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- wait(0.016666666666666666)
- Player = game:GetService("Players").LocalPlayer
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- Humanoid = Character.Humanoid
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RS = Torso["Right Shoulder"]
- RH = Torso["Right Hip"]
- Neck = Torso.Neck
- it = Instance.new
- vt = Vector3.new
- cf = CFrame.new
- euler = CFrame.fromEulerAnglesXYZ
- angles = CFrame.Angles
- necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RootPart = Character.HumanoidRootPart
- RootJoint = RootPart.RootJoint
- RootCF = euler(-1.57, 0, 3.14)
- attack = false
- attackdebounce = false
- isblarghing = false
- MMouse = nil
- combo = 0
- combospeed = 0
- stop = false
- local hitfloor, posfloor
- local idle = 0
- local Anim = "Idle"
- local Effects = {}
- local Weapon = {}
- local Welds = {}
- local decreaseatk = 0
- local decreasedef = 0
- local decreasemvmt = 0
- local Mode = "Defensive"
- local GuardStance = false
- local Target
- local manualguardend = false
- local Fly = false
- local prop = Instance.new("RocketPropulsion")
- local move1 = [[
- (Z)
- Cannonball]]
- local move2 = [[
- (X)
- Wipeout]]
- local move3 = [[
- (C)
- Speech]]
- local move4 = [[
- (V)
- not done confidential]]
- local cooldowns = {}
- local cooldown1 = 0
- table.insert(cooldowns, cooldown1)
- local cooldown2 = 0
- table.insert(cooldowns, cooldown2)
- local cooldown3 = 0
- table.insert(cooldowns, cooldown3)
- local cooldown4 = 0
- table.insert(cooldowns, cooldown4)
- local cooldown5 = 0
- table.insert(cooldowns, cooldown5)
- local cooldownsadd = {}
- local cooldownadd1 = 0.55
- table.insert(cooldownsadd, cooldownadd1)
- local cooldownadd2 = 0.2
- table.insert(cooldownsadd, cooldownadd2)
- local cooldownadd3 = 0.25
- table.insert(cooldownsadd, cooldownadd3)
- local cooldownadd4 = 0.06
- table.insert(cooldownsadd, cooldownadd4)
- local cooldownadd5 = 0.06
- table.insert(cooldownsadd, cooldownadd5)
- local cooldownmax = 100
- player = nil
- RSH = nil
- RW = Instance.new("Motor")
- LW = Instance.new("Motor")
- RW.Name = "Right Shoulder"
- LW.Name = "Left Shoulder"
- LH = Torso["Left Hip"]
- RH = Torso["Right Hip"]
- TorsoColor = Torso.BrickColor
- TorsoRed = TorsoColor.Color.r
- TorsoGreen = TorsoColor.Color.g
- NewCol = Color3.new(TorsoRed, TorsoGreen, 1)
- if Player:findFirstChild("Color1") ~= nil then
- NewCol = Player.Color1.Value
- end
- print(BrickColor.new(NewCol))
- local mdec = Instance.new("NumberValue", Decrease)
- mdec.Name = "DecreaseDef"
- mdec.Value = 0.5
- local mdec2 = Instance.new("NumberValue", Decrease)
- mdec2.Name = "DecreaseMvmt"
- mdec2.Value = 0.1
- local Animate = Humanoid.Animator
- local canjump = true
- function removeControl()
- canjump = false
- end
- function resumeControl()
- canjump = true
- end
- Player.Character.Humanoid.Changed:connect(function()
- if canjump == false then
- Player.Character.Humanoid.Jump = false
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
- else
- for i = 0, num do
- Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
- end
- end
- end
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 0.03333333333333333
- tf = 0
- allowframeloss = true
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- function createpassgui(parent)
- print("makegui111")
- local g = Instance.new("ScreenGui", parent)
- local f = Instance.new("Frame", g)
- f.Position = UDim2.new(0.3, 0, 0.25, 0)
- f.Size = UDim2.new(0.4, 0, 0.4, 0)
- f.Style = "DropShadow"
- local t = Instance.new("TextBox", f)
- t.BackgroundColor3 = Color3.new(0, 0, 0)
- t.BackgroundTransparency = 0.5
- t.BorderSizePixel = 0
- t.Position = UDim2.new(0.15, 0, 0.2, 0)
- t.Size = UDim2.new(0.7, 0, 0.2, 0)
- t.Font = "SourceSansLight"
- t.Text = "Enter Access Code."
- t.TextScaled = true
- t.TextColor3 = Color3.new(1, 1, 1)
- t.TextStrokeTransparency = 0
- local t2 = Instance.new("TextButton", f)
- t2.BackgroundColor3 = Color3.new(0, 0, 0)
- t2.BackgroundTransparency = 0.5
- t2.BorderSizePixel = 0
- t2.Position = UDim2.new(0.3, 0, 0.5, 0)
- t2.Size = UDim2.new(0.4, 0, 0.15, 0)
- t2.TextScaled = true
- t2.Font = "SourceSansLight"
- t2.Text = "Submit"
- t2.TextColor3 = Color3.new(1, 1, 1)
- t2.TextStrokeTransparency = 0
- print("done1")
- return t2
- end
- local gud = true
- repeat
- wait()
- until gud
- if Character:findFirstChild("dedliwepon", true) ~= nil then
- Character:findFirstChild("dedliwepon", true).Parent = nil
- end
- if Player.PlayerGui:findFirstChild("WeaponGUI", true) ~= nil then
- Player.PlayerGui:findFirstChild("WeaponGUI", true).Parent = nil
- end
- if Character:findFirstChild("Stats", true) ~= nil then
- Character:findFirstChild("Stats", true).Parent = nil
- end
- local Stats = Instance.new("BoolValue")
- Stats.Name = "Stats"
- Stats.Parent = Character
- local Atk = Instance.new("NumberValue")
- Atk.Name = "Damage"
- Atk.Parent = Stats
- Atk.Value = 1
- local Def = Instance.new("NumberValue")
- Def.Name = "Defense"
- Def.Parent = Stats
- Def.Value = 0.5
- local Mvmt = Instance.new("NumberValue")
- Mvmt.Name = "Movement"
- Mvmt.Parent = Stats
- Mvmt.Value = 1
- local Block = Instance.new("BoolValue")
- Block.Name = "Block"
- Block.Parent = Stats
- Block.Value = false
- local Stun = Instance.new("NumberValue")
- Stun.Name = "Stun"
- Stun.Parent = Stats
- Stun.Value = 0
- local StunT = Instance.new("NumberValue")
- StunT.Name = "StunThreshold"
- StunT.Parent = Stats
- StunT.Value = 100
- local Rooted = Instance.new("BoolValue")
- Rooted.Name = "Rooted"
- Rooted.Parent = Stats
- Rooted.Value = false
- local Stunned = Instance.new("BoolValue")
- Stunned.Name = "Stunned"
- Stunned.Parent = Stats
- Stunned.Value = false
- local Stagger = Instance.new("BoolValue")
- Stagger.Name = "Stagger"
- Stagger.Parent = Stats
- Stagger.Value = false
- local StaggerHit = Instance.new("BoolValue")
- StaggerHit.Name = "StaggerHit"
- StaggerHit.Parent = Stats
- StaggerHit.Value = false
- local RecentEnemy = Instance.new("ObjectValue")
- RecentEnemy.Name = "RecentEnemy"
- RecentEnemy.Parent = Stats
- RecentEnemy.Value = nil
- local Decrease = Instance.new("BoolValue")
- Decrease.Name = "Decrease"
- Decrease.Parent = Stats
- Decrease.Value = false
- local passive = Instance.new("NumberValue", Decrease)
- passive.Name = "DecreaseMvmt"
- passive.Value = -0.4
- local passive2 = Instance.new("NumberValue", Decrease)
- passive2.Name = "DecreaseDef"
- passive2.Value = 0.5
- local mana = Instance.new("NumberValue")
- mana.Name = "Mana"
- mana.Parent = Stats
- mana.Value = 0
- function NoOutline(Part)
- Part.TopSurface = 10
- end
- function part(formfactor, parent, reflectance, transparency, brickcolor, name, size, material, anchor)
- local fp = it("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked = true
- fp.BrickColor = brickcolor
- fp.Name = name
- fp.Size = size
- fp.Position = Torso.Position
- NoOutline(fp)
- if material then
- fp.Material = material
- end
- if anchor then
- fp.Anchored = anchor
- end
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh, part, meshtype, meshid, offset, scale)
- local mesh = it(Mesh)
- mesh.Parent = part
- if Mesh == "SpecialMesh" then
- mesh.MeshType = meshtype
- if meshid ~= "nil" then
- mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
- end
- end
- mesh.Offset = offset
- mesh.Scale = scale
- return mesh
- end
- function weld(parent, part0, part1, c0)
- local weld = it("Motor")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0
- return weld
- end
- function gui(GuiType, parent, text, backtrans, backcol, pos, size)
- local gui = it(GuiType)
- gui.Parent = parent
- gui.Text = text
- gui.BackgroundTransparency = backtrans
- gui.BackgroundColor3 = backcol
- gui.SizeConstraint = "RelativeXY"
- gui.TextXAlignment = "Center"
- gui.TextYAlignment = "Center"
- gui.Position = pos
- gui.Size = size
- gui.Font = "SourceSans"
- gui.FontSize = "Size14"
- gui.TextWrapped = false
- gui.TextStrokeTransparency = 0
- gui.TextColor = BrickColor.new("White")
- return gui
- end
- local Color1 = Torso.BrickColor
- local fengui = it("GuiMain")
- fengui.Parent = Player.PlayerGui
- fengui.Name = "WeaponGUI"
- local fenframe = it("Frame")
- fenframe.Parent = fengui
- fenframe.BackgroundColor3 = Color3.new(255, 255, 255)
- fenframe.BackgroundTransparency = 1
- fenframe.BorderColor3 = Color3.new(17, 17, 17)
- fenframe.Size = UDim2.new(0.1, 0, 0.1, 0)
- fenframe.Position = UDim2.new(0.95, 0, 0.7, 0)
- local fenframe2 = it("Frame")
- fenframe2.Parent = fengui
- fenframe2.BackgroundColor3 = Color3.new(255, 255, 255)
- fenframe2.BackgroundTransparency = 1
- fenframe2.BorderColor3 = Color3.new(17, 17, 17)
- fenframe2.Size = UDim2.new(0.2, 0, 0.1, 0)
- fenframe2.Position = UDim2.new(0.4, 0, 0.85, 0)
- local fenframe3 = it("Frame")
- fenframe3.Parent = fengui
- fenframe3.BackgroundColor3 = Color3.new(255, 255, 255)
- fenframe3.BackgroundTransparency = 1
- fenframe3.BorderColor3 = Color3.new(17, 17, 17)
- fenframe3.Size = UDim2.new(0.2, 0, 0.2, 0)
- fenframe3.Position = UDim2.new(0.8, 0, 0.8, 0)
- local fenframe4 = it("Frame")
- fenframe4.Parent = fengui
- fenframe4.BackgroundColor3 = Color3.new(255, 255, 255)
- fenframe4.BackgroundTransparency = 1
- fenframe4.BorderColor3 = Color3.new(17, 17, 17)
- fenframe4.Size = UDim2.new(0.1, 0, 0.1, 0)
- fenframe4.Position = UDim2.new(0, 0, 0.7, 0)
- local pressedf = false
- local fenframe5 = it("Frame")
- fenframe5.Parent = fengui
- fenframe5.BackgroundColor3 = Color3.new(0, 0, 0)
- fenframe5.BackgroundTransparency = 1
- fenframe5.BorderColor3 = Color3.new(0, 0, 0)
- fenframe5.Size = UDim2.new(1, 0, 1, 0)
- fenframe5.Position = UDim2.new(0, 0, 0, 0)
- fenframe5.ZIndex = 2
- local tellbar = gui("TextLabel", fenframe5, "Happy fun time class by speedydude900 and SazErenos. pres f to admn abose", 1, Color3.new(0, 0, 0), UDim2.new(0.25, 0, 0.25, 0), UDim2.new(0.5, 0, 0.5, 0))
- tellbar.Font = "Arial"
- tellbar.TextScaled = true
- tellbar.TextTransparency = 1
- tellbar.TextStrokeTransparency = 1
- tellbar.ZIndex = 2
- local fnumb = 0
- local fenbarmana1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
- local fenbarmana2 = gui("TextLabel", fenframe, "", 0, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
- local fenbarmana4 = gui("TextLabel", fenframe, "Mana(" .. mana.Value .. ")", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
- local fenbardamage = gui("TextLabel", fenframe2, "Damage", 0.55, Color3.new(0.6078431372549, 0, 0), UDim2.new(-0.23, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
- local fenbardef = gui("TextLabel", fenframe2, "Defense", 0.55, Color3.new(0, 0, 0.6078431372549), UDim2.new(-0.46, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
- local fenbarmove = gui("TextLabel", fenframe2, "Walkspeed", 0.55, Color3.new(0, 0.6078431372549, 0), UDim2.new(1.03, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
- local fenbarhp1 = gui("TextLabel", fenframe2, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.46, 0, 1, 0), UDim2.new(1.92, 0, 0.4, 0))
- local fenbarhp2 = gui("TextLabel", fenbarhp1, "", 0, Color3.new(1, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
- local fenbarhp3 = gui("TextLabel", fenbarhp1, "(100)", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
- local fenbarstun1 = gui("TextLabel", fenframe4, "", 0, Color3.new(0, 0, 0), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
- local fenbarstun2 = gui("TextLabel", fenframe4, "", 0, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
- local fenbarstun3 = gui("TextLabel", fenframe4, "Stun(" .. Stun.Value .. ")", 1, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
- local fenbarmove1 = gui("TextButton", fenframe3, move1, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
- fenbarmove1.ZIndex = 2
- local fenbarmove1b = gui("TextLabel", fenbarmove1, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
- local fenbarmove2 = gui("TextButton", fenframe3, move2, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
- fenbarmove2.ZIndex = 2
- local fenbarmove2b = gui("TextLabel", fenbarmove2, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
- local fenbarmove3 = gui("TextButton", fenframe3, move3, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
- fenbarmove3.ZIndex = 2
- local fenbarmove3b = gui("TextLabel", fenbarmove3, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
- local fenbarmove4 = gui("TextButton", fenframe3, move4, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
- fenbarmove4.ZIndex = 2
- local fenbarmove4b = gui("TextLabel", fenbarmove4, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
- local modelzorz = Instance.new("Model")
- modelzorz.Parent = Character
- modelzorz.Name = "dedliwepon"
- local handle = part(3, modelzorz, 0, 0.5, TorsoColor, "Handle", vt(), "Fabric")
- local prt1 = part(3, modelzorz, 0, 0, BrickColor.new("Reddish brown"), "Part01", vt(0.2, 0.2, 0.2), "Fabric")
- local prt2 = part(3, modelzorz, 0, 0, BrickColor.new("Reddish brown"), "Part02", vt(0.2, 0.2, 0.2), "Fabric")
- local prt3 = part(3, modelzorz, 0, 0, BrickColor.new("Reddish brown"), "Part03", vt(), "Fabric")
- local prt4 = part(3, modelzorz, 0, 0, BrickColor.new("Steel blue"), "Part04", vt(), "Metal")
- local prt5 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part05", vt(0.2, 0.2, 0.2), "Marble")
- local msh1 = mesh("BlockMesh", prt1, "", "nil", vt(0, 0, 0), vt(6, 5.5, 5.4))
- local msh2 = mesh("BlockMesh", prt2, "", "nil", vt(0, 0, 0), vt(1, 5.6, 7.4))
- local msh3 = mesh("BlockMesh", prt3, "", "nil", vt(0, 0, 0), vt(1, 5.6, 7.4))
- local msh4 = mesh("CylinderMesh", prt4, "", "nil", vt(0, 0, 0), vt(2.5, 5.53, 2.5))
- local msh5 = mesh("CylinderMesh", prt5, "", "nil", vt(0, 0, 0), vt(2, 5.55, 2))
- local handlewld = weld(handle, handle, Torso, euler(0, 0, 0) * cf(0, 0, 0))
- local wld1 = weld(prt1, prt1, Torso, cf(0, 0, 0) * euler(math.rad(90), 0, 0))
- local wld2 = weld(prt1, prt2, prt1, euler(0, 0, 0) * cf(0.7, 0, -0.3))
- local wld3 = weld(prt1, prt3, prt1, euler(0, 0, 0) * cf(-0.7, 0, -0.3))
- local wld4 = weld(prt1, prt4, prt1, euler(0, 0, 0) * cf(0, 0, 0))
- local wld5 = weld(prt1, prt5, prt1, euler(0, 0, 0) * cf(0, 0, 0))
- num = 0
- num2 = 0
- num3 = 0
- num4 = 0
- num5 = 2
- for _, c in pairs(modelzorz:children()) do
- table.insert(Weapon, c)
- end
- for _, c in pairs(prt1:children()) do
- if c.className == "Motor" then
- table.insert(Welds, c)
- end
- end
- local hitbox = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Hitbox2", vt())
- hitbox.Anchored = false
- local hbwld = weld(hitbox, hitbox, RootPart, euler(0, 0, 0) * cf(0, 0, 0))
- local hitbox2 = part(3, nil, 0, 1, BrickColor.new("Black"), "Hitbox", vt(1, 1, 1))
