hit.Volume = 5
  63. hit1 = Instance.new("Sound", clone.Torso)
  64. hit1.SoundId = "rbxassetid://138087186"
  65. hit1.Volume = 5
  66. hit2 = Instance.new("Sound", clone.Torso)
  67. hit2.SoundId = "rbxassetid://131237241"
  68. hit2.Volume = 5
  69. hit3 = Instance.new("Sound", clone.Torso)
  70. hit3.SoundId = "rbxassetid://278062209"
  71. hit3.Volume = 5
  72. hit3.TimePosition = 0.33
  73. ded = Instance.new("Sound", clone.Torso)
  74. ded.SoundId = "rbxassetid://163154423"
  75. ded.Volume = 5
  76. local leftarm = clone:findFirstChild("Left Arm")
  77. local rightrm = clone:findFirstChild("Right Arm")
  78. local leftleg = clone:findFirstChild("Left Leg")
  79. local rightleg = clone:findFirstChild("Right Leg")
  80. local head = clone:findFirstChild("Head")
  81. local welding = Instance.new("Weld", clone.Torso)
  82. welding.Part0 = clone.Torso
  83. welding.Part1 = head
  84. welding.C0 = welding.C0 * CFrame.new(0,1.5,0)
  85. for i, g in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  86. if g.ClassName == "Part" then
  87. g:destroy()
  88. end
  89. end
  90. for i, h in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  91. if h.ClassName == "Accesory" then
  92. h:destroy()
  93. end
  94. end
  95. game.Workspace.CurrentCamera.CameraSubject = head
  96. if leftleg ~= nil then
  97. local glue = Instance.new("Glue", clone.Torso)
  98. glue.Part0 = clone.Torso
  99. glue.Part1 = leftleg
  100. glue.Name = "Left leg"
  101. local collider = Instance.new("Part", leftleg)
  102. collider.Position = Vector3.new(0,999,0)
  103. collider.Size = Vector3.new(1.7, 1, 1)
  104. collider.Shape = "Cylinder"
  105. local weld = Instance.new("Weld", collider)
  106. weld.Part0 = leftleg
  107. weld.Part1 = collider
  108. weld.C0 = CFrame.Angles(0, 0, 80)
  109. collider.TopSurface = "Smooth"
  110. collider.BottomSurface = "Smooth"
  111. collider.formFactor = "Symmetric"
  112. glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  113. glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  114. collider.Transparency = 1
  115. end
  116. ------------
  117. if rightleg ~= nil then
  118. local glue1 = Instance.new("Glue", clone.Torso)
  119. glue1.Part0 = clone.Torso
  120. glue1.Part1 = rightleg
  121. glue1.Name = "Right leg"
  122. local collider1 = Instance.new("Part", rightleg)
  123. collider1.Position = Vector3.new(0,999,0)
  124. collider1.Size = Vector3.new(1.7, 1, 1)
  125. collider1.Shape = "Cylinder"
  126. local weld1 = Instance.new("Weld", collider1)
  127. weld1.Part0 = rightleg
  128. weld1.Part1 = collider1
  129. weld1.C0 = CFrame.Angles(0, 0, 80)
  130. collider1.TopSurface = "Smooth"
  131. collider1.BottomSurface = "Smooth"
  132. collider1.formFactor = "Symmetric"
  133. glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  134. glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  135. collider1.Transparency = 1
  136. end
  137. ------------
  138. if rightrm ~= nil then
  139. local glue11 = Instance.new("Glue", clone.Torso)
  140. glue11.Part0 = clone.Torso
  141. glue11.Part1 = rightrm
  142. glue11.Name = "Right shoulder"
  143. local collider11 = Instance.new("Part", rightrm)
  144. collider11.Position = Vector3.new(0,9999,0)
  145. collider11.Size = Vector3.new(1.8,1,1)
  146. collider11.Shape = "Cylinder"
  147. local weld11 = Instance.new("Weld", collider11)
  148. weld11.Part0 = rightrm
  149. weld11.Part1 = collider11
  150. weld11.C0 = CFrame.Angles(0, 0, 80)
  151. collider11.TopSurface = "Smooth"
  152. collider11.BottomSurface = "Smooth"
  153. collider11.formFactor = "Symmetric"
  154. glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  155. glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  156. collider11.Transparency = 1
  157. end
  158. ------------
  159. if leftarm ~= nil then
  160. local glue111 = Instance.new("Glue", clone.Torso)
  161. glue111.Part0 = clone.Torso
  162. glue111.Part1 = leftarm
  163. glue111.Name = "Left shoulder"
  164. local collider111 = Instance.new("Part", leftarm)
  165. collider111.Position = Vector3.new(0,9999,0)
  166. collider111.Size = Vector3.new(1.8,1,1)
  167. collider111.Shape = "Cylinder"
  168. local weld111 = Instance.new("Weld", collider111)
  169. weld111.Part0 = leftarm
  170. weld111.Part1 = collider111
  171. weld111.C0 = CFrame.Angles(0, 0, 80)
  172. collider111.TopSurface = "Smooth"
  173. collider111.BottomSurface = "Smooth"
  174. collider111.formFactor = "Symmetric"
  175. glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  176. glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  177. collider111.Transparency = 1
  178. ----------------
  179. sensoring = Instance.new("Part", clone.Torso)
  180. sensoring.Size = Vector3.new(1.2,1.1,0.8)
  181. sensoring.CanCollide = false
  182. sensoring.Position = clone.Torso.Position
  183. local welder = Instance.new("Weld", sensoring)
  184. welder.Part0 = clone.Torso
  185. welder.Part1 = sensoring
  186. welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
  187. sensoring.Transparency = 1
  188. -----------------
  189. sensoring1 = Instance.new("Part", clone.Torso)
  190. sensoring1.Size = Vector3.new(1.2,1.1,0.8)
  191. sensoring1.CanCollide = false
  192. sensoring1.Position = clone.Torso.Position
  193. local welder1 = Instance.new("Weld", sensoring)
  194. welder1.Part0 = clone.Torso
  195. welder1.Part1 = sensoring1
  196. welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
  197. sensoring1.Transparency = 1
  198. end
  199. clone.Name = game.Players.LocalPlayer.Character.Name.." (DEAD)"
  200. ded:Play()
  201. vel:destroy()
  202. wait(0.5)
  203. local function touch()
  204. if not using then
  205. using = true
  206. local Math = math.random(1,4)
  207. if Math == 1 then
  208. hit:Play()
  209. end
  210. if Math == 2 then
  211. hit1:Play()
  212. end
  213. if Math == 3 then
  214. hit2:Play()
  215. end
  216. if Math == 4 then
  217. hit3:Play()
  218. end
  219. wait(0.1)
  220. using = false
  221. end
  222. end
  223. sensoring.Touched:connect(touch)
  224. sensoring1.Touched:connect(touch)
  225. wait(4.47)
  226. hit1.Volume = 0
  227. hit2.Volume = 0
  228. hit3.Volume = 0
  229. hit.Volume = 0
  230. end
  231.  
  232. game.Players.LocalPlayer.Character.Humanoid.Died:connect(ragdoll)
  233.  
  234. --di ent
  235. ---------------------------------------
  236. local insanityface={"1895698679"}
  237. local sine=0
  238. Animation_Speed = 1.5
  239. local CHANGE = 2 / Animation_Speed
  240. -----------------------
  241. --[[ Name : WAOV2.2 ]]--
  242. -------------------------------------------------------
  243. --A script By makhail07, 2003boobear and XXUNORIBOASXX.
  244.  
  245. --Discord Creterisk#2958 <- makhail07's discord
  246.  
  247. --NOTE THIS SCRIPT WaS PURELY MADE FROM MY FUCKING IMAGINATION
  248. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  249. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  250. --YOU FUCKING SKIDS,
  251. --For Those who log/decompile this, If you sell or trade this,
  252. --and I find out who you are, i will take massive action.
  253. --:b:
  254. -------------------------------------------------------
  255.  
  256. local FavIDs = {
  257. 340106355, --Nefl Crystals
  258. 927529620, --Dimension
  259. 876981900, --Fantasy
  260. 398987889, --Ordinary Days
  261. 1117396305, --Oh wait, it's you.
  262. 885996042, --Action Winter Journey
  263. 919231299, --Sprawling Idiot Effigy
  264. 743466274, --Good Day Sunshine
  265. 727411183, --Knife Fight
  266. 1402748531, --The Earth Is Counting On You!
  267. 595230126 --Robot Language
  268. }
  269.  
  270.  
  271.  
  272. --The reality of my life isn't real but a Universe -Creterisk
  273. --All people can be nice, Even if you don't think so. -2003boobear
  274. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  275. wait()
  276. local plr = game:service'Players'.LocalPlayer
  277. local char = plr.Character
  278. local hum = char.Humanoid
  279. local hed = char.Head
  280. local root = char.HumanoidRootPart
  281. local rootj = root.RootJoint
  282. local tors = char.Torso
  283. local ra = char["Right Arm"]
  284. local la = char["Left Arm"]
  285. local rl = char["Right Leg"]
  286. local ll = char["Left Leg"]
  287. local neck = tors["Neck"]
  288. local mouse = plr:GetMouse()
  289. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  290. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  291. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  292. local maincolor = BrickColor.new("Dark green")
  293. exploitable = true
  294. local Player = game.Players.localPlayer
  295. local Character = Player.Character
  296. local Humanoid = Character.Humanoid
  297. local Mouse = Player:GetMouse()
  298. local LeftArm = Character["Left Arm"]
  299. local RightArm = Character["Right Arm"]
  300. local LeftLeg = Character["Left Leg"]
  301. local RightLeg = Character["Right Leg"]
  302. local Head = Character.Head
  303. local Torso = Character.Torso
  304. -------------------------------------------------------
  305. --Start Whitelist and Invincibility--
  306. -------------------------------------------------------
  307. ff = Instance.new("ForceField",char)
  308. ff.Visible = false
  309. hum.Name = "Base"
  310. hum.MaxHealth = 1.0E298
  311. hum.Health = 1.0E298
  312. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  313. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  314. hum.MaxHealth = 1.0E298
  315. hum.Health = 1.0E298
  316. end
  317. end)
  318. -------------------------------------------------------
  319. --End Whitelist and Invincibility--
  320. -------------------------------------------------------
  321. local Hair = Instance.new("Part", char)
  322. Hair.Name = "Hair"
  323. Hair.CanCollide = false
  324. Hair.BrickColor = BrickColor.new("Institutional white")
  325. Hair.Transparency = 0
  326. Hair.Material = "Plastic"
  327. Hair.Size = Vector3.new(1, 1, 2)
  328. Hair.TopSurface = Enum.SurfaceType.Smooth
  329. Hair.BottomSurface = Enum.SurfaceType.Smooth
  330.  
  331. local Weld = Instance.new("Weld", Hair)
  332. Weld.Part0 = hed
  333. Weld.Part1 = Hair
  334. Weld.C1 = CFrame.new(0, -.6, 0)
  335. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  336.  
  337. local M2 = Instance.new("SpecialMesh")
  338. M2.Parent = Hair
  339. M2.MeshId = "http://www.roblox.com/asset/?id=13640868"
  340. M2.TextureId = "http://www.roblox.com/asset/?id=18987684"
  341. M2.Scale = Vector3.new(1, 1, 1)
  342. -------------------------------------------------------
  343. for i,v in pairs(char:children()) do
  344. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  345. v:Remove()
  346. end
  347. end
  348. shirt = Instance.new("Shirt", char)
  349. shirt.Name = "Shirt"
  350. pants = Instance.new("Pants", char)
  351. pants.Name = "Pants"
  352. char.Shirt.ShirtTemplate = "rbxassetid://676428254"
  353. char.Pants.PantsTemplate = "rbxassetid://676428351"
  354. -------------------------------------------------------
  355. --------------
  356.  
  357. warn("WhAT ANOTHER ONE V2.1 IS FINALLY HERE!")
  358.  
  359. warn("I hope you enjoy.")
  360.  
  361. warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
  362.  
  363. warn("Edited by saba1520")
  364.  
  365. -------------------------------------------------------
  366. --Start Good Stuff--
  367. -------------------------------------------------------
  368. cam = game.Workspace.CurrentCamera
  369. CF = CFrame.new
  370. VT = Vector3.new
  371. angles = CFrame.Angles
  372. attack = false
  373. Euler = CFrame.fromEulerAnglesXYZ
  374. Rad = math.rad
  375. IT = Instance.new
  376. BrickC = BrickColor.new
  377. Cos = math.cos
  378. COS = math.cos
  379. Acos = math.acos
  380. Sin = math.sin
  381. Asin = math.asin
  382. Abs = math.abs
  383. Mrandom = math.random
  384. Floor = math.floor
  385. -------------------------------------------------------
  386. --End Good Stuff--
  387. -------------------------------------------------------
  388. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  389. RSH, LSH = nil, nil
  390. RW = Instance.new("Weld")
  391. LW = Instance.new("Weld")
  392. RH = tors["Right Hip"]
  393. LH = tors["Left Hip"]
  394. RSH = tors["Right Shoulder"]
  395. LSH = tors["Left Shoulder"]
  396. RSH.Parent = nil
  397. LSH.Parent = nil
  398. RW.Name = "RW"
  399. RW.Part0 = tors
  400. RW.C0 = CF(1.5, 0.5, 0)
  401. RW.C1 = CF(0, 0.5, 0)
  402. RW.Part1 = ra
  403. RW.Parent = tors
  404. LW.Name = "LW"
  405. LW.Part0 = tors
  406. LW.C0 = CF(-1.5, 0.5, 0)
  407. LW.C1 = CF(0, 0.5, 0)
  408. LW.Part1 = la
  409. LW.Parent = tors
  410. Effects = {}
  411. -------------------------------------------------------
  412. --Start HeartBeat--
  413. -------------------------------------------------------
  414. ArtificialHB = Instance.new("BindableEvent", script)
  415. ArtificialHB.Name = "Heartbeat"
  416. script:WaitForChild("Heartbeat")
  417.  
  418. frame = 1 / 60
  419. tf = 0
  420. allowframeloss = false
  421. tossremainder = false
  422.  
  423.  
  424. lastframe = tick()
  425. script.Heartbeat:Fire()
  426.  
  427.  
  428. game:GetService("RunService").Heartbeat:connect(function(s, p)
  429. tf = tf + s
  430. if tf >= frame then
  431. if allowframeloss then
  432. script.Heartbeat:Fire()
  433. lastframe = tick()
  434. else
  435. for i = 1, math.floor(tf / frame) do
  436. script.Heartbeat:Fire()
  437. end
  438. lastframe = tick()
  439. end
  440. if tossremainder then
  441. tf = 0
  442. else
  443. tf = tf - frame * math.floor(tf / frame)
  444. end
  445. end
  446. end)
  447. -------------------------------------------------------
  448. --End HeartBeat--
  449. -------------------------------------------------------
  450.  
  451. local ohno = Instance.new("Sound")
  452. ohno.Parent = hed
  453. ohno.Volume = 10
  454. ohno.Pitch = 1
  455. ohno.Looped = true
  456.  
  457. local bass = Instance.new("Sound") --why
  458. bass.Parent = hed
  459. bass.Volume = 7
  460. bass.Pitch = 1
  461. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  462. bass.Looped = true
  463.  
  464. meme = Instance.new("Sound", hed)
  465. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  466. meme.Volume = 10
  467. meme.Pitch = 1
  468. meme.Looped = true
  469. meme.TimePosition = 1
  470.  
  471. TAUNT = Instance.new("Sound", tors)
  472. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  473. TAUNT.Volume = 10
  474. TAUNT.Pitch = 1
  475. TAUNT.Looped = false
  476. TAUNT.TimePosition = 0.12
  477.  
  478. chargeup = Instance.new("Sound", hed)
  479. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  480. chargeup.Volume = 10
  481. chargeup.Pitch = 1
  482. chargeup.Looped = true
  483. chargeup.TimePosition = 1
  484.  
  485. BTAUNT = Instance.new("Sound", tors)
  486. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  487. BTAUNT.Volume = 10
  488. BTAUNT.Pitch = 1
  489. BTAUNT.Looped = false
  490. BTAUNT.TimePosition = 0.2
  491.  
  492. NOTAUNT = Instance.new("Sound", tors)
  493. NOTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  494. NOTAUNT.Volume = 10
  495. NOTAUNT.Pitch = 1
  496. NOTAUNT.Looped = false
  497. NOTAUNT.TimePosition = 0.2
  498.  
  499. NOSOUND = Instance.new("Sound", tors)
  500. NOSOUND.SoundId = "http://www.roblox.com/asset/?id=135017578"
  501. NOSOUND.Volume = 10
  502. NOSOUND.Pitch = 1
  503. NOSOUND.Looped = false
  504. NOSOUND.TimePosition = 0.2
  505.  
  506. ITAUNT = Instance.new("Sound", tors)
  507. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=230255698"
  508. ITAUNT.Volume = 50
  509. ITAUNT.Pitch = 1
  510. ITAUNT.Looped = false
  511. ITAUNT.TimePosition = 0
  512.  
  513. BATAUNT = Instance.new("Sound", tors)
  514. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  515. BATAUNT.Volume = 10
  516. BATAUNT.Pitch = 1
  517. BATAUNT.Looped = false
  518. BATAUNT.TimePosition = 0
  519.  
  520. pop = Instance.new("Sound", tors)
  521. pop.SoundId = "http://www.roblox.com/asset/?id=1460707372"
  522. pop.Volume = 10
  523. pop.Pitch = 1
  524. pop.Looped = false
  525. pop.TimePosition = 0
  526.  
  527. STAUNT = Instance.new("Sound", tors)
  528. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  529. STAUNT.Volume = 10
  530. STAUNT.Pitch = 1
  531. STAUNT.Looped = false
  532. STAUNT.TimePosition = 0.05
  533.  
  534. DTAUNT = Instance.new("Sound", tors)
  535. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=1818153677"
  536. DTAUNT.Volume = 10
  537. DTAUNT.Pitch = 1
  538. DTAUNT.Looped = false
  539. DTAUNT.TimePosition = 0
  540.  
  541. sex = Instance.new("Sound", tors)
  542. sex.SoundId = "http://www.roblox.com/asset/?id=300208779"
  543. sex.Volume = 10
  544. sex.Pitch = 1
  545. sex.Looped = false
  546. sex.TimePosition = 0
  547.  
  548. so = Instance.new("Sound", tors)
  549. so.SoundId = "http://www.roblox.com/asset/?id=449394892"
  550. so.Volume = 10
  551. so.Pitch = 1
  552. so.Looped = false
  553. so.TimePosition = 0
  554.  
  555. LAZOR = Instance.new("Sound", ra)
  556. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  557. LAZOR.Volume = 10
  558. LAZOR.Pitch = 0.7
  559. LAZOR.Looped = false
  560. LAZOR.TimePosition = 0
  561.  
  562. WTF = Instance.new("Sound", tors)
  563. WTF.SoundId = "http://www.roblox.com/asset/?id=135017578"
  564. WTF.Volume = 10
  565. WTF.Pitch = 1
  566. WTF.Looped = false
  567. WTF.TimePosition = 0
  568.  
  569. MERKIO = Instance.new("Sound", tors) --why
  570. MERKIO.SoundId = "http://www.roblox.com/asset/?id=1003012899"
  571. MERKIO.Volume = 5467543465
  572. MERKIO.Pitch = 1
  573. MERKIO.Looped = false
  574. MERKIO.TimePosition = 0
  575.  
  576. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  577. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=1064109642"
  578. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  579. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  580. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  581. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  582.  
  583. -------------------------------------------------------
  584. --Start Important Functions--
  585. -------------------------------------------------------
  586. function MakeForm(PART,TYPE)
  587. if TYPE == "Cyl" then
  588. local MSH = IT("CylinderMesh",PART)
  589. elseif TYPE == "Ball" then
  590. local MSH = IT("SpecialMesh",PART)
  591. MSH.MeshType = "Sphere"
  592. elseif TYPE == "Wedge" then
  593. local MSH = IT("SpecialMesh",PART)
  594. MSH.MeshType = "Wedge"
  595. end
  596. end
  597.  
  598. function chatfunc(text, color)
  599. local chat = coroutine.wrap(function()
  600. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  601. char:FindFirstChild("TalkingBillBoard"):destroy()
  602. end
  603. local naeeym2 = Instance.new("BillboardGui", char)
  604. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  605. naeeym2.StudsOffset = Vector3.new(0, 5, 0)
  606. naeeym2.Adornee = hed
  607. naeeym2.Name = "TalkingBillBoard"
  608. local tecks2 = Instance.new("TextLabel", naeeym2)
  609. tecks2.BackgroundTransparency = 1
  610. tecks2.BorderSizePixel = 0
  611. tecks2.Text = ""
  612. tecks2.Font = "SciFi"
  613. tecks2.TextSize = 30
  614. tecks2.TextStrokeTransparency = 0
  615. tecks2.TextColor3 = color
  616. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  617. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  618. local tecks3 = Instance.new("TextLabel", naeeym2)
  619. tecks3.BackgroundTransparency = 1
  620. tecks3.BorderSizePixel = 0
  621. tecks3.Text = ""
  622. tecks3.Font = "SciFi"
  623. tecks3.TextSize = 30
  624. tecks3.TextStrokeTransparency = 0
  625. tecks3.TextColor3 = Color3.new(0, 0, 0)
  626. tecks3.TextStrokeColor3 = color
  627. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  628. coroutine.resume(coroutine.create(function()
  629. while true do
  630. swait(1)
  631. tecks2.TextColor3 = BrickColor.random().Color
  632. tecks3.TextStrokeColor3 = BrickColor.random().Color
  633. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  634. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  635. tecks2.Rotation = math.random(-5, 5)
  636. tecks3.Rotation = math.random(-5, 5)
  637. end
  638. end))
  639. for i = 1, string.len(text) do
  640. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  641. tecks2.Text = string.sub(text, 1, i)
  642. tecks3.Text = string.sub(text, 1, i)
  643. swait(1)
  644. end
  645. wait(1)
  646. local randomrot = math.random(1, 2)
  647. if randomrot == 1 then
  648. for i = 1, 50 do
  649. swait()
  650. tecks2.Rotation = tecks2.Rotation - 0.75
  651. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  652. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  653. tecks3.Rotation = tecks2.Rotation + 0.75
  654. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  655. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  656. end
  657. elseif randomrot == 2 then
  658. for i = 1, 50 do
  659. swait()
  660. tecks2.Rotation = tecks2.Rotation + 0.75
  661. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  662. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  663. tecks3.Rotation = tecks2.Rotation - 0.75
  664. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  665. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  666. end
  667. end
  668. naeeym2:Destroy()
  669. end)
  670. chat()
  671. end
  672.  
