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carlosdorelli

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Feb 11th, 2021
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  1. <config>
  2. <servername>『V / 1.0』 ✱ BRASIL MEGA CIDADE ✱ 『FIVEM / RP』➠RolePlay 『BMC-CITY』</servername>
  3. <owner_email_address>g1u2s3t4av5n6h7o@gmail.com</owner_email_address>
  4. <serverip>198.27.121.225</serverip>
  5. <serverport>22203</serverport>
  6. <maxplayers>100</maxplayers>
  7.  
  8. <!-- This parameter specifies the TCP port on which the server will be accepting incoming http
  9. connections. It can be set to the same value as <serverport>. It is a required parameter
  10. if <httpserver> is set to 1. -->
  11. <httpport>22205</httpport>
  12.  
  13. <!-- If set, this parameter specifies the external URL from which clients will be able to download
  14. needed resources ingame. If not set (or the external URL files are incorrect), resource downloads
  15. are switched to the internal http server. -->
  16. <httpdownloadurl></httpdownloadurl>
  17.  
  18. <!-- This parameter limits the number of http connections each client can make. Depending on the type
  19. of http server that is used, a lower figure may reduce download timeouts.
  20. Available range: 1 to 8. -->
  21. <httpmaxconnectionsperclient>5</httpmaxconnectionsperclient>
  22.  
  23. <!-- This parameter limits the number http connections that an IP can initiate over a short period of time.
  24. Available range: 1 to 100. default value: 20 -->
  25. <httpdosthreshold>20</httpdosthreshold>
  26.  
  27. <!-- This parameter lists the IP addresses that are to be excluded from http dos threshold limits.
  28. e.g. 88.11.22.33,101.2.3.4 -->
  29. <http_dos_exclude></http_dos_exclude>
  30.  
  31. <!-- By default, the server will block the use of locally customized gta3.img player skins
  32. This setting can be used to allow such mods. Not recommended for competitive servers.
  33. Values: none, peds ; default value: none -->
  34. <allow_gta3_img_mods>none</allow_gta3_img_mods>
  35. <disableac></disableac>
  36. <enablesd></enablesd>
  37. <networkencryption>1</networkencryption>
  38. <minclientversion>1.5.7-9.20621.0</minclientversion>
  39.  
  40. <!-- This parameter specifies if/when the <minclientversion> setting is automatically updated.
  41. Keeping <minclientversion> updated can help reduce cheating.
  42. Note: The instant setting (2) is only recommended for competitive servers.
  43. Values: 0 - disabled, 1 - enabled (delayed by a few days), 2 - enabled (instant) ; default value: 1. -->
  44. <minclientversion_auto_update>1</minclientversion_auto_update>
  45. <recommendedclientversion></recommendedclientversion>
  46. <ase>1</ase>
  47. <donotbroadcastlan>0</donotbroadcastlan>
  48. <password></password>
  49. <bandwidth_reduction>none</bandwidth_reduction>
  50.  
  51. <!-- Player sync interval. Default: 100 -->
  52. <player_sync_interval>100</player_sync_interval>
  53.  
  54. <!-- Lightweight (player) sync interval. Used when players are far apart. Default: 1500 -->
  55. <lightweight_sync_interval>1500</lightweight_sync_interval>
  56.  
  57. <!-- Camera sync interval. Default: 500 -->
  58. <camera_sync_interval>500</camera_sync_interval>
  59.  
  60. <!-- Ped sync interval. Default: 400 -->
  61. <ped_sync_interval>400</ped_sync_interval>
  62.  
  63. <!-- Unoccupied_vehicle sync interval. Default: 400 -->
  64. <unoccupied_vehicle_sync_interval>400</unoccupied_vehicle_sync_interval>
  65.  
  66. <!-- Keysync mouse rotation sync interval. For limiting key sync packets due to mouse movement. Default: 100 -->
  67. <keysync_mouse_sync_interval>100</keysync_mouse_sync_interval>
  68.  
  69. <!-- Keysync analog movement sync interval. For limiting key sync packets due to joystick movement. Default: 100 -->
  70. <keysync_analog_sync_interval>100</keysync_analog_sync_interval>
  71.  
  72. <!-- This parameter can improve the reliability of shots when using certain weapons. However, it uses more bandwidth.
  73. Values: 0 - disabled , 1 - enabled ; default value: 1. -->
  74. <bullet_sync>1</bullet_sync>
  75.  
  76. <!-- This parameter sets the amount of extrapolation that clients will apply to remote vehicles. This can reduce
  77. some of the latency induced location disparency by predicting where the remote vehicles will probably be.
  78. Depending on the gamemode, an incorrect prediction may have a negative effect. Therefore this setting
  79. should be considered experimental.