- hitbox2.Anchored = true
- local hitboxCF = cf(0, 0, 0)
- hboxpos = Instance.new("BodyPosition", nil)
- hboxpos.P = 2000
- hboxpos.D = 100
- hboxpos.maxForce = Vector3.new(545000, 545000, 545000)
- function hitboxweld()
- hbwld.Parent = modelzorz
- hbwld.Part0 = hitbox
- hbwld.Part1 = prt5
- end
- Tool = Instance.new("HopperBin")
- Tool.Parent = Backpack
- Tool.Name = "dedliwepon"
- local Parent = Tool
- Bin = Tool
- if Bin.Name == "Allah" then
- Bin.Name = "dedliwepon"
- end
- local bodvel = Instance.new("BodyVelocity")
- local bg = Instance.new("BodyGyro")
- function so(id, par, vol, pit)
- local sou = Instance.new("Sound", par or workspace)
- sou.Volume = vol
- sou.Pitch = pit or 1
- sou.SoundId = "http://www.roblox.com/asset/?id=" .. id
- sou:play()
- game:GetService("Debris"):AddItem(sou, 6)
- end
- function clerp(a, b, t)
- local qa = {
- QuaternionFromCFrame(a)
- }
- local qb = {
- QuaternionFromCFrame(b)
- }
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m00 < m11 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s
- return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp
- if cosTheta >= 1.0E-4 then
- if 1 - cosTheta > 1.0E-4 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1 / math.sin(theta)
- startInterp = math.sin((1 - t) * theta) * invSinTheta
- finishInterp = math.sin(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- elseif 1 + cosTheta > 1.0E-4 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1 / math.sin(theta)
- startInterp = math.sin((t - 1) * theta) * invSinTheta
- finishInterp = math.sin(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function hideanim()
- equipped = false
- for i = 0, 1, 0.12 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, -0.2) * euler(1.3, 0.5, 0) * euler(0, 0, -1), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.2), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- end
- for i = 0, 1, 0.18 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0), 0.5)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.5)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, -0.2) * euler(1.3, 0.5, -1.2), 0.5)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.25), 0.5)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
- end
- prt5.Material = "Marble"
- prt5.BrickColor = BrickColor.new("Black")
- for i = 0, 1, 0.1 do
- swait()
- handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * euler(0, 0, 0) * cf(0, 0, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, 0) * euler(0, 0, 0) * euler(0, 0, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0), 0.3)
- end
- mdec.Parent = nil
- handlewld.Part1 = Torso
- handlewld.C0 = euler(-1.8, 0, 0) * cf(-1.1, 1, 0.65)
- mdec.Parent = Decrease
- mdec2.Parent = nil
- end
- mdec.Parent = Decrease
- function equipanim()
- equipped = true
- mdec.Parent = nil
- for i = 0, 1, 0.12 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, -0.2) * euler(1.3, 0.5, 0) * euler(0, 0, -1), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.2), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- end
- for i = 0, 1, 0.18 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0.3, 0, 0), 0.5)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.5)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, -0.2) * euler(1.3, 0.5, -1.2), 0.5)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.25), 0.5)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
- end
- prt5.Material = "Neon"
- prt5.BrickColor = BrickColor.new(NewCol)
- handlewld.Part1 = LeftArm
- handlewld.C0 = euler(1.5, 1.4, 0) * euler(0, 0, -1) * cf(0, 0, 0)
- mdec2.Parent = Decrease
- end
- function StaggerAnim()
- attack = true
- removeControl()
- for i = 1, math.random(2, 4) do
- ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
- end
- for i = 0, 1, 0.35 do
- swait()
- Torso.Velocity = RootPart.CFrame.lookVector * -40
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.7) * euler(0.1, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0.6), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.4, 0, 0.4) * euler(0, 0.4, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.9) * euler(0, 0.7, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -0.7, 0) * euler(0, 1.57, 0) * euler(-0.4, -0.2, 0.4), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0.4), 0.3)
- end
- for i = 0, 1, 0.2 do
- swait()
- Torso.Velocity = RootPart.CFrame.lookVector * -40
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.7) * euler(0.3, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.4, 0, 0.6), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.6, 0, 0.6) * euler(0, 0.4, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.6, 0, -0.9) * euler(0, 0.7, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -0.7, 0) * euler(0, 1.57, 0) * euler(-0.5, -0.2, 0.5), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0.4), 0.3)
- end
- for i = 0, 1, 0.1 do
- swait()
- handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.7) * euler(0.3, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.8) * euler(-0.2, 0, 0.4), 0.3)
- RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(0.6, 0, -0.4), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.3, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.2, 0) * euler(-0.4, 0, 1.2), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, 0.4, -0.8) * euler(0, -1.57, 0) * euler(0, 0.2, -0.1), 0.3)
- end
- for i = 1, 40 do
- swait()
- if StunT.Value <= Stun.Value then
- break
- end
- end
- resumeControl()
- combo = 0
- attack = false
- end
- function StaggerHitt()
- attack = true
- for i = 1, math.random(2, 4) do
- ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
- end
- for i = 0, 1, 0.1 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.7) * euler(0.1, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0.6), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.4) * euler(0, 0.4, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.9) * euler(0, 0.7, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, -0.2, -0.2), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0.4), 0.3)
- end
- attack = false
- end
- function StunAnim()
- attack = true
- removeControl()
- Stunned.Value = true
- showDamage(Character, "Stunned", "Interrupt")
- local dec = Instance.new("NumberValue", Decrease)
- dec.Name = "DecreaseMvmt"
- dec.Value = 10
- for i = 0, 1, 0.3 do
- swait()
- handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2)
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.5), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, -3), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 1.3), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1, 0, 0.4) * euler(0, -0.1, 0), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.3), 0.25)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0), 0.25)
- end
- for i = 0, 1, 0.3 do
- swait()
- handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2)
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -0.5), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.8, 0, -3), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1.2, 0, 0.8) * euler(0, -0.1, 0), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.25)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(0.1, 0, 0.7), 0.25)
- end
- for i = 0, 1, 0.3 do
- swait()
- handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2)
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -1), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1.57, 0, -3), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, -0.8) * euler(0, -0.1, 0), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.6), 0.25)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.3), 0.25)
- end
- local gairost = Instance.new("BodyGyro")
- gairost.Parent = RootPart
- gairost.maxTorque = Vector3.new(400000, 0, 400000) * math.huge
- gairost.P = 20000
- gairost.cframe = cf(0, 0, 0)
- for i = 0, 1, 0.1 do
- swait()
- if hitfloor ~= nil then
- Torso.Velocity = vt(0, 0, 0)
- end
- handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2.5) * euler(1.57, 0, -3.14), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1.5) * euler(0.2, 0, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.5, 0, -1.57) * euler(0, 0, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 0), 0.3)
- end
- for i = 1, 70 do
- swait()
- gairost.cframe = RootPart.CFrame
- if hitfloor ~= nil then
- Torso.Velocity = vt(0, 0, 0)
- end
- end
- for i = 0, 1, 0.2 do
- swait()
- Stun.Value = 0
- gairost.cframe = RootPart.CFrame
- handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2)
- Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1, 0, -4), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1) * euler(0.2, -1, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, 0.2) * euler(0, 0, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0.4), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, -1) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 1), 0.3)
- end
- resumeControl()
- gairost.Parent = nil
- dec.Parent = nil
- Stun.Value = 0
- combo = 0
- Stunned.Value = false
- attack = false
- for i = 1, 10 do
- swait()
- Stun.Value = 0
- end
- end
- function dattackone()
- stop = true
- if isblarghing == false then
- attack = true
- for i = 0, 1, 0.15 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.7) * euler(-0.1, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0.5), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(3, 0, 0.2) * euler(0, 0, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.5, 0, -0.5) * euler(0, 0, 0), 0.15)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1.1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(-0.15, 0, 0.2) * euler(0, 0, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, -0.1) * euler(0, -1.57, 0) * euler(-0.15, 0, 0.2), 0.3)
- if Stagger.Value ~= true and StunT.Value > Stun.Value and StaggerHit.Value == true then
- break
- end
- end
- do
- local pl = part(3, workspace, 0, 1, BrickColor.new(NewCol), "Plane", vt(1, 1, 1))
- local pmsh = mesh("SpecialMesh", pl, "FileMesh", "113216991", vt(0, 0, 0), vt(1, 1, 1))
- local pwld = weld(pl, pl, RightArm, euler(0, math.rad(180), math.rad(180)) * cf(0, 1.1, 0))
- MagicBlock(BrickColor.new(NewCol), cf(pl.Position) * cf(0, 0, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0.5, 0.5, 0.5, 2, 2, 2, 0.15, 2)
- pl.Transparency = 0
- for i = 0, 1, 0.15 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.7) * euler(-0.3, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0.5), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(3.8, 0, 0.2) * euler(0, 0, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.5, 0, -0.5) * euler(0, 0, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1.1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(-0.15, 0, 0.2) * euler(0, 0, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, -0.1) * euler(0, -1.57, 0) * euler(-0.15, 0, 0.2), 0.3)
- if Stagger.Value ~= true and StunT.Value > Stun.Value and StaggerHit.Value == true then
- break
- end
- end
- pwld.Parent = nil
- pl.Anchored = true
- local MainPos = pl.Position
- local MainPos2 = MMouse.Hit.p
- local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2)
- coroutine.resume(coroutine.create(function(Pos1, Pos2, Look)
- local num = 15
- repeat
- swait()
- local ohit, opos = rayCast(Pos1, Look.lookVector, 5, Character)
- pl.CFrame = CFrame.new((Pos1 + opos) / 2, opos)
- MagicBlock(BrickColor.new("Bright red"), cf(pl.Position) * cf(0, 0, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0.5, 0.5, 0.5, 1, 1, 1, 0.15, 2)
- Pos1 = Pos1 + Look.lookVector * 5
- pl.CFrame = CFrame.new(pl.Position, MMouse.Hit.p)
- if ohit ~= nil then
- num = 0
- end
- num = num - 1
- until num <= 0
- local ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Effect", vt())
- ref.Anchored = true
- ref.CFrame = cf(pl.Position)
- so("206049428", ref, 0.5, math.random(7, 10) / 10)
- game:GetService("Debris"):AddItem(ref, 0.5)
- local col = {
- "Bright red",
- "Bright yellow",
- "Bright orange"
- }
- MagicCircle(BrickColor.new(col[math.random(1, #col)]), "SmoothPlastic", cf(ref.Position), 2, 2, 2, 2.5, 2.5, 2.5, 0.1, 0.2)
- for i = 1, 4 do
- MagicBlock(BrickColor.new(col[math.random(1, #col)]), cf(ref.Position) * cf(math.random(-50, 50) / 100, math.random(-50, 50) / 100, math.random(-50, 50) / 100), 3, 3, 3, 1, 1, 1, 0.1)
- end
- MagniDamage(ref, 5, 6, 9, math.random(5, 10), "Knockdown2", ref, 0.15, 2, math.random(3, 7), false, true, false, "Movement", 0.02, 500)
- pl.Parent = nil
- end), MainPos, MainPos2, MouseLook)
- for i = 0, 1, 0.2 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.5) * euler(0.1, 0, 0), 0.5)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0.5), 0.5)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2.4, 0, 0.2) * euler(0, 0, 0), 0.5)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.5, 0, -0.2) * euler(0, 0, 0), 0.5)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
- RH.C0 = clerp(RH.C0, cf(1.1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(-0.15, 0, 0.2) * euler(0, 0, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, -0.1) * euler(0, -1.57, 0) * euler(-0.15, 0, 0.2), 0.3)
- if Stagger.Value ~= true and StunT.Value > Stun.Value and StaggerHit.Value == true then
- break
- end
- end
- attack = false
- end
- end
- end
- function dattacktwo()
- stop = true
- if isblarghing == false then
- attack = true
- for i = 0, 1, 0.15 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.7) * euler(-0.1, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, -0.5), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.5, 0, 0.5) * euler(0, 0, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2.7, 0, -0.2) * euler(0, 0, 0), 0.15)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1.1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(-0.15, 0, -0.2) * euler(0, 0, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, -0.1) * euler(0, -1.57, 0) * euler(-0.15, 0, -0.2), 0.3)
- if Stagger.Value ~= true and StunT.Value > Stun.Value and StaggerHit.Value == true then
- break
- end
- end
- do
- local pl = part(3, workspace, 0, 1, BrickColor.new(NewCol), "Plane", vt(1, 1, 1))
- local pmsh = mesh("SpecialMesh", pl, "FileMesh", "113216991", vt(0, 0, 0), vt(1, 1, 1))
- local pwld = weld(pl, pl, LeftArm, euler(0, math.rad(180), math.rad(180)) * cf(0, 1.1, 0))
- MagicBlock(BrickColor.new(NewCol), cf(pl.Position) * cf(0, 0, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0.5, 0.5, 0.5, 2, 2, 2, 0.15, 2)
- pl.Transparency = 0