  673. function SphereAura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  674. local type = type
  675. local rng = Instance.new("Part", char)
  676. rng.Anchored = true
  677. rng.BrickColor = color
  678. rng.CanCollide = false
  679. rng.FormFactor = 3
  680. rng.Name = "Ring"
  681. rng.Material = "Neon"
  682. rng.Size = Vector3.new(1, 1, 1)
  683. rng.Transparency = 0
  684. rng.TopSurface = 0
  685. rng.BottomSurface = 0
  686. rng.CFrame = pos
  687. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  688. local rngm = Instance.new("SpecialMesh", rng)
  689. rngm.MeshType = "Sphere"
  690. rngm.Scale = Vector3.new(x1, y1, z1)
  691. local scaler2 = 1
  692. local speeder = FastSpeed
  693. if type == "Add" then
  694. scaler2 = 1 * value
  695. elseif type == "Divide" then
  696. scaler2 = 1 / value
  697. end
  698. coroutine.resume(coroutine.create(function()
  699. for i = 0, 10 / bonuspeed, 0.1 do
  700. swait()
  701. if type == "Add" then
  702. scaler2 = scaler2 - 0.01 * value / bonuspeed
  703. elseif type == "Divide" then
  704. scaler2 = scaler2 - 0.01 / value * bonuspeed
  705. end
  706. rng.BrickColor = BrickColor.random()
  707. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  708. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  709. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  710. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  711. end
  712. rng:Destroy()
  713. end))
  714. end
  715.  
  716. function SoulSteal(dude)
  717. if dude.Name ~= char then
  718. local bgf = IT("BodyGyro", dude.Head)
  719. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  720. local val = IT("BoolValue", dude)
  721. val.Name = "IsHit"
  722. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  723. local soulst = coroutine.wrap(function()
  724. local soul = Instance.new("Part",dude)
  725. soul.Size = Vector3.new(1,1,1)
  726. soul.CanCollide = false
  727. soul.Anchored = false
  728. soul.Position = torso.Position
  729. soul.Transparency = 1
  730. local PartEmmit1 = IT("ParticleEmitter", soul)
  731. PartEmmit1.LightEmission = 1
  732. PartEmmit1.Texture = "rbxassetid://569507414"
  733. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  734. PartEmmit1.Rate = 250
  735. PartEmmit1.Lifetime = NumberRange.new(1.6)
  736. PartEmmit1.Size = NumberSequence.new({
  737. NumberSequenceKeypoint.new(0, 1, 0),
  738. NumberSequenceKeypoint.new(1, 0, 0)
  739. })
  740. PartEmmit1.Transparency = NumberSequence.new({
  741. NumberSequenceKeypoint.new(0, 0, 0),
  742. NumberSequenceKeypoint.new(1, 1, 0)
  743. })
  744. PartEmmit1.Speed = NumberRange.new(0, 0)
  745. PartEmmit1.VelocitySpread = 30000
  746. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  747. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  748. local BodPoss = IT("BodyPosition", soul)
  749. BodPoss.P = 3000
  750. BodPoss.D = 1000
  751. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  752. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  753. wait(1.6)
  754. soul.Touched:connect(function(hit)
  755. if hit.Parent == char then
  756. soul:Destroy()
  757. end
  758. end)
  759. wait(1.2)
  760. while soul do
  761. swait()
  762. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  763. BodPoss.Position = tors.Position
  764. end
  765. end)
  766. soulst()
  767. end
  768. end
  769. function FaceMouse()
  770. local Cam = workspace.CurrentCamera
  771. return {
  772. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  773. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  774. }
  775. end
  776.  
  777. function Clerp(a, b, t)
  778. local qa = {QuaternionFromCFrame(a)}
  779. local qb = {QuaternionFromCFrame(b)}
  780. local ax, ay, az = a.x, a.y, a.z
  781. local bx, by, bz = b.x, b.y, b.z
  782. local _t = 1 - t
  783. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  784. end
  785.  
  786. function Eviscerate(dude)
  787. if dude.Name ~= char then
  788. local bgf = IT("BodyGyro", dude.Head)
  789. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  790. local val = IT("BoolValue", dude)
  791. val.Name = "IsHit"
  792. local ds = coroutine.wrap(function()
  793. dude:WaitForChild("Head"):BreakJoints()
  794. wait(0.5)
  795. target = nil
  796. coroutine.resume(coroutine.create(function()
  797. for i, v in pairs(dude:GetChildren()) do
  798. if v:IsA("Accessory") then
  799. v:Destroy()
  800. end
  801. if v:IsA("Humanoid") then
  802. v:Destroy()
  803. end
  804. if v:IsA("CharacterMesh") then
  805. v:Destroy()
  806. end
  807. if v:IsA("Model") then
  808. v:Destroy()
  809. end
  810. if v:IsA("Part") or v:IsA("MeshPart") then
  811. for x, o in pairs(v:GetChildren()) do
  812. if o:IsA("Decal") then
  813. o:Destroy()
  814. end
  815. end
  816. coroutine.resume(coroutine.create(function()
  817. v.Material = "Neon"
  818. v.CanCollide = false
  819. local PartEmmit1 = IT("ParticleEmitter", v)
  820. PartEmmit1.LightEmission = 1
  821. PartEmmit1.Texture = "rbxassetid://284205403"
  822. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  823. PartEmmit1.Rate = 150
  824. PartEmmit1.Lifetime = NumberRange.new(1)
  825. PartEmmit1.Size = NumberSequence.new({
  826. NumberSequenceKeypoint.new(0, 0.75, 0),
  827. NumberSequenceKeypoint.new(1, 0, 0)
  828. })
  829. PartEmmit1.Transparency = NumberSequence.new({
  830. NumberSequenceKeypoint.new(0, 0, 0),
  831. NumberSequenceKeypoint.new(1, 1, 0)
  832. })
  833. PartEmmit1.Speed = NumberRange.new(0, 0)
  834. PartEmmit1.VelocitySpread = 30000
  835. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  836. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  837. local BodPoss = IT("BodyPosition", v)
  838. BodPoss.P = 3000
  839. BodPoss.D = 1000
  840. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  841. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  842. v.Color = maincolor.Color
  843. coroutine.resume(coroutine.create(function()
  844. for i = 0, 49 do
  845. swait(1)
  846. v.Transparency = v.Transparency + 0.08
  847. end
  848. wait(0.5)
  849. PartEmmit1.Enabled = false
  850. wait(3)
  851. v:Destroy()
  852. dude:Destroy()
  853. end))
  854. end))
  855. end
  856. end
  857. end))
  858. end)
  859. ds()
  860. end
  861. end
  862.  
  863. function killnearest(position,range,maxstrength)
  864. for i,v in ipairs(workspace:GetChildren()) do
  865. local body = v:GetChildren()
  866. for part = 1, #body do
  867. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  868. if(body[part].Position - position).Magnitude < range then
  869. if v.ClassName == "Model" then
  870. v:BreakJoints()
  871. end
  872. table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  873. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  874. end
  875. end
  876. end
  877. if v.ClassName == "Part" then
  878. if v.Anchored == false and (v.Position - position).Magnitude < range then
  879. table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  880. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  881. end
  882. end
  883. end
  884. end
  885.  
  886.  
  887. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  888. local NEWPART = IT("Part")
  889. NEWPART.formFactor = FORMFACTOR
  890. NEWPART.Reflectance = REFLECTANCE
  891. NEWPART.Transparency = TRANSPARENCY
  892. NEWPART.CanCollide = false
  893. NEWPART.Locked = true
  894. NEWPART.Anchored = true
  895. if ANCHOR == false then
  896. NEWPART.Anchored = false
  897. end
  898. NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR))
  899. NEWPART.Name = NAME
  900. NEWPART.Size = SIZE
  901. NEWPART.Position = Torso.Position
  902. NEWPART.Material = MATERIAL
  903. NEWPART:BreakJoints()
  904. NEWPART.Parent = PARENT
  905. return NEWPART
  906. end
  907.  
  908. local joyemoji = Instance.new('ParticleEmitter', tors)
  909. joyemoji.VelocitySpread = 2000
  910. joyemoji.Lifetime = NumberRange.new(1)
  911. joyemoji.Speed = NumberRange.new(40)
  912. joy= {}
  913. for i=0, 19 do
  914. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  915. end
  916. joyemoji.Size = NumberSequence.new(joy)
  917. joyemoji.Rate = 0
  918. joyemoji.LockedToPart = false
  919. joyemoji.LightEmission = 0
  920. joyemoji.Texture = "rbxassetid://1176402123"
  921. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  922.  
  923. local LIT = Instance.new('ParticleEmitter', tors)
  924. LIT.VelocitySpread = 2000
  925. LIT.Lifetime = NumberRange.new(1)
  926. LIT.Speed = NumberRange.new(45)
  927. nani= {}
  928. for i=0, 19 do
  929. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  930. end
  931. LIT.Size = NumberSequence.new(nani)
  932. LIT.Rate = 0
  933. LIT.LockedToPart = false
  934. LIT.LightEmission = 0
  935. LIT.Texture = "rbxassetid://1492670151"
  936. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  937.  
  938. local ok = Instance.new('ParticleEmitter', tors)
  939. ok.VelocitySpread = 2000
  940. ok.Lifetime = NumberRange.new(1)
  941. ok.Speed = NumberRange.new(50)
  942. cool= {}
  943. for i=0, 19 do
  944. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  945. end
  946. ok.Size = NumberSequence.new(cool)
  947. ok.Rate = 0
  948. ok.LockedToPart = false
  949. ok.LightEmission = 0
  950. ok.Texture = "rbxassetid://636768448"
  951. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  952.  
  953. local toast = Instance.new('ParticleEmitter', tors)
  954. toast.VelocitySpread = 2000
  955. toast.Lifetime = NumberRange.new(1)
  956. toast.Speed = NumberRange.new(60)
  957. toasterstoasttoast= {}
  958. for i=0, 19 do
  959. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  960. end
  961. toast.Size = NumberSequence.new(toasterstoasttoast)
  962. toast.Rate = 0
  963. toast.LockedToPart = false
  964. toast.LightEmission = 0
  965. toast.Texture = "rbxassetid://436096230"
  966. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  967.  
  968. function WhatHuh()
  969. attack = true
  970. hum.WalkSpeed = 1.01
  971. CreateSound("130766865", hed, 10, 1)
  972. Character.Head.face.Texture = "rbxassetid://276732672"
  973. for i = 0,4,0.1 do
  974. swait()
  975. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  976. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  977. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  978. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  979. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  980. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  981. end
  982. for i = 0,6.7,0.1 do
  983. swait()
  984. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  985. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  986. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  987. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  988. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  989. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  990. end
  991. for i = 0,8.1,0.1 do
  992. swait()
  993. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  994. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  995. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  996. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  997. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  998. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  999. end
  1000. for i = 0,1,0.1 do
  1001. swait()
  1002. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1003. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  1004. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1005. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1006. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1007. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1008. end
  1009. for i = 0,1,0.1 do
  1010. swait()
  1011. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1012. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  1013. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1014. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1015. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1016. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1017. end
  1018. for i = 0,4,0.1 do
  1019. swait()
  1020. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1021. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1022. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1023. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1024. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1025. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1026. end
  1027. attack = false
  1028. Character.Head.face.Texture = "rbxassetid://620619801"
  1029. hum.WalkSpeed = 16
  1030. end
  1031.  
  1032. function EndMySufferingV3() --why
  1033. attack = true
  1034. hum.WalkSpeed = 1.01
  1035. Character.Head.face.Texture = "rbxassetid://202210455"
  1036. local A = math.random(1,5)
  1037. if A == 1 then
  1038. meme.SoundId = "rbxassetid://295810519"
  1039. end
  1040. if A == 2 then
  1041. meme.SoundId = "rbxassetid://1124778077"
  1042. end
  1043. if A == 3 then
  1044. meme.SoundId = "rbxassetid://464157070"
  1045. end
  1046. if A == 4 then
  1047. meme.SoundId = "rbxassetid://146334595"
  1048. end
  1049. if A == 5 then
  1050. meme.SoundId = "rbxassetid://145536915"
  1051. end
  1052. meme:Play()
  1053. bass:Play()
  1054. joyemoji.Rate = 70
  1055. LIT.Rate = 70
  1056. ok.Rate = 70
  1057. toast.Rate = 70
  1058.  
  1059. for i = 0,50,0.1 do
  1060. swait()
  1061. CameraEnshaking(1, 10)
  1062. bass.Parent = hed
  1063. meme.Parent = hed
  1064. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1065. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1066. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1067. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1068. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1069. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1070. end
  1071. bass:Stop()
  1072. meme:Stop()
  1073. joyemoji.Rate = 0
  1074. LIT.Rate = 0
  1075. ok.Rate = 0
  1076. toast.Rate = 0
  1077. Character.Head.face.Texture = "rbxassetid://620619801"
  1078. attack = false
  1079. hum.WalkSpeed = 16
  1080. end
  1081.  
  1082. function slap()
  1083. attack = true
  1084. hum.WalkSpeed = 1.01
  1085. local icri = CreateSound("1205111204", hed, 10, 1)
  1086. swait(165)
  1087. local FRAME = tors.CFrame
  1088. repeat
  1089. swait()
  1090. Character.Head.face.Texture = "rbxassetid://582931093"
  1091. CameraEnshaking(1, 10)
  1092. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1093. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1094. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1095. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1096. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1097. tors.CFrame = FRAME * CF(0,1,0)
  1098. swait()
  1099. tors.CFrame = FRAME
  1100. until icri.Playing == false
  1101. Character.Head.face.Texture = "rbxassetid://620619801"
  1102. attack = false
  1103. hum.WalkSpeed = 16
  1104. end
  1105.  
  1106. function EndMySufferingV2()
  1107. attack = true
  1108. for i = 0,6,0.1 do
  1109. swait()
  1110. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1111. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1112. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1113. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1114. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1115. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1116. end
  1117. CreateSound("1093102664", hed, 10, 1)
  1118. CameraEnshaking(3, 8)
  1119. for i = 0,2,0.1 do
  1120. swait()
  1121. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1122. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1123. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1124. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1125. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  1126. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  1127. end
  1128. hum.MaxHealth = 0
  1129. ragdoll(char)
  1130. CreateSound("135488453", hed, 5, 1)
  1131. error("Seems like you just died.")
  1132. end
  1133.  
  1134. function Clerp(a, b, t)
  1135. local qa = {
  1136. QuaternionFromCFrame(a)
  1137. }
  1138. local qb = {
  1139. QuaternionFromCFrame(b)
  1140. }
  1141. local ax, ay, az = a.x, a.y, a.z
  1142. local bx, by, bz = b.x, b.y, b.z
  1143. local _t = 1 - t
  1144. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1145. end
  1146.  
  1147. function Swait(NUMBER)
  1148. if NUMBER == 0 or NUMBER == nil then
  1149. ArtificialHB.Event:wait()
  1150. else
  1151. for i = 1, NUMBER do
  1152. ArtificialHB.Event:wait()
  1153. end
  1154. end
  1155. end
  1156.  
  1157. function swait(num)
  1158. if num == 0 or num == nil then
  1159. game:service("RunService").Stepped:wait(0)
  1160. else
  1161. for i = 0, num do
  1162. game:service("RunService").Stepped:wait(0)
  1163. end
  1164. end
  1165. end
  1166. function thread(f)
  1167. coroutine.resume(coroutine.create(f))
  1168. end
  1169. function clerp(a, b, t)
  1170. local qa = {
  1171. QuaternionFromCFrame(a)
  1172. }
  1173. local qb = {
  1174. QuaternionFromCFrame(b)
  1175. }
  1176. local ax, ay, az = a.x, a.y, a.z
  1177. local bx, by, bz = b.x, b.y, b.z
  1178. local _t = 1 - t
  1179. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1180. end
  1181. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  1182. coroutine.resume(coroutine.create(function()
  1183. local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  1184. wave.Anchored = true
  1185. wave.CFrame = Part.CFrame * cframe1
  1186. local Msh = Create("SpecialMesh"){
  1187. Parent = wave,
  1188. MeshType = "Sphere"
  1189. }
  1190. Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  1191. for i = 0, 1, 0.2 do
  1192. wait()
  1193. local dir = wave.CFrame.lookVector * -1
  1194. local pos = rayCast(wave.Position, dir, 5, Character)
  1195. wave.CFrame = wave.CFrame * cframe2
  1196. table.insert(Effects, {
  1197. wave,
  1198. "Sphere",
  1199. 0.01,
  1200. .03,
  1201. .03,
  1202. .03,
  1203. })
  1204. end
  1205. end))
  1206. end
  1207.  
  1208. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1209. MakeForm(RightHole,"Cyl")
  1210. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1211. MakeForm(LeftHole,"Cyl")
  1212.  
  1213. function getbloody(victim,amount)
  1214. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1215. PART.CFrame = victim.CFrame
  1216. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1217. Debris:AddItem(PART,5)
  1218. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1219. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1220. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1221. local prtcl = asd:Clone()
  1222. prtcl.Parent = PART
  1223. prtcl:Emit(amount*10)
  1224. end
  1225.  
  1226. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  1227. local type = type
  1228. local rng = Instance.new("Part", char)
  1229. rng.Anchored = true
  1230. rng.BrickColor = color
  1231. rng.CanCollide = false
  1232. rng.FormFactor = 3
  1233. rng.Name = "Ring"
  1234. rng.Material = "Neon"
  1235. rng.Size = Vector3.new(1, 1, 1)
  1236. rng.Transparency = 0
  1237. rng.TopSurface = 0
  1238. rng.BottomSurface = 0
  1239. rng.CFrame = pos
  1240. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1241. local rngm = Instance.new("SpecialMesh", rng)
  1242. rngm.MeshType = "Brick"
  1243. rngm.Scale = VT(x1,y1,z1)
  1244. if rainbowmode == true then
  1245. rng.Color = Color3.new(r/255,g/255,b/255)
  1246. end
  1247. local scaler2 = 1
  1248. local speeder = FastSpeed/10
  1249. if type == "Add" then
  1250. scaler2 = 1*value
  1251. elseif type == "Divide" then
  1252. scaler2 = 1/value
  1253. end
  1254. coroutine.resume(coroutine.create(function()
  1255. for i = 0,10/bonuspeed,0.1 do
  1256. swait()
  1257. if type == "Add" then
  1258. scaler2 = scaler2 - 0.01*value/bonuspeed
  1259. elseif type == "Divide" then
  1260. scaler2 = scaler2 - 0.01/value*bonuspeed
  1261. end
  1262. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1263. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1264. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1265. end
  1266. rng:Destroy()
  1267. end))
  1268. end
  1269. New = function(Object, Parent, Name, Data)
  1270. local Object = Instance.new(Object)
  1271. for Index, Value in pairs(Data or {}) do
  1272. Object[Index] = Value
  1273. end
  1274. Object.Parent = Parent
  1275. Object.Name = Name
  1276. return Object
  1277. end
  1278. function QuaternionFromCFrame(cf)
  1279. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1280. local trace = m00 + m11 + m22
  1281. if trace > 0 then
  1282. local s = math.sqrt(1 + trace)
  1283. local recip = 0.5 / s
  1284. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1285. else
  1286. local i = 0
  1287. if m00 < m11 then
  1288. i = 1
  1289. end
  1290. if m22 > (i == 0 and m00 or m11) then
  1291. i = 2
  1292. end
  1293. if i == 0 then
  1294. local s = math.sqrt(m00 - m11 - m22 + 1)
  1295. local recip = 0.5 / s
  1296. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1297. elseif i == 1 then
  1298. local s = math.sqrt(m11 - m22 - m00 + 1)
  1299. local recip = 0.5 / s
  1300. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1301. elseif i == 2 then
  1302. local s = math.sqrt(m22 - m00 - m11 + 1)
  1303. local recip = 0.5 / s
  1304. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1305. end
  1306. end
  1307. end
  1308. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1309. local xs, ys, zs = x + x, y + y, z + z
  1310. local wx, wy, wz = w * xs, w * ys, w * zs
  1311. local xx = x * xs
  1312. local xy = x * ys
  1313. local xz = x * zs
  1314. local yy = y * ys
  1315. local yz = y * zs
  1316. local zz = z * zs
  1317. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1318. end
  1319.  
