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- SpecialMesh186.Name = "BloodMesh"
- SpecialMesh186.Parent = Part185
- SpecialMesh186.MeshType = Enum.MeshType.Sphere
- Part187.Name = "RightBlood"
- Part187.Parent = Part166
- Part187.Material = Enum.Material.SmoothPlastic
- Part187.BrickColor = BrickColor.new("Maroon")
- Part187.Rotation = Vector3.new(122.369995, -49.2999992, -89.9599991)
- Part187.Anchored = true
- Part187.CanCollide = false
- Part187.Locked = true
- Part187.Elasticity = 0
- Part187.FormFactor = Enum.FormFactor.Custom
- Part187.Friction = 2
- Part187.Size = Vector3.new(0.25999999, 0.747500062, 0.503749967)
- Part187.CFrame = CFrame.new(-13.6945658, 6.69487095, -50.9228134, 0.00051137805, 0.652084827, -0.758145452, 0.534953475, -0.640721381, -0.550727189, -0.844880879, -0.40529111, -0.349162996)
- Part187.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part187.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part187.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part187.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part187.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part187.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part187.Color = Color3.new(0.458824, 0, 0)
- Part187.Position = Vector3.new(-13.6945658, 6.69487095, -50.9228134)
- Part187.Orientation = Vector3.new(33.4199982, -114.729996, 140.139999)
- Part187.Color = Color3.new(0.458824, 0, 0)
- SpecialMesh188.Name = "BloodMesh"
- SpecialMesh188.Parent = Part187
- SpecialMesh188.MeshType = Enum.MeshType.Sphere
- ManualWeld189.Name = "RightBloodWeld"
- ManualWeld189.Parent = Part166
- ManualWeld189.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, -4.37113883e-08, 0, 0.99999994, 0, 4.37113847e-08, 0, 1)
- ManualWeld189.C1 = CFrame.new(0.118118286, 1.84289479, -0.0932706892, 0.993347764, 0.111511983, -0.0287229102, -0.107641764, 0.987818003, 0.112378001, 0.0409044921, -0.108538635, 0.99325031)
- ManualWeld189.Part0 = Part166
- ManualWeld189.Part1 = Part167
- ManualWeld190.Name = "RightBloodWeld"
- ManualWeld190.Parent = Part166
- ManualWeld190.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, -4.37113883e-08, 0, 0.99999994, 0, 4.37113847e-08, 0, 1)
- ManualWeld190.C1 = CFrame.new(-0.728698134, 2.35435104, 0.254999906, 0.968850851, -0.247643992, 8.66220518e-08, 0.247643963, 0.96885097, 2.21411049e-08, -8.9406953e-08, 0, 1)
- ManualWeld190.Part0 = Part166
- ManualWeld190.Part1 = Part169
- ManualWeld191.Name = "RightBloodWeld"
- ManualWeld191.Parent = Part166
- ManualWeld191.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, -4.37113883e-08, 0, 0.99999994, 0, 4.37113847e-08, 0, 1)
- ManualWeld191.C1 = CFrame.new(-0.0684205294, 2.13090253, -0.295710862, 0.999266744, 0.0171099957, -0.0342469104, -0.0123746051, 0.990904987, 0.133993, 0.0362280458, -0.133470953, 0.99039036)
- ManualWeld191.Part0 = Part166
- ManualWeld191.Part1 = Part171
- ManualWeld192.Name = "RightBloodWeld"
- ManualWeld192.Parent = Part166
- ManualWeld192.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, -4.37113883e-08, 0, 0.99999994, 0, 4.37113847e-08, 0, 1)
- ManualWeld192.C1 = CFrame.new(-0.055564642, 1.85897875, -0.278671026, 0.999266744, 0.0171099957, -0.0342469104, -0.0123746051, 0.990904987, 0.133993, 0.0362280458, -0.133470953, 0.99039036)
- ManualWeld192.Part0 = Part166
- ManualWeld192.Part1 = Part173
- ManualWeld193.Name = "RightBloodWeld"
- ManualWeld193.Parent = Part166
