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HenloMyDude

dank memer

Oct 6th, 2019
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  1. --[[ A script By makhail07. that spy is gay (jeez how many of these did u edit p00t)
  2.  
  3.  
  4. Discord Creterisk#2958
  5.  
  6. Description:
  7.  
  8.  
  9. ]]--
  10.  
  11. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  12. do
  13. script.Parent = owner.Character
  14. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  15. local function NewFakeEvent()
  16. local Bind = Instance.new("BindableEvent")
  17. local Fake;Fake = {Connections = {},
  18. fakeEvent=true;
  19. Connect=function(self,Func)
  20. Bind.Event:connect(Func)
  21. self.Connections[Bind] = true
  22. return setmetatable({Connected = true},{
  23. __index = function (self,Index)
  24. if Index:lower() == "disconnect" then
  25. return function() Fake.Connections[Bind] = false;self.Connected = false end
  26. end
  27. return Fake[Index]
  28. end;
  29. __tostring = function() return "Connection" end;
  30. })
  31. end}
  32. Fake.connect = Fake.Connect;return Fake;
  33. end
  34. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  35. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  36. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  37. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  38. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  39. local function TriggerEvent(self,Event,...)
  40. local Trigger = Mouse[Event]
  41. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  42. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  43. end
  44. end
  45. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  46. Event.OnServerEvent:Connect(function(FiredBy,Input)
  47. if FiredBy.Name ~= owner.Name then return end
  48. if Input.MouseEvent then
  49. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  50. else
  51. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  52. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  53. for _,Action in pairs(ContextActionService.Actions) do
  54. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  55. end
  56. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  57. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  58. end
  59. end)
  60. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  61. Event.Parent = NLS([[
  62. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  63. local Input = function(Input,gameProcessedEvent)
  64. if gameProcessedEvent then return end
  65. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  66. end
  67. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  68. local Hit,Target
  69. while wait(1/30) do
  70. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  71. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  72. end
  73. end
  74. ]],owner.Character)
  75. end
  76. RealGame = game;game = setmetatable({},{
  77. __index = function (self,Index)
  78. local Sandbox = function (Thing)
  79. if Thing:IsA("Player") then
  80. local RealPlayer = Thing
  81. return setmetatable({},{
  82. __index = function (self,Index)
  83. local Type = type(RealPlayer[Index])
  84. if Type == "function" then
  85. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  86. return function (self)return InternalData["Mouse"] end
  87. end
  88. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  89. end
  90. return RealPlayer[Index]
  91. end;
  92. __tostring = function(self) return RealPlayer.Name end
  93. })
  94. end
  95. end
  96. if RealGame[Index] then
  97. local Type = type(RealGame[Index])
  98. if Type == "function" then
  99. if Index:lower() == "getservice" or Index:lower() == "service" then
  100. return function (self,Service)
  101. local FakeServices = {
  102. ["players"] = function()
  103. return setmetatable({},{
  104. __index = function (self2,Index2)
  105. local RealService = RealGame:GetService(Service)
  106. local Type2 = type(Index2)
  107. if Type2 == "function" then
  108. return function (self,...) return RealService[Index2](RealService,...)end
  109. else
  110. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  111. return RealService[Index2]
  112. end
  113. end;
  114. __tostring = function(self) return RealGame:GetService(Service).Name end
  115. })
  116. end;
  117. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  118. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  119. ["runservice"] = function()
  120. return setmetatable({},{
  121. __index = function(self2,Index2)
  122. local RealService = RealGame:GetService(Service)
  123. local Type2 = type(Index2)
  124. if Type2 == "function" then
  125. return function (self,...) return RealService[Index2](RealService,...) end
  126. else
  127. local RunServices = {
  128. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  129. ["renderstepped"] = function() return RealService["Stepped"] end
  130. }
  131. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  132. return RealService[Index2]
  133. end
  134. end
  135. })
  136. end
  137. }
  138. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  139. return RealGame:GetService(Service)
  140. end
  141. end
  142. return function (self,...) return RealGame[Index](RealGame,...) end
  143. else
  144. if game:GetService(Index) then return game:GetService(Index) end
  145. return RealGame[Index]
  146. end
  147. end
  148. return nil
  149. end
  150. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  151.  
  152. local FavIDs = {340106355,927529620,876981900,398987889,1117396305}
  153.  
