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SniperZazzy

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Feb 4th, 2019
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  1. -----------/XESTER THE CARD MASTER\\-----------
  2. --[[Movelist
  3. Q = The disappearing act.
  4. E = Full house
  5. R = Cardnado
  6. T = Teleport
  7. Y = Big card(Click to smash.)
  8. U = Black hole
  9. P = Card shield(Click to bounce people off, press p again to shred.)
  10. F = Transform(You can switch between modes any time.)
  11. -----------/SECOND FORM MOVES\-----------
  12. T = Laugh
  13. G = Fire ball
  14. H = Huge fire ball
  15. J = Dragon's breath(The longer you hold, the more insaner it gets.)
  16. K = Beam(The longer you hold down the key, the stronger it gets/longer it lasts.)
  17. ---------]]
  18.  
  19. --"Now you see me 2" is a good movie, which is why i've made this.--
  20. --Sadly, this got logged, one of my best work just being thrown out like this is a real shame.--
  21. --This was made before FE so using this may or may not lag the server--
  22. --Keep in mind that THIS was never even finished at all, i stopped working on this when skidcentric leaked it, who knows how big this script could've been?--
  23.  
  24. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  25. do
  26. script.Parent = owner.Character
  27. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  28. local function NewFakeEvent()
  29. local Bind = Instance.new("BindableEvent")
  30. local Fake;Fake = {Connections = {},
  31. fakeEvent=true;
  32. Connect=function(self,Func)
  33. Bind.Event:connect(Func)
  34. self.Connections[Bind] = true
  35. return setmetatable({Connected = true},{
  36. __index = function (self,Index)
  37. if Index:lower() == "disconnect" then
  38. return function() Fake.Connections[Bind] = false;self.Connected = false end
  39. end
  40. return Fake[Index]
  41. end;
  42. __tostring = function() return "Connection" end;
  43. })
  44. end}
  45. Fake.connect = Fake.Connect;return Fake;
  46. end
  47. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  48. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  49. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  50. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  51. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  52. local function TriggerEvent(self,Event,...)
  53. local Trigger = Mouse[Event]
  54. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  55. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  56. end
  57. end
  58. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  59. Event.OnServerEvent:Connect(function(FiredBy,Input)
  60. if FiredBy.Name ~= owner.Name then return end
  61. if Input.MouseEvent then
  62. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  63. else
  64. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  65. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  66. for _,Action in pairs(ContextActionService.Actions) do
  67. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  68. end
  69. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  70. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  71. end
  72. end)
  73. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  74. Event.Parent = NLS([[
  75. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  76. local Input = function(Input,gameProcessedEvent)
  77. if gameProcessedEvent then return end
  78. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  79. end
  80. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  81. local Hit,Target
  82. while wait(1/30) do
  83. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  84. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  85. end
  86. end
  87. ]],owner.Character)
  88. end
  89. RealGame = game;game = setmetatable({},{
  90. __index = function (self,Index)
  91. local Sandbox = function (Thing)
  92. if Thing:IsA("Player") then
  93. local RealPlayer = Thing
  94. return setmetatable({},{
  95. __index = function (self,Index)
  96. local Type = type(RealPlayer[Index])
  97. if Type == "function" then
  98. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  99. return function (self)return InternalData["Mouse"] end
  100. end
  101. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  102. end
  103. return RealPlayer[Index]
  104. end;
  105. __tostring = function(self) return RealPlayer.Name end
  106. })
  107. end
  108. end
  109. if RealGame[Index] then
  110. local Type = type(RealGame[Index])
  111. if Type == "function" then
  112. if Index:lower() == "getservice" or Index:lower() == "service" then
  113. return function (self,Service)
  114. local FakeServices = {
  115. ["players"] = function()
  116. return setmetatable({},{
  117. __index = function (self2,Index2)
  118. local RealService = RealGame:GetService(Service)
  119. local Type2 = type(Index2)
  120. if Type2 == "function" then
  121. return function (self,...) return RealService[Index2](RealService,...)end
  122. else
  123. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  124. return RealService[Index2]
  125. end
  126. end;
  127. __tostring = function(self) return RealGame:GetService(Service).Name end
  128. })
  129. end;
  130. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  131. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  132. ["runservice"] = function()
  133. return setmetatable({},{
  134. __index = function(self2,Index2)
  135. local RealService = RealGame:GetService(Service)
  136. local Type2 = type(Index2)
  137. if Type2 == "function" then
  138. return function (self,...) return RealService[Index2](RealService,...) end
  139. else
  140. local RunServices = {
  141. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  142. ["renderstepped"] = function() return RealService["Stepped"] end
  143. }
  144. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  145. return RealService[Index2]
  146. end
  147. end
  148. })
  149. end
  150. }
  151. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  152. return RealGame:GetService(Service)
  153. end
  154. end
  155. return function (self,...) return RealGame[Index](RealGame,...) end
  156. else
  157. if game:GetService(Index) then return game:GetService(Index) end
  158. return RealGame[Index]
  159. end
  160. end
  161. return nil
  162. end
  163. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  164.  