- for i = 0, 1, 0.15 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.7) * euler(-0.3, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, -0.5), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.5, 0, 0.5) * euler(0, 0, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(3.8, 0, -0.2) * euler(0, 0, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1.1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(-0.15, 0, -0.2) * euler(0, 0, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, -0.1) * euler(0, -1.57, 0) * euler(-0.15, 0, -0.2), 0.3)
- if Stagger.Value ~= true and StunT.Value > Stun.Value and StaggerHit.Value == true then
- break
- end
- end
- pwld.Parent = nil
- pl.Anchored = true
- local MainPos = pl.Position
- local MainPos2 = MMouse.Hit.p
- local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2)
- coroutine.resume(coroutine.create(function(Pos1, Pos2, Look)
- local num = 15
- repeat
- swait()
- local ohit, opos = rayCast(Pos1, Look.lookVector, 5, Character)
- pl.CFrame = CFrame.new((Pos1 + opos) / 2, opos)
- MagicBlock(BrickColor.new("Bright red"), cf(pl.Position) * cf(0, 0, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0.5, 0.5, 0.5, 1, 1, 1, 0.15, 2)
- Pos1 = Pos1 + Look.lookVector * 5
- pl.CFrame = CFrame.new(pl.Position, MMouse.Hit.p)
- if ohit ~= nil then
- num = 0
- end
- num = num - 1
- until num <= 0
- local ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Effect", vt())
- ref.Anchored = true
- ref.CFrame = cf(pl.Position)
- so("206049428", ref, 0.5, math.random(7, 10) / 10)
- game:GetService("Debris"):AddItem(ref, 0.5)
- local col = {
- "Bright red",
- "Bright yellow",
- "Bright orange"
- }
- MagicCircle(BrickColor.new(col[math.random(1, #col)]), "SmoothPlastic", cf(ref.Position), 2, 2, 2, 2.5, 2.5, 2.5, 0.1, 0.2)
- for i = 1, 4 do
- MagicBlock(BrickColor.new(col[math.random(1, #col)]), cf(ref.Position) * cf(math.random(-50, 50) / 100, math.random(-50, 50) / 100, math.random(-50, 50) / 100), 3, 3, 3, 1, 1, 1, 0.1)
- end
- MagniDamage(ref, 5, 6, 9, math.random(5, 10), "Knockdown2", ref, 0.15, 2, math.random(3, 7), false, true, false, "Movement", 0.02, 500)
- pl.Parent = nil
- end), MainPos, MainPos2, MouseLook)
- for i = 0, 1, 0.2 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(-0.1, 0, 0), 0.5)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, -0.5), 0.5)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.5, 0, 0.2) * euler(0, 0, 0), 0.5)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2.4, 0, -0.2) * euler(0, 0, 0), 0.5)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
- RH.C0 = clerp(RH.C0, cf(1.1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(-0.15, 0, -0.2) * euler(0, 0, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, -0.1) * euler(0, -1.57, 0) * euler(-0.15, 0, -0.2), 0.3)
- if Stagger.Value ~= true and StunT.Value > Stun.Value and StaggerHit.Value == true then
- break
- end
- end
- attack = false
- end
- end
- end
- function dattackthree()
- stop = true
- if isblarghing == false then
- attack = true
- for i = 0, 1, 0.15 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.1, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.5, 0, 0.2) * euler(0, 0, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.5, 0, -0.5) * euler(0, 0, 0), 0.15)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1.1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(-0.1, 0, 0.1) * euler(0, 0, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.1), 0.3)
- if Stagger.Value ~= true and StunT.Value > Stun.Value and StaggerHit.Value == true then
- break
- end
- end
- for i = 0, 1, 0.15 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.3, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2.2, 0, 0.2) * euler(0, 0, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.5, 0, -0.5) * euler(0, 0, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1.1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(-0.1, 0, 0.1) * euler(0, 0, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.1), 0.3)
- if Stagger.Value ~= true and StunT.Value > Stun.Value and StaggerHit.Value == true then
- break
- end
- end
- local ref2 = part(3, workspace, 0, 1, BrickColor.new("Black"), "Effect", vt())
- ref2.Anchored = true
- ref2.CFrame = Character.HumanoidRootPart.CFrame * CFrame.new(Vector3.new(0, 7, 0), MMouse.Hit.p)
- game:GetService("Debris"):AddItem(ref2, 1)
- for i = -1, 1 do
- do
- local pl = part(3, workspace, 0, 1, BrickColor.new(NewCol), "Plane", vt(1, 1, 1))
- local pmsh = mesh("SpecialMesh", pl, "FileMesh", "113216991", vt(0, 0, 0), vt(1, 1, 1))
- pl.CFrame = ref2.CFrame * CFrame.new(i * 5, 0, 0)
- MagicBlock(BrickColor.new(NewCol), cf(pl.Position) * cf(0, 0, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0.5, 0.5, 0.5, 2, 2, 2, 0.15, 2)
- pl.Transparency = 0
- pl.Anchored = true
- local MainPos = pl.Position
- local MainPos2 = MMouse.Hit.p + Vector3.new(i + math.random(-250, 250) / 100, i + math.random(-250, 250) / 100, i + math.random(-250, 250) / 100)
- local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2)
- coroutine.resume(coroutine.create(function(Pos1, Pos2, Look)
- local num = 25
- repeat
- swait()
- local ohit, opos = rayCast(Pos1, Look.lookVector, 5, pl)
- pl.CFrame = CFrame.new((Pos1 + opos) / 2, opos)
- MagicBlock(BrickColor.new("Bright red"), cf(pl.Position) * cf(0, 0, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0.5, 0.5, 0.5, 1, 1, 1, 0.15, 2)
- Pos1 = Pos1 + Look.lookVector * 5
- pl.CFrame = CFrame.new(pl.Position, MMouse.Hit.p)
- if ohit ~= nil then
- num = 0
- end
- num = num - 1
- until num <= 0
- local ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Effect", vt())
- ref.Anchored = true
- ref.CFrame = cf(pl.Position)
- so("206049428", ref, 0.5, math.random(7, 10) / 10)
- game:GetService("Debris"):AddItem(ref, 0.5)
- local col = {
- "Bright red",
- "Bright yellow",
- "Bright orange"
- }
- MagicCircle(BrickColor.new(col[math.random(1, #col)]), "SmoothPlastic", cf(ref.Position), 2, 2, 2, 2.5, 2.5, 2.5, 0.1, 0.2)
- for i = 1, 4 do
- MagicBlock(BrickColor.new(col[math.random(1, #col)]), cf(ref.Position) * cf(math.random(-50, 50) / 100, math.random(-50, 50) / 100, math.random(-50, 50) / 100), 3, 3, 3, 1, 1, 1, 0.1)
- end
- MagniDamage(ref, 5, 8, 12, math.random(5, 10), "Knockdown2", ref, 0.01, 2, math.random(3, 7), false, true, false, "Movement", 0.02, 500)
- pl.Parent = nil
- end), MainPos, MainPos2, MouseLook)
- end
- end
- for i = 0, 1, 0.15 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.1, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 0) * euler(0, 0, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.5, 0, -0.5) * euler(0, 0, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1.1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(-0.1, 0, 0.1) * euler(0, 0, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.1), 0.3)
- if Stagger.Value ~= true and StunT.Value > Stun.Value and StaggerHit.Value == true then
- break
- end
- end
- attack = false
- end
- end
- function dattackfour()
- stop = true
- if isblarghing == false then
- attack = true
- for i = 0, 1, 0.15 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.15, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 1.2, 0) * euler(2.5, 0, 0.2) * euler(0, 0, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 1.2, 0) * euler(2.5, 0, -0.2) * euler(0, 0, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1.1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(-0.15, 0, 0.2) * euler(0, 0, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, -0.1) * euler(0, -1.57, 0) * euler(-0.15, 0, 0.2), 0.3)
- if Stagger.Value ~= true and StunT.Value > Stun.Value and StaggerHit.Value == true then
- break
- end
- end
- for i = 0, 1, 0.15 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.25, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 1.2, 0) * euler(3, 0, 0.2) * euler(0, 0, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 1.2, 0) * euler(3, 0, -0.2) * euler(0, 0, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1.1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(-0.15, 0, 0.2) * euler(0, 0, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, -0.1) * euler(0, -1.57, 0) * euler(-0.15, 0, 0.2), 0.3)
- if Stagger.Value ~= true and StunT.Value > Stun.Value and StaggerHit.Value == true then
- break
- end
- end
- do
- local pl = part(3, workspace, 0, 1, BrickColor.new(NewCol), "Plane", vt(2, 2, 2))
- local pmsh = mesh("SpecialMesh", pl, "FileMesh", "113216991", vt(0, 0, 0), vt(4, 4, 4))
- local pwld = weld(pl, pl, RightArm, euler(0, math.rad(180), math.rad(180)) * cf(1.5, 2.6, 0))
- MagicBlock(BrickColor.new(NewCol), cf(pl.Position) * cf(0, 0, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 2, 2, 2, 5, 5, 5, 0.1, 2)
- pl.Transparency = 0
- for i = 0, 1, 0.15 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.45, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 1.2, 0) * euler(3.8, 0, 0.2) * euler(0, 0, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 1.2, 0) * euler(3.8, 0, -0.2) * euler(0, 0, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1.1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(-0.15, 0, 0.2) * euler(0, 0, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, -0.1) * euler(0, -1.57, 0) * euler(-0.15, 0, 0.2), 0.3)
- if Stagger.Value ~= true and StunT.Value > Stun.Value and StaggerHit.Value == true then
- break
- end
- end
- pwld.Parent = nil
- pl.Anchored = true
- local MainPos = pl.Position
- local MainPos2 = MMouse.Hit.p
- local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2)
- coroutine.resume(coroutine.create(function(Pos1, Pos2, Look)
- local num = 30
- repeat
- swait()
- local ohit, opos = rayCast(Pos1, Look.lookVector, 20, pl)
- pl.CFrame = CFrame.new((Pos1 + opos) / 2, opos)
- MagicBlock(BrickColor.new("Bright red"), cf(pl.Position) * cf(0, -0.55, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 2.5, 2.5, 2.5, 2, 2, 2, 0.15, 2)
- Pos1 = Pos1 + Look.lookVector * 5
- pl.CFrame = CFrame.new(pl.Position, MMouse.Hit.p)
- if ohit ~= nil then
- num = 0
- end
- num = num - 1
- until num <= 0
- local ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Effect", vt())
- ref.Anchored = true
- ref.CFrame = cf(pl.Position)
- so("206049428", ref, 0.8, math.random(4, 6) / 10)
- game:GetService("Debris"):AddItem(ref, 0.5)
- local col = {
- "Bright red",
- "Bright yellow",
- "Bright orange"
- }
- MagicCircle(BrickColor.new(col[math.random(1, #col)]), "SmoothPlastic", cf(ref.Position), 5, 5, 5, 10.5, 10.5, 10.5, 0.1, 1)
- for i = 1, 4 do
- MagicBlock(BrickColor.new(col[math.random(1, #col)]), cf(ref.Position) * cf(math.random(-50, 50) / 100, math.random(-50, 50) / 100, math.random(-50, 50) / 100), 5, 5, 5, 6, 6, 6, 0.1)
- end
- MagniDamage(ref, 15, 10, 15, math.random(15, 25), "Knockdown2", ref, 0.15, 2, math.random(12, 20), false, true, false, "Defense", 0.05, 700)
- pl.Parent = nil
- end), MainPos, MainPos2, MouseLook)
- for i = 0, 1, 0.2 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.35, 0, 0), 0.5)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.5)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2.4, 0, 0.2) * euler(0, 0, 0), 0.5)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2.4, 0, -0.2) * euler(0, 0, 0), 0.5)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
- RH.C0 = clerp(RH.C0, cf(1.1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(-0.15, 0, 0.2) * euler(0, 0, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, -0.1) * euler(0, -1.57, 0) * euler(-0.15, 0, 0.2), 0.3)
- if Stagger.Value ~= true and StunT.Value > Stun.Value and StaggerHit.Value == true then
- break
- end
- end
- attack = false
- end
- end
- end
- function do1()
- if attack == true then
- return
- end
- if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
- return
- end
- if cooldownmax <= cooldowns[1] and mana.Value >= 15 then
- stop = false
- attack = true
- isblarghing = true
- cooldowns[1] = 0
- s = Character.Torso
- local p = Instance.new("Sound", s)
- p.SoundId = "http://www.roblox.com/asset/?id=" .. "315652366"
- p.Volume = 1
- game:GetService("Debris"):AddItem(p, 4)
- p:Play()
- wait(0.1)
- s.Parent.Humanoid.PlatformStand = true
- local v = Instance.new("BodyVelocity", s)
- v.P = 5000
- v.maxForce = Vector3.new(545000, 545000, 545000)
- local Dist = 80
- v.velocity = s.CFrame.lookVector * Dist + Vector3.new(0, Dist, 0)
- game:GetService("Debris"):AddItem(v, 0.25)
- s.Parent.Humanoid.PlatformStand = true
- s.RotVelocity = Vector3.new(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) / 2
- wait(0.175)
- local x = false
- attack = false
- for i = 1, 500 do
- swait()
- MagicBlock(BrickColor.new("Medium stone grey"), RootPart.CFrame * euler(math.rad(math.random(1, 360)), math.rad(math.random(1, 360)), math.rad(math.random(1, 360))), 1, 1, 1, 3, 3, 3, 0.1)
- for _, v in pairs(s:children()) do
- hitfloord = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 10, Character)
- if v.className == "Motor" or v.className == "Weld" or v.className == "Motor6D" then
- v.C0 = v.C0 * CFrame.Angles(math.random(-50, 50) / 30, math.random(-50, 50) / 30, math.random(-50, 50) / 30)
- end
- end
- if stop then
- s.Parent.Humanoid.PlatformStand = false
- Torso.Velocity = Vector3.new(0, -100, 0)
- MagicBlock(BrickColor.new("Bright red"), RootPart.CFrame * euler(math.rad(math.random(1, 360)), math.rad(math.random(1, 360)), math.rad(math.random(1, 360))), 1, 1, 1, 10, 10, 10, 0.07)
- MagicWave(BrickColor.new("Bright yellow"), cf(RootPart.Position) * euler(math.rad(math.random(-20, 20)), math.rad(math.random(-200, 200)), 0), 1, 0.5, 1, 3, 3, 3, 0.15)
- end
- if hitfloord then
- s.Parent.Humanoid.PlatformStand = false
- break
- end
- end
- MagniDamage(RootPart, 25, 15, 20, math.random(75, 105), "Normal", RootPart, 0.15, 2, math.random(55, 97), true, true, false, "Movement", 0.25, 400)
- MagicWave(BrickColor.new("Bright yellow"), cf(RootPart.Position) * cf(0, 0, 0), 1.5, 4, 1.5, 1.5, 0.5, 1.5, 0.05)
- MagicBlock(BrickColor.new("Bright yellow"), cf(RootPart.Position) * cf(0, 0, 0), 1.5, 4, 1.5, 8, 8, 8, 0.05)
- p = Instance.new("Sound", s)
- p.SoundId = "http://www.roblox.com/asset/?id=" .. "157878578"
- p.Volume = 1
- p.Pitch = 0.9
- p:Play()
- game:GetService("Debris"):AddItem(p, 4)
- showDamage(Character, 15, "Damage")
- s.Parent.Humanoid:TakeDamage(15)
- isblarghing = false
- end
- end
- bombmeshes = {
- {
- mesh = "http://www.roblox.com/asset/?id=12891705",
- texture = "http://www.roblox.com/asset/?id=12891577",
- offset = Vector3.new(0, 4.4, 0),
- size = Vector3.new(2.5, 2.5, 2.5)
- },
- {
- mesh = "http://www.roblox.com/asset/?id=11563093",
