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wormybag9035

tf2

Jul 14th, 2019
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  1.  
  2.  
  3. --[[
  4. Tf2 Engineer Class
  5. --------------------
  6. Script by: 123jl123
  7. ---------------------
  8. Sentry by: Madiik
  9. -- ]]
  10.  
  11.  
  12. local plr = game:service'Players'.wormybag9035
  13. local char = plr.Character
  14. local humanoid = char:findFirstChild("Humanoid")
  15. local torso = char:findFirstChild("Torso")
  16. local head = char.Head
  17. local ra = char:findFirstChild("Right Arm")
  18. local la = char:findFirstChild("Left Arm")
  19. local rl = char:findFirstChild("Right Leg")
  20. local ll = char:findFirstChild("Left Leg")
  21. local rs = torso:findFirstChild("Right Shoulder")
  22. local ls = torso:findFirstChild("Left Shoulder")
  23. local rh = torso:findFirstChild("Right Hip")
  24. local lh = torso:findFirstChild("Left Hip")
  25. local neck = torso:findFirstChild("Neck")
  26. local rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  27. local rootpart = char:findFirstChild("HumanoidRootPart")
  28. local camera = workspace.CurrentCamera
  29. local anim = char:findFirstChild("Animate")
  30. DA = false
  31. NoSentry = true
  32. maincolor = game.Players.wormybag9035.Character.Torso.BrickColor.Name
  33. secondcolor = "Really black"
  34. WSHM = {'10209908','10209905','10209905','10209908'}
  35. WSH = WSHM[math.random(1,#WSHM)]
  36. wait(1 / 60)
  37. Effects = { }
  38. local Player = game.Players.wormybag9035
  39. local Character = Player.Character
  40. local Humanoid = Character.Humanoid
  41. local LeftArm = Character["Left Arm"]
  42. local RightArm = Character["Right Arm"]
  43. local LeftLeg = Character["Left Leg"]
  44. local RightLeg = Character["Right Leg"]
  45. local Head = Character.Head
  46. local Torso = Character.Torso
  47. local cam = game.Workspace.CurrentCamera
  48. local RootPart = Character.HumanoidRootPart
  49. local RootJoint = RootPart.RootJoint
  50. local equipped = false
  51. local attack = false
  52. local Anim = 'Idle'
  53. local idle = 0
  54. local attacktype = 1
  55. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  56. local velocity = RootPart.Velocity.y
  57. local sine = 0
  58. local change = 1
  59. local grabbed = false
  60. local cn = CFrame.new
  61. local mr = math.rad
  62. local angles = CFrame.Angles
  63. local ud = UDim2.new
  64. local c3 = Color3.new
  65. local slashDamage = 15
  66. trans = 1
  67. for i,v in pairs(char:GetChildren()) do if v:IsA("Accessory") then v:Remove() end end
  68. for i,v in pairs(char:GetChildren()) do if v:IsA("Hat") then v:Remove() end end
  69. Wep = 1
  70. equippedgun2 = false
  71.  
  72.  
  73.  
  74.  
  75. -- This script has been converted to FE by iPxter
  76.  
  77.  
  78. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  79. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  80. do
  81. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  82. script.Parent = Player.Character
  83.  
  84. --RemoteEvent for communicating
  85. local Event = Instance.new("RemoteEvent")
  86. Event.Name = "UserInput_Event"
  87.  
  88. --Fake event to make stuff like Mouse.KeyDown work
  89. local function fakeEvent()
  90. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  91. t.connect = t.Connect
  92. return t
  93. end
  94.  
  95. --Creating fake input objects with fake variables
  96. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  97. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  98. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  99. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  100. end}
  101. --Merged 2 functions into one by checking amount of arguments
  102. CAS.UnbindAction = CAS.BindAction
  103.  
  104. --This function will trigger the events that have been :Connect()'ed
  105. local function te(self,ev,...)
  106. local t = m[ev]
  107. if t and t._fakeEvent and t.Function then
  108. t.Function(...)
  109. end
  110. end
  111. m.TrigEvent = te
  112. UIS.TrigEvent = te
  113.  
  114. Event.OnServerEvent:Connect(function(plr,io)
  115. if plr~=Player then return end
  116. if io.isMouse then
  117. m.Target = io.Target
  118. m.Hit = io.Hit
  119. else
  120. local b = io.UserInputState == Enum.UserInputState.Begin
  121. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  122. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  123. end
  124. for _,t in pairs(CAS.Actions) do
  125. for _,k in pairs(t.Keys) do
  126. if k==io.KeyCode then
  127. t.Function(t.Name,io.UserInputState,io)
  128. end
  129. end
  130. end
  131. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  132. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  133. end
  134. end)
  135. Event.Parent = NLS([==[
  136. local Player = game:GetService("Players").wormybag9035
  137. local Event = script:WaitForChild("UserInput_Event")
  138.  
  139. local UIS = game:GetService("UserInputService")
  140. local input = function(io,a)
  141. if a then return end
  142. --Since InputObject is a client-side instance, we create and pass table instead
  143. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  144. end
  145. UIS.InputBegan:Connect(input)
  146. UIS.InputEnded:Connect(input)
  147.  
  148. local Mouse = Player:GetMouse()
  149. local h,t
  150. --Give the server mouse data 30 times every second, but only if the values changed
  151. --If player is not moving their mouse, client won't fire events
  152. while wait(1/30) do
  153. if h~=Mouse.Hit or t~=Mouse.Target then
  154. h,t=Mouse.Hit,Mouse.Target
  155. Event:FireServer({isMouse=true,Target=t,Hit=h})
  156. end
  157. end]==],Player.Character)
  158. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  159. end
  160.  
  161.  
  162.  
  163.  
  164.  
  165. --SB Plasma Shotgun 2013
  166.  
  167. --madiik's plasma shottie
  168.  
  169. --variables
  170.  
  171.  
  172.  
  173. --some more variables
  174.  
  175. local spread = 1
  176. -- end of some more variables
  177.  
  178. local sound = Instance.new("Sound",head)
  179. sound.SoundId = "http://www.roblox.com/asset?id=10209842"
  180. sound.Volume = 2
  181. sound.Pitch = 1
  182.  
  183.  
  184.  
  185.  
  186.  
  187.  
  188.  
  189. local sound2 = Instance.new("Sound",head)
  190. sound2.SoundId = "http://www.roblox.com/asset?id=10209881"
  191. sound2.Volume = 1
  192. sound2.Pitch = 1
  193.  
  194.  
  195.  
  196.  
  197.  
  198.  
  199.  
  200. function attach(weld, part0, part1)
  201. weld.Part0 = part0
  202. weld.Part1 = part1
  203. end
  204.  
  205.  
  206.  
  207.  
  208.  
  209.  
  210.  
  211.  
  212.  
  213. --create func
  214. function part(parent, size, color, formfactor, collide, transparency)
  215. if transparency == nil then transparency = 0 end
  216. if collide == nil then collide = false end
  217. if formfactor == nil then formfactor = Enum.FormFactor.Custom end
  218. local p=Instance.new("Part", parent)
  219. p.FormFactor=formfactor
  220. p.CanCollide=false
  221. p.Size=size
  222. p.Locked=true
  223. p.Transparency=transparency
  224. p.Position=torso.Position
  225. p.BrickColor=color
  226. p.FrontSurface="SmoothNoOutlines"
  227. p.BackSurface="SmoothNoOutlines"
  228. p.LeftSurface="SmoothNoOutlines"
  229. p.BottomSurface="SmoothNoOutlines"
  230. p.TopSurface="SmoothNoOutlines"
  231. p.RightSurface="SmoothNoOutlines"
  232. return p
  233. end
  234. function wedge(parent, size, color, formfactor, collide, transparency)
  235.  
  236. if transparency == nil then transparency = 0 end
  237. if collide == nil then collide = false end
  238. if formfactor == nil then formfactor = Enum.FormFactor.Custom end
  239.  
  240. local p=Instance.new("WedgePart", parent)
  241. p.FormFactor=formfactor
  242. p.CanCollide=false
  243. p.Size=size
  244. p.Locked=true
  245. p.Position = torso.Position
  246. p.BrickColor=color
  247. p.FrontSurface="SmoothNoOutlines"
  248. p.BackSurface="SmoothNoOutlines"
  249. p.LeftSurface="SmoothNoOutlines"
  250. p.BottomSurface="SmoothNoOutlines"
  251. p.TopSurface="SmoothNoOutlines"
  252. p.RightSurface="SmoothNoOutlines"
  253. return p
  254. end
  255. function weld(part0, part1, c0, parent, c1)
  256. if parent == nil then parent = gun end
  257. if c1 == nil then c1 = CFrame.new() end
  258.  
  259. local wel=Instance.new("Weld", parent)
  260. wel.Part0 = part0
  261. wel.Part1 = part1
  262. wel.C0 = c0
  263. wel.C1 = c1
  264. return wel
  265. end
  266. function specialmesh(parent, meshType, scale, meshId)
  267. local mesh = Instance.new("SpecialMesh", parent)
  268. mesh.Scale = scale
  269. mesh.MeshType = meshType
  270. mesh.MeshId = meshId
  271. return mesh
  272. end
  273.  
  274.  
  275. --some ray functi0n
  276.  
  277. function rayCast2(speed, gravity, from)
  278. coroutine.wrap(function()
  279. if char.Humanoid.Health == 0 then return end
  280. local rayP = Instance.new("Part")
  281. rayP.Name = "rayP"
  282. rayP.BrickColor = BrickColor.new("New Yeller")
  283. rayP.Material = 'Neon'
  284. rayP.Anchored = true
  285. rayP.CanCollide = false
  286. rayP.Locked = true
  287. rayP.TopSurface = Enum.SurfaceType.Smooth
  288. rayP.BottomSurface = Enum.SurfaceType.Smooth
  289. rayP.formFactor = Enum.FormFactor.Custom
  290. rayP.Size = Vector3.new(0.2, 0.2, 0.2)
  291.  
  292.  
  293.  
  294. Instance.new("BlockMesh", rayP).Scale = Vector3.new(0.2, 0.2, 10)
  295.  
  296.  
  297.  
  298.  
  299.  
  300.  
  301.  
  302.  
  303. local bulletposition = from.Position + Vector3.new(0, 0.3, 0)
  304.  
  305. local bulletvelocity = (Vector3.new(math.random(-spread*4,spread*4), math.random(-spread*4,spread*4), math.random(-spread*4,spread*4)))+( plr:GetMouse().Hit.p - bulletposition).unit*speed
  306. local bulletlastposition = bulletposition
  307.  
  308.  
  309.  
  310.  
  311. coroutine.resume(coroutine.create(function()
  312. while true do
  313. local dt = wait()
  314. bulletlastposition = bulletposition
  315. bulletvelocity = bulletvelocity + (Vector3.new(0, -14.81*gravity, 0)*dt)
  316. bulletposition = bulletposition + (bulletvelocity*dt)
  317.  
  318. local ray = Ray.new(bulletlastposition, (bulletposition - bulletlastposition))
  319.  
  320. local hit, hitposition = workspace:FindPartOnRayWithIgnoreList( ray, { char, rayP, TrailPart} )
  321.  
  322. if (torso.Position - rayP.Position).magnitude > 540 then
  323. rayP:Destroy()
  324. break
  325. end
  326.  
  327.  
  328. if hit then
  329. local damage = math.random(10, 20)
  330. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  331. hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - damage
  332. end
  333. if hit.Parent:IsA("Hat") and hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then
  334. hit.Parent.Parent.Humanoid.Health = hit.Parent.Parent.Humanoid.Health - damage
  335. end
  336. bulletposition = hitposition
  337. rayP.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity)
  338. rayP:Destroy()
  339. break
  340. end
  341. rayP.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity)
  342. rayP.Parent = workspace
  343. end
  344. end))
  345. end)()
  346. end
  347.  
  348.  
  349.  
  350.  
  351.  
  352.  
  353.  
  354. --function attach(weld, part0, part1)
  355. --weld.Part0 = part0
  356. --weld.Part1 = part1
  357. --end
  358.  
  359.  
  360.  
  361.  
  362.  
  363.  
  364.  
  365.  
  366.  
  367.  
  368.  
  369.  
  370.  
  371.  
  372.  
  373.  
  374.  
  375.  
  376.  
  377.  
  378.  
  379.  
  380.  
  381.  
  382.  
  383.  
  384.  
  385. TmRed = false
  386. TmBlue = false
  387. TeamColor = BrickColor.new("Really Black")
  388.  
  389. local BC = char["Body Colors"]
  390. BC.HeadColor = BrickColor.new("Pastel brown")
  391. BC.LeftArmColor = BrickColor.new("Pastel brown")
  392. BC.LeftLegColor = BrickColor.new("Pastel brown")
  393. BC.RightArmColor = BrickColor.new("Pastel brown")
  394. BC.RightLegColor = BrickColor.new("Pastel brown")
  395. BC.TorsoColor = BrickColor.new("Pastel brown")
  396.  
  397.  
  398. New = function(Object, Parent, Name, Data)
  399. local Object = Instance.new(Object)
  400. for Index, Value in pairs(Data or {}) do
  401. Object[Index] = Value
  402. end
  403. Object.Parent = Parent
  404. Object.Name = Name
  405. return Object
  406. end
  407. local AddInstance = function(Object, ...)
  408. local Obj = Instance.new(Object)
  409. for i,v in next,(...) do
  410. Obj[i] = v
  411. end
  412. return Obj
  413. end
  414.  
  415.  
  416.  
  417.  
  418.  
  419. Team=function()
  420.  