  165. Player=game:GetService("Players").LocalPlayer
  166. Character=Player.Character
  167. Character.Humanoid.Name = "noneofurbusiness"
  168. hum = Character.noneofurbusiness
  169. LeftArm=Character["Left Arm"]
  170. LeftLeg=Character["Left Leg"]
  171. RightArm=Character["Right Arm"]
  172. RightLeg=Character["Right Leg"]
  173. Root=Character["HumanoidRootPart"]
  174. Head=Character["Head"]
  175. Torso=Character["Torso"]
  176. Neck=Torso["Neck"]
  177. walking = false
  178. jumping = false
  179. allowgrassy = false
  180. zxc = false
  181. matte = nil
  182. colori = nil
  183. bigball = false
  184. attacking = false
  185. laughing = false
  186. running = false
  187. downpress = false
  188. taim = nil
  189. change = 0
  190. ws = 10
  191. appi = false
  192. tauntdebounce = false
  193. position = nil
  194. staybooming = false
  195. MseGuide = true
  196. levitate = false
  197. firsttime5 = false
  198. notallowedtransform = false
  199. settime = 0
  200. firsttime2 = false
  201. sine = 0
  202. t = 0
  203. combo1 = true
  204. dgs = 75
  205. combo2 = false
  206. firsttime3 = false
  207. combo3 = false
  208. local bl = {907530553,907527750,907527912}
  209. colortable = {"Really black","Really red"}
  210. colors = #colortable
  211. blz = #bl
  212. local aces = {1880203893,1881287656,1881287420,1881288034}
  213. ace = #aces
  214. local laughs = {2011349649,2011349983,2011351501,2011352223,2011355991,2011356475}
  215. laugh = #laughs
  216. mouse = Player:GetMouse()
  217. RunSrv = game:GetService("RunService")
  218. RenderStepped = game:GetService("RunService").RenderStepped
  219. removeuseless = game:GetService("Debris")
  220. damageall={}
  221. Repeater={}
  222. Repeater2={}
  223. magictable={}
  224. nonmeshRepeater={}
  225. nonmeshRepeater2={}
  226. dmgii={}
  227. DamageAll2={}
  228. SlowlyFade={}
  229. th1={}
  230. lolzor={}
  231. lolzor2={}
  232. th2={}
  233. keyYsize={}
  234. blocktrail={}
  235. keyYtransparency={}
  236. th3={}
  237. laughingtable={}
  238. Extreme={}
  239. ExtremeM={}
  240. ExtremeM2={}
  241. m3={}
  242. th4={}
  243. th5={}
  244. UpMover={}
  245. openshocktable={}
  246. LessSize={}
  247. ForwardMover={}
  248. FadeIn={}
  249. signtransparency={}
  250. signmover={}
  251. signrotator={}
  252.  
  253. screenGui = Instance.new("ScreenGui")
  254. screenGui.Parent = script.Parent
  255.  
  256. FireBall = Instance.new("Sound",LeftArm)
  257. FireBall.SoundId = "rbxassetid://842332424"
  258. FireBall.Volume = 5
  259. FireBall.Pitch = 2.5
  260.  
  261. BigFireBall = Instance.new("Sound",LeftArm)
  262. BigFireBall.SoundId = "rbxassetid://842332424"
  263. BigFireBall.Volume = 8
  264. BigFireBall.Pitch = 1.5
  265.  
  266. local HEADLERP = Instance.new("ManualWeld")
  267. HEADLERP.Parent = Head
  268. HEADLERP.Part0 = Head
  269. HEADLERP.Part1 = Head
  270. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  271.  
  272. local TORSOLERP = Instance.new("ManualWeld")
  273. TORSOLERP.Parent = Root
  274. TORSOLERP.Part0 = Torso
  275. TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  276.  
  277. local ROOTLERP = Instance.new("ManualWeld")
  278. ROOTLERP.Parent = Root
  279. ROOTLERP.Part0 = Root
  280. ROOTLERP.Part1 = Torso
  281. ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  282.  
  283. local RIGHTARMLERP = Instance.new("ManualWeld")
  284. RIGHTARMLERP.Parent = RightArm
  285. RIGHTARMLERP.Part0 = RightArm
  286. RIGHTARMLERP.Part1 = Torso
  287. RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  288.  
  289. local LEFTARMLERP = Instance.new("ManualWeld")
  290. LEFTARMLERP.Parent = LeftArm
  291. LEFTARMLERP.Part0 = LeftArm
  292. LEFTARMLERP.Part1 = Torso
  293. LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  294.  
  295. local RIGHTLEGLERP = Instance.new("ManualWeld")
  296. RIGHTLEGLERP.Parent = RightLeg
  297. RIGHTLEGLERP.Part0 = RightLeg
  298. RIGHTLEGLERP.Part1 = Torso
  299. RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  300.  
  301. local LEFTLEGLERP = Instance.new("ManualWeld")
  302. LEFTLEGLERP.Parent = LeftLeg
  303. LEFTLEGLERP.Part0 = LeftLeg
  304. LEFTLEGLERP.Part1 = Torso
  305. LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  306.  
  307. local function weldBetween(a, b)
  308. local weld = Instance.new("ManualWeld", a)
  309. weld.Part0 = a
  310. weld.Part1 = b
  311. weld.C0 = a.CFrame:inverse() * b.CFrame
  312. return weld
  313. end
  314.  
  315. function makeblockytrail()
  316. coroutine.wrap(function()
  317. while true do
  318. for i,v in pairs(blocktrail) do
  319. smke = Instance.new("Part",v)
  320. smke.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  321. smke.Material = "Neon"
  322. smke.Anchored = true
  323. smke.CanCollide = false
  324. removeuseless:AddItem(smke,2)
  325. end
  326. swait()
  327. end
  328. end)()
  329. end
  330.  
  331. local function ci(x, c, y, n)
  332. so = Instance.new("Sound", x)
  333. so.SoundId = c
  334. so.Volume = y
  335. so.Looped = n
  336. end
  337.  
