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- Hot Hand
- + Removed damage penalty
- Damage was still pitiful despite the bonus crit, this should make it at least somewhat effective.
- Sun-On-A-Stick
- + Removed bullet damage vulnerability
- Penalty didn't quite fit, the slower swing speed should be enough to rein in the weapon's effectiveness and make it more desirable as a finisher.
- Shortstop
- + Increased shove force by +50%
- Allow the scout to better keep enemies at bay and in this weapon's effective range.
- Sydney Sleeper
- + Removed damage penalty
- + Reverted charge bonus
- - Reverted to mini-crit headshots
- Function as a normal sniper and still being able to pick 4/9 classes makes adding the debuff redundant or somewhat overkill due to only a minor damage output reduction. Returning the weapon to it's prior damage output should work better with the static debuff time. Now the has a choice of either quickly applying the debuff but doing minimal damage, or charging more in order to get a pick.
- Overdose
- + Increased deploy speed bonus to +25%
- Improve the weapon's use as an emergency/escape tool.
- Righteous Bison
- + Increased clip size bonus to +50%
- Make it's active time more consistent with the stock shotgun.
- Sharpened Volcano Fragment
- + Increased to 3HP per tick of afterburn
- Improve the benefit for a hit with the weapon and successfully causing an explosion.
- Natascha
- + +50% max primary ammo on wearer
- - Reverted damage penalty
- Rein in the heavy's ability to be aggressive with this weapon more, but further improving this weapon's ability to sustain yourself without aid.
- Candy Cane
- + Removed health penalty
- + Health packs dropped give you overheal
- - -75% health from healers on wearer
- The health penalty made the benefit somewhat muted due to less health gained. This change should make the health packs more valuable at all moments, and giving the scout a more distinct downside fitting with his own ability to sustain himself.
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