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- script.Parent = nil
- function fly()
- for i,v in pairs(script:GetChildren()) do
- pcall(function() v.Value = "" end)
- game:GetService("Debris"):AddItem(v,.1)
- end
- function weld(p0,p1,c0,c1,par)
- local w = Instance.new("Weld",p0 or par)
- w.Part0 = p0
- w.Part1 = p1
- w.C0 = c0 or CFrame.new()
- w.C1 = c1 or CFrame.new()
- return w
- end
- local motors = {}
- function motor(p0,p1,c0,c1,des,vel,par)
- local w = Instance.new("Motor6D",p0 or par)
- w.Part0 = p0
- w.Part1 = p1
- w.C0 = c0 or CFrame.new()
- w.C1 = c1 or CFrame.new()
- w.MaxVelocity = tonumber(vel) or .05
- w.DesiredAngle = tonumber(des) or 0
- return w
- end
- function lerp(a,b,c)
- return a+(b-a)*c
- end
- function clerp(c1,c2,al)
- local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
- local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = lerp(v,com2[i],al)
- end
- return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
- end
- function ccomplerp(c1,c2,al)
- local com1 = {c1:components()}
- local com2 = {c2:components()}
- for i,v in pairs(com1) do
- com1[i] = lerp(v,com2[i],al)
- end
- return CFrame.new(unpack(com1))
- end
- function tickwave(time,length,offset)
- return (math.abs((tick()+(offset or 0))%time-time/2)*2-time/2)/time/2*length
- end
- function invcol(c)
- c = c.Color
- return BrickColor.new(Color3.new(1-c.b,1-c.g,1-c.r))
- end
- local oc = oc or function(...) return ... end
- local plr = game.Players.LocalPlayer
- local char = plr.Character
- local tor = char.Torso
- local hum = char.Humanoid
- hum.PlatformStand = false
- pcall(function()
- char.Wings:Destroy()
- end)
- pcall(function()
- char.Angel:Destroy() -- hat
- end)
- local mod = Instance.new("Model",char)
- mod.Name = "Wings"
- local special = {
- --antiboomz0r = {"Really black","Institutional white",0,0,false,Color3.new(1,1,.95),Color3.new(1,1,.6)},
- antiboomz0r = {"New Yeller",nil,0.4,0.7,true,Color3.new(1,1,.95),Color3.new(1,1,.6)},
- --antiboomz0r = {"Cyan","Toothpaste",0,0,false,Color3.new(1,0,0),Color3.new(0,0,0)},
- taart = {"Royal purple",nil,.4,.4,true},
- mitta = {"Black",nil,0,0,false},
- penjuin3 = {"White",nil,0,0,false},
- YOURNAMEHERE = {"Black","Bright red",.5,0,true,Color3.new(1,0,0),Color3.new(0,0,0)},
- nonspeaker = {"Cyan","Toothpaste",0,0,false,Color3.new(1,0,0),Color3.new(0,0,0)},
- littleau999 = {"Reddish brown",1030,0,0,false},
- unscripter = {"Really black","Really black",.2,0,true,Color3.new(0,0,0),Color3.new(0,0,0)},
- oxcool1 = {"Really black","White",.2,0,false,Color3.new(0,0,0),Color3.new(0,0,0)},
- krodmiss = {"Really black",nil,0,0,false},
- }
- local topcolor = invcol(char.Torso.BrickColor)
- local feacolor = char.Torso.BrickColor
- local ptrans = 0
- local pref = 0
- local fire = false
- local fmcol = Color3.new()
- local fscol = Color3.new()
- local spec = special[plr.Name:lower()]
- if spec then
- topcolor,feacolor,ptrans,pref,fire,fmcol,fscol = spec[1] and BrickColor.new(spec[1]) or topcolor,spec[2] and BrickColor.new(spec[2]) or feacolor,spec[3],spec[4],spec[5],spec[6],spec[7]
- end
- local part = Instance.new("Part")
- part.FormFactor = "Custom"
- part.Size = Vector3.new(.2,.2,.2)
- part.TopSurface,part.BottomSurface = 0,0
- part.CanCollide = false
- part.BrickColor = topcolor
- part.Transparency = ptrans
- part.Reflectance = pref
- local ef = Instance.new("Fire",fire and part or nil)
- ef.Size = .15
- ef.Color = fmcol or Color3.new()
- ef.SecondaryColor = fscol or Color3.new()
- part:BreakJoints()
- function newpart()
- local clone = part:Clone()
- clone.Parent = mod
- clone:BreakJoints()
- return clone
- end
- local feath = newpart()
- feath.BrickColor = feacolor
- feath.Transparency = 0
- Instance.new("SpecialMesh",feath).MeshType = "Sphere"
- function newfeather()
- local clone = feath:Clone()
- clone.Parent = mod
- clone:BreakJoints()
- return clone
- end
- ---------- RIGHT WING
- local r1 = newpart()
- r1.Size = Vector3.new(.3,1.5,.3)*1.2
- local rm1 = motor(tor,r1,CFrame.new(.35,.6,.4) * CFrame.Angles(0,0,math.rad(-60)) * CFrame.Angles(math.rad(30),math.rad(-25),0),CFrame.new(0,-.8,0),.1)
- local r2 = newpart()
- r2.Size = Vector3.new(.4,1.8,.4)*1.2
- local rm2 = motor(r1,r2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(-30),math.rad(15),0),CFrame.new(0,-.9,0),.1)
- local r3 = newpart()
- r3.Size = Vector3.new(.3,2.2,.3)*1.2
- local rm3 = motor(r2,r3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-1.1,0),.1)
- local r4 = newpart()
- r4.Size = Vector3.new(.25,1.2,.25)*1.2
- local rm4 = motor(r3,r4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-.6,0),.1)
- local feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.4,3,.3)
- weld(r4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0))
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.4,2.3,.3)
- weld(r4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0))
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.35,2.2,.25)
- weld(r4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0))
- local rf3 = {}
- for i=0,7 do
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.45,2.2,.35)
- table.insert(rf3,motor(r3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0)))
- end
- local rf2 = {}
- for i=0,6 do
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.45,2.2-i*.08,.3)
- table.insert(rf2,motor(r2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0)))
- end
- local rf1 = {}
- for i=0,6 do
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.37,1.65-i*.06,.25)
- table.insert(rf1,motor(r1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0)))
- end
- ---------- LEFT WING
- local l1 = newpart()
- l1.Size = Vector3.new(.3,1.5,.3)*1.2
- local lm1 = motor(tor,l1,CFrame.new(-.35,.6,.4) * CFrame.Angles(0,0,math.rad(60)) * CFrame.Angles(math.rad(30),math.rad(25),0) * CFrame.Angles(0,-math.pi,0),CFrame.new(0,-.8,0) ,.1)
- local l2 = newpart()
- l2.Size = Vector3.new(.4,1.8,.4)*1.2
- local lm2 = motor(l1,l2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(30),math.rad(-15),0),CFrame.new(0,-.9,0),.1)
- local l3 = newpart()
- l3.Size = Vector3.new(.3,2.2,.3)*1.2
- local lm3 = motor(l2,l3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-1.1,0),.1)
- local l4 = newpart()
- l4.Size = Vector3.new(.25,1.2,.25)*1.2
- local lm4 = motor(l3,l4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-.6,0),.1)
- local feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.4,3,.3)
- weld(l4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0))
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.4,2.3,.3)
- weld(l4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0))
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.35,2.2,.25)
- weld(l4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0))
- local lf3 = {}
- for i=0,7 do
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.45,2.2,.35)
- table.insert(lf3,motor(l3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0)))
- end
- local lf2 = {}
- for i=0,6 do
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.45,2.2-i*.08,.3)
- table.insert(lf2,motor(l2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0)))
- end
- local lf1 = {}
- for i=0,6 do
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.37,1.65-i*.06,.25)
- table.insert(lf1,motor(l1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0)))
- end
- local rwing = {rm1,rm2,rm3,rm4}
- local lwing = {lm1,lm2,lm3,lm4}
- local oc0 = {}
- for i,v in pairs(rwing) do
- oc0[v] = v.C0
- end
- for i,v in pairs(lwing) do
- oc0[v] = v.C0
- end
- function gotResized()
- if lastsize then
- if tor.Size == lastsize then return end -- This shouldn't happen?