  1320. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1321. function WACKYEFFECT(Table)
  1322. local TYPE = (Table.EffectType or "Sphere")
  1323. local SIZE = (Table.Size or VT(1,1,1))
  1324. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1325. local TRANSPARENCY = (Table.Transparency or 0)
  1326. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1327. local CFRAME = (Table.CFrame or Torso.CFrame)
  1328. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1329. local ROTATION1 = (Table.RotationX or 0)
  1330. local ROTATION2 = (Table.RotationY or 0)
  1331. local ROTATION3 = (Table.RotationZ or 0)
  1332. local MATERIAL = (Table.Material or "Neon")
  1333. local COLOR = (Table.Color or C3(1,1,1))
  1334. local TIME = (Table.Time or 45)
  1335. local SOUNDID = (Table.SoundID or nil)
  1336. local SOUNDPITCH = (Table.SoundPitch or nil)
  1337. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1338. coroutine.resume(coroutine.create(function()
  1339. local PLAYSSOUND = false
  1340. local SOUND = nil
  1341. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1342. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1343. PLAYSSOUND = true
  1344. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1345. end
  1346. EFFECT.Color = COLOR
  1347. local MSH = nil
  1348. if TYPE == "Sphere" then
  1349. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1350. elseif TYPE == "Block" then
  1351. MSH = IT("BlockMesh",EFFECT)
  1352. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1353. elseif TYPE == "Wave" then
  1354. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1355. elseif TYPE == "Ring" then
  1356. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1357. elseif TYPE == "Slash" then
  1358. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1359. elseif TYPE == "Round Slash" then
  1360. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1361. elseif TYPE == "Swirl" then
  1362. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1363. elseif TYPE == "Skull" then
  1364. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1365. elseif TYPE == "Crystal" then
  1366. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1367. end
  1368. if MSH ~= nil then
  1369. local MOVESPEED = nil
  1370. if MOVEDIRECTION ~= nil then
  1371. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1372. end
  1373. local GROWTH = SIZE - ENDSIZE
  1374. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1375. if TYPE == "Block" then
  1376. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1377. else
  1378. EFFECT.CFrame = CFRAME
  1379. end
  1380. for LOOP = 1, TIME+1 do
  1381. Swait()
  1382. MSH.Scale = MSH.Scale - GROWTH/TIME
  1383. if TYPE == "Wave" then
  1384. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1385. end
  1386. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1387. if TYPE == "Block" then
  1388. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1389. else
  1390. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1391. end
  1392. if MOVEDIRECTION ~= nil then
  1393. local ORI = EFFECT.Orientation
  1394. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1395. EFFECT.Orientation = ORI
  1396. end
  1397. end
  1398. if PLAYSSOUND == false then
  1399. EFFECT:remove()
  1400. else
  1401. repeat Swait() until SOUND.Playing == false
  1402. EFFECT:remove()
  1403. end
  1404. else
  1405. if PLAYSSOUND == false then
  1406. EFFECT:remove()
  1407. else
  1408. repeat Swait() until SOUND.Playing == false
  1409. EFFECT:remove()
  1410. end
  1411. end
  1412. end))
  1413. end
  1414.  
  1415.  
  1416. function QuaternionSlerp(a, b, t)
  1417. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1418. local startInterp, finishInterp
  1419. if cosTheta >= 1.0E-4 then
  1420. if 1 - cosTheta > 1.0E-4 then
  1421. local theta = math.acos(cosTheta)
  1422. local invSinTheta = 1 / Sin(theta)
  1423. startInterp = Sin((1 - t) * theta) * invSinTheta
  1424. finishInterp = Sin(t * theta) * invSinTheta
  1425. else
  1426. startInterp = 1 - t
  1427. finishInterp = t
  1428. end
  1429. elseif 1 + cosTheta > 1.0E-4 then
  1430. local theta = math.acos(-cosTheta)
  1431. local invSinTheta = 1 / Sin(theta)
  1432. startInterp = Sin((t - 1) * theta) * invSinTheta
  1433. finishInterp = Sin(t * theta) * invSinTheta
  1434. else
  1435. startInterp = t - 1
  1436. finishInterp = t
  1437. end
  1438. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1439. end
  1440. function rayCast(Position, Direction, Range, Ignore)
  1441. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1442. end
  1443. local RbxUtility = LoadLibrary("RbxUtility")
  1444. local Create = RbxUtility.Create
  1445.  
  1446. -------------------------------------------------------
  1447. --Start Damage Function--
  1448. -------------------------------------------------------
  1449. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1450. if hit.Parent == nil then
  1451. return
  1452. end
  1453. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1454. for _, v in pairs(hit.Parent:children()) do
  1455. if v:IsA("Humanoid") then
  1456. h = v
  1457. end
  1458. end
  1459. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1460.  
  1461. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1462. end
  1463.  
  1464. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1465. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1466. if hit.Parent.DebounceHit.Value == true then
  1467. return
  1468. end
  1469. end
  1470. if insta == true then
  1471. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1472. end
  1473. local c = Create("ObjectValue"){
  1474. Name = "creator",
  1475. Value = game:service("Players").LocalPlayer,
  1476. Parent = h,
  1477. }
  1478. game:GetService("Debris"):AddItem(c, .5)
  1479. if HitSound ~= nil and HitPitch ~= nil then
  1480. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1481. end
  1482. local Damage = math.random(minim, maxim)
  1483. local blocked = false
  1484. local block = hit.Parent:findFirstChild("Block")
  1485. if block ~= nil then
  1486. if block.className == "IntValue" then
  1487. if block.Value > 0 then
  1488. blocked = true
  1489. block.Value = block.Value - 1
  1490. print(block.Value)
  1491. end
  1492. end
  1493. end
  1494. if blocked == false then
  1495. h.Health = h.Health - Damage
  1496. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1497. else
  1498. h.Health = h.Health - (Damage / 2)
  1499. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1500. end
  1501. if Type == "Knockdown" then
  1502. local hum = hit.Parent.Humanoid
  1503. hum.PlatformStand = true
  1504. coroutine.resume(coroutine.create(function(HHumanoid)
  1505. swait(1)
  1506. HHumanoid.PlatformStand = false
  1507. end), hum)
  1508. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1509. local bodvol = Create("BodyVelocity"){
  1510. velocity = angle * knockback,
  1511. P = 5000,
  1512. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1513. Parent = hit,
  1514. }
  1515. local rl = Create("BodyAngularVelocity"){
  1516. P = 3000,
  1517. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1518. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1519. Parent = hit,
  1520. }
  1521. game:GetService("Debris"):AddItem(bodvol, .5)
  1522. game:GetService("Debris"):AddItem(rl, .5)
  1523. elseif Type == "Random Guy" then
  1524. local vp = Create("BodyVelocity"){
  1525. P = 500,
  1526. maxForce = Vector3.new(math.huge, 0, math.huge),
  1527. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1528. }
  1529. if knockback > 0 then
  1530. vp.Parent = hit.Parent.Torso
  1531. end
  1532. game:GetService("Debris"):AddItem(vp, .5)
  1533. elseif Type == "Up" then
  1534. local bodyVelocity = Create("BodyVelocity"){
  1535. velocity = Vector3.new(0, 20, 0),
  1536. P = 5000,
  1537. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1538. Parent = hit,
  1539. }
  1540. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1541. elseif Type == "DarkUp" then
  1542. coroutine.resume(coroutine.create(function()
  1543. for i = 0, 1, 0.1 do
  1544. swait()
  1545. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1546. end
  1547. end))
  1548. local bodyVelocity = Create("BodyVelocity"){
  1549. velocity = Vector3.new(0, 20, 0),
  1550. P = 5000,
  1551. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1552. Parent = hit,
  1553. }
  1554. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1555. elseif Type == "Snare" then
  1556. local bp = Create("BodyPosition"){
  1557. P = 2000,
  1558. D = 100,
  1559. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1560. position = hit.Parent.Torso.Position,
  1561. Parent = hit.Parent.Torso,
  1562. }
  1563. game:GetService("Debris"):AddItem(bp, 1)
  1564. elseif Type == "Freeze" then
  1565. local BodPos = Create("BodyPosition"){
  1566. P = 50000,
  1567. D = 1000,
  1568. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1569. position = hit.Parent.Torso.Position,
  1570. Parent = hit.Parent.Torso,
  1571. }
  1572. local BodGy = Create("BodyGyro") {
  1573. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1574. P = 20e+003,
  1575. Parent = hit.Parent.Torso,
  1576. cframe = hit.Parent.Torso.CFrame,
  1577. }
  1578. hit.Parent.Torso.Anchored = true
  1579. coroutine.resume(coroutine.create(function(Part)
  1580. swait(1.5)
  1581. Part.Anchored = false
  1582. end), hit.Parent.Torso)
  1583. game:GetService("Debris"):AddItem(BodPos, 3)
  1584. game:GetService("Debris"):AddItem(BodGy, 3)
  1585. end
  1586. local debounce = Create("BoolValue"){
  1587. Name = "DebounceHit",
  1588. Parent = hit.Parent,
  1589. Value = true,
  1590. }
  1591. game:GetService("Debris"):AddItem(debounce, Delay)
  1592. c = Create("ObjectValue"){
  1593. Name = "creator",
  1594. Value = Player,
  1595. Parent = h,
  1596. }
  1597. game:GetService("Debris"):AddItem(c, .5)
  1598. end
  1599. end
  1600. -------------------------------------------------------
  1601. --End Damage Function--
  1602. -------------------------------------------------------
  1603.  
  1604. -------------------------------------------------------
  1605. --Start Damage Function Customization--
  1606. -------------------------------------------------------
  1607. function ShowDamage(Pos, Text, Time, Color)
  1608. local Rate = (1 / 30)
  1609. local Pos = (Pos or Vector3.new(0, 0, 0))
  1610. local Text = (Text or "")
  1611. local Time = (Time or 2)
  1612. local Color = (Color or Color3.new(1, 0, 1))
  1613. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1614. EffectPart.Anchored = true
  1615. local BillboardGui = Create("BillboardGui"){
  1616. Size = UDim2.new(3, 0, 3, 0),
  1617. Adornee = EffectPart,
  1618. Parent = EffectPart,
  1619. }
  1620. local TextLabel = Create("TextLabel"){
  1621. BackgroundTransparency = 1,
  1622. Size = UDim2.new(1, 0, 1, 0),
  1623. Text = Text,
  1624. Font = "Bodoni",
  1625. TextColor3 = Color,
  1626. TextScaled = true,
  1627. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1628. Parent = BillboardGui,
  1629. }
  1630. game.Debris:AddItem(EffectPart, (Time))
  1631. EffectPart.Parent = game:GetService("Workspace")
  1632. delay(0, function()
  1633. local Frames = (Time / Rate)
  1634. for Frame = 1, Frames do
  1635. wait(Rate)
  1636. local Percent = (Frame / Frames)
  1637. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1638. TextLabel.TextTransparency = Percent
  1639. end
  1640. if EffectPart and EffectPart.Parent then
  1641. EffectPart:Destroy()
  1642. end
  1643. end)
  1644. end
  1645. -------------------------------------------------------
  1646. --End Damage Function Customization--
  1647. -------------------------------------------------------
  1648.  
  1649. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1650. for _, c in pairs(workspace:children()) do
  1651. local hum = c:findFirstChild("Humanoid")
  1652. if hum ~= nil then
  1653. local head = c:findFirstChild("Head")
  1654. if head ~= nil then
  1655. local targ = head.Position - Part.Position
  1656. local mag = targ.magnitude
  1657. if magni >= mag and c.Name ~= plr.Name then
  1658. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1659. end
  1660. end
  1661. end
  1662. end
  1663. end
  1664.  
  1665.  
  1666. CFuncs = {
  1667. Part = {
  1668. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1669. local Part = Create("Part")({
  1670. Parent = Parent,
  1671. Reflectance = Reflectance,
  1672. Transparency = Transparency,
  1673. CanCollide = false,
  1674. Locked = true,
  1675. BrickColor = BrickColor.new(tostring(BColor)),
  1676. Name = Name,
  1677. Size = Size,
  1678. Material = Material
  1679. })
  1680. RemoveOutlines(Part)
  1681. return Part
  1682. end
  1683. },
  1684. Mesh = {
  1685. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1686. local Msh = Create(Mesh)({
  1687. Parent = Part,
  1688. Offset = OffSet,
  1689. Scale = Scale
  1690. })
  1691. if Mesh == "SpecialMesh" then
  1692. Msh.MeshType = MeshType
  1693. Msh.MeshId = MeshId
  1694. end
  1695. return Msh
  1696. end
  1697. },
  1698. Mesh = {
  1699. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1700. local Msh = Create(Mesh)({
  1701. Parent = Part,
  1702. Offset = OffSet,
  1703. Scale = Scale
  1704. })
  1705. if Mesh == "SpecialMesh" then
  1706. Msh.MeshType = MeshType
  1707. Msh.MeshId = MeshId
  1708. end
  1709. return Msh
  1710. end
  1711. },
  1712. Weld = {
  1713. Create = function(Parent, Part0, Part1, C0, C1)
  1714. local Weld = Create("Weld")({
  1715. Parent = Parent,
  1716. Part0 = Part0,
  1717. Part1 = Part1,
  1718. C0 = C0,
  1719. C1 = C1
  1720. })
  1721. return Weld
  1722. end
  1723. },
  1724. Sound = {
  1725. Create = function(id, par, vol, pit)
  1726. coroutine.resume(coroutine.create(function()
  1727. local S = Create("Sound")({
  1728. Volume = vol,
  1729. Pitch = pit or 1,
  1730. SoundId = id,
  1731. Parent = par or workspace
  1732. })
  1733. wait()
  1734. S:play()
  1735. game:GetService("Debris"):AddItem(S, 6)
  1736. end))
  1737. end
  1738. },
  1739. ParticleEmitter = {
  1740. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1741. local fp = Create("ParticleEmitter")({
  1742. Parent = Parent,
  1743. Color = ColorSequence.new(Color1, Color2),
  1744. LightEmission = LightEmission,
  1745. Size = Size,
  1746. Texture = Texture,
  1747. Transparency = Transparency,
  1748. ZOffset = ZOffset,
  1749. Acceleration = Accel,
  1750. Drag = Drag,
  1751. LockedToPart = LockedToPart,
  1752. VelocityInheritance = VelocityInheritance,
  1753. EmissionDirection = EmissionDirection,
  1754. Enabled = Enabled,
  1755. Lifetime = LifeTime,
  1756. Rate = Rate,
  1757. Rotation = Rotation,
  1758. RotSpeed = RotSpeed,
  1759. Speed = Speed,
  1760. VelocitySpread = VelocitySpread
  1761. })
  1762. return fp
  1763. end
  1764. }
  1765. }
  1766. function RemoveOutlines(part)
  1767. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1768. end
  1769. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1770. local Part = Create("Part")({
  1771. formFactor = FormFactor,
  1772. Parent = Parent,
  1773. Reflectance = Reflectance,
  1774. Transparency = Transparency,
  1775. CanCollide = false,
  1776. Locked = true,
  1777. BrickColor = BrickColor.new(tostring(BColor)),
  1778. Name = Name,
  1779. Size = Size,
  1780. Material = Material
  1781. })
  1782. RemoveOutlines(Part)
  1783. return Part
  1784. end
  1785. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1786. local Msh = Create(Mesh)({
  1787. Parent = Part,
  1788. Offset = OffSet,
  1789. Scale = Scale
  1790. })
  1791. if Mesh == "SpecialMesh" then
  1792. Msh.MeshType = MeshType
  1793. Msh.MeshId = MeshId
  1794. end
  1795. return Msh
  1796. end
  1797. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1798. local Weld = Create("Weld")({
  1799. Parent = Parent,
  1800. Part0 = Part0,
  1801. Part1 = Part1,
  1802. C0 = C0,
  1803. C1 = C1
  1804. })
  1805. return Weld
  1806. end
  1807.  
  1808. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1809. local NEWWELD = IT(TYPE)
  1810. NEWWELD.Part0 = PART0
  1811. NEWWELD.Part1 = PART1
  1812. NEWWELD.C0 = C0
  1813. NEWWELD.C1 = C1
  1814. NEWWELD.Parent = PARENT
  1815. return NEWWELD
  1816. end
  1817.  
  1818. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  1819.  
  1820. -------------------------------------------------------
  1821. --Start Effect Function--
  1822. -------------------------------------------------------
  1823. EffectModel = Instance.new("Model", char)
  1824. Effects = {
  1825. Block = {
  1826. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1827. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1828. prt.Anchored = true
  1829. prt.CFrame = cframe
  1830. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1831. game:GetService("Debris"):AddItem(prt, 10)
  1832. if Type == 1 or Type == nil then
  1833. table.insert(Effects, {
  1834. prt,
  1835. "Block1",
  1836. delay,
  1837. x3,
  1838. y3,
  1839. z3,
  1840. msh
  1841. })
  1842. elseif Type == 2 then
  1843. table.insert(Effects, {
  1844. prt,
  1845. "Block2",
  1846. delay,
  1847. x3,
  1848. y3,
  1849. z3,
  1850. msh
  1851. })
  1852. else
  1853. table.insert(Effects, {
  1854. prt,
  1855. "Block3",
  1856. delay,
  1857. x3,
  1858. y3,
  1859. z3,
  1860. msh
  1861. })
  1862. end
  1863. end
  1864. },
  1865. Sphere = {
  1866. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1867. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1868. prt.Anchored = true
  1869. prt.CFrame = cframe
  1870. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1871. game:GetService("Debris"):AddItem(prt, 10)
  1872. table.insert(Effects, {
  1873. prt,
  1874. "Cylinder",
  1875. delay,
  1876. x3,
  1877. y3,
  1878. z3,
  1879. msh
  1880. })
  1881. end
  1882. },
  1883. Cylinder = {
  1884. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1885. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1886. prt.Anchored = true
  1887. prt.CFrame = cframe
  1888. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1889. game:GetService("Debris"):AddItem(prt, 10)
  1890. table.insert(Effects, {
  1891. prt,
  1892. "Cylinder",
  1893. delay,
  1894. x3,
  1895. y3,
  1896. z3,
  1897. msh
  1898. })
  1899. end
  1900. },
  1901. Wave = {
  1902. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1903. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1904. prt.Anchored = true
  1905. prt.CFrame = cframe
  1906. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1907. game:GetService("Debris"):AddItem(prt, 10)
  1908. table.insert(Effects, {
  1909. prt,
  1910. "Cylinder",
  1911. delay,
  1912. x3 / 60,
  1913. y3 / 60,
  1914. z3 / 60,
  1915. msh
  1916. })
  1917. end
  1918. },
  1919. Ring = {
  1920. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1921. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1922. prt.Anchored = true
  1923. prt.CFrame = cframe
  1924. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1925. game:GetService("Debris"):AddItem(prt, 10)
  1926. table.insert(Effects, {
  1927. prt,
  1928. "Cylinder",
  1929. delay,
  1930. x3,
  1931. y3,
  1932. z3,
  1933. msh
  1934. })
  1935. end
  1936. },
  1937. Break = {
  1938. Create = function(brickcolor, cframe, x1, y1, z1)
  1939. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1940. prt.Anchored = true
  1941. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1942. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1943. local num = math.random(10, 50) / 1000
  1944. game:GetService("Debris"):AddItem(prt, 10)
  1945. table.insert(Effects, {
  1946. prt,
  1947. "Shatter",
  1948. num,
  1949. prt.CFrame,
  1950. math.random() - math.random(),
  1951. 0,
  1952. math.random(50, 100) / 100
  1953. })
  1954. end
  1955. },
  1956. Spiral = {
  1957. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1958. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1959. prt.Anchored = true
  1960. prt.CFrame = cframe
  1961. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1962. game:GetService("Debris"):AddItem(prt, 10)
  1963. table.insert(Effects, {
  1964. prt,
  1965. "Cylinder",
  1966. delay,
  1967. x3,
  1968. y3,
  1969. z3,
  1970. msh
  1971. })
  1972. end
  1973. },
  1974. Push = {
  1975. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1976. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1977. prt.Anchored = true
  1978. prt.CFrame = cframe
  1979. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1980. game:GetService("Debris"):AddItem(prt, 10)
  1981. table.insert(Effects, {
  1982. prt,
  1983. "Cylinder",
  1984. delay,
  1985. x3,
  1986. y3,
  1987. z3,
  1988. msh
  1989. })
  1990. end
  1991. }
  1992. }
  1993. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  1994. local fp = IT("Part")
  1995. fp.formFactor = formfactor
  1996. fp.Parent = parent
  1997. fp.Reflectance = reflectance
  1998. fp.Transparency = transparency
  1999. fp.CanCollide = false
  2000. fp.Locked = true
  2001. fp.BrickColor = brickcolor
  2002. fp.Name = name
  2003. fp.Size = size
  2004. fp.Position = tors.Position
  2005. RemoveOutlines(fp)
  2006. fp.Material = "Neon"
  2007. fp:BreakJoints()
  2008. return fp
  2009. end
  2010.  
  2011. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  2012. local mesh = IT(Mesh)
  2013. mesh.Parent = part
  2014. if Mesh == "SpecialMesh" then
  2015. mesh.MeshType = meshtype
  2016. if meshid ~= "nil" then
  2017. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  2018. end
  2019. end
  2020. mesh.Offset = offset
  2021. mesh.Scale = scale
  2022. return mesh
  2023. end
  2024.  
  2025. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2026. local type = type
  2027. local rng = Instance.new("Part", char)
  2028. rng.Anchored = true
  2029. rng.BrickColor = color
  2030. rng.CanCollide = false
  2031. rng.FormFactor = 3
  2032. rng.Name = "Ring"
  2033. rng.Material = "Neon"
  2034. rng.Size = Vector3.new(1, 1, 1)
  2035. rng.Transparency = 1
  2036. rng.TopSurface = 0
  2037. rng.BottomSurface = 0
  2038. rng.CFrame = pos
  2039. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2040. local rngm = Instance.new("SpecialMesh", rng)
  2041. rngm.MeshType = MType
  2042. rngm.Scale = Vector3.new(x1, y1, z1)
  2043. local scaler2 = 1
  2044. local speeder = FastSpeed
  2045. if type == "Add" then
  2046. scaler2 = 1 * value
  2047. elseif type == "Divide" then
  2048. scaler2 = 1 / value
  2049. end
  2050. coroutine.resume(coroutine.create(function()
  2051. for i = 0, 10 / bonuspeed, 0.1 do
  2052. swait()
  2053. if type == "Add" then
  2054. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2055. elseif type == "Divide" then
  2056. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2057. end
  2058. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2059. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2060. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  2061. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2062. end
  2063. rng:Destroy()
  2064. end))
  2065. end
  2066.  
  2067. function Cryo_Freeze()
  2068. attack = true
  2069. for i = 0,5.2,0.03 do
  2070. swait()
  2071. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2072. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2073. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2074. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2075. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2076. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2077. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2078. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2079. end
  2080. CreateSound("331666100", tors, 10, 1)
  2081. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  2082. for i = 1,3,0.1 do
  2083. hum.WalkSpeed = 0.10
  2084. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  2085. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2086. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2087. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2088. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2089. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2090. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2091. end
  2092. for i = 1,10,0.1 do
  2093. swait(10)
  2094. hum.WalkSpeed = 0.10
  2095. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  2096. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  2097. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2098. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2099. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2100. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2101. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2102. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2103. end
  2104. wait(.6)
  2105. attack = false
  2106. end
  2107.  