- texture = "http://www.roblox.com/asset/?id=11563076",
- offset = Vector3.new(0, 7.25, 0),
- size = Vector3.new(10, 10, 10)
- },
- {
- mesh = "http://www.roblox.com/asset/?id=9419831",
- texture = "http://www.roblox.com/asset/?id=9419827",
- offset = Vector3.new(0, 7.25, 0),
- size = Vector3.new(8, 8, 8)
- }
- }
- xl = {
- "316012158",
- "316012174",
- "316012192"
- }
- xe = {
- "316012212",
- "316012229",
- "316012256",
- "316012287"
- }
- function do2()
- if attack == true then
- return
- end
- if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
- return
- end
- if cooldownmax <= cooldowns[2] and mana.Value >= 20 then
- stop = false
- attack = true
- cooldowns[2] = 10
- s = Character.Torso
- local p = Instance.new("Sound", s)
- p.SoundId = "http://www.roblox.com/asset/?id=" .. xe[math.random(1, #xe)]
- p.Volume = 1
- game:GetService("Debris"):AddItem(p, 4)
- p:Play()
- for i = 1, 15 do
- swait()
- handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1.5, 0), 0.15)
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.7, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.25)
- RW.C0 = clerp(RW.C0, cf(1.3, 1.15, 0) * euler(math.pi, 0, 0) * euler(0, 0, 0.2), 0.25)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.3, 1.15, 0) * euler(-math.pi, 0, 0) * euler(0, 0, -0.2), 0.25)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 0, 0.1) * euler(0, math.pi / 2, 0), 0.25)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, 0, -0.1) * euler(0, -math.pi / 2, 0), 0.25)
- end
- local b = Instance.new("Part", workspace)
- b.Name = "HEIL"
- b.TopSurface = 0
- b.BottomSurface = 0
- b.formFactor = "Symmetric"
- b.CanCollide = false
- b.Size = Vector3.new(5, 5, 5)
- local m = Instance.new("SpecialMesh", b)
- m.MeshType = "FileMesh"
- local rnd = math.random(0, 100)
- local rand = math.random(1, 2)
- if rnd <= 20 then
- rand = 3
- end
- m.MeshId = bombmeshes[rand].mesh
- m.TextureId = bombmeshes[rand].texture
- m.Scale = bombmeshes[rand].size
- b.Transparency = 1
- local w = Instance.new("Weld", b)
- w.Part0 = s
- w.Part1 = b
- w.C0 = CFrame.new(bombmeshes[rand].offset)
- local sus = Instance.new("ParticleEmitter", b)
- sus.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0),
- NumberSequenceKeypoint.new(1, 1)
- })
- sus.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 5),
- NumberSequenceKeypoint.new(1, 10)
- })
- sus.Lifetime = NumberRange.new(1.5, 2.25)
- sus.RotSpeed = NumberRange.new(-20, 20)
- sus.Rotation = NumberRange.new(-360, 360)
- sus.Texture = "http://www.roblox.com/asset/?id=133619974"
- sus.Speed = NumberRange.new(2, 6)
- sus.Acceleration = Vector3.new(0, 0, 0)
- sus.VelocitySpread = 30
- sus.LockedToPart = true
- sus.Rate = 200
- for i = 1, 10 do
- b.Transparency = 1 - i / 10
- swait()
- end
- sus.Enabled = false
- wait(math.random(20, 40) / 10)
- local p = Instance.new("Sound", s)
- p.SoundId = "http://www.roblox.com/asset/?id=" .. xl[math.random(1, #xl)]
- p.Volume = 1
- p:Play()
- game:GetService("Debris"):AddItem(p, 4)
- MagniDamage(RootPart, 45, 30, 40, math.random(150, 250), "Normal", b, 0.05, 2, 9999, false, false, false, "Defense", 0.2, 550)
- local p = Instance.new("Sound", b)
- p.SoundId = "http://www.roblox.com/asset/?id=" .. "216782105"
- p.Pitch = 0.8
- p.Volume = 1
- p:Play()
- game:GetService("Debris"):AddItem(p, 4)
- local eff = Instance.new("Part", workspace)
- eff.formFactor = "Custom"
- eff.Size = Vector3.new(1, 1, 1)
- eff.CFrame = b.CFrame * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15))
- eff.BrickColor = BrickColor.new("Bright yellow")
- local m = Instance.new("BlockMesh", eff)
- m.Scale = Vector3.new(10, 10, 10)
- eff.Parent = workspace
- eff.Name = "Bewm"
- eff.Anchored = true
- eff.CanCollide = false
- game:GetService("Debris"):AddItem(eff, 5)
- coroutine.resume(coroutine.create(function(p, V, x)
- local R = Vector3.new(math.random(-5, 5), math.random(7, 9), math.random(-5, 5)) / 70
- for i = 1, 30 do
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(25.5, 25.5, 25.5) / 20
- p.Transparency = i / 30
- p.CFrame = p.CFrame * V
- swait()
- end
- p:Remove()
- end), eff, CFrame.Angles(math.rad(math.random(-6, 6)), math.rad(math.random(-6, 6)), math.rad(math.random(-6, 6))))
- local eff = Instance.new("Part", workspace)
- eff.formFactor = "Custom"
- eff.Size = Vector3.new(1, 1, 1)
- eff.CFrame = b.CFrame * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15))
- eff.BrickColor = BrickColor.new("Bright orange")
- local m = Instance.new("BlockMesh", eff)
- m.Scale = Vector3.new(10, 10, 10)
- eff.Parent = workspace
- eff.Name = "Bewm"
- eff.Anchored = true
- eff.CanCollide = false
- game:GetService("Debris"):AddItem(eff, 5)
- coroutine.resume(coroutine.create(function(p, V, x)
- local R = Vector3.new(math.random(-5, 5), math.random(7, 9), math.random(-5, 5)) / 70
- for i = 1, 30 do
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(37.5, 37.5, 37.5) / 20
- p.Transparency = i / 30
- p.CFrame = p.CFrame * V
- swait()
- end
- p:Remove()
- end), eff, CFrame.Angles(math.rad(math.random(-8, 8)), math.rad(math.random(-8, 8)), math.rad(math.random(-8, 8))))
- local eff = Instance.new("Part", workspace)
- eff.formFactor = "Custom"
- eff.Size = Vector3.new(1, 1, 1)
- eff.CFrame = b.CFrame * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15))
- eff.BrickColor = BrickColor.new("Bright yellow")
- local m = Instance.new("BlockMesh", eff)
- m.Scale = Vector3.new(10, 10, 10)
- eff.Parent = workspace
- eff.Name = "Bewm"
- eff.Anchored = true
- eff.CanCollide = false
- game:GetService("Debris"):AddItem(eff, 5)
- coroutine.resume(coroutine.create(function(p, V, x)
- local R = Vector3.new(math.random(-5, 5), math.random(7, 9), math.random(-5, 5)) / 70
- for i = 1, 30 do
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(55, 55, 55) / 20
- p.Transparency = i / 30
- p.CFrame = p.CFrame * V
- swait()
- end
- p:Remove()
- end), eff, CFrame.Angles(math.rad(math.random(-10, 10)), math.rad(math.random(-10, 10)), math.rad(math.random(-10, 10))))
- hitfloord = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 10, Character)
- local eff = Instance.new("Part", workspace)
- eff.formFactor = "Custom"
- eff.Size = Vector3.new(1, 1, 1)
- eff.CFrame = CFrame.new(RootPart.Position)
- eff.BrickColor = BrickColor.new("Bright yellow")
- local m = Instance.new("SpecialMesh", eff)
- m.MeshType = "FileMesh"
- m.MeshId = "http://www.roblox.com/asset/?id=20329976"
- m.Scale = Vector3.new(10, 10, 10)
- eff.Parent = workspace
- eff.Name = "Bewm"
- eff.Anchored = true
- eff.CanCollide = false
- game:GetService("Debris"):AddItem(eff, 5)
- coroutine.resume(coroutine.create(function(p, V, x)
- local R = Vector3.new(math.random(-5, 5), math.random(7, 9), math.random(-5, 5)) / 70
- for i = 1, 30 do
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(55, 0, 55) / 20
- p.Transparency = i / 30
- p.CFrame = p.CFrame * V
- swait()
- end
- p:Remove()
- end), eff, CFrame.Angles(0, math.rad(math.random(-10, 9) * 3 + 5), 0))
- local eff = Instance.new("Part", workspace)
- eff.formFactor = "Custom"
- eff.Size = Vector3.new(1, 1, 1)
- eff.CFrame = CFrame.new(RootPart.Position)
- eff.BrickColor = BrickColor.new("Institutional white")
- local m = Instance.new("SpecialMesh", eff)
- m.MeshType = "FileMesh"
- m.MeshId = "http://www.roblox.com/asset/?id=20329976"
- m.Scale = Vector3.new(10, 10, 10)
- eff.Parent = workspace
- eff.Name = "Bewm"
- eff.Anchored = true
- eff.CanCollide = false
- game:GetService("Debris"):AddItem(eff, 5)
- coroutine.resume(coroutine.create(function(p, V, x)
- local R = Vector3.new(math.random(-5, 5), math.random(7, 9), math.random(-5, 5)) / 70
- for i = 1, 12 do
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(100, 0, 100) / 12
- p.Transparency = 0.5 + i / 24
- p.CFrame = p.CFrame * V
- swait()
- end
- p:Remove()
- end), eff, CFrame.Angles(0, math.rad(math.random(-10, 9) * 3 + 5), 0))
- b:BreakJoints()
- b.Transparency = 1
- b.Anchored = true
- game:GetService("Debris"):AddItem(b, 5)
- showDamage(Character, 20, "Damage")
- s.Parent.Stats.Stun.Value = 99999
- s.Parent.Humanoid:TakeDamage(20)
- local v = Instance.new("BodyVelocity", s)
- v.velocity = Vector3.new(math.random(-50, 50), math.random(5, 50), math.random(-50, 50)).unit * 70 + Vector3.new(0, 20, 0)
- v.maxForce = Vector3.new(545000, 545000, 545000)
- game:GetService("Debris"):AddItem(v, 0.3)
- local v = Instance.new("BodyAngularVelocity", s)
- v.angularvelocity = Vector3.new(math.random(-50, 50), math.random(5, 50), math.random(-50, 50)).unit * 20
- v.maxTorque = Vector3.new(500000000, 500000000, 500000000)
- game:GetService("Debris"):AddItem(v, 0.6)
- local sus = Instance.new("ParticleEmitter", s)
- sus.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0),
- NumberSequenceKeypoint.new(1, 1)
- })
- sus.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 2),
- NumberSequenceKeypoint.new(1, 6)
- })
- sus.Lifetime = NumberRange.new(1, 2)
- sus.RotSpeed = NumberRange.new(-20, 20)
- sus.Rotation = NumberRange.new(-360, 360)
- sus.Texture = "http://www.roblox.com/asset/?id=133619974"
- sus.Speed = NumberRange.new(0, 0)
- sus.Acceleration = Vector3.new(0, 5, 0)
- sus.VelocitySpread = 180
- sus.Rate = 20
- coroutine.resume(coroutine.create(function(p)
- wait(2)
- p.Enabled = false
- end), sus)
- if rand == 3 then
- local p = Instance.new("Sound", b)
- p.SoundId = "http://www.roblox.com/asset/?id=" .. "270620358"
- p.Pitch = 1
- p.Volume = 1
- p:Play()
- game:GetService("Debris"):AddItem(p, 4)
- local Torso = b
- for i = 1, math.random(26, 34) do
- do
- local s = math.random(100, 125) / 100
- if math.random(1, 20) == 20 then
- s = math.random(225, 250) / 100 * 2
- end
- local p = Instance.new("Part", workspace)
- p.Name = "BONUSDUCK"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(s, s, s)
- p.BrickColor = BrickColor.new("New Yeller")
- p.CanCollide = false
- p.CFrame = Torso.CFrame * CFrame.new(math.random(-5, 5) / 10, 0, math.random(-5, 5) / 10) * CFrame.fromEulerAnglesXYZ(0, math.random(-50, 50) / 10, 0)
- local dir = Torso.CFrame * CFrame.new(0, 0, 1) * CFrame.fromEulerAnglesXYZ(0, math.rad(math.random(-180, 180)), 0).lookVector
- p.Velocity = (dir * (math.random(58, 80) / 10) + Vector3.new(0, math.random(20, 25), 0)) * math.random(1, 3)
- local r = Instance.new("BodyAngularVelocity")
- r.Parent = p
- r.angularvelocity = Vector3.new(0, 3, 0)
- p.Friction = 0.5
- local f = Instance.new("BodyForce", p)
- f.force = Vector3.new(0, p:GetMass() * 90, 0)
- Instance.new("BodyGyro", p)
- m = Instance.new("SpecialMesh", p)
- m.MeshType = "FileMesh"
- m.MeshId = "http://www.roblox.com/asset/?id=9419831"
- m.TextureId = "http://www.roblox.com/asset/?id=9419827"
- m.Scale = p.Size
- local rr = math.random(1, 3)
- if rr == 3 then
- m.VertexColor = Vector3.new(0.85, 0.85, 0.85)
- elseif rr == 2 then
- m.VertexColor = Vector3.new(1, 0.8, 0.8)
- elseif rr == 1 then
- m.VertexColor = Vector3.new(0.8, 1, 0.8)
- end
- game:GetService("RunService").Heartbeat:wait()
- coroutine.resume(coroutine.create(function(e)
- wait(1)
- e.CanCollide = true
- game:GetService("Debris"):AddItem(e, 17.5)
- e.Touched:connect(function(hit)
- if hit.Parent and hit.Parent:FindFirstChild("Humanoid") and e:FindFirstChild("BONUSDUCK") == nil then
- hit.Parent.Humanoid:TakeDamage(-2.5)
- if hit.Parent:FindFirstChild("Decrease") then
- s = Instance.new("IntValue", hit.Parent.Decrease)
- s.Name = "DecreaseAtk"
- s.Value = -0.02
- game:GetService("Debris"):AddItem(s, 30)
- end
- pp = Instance.new("BoolValue", e)
- pp.Name = "BONUSDUCK"
- e.Transparency = 1
- e.Anchored = true
- e.CanCollide = false
- local ss = Instance.new("Sparkles", e)
- local so = {
- "261637666",
- "261637644",
- "261637620",
- "261637599",
- "261637593"
- }
- local sp = Instance.new("Sound", e)
- sp.Volume = -0.15 + e.Size.x
- sp.SoundId = "http://www.roblox.com/asset/?id=" .. so[math.random(1, 5)]
- sp:Play()
- wait(0.33)
- ss.Enabled = false
- wait(1)
- e:Remove()
- end
- end)
- wait(10 + math.random(0, 20) / 20)
- if e.Parent and e:FindFirstChild("BONUSDUCK") == nil then
- for i = 1, 4 do
- e.Transparency = 1
- wait(0.2)
- e.Transparency = 0
- wait(0.2)
- end
- e.Parent = nil
- end
- end), p)
- end
- end
- end
- end
- attack = false
- end
- function do3()
- speech = {
- 316403490,
- 316403787,
- 316403844,
- 316403916
- }
- if attack == true then
- return
- end
- if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
- return
- end
- if cooldownmax <= cooldowns[3] and mana.Value >= 25 then
- attack = true
- removeControl()
- local dec = Instance.new("NumberValue", Decrease)
- dec.Name = "DecreaseMvmt"
- dec.Value = 10
- mana.Value = mana.Value - 25
- num = 0
- local dec2 = Instance.new("NumberValue", Decrease)
- dec2.Name = "DecreaseDef"
- dec2.Value = -1.25
- local pod = part(3, workspace, 0, 0, BrickColor.new("Reddish brown"), "Podium", vt(2, 2.5, 2), "WoodPlanks", true)
- pod.CFrame = Torso.CFrame * CFrame.new(0, -1.8, -2)
- for i = 1, 4 do
- MagicCloud(BrickColor.new("White"), cf(pod.Position) * cf(math.random(-80, 80) / 100, math.random(-100, 150) / 100, math.random(-80, 80) / 100) * euler(math.rad(math.random(-180, 180)), math.rad(math.random(-180, 180)), math.rad(math.random(-180, 180))), 3, 5, 5, 0.1, 0.1, 0.1, 0.05)
- end
- pod.Rotation = Torso.Rotation
- pod.CanCollide = true
- local pod2 = part(3, workspace, 0, 0, BrickColor.new("Reddish brown"), "Podium", vt(2, 1, 2), "WoodPlanks", true)
- local msh = mesh("SpecialMesh", pod2, "Wedge", "nil", vt(0, 0, 0), vt(1, 1, 1))
- pod2.CFrame = pod.CFrame * CFrame.new(0, 1.75, 0)
- pod2.Rotation = pod.Rotation + Vector3.new(0, 180, 0)
- pod2.CanCollide = true
- speeching = true
- local snd = Instance.new("Sound", Head)
- snd.Volume = 1
- snd.SoundId = "http://www.roblox.com/asset/?id=" .. speech[math.random(1, #speech)]
- game:GetService("Debris"):AddItem(snd, snd.TimeLength + 5)
- for i = 0, 1, 0.1 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.35, 0.5, -0.5) * euler(1.1, 0, -0.15) * euler(0, 0, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.35, 0.5, -0.5) * euler(1.1, 0, 0.15) * euler(0, 0, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.1, 0, 0) * euler(0, 0, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0), 0.3)
- if Stagger.Value ~= true and StunT.Value > Stun.Value and StaggerHit.Value == true then
- break
- end
- end
- snd:Play()
- numofanim = 0
- deb = false
- while speeching do
- swait()
- num = num + 1
- local rng = math.random(0, 100)
- if rng > 90 + numofanim and deb == false then
- coroutine.resume(coroutine.create(function()
- deb = true
- local anim = math.random(0, 100)
- if anim <= 25 then