  338. function ghost()
  339. fakeeyo2 = Instance.new("Part",Head)
  340. fakeeyo2.BrickColor = BrickColor.new("White")
  341. fakeeyo2.Material = "Neon"
  342. fakeeyo2.Shape = "Ball"
  343. fakeeyo2.Anchored = true
  344. fakeeyo2.CFrame = eyo2.CFrame
  345. fakeeyo2.CanCollide = false
  346. fakeeyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  347. table.insert(ghosttable,fakeeyo2)
  348. removeuseless:AddItem(fakeeyo2,3)
  349.  
  350. fakeeyo1 = Instance.new("Part",Head)
  351. fakeeyo1.BrickColor = BrickColor.new("White")
  352. fakeeyo1.Material = "Neon"
  353. fakeeyo1.Shape = "Ball"
  354. fakeeyo1.CanCollide = false
  355. fakeeyo1.Anchored = true
  356. fakeeyo1.CFrame = eyo1.CFrame
  357. fakeeyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  358. table.insert(ghosttable,fakeeyo1)
  359. removeuseless:AddItem(fakeeyo1,3)
  360.  
  361. fakemask = Instance.new("Part",Character)
  362. fakemask.Size = Vector3.new(1,1,1)
  363. fakemask.CFrame = mask.CFrame
  364. fakemask.Material = "Neon"
  365. fakemask.CanCollide = false
  366. fakemask.Anchored = true
  367. fakemask.BrickColor = BrickColor.new("White")
  368. fakemask.Transparency = .5
  369. mfMask = Instance.new("SpecialMesh", fakemask)
  370. mfMask.MeshType = "FileMesh"
  371. mfMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  372. mfMask.MeshId = 'http://www.roblox.com/asset/?id=5158270'
  373. table.insert(ghosttable,fakemask)
  374. removeuseless:AddItem(fakemask,3)
  375.  
  376.  
  377. fakejester = Instance.new("Part",Character)
  378. fakejester.Size = Vector3.new(2,2,2)
  379. fakejester.CFrame = jester.CFrame
  380. fakejester.CanCollide = false
  381. fakejester.Transparency = .5
  382. fakejester.Anchored = true
  383. fakejester.BrickColor = BrickColor.new("White")
  384. fakejesterm = Instance.new("SpecialMesh", fakejester)
  385. fakejesterm.MeshType = "FileMesh"
  386. fakejesterm.Scale = Vector3.new(1.1, 1.1, 1.1)
  387. fakejesterm.MeshId = 'rbxassetid://1241662062'
  388. table.insert(ghosttable,fakejester)
  389. removeuseless:AddItem(fakejester,3)
  390.  
  391.  
  392. fakehead = Instance.new("Part",Character)
  393. fakehead.Size = Vector3.new(1.01,1.01,1.01)
  394. fakehead.Anchored = true
  395. fakehead.CanCollide = false
  396. fakehead.Transparency = .5
  397. fakehead.BrickColor = BrickColor.new("White")
  398. fakehead.Material = "Neon"
  399. fakehead.CFrame = Head.CFrame
  400. fakeheadmesh = Instance.new("SpecialMesh",fakehead)
  401. fakeheadmesh.MeshType = "Head"
  402. fakeheadmesh.Scale = Vector3.new(1.255,1.255,1.255)
  403. table.insert(ghosttable,fakehead)
  404. removeuseless:AddItem(fakehead,3)
  405.  
  406.  
  407. fakelarm = Instance.new("Part",Character)
  408. fakelarm.CFrame = LeftArm.CFrame
  409. fakelarm.Size = Vector3.new(1,2,1)
  410. fakelarm.CanCollide = false
  411. fakelarm.Transparency = .5
  412. fakelarm.Material = "Neon"
  413. fakelarm.Anchored = true
  414. table.insert(ghosttable,fakelarm)
  415. removeuseless:AddItem(fakelarm,3)
  416.  
  417.  
  418. fakerarm = Instance.new("Part",Character)
  419. fakerarm.CFrame = RightArm.CFrame
  420. fakerarm.Size = Vector3.new(1,2,1)
  421. fakerarm.Transparency = .5
  422. fakerarm.CanCollide = false
  423. fakerarm.Material = "Neon"
  424. fakerarm.Anchored = true
  425. table.insert(ghosttable,fakerarm)
  426. removeuseless:AddItem(fakerarm,3)
  427.  
  428.  
  429. fakelleg = Instance.new("Part",Character)
  430. fakelleg.CFrame = LeftLeg.CFrame
  431. fakelleg.Size = Vector3.new(1,2,1)
  432. fakelleg.Transparency = .5
  433. fakelleg.CanCollide = false
  434. fakelleg.Material = "Neon"
  435. fakelleg.Anchored = true
  436. table.insert(ghosttable,fakelleg)
  437. removeuseless:AddItem(fakelleg,3)
  438.  
  439.  
  440. fakerleg = Instance.new("Part",Character)
  441. fakerleg.CFrame = RightLeg.CFrame
  442. fakerleg.Size = Vector3.new(1,2,1)
  443. fakerleg.Transparency = .5
  444. fakerleg.CanCollide = false
  445. fakerleg.Material = "Neon"
  446. fakerleg.Anchored = true
  447. table.insert(ghosttable,fakerleg)
  448. removeuseless:AddItem(fakerleg,3)
  449.  
  450.  
  451. fakeTorso = Instance.new("Part",Character)
  452. fakeTorso.CFrame = Torso.CFrame
  453. fakeTorso.Size = Vector3.new(2,2,1)
  454. fakeTorso.Transparency = .5
  455. fakeTorso.CanCollide = false
  456. fakeTorso.Material = "Neon"
  457. fakeTorso.Anchored = true
  458. table.insert(ghosttable,fakeTorso)
  459. removeuseless:AddItem(fakeTorso,3)
  460. end
  461.  
