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i.r.o.n

Mar 25th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6.  
  7. wait(1)
  8.  
  9. plr = game.Players.LocalPlayer
  10. char = plr.Character
  11. hum = char.Humanoid
  12. local cam = game.Workspace.CurrentCamera
  13. t = char.Torso
  14. h = char.Head
  15. ra = char["Right Arm"]
  16. la = char["Left Arm"]
  17. rl = char["Right Leg"]
  18. ll = char["Left Leg"]
  19. tors = char.Torso
  20. lleg = char["Left Leg"]
  21. root = char.HumanoidRootPart
  22. hed = char.Head
  23. rleg = char["Right Leg"]
  24. rarm = char["Right Arm"]
  25. larm = char["Left Arm"]
  26. vt = Vector3.new
  27. bc = BrickColor.new
  28. br = BrickColor.random
  29. it = Instance.new
  30. cf = CFrame.new
  31.  
  32.  
  33. function CameraShake(Times, Power)
  34. coroutine.resume(coroutine.create(function()
  35. FV = Instance.new("BoolValue", Character)
  36. FV.Name = "CameraShake"
  37. for ShakeNum=1,Times do
  38. swait()
  39. local ef=Power
  40. if ef>=1 then
  41. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  42. else
  43. ef=Power*10
  44. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  45. end
  46. end
  47. Humanoid.CameraOffset = Vector3.new(0,0,0)
  48. FV:Destroy()
  49. end))
  50. end
  51.  
  52. CamShake=function(Part,Distan,Power,Times)
  53. local de=Part.Position
  54. for i,v in pairs(workspace:children()) do
  55. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  56. for _,c in pairs(v:children()) do
  57. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  58. local Noob=v.Humanoid
  59. if Noob~=nil then
  60. if Noob:FindFirstChild("CamShake")==nil then-- and Noob == Character then
  61. --[[local ss=script.CamShake:clone()
  62. ss.Parent=Noob
  63. ss.Power.Value=Power
  64. ss.Times.Value=Times
  65. ss.Disabled=false]]
  66. CameraShake(Times, Power)
  67. end
  68. end
  69. end
  70. end
  71. end
  72. end
  73. end
  74.  
  75. function chatfunc(text,color)
  76. local chat = coroutine.wrap(function()
  77. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  78. Character:FindFirstChild("TalkingBillBoard"):destroy()
  79. end
  80. local naeeym2 = Instance.new("BillboardGui",Character)
  81. naeeym2.Size = UDim2.new(0,100,0,40)
  82. naeeym2.StudsOffset = Vector3.new(0,3,0)
  83. naeeym2.Adornee = Character.Head
  84. naeeym2.Name = "TalkingBillBoard"
  85. local tecks2 = Instance.new("TextLabel",naeeym2)
  86. tecks2.BackgroundTransparency = 1
  87. tecks2.BorderSizePixel = 0
  88. tecks2.Text = ""
  89. tecks2.Font = "SciFi"
  90. tecks2.TextSize = 30
  91. tecks2.TextStrokeTransparency = 0
  92. tecks2.TextColor3 = color
  93. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  94. tecks2.Size = UDim2.new(1,0,0.5,0)
  95. local tecks3 = Instance.new("TextLabel",naeeym2)
  96. tecks3.BackgroundTransparency = 1
  97. tecks3.BorderSizePixel = 0
  98. tecks3.Text = ""
  99. tecks3.Font = "SciFi"
  100. tecks3.TextSize = 30
  101. tecks3.TextStrokeTransparency = 0
  102. tecks3.TextColor3 = Color3.new(0,0,0)
  103. tecks3.TextStrokeColor3 = color
  104. tecks3.Size = UDim2.new(1,0,0.5,0)
  105. for i = 1,string.len(text),1 do
  106. CFuncs["Sound"].Create("rbxassetid://274118116", char, 0.25, 0.115)
  107. tecks2.Text = string.sub(text,1,i)
  108. tecks3.Text = string.sub(text,1,i)
  109. wait(0.01)
  110. end
  111. wait(1)
  112. local randomrot = math.random(1,2)
  113. if randomrot == 1 then
  114. for i = 1, 50 do
  115. swait()
  116. tecks2.Rotation = tecks2.Rotation - .75
  117. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  118. tecks2.TextTransparency = tecks2.TextTransparency + .04
  119. tecks3.Rotation = tecks2.Rotation + .75
  120. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  121. tecks3.TextTransparency = tecks2.TextTransparency + .04
  122. end
  123. elseif randomrot == 2 then
  124. for i = 1, 50 do
  125. swait()
  126. tecks2.Rotation = tecks2.Rotation + .75
  127. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  128. tecks2.TextTransparency = tecks2.TextTransparency + .04
  129. tecks3.Rotation = tecks2.Rotation - .75
  130. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  131. tecks3.TextTransparency = tecks2.TextTransparency + .04
  132. end
  133. end
  134. naeeym2:Destroy()
  135. end)
  136. chat()
  137. end
  138.  
  139.  
  140. local Create = LoadLibrary("RbxUtility").Create
  141.  
  142. CFuncs = {
  143. ["Part"] = {
  144. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  145. local Part = Create("Part"){
  146. Parent = Parent,
  147. Reflectance = Reflectance,
  148. Transparency = Transparency,
  149. CanCollide = false,
  150. Locked = true,
  151. BrickColor = BrickColor.new(tostring(BColor)),
  152. Name = Name,
  153. Size = Size,
  154. Material = Material,
  155. }
  156. RemoveOutlines(Part)
  157. return Part
  158. end;
  159. };
  160.  
  161. ["Mesh"] = {
  162. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  163. local Msh = Create(Mesh){
  164. Parent = Part,
  165. Offset = OffSet,
  166. Scale = Scale,
  167. }
  168. if Mesh == "SpecialMesh" then
  169. Msh.MeshType = MeshType
  170. Msh.MeshId = MeshId
  171. end
  172. return Msh
  173. end;
  174. };
  175.  
  176. ["Mesh"] = {
  177. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  178. local Msh = Create(Mesh){
  179. Parent = Part,
  180. Offset = OffSet,
  181. Scale = Scale,
  182. }
  183. if Mesh == "SpecialMesh" then
  184. Msh.MeshType = MeshType
  185. Msh.MeshId = MeshId
  186. end
  187. return Msh
  188. end;
  189. };
  190.  
  191. ["Weld"] = {
  192. Create = function(Parent, Part0, Part1, C0, C1)
  193. local Weld = Create("Weld"){
  194. Parent = Parent,
  195. Part0 = Part0,
  196. Part1 = Part1,
  197. C0 = C0,
  198. C1 = C1,
  199. }
  200. return Weld
  201. end;
  202. };
  203.  
  204. ["Sound"] = {
  205. Create = function(id, par, vol, pit)
  206. coroutine.resume(coroutine.create(function()
  207. local S = Create("Sound"){
  208. Volume = vol,
  209. Pitch = pit or 1,
  210. SoundId = id,
  211. Parent = par or workspace,
  212. }
  213. wait()
  214. S:play()
  215. game:GetService("Debris"):AddItem(S, 10)
  216. end))
  217. end;
  218. };
  219.  
  220. ["LongSound"] = {
  221. Create = function(id, par, vol, pit)
  222. coroutine.resume(coroutine.create(function()
  223. local S = Create("Sound"){
  224. Volume = vol,
  225. Pitch = pit or 1,
  226. SoundId = id,
  227. Parent = par or workspace,
  228. }
  229. wait()
  230. S:play()
  231. game:GetService("Debris"):AddItem(S, 30)
  232. end))
  233. end;
  234. };
  235.  
  236. ["ParticleEmitter"] = {
  237. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  238. local fp = Create("ParticleEmitter"){
  239. Parent = Parent,
  240. Color = ColorSequence.new(Color1, Color2),
  241. LightEmission = LightEmission,
  242. Size = Size,
  243. Texture = Texture,
  244. Transparency = Transparency,
  245. ZOffset = ZOffset,
  246. Acceleration = Accel,
  247. Drag = Drag,
  248. LockedToPart = LockedToPart,
  249. VelocityInheritance = VelocityInheritance,
  250. EmissionDirection = EmissionDirection,
  251. Enabled = Enabled,
  252. Lifetime = LifeTime,
  253. Rate = Rate,
  254. Rotation = Rotation,
  255. RotSpeed = RotSpeed,
  256. Speed = Speed,
  257. VelocitySpread = VelocitySpread,
  258. }
  259. return fp
  260. end;
  261. };
  262.  
  263. CreateTemplate = {
  264.  
  265. };
  266. }
  267.  
  268.  
  269.  
  270. New = function(Object, Parent, Name, Data)
  271. local Object = Instance.new(Object)
  272. for Index, Value in pairs(Data or {}) do
  273. Object[Index] = Value
  274. end
  275. Object.Parent = Parent
  276. Object.Name = Name
  277. return Object
  278. end
  279.  
  280. local glowcolor = BrickColor.new("Toothpaste")
  281. local glowcolor2 = BrickColor.new("Institutional white")
  282. local patchcolor = BrickColor.new("Really black")
  283. local patchcolor2 = BrickColor.new("Really black")
  284. local wepcolor = BrickColor.new("Smoky grey")
  285. local m = Instance.new("Model",char)
  286.  
  287. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  288. local p = Instance.new("Part")
  289. p.TopSurface = 0
  290. p.BottomSurface = 0
  291. p.Parent = parent
  292. p.Size = Vector3.new(0.05,0.05,0.05)
  293. p.Transparency = transparency
  294. p.Reflectance = reflectance
  295. p.CanCollide = false
  296. p.Locked = true
  297. p.BrickColor = brickcolor
  298. p.Material = material
  299. return p
  300. end
  301.  
  302. function CreateMesh(parent,meshtype,x1,y1,z1)
  303. local mesh = Instance.new("SpecialMesh",parent)
  304. mesh.MeshType = meshtype
  305. mesh.Scale = Vector3.new(x1*20,y1*20,z1*20)
  306. return mesh
  307. end
  308.  
  309. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  310. local mesh = Instance.new("SpecialMesh",parent)
  311. mesh.MeshType = "FileMesh"
  312. mesh.MeshId = meshid
  313. mesh.Scale = Vector3.new(x1,y1,z1)
  314. return mesh
  315. end
  316.  
  317.  
  318. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  319. local mesh = Instance.new("SpecialMesh",parent)
  320. mesh.MeshType = "FileMesh"
  321. mesh.MeshId = meshid
  322. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  323. mesh.Scale = Vector3.new(x1,y1,z1)
  324. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  325. return mesh
  326. end
  327.  
  328. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  329. local weld = Instance.new("Weld")
  330. weld.Parent = parent
  331. weld.Part0 = part0
  332. weld.Part1 = part1
  333. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  334. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  335. return weld
  336. end
  337.  
  338.  
  339. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  340. CreateWeld(sorb,rarm,sorb,0,1.15,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  341.  
  342. local wepcenter = CreateParta(m,1,0,"SmoothPlastic",wepcolor)
  343. local wepweld = CreateWeld(wepcenter,tors,wepcenter,1,0,-4,math.rad(20),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  344.  
  345.  
  346. ga = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  347. CreateMesh(ga,"Brick",0.175,0.175,2.25)
  348. CreateWeld(ga,wepcenter,ga,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  349. ga = CreateParta(m,0,0,"Neon",glowcolor)
  350. CreateMesh(ga,"Brick",0.195,0.195,1.45)
  351. CreateWeld(ga,wepcenter,ga,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  352. ga = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  353. CreateMesh(ga,"Brick",0.215,0.215,1.375)
  354. CreateWeld(ga,wepcenter,ga,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  355. ga = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  356. CreateMesh(ga,"Brick",0.125,0.125,1.25)
  357. CreateWeld(ga,wepcenter,ga,0,-0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  358.  
  359. ga = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  360. CreateMesh(ga,"Brick",0.125,0.125,0.65)
  361. CreateWeld(ga,wepcenter,ga,0,-0.765,0.35,math.rad(45),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  362.  
  363. ga = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  364. CreateMesh(ga,"Brick",0.125,0.125,0.65)
  365. CreateWeld(ga,wepcenter,ga,0,-0.765,-0.35,math.rad(-45),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  366.  
  367. ga = CreateParta(m,0,0,"Neon",glowcolor)
  368. CreateMesh(ga,"Brick",0.245,0.245,1.45)
  369. CreateWeld(ga,wepcenter,ga,0,0,-2,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  370. ga = CreateParta(m,0,0,"Neon",glowcolor)
  371. CreateMesh(ga,"Brick",0.265,0.265,0.45)
  372. CreateWeld(ga,wepcenter,ga,0,0,-2,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  373. ga = CreateParta(m,0,0,"SmoothPlastic",patchcolor)
  374. CreateMesh(ga,"Brick",0.285,0.285,0.35)
  375. CreateWeld(ga,wepcenter,ga,0,0,-2,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  376. ga = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  377. CreateMesh(ga,"Brick",0.2525,0.2525,1.375)
  378. CreateWeld(ga,wepcenter,ga,0,0,-2,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  379. cryst = CreateParta(m,0,0,"SmoothPlastic",patchcolor2)
  380. CreateSpecialMesh(cryst,"http://www.roblox.com/Asset/?id=9756362",0.55,0.55,1.5)
  381. CreateWeld(cryst,wepcenter,cryst,0,0,-1,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  382. cryst = CreateParta(m,0,0,"SmoothPlastic",glowcolor2)
  383. CreateSpecialMesh(cryst,"http://www.roblox.com/Asset/?id=9756362",0.575,0.575,1)
  384. CreateWeld(cryst,wepcenter,cryst,0,0,-1,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  385. cryst = CreateParta(m,0,0,"SmoothPlastic",glowcolor)
  386. CreateSpecialMesh(cryst,"http://www.roblox.com/Asset/?id=9756362",0.45,0.45,0.5)
  387. CreateWeld(cryst,wepcenter,cryst,0,0,-1.25,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  388. cryst = CreateParta(m,0,0,"SmoothPlastic",glowcolor)
  389. CreateSpecialMesh(cryst,"http://www.roblox.com/Asset/?id=9756362",0.45,0.45,0.5)
  390. CreateWeld(cryst,wepcenter,cryst,0,0,-0.75,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  391. cryst = CreateParta(m,0,0,"SmoothPlastic",patchcolor2)
  392. CreateSpecialMesh(cryst,"http://www.roblox.com/Asset/?id=9756362",0.5,0.5,2)
  393. CreateWeld(cryst,wepcenter,cryst,0,0,-2.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  394. cryst = CreateParta(m,0,0,"SmoothPlastic",patchcolor2)
  395. CreateSpecialMesh(cryst,"http://www.roblox.com/Asset/?id=9756362",1,1,0.5)
  396. CreateWeld(cryst,wepcenter,cryst,0,0,1,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  397. crysta = CreateParta(m,0,0,"SmoothPlastic",patchcolor)
  398. CreateSpecialMesh(crysta,"http://www.roblox.com/Asset/?id=9756362",1,1,0.35)
  399. CreateWeld(crysta,cryst,crysta,0,0,0,math.rad(0),math.rad(0),math.rad(45),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  400.  