- local scaleVec = tor.Size/lastsize
- for i,v in pairs(oc0) do
- oc0[i] = v-v.p+scaleVec*v.p
- end
- lastsize = tor.Size
- end
- lastsize = tor.Size
- end
- tor.Changed:connect(function(p)
- if p == "Size" then
- gotResized()
- end
- end)
- gotResized()
- local idle = {0,0.5,-.2,0; .05,.05,.1,.05; -.6,-1.5,.1,0;}--0,.3,0,0
- local outlow = {-.7,-.2,1.8,0; .3,.05,.1,.05; .2,0,0,0}
- local outhigh = {.5,-.2,1.8,0; .3,.05,.1,.05; .2,0,0,0}
- local veryhigh = {.9,-.3,1.9,0; .3,.05,.1,.05; .2,0,0,0}
- local flap1 = {-.3,.3,1.1,-.2; .3,.05,.1,.05; .2,-.6,0,0}
- local divebomb = {0,.2,.4,-.7; .3,.05,.1,.05; 0,-.5,-.6,0}
- function setwings(tab,time)
- time = time or 10
- for i=1,4 do
- rwing[i].DesiredAngle = tab[i]
- lwing[i].DesiredAngle = tab[i]
- rwing[i].MaxVelocity = math.abs(tab[i]-rwing[i].CurrentAngle)/time
- lwing[i].MaxVelocity = math.abs(tab[i]-lwing[i].CurrentAngle)/time
- local rcf = oc0[rwing[i]] * (tab[12+i] or CFrame.new())
- local lcf = oc0[lwing[i]] * (tab[12+i] or CFrame.new())
- end
- for i,v in pairs(rf1) do
- v.DesiredAngle = tab[9]
- v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
- end
- for i,v in pairs(lf1) do
- v.DesiredAngle = tab[9]
- v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
- end
- for i,v in pairs(rf2) do
- v.DesiredAngle = tab[10]
- v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
- end
- for i,v in pairs(lf2) do
- v.DesiredAngle = tab[10]
- v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
- end
- for i,v in pairs(rf3) do
- v.DesiredAngle = tab[11]
- v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
- end
- for i,v in pairs(lf3) do
- v.DesiredAngle = tab[11]
- v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
- end
- end
- setwings(outhigh,1)
- flying = false
- moving = false
- for i,v in pairs(tor:GetChildren()) do
- if v.ClassName:lower():match("body") then
- v:Destroy()
- end
- end
- local ctor = tor:Clone()
- ctor:ClearAllChildren()
- ctor.Name = "cTorso"
- ctor.Transparency = 1
- ctor.CanCollide = false
- ctor.FormFactor = "Custom"
- ctor.Size = Vector3.new(.2,.2,.2)
- ctor.Parent = mod
- weld(tor,ctor)
- local bg = Instance.new("BodyGyro",ctor)
- bg.maxTorque = Vector3.new()
- bg.P = 15000
- bg.D = 1000
- local bv = Instance.new("BodyVelocity",ctor)
- bv.maxForce = Vector3.new()
- bv.P = 15000
- vel = Vector3.new()
- cf = CFrame.new()
- flspd = 0
- keysdown = {}
- keypressed = {}
- ktime = {}
- descendtimer = 0
- jumptime = tick()
- hum.Jumping:connect(function()
- jumptime = tick()
- end)
- cam = workspace.CurrentCamera
- kd = plr:GetMouse().KeyDown:connect(oc(function(key)
- keysdown[key] = true
- keypressed[key] = true
- if key == "q" then
- descendtimer = tick()
- elseif key == " " and not hum.Jump then
- jumptime = tick()
- elseif (key == "a" or key == "d") and ktime[key] and tick()-ktime[key] < .3 and math.abs(reqrotx) < .3 then
- reqrotx = key == "a" and math.pi*2 or -math.pi*2
- end
- ktime[key] = tick()
- end))
- ku = plr:GetMouse().KeyUp:connect(function(key)
- keysdown[key] = false
- if key == " " then
- descendtimer = tick()
- end
- end)
- function mid(a,b,c)
- return math.max(a,math.min(b,c or -a))
- end
- function bn(a)
- return a and 1 or 0
- end
- function gm(tar)
- local m = 0
- for i,v in pairs(tar:GetChildren()) do
- if v:IsA("BasePart") then
- m = m + v:GetMass()
- end
- m = m + gm(v)
- end
- return m
- end
- reqrotx = 0
- local grav = 196.2
- local con
- con = game:GetService("RunService").Stepped:connect(oc(function()
- --[[if not mod:IsDescendantOf(workspace) then
- pcall(function() kd:disconnect() end)
- pcall(function() ku:disconnect() end)
- bg:Destroy()
- bv:Destroy()
- con:disconnect()
- script:Destroy()
- return
- end]]
- local obvel = tor.CFrame:vectorToObjectSpace(tor.Velocity)
- local sspd, uspd,fspd = obvel.X,obvel.Y,obvel.Z
- if flying then
- local lfldir = fldir
- fldir = cam.CoordinateFrame:vectorToWorldSpace(Vector3.new(bn(keysdown.d)-bn(keysdown.a),0,bn(keysdown.s)-bn(keysdown.w))).unit
- local lmoving = moving
- moving = fldir.magnitude > .1
- if lmoving and not moving then
- idledir = lfldir*Vector3.new(1,0,1)
- descendtimer = tick()
- end
- local dbomb = fldir.Y < -.6 or (moving and keysdown["1"])
- if moving and keysdown["0"] and lmoving then
- fldir = (Vector3.new(lfldir.X,math.min(fldir.Y,lfldir.Y+.01)-.1,lfldir.Z)+(fldir*Vector3.new(1,0,1))*.05).unit
- end
- local down = tor.CFrame:vectorToWorldSpace(Vector3.new(0,-1,0))
- local descending = (not moving and keysdown["q"] and not keysdown[" "])
- cf = ccomplerp(cf,CFrame.new(tor.Position,tor.Position+(not moving and idledir or fldir)),keysdown["0"] and .02 or .07)
- local gdown = not dbomb and cf.lookVector.Y < -.2 and tor.Velocity.unit.Y < .05
- hum.PlatformStand = true
- bg.maxTorque = Vector3.new(1,1,1)*9e5
- local rotvel = CFrame.new(Vector3.new(),tor.Velocity):toObjectSpace(CFrame.new(Vector3.new(),fldir)).lookVector
- bg.cframe = cf * CFrame.Angles(not moving and -.1 or -math.pi/2+.2,moving and mid(-2.5,rotvel.X/1.5) + reqrotx or 0,0)
- reqrotx = reqrotx - reqrotx/10
- bv.maxForce = Vector3.new(1,1,1)*9e4*.5
- local anioff =(bn(keysdown[" "])-bn(keysdown["q"]))/2
- local ani = tickwave(1.5-anioff,1)
- bv.velocity = bv.velocity:Lerp(Vector3.new(0,bn(not moving)*-ani*15+(descending and math.min(20,tick()-descendtimer)*-8 or bn(keysdown[" "])-bn(keysdown["q"]))*15,0)+vel,.6)
- vel = moving and cf.lookVector*flspd or Vector3.new()
- flspd = math.min(120,lerp(flspd,moving and (fldir.Y<0 and flspd+(-fldir.Y)*grav/60 or math.max(50,flspd-fldir.Y*grav/300)) or 60,.4))
- setwings(moving and (gdown and outlow or dbomb and divebomb) or (descending and veryhigh or flap1),15)
- for i=1,4 do
- --CFrame.Angles(-.5+bn(i==3)*2.4+bn(i==4)*.5,.1+bn(i==2)*.5-bn(i==3)*1.1,bn(i==3)*.1)
- rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-.5+bn(i==3)*.4+bn(i==4)*.5,.1+bn(i==2)*.5-bn(i==3)*1.1,bn(i==3)*.1) or descending and CFrame.Angles(.3,0,0) or CFrame.Angles((i*.1+1.5)*ani,ani*-.5,1*ani)),descending and .8 or .2)
- lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-(-.5+bn(i==3)*.4+bn(i==4)*.5),-(.1+bn(i==2)*.5-bn(i==3)*1.1),bn(i==3)*.1) or descending and CFrame.Angles(-.3,0,0) or CFrame.Angles(-(i*.1+1.5)*ani,ani*.5,1*ani)),descending and .8 or .2)
- end
- local hit,ray = workspace:FindPartOnRayWithIgnoreList(Ray.new(tor.Position,Vector3.new(0,-3.5+math.min(0,bv.velocity.y)/30,0)),{char})
- if hit and down.Y < -.85 and tick()-flystart > 1 then
- flying = false
- hum.PlatformStand = false
- tor.Velocity = Vector3.new()
- end
- else
- bg.maxTorque = Vector3.new()