- numofanim = numofanim + 2
- for i = 0, 1, 0.1 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.15, 0, -0.2) * euler(0, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.35, 0.5, -0.5) * euler(2.3, 0, 0.2) * euler(0, 0, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.35, 0.5, -0.5) * euler(1.1, 0, 0.15) * euler(0, 0, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.1, 0, 0) * euler(0, 0, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0), 0.3)
- if Stagger.Value ~= true and StunT.Value > Stun.Value and StaggerHit.Value == true then
- break
- end
- end
- for i = 0, 1, 0.025 do
- swait()
- end
- for i = 0, 1, 0.1 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.35, 0.5, -0.5) * euler(1.1, 0, -0.15) * euler(0, 0, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.35, 0.5, -0.5) * euler(1.1, 0, 0.15) * euler(0, 0, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.1, 0, 0) * euler(0, 0, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0), 0.3)
- if Stagger.Value ~= true and StunT.Value > Stun.Value and StaggerHit.Value == true then
- break
- end
- end
- elseif anim > 25 and anim <= 50 then
- numofanim = numofanim + 2
- local reps = math.random(2, 4)
- local repsdone = 0
- repeat
- for i = 0, 1, 0.15 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0.15, 0.1, 0) * euler(0, 0, 0), 0.15)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.15)
- RW.C0 = clerp(RW.C0, cf(1.35, 0.5, -0.5) * euler(2, 0, -0.15) * euler(0, 0, 0), 0.15)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15)
- LW.C0 = clerp(LW.C0, cf(-1.35, 0.5, -0.5) * euler(1.1, 0, 0.15) * euler(0, 0, 0), 0.15)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.1, 0, 0) * euler(0, 0, 0), 0.15)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0), 0.15)
- if Stagger.Value ~= true and StunT.Value > Stun.Value and StaggerHit.Value == true then
- break
- end
- end
- for i = 0, 1, 0.1 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0) * euler(0, 0, 0), 0.5)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.5)
- RW.C0 = clerp(RW.C0, cf(1.35, 0.3, -0.5) * euler(1.4, 0, -0.15) * euler(0, 0, 0), 0.7)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
- LW.C0 = clerp(LW.C0, cf(-1.35, 0.5, -0.5) * euler(1.1, 0, 0.15) * euler(0, 0, 0), 0.5)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.1, 0, 0) * euler(0, 0, 0), 0.5)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0), 0.5)
- if Stagger.Value ~= true and StunT.Value > Stun.Value and StaggerHit.Value == true then
- break
- end
- end
- repsdone = repsdone + 1
- until repsdone == reps
- else
- if anim > 50 and anim <= 75 then
- numofanim = numofanim + 2
- for i = 0, 1, 0.1 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0) * euler(0, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.35, 0.5, -0.5) * euler(1.1, 0, -0.15) * euler(0, 0, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.35, 0.5, -0.5) * euler(1.1, 0, 0.15) * euler(0, 0, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.1, 0, 0) * euler(0, 0, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0), 0.3)
- if Stagger.Value ~= true and StunT.Value > Stun.Value and StaggerHit.Value == true then
- break
- end
- end
- for i = 0, 1, 0.25 do
- swait()
- end
- for i = 0, 1, 0.1 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0, 0, 0), 0.5)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.5)
- RW.C0 = clerp(RW.C0, cf(1.35, 0.5, -0.5) * euler(1.1, 0, -0.15) * euler(0, 0, 0), 0.5)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
- LW.C0 = clerp(LW.C0, cf(-1.35, 0.5, -0.5) * euler(1.1, 0, 0.15) * euler(0, 0, 0), 0.5)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.1, 0, 0) * euler(0, 0, 0), 0.5)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0), 0.5)
- if Stagger.Value ~= true and StunT.Value > Stun.Value and StaggerHit.Value == true then
- break
- end
- end
- end
- deb = false
- end
- end))
- end
- if snd.TimeLength * 30 <= num then
- speeching = false
- end
- end
- local col = {
- "Bright red",
- "Bright yellow",
- "Bright orange"
- }
- MagicCircle(BrickColor.new(col[math.random(1, #col)]), "SmoothPlastic", cf(pod.Position), 5, 5, 5, 10.5, 10.5, 10.5, 0.1, 1)
- for i = 1, 4 do
- MagicBlock(BrickColor.new(col[math.random(1, #col)]), cf(pod.Position) * cf(math.random(-50, 50) / 100, math.random(-50, 50) / 100, math.random(-50, 50) / 100), 5, 5, 5, 6, 6, 6, 0.1)
- end
- so("216782105", pod, 0.5, 1.5)
- MagniDamage(pod, 15, 15, 20, math.random(35, 55), "Normal", pod, 0.15, 2, math.random(55, 97), true, true, false)
- MagniBuff(RootPart, 45, "Defense", -0.65, 800)
- MagniBuff(RootPart, 45, "Movement", -0.25, 800)
- MagniBuff(RootPart, 45, "Damage", -0.8, 800)
- showDamage(Character, 10, "Damage")
- Character.Humanoid:TakeDamage(10)
- Stagger.Value = true
- cooldowns[3] = 0
- pod.Parent = nil
- pod2.Parent = nil
- dec.Parent = nil
- dec2.Parent = nil
- attack = false
- resumeControl()
- end
- end
- function do4()
- if attack == true then
- return
- end
- if Player.Name == Player.Name then
- if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
- return
- end
- local hitfloord, posfloord = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 10, Character)
- if cooldownmax <= cooldowns[4] and mana.Value >= 50 then
- attack = true
- stop = true
- mana.Value = mana.Value - 50
- local s = game.Players.LocalPlayer.Character.Torso
- do
- local p = Instance.new("Sound", s)
- p.SoundId = "http://www.roblox.com/asset/?id=" .. xl[math.random(1, #xl)]
- p.Volume = 1
- game:GetService("Debris"):AddItem(p, 4)
- p:Play()
- local sl = Instance.new("IntValue", s.Parent.Stats.Decrease)
- sl.Name = "DecreaseMvmt"
- sl.Value = 100
- local xdir = RootPart.CFrame.lookVector
- local xpos = posfloord - Vector3.new(0, 66, 0) + xdir * 25
- local building = Instance.new("Model", workspace)
- local p = Instance.new("Part", building)
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Anchored = true
- p.CanCollide = true
- p.formFactor = "Symmetric"
- p.Material = "Concrete"
- p.Size = Vector3.new(30, 90, 30)
- p.CFrame = CFrame.new(xpos, xpos + RootPart.CFrame.lookVector * 5)
- building.PrimaryPart = p
- local ps = Instance.new("Part", workspace)
- ps.Anchored = true
- ps.CanCollide = false
- ps.CFrame = CFrame.new(posfloord + RootPart.CFrame.lookVector * 25)
- ps.Size = Vector3.new(33, 1, 33)
- ps.Transparency = 1
- local pem = Instance.new("ParticleEmitter", ps)
- pem.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0),
- NumberSequenceKeypoint.new(1, 1)
- })
- pem.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 5),
- NumberSequenceKeypoint.new(1, 10)
- })
- pem.Lifetime = NumberRange.new(2.5, 3.5)
- pem.RotSpeed = NumberRange.new(-100, 100)
- pem.Rotation = NumberRange.new(-350, 350)
- pem.Texture = "http://www.roblox.com/asset/?id=133619974"
- pem.Speed = NumberRange.new(0, 0)
- pem.Acceleration = Vector3.new(0, 0, 0)
- pem.VelocitySpread = 180
- pem.Rate = 250
- pem.Enabled = false
- for y = -1, 3 do
- for r = -1, 1 do
- local p = Instance.new("Part", building)
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Anchored = true
- p.CanCollide = false
- p.formFactor = "Custom"
- p.Size = Vector3.new(30.1, 8, 8)
- p.CFrame = building.PrimaryPart.CFrame * CFrame.new(0, 14 * y - 8, 10 * r)
- p.BrickColor = BrickColor.new("Pastel light blue")
- p.Reflectance = 0.33
- p.Material = "SmoothPlastic"
- end
- end
- local cam = workspace.CurrentCamera
- cam.CameraType = "Scriptable"
- cam:Interpolate(building.PrimaryPart.CFrame * CFrame.new(0, 120, 0) - xdir * 100, building.PrimaryPart.CFrame * CFrame.new(0, 100, 0), 4)
- for i = 1, 15 do
- swait()
- handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1.5, 0), 0.1)
- Neck.C0 = clerp(Neck.C0, necko * euler(0.7, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0) * euler(-0.6, 0, 0) * euler(0, 0, 0.4), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0) * euler(0.6, 0, 0) * euler(0, 0, -0.4), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 0, 0.1) * euler(0, math.pi / 2, 0), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, 0, -0.1) * euler(0, -math.pi / 2, 0), 0.2)
- building:SetPrimaryPartCFrame(CFrame.new(xpos + Vector3.new(0, i, 0) + Vector3.new(math.random(-100, 100) / 100, 0, math.random(-100, 100) / 100)))
- end
- pem.Enabled = true
- for i = 1, 25 do
- swait()
- handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1.5, 0), 0.05)
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.5, 0, 0), 0.05)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.05)
- RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0) * euler(0, 0, 0) * euler(0, 0, 0.4), 0.05)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.05)
- LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0) * euler(0.6, 0, 0) * euler(0, 0, -0.5), 0.05)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.05)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 0, 0.1) * euler(0, math.pi / 2, 0), 0.05)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, 0, -0.1) * euler(0, -math.pi / 2, 0), 0.05)
- building:SetPrimaryPartCFrame(CFrame.new(xpos + Vector3.new(0, i, 0) + Vector3.new(math.random(-100, 100) / 100, 15, math.random(-100, 100) / 100)))
- end
- for i = 1, 40 do
- swait()
- handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1.5, 0), 0.05)
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.5, 0, 0), 0.1)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.1)
- RW.C0 = clerp(RW.C0, cf(1.3, 1, 0) * euler(2.5, 0, 0) * euler(0, 0, 0.4), 0.1)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.1)
- LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0) * euler(0.6, 0, 0) * euler(0, 0, -0.5), 0.1)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.1)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 0, 0.1) * euler(0, math.pi / 2, 0), 0.1)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, 0, -0.1) * euler(0, -math.pi / 2, 0), 0.1)
- building:SetPrimaryPartCFrame(CFrame.new(xpos + Vector3.new(0, i, 0) + Vector3.new(math.random(-100, 100) / 100, 40, math.random(-100, 100) / 100)))
- end
- for i = 1, 25 do
- swait()
- building:SetPrimaryPartCFrame(CFrame.new(xpos + Vector3.new(0, i, 0) + Vector3.new(math.random(-100, 100) / 100, 80, math.random(-100, 100) / 100)))
- end
- pem.Enabled = false
- game:GetService("Debris"):AddItem(ps, 5)
- for i = 1, 15 do
- swait()
- handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1.5, 0), 0.25)
- Neck.C0 = clerp(Neck.C0, necko * euler(0.5, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * euler(0.5, 0, 0), 0.35)
- RW.C0 = clerp(RW.C0, cf(1.5, 1, 0) * euler(0, 0, 0) * euler(0.3, 0, 0.6), 0.35)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 1, 0) * euler(-0.5, 0, 0) * euler(0, 0, -0.7), 0.35)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, 0.25, -0.5) * euler(0.55, 0, 0) * euler(0, math.pi / 2.2, 0), 0.35)
- LH.C0 = clerp(LH.C0, cf(-1, -1, -0.5) * euler(-0.7, 0, 0) * euler(0, -math.pi / 1.8, 0), 0.35)
- end
- for _, v in pairs(workspace:children()) do
- if v:FindFirstChild("Humanoid") and v:FindFirstChild("Torso") then
- local h, t = v.Humanoid, v.Torso
- if not (0 < h.Health) or game.Players:GetPlayerFromCharacter(v) ~= nil then
- end
- end
- end
- local eff = Instance.new("Part", workspace)
- eff.formFactor = "Custom"
- eff.Size = Vector3.new(1, 1, 1)
- eff.CFrame = CFrame.new(posfloord)
- eff.BrickColor = BrickColor.new("Bright yellow")
- local m = Instance.new("SpecialMesh", eff)
- m.MeshType = "FileMesh"
- m.MeshId = "http://www.roblox.com/asset/?id=20329976"
- m.Scale = Vector3.new(10, 10, 10)
- eff.Parent = workspace
- eff.Name = "Bewm"
- eff.Anchored = true
- eff.CanCollide = false
- game:GetService("Debris"):AddItem(eff, 5)
- coroutine.resume(coroutine.create(function(p, V, x)
- local R = Vector3.new(math.random(-5, 5), math.random(7, 9), math.random(-5, 5)) / 70
- for i = 1, 30 do
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(55, 0, 55) / 20
- p.Transparency = i / 30
- p.CFrame = p.CFrame * V
- swait()
- end
- p:Remove()
- end), eff, CFrame.Angles(0, math.rad(math.random(-10, 9) * 3 + 5), 0))
- local sbs = Instance.new("BodyPosition", RootPart)
- sbs.P = 3000
- sbs.D = 1000
- sbs.maxForce = Vector3.new(500000, 500000000, 500000)
- sbs.position = RootPart.CFrame.p + Vector3.new(0, 2000, 0)
- local gl = Instance.new("BodyGyro", RootPart)
- gl.P = 8000
- gl.D = 400
- gl.maxTorque = Vector3.new(50000000, 0, 50000000)
- gl.cframe = RootPart.CFrame
- local sk = Instance.new("Part", workspace)
- sk.Name = "D"
- sk.CanCollide = false
- sk.Anchored = true
- sk.Transparency = 1
- sk.Size = Vector3.new(1, 1, 1)
- sk.CFrame = RootPart.CFrame
- local p = Instance.new("Sound", sk)
- p.SoundId = "http://www.roblox.com/asset/?id=" .. "134012322"
- p.Volume = 1
- p.Pitch = 0.8
- game:GetService("Debris"):AddItem(sk, 4)
- for i = 1, 5 do
- swait()
- handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1.5, 0), 0.4)
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.7, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0) * euler(-0.2, 0, 0) * euler(0, 0, 0.1), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0) * euler(math.pi * 0.95, 0, 0) * euler(0, 0, -0.2), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 0, 0.3) * euler(0, math.pi / 2, 0), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, 0, -0.3) * euler(0, -math.pi / 2, 0), 0.4)
- end
- wait(0.5)
- cam:Interpolate(building.PrimaryPart.CFrame * CFrame.new(0, 100, 0) - xdir * 65, building.PrimaryPart.CFrame * CFrame.new(0, 60, 0), 2)
- wait(0.5)
- local pz = Instance.new("Sound", building.PrimaryPart)
- pz.SoundId = "http://www.roblox.com/asset/?id=" .. "167273611"
- pz.Pitch = 1
- pz.Volume = 1
- pz:Play()
- wait(1)
- handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1.5, 0), 1)
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.7, 0, 0), 1)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 1)
- RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0) * euler(-math.pi, 0, 0) * euler(0, 0, 0.5), 1)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 1)
- LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0) * euler(math.pi, 0, 0) * euler(0, 0, -0.5), 1)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 1)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 0, 0.1) * euler(0, math.pi / 2, 0), 1)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, 0, -0.1) * euler(0, -math.pi / 2, 0), 1)
- sbs:Destroy()
- RootPart.Anchored = true
- gl:Destroy()
- local start = building.PrimaryPart.CFrame * CFrame.new(0, 810, 0)
- local xpart = Instance.new("Part", s.Parent)
- xpart.Name = "ROAD ROLLER DA!"