  462. ghosttable={}
  463. coroutine.wrap(function()
  464. while true do
  465. for i,v in pairs(ghosttable) do
  466. v.Transparency = v.Transparency + 0.025
  467. end
  468. wait()
  469. end
  470. end)()
  471.  
  472. function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
  473. A = Instance.new("Attachment", PARENT)
  474. A.Position = POSITION1
  475. A.Name = "A"
  476. B = Instance.new("Attachment", PARENT)
  477. B.Position = POSITION2
  478. B.Name = "B"
  479. tr1 = Instance.new("Trail", PARENT)
  480. tr1.Attachment0 = A
  481. tr1.Attachment1 = B
  482. tr1.Enabled = true
  483. tr1.Lifetime = LIFETIME
  484. tr1.TextureMode = "Static"
  485. tr1.LightInfluence = 0
  486. tr1.Color = COLOR
  487. tr1.Transparency = NumberSequence.new(0, 1)
  488. end
  489.  
  490. function clean()
  491. damageall={}
  492. Repeater={}
  493. Repeater2={}
  494. nonmeshRepeater={}
  495. nonmeshRepeater2={}
  496. dmgii={}
  497. DamageAll2={}
  498. SlowlyFade={}
  499. th1={}
  500. th2={}
  501. th3={}
  502. Extreme={}
  503. ExtremeM={}
  504. ExtremeM2={}
  505. m3={}
  506. th4={}
  507. th5={}
  508. UpMover={}
  509. openshocktable={}
  510. LessSize={}
  511. ForwardMover={}
  512. FadeIn={}
  513. signtransparency={}
  514. signmover={}
  515. signrotator={}
  516. end
  517.  
  518. coroutine.wrap(function()
  519. while wait() do
  520. hum.WalkSpeed = ws
  521. LeftArm.BrickColor = BrickColor.new("Really black")
  522. RightArm.BrickColor = BrickColor.new("Really black")
  523. Head.BrickColor = BrickColor.new("Really black")
  524. end
  525. end)()
  526. godmode = coroutine.wrap(function()
  527. for i,v in pairs(Character:GetChildren()) do
  528. if v:IsA("BasePart") and v ~= Root then
  529. v.Anchored = false
  530. end
  531. end
  532. while true do
  533. hum.MaxHealth = math.huge
  534. wait(0.0000001)
  535. hum.Health = math.huge
  536. wait()
  537. end
  538. end)
  539. godmode()
  540. ff = Instance.new("ForceField", Character)
  541. ff.Visible = false
  542.  
  543. coroutine.wrap(function()
  544. for i,v in pairs(Character:GetChildren()) do
  545. if v.Name == "Animate" then v:Remove()
  546. end
  547. end
  548. end)()
  549.  
  550. function damagealll(Radius,Position)
  551. local Returning = {}
  552. for _,v in pairs(workspace:GetChildren()) do
  553. if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
  554. if v:FindFirstChild("Torso") then
  555. local Mag = (v.Torso.Position - Position).magnitude
  556. if Mag < Radius then
  557. table.insert(Returning,v)
  558. end
  559. elseif v:FindFirstChild("UpperTorso") then
  560. local Mag = (v.UpperTorso.Position - Position).magnitude
  561. if Mag < Radius then
  562. table.insert(Returning,v)
  563. end
  564. end
  565. end
  566. end
  567. return Returning
  568. end
  569.  
  570. ArtificialHB = Instance.new("BindableEvent", script)
  571. ArtificialHB.Name = "Heartbeat"
  572. script:WaitForChild("Heartbeat")
  573.  
  574. frame = 1 / 60
  575. tf = 0
  576. allowframeloss = false
  577. tossremainder = false
  578.  
  579.  
  580. lastframe = tick()
  581. script.Heartbeat:Fire()
  582.  
  583.  
  584. game:GetService("RunService").Heartbeat:connect(function(s, p)
  585. tf = tf + s
  586. if tf >= frame then
  587. if allowframeloss then
  588. script.Heartbeat:Fire()
  589. lastframe = tick()
  590. else
  591. for i = 1, math.floor(tf / frame) do
  592. script.Heartbeat:Fire()
  593. end
  594. lastframe = tick()
  595. end
  596. if tossremainder then
  597. tf = 0
  598. else
  599. tf = tf - frame * math.floor(tf / frame)
  600. end
  601. end
  602. end)
  603.  
  604. function swait(num)
  605. if num == 0 or num == nil then
  606. game:service("RunService").Stepped:wait(0)
  607. else
  608. for i = 0, num do
  609. game:service("RunService").Stepped:wait(0)
  610. end
  611. end
  612. end
  613.  
  614. doomtheme = Instance.new("Sound", Torso)
  615. doomtheme.Volume = 3
  616. doomtheme.Name = "doomtheme"
  617. doomtheme.Looped = true
  618. doomtheme.SoundId = "rbxassetid://1843358057"
  619. doomtheme:Play()
  620.  
  621. Torso.ChildRemoved:connect(function(removed)
  622. if removed.Name == "doomtheme" then
  623. if levitate then
  624. doomtheme = Instance.new("Sound", Torso)
  625. doomtheme.Volume = 3
  626. doomtheme.Name = "doomtheme"
  627. doomtheme.Looped = true
  628. doomtheme.SoundId = "rbxassetid://1382488262"
  629. doomtheme:Play()
  630. doomtheme.TimePosition = 20.7
  631. else
  632. doomtheme = Instance.new("Sound", Torso)
  633. doomtheme.Volume = 3
  634. doomtheme.Name = "doomtheme"
  635. doomtheme.Looped = true
  636. doomtheme.SoundId = "rbxassetid://1843358057"
  637. doomtheme:Play()
  638. end
  639. end
  640. end)
  641.  