  421. local r=math.random(1,2)
  422. if r==1 then
  423. print('RED')
  424. script.Name = "TeamRed"
  425. TmRed = true
  426. for i,v in pairs(char:GetChildren()) do if v:IsA("Shirt") then v:Remove() end end
  427. for i,v in pairs(char:GetChildren()) do if v:IsA("Pants") then v:Remove() end end
  428. wait()shirt = Instance.new("Shirt", char)
  429. shirt.Name = "Shirt"
  430. pants = Instance.new("Pants", char)
  431. pants.Name = "Pants"
  432. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=69232230"
  433. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=69232580"
  434. TeamColor = BrickColor.new("Bright red")
  435. end
  436.  
  437. if r==2 then
  438. print('BLUE')
  439. TmBlue = true
  440. script.Name = "TeamBlue"
  441. for i,v in pairs(char:GetChildren()) do if v:IsA("Shirt") then v:Remove() end end
  442. for i,v in pairs(char:GetChildren()) do if v:IsA("Pants") then v:Remove() end end
  443. wait()shirt = Instance.new("Shirt", char)
  444. shirt.Name = "Shirt"
  445. pants = Instance.new("Pants", char)
  446. pants.Name = "Pants"
  447. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=69232247"
  448. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=69232594"
  449. TeamColor = BrickColor.new("Bright blue")
  450. end
  451. print(''..r)
  452. end
  453.  
  454. Team()
  455.  
  456.  
  457.  
  458. local MusThingHat = AddInstance("Part",{
  459. Parent = head,
  460. CFrame = head.CFrame,
  461. formFactor = "Symmetric",
  462. Size = Vector3.new(1, 1, 1),
  463. CanCollide = false,
  464. TopSurface = "Smooth",
  465. BottomSurface = "Smooth",
  466. Locked = true,
  467. BrickColor=BrickColor.new("Br. yellowish orange"),
  468. Transparency = 1,
  469. })
  470. local Weld = AddInstance("Weld",{
  471. Parent = MusThingHat,
  472. Part0 = head,
  473. C0 = CFrame.new(0,0.5,0)*CFrame.Angles(0,0,0),
  474. Part1 = MusThingHat,
  475. })
  476. local Mesh = AddInstance("SpecialMesh",{
  477. Parent = MusThingHat,
  478.  
  479. Scale = Vector3.new(.1,0,.1),
  480.  
  481. })
  482.  
  483. local Reaper = AddInstance("Part",{
  484. Parent = head,
  485. CFrame = head.CFrame,
  486. formFactor = "Symmetric",
  487. Size = Vector3.new(1, 1, 1),
  488. CanCollide = false,
  489. TopSurface = "Smooth",
  490. BottomSurface = "Smooth",
  491. Locked = true,
  492. BrickColor=BrickColor.new("Br. yellowish orange"),
  493. })
  494. local Weld = AddInstance("Weld",{
  495. Parent = Reaper,
  496. Part0 = head,
  497. C0 = CFrame.new(-.04,.7,-.1)*CFrame.Angles(0,0,.08),
  498. Part1 = Reaper,
  499. })
  500. local Mesh = AddInstance("SpecialMesh",{
  501. Parent = Reaper,
  502. MeshId = "rbxassetid://1073659",
  503. Scale = Vector3.new(1.06,1.05,1.06),
  504. VertexColor = Vector3.new(1,1,1),
  505. })
  506.  
  507. local Helmpart2 = AddInstance("Part",{
  508. Parent = head,
  509. CFrame = head.CFrame,
  510. formFactor = "Symmetric",
  511. Size = Vector3.new(1, 1, 1),
  512. CanCollide = false,
  513. TopSurface = "Smooth",
  514. BottomSurface = "Smooth",
  515. Locked = true,
  516. BrickColor=BrickColor.new("White"),
  517. })
  518. local Weld = AddInstance("Weld",{
  519. Parent = Helmpart2,
  520. Part0 = head,
  521. C0 = CFrame.new(.01,.4,.05)*CFrame.Angles(.1,0,-.02),
  522. Part1 = Helmpart2,
  523. })
  524. local Mesh = AddInstance("SpecialMesh",{
  525. Parent = Helmpart2,
  526. Scale = Vector3.new(1.28,.48,1.28),
  527. VertexColor = Vector3.new(1,1,1),
  528. })
  529.  
  530.  
  531. local Glassespart2 = AddInstance("Part",{
  532. Parent = head,
  533. CFrame = head.CFrame,
  534. formFactor = "Symmetric",
  535. Size = Vector3.new(1, 1, 1),
  536. CanCollide = false,
  537. TopSurface = "Smooth",
  538. BottomSurface = "Smooth",
  539. Locked = true,
  540. BrickColor=BrickColor.new("Really black"),
  541. })
  542. local Weld = AddInstance("Weld",{
  543. Parent = Glassespart2,
  544. Part0 = head,
  545. C0 = CFrame.new(0,.35,0)*CFrame.Angles(0,0,0),
  546. Part1 = Glassespart2,
  547. })
  548. local Mesh = AddInstance("SpecialMesh",{
  549. Parent = Glassespart2,
  550. Scale = Vector3.new(1.27,.5,1.27),
  551. VertexColor = Vector3.new(1,1,1),
  552. })
  553.  
  554.  
  555.  
  556.  
  557.  
  558.  
  559.  
  560.  
  561. local Reaper3 = AddInstance("Part",{
  562. Parent = head,
  563. CFrame = head.CFrame,
  564. formFactor = "Symmetric",
  565. Size = Vector3.new(1, 1, 1),
  566. CanCollide = false,
  567. TopSurface = "Smooth",
  568. BottomSurface = "Smooth",
  569. Locked = true,
  570. BrickColor=BrickColor.new("Gold"),
  571. })
  572. local Weld = AddInstance("Weld",{
  573. Parent = Reaper3,
  574. Part0 = head,
  575. C0 = CFrame.new(0,.3,-0.02)*CFrame.Angles(-.1,0,0),
  576. Part1 = Reaper3,
  577. })
  578. local Mesh = AddInstance("SpecialMesh",{
  579. Parent = Reaper3,
  580. MeshId = "rbxassetid://19380122",
  581. TextureId = "rbxassetid://19380117",
  582. Scale = Vector3.new(.9,1,1),
  583. VertexColor = Vector3.new(1,1,1),
  584. })
  585.  
  586.  
  587.  
  588.  
  589.  
  590.  
  591.  
  592. local Reaper4 = AddInstance("Part",{
  593. Parent = RightArm,
  594. CFrame = RightArm.CFrame,
  595. formFactor = "Symmetric",
  596. Size = Vector3.new(0.1, 0.5, 3),
  597. CanCollide = false,
  598. TopSurface = "Smooth",
  599. BottomSurface = "Smooth",
  600. Locked = true,
  601. Transparency = 0
  602. })
  603. local Weld = AddInstance("Weld",{
  604. Parent = Reaper4,
  605. Part0 = RightArm,
  606. C0 = CFrame.new(-0.35,-1.8,-0.4)*CFrame.Angles(4.7,3.4,0),
  607. Part1 = Reaper4,
  608. })
  609. local Mesh = AddInstance("SpecialMesh",{
  610. Parent = Reaper4,
  611. MeshId = "rbxassetid://470533002",
  612. TextureId = "rbxassetid://470533004",
  613. Scale = Vector3.new(.03,.03,.03),
  614. VertexColor = Vector3.new(1,1,1),
  615. })
  616.  
  617. local GunFire = AddInstance("Part",{
  618. Parent = RightArm,
  619. CFrame = RightArm.CFrame,
  620. formFactor = "Symmetric",
  621. Size = Vector3.new(0.1, 0.1, 0.1),
  622. CanCollide = false,
  623. TopSurface = "Smooth",
  624. BottomSurface = "Smooth",
  625. Locked = true,
  626. Transparency = 1
  627. })
  628. local Weld = AddInstance("Weld",{
  629. Parent = GunFire,
  630. Part0 = RightArm,
  631. C0 = CFrame.new(-0.8,-3.5,-0.7)*CFrame.Angles(4.7,3.4,0),
  632. Part1 = GunFire,
  633. })
  634.  
  635.  
  636. local GunParticle = Instance.new("ParticleEmitter", GunFire);
  637. GunParticle.VelocitySpread = 60;
  638. GunParticle.LightEmission = 200;
  639.  
  640. local Colors2 = {Color3.new(1,.5,0), Color3.new(1,.7,0), Color3.new(1,.9,0);}
  641. GunParticle.Size = NumberSequence.new(.05,.07);
  642.  
  643. GunParticle.Color = ColorSequence.new(Colors2[math.random(#Colors2)]);
  644. GunParticle.Texture = "rbxassetid://252350680";
  645. GunParticle.RotSpeed = NumberRange.new(10,70);
  646. GunParticle.Rate = 600;
  647. GunParticle.Speed = NumberRange.new(15);
  648. GunParticle.Transparency = NumberSequence.new(0,1);
  649. GunParticle.Lifetime = NumberRange.new(.01,.2);
  650. GunParticle.EmissionDirection = 'Back'
  651. GunParticle.Enabled = false
  652.  
  653.  
  654.  
  655.  
  656.  
  657.  
  658.  
  659.  
  660. local Reaper5 = AddInstance("Part",{
  661. Parent = RightArm,
  662. CFrame = RightArm.CFrame,
  663. formFactor = "Symmetric",
  664. Size = Vector3.new(0.1, 0.5, 3),
  665. CanCollide = false,
  666. TopSurface = "Smooth",
  667. BottomSurface = "Smooth",
  668. Locked = true,
  669. Transparency = 1
  670. })
  671. local Weld = AddInstance("Weld",{
  672. Parent = Reaper5,
  673. Part0 = RightArm,
  674. C0 = CFrame.new(-.1,-0.75,-.7)*CFrame.Angles(1.5,0,3),
  675. Part1 = Reaper5,
  676. })
  677. local Mesh = AddInstance("SpecialMesh",{
  678. Parent = Reaper5,
  679. MeshId = "rbxassetid://431003868",
  680. TextureId = "rbxassetid://430627740",
  681. Scale = Vector3.new(1.93,1.99,1.99),
  682. VertexColor = Vector3.new(1,1,1),
  683. })
  684.  
  685.  
  686.  
  687. local Arms = AddInstance("Model",{
  688. Parent = cam,
  689. Name = "Arms",
  690.  
  691.  
  692. })
  693.  
  694. local Arm1 = AddInstance("Part",{
  695. Parent = Arms,
  696. Name = "RightArm",
  697. CFrame = RightArm.CFrame,
  698. formFactor = "Symmetric",
  699. Size = Vector3.new(.85,1.85,.85),
  700. CanCollide = false,
  701. Material = "SmoothPlastic",
  702. TopSurface = "Smooth",
  703. BottomSurface = "Smooth",
  704. Locked = true,
  705. BrickColor=BrickColor.new("Pastel brown"),
  706. Transparency = 0
  707. })
  708. local Weld = AddInstance("Weld",{
  709. Parent = Arm1,
  710. Part0 = RightArm,
  711. C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0),
  712. Part1 = Arm1,
  713. })
  714.  
  715. local Arm2 = AddInstance("Part",{
  716. Parent = Arms,
  717. Name = "LeftArm",
  718. CFrame = LeftArm.CFrame,
  719. formFactor = "Symmetric",
  720. Size = Vector3.new(.85,1.85,.85),
  721. CanCollide = false,
  722. Material = "SmoothPlastic",
  723. TopSurface = "Smooth",
  724. BottomSurface = "Smooth",
  725. Locked = true,
  726. BrickColor=BrickColor.new("Pastel brown"),
  727. Transparency = 0
  728. })
  729. local Weld = AddInstance("Weld",{
  730. Parent = Arm2,
  731. Part0 = LeftArm,
  732. C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0),
  733. Part1 = Arm2,
  734. })
  735.  
  736.  
  737.  
  738.  
  739. local Arm3 = AddInstance("Part",{
  740. Parent = Arms,
  741. Name = "RightArm",
  742. CFrame = RightArm.CFrame,
  743. formFactor = "Symmetric",
  744. Size = Vector3.new(.9,.9,.9),
  745. CanCollide = false,
  746. Material = "SmoothPlastic",
  747. TopSurface = "Smooth",
  748. BottomSurface = "Smooth",
  749. Locked = true,
  750. BrickColor=TeamColor,
  751. Transparency = 0
  752. })
  753. local Weld = AddInstance("Weld",{
  754. Parent = Arm3,
  755. Part0 = RightArm,
  756. C0 = CFrame.new(0,.5,0)*CFrame.Angles(0,0,0),
  757. Part1 = Arm3,
  758. })
  759.  
  760. local Arm4 = AddInstance("Part",{
  761. Parent = Arms,
  762. Name = "LeftArm",
  763. CFrame = LeftArm.CFrame,
  764. formFactor = "Symmetric",
  765. Size = Vector3.new(.9,.9,.9),
  766. CanCollide = false,
  767. Material = "SmoothPlastic",
  768. TopSurface = "Smooth",
  769. BottomSurface = "Smooth",
  770. Locked = true,
  771. BrickColor=TeamColor,
  772. Transparency = 0
  773. })
  774. local Weld = AddInstance("Weld",{
  775. Parent = Arm4,
  776. Part0 = LeftArm,
  777. C0 = CFrame.new(0,.5,0)*CFrame.Angles(0,0,0),
  778. Part1 = Arm4,
  779. })
  780. local Arm5 = AddInstance("Part",{
  781. Parent = Arms,
  782. Name = "RightArm",
  783. CFrame = RightArm.CFrame,
  784. formFactor = "Symmetric",
  785. Size = Vector3.new(.86,.8,.86),
  786. CanCollide = false,
  787. Material = "SmoothPlastic",
  788. TopSurface = "Smooth",
  789. BottomSurface = "Smooth",
  790. Locked = true,
  791. BrickColor=BrickColor.new("Br. yellowish orange"),
  792. Transparency = 0
  793. })
  794. local Weld = AddInstance("Weld",{
  795. Parent = Arm5,
  796. Part0 = RightArm,
  797. C0 = CFrame.new(0,-.55,0)*CFrame.Angles(0,0,0),
  798. Part1 = Arm5,
  799. })
  800.  