  2108. function Painful_Stomp2()
  2109. attack = true
  2110. for i = 0,5.2,0.1 do
  2111. swait()
  2112. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2113. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2114. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2115. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2116. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  2117. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  2118. end
  2119. CreateSound("331666100", char, 10, 1)
  2120. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2121. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2122. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2123. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2124. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  2125. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  2126. Effects.Ring.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2127. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  2128. if v:FindFirstChild("Head") then
  2129. Eviscerate(v)
  2130. end
  2131. end
  2132. coroutine.resume(coroutine.create(function()
  2133. for i = 0,2.8,0.1 do
  2134. swait()
  2135. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2136. end
  2137. for i = 0,1.8,0.1 do
  2138. swait()
  2139. hum.CameraOffset = Vector3.new(0,0,0)
  2140. end
  2141. end))
  2142. for i = 0,3.7,0.1 do
  2143. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2144. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2145. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  2146. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  2147. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2148. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2149. end
  2150. wait(.6)
  2151. attack = false
  2152. end
  2153.  
  2154. function Painful_Stomp()
  2155. attack = true
  2156. for i = 0,5.2,0.1 do
  2157. swait()
  2158. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2159. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2160. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2161. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2162. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  2163. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  2164. end
  2165. CreateSound("331666100", char, 10, 1)
  2166. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2167. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2168. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2169. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2170. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  2171. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  2172. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2173. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  2174. if v:FindFirstChild("Head") then
  2175. Eviscerate(v)
  2176. end
  2177. end
  2178. coroutine.resume(coroutine.create(function()
  2179. for i = 0,2.8,0.1 do
  2180. swait()
  2181. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2182. end
  2183. for i = 0,1.8,0.1 do
  2184. swait()
  2185. hum.CameraOffset = Vector3.new(0,0,0)
  2186. end
  2187. end))
  2188. for i = 0,3.7,0.1 do
  2189. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2190. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2191. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  2192. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  2193. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2194. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2195. end
  2196. wait(.6)
  2197. attack = false
  2198. end
  2199.  
  2200. function HAAAAA() --HTGJHYG
  2201. attack = true
  2202. hum.WalkSpeed = 0.30
  2203. CreateSound("794081034", hed, 10, 1)
  2204. Character.Head.face.Texture = "rbxassetid://396389196"
  2205. for i = 0,2,0.1 do
  2206. swait()
  2207. CameraEnshaking(1, 2)
  2208. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2209. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2210. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2211. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2212. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2213. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2214. end
  2215. for i = 0,14.7,0.1 do
  2216. swait()
  2217. CameraEnshaking(1, 3)
  2218. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2219. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2220. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2221. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2222. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2223. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2224. end
  2225. attack = false
  2226. Character.Head.face.Texture = "rbxassetid://620619801"
  2227. hum.WalkSpeed = 16
  2228. end
  2229.  
  2230. function Hell_From_Above()
  2231. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  2232. attack = true
  2233. hum.WalkSpeed = 3.01
  2234. for i = 0,6.3,0.1 do
  2235. swait()
  2236. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2237. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2238. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2239. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2240. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2241. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2242. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2243. end
  2244. CreateSound("142070127", tors, 10, 1)
  2245. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2246. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2247. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2248. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2249. for i = 0,3.8,0.1 do
  2250. swait()
  2251. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2252. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2253. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2254. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2255. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2256. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2257. end
  2258. CreateSound("224339201", tors, 10, 0.5)
  2259. for i = 1, 3 do
  2260. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  2261. UhhhhThing.CFrame = mouse.Hit
  2262. Effects.Cylinder.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  2263. Effects.Block.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  2264. end
  2265. UhhhhThing:Destroy()
  2266. attack = false
  2267. hum.WalkSpeed = 16
  2268. end
  2269.  
  2270. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  2271. local type = type
  2272. local rng = Instance.new("Part", char)
  2273. rng.Anchored = true
  2274. rng.BrickColor = color
  2275. rng.CanCollide = false
  2276. rng.FormFactor = 3
  2277. rng.Name = "Ring"
  2278. rng.Material = "Neon"
  2279. rng.Size = Vector3.new(1, 1, 1)
  2280. rng.Transparency = 0
  2281. rng.TopSurface = 0
  2282. rng.BottomSurface = 0
  2283. rng.CFrame = pos
  2284. local rngm = Instance.new("SpecialMesh", rng)
  2285. rngm.MeshType = MType
  2286. rngm.Scale = scale
  2287. local scaler2 = 1
  2288. if type == "Add" then
  2289. scaler2 = 1 * value
  2290. elseif type == "Divide" then
  2291. scaler2 = 1 / value
  2292. end
  2293. coroutine.resume(coroutine.create(function()
  2294. for i = 0, 10 / bonuspeed, 0.1 do
  2295. swait()
  2296. if type == "Add" then
  2297. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2298. elseif type == "Divide" then
  2299. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2300. end
  2301. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2302. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  2303. end
  2304. rng:Destroy()
  2305. end))
  2306. end
  2307.  
  2308. function Eviscerate(dude)
  2309. if dude.Name ~= char then
  2310. local bgf = IT("BodyGyro", dude.Head)
  2311. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2312. local val = IT("BoolValue", dude)
  2313. val.Name = "IsHit"
  2314. local ds = coroutine.wrap(function()
  2315. dude:WaitForChild("Head"):BreakJoints()
  2316. wait(0.5)
  2317. target = nil
  2318. coroutine.resume(coroutine.create(function()
  2319. for i, v in pairs(dude:GetChildren()) do
  2320. if v:IsA("Accessory") then
  2321. v:Destroy()
  2322. end
  2323. if v:IsA("Humanoid") then
  2324. v:Destroy()
  2325. end
  2326. if v:IsA("CharacterMesh") then
  2327. v:Destroy()
  2328. end
  2329. if v:IsA("Model") then
  2330. v:Destroy()
  2331. end
  2332. if v:IsA("Part") or v:IsA("MeshPart") then
  2333. for x, o in pairs(v:GetChildren()) do
  2334. if o:IsA("Decal") then
  2335. o:Destroy()
  2336. end
  2337. end
  2338. coroutine.resume(coroutine.create(function()
  2339. v.Material = "Neon"
  2340. v.CanCollide = false
  2341. local PartEmmit1 = IT("ParticleEmitter", v)
  2342. PartEmmit1.LightEmission = 1
  2343. PartEmmit1.Texture = "rbxassetid://284205403"
  2344. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2345. PartEmmit1.Rate = 150
  2346. PartEmmit1.Lifetime = NumberRange.new(1)
  2347. PartEmmit1.Size = NumberSequence.new({
  2348. NumberSequenceKeypoint.new(0, 0.75, 0),
  2349. NumberSequenceKeypoint.new(1, 0, 0)
  2350. })
  2351. PartEmmit1.Transparency = NumberSequence.new({
  2352. NumberSequenceKeypoint.new(0, 0, 0),
  2353. NumberSequenceKeypoint.new(1, 1, 0)
  2354. })
  2355. PartEmmit1.Speed = NumberRange.new(0, 0)
  2356. PartEmmit1.VelocitySpread = 30000
  2357. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  2358. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  2359. local BodPoss = IT("BodyPosition", v)
  2360. BodPoss.P = 3000
  2361. BodPoss.D = 1000
  2362. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2363. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2364. v.Color = maincolor.Color
  2365. coroutine.resume(coroutine.create(function()
  2366. for i = 0, 49 do
  2367. swait(1)
  2368. v.Transparency = v.Transparency + 0.08
  2369. end
  2370. wait(0.5)
  2371. PartEmmit1.Enabled = false
  2372. wait(3)
  2373. v:Destroy()
  2374. dude:Destroy()
  2375. end))
  2376. end))
  2377. end
  2378. end
  2379. end))
  2380. end)
  2381. ds()
  2382. end
  2383. end
  2384.  
  2385. function FindNearestHead(Position, Distance, SinglePlayer)
  2386. if SinglePlayer then
  2387. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  2388. end
  2389. local List = {}
  2390. for i, v in pairs(workspace:GetChildren()) do
  2391. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  2392. table.insert(List, v)
  2393. end
  2394. end
  2395. return List
  2396. end
  2397.  
  2398. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2399. local type = type
  2400. local rng = Instance.new("Part", char)
  2401. rng.Anchored = true
  2402. rng.BrickColor = color
  2403. rng.CanCollide = false
  2404. rng.FormFactor = 3
  2405. rng.Name = "Ring"
  2406. rng.Material = "Neon"
  2407. rng.Size = Vector3.new(1, 1, 1)
  2408. rng.Transparency = 0
  2409. rng.TopSurface = 0
  2410. rng.BottomSurface = 0
  2411. rng.CFrame = pos
  2412. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2413. local rngm = Instance.new("SpecialMesh", rng)
  2414. rngm.MeshType = MType
  2415. rngm.Scale = Vector3.new(x1, y1, z1)
  2416. local scaler2 = 1
  2417. local speeder = FastSpeed
  2418. if type == "Add" then
  2419. scaler2 = 1 * value
  2420. elseif type == "Divide" then
  2421. scaler2 = 1 / value
  2422. end
  2423. coroutine.resume(coroutine.create(function()
  2424. for i = 0, 10 / bonuspeed, 0.1 do
  2425. swait()
  2426. if type == "Add" then
  2427. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2428. elseif type == "Divide" then
  2429. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2430. end
  2431. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2432. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2433. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2434. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2435. end
  2436. rng:Destroy()
  2437. end))
  2438. end
  2439.  
  2440. function SoulSteal(dude)
  2441. if dude.Name ~= char then
  2442. local bgf = IT("BodyGyro", dude.Head)
  2443. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2444. local val = IT("BoolValue", dude)
  2445. val.Name = "IsHit"
  2446. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  2447. local soulst = coroutine.wrap(function()
  2448. local soul = Instance.new("Part",dude)
  2449. soul.Size = Vector3.new(1,1,1)
  2450. soul.CanCollide = false
  2451. soul.Anchored = false
  2452. soul.Position = torso.Position
  2453. soul.Transparency = 1
  2454. local PartEmmit1 = IT("ParticleEmitter", soul)
  2455. PartEmmit1.LightEmission = 1
  2456. PartEmmit1.Texture = "rbxassetid://569507414"
  2457. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2458. PartEmmit1.Rate = 250
  2459. PartEmmit1.Lifetime = NumberRange.new(1.6)
  2460. PartEmmit1.Size = NumberSequence.new({
  2461. NumberSequenceKeypoint.new(0, 1, 0),
  2462. NumberSequenceKeypoint.new(1, 0, 0)
  2463. })
  2464. PartEmmit1.Transparency = NumberSequence.new({
  2465. NumberSequenceKeypoint.new(0, 0, 0),
  2466. NumberSequenceKeypoint.new(1, 1, 0)
  2467. })
  2468. PartEmmit1.Speed = NumberRange.new(0, 0)
  2469. PartEmmit1.VelocitySpread = 30000
  2470. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  2471. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  2472. local BodPoss = IT("BodyPosition", soul)
  2473. BodPoss.P = 3000
  2474. BodPoss.D = 1000
  2475. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2476. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2477. wait(1.6)
  2478. soul.Touched:connect(function(hit)
  2479. if hit.Parent == char then
  2480. soul:Destroy()
  2481. end
  2482. end)
  2483. wait(1.2)
  2484. while soul do
  2485. swait()
  2486. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2487. BodPoss.Position = tors.Position
  2488. end
  2489. end)
  2490. soulst()
  2491. end
  2492. end
  2493. function FaceMouse()
  2494. local Cam = workspace.CurrentCamera
  2495. return {
  2496. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2497. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2498. }
  2499. end
  2500. -------------------------------------------------------
  2501. --End Effect Function--
  2502. -------------------------------------------------------
  2503. function Cso(ID, PARENT, VOLUME, PITCH)
  2504. local NSound = nil
  2505. coroutine.resume(coroutine.create(function()
  2506. NSound = IT("Sound", PARENT)
  2507. NSound.Volume = VOLUME
  2508. NSound.Pitch = PITCH
  2509. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2510. swait()
  2511. NSound:play()
  2512. game:GetService("Debris"):AddItem(NSound, 10)
  2513. end))
  2514. return NSound
  2515. end
  2516. function CameraEnshaking(Length, Intensity)
  2517. coroutine.resume(coroutine.create(function()
  2518. local intensity = 1 * Intensity
  2519. local rotM = 0.01 * Intensity
  2520. for i = 0, Length, 0.1 do
  2521. swait()
  2522. intensity = intensity - 0.05 * Intensity / Length
  2523. rotM = rotM - 5.0E-4 * Intensity / Length
  2524. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  2525. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  2526. end
  2527. hum.CameraOffset = Vector3.new(0, 0, 0)
  2528. end))
  2529. end
  2530. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  2531. local Hitboxpart = Instance.new("Part", EffectModel)
  2532. RemoveOutlines(Hitboxpart)
  2533. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  2534. Hitboxpart.CanCollide = false
  2535. Hitboxpart.Transparency = 1
  2536. Hitboxpart.Anchored = true
  2537. Hitboxpart.CFrame = Pose
  2538. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  2539. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  2540. end
  2541. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2542. local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2543. prt.Anchored = true
  2544. prt.CFrame = cframe
  2545. local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2546. game:GetService("Debris"):AddItem(prt, 10)
  2547. if Type == 1 or Type == nil then
  2548. table.insert(Effects, {
  2549. prt,
  2550. "Block1",
  2551. delay,
  2552. x3,
  2553. y3,
  2554. z3,
  2555. msh
  2556. })
  2557. elseif Type == 2 then
  2558. table.insert(Effects, {
  2559. prt,
  2560. "Block2",
  2561. delay,
  2562. x3,
  2563. y3,
  2564. z3,
  2565. msh
  2566. })
  2567. elseif Type == 3 then
  2568. table.insert(Effects, {
  2569. prt,
  2570. "Block3",
  2571. delay,
  2572. x3,
  2573. y3,
  2574. z3,
  2575. msh
  2576. })
  2577. end
  2578. end
  2579.  
  2580. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2581. local Part = Create("Part"){
  2582. Parent = Parent,
  2583. Reflectance = Reflectance,
  2584. Transparency = Transparency,
  2585. CanCollide = false,
  2586. Locked = true,
  2587. BrickColor = BrickColor.new(tostring(BColor)),
  2588. Name = Name,
  2589. Size = Size,
  2590. Material = Material,
  2591. }
  2592. RemoveOutlines(Part)
  2593. return Part
  2594. end
  2595.  
  2596. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2597. local Msh = Create(Mesh){
  2598. Parent = Part,
  2599. Offset = OffSet,
  2600. Scale = Scale,
  2601. }
  2602. if Mesh == "SpecialMesh" then
  2603. Msh.MeshType = MeshType
  2604. Msh.MeshId = MeshId
  2605. end
  2606. return Msh
  2607. end
  2608.  
  2609. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2610. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2611. prt.Anchored = true
  2612. prt.CFrame = cframe
  2613. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  2614. game:GetService("Debris"):AddItem(prt,2)
  2615. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  2616. for i=0,1,delay do
  2617. swait()
  2618. Part.Transparency=i
  2619. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  2620. end
  2621. Part.Parent=nil
  2622. end),prt,msh,(math.random(0,1)+math.random())/5)
  2623. end
  2624. -------------------------------------------------------
  2625. --End Important Functions--
  2626. -------------------------------------------------------
  2627.  
  2628.  
  2629.  
  2630. --[[
  2631. Thanks for using Build-To-Lua by jarredbcv.
  2632. ]]--
  2633.  
  2634. New = function(Object, Parent, Name, Data)
  2635. local Object = Instance.new(Object)
  2636. for Index, Value in pairs(Data or {}) do
  2637. Object[Index] = Value
  2638. end
  2639. Object.Parent = Parent
  2640. Object.Name = Name
  2641. return Object
  2642. end
  2643.  
  2644. Gunty = New("Model",char,"Gunty",{})
  2645. Handle = New("Part",Gunty,"Handle",{Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.7700001, 1),CFrame = CFrame.new(31.0716114, 2.79670954, -174.846329, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  2646. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2647. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  2648. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2649. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2650. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000103, 0.229999959),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  2651. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2652. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2653. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.04999995, 0.0500001162, 0.0599999726),CFrame = CFrame.new(31.0147629, 1.60638475, -174.821182, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2654. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2655. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0439567566, -1.19107628, 0.0119018555, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2656. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6584473, 2.04683352, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2657. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2658. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.409790039, -0.759893417, 0.507080078, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2659. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.9084473, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2660. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2661. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.159816742, -0.757163048, 0.509490967, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2662. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.228447, 2.04683328, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2663. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2664. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.160148621, -0.753666878, 0.512573242, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2665. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8784504, 1.99683285, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2666. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2667. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.179458618, -0.796388626, -0.521224976, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2668. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684505, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2669. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2670. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.4025383, -0.070025444, -0.507858276, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2671. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(30.7338467, 2.35736775, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  2672. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2673. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.443016529, -0.00453186035, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2674. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.3738499, 2.35736799, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  2675. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2676. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.30701828, -0.436024666, 0.00163269043, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2677. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084579, 1.99683356, -175.357178, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2678. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2679. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.150512695, -0.79278326, -0.518005371, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2680. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000132, 0.229999959),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  2681. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2682. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2683. Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -175.132095, -1.00000238, -2.20054062e-07, 3.09199095e-07, 2.12065061e-07, -1.00000215, 3.20374966e-07, 2.75671482e-07, 3.09199095e-07, 1.00000226),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2684. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1.00000179, 2.11242877e-07, 2.80328095e-07, -2.20876245e-07, -1.00000155, 3.13855708e-07, 3.05473804e-07, 3.1478703e-07, 1.00000167),C1 = CFrame.new(0.00605010986, 0.343216896, -0.282043457, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2685. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6284485, 2.71683502, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2686. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2687. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.437374115, -0.079202652, -0.515945435, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2688. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884487, 2.71683598, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2689. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2690. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.187202454, -0.0874576569, 0.516448975, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2691. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.08999991),CFrame = CFrame.new(30.7338486, 2.3574791, -174.84285, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  2692. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2693. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.442905903, -0.00445556641, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2694. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.759999931, 0.0500000007),CFrame = CFrame.new(31.6297836, 3.38593745, -174.84967, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  2695. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2696. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.551647186, 0.595292091, 0.00831604004, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2697. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 1.90999997, 0.0500000007),CFrame = CFrame.new(31.5712833, 2.60158253, -174.845505, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  2698. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2699. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.18965435, 0.00355529785, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2700. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.0538464, 2.35736966, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  2701. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2702. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129508972, -0.439518929, -0.00144958496, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2703. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 0.290000111, 0.409999996),CFrame = CFrame.new(31.568552, 2.3516109, -174.842773, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  2704. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2705. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.439655781, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2706. Wedge = New("WedgePart",Gunty,"Wedge",{Material = Enum.Material.Neon,Size = Vector3.new(1.04999983, 0.280000031, 0.600000083),CFrame = CFrame.new(30.8336945, 1.78095484, -174.838608, 1.77882612e-07, 8.97198333e-08, 1.00000238, 1.86264515e-08, -1.00000238, 8.64238245e-08, 1.00000238, -1.86264515e-08, -1.48080289e-07),BottomSurface = Enum.SurfaceType.Smooth,})
  2707. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.74157321e-07, 1.39698386e-08, 1.00000179, 8.98216967e-08, -1.00000179, -1.39698386e-08, 1.00000179, 8.63292371e-08, -1.5180558e-07),C1 = CFrame.new(-0.226764679, -1.01831722, -0.00540161133, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2708. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.0538521, 2.35747933, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  2709. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2710. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129470825, -0.439409733, -0.0013885498, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2711. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.330000103, 0.229999959),CFrame = CFrame.new(30.5736599, 2.35258269, -174.833267, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  2712. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2713. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.493125916, -0.449655056, 0.00352478027, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2714. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2184467, 2.71683574, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2715. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2716. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.14276123, -0.0838527679, 0.519622803, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2717. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884506, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2718. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2719. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.177398682, -0.0763616562, -0.513442993, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2720. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 0.330000103, 0.449999958),CFrame = CFrame.new(31.5435581, 2.35188746, -174.842529, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  2721. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2722. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.476764679, -0.439654827, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2723. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 0.570000112, 1.05999994),CFrame = CFrame.new(31.0635662, 2.35679555, -174.843231, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2724. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2725. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00322341919, -0.439983368, -0.0016784668, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2726. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 1.41000009, 0.0799999684),CFrame = CFrame.new(31.5487957, 2.34199333, -174.842697, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2727. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2728. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.482112885, -0.44948864, 0.00337219238, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2729. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999948, 0.300000042, 1),CFrame = CFrame.new(31.3557091, 1.79857111, -174.838364, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  2730. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2731. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.294998169, -0.995002747, 4.57763672e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2732. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384506, 1.99683368, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2733. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2734. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.419433594, -0.7990098, -0.523529053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2735. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.71683359, -174.307205, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2736. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2737. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0463790894, -1.08613729, 0.527038574, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2738. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384487, 2.7168355, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2739. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2740. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.437175751, -0.0901889801, 0.514038086, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2741. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084503, 2.7168355, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2742. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2743. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.142566681, -0.072865963, -0.510360718, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2744. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.100000001, 0.790000141, 0.0799999684),CFrame = CFrame.new(31.6096954, 3.40187716, -174.848618, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2745. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2746. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.531375885, 0.610999107, 0.0093536377, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2747. Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -174.572098, 1.00000238, 2.2349559e-07, -2.21654773e-07, 2.05182005e-07, -1.00000215, 2.75671482e-07, -1.9185245e-07, -3.4738332e-07, -1.00000238),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2748. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000179, 2.06011464e-07, -1.95577741e-07, 2.23604729e-07, -1.00000155, -3.41795385e-07, -2.17929482e-07, 2.81259418e-07, -1.00000179),C1 = CFrame.new(0.000720977783, 0.337183952, 0.277893066, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2749. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084496, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2750. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2751. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.440120697, -0.750608444, 0.515274048, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2752. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.560000122, 1.07999992),CFrame = CFrame.new(31.0814381, 3.53226137, -174.855682, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2753. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2754. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.00180435181, 0.735672951, -0.00140380859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2755. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  2756. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2757. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2758. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0799999386, 0.290000111, 0.189999968),CFrame = CFrame.new(30.5586605, 2.35274792, -174.833176, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  2759. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2760. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.508125305, -0.449654579, 0.00347900391, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2761. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684525, 1.99683356, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2762. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2763. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.410480499, -0.789942741, -0.515533447, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2764. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.70683408, -175.347198, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2765. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2766. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0363731384, -1.08493185, -0.512954712, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2767. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084476, 2.71683526, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2768. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2769. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.432731628, -0.0806851387, 0.522415161, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2770. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.3738632, 2.35747814, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  2771. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2772. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.307029724, -0.435914993, 0.00169372559, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2773.  