  642. for _,n in pairs(Character:GetChildren()) do
  643. if n:IsA("Accessory") then n:Remove() end
  644. end
  645. for _,x in pairs(Character:GetChildren()) do
  646. if x:IsA("Decal") then x:Remove() end
  647. end
  648.  
  649. glow = Instance.new("Part",Head)
  650. glow.Size = Vector3.new(.488,.3,.1)
  651. glow.CanCollide = false
  652. glow.Material = "Neon"
  653. glow.Transparency = 1
  654. glow.BrickColor = BrickColor.new("Really white")
  655. glowweld = weldBetween(glow,Head)
  656. glowweld.C0 = CFrame.new(0,.2,.565)
  657.  
  658. leftlocation = Instance.new("Part",LeftArm)
  659. leftlocation.Size = Vector3.new(1,1,1)
  660. leftlocation.Transparency = 1
  661. leftlocationweld = weldBetween(leftlocation,LeftArm)
  662. leftlocationweld.C0 = CFrame.new(0,1.2,0)
  663. rightlocation = Instance.new("Part",RightArm)
  664. rightlocation.Size = Vector3.new(1,1,1)
  665. rightlocation.Transparency = 1
  666. rightlocationweld = weldBetween(rightlocation,RightArm)
  667. rightlocationweld.C0 = CFrame.new(0,1.2,0)
  668.  
  669. shirt = Instance.new("Shirt", Character)
  670. shirt.Name = "Shirt"
  671. pants = Instance.new("Pants", Character)
  672. pants.Name = "Pants"
  673. Character.Shirt.ShirtTemplate = "rbxassetid://676428254"----lol
  674. Character.Pants.PantsTemplate = "rbxassetid://676428351"
  675.  
  676. fakehed = Instance.new("Part",Character)
  677. fakehed.Size = Vector3.new(1.01,1.01,1.01)
  678. fakehed.Anchored = false
  679. fakehed.CanCollide = false
  680. fakehed.Transparency = 0
  681. fakehed.BrickColor = BrickColor.new("Really black")
  682. fakehed.Material = "Neon"
  683. fakehed.CFrame = Head.CFrame
  684. fakehedweld = weldBetween(fakehed,Head)
  685. fakehedmesh = Instance.new("SpecialMesh",fakehed)
  686. fakehedmesh.MeshType = "Head"
  687. fakehedmesh.Scale = Vector3.new(1.255,1.255,1.255)
  688.  
  689. jester = Instance.new("Part",Character)
  690. jester.Size = Vector3.new(2,2,2)
  691. jester.CFrame = Head.CFrame
  692. jester.CanCollide = false
  693. jesterWeld = Instance.new("Weld",jester)
  694. jesterWeld.Part0 = jester
  695. jesterWeld.Part1 = Head
  696. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  697. mjester = Instance.new("SpecialMesh", jester)
  698. mjester.MeshType = "FileMesh"
  699. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  700. mjester.MeshId,mjester.TextureId = 'rbxassetid://1241662062','rbxassetid://1241662395'
  701.  
  702. mask = Instance.new("Part",Character)
  703. mask.Size = Vector3.new(1,1,1)
  704. mask.CFrame = Head.CFrame
  705. mask.CanCollide = false
  706. maskweld = weldBetween(mask,Head)
  707. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  708. mMask = Instance.new("SpecialMesh", mask)
  709. mMask.MeshType = "FileMesh"
  710. mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  711. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=5158270','http://www.roblox.com/asset/?id=9543585'
  712.  
  713. eyo1 = Instance.new("Part",Head)
  714. eyo1.BrickColor = BrickColor.new("White")
  715. eyo1.Material = "Neon"
  716. eyo1.Shape = "Ball"
  717. eyo1.Name = "eyo1"
  718. eyo1.CanCollide = false
  719. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  720. eyo1weld = weldBetween(eyo1,Head)
  721. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  722.  
  723. light = Instance.new("PointLight", eyo1)
  724. light.Color = Color3.new(1,1,1)
  725. light.Range = 3
  726. light.Brightness = 4
  727. light.Enabled = true
  728.  
  729. eyo2 = Instance.new("Part",Head)
  730. eyo2.BrickColor = BrickColor.new("White")
  731. eyo2.Material = "Neon"
  732. eyo2.Shape = "Ball"
  733. eyo2.Name = "eyo2"
  734. eyo2.CanCollide = false
  735. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  736. eyo2weld = weldBetween(eyo2,Head)
  737. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  738.  
  739. light2 = Instance.new("PointLight", eyo2)
  740. light2.Color = Color3.new(1,1,1)
  741. light2.Range = 3
  742. light2.Brightness = 4
  743. light2.Enabled = true
  744.  
  745. function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
  746. so = Instance.new("Sound")
  747. so.Parent = PARENT
  748. so.SoundId = "rbxassetid://"..ID
  749. so.Volume = VOL
  750. so.Looped = LOOP
  751. so:Play()
  752. removeuseless:AddItem(so,REMOVE)
  753. end
  754.  
  755.  