- ManualWeld193.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, -4.37113883e-08, 0, 0.99999994, 0, 4.37113847e-08, 0, 1)
- ManualWeld193.C1 = CFrame.new(0.118430495, 1.87667108, 0.254999876, 0.993937135, 0.109948024, 8.88649367e-08, -0.109948009, 0.993937254, -9.83012249e-09, -8.9406953e-08, 0, 1)
- ManualWeld193.Part0 = Part166
- ManualWeld193.Part1 = Part175
- ManualWeld194.Name = "RightBloodWeld"
- ManualWeld194.Parent = Part166
- ManualWeld194.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, -4.37113883e-08, 0, 0.99999994, 0, 4.37113847e-08, 0, 1)
- ManualWeld194.C1 = CFrame.new(-0.727890253, 2.31617785, -0.17128402, 0.968850613, -0.245973945, -0.0287229083, 0.247645274, 0.962311268, 0.112378076, -1.69877205e-06, -0.115990646, 0.99325031)
- ManualWeld194.Part0 = Part166
- ManualWeld194.Part1 = Part177
- ManualWeld195.Name = "RightBloodWeld"
- ManualWeld195.Parent = Part166
- ManualWeld195.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, -4.37113883e-08, 0, 0.99999994, 0, 4.37113847e-08, 0, 1)
- ManualWeld195.C1 = CFrame.new(-0.942887425, 2.24822283, -0.362016201, 0.941097856, -0.336394966, -0.0342469178, 0.337877154, 0.931603312, 0.133993089, -0.0131700635, -0.137671858, 0.99039036)
- ManualWeld195.Part0 = Part166
- ManualWeld195.Part1 = Part179
- ManualWeld196.Name = "RightBloodWeld"
- ManualWeld196.Parent = Part166
- ManualWeld196.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, -4.37113883e-08, 0, 0.99999994, 0, 4.37113847e-08, 0, 1)
- ManualWeld196.C1 = CFrame.new(-0.955747247, 2.52014947, -0.379056633, 0.941097856, -0.336394966, -0.0342469178, 0.337877154, 0.931603312, 0.133993089, -0.0131700635, -0.137671858, 0.99039036)
- ManualWeld196.Part0 = Part166
- ManualWeld196.Part1 = Part181
- ManualWeld197.Name = "RightBloodWeld"
- ManualWeld197.Parent = Part166
- ManualWeld197.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, -4.37113883e-08, 0, 0.99999994, 0, 4.37113847e-08, 0, 1)
- ManualWeld197.C1 = CFrame.new(-0.743975878, 2.56100893, -0.181576699, 0.968850613, -0.245973945, -0.0287229083, 0.247645274, 0.962311268, 0.112378076, -1.69877205e-06, -0.115990646, 0.99325031)
- ManualWeld197.Part0 = Part166
- ManualWeld197.Part1 = Part183
- ManualWeld198.Name = "RightBloodWeld"
- ManualWeld198.Parent = Part166
- ManualWeld198.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, -4.37113883e-08, 0, 0.99999994, 0, 4.37113847e-08, 0, 1)
- ManualWeld198.C1 = CFrame.new(0.102034211, 2.0877223, -0.103563368, 0.993347764, 0.111511983, -0.0287229102, -0.107641764, 0.987818003, 0.112378001, 0.0409044921, -0.108538635, 0.99325031)
- ManualWeld198.Part0 = Part166
- ManualWeld198.Part1 = Part185
- ManualWeld199.Name = "RightBloodWeld"
- ManualWeld199.Parent = Part166
- ManualWeld199.C0 = CFrame.new(0, 0, 0, 0.999999881, 0, -4.37113883e-08, 0, 0.99999994, 0, 4.37113847e-08, 0, 1)
- ManualWeld199.C1 = CFrame.new(0.29675585, 2.00449395, -0.157612935, 0.97973752, 0.19733493, -0.0342469029, -0.191166908, 0.972368658, 0.133992955, 0.0597421005, -0.124731064, 0.99039036)
- ManualWeld199.Part0 = Part166
- ManualWeld199.Part1 = Part187
- Part200.Name = "Mouth"
- Part200.Parent = Model114
- Part200.Material = Enum.Material.SmoothPlastic
- Part200.BrickColor = BrickColor.new("Institutional white")
- Part200.Rotation = Vector3.new(36.9899979, 29.4599991, -7.94999981)
- Part200.Anchored = true
- Part200.CanCollide = false
- Part200.Locked = true
- Part200.Elasticity = 0