  801. local Reaper6 = AddInstance("Part",{
  802. Parent = Arms,
  803. CFrame = RightArm.CFrame,
  804. formFactor = "Symmetric",
  805. Size = Vector3.new(0.1, 0.1, .1),
  806. CanCollide = false,
  807. TopSurface = "Smooth",
  808. BottomSurface = "Smooth",
  809. Locked = true,
  810. Transparency = 1
  811. })
  812. local Weld = AddInstance("Weld",{
  813. Parent = Reaper6,
  814. Part0 = RightArm,
  815. C0 = CFrame.new(-0.35,-1.8,-0.4)*CFrame.Angles(4.7,3.4,0),
  816. Part1 = Reaper6,
  817. })
  818. local Mesh = AddInstance("SpecialMesh",{
  819. Parent = Reaper6,
  820. MeshId = "rbxassetid://470533002",
  821. TextureId = "rbxassetid://470533004",
  822. Scale = Vector3.new(.029,.029,.029),
  823. VertexColor = Vector3.new(1,1,1),
  824. })
  825.  
  826.  
  827.  
  828.  
  829.  
  830.  
  831.  
  832.  
  833.  
  834.  
  835.  
  836.  
  837.  
  838. local Reaper7 = AddInstance("Part",{
  839. Parent = Arms,
  840. CFrame = RightArm.CFrame,
  841. formFactor = "Symmetric",
  842. Size = Vector3.new(0.1, 0.5, 3),
  843. CanCollide = false,
  844. TopSurface = "Smooth",
  845. BottomSurface = "Smooth",
  846. Locked = true,
  847. Transparency = 1
  848. })
  849. local Weld = AddInstance("Weld",{
  850. Parent = Reaper7,
  851. Part0 = RightArm,
  852. C0 = CFrame.new(-.1,-0.75,-.7)*CFrame.Angles(1.5,0,3),
  853. Part1 = Reaper7,
  854. })
  855. local Mesh = AddInstance("SpecialMesh",{
  856. Parent = Reaper7,
  857. MeshId = "rbxassetid://431003868",
  858. TextureId = "rbxassetid://430627740",
  859. Scale = Vector3.new(1.9,1.98,1.98),
  860. VertexColor = Vector3.new(1,1,1),
  861. })
  862.  
  863.  
  864. head.face.Texture = "http://www.roblox.com/asset/?id=156600391"
  865. local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  866. Humanoid.Animator:Destroy()
  867. Character.Animate:Destroy()
  868.  
  869. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  870. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  871. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  872.  
  873.  
  874. RSH, LSH = nil, nil
  875.  
  876. RW = Instance.new("Weld")
  877. LW = Instance.new("Weld")
  878.  
  879. RH = Torso["Right Hip"]
  880. LH = Torso["Left Hip"]
  881.  
  882. RSH = Torso["Right Shoulder"]
  883. LSH = Torso["Left Shoulder"]
  884.  
  885. RSH.Parent = nil
  886. LSH.Parent = nil
  887.  
  888. RW.Name = "RW"
  889. RW.Part0 = Torso
  890. RW.C0 = cn(1.5, 0.5, 0)
  891. RW.C1 = cn(0, 0.5, 0)
  892. RW.Part1 = RightArm
  893. RW.Parent = Torso
  894.  
  895. LW.Name = "LW"
  896. LW.Part0 = Torso
  897. LW.C0 = cn(-1.5, 0.5, 0)
  898. LW.C1 = cn(0, 0.5, 0)
  899. LW.Part1 = LeftArm
  900. LW.Parent = Torso
  901.  
  902. function clerp(a, b, t)
  903. local qa = {
  904. QuaternionFromCFrame(a)
  905. }
  906. local qb = {
  907. QuaternionFromCFrame(b)
  908. }
  909. local ax, ay, az = a.x, a.y, a.z
  910. local bx, by, bz = b.x, b.y, b.z
  911. local _t = 1 - t
  912. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  913. end
  914.  
  915. function QuaternionFromCFrame(cf)
  916. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  917. local trace = m00 + m11 + m22
  918. if trace > 0 then
  919. local s = math.sqrt(1 + trace)
  920. local recip = 0.5 / s
  921. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  922. else
  923. local i = 0
  924. if m11 > m00 then
  925. i = 1
  926. end
  927. if m22 > (i == 0 and m00 or m11) then
  928. i = 2
  929. end
  930. if i == 0 then
  931. local s = math.sqrt(m00 - m11 - m22 + 1)
  932. local recip = 0.5 / s
  933. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  934. elseif i == 1 then
  935. local s = math.sqrt(m11 - m22 - m00 + 1)
  936. local recip = 0.5 / s
  937. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  938. elseif i == 2 then
  939. local s = math.sqrt(m22 - m00 - m11 + 1)
  940. local recip = 0.5 / s
  941. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  942. end
  943. end
  944. end
  945.  
  946. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  947. local xs, ys, zs = x + x, y + y, z + z
  948. local wx, wy, wz = w * xs, w * ys, w * zs
  949. local xx = x * xs
  950. local xy = x * ys
  951. local xz = x * zs
  952. local yy = y * ys
  953. local yz = y * zs
  954. local zz = z * zs
  955. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  956. end
  957.  
  958. function QuaternionSlerp(a, b, t)
  959. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  960. local startInterp, finishInterp;
  961. if cosTheta >= 0.0001 then
  962. if (1 - cosTheta) > 0.0001 then
  963. local theta = math.acos(cosTheta)
  964. local invSinTheta = 1 / math.sin(theta)
  965. startInterp = math.sin((1 - t) * theta) * invSinTheta
  966. finishInterp = math.sin(t * theta) * invSinTheta
  967. else
  968. startInterp = 1 - t
  969. finishInterp = t
  970. end
  971. else
  972. if (1 + cosTheta) > 0.0001 then
  973. local theta = math.acos(-cosTheta)
  974. local invSinTheta = 1 / math.sin(theta)
  975. startInterp = math.sin((t - 1) * theta) * invSinTheta
  976. finishInterp = math.sin(t * theta) * invSinTheta
  977. else
  978. startInterp = t - 1
  979. finishInterp = t
  980. end
  981. end
  982. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  983. end
  984.  
  985. function swait(num)
  986. if num == 0 or num == nil then
  987. game:service'RunService'.Stepped:wait(0)
  988. else
  989. for i = 0, num do
  990. game:service'RunService'.Stepped:wait(0)
  991. end
  992. end
  993. end
  994.  
  995. local RbxUtility = LoadLibrary("RbxUtility")
  996. local Create = RbxUtility.Create
  997.  
  998. function RemoveOutlines(part)
  999. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1000. end
  1001.  
  1002. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1003. local Part = Create("Part"){
  1004. formFactor = FormFactor,
  1005. Parent = Parent,
  1006. Reflectance = Reflectance,
  1007. Transparency = Transparency,
  1008. CanCollide = false,
  1009. Locked = true,
  1010. BrickColor = BrickColor.new(tostring(BColor)),
  1011. Name = Name,
  1012. Size = Size,
  1013. Material = Material,
  1014. }
  1015. RemoveOutlines(Part)
  1016. return Part
  1017. end
  1018.  
  1019. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1020. local Msh = Create(Mesh){
  1021. Parent = Part,
  1022. Offset = OffSet,
  1023. Scale = Scale,
  1024. }
  1025. if Mesh == "SpecialMesh" then
  1026. Msh.MeshType = MeshType
  1027. Msh.MeshId = MeshId
  1028. end
  1029. return Msh
  1030. end
  1031.  
  1032. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1033. local Weld = Create("Weld"){
  1034. Parent = Parent,
  1035. Part0 = Part0,
  1036. Part1 = Part1,
  1037. C0 = C0,
  1038. C1 = C1,
  1039. }
  1040. return Weld
  1041. end
  1042.  
  1043. function rayCast(Position, Direction, Range, Ignore)
  1044. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1045. end
  1046.  
  1047. function CreateSound(id, par, vol, pit)
  1048. coroutine.resume(coroutine.create(function()
  1049. local sou = Instance.new("Sound", par or workspace)
  1050. sou.Volume = vol
  1051. sou.Pitch = pit or 1
  1052. sou.SoundId = id
  1053. wait()
  1054. sou:play()
  1055. game:GetService("Debris"):AddItem(sou, 6)
  1056. end))
  1057. end
  1058.  
  1059. local function getclosest(obj, distance)
  1060. local last, lastx = distance + 1
  1061. for i, v in pairs(workspace:GetChildren()) do
  1062. if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
  1063. local t = v.Torso
  1064. local dist = (t.Position - obj.Position).magnitude
  1065. if dist <= distance then
  1066. if dist < last then
  1067. last = dist
  1068. lastx = v
  1069. end
  1070. end
  1071. end
  1072. end
  1073. return lastx
  1074. end
  1075.  
  1076. function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
  1077. for i, v in pairs(hit:GetChildren()) do
  1078. if v:IsA("Humanoid") and hit.Name ~= Character.Name then
  1079. local find = v:FindFirstChild("Hitz")
  1080. if not find then
  1081. if v.Parent:findFirstChild("Head") then
  1082. local BillG = Create("BillboardGui"){
  1083. Parent = v.Parent.Head,
  1084. Size = UDim2.new(1, 0, 1, 0),
  1085. Adornee = v.Parent.Head,
  1086. StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
  1087. }
  1088. local TL = Create("TextLabel"){
  1089. Parent = BillG,
  1090. Size = UDim2.new(3, 3, 3, 3),
  1091. BackgroundTransparency = 1,
  1092. Text = tostring(damage).."-",
  1093. TextColor3 = Color1.Color,
  1094. TextStrokeColor3 = Color2.Color,
  1095. TextStrokeTransparency = 0,
  1096. TextXAlignment = Enum.TextXAlignment.Center,
  1097. TextYAlignment = Enum.TextYAlignment.Center,
  1098. FontSize = Enum.FontSize.Size18,
  1099. Font = "ArialBold",
  1100. }
  1101. coroutine.resume(coroutine.create(function()
  1102. wait(1)
  1103. for i = 0, 1, .1 do
  1104. wait(.1)
  1105. BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
  1106. end
  1107. BillG:Destroy()
  1108. end))
  1109. end
  1110. v.Health = v.Health - damage
  1111. local bool = Create("BoolValue"){
  1112. Parent = v,
  1113. Name = 'Hitz',
  1114. }
  1115. if HSound ~= nil and HPitch ~= nil then
  1116. CreateSound(HSound, hit, 1, HPitch)
  1117. end
  1118. game:GetService("Debris"):AddItem(bool, cooldown)
  1119. end
  1120. end
  1121. end
  1122. end
  1123.  
  1124.  
  1125. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1126. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1127. prt.Anchored = true
  1128. prt.CFrame = cframe
  1129. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1130. game:GetService("Debris"):AddItem(prt, 10)
  1131. if Type == 1 or Type == nil then
  1132. table.insert(Effects, {
  1133. prt,
  1134. "Block1",
  1135. delay,
  1136. x3,
  1137. y3,
  1138. z3,
  1139. msh
  1140. })
  1141. elseif Type == 2 then
  1142. table.insert(Effects, {
  1143. prt,
  1144. "Block2",
  1145. delay,
  1146. x3,
  1147. y3,
  1148. z3,
  1149. msh
  1150. })
  1151. end
  1152. end
  1153.  
  1154. function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1155. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1156. prt.Anchored = true
  1157. prt.CFrame = cframe
  1158. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1159. game:GetService("Debris"):AddItem(prt, 10)
  1160. table.insert(Effects, {
  1161. prt,
  1162. "Cylinder",
  1163. delay,
  1164. x3,
  1165. y3,
  1166. z3,
  1167. msh
  1168. })
  1169. end
  1170.  
  1171. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1172. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1173. prt.Anchored = true
  1174. prt.CFrame = cframe * CFrame.new(x1, y1, z1)
  1175. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1176. game:GetService("Debris"):AddItem(prt, 10)
  1177. table.insert(Effects, {
  1178. prt,
  1179. "Cylinder",
  1180. delay,
  1181. x3,
  1182. y3,
  1183. z3,
  1184. msh
  1185. })
  1186. end
  1187.  
  1188. function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1189. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1190. prt.Anchored = true
  1191. prt.CFrame = cframe
  1192. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1193. game:GetService("Debris"):AddItem(prt, 10)
  1194. table.insert(Effects, {
  1195. prt,
  1196. "Cylinder",
  1197. delay,
  1198. x3,
  1199. y3,
  1200. z3,
  1201. msh
  1202. })
  1203. end
  1204.  
  1205. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1206. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1207. prt.Anchored = true
  1208. prt.CFrame = cframe
  1209. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1210. game:GetService("Debris"):AddItem(prt, 10)
  1211. table.insert(Effects, {
  1212. prt,
  1213. "Cylinder",
  1214. delay,
  1215. x3,
  1216. y3,
  1217. z3,
  1218. msh
  1219. })
  1220. end
  1221.  
  1222. function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1223. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1224. prt.Anchored = true
  1225. prt.CFrame = cframe
  1226. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1227. game:GetService("Debris"):AddItem(prt, 10)
  1228. table.insert(Effects, {
  1229. prt,
  1230. "Cylinder",
  1231. delay,
  1232. x3,
  1233. y3,
  1234. z3,
  1235. msh
  1236. })
  1237. end
  1238.  