  401. orbe = CreateParta(m,0,0,"Neon",glowcolor)
  402. CreateMesh(orbe,"Sphere",0.35,0.35,0.25)
  403. CreateWeld(orbe,wepcenter,orbe,0,0,1.25,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  404.  
  405.  
  406. orbem = CreateParta(m,0.75,0,"Neon",glowcolor)
  407. CreateMesh(orbem,"Cylinder",2,0.45,0.45)
  408. CreateWeld(orbem,orbe,orbem,0.75,0,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  409.  
  410. orba = CreateParta(m,0,0,"Neon",glowcolor2)
  411. CreateMesh(orba,"Sphere",0.65,0.65,0.65)
  412. CreateWeld(orba,wepcenter,orba,0,0,2,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  413.  
  414.  
  415. ger = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  416. CreateSpecialMesh(ger,"http://www.roblox.com/asset?id=156292343",1.5,1.5,1.5)
  417. local orbitalweld = CreateWeld(ger,orba,ger,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  418.  
  419. boi = CreateParta(m,0,0,"SmoothPlastic",patchcolor)
  420. CreateSpecialMesh(boi,"http://www.roblox.com/asset?id=156292343",2,2,7.5)
  421. CreateWeld(boi,cryst,boi,0,0,2,math.rad(0),math.rad(0),math.rad(45),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  422. boi = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  423. CreateSpecialMesh(boi,"http://www.roblox.com/asset?id=156292343",3,3,2.5)
  424. CreateWeld(boi,cryst,boi,0,0,2,math.rad(0),math.rad(0),math.rad(45),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  425. crysta = CreateParta(m,0,0,"SmoothPlastic",glowcolor)
  426. CreateSpecialMesh(crysta,"http://www.roblox.com/Asset/?id=9756362",1,1,0.65)
  427. CreateWeld(crysta,cryst,crysta,0,0,2,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  428.  
  429. blad = CreateParta(m,0,0,"SmoothPlastic",patchcolor2)
  430. CreateMesh(blad,"Brick",0.15,1.5,6.75)
  431. CreateWeld(blad,wepcenter,blad,0,0,6.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  432. bladn = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  433. CreateMesh(bladn,"Brick",0.1,1.65,6.75)
  434. CreateWeld(bladn,wepcenter,bladn,0,0,6.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  435.  
  436. local hitbox = CreateParta(m,1,0,"SmoothPlastic",BrickColor.random())
  437. hitbox.Size = Vector3.new(0.5,0.5,10)
  438. CreateWeld(hitbox,blad,hitbox,0,0,-1,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  439.  
  440. -----------
  441.  
  442. boipatt = CreateParta(m,0,0,"SmoothPlastic",glowcolor)
  443. CreateSpecialMesh(boipatt,"http://www.roblox.com/asset?id=156292343",1,1,5)
  444. CreateWeld(boipatt,wepcenter,boipatt,4,-0.25,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  445. orbpatt = CreateParta(m,0,0,"Neon",glowcolor2)
  446. CreateMesh(orbpatt,"Sphere",0.8,0.8,0.225)
  447. CreateWeld(orbpatt,boipatt,orbpatt,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  448.  
  449. boipatt = CreateParta(m,0,0,"SmoothPlastic",glowcolor)
  450. CreateSpecialMesh(boipatt,"http://www.roblox.com/asset?id=156292343",0.8,0.8,5)
  451. CreateWeld(boipatt,wepcenter,boipatt,6,-0.25,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  452. orbpatt = CreateParta(m,0,0,"Neon",glowcolor2)
  453. CreateMesh(orbpatt,"Sphere",0.6,0.6,0.225)
  454. CreateWeld(orbpatt,boipatt,orbpatt,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  455.  
  456. boipatt = CreateParta(m,0,0,"SmoothPlastic",glowcolor)
  457. CreateSpecialMesh(boipatt,"http://www.roblox.com/asset?id=156292343",0.6,0.6,5)
  458. CreateWeld(boipatt,wepcenter,boipatt,8,-0.25,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  459. orbpatt = CreateParta(m,0,0,"Neon",glowcolor2)
  460. CreateMesh(orbpatt,"Sphere",0.4,0.4,0.225)
  461. CreateWeld(orbpatt,boipatt,orbpatt,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  462.  
  463. boipatt = CreateParta(m,0,0,"SmoothPlastic",glowcolor)
  464. CreateSpecialMesh(boipatt,"http://www.roblox.com/asset?id=156292343",0.4,0.4,5)
  465. CreateWeld(boipatt,wepcenter,boipatt,10,-0.25,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  466. orbpatt = CreateParta(m,0,0,"Neon",glowcolor2)
  467. CreateMesh(orbpatt,"Sphere",0.25,0.25,0.225)
  468. CreateWeld(orbpatt,boipatt,orbpatt,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  469.  
  470. patt = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  471. CreateMesh(patt,"Brick",0.175,0.25,6.75)
  472. CreateWeld(patt,wepcenter,patt,0,0.45,6.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  473. pattw = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  474. CreateMesh(pattw,"Wedge",0.175,0.25,0.25)
  475. CreateWeld(pattw,wepcenter,pattw,0,-0.45,10,math.rad(0),math.rad(0),math.rad(180),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  476.  
  477. patte = CreateParta(m,0,0,"Neon",glowcolor)
  478. CreateMesh(patte,"Brick",0.185,0.175,1)
  479. CreateWeld(patte,wepcenter,patte,0,0.45,3.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  480.  
  481. patte = CreateParta(m,0,0,"Neon",glowcolor)
  482. CreateMesh(patte,"Brick",0.185,0.175,1)
  483. CreateWeld(patte,wepcenter,patte,0,0.45,4.75,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  484.  
  485. patte = CreateParta(m,0,0,"Neon",glowcolor)
  486. CreateMesh(patte,"Brick",0.185,0.175,1)
  487. CreateWeld(patte,wepcenter,patte,0,0.45,6,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  488.  
  489. patte = CreateParta(m,0,0,"Neon",glowcolor)
  490. CreateMesh(patte,"Brick",0.185,0.175,1)
  491. CreateWeld(patte,wepcenter,patte,0,0.45,7.25,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  492.  
  493. patte = CreateParta(m,0,0,"Neon",glowcolor)
  494. CreateMesh(patte,"Brick",0.185,0.175,1)
  495. CreateWeld(patte,wepcenter,patte,0,0.45,8.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  496.  
  497. patte = CreateParta(m,0,0,"Neon",glowcolor)
  498. CreateMesh(patte,"Brick",0.185,0.175,0.65)
  499. CreateWeld(patte,wepcenter,patte,0,0.45,9.55,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  500. pattew = CreateParta(m,0,0,"Neon",glowcolor)
  501. CreateMesh(pattew,"Wedge",0.185,0.175,0.15)
  502. CreateWeld(pattew,wepcenter,pattew,0,-0.45,9.95,math.rad(0),math.rad(0),math.rad(180),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  503.  
  504. orbpatet = CreateParta(m,0,0,"Neon",patchcolor)
  505. CreateMesh(orbpatet,"Sphere",0.175,0.175,0.225)
  506. CreateWeld(orbpatet,wepcenter,orbpatet,0,-0.45,5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  507. orbpatet = CreateParta(m,0,0,"Neon",patchcolor)
  508. CreateMesh(orbpatet,"Sphere",0.175,0.175,0.225)
  509. CreateWeld(orbpatet,wepcenter,orbpatet,0,-0.45,5.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  510. orbpatet = CreateParta(m,0,0,"Neon",patchcolor)
  511. CreateMesh(orbpatet,"Sphere",0.175,0.175,0.225)
  512. CreateWeld(orbpatet,wepcenter,orbpatet,0,-0.45,4.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  513.  
  514. orbpatet = CreateParta(m,0,0,"Neon",patchcolor)
  515. CreateMesh(orbpatet,"Sphere",0.175,0.175,0.225)
  516. CreateWeld(orbpatet,wepcenter,orbpatet,0,-0.45,7,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  517. orbpatet = CreateParta(m,0,0,"Neon",patchcolor)
  518. CreateMesh(orbpatet,"Sphere",0.175,0.175,0.225)
  519. CreateWeld(orbpatet,wepcenter,orbpatet,0,-0.45,7.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  520. orbpatet = CreateParta(m,0,0,"Neon",patchcolor)
  521. CreateMesh(orbpatet,"Sphere",0.175,0.175,0.225)
  522. CreateWeld(orbpatet,wepcenter,orbpatet,0,-0.45,6.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  523.  
  524. orbpatet = CreateParta(m,0,0,"Neon",patchcolor)
  525. CreateMesh(orbpatet,"Sphere",0.175,0.175,0.225)
  526. CreateWeld(orbpatet,wepcenter,orbpatet,0,-0.45,9,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  527. orbpatet = CreateParta(m,0,0,"Neon",patchcolor)
  528. CreateMesh(orbpatet,"Sphere",0.175,0.175,0.225)
  529. CreateWeld(orbpatet,wepcenter,orbpatet,0,-0.45,9.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  530. orbpatet = CreateParta(m,0,0,"Neon",patchcolor)
  531. CreateMesh(orbpatet,"Sphere",0.175,0.175,0.225)
  532. CreateWeld(orbpatet,wepcenter,orbpatet,0,-0.45,8.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  533.  
  534. orbpatet = CreateParta(m,0,0,"Neon",patchcolor)
  535. CreateMesh(orbpatet,"Sphere",0.175,0.175,0.225)
  536. CreateWeld(orbpatet,wepcenter,orbpatet,0,-0.45,11,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  537. orbpatet = CreateParta(m,0,0,"Neon",patchcolor)
  538. CreateMesh(orbpatet,"Sphere",0.175,0.175,0.225)
  539. CreateWeld(orbpatet,wepcenter,orbpatet,0,-0.45,10.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  540. -----------
  541.  
  542. bladt = CreateParta(m,0,0,"SmoothPlastic",patchcolor2)
  543. CreateMesh(bladt,"Wedge",0.15,1.5,2)
  544. CreateWeld(bladt,wepcenter,bladt,0,0,10.85,math.rad(0),math.rad(0),math.rad(180),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  545. bladtn = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  546. CreateMesh(bladtn,"Wedge",0.1,1.65,2.2)
  547. CreateWeld(bladtn,wepcenter,bladtn,0,0,10.975,math.rad(0),math.rad(0),math.rad(180),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  548. ------
  549.  
  550.  
  551. function RemoveOutlines(part)
  552. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  553. end
  554. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  555. local Part = Create("Part")({
  556. Parent = Parent,
  557. Reflectance = Reflectance,
  558. Transparency = Transparency,
  559. CanCollide = false,
  560. Locked = true,
  561. BrickColor = BrickColor.new(tostring(BColor)),
  562. Name = Name,
  563. Size = Size,
  564. Material = Material
  565. })
  566. Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  567. RemoveOutlines(Part)
  568. return Part
  569. end
  570. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  571. local Msh = Create(Mesh)({
  572. Parent = Part,
  573. Offset = OffSet,
  574. Scale = Scale
  575. })
  576. if Mesh == "SpecialMesh" then
  577. Msh.MeshType = MeshType
  578. Msh.MeshId = MeshId
  579. end
  580. return Msh
  581. end
  582. function CreateWeld(Parent, Part0, Part1, C0, C1)
  583. local Weld = Create("Weld")({
  584. Parent = Parent,
  585. Part0 = Part0,
  586. Part1 = Part1,
  587. C0 = C0,
  588. C1 = C1
  589. })
  590. return Weld
  591. end
  592.  