- xpart.TopSurface = 0
- xpart.BottomSurface = 0
- xpart.Anchored = true
- xpart.CanCollide = false
- xpart.Size = Vector3.new(1, 1, 1)
- local xm = Instance.new("SpecialMesh", xpart)
- xm.MeshType = "FileMesh"
- xm.Scale = Vector3.new(7.5, 7.5, 7.5)
- xm.TextureId = "http://www.roblox.com/asset?id=113216977"
- xm.MeshId = "http://www.roblox.com/asset?id=113216991"
- for i = 1, 47 do
- swait()
- pz.Volume = 0.05 + i * 0.2
- cam:Interpolate(building.PrimaryPart.CFrame * CFrame.new(0, 140, 0) - xdir * 90, s.CFrame, 5.1 - i * 0.1)
- RootPart.CFrame = start * CFrame.new(0, -i * 3.5 - i ^ 1.65 + 5, 0) * CFrame.Angles(-math.pi, 0, 0)
- xpart.CFrame = RootPart.CFrame * CFrame.new(0, 2, 2) * CFrame.Angles(math.pi, 0, 0)
- end
- game:GetService("Debris"):AddItem(pz, 3)
- local p = Instance.new("Sound", s)
- p.SoundId = "http://www.roblox.com/asset/?id=" .. "165970126"
- p.Volume = 1
- p.Pitch = 0.85
- game:GetService("Debris"):AddItem(p, 4)
- p:Play()
- local p = Instance.new("Sound", workspace)
- p.SoundId = "http://www.roblox.com/asset/?id=" .. "165970126"
- p.Volume = 0.05
- p.Pitch = 0.85
- game:GetService("Debris"):AddItem(p, 4)
- p:Play()
- MagniDamage(RootPart, 55, 20, 30, math.random(50, 100), "Normal", building.PrimaryPart, 0.05, 2, 9999, false, false, false, "Defense", 0, 0)
- MagniDamage(building.PrimaryPart, 55, 20, 30, math.random(100, 150), "Normal", building.PrimaryPart, 0.05, 2, 9999, false, false, false, "Defense", 0, 0)
- local p = Instance.new("Sound", RootPart)
- p.SoundId = "http://www.roblox.com/asset/?id=" .. "216782105"
- p.Pitch = 0.8
- p.Volume = 1
- p:Play()
- game:GetService("Debris"):AddItem(p, 4)
- local p = Instance.new("Sound", s)
- p.SoundId = "http://www.roblox.com/asset/?id=" .. "169628396"
- p.Volume = 1
- p.Pitch = 0.8
- game:GetService("Debris"):AddItem(p, 4)
- p:Play()
- local p = Instance.new("Sound", workspace)
- p.SoundId = "http://www.roblox.com/asset/?id=" .. "169628396"
- p.Volume = 0.05
- p.Pitch = 0.8
- game:GetService("Debris"):AddItem(p, 4)
- p:Play()
- local pem = Instance.new("ParticleEmitter", building.PrimaryPart)
- pem.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0),
- NumberSequenceKeypoint.new(1, 1)
- })
- pem.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 8),
- NumberSequenceKeypoint.new(1, 10)
- })
- pem.Lifetime = NumberRange.new(2.5, 3.5)
- pem.RotSpeed = NumberRange.new(-69, 69)
- pem.Rotation = NumberRange.new(-350, 350)
- pem.Texture = "http://www.roblox.com/asset/?id=133619974"
- pem.Speed = NumberRange.new(2, 12)
- pem.Acceleration = Vector3.new(0, -10, 0)
- pem.VelocitySpread = 180
- pem.Rate = 5
- pem.Enabled = true
- spawn(function()
- wait()
- pem:Emit(200)
- end)
- local kek = {
- "http://www.roblox.com/asset/?id=48803786",
- "http://www.roblox.com/asset/?id=116579230",
- "http://www.roblox.com/asset/?id=187884226",
- "http://www.roblox.com/asset/?id=2426617"
- }
- for _, v in pairs(building:children()) do
- if v.BrickColor == BrickColor.new("Pastel light blue") then
- if _ % 3 == 0 then
- local p = Instance.new("Sound", v)
- p.SoundId = "http://www.roblox.com/asset/?id=" .. "144884907"
- p.Pitch = math.random(65, 80) / 100
- p.Volume = 1
- p:Play()
- game:GetService("Debris"):AddItem(p, 4)
- end
- do
- local sks = Instance.new("Part", building)
- sks.Name = "DIIC"
- sks.Anchored = true
- sks.CanCollide = false
- sks.formFactor = "Custom"
- sks.Size = Vector3.new(0.2, 8, 8)
- sks.BrickColor = BrickColor:Red()
- sks.CFrame = v.CFrame * CFrame.new(15, 0, 0)
- sks.Transparency = 1
- local pem = Instance.new("ParticleEmitter", sks)
- pem.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0),
- NumberSequenceKeypoint.new(1, 1)
- })
- pem.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.15),
- NumberSequenceKeypoint.new(1, 0.15)
- })
- pem.Lifetime = NumberRange.new(3.5, 4)
- pem.RotSpeed = NumberRange.new(-110, 110)
- pem.Rotation = NumberRange.new(-350, 350)
- pem.Texture = "http://www.roblox.com/asset/?id=316915922"
- pem.Speed = NumberRange.new(5, 50)
- pem.Acceleration = Vector3.new(0, -20, 0)
- pem.VelocitySpread = 80
- pem.Rate = 0
- pem.LightEmission = -0.2
- pem.Enabled = true
- pem.EmissionDirection = "Right"
- spawn(function()
- wait()
- pem:Emit(50)
- end)
- local pem = Instance.new("ParticleEmitter", sks)
- pem.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0),
- NumberSequenceKeypoint.new(1, 1)
- })
- pem.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.1),
- NumberSequenceKeypoint.new(1, 0.1)
- })
- pem.Lifetime = NumberRange.new(3.5, 4)
- pem.RotSpeed = NumberRange.new(-110, 110)
- pem.Rotation = NumberRange.new(-350, 350)
- pem.Texture = "http://www.roblox.com/asset/?id=316915935"
- pem.Speed = NumberRange.new(5, 50)
- pem.Acceleration = Vector3.new(0, -22, 0)
- pem.VelocitySpread = 70
- pem.Rate = 0
- pem.LightEmission = -0.2
- pem.Enabled = true
- pem.EmissionDirection = "Right"
- spawn(function()
- wait()
- pem:Emit(50)
- end)
- local pem = Instance.new("ParticleEmitter", sks)
- pem.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0),
- NumberSequenceKeypoint.new(1, 1)
- })
- pem.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.2),
- NumberSequenceKeypoint.new(1, 0.2)
- })
- pem.Lifetime = NumberRange.new(3.5, 4)
- pem.RotSpeed = NumberRange.new(-110, 110)
- pem.Rotation = NumberRange.new(-350, 350)
- pem.Texture = "http://www.roblox.com/asset/?id=316915947"
- pem.Speed = NumberRange.new(5, 55)
- pem.Acceleration = Vector3.new(0, -20, 0)
- pem.VelocitySpread = 60
- pem.Rate = 0
- pem.LightEmission = -0.2
- pem.Enabled = true
- pem.EmissionDirection = "Right"
- spawn(function()
- wait()
- pem:Emit(50)
- end)
- local sks = Instance.new("Part", building)
- sks.Name = "DIIC"
- sks.Anchored = true
- sks.CanCollide = false
- sks.formFactor = "Custom"
- sks.Size = Vector3.new(0.2, 8, 8)
- sks.BrickColor = BrickColor:Red()
- sks.CFrame = v.CFrame * CFrame.new(-15, 0, 0)
- sks.Transparency = 1
- local pem = Instance.new("ParticleEmitter", sks)
- pem.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0),
- NumberSequenceKeypoint.new(1, 1)
- })
- pem.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.15),
- NumberSequenceKeypoint.new(1, 0.15)
- })
- pem.Lifetime = NumberRange.new(3.5, 4)
- pem.RotSpeed = NumberRange.new(-110, 110)
- pem.Rotation = NumberRange.new(-350, 350)
- pem.Texture = "http://www.roblox.com/asset/?id=316915922"
- pem.Speed = NumberRange.new(5, 50)
- pem.Acceleration = Vector3.new(0, -20, 0)
- pem.VelocitySpread = 80
- pem.Rate = 0
- pem.LightEmission = -0.2
- pem.Enabled = true
- pem.EmissionDirection = "Left"
- spawn(function()
- wait()
- pem:Emit(50)
- end)
- local pem = Instance.new("ParticleEmitter", sks)
- pem.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0),
- NumberSequenceKeypoint.new(1, 1)
- })
- pem.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.1),
- NumberSequenceKeypoint.new(1, 0.1)
- })
- pem.Lifetime = NumberRange.new(3.5, 4)
- pem.RotSpeed = NumberRange.new(-110, 110)
- pem.Rotation = NumberRange.new(-350, 350)
- pem.Texture = "http://www.roblox.com/asset/?id=316915935"
- pem.Speed = NumberRange.new(5, 50)
- pem.Acceleration = Vector3.new(0, -22, 0)
- pem.VelocitySpread = 70
- pem.Rate = 0
- pem.LightEmission = -0.2
- pem.Enabled = true
- pem.EmissionDirection = "Left"
- spawn(function()
- wait()
- pem:Emit(50)
- end)
- local pem = Instance.new("ParticleEmitter", sks)
- pem.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0),
- NumberSequenceKeypoint.new(1, 1)
- })
- pem.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.2),
- NumberSequenceKeypoint.new(1, 0.2)
- })
- pem.Lifetime = NumberRange.new(3.5, 4)
- pem.RotSpeed = NumberRange.new(-110, 110)
- pem.Rotation = NumberRange.new(-350, 350)
- pem.Texture = "http://www.roblox.com/asset/?id=316915947"
- pem.Speed = NumberRange.new(5, 55)
- pem.Acceleration = Vector3.new(0, -20, 0)
- pem.VelocitySpread = 60
- pem.Rate = 0
- pem.LightEmission = -0.2
- pem.Enabled = true
- pem.EmissionDirection = "Left"
- spawn(function()
- wait()
- pem:Emit(50)
- end)
- local thed = Instance.new("Decal", v)
- thed.Face = "Left"
- thed.Texture = kek[math.random(1, #kek)]
- local thed = Instance.new("Decal", v)
- thed.Face = "Right"
- thed.Texture = kek[math.random(1, #kek)]
- end
- end
- end
- local eff = Instance.new("Part", workspace)
- eff.formFactor = "Custom"
- eff.Size = Vector3.new(1, 1, 1)
- eff.CFrame = CFrame.new(building.PrimaryPart.CFrame.p - Vector3.new(0, 35, 0))
- eff.BrickColor = BrickColor.new("Institutional white")
- local m = Instance.new("SpecialMesh", eff)
- m.MeshType = "FileMesh"
- m.MeshId = "http://www.roblox.com/asset/?id=20329976"
- m.Scale = Vector3.new(10, 10, 10)
- eff.Parent = workspace
- eff.Name = "Bewm"
- eff.Anchored = true
- eff.CanCollide = false
- game:GetService("Debris"):AddItem(eff, 5)
- coroutine.resume(coroutine.create(function(p, V, x)
- local R = Vector3.new(math.random(-5, 5), math.random(7, 9), math.random(-5, 5)) / 70
- for i = 1, 20 do
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(65, 0, 65) / 20
- p.Transparency = i / 20
- p.CFrame = p.CFrame * V
- swait()
- end
- p:Remove()
- end), eff, CFrame.Angles(0, math.rad(math.random(-10, 9) * 3 + 5), 0))
- local eff = Instance.new("Part", workspace)
- eff.formFactor = "Custom"
- eff.Size = Vector3.new(1, 1, 1)
- eff.CFrame = CFrame.new(building.PrimaryPart.CFrame.p - Vector3.new(0, 35, 0))
- eff.BrickColor = BrickColor.new("Institutional white")
- local m = Instance.new("SpecialMesh", eff)
- m.MeshType = "FileMesh"
- m.MeshId = "http://www.roblox.com/asset/?id=20329976"
- m.Scale = Vector3.new(10, 10, 10)
- eff.Parent = workspace
- eff.Name = "Bewm"
- eff.Anchored = true
- eff.CanCollide = false
- game:GetService("Debris"):AddItem(eff, 5)
- coroutine.resume(coroutine.create(function(p, V, x)
- local R = Vector3.new(math.random(-5, 5), math.random(7, 9), math.random(-5, 5)) / 70
- for i = 1, 10 do
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(145, 0, 145) / 10
- p.Transparency = 0.5 + i / 20
- p.CFrame = p.CFrame * V
- swait()
- end
- p:Remove()
- end), eff, CFrame.Angles(0, math.rad(math.random(-10, 9) * 3 + 5), 0))
- local eff = Instance.new("Part", workspace)
- eff.formFactor = "Custom"
- eff.Size = Vector3.new(1, 1, 1)
- eff.CFrame = CFrame.new(building.PrimaryPart.CFrame.p + Vector3.new(0, 40, 0))
- eff.BrickColor = BrickColor.new("Institutional white")
- local m = Instance.new("SpecialMesh", eff)
- m.MeshType = "FileMesh"
- m.MeshId = "http://www.roblox.com/asset/?id=20329976"
- m.Scale = Vector3.new(10, 10, 10)
- eff.Parent = workspace
- eff.Name = "Bewm"
- eff.Anchored = true
- eff.CanCollide = false
- game:GetService("Debris"):AddItem(eff, 5)
- coroutine.resume(coroutine.create(function(p, V, x)
- local R = Vector3.new(math.random(-5, 5), math.random(7, 9), math.random(-5, 5)) / 70
- for i = 1, 10 do
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(125, 0, 125) / 10
- p.Transparency = 0.5 + i / 20
- p.CFrame = p.CFrame * V
- swait()
- end
- p:Remove()
- end), eff, CFrame.Angles(0, -math.rad(math.random(-10, 9) * 3 + 5), 0))
- for _, v in pairs(workspace:children()) do
- if v:FindFirstChild("Humanoid") and v:FindFirstChild("Torso") then
- local h, t = v.Humanoid, v.Torso
- end
- end
- handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1.5, 0), 1)
- Neck.C0 = clerp(Neck.C0, necko * euler(0.5, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * euler(0.5, 0, 0), 1)
- RW.C0 = clerp(RW.C0, cf(1.5, 1, 0) * euler(0, 0, 0) * euler(0.3, 0, 0.6), 1)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 1, 0) * euler(-0.5, 0, 0) * euler(0, 0, -0.7), 1)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, 0.25, -0.5) * euler(0.55, 0, 0) * euler(0, math.pi / 2.2, 0), 1)
- LH.C0 = clerp(LH.C0, cf(-1, -1, -0.5) * euler(-0.7, 0, 0) * euler(0, -math.pi / 1.8, 0), 1)
- for i = 1, 3 do
- building:SetPrimaryPartCFrame(CFrame.new(building.PrimaryPart.CFrame.p - Vector3.new(0, 2.5, 0)))
- RootPart.CFrame = start * CFrame.new(0, -758.86938347034 - i * 2.5, 0) * CFrame.Angles(0, 0, 0)
- xpart.CFrame = RootPart.CFrame * CFrame.new(0, -2, 2) * CFrame.Angles(0, 0, 0)
- cam:Interpolate(building.PrimaryPart.CFrame * CFrame.new(0, 0, 0) - xdir * 90, CFrame.new(s.Position), 0.5)
- swait()
- end
- wait(0.5)
- local p = Instance.new("Sound", RootPart)
- p.SoundId = "http://www.roblox.com/asset/?id=" .. "169628396"
- p.Volume = 1
- p.Pitch = 1
- game:GetService("Debris"):AddItem(p, 30)
- p:Play()
- cam:Interpolate(xpart.CFrame * CFrame.new(10, 10, -10), xpart.CFrame + Vector3.new(0, 2, 0), 1)
- wait(4)
- xpart:Remove()
- RootPart.Anchored = false
- cam.CameraType = "Custom"
- sl.Parent = nil
- attack = false
- stop = false
- cooldowns[4] = 0
- wait(3)
- building:Destroy()
- end
- end
- end
- end
- function taunt()
- if attack == true then
- return
- end
- if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
- return
- end
- if cooldownmax <= cooldowns[5] and mana.Value >= 20 then
- stop = false
- attack = true
- cooldowns[5] = 40
- s = Character.Torso
- local p = Instance.new("Sound", s)
- p.SoundId = "http://www.roblox.com/asset/?id=" .. "318111747"
- p.Volume = 1
- game:GetService("Debris"):AddItem(p, 4)
- p:Play()
- for i = 1, 15 do
- swait()
- handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1.5, 0), 0.1)
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.7, 0, 0), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.3, 1.15, 0) * euler(math.pi * 0.99, 0, 0) * euler(0, 0, 0.2), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.3, 1.15, 0) * euler(math.pi * 0.99, 0, 0) * euler(0, 0, -0.2), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 0, 0.1) * euler(0, math.pi / 2, 0), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, 0, -0.1) * euler(0, -math.pi / 2, 0), 0.2)
- end
- local b = Instance.new("Part", workspace)
- b.Name = "HEILx2"
- b.TopSurface = 0
- b.BottomSurface = 0
- b.formFactor = "Symmetric"
- b.CanCollide = false
- b.Size = Vector3.new(3, 2, 2)
- local m = Instance.new("SpecialMesh", b)
- m.MeshType = "FileMesh"
- m.MeshId = "http://www.roblox.com/asset/?id=192488915"
- m.TextureId = "http://www.roblox.com/asset/?id=192488947"
- local wa = Instance.new("Weld", b)
- wa.Part0 = s.Parent["Right Arm"]
- wa.Part1 = b
- wa.C0 = CFrame.new(-1.65, -1.2, 0) * CFrame.Angles(math.pi * 1.025, 0, 0.2)
- b.Transparency = 0
- local p = Instance.new("Sound", s)
- p.SoundId = "http://www.roblox.com/asset/?id=" .. "111124523"
- p.Volume = 1
- p.Pitch = math.random(80, 90) / 100
- game:GetService("Debris"):AddItem(p, 4)
- p:Play()
- wait(0.5)
- local p = Instance.new("Sound", s)
- p.SoundId = "http://www.roblox.com/asset/?id=" .. "190126363"
- p.Volume = 1
- p.Pitch = math.random(80, 90) / 100
- game:GetService("Debris"):AddItem(p, 4)
- wait(0.2)
- local trx = math.random(0, 100)
- if trx <= 10 then
- local bb = Instance.new("Part", b)
- bb.Name = "HEIL"
- bb.TopSurface = 0
- bb.BottomSurface = 0
- bb.formFactor = "Symmetric"
- bb.CanCollide = false
- bb.Size = Vector3.new(1, 1, 1)
- local m = Instance.new("SpecialMesh", bb)
- m.MeshType = "FileMesh"
- m.MeshId = "http://www.roblox.com/asset/?id=9419831"
- m.TextureId = "http://www.roblox.com/asset/?id=9419827"
- m.Scale = Vector3.new(0.7, 0.7, 0.7)
- local w = Instance.new("Weld", b)
- w.Part0 = b
- w.Part1 = bb
- w.C0 = CFrame.new(0, 0.74, -0.25) * CFrame.Angles(0, 0, 0)
- bb.Transparency = 0
- local p = Instance.new("Sound", s)
- p.SoundId = "http://www.roblox.com/asset/?id=" .. "111124523"
- p.Volume = 1
- p.Pitch = math.random(100, 110) / 100
