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ArcDesLHK

Enigmaster (Packbit and friends)

Jul 20th, 2024
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  1. Enigmaster Packbyte
  2. Level 8 WATER Cyberse/Synchro/Effect
  3. 2500/2900
  4. 1 Tuner + 1+ non-Tuner monsters
  5. If this card is Synchro Summoned, or sent to the GY: You can target 1 monster in your GY, or 1 face-up monster your opponent controls; discard 1 card, and if you do, place that monster in its owner's Spell & Trap Zone as a face-up Continuous Trap. During either player's turn, if this card is a Continuous Trap: You can target 1 "Enigmaster" monster in your GY, except "Enigmaster Packbyte"; Special Summon that target, then send this card to the GY. You can only use each effect of "Enigmaster Packbyte" once per turn.
  6.  
  7. Enigmaster Kilopack
  8. Level 4 WATER Cyberse/Tuner/Effect
  9. 1500/1900
  10. If you control an "Enigmaster" Monster Card other than "Enigmaster Kilopack": You can Special Summon this card from your hand. If this card is sent to the GY as material for the Synchro Summon of a Cyberse monster: You can place this card in your Spell & Trap Zone as a face-up Continuous Trap. During either player's turn, if this card is a Continuous Trap: You can Special Summon this card from your Spell & Trap Zone. You can only use each effect of "Enigmaster Kilopack" once per turn.
  11.  
  12. Enigmaster Megapack
  13. Level 4 WATER Cyberse/Tuner/Effect
  14. 1700/1700
  15. If you control no monsters: You can Special Summon this card from your hand. If this card is sent to the GY as material for the Synchro Summon of a Cyberse monster: You can place this card in your Spell & Trap Zone as a face-up Continuous Trap. During either player's turn, if this card is a Continuous Trap and you control an "Enigmaster" Synchro Monster: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "Enigmaster Megapack" once per turn.
  16.  
  17. Enigmaster Gigapack
  18. Level 4 WATER Cyberse/Tuner/Effect
  19. 1900/1500
  20. If this card is sent to the GY as material for the Synchro Summon of a Cyberse monster: You can place this card in your Spell & Trap Zone as a face-up Continuous Trap. During either player's turn, if this card is a Continuous Trap and you control an "Enigmaster" Synchro Monster: You can Special Summon this card. You can only use each effect of "Enigmaster Gigapack" once per turn.
  21.  
  22. Enigmaster Terapack
  23. Level 4 WATER Cyberse/Effect
  24. 1500/1200
  25. If this card is Normal or Special Summoned: You can add 1 "Enigmaster" monster from your Deck to your hand, except "Enigmaster Terapack". If this card is discarded: You can place this card in your Spell & Trap Zone as a face-up Continuous Trap. During either player's turn, if this card is a Continuous Trap: You can target 1 "Enigmaster" card in your GY; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "Enigmaster Terapack" once per turn.
  26.  
  27. Enigmaster Petapack
  28. Level 4 WATER Cyberse/Effect
  29. 1200/1900
  30. If this card is added to your hand, except by drawing it: You can Special Summon this card. If this card is discarded: You can place this card in your Spell & Trap Zone as a face-up Continuous Trap. During either player's turn, if this card is a Continuous Trap and you control an "Enigmaster" Synchro Monster: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. You can only use each effect of "Enigmaster Petapack" once per turn.
  31.  
  32. Enigmaster Exapack
  33. Level 4 WATER Cyberse/Effect
  34. 1800/1800
  35. If this card is Normal or Special Summoned: You can discard 1 "Enigmaster" card, and if you do, draw 1 card. If this card is discarded: You can place this card in your Spell & Trap Zone as a face-up Continuous Trap. During either player's turn, if this card is a Continuous Trap and you control an "Enigmaster" Synchro Monster: You can target 1 face-up monster your opponent controls; it loses 1200 ATK, until the end of this turn. You can only use each effect of "Enigmaster Exapack" once per turn.
  36.  
  37. Enigmaster Zettapack
  38. Level 4 WATER Cyberse/Effect
  39. 1400/1700
  40. If this card is Normal or Special Summoned: You can send 1 "Enigmaster" card from your Deck to the GY, except "Enigmaster Zettapack". If this card is discarded: You can place this card in your Spell & Trap Zone as a face-up Continuous Trap. During either player's turn, if this card is a Continuous Trap and you control an "Enigmaster" Synchro Monster: You can target 1 face-up monster your opponent controls; negate its effects. You can only use each effect of "Enigmaster Zettapack" once per turn.
  41.  
  42. Enigmaster Yottapack
  43. Level 12 WATER Cyberse/Synchro/Effect
  44. 3400/2900
  45. 1 Tuner + 1 non-Tuner Cyberse Synchro Monster
  46. Can attack a number of times each Battle Phase, up to the number of Monster Cards in your Spell & Trap Zones +1. You can only use each of the following effects of "Enigmaster Yottapack" once per turn. If this card is Synchro Summoned, or a monster(s) is Special Summoned to your opponent's field: You can target 1 monster in either GY; discard 1 card, and if you do, place that monster in its owner's Spell & Trap Zone as a face-up Continuous Trap. During the Battle Phase (Quick Effect): You can target 1 Monster Card in a Spell & Trap Zone; Special Summon it to its owner's field.
  47.  
  48. Enigmaster Datapack
  49. Quick-Play Spell
  50. Discard 1 card; add 2 "Enigmaster" monsters (1 Tuner and 1 non-Tuner) from your Deck to your hand. You can banish this card from your GY; Special Summon 1 face-up "Enigmaster" Monster Card from your Spell & Trap Zone. You can only use 1 "Enigmaster Datapack" effect per turn, and only once that turn.
  51.  
  52. Enigmaster Boolean
  53. Quick-Play Spell
  54. Target 1 "Enigmaster" monster in your GY; discard 1 card, and if you do, Special Summon that target. If you control an "Enigmaster" Synchro Monster: You can banish this card from your GY, then target 1 face-up Monster Card in a Spell & Trap Zone; banish it. You can only use 1 "Enigmaster Boolean" effect per turn, and only once that turn.
  55.  
  56. Enigmaster String
  57. Quick-Play Spell
  58. Target 1 "Enigmaster" Monster Card in your Spell & Trap Zone; Special Summon that target. If you control an "Enigmaster" Synchro Monster: You can banish this card from your GY, then target 1 face-up monster your opponent controls; place it in its owner's Spell & Trap Zone as a face-up Continuous Trap. You can only use 1 "Enigmaster String" effect per turn, and only once that turn.
  59.  
  60. Enigmaster Decimal
  61. Quick-Play Spell
  62. If you control an "Enigmaster" Synchro Monster: Target 1 card your opponent controls; banish it, and if you do, if that card was a Monster Card in a Spell & Trap Zone, you can draw 1 card. When your opponent activates a monster effect that targets an "Enigmaster" Synchro Monster(s) you control: You can banish this card from your GY; negate that effect. You can only use 1 "Enigmaster Decimal" effect per turn, and only once that turn.
  63.  
  64. Enigmaster Float
  65. Counter Trap
  66. When a monster effect on the field is activated, while you control an "Enigmaster" Synchro Monster: Negate the activation, and if you do, place it in its owner's Spell & Trap Zone as a face-up Continuous Trap. If an "Enigmaster" Synchro Monster is Synchro Summoned to your field while this card is in your GY: You can add this card to your hand. You can only use each effect of "Enigmaster Float" once per turn.
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