- bv.maxForce = Vector3.new()
- local ani = tickwave(walking and .8 or 4.5,1)
- setwings(idle,10)
- local x,y,z = fspd/160,uspd/700,sspd/900
- for i=1,4 do
- rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * CFrame.Angles(ani*.1 + -mid(-.1,x),0 + -mid(-.1,y) + bn(i==2)*.6,ani*.02 + -mid(-.1,z)),.2)
- lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * CFrame.Angles(ani*-.05 + mid(-.1,x),0 + mid(-.1,y) + -bn(i==2)*.6,ani*.02 + mid(-.1,z)),.2)
- end
- if keypressed[" "] and not flying and (tick()-jumptime > .05 and (tick()-jumptime < 3 or hum.Jump)) then
- vel = Vector3.new(0,50,0)
- bv.velocity = vel
- idledir = cam.CoordinateFrame.lookVector*Vector3.new(1,0,1)
- cf = tor.CFrame * CFrame.Angles(-.01,0,0)
- tor.CFrame = cf
- bg.cframe = cf
- flystart = tick()
- flying = true
- end
- end
- keypressed = {}
- end))
- end fly()
- --Bird Wings By Rosemarijohn2
- jun = game.Players.LocalPlayer
- Stuff = false
- --password
- function ssj()
- if Stuff == false then
- Stuff = true
- for u, c in pairs (jun.Character:GetChildren()) do
- if c.className == "Hat" and c.Name ~= "Swordpack" and c.Name ~= "GlassesBlackFrame" then
- c.Handle.Transparency = 1
- end
- end
- Hair22 = Instance.new("Part")
- Hair22 = Instance.new("Part")
- Hair22.Parent = jun.Character
- Hair22.Name = "Hair"
- Hair22.formFactor = "Symmetric"
- Hair22.Size = Vector3.new(1, 1, 1)
- Hair22.CFrame = jun.Character.Head.CFrame
- Hair22:BreakJoints()
- Hair22.CanCollide = false
- Hair22.TopSurface = "Smooth"
- Hair22.BottomSurface = "Smooth"
- Hair22.BrickColor = BrickColor.new("Really black")
- Weld = Instance.new("Weld")
- Weld.Part0 = jun.Character.Head
- Weld.Part1 = Hair22
- Weld.Parent = jun.Character.Head
- Weld.C0 = CFrame.new(0, 0.26, 0.2)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Mesh = Instance.new("SpecialMesh")
- Mesh.Parent = Hair22
- Mesh.MeshId = "http://www.roblox.com/asset/?id=62246019"
- Mesh.Scale = Vector3.new(1, 1, 1)
- BlastRing = Instance.new("Part")
- BlastRing.Parent = game.Lighting
- BlastRing.Name = "Blast"
- BlastRing.formFactor = "Symmetric"
- BlastRing.Size = Vector3.new(1, 1, 1)
- BlastRing.CanCollide = false
- BlastRing.TopSurface = "Smooth"
- BlastRing.BottomSurface = "Smooth"
- BlastRing.BrickColor = BrickColor.new("Really black")
- BlastRing.Reflectance = 0
- BlastRing.Anchored = true
- Mesh2 = Instance.new("SpecialMesh")
- Mesh2.Parent = BlastRing
- Mesh2.MeshType = "FileMesh"
- Mesh2.MeshId = "http://www.roblox.com/asset/?id=20329976"
- Mesh2.Scale = Vector3.new(1, 5.8, 1)
- blastring2 = BlastRing:clone()
- Hair4 = Instance.new("Part")
- Hair4.Parent = jun.Character
- Hair4.Name = "Hair"
- Hair4.CanCollide = false
- Hair4.Locked = true
- Hair4.TopSurface = "Smooth"
- Hair4.BottomSurface = "Smooth"
- Hair4.formFactor = "Symmetric"
- Hair4.BrickColor = BrickColor.new("Really black")
- Hair4.CFrame = jun.Character.Torso.CFrame
- Hair4.Size = Vector3.new(1, 1, 1)
- Weld = Instance.new("Weld")
- Weld.Parent = jun.Character.Head
- Weld.Part0 = jun.Character.Head
- Weld.Part1 = Hair4
- Weld.C0 = CFrame.new(0, 1, 0)
- Mesh = Instance.new("SpecialMesh")
- Mesh.Parent = Hair4
- Mesh.Scale = Vector3.new(1.15, 1.8, 1.26)
- Mesh.MeshType = "FileMesh"
- Mesh.MeshId = "http://www.roblox.com/asset/?id=12212520"
- Mesh.TextureId = ""
- Hair42 = Instance.new("Part")
- Hair42.Parent = jun.Character
- Hair42.Name = "Hair"
- Hair42.CanCollide = false
- Hair42.Locked = true
- Hair42.TopSurface = "Smooth"
- Hair42.BottomSurface = "Smooth"
- Hair42.formFactor = "Symmetric"
- Hair42.BrickColor = BrickColor.new("Bright black")
- Hair42.CFrame = jun.Character.Torso.CFrame
- Hair42.Size = Vector3.new(1, 1, 1)
- Weld = Instance.new("Weld")
- Weld.Parent = jun.Character.Torso
- Weld.Part1 = Hair42
- Weld.Part0 = jun.Character.Head
- Weld.C0 = CFrame.new(0, -.6, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Mesh = Instance.new("SpecialMesh")
- Mesh.Parent = Hair42
- Mesh.Scale = Vector3.new(1.3, 1.3, 1.3)
- Mesh.MeshType = "FileMesh"
- Mesh.MeshId = "http://www.roblox.com/asset/?id=15392960"
- Mesh.TextureId = ""
- Effect = Instance.new("Part")
- Effect.Parent = jun.Character
- Effect.Anchored = true
- Effect.CanCollide = false
- Effect.Size = Vector3.new(1, 1, 1)
- Effect.formFactor = "Symmetric"
- Effect.Transparency = 0.5
- Effect.BrickColor = BrickColor.new("Deepblue,Really black")
- Effect.Reflectance = 0.3
- Effect.TopSurface = "Smooth"
- Effect.BottomSurface = "Smooth"
- EffectMesh = Instance.new("CylinderMesh")
- EffectMesh.Parent = Effect
- EffectMesh.Scale = Vector3.new(1, 100, 1)
- blastring2.Parent = jun.Character
- blastring2.Position = jun.Character.Torso.Position
- blastring2.BrickColor = BrickColor.new("Really black")
- blastring2.Transparency = 0.7
- blastring2.Reflectance = 0
- jun.Character.Torso.CFrame = jun.Character.Torso.CFrame * CFrame.new(0, -0.5, -1)
- for i = 1 , 20 do
- Effect.CFrame = CFrame.new(jun.Character.Torso.Position)
- blastring2.CFrame = CFrame.new(jun.Character.Torso.Position) * CFrame.new(0, 0.5, -0.8)
- EffectMesh.Scale = EffectMesh.Scale + Vector3.new(0.5, 0, 0.5)
- blastring2.Mesh.Scale = blastring2.Mesh.Scale + Vector3.new(0.7, 0, 0.7)
- wait(0.001)
- end
- for i = 1 , 20 do
- EffectMesh.Scale = EffectMesh.Scale + Vector3.new(-0.5, 0, -0.5)
- blastring2.Mesh.Scale = blastring2.Mesh.Scale + Vector3.new(-0.7, 0, -0.7)
- wait(0.001)
- end
- blastring2.BrickColor = BrickColor.new("White")
- Effect.BrickColor = BrickColor.new("Really blue")
- for i = 1 , 20 do
- blastring2.Mesh.Scale = blastring2.Mesh.Scale + Vector3.new(0.7, 0, 0.7)
- EffectMesh.Scale = EffectMesh.Scale + Vector3.new(0.5, 0, 0.5)
- wait(0.001)
- end
- for i = 1 , 20 do
- EffectMesh.Scale = EffectMesh.Scale + Vector3.new(-0.5, 0, -0.5)
- blastring2.Mesh.Scale = blastring2.Mesh.Scale + Vector3.new(-0.7, 0, -0.7)
- wait(0.001)
- end
- Effect:remove()
- blastring2:remove()
- lol = Instance.new("Explosion")
- lol.Parent = game.Workspace
- lol.Position = jun.Character.Torso.Position
- lol.BlastRadius = 10
- lol.BlastPressure = 0
- --[[ex = Instance.new("Explosion")
- ex.Position = jun.Character.Torso.Position
- ex.BlastPressure = 0
- ex.Parent = workspace]]
- jun.Character.Torso.CFrame = jun.Character.Torso.CFrame * CFrame.new(0, 0.1, 0)
- for i = 1 , 20 do
- Effect.CFrame = CFrame.new(jun.Character.Torso.Position)
- EffectMesh.Scale = EffectMesh.Scale + Vector3.new(0.5, 0, 0.5)
- Effect.Transparency = Effect.Transparency + 0.01
- wait(0.05)
- end
- for i = 1 , 20 do
- EffectMesh.Scale = EffectMesh.Scale + Vector3.new(-0.5, 0, -0.5)