  593. Player=game:GetService("Players").LocalPlayer
  594. Character=Player.Character
  595. PlayerGui=Player.PlayerGui
  596. Backpack=Player.Backpack
  597. Torso=Character.Torso
  598. Head=Character.Head
  599. Humanoid=Character.Humanoid
  600. m=Instance.new('Model',Character)
  601. LeftArm=Character["Left Arm"]
  602. LeftLeg=Character["Left Leg"]
  603. RightArm=Character["Right Arm"]
  604. RightLeg=Character["Right Leg"]
  605. LS=Torso["Left Shoulder"]
  606. LH=Torso["Left Hip"]
  607. RS=Torso["Right Shoulder"]
  608. RH=Torso["Right Hip"]
  609. Face = Head.face
  610. Neck=Torso.Neck
  611. it=Instance.new
  612. attacktype=1
  613. vt=Vector3.new
  614. cf=CFrame.new
  615. euler=CFrame.fromEulerAnglesXYZ
  616. angles=CFrame.Angles
  617. cloaked=false
  618. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  619. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  620. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  621. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  622. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  623. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  624. RootPart=Character.HumanoidRootPart
  625. RootJoint=RootPart.RootJoint
  626. RootCF=euler(-1.57,0,3.14)
  627. attack = false
  628. attackdebounce = false
  629. deb=false
  630. equipped=true
  631. hand=false
  632. MMouse=nil
  633. combo=0
  634. mana=0
  635. trispeed=.2
  636. attackmode='none'
  637. local idle=0
  638. local Anim="Idle"
  639. local Effects={}
  640. local gun=false
  641. local shoot=false
  642. local sine = 0
  643. local change = 1
  644. player=nil
  645.  
  646. mouse=Player:GetMouse()
  647. --save shoulders
  648. RSH, LSH=nil, nil
  649. --welds
  650. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  651. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  652. LH=Torso["Left Hip"]
  653. RH=Torso["Right Hip"]
  654. TorsoColor=Torso.BrickColor
  655. function NoOutline(Part)
  656. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  657. end
  658. player=Player
  659. ch=Character
  660. RSH=ch.Torso["Right Shoulder"]
  661. LSH=ch.Torso["Left Shoulder"]
  662. --
  663. RSH.Parent=nil
  664. LSH.Parent=nil
  665. --
  666. RW.Name="Right Shoulder"
  667. RW.Part0=ch.Torso
  668. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  669. RW.C1=cf(0, 0.5, 0)
  670. RW.Part1=ch["Right Arm"]
  671. RW.Parent=ch.Torso
  672. --
  673. LW.Name="Left Shoulder"
  674. LW.Part0=ch.Torso
  675. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  676. LW.C1=cf(0, 0.5, 0)
  677. LW.Part1=ch["Left Arm"]
  678. LW.Parent=ch.Torso
  679.  
  680. local Stats=Instance.new("BoolValue")
  681. Stats.Name="Stats"
  682. Stats.Parent=Character
  683. local Atk=Instance.new("NumberValue")
  684. Atk.Name="Damage"
  685. Atk.Parent=Stats
  686. Atk.Value=1
  687. local Def=Instance.new("NumberValue")
  688. Def.Name="Defense"
  689. Def.Parent=Stats
  690. Def.Value=1
  691. local Speed=Instance.new("NumberValue")
  692. Speed.Name="Speed"
  693. Speed.Parent=Stats
  694. Speed.Value=1
  695. local Mvmt=Instance.new("NumberValue")
  696. Mvmt.Name="Movement"
  697. Mvmt.Parent=Stats
  698. Mvmt.Value=1
  699.  
  700. local donum=0
  701.  
  702.  
  703. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  704. local fp=it("Part")
  705. fp.formFactor=formfactor
  706. fp.Parent=parent
  707. fp.Reflectance=reflectance
  708. fp.Transparency=transparency
  709. fp.CanCollide=false
  710. fp.Locked=true
  711. fp.BrickColor=brickcolor
  712. fp.Name=name
  713. fp.Size=size
  714. fp.Position=Torso.Position
  715. NoOutline(fp)
  716. fp.Material="SmoothPlastic"
  717. fp:BreakJoints()
  718. return fp
  719. end
  720.  
  721. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  722. local mesh=it(Mesh)
  723. mesh.Parent=part
  724. if Mesh=="SpecialMesh" then
  725. mesh.MeshType=meshtype
  726. if meshid~="nil" then
  727. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  728. end
  729. end
  730. mesh.Offset=offset
  731. mesh.Scale=scale
  732. return mesh
  733. end
  734.  
  735. function weld(parent,part0,part1,c0)
  736. local weld=it("Weld")
  737. weld.Parent=parent
  738. weld.Part0=part0
  739. weld.Part1=part1
  740. weld.C0=c0
  741. return weld
  742. end
  743.  
  744. local Color1=Torso.BrickColor
  745.  
  746. local bodvel=Instance.new("BodyVelocity")
  747. local bg=Instance.new("BodyGyro")
  748.  
  749. function swait(num)
  750. if num==0 or num==nil then
  751. game:service'RunService'.Stepped:wait(0)
  752. else
  753. for i=0,num do
  754. game:service'RunService'.Stepped:wait(0)
  755. end
  756. end
  757. end
  758.  
  759.  
  760. so = function(id,par,vol,pit)
  761. coroutine.resume(coroutine.create(function()
  762. local sou = Instance.new("Sound",par or workspace)
  763. sou.Volume=vol
  764. sou.Pitch=pit or 1
  765. sou.SoundId=id
  766. swait()
  767. sou:play()
  768. game:GetService("Debris"):AddItem(sou,6)
  769. end))
  770. end
  771.  
  772. function clerp(a,b,t)
  773. local qa = {QuaternionFromCFrame(a)}
  774. local qb = {QuaternionFromCFrame(b)}
  775. local ax, ay, az = a.x, a.y, a.z
  776. local bx, by, bz = b.x, b.y, b.z
  777. local _t = 1-t
  778. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  779. end
  780.  
  781. function QuaternionFromCFrame(cf)
  782. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  783. local trace = m00 + m11 + m22
  784. if trace > 0 then
  785. local s = math.sqrt(1 + trace)
  786. local recip = 0.5/s
  787. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  788. else
  789. local i = 0
  790. if m11 > m00 then
  791. i = 1
  792. end
  793. if m22 > (i == 0 and m00 or m11) then
  794. i = 2
  795. end
  796. if i == 0 then
  797. local s = math.sqrt(m00-m11-m22+1)
  798. local recip = 0.5/s
  799. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  800. elseif i == 1 then
  801. local s = math.sqrt(m11-m22-m00+1)
  802. local recip = 0.5/s
  803. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  804. elseif i == 2 then
  805. local s = math.sqrt(m22-m00-m11+1)
  806. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  807. end
  808. end
  809. end
  810.  
  811. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  812. local xs, ys, zs = x + x, y + y, z + z
  813. local wx, wy, wz = w*xs, w*ys, w*zs
  814. local xx = x*xs
  815. local xy = x*ys
  816. local xz = x*zs
  817. local yy = y*ys
  818. local yz = y*zs
  819. local zz = z*zs
  820. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  821. end
  822.  
  823. function QuaternionSlerp(a, b, t)
  824. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  825. local startInterp, finishInterp;
  826. if cosTheta >= 0.0001 then
  827. if (1 - cosTheta) > 0.0001 then
  828. local theta = math.acos(cosTheta)
  829. local invSinTheta = 1/math.sin(theta)
  830. startInterp = math.sin((1-t)*theta)*invSinTheta
  831. finishInterp = math.sin(t*theta)*invSinTheta
  832. else
  833. startInterp = 1-t
  834. finishInterp = t
  835. end
  836. else
  837. if (1+cosTheta) > 0.0001 then
  838. local theta = math.acos(-cosTheta)
  839. local invSinTheta = 1/math.sin(theta)
  840. startInterp = math.sin((t-1)*theta)*invSinTheta
  841. finishInterp = math.sin(t*theta)*invSinTheta
  842. else
  843. startInterp = t-1
  844. finishInterp = t
  845. end
  846. end
  847. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  848. end
  849.  
  850. local function CFrameFromTopBack(at, top, back)
  851. local right = top:Cross(back)
  852. return CFrame.new(at.x, at.y, at.z,
  853. right.x, top.x, back.x,
  854. right.y, top.y, back.y,
  855. right.z, top.z, back.z)
  856. end
  857.  
  858. function Triangle(a, b, c)
  859. local edg1 = (c-a):Dot((b-a).unit)
  860. local edg2 = (a-b):Dot((c-b).unit)
  861. local edg3 = (b-c):Dot((a-c).unit)
  862. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  863. a, b, c = a, b, c
  864. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  865. a, b, c = b, c, a
  866. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  867. a, b, c = c, a, b
  868. else
  869. assert(false, "unreachable")
  870. end
  871.  
  872. local len1 = (c-a):Dot((b-a).unit)
  873. local len2 = (b-a).magnitude - len1
  874. local width = (a + (b-a).unit*len1 - c).magnitude
  875.  
  876. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  877.  
  878. local list = {}
  879.  
  880. if len1 > 0.01 then
  881. local w1 = Instance.new('WedgePart', m)
  882. game:GetService("Debris"):AddItem(w1,5)
  883. w1.Material = "SmoothPlastic"
  884. w1.FormFactor = 'Custom'
  885. w1.BrickColor = BrickColor.new("Really red")
  886. w1.Transparency = 0
  887. w1.Reflectance = 0
  888. w1.Material = "SmoothPlastic"
  889. w1.CanCollide = false
  890. local l1 = Instance.new("PointLight",w1)
  891. l1.Color = Color3.new(170,0,0)
  892. NoOutline(w1)
  893. local sz = Vector3.new(0.2, width, len1)
  894. w1.Size = sz
  895. local sp = Instance.new("SpecialMesh",w1)
  896. sp.MeshType = "Wedge"
  897. sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
  898. w1:BreakJoints()
  899. w1.Anchored = true
  900. w1.Parent = workspace
  901. w1.Transparency = 0.7
  902. table.insert(Effects,{w1,"Disappear",.01})
  903. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  904. table.insert(list,w1)
  905. end
  906.  
  907. if len2 > 0.01 then
  908. local w2 = Instance.new('WedgePart', m)
  909. game:GetService("Debris"):AddItem(w2,5)
  910. w2.Material = "SmoothPlastic"
  911. w2.FormFactor = 'Custom'
  912. w2.BrickColor = BrickColor.new("Really red")
  913. w2.Transparency = 0
  914. w2.Reflectance = 0
  915. w2.Material = "SmoothPlastic"
  916. w2.CanCollide = false
  917. local l2 = Instance.new("PointLight",w2)
  918. l2.Color = Color3.new(170,0,0)
  919. NoOutline(w2)
  920. local sz = Vector3.new(0.2, width, len2)
  921. w2.Size = sz
  922. local sp = Instance.new("SpecialMesh",w2)
  923. sp.MeshType = "Wedge"
  924. sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
  925. w2:BreakJoints()
  926. w2.Anchored = true
  927. w2.Parent = workspace
  928. w2.Transparency = 0.7
  929. table.insert(Effects,{w2,"Disappear",.01})
  930. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  931. table.insert(list,w2)
  932. end
  933. return unpack(list)
  934. end
  935.  
  936.  