  1239. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  1240. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1241. prt.Anchored = true
  1242. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1243. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1244. local num = math.random(10, 50) / 1000
  1245. game:GetService("Debris"):AddItem(prt, 10)
  1246. table.insert(Effects, {
  1247. prt,
  1248. "Shatter",
  1249. num,
  1250. prt.CFrame,
  1251. math.random() - math.random(),
  1252. 0,
  1253. math.random(50, 100) / 100
  1254. })
  1255. end
  1256.  
  1257.  
  1258.  
  1259.  
  1260. for i = 0, 1, 0.05 do
  1261. swait()
  1262. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  1263. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1)
  1264. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  1265. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
  1266. if Torsovelocity > 2 then
  1267. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .2)
  1268. RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
  1269. LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
  1270. elseif Torsovelocity < 1 then
  1271. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  1272. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  1273. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  1274. end
  1275. end
  1276. attack = false
  1277.  
  1278.  
  1279.  
  1280. game:GetService'RunService'.Stepped:connect(function()
  1281.  
  1282.  
  1283.  
  1284. if Wep == 1 then
  1285. equippedgun2 = false
  1286. Reaper4.Transparency = 1
  1287. Reaper5.Transparency = 0
  1288. Reaper6.Transparency = 1
  1289. Reaper7.Transparency = 0
  1290. end
  1291. if Wep == 2 then
  1292. equippedgun2 = true
  1293. Reaper4.Transparency = 0
  1294. Reaper5.Transparency = 1
  1295. Reaper6.Transparency = 0
  1296. Reaper7.Transparency = 1
  1297. end
  1298. if Wep == 3 then
  1299. equippedgun2 = false
  1300. Reaper4.Transparency = 1
  1301. Reaper5.Transparency = 1
  1302. Reaper6.Transparency = 1
  1303. Reaper7.Transparency = 1
  1304. end
  1305.  
  1306. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1307. velocity = RootPart.Velocity.y
  1308. sine = sine + change
  1309. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1310. if equipped == true or equipped == false then
  1311. if RootPart.Velocity.y > 1 and hit == nil then
  1312. Anim = "Jump"
  1313. if attack == false and Wep == 1 then
  1314. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1315. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1316. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), .1)
  1317. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), .1)
  1318. RH.C0 = clerp(RH.C0, cn(1, -.9, -.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), .1)
  1319. LH.C0 = clerp(LH.C0, cn(-1, -.7, -.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), .1)
  1320. end
  1321. elseif RootPart.Velocity.y < -1 and hit == nil then
  1322. Anim = "Fall"
  1323. if attack == false and Wep == 1 then
  1324. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1325. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1326. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), .1)
  1327. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), .1)
  1328. RH.C0 = clerp(RH.C0, cn(1, -1, -.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1329. LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1330. end
  1331. elseif Torsovelocity < 1 and hit ~= nil then
  1332. Anim = "Idle"
  1333. if attack == false and Wep == 1 then
  1334. change = 1
  1335. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .1)
  1336. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .1)
  1337. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5 - -.1 * math.cos(sine / 25), 0) * angles(math.rad(50), math.rad(35 - 25 * math.cos(sine / 25)), math.rad(5 + 3 * math.cos(sine / 25))), 0.1)
  1338. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(80 + 7 * math.cos(sine / 25)), math.rad(-30), math.rad(35 - 1 * math.cos(sine / 25))), 0.1)
  1339. RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  1340. LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  1341. end
  1342. elseif Torsovelocity > 2 and hit ~= nil then
  1343. Anim = "Walk"
  1344. if attack == false and Wep == 1 then
  1345. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 5))), .2)
  1346. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
  1347. RW.C0 = clerp(RW.C0, CFrame.new(1.2 - -.05 * math.cos(sine / 4), 0.5 - -.05 * math.cos(sine / 4), 0) * angles(math.rad(50), math.rad(57 - .1 * math.cos(sine / 25)), math.rad(5 + 3 * math.cos(sine / 25))), 0.1)
  1348. LW.C0 = clerp(LW.C0, CFrame.new(-1.2 - -.05 * math.cos(sine / 4), 0.4 - -.05 * math.cos(sine / 4), -.4) * angles(math.rad(80 + 1 * math.cos(sine / 25)), math.rad(-30), math.rad(35 - 1 * math.cos(sine / 25))), 0.1)
  1349. RH.C0 = clerp(RH.C0, cn(1, -.9 + -.1 * math.cos(sine / 4),0 + -.1 * math.cos(sine / 4)) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3)
  1350. LH.C0 = clerp(LH.C0, cn(-1, -.9 + .1 * math.cos(sine / 4), 0 + .1 * math.cos(sine / 4)) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3)
  1351. end
  1352. end
  1353. end
  1354. -----------------------[Anim2]--------------------------------------------------------------------------------------------------------------------------
  1355.  
  1356. if equipped == true or equipped == false then
  1357. if RootPart.Velocity.y > 1 and hit == nil then
  1358. Anim = "Jump"
  1359. if attack == false and Wep == 2 then
  1360. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1361. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1362. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.2, 0) * angles(math.rad(60), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.1)
  1363. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.1, -.4) * angles(math.rad(55 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.1)
  1364. RH.C0 = clerp(RH.C0, cn(1, -.9, -.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), .1)
  1365. LH.C0 = clerp(LH.C0, cn(-1, -.7, -.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), .1)
  1366. end
  1367.  
  1368. elseif RootPart.Velocity.y < -1 and hit == nil then
  1369. Anim = "Fall"
  1370. if attack == false and Wep == 2 then
  1371. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1372. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1373. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.8, 0) * angles(math.rad(60), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.05)
  1374. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.7, -.4) * angles(math.rad(55 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.05)
  1375. RH.C0 = clerp(RH.C0, cn(1, -1, -.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1376. LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1377. end
  1378. elseif Torsovelocity < 1 and hit ~= nil then
  1379. Anim = "Idle"
  1380. if attack == false and Wep == 2 then
  1381. change = 1
  1382. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .1)
  1383. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .1)
  1384. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(60), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.1)
  1385. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(55 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.1)
  1386. RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  1387. LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  1388. end
  1389. elseif Torsovelocity > 2 and hit ~= nil then
  1390. Anim = "Walk"
  1391. if attack == false and Wep == 2 then
  1392. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-25 - 5 * math.cos(sine / 5))), .2)
  1393. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(25 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
  1394. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(60), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.1)
  1395. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(55 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.1)
  1396. RH.C0 = clerp(RH.C0, cn(.95, -.9 + -.1 * math.cos(sine / 4),-.35) * RHCF * angles(math.rad(-2), math.rad(25), math.rad(50 * math.cos(sine / 4))), .3)
  1397. LH.C0 = clerp(LH.C0, cn(-.95, -.9 + .1 * math.cos(sine / 4), .35) * LHCF * angles(math.rad(-2), math.rad(25), math.rad(50 * math.cos(sine / 4))), .3)
  1398. end
  1399.  
  1400. end
  1401. end
  1402.  
  1403.  
  1404.  
  1405. -----------------------[Noraml Anim]--------------------------------------------------------------------------------------------------------------------------
  1406.  
  1407. if equipped == true or equipped == false then
  1408. if RootPart.Velocity.y > 1 and hit == nil then
  1409. Anim = "Jump"
  1410. if attack == false and Wep == 3 then
  1411. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1412. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1413. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), .1)
  1414. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), .1)
  1415. RH.C0 = clerp(RH.C0, cn(1, -.9, -.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), .1)
  1416. LH.C0 = clerp(LH.C0, cn(-1, -.7, -.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), .1)
  1417. end
  1418. elseif RootPart.Velocity.y < -1 and hit == nil then
  1419. Anim = "Fall"
  1420. if attack == false and Wep == 3 then
  1421. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1422. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1423. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), .1)
  1424. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), .1)
  1425. RH.C0 = clerp(RH.C0, cn(1, -1, -.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1426. LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1427. end
  1428. elseif Torsovelocity < 1 and hit ~= nil then
  1429. Anim = "Idle"
  1430. if attack == false and Wep == 3 then
  1431. change = 1
  1432. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .1)
  1433. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .1)
  1434. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(0 - 0 * math.cos(sine / 25)), math.rad(5 + 3 * math.cos(sine / 25))), 0.1)
  1435. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0 + 0 * math.cos(sine / 25)), math.rad(-0), math.rad(-5 - 3 * math.cos(sine / 25))), 0.1)
  1436. RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  1437. LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  1438. end
  1439. elseif Torsovelocity > 2 and hit ~= nil then
  1440. Anim = "Walk"
  1441. if attack == false and Wep == 3 then
  1442. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 5))), .2)
  1443. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
  1444. RW.C0 = clerp(RW.C0, CFrame.new(1.5 - -0 * math.cos(sine / 4), 0.5 - -.05 * math.cos(sine / 4), 0) * angles(math.rad(10 + -50 * math.cos(sine / 4)), math.rad(0 - .1 * math.cos(sine / 25)), math.rad(5 + 3 * math.cos(sine / 25))), 0.3)
  1445. LW.C0 = clerp(LW.C0, CFrame.new(-1.5 - -0 * math.cos(sine / 4), 0.5 - -.05 * math.cos(sine / 4), 0) * angles(math.rad(10 + 50 * math.cos(sine / 4)), math.rad(-0), math.rad(-5 - 3 * math.cos(sine / 25))), 0.3)
  1446. RH.C0 = clerp(RH.C0, cn(1, -.9 + -.1 * math.cos(sine / 4),0 + -.1 * math.cos(sine / 4)) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3)
  1447. LH.C0 = clerp(LH.C0, cn(-1, -.9 + .1 * math.cos(sine / 4), 0 + .1 * math.cos(sine / 4)) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3)
  1448. end
  1449. end
  1450. end
  1451.  
  1452.  
  1453.  
  1454.  
  1455.  
  1456.  
  1457.  
  1458.  
  1459.  
  1460.  
  1461.  
  1462.  
  1463.  
  1464.  
  1465.  
  1466.  
  1467.  
  1468.  
  1469. if #Effects > 0 then
  1470. for e = 1, #Effects do
  1471. if Effects[e] ~= nil then
  1472. local Thing = Effects[e]
  1473. if Thing ~= nil then
  1474. local Part = Thing[1]
  1475. local Mode = Thing[2]
  1476. local Delay = Thing[3]
  1477. local IncX = Thing[4]
  1478. local IncY = Thing[5]
  1479. local IncZ = Thing[6]
  1480. if Thing[1].Transparency <= 1 then
  1481. if Thing[2] == "Block1" then
  1482. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1483. local Mesh = Thing[1].Mesh
  1484. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1485. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1486. elseif Thing[2] == "Block2" then
  1487. Thing[1].CFrame = Thing[1].CFrame
  1488. local Mesh = Thing[7]
  1489. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1490. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1491. elseif Thing[2] == "Cylinder" then
  1492. local Mesh = Thing[1].Mesh
  1493. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1494. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1495. elseif Thing[2] == "Blood" then
  1496. local Mesh = Thing[7]
  1497. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0)
  1498. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1499. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1500. elseif Thing[2] == "Elec" then
  1501. local Mesh = Thing[1].Mesh
  1502. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1503. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1504. elseif Thing[2] == "Disappear" then
  1505. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1506. elseif Thing[2] == "Shatter" then
  1507. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1508. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1509. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1510. Thing[6] = Thing[6] + Thing[5]
  1511. end
  1512. else
  1513. Part.Parent = nil
  1514. table.remove(Effects, e)
  1515. end
  1516. end
  1517. end
  1518. end
  1519. end
  1520. end)
  1521.  
  1522.  
  1523.  
  1524.  
  1525.  
  1526.  
  1527.  
  1528.  
  1529.  
  1530.  
  1531.  
  1532.  
  1533.  
  1534. local No = Instance.new("Sound", head);
  1535. No.SoundId = "rbxassetid://245064504"
  1536. No.Volume = 3
  1537. local yes = Instance.new("Sound", head);
  1538. yes.SoundId = "rbxassetid://131384028"
  1539. yes.Volume = 3
  1540. local HitM = Instance.new("Sound", Reaper5);
  1541. HitM.SoundId = "rbxassetid://"..WSH
  1542. HitM.Volume = 1.1
  1543. local Swing = Instance.new("Sound", Reaper5);
  1544. Swing.SoundId = "rbxassetid://10209850"
  1545. Swing.Volume = 1.5
  1546. Swing.Pitch = 1.1
  1547. local SwingH = Instance.new("Sound", Reaper5);
  1548. SwingH.SoundId = "rbxassetid://10209590"
  1549. SwingH.Volume = 2.9
  1550. SwingH.Pitch = .8
  1551. local Taunt = Instance.new("Sound", head);
  1552. Taunt.SoundId = "rbxassetid://150611842"
  1553. Taunt.Volume = 2
  1554. local RUS = Instance.new("Sound", char);
  1555. RUS.SoundId = "rbxassetid://322621962"
  1556. RUS.Volume = 2.5
  1557. RUS.Pitch = 1
  1558. RUS.Looped = true
  1559.  
  1560.  
  1561.  
  1562.  
  1563.  
  1564.  
  1565.  
  1566.  
  1567.  
  1568.  
  1569. function BuildSentry()
  1570. do --CFrame lerp (stravant, clerp by AntiBoomz0r)
  1571. local function QuaternionFromCFrame(cf) -- y u no axis angle interpolation?