- Part200.FormFactor = Enum.FormFactor.Custom
- Part200.Friction = 2
- Part200.Size = Vector3.new(0.819999993, 1.76999998, 0.519999981)
- Part200.CFrame = CFrame.new(-14.295476, 5.94856501, -51.2300873, 0.862351954, 0.120481357, 0.491764247, 0.182555988, 0.831952155, -0.523954988, -0.472251117, 0.541608572, 0.695441484)
- Part200.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part200.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part200.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part200.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part200.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part200.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part200.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part200.Position = Vector3.new(-14.295476, 5.94856501, -51.2300873)
- Part200.Orientation = Vector3.new(31.5999985, 35.2700005, 12.3800001)
- Part200.Color = Color3.new(0.972549, 0.972549, 0.972549)
- SpecialMesh201.Name = "MouthMesh"
- SpecialMesh201.Parent = Part200
- SpecialMesh201.MeshType = Enum.MeshType.Sphere
- Decal202.Name = "MouthTexture"
- Decal202.Parent = Part200
- Decal202.Texture = "rbxassetid://367968232"
- Decal202.Face = Enum.NormalId.Left
- Decal203.Name = "MouthTexture"
- Decal203.Parent = Part200
- Decal203.Texture = "rbxassetid://367968249"
- Decal203.Face = Enum.NormalId.Right
- Decal204.Name = "MouthTexture"
- Decal204.Parent = Part200
- Decal204.Texture = "rbxassetid://367968261"
- Decal204.Face = Enum.NormalId.Bottom
- Decal205.Name = "MouthTexture"
- Decal205.Parent = Part200
- Decal205.Texture = "rbxassetid://367968217"
- Decal205.Face = Enum.NormalId.Back
- Decal206.Name = "MouthTexture"
- Decal206.Parent = Part200
- Decal206.Texture = "rbxassetid://367968261"
- Decal206.Face = Enum.NormalId.Top
- Decal207.Name = "MouthTexture"
- Decal207.Parent = Part200
- Decal207.Texture = "rbxassetid://413176929"
- Part208.Name = "HumanoidRootPart"
- Part208.Parent = Model114
- Part208.Material = Enum.Material.SmoothPlastic
- Part208.BrickColor = BrickColor.new("Institutional white")
- Part208.Transparency = 1
- Part208.Anchored = true
- Part208.CanCollide = false
- Part208.Locked = true
- Part208.Elasticity = 0
- Part208.FormFactor = Enum.FormFactor.Symmetric
- Part208.Friction = 2
- Part208.Size = Vector3.new(2, 2, 1)
- Part208.CFrame = CFrame.new(-14, 5.00000477, -51, 0.999999583, -1.49011612e-08, 2.98023224e-08, 0, 1, 0, 5.96046448e-08, 5.96046448e-08, 0.999999881)
- Part208.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part208.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part208.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part208.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part208.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part208.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part208.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part208.Position = Vector3.new(-14, 5.00000477, -51)
- Part208.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Motor6D209.Name = "RootJoint"
- Motor6D209.Parent = Part208
- Motor6D209.C0 = CFrame.new(0, 0, 0, 0.99999994, -0, 0, 0, -4.37113883e-08, 1, 0, -1, -4.37113883e-08)
- Motor6D209.C1 = CFrame.new(0, 0, 0, 0.980530143, 0.186677381, 0.0609279685, 0, -0.310273319, 0.950647414, 0.196368694, -0.932138383, -0.304232359)
- Motor6D209.Part0 = Part208
- Motor6D209.Part1 = Part153
- Motor6D209.MaxVelocity = 0.10000000149012
- Part210.Name = "Right Eye"