  937. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  938. if hit.Parent == nil then
  939. return
  940. end
  941. local h = hit.Parent:FindFirstChild("Humanoid")
  942. for _, v in pairs(hit.Parent:children()) do
  943. if v:IsA("Humanoid") then
  944. h = v
  945. end
  946. end
  947. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  948. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  949. return
  950. end
  951. local c = Create("ObjectValue")({
  952. Name = "creator",
  953. Value = game:service("Players").LocalPlayer,
  954. Parent = h
  955. })
  956. game:GetService("Debris"):AddItem(c, 0.5)
  957. if HitSound ~= nil and HitPitch ~= nil then
  958. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  959. end
  960. local Damage = math.huge
  961. local blocked = false
  962. local block = hit.Parent:findFirstChild("Block")
  963. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  964. blocked = true
  965. block.Value = block.Value - 1
  966. print(block.Value)
  967. end
  968. if blocked == false then
  969. HitHealth = h.Health
  970. h.Health = h.Health - Damage
  971. if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
  972. print("gained kill")
  973. end
  974. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  975. else
  976. h.Health = h.Health - Damage / 2
  977. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  978. end
  979. if Type == "Knockdown" then
  980. local hum = hit.Parent.Humanoid
  981. hum.PlatformStand = true
  982. coroutine.resume(coroutine.create(function(HHumanoid)
  983. swait(1)
  984. HHumanoid.PlatformStand = false
  985. end), hum)
  986. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  987. local bodvol = Create("BodyVelocity")({
  988. velocity = angle * knockback,
  989. P = 5000,
  990. maxForce = Vector3.new(8000, 8000, 8000),
  991. Parent = hit
  992. })
  993. local rl = Create("BodyAngularVelocity")({
  994. P = 3000,
  995. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  996. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  997. Parent = hit
  998. })
  999. game:GetService("Debris"):AddItem(bodvol, 0.5)
  1000. game:GetService("Debris"):AddItem(rl, 0.5)
  1001. elseif Type == "Normal" then
  1002. local vp = Create("BodyVelocity")({
  1003. P = 500,
  1004. maxForce = Vector3.new(math.huge, 0, math.huge),
  1005. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  1006. })
  1007. if knockback > 0 then
  1008. vp.Parent = hit.Parent.Torso
  1009. end
  1010. game:GetService("Debris"):AddItem(vp, 0.5)
  1011. elseif Type == "Up" then
  1012. local bodyVelocity = Create("BodyVelocity")({
  1013. velocity = Vector3.new(0, 20, 0),
  1014. P = 5000,
  1015. maxForce = Vector3.new(8000, 8000, 8000),
  1016. Parent = hit
  1017. })
  1018. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1019. local bodyVelocity = Create("BodyVelocity")({
  1020. velocity = Vector3.new(0, 20, 0),
  1021. P = 5000,
  1022. maxForce = Vector3.new(8000, 8000, 8000),
  1023. Parent = hit
  1024. })
  1025. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1026. elseif Type == "Leech" then
  1027. local hum = hit.Parent.Humanoid
  1028. if hum ~= nil then
  1029. for i = 0, 2 do
  1030. Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1031. end
  1032. Humanoid.Health = Humanoid.Health + 10
  1033. end
  1034. elseif Type == "UpKnock" then
  1035. local hum = hit.Parent.Humanoid
  1036. hum.PlatformStand = true
  1037. if hum ~= nil then
  1038. hitr = true
  1039. end
  1040. coroutine.resume(coroutine.create(function(HHumanoid)
  1041. swait(5)
  1042. HHumanoid.PlatformStand = false
  1043. hitr = false
  1044. end), hum)
  1045. local bodyVelocity = Create("BodyVelocity")({
  1046. velocity = Vector3.new(0, 20, 0),
  1047. P = 5000,
  1048. maxForce = Vector3.new(8000, 8000, 8000),
  1049. Parent = hit
  1050. })
  1051. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1052. local bodyVelocity = Create("BodyVelocity")({
  1053. velocity = Vector3.new(0, 20, 0),
  1054. P = 5000,
  1055. maxForce = Vector3.new(8000, 8000, 8000),
  1056. Parent = hit
  1057. })
  1058. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1059. elseif Type == "Snare" then
  1060. local bp = Create("BodyPosition")({
  1061. P = 2000,
  1062. D = 100,
  1063. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1064. position = hit.Parent.Torso.Position,
  1065. Parent = hit.Parent.Torso
  1066. })
  1067. game:GetService("Debris"):AddItem(bp, 1)
  1068. elseif Type == "Slashnare" then
  1069. Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 15*4, 15*4, 15*4, 3*4, 3*4, 3*4, 0.07)
  1070. for i = 1, math.random(4, 5) do
  1071. Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1072. end
  1073. local bp = Create("BodyPosition")({
  1074. P = 2000,
  1075. D = 100,
  1076. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1077. position = hit.Parent.Torso.Position,
  1078. Parent = hit.Parent.Torso
  1079. })
  1080. game:GetService("Debris"):AddItem(bp, 1)
  1081. elseif Type == "Spike" then
  1082. CreateBigIceSword(hit.Parent.Torso.CFrame)
  1083. local bp = Create("BodyPosition")({
  1084. P = 2000,
  1085. D = 100,
  1086. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1087. position = hit.Parent.Torso.Position,
  1088. Parent = hit.Parent.Torso
  1089. })
  1090. game:GetService("Debris"):AddItem(bp, 1)
  1091. elseif Type == "Freeze" then
  1092. local BodPos = Create("BodyPosition")({
  1093. P = 50000,
  1094. D = 1000,
  1095. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1096. position = hit.Parent.Torso.Position,
  1097. Parent = hit.Parent.Torso
  1098. })
  1099. local BodGy = Create("BodyGyro")({
  1100. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  1101. P = 20000,
  1102. Parent = hit.Parent.Torso,
  1103. cframe = hit.Parent.Torso.CFrame
  1104. })
  1105. hit.Parent.Torso.Anchored = true
  1106. coroutine.resume(coroutine.create(function(Part)
  1107. swait(1.5)
  1108. Part.Anchored = false
  1109. end), hit.Parent.Torso)
  1110. game:GetService("Debris"):AddItem(BodPos, 3)
  1111. game:GetService("Debris"):AddItem(BodGy, 3)
  1112. end
  1113. local debounce = Create("BoolValue")({
  1114. Name = "DebounceHit",
  1115. Parent = hit.Parent,
  1116. Value = true
  1117. })
  1118. game:GetService("Debris"):AddItem(debounce, Delay)
  1119. c = Instance.new("ObjectValue")
  1120. c.Name = "creator"
  1121. c.Value = Player
  1122. c.Parent = h
  1123. game:GetService("Debris"):AddItem(c, 0.5)
  1124. end
  1125. end
  1126. function ShowDamage(Pos, Text, Time, Color)
  1127. local Rate = 0.03333333333333333
  1128. local Pos = Pos or Vector3.new(0, 0, 0)
  1129. local Text = Text or ""
  1130. local Time = Time or 2
  1131. local Color = Color or Color3.new(1, 0, 1)
  1132. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1133. EffectPart.Anchored = true
  1134. local BillboardGui = Create("BillboardGui")({
  1135. Size = UDim2.new(3, 0, 3, 0),
  1136. Adornee = EffectPart,
  1137. Parent = EffectPart
  1138. })
  1139. local TextLabel = Create("TextLabel")({
  1140. BackgroundTransparency = 1,
  1141. Size = UDim2.new(1, 0, 1, 0),
  1142. Text = Text,
  1143. TextColor3 = Color,
  1144. TextScaled = true,
  1145. Font = Enum.Font.ArialBold,
  1146. Parent = BillboardGui
  1147. })
  1148. game.Debris:AddItem(EffectPart, Time + 0.1)
  1149. EffectPart.Parent = game:GetService("Workspace")
  1150. delay(0, function()
  1151. local Frames = Time / Rate
  1152. for Frame = 1, Frames do
  1153. wait(Rate)
  1154. local Percent = Frame / Frames
  1155. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1156. TextLabel.TextTransparency = Percent
  1157. end
  1158. if EffectPart and EffectPart.Parent then
  1159. EffectPart:Destroy()
  1160. end
  1161. end)
  1162. end
  1163. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1164. for _, c in pairs(workspace:children()) do
  1165. local hum = c:findFirstChild("Humanoid")
  1166. if hum ~= nil then
  1167. local head = c:findFirstChild("Torso")
  1168. if head ~= nil then
  1169. local targ = head.Position - Part.Position
  1170. local mag = targ.magnitude
  1171. if magni >= mag and c.Name ~= Player.Name then
  1172. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  1173. end
  1174. end
  1175. end
  1176. end
  1177. end
  1178.  
  1179. function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type)
  1180. for _, c in pairs(workspace:children()) do
  1181. local hum = c:findFirstChild("Humanoid")
  1182. if hum ~= nil then
  1183. local head = c:findFirstChild("Torso")
  1184. if head ~= nil then
  1185. local targ = head.Position - Part.Position
  1186. local mag = targ.magnitude
  1187. if magni >= mag and c.Name ~= Player.Name then
  1188. MagicBlock(BrickColor.new("Pastel light blue"),head.CFrame,5,5,5,1,1,1,0.05)
  1189. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  1190. end
  1191. end
  1192. end
  1193. end
  1194. end
  1195.  
  1196. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  1197. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1198. end
  1199.  
  1200. function SkullEffect(brickcolor,cframe,x1,y1,z1,delay)
  1201. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1202. prt.Anchored=true
  1203. prt.CFrame=cframe
  1204. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1))
  1205. --http://www.roblox.com/asset/?id=4770560
  1206. game:GetService("Debris"):AddItem(prt,2)
  1207. CF=prt.CFrame
  1208. coroutine.resume(coroutine.create(function(Part,Mesh,TehCF)
  1209. for i=0,1,0.2 do
  1210. wait()
  1211. Part.CFrame=CF*cf(0,0,-0.4)
  1212. end
  1213. for i=0,1,delay do
  1214. wait()
  1215. --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5)
  1216. Mesh.Scale=Mesh.Scale
  1217. end
  1218. for i=0,1,0.1 do
  1219. wait()
  1220. Part.Transparency=i
  1221. end
  1222. Part.Parent=nil
  1223. end),prt,msh,CF)
  1224. end
  1225.  
  1226. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1227. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1228. prt.Anchored=true
  1229. prt.Material = "Neon"
  1230. prt.CFrame=cframe
  1231. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1232. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1233. game:GetService("Debris"):AddItem(prt,5)
  1234. coroutine.resume(coroutine.create(function(Part,Mesh)
  1235. for i=0,1,delay do
  1236. swait()
  1237. Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1238. Part.Transparency=i
  1239. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1240. end
  1241. Part.Parent=nil
  1242. end),prt,msh)
  1243. end
  1244.  
  1245. function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  1246. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1247. prt.Anchored=true
  1248. prt.Material = "Neon"
  1249. prt.CFrame=cframe
  1250. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1251. game:GetService("Debris"):AddItem(prt,5)
  1252. coroutine.resume(coroutine.create(function(Part,Mesh)
  1253. local rtype = rottype
  1254. for i=0,1,delay do
  1255. swait()
  1256. if rtype == 1 then
  1257. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1258. elseif rtype == 2 then
  1259. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1260. end
  1261. Part.Transparency=i
  1262. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1263. end
  1264. Part.Parent=nil
  1265. end),prt,msh)
  1266. end
  1267.  
  1268. function MagicSphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1269. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1270. prt.Anchored=true
  1271. prt.CFrame=cframe
  1272. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1273. msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1274. game:GetService("Debris"):AddItem(prt,5)
  1275. coroutine.resume(coroutine.create(function(Part,Mesh)
  1276. for i=0,1,delay do
  1277. wait()
  1278. Part.Transparency=i
  1279. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1280. end
  1281. Part.Parent=nil
  1282. end),prt,msh)
  1283. end
  1284.  
  1285. function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  1286. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1287. prt.Anchored=true
  1288. prt.Material = "Neon"
  1289. prt.CFrame=cframe
  1290. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1291. game:GetService("Debris"):AddItem(prt,5)
  1292. coroutine.resume(coroutine.create(function(Part,Mesh)
  1293. local rtype = rottype
  1294. for i=0,1,delay do
  1295. swait()
  1296. if rtype == 1 then
  1297. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1298. elseif rtype == 2 then
  1299. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1300. end
  1301. Part.Transparency=i
  1302. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1303. end
  1304. Part.Parent=nil
  1305. end),prt,msh)
  1306. end
  1307.  
  1308. function MagicShock(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
  1309. local prt=part(3,char,1,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1310. prt.Anchored=true
  1311. prt.Material = "Neon"
  1312. prt.CFrame=cframe
  1313. local dec = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
  1314. local dec2 = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
  1315. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
  1316. game:GetService("Debris"):AddItem(prt,5)
  1317. coroutine.resume(coroutine.create(function(Part,Mesh)
  1318. local rtype = rottype
  1319. for i=0,1,delay do
  1320. swait()
  1321. if rtype == 1 then
  1322. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1323. elseif rtype == 2 then
  1324. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1325. end
  1326. dec.Transparency=i
  1327. dec2.Transparency=i
  1328. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  1329. end
  1330. Part.Parent=nil
  1331. end),prt,msh)
  1332. end
  1333.  
  1334. function MagicShockAlt(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
  1335. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1336. prt.Anchored=true
  1337. prt.Material = "Neon"
  1338. prt.CFrame=cframe
  1339. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
  1340. game:GetService("Debris"):AddItem(prt,5)
  1341. coroutine.resume(coroutine.create(function(Part,Mesh)
  1342. local rtype = rottype
  1343. for i=0,1,delay do
  1344. swait()
  1345. if rtype == 1 then
  1346. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1347. elseif rtype == 2 then
  1348. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1349. end
  1350. prt.Transparency=i
  1351. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  1352. end
  1353. Part.Parent=nil
  1354. end),prt,msh)
  1355. end
  1356.  
  1357. function MagicShockAltCircle(brickcolor,cframe,x1,z1,x3,z3,delay,rottype)
  1358. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1359. prt.Anchored=true
  1360. prt.Material = "Neon"
  1361. prt.CFrame=cframe
  1362. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,1,z1))
  1363. game:GetService("Debris"):AddItem(prt,5)
  1364. coroutine.resume(coroutine.create(function(Part,Mesh)
  1365. local rtype = rottype
  1366. for i=0,1,delay do
  1367. swait()
  1368. if rtype == 1 then
  1369. prt.CFrame = prt.CFrame*CFrame.Angles(0,0.1,0)
  1370. elseif rtype == 2 then
  1371. prt.CFrame = prt.CFrame*CFrame.Angles(0,-0.1,0)
  1372. end
  1373. prt.Transparency=i
  1374. Mesh.Scale=Mesh.Scale+vt(x3,0,z3)
  1375. end
  1376. Part.Parent=nil
  1377. end),prt,msh)
  1378. end
  1379.  
  1380. function MagicShockTrailAlt(brickcolor,cframe,x1,y1,z1,x3,y3,delay,rottype)
  1381. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1382. prt.Anchored=true
  1383. prt.Material = "Neon"
  1384. prt.CFrame=cframe
  1385. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1386. game:GetService("Debris"):AddItem(prt,5)
  1387. coroutine.resume(coroutine.create(function(Part,Mesh)
  1388. local rtype = rottype
  1389. for i=0,1,delay do
  1390. swait()
  1391. if rtype == 1 then
  1392. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1393. elseif rtype == 2 then
  1394. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1395. end
  1396. prt.Transparency=i
  1397. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  1398. end
  1399. Part.Parent=nil
  1400. end),prt,msh)
  1401. end
  1402.  
  1403. function MagicShockTrailAlt2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  1404. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1405. prt.Anchored=true
  1406. prt.Material = "Neon"
  1407. prt.CFrame=cframe
  1408. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1409. game:GetService("Debris"):AddItem(prt,5)
  1410. coroutine.resume(coroutine.create(function(Part,Mesh)
  1411. local rtype = rottype
  1412. for i=0,1,delay do
  1413. swait()
  1414. if rtype == 1 then
  1415. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1416. elseif rtype == 2 then
  1417. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1418. end
  1419. prt.Transparency=i
  1420. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1421. end
  1422. Part.Parent=nil
  1423. end),prt,msh)
  1424. end
  1425.  
  1426. function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  1427. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1428. prt.Anchored=false
  1429. prt.CFrame=cframe
  1430. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1431. local wld=weld(prt,prt,Parent,cframe)
  1432. game:GetService("Debris"):AddItem(prt,5)
  1433. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  1434. for i=0,1,delay do
  1435. wait()
  1436. Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe
  1437. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1438. Part.Transparency=i
  1439. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1440. end
  1441. Part.Parent=nil
  1442. end),prt,msh,wld)
  1443. end
  1444.  