- game:GetService("Debris"):AddItem(p, 4)
- p:Play()
- wait(0.4)
- local p = Instance.new("Sound", s)
- p.SoundId = "http://www.roblox.com/asset/?id=" .. xe[math.random(1, #xe)]
- p.Volume = 1
- p.Pitch = 1.4
- game:GetService("Debris"):AddItem(p, 4)
- p:Play()
- wait(1.5)
- end
- local topkek = {
- 317667032,
- 317667048,
- 317667070,
- 317670161
- }
- local dix = {
- 13.8,
- 12,
- 12.35,
- 15
- }
- local rando = math.random(1, 4)
- if trx <= 10 then
- local poop = {}
- for i = 1, 33 do
- local p = Instance.new("Sound", b)
- p.SoundId = "http://www.roblox.com/asset/?id=" .. topkek[rando]
- p.Volume = 1
- p.Pitch = 1
- if rando == 4 then
- p.Pitch = 6.66
- end
- table.insert(poop, p)
- end
- wait(0.25)
- for _, v in pairs(poop) do
- v:Play()
- end
- wait(dix[rando] * 0.9 - 2.5)
- wait(0.1)
- else
- local p = Instance.new("Sound", b)
- p.SoundId = "http://www.roblox.com/asset/?id=" .. topkek[rando]
- p.Volume = 1
- p.Pitch = 1
- if rando == 4 then
- p.Pitch = 6.66
- end
- p:Play()
- print(rando)
- wait(dix[rando] * 0.9 - 2.5)
- wait(0.1)
- local thed = {
- 142539074,
- 142539082,
- 142539090
- }
- local p = Instance.new("Sound", s)
- p.SoundId = "http://www.roblox.com/asset/?id=" .. thed[math.random(1, #thed)]
- p.Volume = 1
- p.Pitch = 1
- game:GetService("Debris"):AddItem(p, 4)
- p:Play()
- local borb = Instance.new("NumberValue", s.Parent.Stats.Decrease)
- borb.Name = "DecreaseMvmt"
- borb.Value = 100
- for i = 1, 15 do
- swait()
- handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1.5, 0), 0.1)
- Neck.C0 = clerp(Neck.C0, necko * euler(-1, 0, 0), 0.15)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.8) * euler(-1.4, 0, 0), 0.15)
- RW.C0 = clerp(RW.C0, cf(1.3, 1.15, 0) * euler(math.pi * 1.15, 0, 0) * euler(0, 0, 0.1), 0.15)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15)
- LW.C0 = clerp(LW.C0, cf(-1.3, 1.15, 0) * euler(math.pi * 1.15, 0, 0) * euler(0, 0, -0.1), 0.15)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15)
- RH.C0 = clerp(RH.C0, cf(1, -0.9, 0.5) * euler(-1.4, 0, 0.1) * euler(0, math.pi / 2, 0), 0.15)
- LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0.5) * euler(-1.4, 0, -0.1) * euler(0, -math.pi / 2, 0), 0.15)
- end
- wait(0.1)
- for i = 1, 10 do
- swait()
- handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1.4, 0), 0.1)
- Neck.C0 = clerp(Neck.C0, necko * euler(-1, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -1, -0.8) * euler(1.4, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.3, 1.15, 0) * euler(math.pi * 0.8, 0, 0) * euler(0, 0, 0.1), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.3, 1.15, 0) * euler(math.pi * 0.8, 0, 0) * euler(0, 0, -0.1), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -0.9, 0) * euler(1.4, 0, 0.1) * euler(0, math.pi / 2, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0) * euler(1.4, 0, -0.1) * euler(0, -math.pi / 2, 0), 0.3)
- if i == 6 then
- wa:Destroy()
- local vb = Instance.new("BodyVelocity", b)
- vb.P = 4000
- vb.maxForce = Vector3.new(545000, 545000, 545000)
- vb.velocity = RootPart.CFrame.lookVector * 220 + Vector3.new(0, 5, 0)
- game:GetService("Debris"):AddItem(vb, 0.25)
- local vb = Instance.new("BodyAngularVelocity", b)
- vb.maxTorque = Vector3.new(500000, 500000, 500000)
- vb.angularvelocity = Vector3.new(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- game:GetService("Debris"):AddItem(vb, 0.25)
- b.CanCollide = true
- local sz = script.THEJUKES:clone()
- sz.Disabled = false
- sz.Parent = b
- local tt = Instance.new("ObjectValue", sz)
- tt.Name = "creator"
- tt.Value = s.Parent
- end
- end
- wait(0.2)
- borb.Parent = nil
- game:GetService("Debris"):AddItem(b, 5)
- attack = false
- end
- end
- end
- function DecreaseStat(Model, Stat, Amount, Duration)
- if Model:findFirstChild("Stats") ~= nil and Model.Stats[Stat] ~= nil then
- Model.Stats[Stat].Value = Model.Stats[Stat].Value - Amount
- d = Instance.new("NumberValue", Model.Stats.Decrease)
- dur = Instance.new("NumberValue", d)
- dur.Name = "Duration"
- dur.Value = Duration
- game:GetService("Debris"):AddItem(d, 20)
- if Stat == "Damage" then
- d.Name = "DecreaseAtk"
- elseif Stat == "Defense" then
- d.Name = "DecreaseDef"
- elseif Stat == "Movement" then
- d.Name = "DecreaseMvmt"
- end
- if Model:findFirstChild("Torso") ~= nil then
- display = ""
- if Stat == "Damage" then
- if Amount > 0 then
- display = "-Damage"
- else
- display = "+Damage"
- end
- elseif Stat == "Defense" then
- if Amount > 0 then
- display = "-Defense"
- else
- display = "+Defense"
- end
- elseif Stat == "Movement" then
- if Amount > 0 then
- display = "-Movement"
- else
- display = "+Movement"
- end
- end
- showDamage(Model, display, "Debuff")
- end
- d.Value = Amount
- end
- end
- function GetDist(Part1, Part2, magni)
- local targ = Part1.Position - Part2.Position
- local mag = targ.magnitude
- if magni >= mag then
- return true
- else
- return false
- end
- end
- function MagniDamage(Part, magni, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration)
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head
- for _, d in pairs(c:children()) do
- if d.className == "Model" and ranged ~= true then
- head = d:findFirstChild("Hitbox")
- if d.Parent == Character then
- break
- end
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if magni >= mag and c.Name ~= Player.Name then
- ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref.Anchored = true
- ref.CFrame = cf(head.Position)
- game:GetService("Debris"):AddItem(ref, 1)
- hitnum = math.random(1, 5)
- if hitnum == 1 then
- so("199148971", ref, 1, 1)
- elseif hitnum == 2 then
- so("199149025", ref, 1, 1)
- elseif hitnum == 3 then
- so("199149072", ref, 1, 1)
- elseif hitnum == 4 then
- so("199149109", ref, 1, 1)
- elseif hitnum == 5 then
- so("199149119", ref, 1, 1)
- end
- StaggerHit.Value = true
- end
- end
- end
- if d.className == "Part" then
- head = d
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if magni >= mag and c.Name ~= Player.Name then
- if stun == nil then
- stun = math.random(5, 10)
- end
- local Rang
- if Ranged == false then
- Rang = true
- end
- local stag
- if shbash == true then
- stag = true
- end
- Damagefunc(head, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration)
- end
- end
- end
- end
- end
- end
- end
- function MagniBuff(Part, magni, Dec, DecAm, Dur, others)
- if Player.Neutral == true then
- DecreaseStat(Character, Dec, DecAm / 2, Dur)
- end
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if others == nil and magni >= mag and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
- DecreaseStat(head.Parent, Dec, DecAm, Dur)
- end
- end
- end
- if Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and magni >= mag and head.Parent ~= Character and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
- DecreaseStat(head.Parent, Dec, DecAm, Dur)
- end
- end
- end
- function rayCast(Pos, Dir, Max, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- local Point = Torso.CFrame * cf(0, Torso.Size.Y, 0)
- LastPoint = Point
- function effect(Color, Ref, LP, P1, returnn)
- if LP == nil or P1 == nil then
- return
- end
- local effectsmsh = Instance.new("CylinderMesh")
- effectsmsh.Scale = Vector3.new(0.2, 1, 0.2)
- effectsmsh.Name = "Mesh"
- local effectsg = Instance.new("Part")
- NoOutline(effectsg)
- effectsg.formFactor = 3
- effectsg.CanCollide = false
- effectsg.Name = "Eff"
- effectsg.Locked = true
- effectsg.Anchored = true
- effectsg.Size = Vector3.new(0.5, 1, 0.5)
- effectsg.Parent = workspace
- effectsmsh.Parent = effectsg
- effectsg.BrickColor = BrickColor.new(Color)
- effectsg.Reflectance = Ref
- local point1 = P1
- local mg = point1.p.magnitude
- effectsg.Size = Vector3.new(0.5, mg, 0.5)
- effectsg.CFrame = cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0)
- effectsmsh.Scale = Vector3.new(0.2, 1, 0.2)
- game:GetService("Debris"):AddItem(effectsg, 2)
- if returnn then
- return effectsg
- end
- if not returnn then
- table.insert(Effects, {
- effectsg,
- "Cylinder",
- 0.2,
- 0.01,
- 0,
- 0.01,
- effectsmsh
- })
- end
- end
- function MagicWave(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function MagicSpike(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "FileMesh", "1033714", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {
- prt,
- "Block1",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 2 then
- table.insert(Effects, {
- prt,
- "Block2",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- end
- function MagicCloud(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "FileMesh", "1095708", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function MagicCircle(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.Material = material
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function MagicCylinder(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function MagicHead(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "Head", "nil", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function ClangEffect(brickcolor, cframe, duration, decrease, size, power)
- local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(5, 5, 5))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "CylinderClang",
- duration,
- decrease,
- size,
- power,
- prt.CFrame,
- nil
- })
- end
- function MagicWave(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function Damagefunc(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration)
- if hit.Parent == nil then
- return
- end
- if hit.Name == "Hitbox" and hit.Parent ~= modelzorz and ranged ~= true then
- ref = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref.Anchored = true
- ref.CFrame = cf(hit.Position)
- game:GetService("Debris"):AddItem(ref, 1)
- hitnum = math.random(1, 5)
- if hitnum == 1 then
- so("199148971", ref, 1, 1)
- elseif hitnum == 2 then
- so("199149025", ref, 1, 1)
- elseif hitnum == 3 then
- so("199149072", ref, 1, 1)
- elseif hitnum == 4 then
- so("199149109", ref, 1, 1)
- elseif hitnum == 5 then
- so("199149119", ref, 1, 1)
- end
- StaggerHit.Value = true
- end
- h = hit.Parent:FindFirstChild("Humanoid")
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil then
- return
- end
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = game:service("Players").LocalPlayer
- c.Parent = h
- RecentEnemy.Value = hit.Parent
- game:GetService("Debris"):AddItem(c, 0.5)
- minim = minim * Atk.Value
- maxim = maxim * Atk.Value
- Damage = 0
- if minim == maxim then
- Damage = maxim
- else
- Damage = math.random(minim, maxim)
- end
- blocked = false
- enblock = nil
- local EStats = hit.Parent:findFirstChild("Stats")
- if EStats ~= nil then
- invis = EStats:findFirstChild("Invisibility")
- isinvis = EStats:findFirstChild("IsInvisible")
- if (ranged == false or ranged == nil) and invis ~= nil and isinvis.Value == true then
- invis.Value = 0
- end
- enblock = EStats:findFirstChild("Block")
- if enblock ~= nil and enblock.Value == true then
- blocked = true
- end
- if EStats:findFirstChild("Defense") ~= nil then
- Damage = Damage / EStats.Defense.Value
- if 3 >= Damage and (ranged == false or ranged == nil) and blocked ~= true then
- hitnum = math.random(1, 5)
- if hitnum == 1 then
- so("199149321", hit, 1, 1)
- elseif hitnum == 2 then
- so("199149338", hit, 1, 1)
- elseif hitnum == 3 then
- so("199149367", hit, 1, 1)
- elseif hitnum == 4 then
- so("199149409", hit, 1, 1)
- elseif hitnum == 5 then
- so("199149452", hit, 1, 1)
- end
- elseif ranged == false or ranged == nil and blocked ~= true then
- hitnum = math.random(1, 6)
- if hitnum == 1 then
- so("199149137", hit, 1, 1)
- elseif hitnum == 2 then
- so("199149186", hit, 1, 1)
- elseif hitnum == 3 then
- so("199149221", hit, 1, 1)
- elseif hitnum == 4 then
- so("199149235", hit, 1, 1)
- elseif hitnum == 5 then
- so("199149269", hit, 1, 1)
- elseif hitnum == 6 then
- so("199149297", hit, 1, 1)
- end
- end
- if 3 >= Damage and staghit == true and ranged ~= true then
- StaggerHit.Value = true
- end
- end
- if EStats:findFirstChild("Stun") ~= nil then
- if blocked == true then
- incstun = incstun / 2
- end
- if EStats.Stun.Value < EStats.StunThreshold.Value then
- EStats.Stun.Value = EStats.Stun.Value + incstun
- end
- end
- if EStats:findFirstChild("Stagger") ~= nil and stagger == true then
- EStats.Stagger.Value = true
- end
- end
- if blocked == true then
- showDamage(hit.Parent, "Block", "Damage")
- if ranged ~= true then
- enblock.Value = false
- Stagger.Value = true
- hitnum = math.random(1, 2)
- if hitnum == 1 then
- so("199148933", hit, 1, 1)
- elseif hitnum == 2 then
- so("199148947", hit, 1, 1)
- end
- end
- else
- Damage = math.floor(Damage)
- coroutine.resume(coroutine.create(function(Hum, Dam)
- hit.Parent.Humanoid:TakeDamage(Damage)
- end), h, Damage)
- showDamage(hit.Parent, Damage, "Damage")
- if DecreaseState ~= nil then
- if DecreaseState == "Temporal" then
- DecreaseStat(hit.Parent, "Damage", DecreaseAmount, Duration)
- DecreaseStat(hit.Parent, "Defense", DecreaseAmount, Duration)
- elseif DecreaseState == "Temporal2" then
- DecreaseStat(hit.Parent, "Damage", DecreaseAmount, Duration)
- DecreaseStat(hit.Parent, "Movement", DecreaseAmount, Duration)
- else
- DecreaseStat(hit.Parent, DecreaseState, DecreaseAmount, Duration)
- end
- end
- if Type == "NormalDecreaseMvmt1" then
- DecreaseStat(hit.Parent, "Movement", 0.1, 200)
- end
- if Type == "Knockdown" then
- hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end), hum)
- local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
- local bodvol = Instance.new("BodyVelocity")
- bodvol.velocity = angle * knockback
- bodvol.P = 5000
- bodvol.maxForce = Vector3.new(8000, 8000, 8000)
- bodvol.Parent = hit
- rl = Instance.new("BodyAngularVelocity")
- rl.P = 3000
- rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
- rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- rl.Parent = hit
- game:GetService("Debris"):AddItem(bodvol, 0.5)
- game:GetService("Debris"):AddItem(rl, 0.5)
- elseif Type == "Knockdown2" then
- hum = hit.Parent.Humanoid
- local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
- local bodvol = Instance.new("BodyVelocity")
- bodvol.velocity = angle * knockback
- bodvol.P = 5000
- bodvol.maxForce = Vector3.new(8000, 8000, 8000)
- bodvol.Parent = hit
- game:GetService("Debris"):AddItem(bodvol, 0.5)
- else
- if Type == "Normal" or Type == "NormalDecreaseMvmt1" then
- vp = Instance.new("BodyVelocity")
- vp.P = 500
- vp.maxForce = Vector3.new(math.huge, 0, math.huge)
- if KnockbackType == 1 then
- vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- elseif KnockbackType == 2 then
- vp.velocity = Property.CFrame.lookVector * knockback
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- end
- debounce = Instance.new("BoolValue")
- debounce.Name = "DebounceHit"
- debounce.Parent = hit.Parent
- debounce.Value = true
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = Player
- c.Parent = h
- game:GetService("Debris"):AddItem(c, 0.5)
- CRIT = false
- end
- end
- end
- end
- function showDamage(Char, Dealt, Type)
- m = Instance.new("Model")
- m.Name = "Effect"
- c = Instance.new("Part")
- c.Transparency = 1
- c.Name = "Head"
- c.TopSurface = 0
- c.BottomSurface = 0
- c.formFactor = "Plate"
- c.Size = Vector3.new(1, 0.4, 1)
- b = Instance.new("BillboardGui", c)
- b.Size = UDim2.new(5, 0, 5, 0)
- b.AlwaysOnTop = true
- damgui = gui("TextLabel", b, tostring(Dealt), 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
- if Type == "Damage" then
- damgui.Font = "SourceSans"
- if Dealt == "Block" then
- damgui.TextColor3 = BrickColor.new("Bright blue").Color