- Part210.Parent = Model114
- Part210.Material = Enum.Material.SmoothPlastic
- Part210.BrickColor = BrickColor.new("Institutional white")
- Part210.Rotation = Vector3.new(36.9899979, 29.4599991, -7.94999981)
- Part210.Anchored = true
- Part210.CanCollide = false
- Part210.Locked = true
- Part210.Elasticity = 0
- Part210.FormFactor = Enum.FormFactor.Custom
- Part210.Friction = 2
- Part210.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part210.CFrame = CFrame.new(-14.3130817, 6.68207502, -50.4493103, 0.862351954, 0.120481357, 0.491764247, 0.182555988, 0.831952155, -0.523954988, -0.472251117, 0.541608572, 0.695441484)
- Part210.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part210.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part210.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part210.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part210.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part210.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part210.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part210.Position = Vector3.new(-14.3130817, 6.68207502, -50.4493103)
- Part210.Orientation = Vector3.new(31.5999985, 35.2700005, 12.3800001)
- Part210.Color = Color3.new(0.972549, 0.972549, 0.972549)
- SpecialMesh211.Name = "RighttEyeMesh"
- SpecialMesh211.Parent = Part210
- SpecialMesh211.MeshId = "rbxassetid://82326541"
- SpecialMesh211.Scale = Vector3.new(0.400000006, 0.400000006, 0.400000006)
- SpecialMesh211.TextureId = "rbxassetid://369019120"
- SpecialMesh211.MeshType = Enum.MeshType.FileMesh
- SpecialMesh211.Scale = Vector3.new(0.400000006, 0.400000006, 0.400000006)
- CharacterMesh212.Name = "SCP-096 Left Arm"
- CharacterMesh212.Parent = Model114
- CharacterMesh212.MeshId = 75390829
- CharacterMesh212.BaseTextureId = 255692783
- CharacterMesh212.BodyPart = Enum.BodyPart.LeftArm
- CharacterMesh212.OverlayTextureId = 255692783
- Part213.Name = "Left Eye"
- Part213.Parent = Model114
- Part213.Material = Enum.Material.SmoothPlastic
- Part213.BrickColor = BrickColor.new("Institutional white")
- Part213.Rotation = Vector3.new(36.9899979, 29.4599991, -7.94999981)
- Part213.Anchored = true
- Part213.CanCollide = false
- Part213.Locked = true
- Part213.Elasticity = 0
- Part213.FormFactor = Enum.FormFactor.Custom
- Part213.Friction = 2
- Part213.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part213.CFrame = CFrame.new(-13.8821144, 6.77309704, -50.6859131, 0.862351954, 0.120481357, 0.491764247, 0.182555988, 0.831952155, -0.523954988, -0.472251117, 0.541608572, 0.695441484)
- Part213.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part213.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part213.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part213.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part213.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part213.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part213.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part213.Position = Vector3.new(-13.8821144, 6.77309704, -50.6859131)
- Part213.Orientation = Vector3.new(31.5999985, 35.2700005, 12.3800001)
- Part213.Color = Color3.new(0.972549, 0.972549, 0.972549)
- SpecialMesh214.Name = "LeftEyeMesh"
- SpecialMesh214.Parent = Part213
- SpecialMesh214.MeshId = "rbxassetid://82326541"
- SpecialMesh214.Scale = Vector3.new(0.400000006, 0.400000006, 0.400000006)
- SpecialMesh214.TextureId = "rbxassetid://369019120"