  1445. function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  1446. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1447. prt.Anchored=false
  1448. prt.CFrame=cframe
  1449. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1450. local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0))
  1451. game:GetService("Debris"):AddItem(prt,5)
  1452. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  1453. for i=0,1,delay do
  1454. wait()
  1455. Weld.C0=euler(i*20,0,0)
  1456. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1457. Part.Transparency=i
  1458. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1459. end
  1460. Part.Parent=nil
  1461. end),prt,msh,wld)
  1462. end
  1463.  
  1464. function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1465. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1466. prt.Anchored=true
  1467. prt.CFrame=cframe
  1468. local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1469. game:GetService("Debris"):AddItem(prt,2)
  1470. coroutine.resume(coroutine.create(function(Part,Mesh)
  1471. for i=0,1,delay do
  1472. wait()
  1473. Part.CFrame=Part.CFrame
  1474. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1475. local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1476. prt2.Anchored=true
  1477. prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1478. local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
  1479. game:GetService("Debris"):AddItem(prt2,2)
  1480. coroutine.resume(coroutine.create(function(Part,Mesh)
  1481. for i=0,1,0.1 do
  1482. wait()
  1483. Part.CFrame=Part.CFrame*cf(0,0.5,0)
  1484. end
  1485. Part.Parent=nil
  1486. end),prt2,msh2)
  1487. end
  1488. for i=0,1,delay*2 do
  1489. wait()
  1490. Part.CFrame=Part.CFrame
  1491. Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i)
  1492. end
  1493. Part.Parent=nil
  1494. end),prt,msh)
  1495. end
  1496.  
  1497. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1498. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1499. prt.Anchored=true
  1500. prt.CFrame=cframe
  1501. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1502. game:GetService("Debris"):AddItem(prt,2)
  1503. coroutine.resume(coroutine.create(function(Part,Mesh)
  1504. for i=0,1,delay do
  1505. wait()
  1506. Part.CFrame=Part.CFrame
  1507. Part.Transparency=i
  1508. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1509. end
  1510. Part.Parent=nil
  1511. end),prt,msh)
  1512. end
  1513.  
  1514. function BreakEffect(brickcolor,cframe,x1,y1,z1)
  1515. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1516. prt.Anchored=true
  1517. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1518. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1519. game:GetService("Debris"):AddItem(prt,2)
  1520. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  1521. CF=Part.CFrame
  1522. Numbb=0
  1523. randnumb=math.random()/10
  1524. rand1=math.random()/10
  1525. for i=0,1,rand1 do
  1526. wait()
  1527. CF=CF*cf(0,math.random()/2,0)
  1528. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  1529. Part.CFrame=CF*euler(Numbb,0,0)
  1530. Part.Transparency=i
  1531. Numbb=Numbb+randnumb
  1532. end
  1533. Part.Parent=nil
  1534. end),prt,CF,Numbb,randnumb)
  1535. end
  1536.  
  1537. function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1538. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1539. prt.Anchored=true
  1540. prt.CFrame=cframe
  1541. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
  1542. game:GetService("Debris"):AddItem(prt,5)
  1543. coroutine.resume(coroutine.create(function(Part,Mesh)
  1544. for i=0,1,delay do
  1545. wait()
  1546. Part.CFrame=Part.CFrame*euler(0,0.7,0)
  1547. Part.Transparency=i
  1548. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1549. end
  1550. Part.Parent=nil
  1551. end),prt,msh)
  1552. end
  1553.  
  1554. function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1555. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1556. prt.Anchored=true
  1557. prt.CFrame=cframe
  1558. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
  1559. game:GetService("Debris"):AddItem(prt,2)
  1560. coroutine.resume(coroutine.create(function(Part,Mesh)
  1561. for i=0,1,delay do
  1562. wait()
  1563. Part.CFrame=Part.CFrame*cf(0,y3/2,0)
  1564. Part.Transparency=i
  1565. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1566. end
  1567. Part.Parent=nil
  1568. end),prt,msh)
  1569. end
  1570.  
  1571. function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay)
  1572. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1573. prt.Anchored=true
  1574. prt.CFrame=cframe*cf(x,y,z)
  1575. msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1))
  1576. game:GetService("Debris"):AddItem(prt,5)
  1577. coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee)
  1578. local num=math.random()
  1579. local num2=math.random(-3,2)+math.random()
  1580. local numm=0
  1581. for i=0,1,delay*2 do
  1582. swait()
  1583. Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0)
  1584. Part.Transparency=i
  1585. numm=numm+0.01
  1586. end
  1587. Part.Parent=nil
  1588. Mesh.Parent=nil
  1589. end),prt,msh,x,y,z)
  1590. end
  1591.  
  1592. function dmgstart(dmg,what)
  1593. hitcon = what.Touched:connect(function(hit)
  1594. local hum = hit.Parent:FindFirstChild("Humanoid")
  1595. if hum and not hum:IsDescendantOf(Character) then
  1596. hum:TakeDamage(dmg)
  1597. end
  1598. end)
  1599. end
  1600.  
  1601. function dmgstop()
  1602. hitcon:disconnect()
  1603. end
  1604.  
  1605. function Cloak()
  1606. Face.Parent=nil
  1607. cloaked=true
  1608. for _,v in pairs(Torso.Parent:children()) do
  1609. if v.className=="Part" and v.Name~="HumanoidRootPart" then
  1610. coroutine.resume(coroutine.create(function()
  1611. for i=0,1,0.2 do
  1612. wait()
  1613. v.Transparency=i
  1614. end
  1615. v.Transparency=1
  1616. end))
  1617. end
  1618. if v.className=="Hat" then
  1619. hatp=v.Handle
  1620. coroutine.resume(coroutine.create(function(derp)
  1621. for i=0,1,0.2 do
  1622. wait()
  1623. derp.Transparency=i
  1624. end
  1625. derp.Transparency=1
  1626. end),hatp)
  1627. end
  1628. end
  1629. for _,v in pairs(m:children()) do
  1630. if v.className=="Part" then
  1631. coroutine.resume(coroutine.create(function()
  1632. for i=0,1,0.2 do
  1633. wait()
  1634. v.Transparency=i
  1635. end
  1636. v.Transparency=1
  1637. end))
  1638. end
  1639. end
  1640. end
  1641.  
  1642. function UnCloak()
  1643. so("http://roblox.com/asset/?id=2767090",Torso,1,1.1)
  1644. Face.Parent=Head
  1645. cloaked=false
  1646. for _,v in pairs(Torso.Parent:children()) do
  1647. if v.className=="Part" and v.Name~="HumanoidRootPart" then
  1648. coroutine.resume(coroutine.create(function()
  1649. for i=0,1,0.1 do
  1650. wait()
  1651. v.Transparency=v.Transparency-0.1
  1652. end
  1653. v.Transparency=0
  1654. end))
  1655. end
  1656. if v.className=="Hat" then
  1657. hatp=v.Handle
  1658. coroutine.resume(coroutine.create(function(derp)
  1659. for i=0,1,0.1 do
  1660. wait()
  1661. derp.Transparency=derp.Transparency-0.1
  1662. end
  1663. derp.Transparency=0
  1664. end),hatp)
  1665. end
  1666. end
  1667. for _,v in pairs(m:children()) do
  1668. if v.className=="Part" and v.Name~="hitbox" and v.Name~='tip' then
  1669. coroutine.resume(coroutine.create(function()
  1670. for i=0,1,0.1 do
  1671. wait()
  1672. v.Transparency=v.Transparency-0.1
  1673. end
  1674. v.Transparency=0
  1675. end))
  1676. v.Transparency=0
  1677. end
  1678. end
  1679. end
  1680.  
  1681. local origcolor = BrickColor.new("Toothpaste")
  1682. ---- This section of explosions.
  1683. function Explode(rad,par,pitch,vol,mindam,maxdam)
  1684. local expart = Instance.new("Part",char)
  1685. local expart2 = Instance.new("Part",char)
  1686. local rin = Instance.new("Part",char)
  1687. local rin2 = Instance.new("Part",char)
  1688. local partMesh = Instance.new("SpecialMesh",expart)
  1689. partMesh.MeshType = "Sphere"
  1690. local partMesh2 = Instance.new("SpecialMesh",expart2)
  1691. partMesh2.MeshType = "Sphere"
  1692. local partMesh3 = Instance.new("SpecialMesh",rin)
  1693. partMesh3.MeshType = "Brick"
  1694. local partMesh4 = Instance.new("SpecialMesh",rin2)
  1695. partMesh4.MeshType = "Brick"
  1696. CFuncs["Sound"].Create("rbxassetid://165970126", expart,vol, pitch)
  1697. partMesh.Scale = vt(rad,rad,rad)
  1698. expart.Size = vt(1,1,1)
  1699. expart.Transparency = 0
  1700. expart.Anchored = true
  1701. expart.Material = "Neon"
  1702. expart.BrickColor = bc("White")
  1703. expart.CFrame = par.CFrame
  1704. partMesh2.Scale = vt(rad,rad,rad)
  1705. expart2.Size = vt(1.15,1.15,1.15)
  1706. expart2.Transparency = 0.5
  1707. expart2.Anchored = true
  1708. expart2.Material = "Neon"
  1709. expart2.BrickColor = par.BrickColor
  1710. expart2.CFrame = par.CFrame
  1711. rin.Size = vt(1.15,1.15,1.15)
  1712. rin.Transparency = 1
  1713. rin.Anchored = true
  1714. rin.Material = "Neon"
  1715. rin.BrickColor = par.BrickColor
  1716. rin.CFrame = par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1717. rin2.Size = vt(1.15,1.15,1.15)
  1718. rin2.Transparency = 1
  1719. rin2.Anchored = true
  1720. rin2.Material = "Neon"
  1721. rin2.BrickColor = par.BrickColor
  1722. rin2.CFrame = par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1723. partMesh3.Scale = vt(0,1,0)
  1724. partMesh4.Scale = vt(0,1,0)
  1725. local dec2 = Instance.new("Decal", rin)
  1726. dec2.Face = "Top"
  1727. dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
  1728. dec2.Parent = rin
  1729. local dec2b = dec2:Clone()
  1730. dec2b.Face = "Bottom"
  1731. dec2b.Parent = rin
  1732.  
  1733. local dec2a = Instance.new("Decal", rin2)
  1734. dec2a.Face = "Top"
  1735. dec2a.Texture = "http://www.roblox.com/asset/?id=874580939"
  1736. dec2a.Parent = rin2
  1737. local dec2ab = dec2a:Clone()
  1738. dec2ab.Face = "Bottom"
  1739. dec2ab.Parent = rin2
  1740. expart.CanCollide = false
  1741. expart2.CanCollide = false
  1742. rin.CanCollide = false
  1743. rin2.CanCollide = false
  1744. MagniDamage(par, rad*5, mindam, maxdam, 0, "Normal")
  1745. local value = 1*rad/6.5
  1746. for i = 0, 199 do
  1747. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  1748. expart.CFrame = expart.CFrame
  1749. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  1750. expart2.CFrame = expart.CFrame
  1751. value = value - 0.035*rad/30
  1752. if value < 7.5 then
  1753. partMesh3.Scale = partMesh3.Scale + vt(rad/5,0,rad/5)
  1754. rin.CFrame = rin.CFrame*CFrame.Angles(0,math.rad(1),0)
  1755. partMesh4.Scale = partMesh4.Scale + vt(rad/7.5,0,rad/7.5)
  1756. rin2.CFrame = rin2.CFrame*CFrame.Angles(0,math.rad(-1),0)
  1757. end
  1758. if value < 0 then
  1759. dec2.Transparency = dec2.Transparency + 0.025
  1760. dec2a.Transparency = dec2a.Transparency + 0.025
  1761. dec2b.Transparency = dec2b.Transparency + 0.025
  1762. dec2ab.Transparency = dec2ab.Transparency + 0.025
  1763. expart.Transparency = expart.Transparency + 0.025
  1764. expart2.Transparency = expart2.Transparency + 0.025
  1765. rin.Transparency = rin.Transparency + 0.025
  1766. rin2.Transparency = rin2.Transparency + 0.025
  1767. end
  1768. swait()
  1769. end
  1770. game:GetService("Debris"):AddItem(expart, 1)
  1771. game:GetService("Debris"):AddItem(expart2, 1)
  1772. game:GetService("Debris"):AddItem(rin, 1)
  1773. game:GetService("Debris"):AddItem(rin2, 1)
  1774. end
  1775.  
  1776. function ExplodeShort(rad,par,pitch,vol,mindam,maxdam)
  1777. local expart = Instance.new("Part",char)
  1778. local expart2 = Instance.new("Part",char)
  1779. local partMesh = Instance.new("SpecialMesh",expart)
  1780. partMesh.MeshType = "Sphere"
  1781. local partMesh2 = Instance.new("SpecialMesh",expart2)
  1782. partMesh2.MeshType = "Sphere"
  1783. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=142070127", expart,vol, pitch)
  1784. partMesh.Scale = vt(rad,rad,rad)
  1785. expart.Size = vt(1,1,1)
  1786. expart.Transparency = 0
  1787. expart.Anchored = true
  1788. expart.Material = "Neon"
  1789. expart.BrickColor = bc("White")
  1790. expart.CFrame = par.CFrame
  1791. partMesh2.Scale = vt(rad,rad,rad)
  1792. expart2.Size = vt(1.15,1.15,1.15)
  1793. expart2.Transparency = 0.5
  1794. expart2.Anchored = true
  1795. expart2.Material = "Neon"
  1796. expart2.BrickColor = par.BrickColor
  1797. expart2.CFrame = par.CFrame
  1798. expart.CanCollide = false
  1799. expart2.CanCollide = false
  1800. MagniDamage(par, rad*2.5, mindam, maxdam, 0, "Normal")
  1801. local value = 1*rad/6.5
  1802. for i = 0, 75 do
  1803. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  1804. expart.CFrame = expart.CFrame
  1805. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  1806. expart2.CFrame = expart.CFrame
  1807. value = value - 0.035*rad/5
  1808. if value < 0 then
  1809. value = 0
  1810. expart.Transparency = expart.Transparency + 0.05
  1811. expart2.Transparency = expart2.Transparency + 0.05
  1812. end
  1813. swait()
  1814. end
  1815. game:GetService("Debris"):AddItem(expart, 1)
  1816. game:GetService("Debris"):AddItem(expart2, 1)
  1817. end
  1818.  