- Effect.BrickColor = BrickColor.new("Really black")
- wait(0.05)
- end
- Effect:Remove()
- game.Lighting.TimeOfDay = 15
- game.Lighting.FogEnd = 10000
- if jun.Character.Torso:findFirstChild("PwnFire") == nil then
- local pie = Instance.new("Fire")
- pie.Name = "PwnFire"
- pie.Parent = jun.Character.Torso
- pie.Size = 13
- pie.Color = BrickColor.new("Really blue").Color
- pie.SecondaryColor = BrickColor.new("Really blue").Color
- end
- if jun.Character.Torso:findFirstChild("PwnSparkles") == nil then
- pie = Instance.new("Sparkles")
- pie.Name = "PwnSparkles"
- pie.Parent = jun.Character.Torso
- pie.SparkleColor = BrickColor.new("White").Color
- end
- jun.Character.Humanoid.MaxHealth = 350
- wait(0.3)
- jun.Character.Humanoid.Health = 300
- end
- end
- function nossj()
- if Stuff == true then
- Stuff = false
- if jun.Character.Torso:findFirstChild("PwnFire") ~= nil then
- jun.Character.Torso:findFirstChild("PwnFire"):Remove()
- end
- if jun.Character.Torso:findFirstChild("PwnSparkles") ~= nil then
- jun.Character.Torso:findFirstChild("PwnSparkles"):Remove()
- end
- p = Instance.new("Part")
- p.Parent = jun.Character
- p.Anchored = true
- p.CanCollide = false
- p.Transparency = 0
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(44, 44, 44)
- p.TopSurface = "Smooth"
- p.BottomSurface = "Smooth"
- p.Name = "Sharingan"
- p.Shape = "Ball"
- p.CFrame = jun.Character.Torso.CFrame
- p.BrickColor = BrickColor.new("Really black")
- for i = 1 , 10 do
- wait(0.05)
- p.Size = p.Size + Vector3.new(-3, -3, -3)
- p.Transparency = p.Transparency + 0.01
- p.CFrame = jun.Character.Torso.CFrame
- end
- p:Remove()
- for u, c in pairs (jun.Character:GetChildren()) do
- if c.className == "Hat" and c.Name ~= "Swordpack" and c.Name ~= "GlassesBlackFrame" then
- c.Handle.Transparency = 0
- end
- if c.Name == "Hair" then
- c:Remove()
- end
- end
- for u, c in pairs (game.Lighting:GetChildren()) do
- if c.className == "Pants" then
- c.Parent = game.Workspace.satic
- end
- end
- for u, c in pairs (game.Lighting:GetChildren()) do
- if c.className == "Shirt" then
- c.Parent = game.Workspace.satic
- end
- end
- jun.Character.Humanoid.Health = 80
- wait()
- jun.Character.Humanoid.MaxHealth = 100
- wait()
- jun.Character.Torso.fire1:remove()
- wait()
- jun.Character.Torso.fire2:remove()
- wait()
- jun.Character.Torso.fire3:remove()
- wait()
- jun.Character.Torso.fire4:remove()
- wait()
- jun.Character.Torso.fire5:remove()
- end
- end
- jun.Chatted:connect(function(Msg)
- msg = Msg:lower()
- if string.sub(msg, 1, 7) == "!" then
- game.Lighting.FogColor = BrickColor.new("Really black").Color
- wait()
- game.Lighting.TimeOfDay = 16
- wait(0.3)
- game.Lighting.TimeOfDay = 17
- wait(0.3)
- game.Lighting.TimeOfDay = 18
- wait(0.3)
- game.Lighting.TimeOfDay = 19
- wait(0.3)
- game.Lighting.FogEnd = 1000
- wait(0.1)
- game.Lighting.FogEnd = 800
- wait(0.1)
- game.Lighting.FogEnd = 600
- wait(0.1)
- game.Lighting.FogEnd = 500
- wait(0.1)
- game.Lighting.FogEnd = 400
- wait(0.1)
- game.Lighting.FogEnd = 300
- ssj()
- end
- if string.sub(msg, 1, 4) == "5" then
- game.Lighting.FogColor = BrickColor.new("Really black").Color
- wait()
- game.Lighting.TimeOfDay = 16
- wait(0.3)
- game.Lighting.TimeOfDay = 17
- wait(0.3)
- game.Lighting.TimeOfDay = 18
- wait(0.3)
- game.Lighting.TimeOfDay = 19
- wait(0.3)
- game.Lighting.FogEnd = 1000
- wait(0.1)
- game.Lighting.FogEnd = 800
- wait(0.1)
- game.Lighting.FogEnd = 600
- wait(0.1)
- game.Lighting.FogEnd = 500
- wait(0.1)
- game.Lighting.FogEnd = 400
- wait(0.1)
- game.Lighting.FogEnd = 300
- wait(0.1)
- ssj()
- end
- if string.sub(msg, 1, 6) == "Dark" then
- wait(0.1)
- ssj()
- end
- if string.sub(msg, 1, 10) == "off" then
- wait(0.1)
- nossj()
- end
- if string.sub(msg, 1, 3) == "stop" then
- wait(0.1)
- nossj()
- end
- end)
- function OnDeath()
- wait()
- nossj()
- end
- jun.Character.Humanoid.Died:connect(OnDeath)
- jun = game.Players.LocalPlayer
- Stuff = false
- --password
- Instance.new("HopperBin",game.Players.LocalPlayer.Backpack).Name = "Earth-shattering kamehameha"
- script.Parent = game.Players.LocalPlayer.Backpack:findFirstChild"Earth-shattering kamehameha"
- local char = script.Parent.Parent.Parent.Character
- local humanoid = char.Humanoid
- local Head = char.Head
- local Torso = char.Torso
- local LeftArm = char["Left Arm"]
- local RightArm = char["Right Arm"]
- local LeftLeg = char["Left Leg"]
- local RightLeg = char["Right Leg"]
- local RightHip = Torso["Right Hip"]
- local LeftHip = Torso["Left Hip"]
- local Neck = Torso.Neck
- local RightShoulder = Torso["Right Shoulder"]
- local LeftShoulder = Torso["Left Shoulder"]
- local NeckC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- local NeckC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- local LeftShoulderC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- local LeftShoulderC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- local RightShoulderC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- local RightShoulderC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- local LeftHipC0 = CFrame.new(-1, -1, 0, 0, 0, -1,0,1, 0, 1, 0, 0)
- local LeftHipC1 = CFrame.new(-0.5,1,0,0,0,-1,0,1,0,1, 0, 0)
- local RightHipC0 = CFrame.new(1,-1,0,0,0,1,0,1,0,-1,0,0)
- local RightHipC1 = CFrame.new(0.5,1,0,0,0,1,0,1,0,-1,0,0)
- local taco = false
- local taco2 = true
- local time = game.Lighting.TimeOfDay
- local h = tonumber(string.sub(time,1,2))
- local m = tonumber(string.sub(time,4,5))+1
- local s = tonumber(string.sub(time,7,8))
- local function frame()
- TiltX = 0
- TiltY = 0
- TiltZ = 0
- RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ)
- LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(TiltX, TiltY, -TiltZ)
- TiltX = -1.65
- TiltY = 0
- TiltZ = 0
- MoveX = 0
- MoveY = -0.31
- MoveZ = -0.4
- RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX,MoveY,MoveZ)
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX,MoveY,MoveZ)
- TiltX = -0.12
- TiltY = -0.01
- TiltZ = -0.1
- MoveX = 0
- MoveY = 0.2
- MoveZ = 0
- RightHip.C0 = RightHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX,MoveY,MoveZ)
- LeftHip.C0 = LeftHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX,MoveY,MoveZ)
- end
- function switch(bool)
- for i,v in pairs(char:GetChildren())do
- if v == Torso or v == Head or v == LeftArm or v == RightArm or v == LeftLeg or v == RightLeg then
- v.Anchored = bool
- end end end
- local function frame2()
- TiltX = 0
- TiltY = 0
- TiltZ = 1.57
- RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ)
- LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(TiltX, TiltY, -TiltZ)
- TiltX = 0.6
- TiltY = 0
- TiltZ = 0
- MoveX = 0
- MoveY = 0
- MoveZ = -0.3
- RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- TiltX = -0.05
- TiltY = 0
- TiltZ = 0
- MoveX = 0
- MoveY = 0.1
- MoveZ = 0
- RightHip.C0 = RightHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- LeftHip.C0 = LeftHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- end
- local function RefreshWelds()
- Neck.C0 = NeckC0
- Neck.C1 = NeckC1
- RightShoulder.C0 = RightShoulderC0
- RightShoulder.C1 = RightShoulderC1
- LeftShoulder.C0 = LeftShoulderC0
- LeftShoulder.C1 = LeftShoulderC1
- RightHip.C0 = RightHipC0
- RightHip.C1 = RightHipC1
- LeftHip.C0 = LeftHipC0
- LeftHip.C1 = LeftHipC1
- end
- local function Button1Down(mouse)
- if taco then return end
- taco = true
- humanoid.PlatformStand = true
- local staystill = Instance.new("BodyPosition",Torso)
- staystill.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- staystill.position = Torso.Position
- frame()
- local energy = Instance.new("Part",char)
- energy.Size = Vector3.new(0.1,0.1,0.1)
- energy.CanCollide = false
- energy.Anchored = true
- energy.Locked = true
- energy.Shape = "Ball"
- energy.TopSurface = "Smooth"
- energy.BottomSurface = "Smooth"
- energy.Color = Color3.new(0/255,50/255,255/255)
- energy.CFrame = RightArm.CFrame * CFrame.new(-0.1,-0.7,-0.6)
- local energy2 = Instance.new("Part",char)
- energy2.Size = Vector3.new(0.1,0.1,0.1)
- energy2.CanCollide = false
- energy2.Anchored = true
- energy2.Locked = true
- energy2.Shape = "Ball"
- energy2.TopSurface = "Smooth"
- energy2.BottomSurface = "Smooth"
- energy2.Color = Color3.new(255/255,0/255,0/255)
- energy2.CFrame = LeftArm.CFrame * CFrame.new(0,-0.7,-0.6)
- local f1 = Instance.new("Fire",energy)
- f1.Color = energy.Color
- f1.SecondaryColor = Color3.new(0,0,0)
- f1.Heat = 0
- local f2 = Instance.new("Fire",energy2)
- f2.Color = energy2.Color
- f2.SecondaryColor = Color3.new(1,1,1)
- f2.Heat = 0
- local f1 = Instance.new("Fire",energy)
- f1.Color = energy.Color
- f1.SecondaryColor = Color3.new(0,0,0)
- f1.Heat = 0
- local f2 = Instance.new("Fire",energy2)
- f2.Color = energy2.Color
- f2.SecondaryColor = Color3.new(1,1,1)
- f2.Heat = 0
- local f1 = Instance.new("Fire",energy)
- f1.Color = energy.Color
- f1.SecondaryColor = Color3.new(0,0,0)
- f1.Heat = 0
- local f2 = Instance.new("Fire",energy2)
- f2.Color = energy2.Color
- f2.SecondaryColor = Color3.new(1,1,1)
- f2.Heat = 0
- switch(true)
- wait(0.5)
- repeat m = m * 2 if m >= 60 then m = 1 h = h + 1 end game.Lighting.TimeOfDay = ""..h..":"..m..":"..s.."" wait(0) until game.Lighting.TimeOfDay >= "18:00:00"
- for i = 1,10 do
- energy.CFrame = RightArm.CFrame * CFrame.new(-0.1,-0.7,-0.6)
- energy2.CFrame = LeftArm.CFrame * CFrame.new(0,-0.7,-0.6)
- energy.Size = energy.Size + Vector3.new(0.5,0.5,0.5)
- energy2.Size = energy2.Size + Vector3.new(0.5,0.5,0.5)
- energy.Reflectance = energy.Reflectance + 0.1
- energy2.Reflectance = energy2.Reflectance + 0.1
- wait()
- energy.CFrame = RightArm.CFrame * CFrame.new(-0.1,-0.7,-0.6)
- energy2.CFrame = LeftArm.CFrame * CFrame.new(0,-0.7,-0.6)
- end
- game:GetService("Chat"):Chat(Head,"EARTH SHATTERING!",0)
- wait(0.6)
- switch(false)
- frame2()
- wait()
- switch(true)
- for i = 1,10 do
- wait()
- energy.CFrame = energy.CFrame * CFrame.new(0,0.25,-0.25)
- energy2.CFrame = energy2.CFrame * CFrame.new(0,0.25,-0.25)
- end
- for i = 1,20 do
- energy.Size = energy.Size * Vector3.new(0.5,0.5,0.5)
- energy2.Size = energy2.Size * Vector3.new(0.5,0.5,0.5)
- energy.Reflectance = energy.Reflectance - 0.1
- energy2.Reflectance = energy2.Reflectance - 0.1
- wait()
- energy.CFrame = Torso.CFrame * CFrame.new(0,0.2,-4.5)
- energy2.CFrame = Torso.CFrame * CFrame.new(0,0.2,-4.5)
- end
- energy:Destroy()
- energy2:Destroy()
- wait(0.6)
- game:GetService("Chat"):Chat(Head,"KAMEEHHHH",0)
- local blast = Instance.new("Part",char)
- blast.Size = Vector3.new(8,8,8)
- blast.Shape = "Ball"
- blast.TopSurface = "Smooth"
- blast.BottomSurface = "Smooth"
- blast.Anchored = true
- blast.Locked = true
- blast.CanCollide = false
- blast.Color = Color3.new(255/255,0/255,125/255)
- blast.Transparency = 0
- blast.CFrame = Torso.CFrame * CFrame.new(0,0.2,-6.5)
- wait(0.6)
- game:GetService("Chat"):Chat(Head,"HAMEEHHHHH",1)
- local xf = Instance.new("Fire",blast)
- xf.Size = 25
- xf.Color = blast.Color
- xf.SecondaryColor = Color3.new(255/255,255/255,255/255)
- xf.Heat = 0
- local xf = Instance.new("Fire",blast)
- xf.Size = 25
- xf.Color = blast.Color
- xf.SecondaryColor = Color3.new(255/255,255/255,255/255)
- xf.Heat = 0
- for i = 1,20 do
- blast.Transparency = blast.Transparency + 0.05
- blast.Reflectance = blast.Reflectance + 0.01
- wait(0.1)
- if blast.Transparency >= 1 then
- blast.Transparency = blast.Transparency - 0.1
- end end
- blast.Transparency = 0.1
- wait(0.5)
- game:GetService("Chat"):Chat(Head,"HAAAAAAHHHHHHHHH!",2)
- coroutine.resume(coroutine.create(function()
- for i = 1,5 do wait(0)
- local p = Instance.new("Part",blast)
- p.Size = Vector3.new(0,0,0)
- p.Anchored = true
- p.CanCollide = false
- p.Locked = true
- p.BrickColor = BrickColor.new("Really red")
- p.TopSurface = "Smooth"
- p.Reflectance = 0.3
- p.Transparency = 0.4
- p.BottomSurface = "Smooth"
- p.CFrame = blast.CFrame * CFrame.new(0,0,0)
- local m1 = Instance.new("SpecialMesh",p)
- m1.Scale = p.Size
- m1.MeshId = "http://www.roblox.com/asset/?id=3270017"
- local p2 = Instance.new("Part",blast)
- p2.CFrame = blast.CFrame * CFrame.new(0,0,0)
- p2.Size = Vector3.new(0,0,0)
- p2.Anchored = true
- p2.CanCollide = false
- p2.Locked = true
- p2.BrickColor = BrickColor.new("Deep blue")
- p2.TopSurface = "Smooth"
- p2.Reflectance = 0.3
- p2.Transparency = 0.4
- p2.BottomSurface = "Smooth"
- local m2 = Instance.new("SpecialMesh",p2)
- m2.Scale = p2.Size
- m2.MeshId = "http://www.roblox.com/asset/?id=3270017"
- local p3 = Instance.new("Part",blast)
- p3.Size = Vector3.new(0,0,0)
- p3.Anchored = true
- p3.CanCollide = false
- p3.Locked = true
- p3.Color = blast.Color
- p3.TopSurface = "Smooth"
- p3.Reflectance = 0.3
- p3.Transparency = 0.4
- p3.BottomSurface = "Smooth"
- p3.CFrame = blast.CFrame * CFrame.new(0,0,0)
- local m3 = Instance.new("SpecialMesh",p3)
- m3.Scale = p.Size
- m3.MeshId = "http://www.roblox.com/asset/?id=3270017"
- coroutine.resume(coroutine.create(function()
- for i = 1,20 do wait(0)
- m1.Scale = m1.Scale + Vector3.new(5,5,5)
- p.CFrame = p.CFrame * CFrame.new(0,0,-5)