- SpecialMesh214.MeshType = Enum.MeshType.FileMesh
- SpecialMesh214.Scale = Vector3.new(0.400000006, 0.400000006, 0.400000006)
- CharacterMesh215.Name = "SCP-096 Left Leg"
- CharacterMesh215.Parent = Model114
- CharacterMesh215.MeshId = 32328520
- CharacterMesh215.BaseTextureId = 255692783
- CharacterMesh215.BodyPart = Enum.BodyPart.LeftLeg
- CharacterMesh215.OverlayTextureId = 255692783
- Part216.Name = "Ribs"
- Part216.Parent = Model114
- Part216.Material = Enum.Material.SmoothPlastic
- Part216.BrickColor = BrickColor.new("Institutional white")
- Part216.Rotation = Vector3.new(18.0799999, 11.3199997, 0)
- Part216.Anchored = true
- Part216.CanCollide = false
- Part216.Locked = true
- Part216.Elasticity = 0
- Part216.FormFactor = Enum.FormFactor.Custom
- Part216.Friction = 2
- Part216.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- Part216.CFrame = CFrame.new(-14, 5.00000477, -51, 0.980529547, 0, 0.196368665, 0.0609279424, 0.950647354, -0.304232299, -0.186677262, 0.310273349, 0.932138383)
- Part216.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part216.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part216.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part216.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part216.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part216.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part216.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part216.Position = Vector3.new(-14, 5.00000477, -51)
- Part216.Orientation = Vector3.new(17.7099991, 11.8999996, 3.66999984)
- Part216.Color = Color3.new(0.972549, 0.972549, 0.972549)
- SpecialMesh217.Name = "RibsMesh"
- SpecialMesh217.Parent = Part216
- SpecialMesh217.MeshId = "rbxassetid://36780113"
- SpecialMesh217.Scale = Vector3.new(1, 1, 1.20000005)
- SpecialMesh217.TextureId = "rbxassetid://255692783"
- SpecialMesh217.MeshType = Enum.MeshType.FileMesh
- SpecialMesh217.Scale = Vector3.new(1, 1, 1.20000005)
- BodyColors218.Parent = Model114
- BodyColors218.HeadColor = BrickColor.new("Institutional white")
- BodyColors218.LeftArmColor = BrickColor.new("Institutional white")
- BodyColors218.LeftLegColor = BrickColor.new("Institutional white")
- BodyColors218.RightArmColor = BrickColor.new("Institutional white")
- BodyColors218.RightLegColor = BrickColor.new("Institutional white")
- BodyColors218.TorsoColor = BrickColor.new("Institutional white")
- CharacterMesh219.Name = "SCP-096 Right Arm"
- CharacterMesh219.Parent = Model114
- CharacterMesh219.MeshId = 75390843
- CharacterMesh219.BaseTextureId = 255692783
- CharacterMesh219.BodyPart = Enum.BodyPart.RightArm
- CharacterMesh219.OverlayTextureId = 255692783
- CharacterMesh220.Name = "SCP-096 Right Leg"
- CharacterMesh220.Parent = Model114
- CharacterMesh220.MeshId = 32328627
- CharacterMesh220.BaseTextureId = 255692783
- CharacterMesh220.BodyPart = Enum.BodyPart.RightLeg
- CharacterMesh220.OverlayTextureId = 255692783
- CharacterMesh221.Name = "SCP-096 Torso"
- CharacterMesh221.Parent = Model114
- CharacterMesh221.MeshId = 27493004
- CharacterMesh221.BaseTextureId = 255693950
- CharacterMesh221.BodyPart = Enum.BodyPart.Torso
- CharacterMesh221.OverlayTextureId = 255693950
- Humanoid222.Name = "DisplayHumanoid"
- Humanoid222.Parent = Model114
- Humanoid222.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None
- Humanoid222.HealthDisplayDistance = 0
- Humanoid222.NameDisplayDistance = 0
- Humanoid222.NameOcclusion = Enum.NameOcclusion.EnemyOcclusion