  1572. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1573. local trace = m00 + m11 + m22
  1574. if trace > 0 then
  1575. local s = math.sqrt(1 + trace)
  1576. local recip = 0.5/s
  1577. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  1578. else
  1579. local i = 0
  1580. if m11 > m00 then
  1581. i = 1
  1582. end
  1583. if m22 > (i == 0 and m00 or m11) then
  1584. i = 2
  1585. end
  1586. if i == 0 then
  1587. local s = math.sqrt(m00-m11-m22+1)
  1588. local recip = 0.5/s
  1589. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  1590. elseif i == 1 then
  1591. local s = math.sqrt(m11-m22-m00+1)
  1592. local recip = 0.5/s
  1593. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  1594. elseif i == 2 then
  1595. local s = math.sqrt(m22-m00-m11+1)
  1596. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  1597. end
  1598. end
  1599. end
  1600. local function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1601. local xs, ys, zs = x + x, y + y, z + z
  1602. local wx, wy, wz = w*xs, w*ys, w*zs
  1603. local xx = x*xs
  1604. local xy = x*ys
  1605. local xz = x*zs
  1606. local yy = y*ys
  1607. local yz = y*zs
  1608. local zz = z*zs
  1609. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  1610. end
  1611. function QuaternionSlerp(a, b, t)
  1612. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  1613. local startInterp, finishInterp;
  1614. if cosTheta >= 0.0001 then
  1615. if (1 - cosTheta) > 0.0001 then
  1616. local theta = math.acos(cosTheta)
  1617. local invSinTheta = 1/math.sin(theta)
  1618. startInterp = math.sin((1-t)*theta)*invSinTheta
  1619. finishInterp = math.sin(t*theta)*invSinTheta
  1620. else
  1621. startInterp = 1-t
  1622. finishInterp = t
  1623. end
  1624. else
  1625. if (1+cosTheta) > 0.0001 then
  1626. local theta = math.acos(-cosTheta)
  1627. local invSinTheta = 1/math.sin(theta)
  1628. startInterp = math.sin((t-1)*theta)*invSinTheta
  1629. finishInterp = math.sin(t*theta)*invSinTheta
  1630. else
  1631. startInterp = t-1
  1632. finishInterp = t
  1633. end
  1634. end
  1635. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  1636. end
  1637. function clerp(a,b,t)
  1638. local qa = {QuaternionFromCFrame(a)}
  1639. local qb = {QuaternionFromCFrame(b)}
  1640. local ax, ay, az = a.x, a.y, a.z
  1641. local bx, by, bz = b.x, b.y, b.z
  1642. local _t = 1-t
  1643. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  1644. end
  1645. end
  1646.  
  1647.  
  1648.  
  1649.  
  1650. local ABS = math.abs;
  1651. local SIN = math.sin;
  1652. local ASIN = math.asin;
  1653. local COS = math.cos;
  1654.  
  1655. local new = Instance.new;
  1656.  
  1657. function math_pos(float)
  1658. if float < 0 then float = 0 end
  1659. return float
  1660. end
  1661. function math_neg(float)
  1662. if float > 0 then float = 0 end
  1663. return float
  1664. end
  1665. function math_max(float, max)
  1666. if float > max then float = max end
  1667. return float
  1668. end
  1669. function math_min(float, min)
  1670. if float > min then float = min end
  1671. return float
  1672. end
  1673.  
  1674. function SharpSin(double_p1)
  1675. return ASIN(SIN(double_p1));
  1676. end
  1677.  
  1678. local Storage = Instance.new("Model", script);
  1679.  
  1680. function WeldP(part0, part1, C0, C1)
  1681. local W = new("Weld", Storage);
  1682. W.Part0 = part0;
  1683. W.Part1 = part1;
  1684. W.C0 = C0 or CFrame.new();
  1685. W.C1 = C1 or CFrame.new();
  1686. return W;
  1687. end
  1688.  
  1689. function Bevel(part, sizeV3)
  1690. local BvlMesh = new("SpecialMesh", part)
  1691. BvlMesh.MeshId = "rbxasset://fonts/torso.mesh";
  1692. if (sizeV3 ~= nil) then
  1693. BvlMesh.Scale = Vector3.new(sizeV3.x/2, sizeV3.y/2, sizeV3.z);
  1694. else
  1695. BvlMesh.Scale = Vector3.new(part.Size.x/2, part.Size.y/2, part.Size.z);
  1696. end
  1697. end
  1698.  
  1699.  
  1700.  
  1701. local Scale = 0.5 -- 1 is size of a robloxian (mostly);
  1702.  
  1703. Storage.Name = "ä";
  1704.  
  1705. local BasePart = new("Part");
  1706. BasePart.FormFactor = "Custom";
  1707. BasePart.TopSurface = 10;
  1708. BasePart.BottomSurface = 10;
  1709. BasePart.LeftSurface = 10;
  1710. BasePart.RightSurface = 10;
  1711. BasePart.FrontSurface = 10;
  1712. BasePart.BackSurface = 10;
  1713.  
  1714. local CylPart = new("Part");
  1715. CylPart.FormFactor = "Custom";
  1716. CylPart.TopSurface = 10;
  1717. CylPart.BottomSurface = 10;
  1718. CylPart.LeftSurface = 10;
  1719. CylPart.RightSurface = 10;
  1720. CylPart.FrontSurface = 10;
  1721. CylPart.BackSurface = 10;
  1722. new("CylinderMesh", CylPart);
  1723.  
  1724. local TopFrame = BasePart:clone()
  1725. TopFrame.Parent = Storage;
  1726. TopFrame.Size = Vector3.new(3.5*Scale, 1.5*Scale, 3.5*Scale);
  1727. TopFrame.BrickColor = TeamColor;
  1728.  
  1729. new("CylinderMesh", TopFrame);
  1730.  
  1731. local Screw = CylPart:clone();
  1732. Screw.Parent = Storage;
  1733. Screw.Size = Vector3.new(.3*Scale, 1.6*Scale, .3*Scale);
  1734. Screw.BrickColor = BrickColor.new(199);
  1735.  
  1736. local CGreyStyle = CylPart:clone()
  1737. CGreyStyle.Parent = Storage;
  1738. CGreyStyle.Size = Vector3.new(2.2*Scale, 1.52*Scale, 2.6*Scale);
  1739. CGreyStyle.BrickColor = BrickColor.new(199);
  1740.  
  1741. local TurretCasing = BasePart:clone();
  1742. TurretCasing.Size = Vector3.new(2.2*Scale, 1.4*Scale, 5.6*Scale);
  1743. TurretCasing.BrickColor = BrickColor.new(199);
  1744. TurretCasing.Parent = Storage;
  1745.  
  1746. Bevel(TurretCasing);
  1747.  
  1748. local TurretFront = BasePart:clone();
  1749. TurretFront.Size = Vector3.new(1.7*Scale, 1*Scale, .2*Scale);
  1750. TurretFront.BrickColor = TeamColor;
  1751. TurretFront.Parent = Storage;
  1752.  
  1753. local Barrel = CylPart:clone();
  1754. Barrel.Parent = Storage;
  1755. Barrel.Size = Vector3.new(.7*Scale, .4*Scale, .7*Scale);
  1756. Barrel.BrickColor = BrickColor.Black();
  1757.  
  1758.  
  1759. local Particle = Instance.new("ParticleEmitter", Barrel);
  1760. Particle.VelocitySpread = 30;
  1761. Particle.LightEmission = 200;
  1762.  
  1763. local Colors = {Color3.new(1,.5,0), Color3.new(1,.7,0), Color3.new(1,.9,0);}
  1764.  
  1765. Particle.Size = NumberSequence.new(.05,.07);
  1766.  
  1767. Particle.Color = ColorSequence.new(Colors[math.random(#Colors)]);
  1768. Particle.Texture = "rbxassetid://252350680";
  1769. Particle.RotSpeed = NumberRange.new(10,70);
  1770. Particle.Rate = 300;
  1771. Particle.Speed = NumberRange.new(15);
  1772. Particle.Transparency = NumberSequence.new(0,1);
  1773. Particle.Lifetime = NumberRange.new(.01,.2);
  1774. Particle.Enabled = false
  1775.  
  1776.  
  1777.  
  1778. local RedDot = BasePart:clone();
  1779. RedDot.Parent = Storage;
  1780. RedDot.Size = Vector3.new(.2*Scale, .2*Scale, .2*Scale);
  1781. RedDot.BrickColor = BrickColor.new("Really red");
  1782.  
  1783. local Sphere = Instance.new("SpecialMesh", RedDot);
  1784. Sphere.MeshType = "Sphere";
  1785. Sphere.Scale = Vector3.new(1*Scale,1*Scale,1*Scale);
  1786.  
  1787.  
  1788. Bevel(TurretFront, Vector3.new(1.7*Scale, 1*Scale, .05*Scale));
  1789.  
  1790. local Joint = CylPart:clone();
  1791. Joint.Parent = Storage;
  1792. Joint.Size = Vector3.new(.7*Scale, 2*Scale, .7*Scale);
  1793. Joint.BrickColor = BrickColor.Black();
  1794.  
  1795. local Hold = BasePart:clone();
  1796. Hold.Parent = Storage;
  1797. Hold.BrickColor = BrickColor.Black();
  1798. Hold.Size = Vector3.new(2.2*Scale, .2*Scale, .75*Scale);
  1799.  
  1800. local Bolt = BasePart:clone();
  1801. Bolt.Size = Vector3.new(.2*Scale, 1.5*Scale, .5*Scale);
  1802. Bolt.Parent = Storage;
  1803. Bolt.BrickColor = BrickColor.Black();
  1804.  
  1805. local Bolt2 = BasePart:clone();
  1806. Bolt2.Size = Vector3.new(.2*Scale, 1.5*Scale, .5*Scale);
  1807. Bolt2.Parent = Storage;
  1808. Bolt2.BrickColor = BrickColor.Black();
  1809.  
  1810.  
  1811. local TurretToFrame = WeldP(TopFrame, TurretCasing, CFrame.new(0, 0, 1.4*Scale));
  1812. WeldP(TopFrame, CGreyStyle);
  1813. WeldP(TurretCasing, TurretFront, CFrame.new(0, 0, 2.8*Scale));
  1814. WeldP(TopFrame, Screw);
  1815. local BarrelWeld = WeldP(Barrel, TurretFront, CFrame.new(.3*Scale, -.2*Scale, 0), CFrame.Angles(math.pi/2, 0, 0));
  1816.  
  1817. WeldP(RedDot, TurretFront, CFrame.new(-.55*Scale, 0, -.15*Scale), CFrame.Angles(math.pi/2, 0, 0));
  1818.  
  1819. local RotateAxisY = WeldP(Bolt, TurretCasing, CFrame.Angles(0,0,0), CFrame.new(1.1*Scale, -.75*Scale, 1*Scale));
  1820.  
  1821. WeldP(Bolt, Hold, CFrame.new(-1.1*Scale, -.5*Scale, 0));
  1822.  
  1823. WeldP(Bolt2, Hold, CFrame.new(1.1*Scale, -.5*Scale, 0));
  1824.  
  1825. local RotateAxisX = WeldP(Hold, Joint, CFrame.new(0, -1*Scale, 0));
  1826.  
  1827.  
  1828.  
  1829. local Leg1 = BasePart:clone();
  1830. Leg1.Size = Vector3.new(.2*Scale, 3.5*Scale, .5*Scale);
  1831. Leg1.Parent = Storage;
  1832. Leg1.BrickColor = BrickColor.Black();
  1833.  
  1834.  
  1835. WeldP(Leg1, Joint, CFrame.new(0, -1.75*Scale, 0), CFrame.new(0, -.75*Scale, 0) * CFrame.Angles(math.pi/3, 0, math.pi));
  1836.  
  1837.  
  1838. local Leg2 = BasePart:clone();
  1839. Leg2.Size = Vector3.new(.2*Scale, 3.5*Scale, .5*Scale);
  1840. Leg2.Parent = Storage;
  1841. Leg2.BrickColor = BrickColor.Black();
  1842.  
  1843.  
  1844. WeldP(Leg2, Joint, CFrame.new(0, -1.75*Scale, 0), CFrame.new(0, -.45*Scale, 0) * CFrame.Angles(-math.pi/4, 0, math.pi + -math.pi/6));
  1845.  
  1846.  
  1847. local Leg3 = BasePart:clone();
  1848. Leg3.Size = Vector3.new(.2*Scale, 3.5*Scale, .5*Scale);
  1849. Leg3.Parent = Storage;
  1850. Leg3.BrickColor = BrickColor.Black();
  1851.  
  1852.  
  1853. WeldP(Leg3, Joint, CFrame.new(0, -1.75*Scale, 0), CFrame.new(0, -.45*Scale, 0) * CFrame.Angles(-math.pi/4, 0, math.pi + math.pi/6));
  1854.  
  1855. for i,v in pairs(Storage:children()) do
  1856. if v.Name== "Part" then
  1857. trans = 1
  1858. v.Transparency = 1
  1859. end
  1860. end
  1861.  
  1862. local InvisiBox = BasePart:clone();
  1863. InvisiBox.Size = Storage:GetModelSize() + Vector3.new(2*Scale, 0, 0);
  1864. InvisiBox.Parent = Storage;
  1865. InvisiBox.Transparency = 1
  1866. InvisiBox.Name = 'box'
  1867. WeldP(InvisiBox, Joint, CFrame.new(0, -.2*Scale, .97*Scale));
  1868.  
  1869. local InvisiBox2 = BasePart:clone();
  1870. InvisiBox2.Size = Storage:GetModelSize() + Vector3.new(2*Scale, 0, 0);
  1871. InvisiBox2.Parent = Arms;
  1872. InvisiBox2.Transparency = .9
  1873. InvisiBox2.Name = 'box'
  1874. InvisiBox2.CanCollide = false
  1875. InvisiBox2.BrickColor = TeamColor
  1876. InvisiBox2.Material = 'Neon'
  1877. WeldP(InvisiBox2, Joint, CFrame.new(0, -1.2*Scale, .97*Scale));
  1878.  
