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- # Blackmagic Design Fusion Studio v18.0.0.20 (Public Beta 3) Patch
- # Put Powershell script in "Blackmagic Design" folder and run with Powershell
- $hashSrc = ("532AFD580EA0FC2D3D6BF640147CE01D0D9C1541AAE04C6ACD2EB1AF02866B44")
- $hashCmp = Get-FileHash "Fusion 18\fusionsystem.dll" -Algorithm SHA256
- If ($hashSrc -ne $hashCmp.Hash)
- {
- Write-Output "Checksum of Fusion Studio fusionsystem.dll is wrong"; pause; break;
- }
- Copy-Item -Path "Fusion 18\fusionsystem.dll" -Destination "Fusion 18\fusionsystem.dll.bak";
- $bytes = [System.IO.File]::ReadAllBytes("Fusion 18\fusionsystem.dll")
- $bytes[0x6D17D0] = 0xB0
- $bytes[0x6D17D1] = 0x01
- $bytes[0x6D17D2] = 0xC3
- $bytes = [System.IO.File]::WriteAllBytes("Fusion 18\fusionsystem.dll",$bytes)
- Write-Output "Fusion Studio fusionsystem.dll is successfully patched"
- $hashSrc = ("D3FA0395909E7F7AFA503D36928676805585E50DD96D804F7E0EC3D9A3F9B6A4")
- $hashCmp = Get-FileHash "Fusion Render Node 18\fusionsystem.dll" -Algorithm SHA256
- If ($hashSrc -ne $hashCmp.Hash)
- {
- Write-Output "Checksum of Fusion Render Node fusionsystem.dll is wrong"; pause; break;
- }
- Copy-Item -Path "Fusion Render Node 18\fusionsystem.dll" -Destination "Fusion Render Node 18\fusionsystem.dll.bak";
- $bytes = [System.IO.File]::ReadAllBytes("Fusion Render Node 18\fusionsystem.dll")
- $bytes[0x4C8EB0] = 0xB0
- $bytes[0x4C8EB1] = 0x01
- $bytes[0x4C8EB2] = 0xC3
- $bytes = [System.IO.File]::WriteAllBytes("Fusion Render Node 18\fusionsystem.dll",$bytes)
- Write-Output "Fusion Render Node fusionsystem.dll is successfully patched"; pause
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