  1819. function AreaDanger(rad,par,mindam,maxdam)
  1820. local expart = Instance.new("Part",char)
  1821. local partMesh = Instance.new("SpecialMesh",expart)
  1822. CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,1.15)
  1823. partMesh.MeshType = "Sphere"
  1824. partMesh.Scale = vt(rad,rad,rad)
  1825. expart.Size = vt(1,1,1)
  1826. expart.Transparency = 0.5
  1827. expart.Anchored = true
  1828. expart.Material = "Neon"
  1829. expart.CanCollide = false
  1830. expart.BrickColor = par.BrickColor
  1831. expart.CFrame = par.CFrame
  1832. local value = 1*rad/5
  1833. MagicBlock(origcolor,expart.CFrame,0,0,0,rad/2,rad/2,rad/2,0.1)
  1834. for i = 0, 14 do
  1835. wait()
  1836. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  1837. expart.CFrame = expart.CFrame
  1838. value = value - 0.035*rad
  1839. if value < 0 then
  1840. value = 0
  1841. end
  1842. end
  1843. wait(0.25)
  1844. CFuncs["Sound"].Create("rbxassetid://588738544", expart,1.5,1)
  1845. wait(0.5)
  1846. CFuncs["Sound"].Create("rbxassetid://588737825", expart,1.5,1)
  1847. CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,0.75)
  1848. MagniDamageWithEffect(par, rad, mindam, maxdam, 0, "Normal")
  1849. MagicBlock(origcolor,expart.CFrame,rad*2,rad*2,rad*2,0.1,0.1,0.1,0.025)
  1850. for i = 0, 14 do
  1851. wait()
  1852. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  1853. expart.CFrame = expart.CFrame
  1854. value = value - 0.035*rad/2
  1855. end
  1856. expart.Transparency = 1
  1857. game:GetService("Debris"):AddItem(expart, 5)
  1858. end
  1859.  
  1860. function Swarmsplosions(negrad,rad,par,mindam,maxdam)
  1861. CFuncs["Sound"].Create("rbxassetid://588737825", par, 2.5, 2)
  1862. CFuncs["Sound"].Create("rbxassetid://231917784", par, 2.5,1)
  1863. CFuncs["Sound"].Create("rbxassetid://231917744", par, 2.5,1)
  1864. CFuncs["Sound"].Create("rbxassetid://233856106", par, 2.5, 1)
  1865. MagniDamageWithEffect(par, 25, 5,10, 0, "Normal")
  1866. MagicBlock(origcolor,par.CFrame,5,5,5,5,5,5,0.025)
  1867. for i = 0, 24 do
  1868. MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10/5,10/5,5,-0.05/5,-0.05/5,25,0.005,math.random(1,2))
  1869. end
  1870. for i = 0, 24 do
  1871. local expart = Instance.new("Part",char)
  1872. expart.Transparency = 1
  1873. expart.Anchored = true
  1874. expart.CanCollide = false
  1875. expart.CFrame = par.CFrame*CFrame.new(math.random(negrad,rad),math.random(negrad,rad),math.random(negrad,rad))
  1876. CFuncs["Sound"].Create("rbxassetid://588737825", expart,1,2)
  1877. CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,1.15)
  1878. MagniDamage(expart, rad/2, mindam, maxdam, 0, "Normal")
  1879. MagicBlock(origcolor,expart.CFrame,rad,rad,rad,0.1,0.1,0.1,0.025)
  1880. for i = 0, 9 do
  1881. MagicShockTrailAlt2(origcolor,expart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10/5,10/5,5,-0.05/5,-0.05/5,5,0.05,math.random(1,2))
  1882. end
  1883. game:GetService("Debris"):AddItem(expart, 2)
  1884. wait(0.1)
  1885. end
  1886. end
  1887.  
  1888. function EXterPlosion(par)
  1889. CFuncs["Sound"].Create("rbxassetid://919941001", par, 10, 1)
  1890. CFuncs["Sound"].Create("rbxassetid://138213851", par, 5,0.85)
  1891. CFuncs["Sound"].Create("rbxassetid://157878578", par, 5,0.2)
  1892. CFuncs["Sound"].Create("rbxassetid://233856106", par, 2.5, 1)
  1893. MagniDamageWithEffect(par, 500, 80,99, 0, "Normal")
  1894. MagicBlock(origcolor,par.CFrame,5,5,5,5,5,5,0.005)
  1895. MagicBlock(origcolor,par.CFrame,0,0,0,150,150,150,0.1)
  1896. for i = 0, 24 do
  1897. MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10*5,10*5,5,-0.05*10,-0.05*10,500,0.1,math.random(1,2))
  1898. end
  1899. for i = 0, 24 do
  1900. MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10*5,10*5,5,-0.05*5,-0.05*5,50,0.005,math.random(1,2))
  1901. end
  1902. end
  1903. ----
  1904.  
  1905.  
  1906. function ring(type,pos,scale,value)
  1907. local type = type
  1908. local rng = Instance.new("Part", char)
  1909. rng.Anchored = true
  1910. rng.BrickColor = origcolor
  1911. rng.CanCollide = false
  1912. rng.FormFactor = 3
  1913. rng.Name = "Ring"
  1914. rng.Size = Vector3.new(1, 1, 1)
  1915. rng.Transparency = 0
  1916. rng.TopSurface = 0
  1917. rng.BottomSurface = 0
  1918. rng.CFrame = pos
  1919. local rngm = Instance.new("SpecialMesh", rng)
  1920. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1921. rngm.Scale = scale
  1922. local scaler2 = 1
  1923. if type == "Add" then
  1924. scaler2 = 1*value
  1925. elseif type == "Divide" then
  1926. scaler2 = 1/value
  1927. end
  1928. coroutine.resume(coroutine.create(function()
  1929. for i = 0,10,0.1 do
  1930. swait()
  1931. if type == "Add" then
  1932. scaler2 = scaler2 - 0.01*value
  1933. elseif type == "Divide" then
  1934. scaler2 = scaler2 - 0.01/value
  1935. end
  1936. rng.Transparency = rng.Transparency + 0.01
  1937. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
  1938. end
  1939. rng:Destroy()
  1940. end))
  1941. end
  1942.  
  1943. function ring2(type,pos,scale,value,color)
  1944. local type = type
  1945. local rng = Instance.new("Part", char)
  1946. rng.Anchored = true
  1947. rng.BrickColor = color
  1948. rng.CanCollide = false
  1949. rng.FormFactor = 3
  1950. rng.Name = "Ring"
  1951. rng.Size = Vector3.new(1, 1, 1)
  1952. rng.Transparency = 0
  1953. rng.TopSurface = 0
  1954. rng.BottomSurface = 0
  1955. rng.CFrame = pos
  1956. local rngm = Instance.new("SpecialMesh", rng)
  1957. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1958. rngm.Scale = scale
  1959. local scaler2 = 1
  1960. if type == "Add" then
  1961. scaler2 = 1*value
  1962. elseif type == "Divide" then
  1963. scaler2 = 1/value
  1964. end
  1965. coroutine.resume(coroutine.create(function()
  1966. for i = 0,10,0.1 do
  1967. swait()
  1968. if type == "Add" then
  1969. scaler2 = scaler2 - 0.01*value
  1970. elseif type == "Divide" then
  1971. scaler2 = scaler2 - 0.01/value
  1972. end
  1973. rng.Transparency = rng.Transparency + 0.01
  1974. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
  1975. end
  1976. rng:Destroy()
  1977. end))
  1978. end
  1979.  
  1980.  
  1981. function wave(type,pos,scale,value)
  1982. local type = type
  1983. local rng = Instance.new("Part", char)
  1984. rng.Anchored = true
  1985. rng.BrickColor = origcolor
  1986. rng.CanCollide = false
  1987. rng.FormFactor = 3
  1988. rng.Name = "Ring"
  1989. rng.Size = Vector3.new(1, 1, 1)
  1990. rng.Transparency = 0
  1991. rng.TopSurface = 0
  1992. rng.BottomSurface = 0
  1993. rng.CFrame = pos
  1994. local rngm = Instance.new("SpecialMesh", rng)
  1995. rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1996. rngm.Scale = scale
  1997. local scaler2 = 1
  1998. if type == "Add" then
  1999. scaler2 = 1*value
  2000. elseif type == "Divide" then
  2001. scaler2 = 1/value
  2002. end
  2003. coroutine.resume(coroutine.create(function()
  2004. for i = 0,10,0.1 do
  2005. swait()
  2006. if type == "Add" then
  2007. scaler2 = scaler2 - 0.01*value
  2008. elseif type == "Divide" then
  2009. scaler2 = scaler2 - 0.01/value
  2010. end
  2011. rng.Transparency = rng.Transparency + 0.01
  2012. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  2013. end
  2014. rng:Destroy()
  2015. end))
  2016. end
  2017.  
  2018. function wave2(type,pos,scale,value,color)
  2019. local type = type
  2020. local rng = Instance.new("Part", char)
  2021. rng.Anchored = true
  2022. rng.BrickColor = color
  2023. rng.CanCollide = false
  2024. rng.FormFactor = 3
  2025. rng.Name = "Ring"
  2026. rng.Size = Vector3.new(1, 1, 1)
  2027. rng.Transparency = 0
  2028. rng.TopSurface = 0
  2029. rng.BottomSurface = 0
  2030. rng.CFrame = pos
  2031. local rngm = Instance.new("SpecialMesh", rng)
  2032. rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2033. rngm.Scale = scale
  2034. local scaler2 = 1
  2035. if type == "Add" then
  2036. scaler2 = 1*value
  2037. elseif type == "Divide" then
  2038. scaler2 = 1/value
  2039. end
  2040. coroutine.resume(coroutine.create(function()
  2041. for i = 0,10,0.1 do
  2042. swait()
  2043. if type == "Add" then
  2044. scaler2 = scaler2 - 0.01*value
  2045. elseif type == "Divide" then
  2046. scaler2 = scaler2 - 0.01/value
  2047. end
  2048. rng.Transparency = rng.Transparency + 0.01
  2049. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  2050. end
  2051. rng:Destroy()
  2052. end))
  2053. end
  2054.  
  2055.  
  2056. function wind(type,pos,scale,value,speed)
  2057. local type = type
  2058. local rng = Instance.new("Part", char)
  2059. rng.Anchored = true
  2060. rng.BrickColor = origcolor
  2061. rng.CanCollide = false
  2062. rng.FormFactor = 3
  2063. rng.Name = "Ring"
  2064. rng.Size = Vector3.new(1, 1, 1)
  2065. rng.Transparency = 0
  2066. rng.TopSurface = 0
  2067. rng.BottomSurface = 0
  2068. rng.CFrame = pos
  2069. local rngm = Instance.new("SpecialMesh", rng)
  2070. rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2071. rngm.Scale = scale
  2072. local scaler2 = 1
  2073. if type == "Add" then
  2074. scaler2 = 1*value
  2075. elseif type == "Divide" then
  2076. scaler2 = 1/value
  2077. end
  2078. coroutine.resume(coroutine.create(function()
  2079. for i = 0,10,0.1 do
  2080. swait()
  2081. if type == "Add" then
  2082. scaler2 = scaler2 - 0.01*value
  2083. elseif type == "Divide" then
  2084. scaler2 = scaler2 - 0.01/value
  2085. end
  2086. rng.CFrame = rng.CFrame*CFrame.Angles(0,0.025*speed,0)
  2087. rng.Transparency = rng.Transparency + 0.01
  2088. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  2089. end
  2090. rng:Destroy()
  2091. end))
  2092. end
  2093.  
  2094. function groundwind(type,pos,scale,value,speed)
  2095. local type = type
  2096. local rng = Instance.new("Part", char)
  2097. rng.Anchored = true
  2098. rng.BrickColor = origcolor
  2099. rng.CanCollide = false
  2100. rng.FormFactor = 3
  2101. rng.Name = "Ring"
  2102. rng.Size = Vector3.new(1, 1, 1)
  2103. rng.Transparency = 0
  2104. rng.TopSurface = 0
  2105. rng.BottomSurface = 0
  2106. rng.CFrame = pos
  2107. local rngm = Instance.new("SpecialMesh", rng)
  2108. rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2109. rngm.Scale = scale
  2110. local scaler2 = 1
  2111. if type == "Add" then
  2112. scaler2 = 1*value
  2113. elseif type == "Divide" then
  2114. scaler2 = 1/value
  2115. end
  2116. coroutine.resume(coroutine.create(function()
  2117. for i = 0,10,0.1 do
  2118. swait()
  2119. if type == "Add" then
  2120. scaler2 = scaler2 - 0.01*value
  2121. elseif type == "Divide" then
  2122. scaler2 = scaler2 - 0.01/value
  2123. end
  2124. rng.CFrame = rng.CFrame*CFrame.Angles(0,0.025*speed,0)
  2125. rng.Transparency = rng.Transparency + 0.01
  2126. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2/5, scaler2)
  2127. end
  2128. rng:Destroy()
  2129. end))
  2130. end
  2131.  