  154. function swait(num)
  155. if num==0 or num==nil then
  156. game:service'RunService'.Stepped:wait(0)
  157. else
  158. for i=0,num do
  159. game:service'RunService'.Stepped:wait(0)
  160. end
  161. end
  162. end
  163. function thread(f)
  164. coroutine.resume(coroutine.create(f))
  165. end
  166. function clerp(a, b, t)
  167. local qa = {
  168. QuaternionFromCFrame(a)
  169. }
  170. local qb = {
  171. QuaternionFromCFrame(b)
  172. }
  173. local ax, ay, az = a.x, a.y, a.z
  174. local bx, by, bz = b.x, b.y, b.z
  175. local _t = 1 - t
  176. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  177. end
  178. function QuaternionFromCFrame(cf)
  179. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  180. local trace = m00 + m11 + m22
  181. if trace > 0 then
  182. local s = math.sqrt(1 + trace)
  183. local recip = 0.5 / s
  184. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  185. else
  186. local i = 0
  187. if m00 < m11 then
  188. i = 1
  189. end
  190. if m22 > (i == 0 and m00 or m11) then
  191. i = 2
  192. end
  193. if i == 0 then
  194. local s = math.sqrt(m00 - m11 - m22 + 1)
  195. local recip = 0.5 / s
  196. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  197. elseif i == 1 then
  198. local s = math.sqrt(m11 - m22 - m00 + 1)
  199. local recip = 0.5 / s
  200. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  201. elseif i == 2 then
  202. local s = math.sqrt(m22 - m00 - m11 + 1)
  203. local recip = 0.5 / s
  204. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  205. end
  206. end
  207. end
  208. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  209. local xs, ys, zs = x + x, y + y, z + z
  210. local wx, wy, wz = w * xs, w * ys, w * zs
  211. local xx = x * xs
  212. local xy = x * ys
  213. local xz = x * zs
  214. local yy = y * ys
  215. local yz = y * zs
  216. local zz = z * zs
  217. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  218. end
  219. function QuaternionSlerp(a, b, t)
  220. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  221. local startInterp, finishInterp
  222. if cosTheta >= 1.0E-4 then
  223. if 1 - cosTheta > 1.0E-4 then
  224. local theta = math.acos(cosTheta)
  225. local invSinTheta = 1 / math.sin(theta)
  226. startInterp = math.sin((1 - t) * theta) * invSinTheta
  227. finishInterp = math.sin(t * theta) * invSinTheta
  228. else
  229. startInterp = 1 - t
  230. finishInterp = t
  231. end
  232. elseif 1 + cosTheta > 1.0E-4 then
  233. local theta = math.acos(-cosTheta)
  234. local invSinTheta = 1 / math.sin(theta)
  235. startInterp = math.sin((t - 1) * theta) * invSinTheta
  236. finishInterp = math.sin(t * theta) * invSinTheta
  237. else
  238. startInterp = t - 1
  239. finishInterp = t
  240. end
  241. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  242. end
  243. function rayCast(Position, Direction, Range, Ignore)
  244. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  245. end
  246. --Wait what okay
  247. wait()
  248. local plr = game:service'Players'.LocalPlayer
  249. local char = plr.Character
  250. local hum = char.Humanoid
  251. local ra = char["Right Arm"]
  252. local la= char["Left Arm"]
  253. local rl= char["Right Leg"]
  254. local ll = char["Left Leg"]
  255. local hed = char.Head
  256. local root = char.HumanoidRootPart
  257. local rootj = root.RootJoint
  258. local tors = char.Torso
  259. local mouse = plr:GetMouse()
  260. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  261. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  262. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  263. local maincolor = BrickColor.new("Magenta")
  264. cf = CFrame.new
  265. angles = CFrame.Angles
  266. attack = false
  267. euler=CFrame.fromEulerAnglesXYZ
  268. equipped = false
  269. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  270. RSH, LSH = nil, nil
  271. RW = Instance.new("Weld")
  272. LW = Instance.new("Weld")
  273. RH = tors["Right Hip"]
  274. LH = tors["Left Hip"]
  275. RSH = tors["Right Shoulder"]
  276. LSH = tors["Left Shoulder"]
  277. RSH.Parent = nil
  278. LSH.Parent = nil
  279. RW.Name = "RW"
  280. RW.Part0 = tors
  281. RW.C0 = CFrame.new(1.5, 0.5, 0)
  282. RW.C1 = CFrame.new(0, 0.5, 0)
  283. RW.Part1 = ra
  284. RW.Parent = tors
  285. LW.Name = "LW"
  286. LW.Part0 = tors
  287. LW.C0 = CFrame.new(-1.5, 0.5, 0)
  288. LW.C1 = CFrame.new(0, 0.5, 0)
  289. LW.Part1 = la
  290. LW.Parent = tors
  291. print('User is '..plr.Name)
  292. Effects = {}
  293.  
  294.  
  295. ArtificialHB = Instance.new("BindableEvent", script)
  296. ArtificialHB.Name = "Heartbeat"
  297.  
  298. script:WaitForChild("Heartbeat")
  299.  
  300. frame = 1 / 60
  301. tf = 0
  302. allowframeloss = false
  303. tossremainder = false
  304. lastframe = tick()
  305. script.Heartbeat:Fire()
  306.  
  307. game:GetService("RunService").Heartbeat:connect(function(s, p)
  308. tf = tf + s
  309. if tf >= frame then
  310. if allowframeloss then
  311. script.Heartbeat:Fire()
  312. lastframe = tick()
  313. else
  314. for i = 1, math.floor(tf / frame) do
  315. script.Heartbeat:Fire()
  316. end
  317. lastframe = tick()
  318. end
  319. if tossremainder then
  320. tf = 0
  321. else
  322. tf = tf - frame * math.floor(tf / frame)
  323. end
  324. end
  325. end)
  326. local RbxUtility = LoadLibrary("RbxUtility")
  327. local Create = RbxUtility.Create
  328.  
  329. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  330. if hit.Parent == nil then
  331. return
  332. end
  333. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  334. for _, v in pairs(hit.Parent:children()) do
  335. if v:IsA("Humanoid") then
  336. h = v
  337. end
  338. end
  339. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  340. warn'No R15 allowed'
  341. hit.Parent:FindFirstChild("Head"):BreakJoints()
  342. end
  343.  