- end
- p:Destroy()
- end))
- coroutine.resume(coroutine.create(function()
- for i = 1,20 do wait(0)
- m2.Scale = m2.Scale + Vector3.new(5,5,5)
- p2.CFrame = p2.CFrame * CFrame.new(0,0,-5)
- end
- p2:Destroy()
- end))
- coroutine.resume(coroutine.create(function()
- for i = 1,20 do wait(0)
- m3.Scale = m3.Scale + Vector3.new(5,5,5)
- p3.CFrame = p3.CFrame * CFrame.new(0,0,-5)
- end
- p3:Destroy()
- end))end end))
- local p = Instance.new("Part",blast)
- p.Size = blast.Size
- p.CanCollide = true
- p.Anchored = true
- p.Locked = true
- p.Color = blast.Color
- p.Reflectance = blast.Reflectance
- p.Transparency = blast.Transparency
- p.TopSurface = "Smooth"
- p.BottomSurface = "Smooth"
- p.CFrame = blast.CFrame * CFrame.fromEulerAnglesXYZ(1.57, 0, 0)
- p.Touched:connect(function(hit)
- if not taco2 then return end
- taco2 = false
- if hit.Parent:findFirstChild("Humanoid")then
- for i,v in pairs(hit.Parent:GetChildren())do
- if v:IsA"Hat" then
- v:Destroy()
- elseif v:IsA"Part" then
- v.Velocity = v.Position * Vector3.new(50,3,0)
- v.RotVelocity = v.Position - v.Velocity
- v.Parent:BreakJoints()
- end end end
- wait(8)
- taco2 = true
- end)
- local mesh = Instance.new("CylinderMesh",p)
- mesh.Scale = Vector3.new(1,0,1)
- for i = 1,150 do
- mesh.Scale = mesh.Scale + Vector3.new(-0.16,1.19,-0.16)
- p.CFrame = p.CFrame * CFrame.new(0,-5,0)
- wait(0)
- mesh.Scale = mesh.Scale + Vector3.new(0.1599,0,0.1599)
- end
- blast:Destroy()
- game.Lighting.TimeOfDay = 12
- switch(false)
- RefreshWelds()
- humanoid.PlatformStand = false
- staystill:Destroy()
- wait(8)
- taco = false
- end
- script.Parent.Selected:connect(function(mouse)mouse.Button1Down:connect(function(mouse)Button1Down(mouse)end)end)
- math.randomseed(tick())
- local pwn = game:service('Players').LocalPlayer
- local char = pwn.Character
- local pk = pwn.Backpack
- local Human = char.Humanoid
- local Torso = char.Torso
- local Head = char.Head
- local LeftArm = char["Left Arm"]
- local RightArm = char["Right Arm"]
- local LeftLeg = char["Left Leg"]
- local RightLeg = char["Right Leg"]
- local Neck = char.Torso["Neck"]
- local RightShoulder = char.Torso["Right Shoulder"]
- local LeftShoulder = char.Torso["Left Shoulder"]
- local RightHip = char.Torso["Right Hip"]
- local LeftHip = char.Torso["Left Hip"]
- local NeckC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- local NeckC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- local LeftShoulderC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- local LeftShoulderC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- local RightShoulderC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- local RightShoulderC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- local LeftHipC0 = CFrame.new(-1, -1, 0, 0, 0, -1,0,1, 0, 1, 0, 0)
- local LeftHipC1 = CFrame.new(-0.5,1,0,0,0,-1,0,1,0,1, 0, 0)
- local RightHipC0 = CFrame.new(1,-1,0,0,0,1,0,1,0,-1,0,0)
- local RightHipC1 = CFrame.new(0.5,1,0,0,0,1,0,1,0,-1,0,0)
- local Tewl = Instance.new("HopperBin",pk)
- local Nim = "Time Blast"
- local disabled = false
- function ChargeWelds()
- if Torso.Anchored then
- Torso.CFrame = Torso.CFrame * CFrame.new(0,5,0)
- else
- Torso.Anchored = true
- Torso.CFrame = Torso.CFrame * CFrame.new(0,5,0)
- end
- coroutine.resume(meshInsertion)
- TiltX = 2
- TiltY = 0
- TiltZ = 2
- RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ)
- LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ)
- TiltX = 2
- TiltY = 0
- TiltZ = 2
- MoveX = 0
- MoveY = 0
- MoveZ = 0
- RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX,MoveY,MoveZ)
- TiltX = 0.3
- TiltY = 0
- TiltZ = 0.3
- MoveX = 0
- MoveY = 0
- MoveZ = 0
- RightHip.C0 = RightHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- LeftHip.C0 = LeftHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- end
- function RefreshWelds()
- Neck.C0 = NeckC0
- Neck.C1 = NeckC1
- RightShoulder.C0 = RightShoulderC0
- RightShoulder.C1 = RightShoulderC1
- LeftShoulder.C0 = LeftShoulderC0
- LeftShoulder.C1 = LeftShoulderC1
- RightHip.C0 = RightHipC0
- RightHip.C1 = RightHipC1
- LeftHip.C0 = LeftHipC0
- LeftHip.C1 = LeftHipC1
- end
- function Welds1()
- TiltX = 0
- TiltY = 0
- TiltZ = 1.57
- RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ)
- LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(TiltX, TiltY, -TiltZ)
- TiltX = 0.6
- TiltY = 0
- TiltZ = 0
- MoveX = 0
- MoveY = 0
- MoveZ = -0.3
- RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- TiltX = -0.05
- TiltY = 0
- TiltZ = 0
- MoveX = 0
- MoveY = 0.1
- MoveZ = 0
- RightHip.C0 = RightHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- LeftHip.C0 = LeftHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- end
- function Welds2()
- TiltX = 100
- TiltY = 20
- TiltZ = -20
- RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ)
- LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ)
- TiltX = 0.6
- TiltY = 0
- TiltZ = 0
- MoveX = 0
- MoveY = 0
- MoveZ = -0.3
- RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- TiltX = 0
- TiltY = 0
- TiltZ = 0
- MoveX = 0
- MoveY = 0
- MoveZ = 0
- RightHip.C0 = RightHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- LeftHip.C0 = LeftHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- end
- function onButton1Down(mouse)
- if disabled == true then
- return
- end
- Torso.Anchored = true
- Human.PlatformStand = true
- Human.WalkSpeed = 0
- disabled = true
- narb = Instance.new("ForceField",char)
- noob = narb:clone()
- noobz = narb:clone()
- nubz = narb:clone()
- coroutine.resume(coroutine.create(function()
- for x = 1,150 do
- Torso.CFrame = Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,math.random(-100,100),0)
- wait()
- end
- end))
- chargeup()
- local wow = Instance.new("Part",workspace)
- wow.Anchored = true
- wow.CanCollide = false
- wow.Reflectance = 0.32
- wow.formFactor = "Custom"
- wow.Size = Vector3.new(0.2,0.2,0.2)
- wow.TopSurface = "Smooth"
- wow.Transparency = 0
- wow.BottomSurface = "Smooth"
- wow.CFrame = Torso.CFrame
- wow.BrickColor = BrickColor.new("Really black")
- local Mesh2 = Instance.new("SpecialMesh",wow)
- Mesh2.MeshType = "FileMesh"
- Mesh2.Scale = Vector3.new(4.5,0.5,4.5)
- Mesh2.MeshId = "http://www.roblox.com/asset/?id=20329976"
- Mesh2.TextureId = ""
- for i = 1,30 do
- wow.CFrame = Torso.CFrame * CFrame.new(0,-7.5,0)
- wait()
- wow.CFrame = wow.CFrame * CFrame.fromEulerAnglesXYZ(0,-6,0)
- wow.Transparency = wow.Transparency + 0.1
- end
- local p = Instance.new("Part",char)
- p.Anchored = true
- p.CanCollide = false
- p.Transparency = 0