  2132. function sphere(type,pos,scale,value)
  2133. local type = type
  2134. local rng = Instance.new("Part", char)
  2135. rng.Anchored = true
  2136. rng.BrickColor = origcolor
  2137. rng.CanCollide = false
  2138. rng.FormFactor = 3
  2139. rng.Name = "Ring"
  2140. rng.Material = "Neon"
  2141. rng.Size = Vector3.new(1, 1, 1)
  2142. rng.Transparency = 0
  2143. rng.TopSurface = 0
  2144. rng.BottomSurface = 0
  2145. rng.CFrame = pos
  2146. local rngm = Instance.new("SpecialMesh", rng)
  2147. rngm.MeshType = "Sphere"
  2148. rngm.Scale = scale
  2149. local scaler2 = 1
  2150. if type == "Add" then
  2151. scaler2 = 1*value
  2152. elseif type == "Divide" then
  2153. scaler2 = 1/value
  2154. end
  2155. coroutine.resume(coroutine.create(function()
  2156. for i = 0,10,0.1 do
  2157. swait()
  2158. if type == "Add" then
  2159. scaler2 = scaler2 - 0.01*value
  2160. elseif type == "Divide" then
  2161. scaler2 = scaler2 - 0.01/value
  2162. end
  2163. rng.Transparency = rng.Transparency + 0.01
  2164. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  2165. end
  2166. rng:Destroy()
  2167. end))
  2168. end
  2169.  
  2170. function beam(type,pos,scale,value)
  2171. local type = type
  2172. local rng = Instance.new("Part", char)
  2173. rng.Anchored = true
  2174. rng.BrickColor = origcolor
  2175. rng.CanCollide = false
  2176. rng.FormFactor = 3
  2177. rng.Name = "Ring"
  2178. rng.Material = "Neon"
  2179. rng.Size = Vector3.new(1, 1, 1)
  2180. rng.Transparency = 0
  2181. rng.TopSurface = 0
  2182. rng.BottomSurface = 0
  2183. rng.CFrame = pos
  2184. local rngm = Instance.new("SpecialMesh", rng)
  2185. rngm.MeshType = "Sphere"
  2186. rngm.Scale = scale
  2187. rngm.Scale = rngm.Scale + Vector3.new(0,10000,0)
  2188. local scaler2 = 0.5
  2189. if type == "Add" then
  2190. scaler2 = 0.5*value
  2191. elseif type == "Divide" then
  2192. scaler2 = 0.5/value
  2193. end
  2194. coroutine.resume(coroutine.create(function()
  2195. for i = 0,10,0.1 do
  2196. swait()
  2197. if type == "Add" then
  2198. scaler2 = scaler2 - 0.01*value
  2199. elseif type == "Divide" then
  2200. scaler2 = scaler2 - 0.01/value
  2201. end
  2202. rng.Transparency = rng.Transparency + 0.01
  2203. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  2204. end
  2205. rng:Destroy()
  2206. end))
  2207. end
  2208. local dashing = false
  2209. local OriginalWalkspeed = hum.WalkSpeed
  2210. local equipped = false
  2211. -- Functions are ready.
  2212. function equipanim()
  2213. attack = true
  2214. for i = 0,2,0.1 do
  2215.  
  2216. swait()
  2217. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),0.2)
  2218. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-40)),.2)
  2219. RW.C0 = clerp(RW.C0, CFrame.new(1.75, 0.5, 0) * angles(math.rad(0), math.rad(-50), math.rad(100)), 0.2)
  2220. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
  2221. end
  2222. attack = false
  2223. hum.WalkSpeed = 10
  2224. wepweld.C1 = clerp(wepweld.C1,cf(0,1,0)* angles(math.rad(0),math.rad(0),math.rad(0)),1)
  2225. wepweld.Part0 = rarm
  2226. equipped = true
  2227. end
  2228. function unequipanim()
  2229. attack = true
  2230. for i = 0,2,0.1 do
  2231.  
  2232. swait()
  2233. wepweld.C1 = clerp(wepweld.C1,cf(0,-1,0)* angles(math.rad(220),math.rad(0),math.rad(0)),0.2)
  2234. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),0.2)
  2235. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-40)),.2)
  2236. RW.C0 = clerp(RW.C0, CFrame.new(1.75, 0.5, 0) * angles(math.rad(0), math.rad(-50), math.rad(100)), 0.2)
  2237. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
  2238. end
  2239. attack = false
  2240. hum.WalkSpeed = OriginalWalkspeed
  2241. wepweld.C1 = clerp(wepweld.C1,cf(1,0,-4)* angles(math.rad(20),math.rad(-90),math.rad(0)),1)
  2242. wepweld.Part0 = tors
  2243. equipped = false
  2244. end
  2245.  
  2246. ----------- attacks
  2247. function attackone()
  2248. attack = true
  2249. for i = 0,3,0.1 do
  2250.  
  2251. swait()
  2252. wepweld.C1 = clerp(wepweld.C1,cf(0,1,0)* angles(math.rad(0),math.rad(0),math.rad(0)),0.1)
  2253. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(40)),0.1)
  2254. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-40)),.1)
  2255. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(100), math.rad(100)), 0.1)
  2256. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-100)), 0.1)
  2257. end
  2258. CFuncs["Sound"].Create("rbxassetid://231917961", hitbox, 1, 1)
  2259. local con = hitbox.Touched:connect(function(hit)
  2260. Damagefunc(hitbox, hit, math.huge, math.huge, 0, "Normal", RootPart, 0.3, "0", 0.8)
  2261. end)
  2262. for i = 0,3,0.1 do
  2263.  
  2264. swait()
  2265. wepweld.C1 = clerp(wepweld.C1,cf(0,1,0)* angles(math.rad(0),math.rad(0),math.rad(0)),0.2)
  2266. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(-60)),0.2)
  2267. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(60)),.2)
  2268. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(40), math.rad(60)), 0.2)
  2269. LW.C0 = clerp(LW.C0, CFrame.new(-0.25, 0.5, -0.75) * angles(math.rad(40), math.rad(0), math.rad(50)), 0.2)
  2270. end
  2271. con:disconnect()
  2272. attack = false
  2273. end
  2274.  
  2275. function attacktwo()
  2276. attack = true
  2277. for i = 0,3,0.1 do
  2278.  
  2279. swait()
  2280. wepweld.C1 = clerp(wepweld.C1,cf(0,-1,0)* angles(math.rad(180),math.rad(0),math.rad(0)),0.1)
  2281. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-40)),0.1)
  2282. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(40)),.1)
  2283. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(100), math.rad(70)), 0.1)
  2284. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(40)), 0.1)
  2285. end
  2286. CFuncs["Sound"].Create("rbxassetid://231917950", hitbox, 1, 1)
  2287. local con = hitbox.Touched:connect(function(hit)
  2288. Damagefunc(hitbox, hit, math.huge, math.huge, 0, "Normal", RootPart, 0.3, "0", 0.8)
  2289. end)
  2290. for i = 0,3,0.1 do
  2291.  
  2292. swait()
  2293. wepweld.C1 = clerp(wepweld.C1,cf(0,-1,0)* angles(math.rad(180),math.rad(0),math.rad(0)),0.2)
  2294. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(80)),0.2)
  2295. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-80)),.2)
  2296. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, -0.75) * angles(math.rad(0), math.rad(130), math.rad(100)), 0.2)
  2297. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(110), math.rad(0), math.rad(50)), 0.2)
  2298. end
  2299. con:disconnect()
  2300. attack = false
  2301. end
  2302.  
  2303. function attackthree()
  2304. attack = true
  2305. for i = 0,3,0.1 do
  2306.  
  2307. swait()
  2308. wepweld.C1 = clerp(wepweld.C1,cf(0,1,0)* angles(math.rad(0),math.rad(0),math.rad(0)),0.5)
  2309. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(-100)),0.1)
  2310. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(100)),.1)
  2311. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(40), math.rad(60)), 0.1)
  2312. LW.C0 = clerp(LW.C0, CFrame.new(-0.25, 0.5, -0.75) * angles(math.rad(40), math.rad(0), math.rad(50)), 0.1)
  2313. end
  2314. CFuncs["Sound"].Create("rbxassetid://231917950", hitbox, 1, 1.25)
  2315. local con = hitbox.Touched:connect(function(hit)
  2316. Damagefunc(hitbox, hit, math.huge, math.huge, 0, "Normal", RootPart, 0.3, "0", 0.8)
  2317. end)
  2318. for i = 0,3,0.1 do
  2319.  
  2320. swait()
  2321. wepweld.C1 = clerp(wepweld.C1,cf(0,1,0)* angles(math.rad(20),math.rad(0),math.rad(0)),0.2)
  2322. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(70)),0.2)
  2323. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-70)),.2)
  2324. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(80), math.rad(110)), 0.2)
  2325. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, -0.75) * angles(math.rad(120), math.rad(0), math.rad(-5)), 0.2)
  2326. end
  2327. con:disconnect()
  2328. attack = false
  2329. end
  2330.  
  2331. function attackfour()
  2332. attack = true
  2333. for i = 0,3,0.1 do
  2334.  
  2335. swait()
  2336. wepweld.C1 = clerp(wepweld.C1,cf(1,1,0)* angles(math.rad(0),math.rad(0),math.rad(-40)),0.5)
  2337. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-10),math.rad(0),math.rad(0)),0.1)
  2338. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.1)
  2339. RW.C0 = clerp(RW.C0, CFrame.new(1.15, 1, 0) * angles(math.rad(190), math.rad(0), math.rad(-40)), 0.1)
  2340. LW.C0 = clerp(LW.C0, CFrame.new(-1.15, 1, 0) * angles(math.rad(190), math.rad(0), math.rad(40)), 0.1)
  2341. end
  2342. for i = 0,1,0.1 do
  2343. swait()
  2344. wepweld.C1 = clerp(wepweld.C1,cf(1,1,0)* angles(math.rad(60),math.rad(0),math.rad(-40)),0.4)
  2345. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),0.4)
  2346. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.4)
  2347. RW.C0 = clerp(RW.C0, CFrame.new(1.15, 0.25, -0.45) * angles(math.rad(60), math.rad(0), math.rad(-40)), 0.4)
  2348. LW.C0 = clerp(LW.C0, CFrame.new(-1.15, 0.25, -0.45) * angles(math.rad(60), math.rad(0), math.rad(40)), 0.4)
  2349. end
  2350. local impact = Instance.new("Part")
  2351. impact.Parent = char
  2352. impact.BrickColor = origcolor
  2353. impact.CanCollide = false
  2354. impact.Material = "Neon"
  2355. impact.Anchored = true
  2356. impact.TopSurface = 0
  2357. impact.BottomSurface = 0
  2358. impact.Transparency = 1
  2359. impact.Size = vt(2,2,2)
  2360. impact.Position = bladt.Position
  2361. game:GetService("Debris"):AddItem(impact, 5)
  2362. CFuncs["Sound"].Create("rbxassetid://231917806", impact, 2, 1)
  2363. CFuncs["Sound"].Create("rbxassetid://231917845", impact, 1, 1)
  2364. CFuncs["Sound"].Create("rbxassetid://231917833", impact, 1, 1.5)
  2365. MagniDamage(impact, 10, 10,12, 0, "Normal")
  2366. ring2("Divide",impact.CFrame*CFrame.Angles(math.rad(90),0,0),Vector3.new(1,1,0),1.5,BrickColor.new("White"))
  2367. ring2("Divide",impact.CFrame*CFrame.Angles(math.rad(90),0,0),Vector3.new(5,5,0),2.5,BrickColor.new("White"))
  2368. wave2("Divide",impact.CFrame*CFrame.Angles(0,0,0),Vector3.new(5,0,5),5,BrickColor.new("White"))
  2369. for i = 0,1,0.1 do
  2370. swait()
  2371. CameraShake(10, 5)
  2372. wepweld.C1 = clerp(wepweld.C1,cf(1,1,0)* angles(math.rad(60),math.rad(0),math.rad(-40)),0.4)
  2373. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),0.4)
  2374. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.4)
  2375. RW.C0 = clerp(RW.C0, CFrame.new(1.15, 0.25, -0.45) * angles(math.rad(60), math.rad(0), math.rad(-40)), 0.4)
  2376. LW.C0 = clerp(LW.C0, CFrame.new(-1.15, 0.25, -0.45) * angles(math.rad(60), math.rad(0), math.rad(40)), 0.4)
  2377. end
  2378. attack = false
  2379. end
  2380.  
  2381. -------- Skills
  2382. function scrollingup()
  2383. attack = true
  2384. for i = 0,3,0.1 do
  2385.  