- Humanoid222.RightLeg = Part160
- Humanoid222.LeftLeg = Part152
- Humanoid222.Torso = Part208
- Humanoid222.Health = inf
- Humanoid222.MaxHealth = inf
- Humanoid222.WalkSpeed = 0
- Part223.Name = "Ribs"
- Part223.Parent = Model0
- Part223.Material = Enum.Material.SmoothPlastic
- Part223.BrickColor = BrickColor.new("Institutional white")
- Part223.CanCollide = false
- Part223.Locked = true
- Part223.Elasticity = 0
- Part223.FormFactor = Enum.FormFactor.Custom
- Part223.Friction = 2
- Part223.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- Part223.CFrame = CFrame.new(-14, 5.00000477, -61, 0.999999642, 0, 0, 0, 1, 0, 0, 0, 1)
- Part223.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part223.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part223.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part223.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part223.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part223.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part223.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part223.Position = Vector3.new(-14, 5.00000477, -61)
- Part223.Color = Color3.new(0.972549, 0.972549, 0.972549)
- SpecialMesh224.Name = "RibsMesh"
- SpecialMesh224.Parent = Part223
- SpecialMesh224.MeshId = "rbxassetid://36780113"
- SpecialMesh224.Scale = Vector3.new(1, 1, 1.20000005)
- SpecialMesh224.TextureId = "rbxassetid://255692783"
- SpecialMesh224.MeshType = Enum.MeshType.FileMesh
- SpecialMesh224.Scale = Vector3.new(1, 1, 1.20000005)
- CharacterMesh225.Name = "SCP-096 Left Leg"
- CharacterMesh225.Parent = Model0
- CharacterMesh225.MeshId = 32328520
- CharacterMesh225.BaseTextureId = 255692783
- CharacterMesh225.BodyPart = Enum.BodyPart.LeftLeg
- CharacterMesh225.OverlayTextureId = 255692783
- Script226.Name = "MainAnimation"
- Script226.Parent = Model0
- table.insert(cors,sandbox(Script226,function()
- --[[ By: Brutez. ]]--
- local AnimationScript=script;
- repeat Wait(0);until script and script.ClassName=="Script"and script.Parent and script.Parent.ClassName=="Model"and script.Parent:FindFirstChild("Torso")and script.Parent:FindFirstChild("Head");
- local SCP096=AnimationScript.Parent;
- local SCP096Torso=SCP096:FindFirstChild("Torso");
- local LeftHip=SCP096Torso:FindFirstChild("Left Hip");
- local LeftShoulder=SCP096Torso:FindFirstChild("Left Shoulder");
- local Neck=SCP096Torso:FindFirstChild("Neck");
- local RightHip=SCP096Torso:FindFirstChild("Right Hip");
- local RightShoulder=SCP096Torso:FindFirstChild("Right Shoulder");
- local SCP096Humanoid;
- for _,Child in pairs(SCP096:GetChildren())do
- if Child and Child.ClassName=="Humanoid"and Child.Health~=0 then
- SCP096Humanoid=Child;
- end;
- end;
- local CurrentPose="WhaaPose";
- local CurrentToolAnimation="None";
- local CurrentToolAnimationTime=0;
- function AquireTool()
- for _,Child in ipairs(SCP096:GetChildren()) do
- if Child and Child~=nil and Child.className=="Tool"then
- return Child;
- end;
- end;
- end;
- function AquireToolAnimation(ToolChild)
- for _,Child in ipairs(ToolChild:GetChildren()) do
- if Child and Child~=nil and Child.Name=="toolanim"and Child.className=="StringValue"then
- return Child;
- end;
- end;
- end;
- function ToolAnimation()
- if CurrentToolAnimation=="None"then
- RightShoulder.DesiredAngle=1.57;
- return;
- elseif CurrentToolAnimation=="Slash"then
- RightShoulder.MaxVelocity=0.5;
- RightShoulder.DesiredAngle=0;
