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jargon

Story5.1Js :: "Database Overview"

Jul 23rd, 2024
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  1. Here is a structured breakdown of your game database assets:
  2. Entities and Locations
  3.  
  4. Scenes:
  5. Puzzlum's Palace (No.1)
  6. Party (No.1)
  7. Dungeon Corridor
  8. West Hall
  9. Balcony
  10. Princess Celeste's Bedroom
  11. Upper Hall (No.1)
  12. Arch (No.1)
  13. Arch (No.2)
  14. Elegant Stairs (No.1)
  15. End Of Hall (No.1)
  16. East Hall (No.1)
  17. Courtyard (No.1)
  18. Dungeon Cell (No.1)
  19. Dungeon Stairwell (No.1)
  20. Entrance Hall (No.1)
  21. Unfinished Hallway (No.1)
  22.  
  23. Critters:
  24. Poindexter (No.1)
  25. Orc (No.1)
  26. Emerald Guard (No.1)
  27. Puzzlum (No.1)
  28. Gamblum (No.1)
  29. Princess Celeste (No.1)
  30.  
  31. Corpses:
  32. Dismembered Skeleton (No.1)
  33.  
  34. Terrain:
  35. Shady Tree (No.1)
  36. Pond (No.1)
  37.  
  38. Structures:
  39. Dungeon Door (No.1)
  40. Dungeon Stairwell (No.1)
  41. Dungeon Door (No.2)
  42. Cell Door (No.1)
  43.  
  44. Objects:
  45. Purple Carpet (No.1)
  46. Large Boulders (No.1)
  47. Grand Chandelier (No.1)
  48.  
  49. Equipment:
  50. Pearl (No.1)
  51. Celeste's Mirror (No.1)
  52. Battle Pike (No.1)
  53. Battle Axe (No.1)
  54. Dagger (No.1)
  55. Brute Mace (No.1)
  56.  
  57. Resources:
  58. Food Ration (No.1)
  59. Gold Pieces (No.1)
  60.  
  61. Mood and Counts
  62.  
  63. Mood:
  64. Mild: Poindexter, Emerald Guard, Puzzlum, Gamblum, Princess Celeste, Shady Tree
  65. Mad: Orc
  66. Dead: Dismembered Skeleton
  67.  
  68. Counts:
  69. Most entities have a count of 1.
  70. Large Boulders have a count of 3.
  71. Gold Pieces have a count of 7.
  72.  
  73. Passages
  74.  
  75. Arch (No.1):
  76. Passage (No.1): Balcony (No.1)
  77. Passage (No.2): Upper Hall (No.1)
  78.  
  79. Arch (No.2):
  80. Passage (No.1): Princess Celeste's Bedroom (No.1)
  81. Passage (No.2): Upper Hall (No.1)
  82.  
  83. Elegant Stairs (No.1):
  84. Passage (No.1): West Hall (No.1)
  85. Passage (No.2): Upper Hall (No.1)
  86.  
  87. West Hall (No.1):
  88. Passage (No.1): Elegant Stairs (No.1)
  89. Passage (No.2): End Of Hall (No.1)
  90.  
  91. End Of Hall (No.1):
  92. Passage (No.1): West Hall (No.1)
  93. Passage (No.2): East Hall (No.1)
  94.  
  95. East Hall (No.1):
  96. Passage (No.1): End Of Hall (No.1)
  97. Passage (No.2): Dungeon Door (No.1)
  98.  
  99. Dungeon Door (No.1):
  100. Passage (No.1): East Hall (No.1)
  101. Passage (No.2): Dungeon Stairwell (No.1)
  102.  
  103. Dungeon Stairwell (No.1):
  104. Passage (No.1): Dungeon Corridor (No.1)
  105. Passage (No.2): Dungeon Door (No.1)
  106.  
  107. Summary
  108.  
  109. This database captures various elements of your game's environment, such as scenes, critters, objects, structures, and their relationships. You have characters and objects distributed across different locations, with specific moods and counts, and scenes connected through passages. This organization provides a clear framework for managing the game's assets and their interactions.
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