  344. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  345. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  346. if hit.Parent.DebounceHit.Value == true then
  347. return
  348. end
  349. end
  350. if insta == true then
  351. hit.Parent:FindFirstChild("Head"):BreakJoints()
  352. end
  353. local c = Create("ObjectValue"){
  354. Name = "creator",
  355. Value = game:service("Players").LocalPlayer,
  356. Parent = h,
  357. }
  358. game:GetService("Debris"):AddItem(c, .5)
  359. if HitSound ~= nil and HitPitch ~= nil then
  360. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  361. end
  362. local Damage = math.random(minim, maxim)
  363. local blocked = false
  364. local block = hit.Parent:findFirstChild("Block")
  365. if block ~= nil then
  366. if block.className == "IntValue" then
  367. if block.Value > 0 then
  368. blocked = true
  369. block.Value = block.Value - 1
  370. print(block.Value)
  371. end
  372. end
  373. end
  374. if blocked == false then
  375. h.Health = h.Health - Damage
  376. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  377. else
  378. h.Health = h.Health - (Damage / 2)
  379. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  380. end
  381. if Type == "Knockdown" then
  382. local hum = hit.Parent.Humanoid
  383. hum.PlatformStand = true
  384. coroutine.resume(coroutine.create(function(HHumanoid)
  385. swait(1)
  386. HHumanoid.PlatformStand = false
  387. end), hum)
  388. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  389. local bodvol = Create("BodyVelocity"){
  390. velocity = angle * knockback,
  391. P = 5000,
  392. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  393. Parent = hit,
  394. }
  395. local rl = Create("BodyAngularVelocity"){
  396. P = 3000,
  397. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  398. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  399. Parent = hit,
  400. }
  401. game:GetService("Debris"):AddItem(bodvol, .5)
  402. game:GetService("Debris"):AddItem(rl, .5)
  403. elseif Type == "Normal" then
  404. local vp = Create("BodyVelocity"){
  405. P = 500,
  406. maxForce = Vector3.new(math.huge, 0, math.huge),
  407. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  408. }
  409. if knockback > 0 then
  410. vp.Parent = hit.Parent.Torso
  411. end
  412. game:GetService("Debris"):AddItem(vp, .5)
  413. elseif Type == "Up" then
  414. local bodyVelocity = Create("BodyVelocity"){
  415. velocity = Vector3.new(0, 20, 0),
  416. P = 5000,
  417. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  418. Parent = hit,
  419. }
  420. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  421. elseif Type == "DarkUp" then
  422. coroutine.resume(coroutine.create(function()
  423. for i = 0, 1, 0.1 do
  424. swait()
  425. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  426. end
  427. end))
  428. local bodyVelocity = Create("BodyVelocity"){
  429. velocity = Vector3.new(0, 20, 0),
  430. P = 5000,
  431. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  432. Parent = hit,
  433. }
  434. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  435. elseif Type == "Snare" then
  436. local bp = Create("BodyPosition"){
  437. P = 2000,
  438. D = 100,
  439. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  440. position = hit.Parent.Torso.Position,
  441. Parent = hit.Parent.Torso,
  442. }
  443. game:GetService("Debris"):AddItem(bp, 1)
  444. elseif Type == "Freeze" then
  445. local BodPos = Create("BodyPosition"){
  446. P = 50000,
  447. D = 1000,
  448. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  449. position = hit.Parent.Torso.Position,
  450. Parent = hit.Parent.Torso,
  451. }
  452. local BodGy = Create("BodyGyro") {
  453. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  454. P = 20e+003,
  455. Parent = hit.Parent.Torso,
  456. cframe = hit.Parent.Torso.CFrame,
  457. }
  458. hit.Parent.Torso.Anchored = true
  459. coroutine.resume(coroutine.create(function(Part)
  460. swait(1.5)
  461. Part.Anchored = false
  462. end), hit.Parent.Torso)
  463. game:GetService("Debris"):AddItem(BodPos, 3)
  464. game:GetService("Debris"):AddItem(BodGy, 3)
  465. end
  466. local debounce = Create("BoolValue"){
  467. Name = "DebounceHit",
  468. Parent = hit.Parent,
  469. Value = true,
  470. }
  471. game:GetService("Debris"):AddItem(debounce, Delay)
  472. c = Create("ObjectValue"){
  473. Name = "creator",
  474. Value = Player,
  475. Parent = h,
  476. }
  477. game:GetService("Debris"):AddItem(c, .5)
  478. end
  479. end
  480.  
  481. function ShowDamage(Pos, Text, Time, Color)
  482. local Rate = (1 / 30)
  483. local Pos = (Pos or Vector3.new(0, 0, 0))
  484. local Text = (Text or "")
  485. local Time = (Time or 2)
  486. local Color = (Color or Color3.new(1, 0, 1))
  487. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  488. EffectPart.Anchored = true
  489. local BillboardGui = Create("BillboardGui"){
  490. Size = UDim2.new(3, 0, 3, 0),
  491. Adornee = EffectPart,
  492. Parent = EffectPart,
  493. }
  494. local TextLabel = Create("TextLabel"){
  495. BackgroundTransparency = 1,
  496. Size = UDim2.new(1, 0, 1, 0),
  497. Text = Text,
  498. Font = "Highway",
  499. TextColor3 = Color,
  500. TextScaled = true,
  501. Parent = BillboardGui,
  502. }
  503. game.Debris:AddItem(EffectPart, (Time))
  504. EffectPart.Parent = game:GetService("Workspace")
  505. delay(0, function()
  506. local Frames = (Time / Rate)
  507. for Frame = 1, Frames do
  508. wait(Rate)
  509. local Percent = (Frame / Frames)
  510. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  511. TextLabel.TextTransparency = Percent
  512. end
  513. if EffectPart and EffectPart.Parent then
  514. EffectPart:Destroy()
  515. end
  516. end)
  517. end
  518. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  519. for _, c in pairs(workspace:children()) do
  520. local hum = c:findFirstChild("Humanoid")
  521. if hum ~= nil then
  522. local head = c:findFirstChild("Head")
  523. if head ~= nil then
  524. local targ = head.Position - Part.Position
  525. local mag = targ.magnitude
  526. if magni >= mag and c.Name ~= plr.Name then
  527. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  528. end
  529. end
  530. end
  531. end
  532. end
  533. CFuncs = {
  534. Part = {
  535. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  536. local Part = Create("Part")({
  537. Parent = Parent,
  538. Reflectance = Reflectance,
  539. Transparency = Transparency,
  540. CanCollide = false,
  541. Locked = true,
  542. BrickColor = BrickColor.new(tostring(BColor)),
  543. Name = Name,
  544. Size = Size,
  545. Material = Material
  546. })
  547. RemoveOutlines(Part)
  548. return Part
  549. end
  550. },
  551. Mesh = {