  2774.  
  2775. local NewInstance = function(instance,parent,properties)
  2776. local inst = Instance.new(instance,parent)
  2777. if(properties)then
  2778. for i,v in next, properties do
  2779. pcall(function() inst[i] = v end)
  2780. end
  2781. end
  2782. return inst;
  2783. end
  2784.  
  2785. local HW = NewInstance('Weld',char,{Part0 = ra, Part1 = Handle, C0 = CF(0, 0, 0) * angles(0,0,0)})
  2786.  
  2787. ArmorColorParts = {}
  2788. ArmorColorParts2 = {}
  2789. NeonColorParts = {}
  2790. local all, last = {}, nil
  2791. function scan(p)
  2792. for _, v in pairs(p:GetChildren()) do
  2793. if v:IsA("BasePart") then
  2794. if v.BrickColor == BrickColor.new("Black") then
  2795. table.insert(ArmorColorParts, v)
  2796. end
  2797. if v.BrickColor == BrickColor.new("Medium stone grey") then
  2798. table.insert(ArmorColorParts2, v)
  2799. end
  2800. if v.BrickColor == BrickColor.new("Dark green") then
  2801. table.insert(NeonColorParts, v)
  2802. end
  2803. if last then
  2804. local w = Instance.new("Weld")
  2805. w.Part0, w.Part1 = last, v
  2806. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  2807. w.Parent = last
  2808. end
  2809. table.insert(all, v)
  2810. last = v
  2811. end
  2812. scan(v)
  2813. end
  2814. end
  2815. scan(Gunty)
  2816. for _, v in pairs(all) do
  2817. v.Anchored = false
  2818. v.CanCollide = false
  2819. end
  2820. -------------------------------------------------------
  2821. --Start Customization--
  2822. -------------------------------------------------------
  2823.  
  2824. ---------------------------------------------
  2825. local Player_Size = 1
  2826. if Player_Size ~= 1 then
  2827. root.Size = root.Size * Player_Size
  2828. tors.Size = tors.Size * Player_Size
  2829. hed.Size = hed.Size * Player_Size
  2830. ra.Size = ra.Size * Player_Size
  2831. la.Size = la.Size * Player_Size
  2832. rl.Size = rl.Size * Player_Size
  2833. ll.Size = ll.Size * Player_Size
  2834. ----------------------------------------------------------------------------------
  2835. rootj.Parent = root
  2836. neck.Parent = tors
  2837. RW.Parent = tors
  2838. LW.Parent = tors
  2839. RH.Parent = tors
  2840. LH.Parent = tors
  2841. ----------------------------------------------------------------------------------
  2842. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  2843. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  2844. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  2845. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  2846. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  2847. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  2848. ----------------------------------------------------------------------------------
  2849. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  2850. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  2851. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  2852. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  2853. --hat.Parent = Character
  2854. end
  2855. ----------------------------------------------------------------------------------
  2856. local SONG = 1117396305
  2857. local SONG2 = 0
  2858. local Music = Instance.new("Sound",tors)
  2859. Music.Volume = 2.5
  2860. Music.Looped = true
  2861. Music.Pitch = 1 --Pitcher
  2862. ----------------------------------------------------------------------------------
  2863. local equipped = false
  2864. local idle = 0
  2865. local change = 1
  2866. local val = 0
  2867. local toim = 0
  2868. local idleanim = 0.4
  2869. local sine = 0
  2870. local Mode = 1
  2871. ----------------------------------------------------------------------------------
  2872. hum.WalkSpeed = 16
  2873. hum.JumpPower = 57
  2874. hum.Animator.Parent = nil
  2875. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  2876. local naeeym2 = IT("BillboardGui",char)
  2877. naeeym2.AlwaysOnTop = true
  2878. naeeym2.Size = UDim2.new(5,35,2,15)
  2879. naeeym2.StudsOffset = Vector3.new(0,2,0)
  2880. naeeym2.MaxDistance = 75
  2881. naeeym2.Adornee = hed
  2882. naeeym2.Name = "Name"
  2883. --naeeym2.PlayerToHideFrom = Player
  2884. local tecks2 = IT("TextLabel",naeeym2)
  2885. tecks2.BackgroundTransparency = 1
  2886. tecks2.TextScaled = true
  2887. tecks2.BorderSizePixel = 0
  2888. tecks2.Text = "Random Guy"
  2889. tecks2.Font = "Fantasy"
  2890. tecks2.TextSize = 30
  2891. tecks2.TextStrokeTransparency = 0
  2892. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  2893. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  2894. tecks2.Size = UDim2.new(1,0,0.5,0)
  2895. tecks2.Parent = naeeym2
  2896. -------------------------------------------------------
  2897. --End Customization--
  2898. -------------------------------------------------------
  2899.  
  2900. -----------------------------------------------------
  2901. --Start Attacks N Stuff--
  2902. -------------------------------------------------------
  2903. function resetmode()
  2904. tecks2.Text = "Random Guy"
  2905. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  2906. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  2907. for i, v in pairs(ArmorColorParts) do
  2908. v.BrickColor = BrickColor.new("Black")
  2909. v.Material = "Neon"
  2910. v.Transparency = 0
  2911. end
  2912. for i, v in pairs(ArmorColorParts2) do
  2913. v.BrickColor = BrickColor.new("Hot White")
  2914. v.Material = "Neon"
  2915. v.Transparency = 0
  2916. end
  2917. for i, v in pairs(NeonColorParts) do
  2918. maincolor = BrickColor.new("Dark stone grey")
  2919. v.BrickColor = maincolor
  2920. v.Material = "Neon"
  2921. v.Transparency = 0
  2922. end
  2923. Mode = 1
  2924. SONG = 1117396305
  2925. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  2926. end
  2927.  
  2928. function Taunt()
  2929. attack = true
  2930. hum.WalkSpeed = 0
  2931. TAUNT:Play()
  2932. repeat
  2933. swait()
  2934. TAUNT.Parent = tors
  2935. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  2936. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  2937. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2938. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2939. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  2940. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  2941. until TAUNT.Playing == false
  2942. attack = false
  2943. hum.WalkSpeed = 16
  2944. end
  2945. function attackone()
  2946. attack = true
  2947. hum.WalkSpeed = 3.01
  2948. for i = 0, 1.7, 0.1 do
  2949. swait()
  2950. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  2951. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  2952. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  2953. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  2954. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  2955. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  2956. end
  2957. Cso("203426541", ra, 10, 1)
  2958. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  2959. CameraEnshaking(2, 5)
  2960. for i = 0, 1.4, 0.1 do
  2961. swait()
  2962. BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  2963. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  2964. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  2965. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  2966. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  2967. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  2968. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  2969. end
  2970. hum.WalkSpeed = 16
  2971. attack = false
  2972. end
  2973.  
  2974.  
  2975.  
  2976. function attacktwo()
  2977. attack = true
  2978. hum.WalkSpeed = 3.01
  2979. for i = 0, 1.7, 0.1 do
  2980. swait()
  2981. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  2982. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2983. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  2984. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  2985. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  2986. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  2987. end
  2988. Cso("203426541", rl, 10, 1)
  2989. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  2990. CameraEnshaking(2, 3)
  2991. for i = 0, 1.4, 0.1 do
  2992. swait()
  2993. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  2994. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  2995. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  2996. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  2997. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  2998. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  2999. end
  3000. hum.WalkSpeed = 16
  3001. attack = false
  3002. end
  3003. function attackthree()
  3004. attack = true
  3005. hum.WalkSpeed = 3.01
  3006. for i = 0, 1.4, 0.1 do
  3007. swait()
  3008. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3009. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3010. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  3011. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  3012. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3013. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3014. end
  3015. Cso("203426541", hed, 10, 1)
  3016. for i = 0, 1.7, 0.1 do
  3017. swait()
  3018. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3019. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3020. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  3021. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  3022. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3023. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3024. end
  3025. CameraEnshaking(2, 8)
  3026. Cso("260435136", hed, 10, .9)
  3027. BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  3028. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  3029. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3030. for i = 0, 1.8, 0.1 do
  3031. swait()
  3032. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  3033. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  3034. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  3035. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  3036. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  3037. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  3038. end
  3039. hum.WalkSpeed = 16
  3040. attack = false
  3041. end
  3042.  
  3043. function somuchcancerwhy() --o no
  3044. attack = true
  3045. hum.WalkSpeed = 0.10
  3046. Character.Head.face.Texture = "rbxassetid://315074049"
  3047. local A = math.random(1,13)
  3048. if A == 1 then
  3049. ohno.SoundId = "rbxassetid://295810519"
  3050. ohno.TimePosition = 1
  3051. end
  3052. if A == 2 then
  3053. ohno.SoundId = "rbxassetid://488472970"
  3054. ohno.TimePosition = 2
  3055. end
  3056. if A == 3 then
  3057. ohno.SoundId = "rbxassetid://917045199"
  3058. ohno.TimePosition = 3
  3059. end
  3060. if A == 4 then
  3061. ohno.SoundId = "rbxassetid://324205173"
  3062. ohno.TimePosition = 1
  3063. end
  3064. if A == 5 then
  3065. ohno.SoundId = "rbxassetid://376134741"
  3066. ohno.TimePosition = 8
  3067. end
  3068. if A == 6 then
  3069. ohno.SoundId = "rbxassetid://164147183"
  3070. ohno.TimePosition = 0
  3071. end
  3072. if A == 7 then
  3073. ohno.SoundId = "rbxassetid://825526716"
  3074. ohno.TimePosition = 1
  3075. end
  3076. if A == 8 then
  3077. ohno.SoundId = "rbxassetid://185460366"
  3078. ohno.TimePosition = 0
  3079. end
  3080. if A == 9 then
  3081. ohno.SoundId = "rbxassetid://273319633"
  3082. ohno.TimePosition = 1
  3083. end
  3084. if A == 10 then
  3085. ohno.SoundId = "rbxassetid://506212392"
  3086. ohno.TimePosition = 2
  3087. end
  3088. if A == 11 then
  3089. ohno.SoundId = "rbxassetid://708297448"
  3090. ohno.TimePosition = 4
  3091. end
  3092. if A == 12 then
  3093. ohno.SoundId = "rbxassetid://497199103"
  3094. ohno.TimePosition = 9
  3095. end
  3096. if A == 13 then
  3097. ohno.SoundId = "rbxassetid://152833989"
  3098. ohno.TimePosition = 1
  3099. end
  3100. ohno:Play()
  3101. for i = 0,100,0.1 do
  3102. swait()
  3103. CameraEnshaking(2, 3)
  3104. ohno.Parent = hed
  3105. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3106. end
  3107. attack = false
  3108. ohno:Stop()
  3109. Character.Head.face.Texture = "rbxassetid://620619801"
  3110. hum.WalkSpeed = 16
  3111. end
  3112.  
  3113. function Power_Burst()
  3114. hum.WalkSpeed = 4
  3115. attack = true
  3116. Cso("163619849", Handle, 10, 1.35)
  3117. for i = 0,4.3,0.1 do
  3118. swait()
  3119. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  3120. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3121. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3122. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3123. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3124. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3125. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3126. end
  3127. CameraEnshaking(2.5, 20)
  3128. Cso("539294959", Handle, 10, .9)
  3129. BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  3130. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  3131. HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Random Guy")
  3132. for i = 0,3,0.1 do
  3133. swait()
  3134. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3135. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3136. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3137. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3138. RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3139. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3140. end
  3141. hum.WalkSpeed = 16
  3142. attack = false
  3143. end
  3144. function Magic_Bombs()
  3145. attack = true
  3146. hum.WalkSpeed = 0
  3147. local GYRO = IT("BodyGyro",root)
  3148. GYRO.D = 100
  3149. GYRO.P = 2000
  3150. GYRO.MaxTorque = VT(0,4000000,0)
  3151. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3152. for i = 0,3.6,0.1 do
  3153. swait()
  3154. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3155. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3156. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3157. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3158. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3159. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3160. end
  3161. CameraEnshaking(1, 6)
  3162. GYRO:Destroy()
  3163. Cso("588734356", Handle, 10, 1.05)
  3164. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3165. BlockEffect(("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3166. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3167. for i = 0,2,0.1 do
  3168. swait()
  3169. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3170. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3171. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3172. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3173. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3174. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3175. end
  3176. local GYRO = IT("BodyGyro",root)
  3177. GYRO.D = 100
  3178. GYRO.P = 2000
  3179. GYRO.MaxTorque = VT(0,4000000,0)
  3180. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3181. for i = 0,2.4,0.1 do
  3182. swait()
  3183. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3184. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3185. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3186. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3187. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3188. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3189. end
  3190. GYRO:Destroy()
  3191. CameraEnshaking(1, 6)
  3192. Cso("588734356", Handle, 10, 1.05)
  3193. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3194. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3195. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Random Guy")
  3196. for i = 0,2,0.1 do
  3197. swait()
  3198. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3199. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3200. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3201. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3202. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3203. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3204. end
  3205. local GYRO = IT("BodyGyro",root)
  3206. GYRO.D = 100
  3207. GYRO.P = 2000
  3208. GYRO.MaxTorque = VT(0,4000000,0)
  3209. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3210. for i = 0,2.4,0.1 do
  3211. swait()
  3212. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3213. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3214. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3215. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3216. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3217. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3218. end
  3219. GYRO:Destroy()
  3220. CameraEnshaking(1, 6)
  3221. Cso("588734356", Handle, 10, 1.05)
  3222. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3223. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3224. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3225. for i = 0,2,0.1 do
  3226. swait()
  3227. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3228. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3229. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3230. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3231. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3232. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3233. end
  3234. attack = false
  3235. hum.WalkSpeed = 16
  3236. end
  3237.  
  3238. function Dangerous_Field()
  3239. attack = true
  3240. hum.WalkSpeed = 0
  3241. for i = 0,10,0.1 do
  3242. swait()
  3243. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3244. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3245. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3246. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3247. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3248. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3249. CameraEnshaking(1, 7)
  3250. Cso("588734356", Handle, 10, 1.2)
  3251. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3252. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3253. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3254. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3255. end
  3256. attack = false
  3257. hum.WalkSpeed = 16
  3258. end
  3259. function Field()
  3260. attack = true
  3261. hum.WalkSpeed = 0
  3262. for i = 0,10,0.1 do
  3263. swait()
  3264. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3265. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3266. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3267. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3268. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3269. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3270. CameraEnshaking(1, 7)
  3271. Cso("588734356", Handle, 10, 1.2)
  3272. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3273. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3274. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3275. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3276. end
  3277. attack = false
  3278. hum.WalkSpeed = 16
  3279. end
  3280. function Shockwave()
  3281. attack = true
  3282. hum.WalkSpeed = 0
  3283. for i = 0,4,0.1 do
  3284. swait()
  3285. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3286. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3287. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3288. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3289. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3290. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3291. end
  3292. coroutine.resume(coroutine.create(function()
  3293. BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3294. BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3295. BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3296. HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3297. HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3298. HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3299. CameraEnshaking(1, 7)
  3300. wait(0.05)
  3301. BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3302. BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3303. BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3304. HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  3305. HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3306. HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3307. CameraEnshaking(1, 7)
  3308. wait(0.05)
  3309. BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3310. BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3311. BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3312. HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3313. HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3314. HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3315. CameraEnshaking(1, 7)
  3316. wait(0.05)
  3317. BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3318. BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3319. BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3320. HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3321. HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3322. HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3323. CameraEnshaking(1, 7)
  3324. wait(0.05)
  3325. BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3326. BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3327. BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3328. HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3329. HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3330. HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3331. CameraEnshaking(1, 7)
  3332. wait(0.05)
  3333. BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3334. BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3335. BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3336. HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3337. HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3338. HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3339. CameraEnshaking(1, 7)
  3340. end))
  3341. Cso("440145223", Handle, 10, 1.05)
  3342. for i = 1,7,0.1 do
  3343. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3344. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  3345. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  3346. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  3347. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  3348. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  3349. end
  3350. wait(.6)
  3351. hum.WalkSpeed = 16
  3352. attack = false
  3353. end
  3354. function Pulse()
  3355. attack = true
  3356. hum.WalkSpeed = 0
  3357. local GYRO = IT("BodyGyro",root)
  3358. GYRO.D = 100
  3359. GYRO.P = 2000
  3360. GYRO.MaxTorque = VT(0,4000000,0)
  3361. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3362. for i = 0,4,0.1 do
  3363. swait()
  3364. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3365. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3366. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3367. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3368. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3369. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3370. end
  3371. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3372. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  3373. CameraEnshaking(1, 25)
  3374. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3375. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3376. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3377. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3378. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3379. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3380. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3381. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3382. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3383. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3384. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3385. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3386. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3387. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3388. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3389. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3390. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3391. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3392. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3393. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3394. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3395. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3396. Cso("440145223", Handle, 10, 1.05)
  3397. GYRO:Destroy()
  3398. for i = 1,2,0.1 do
  3399. swait()
  3400. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  3401. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3402. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3403. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3404. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3405. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3406. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3407. end
  3408. hum.WalkSpeed = 16
  3409. attack = false
  3410. end
  3411.  
  3412. function Technobeam()
  3413. attack = true
  3414. hum.WalkSpeed = 3.01
  3415. for i = 0, 4, 0.1 do
  3416. swait()
  3417. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  3418. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2)
  3419. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  3420. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  3421. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  3422. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  3423. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  3424. end
  3425. for i = 0, 2, 0.1 do
  3426. swait()
  3427. hum.CameraOffset = Vector3.new(0, 0.3 + 0.1 * Cos(sine / 20), 0)
  3428. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(40)), 0.2)
  3429. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(-40)), 0.2)
  3430. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-25)), 0.2)
  3431. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(25)), 0.2)
  3432. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  3433. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  3434. end
  3435. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  3436. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  3437. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  3438. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  3439. CameraEnshaking(4, 5)
  3440. Cso("206049428", char, 10, 1)
  3441. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  3442. if v:FindFirstChild("Head") then
  3443. Eviscerate(v)
  3444. end
  3445. end
  3446. for i = 0, 2, 0.1 do
  3447. swait()
  3448. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  3449. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2)
  3450. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  3451. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  3452. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  3453. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  3454. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  3455. end
  3456. hum.WalkSpeed = 16
  3457. attack = false
  3458. end
  3459.  
  3460. function LAZER()
  3461. attack = true
  3462. hum.WalkSpeed = 0.03
  3463. for i = 0,4,0.1 do
  3464. swait()
  3465. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3466. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3467. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3468. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3469. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3470. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3471. end
  3472. LAZOR:Play()
  3473. local GYRO = IT("BodyGyro",root)
  3474. GYRO.D = 100
  3475. GYRO.P = 2000
  3476. GYRO.MaxTorque = VT(0,4000000,0)
  3477. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3478. repeat
  3479. swait(2)
  3480. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  3481. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  3482. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3483. LAZOR.Parent = ra
  3484. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3485. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  3486. CameraEnshaking(1, 7)
  3487. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3488. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3489. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3490. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3491. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3492. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3493. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3494. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3495. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3496. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3497. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3498. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3499. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3500. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3501. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3502. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3503. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3504. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3505. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3506. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3507. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3508. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3509. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3510. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3511. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3512. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3513. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3514. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3515. until LAZOR.Playing == false
  3516. GYRO:Destroy()
  3517. hum.WalkSpeed = 16
  3518. attack = false
  3519. end
  3520. function new()
  3521. attack = true
  3522. hum.WalkSpeed = 0.03
  3523. for i = 0,4,0.1 do
  3524. swait()
  3525. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3526. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3527. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3528. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3529. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3530. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3531. end
  3532. LAZOR:Play()
  3533. local GYRO = IT("BodyGyro",root)
  3534. GYRO.D = 100
  3535. GYRO.P = 2000
  3536. GYRO.MaxTorque = VT(0,4000000,0)
  3537. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3538. repeat
  3539. swait(2)
  3540. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  3541. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  3542. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3543. LAZOR.Parent = ra
  3544. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3545. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  3546. CameraEnshaking(1, 7)
  3547. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3548. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3549. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3550. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3551. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3552. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3553. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3554. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3555. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3556. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3557. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3558. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3559. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3560. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3561. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3562. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3563. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3564. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3565. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3566. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3567. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3568. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3569. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3570. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3571. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3572. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3573. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3574. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3575. until LAZOR.Playing == false
  3576. GYRO:Destroy()
  3577. hum.WalkSpeed = 16
  3578. attack = false
  3579. end
  3580. function Spirit_Beam()
  3581. attack = true
  3582. hum.WalkSpeed = 0
  3583. local GYRO = IT("BodyGyro",root)
  3584. GYRO.D = 100
  3585. GYRO.P = 2000
  3586. GYRO.MaxTorque = VT(0,4000000,0)
  3587. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3588. for i = 0,5,0.1 do
  3589. swait()
  3590. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3591. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3592. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3593. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3594. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3595. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3596. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  3597. end
  3598. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  3599. HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Random Guy")
  3600. BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  3601. local beam = Instance.new("Part", workspace)
  3602. beam.BrickColor = BrickColor.new("Fog")
  3603. beam.FormFactor = "Custom"
  3604. beam.Material = "Neon"
  3605. beam.Transparency = 0.5
  3606. beam.Anchored = true
  3607. beam.Locked = true
  3608. beam.CanCollide = false
  3609. local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  3610. beam.Size = Vector3.new(1.05, 1.05, distance)
  3611. beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  3612. game:GetService("Debris"):AddItem(beam, 0.14)
  3613. local sound = Instance.new('Sound',Handle)
  3614. sound.SoundId = 'rbxassetid://588697948'
  3615. sound.Volume = 7
  3616. sound.EmitterSize = 40
  3617. sound.MaxDistance = 450
  3618. sound:Play()
  3619. game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  3620. GYRO:Destroy()
  3621. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  3622. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  3623. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  3624. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  3625. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  3626. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  3627. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  3628. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  3629. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  3630. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  3631. wait(0.3)
  3632. attack = false
  3633. hum.WalkSpeed = 16
  3634. ref:Destroy()
  3635. end
  3636. function Distort()
  3637. attack = true
  3638. hum.WalkSpeed = 0
  3639. local pos = root.Position
  3640. root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  3641. Cso("261227592", tors, 10, 0.85)
  3642. for i = 1,2.5,0.1 do
  3643. swait()
  3644. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3645. end
  3646. attack = false
  3647. hum.WalkSpeed = 8
  3648. end
  3649. function Ancient_Rage()
  3650. attack = true
  3651. hum.WalkSpeed = 4
  3652. Cso("135017578", tors, 10, 1.05)
  3653. for i = 1,14,0.1 do
  3654. swait()
  3655. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3656. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3657. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3658. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3659. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3660. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3661. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  3662. if v:FindFirstChild("Head") then
  3663. Eviscerate(v)
  3664. end
  3665. end
  3666. end
  3667. attack = false
  3668. hum.WalkSpeed = 16
  3669. end
  3670. function Ancient_Ragu()
  3671. attack = true
  3672. hum.WalkSpeed = 4
  3673. Cso("1028044973", tors, 10, 1.05)
  3674. for i = 1,14,0.1 do
  3675. swait()
  3676. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3677. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3678. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3679. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3680. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3681. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3682. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  3683. if v:FindFirstChild("Head") then
  3684. Eviscerate(v)
  3685. end
  3686. end
  3687. end
  3688. attack = false
  3689. hum.WalkSpeed = 16
  3690. end
  3691. function TTTTTTTTTTGaunt()
  3692. attack = true
  3693. hum.WalkSpeed = 0
  3694. sex:Play()
  3695. repeat
  3696. swait()
  3697. sex.Parent = tors
  3698. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  3699. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  3700. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  3701. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  3702. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  3703. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  3704. until sex.Playing == false
  3705. attack = false
  3706. hum.WalkSpeed = 16
  3707. end
  3708. function TTTTTTTTTTTaunt()
  3709. attack = true
  3710. hum.WalkSpeed = 0
  3711. DTAUNT:Play()
  3712. repeat
  3713. swait()
  3714. DTAUNT.Parent = tors
  3715. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  3716. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  3717. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  3718. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  3719. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  3720. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  3721. until DTAUNT.Playing == false
  3722. attack = false
  3723. hum.WalkSpeed = 16
  3724. end
  3725.  