  756. mouse.KeyDown:connect(function(Press)
  757. Press=Press:lower()
  758. if Press=='r' then
  759. if levitate then return end
  760. if debounce then return end
  761. debounce = true
  762. attacking = true
  763. appi = true
  764. ws = 0
  765. coroutine.wrap(function()
  766. while appi do
  767. wait()
  768. if Root.Velocity.Magnitude < 2 and attacking == true then
  769. position = "Idle2"
  770. end
  771. end
  772. end)()
  773. coroutine.wrap(function()
  774. while appi do
  775. wait()
  776. settime = 0.05
  777. sine = sine + change
  778. if position == "Idle2" and attacking == true and appi == true then
  779. change = .4
  780. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  781. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  782. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  783. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  784. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  785. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  786. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  787. end
  788. end
  789. end)()
  790. for i = 1, 20 do
  791. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  792. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  793. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  794. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  795. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  796. swait()
  797. end
  798. SOUND(RightArm,342337569,6,false,1)
  799. coroutine.wrap(function()
  800. for i = 1, 9 do
  801. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.1,1.6,-.1),.5)
  802. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(15)),.3)
  803. swait()
  804. end
  805. for i = 1, 9 do
  806. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  807. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  808. swait()
  809. end
  810. end)()
  811. shockwave = Instance.new("Part",Torso)
  812. shockwave.Shape = "Ball"
  813. shockwave.Size = Vector3.new(1,1,1)
  814. shockwave.BrickColor = BrickColor.new("White")
  815. shockwave.Material = "Neon"
  816. shockwave.CFrame = Torso.CFrame
  817. shockwave.CanCollide = false
  818. shockwave.Anchored = true
  819. coroutine.wrap(function()
  820. for i = 1, 20 do
  821. shockwave.Size = shockwave.Size + Vector3.new(1.8,1.8,1.8)
  822. shockwave.Transparency = shockwave.Transparency + 0.05
  823. wait()
  824. end
  825. end)()
  826. SOUND(Torso,1072606965,0,false,10)
  827. coroutine.wrap(function()
  828. for i = 1, 10 do
  829. so.Volume = so.Volume + 0.3
  830. wait()
  831. end
  832. end)()
  833. for i = 1, 35 do
  834. local Hit = damagealll(22,Torso.Position)
  835. for _,v in pairs(Hit) do
  836. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(17,35))
  837. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  838. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  839. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  840. vel.velocity = CFrame.new(Torso.Position,torso.Position).lookVector*20
  841. removeuseless:AddItem(vel,.1)
  842. end
  843. wave = Instance.new("Part", Torso)
  844. wave.Size = Vector3.new(1, 1, 1)
  845. wave.Transparency = 0
  846. wave.BrickColor = BrickColor.new("White")
  847. wave.Anchored = true
  848. wave.CanCollide = false
  849. wave.CFrame = Root.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  850. wavemesh = Instance.new("SpecialMesh", wave)
  851. wavemesh.MeshId = "rbxassetid://20329976"
  852. wavemesh.Scale = Vector3.new(1, 1, 1)
  853. table.insert(th2,wave)
  854. table.insert(SlowlyFade,wave)
  855. table.insert(th5,wavemesh)
  856. removeuseless:AddItem(wave,2)
  857. CardStorm = Instance.new("Part",Torso)
  858. CardStorm.Size = Vector3.new(.1,.1,.1)
  859. CardStorm.CFrame = Root.CFrame * CFrame.new(0,3.2,0)
  860. CardStorm.Anchored = true
  861. CardStormMesh = Instance.new("SpecialMesh", CardStorm)
  862. CardStormMesh.Scale = Vector3.new(1,1,1)
  863. CardStormMesh.MeshId = "rbxassetid://6512150"
  864. CardStormMesh.TextureId = "rbxassetid://55364685"
  865. table.insert(SlowlyFade,CardStorm)
  866. table.insert(m3,CardStormMesh)
  867. table.insert(th1,CardStorm)
  868. removeuseless:AddItem(CardStorm,3)
  869. wait(.1)
  870. end
  871. coroutine.wrap(function()
  872. for i = 1, 10 do
  873. so.Volume = so.Volume - 0.3
  874. wait()
  875. end
  876. end)()
  877. wait(1)
  878. ws = 10
  879. clean()
  880. attacking = false
  881. debounce = false
  882. appi = false
  883. end
  884. end)
  885.  