  552. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  553. local Msh = Create(Mesh)({
  554. Parent = Part,
  555. Offset = OffSet,
  556. Scale = Scale
  557. })
  558. if Mesh == "SpecialMesh" then
  559. Msh.MeshType = MeshType
  560. Msh.MeshId = MeshId
  561. end
  562. return Msh
  563. end
  564. },
  565. Mesh = {
  566. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  567. local Msh = Create(Mesh)({
  568. Parent = Part,
  569. Offset = OffSet,
  570. Scale = Scale
  571. })
  572. if Mesh == "SpecialMesh" then
  573. Msh.MeshType = MeshType
  574. Msh.MeshId = MeshId
  575. end
  576. return Msh
  577. end
  578. },
  579. Weld = {
  580. Create = function(Parent, Part0, Part1, C0, C1)
  581. local Weld = Create("Weld")({
  582. Parent = Parent,
  583. Part0 = Part0,
  584. Part1 = Part1,
  585. C0 = C0,
  586. C1 = C1
  587. })
  588. return Weld
  589. end
  590. },
  591. Sound = {
  592. Create = function(id, par, vol, pit)
  593. coroutine.resume(coroutine.create(function()
  594. local S = Create("Sound")({
  595. Volume = vol,
  596. Pitch = pit or 1,
  597. SoundId = id,
  598. Parent = par or workspace
  599. })
  600. wait()
  601. S:play()
  602. game:GetService("Debris"):AddItem(S, 6)
  603. end))
  604. end
  605. },
  606. ParticleEmitter = {
  607. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  608. local fp = Create("ParticleEmitter")({
  609. Parent = Parent,
  610. Color = ColorSequence.new(Color1, Color2),
  611. LightEmission = LightEmission,
  612. Size = Size,
  613. Texture = Texture,
  614. Transparency = Transparency,
  615. ZOffset = ZOffset,
  616. Acceleration = Accel,
  617. Drag = Drag,
  618. LockedToPart = LockedToPart,
  619. VelocityInheritance = VelocityInheritance,
  620. EmissionDirection = EmissionDirection,
  621. Enabled = Enabled,
  622. Lifetime = LifeTime,
  623. Rate = Rate,
  624. Rotation = Rotation,
  625. RotSpeed = RotSpeed,
  626. Speed = Speed,
  627. VelocitySpread = VelocitySpread
  628. })
  629. return fp
  630. end
  631. }
  632. }
  633. function RemoveOutlines(part)
  634. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  635. end
  636. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  637. local Part = Create("Part")({
  638. formFactor = FormFactor,
  639. Parent = Parent,
  640. Reflectance = Reflectance,
  641. Transparency = Transparency,
  642. CanCollide = false,
  643. Locked = true,
  644. BrickColor = BrickColor.new(tostring(BColor)),
  645. Name = Name,
  646. Size = Size,
  647. Material = Material
  648. })
  649. RemoveOutlines(Part)
  650. return Part
  651. end
  652. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  653. local Msh = Create(Mesh)({
  654. Parent = Part,
  655. Offset = OffSet,
  656. Scale = Scale
  657. })
  658. if Mesh == "SpecialMesh" then
  659. Msh.MeshType = MeshType
  660. Msh.MeshId = MeshId
  661. end
  662. return Msh
  663. end
  664. function CreateWeld(Parent, Part0, Part1, C0, C1)
  665. local Weld = Create("Weld")({
  666. Parent = Parent,
  667. Part0 = Part0,
  668. Part1 = Part1,
  669. C0 = C0,
  670. C1 = C1
  671. })
  672. return Weld
  673. end
  674. EffectModel = Instance.new("Model", char)
  675. Effects = {
  676. Block = {
  677. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  678. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  679. prt.Anchored = true
  680. prt.CFrame = cframe
  681. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  682. game:GetService("Debris"):AddItem(prt, 10)
  683. if Type == 1 or Type == nil then
  684. table.insert(Effects, {
  685. prt,
  686. "Block1",
  687. delay,
  688. x3,
  689. y3,
  690. z3,
  691. msh
  692. })
  693. elseif Type == 2 then
  694. table.insert(Effects, {
  695. prt,
  696. "Block2",
  697. delay,
  698. x3,
  699. y3,
  700. z3,
  701. msh
  702. })
  703. else
  704. table.insert(Effects, {
  705. prt,
  706. "Block3",
  707. delay,
  708. x3,
  709. y3,
  710. z3,
  711. msh
  712. })
  713. end
  714. end
  715. },
  716. Sphere = {
  717. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  718. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  719. prt.Anchored = true
  720. prt.CFrame = cframe
  721. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  722. game:GetService("Debris"):AddItem(prt, 10)
  723. table.insert(Effects, {
  724. prt,
  725. "Cylinder",
  726. delay,
  727. x3,
  728. y3,
  729. z3,
  730. msh
  731. })
  732. end
  733. },
  734. Cylinder = {
  735. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  736. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  737. prt.Anchored = true
  738. prt.CFrame = cframe
  739. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  740. game:GetService("Debris"):AddItem(prt, 10)
  741. table.insert(Effects, {
  742. prt,
  743. "Cylinder",
  744. delay,
  745. x3,
  746. y3,
  747. z3,
  748. msh
  749. })
  750. end
  751. },
  752. Wave = {
  753. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  754. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  755. prt.Anchored = true
  756. prt.CFrame = cframe
  757. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://431164262", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  758. game:GetService("Debris"):AddItem(prt, 10)
  759. table.insert(Effects, {
  760. prt,
  761. "Cylinder",
  762. delay,
  763. x3 / 60,
  764. y3 / 60,
  765. z3 / 60,
  766. msh
  767. })
  768. end
  769. },
  770. Ring = {
  771. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  772. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  773. prt.Anchored = true
  774. prt.CFrame = cframe
  775. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  776. game:GetService("Debris"):AddItem(prt, 10)
  777. table.insert(Effects, {
  778. prt,
  779. "Cylinder",
  780. delay,
  781. x3,
  782. y3,
  783. z3,
  784. msh
  785. })
  786. end
  787. },
  788. Break = {
  789. Create = function(brickcolor, cframe, x1, y1, z1)
  790. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  791. prt.Anchored = true
  792. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  793. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  794. local num = math.random(10, 50) / 1000
  795. game:GetService("Debris"):AddItem(prt, 10)
  796. table.insert(Effects, {
  797. prt,
  798. "Shatter",
  799. num,
  800. prt.CFrame,
  801. math.random() - math.random(),
  802. 0,
  803. math.random(50, 100) / 100
  804. })
  805. end
  806. }
  807. }
  808. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  809. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  810. prt.Anchored = true
  811. prt.CFrame = cframe
  812. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  813. game:GetService("Debris"):AddItem(prt, 10)
  814. if Type == 1 or Type == nil then