  2386. swait()
  2387. wepweld.C1 = clerp(wepweld.C1,cf(0,1,0)* angles(math.rad(0),math.rad(0),math.rad(0)),0.5)
  2388. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(110)),0.1)
  2389. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-100)),.1)
  2390. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(70), math.rad(90)), 0.1)
  2391. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  2392. end
  2393. local con = hitbox.Touched:connect(function(hit)
  2394. Damagefunc(hitbox, hit, math.huge, math.huge, 0, "Normal", RootPart, 0.3, "0", 0.8)
  2395. end)
  2396. local bv = Instance.new("BodyVelocity")
  2397. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2398. bv.velocity = root.CFrame.lookVector*100
  2399. bv.Parent = root
  2400. CFuncs["Sound"].Create("rbxassetid://231917788", root, 2.5, 1)
  2401. CFuncs["Sound"].Create("rbxassetid://231917845", root, 2.5, 1)
  2402. CFuncs["Sound"].Create("rbxassetid://231917801", root, 1, 1)
  2403. wave2("Divide",root.CFrame*CFrame.Angles(math.rad(90),0,0),Vector3.new(10,1,10),35,BrickColor.new("White"))
  2404. wave2("Divide",root.CFrame*CFrame.Angles(math.rad(90),0,0),Vector3.new(10,1,10),5,BrickColor.new("White"))
  2405. ring2("Divide",root.CFrame*CFrame.Angles(0,0,0),Vector3.new(1,1,1),1.5,BrickColor.new("White"))
  2406. ring2("Divide",root.CFrame*CFrame.Angles(0,0,0),Vector3.new(1,1,1),1,BrickColor.new("White"))
  2407. coroutine.resume(coroutine.create(function()
  2408. wait(0.45)
  2409. bv:Destroy()
  2410. end))
  2411. for z = 0, 1 do
  2412. MagniDamage(root, 15, 13,15, 0, "Normal")
  2413. ring2("Divide",root.CFrame*CFrame.Angles(0,0,0),Vector3.new(1,1,1),5,BrickColor.new("White"))
  2414. ring2("Divide",root.CFrame*CFrame.Angles(math.rad(90),0,0),Vector3.new(15,15,1),25,BrickColor.new("Toothpaste"))
  2415. ring2("Divide",root.CFrame*CFrame.Angles(math.rad(90),0,0),Vector3.new(15,15,1),2.5,BrickColor.new("Toothpaste"))
  2416. for i = 0,1,0.3 do
  2417. CameraShake(6, 3)
  2418. swait()
  2419. wepweld.C1 = clerp(wepweld.C1,cf(0,1,0)* angles(math.rad(20),math.rad(-5),math.rad(0)),0.3)
  2420. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(-30)),0.3)
  2421. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(30)),.3)
  2422. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.3)
  2423. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-40)), 0.3)
  2424. end
  2425. for i = 0,1,0.3 do
  2426.  
  2427. swait()
  2428. wepweld.C1 = clerp(wepweld.C1,cf(0,1,0)* angles(math.rad(20),math.rad(-5),math.rad(0)),0.3)
  2429. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),0.3)
  2430. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(90)),.3)
  2431. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.3)
  2432. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-40)), 0.3)
  2433. end
  2434. for i = 0,1,0.3 do
  2435.  
  2436. swait()
  2437. wepweld.C1 = clerp(wepweld.C1,cf(0,1,0)* angles(math.rad(20),math.rad(-5),math.rad(0)),0.3)
  2438. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-180)),0.3)
  2439. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(30)),.3)
  2440. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.3)
  2441. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-40)), 0.3)
  2442. end
  2443. for i = 0,1,0.3 do
  2444.  
  2445. swait()
  2446. wepweld.C1 = clerp(wepweld.C1,cf(0,1,0)* angles(math.rad(20),math.rad(-5),math.rad(0)),0.3)
  2447. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-270)),0.3)
  2448. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(30)),.3)
  2449. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.3)
  2450. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-40)), 0.3)
  2451. end
  2452. end
  2453. attack = false
  2454. con:disconnect()
  2455. end
  2456.  
  2457. function lemmesmashyoo()
  2458. attack = true
  2459. CFuncs["Sound"].Create("rbxassetid://136007472", root, 0.75, 1.15)
  2460. sphere("Divide",root.CFrame*CFrame.Angles(0,0,0),Vector3.new(-25,-25,-25),1.75)
  2461. for i = 0,5,0.1 do
  2462.  
  2463. swait()
  2464. wepweld.C1 = clerp(wepweld.C1,cf(1,1,0)* angles(math.rad(0),math.rad(0),math.rad(-40)),0.5)
  2465. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-10),math.rad(0),math.rad(0)),0.1)
  2466. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.1)
  2467. RW.C0 = clerp(RW.C0, CFrame.new(1.15, 1, 0) * angles(math.rad(190), math.rad(0), math.rad(-40)), 0.1)
  2468. LW.C0 = clerp(LW.C0, CFrame.new(-1.15, 1, 0) * angles(math.rad(190), math.rad(0), math.rad(40)), 0.1)
  2469. end
  2470. for i = 0,1,0.1 do
  2471. swait()
  2472. wepweld.C1 = clerp(wepweld.C1,cf(1,1,0)* angles(math.rad(60),math.rad(0),math.rad(-40)),0.4)
  2473. CameraShake(8, 4)
  2474. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),0.4)
  2475. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.4)
  2476. RW.C0 = clerp(RW.C0, CFrame.new(1.15, 0.25, -0.45) * angles(math.rad(60), math.rad(0), math.rad(-40)), 0.4)
  2477. LW.C0 = clerp(LW.C0, CFrame.new(-1.15, 0.25, -0.45) * angles(math.rad(60), math.rad(0), math.rad(40)), 0.4)
  2478. end
  2479. local impact = Instance.new("Part")
  2480. impact.Parent = char
  2481. impact.BrickColor = origcolor
  2482. impact.CanCollide = false
  2483. impact.Material = "Neon"
  2484. impact.Anchored = true
  2485. impact.TopSurface = 0
  2486. impact.BottomSurface = 0
  2487. impact.Transparency = 1
  2488. impact.Size = vt(2,2,2)
  2489. impact.Position = bladt.Position
  2490. game:GetService("Debris"):AddItem(impact, 5)
  2491. CFuncs["Sound"].Create("rbxassetid://157878578", impact, 1.5, 0.75)
  2492. CFuncs["Sound"].Create("rbxassetid://157878578", impact, 0.5, 0.5)
  2493. CFuncs["Sound"].Create("rbxassetid://231917806", impact, 2.25, 0.5)
  2494. CFuncs["Sound"].Create("rbxassetid://231917845", impact, 2.25, 0.5)
  2495. CFuncs["Sound"].Create("rbxassetid://231917833", impact, 2.25, 1.25)
  2496. MagniDamage(impact, 27.5, 15,17, 0, "Normal")
  2497. ring2("Add",impact.CFrame*CFrame.Angles(math.rad(90),0,0),Vector3.new(1,1,0),1.25,BrickColor.new("White"))
  2498. ring2("Divide",impact.CFrame*CFrame.Angles(math.rad(90),0,0),Vector3.new(5,5,0),1.5,BrickColor.new("White"))
  2499. wave2("Divide",impact.CFrame*CFrame.Angles(0,0,0),Vector3.new(5,0,5),3.5,BrickColor.new("White"))
  2500. wave2("Divide",impact.CFrame*CFrame.Angles(0,0,0),Vector3.new(15,0,15),5,BrickColor.new("White"))
  2501. ring2("Add",impact.CFrame*CFrame.Angles(math.rad(90),0,0),Vector3.new(0,0,0),50,BrickColor.new("Really black"))
  2502. beam("Add",impact.CFrame*CFrame.Angles(0,0,0),Vector3.new(0,0,0),1)
  2503. beam("Add",impact.CFrame*CFrame.Angles(0,0,0),Vector3.new(0,0,0),1.25)
  2504. for i = 0,1,0.1 do
  2505. swait()
  2506. wepweld.C1 = clerp(wepweld.C1,cf(1,1,0)* angles(math.rad(60),math.rad(0),math.rad(-40)),0.4)
  2507. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),0.4)
  2508. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.4)
  2509. RW.C0 = clerp(RW.C0, CFrame.new(1.15, 0.25, -0.45) * angles(math.rad(60), math.rad(0), math.rad(-40)), 0.4)
  2510. LW.C0 = clerp(LW.C0, CFrame.new(-1.15, 0.25, -0.45) * angles(math.rad(60), math.rad(0), math.rad(40)), 0.4)
  2511. end
  2512. attack = false
  2513. end
  2514. ---
  2515.  
  2516. local attacktype = 1
  2517. mouse.Button1Down:connect(function()
  2518. if equipped == true then
  2519. if attack == false and attacktype == 1 then
  2520. attacktype = 2
  2521. attackone()
  2522. elseif attack == false and attacktype == 2 then
  2523. attacktype = 3
  2524. attacktwo()
  2525. elseif attack == false and attacktype == 3 then
  2526. attacktype = 4
  2527. attackthree()
  2528. elseif attack == false and attacktype == 4 then
  2529. attacktype = 1
  2530. attackfour()
  2531. end
  2532. end
  2533. end)
  2534. mouse.KeyDown:connect(function(k)
  2535. if k == "f" and attack == false and equipped == false then
  2536. equipanim()
  2537. elseif k == "f" and attack == false and equipped == true then
  2538. unequipanim()
  2539. end
  2540. if equipped == true then
  2541. if k == "z" and attack == false then
  2542. scrollingup()
  2543. end
  2544. if k == "x" and attack == false then
  2545. lemmesmashyoo()
  2546. end
  2547. end
  2548. end)
  2549. Humanoid.Animator.Parent = nil
  2550. idleanim=.4
  2551. while true do
  2552. swait()
  2553. sine = sine + change
  2554. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  2555. local velderp=RootPart.Velocity.y
  2556. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  2557. if equipped==true or equipped==false then
  2558. if attack==false then
  2559. idle=idle+1
  2560. else
  2561. idle=0
  2562. end
  2563. if idle>=500 then
  2564. if attack==false then
  2565. end
  2566. end
  2567. if RootPart.Velocity.y > 1 and hitfloor==nil then
  2568. Anim="Jump"
  2569. if attack==false then
  2570. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
  2571. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
  2572. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(-10),math.rad(0),math.rad(0)),.1)
  2573. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.1)
  2574. RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(25)),.1)
  2575. LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(-25)),.1)
  2576. if equipped == true then
  2577. wepweld.C1 = clerp(wepweld.C1,cf(0,1,0)* angles(math.rad(-10),math.rad(180),math.rad(0)),0.1)
  2578. end
  2579. end
  2580. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  2581. Anim="Fall"
  2582. if attack==false then
  2583. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
  2584. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
  2585. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  2586. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  2587. RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-20),math.rad(0),math.rad(50)),.1)
  2588. LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-20),math.rad(0),math.rad(-50)),.1)
  2589. if equipped == true then
  2590. wepweld.C1 = clerp(wepweld.C1,cf(0,1,0)* angles(math.rad(-10),math.rad(180),math.rad(0)),0.1)
  2591. end
  2592. end
  2593. elseif torvel<1 and hitfloor~=nil then
  2594. Anim="Idle"
  2595. if equipped == false then
  2596. if dashing == false then
  2597. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 100),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-15)),.1)
  2598. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 100),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.1)
  2599. end
  2600. if attack==false then
  2601. wepweld.C1 = clerp(wepweld.C1,cf(1,0,-4)* angles(math.rad(20),math.rad(-90),math.rad(0)),0.1)
  2602. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 100))*angles(math.rad(-10),math.rad(0),math.rad(20 + 2.5 * math.cos(sine / 100))),.1)
  2603. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15 - 2.5 * math.cos(sine / 100)),math.rad(-10),math.rad(-20 - 2.5 * math.cos(sine / 100))),.1)
  2604. RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 100),0)*angles(math.rad(2.5),math.rad(0),math.rad(20 + 5 * math.cos(sine / 100))),.1)
  2605. LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 100),0)*angles(math.rad(-25),math.rad(0),math.rad(-15 + 1.5 * math.cos(sine / 100))),.1)
  2606. end
  2607. elseif equipped == true then
  2608. if dashing == false then
  2609. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 100),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-15)),.1)
  2610. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 100),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.1)
  2611. end
  2612. if attack==false then
  2613. wepweld.C1 = clerp(wepweld.C1,cf(0,1,0)* angles(math.rad(0),math.rad(0),math.rad(0)),0.1)
  2614. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 100))*angles(math.rad(10),math.rad(0),math.rad(-20 + 2.5 * math.cos(sine / 100))),.1)
  2615. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5 - 2.5 * math.cos(sine / 100)),math.rad(0),math.rad(20 - 2.5 * math.cos(sine / 100))),.1)
  2616. RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 100),0)*angles(math.rad(2.5),math.rad(75),math.rad(40 + 5 * math.cos(sine / 100))),.1)
  2617. LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 100),0)*angles(math.rad(60),math.rad(0),math.rad(20 + 1.5 * math.cos(sine / 100))),.1)
  2618. end
  2619. end
  2620. elseif torvel>2 and torvel<22 and hitfloor~=nil then
  2621. Anim="Walk"
  2622. if equipped == false then
  2623. if dashing == false then
  2624. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 35 * math.cos(sine / 6))),.1)
  2625. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 35 * math.cos(sine / 6))),.1)
  2626. end
  2627. if attack==false then
  2628. wepweld.C1 = clerp(wepweld.C1,cf(1,0,-4)* angles(math.rad(20),math.rad(-90),math.rad(0)),0.1)
  2629. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 32))*angles(math.rad(5),math.rad(0),math.rad(0)),.1)
  2630. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(0)),.1)
  2631. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-10),math.rad(0),math.rad(10)),.1)
  2632. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-10),math.rad(0),math.rad(-10)),.1)
  2633. end
  2634. elseif equipped == true then
  2635. if dashing == false then
  2636. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 35 * math.cos(sine / 12))),.1)
  2637. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 35 * math.cos(sine / 12))),.1)
  2638. end
  2639. if attack==false then
  2640. wepweld.C1 = clerp(wepweld.C1,cf(0,1,0)* angles(math.rad(20),math.rad(180),math.rad(0)),0.1)
  2641. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 32))*angles(math.rad(5),math.rad(0),math.rad(0)),.1)
  2642. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(0)),.1)
  2643. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-10),math.rad(20),math.rad(10)),.1)
  2644. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-10),math.rad(0),math.rad(-10)),.1)
  2645. end
  2646. end
  2647. elseif torvel>=22 and hitfloor~=nil then
  2648. Anim="Run"
  2649. if dashing == false then
  2650. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 75 * math.cos(sine / 3))),.3)
  2651. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 75 * math.cos(sine / 3))),.3)
  2652. end
  2653. if attack==false then
  2654. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-0.25 + 0.05 * math.cos(sine / 32))* angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  2655. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  2656. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-50),math.rad(-60),math.rad(25)),.3)
  2657. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(-25)),.3)
  2658. end
  2659. end
  2660. end
  2661. end
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