- elseif Dealt < 3 then
- damgui.TextColor3 = BrickColor.new("White").Color
- elseif Dealt >= 3 and Dealt < 20 then
- damgui.TextColor3 = BrickColor.new("Bright yellow").Color
- else
- damgui.TextColor3 = BrickColor.new("Really red").Color
- damgui.Font = "SourceSansBold"
- end
- elseif Type == "Debuff" then
- damgui.TextColor3 = BrickColor.new("White").Color
- elseif Type == "Interrupt" then
- damgui.TextColor3 = BrickColor.new("New Yeller").Color
- end
- damgui.TextScaled = true
- ms = Instance.new("CylinderMesh")
- ms.Scale = Vector3.new(0.8, 0.8, 0.8)
- ms.Parent = c
- c.Reflectance = 0
- Instance.new("BodyGyro").Parent = c
- c.Parent = m
- if Char:findFirstChild("Head") ~= nil then
- c.CFrame = cf(Char.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
- elseif Char.Parent:findFirstChild("Head") ~= nil then
- c.CFrame = cf(Char.Parent.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
- end
- f = Instance.new("BodyPosition")
- f.P = 2000
- f.D = 100
- f.maxForce = Vector3.new(545000, 545000, 545000)
- if Type == "Damage" then
- f.position = c.Position + Vector3.new(0, 3, 0)
- elseif Type == "Debuff" or Type == "Interrupt" then
- f.position = c.Position + Vector3.new(0, 5, 0)
- end
- f.Parent = c
- game:GetService("Debris"):AddItem(m, 5)
- table.insert(Effects, {
- m,
- "showDamage",
- damgui,
- f,
- 10,
- 1,
- 15,
- 50,
- 100
- })
- c.CanCollide = false
- m.Parent = workspace
- c.CanCollide = false
- end
- combo = 0
- function ob1d(mouse)
- if GuardStance == true and MMouse.Target ~= nil then
- if MMouse.Target.Parent.Parent:findFirstChild("Humanoid") ~= nil and MMouse.Target.Parent.Parent:findFirstChild("Torso") ~= nil then
- Target = MMouse.Target.Parent.Parent
- GuardStance = false
- end
- if MMouse.Target.Parent:findFirstChild("Humanoid") ~= nil and MMouse.Target.Parent:findFirstChild("Torso") ~= nil then
- Target = MMouse.Target.Parent
- GuardStance = false
- end
- end
- if attack == true or equipped == false then
- return
- end
- hold = true
- if Mode == "Defensive" then
- if combo == 0 then
- combo = 1
- dattackone()
- elseif combo == 1 then
- combo = 2
- dattacktwo()
- elseif combo == 2 then
- combo = 3
- dattackthree()
- elseif combo == 3 then
- combo = 0
- dattackfour()
- end
- end
- coroutine.resume(coroutine.create(function()
- for i = 1, 50 do
- if attack == false then
- swait()
- end
- end
- if attack == false then
- combo = 0
- end
- end))
- end
- function ob1u(mouse)
- hold = false
- end
- buttonhold = false
- fenbarmove1.MouseButton1Click:connect(do1)
- fenbarmove2.MouseButton1Click:connect(do2)
- fenbarmove3.MouseButton1Click:connect(do3)
- fenbarmove4.MouseButton1Click:connect(do4)
- eul = 0
- equipped = false
- function key(key)
- if key == "x" and Fly == true then
- Fly = false
- Target = nil
- end
- if key == string.char(8) and Fly == true then
- Fly = false
- Target = nil
- end
- if key == "x" and GuardStance == true then
- manualguardend = true
- GuardStance = false
- end
- if attack == true then
- return
- end
- if key == "f" then
- pressedf = true
- fnumb = 0
- attack = true
- if equipped == false then
- equipped = true
- RSH = ch.Torso["Right Shoulder"]
- LSH = ch.Torso["Left Shoulder"]
- RSH.Parent = nil
- LSH.Parent = nil
- RW.Name = "Right Shoulder"
- RW.Part0 = ch.Torso
- RW.C0 = cf(1.5, 0.5, 0)
- RW.C1 = cf(0, 0.5, 0)
- RW.Part1 = ch["Right Arm"]
- RW.Parent = ch.Torso
- LW.Name = "Left Shoulder"
- LW.Part0 = ch.Torso
- LW.C0 = cf(-1.5, 0.5, 0)
- LW.C1 = cf(0, 0.5, 0)
- LW.Part1 = ch["Left Arm"]
- LW.Parent = ch.Torso
- Animate.Parent = nil
- equipanim()
- else
- equipped = false
- hideanim()
- LH.C1 = LHC1
- RH.C1 = RHC1
- Animate.Parent = Humanoid
- swait(0)
- RW.Parent = nil
- LW.Parent = nil
- RSH.Parent = player.Character.Torso
- LSH.Parent = player.Character.Torso
- end
- attack = false
- end
- if equipped == false then
- return
- end
- if key == "z" then
- do1()
- end
- if key == "x" then
- do2()
- end
- if key == "c" then
- do3()
- end
- if key == "v" then
- do4()
- end
- if key == "h" and (Player.Name == "speedydude900" or Player.Name == "Player" or Player.Name == "Player1") then
- mana.Value = 100
- cooldowns[1] = 100
- cooldowns[2] = 100
- cooldowns[3] = 100
- cooldowns[4] = 100
- cooldowns[5] = 100
- end
- if key == "g" then
- taunt()
- end
- if attack == false then
- RecentEnemy.Value = nil
- end
- end
- function key2(key)
- end
- function s(mouse)
- mouse.Button1Down:connect(function()
- ob1d(mouse)
- end)
- mouse.Button1Up:connect(function()
- ob1u(mouse)
- end)
- mouse.KeyDown:connect(key)
- mouse.KeyUp:connect(key2)
- player = Player
- ch = Character
- MMouse = mouse
- end
- function ds(mouse)
- end
- Bin.Selected:connect(s)
- Bin.Deselected:connect(ds)
- print("Major loaded.")
- local mananum = 0
- local donum = 0
- local stunnum = 0
- local staggeranim = false
- local stunanim = false
- local passivenum = 0
- local walk = 0
- local walkforw = true
- while true do
- swait()
- if 0 >= Humanoid.Health then
- attack = true
- resumeControl()
- modelzorz.Parent = workspace
- game:GetService("Debris"):AddItem(modelzorz, 30)
- for i = 1, #Weapon do
- Weapon[i].Parent = modelzorz
- Weapon[i].CanCollide = true
- end
- for i = 1, #Welds do
- if Welds[i].Part0.Parent == Character or Welds[i].Part1.Parent == Character then
- Welds[i].Parent = nil
- else
- Welds[i].Parent = prt1
- end
- end
- end
- if fnumb < 21 then
- fnumb = fnumb + 1
- if pressedf == false then
- fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency - 0.025
- tellbar.TextTransparency = tellbar.TextTransparency - 0.05
- tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency - 0.05
- else
- if fnumb == 20 then
- fenframe5.Parent = nil
- print("daigui")
- end
- fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency + 0.025
- tellbar.TextTransparency = tellbar.TextTransparency + 0.05
- tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency + 0.05
- end
- end
- if hbwld.Parent == nil then
- hitbox2.Name = "Hitbox"
- else
- hitbox2.Name = "Hitbox2"
- end
- hitbox2.Parent = hitbox.Parent
- hitbox2.Size = hitbox.Size
- hitbox2.CFrame = hitboxCF
- hboxpos.position = hitbox2.Position + vt(math.random(-100, 100) / 100, math.random(-100, 100) / 100, math.random(-100, 100) / 100)
- passivenum = passivenum + 1
- if passivenum >= 80 then
- passivenum = 0
- end
- if Stagger.Value == true and staggeranim == false then
- coroutine.resume(coroutine.create(function()
- staggeranim = true
- while attack == true do
- swait()
- end
- StaggerAnim()
- StaggerHit.Value = false
- Stagger.Value = false
- staggeranim = false
- end))
- end
- if StaggerHit.Value == true and staggeranim == false then
- coroutine.resume(coroutine.create(function()
- staggeranim = true
- while attack == true do
- swait()
- end
- StaggerHitt()
- StaggerHit.Value = false
- Stagger.Value = false
- staggeranim = false
- end))
- end
- if 0 > Mvmt.Value or Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true or Rooted.Value == true then
- Humanoid.WalkSpeed = 0
- else
- Humanoid.WalkSpeed = 16 * Mvmt.Value
- end
- if StunT.Value <= Stun.Value and stunanim == false then
- coroutine.resume(coroutine.create(function()
- stunanim = true
- while attack == true do
- swait()
- end
- StunAnim()
- Stun.Value = 0
- stunanim = false
- end))
- end
- local stunnum2 = 20
- if Mode == "Defensive" then
- stunnum2 = 20
- else
- stunnum2 = 60
- end
- if stunnum >= stunnum2 then
- if 0 < Stun.Value then
- Stun.Value = Stun.Value - 1
- end
- stunnum = 0
- end
- stunnum = stunnum + 1
- if donum >= 0.5 then
- handidle = true
- elseif donum <= 0 then
- handidle = false
- end
- if handidle == false then
- donum = donum + 0.006
- else
- donum = donum - 0.006
- end
- local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velderp = RootPart.Velocity.y
- hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
- if equipped == true then
- if attack == false then
- idle = idle + 1
- else
- idle = 0
- end
- if idle >= 500 and attack ~= false or Anim == "Walk" then
- if walkforw == true then
- RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50)
- LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50)
- if attack == false then
- RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(-1, 0, 0), Mvmt.Value * 10 / 50)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(1, 0, 0), Mvmt.Value * 10 / 50)
- else
- RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- end
- else
- RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50)
- LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50)
- if attack == false then
- RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(1, 0, 0), Mvmt.Value * 10 / 50)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(-1, 0, 0), Mvmt.Value * 10 / 50)
- else
- RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- end
- end
- else
- RH.C1 = clerp(RH.C1, RHC1, 0.2)
- LH.C1 = clerp(LH.C1, LHC1, 0.2)
- RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- end
- if 1 < RootPart.Velocity.y and hitfloor == nil then
- Anim = "Jump"
- if attack == false then
- handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2)
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0), 0.2)
- Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.2), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.2), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * euler(-0.5, 1.57, 0) * euler(-0.2, 0, 0), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * euler(-0.5, -1.57, 0) * euler(-0.2, 0, 0), 0.2)
- end
- elseif -1 > RootPart.Velocity.y and hitfloor == nil then
- Anim = "Fall"
- if attack == false then
- handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2)
- Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.2)
- Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.8), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.8), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2)
- end
- elseif torvel < 1 and hitfloor ~= nil then
- Anim = "Idle"
- if attack == false then
- Neck.C0 = clerp(Neck.C0, necko * euler(0.35, 0, 0), 0.15)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.15)
- RW.C0 = clerp(RW.C0, cf(1.45, 0.4 + donum / 3, -0.2) * euler(0, 0.3, 0.2), 0.15)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15)
- LW.C0 = clerp(LW.C0, cf(-1.45, 0.4 + donum / 3, -0.2) * euler(0, -0.3, -0.2), 0.15)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.1, -0.15, 0), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0.15, 0), 0.2)
- end
- elseif torvel > 2 and torvel < 30 and hitfloor ~= nil then
- Anim = "Walk"
- walk = walk + 1
- if walk >= 15 - 5 * Mvmt.Value then
- walk = 0
- if walkforw == true then
- walkforw = false
- elseif walkforw == false then
- walkforw = true
- end
- end
- if attack == false then
- Neck.C0 = clerp(Neck.C0, necko * euler(0.25, 0, 0), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.1, 0, 0.1), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.1, 0, -0.1), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.2)
- end
- elseif torvel >= 30 and hitfloor ~= nil then
- Anim = "Run"
- if attack == false then
- Neck.C0 = clerp(Neck.C0, necko * euler(0.25, 0, 0), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.1, 0, 0.1), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.1, 0, -0.1), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.2)
- end
- end
- end
- if #Effects > 0 then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if Thing[2] == "CylinderClang" then
- if 1 >= Thing[3] then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 2.5 * Thing[5], 0) * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
- Thing[7] = Thing[1].CFrame
- effect("New Yeller", 0, Thing[8], Thing[7])
- Thing[8] = Thing[7]
- Thing[3] = Thing[3] + Thing[4]
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- if Thing[2] == "showDamage" then
- if Thing[6] < Thing[5] then
- Thing[6] = Thing[6] + 1
- elseif Thing[6] < Thing[7] then
- Thing[4].position = Thing[4].position + vt(0, -0.2, 0)
- Thing[6] = Thing[6] + 1
- elseif Thing[6] < Thing[8] then
- Thing[6] = Thing[6] + 1
- elseif Thing[6] < Thing[9] then
- Thing[6] = Thing[6] + 1
- Thing[4].position = Thing[4].position + vt(0, 0.2, 0)
- Thing[3].TextStrokeTransparency = Thing[3].TextStrokeTransparency + 0.1
- Thing[3].TextTransparency = Thing[3].TextTransparency + 0.1
- else
- Thing[1].Parent = nil
- table.remove(Effects, e)
- end
- end
- if Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" then
- if 1 >= Thing[1].Transparency then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Block2" then
- Thing[1].CFrame = Thing[1].CFrame
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Cylinder" then
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Blood" then
- Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0)
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Elec" then
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- end
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- end
- fenbarmana2:TweenSize(UDim2.new(0.4, 0, -4 * mana.Value / 100, 0), nil, 1, 0.4, true)
- fenbarmana4.Text = "Mana(" .. mana.Value .. ")"
- fenbarhp2.BackgroundColor3 = Color3.new(Humanoid.Health / Humanoid.MaxHealth, 0, 0)
- fenbarhp2:TweenSize(UDim2.new(Humanoid.Health / Humanoid.MaxHealth, 0, 1, 0), nil, 1, 0.4, true)
- fenbarhp3.Text = "(" .. math.floor(Humanoid.Health) .. ")"
- fenbarmove1b:TweenSize(UDim2.new(1 * cooldowns[1] / cooldownmax, 0, 1, 0), nil, 1, 0.4, true)
- fenbarmove2b:TweenSize(UDim2.new(1 * cooldowns[2] / cooldownmax, 0, 1, 0), nil, 1, 0.4, true)
- fenbarmove3b:TweenSize(UDim2.new(1 * cooldowns[3] / cooldownmax, 0, 1, 0), nil, 1, 0.4, true)
- fenbarmove4b:TweenSize(UDim2.new(1 * cooldowns[4] / cooldownmax, 0, 1, 0), nil, 1, 0.4, true)
- for _, c in pairs(Decrease:children()) do
- if c:findFirstChild("Duration") ~= nil then
- c.Duration.Value = c.Duration.Value - 1
- if 0 >= c.Duration.Value then
- c.Parent = nil
- end
- end
- if c.Name == "DecreaseAtk" then
- decreaseatk = decreaseatk + c.Value
- elseif c.Name == "DecreaseDef" then
- decreasedef = decreasedef + c.Value
- elseif c.Name == "DecreaseMvmt" then
- decreasemvmt = decreasemvmt + c.Value
- end
- end
- Atk.Value = 1 - decreaseatk
- if 0 >= Atk.Value then
- Atk.Value = 0
- end
- Def.Value = 1 - decreasedef
- if 0 >= Def.Value then
- Def.Value = 0.01
- end
- Mvmt.Value = 1 - decreasemvmt
- if 0 >= Mvmt.Value then
- Mvmt.Value = 0
- end
- decreaseatk = 0
- decreasedef = 0
- decreasemvmt = 0
- AtkVal = Atk.Value * 100
- AtkVal = math.floor(AtkVal)
- AtkVal = AtkVal / 100
- fenbardamage.Text = [[
- Damage
- (]] .. AtkVal .. ")"
- DefVal = Def.Value * 100
- DefVal = math.floor(DefVal)
- DefVal = DefVal / 100
- fenbardef.Text = [[
- Defense
- (]] .. DefVal .. ")"
- MvmtVal = Mvmt.Value * 100
- MvmtVal = math.floor(MvmtVal)
- MvmtVal = MvmtVal / 100
- if Rooted.Value == true then
- MvmtVal = 0
- end
- fenbarmove.Text = [[
- Walkspeed
- (]] .. MvmtVal .. ")"
- if StunT.Value <= Stun.Value then
- fenbarstun2:TweenSize(UDim2.new(0.4, 0, -4, 0), nil, 1, 0.4, true)
- else
- fenbarstun2:TweenSize(UDim2.new(0.4, 0, -4 * Stun.Value / StunT.Value, 0), nil, 1, 0.4, true)
- end
- fenbarstun3.Text = "Stun(" .. Stun.Value .. ")"
- if 100 <= mana.Value then
- mana.Value = 100
- elseif mananum <= 9 then
- mananum = mananum + 5
- else
- mananum = 0
- mana.Value = mana.Value + 3
- end
- for i = 1, #cooldowns do
- if cooldownmax <= cooldowns[i] then
- cooldowns[i] = cooldownmax
- else
- cooldowns[i] = cooldowns[i] + cooldownsadd[i]
- end
- end
- end
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