  3726. function Multi_Bombs()
  3727. attack = true
  3728. hum.WalkSpeed = 3.01
  3729. for i = 0,3,0.1 do
  3730. swait()
  3731. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3732. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3733. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3734. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3735. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3736. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  3737. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  3738. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  3739. end
  3740. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  3741. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  3742. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  3743. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  3744. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  3745. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  3746. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  3747. CreateSound("142070127", tors, 10, 1)
  3748. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  3749. for i = 0,1,0.1 do
  3750. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3751. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3752. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3753. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3754. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  3755. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  3756. end
  3757. for i = 0,2,0.1 do
  3758. swait()
  3759. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3760. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3761. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3762. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3763. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3764. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  3765. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  3766. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  3767. end
  3768. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  3769. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  3770. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  3771. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  3772. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  3773. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  3774. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  3775. CreateSound("142070127", tors, 10, 1)
  3776. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  3777. for i = 0,1,0.1 do
  3778. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3779. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3780. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3781. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3782. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  3783. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  3784. end
  3785. for i = 0,2,0.1 do
  3786. swait()
  3787. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3788. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3789. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3790. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3791. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3792. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  3793. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  3794. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  3795. end
  3796. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  3797. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  3798. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  3799. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  3800. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  3801. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  3802. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  3803. CreateSound("142070127", tors, 10, 1)
  3804. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  3805. for i = 0,1,0.1 do
  3806. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3807. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3808. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3809. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3810. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  3811. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  3812. end
  3813. wait(.6)
  3814. attack = false
  3815. hum.WalkSpeed = 16
  3816. end
  3817.  
  3818. function Universal_Crush()
  3819. attack = true
  3820. for i = 0,5.2,0.05 do
  3821. swait()
  3822. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3823. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3824. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3825. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3826. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3827. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3828. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3829. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3830. end
  3831. CreateSound("331666100", tors, 10, 1)
  3832. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  3833. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  3834. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  3835. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  3836. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  3837. coroutine.resume(coroutine.create(function()
  3838. for i = 0,1.8,0.1 do
  3839. swait()
  3840. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  3841. end
  3842. for i = 0,1.8,0.1 do
  3843. swait()
  3844. hum.CameraOffset = Vector3.new(0,0,0)
  3845. end
  3846. end))
  3847. for i = 1,4.7,0.1 do
  3848. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3849. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  3850. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  3851. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  3852. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  3853. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  3854. end
  3855. wait(.6)
  3856. attack = false
  3857. end
  3858.  
  3859. function HAAH()
  3860. attack = true
  3861. hum.WalkSpeed = 0
  3862. Cso("300208779", hed, 10, 1)
  3863. for i = 0,9,0.1 do
  3864. swait()
  3865. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  3866. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  3867. if Mrandom(1,15) == 1 then
  3868. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3869. end
  3870. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  3871. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  3872. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  3873. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  3874. end
  3875. attack = false
  3876. hum.WalkSpeed = 16
  3877. end
  3878. function again()
  3879. attack = true
  3880. hum.WalkSpeed = 0
  3881. ITAUNT:Play()
  3882. repeat
  3883. swait()
  3884. ITAUNT.Parent = tors
  3885. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  3886. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3887. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  3888. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  3889. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  3890. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  3891. until ITAUNT.Playing == false
  3892. attack = false
  3893. hum.WalkSpeed = 16
  3894. end
  3895. function LunarSpin()
  3896. attack = true
  3897. hum.WalkSpeed = 0
  3898. for i = 0,17,0.05 do
  3899. CameraEnshaking(1, 5)
  3900. MagniDamage(tors, 47, 2, 5, 0, "Random Guy")
  3901. Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  3902. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3903. swait()
  3904. PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  3905. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3906. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3907. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3908. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3909. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3910. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  3911. end
  3912. hum.WalkSpeed = 16
  3913. attack = false
  3914. end
  3915. function Decapitate()
  3916. local target = nil
  3917. local targettorso = nil
  3918. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  3919. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  3920. target = mouse.Target.Parent.Humanoid
  3921. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  3922. targethead = mouse.Target.Parent:FindFirstChild("Head")
  3923. end
  3924. end
  3925. if target ~= nil then
  3926. targettorso.Anchored = true
  3927. attack = true
  3928. hum.WalkSpeed = 0
  3929. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  3930. for i = 0,4.2,0.1 do
  3931. swait()
  3932. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  3933. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  3934. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3935. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3936. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  3937. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3938. end
  3939. local ModelHead01 = New("Model", char, "", {})
  3940. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  3941. local Head01 = targethead:Clone()
  3942. targethead.Transparency = 1
  3943. Head01.Parent = ModelHead01
  3944. local weldHead01 = Instance.new("Weld")
  3945. weldHead01.Parent = Head01
  3946. weldHead01.Part0 = targethead
  3947. weldHead01.Part1 = Head01
  3948. weldHead01.C1 = CFrame.new(0, 0, 0)
  3949. targethead.face:Remove()
  3950. weldHead01.Part0 = ra
  3951. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  3952. targettorso:BreakJoints()
  3953. CreateSound("314390675", targettorso, 5, .7)
  3954. for i = 0,3.2,0.1 do
  3955. swait()
  3956. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3957. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3958. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  3959. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  3960. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  3961. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3962. end
  3963. for i = 0,4.2,0.1 do
  3964. swait()
  3965. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  3966. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  3967. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  3968. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  3969. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  3970. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  3971. end
  3972. CreateSound("541909763", targettorso, 5, .8)
  3973. weldHead01:Destroy()
  3974. Head01.CanCollide = true
  3975. local bodyVelocity2 = Create("BodyVelocity")({
  3976. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  3977. P = 5000,
  3978. maxForce = Vector3.new(8000, 8000, 8000),
  3979. Parent = Head01
  3980. })
  3981. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  3982. for i = 0,6.2,0.1 do
  3983. swait()
  3984. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  3985. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  3986. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  3987. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  3988. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  3989. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  3990. end
  3991. targettorso.Anchored = false
  3992. attack = false
  3993. hum.WalkSpeed = 16
  3994. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  3995. end
  3996. end
  3997. function BalanceSpin()
  3998. attack = true
  3999. hum.WalkSpeed = 2
  4000. for i = 0,17,0.07 do
  4001. CameraEnshaking(1, 5)
  4002. MagniDamage(tors, 30, 7, 11, 0, "Random Guy")
  4003. swait()
  4004. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4005. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  4006. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4007. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4008. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4009. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4010. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4011. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4012. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4013. end
  4014. hum.WalkSpeed = 16
  4015. attack = false
  4016. end
  4017.  
  4018. function lolik()
  4019. attack = true
  4020. hum.WalkSpeed = 0
  4021. pop:Play()
  4022. repeat
  4023. pop.Parent = tors
  4024. swait()
  4025. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4026. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4027. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4028. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4029. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4030. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4031. until pop.Playing == false
  4032. attack = false
  4033. hum.WalkSpeed = 16
  4034. end
  4035.  
  4036. function BARK()
  4037. attack = true
  4038. hum.WalkSpeed = 0
  4039. BATAUNT:Play()
  4040. repeat
  4041. BATAUNT.Parent = tors
  4042. swait()
  4043. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4044. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4045. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4046. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4047. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4048. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4049. until BATAUNT.Playing == false
  4050. attack = false
  4051. hum.WalkSpeed = 16
  4052. end
  4053.  
  4054. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4055. local NSound = nil
  4056. coroutine.resume(coroutine.create(function()
  4057. NSound = Instance.new("Sound", PARENT)
  4058. NSound.Volume = VOLUME
  4059. NSound.Pitch = PITCH
  4060. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4061. swait()
  4062. NSound:play()
  4063. game:GetService("Debris"):AddItem(NSound, 10)
  4064. end))
  4065. return NSound
  4066. end
  4067. function nope()
  4068. attack = true
  4069. hum.WalkSpeed = 0
  4070. NOTAUNT:Play()
  4071. repeat
  4072. NOTAUNT.Parent = tors
  4073. swait()
  4074. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4075. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4076. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4077. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4078. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4079. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4080. until NOTAUNT.Playing == false
  4081. attack = false
  4082. hum.WalkSpeed = 16
  4083. end
  4084. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4085. local NSound = nil
  4086. coroutine.resume(coroutine.create(function()
  4087. NSound = Instance.new("Sound", PARENT)
  4088. NSound.Volume = VOLUME
  4089. NSound.Pitch = PITCH
  4090. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4091. swait()
  4092. NSound:play()
  4093. game:GetService("Debris"):AddItem(NSound, 10)
  4094. end))
  4095. return NSound
  4096. end
  4097. function Anime_Splosion()
  4098. attack = true
  4099. for i = 0,2,0.05 do
  4100. swait()
  4101. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4102. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4103. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4104. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4105. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4106. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4107. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4108. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4109. end
  4110. CreateSound("331666100", tors, 10, 1)
  4111. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4112. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4113. CameraEnshaking(1.5, 10)
  4114. for i = 1,2,0.1 do
  4115. swait()
  4116. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4117. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4118. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4119. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4120. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4121. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4122. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4123. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4124. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4125. end
  4126. wait(.6)
  4127. attack = false
  4128. end
  4129. corrupted = false
  4130. function Bark_Splosion()
  4131. attack = true
  4132. for i = 0,2,0.05 do
  4133. swait()
  4134. Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4135. Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4136. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4137. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4138. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4139. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4140. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4141. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4142. end
  4143. CreateSound("331666100", tors, 10, 1)
  4144. Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4145. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4146. CameraEnshaking(1.5, 10)
  4147. for i = 1,2,0.1 do
  4148. swait()
  4149. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4150. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4151. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4152. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4153. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4154. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4155. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4156. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4157. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4158. end
  4159. wait(.6)
  4160. attack = false
  4161. end
  4162. corrupted = false
  4163. function Pixel_Corrupt()
  4164. attack = true
  4165. corrupted = true
  4166. for i = 0,3,0.05 do
  4167. swait()
  4168. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4169. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4170. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4171. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4172. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4173. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4174. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4175. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4176. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4177. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4178. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4179. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4180. end
  4181. refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4182. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Random Guy")
  4183. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  4184. CreateSound("331666100", refa, 10, 1)
  4185. CameraEnshaking(1.5, 10)
  4186. coroutine.resume(coroutine.create(function()
  4187. for i = 1,20,0.1 do
  4188. swait(5)
  4189. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4190. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4191. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4192. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4193. CreateSound("331666100", refa, 10, 1)
  4194. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  4195. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Random Guy")
  4196. end
  4197. refa:Destroy()
  4198. corrupted = false
  4199. end))
  4200. for i = 1,2.5,0.1 do
  4201. swait()
  4202. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  4203. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  4204. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  4205. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  4206. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  4207. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  4208. end
  4209. wait(.3)
  4210. attack = false
  4211. end
  4212.  
  4213. function FearMe()
  4214. attack = true
  4215. hum.WalkSpeed = 0
  4216. so:Play()
  4217. repeat
  4218. swait()
  4219. so.Parent = tors
  4220. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4221. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4222. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4223. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4224. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4225. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4226. until so.Playing == false
  4227. attack = false
  4228. hum.WalkSpeed = 16
  4229. end
  4230.  
  4231. function heregoes()
  4232. attack = true
  4233. hum.WalkSpeed = 0
  4234. Cso("134978657", hed, 10, 1)
  4235. for i = 0,9,0.1 do
  4236. swait()
  4237. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4238. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4239. if Mrandom(1,15) == 1 then
  4240. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4241. end
  4242. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4243. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4244. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4245. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4246. end
  4247. attack = false
  4248. hum.WalkSpeed = 16
  4249. end
  4250. function again()
  4251. attack = true
  4252. hum.WalkSpeed = 0
  4253. ITAUNT:Play()
  4254. repeat
  4255. swait()
  4256. ITAUNT.Parent = tors
  4257. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4258. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4259. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4260. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4261. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4262. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4263. until ITAUNT.Playing == false
  4264. attack = false
  4265. hum.WalkSpeed = 16
  4266. end
  4267.  
  4268. function thing()
  4269. attack = true
  4270. timetofly = false
  4271. hum.WalkSpeed = 0.05
  4272. Character.Head.face.Texture = "rbxassetid://705269463"
  4273. Cause_Im_having_a_good_time_having_a_good_time:Play()
  4274. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  4275. Humanoid.JumpPower = 0
  4276. for i = 0,300,0.1 do --thatsalongtime
  4277. swait()
  4278. CameraEnshaking(1, 7)
  4279. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  4280. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  4281. root.Velocity = root.CFrame.lookVector * 225
  4282. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4283. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  4284. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  4285. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  4286. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  4287. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  4288. end
  4289. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  4290. attack = false
  4291. Humanoid.JumpPower = 50
  4292. Character.Head.face.Texture = "rbxassetid://620619801"
  4293. hum.WalkSpeed = 16
  4294. wait(45)
  4295. timetofly = true
  4296. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  4297. end
  4298.  
  4299. function DANCEFORME()
  4300. attack = true
  4301. Character.Head.face.Texture = "rbxassetid://183225545"
  4302. MERKIO:Play()
  4303. repeat
  4304. for i = 0,0.7,0.2 do
  4305. swait()
  4306. MERKIO.Parent = tors
  4307. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  4308. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  4309. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  4310. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  4311. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  4312. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  4313. end
  4314. for i = 0,0.7,0.2 do
  4315. swait()
  4316. MERKIO.Parent = tors
  4317. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  4318. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  4319. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  4320. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  4321. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  4322. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  4323. end
  4324. until MERKIO.Playing == false
  4325. MERKIO:Stop()
  4326. Character.Head.face.Texture = "rbxassetid://620619801"
  4327. attack = false
  4328. hum.WalkSpeed = 16
  4329. end
  4330.  
  4331. function HAA55() --ik
  4332. attack = true
  4333. hum.WalkSpeed = 1.01
  4334. Character.Head.face.Texture = "rbxassetid://111523405"
  4335. CreateSound("1395854043", hed, 10, 1)
  4336. for i = 0,14,0.1 do
  4337. swait()
  4338. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4339. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4340. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4341. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4342. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  4343. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  4344. end
  4345. attack = false
  4346. Character.Head.face.Texture = "rbxassetid://620619801"
  4347. hum.WalkSpeed = 16
  4348. end
  4349.  
  4350. function DistortThem()
  4351. CanUse = false
  4352. local HIT = tors.Touched:Connect(function(hit)
  4353. Kill(hit.Parent)
  4354. end)
  4355. for i = 1, 350 do
  4356. swait()
  4357. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(125), math.rad(0), math.rad(10)), 0.1)
  4358. CreateSound("333430981", hed, 1.5, 1)
  4359. RA.Parent = ra
  4360. LA.Parent = la
  4361. FT.Parent = tors
  4362. RL.Parent = rl
  4363. LL.Parent = ll
  4364. for _,v in next, char:GetDescendants() do
  4365. if(v:IsA'DataModelMesh')then
  4366. v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
  4367. end
  4368. end
  4369. end
  4370. FT.Parent = nil
  4371. RA.Parent = nil
  4372. LA.Parent = nil
  4373. RL.Parent = nil
  4374. LL.Parent = nil
  4375. for _,v in next, char:GetDescendants() do
  4376. if(v:IsA'DataModelMesh')then
  4377. v.Offset = Vector3.new(0,0,0)
  4378. end
  4379. end
  4380. HIT:Disconnect()
  4381. wait(3.5)
  4382. CanUse = true
  4383. end
  4384.  
  4385. function un_fun()
  4386. attack = true
  4387. hum.WalkSpeed = 0
  4388. BTAUNT:Play()
  4389. repeat
  4390. swait()
  4391. BTAUNT.Parent = tors
  4392. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  4393. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  4394. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  4395. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  4396. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  4397. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  4398. until BTAUNT.Playing == false
  4399. attack = false
  4400. hum.WalkSpeed = 16
  4401. end
  4402. function thisisit()
  4403. attack = true
  4404. hum.WalkSpeed = 0
  4405. STAUNT:Play()
  4406. repeat
  4407. swait()
  4408. STAUNT.Parent = tors
  4409. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  4410. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  4411. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  4412. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  4413. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  4414. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  4415. until STAUNT.Playing == false
  4416. attack = false
  4417. hum.WalkSpeed = 16
  4418. end
  4419. function PENIS()
  4420. attack = true
  4421. hum.WalkSpeed = 0
  4422. NOSOUND:Play()
  4423. repeat
  4424. swait()
  4425. NOSOUND.Parent = tors
  4426. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  4427. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  4428. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  4429. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  4430. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  4431. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  4432. until NOSOUND.Playing == false
  4433. attack = false
  4434. hum.WalkSpeed = 16
  4435. end
  4436. function Exploit()
  4437. exploitable = false
  4438. Cso("907332670", tors, 10, 1.05)
  4439. coroutine.resume(coroutine.create(function()
  4440. for i = 1,20,0.1 do
  4441. swait()
  4442. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  4443. end
  4444. Cso("12222030", tors, 10, 1.05)
  4445. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  4446. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  4447. if v:FindFirstChild("Head") then
  4448. Eviscerate(v)
  4449. SoulSteal(v)
  4450. end
  4451. end
  4452. wait(15)
  4453. exploitable = true
  4454. end))
  4455. end
  4456. function wutdefaq()
  4457. attack = true
  4458. hum.WalkSpeed = 0
  4459. WTF:Play()
  4460. repeat
  4461. swait()
  4462. WTF.Parent = tors
  4463. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  4464. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  4465. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  4466. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  4467. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  4468. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  4469. until STAUNT.Playing == false
  4470. attack = false
  4471. hum.WalkSpeed = 16
  4472. end
  4473. function Exploit()
  4474. exploitable = false
  4475. Cso("135017578", tors, 10, 1.05)
  4476. coroutine.resume(coroutine.create(function()
  4477. for i = 1,20,0.1 do
  4478. swait()
  4479. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  4480. end
  4481. Cso("160718677", tors, 10, 1.05)
  4482. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  4483. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  4484. if v:FindFirstChild("Head") then
  4485. Eviscerate(v)
  4486. SoulSteal(v)
  4487. end
  4488. end
  4489. wait(15)
  4490. exploitable = true
  4491. end))
  4492. end
  4493. function ASCENTION()
  4494. attack = true
  4495. hum.WalkSpeed = 0
  4496. Cso("987502413", tors, 10, 1.05)
  4497. local vel2 = Instance.new("BodyVelocity",tors)
  4498. vel2.Velocity = Vector3.new(0,30,0)
  4499. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  4500. for i = 0,20,0.1 do
  4501. HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Random Guy")
  4502. swait()
  4503. BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  4504. BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  4505. CameraEnshaking(1, 4)
  4506. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4507. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4508. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4509. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4510. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  4511. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  4512. end
  4513. hum.WalkSpeed = 16
  4514. vel2:Destroy()
  4515. attack = false
  4516. end
  4517.  
  4518. function Taunt1()
  4519. attack = true
  4520. hum.WalkSpeed = 3.01
  4521. Cso("1535994137", hed, 10, 1)
  4522. for i = 0, 9, 0.1 do
  4523. swait()
  4524. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0.1)
  4525. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  4526. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 3.5)), Rad(0), Rad(-30)), 0.1)
  4527. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  4528. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  4529. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(10), Rad(-20), Rad(-90)), 0.2)
  4530. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0 + 0.025 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(6), Rad(20), Rad(90)), 0.2)
  4531. end
  4532. hum.WalkSpeed = 16
  4533. attack = false
  4534. end
  4535.  