  1879. InvisiBox.CFrame = torso.CFrame * CFrame.new(0, 5.5*Scale, -2.9) * CFrame.Angles(0, math.pi, 0);
  1880.  
  1881. local Action = "Idle";
  1882.  
  1883. local Target = nil;
  1884.  
  1885. wait(1)
  1886.  
  1887. InvisiBox.Anchored = true
  1888.  
  1889. for i,v in pairs(Storage:children()) do
  1890. if v:IsA'Part' then
  1891. v.Locked = true
  1892. end
  1893. end
  1894. --//
  1895. --// SOUNDS
  1896. --//
  1897. for i,v in pairs(Storage:children()) do
  1898. if v.Name== "Part" then
  1899. trans = 1
  1900. v.Transparency = 1
  1901. end
  1902. end
  1903. for i,v in pairs(Storage:children()) do
  1904. if v.Name== "Part" then
  1905. trans = 1
  1906. v.Transparency = 1
  1907. for i = 1,11 do
  1908.  
  1909. trans = trans - .1
  1910. v.Transparency = trans
  1911. wait()
  1912. end
  1913. end
  1914. end
  1915. trans = 1
  1916.  
  1917. local OnFind = new("Sound", TopFrame);
  1918. OnFind.SoundId = "rbxassetid://10209260"
  1919. OnFind.Volume = 1
  1920.  
  1921.  
  1922. local OnFire = new("Sound", TopFrame);
  1923. OnFire.SoundId = "rbxassetid://10209257"
  1924. OnFire.Volume = 1
  1925.  
  1926. local OnEmpty = new("Sound", TopFrame);
  1927. OnEmpty.SoundId = "rbxassetid://10209225"
  1928. OnEmpty.Volume = 1
  1929.  
  1930. local Scanning = new("Sound", TopFrame);
  1931. Scanning.SoundId = "rbxassetid://258704234"
  1932. Scanning.Volume = 1
  1933.  
  1934. local Explode = new("Sound", TopFrame);
  1935. Explode.SoundId = "rbxassetid://10209236"
  1936. Explode.Volume = .5
  1937.  
  1938. local Move = new("Sound", TopFrame);
  1939. Move.SoundId = "rbxassetid://258704467";
  1940. Move.Volume = 1;
  1941.  
  1942.  
  1943.  
  1944.  
  1945.  
  1946. function FindShortest(Table)
  1947. local Current = Table[1]
  1948. local Final
  1949. for _,v in pairs(Table) do
  1950. if v[2] ~= Current[2] then
  1951. if v[1] < Current[1] then
  1952. Current = v
  1953. end
  1954. end
  1955. end
  1956. Final = Current
  1957. return Final
  1958. end
  1959.  
  1960. function GetNearbyPlayer()
  1961.  
  1962. local List = {}
  1963. for i,v in pairs(workspace:children()) do
  1964. if (v ~= nil) then
  1965. if (v:IsA'Model') then
  1966. if (v:findFirstChild'Torso' ~= nil) then
  1967. local rx, ry, rz = Hold.CFrame:toEulerAnglesXYZ();
  1968. if (v:findFirstChild'Torso'.Position - Hold.CFrame * CFrame.new(0, 0, 20) * CFrame.Angles(0, ry, 0).p).magnitude < 20 then
  1969. if (v ~= char) then
  1970. for x,z in next, v:children() do
  1971. if z:IsA'Humanoid' and z.Health > 0.01 then
  1972. table.insert(List, {(v:findFirstChild'Torso'.Position - Hold.CFrame * CFrame.new(0, 0, 20) * CFrame.Angles(0, ry, 0).p).magnitude, v})
  1973. end
  1974. end
  1975. end
  1976. end
  1977. end
  1978. end
  1979. end
  1980. end
  1981. if (FindShortest(List) ~= nil) then
  1982. return FindShortest(List)[2];
  1983. else
  1984. return nil;
  1985. end
  1986. end
  1987.  
  1988. local Health = Instance.new("Humanoid", Storage);
  1989. Health.MaxHealth = 150;
  1990. Health.Health = 150;
  1991.  
  1992.  
  1993.  
  1994. function RayC(Part, speed)
  1995. coroutine.wrap(function()
  1996. local Visual = BasePart:clone();
  1997. Visual.FormFactor = "Custom";
  1998. Visual.BrickColor = BrickColor.Yellow();
  1999. Visual.Size = Vector3.new(.2, 3, .2);
  2000. Visual.CFrame = Part.CFrame * CFrame.new(0, -1, 0);
  2001. Visual.Anchored = true;
  2002. Visual.CanCollide = false;
  2003. Visual.Locked = true
  2004.  
  2005.  
  2006. coroutine.wrap(function()
  2007.  
  2008. wait(.2)
  2009.  
  2010. wait(.1);
  2011. wait(.3)
  2012.  
  2013. end)()
  2014.  
  2015. Instance.new("SpecialMesh", Visual).MeshType = "Sphere";
  2016. Visual.Mesh.Scale = Vector3.new(.5, 1, .5);
  2017.  
  2018. local bulletpos = Visual.Position
  2019. local bulletvelocity = (Part.CFrame.p - bulletpos).unit*speed
  2020. local lastbulletpos = Visual.Position
  2021. Visual.Parent = Storage;
  2022. while game:service'RunService'.Stepped:wait() do
  2023.  
  2024. lastbulletpos = bulletpos
  2025. bulletpos = bulletpos + bulletvelocity
  2026. local RayCast = Ray.new(lastbulletpos, (bulletpos - lastbulletpos))
  2027. local hit, hitpos = workspace:FindPartOnRay(RayCast, Storage, false, true)
  2028. if (Joint.Position - Visual.Position).magnitude > 1000 or Visual.Parent == nil then
  2029. Visual:Destroy();
  2030. break
  2031. end
  2032. Visual.Anchored = true
  2033. Visual.CFrame = CFrame.new(bulletpos, bulletpos+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0);
  2034. if hit then
  2035. if hit.Parent:IsA'Hat' then
  2036. if hit.Parent.Parent:IsA'Model' then
  2037. for x,z in next, hit.Parent.Parent:children() do
  2038. if z:IsA'Humanoid' then
  2039. z:TakeDamage(math.random(8,12));
  2040. end
  2041. end
  2042. end
  2043. else
  2044. if hit.Parent:IsA'Model' then
  2045. for x,z in next, hit.Parent:children() do
  2046. if z:IsA'Humanoid' then
  2047. z:TakeDamage(math.random(8,12));
  2048. end
  2049. end
  2050. end
  2051. end
  2052.  
  2053. Visual:Destroy();
  2054. break
  2055. end
  2056. end
  2057. end)()
  2058. end
  2059.  
  2060. lastTick = tick();
  2061. local db = false;
  2062. game:service'RunService'.Stepped:connect(function()
  2063. if Action == "DEAD" then return end;
  2064.  
  2065.  
  2066. if not Wrangler then
  2067. --//
  2068. --// AUTOMATED MODE, MOTION SENSOR WILL DETECT MOVEMENT
  2069. --//
  2070.  
  2071.  
  2072. --//
  2073. --// IF PLAYER USED WRANGLER, THERE IS A SHIELD WICH MUST BE REMOVED
  2074. --//
  2075.  
  2076. if (Storage:findFirstChild'Shield') then
  2077. Storage:findFirstChild'Shield':Destroy();
  2078. end
  2079.  
  2080. local LastTarget = Target;
  2081.  
  2082. --//
  2083. --// CHECK FOR NEARBY ENEMIES
  2084. --//
  2085. local Player = GetNearbyPlayer();
  2086. Target = Player;
  2087.  
  2088. --//
  2089. --// BEEP ON TARGET FOUND
  2090. --//
  2091. if (Target ~= LastTarget and Target ~= nil) then
  2092. Move.Pitch = 0.9 + math.random()/9;
  2093. Move:play();
  2094. OnFind:play();
  2095. Action = "Standby";
  2096. end
  2097.  
  2098. --//
  2099. --// IDLE
  2100. --//
  2101. if Action == "Idle" then
  2102. RotateAxisX.C1 = clerp(RotateAxisX.C1, CFrame.Angles(0, SharpSin(tick()*2)*.2, 0), .1);
  2103. RotateAxisY.C0 = clerp(RotateAxisY.C0, CFrame.new(), .1);
  2104. end
  2105.  
  2106.  
  2107. --//
  2108. --// SENTRY DEAD
  2109. --//
  2110.  
  2111. --//
  2112. --// IF PLAYER EXISTS, FIRE!
  2113. --//
  2114.  
  2115.  
  2116.  
  2117. if Action == "Standby" then
  2118. pcall(function()
  2119. local tor = Target.Torso.CFrame.p -- Target CFrame
  2120. local direction = InvisiBox.CFrame.lookVector -- Direction handling, welds mess up, just a workaround.
  2121. local heading = math.atan2(direction.x, direction.z)--
  2122. local RotY = math.deg(heading)
  2123. if RotY < 0 then
  2124. RotY = (360 - math.abs(RotY));
  2125. end
  2126. RotateAxisX.C1 = --Begin here
  2127. clerp(RotateAxisX.C1,
  2128. CFrame.new(
  2129.  
  2130. Vector3.new(), --The Pivot0 of pointing the weld.
  2131. Vector3.new(tor.x, 0, tor.z) - Vector3.new(RotateAxisX.Part1.CFrame.x, 0, RotateAxisX.Part1.CFrame.z)) --We point the sentry here
  2132.  
  2133. * CFrame.Angles(0, math.rad(360) - math.rad(RotY), 0),
  2134. .1
  2135. );
  2136.  
  2137. local Point = Hold.CFrame:toObjectSpace(CFrame.new(Hold.CFrame.p,tor))*CFrame.Angles(0,math.rad(180),0)
  2138. local RX, RY, RZ = Point:toEulerAnglesXYZ()
  2139. if math.deg(RX) > 45 then
  2140. RX = math.rad(45)
  2141. elseif math.deg(RX) < -55 then
  2142. RX = math.rad(-55)
  2143. end
  2144. RotateAxisY.C0 = clerp(RotateAxisY.C0,CFrame.Angles(RX,0,0),.1)
  2145.  
  2146. end)
  2147. end
  2148. if Action == "Fire" then
  2149. pcall(function()
  2150. local tor = Target.Torso.CFrame.p;
  2151. local direction = InvisiBox.CFrame.lookVector
  2152. local heading = math.atan2(direction.x, direction.z)
  2153. local RotY = math.deg(heading)
  2154. if RotY < 0 then
  2155. RotY = (360 - math.abs(RotY));
  2156. end
  2157. RotateAxisX.C1 = --Begin here
  2158. clerp(RotateAxisX.C1,
  2159. CFrame.new(
  2160.  
  2161. Vector3.new(), --The Pivot0 of pointing the weld.
  2162. Vector3.new(tor.x, 0, tor.z) - Vector3.new(RotateAxisX.Part1.CFrame.x, 0, RotateAxisX.Part1.CFrame.z)) --We point the sentry here
  2163.  
  2164. * CFrame.Angles(0, math.rad(360) - math.rad(RotY), 0),
  2165. .1
  2166. );
  2167.  
  2168. BarrelWeld.C0 = clerp(BarrelWeld.C0, CFrame.new())
  2169. local Point = Hold.CFrame:toObjectSpace(CFrame.new(Hold.CFrame.p,tor))*CFrame.Angles(0,math.rad(180),0)
  2170. local RX, RY, RZ = Point:toEulerAnglesXYZ()
  2171. if math.deg(RX) > 45 then
  2172. RX = math.rad(45)
  2173. elseif math.deg(RX) < -55 then
  2174. RX = math.rad(-55)
  2175. end
  2176. RotateAxisY.C0 = clerp(RotateAxisY.C0,CFrame.Angles(RX,0,0),.1)
  2177. end)
  2178. end
  2179.  
  2180. if (Target ~= nil) then
  2181. if Action == "Fire" or db then return end
  2182. if Action == "Standby" then
  2183. db = true
  2184. wait(.2);
  2185. end
  2186. Action = "Fire";
  2187. db = false
  2188. OnFire:play();
  2189.  
  2190. Particle.Color = ColorSequence.new(Colors[math.random(#Colors)]);
  2191.  
  2192. local PointLight = Instance.new("PointLight", Barrel);
  2193. PointLight.Color = Color3.new(1,.8,0)
  2194. PointLight.Brightness = 6;
  2195. Particle.Enabled = true
  2196. game:service'Debris':AddItem(PointLight, .05);
  2197.  
  2198.  
  2199.  
  2200. RayC(Barrel, 20)
  2201.  
  2202.  
  2203.  
  2204.  
  2205. wait(.1)
  2206. Particle.Enabled = false
  2207. if (Target ~= nil) then
  2208. Action = "Standby";
  2209. else
  2210. Action = "Idle";
  2211. end
  2212. end
  2213.  
  2214. if tick() - lastTick > 2.5 and Target == nil then
  2215. lastTick = tick();
  2216. Scanning:play();
  2217. end
  2218. end
  2219.  
  2220. if (Health.Health < 0.0001 or RotateAxisX.Parent == nil) then
  2221. Action = "DEAD";
  2222. if db then return end
  2223. RotateAxisY:Destroy();
  2224. TurretToFrame:Destroy();
  2225. Joint:Destroy();
  2226. InvisiBox2:Destroy();
  2227. db = true
  2228. local expl = Instance.new("Explosion", Storage);
  2229.  
  2230. expl.BlastRadius = .3;
  2231. expl.BlastPressure = 2050000;
  2232. expl.Position = TopFrame.Position;
  2233. Explode:Play()
  2234. NoSentry = true
  2235. game:service'Debris':AddItem(Storage, 3);
  2236.  
  2237. end
  2238.  
  2239. end)
  2240. end
  2241.  