  815. table.insert(Effects, {
  816. prt,
  817. "Block1",
  818. delay,
  819. x3,
  820. y3,
  821. z3,
  822. msh
  823. })
  824. elseif Type == 2 then
  825. table.insert(Effects, {
  826. prt,
  827. "Block2",
  828. delay,
  829. x3,
  830. y3,
  831. z3,
  832. msh
  833. })
  834. elseif Type == 3 then
  835. table.insert(Effects, {
  836. prt,
  837. "Block3",
  838. delay,
  839. x3,
  840. y3,
  841. z3,
  842. msh
  843. })
  844. end
  845. end
  846. function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  847. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  848. prt.Anchored = true
  849. prt.CFrame = cframe
  850. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  851. game:GetService("Debris"):AddItem(prt, 10)
  852. table.insert(Effects, {
  853. prt,
  854. "Cylinder",
  855. delay,
  856. x3,
  857. y3,
  858. z3,
  859. msh
  860. })
  861. end
  862. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  863. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  864. prt.Anchored = true
  865. prt.CFrame = cframe * CFrame.new(x1, y1, z1)
  866. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  867. game:GetService("Debris"):AddItem(prt, 10)
  868. table.insert(Effects, {
  869. prt,
  870. "Cylinder",
  871. delay,
  872. x3,
  873. y3,
  874. z3,
  875. msh
  876. })
  877. end
  878. function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  879. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  880. prt.Anchored = true
  881. prt.CFrame = cframe
  882. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  883. game:GetService("Debris"):AddItem(prt, 10)
  884. table.insert(Effects, {
  885. prt,
  886. "Cylinder",
  887. delay,
  888. x3,
  889. y3,
  890. z3,
  891. msh
  892. })
  893. end
  894. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  895. local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  896. prt.Anchored = true
  897. prt.CFrame = cframe
  898. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  899. game:GetService("Debris"):AddItem(prt, 10)
  900. table.insert(Effects, {
  901. prt,
  902. "Cylinder",
  903. delay,
  904. x3,
  905. y3,
  906. z3,
  907. msh
  908. })
  909. end
  910. function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  911. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  912. prt.Anchored = true
  913. prt.CFrame = cframe
  914. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  915. game:GetService("Debris"):AddItem(prt, 10)
  916. table.insert(Effects, {
  917. prt,
  918. "Cylinder",
  919. delay,
  920. x3,
  921. y3,
  922. z3,
  923. msh
  924. })
  925. end
  926. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  927. local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  928. prt.Anchored = true
  929. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  930. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  931. local num = math.random(10, 50) / 1000
  932. game:GetService("Debris"):AddItem(prt, 10)
  933. table.insert(Effects, {
  934. prt,
  935. "Shatter",
  936. num,
  937. prt.CFrame,
  938. math.random() - math.random(),
  939. 0,
  940. math.random(50, 100) / 100
  941. })
  942. end
  943. function CreateSound(ID, PARENT, VOLUME, PITCH)
  944. local NEWSOUND = nil
  945. coroutine.resume(coroutine.create(function()
  946. NEWSOUND = Instance.new("Sound", PARENT)
  947. NEWSOUND.Volume = VOLUME
  948. NEWSOUND.Pitch = PITCH
  949. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  950. swait()
  951. NEWSOUND:play()
  952. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  953. end))
  954. return NEWSOUND
  955. end
  956.  
  957.  
  958.  
  959. local sine=0
  960. function SHUTUP()
  961. attack = true
  962. hum.WalkSpeed = 0
  963. CreateSound("887591869", tors, 5, 1)
  964. for i = 0,2,0.1 do
  965. swait()
  966. rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(5),math.rad(0),math.rad(0)),0.15)
  967. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  968. RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  969. LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(0)),0.15)
  970. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(0), math.rad(3)), 0.1)
  971. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(-0), math.rad(-3)), 0.1)
  972. end
  973. for i = 0,1.2,0.1 do
  974. swait()
  975. rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15)
  976. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  977. RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  978. LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(0)),0.15)
  979. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(130), math.rad(0), math.rad(3)), 0.1)
  980. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(-0), math.rad(-3)), 0.1)
  981. end
  982. for i = 0,2,0.1 do
  983. swait()
  984. rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(5),math.rad(0),math.rad(0)),0.15)
  985. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  986. RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  987. LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(0)),0.15)
  988. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(0), math.rad(3)), 0.1)
  989. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(-0), math.rad(-3)), 0.1)
  990. end
  991. attack = false
  992. hum.WalkSpeed = 16
  993. end
  994.  
  995.  
  996. function Huh()
  997. attack = true
  998. hum.WalkSpeed = 0
  999. CreateSound("212105873", tors, 10, 1)
  1000. for i = 0,6,0.1 do
  1001. swait()
  1002. rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15)
  1003. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(15),math.rad(0)),.3)
  1004. RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1005. LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(0)),0.15)
  1006. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(150)), 0.1)
  1007. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(-0), math.rad(-150)), 0.1)
  1008. end
  1009. attack = false
  1010. hum.WalkSpeed = 16
  1011. end
  1012.  
  1013. function Noni()
  1014. attack = true
  1015. hum.WalkSpeed = 0
  1016. CreateSound("1058417264", tors, 5, 1)
  1017. for i = 0,6,0.1 do
  1018. swait()
  1019. rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(-6),math.rad(0),math.rad(0)),0.15)
  1020. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1021. RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(3)),0.15)
  1022. LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-3)),0.15)
  1023. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-120), math.rad(0), math.rad(115)), 0.1)
  1024. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-120), math.rad(-0), math.rad(-115)), 0.1)
  1025. end
  1026. attack = false
  1027. hum.WalkSpeed = 16
  1028. end
  1029.  