- return;
- elseif CurrentToolAnimation=="Lunge"then
- RightShoulder.MaxVelocity=0.5;
- LeftShoulder.MaxVelocity=0.5;
- RightHip.MaxVelocity=0.5;
- LeftHip.MaxVelocity=0.5;
- RightShoulder.DesiredAngle=1.57;
- LeftShoulder.DesiredAngle=1.0;
- RightHip.DesiredAngle=1.57;
- LeftHip.DesiredAngle=1.0;
- return;
- end;
- end;
- function ChangeAngle(time)
- local Amount;
- local Rate;
- local Angle;
- if CurrentPose=="Jumping"then
- LeftHip.MaxVelocity=0.5;
- LeftHip.DesiredAngle=0;
- LeftShoulder.CurrentAngle=-3.14;
- LeftShoulder.DesiredAngle=-3.14;
- Neck.MaxVelocity=5;
- Neck.DesiredAngle=0;
- RightHip.MaxVelocity=0.5;
- RightHip.DesiredAngle=0;
- RightShoulder.CurrentAngle=3.14;
- RightShoulder.MaxVelocity=0.5;
- RightShoulder.DesiredAngle=3.14;
- Amount=nil;
- Rate=nil;
- Angle=nil;
- elseif CurrentPose=="FreeFall"then
- LeftHip.MaxVelocity=0.5;
- LeftHip.DesiredAngle=0;
- LeftShoulder.MaxVelocity=0.5;
- LeftShoulder.DesiredAngle=-3.14;
- Neck.MaxVelocity=5;
- Neck.DesiredAngle=0;
- RightHip.MaxVelocity=0.5;
- RightHip.DesiredAngle=0;
- RightShoulder.MaxVelocity=0.5;
- RightShoulder.DesiredAngle=3.14;
- Amount=nil;
- Rate=nil;
- Angle=nil;
- elseif CurrentPose=="Sitting"then
- LeftHip.MaxVelocity=0.15;
- LeftHip.DesiredAngle=-3.14/2;
- LeftShoulder.MaxVelocity=0.15;
- LeftShoulder.DesiredAngle=-3.14/2;
- Neck.MaxVelocity=0.15;
- Neck.DesiredAngle=0;
- RightHip.MaxVelocity=0.15;
- RightHip.DesiredAngle=3.14/2;
- RightShoulder.MaxVelocity=0.15;
- RightShoulder.DesiredAngle=3.14/2;
- Amount=nil;
- Rate=nil;
- Angle=nil;
- elseif CurrentPose=="Walking"then
- LeftHip.MaxVelocity=0.2;
- LeftShoulder.MaxVelocity=0.2;
- Neck.MaxVelocity=0.02;
- RightHip.MaxVelocity=0.2;
- RightShoulder.MaxVelocity=0.2;
- Amount=0.4;
- Rate=2;
- Angle=0;
- elseif CurrentPose=="Running"then
- if script.CanSee.Value then
- LeftHip.MaxVelocity=0.4;
- LeftShoulder.MaxVelocity=0.4;
- LeftShoulder.DesiredAngle=-3.14/2;
- Neck.MaxVelocity=1;
- RightHip.MaxVelocity=0.4;
- RightShoulder.MaxVelocity=0.4;
- RightShoulder.DesiredAngle=3.14/2;
- Amount=2;
- Rate=15;
- Angle=0;
- elseif not script.CanSee.Value then
- LeftHip.MaxVelocity=0.4;
- LeftShoulder.MaxVelocity=0.4;
- LeftShoulder.DesiredAngle=3.14/2;
- Neck.MaxVelocity=1;
- RightHip.MaxVelocity=0.4;
- RightShoulder.MaxVelocity=0.4;
- RightShoulder.DesiredAngle=-3.14/2;
- Amount=2;
- Rate=15;
- Angle=0;
- end;
- elseif CurrentPose=="Panic"then
- LeftHip.DesiredAngle=0;
- LeftHip.MaxVelocity=1;
- LeftShoulder.DesiredAngle=-3.14;
- LeftShoulder.MaxVelocity=1;
- Neck.DesiredAngle=0;
- Neck.MaxVelocity=0.3;
- RightHip.DesiredAngle=0;
- RightHip.MaxVelocity=1;
- RightShoulder.MaxVelocity=1;
- RightShoulder.DesiredAngle=3.14;
- Amount=1;
- Rate=10;
- Angle=0;
- elseif CurrentPose=="Climbing"then
- LeftHip.MaxVelocity=0.7;
- LeftShoulder.MaxVelocity=0.15;
- Neck.MaxVelocity=1;
- RightHip.MaxVelocity=0.7;
- RightShoulder.MaxVelocity=0.15;
- Amount=1;
- Rate=9;
- Angle=3.14;
- elseif CurrentPose=="Platformed"then
- LeftHip.DesiredAngle=0;
- LeftHip.CurrentAngle=0;
- LeftHip.MaxVelocity=0;
- LeftShoulder.DesiredAngle=0;
- LeftShoulder.CurrentAngle=0;
- LeftShoulder.MaxVelocity=0;
- Neck.DesiredAngle=0;
- Neck.CurrentAngle=0;
- Neck.MaxVelocity=0;
- RightHip.DesiredAngle=0;
- RightHip.CurrentAngle=0;
- RightHip.MaxVelocity=0;
- RightShoulder.MaxVelocity=0;
- RightShoulder.DesiredAngle=0;
- RightShoulder.CurrentAngle=0;
- Amount=nil;
- Rate=nil;
- Angle=nil;