  886. mouse.KeyDown:connect(function(Press)
  887. Press=Press:lower()
  888. if Press=='e' then
  889. if levitate then return end
  890. if debounce then return end
  891. attacking = true
  892. debounce = true
  893. damagedebounce = false
  894. clickdisallowance = true
  895. clickdebounce = false
  896. notallowed = true
  897. appi = true
  898. ws = 0
  899. coroutine.wrap(function()
  900. while appi do
  901. wait()
  902. if Root.Velocity.y > 1 and attacking == true then
  903. position = "Jump2"
  904. elseif Root.Velocity.y < -1 and attacking == true then
  905. position = "Falling2"
  906. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  907. position = "Idle2"
  908. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  909. position = "Walking2"
  910. end
  911. end
  912. end)()
  913. coroutine.wrap(function()
  914. while appi do
  915. wait()
  916. settime = 0.05
  917. sine = sine + change
  918. if position == "Jump2" and attacking == true and appi == true then
  919. return {
  920. Properties = {
  921. Looping = true,
  922. Priority = Enum.AnimationPriority.Core
  923. },
  924. Keyframes = {
  925. [0] = {
  926. ["HumanoidRootPart"] = {
  927. ["Torso"] = {
  928. CFrame = CFrame.new(0, 0, 2.104) * CFrame.Angles(math.rad(-41.769), math.rad(1.432), math.rad(1.261)),
  929. ["Left Leg"] = {
  930. CFrame = CFrame.Angles(math.rad(-2.464), math.rad(2.177), math.rad(-40.68)),
  931. },
  932. ["Right Leg"] = {
  933. CFrame = CFrame.Angles(math.rad(-7.678), 0, math.rad(32.945)),
  934. },
  935. ["Left Arm"] = {
  936. CFrame = CFrame.Angles(math.rad(-37.758), math.rad(34.263), math.rad(153.782)),
  937. },
  938. ["Right Arm"] = {
  939. CFrame = CFrame.Angles(math.rad(-31.283), math.rad(-6.818), math.rad(-145.932)),
  940. },
  941. ["Head"] = {
  942. },
  943. },
  944. },
  945. },
  946. [0.1] = {
  947. ["HumanoidRootPart"] = {
  948. ["Torso"] = {
  949. CFrame = CFrame.new(0.013, -0.429, 2.486) * CFrame.Angles(math.rad(-41.769), math.rad(1.432), math.rad(1.261)),
  950. },
  951. },
  952. },
  953. [0.2] = {
  954. ["HumanoidRootPart"] = {
  955. ["Torso"] = {
  956. CFrame = CFrame.new(0.005, -0.171, 2.256) * CFrame.Angles(math.rad(-41.769), math.rad(1.432), math.rad(1.261)),
  957. },
  958. },
  959. },
  960. [0.3] = {
  961. ["HumanoidRootPart"] = {
  962. ["Torso"] = {
  963. CFrame = CFrame.new(0.013, -0.433, 2.49) * CFrame.Angles(math.rad(-41.769), math.rad(1.432), math.rad(1.261)),
  964. },
  965. },
  966. },
  967. [0.4] = {
  968. ["HumanoidRootPart"] = {
  969. ["Torso"] = {
  970. CFrame = CFrame.new(0.008, -0.266, 2.341) * CFrame.Angles(math.rad(-41.769), math.rad(1.432), math.rad(1.261)),
  971. },
  972. },
  973. },
  974. [0.5] = {
  975. ["HumanoidRootPart"] = {
  976. ["Torso"] = {
  977. CFrame = CFrame.new(0.018, -0.62, 2.657) * CFrame.Angles(math.rad(-41.769), math.rad(1.432), math.rad(1.261)),
  978. },
  979. },
  980. },
  981. [0.6] = {
  982. ["HumanoidRootPart"] = {
  983. ["Torso"] = {
  984. CFrame = CFrame.new(0.009, -0.294, 2.366) * CFrame.Angles(math.rad(-41.769), math.rad(1.432), math.rad(1.261)),
  985. },
  986. },
  987. },
  988. [0.7] = {
  989. ["HumanoidRootPart"] = {
  990. ["Torso"] = {
  991. CFrame = CFrame.new(0.014, -0.469, 2.522) * CFrame.Angles(math.rad(-41.769), math.rad(1.432), math.rad(1.261)),
  992. },
  993. },
  994. },
  995. [0.8] = {
  996. ["HumanoidRootPart"] = {
  997. ["Torso"] = {
  998. CFrame = CFrame.new(0.006, -0.216, 2.297) * CFrame.Angles(math.rad(-41.769), math.rad(1.432), math.rad(1.261)),
  999. },
  1000. },
  1001. },
  1002. [0.9] = {
  1003. ["HumanoidRootPart"] = {
  1004. ["Torso"] = {
  1005. CFrame = CFrame.new(0.011, -0.378, 2.441) * CFrame.Angles(math.rad(-41.769), math.rad(1.432), math.rad(1.261)),
  1006. },
  1007. },
  1008. },
  1009. [1] = {
  1010. ["HumanoidRootPart"] = {
  1011. ["Torso"] = {
  1012. CFrame = CFrame.new(0.017, -0.576, 2.617) * CFrame.Angles(math.rad(-41.769), math.rad(1.432), math.rad(1.261)),
  1013. },
  1014. },
  1015. },
  1016. [1.1] = {
  1017. ["HumanoidRootPart"] = {
  1018. ["Torso"] = {
  1019. CFrame = CFrame.new(0.012, -0.408, 2.468) * CFrame.Angles(math.rad(-41.769), math.rad(1.432), math.rad(1.261)),
  1020. },
  1021. },
  1022. },
  1023. [1.2] = {
  1024. ["HumanoidRootPart"] = {
  1025. ["Torso"] = {
  1026. CFrame = CFrame.new(0.021, -0.697, 2.726) * CFrame.Angles(math.rad(-41.769), math.rad(1.432), math.rad(1.261)),
  1027. },
  1028. },
  1029. },
  1030. [1.3] = {
  1031. ["HumanoidRootPart"] = {
  1032. ["Torso"] = {
  1033. CFrame = CFrame.new(0.005, -0.168, 2.254) * CFrame.Angles(math.rad(-41.769), math.rad(1.432), math.rad(1.261)),
  1034. },
  1035. },
  1036. },
  1037. [1.4] = {
  1038. ["HumanoidRootPart"] = {
  1039. ["Torso"] = {
  1040. CFrame = CFrame.new(0.018, -0.6, 2.639) * CFrame.Angles(math.rad(-41.769), math.rad(1.432), math.rad(1.261)),