  1030. function MeSwamp()
  1031. attack = true
  1032. hum.WalkSpeed = 0
  1033. CreateSound("1399378075", tors, 10, 1)
  1034. for i = 0,6,0.1 do
  1035. swait()
  1036. rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15)
  1037. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1038. RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(3)),0.15)
  1039. LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-3)),0.15)
  1040. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-160), math.rad(0), math.rad(120)), 0.1)
  1041. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(-0), math.rad(-20)), 0.1)
  1042. end
  1043. for i = 0,2,0.1 do
  1044. swait()
  1045. rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(5),math.rad(0),math.rad(0)),0.15)
  1046. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1047. RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(3)),0.15)
  1048. LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-3)),0.15)
  1049. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(0), math.rad(165)), 0.1)
  1050. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-0), math.rad(-165)), 0.1)
  1051. end
  1052. for i = 0,2,0.1 do
  1053. swait()
  1054. rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1055. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1056. RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(3)),0.15)
  1057. LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-3)),0.15)
  1058. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(0), math.rad(0)), 0.1)
  1059. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-0), math.rad(-0)), 0.1)
  1060. end
  1061. for i = 0,4,0.1 do
  1062. swait()
  1063. rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(360*i),math.rad(0)),0.15)
  1064. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1065. RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(3)),0.15)
  1066. LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-3)),0.15)
  1067. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(0), math.rad(90)), 0.1)
  1068. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-0), math.rad(-90)), 0.1)
  1069. end
  1070. for i = 0,6,0.1 do
  1071. swait()
  1072. rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15)
  1073. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1074. RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),-.2)*RHCF*angles(math.rad(-5),math.rad(0),math.rad(3)),0.15)
  1075. LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-3)),0.15)
  1076. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(0), math.rad(130)), 0.1)
  1077. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-0), math.rad(-130)), 0.1)
  1078. end
  1079. attack = false
  1080. hum.WalkSpeed = 16
  1081. end
  1082.  
  1083.  
  1084. function EndMySuffering()
  1085. attack = true
  1086. hum.WalkSpeed = 0
  1087. CreateSound("212678112", tors, 5, 1)
  1088. for i = 0,6,0.1 do
  1089. swait()
  1090. hum.Health = hum.Health + 50
  1091. rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(-10),math.rad(0)),0.15)
  1092. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(25),math.rad(0),math.rad(0)),.3)
  1093. RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1094. LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15)
  1095. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(0), math.rad(-110)), 0.1)
  1096. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-0), math.rad(-100)), 0.1)
  1097. end
  1098. attack = false
  1099. hum.WalkSpeed = 16
  1100. end
  1101.  
  1102.  
  1103. function WHATDAUSAY()
  1104. attack = true
  1105. hum.WalkSpeed = 0
  1106. CreateSound("356190749", tors, 5, 1)
  1107. for i = 0,20,0.1 do
  1108. swait()
  1109. rootj.C0=clerp(rootj.C0,RootCF*cf(0,math.random(-10, 10) / 100,-0.1+0.1*math.cos(sine/2))*angles(math.rad(20*math.cos(sine/2)),math.rad(20*math.cos(sine/2)),math.rad(20*math.cos(sine/2))),0.15)
  1110. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(25),math.rad(0),math.rad(0)),.3)
  1111. RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1112. LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15)
  1113. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(0), math.rad(-180*math.cos(sine/2))), 0.1)
  1114. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-0), math.rad(-180*math.cos(sine/2))), 0.1)
  1115. end
  1116. for i = 0,2,0.1 do
  1117. swait()
  1118. rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15)
  1119. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1120. RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1121. LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15)
  1122. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1123. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(-0), math.rad(-20)), 0.1)
  1124. end
  1125. for i = 0,2,0.1 do
  1126. swait()
  1127. rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15)
  1128. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1129. RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1130. LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15)
  1131. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(125), math.rad(0), math.rad(20)), 0.1)
  1132. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(125), math.rad(-0), math.rad(-20)), 0.1)
  1133. end
  1134. Effects.Sphere.Create(maincolor, la.CFrame * CFrame.new(0, -2.2, 0), 100, 100, 100, 3, 3, 3, .1, .1)
  1135. Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0, -2.2, 0), 100, 100, 100, 3, 3, 3, .1, .1)
  1136. for i = 0,2,0.1 do
  1137. swait()
  1138. rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15)
  1139. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1140. RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1141. LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15)
  1142. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1143. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(-0), math.rad(-20)), 0.1)
  1144. end
  1145. attack = false
  1146. hum.WalkSpeed = 16
  1147. end
  1148.  
  1149. function SippyBoy()
  1150. attack = true
  1151. hum.WalkSpeed = 0
  1152. local Blobby = Instance.new("Part", char)
  1153. Blobby.Name = "Blob"
  1154. Blobby.CanCollide = false
  1155. Blobby.BrickColor = BrickColor.new("Really black")
  1156. Blobby.Transparency = 1
  1157. Blobby.Material = "Plastic"
  1158. Blobby.Size = Vector3.new(1, 1, 2)
  1159. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1160. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1161.  
  1162. local Weld = Instance.new("Weld", Blobby)
  1163. Weld.Part0 = ra
  1164. Weld.Part1 = Blobby
  1165. Weld.C1 = CFrame.new(0, -.1, 1)
  1166. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  1167.  
  1168. local M2 = Instance.new("SpecialMesh")
  1169. M2.Parent = Blobby
  1170. M2.MeshId = "http://www.roblox.com/asset/?id=10470609"
  1171. M2.TextureId = "http://www.roblox.com/asset/?id=1450388425"
  1172. M2.Scale = Vector3.new(1,1,1)
  1173.  
  1174.  
