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- Base postgame folder before AqWhirl3 D:
- MrkCan2 D
- GunDelS3 D
- GunDelS3 D
- GunDelS3 D
- GunDelS3 D
- DrilArm2 D
- DrilArm2 D
- DrilArm2 D
- DrilArm2 D
- SideBub1 D
- SideBub1 D
- SideBub1 D
- SideBub1 D
- HiCannon D
- HiCannon D
- HiCannon D
- SpShake2 D
- CopyDmg *
- Invis *
- Invis *
- Django D
- DjangoSP D
- NeoVari V
- Then space for 7 more chips:
- Potential options:
- - Boomer * (optional buy, 5000z each, 1:15 time lost per each)
- - AntiWatr *
- - AntiWood *
- - AntiFire *
- - SpShake2 D (optional grind, avg 33.03 each + navicust setup time)
- - YoYo D (bonus from wavepit E grind, 1:27 per yoyo D from higsby)
- - Invisibl * (bonus from wavepit E grind)
- - HiCannon D (bonus from SciLab Area 1 L1 GMD)
- Base postgame folder after AqWhirl3 D:
- -- Must haves (17) --
- GunDelS3 D
- GunDelS3 D
- GunDelS3 D
- GunDelS3 D
- DrilArm2 D
- DrilArm2 D
- DrilArm2 D
- DrilArm2 D
- AqWhirl3 D
- AqWhirl3 D
- AqWhirl3 D
- AqWhirl3 D
- Invis *
- Invis *
- Django D
- DjangoSP D
- NeoVari V
- -- Must haves for Lib 9 (2) --
- AntiWatr *
- AntiWood *
- -- Optional but free chips --
- MrkCan2 D
- SideBub1 D x4
- HiCannon D x3
- SpShake2 D x1
- CopyDmg *
- -- Optional but non-guaranteed chips --
- Boomer * (up to 4)
- SpShake2 D (up to 3)
- YoYo D (up to 4)
- Invisibl * (up to 2)
- HiCannon D (up to 1)
- -- Potential Lib 9 folder --
- GunDelS3 D
- GunDelS3 D
- GunDelS3 D
- GunDelS3 D
- DrilArm2 D
- DrilArm2 D
- DrilArm2 D
- DrilArm2 D
- AqWhirl3 D
- AqWhirl3 D
- AqWhirl3 D
- AqWhirl3 D
- Invis *
- Invis *
- Django D
- DjangoSP D
- NeoVari V
- AntiWatr *
- AntiWood *
- MrkCan2 D
- SideBub1 D
- SideBub1 D
- SideBub1 D
- SideBub1 D
- HiCannon D
- HiCannon D
- HiCannon D
- SpShake2 D
- SpShake2 D
- YoYo D
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