  2242.  
  2243.  
  2244. combo = 0
  2245. function strike(hit)
  2246. if hit and hit.Parent and hit.Parent.Name ~= char.Name then
  2247. local targetHumanoid = hit.Parent:FindFirstChild("Humanoid")
  2248. if targetHumanoid and targetHumanoid ~= char:FindFirstChild("Humanoid") then
  2249. if combo == 1 then
  2250. targetHumanoid:TakeDamage(slashDamage)
  2251. SwingH:Play()
  2252.  
  2253. end
  2254.  
  2255.  
  2256.  
  2257. end
  2258. end
  2259. end
  2260.  
  2261.  
  2262.  
  2263. Reaper5.Touched:connect(strike)
  2264. --------------------------------------------------------------------------------------------------------------------------
  2265. function AnimSit()
  2266. for i = 0, 1, 0.05 do
  2267.  
  2268. swait()
  2269. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, -.6) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  2270. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  2271. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, .1) * angles(math.rad(20), math.rad(0), math.rad(20)), 0.1)
  2272. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(0), math.rad(0), math.rad(5)), 0.1)
  2273. RH.C0 = clerp(RH.C0, cn(1, -.4, -.4) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  2274. LH.C0 = clerp(LH.C0, cn(-1, -1, -.6) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(60)), .1)
  2275. end
  2276.  
  2277. end
  2278.  
  2279. function AnimSitHit1()
  2280. for i = 0, 1, 0.05 do
  2281.  
  2282. swait()
  2283. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, -.6) * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  2284. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1)
  2285. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, .1) * angles(math.rad(20), math.rad(0), math.rad(20)), 0.1)
  2286. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(170), math.rad(0), math.rad(-5)), 0.08)
  2287. RH.C0 = clerp(RH.C0, cn(1, -.4, -.4) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(10)), .1)
  2288. LH.C0 = clerp(LH.C0, cn(-1, -1, -.6) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(50)), .1)
  2289. end
  2290.  
  2291. end
  2292.  
  2293.  
  2294. function AnimSitHit2()
  2295. for i = 0, 1, 0.05 do
  2296.  
  2297. swait()
  2298. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, -.6) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  2299. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(15), math.rad(0), math.rad(0)), .1)
  2300. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, .1) * angles(math.rad(20), math.rad(0), math.rad(20)), 0.1)
  2301. RW.C0 = clerp(RW.C0, CFrame.new(1.55, 0.4, -.1) * angles(math.rad(40), math.rad(3 ), math.rad(-15)), 0.3)
  2302. RH.C0 = clerp(RH.C0, cn(1, -.4, -.4) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  2303. LH.C0 = clerp(LH.C0, cn(-1, -1, -.6) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(60)), .1)
  2304. end
  2305.  
  2306. end
  2307. --------------------------------------------------------------------------------------------------------------------------
  2308.  
  2309. function No1()
  2310. for i = 0, 1, 0.05 do
  2311.  
  2312. swait()
  2313. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  2314. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(30), math.rad(0), math.rad(40)), .1)
  2315. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2316. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.1)
  2317. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  2318. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  2319. end
  2320.  
  2321. end
  2322.  
  2323.  
  2324.  
  2325. function No2()
  2326. for i = 0, 1, 0.05 do
  2327.  
  2328. swait()
  2329. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  2330. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-40)), .1)
  2331. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2332. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.1)
  2333. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  2334. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  2335. end
  2336.  
  2337. end
  2338.  
  2339.  
  2340.  
  2341. --------------------------------------------------------------------------------------------------------------------------
  2342.  
  2343. function Yes1()
  2344. for i = 0, 1, 0.1 do
  2345.  
  2346. swait()
  2347. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  2348. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(25), math.rad(0), math.rad(0)), .1)
  2349. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2350. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.1)
  2351. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  2352. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  2353. end
  2354.  
  2355. end
  2356.  
  2357.  
  2358.  
  2359. function Yes2()
  2360. for i = 0, 1, 0.1 do
  2361.  
  2362. swait()
  2363. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  2364. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  2365. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2366. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.1)
  2367. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  2368. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  2369. end
  2370.  
  2371. end
  2372.  
  2373.  
  2374.  
  2375. --------------------------------------------------------------------------------------------------------------------------
  2376. function AttackAnim1()
  2377. for i = 0, 1, 0.05 do
  2378. swait()
  2379. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  2380. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1)
  2381. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(170), math.rad(0), math.rad(10)), 0.08)
  2382. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(40), math.rad(0), math.rad(10)), 0.3)
  2383. if Torsovelocity > 2 then
  2384. RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
  2385. LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
  2386. elseif Torsovelocity < 1 then
  2387. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(-5)), .1)
  2388. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(5)), .1)
  2389. end
  2390. end
  2391. end
  2392.  
  2393.  
  2394. function AttackAnim2()
  2395. for i = 0, 1, 0.05 do
  2396. swait()
  2397. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), .2)
  2398. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1)
  2399. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(10), math.rad(-10)), 0.25)
  2400. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.3)
  2401. if Torsovelocity > 2 then
  2402. RH.C0 = clerp(RH.C0, cn(1, -.9 + -.1 * math.cos(sine / 4),0 + -.1 * math.cos(sine / 4)) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3)
  2403. LH.C0 = clerp(LH.C0, cn(-1, -.9 + .1 * math.cos(sine / 4), 0 + .1 * math.cos(sine / 4)) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3)
  2404.  
  2405. elseif Torsovelocity < 1 then
  2406. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(5)), .1)
  2407. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(-5)), .1)
  2408. end
  2409. end
  2410. end
  2411. --------------------------------------------------------------------------------------------------------------------------
  2412.  
  2413.  
  2414.  
  2415. function ShotAttackAnim1()
  2416. for i = 0, 1, 0.07 do
  2417. swait()
  2418.  
  2419. if Torsovelocity > 2 then
  2420. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-50 - 5 * math.cos(sine / 5))), .2)
  2421. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(50 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
  2422. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(90), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.2)
  2423. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(85 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.2)
  2424. RH.C0 = clerp(RH.C0, cn(.9, -.9 + -.1 * math.cos(sine / 4),-.6) * RHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  2425. LH.C0 = clerp(LH.C0, cn(-.9, -.9 + .1 * math.cos(sine / 4), .5) * LHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  2426.  
  2427.  
  2428.  
  2429. elseif Torsovelocity < 1 then
  2430.  
  2431.  
  2432. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2)
  2433. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .2)
  2434. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(90), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.2)
  2435. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(85 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.2)
  2436. RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.1 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2)
  2437. LH.C0 = clerp(LH.C0, cn(-.9, -.9 - 0.1 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2)
  2438.  
  2439.  
  2440. end
  2441. end
  2442. end
  2443.  
  2444.  
  2445.  
  2446.  
  2447.  
  2448. function ShotAttackAnim2()
  2449. for i = 0, 1, 0.05 do
  2450. swait()
  2451.  
  2452. if Torsovelocity > 2 then
  2453. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-50 - 5 * math.cos(sine / 5))), .2)
  2454. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(50 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
  2455. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(100), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.1)
  2456. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(75 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.1)
  2457. RH.C0 = clerp(RH.C0, cn(.9, -.9 + -.1 * math.cos(sine / 4),-.6) * RHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  2458. LH.C0 = clerp(LH.C0, cn(-.9, -.9 + .1 * math.cos(sine / 4), .5) * LHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  2459.  
  2460.  
  2461.  
  2462. elseif Torsovelocity < 1 then
  2463.  
  2464.  
  2465. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2)
  2466. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .2)
  2467. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(100), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.1)
  2468. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(75 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.1)
  2469. RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.1 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2)
  2470. LH.C0 = clerp(LH.C0, cn(-.9, -.9 - 0.1 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2)
  2471.  
  2472.  
  2473. end
  2474. end
  2475. end
  2476.  
  2477.  
  2478.  
  2479. function ShotAttackAnim3()
  2480. for i = 0, 1, 0.05 do
  2481. swait()
  2482.  
  2483. if Torsovelocity > 2 then
  2484. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-50 - 5 * math.cos(sine / 5))), .2)
  2485. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(50 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
  2486. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.56, -.2) * angles(math.rad(45), math.rad(-20 - .01 * math.cos(sine / 25)), math.rad(-70 + 0.1 * math.cos(sine / 25))), 0.2)
  2487. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.6, -.6) * angles(math.rad(115 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-30 - 1 * math.cos(sine / 25))), 0.2)
  2488. RH.C0 = clerp(RH.C0, cn(.9, -.9 + -.1 * math.cos(sine / 4),-.6) * RHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  2489. LH.C0 = clerp(LH.C0, cn(-.9, -.9 + .1 * math.cos(sine / 4), .5) * LHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  2490.  
  2491.  
  2492.  
  2493. elseif Torsovelocity < 1 then
  2494.  
  2495.  
  2496. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2)
  2497. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .2)
  2498. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.56, -.2) * angles(math.rad(45), math.rad(-20 - .01 * math.cos(sine / 25)), math.rad(-70 + 0.1 * math.cos(sine / 25))), 0.2)
  2499. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.6, -.6) * angles(math.rad(115 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-30 - 1 * math.cos(sine / 25))), 0.2)
  2500. RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.1 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2)
  2501. LH.C0 = clerp(LH.C0, cn(-.9, -.9 - 0.1 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2)
  2502.  
  2503.  
  2504. end
  2505. end
  2506. end
  2507.  
  2508. function ShotAttackAnim4()
  2509. for i = 0, 1, 0.05 do
  2510. swait()
  2511.  
  2512. if Torsovelocity > 2 then
  2513. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-50 - 5 * math.cos(sine / 5))), .2)
  2514. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(50 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
  2515. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.56, 0) * angles(math.rad(45), math.rad(-20 - .01 * math.cos(sine / 25)), math.rad(-70 + 0.1 * math.cos(sine / 25))), 0.2)
  2516. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.6, -.8) * angles(math.rad(115 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-50 - 1 * math.cos(sine / 25))), 0.2)
  2517. RH.C0 = clerp(RH.C0, cn(.9, -.9 + -.1 * math.cos(sine / 4),-.6) * RHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  2518. LH.C0 = clerp(LH.C0, cn(-.9, -.9 + .1 * math.cos(sine / 4), .5) * LHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  2519.  
  2520.  
  2521.  
  2522. elseif Torsovelocity < 1 then
  2523.  
  2524.  
  2525. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2)
  2526. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .2)
  2527. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.56, 0) * angles(math.rad(45), math.rad(-20 - .01 * math.cos(sine / 25)), math.rad(-70 + 0.1 * math.cos(sine / 25))), 0.2)
  2528. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.6, -.8) * angles(math.rad(115 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-50 - 1 * math.cos(sine / 25))), 0.2)
  2529. RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.1 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2)
  2530. LH.C0 = clerp(LH.C0, cn(-.9, -.9 - 0.1 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2)
  2531.  
  2532.  
  2533. end
  2534. end
  2535. end
  2536. --------------------------------------------------------------------------------------------------------------------------
  2537.  
  2538. function DanAni1()
  2539. for i = 0, .8, 0.05 + MusThingHat.Mesh.Scale.Y*0.025 do
  2540.  
  2541. swait()
  2542. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,-.4) * angles(math.rad(5), math.rad(-8), math.rad(0)), MusThingHat.Mesh.Scale.Y*0.2)
  2543. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(MusThingHat.Mesh.Scale.Y*30) +math.rad(-10),0,math.rad(0)),MusThingHat.Mesh.Scale.Y*0.2)
  2544. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.25) * angles(math.rad(170), math.rad(0), math.rad(20)), MusThingHat.Mesh.Scale.Y*0.2)
  2545. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.0) * angles(math.rad(90), math.rad(0), math.rad(-45)), MusThingHat.Mesh.Scale.Y*0.2)
  2546. RH.C0 = clerp(RH.C0, cn(1, -.2, -.4) * RHCF * angles(math.rad(-4), math.rad(-15), math.rad(-5)), MusThingHat.Mesh.Scale.Y*0.3)
  2547. LH.C0 = clerp(LH.C0, cn(-1, -1, -.0) * LHCF * angles(math.rad(4), math.rad(5), math.rad(5)), MusThingHat.Mesh.Scale.Y*0.2)
  2548. end
  2549.  
  2550. end
  2551.  
  2552.  
  2553.  
  2554. function DanAni2()
  2555. for i = 0, .8, 0.05 + MusThingHat.Mesh.Scale.Y*0.025 do
  2556.  
  2557. swait()
  2558. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,-.5) * angles(math.rad(8), math.rad(8), math.rad(0)), MusThingHat.Mesh.Scale.Y*0.2)
  2559. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(MusThingHat.Mesh.Scale.Y*30) +math.rad(-10),0,math.rad(0)),MusThingHat.Mesh.Scale.Y*0.2)
  2560. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.6, -.25) * angles(math.rad(180), math.rad(0), math.rad(25)), MusThingHat.Mesh.Scale.Y*0.2)
  2561. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.0) * angles(math.rad(0), math.rad(0), math.rad(45)), MusThingHat.Mesh.Scale.Y*0.2)
  2562. RH.C0 = clerp(RH.C0, cn(1, -1, -.0) * RHCF * angles(math.rad(4), math.rad(-5), math.rad(-8)), MusThingHat.Mesh.Scale.Y*0.2)
  2563. LH.C0 = clerp(LH.C0, cn(-1, -.2, -.4) * LHCF * angles(math.rad(-4), math.rad(15), math.rad(8)), MusThingHat.Mesh.Scale.Y*0.3)
  2564. end
  2565.  
  2566.  
  2567. end
  2568.  
  2569.  
  2570.  
  2571. --------------------------------------------------------------------------------------------------------------------------
  2572.  
  2573. BuildNow = false
  2574.  