  1175. Blobby.Transparency = 0
  1176. for i = 0,6,0.1 do
  1177. swait()
  1178. rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(-0),math.rad(0)),0.15)
  1179. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1180. RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1181. LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15)
  1182. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(90), math.rad(0), math.rad(-0)), 0.1)
  1183. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-0), math.rad(-0)), 0.1)
  1184. end
  1185.  
  1186. CreateSound("625430269", tors, 10, 1)
  1187. CreateSound("625430269", tors, 10, 1)
  1188. CreateSound("625430269", tors, 10, 1)
  1189. CreateSound("625430269", tors, 10, 1)
  1190. for i = 0,10,0.1 do
  1191. swait()
  1192. rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(-0),math.rad(0)),0.15)
  1193. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  1194. RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1195. LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15)
  1196. RW.C0 = clerp(RW.C0, CFrame.new(1.35, 0.7+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(115), math.rad(0), math.rad(-55)), 0.1)
  1197. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-0), math.rad(-0)), 0.1)
  1198. end
  1199. hum.WalkSpeed = 16
  1200. Blobby.Transparency = 1
  1201. attack = false
  1202. end
  1203.  
  1204. function GetOutOfMyCOcK()
  1205. attack = true
  1206. hum.WalkSpeed = 0
  1207. CreateSound("1049329380", tors, 5, 1)
  1208. local Cary = Instance.new("Part", char)
  1209. Cary.Name = "Blob"
  1210. Cary.CanCollide = false
  1211. Cary.BrickColor = BrickColor.new("Really black")
  1212. Cary.Transparency = 0
  1213. Cary.Material = "Plastic"
  1214. Cary.Size = Vector3.new(1, 1, 2)
  1215. Cary.TopSurface = Enum.SurfaceType.Smooth
  1216. Cary.BottomSurface = Enum.SurfaceType.Smooth
  1217.  
  1218. local Weld = Instance.new("Weld", Cary)
  1219. Weld.Part0 = tors
  1220. Weld.Part1 = Cary
  1221. Weld.C1 = CFrame.new(0, 0, 5)
  1222. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  1223.  
  1224. local M2 = Instance.new("SpecialMesh")
  1225. M2.Parent = Cary
  1226. M2.MeshId = "http://www.roblox.com/asset/?id=591853691"
  1227. M2.TextureId = "http://www.roblox.com/asset/?id=591854066"
  1228. M2.Scale = Vector3.new(1,1,1)
  1229.  
  1230. for i = 0,2,0.1 do
  1231. swait()
  1232. rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(-0),math.rad(0)),0.15)
  1233. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1234. RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1235. LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15)
  1236. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(120), math.rad(0), math.rad(-0)), 0.1)
  1237. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(120), math.rad(-0), math.rad(-0)), 0.1)
  1238. end
  1239. Weld.C1 = CFrame.new(0, 0, 5)
  1240. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  1241. for i = 0,10,0.1 do
  1242. swait()
  1243. rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(-0),math.rad(0)),0.15)
  1244. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1245. RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1246. LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15)
  1247. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(0), math.rad(-0)), 0.1)
  1248. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(-0), math.rad(-0)), 0.1)
  1249. end
  1250. Weld.C1 = CFrame.new(0, 0, 7)
  1251. Weld.C0 = CFrame.Angles(math.rad(90),math.rad(0),0)
  1252. for i = 0,14,0.1 do
  1253. swait()
  1254. rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(-0),math.rad(0)),0.15)
  1255. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
  1256. RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1257. LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15)
  1258. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(-180)), 0.1)
  1259. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(-0), math.rad(180)), 0.1)
  1260. end
  1261. Cary.Touched:connect(function(hit)
  1262. for _,v in pairs (hit.Parent:children()) do
  1263. if v:IsA("Humanoid") and v.Parent ~= char then
  1264. v.Health = v.Health - 5
  1265. end
  1266. end
  1267. end)
  1268. for i = 1,8 do
  1269. Weld.C1 = CFrame.new(0, 0, 5)
  1270. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  1271. for i = 0,1.2,0.1 do
  1272. swait()
  1273. rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(-0),math.rad(0)),0.15)
  1274. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1275. RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1276. LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15)
  1277. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(0), math.rad(-0)), 0.1)
  1278. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(-0), math.rad(-0)), 0.1)
  1279. end
  1280. Weld.C1 = CFrame.new(0, 0, 7)
  1281. Weld.C0 = CFrame.Angles(math.rad(90),math.rad(0),0)
  1282. for i = 0,1.2,0.1 do
  1283. swait()
  1284. rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(-0),math.rad(0)),0.15)
  1285. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
  1286. RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1287. LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15)
  1288. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(180)), 0.1)
  1289. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(-0), math.rad(180)), 0.1)
  1290. end
  1291. end
  1292. attack = false
  1293. hum.WalkSpeed = 16
  1294. Cary:Destroy()
  1295. end
  1296.  
  1297.  
  1298. mouse.KeyDown:connect(function(key)
  1299. if attack == false then
  1300. if key == 'q' then
  1301. SHUTUP()
  1302. elseif key == 'e' then
  1303. Huh()
  1304. elseif key == 'r' then
  1305. Noni()
  1306. elseif key == 't' then
  1307. MeSwamp()
  1308. elseif key == 'y' then
  1309. EndMySuffering()
  1310. elseif key == 'f' then
  1311. WHATDAUSAY()
  1312. elseif key == 'z' then
  1313. SippyBoy()
  1314. elseif key == 'x' then
  1315. GetOutOfMyCOcK()
  1316. end
  1317. end
  1318. end)
  1319.  
  1320.  
  1321. function dasheffect(position, size, grow)
  1322. coroutine.resume(coroutine.create(function()
  1323. --wait(0.75)
  1324. local dash = Instance.new("Part",char)
  1325. dash.Shape = "Ball"
  1326. dash.Position = position
  1327. dash.CanCollide = false
  1328. dash.Anchored = true
  1329. dash.Size = Vector3.new(size, size, size)
  1330. dash.BrickColor = BrickColor.new("White")
  1331. dash.Material = "SmoothPlastic"
  1332. for i = 1, 10 do
  1333. wait()
  1334. dash.Size = dash.Size + Vector3.new(grow, grow, grow)
  1335. dash.Transparency = dash.Transparency + grow / 1.5
  1336. end
  1337. dash:Destroy()
  1338. end))
  1339. end
  1340.  
