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- --[[
- == MAPS ==
- The Retro City - 1
- The Factory - 2
- The Firelands - 3
- The Frostlands - 4
- == DIFFICULTIES ==
- Easy - 1
- Medium - 2
- Hard - 3
- Very Hard - 4
- Extreme - 5
- == NOTES ==
- auto sell will sell everything thats not equipped
- unless you edit the truth-values from "true" to "false"
- You can change them below in Auto Sell
- ]]
- --Map/Difficulty Levels
- if game.Players.LocalPlayer.PlayerData.Level.Value>=1 and game.Players.LocalPlayer.PlayerData.Level.Value<=5 then
- map = 1
- difficulty = 1
- end
- if game.Players.LocalPlayer.PlayerData.Level.Value>=6 and game.Players.LocalPlayer.PlayerData.Level.Value<=11 then
- map = 1
- difficulty = 2
- end
- if game.Players.LocalPlayer.PlayerData.Level.Value>=12 and game.Players.LocalPlayer.PlayerData.Level.Value<=17 then
- map = 1
- difficulty = 3
- end
- if game.Players.LocalPlayer.PlayerData.Level.Value>=18 and game.Players.LocalPlayer.PlayerData.Level.Value<=23 then
- map = 1
- difficulty = 4
- end
- if game.Players.LocalPlayer.PlayerData.Level.Value>=24 and game.Players.LocalPlayer.PlayerData.Level.Value<=29 then
- map = 2
- difficulty = 5
- end
- if game.Players.LocalPlayer.PlayerData.Level.Value>=30 and game.Players.LocalPlayer.PlayerData.Level.Value<=35 then
- map = 2
- difficulty = 1
- end
- if game.Players.LocalPlayer.PlayerData.Level.Value>=36 and game.Players.LocalPlayer.PlayerData.Level.Value<=41 then
- map = 2
- difficulty = 2
- end
- if game.Players.LocalPlayer.PlayerData.Level.Value>=42 and game.Players.LocalPlayer.PlayerData.Level.Value<=47 then
- map = 2
- difficulty = 3
- end
- if game.Players.LocalPlayer.PlayerData.Level.Value>=48 and game.Players.LocalPlayer.PlayerData.Level.Value<=53 then
- map = 2
- difficulty = 4
- end
- if game.Players.LocalPlayer.PlayerData.Level.Value>=54 and game.Players.LocalPlayer.PlayerData.Level.Value<=59 then
- map = 2
- difficulty = 5
- end
- if game.Players.LocalPlayer.PlayerData.Level.Value>=60 and game.Players.LocalPlayer.PlayerData.Level.Value<=63 then
- map = 3
- difficulty = 3
- end
- if game.Players.LocalPlayer.PlayerData.Level.Value>=64 and game.Players.LocalPlayer.PlayerData.Level.Value<=67 then
- map = 3
- difficulty = 4
- end
- if game.Players.LocalPlayer.PlayerData.Level.Value>=68 and game.Players.LocalPlayer.PlayerData.Level.Value<=71 then
- map = 3
- difficulty = 5
- end
- if game.Players.LocalPlayer.PlayerData.Level.Value>=72 and game.Players.LocalPlayer.PlayerData.Level.Value<=76 then
- map = 3
- difficulty = 6
- end
- if game.Players.LocalPlayer.PlayerData.Level.Value>=77 and game.Players.LocalPlayer.PlayerData.Level.Value<=82 then
- map = 4
- difficulty = 3
- end
- if game.Players.LocalPlayer.PlayerData.Level.Value>=83 and game.Players.LocalPlayer.PlayerData.Level.Value<=88 then
- map = 4
- difficulty = 4
- end
- if game.Players.LocalPlayer.PlayerData.Level.Value>=89 and game.Players.LocalPlayer.PlayerData.Level.Value<=94 then
- map = 4
- difficulty = 5
- end
- if game.Players.LocalPlayer.PlayerData.Level.Value>=95 and game.Players.LocalPlayer.PlayerData.Level.Value<=100 then
- map = 4
- difficulty = 6
- end
- if game.Players.LocalPlayer.PlayerData.Level.Value>=101 then
- map = 4
- difficulty = 7
- end
- --Settings (set to auto)
- _G.Map = map
- _G.Difficulty = difficulty
- _G.HardCore = true
- --Auto Sell
- _G.Common = true
- _G.Uncommon = true
- _G.Rare = false
- _G.Epic = false
- --coming soon
- --Other
- _G.Distance = 20 --How far above you want to teleport
- loadstring(game:HttpGet("https://pastebin.com/raw/ryNmFn5E", true))();
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