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Upscalefanatic3

Zombie Strike Updated AutoFarm

Dec 10th, 2019
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  1. --[[
  2. == MAPS ==
  3. The Retro City - 1
  4. The Factory - 2
  5. The Firelands - 3
  6. The Frostlands - 4
  7. == DIFFICULTIES ==
  8. Easy - 1
  9. Medium - 2
  10. Hard - 3
  11. Very Hard - 4
  12. Extreme - 5
  13. == NOTES ==
  14. auto sell will sell everything thats not equipped
  15. unless you edit the truth-values from "true" to "false"
  16. You can change them below in Auto Sell
  17. ]]
  18. --Map/Difficulty Levels
  19.  
  20. if game.Players.LocalPlayer.PlayerData.Level.Value>=1 and game.Players.LocalPlayer.PlayerData.Level.Value<=5 then
  21. map = 1
  22. difficulty = 1
  23. end
  24. if game.Players.LocalPlayer.PlayerData.Level.Value>=6 and game.Players.LocalPlayer.PlayerData.Level.Value<=11 then
  25. map = 1
  26. difficulty = 2
  27. end
  28. if game.Players.LocalPlayer.PlayerData.Level.Value>=12 and game.Players.LocalPlayer.PlayerData.Level.Value<=17 then
  29. map = 1
  30. difficulty = 3
  31. end
  32. if game.Players.LocalPlayer.PlayerData.Level.Value>=18 and game.Players.LocalPlayer.PlayerData.Level.Value<=23 then
  33. map = 1
  34. difficulty = 4
  35. end
  36. if game.Players.LocalPlayer.PlayerData.Level.Value>=24 and game.Players.LocalPlayer.PlayerData.Level.Value<=29 then
  37. map = 2
  38. difficulty = 5
  39. end
  40. if game.Players.LocalPlayer.PlayerData.Level.Value>=30 and game.Players.LocalPlayer.PlayerData.Level.Value<=35 then
  41. map = 2
  42. difficulty = 1
  43. end
  44. if game.Players.LocalPlayer.PlayerData.Level.Value>=36 and game.Players.LocalPlayer.PlayerData.Level.Value<=41 then
  45. map = 2
  46. difficulty = 2
  47. end
  48. if game.Players.LocalPlayer.PlayerData.Level.Value>=42 and game.Players.LocalPlayer.PlayerData.Level.Value<=47 then
  49. map = 2
  50. difficulty = 3
  51. end
  52. if game.Players.LocalPlayer.PlayerData.Level.Value>=48 and game.Players.LocalPlayer.PlayerData.Level.Value<=53 then
  53. map = 2
  54. difficulty = 4
  55. end
  56. if game.Players.LocalPlayer.PlayerData.Level.Value>=54 and game.Players.LocalPlayer.PlayerData.Level.Value<=59 then
  57. map = 2
  58. difficulty = 5
  59. end
  60. if game.Players.LocalPlayer.PlayerData.Level.Value>=60 and game.Players.LocalPlayer.PlayerData.Level.Value<=63 then
  61. map = 3
  62. difficulty = 3
  63. end
  64. if game.Players.LocalPlayer.PlayerData.Level.Value>=64 and game.Players.LocalPlayer.PlayerData.Level.Value<=67 then
  65. map = 3
  66. difficulty = 4
  67. end
  68. if game.Players.LocalPlayer.PlayerData.Level.Value>=68 and game.Players.LocalPlayer.PlayerData.Level.Value<=71 then
  69. map = 3
  70. difficulty = 5
  71. end
  72. if game.Players.LocalPlayer.PlayerData.Level.Value>=72 and game.Players.LocalPlayer.PlayerData.Level.Value<=76 then
  73. map = 3
  74. difficulty = 6
  75. end
  76. if game.Players.LocalPlayer.PlayerData.Level.Value>=77 and game.Players.LocalPlayer.PlayerData.Level.Value<=82 then
  77. map = 4
  78. difficulty = 3
  79. end
  80. if game.Players.LocalPlayer.PlayerData.Level.Value>=83 and game.Players.LocalPlayer.PlayerData.Level.Value<=88 then
  81. map = 4
  82. difficulty = 4
  83. end
  84. if game.Players.LocalPlayer.PlayerData.Level.Value>=89 and game.Players.LocalPlayer.PlayerData.Level.Value<=94 then
  85. map = 4
  86. difficulty = 5
  87. end
  88. if game.Players.LocalPlayer.PlayerData.Level.Value>=95 and game.Players.LocalPlayer.PlayerData.Level.Value<=100 then
  89. map = 4
  90. difficulty = 6
  91. end
  92. if game.Players.LocalPlayer.PlayerData.Level.Value>=101 then
  93. map = 4
  94. difficulty = 7
  95. end
  96.  
  97. --Settings (set to auto)
  98.  
  99. _G.Map = map
  100. _G.Difficulty = difficulty
  101. _G.HardCore = true
  102.  
  103. --Auto Sell
  104.  
  105. _G.Common = true
  106. _G.Uncommon = true
  107. _G.Rare = false
  108. _G.Epic = false
  109.  
  110. --coming soon
  111. --Other
  112. _G.Distance = 20 --How far above you want to teleport
  113.  
  114. loadstring(game:HttpGet("https://pastebin.com/raw/ryNmFn5E", true))();
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