- p.Reflectance = 0.3
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(12, 12, 12)
- p.TopSurface = "Smooth"
- p.BottomSurface = "Smooth"
- p.Name = "Sharingan"
- p.Shape = "Ball"
- p.CFrame = Torso.CFrame
- p.BrickColor = BrickColor.new("Lime green")
- local lol = Instance.new("Explosion",workspace)
- lol.Position = Torso.Position
- lol.BlastRadius = 450
- lol.BlastPressure = 0
- for i = 1,10 do
- wait()
- p.Size = p.Size + Vector3.new(3,3,3)
- p.CFrame = Torso.CFrame
- p.Transparency = p.Transparency + 0.1
- end
- game.Lighting.TimeOfDay = 6
- p:remove()
- wow:remove()
- Welds2()
- wait(0.5)
- Welds1()
- wait(0.5)
- RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(0.1, 0, 2)
- LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(0.1, 0, -2)
- wait(1)
- for i = 1,20 do
- game.Lighting.Ambient = Color3.new(math.random(),math.random(),math.random())
- wait()
- end
- game.Lighting.Ambient = Color3.new(1,1,1)
- local model = Instance.new("Model",char)
- local fer = Instance.new("Fire",Torso)
- fer.Size = 30
- fer.Heat = 18
- fer.Color = BrickColor.new("Really red").Color
- fer.SecondaryColor = BrickColor.new("Really black").Color
- local smk = Instance.new("Smoke",Torso)
- smk.Opacity = 1
- smk.RiseVelocity = 25
- smk.Size = 12
- smk.Color = BrickColor.new("Really red").Color
- local O = Instance.new("Part",model)
- O.Anchored = true
- O.CanCollide = false
- O.Transparency = 0
- O.Reflectance = 0.3
- O.formFactor = "Symmetric"
- O.Size = Vector3.new(0, 0, 0)
- O.TopSurface = "Smooth"
- O.BottomSurface = "Smooth"
- O.Name = "Sharingan"
- O.Shape = "Ball"
- O.CFrame = Torso.CFrame*CFrame.fromEulerAnglesXYZ(1.5, 0, 0)
- O.BrickColor = BrickColor.new("Really red")
- local Mesh = Instance.new("SpecialMesh")
- Mesh.Parent = O
- Mesh.MeshType = "FileMesh"
- Mesh.Scale = Vector3.new(1.3, 1.3, 1.3)
- Mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
- Mesh.TextureId = ""
- local O2 = Instance.new("Part",model)
- O2.Anchored = true
- O2.CanCollide = false
- O2.Transparency = 0
- O2.Reflectance = 0.3
- O2.formFactor = "Symmetric"
- O2.Size = Vector3.new(0, 0, 0)
- O2.TopSurface = "Smooth"
- O2.BottomSurface = "Smooth"
- O2.Name = "Sharingan"
- O2.Shape = "Ball"
- O2.CFrame = Torso.CFrame
- O2.BrickColor = BrickColor.new("Really red")
- local Mesh3 = Instance.new("SpecialMesh")
- Mesh3.Parent = O2
- Mesh3.MeshType = "FileMesh"
- Mesh3.Scale = Vector3.new(1, 1, 1)
- Mesh3.MeshId = "http://www.roblox.com/asset/?id=3270017"
- Mesh3.TextureId = ""
- local O3 = Instance.new("Part",model)
- O3.Anchored = true
- O3.CanCollide = false
- O3.Transparency = 0
- O3.Reflectance = 0.3
- O3.formFactor = "Symmetric"
- O3.Size = Vector3.new(0, 0, 0)
- O3.TopSurface = "Smooth"
- O3.BottomSurface = "Smooth"
- O3.Name = "Sharingan"
- O3.Shape = "Ball"
- O3.CFrame = Torso.CFrame*CFrame.fromEulerAnglesXYZ(1.5, 0, 0)
- O3.BrickColor = BrickColor.new("Really red")
- local Mesh4 = Instance.new("SpecialMesh")
- Mesh4.Parent = O3
- Mesh4.MeshType = "FileMesh"
- Mesh4.Scale = Vector3.new(1.3, 1.3, 1.3)
- Mesh4.MeshId = "http://www.roblox.com/asset/?id=3270017"
- Mesh4.TextureId = ""
- local O4 = Instance.new("Part",model)
- O4.Anchored = true
- O4.CanCollide = false
- O4.Transparency = 0
- O4.Reflectance = 0.3
- O4.formFactor = "Symmetric"
- O4.Size = Vector3.new(0, 0, 0)
- O4.TopSurface = "Smooth"
- O4.BottomSurface = "Smooth"
- O4.Name = "Sharingan"
- O4.Shape = "Ball"
- O4.CFrame = Torso.CFrame
- O4.BrickColor = BrickColor.new("Really red")
- local Mesh5 = Instance.new("SpecialMesh")
- Mesh5.Parent = O4
- Mesh5.MeshType = "FileMesh"
- Mesh5.Scale = Vector3.new(1, 1, 1)
- Mesh5.MeshId = "http://www.roblox.com/asset/?id=3270017"
- Mesh5.TextureId = ""
- local pro = Instance.new("Part",char)
- pro.Anchored = true
- pro.CanCollide = true
- pro.Transparency = 0.2
- pro.Reflectance = 0.3
- pro.formFactor = "Symmetric"
- pro.Size = Vector3.new(1, 1, 1)
- pro.TopSurface = "Smooth"
- pro.BottomSurface = "Smooth"
- pro.Name = "Sharingan"
- pro.Shape = "Ball"
- pro.BrickColor = BrickColor.new("White")
- pro.CFrame = Torso.CFrame
- pro.Touched:connect(onTouched)
- local lol = Instance.new("Explosion",workspace)
- lol.Position = Torso.Position
- lol.BlastRadius = 65
- lol.BlastPressure = 900000
- lol.Hit:connect(explhit)
- local Effect = Instance.new("Part",pro)
- Effect.Anchored = true
- Effect.CanCollide = false
- Effect.Size = Vector3.new(1, 1, 1)
- Effect.formFactor = "Symmetric"
- Effect.Transparency = 0.6
- Effect.BrickColor = BrickColor.new("Toothpaste")
- Effect.CFrame = Torso.CFrame
- Effect.Reflectance = 0.6
- Effect.TopSurface = "Smooth"
- Effect.BottomSurface = "Smooth"
- local EffectMesh = Instance.new("CylinderMesh",Effect)
- EffectMesh.Scale = Vector3.new(3, 90000, 3)
- local effect = Effect:Clone()
- local effectmesh = EffectMesh:Clone()
- effect.Parent = pro
- effectmesh.Parent = effect
- for i = 1,75 do
- effect.Reflectance = math.random()
- Effect.Reflectance = math.random()
- effectmesh.Scale = effectmesh.Scale + Vector3.new(1,0,1)
- EffectMesh.Scale = EffectMesh.Scale + Vector3.new(2,0,2)
- Mesh.Scale = Mesh.Scale + Vector3.new(3, 3, 3)
- Mesh3.Scale = Mesh.Scale
- Mesh4.Scale = Mesh.Scale
- Mesh5.Scale = Mesh.Scale
- O.CFrame = O.CFrame * CFrame.fromEulerAnglesXYZ(6,0,0)
- O2.CFrame = O2.CFrame * CFrame.fromEulerAnglesXYZ(0,6,0)
- O3.CFrame = O3.CFrame * CFrame.fromEulerAnglesXYZ(0,6,6)
- O4.CFrame = O4.CFrame * CFrame.fromEulerAnglesXYZ(6,0,6)
- pro.Size = pro.Size + Vector3.new(3,3,3)
- pro.CFrame = Torso.CFrame
- O.BrickColor = BrickColor.new("Lime green")
- O2.BrickColor = BrickColor.new("Lime green")
- O3.BrickColor = BrickColor.new("Lime green")
- O4.BrickColor = BrickColor.new("Lime green")
- pro.BrickColor = BrickColor.new("Really black")
- wait()
- end
- coroutine.resume(core)
- for i = 1,10 do
- Effect.Reflectance = 0 + 0.1
- effect.Reflectance = 0 + 0.1
- EffectMesh.Scale = EffectMesh.Scale - Vector3.new(12,30,12)
- effectmesh.Scale = effectmesh.Scale - Vector3.new(11,29,11)
- O.Transparency = O.Transparency + 0.1
- O2.Transparency = O2.Transparency + 0.1
- O3.Transparency = O3.Transparency + 0.1
- O4.Transparency = O4.Transparency + 0.1
- pro.Transparency = p.Transparency + 0.01
- wait()
- end
- Effect:remove()
- pro:remove()
- fer:remove()
- smk:remove()
- noob:remove()
- noobz:remove()
- nubz:remove()
- narb:remove()
- RefreshWelds()
- game.Lighting.TimeOfDay = 14
- game.Lighting.Brightness = 0
- model:remove()
- Human.PlatformStand = false
- Torso.Anchored = false
- Human.WalkSpeed = 16
- wait(10)
- disabled = false