- elseif CurrentPose=="WhaaPose"then
- LeftHip.MaxVelocity=0.05;
- LeftShoulder.MaxVelocity=0.05;
- Neck.MaxVelocity=0.005;
- RightHip.MaxVelocity=0.05;
- RightShoulder.MaxVelocity=0.05;
- Amount=0.1;
- Rate=3;
- Angle=0;
- end;
- if CurrentPose~="Platformed"or CurrentPose~="Jumping"or CurrentPose~="FreeFalling"or CurrentPose~="Sitting"then
- if Amount and Amount~=nil and Rate and Rate~=nil and Angle and Angle~=nil then
- local DesiredAngle=Amount*math.sin(time*Rate);
- if CurrentPose~="Running"then
- Neck.DesiredAngle=DesiredAngle;
- end;
- if CurrentPose~="Running"and CurrentPose~="Panic"then
- RightShoulder.DesiredAngle=DesiredAngle+Angle;
- LeftShoulder.DesiredAngle=DesiredAngle-Angle;
- end;
- if CurrentPose~="Panic"then
- RightHip.DesiredAngle=-DesiredAngle;
- LeftHip.DesiredAngle=-DesiredAngle;
- end;
- end;
- local CurrentTool=AquireTool();
- if CurrentTool and CurrentTool~=nil then
- local animStringValueObject=AquireToolAnimation(CurrentTool);
- if animStringValueObject then
- CurrentToolAnimation=animStringValueObject.Value;
- animStringValueObject.Parent=nil;
- CurrentToolAnimationTime=time+0.3;
- end;
- if time>CurrentToolAnimationTime then
- CurrentToolAnimationTime=0
- CurrentToolAnimation="None"
- end;
- ToolAnimation();
- else
- CurrentToolAnimation="None";
- CurrentToolAnimationTime=0;
- end;
- end;
- end;
- Spawn(function()
- while Wait(0)do
- if AnimationScript and SCP096 and SCP096Torso and SCP096Torso~=nil then
- local FiredRay=Ray.new(SCP096Torso.Position,Vector3.new(0,-5.5,0));
- local RayTarget,endPoint=Game:GetService("Workspace"):FindPartOnRay(FiredRay,SCP096);
- if RayTarget and(SCP096Torso.Velocity-Vector3.new(0,SCP096Torso.Velocity.y,0)).magnitude>=5 and SCP096Humanoid and SCP096Humanoid.WalkSpeed==10 and not SCP096Humanoid.Sit and not SCP096Humanoid.PlatformStand then
- CurrentPose="Walking";
- elseif RayTarget and(SCP096Torso.Velocity-Vector3.new(0,SCP096Torso.Velocity.y,0)).magnitude>=5 and SCP096Humanoid and SCP096Humanoid.WalkSpeed==50 and not SCP096Humanoid.Sit and not SCP096Humanoid.PlatformStand then
- CurrentPose="Running";
- elseif SCP096Humanoid and SCP096Humanoid.Sit and not SCP096Humanoid.PlatformStand then
- CurrentPose="Sitting";
- elseif not RayTarget and SCP096Humanoid and not SCP096Humanoid.Sit and not SCP096Humanoid.PlatformStand then
- CurrentPose="Jumping";
- elseif SCP096Humanoid and SCP096Humanoid.PlatformStand then
- CurrentPose="Platformed";
- elseif RayTarget and(SCP096Torso.Velocity-Vector3.new(0,SCP096Torso.Velocity.y,0)).magnitude<=5 and SCP096Humanoid and SCP096Humanoid.WalkSpeed==0 and not SCP096Humanoid.Sit and not SCP096Humanoid.PlatformStand then
- CurrentPose="Panic";
- else
- CurrentPose="WhaaPose";
- end;
- end;
- end;
- end);
- while Wait(0)do
- if Game~=nil and Game:GetService("Workspace")~=nil and not Game:GetService("Workspace"):FindFirstChild("BrutezCredit")then
- local BrutezCredit=Instance.new("Hint",Game:GetService("Workspace"));
- BrutezCredit.Name="BrutezCredit";
- BrutezCredit.Text="The creator of this game wants to thank Brutez for his SCP-096 script! Kudos!";
- BrutezCredit.Archivable=false;
- end
- if SCP096 then
- local _,time=Wait(0);
- ChangeAngle(time);
- else
- break;
- end;
- end;
- --[[ By: Brutez. ]]--
- end))
- BoolValue227.Name = "CanSee"
- BoolValue227.Parent = Script226
- BoolValue227.Value = true
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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