  1341. function dashy()
  1342. dasheffect(char.HumanoidRootPart.Position - Vector3.new(0, 2, 0), 0.1, 0.25)
  1343. end
  1344.  
  1345. local idle=0
  1346. local change = 1
  1347. local val = 0
  1348. toim = 0
  1349. hum.Animator.Parent = nil
  1350. idleanim=.4
  1351. while true do
  1352. swait()
  1353. sine = sine + change
  1354. local torvel=(root.Velocity*Vector3.new(1,0,1)).magnitude
  1355. local velderp=root.Velocity.y
  1356. hitfloor,posfloor=rayCast(root.Position,(CFrame.new(root.Position,root.Position - Vector3.new(0,1,0))).lookVector,4,char)
  1357. if equipped==true or equipped==false then
  1358. if attack==false then
  1359. idle=idle+1
  1360. else
  1361. idle=0
  1362. end
  1363. if root.Velocity.y > 1 and hitfloor==nil then
  1364. Anim="Jump"
  1365. if attack==false then
  1366. rootj.C0 = clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  1367. tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  1368. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(20)), 0.3)
  1369. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3)
  1370. LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),-0.3)*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(20)),0.15)
  1371. RH.C0=clerp(RH.C0,cf(1,-1,0.3)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3)
  1372. end
  1373. elseif root.Velocity.y < -1 and hitfloor==nil then
  1374. Anim="Fall"
  1375. if attack==false then
  1376. rootj.C0 = clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))* angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1377. tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  1378. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(50)), 0.3)
  1379. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-50)), 0.3)
  1380. LH.C0=clerp(LH.C0,cf(-1,-.4-0.1*math.cos(sine/20),-.6)*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(20)),0.15)
  1381. RH.C0=clerp(RH.C0,cf(1,-.3-0.1*math.cos(sine/20),-.6)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3)
  1382. end
  1383. elseif torvel<1 and hitfloor~=nil then
  1384. Anim="Idle"
  1385. change = 1
  1386. if attack==false then
  1387. rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15)
  1388. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1389. RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1390. LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(0)),0.15)
  1391. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(3)), 0.1)
  1392. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(-0), math.rad(-3)), 0.1)
  1393. end
  1394.  
  1395. elseif (tors.Velocity).magnitude < 50 and hitfloor ~= nil then
  1396. Anim="Walk"
  1397. change = 1
  1398. if attack==false then
  1399. if math.random(1, 3) == 1 then
  1400. dashy()
  1401. end
  1402. rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.175+0.025*math.cos(sine/3.5)+ -math.sin(sine/3.5)/7)*angles(math.rad(3-2.5*math.cos(sine/3.5)),math.rad(0)+root.RotVelocity.Y/30,math.rad(17*math.cos(sine/7))+root.RotVelocity.Y/30),0.15)
  1403. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1404. RH.C0=clerp(RH.C0,cf(1,-0.9-0.5*math.cos(sine/7)/2,0.055*math.cos(sine/7)/2)*angles(math.rad(0)+ -math.sin(sine/8)/1.5,math.rad(90-0.1*math.cos(sine/7)),math.rad(0)),0.15)
  1405. LH.C0=clerp(LH.C0,cf(-1,-0.9+0.5*math.cos(sine/7)/2,-0.055*math.cos(sine/7)/2)*angles(math.rad(0)+ math.sin(sine/8)/1.5,math.rad(-90-0.1*math.cos(sine/7)),math.rad(0)),0.15)
  1406. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.04*math.sin(sine/25), 0) * angles(math.rad(120 )* math.cos(sine / 7), math.rad(-7*math.sin(sine/25)), math.rad(5)), 0.1)
  1407. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.04*math.sin(sine/25),0) * angles(math.rad(-125 )* math.cos(sine / 7), math.rad(7*math.sin(sine/25)), math.rad(-5)), 0.1)
  1408. end
  1409. end
  1410. end
  1411.  
  1412.  
  1413.  
  1414.  
  1415.  
  1416. if 0 < #Effects then
  1417. for e = 1, #Effects do
  1418. if Effects[e] ~= nil then
  1419. local Thing = Effects[e]
  1420. if Thing ~= nil then
  1421. local Part = Thing[1]
  1422. local Mode = Thing[2]
  1423. local Delay = Thing[3]
  1424. local IncX = Thing[4]
  1425. local IncY = Thing[5]
  1426. local IncZ = Thing[6]
  1427. if 1 >= Thing[1].Transparency then
  1428. if Thing[2] == "Block1" then
  1429. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1430. local Mesh = Thing[1].Mesh
  1431. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1432. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1433. elseif Thing[2] == "Block2" then
  1434. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1435. local Mesh = Thing[7]
  1436. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1437. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1438. elseif Thing[2] == "Block3" then
  1439. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1440. local Mesh = Thing[7]
  1441. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1442. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1443. elseif Thing[2] == "Cylinder" then
  1444. local Mesh = Thing[1].Mesh
  1445. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1446. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1447. elseif Thing[2] == "Blood" then
  1448. local Mesh = Thing[7]
  1449. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1450. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1451. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1452. elseif Thing[2] == "Elec" then
  1453. local Mesh = Thing[1].Mesh
  1454. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1455. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1456. elseif Thing[2] == "Disappear" then
  1457. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1458. elseif Thing[2] == "Shatter" then
  1459. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1460. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1461. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1462. Thing[6] = Thing[6] + Thing[5]
  1463. end
  1464. else
  1465. Part.Parent = nil
  1466. table.remove(Effects, e)
  1467. end
  1468. end
  1469. end
  1470. end
  1471. end
  1472. end
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