  80. Available range: 0 to 100. Default - 0 -->
  81. <vehext_percent>0</vehext_percent>
  82.  
  83. <!-- This parameter places a limit on how much time (in milliseconds) the vehicle extrapolation will attempt to
  84. compensate for.
  85. Only relevant if <vehext_percent> is greater than zero.
  86. Available range: 50 to 500. Default - 150 -->
  87. <vehext_ping_limit>150</vehext_ping_limit>
  88.  
  89. <!-- This parameter can reduce the delay of player actions appearing on remote clients by 2 frames (approx 50ms).
  90. Due to the impact this may have on shot lag compensation, it should be considered experimental.
  91. Values: 0 - disabled , 1 - enabled ; default value: 0. -->
  92. <latency_reduction>0</latency_reduction>
  93. <threadnet>1</threadnet>
  94. <idfile>server-id.keys</idfile>
  95. <logfile>logs/server.log</logfile>
  96. <authfile>logs/server_auth.log</authfile>
  97. <dbfile>logs/db.log</dbfile>
  98. <acl>acl.xml</acl>
  99. <scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile>
  100. <scriptdebugloglevel>0</scriptdebugloglevel>
  101. <htmldebuglevel>0</htmldebuglevel>
  102.  
  103. <!-- Specifies whether or not duplicate log lines should be filtered. Available values: 0 or 1, defaults to 1. -->
  104. <filter_duplicate_log_lines>1</filter_duplicate_log_lines>
  105. <fpslimit>60</fpslimit>
  106. <autologin>0</autologin>
  107. <voice>1</voice>
  108. <voice_samplerate>1</voice_samplerate>
  109. <voice_quality>3</voice_quality>
  110. <backup_path>backups</backup_path>
  111. <backup_interval>3</backup_interval>
  112. <backup_copies>5</backup_copies>
  113.  
  114. <!-- This parameter specifies when the internal sqlite databases should be defragmented.
  115. http://www.sqlite.org/lang_vacuum.html
  116. Values: 0 - Never, 1 - On server start only after basic backup, 2 - On server start always. Default - 1 -->
  117. <compact_internal_databases>1</compact_internal_databases>
  118.  
  119. <!-- This parameter specifies whether server crash dump files should be sent to MTA HQ.
  120. Values: 0 - Off, 1 - On. Default - 1 -->
  121. <crash_dump_upload>1</crash_dump_upload>
  122.  
  123. <!-- This parameter lists the ACL groups that are protected by serial authorization.
  124. Login attempts to a protected account from a second serial are blocked until the serial is manually authorized via
  125. the authserial command.
  126. For more info see: https://mtasa.com/authserial
  127. Note: This is security critical feature and disabling auth_serial_groups can affect visibility in the master server list.
  128. Values: Comma separated list of ACL groups. Default - Admin -->
  129. <auth_serial_groups>Admin</auth_serial_groups>
  130.  
  131. <!-- This parameter specifies if the authorized serial login checks should also apply to the http interface.
  132. Protected account login attempts to the http interface will only succeed if the IP address matches one
  133. recently used by the account holder in-game
  134. For more info see: https://mtasa.com/authserialhttp
  135. Note: This is security critical feature and disabling auth_serial_http can affect visibility in the master server list.
  136. Values: 0 - Off, 1 - Enabled. Default - 1 -->
  137. <auth_serial_http>1</auth_serial_http>
  138.  
  139. <!-- This parameter specifies which IP addresses should always pass auth_serial_http checks.
  140. Values: Comma separated list of IP addresses -->
  141. <auth_serial_http_ip_exceptions>127.0.0.1</auth_serial_http_ip_exceptions>
  142.  
  143. <!-- This parameter specifies if extra security measures are applied to resources which use dbConnect with mysql.
  144. The extra measures are:
  145. - Script files cannot be accessed with fileOpen()
  146. - meta.xml is read only
  147. *NOTE* This only protects resources which use dbConnect with mysql
  148. Values: 0 - Off, 1 - Enabled. Default - 1 -->
  149. <database_credentials_protection>1</database_credentials_protection>
  150.  
  151. <resource src="admin" startup="1" protected="0" />
  152. <resource src="resourcebrowser" startup="1" protected="1" default="true" />
  153. <resource src="resourcemanager" startup="1" protected="1" />
  154. <resource src="database" startup="1" protected="0" />
  155. <resource src="bmr_rg" startup="1" protected="0" />
  156. <resource src="startResources" startup="1" protected="0" />
  157. <resource src="[BMR]Login1" startup="1" protected="0" />
  158. <resource src="save-system" startup="1" protected="0" />
  159.  
  160. <!-- Customizações G2HOST Brasil -->
  161. <resource src="ping" startup="1" protected="0" />
  162. <resource src="save-system" startup="1" protected="0" />
  163. </config>
  164.  
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