  4536. function Destruction()
  4537. attack = true
  4538. local Ring1 = Instance.new("Part", char)
  4539. Ring1.Anchored = true
  4540. Ring1.BrickColor = maincolor
  4541. Ring1.CanCollide = false
  4542. Ring1.FormFactor = 3
  4543. Ring1.Name = "Ring"
  4544. Ring1.Material = "Neon"
  4545. Ring1.Size = Vector3.new(1, 0.05, 1)
  4546. Ring1.Transparency = 1
  4547. Ring1.TopSurface = 0
  4548. Ring1.BottomSurface = 0
  4549. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  4550. Ring1Mesh.MeshType = "Brick"
  4551. Ring1Mesh.Name = "SizeMesh"
  4552. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  4553. local InnerRing1 = Ring1:Clone()
  4554. InnerRing1.Parent = char
  4555. InnerRing1.Transparency = 0
  4556. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  4557. InnerRing1.Size = Vector3.new(1, 1, 1)
  4558. local InnerRing1Mesh = InnerRing1.SizeMesh
  4559. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  4560. InnerRing1Mesh.MeshType = "Sphere"
  4561. Ring1:Destroy()
  4562. for i = 0, 5, 0.1 do
  4563. swait()
  4564. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0)
  4565. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, BrickC("Institutional white"), 0)
  4566. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  4567. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  4568. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-12.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  4569. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  4570. RW.C0 = clerp(RW.C0, CF(1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-25)), 0.1)
  4571. LW.C0 = clerp(LW.C0, CF(-1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1)
  4572. root.CFrame = FaceMouse()[1]
  4573. end
  4574. InnerRing1.Transparency = 1
  4575. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 5
  4576. CreateSound("294188875", char, 2.3, 1)
  4577. local a = IT("Part", char)
  4578. a.Name = "Direction"
  4579. a.Anchored = true
  4580. a.BrickColor = maincolor
  4581. a.Material = "Neon"
  4582. a.Transparency = 0
  4583. a.Shape = "Cylinder"
  4584. a.CanCollide = false
  4585. local a2 = IT("Part", char)
  4586. a2.Name = "Direction"
  4587. a2.Anchored = true
  4588. a2.BrickColor = maincolor
  4589. a2.Color = maincolor.Color
  4590. a2.Material = "Neon"
  4591. a2.Transparency = 0.5
  4592. a2.Shape = "Cylinder"
  4593. a2.CanCollide = false
  4594. local ba = IT("Part", char)
  4595. ba.Name = "HitDirect"
  4596. ba.Anchored = true
  4597. ba.BrickColor = maincolor
  4598. ba.Material = "Neon"
  4599. ba.Transparency = 1
  4600. ba.CanCollide = false
  4601. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  4602. local ignore = char
  4603. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  4604. a.BottomSurface = 10
  4605. a.TopSurface = 10
  4606. a2.BottomSurface = 10
  4607. a2.TopSurface = 10
  4608. local distance = (InnerRing1.CFrame.p - position).magnitude
  4609. a.Size = Vector3.new(distance, 1, 1)
  4610. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  4611. a2.Size = Vector3.new(distance, 1, 1)
  4612. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  4613. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  4614. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  4615. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  4616. game:GetService("Debris"):AddItem(a, 20)
  4617. game:GetService("Debris"):AddItem(a2, 20)
  4618. game:GetService("Debris"):AddItem(ba, 20)
  4619. local msh = Instance.new("SpecialMesh", a)
  4620. msh.MeshType = "Sphere"
  4621. msh.Scale = Vector3.new(1, 25, 25)
  4622. local msh2 = Instance.new("SpecialMesh", a2)
  4623. msh2.MeshType = "Sphere"
  4624. msh2.Scale = Vector3.new(1, 30, 30)
  4625. for i = 0, 10, 0.1 do
  4626. swait()
  4627. root.CFrame = FaceMouse()[1]
  4628. hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
  4629. a2.Color = maincolor.Color
  4630. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 4
  4631. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  4632. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  4633. distance = (InnerRing1.CFrame.p - position).magnitude
  4634. a.Size = Vector3.new(distance, 1, 1)
  4635. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  4636. a2.Size = Vector3.new(distance, 1, 1)
  4637. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  4638. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  4639. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  4640. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  4641. msh.Scale = msh.Scale - Vector3.new(0, 0.25, 0.25)
  4642. msh2.Scale = msh2.Scale - Vector3.new(0, 0.3, 0.3)
  4643. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  4644. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  4645. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  4646. if v:FindFirstChild("Head") then
  4647. Eviscerate(v)
  4648. SoulSteal(v)
  4649. end
  4650. end
  4651. end
  4652. a:Destroy()
  4653. a2:Destroy()
  4654. ba:Destroy()
  4655. InnerRing1:Destroy()
  4656. attack = false
  4657. hum.CameraOffset = Vector3.new(0,0,0)
  4658. end
  4659.  
  4660. function GIMME_THOSE()
  4661. attack = true
  4662. chatfunc("BURN....", BrickColor.random().Color)
  4663. for i = 0,5.2,0.1 do
  4664. swait()
  4665. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4666. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4667. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4668. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4669. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4670. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4671. end
  4672. chatfunc("IN....", BrickColor.random().Color)
  4673. wait(2)
  4674. CreateSound("331666100", char, 10, 1)
  4675. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4676. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4677. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4678. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4679. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4680. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4681. chatfunc("HELL!!!!!", BrickColor.random().Color)
  4682. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4683. if v:FindFirstChild("Head") then
  4684. Eviscerate(v)
  4685. SoulSteal(v)
  4686. end
  4687. end
  4688. coroutine.resume(coroutine.create(function()
  4689. for i = 0,2.8,0.1 do
  4690. swait()
  4691. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4692. end
  4693. for i = 0,1.8,0.1 do
  4694. swait()
  4695. hum.CameraOffset = Vector3.new(0,0,0)
  4696. end
  4697. end))
  4698. for i = 0,3.7,0.1 do
  4699. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  4700. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  4701. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4702. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4703. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4704. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4705. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4706. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4707. end
  4708. wait(.6)
  4709. CreateSound("907332997", hed, 10, 1)
  4710. attack = false
  4711. end
  4712.  
  4713. function Eruption()
  4714. attack = true
  4715. hum.WalkSpeed = 2
  4716. hum.JumpPower = 0
  4717. for i = 0,7,0.1 do
  4718. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  4719. swait()
  4720. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4721. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4722. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4723. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4724. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4725. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4726. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4727. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  4728. end
  4729. CreateSound("144699494", tors, 10, 1)
  4730. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  4731. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  4732. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  4733. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  4734. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  4735. coroutine.resume(coroutine.create(function()
  4736. for i = 0,1.8,0.1 do
  4737. swait()
  4738. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  4739. end
  4740. for i = 0,1.8,0.1 do
  4741. swait()
  4742. hum.CameraOffset = Vector3.new(0,0,0)
  4743. end
  4744. end))
  4745. local vel2 = Instance.new("BodyVelocity",tors)
  4746. vel2.Velocity = Vector3.new(0,55,0)
  4747. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  4748. for i = 0,4,0.1 do
  4749. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  4750. swait()
  4751. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4752. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4753. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4754. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4755. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4756. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4757. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4758. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  4759. end
  4760. hum.WalkSpeed = 16
  4761. vel2:Destroy()
  4762. hum.JumpPower = 50
  4763. attack = false
  4764. end
  4765. function Solar_Flare()
  4766. attack = true
  4767. hum.WalkSpeed = 2
  4768. hum.JumpPower = 75
  4769. hum.Jump = true
  4770. wait(0.4)
  4771. CreateSound("144699494", tors, 10, 1)
  4772. hum.JumpPower = 0
  4773. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  4774. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  4775. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  4776. for i = 0,20,0.1 do
  4777. root.Velocity = root.CFrame.lookVector * 60
  4778. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  4779. swait()
  4780. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  4781. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  4782. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  4783. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4784. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4785. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4786. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  4787. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  4788. end
  4789. hum.WalkSpeed = 16
  4790. hum.JumpPower = 50
  4791. attack = false
  4792. end
  4793. -------------------------------------------------------
  4794. --End Attacks N Stuff--
  4795. -------------------------------------------------------
  4796. Sprinting = false
  4797. mouse.KeyDown:connect(function(key)
  4798. if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  4799. Swing = 2
  4800. hum.WalkSpeed = 38.82
  4801. Sprinting = true
  4802. end
  4803. end)
  4804. mouse.KeyUp:connect(function(key)
  4805. if string.byte(key) == 48 and attack == false then
  4806. Swing = 1
  4807. Sprinting = false
  4808. hum.WalkSpeed = 16
  4809. end
  4810. end)
  4811. mouse.KeyDown:connect(function(key)
  4812. if attack == false then
  4813. if key == 'q' and Mode == 1 then
  4814. Power_Burst()
  4815. elseif key == '1' and Mode ~= 2 then
  4816. Mode = 2
  4817. SONG = 254826701
  4818. tecks2.Text = "Evil Gloves"
  4819. tecks2.TextColor3 = Color3.fromRGB(196, 40, 28)
  4820. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  4821. for i, v in pairs(ArmorColorParts) do
  4822. v.BrickColor = BrickColor.new("Bright red")
  4823. v.Material = "Neon"
  4824. v.Transparency = 0
  4825. end
  4826. for i, v in pairs(ArmorColorParts2) do
  4827. v.BrickColor = BrickColor.new("Persimmon")
  4828. v.Material = "Neon"
  4829. v.Transparency = 0
  4830. end
  4831. for i, v in pairs(NeonColorParts) do
  4832. maincolor = BrickColor.new("New Yeller")
  4833. v.BrickColor = maincolor
  4834. v.Material = "Neon"
  4835. v.Transparency = 0
  4836. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  4837. end
  4838. elseif key == '1' and Mode == 2 then
  4839. resetmode()
  4840. elseif key == 't' and Mode == 1 then
  4841. Taunt()
  4842. elseif key == 'q' and Mode == 2 then
  4843. Magic_Bombs()
  4844. elseif key == 'e' and Mode == 2 then
  4845. Dangerous_Field()
  4846. elseif key == 't' and Mode == 2 then
  4847. HAAH()
  4848. end
  4849. ---------------------------------------------------------------------
  4850. if key == 'm' and Mode == 1 then
  4851. Mode = pIXELATED
  4852. SONG = 853518668
  4853. tecks2.Text = "PiXeL"
  4854. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  4855. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  4856. for i, v in pairs(ArmorColorParts) do
  4857. v.BrickColor = BrickColor.new("Navy blue")
  4858. v.Material = "Neon"
  4859. v.Transparency = 0
  4860. end
  4861. for i, v in pairs(ArmorColorParts2) do
  4862. v.BrickColor = BrickColor.new("Dark blue")
  4863. v.Material = "Neon"
  4864. v.Transparency = 0
  4865. end
  4866. for i, v in pairs(NeonColorParts) do
  4867. maincolor = BrickColor.new("Lapis")
  4868. v.BrickColor = maincolor
  4869. v.Material = "Neon"
  4870. v.Transparency = 0
  4871. char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  4872. end
  4873. elseif key == 'm' and Mode == pIXELATED then
  4874. resetmode()
  4875. elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  4876. Pixel_Corrupt()
  4877. end
  4878. ---------------------------------------------------------------------
  4879. if key == '2' and Mode ~= 3 then
  4880. Mode = 3
  4881. SONG = 235468324
  4882. tecks2.Text = "Chill"
  4883. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  4884. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  4885. for i, v in pairs(ArmorColorParts) do
  4886. v.BrickColor = BrickColor.new("Bright blue")
  4887. v.Material = "Neon"
  4888. v.Transparency = 0
  4889. end
  4890. for i, v in pairs(ArmorColorParts2) do
  4891. v.BrickColor = BrickColor.new("Institutional white")
  4892. v.Material = "Neon"
  4893. v.Transparency = 0
  4894. end
  4895. for i, v in pairs(NeonColorParts) do
  4896. maincolor = BrickColor.new("Toothpaste")
  4897. v.BrickColor = maincolor
  4898. v.Material = "Neon"
  4899. v.Transparency = 0
  4900. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  4901. end
  4902. elseif key == '2' and Mode == 3 then
  4903. resetmode()
  4904. elseif key == 't' and Mode == 3 then
  4905. un_fun()
  4906. elseif key == 'q' and Mode == 3 then
  4907. Shockwave()
  4908. end
  4909. ---------------------------------------------------------------------
  4910. if key == 'n' and Mode == 9 then
  4911. Mode = 1555
  4912. SONG = 1131624146
  4913. tecks2.Text = "Anime"
  4914. tecks2.TextColor3 = Color3.fromRGB(255,0,255)
  4915. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,255)
  4916. for i, v in pairs(ArmorColorParts) do
  4917. v.BrickColor = BrickColor.new("Carnation pink")
  4918. v.Material = "Neon"
  4919. v.Transparency = 0
  4920. end
  4921. for i, v in pairs(ArmorColorParts2) do
  4922. v.BrickColor = BrickColor.new("Hot White")
  4923. v.Material = "Neon"
  4924. v.Transparency = 0
  4925. end
  4926. for i, v in pairs(NeonColorParts) do
  4927. maincolor = BrickColor.new("Carnation pink")
  4928. v.BrickColor = maincolor
  4929. v.Material = "Neon"
  4930. v.Transparency = 0
  4931. char.Head.face.Texture = "http://www.roblox.com/asset/?id=648887959"
  4932. end
  4933. elseif key == 'k' and Mode == 1555 then
  4934. resetmode()
  4935. elseif key == 'y' and Mode == 1555 then
  4936. Field()
  4937. elseif key == 't' and Mode == 1555 then
  4938. lolik()
  4939. elseif key == 'q' and Mode == 1555 then
  4940. Pixel_Corrupt()
  4941. elseif key == 'f' and Mode == 1555 then
  4942. Anime_Splosion()
  4943. elseif key == 'z' and Mode == 1555 then
  4944. Cryo_Freeze()
  4945. elseif key == 'x' and Mode == 1555 then
  4946. Painful_Stomp2()
  4947. end
  4948.  
  4949. ---------------------------------------------------------------------
  4950. if key == 'm' and Mode == 6 then
  4951. Mode = 1800
  4952. SONG = 1118967006
  4953. tecks2.Text = "Soul"
  4954. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  4955. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  4956. for i, v in pairs(ArmorColorParts) do
  4957. v.BrickColor = BrickColor.new("Fog")
  4958. v.Material = "Neon"
  4959. v.Transparency = 0
  4960. end
  4961. for i, v in pairs(ArmorColorParts2) do
  4962. v.BrickColor = BrickColor.new("Fog")
  4963. v.Material = "Neon"
  4964. v.Transparency = 0
  4965. end
  4966. for i, v in pairs(NeonColorParts) do
  4967. maincolor = BrickColor.new("Fog")
  4968. v.BrickColor = maincolor
  4969. v.Material = "Neon"
  4970. v.Transparency = 0
  4971. end
  4972. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  4973. elseif key == 't' and Mode == 1800 then
  4974. TTTTTTTTTTGaunt()
  4975. elseif key == 'l' and Mode == 1800 then
  4976. resetmode()
  4977. elseif key == 'q' and Mode == 1800 and exploitable == true then
  4978. Exploit()
  4979. elseif key == 'y' and Mode == 1800 then
  4980. Ancient_Rage()
  4981. elseif key == 'r' and Mode == 1800 then
  4982. Distort()
  4983. elseif key == 'g' and Mode == 1800 then
  4984. Hell_From_Above()
  4985. elseif key == 'h' and Mode == 1800 then
  4986. Universal_Crush()
  4987. elseif key == 'j' and Mode == 1800 then
  4988. Multi_Bombs()
  4989. elseif key == 'z' and Mode == 1800 then
  4990. Eruption()
  4991. elseif key == 'x' and Mode == 1800 then
  4992. Solar_Flare()
  4993. end
  4994. ---------------------------------------------------------------------
  4995. if key == '3' and Mode ~= 4 then
  4996. Mode = 4
  4997. SONG = 595800581
  4998. tecks2.Text = "Divinity"
  4999. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  5000. tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
  5001. for i, v in pairs(ArmorColorParts) do
  5002. v.BrickColor = BrickColor.new("Black")
  5003. v.Material = "Neon"
  5004. v.Transparency = 0
  5005. end
  5006. for i, v in pairs(ArmorColorParts2) do
  5007. v.BrickColor = BrickColor.new("Really black")
  5008. v.Material = "Neon"
  5009. v.Transparency = 0
  5010. end
  5011. for i, v in pairs(NeonColorParts) do
  5012. maincolor = BrickColor.new("Bright yellow")
  5013. v.BrickColor = maincolor
  5014. v.Material = "Neon"
  5015. v.Transparency = 0
  5016. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  5017. end
  5018. elseif key == '3' and Mode == 4 then
  5019. resetmode()
  5020. elseif key == 't' and Mode == 4 then
  5021. again()
  5022. elseif key == 'q' and Mode == 4 then
  5023. Pulse()
  5024. end
  5025. ---------------------------------------------------------------------
  5026. if key == 'm' and Mode == 4 then
  5027. attack = true
  5028. SONG = 1881895904
  5029. hum.WalkSpeed = 0
  5030. for i = 1,20,0.1 do
  5031. swait()
  5032. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  5033. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  5034. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  5035. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  5036. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  5037. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  5038. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5039. end
  5040. hum.WalkSpeed = 16
  5041. attack = false
  5042. Mode = 100
  5043. tecks2.Text = "OverPowered-Divinity"
  5044. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  5045. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  5046. Cso("743499393", tors, 10, 1.05)
  5047. BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  5048. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  5049. for i, v in pairs(ArmorColorParts) do
  5050. v.BrickColor = BrickColor.new("Really black")
  5051. v.Material = "Neon"
  5052. v.Transparency = 0.2
  5053. end
  5054. for i, v in pairs(ArmorColorParts2) do
  5055. v.BrickColor = BrickColor.new("Hot White")
  5056. v.Material = "Neon"
  5057. v.Transparency = 0
  5058. end
  5059. for i, v in pairs(NeonColorParts) do
  5060. maincolor = BrickColor.new("Deep orange")
  5061. v.BrickColor = maincolor
  5062. v.Material = "Neon"
  5063. v.Transparency = 0.5
  5064. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  5065. end
  5066. elseif key == 'm' and Mode == 100 then
  5067. resetmode()
  5068. elseif key == 'q' and Mode == 100 then
  5069. LAZER()
  5070. end
  5071. ---------------------------------------------------------------------
  5072. if key == '4' and Mode ~= 5 then
  5073. Mode = 5
  5074. SONG = 170282324
  5075. tecks2.Text = "Cyber Monarch"
  5076. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  5077. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,0)
  5078. for i, v in pairs(ArmorColorParts) do
  5079. v.BrickColor = BrickColor.new("Black")
  5080. v.Material = "Neon"
  5081. v.Transparency = 0
  5082. end
  5083. for i, v in pairs(ArmorColorParts2) do
  5084. v.BrickColor = BrickColor.new("Really black")
  5085. v.Material = "Neon"
  5086. v.Transparency = 0
  5087. end
  5088. for i, v in pairs(NeonColorParts) do
  5089. maincolor = BrickColor.new("Really red")
  5090. v.BrickColor = maincolor
  5091. v.Material = "Neon"
  5092. v.Transparency = 0
  5093. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  5094. end
  5095. elseif key == '4' and Mode == 5 then
  5096. resetmode()
  5097. elseif key == 'q' and Mode == 5 and exploitable == true then
  5098. Exploit()
  5099. elseif key == 't' and Mode == 5 then
  5100. PENIS()
  5101. end
  5102. ---------------------------------------------------------------------
  5103. if key == '5' and Mode ~= 6 then
  5104. Mode = 6
  5105. SONG = 1810750535
  5106. tecks2.Text = "Corrupted"
  5107. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  5108. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  5109. for i, v in pairs(ArmorColorParts) do
  5110. v.BrickColor = BrickColor.new("Dark indigo")
  5111. v.Material = "Neon"
  5112. v.Transparency = 0
  5113. end
  5114. for i, v in pairs(ArmorColorParts2) do
  5115. v.BrickColor = BrickColor.new("Really black")
  5116. v.Material = "Metal"
  5117. v.Transparency = 0
  5118. end
  5119. for i, v in pairs(NeonColorParts) do
  5120. maincolor = BrickColor.new("Dark indigo")
  5121. v.BrickColor = maincolor
  5122. v.Material = "Neon"
  5123. v.Transparency = 0
  5124. char.Head.face.Texture = "http://www.roblox.com/asset/?id=176777497"
  5125. end
  5126. elseif key == '5' and Mode == 6 then
  5127. resetmode()
  5128. elseif key == 'q' and Mode == 6 then
  5129. Distort()
  5130. elseif key == 'e' and Mode == 6 then
  5131. Ancient_Rage()
  5132. elseif key == 't' and Mode == 6 then
  5133. TTTTTTTTTTTaunt()
  5134. end
  5135. ---------------------------------------------------------------------
  5136. if key == '6' and Mode ~= 7 then
  5137. Mode = 7
  5138. SONG = 150794704
  5139. tecks2.Text = "Gabe"
  5140. tecks2.TextColor3 = Color3.fromRGB(163, 162, 165)
  5141. tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141)
  5142. for i, v in pairs(ArmorColorParts) do
  5143. v.BrickColor = BrickColor.new("White")
  5144. v.Material = "Marble"
  5145. v.Transparency = 0
  5146. end
  5147. for i, v in pairs(ArmorColorParts2) do
  5148. v.BrickColor = BrickColor.new("White")
  5149. v.Material = "Marble"
  5150. v.Transparency = 0
  5151. end
  5152. for i, v in pairs(NeonColorParts) do
  5153. maincolor = BrickColor.new("White")
  5154. v.BrickColor = maincolor
  5155. v.Material = "Marble"
  5156. v.Transparency = 0
  5157. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  5158. end
  5159. elseif key == '6' and Mode == 7 then
  5160. resetmode()
  5161. elseif key == 't' and Mode == 7 then
  5162. BARK()
  5163. elseif key == 'q' and Mode == 7 then
  5164. Bark_Splosion()
  5165. end
  5166. if key == 'm' and Mode == 7 then
  5167. SONG = 1359036559
  5168. attack = true
  5169. hum.WalkSpeed = 0
  5170. for i = 0,10,0.08 do
  5171. swait()
  5172. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  5173. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5174. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  5175. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  5176. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  5177. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  5178. end