- end
- function lul(mouse)
- mouse.Icon = "http://www.roblox.com/asset/?id=41672909"
- mouse.Button1Down:connect(onButton1Down)
- end
- function explhit(drumstep)
- for d,s in pairs (drumstep:children()) do
- if s.className == "Humanoid" then
- s:takeDamage(80)
- end
- end
- end
- function chargeup()
- Welds1()
- wait(0.4)
- ChargeWelds()
- wait(0.3)
- StartCharge()
- wait()
- MidCharge()
- wait(0.5)
- EndCharge()
- wait(0.4)
- end
- function EndCharge()
- local p = Instance.new("Part",char)
- p.Anchored = true
- p.CanCollide = false
- p.Transparency = 0
- p.Reflectance = 0.3
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(12, 12, 12)
- p.TopSurface = "Smooth"
- p.BottomSurface = "Smooth"
- p.Name = "Sharingan"
- p.Shape = "Ball"
- p.CFrame = Torso.CFrame
- p.BrickColor = BrickColor.new("Really black")
- for i = 1,10 do
- p.Size = p.Size - Vector3.new(3,3,3)
- p.CFrame = Torso.CFrame
- wait()
- end
- p:remove()
- end
- function MidCharge()
- local wow = Instance.new("Part",workspace)
- wow.Anchored = true
- wow.CanCollide = false
- wow.Reflectance = 0.32
- wow.formFactor = "Custom"
- wow.Size = Vector3.new(12,12,12)
- wow.TopSurface = "Smooth"
- wow.Transparency = 0.5
- wow.BottomSurface = "Smooth"
- wow.CFrame = Torso.CFrame * CFrame.new(0,0,0)
- wow.BrickColor = BrickColor.new("Really black")
- local wow2 = Instance.new("Part",workspace)
- wow2.Anchored = true
- wow2.CanCollide = false
- wow2.Reflectance = 0.32
- wow2.formFactor = "Custom"
- wow2.Size = Vector3.new(12,12,12)
- wow2.TopSurface = "Smooth"
- wow2.Transparency = 0.5
- wow2.BottomSurface = "Smooth"
- wow2.CFrame = Torso.CFrame * CFrame.new(0,0,0)
- wow2.BrickColor = BrickColor.new("Lime green")
- local wow11 = Instance.new("Part",workspace)
- wow11.Anchored = true
- wow11.CanCollide = false
- wow11.Reflectance = 0.32
- wow11.formFactor = "Custom"
- wow11.Size = Vector3.new(12,12,12)
- wow11.TopSurface = "Smooth"
- wow11.Transparency = 0.5
- wow11.BottomSurface = "Smooth"
- wow11.CFrame = Torso.CFrame * CFrame.new(0,0,0)
- wow11.BrickColor = BrickColor.new("Lavender")
- local wow4 = Instance.new("Part",workspace)
- wow4.Anchored = true
- wow4.CanCollide = false
- wow4.Reflectance = 0.32
- wow4.formFactor = "Custom"
- wow4.Size = Vector3.new(12,12,12)
- wow4.TopSurface = "Smooth"
- wow4.Transparency = 0.5
- wow4.BottomSurface = "Smooth"
- wow4.CFrame = Torso.CFrame * CFrame.new(0,0,0)
- wow4.BrickColor = BrickColor.new("Toothpaste")
- local Taco = Instance.new("SelectionBox",wow)
- Taco.Visible = true
- Taco.Color = BrickColor.new("Lime green")
- Taco.Adornee = Taco.Parent
- local Tacoz = Taco:clone()
- Tacoz.Parent = wow2
- Tacoz.Color = BrickColor.new("Really black")
- Tacoz.Adornee = Tacoz.Parent
- local Taco5 = Tacoz:clone()
- Taco5.Parent = wow4
- Taco5.Adornee = Taco5.Parent
- Taco5.Color = BrickColor.new("Lavender")
- local Tacosh = Tacoz:clone()
- Tacosh.Parent = wow11
- Tacosh.Adornee = Tacosh.Parent
- Tacosh.Color = BrickColor.new("Toothpaste")
- for i = 1,20 do
- wait()
- wow11.CFrame = wow11.CFrame * CFrame.fromEulerAnglesXYZ(6,6,6)
- wow4.CFrame = wow4.CFrame * CFrame.fromEulerAnglesXYZ(-6,-6,-6)
- wow2.CFrame = wow2.CFrame * CFrame.fromEulerAnglesXYZ(-3,2,6)
- wow.CFrame = wow.CFrame * CFrame.fromEulerAnglesXYZ(5,1,-6)
- end
- wow:remove()
- wow2:remove()
- wow4:remove()
- wow11:remove()
- end
- function StartCharge()
- local p = Instance.new("Part",char)
- p.Anchored = true
- p.CanCollide = false
- p.Transparency = 0.6
- p.Reflectance = 0.3
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(3,3,3)
- p.TopSurface = "Smooth"
- p.BottomSurface = "Smooth"
- p.Name = "Sharingan"
- p.Shape = "Ball"
- p.CFrame = Torso.CFrame
- p.BrickColor = BrickColor.new("Really black")
- local O = Instance.new("Part",model)
- O.Anchored = true
- O.CanCollide = false
- O.Transparency = 0
- O.Reflectance = 0.3
- O.formFactor = "Symmetric"
- O.Size = Vector3.new(0, 0, 0)
- O.TopSurface = "Smooth"
- O.BottomSurface = "Smooth"
- O.Name = "Sharingan"
- O.Shape = "Ball"
- O.CFrame = Torso.CFrame
- O.BrickColor = BrickColor.new("Lime green")
- local Mesh = Instance.new("SpecialMesh")
- Mesh.Parent = O
- Mesh.MeshType = "FileMesh"
- Mesh.Scale = Vector3.new(1.3, 1.3, 1.3)
- Mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
- Mesh.TextureId = ""
- for i = 1,10 do
- p.Size = p.Size + Vector3.new(3,3,3)
- p.CFrame = Torso.CFrame
- p.Transparency = p.Transparency + 0.1
- O.Transparency = O.Transparency + 0.1
- Mesh.Scale = Mesh.Scale + Vector3.new(4, 4, 4)
- wait()
- end
- p:remove()
- O:remove()
- end
- function onTouched(Taco)
- if Taco.Parent.Name ~= pwn.Name and Taco.Parent.Parent.Name ~= pwn.Name then
- if Taco.Parent.className == "Model" or Taco.Parent.Parent.className == "Model" then
- for k,f in pairs(Taco.Parent:children()) do
- if f.className == "Part" then
- f.Anchored = false
- coroutine.resume(coroutine.create(function()
- f.Velocity = (Head.Position - f.Position).unit * -150
- wait(0.4)
- f.Veclovity = Vector3.new(0,0,0)
- end))
- elseif f.className == "ForceField" then
- f:remove()
- elseif f.className == "Hat" then
- f:remove()
- end
- end
- end
- end
- end
- function shock()
- local wowz = Instance.new("Part",workspace)
- wowz.Anchored = true
- wowz.CanCollide = false
- wowz.Reflectance = 0.32
- wowz.formFactor = "Custom"
- wowz.Size = Vector3.new(0.2,0.2,0.2)
- wowz.TopSurface = "Smooth"
- wowz.Transparency = 0
- wowz.BottomSurface = "Smooth"
- wowz.CFrame = Torso.CFrame * CFrame.new(0,0,0)
- wowz.BrickColor = BrickColor.new("Really black")
- local Mesh2 = Instance.new("SpecialMesh",wow)
- Mesh2.MeshType = "FileMesh"
- Mesh2.Scale = Vector3.new(6,0.5,6)
- Mesh2.MeshId = "http://www.roblox.com/asset/?id=20329976"
- Mesh2.TextureId = ""
- for i = 1,30 do
- wowz.CFrame = Torso.CFrame * CFrame.new(0,-2.5,0)
- wait()
- wowz.CFrame = wow.CFrame * CFrame.fromEulerAnglesXYZ(0,6,0)
- wowz.BrickColor = BrickColor.Random()
- end
- wowz:remove()
- end
- function spinmesh()
- local wowz = Instance.new("Part",char)
- wowz.Anchored = true
- wowz.CanCollide = false
- wowz.Reflectance = 0.32
- wowz.Shape = "Ball"
- wowz.Transparency = 0
- wowz.formFactor = "Custom"
- wowz.Size = Vector3.new(9,9,9)
- wowz.TopSurface = "Smooth"
- wowz.BottomSurface = "Smooth"
- wowz.CFrame = Torso.CFrame
- wowz.BrickColor = BrickColor.new("Really black")
- wait(3)
- wowz:remove()
- end
- meshInsertion = coroutine.create(spinmesh)
- core = coroutine.create(shock)
- Tewl.Name = Nim
- Tewl.Selected:connect(lul)
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