  2575. Shotuse = false
  2576.  
  2577. wait2 = false
  2578.  
  2579. mouse.KeyDown:connect(function(key)
  2580.  
  2581. if key == "g" and attack == false then
  2582. yes:Play()
  2583. head.face.Texture = "http://www.roblox.com/asset/?id=393521316"
  2584. humanoid.WalkSpeed = 0
  2585. attack = true
  2586. Yes1()
  2587. Yes2()
  2588. Yes1()
  2589. Yes2()
  2590. attack = false
  2591. humanoid.WalkSpeed = 16
  2592. head.face.Texture = "http://www.roblox.com/asset/?id=156600391"
  2593. end
  2594. end)
  2595.  
  2596.  
  2597. mouse.KeyDown:connect(function(key)
  2598. if key == "e" and attack == false then
  2599. if Wep == 1 then
  2600. Wep = 2
  2601. else
  2602. Wep = 1
  2603. end
  2604.  
  2605.  
  2606. end
  2607. end)
  2608.  
  2609. mouse.KeyDown:connect(function(key)
  2610. if key == "p" and attack == false then
  2611.  
  2612. Wep = 3
  2613.  
  2614.  
  2615.  
  2616. end
  2617. end)
  2618.  
  2619.  
  2620.  
  2621.  
  2622.  
  2623.  
  2624.  
  2625.  
  2626.  
  2627.  
  2628.  
  2629.  
  2630. equippedgun = true
  2631.  
  2632.  
  2633.  
  2634.  
  2635. coroutine.wrap(function()
  2636. while equippedgun do
  2637.  
  2638. if spread < 0 then spread = 0 end
  2639. if humanoid.Health == 0 then break end
  2640.  
  2641.  
  2642. game:service'RunService'.Stepped:wait()
  2643. end
  2644. end)()
  2645.  
  2646. mouse.Button1Down:connect(function()
  2647. if debounce then return end
  2648. if equippedgun2 == true and attack == false then
  2649. Shotuse = true
  2650. debounce = true
  2651.  
  2652. wait(.2)
  2653.  
  2654. sound:play()
  2655.  
  2656.  
  2657.  
  2658. coroutine.wrap(function()
  2659. wait(0.3)
  2660. for angle = 0, 4 do
  2661.  
  2662. wait()
  2663. end
  2664.  
  2665. wait(0.2)
  2666. sound2:play()
  2667.  
  2668.  
  2669. wait(0.1)
  2670. for move = 0, 3 do
  2671. if move > 2 then return end
  2672.  
  2673.  
  2674. wait(0.06)
  2675. end
  2676. end)()
  2677. spread = spread + 1
  2678. coroutine.wrap(function()
  2679. for bullitz = 0, 7 do
  2680. if bullitz > 6 then return end
  2681. rayCast2(300, 1, Reaper4)
  2682. GunParticle.Enabled = true
  2683. local PointLight = Instance.new("PointLight", Reaper4);
  2684. PointLight.Color = Color3.new(.2,.2,0)
  2685. PointLight.Brightness = 2;
  2686. game:service'Debris':AddItem(PointLight, .05);
  2687. end
  2688. end)()
  2689. coroutine.wrap(function()
  2690. for _ = 0, 50 do
  2691. pcall(function()
  2692. spread = spread - 0.03
  2693. end)
  2694. wait()
  2695. end
  2696. end)()
  2697. wait(1)
  2698. debounce = false
  2699. end
  2700.  
  2701. end)
  2702.  
  2703.  
  2704.  
  2705.  
  2706.  
  2707.  
  2708.  
  2709.  
  2710.  
  2711. mouse.Button1Down:connect(function(key)
  2712.  
  2713. if attack == false and Wep == 1 then
  2714. attack = true
  2715.  
  2716. AttackAnim1()
  2717. combo = 1
  2718. Swing:Play()
  2719. AttackAnim2()
  2720. attack = false
  2721. combo = 0
  2722. end
  2723. end)
  2724.  
  2725.  
  2726.  
  2727. mouse.KeyDown:connect(function(key)
  2728.  
  2729. if key == "f" and attack == false then
  2730. No:Play()
  2731. humanoid.WalkSpeed = 0
  2732. attack = true
  2733. No1()
  2734. No2()
  2735. attack = false
  2736. humanoid.WalkSpeed = 16
  2737. end
  2738. end)
  2739.  
  2740.  
  2741.  
  2742.  
  2743. mouse.KeyDown:connect(function(key)
  2744. if attack == false or DA == true then
  2745. if key == "r" and Wep == 3 then
  2746.  
  2747. if DA == false then
  2748. DA = true
  2749. RUS:Play()
  2750. attack=true
  2751. humanoid.WalkSpeed = 0
  2752. head.face.Texture = "http://www.roblox.com/asset/?id=393521316"
  2753. else
  2754. DA = false
  2755. RUS:Stop()
  2756. attack=false
  2757. humanoid.WalkSpeed = 16
  2758. head.face.Texture = "http://www.roblox.com/asset/?id=156600391"
  2759. end
  2760. end
  2761. end
  2762. end)
  2763.  
  2764.  
  2765.  
  2766. mouse.KeyDown:connect(function(key)
  2767.  
  2768. if key == "t" and attack == false then
  2769. Taunt:Play()
  2770. humanoid.WalkSpeed = 0
  2771. attack = true
  2772. No1()
  2773. Yes2()
  2774. attack = false
  2775. humanoid.WalkSpeed = 16
  2776. end
  2777. end)
  2778.  
  2779. mouse.KeyDown:connect(function(key)
  2780. if key == "z" then
  2781.  
  2782.  
  2783.  
  2784. if NoSentry == false and attack == false and wait2 == false then
  2785. wait2 = true
  2786. for i,v in pairs(script:children()) do
  2787. if (v:IsA'Model') then
  2788.  
  2789.  
  2790. for i,v in pairs(v:children()) do
  2791. if (v:IsA'Humanoid') then
  2792. v.Health = 0
  2793. end
  2794. end
  2795.  
  2796.  
  2797. end
  2798.  
  2799. NoSentry = true
  2800.  
  2801. end
  2802.  
  2803.  
  2804.  
  2805. end
  2806.  
  2807.  
  2808.  
  2809. if NoSentry == true and attack == false and wait2 == false and Wep == 1 then
  2810. attack = true
  2811. wait2 = true
  2812. humanoid.WalkSpeed = 0
  2813. AnimSit()
  2814. AnimSitHit1()
  2815. WSH = WSHM[math.random(1,#WSHM)]
  2816. HitM.SoundId = "rbxassetid://"..WSH
  2817. HitM:Play()
  2818. BuildNow = true
  2819. AnimSitHit2()
  2820. AnimSitHit1()
  2821. WSH = WSHM[math.random(1,#WSHM)]
  2822. HitM.SoundId = "rbxassetid://"..WSH
  2823. HitM:Play()
  2824. AnimSitHit2()
  2825. AnimSitHit1()
  2826. WSH = WSHM[math.random(1,#WSHM)]
  2827. HitM.SoundId = "rbxassetid://"..WSH
  2828. HitM:Play()
  2829. AnimSitHit2()
  2830. AnimSitHit1()
  2831. WSH = WSHM[math.random(1,#WSHM)]
  2832. HitM.SoundId = "rbxassetid://"..WSH
  2833. HitM:Play()
  2834. AnimSitHit2()
  2835. AnimSitHit1()
  2836. WSH = WSHM[math.random(1,#WSHM)]
  2837. HitM.SoundId = "rbxassetid://"..WSH
  2838. HitM:Play()
  2839. AnimSitHit2()
  2840. AnimSitHit1()
  2841. WSH = WSHM[math.random(1,#WSHM)]
  2842. HitM.SoundId = "rbxassetid://"..WSH
  2843. HitM:Play()
  2844. AnimSitHit2()
  2845. AnimSitHit1()
  2846. WSH = WSHM[math.random(1,#WSHM)]
  2847. HitM.SoundId = "rbxassetid://"..WSH
  2848. HitM:Play()
  2849. AnimSitHit2()
  2850. AnimSitHit1()
  2851. WSH = WSHM[math.random(1,#WSHM)]
  2852. HitM.SoundId = "rbxassetid://"..WSH
  2853. HitM:Play()
  2854. AnimSitHit2()
  2855. AnimSitHit1()
  2856. WSH = WSHM[math.random(1,#WSHM)]
  2857. HitM.SoundId = "rbxassetid://"..WSH
  2858. HitM:Play()
  2859. AnimSitHit2()
  2860. AnimSitHit1()
  2861. WSH = WSHM[math.random(1,#WSHM)]
  2862. HitM.SoundId = "rbxassetid://"..WSH
  2863. HitM:Play()
  2864. AnimSitHit2()
  2865. AnimSit()
  2866.  
  2867. humanoid.WalkSpeed = 16
  2868. attack = false
  2869. NoSentry = false
  2870.  
  2871. end
  2872. wait()
  2873.  
  2874. wait2 = false
  2875. end end)
  2876.  
  2877.  
  2878.  
  2879. humanoid.Died:connect(function()
  2880. Arms:Destroy()
  2881. end)
  2882.  
  2883. print([[
  2884.  
  2885.  
  2886. ----------------------------------------
  2887. Tf2 Engineer Class
  2888. ----------------------------------------
  2889. Script by: 123jl123
  2890. Sentry by: Madiik
  2891. TheBoozled gave me a Mesh and Sounds from tf2
  2892. ----------------------------------------
  2893. Dont leak and dont do it.....
  2894. ----------------------------------------
  2895. ]])
  2896.  
  2897. game:GetService("RunService"):BindToRenderStep("ew", 0, function()
  2898. MusThingHat.Mesh.Scale = Vector3.new(MusThingHat.Mesh.Scale.X, RUS.PlaybackLoudness / 160, MusThingHat.Mesh.Scale.Z)
  2899. end)
  2900.  
  2901. local mesh1anan = Instance.new("SpecialMesh")
  2902. mesh1anan.MeshType = Enum.MeshType.FileMesh
  2903. mesh1anan.Scale = Vector3.new(3,3,3)
  2904. mesh1anan.MeshId = "http://www.roblox.com/asset/?id=521754610"
  2905. mesh1anan.TextureId = "http://www.roblox.com/asset/?id=521754612"
  2906.  
  2907. Glow1 = Color3.new(1,1,1)
  2908. Glow2 = Color3.new(0,0,0)
  2909.  
  2910. GlowParticle = Instance.new("ParticleEmitter")
  2911. GlowParticle.LightEmission = 1
  2912.  
  2913. GlowParticle.Size = NumberSequence.new(0,2)
  2914. GlowParticle.Texture = "http://www.roblox.com/asset/?id=52620985"
  2915. GlowParticle.Transparency = NumberSequence.new(0,1)
  2916. GlowParticle.LockedToPart = false
  2917. GlowParticle.Lifetime = NumberRange.new(0.5)
  2918. GlowParticle.Rate= 25
  2919. GlowParticle.Speed =NumberRange.new(0)
  2920.  
  2921.  
  2922. function RainDucks()
  2923. local locationanan = char.Torso.CFrame
  2924. local tacoa = Instance.new("Part")
  2925. tacoa.Size = Vector3.new(.5,.5,.5)
  2926. tacoa.CanCollide = false
  2927. tacoa.RotVelocity = Vector3.new(math.random(0,6),math.random(0,6),math.random(0,6))
  2928. local meshanananan = mesh1anan:clone()
  2929. meshanananan.Parent = tacoa
  2930. meshanananan.Scale = Vector3.new(1,1,1)
  2931. tacoa.CFrame = locationanan * CFrame.new(math.random(-8,8),math.random(10,40),math.random(-8,8))
  2932. tacoa.Parent = workspace
  2933.  
  2934.  
  2935. game:GetService("Debris"):AddItem(tacoa,4)
  2936. local GP = GlowParticle:clone()
  2937. GP.Parent = tacoa
  2938. Glow1 = Color3.new(math.random(), math.random(), math.random())
  2939. GP.Color = ColorSequence.new(Glow1,Glow2)
  2940.  
  2941. end
  2942.  
  2943.  
  2944.  
  2945. --]]
  2946.  
  2947.  
  2948.  
  2949. while true do wait()
  2950. if BuildNow == true then
  2951. BuildNow = false
  2952.  
  2953. BuildSentry()
  2954. end
  2955. if Shotuse == true then
  2956. Shotuse = false
  2957. attack = true
  2958. ShotAttackAnim1()
  2959. GunParticle.Enabled = false
  2960. ShotAttackAnim2()
  2961. ShotAttackAnim3()
  2962. ShotAttackAnim4()
  2963. ShotAttackAnim3()
  2964. attack = false
  2965. end
  2966.  
  2967.  
  2968.  
  2969.  
  2970. if DA == true then
  2971. DanAni1()
  2972. RainDucks()
  2973. local PointLight = Instance.new("PointLight", Torso);
  2974. PointLight.Color = Color3.new(math.random(), math.random(), math.random())
  2975. PointLight.Brightness = 50;
  2976. PointLight.Range = MusThingHat.Mesh.Scale.Y*10;
  2977. game:service'Debris':AddItem(PointLight, .3);
  2978.  
  2979. DanAni2()
  2980. RainDucks()
  2981. local PointLight = Instance.new("PointLight", Torso);
  2982. PointLight.Color = Color3.new(math.random(), math.random(), math.random())
  2983. PointLight.Brightness = 50;
  2984. PointLight.Range = MusThingHat.Mesh.Scale.Y*10;
  2985. game:service'Debris':AddItem(PointLight, .3);
  2986.  
  2987.  
  2988.  
  2989. end
  2990.  
  2991.  
  2992.  
  2993.  
  2994.  
  2995.  
  2996. end
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