  5179. attack = false
  5180. hum.WalkSpeed = 16
  5181. Mode = 50
  5182. BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  5183. tecks2.Text = "???"
  5184. tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
  5185. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  5186. for i, v in pairs(ArmorColorParts) do
  5187. v.BrickColor = BrickColor.new("Really red")
  5188. v.Material = "Neon"
  5189. v.Transparency = 0
  5190. end
  5191. for i, v in pairs(ArmorColorParts2) do
  5192. v.BrickColor = BrickColor.new("Really red")
  5193. v.Material = "Neon"
  5194. v.Transparency = 0.1
  5195. end
  5196. for i, v in pairs(NeonColorParts) do
  5197. maincolor = BrickColor.new("Really red")
  5198. v.BrickColor = maincolor
  5199. v.Material = "Neon"
  5200. v.Transparency = 0
  5201. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  5202. end
  5203. elseif key == 'm' and Mode == 50 then
  5204. resetmode()
  5205. elseif key == 'q' and Mode == 50 then
  5206. ASCENTION()
  5207. elseif key == 't' and Mode == 50 then
  5208. nope()
  5209. elseif key == 'y' and Mode == 50 then
  5210. EndMySufferingV2()
  5211. end
  5212. ---------------------------------------------------------------------
  5213. if key == 'n' and Mode == 7 then
  5214. Mode = 6666
  5215. SONG = 2039029608
  5216. tecks2.Text = "Meme Meme"
  5217. BlockEffect(BrickC("Lapis"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  5218. tecks2.TextColor3 = Color3.fromRGB(0, 0, 255)
  5219. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  5220. for i, v in pairs(ArmorColorParts) do
  5221. v.BrickColor = BrickColor.new("Dark blue")
  5222. v.Material = "Neon"
  5223. v.Transparency = 0
  5224. end
  5225. for i, v in pairs(ArmorColorParts2) do
  5226. v.BrickColor = BrickColor.new("Lapis")
  5227. v.Material = "Neon"
  5228. v.Transparency = 0
  5229. end
  5230. for i, v in pairs(NeonColorParts) do
  5231. maincolor = BrickColor.new("Dark blue")
  5232. v.BrickColor = maincolor
  5233. v.Material = "Neon"
  5234. v.Transparency = 0
  5235. char.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  5236. end
  5237. elseif key == 'y' and Mode == 6666 then
  5238. somuchcancerwhy()
  5239. elseif key == 'r' and Mode == 6666 then
  5240. HAA55()
  5241. elseif key == 't' and Mode == 6666 then
  5242. EndMySufferingV3()
  5243. elseif key == 'f' and Mode == 6666 then
  5244. WhatHuh()
  5245. elseif key == 'g' and Mode == 6666 then
  5246. slap()
  5247. elseif key == 'h' and Mode == 6666 then
  5248. HAAAAA()
  5249. elseif key == 'j' and Mode == 6666 then
  5250. DANCEFORME()
  5251. elseif key == 'm' and Mode == 6666 then
  5252. thing()
  5253. end
  5254. ---------------------------------------------------------------------
  5255. if key == 'm' and Mode == 3 then
  5256. Mode = 8888
  5257. SONG = 1752290765
  5258. tecks2.Text = "Cancerous"
  5259. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  5260. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  5261. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  5262. for i, v in pairs(ArmorColorParts) do
  5263. v.BrickColor = BrickColor.new("Really Red")
  5264. v.Material = "Neon"
  5265. v.Transparency = 0
  5266. end
  5267. for i, v in pairs(ArmorColorParts2) do
  5268. v.BrickColor = BrickColor.new("Black")
  5269. v.Material = "Neon"
  5270. v.Transparency = 0
  5271. end
  5272. for i, v in pairs(NeonColorParts) do
  5273. maincolor = BrickColor.new("Really red")
  5274. v.BrickColor = maincolor
  5275. v.Material = "Neon"
  5276. v.Transparency = 0
  5277. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  5278. end
  5279. elseif key == 'r' and Mode == 8888 then
  5280. Technobeam()
  5281. elseif key == 't' and Mode == 8888 then
  5282. Taunt1()
  5283. elseif key == 'y' and Mode == 8888 then
  5284. Destruction()
  5285. end
  5286. --------------------------------------------------------
  5287. if key == 'm' and Mode == 5 then
  5288. Mode = 7777
  5289. SONG = 919231299
  5290. tecks2.Text = "Error_Insane"
  5291. BlockEffect(BrickC("Really red"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  5292. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  5293. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  5294. for i, v in pairs(ArmorColorParts) do
  5295. v.BrickColor = BrickColor.random()
  5296. v.Material = "Neon"
  5297. v.Transparency = 0
  5298. end
  5299. for i, v in pairs(ArmorColorParts2) do
  5300. v.BrickColor = BrickColor.random()
  5301. v.Material = "Neon"
  5302. v.Transparency = 0
  5303. end
  5304. for i, v in pairs(NeonColorParts) do
  5305. maincolor = BrickColor.random()
  5306. v.BrickColor = maincolor
  5307. v.Material = "Neon"
  5308. v.Transparency = 0
  5309. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  5310. end
  5311. elseif key == 'y' and Mode == 7777 then
  5312. Painful_Stomp()
  5313. elseif key == 't' and Mode == 7777 then
  5314. FearMe()
  5315. elseif key == 'r' and Mode == 7777 then
  5316. GIMME_THOSE()
  5317. end
  5318. --------------------------------------------------------
  5319. if key == 'm' and Mode == 8 then
  5320. Mode = 25
  5321. SONG = 1564523997
  5322. tecks2.Text = "Ghost"
  5323. BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  5324. tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  5325. tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
  5326. for i, v in pairs(ArmorColorParts) do
  5327. v.BrickColor = BrickColor.new("Ghost grey")
  5328. v.Material = "Neon"
  5329. v.Transparency = 0.7
  5330. end
  5331. for i, v in pairs(ArmorColorParts2) do
  5332. v.BrickColor = BrickColor.new("Quill grey")
  5333. v.Material = "Neon"
  5334. v.Transparency = 0.5
  5335. end
  5336. for i, v in pairs(NeonColorParts) do
  5337. maincolor = BrickColor.new("Fog")
  5338. v.BrickColor = maincolor
  5339. v.Material = "Neon"
  5340. v.Transparency = 0.5
  5341. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  5342. end
  5343. elseif key == 'm' and Mode == 25 then
  5344. resetmode()
  5345. elseif key == 't' and Mode == 25 then
  5346. thisisit()
  5347. elseif key == 'q' and Mode == 25 then
  5348. Spirit_Beam()
  5349. end
  5350. ---------------------------------------------------------------------
  5351. if key == '7' and Mode ~= 8 then
  5352. Mode = 8
  5353. SONG = 207375545
  5354. tecks2.Text = "Solar_Eclipse"
  5355. tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
  5356. tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
  5357. for i, v in pairs(ArmorColorParts) do
  5358. v.BrickColor = BrickColor.new("Neon orange")
  5359. v.Material = "Neon"
  5360. v.Transparency = 0
  5361. end
  5362. for i, v in pairs(ArmorColorParts2) do
  5363. v.BrickColor = BrickColor.new("Really black")
  5364. v.Material = "Metal"
  5365. v.Transparency = 0
  5366. end
  5367. for i, v in pairs(NeonColorParts) do
  5368. maincolor = BrickColor.new("Neon orange")
  5369. v.BrickColor = maincolor
  5370. v.Material = "Neon"
  5371. v.Transparency = 0
  5372. char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  5373. end
  5374. elseif key == '7' and Mode == 8 then
  5375. resetmode()
  5376. elseif key == 'q' and Mode == 8 then
  5377. LunarSpin()
  5378. end
  5379. ---------------------------------------------------------------------
  5380. if key == '8' and Mode ~= 9 then
  5381. Mode = 9
  5382. SONG = 563062677
  5383. tecks2.Text = "Grim"
  5384. tecks2.TextColor3 = Color3.new(255, 255, 255)
  5385. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  5386. for i, v in pairs(ArmorColorParts) do
  5387. v.BrickColor = BrickColor.new("Institutional white")
  5388. v.Material = "Neon"
  5389. v.Transparency = 0
  5390. end
  5391. for i, v in pairs(ArmorColorParts2) do
  5392. v.BrickColor = BrickColor.new("Really black")
  5393. v.Material = "Neon"
  5394. v.Transparency = 0.5
  5395. end
  5396. for i, v in pairs(NeonColorParts) do
  5397. maincolor = BrickColor.new("Institutional white")
  5398. v.BrickColor = maincolor
  5399. v.Material = "Neon"
  5400. v.Transparency = 0
  5401. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  5402. end
  5403. elseif key == '8' and Mode == 9 then
  5404. resetmode()
  5405. elseif key == 't' and Mode == 9 then
  5406. heregoes()
  5407. elseif key == 'q' and Mode == 9 then
  5408. BalanceSpin()
  5409. elseif key == 'y' and Mode == 9 then
  5410. Ancient_Ragu()
  5411. end
  5412. ---------------------------------------------------------------------------
  5413. if key == 'm' and Mode == 9 and Mode ~= 10 and Sprinting == false then
  5414. Mode = 10
  5415. SONG = 623662713
  5416. local A = math.random(1,4)
  5417. if A == 1 then
  5418. SONG = 623662713
  5419. elseif A == 2 then
  5420. SONG = 943961217
  5421. elseif A == 3 then
  5422. SONG = 623662713
  5423. elseif A == 4 then
  5424. SONG = 919231299
  5425. end
  5426. tecks2.Text = "TrUe InSaNiTy"
  5427. tecks2.TextColor3 = Color3.random()
  5428. tecks2.TextStrokeColor3 = Color3.random()
  5429. for i, v in pairs(ArmorColorParts) do
  5430. v.BrickColor = BrickColor.random()
  5431. v.Material = "Neon"
  5432. v.Transparency = 0
  5433. end
  5434. for i, v in pairs(ArmorColorParts2) do
  5435. v.BrickColor = BrickColor.random()
  5436. v.Material = "Neon"
  5437. v.Transparency = 0
  5438. end
  5439. for i, v in pairs(NeonColorParts) do
  5440. maincolor = BrickColor.random()
  5441. v.BrickColor = maincolor
  5442. v.Material = "Neon"
  5443. v.Transparency = 0
  5444. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  5445. end
  5446. elseif key == 'm' and Mode == 10 then
  5447. resetmode()
  5448. elseif key == 'q' and Mode == 10 then
  5449. Decapitate()
  5450. elseif key == 't' and Mode == 10 then
  5451. wutdefaq()
  5452. elseif key == 'y' and Mode == 10 then
  5453. Painful_Stomp()
  5454. end
  5455. end
  5456. end)
  5457. local Combo = 1
  5458. mouse.Button1Down:connect(function(key)
  5459. if attack == false then
  5460. if Combo == 1 then
  5461. Combo = 2
  5462. attackone()
  5463. elseif Combo == 2 then
  5464. Combo = 3
  5465. attacktwo()
  5466. elseif Combo == 3 then
  5467. Combo = 1
  5468. attackthree()
  5469. end
  5470. end
  5471. end)
  5472.  
  5473.  
  5474.  
  5475.  
  5476.  
  5477.  
  5478. -------------------------------------------------------
  5479. --Start Animations--
  5480. -------------------------------------------------------
  5481. while true do
  5482. swait()
  5483. sine = sine + change
  5484. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  5485. local velderp = root.Velocity.y
  5486. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  5487. if equipped == true or equipped == false then
  5488. if attack == false then
  5489. idle = idle + 1
  5490. else
  5491. idle = 0
  5492. end
  5493. if Mode == 5 then
  5494. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  5495. end
  5496. if Mode == 25 then
  5497. PixelBlock(3,4,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.03,maincolor,0)
  5498. end
  5499. if Mode == 100 then
  5500. PixelBlock(1,0.8,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.02,0.02,0.02,0.1,maincolor,0)
  5501. MagicCharge(4, 0, "Add", ra.CFrame * CF(0, -0, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.2, 0.2, 1.6 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere")
  5502. end
  5503. if Mode == 7 then
  5504. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  5505. end
  5506. if Mode == 7777 then
  5507. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  5508. end
  5509. if Mode == 8888 then
  5510. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  5511. tecks2.TextColor3 = maincolor.Color
  5512. tecks2.TextStrokeColor3 = maincolor.Color
  5513. for i, v in pairs(ArmorColorParts) do
  5514. v.BrickColor = BrickColor.new("Really red")
  5515. v.Material = "Neon"
  5516. v.Transparency = 0
  5517. end
  5518. for i, v in pairs(ArmorColorParts2) do
  5519. v.BrickColor = BrickColor.new("Black")
  5520. v.Material = "Neon"
  5521. v.Transparency = 0
  5522. end
  5523. for i, v in pairs(NeonColorParts) do
  5524. maincolor = BrickColor.new("Really red")
  5525. v.BrickColor = maincolor
  5526. v.Material = "Neon"
  5527. v.Transparency = 0
  5528. end
  5529. end
  5530. if Mode == 10 then
  5531. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  5532. tecks2.TextColor3 = maincolor.Color
  5533. tecks2.TextStrokeColor3 = maincolor.Color
  5534. for i, v in pairs(ArmorColorParts) do
  5535. v.BrickColor = BrickColor.random()
  5536. v.Material = "Glass"
  5537. v.Transparency = 0
  5538. end
  5539. for i, v in pairs(ArmorColorParts2) do
  5540. v.BrickColor = BrickColor.random()
  5541. v.Material = "Glass"
  5542. v.Transparency = 0
  5543. end
  5544. for i, v in pairs(NeonColorParts) do
  5545. maincolor = BrickColor.random()
  5546. v.BrickColor = maincolor
  5547. v.Material = "Neon"
  5548. v.Transparency = 0
  5549. end
  5550. end
  5551. if Mode == 6 then
  5552. local A = math.random(1,15)
  5553. if A == 1 then
  5554. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  5555. if A == 2 then
  5556. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  5557. end
  5558. end
  5559. end
  5560. if 1 < root.Velocity.y and hitfloor == nil then
  5561. Anim = "Jump"
  5562. if attack == false then
  5563. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  5564. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  5565. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  5566. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  5567. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  5568. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  5569. end
  5570. elseif -1 > root.Velocity.y and hitfloor == nil then
  5571. Anim = "Fall"
  5572. if attack == false then
  5573. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  5574. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  5575. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  5576. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  5577. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  5578. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  5579. end
  5580. elseif torvel < 1 and hitfloor ~= nil then
  5581. Anim = "Idle"
  5582. change = 1
  5583. if attack == false then
  5584. if Mode == 1 then --Normal
  5585. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5586. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  5587. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  5588. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  5589. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  5590. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  5591. elseif Mode == 8888 then --idk
  5592. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  5593. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3)
  5594. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  5595. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  5596. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  5597. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1)
  5598. elseif Mode == pIXELATED then --PIXELATED
  5599. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  5600. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  5601. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  5602. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  5603. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  5604. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  5605. elseif Mode == 50 then --ASCENDED
  5606. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5607. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  5608. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  5609. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  5610. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  5611. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  5612. elseif Mode == 7777 then --NOTHING SPECIAL
  5613. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(4), Rad(0), Rad(0)), 0.15)
  5614. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  5615. if Mrandom(1,15) == 1 then
  5616. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  5617. end
  5618. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  5619. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  5620. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  5621. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  5622. elseif Mode == 6666 then --MEMER
  5623. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5624. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5625. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5626. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5627. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  5628. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  5629. elseif Mode == 2 then --Machinery
  5630. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  5631. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  5632. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  5633. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  5634. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  5635. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  5636. elseif Mode == 3 then --ICE
  5637. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  5638. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  5639. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  5640. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  5641. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(25 + 4.5 * Cos(sine / 20))), 0.08)
  5642. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(-25 - 4.5 * Cos(sine / 20))), 0.08)
  5643. elseif Mode == 4 then --Infused
  5644. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  5645. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  5646. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  5647. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  5648. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.35* Player_Size) * angles(Rad(90 - 2.5 * Cos(sine / 20)), Rad(0), Rad(-50)), 0.08)
  5649. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.15* Player_Size) * angles(Rad(70 - 2.5 * Cos(sine / 20)), Rad(0), Rad(70)), 0.08)
  5650. elseif Mode == 5 then --Cybernetic
  5651. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5652. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5653. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5654. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5655. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  5656. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  5657. elseif Mode == 25 then --Spiritual
  5658. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5659. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5660. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5661. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5662. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  5663. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  5664. elseif Mode == 6 then --Controlled Beyond Recognition
  5665. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  5666. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-4.5 * Sin(sine / .5))), 0.08)
  5667. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  5668. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08)
  5669. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(5)), 0.08)
  5670. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(-5)), 0.08)
  5671. elseif Mode == 1800 then --demon
  5672. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.1)
  5673. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-45, 45)), Rad(Mrandom(-45, 45))), 0.1)
  5674. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(20)), 0.1)
  5675. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(-20)), 0.1)
  5676. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(-50)), 0.1)
  5677. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(50)), 0.1)
  5678. elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia ----------hdfsfhg
  5679. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  5680. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  5681. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  5682. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  5683. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  5684. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  5685. elseif Mode == 1555 then --anime
  5686. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  5687. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5688. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  5689. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  5690. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  5691. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  5692. elseif Mode == 100 then --Overclocked
  5693. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  5694. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  5695. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  5696. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  5697. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  5698. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  5699. elseif Mode == 8 then --Lunarist
  5700. MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  5701. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5702. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  5703. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  5704. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  5705. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  5706. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  5707. elseif Mode == 10 then --INSANITY
  5708. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5709. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  5710. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  5711. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  5712. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  5713. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  5714. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  5715. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  5716. end
  5717. end
  5718. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  5719. Anim = "Walk"
  5720. change = 1.1
  5721. if attack == false then
  5722. if Mode == 6 then
  5723. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  5724. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  5725. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  5726. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  5727. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  5728. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  5729. elseif Mode == 7777 then --NORTHING SPECIAL
  5730. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(7-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  5731. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5732. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  5733. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  5734. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(15)), 0.1)
  5735. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-15)), 0.1)
  5736. elseif Mode == 8888 then --idk
  5737. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  5738. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  5739. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, 0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  5740. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -0.8 * Player_Size + 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, -0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  5741. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(65) * Cos(sine / 7), Rad(-.6), Rad(15 + 4.5 * Sin(sine / 12))), 0.1)
  5742. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-65) * Cos(sine / 7), Rad(-.6), Rad(-15 - 4.5 * Sin(sine / 12))), 0.1)
  5743. elseif Mode == 1555 then --anime
  5744. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  5745. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  5746. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  5747. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  5748. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  5749. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  5750. elseif Mode == 6666 then
  5751. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  5752. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5753. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  5754. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  5755. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  5756. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  5757. elseif Mode == 1800 then
  5758. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  5759. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  5760. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  5761. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  5762. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  5763. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  5764. elseif Mode == 5 then
  5765. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  5766. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5767. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  5768. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  5769. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  5770. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  5771. elseif Mode == 25 then
  5772. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  5773. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5774. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  5775. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  5776. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  5777. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  5778. elseif Mode == 100 then
  5779. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  5780. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5781. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  5782. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  5783. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  5784. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  5785. elseif Mode == 10 then
  5786. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  5787. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  5788. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  5789. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  5790. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  5791. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  5792. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  5793. elseif Mode == 8 then
  5794. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  5795. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  5796. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  5797. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  5798. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  5799. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  5800. elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  5801. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  5802. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  5803. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  5804. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  5805. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  5806. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  5807. end
  5808. end
  5809. elseif torvel >= 25 and hitfloor ~= nil then
  5810. Anim = "Sprint"
  5811. change = 1.35
  5812. if attack == false then
  5813. if Mode == 5 then
  5814. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  5815. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5816. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  5817. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  5818. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  5819. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  5820. elseif Mode == 25 or Mode == 10 then
  5821. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  5822. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5823. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  5824. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  5825. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  5826. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  5827. elseif Mode ~= 5 then
  5828. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  5829. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  5830. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  5831. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  5832. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  5833. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  5834. end
  5835. end
  5836. end
  5837. end
  5838. Music.SoundId = "rbxassetid://"..SONG
  5839. Music.Looped = true
  5840. Music.Pitch = 1
  5841. Music.Volume = 2.5
  5842. Music.Parent = tors
  5843. Music:Resume()
  5844. if 0 < #Effects then
  5845. for e = 1, #Effects do
  5846. if Effects[e] ~= nil then
  5847. local Thing = Effects[e]
  5848. if Thing ~= nil then
  5849. local Part = Thing[1]
  5850. local Mode = Thing[2]
  5851. local Delay = Thing[3]
  5852. local IncX = Thing[4]
  5853. local IncY = Thing[5]
  5854. local IncZ = Thing[6]
  5855. if 1 >= Thing[1].Transparency then
  5856. if Thing[2] == "Block1" then
  5857. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  5858. local Mesh = Thing[1].Mesh
  5859. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  5860. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  5861. elseif Thing[2] == "Block2" then
  5862. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  5863. local Mesh = Thing[7]
  5864. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  5865. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  5866. elseif Thing[2] == "Block3" then
  5867. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  5868. local Mesh = Thing[7]
  5869. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  5870. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  5871. elseif Thing[2] == "Cylinder" then
  5872. local Mesh = Thing[1].Mesh
  5873. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  5874. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  5875. elseif Thing[2] == "Blood" then
  5876. local Mesh = Thing[7]
  5877. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  5878. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  5879. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  5880. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  5881. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  5882. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  5883. elseif Thing[2] == "Disappear" then
  5884. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  5885. elseif Thing[2] == "Shatter" then
  5886. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  5887. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  5888. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  5889. Thing[6] = Thing[6] + Thing[5]
  5890. end
  5891. else
  5892. Part.Parent = nil
  5893. table.remove(Effects, e)
  5894. end
  5895. end
  5896. end
  5897. end
  5898. end
  5899. end
  5900. -------------------------------------------------------
  5901. --End Animations And Script--
  5902. -------------------------------------------------------
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