  1041. },
  1042. },
  1043. },
  1044. [1.5] = {
  1045. ["HumanoidRootPart"] = {
  1046. ["Torso"] = {
  1047. CFrame = CFrame.new(0.012, -0.395, 2.456) * CFrame.Angles(math.rad(-41.769), math.rad(1.432), math.rad(1.261)),
  1048. },
  1049. },
  1050. },
  1051. [1.6] = {
  1052. ["HumanoidRootPart"] = {
  1053. ["Torso"] = {
  1054. CFrame = CFrame.new(0.024, -0.81, 2.826) * CFrame.Angles(math.rad(-41.769), math.rad(1.432), math.rad(1.261)),
  1055. },
  1056. },
  1057. },
  1058. [1.7] = {
  1059. ["HumanoidRootPart"] = {
  1060. ["Torso"] = {
  1061. CFrame = CFrame.new(0.019, -0.645, 2.679) * CFrame.Angles(math.rad(-41.769), math.rad(1.432), math.rad(1.261)),
  1062. },
  1063. },
  1064. },
  1065. [1.8] = {
  1066. ["HumanoidRootPart"] = {
  1067. ["Torso"] = {
  1068. CFrame = CFrame.new(0.027, -0.898, 2.905) * CFrame.Angles(math.rad(-41.769), math.rad(1.432), math.rad(1.261)),
  1069. },
  1070. },
  1071. },
  1072. [1.9] = {
  1073. ["HumanoidRootPart"] = {
  1074. ["Torso"] = {
  1075. CFrame = CFrame.new(0.022, -0.751, 2.774) * CFrame.Angles(math.rad(-41.769), math.rad(1.432), math.rad(1.261)),
  1076. },
  1077. },
  1078. },
  1079. [2] = {
  1080. ["HumanoidRootPart"] = {
  1081. ["Torso"] = {
  1082. CFrame = CFrame.new(0.029, -0.99, 2.988) * CFrame.Angles(math.rad(-41.769), math.rad(1.432), math.rad(1.261)),
  1083. },
  1084. },
  1085. },
  1086. }
  1087. }
  1088. end
  1089. end)()
  1090. coroutine.wrap(function()
  1091. for i = 1, 40 do
  1092. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0),.5)
  1093. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,1.5,0) * CFrame.Angles(math.rad(180 - 7 * math.sin(sine/6)),math.rad(7 * math.sin(sine/6)),math.rad(7*math.sin(sine/6))), 0.5)
  1094. swait()
  1095. end
  1096. end)()
  1097. haloh = Instance.new("Part", Torso)
  1098. haloh.Size = Vector3.new(1,1,1)
  1099. haloh.Anchored = false
  1100. haloh.Transparency = 1
  1101. haloh.CanCollide = false
  1102. halohweld = weldBetween(haloh,Torso)
  1103. halohweld.C0 = CFrame.new(0,0,0)
  1104. n = 0
  1105. x = 0
  1106. tab={}
  1107. tab2={}
  1108. SOUND(Torso,1882057730,6,false,2)
  1109. for i = 1, 20 do
  1110. n = n + 20
  1111. x = x + 5
  1112. halo = Instance.new("Part", Torso)
  1113. halo.Size = Vector3.new(0.71, 0.07, 0.99)
  1114. halo.Transparency = 1
  1115. halo.CanCollide = false
  1116. halo.Material = "Neon"
  1117. halo.BrickColor = BrickColor.new("White")
  1118. halow = weldBetween(halo,haloh)
  1119. halow.C0 = CFrame.new(-4,0,0) * CFrame.Angles(math.rad(90),math.rad(n),math.rad(0))
  1120. table.insert(FadeIn,halo)
  1121. table.insert(tab,halow)
  1122. table.insert(tab2,halo)
  1123. wait()
  1124. end
  1125. ws = 10
  1126. clickdisallowance = false
  1127. coroutine.wrap(function()
  1128. g1 = Instance.new("BodyGyro", Root)
  1129. g1.D = 175
  1130. g1.P = 20000
  1131. g1.MaxTorque = Vector3.new(0,9000,0)
  1132. while notallowed do
  1133. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1134. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1135. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1136. swait()
  1137. end
  1138. end)()
  1139. coroutine.wrap(function()
  1140. mouse.Button1Down:connect(function()
  1141. if clickdisallowance then return end
  1142. if clickdebounce then return end
  1143. wait(.2)
  1144. clickdebounce = true
  1145. notallowed = false
  1146. end)
  1147. end)()
  1148. while notallowed do
  1149. for i,v in pairs(tab) do
  1150. v.C0 = v.C0 * CFrame.Angles(math.rad(0),math.rad(0 + 1.2),math.rad(0))
  1151. end
  1152. swait()
  1153. end
  1154. appi = false
  1155. ws = 0
  1156. for i = 1, 15 do
  1157. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1158. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1159. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.3)
  1160. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  1161. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  1162. swait()
  1163. end
  1164. for i,v in pairs(tab) do
  1165. v:Remove()
  1166. end
  1167. for i,v in pairs(tab2) do
  1168. removeuseless:AddItem(v,6)
  1169. MAKETRAIL(v,Vector3.new(.1,0,0),Vector3.new(-.1,0,0),.8,ColorSequence.new(BrickColor.new("White").Color,BrickColor.new("Really black").Color))
  1170. BodyGyro=Instance.new('BodyGyro',v)
  1171. BodyGyro.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
  1172. BodyGyro.P=2e4
  1173. removeuseless:AddItem(BodyGyro,.1)
  1174. PB2 = Instance.new("BodyVelocity", v)
  1175. PB2.MaxForce = Vector3.new(999999, 999999, 999999)
  1176. v.CFrame = CFrame.new(v.Position,mouse.Hit.p)
  1177. PB2.Velocity = v.CFrame.lookVector * 80
  1178. end
  1179. SOUND(Torso,1499747506,3,false,1)
  1180. for i,v in pairs(tab2) do
  1181. v.Touched:connect(function(hit)
  1182. if hit.Parent:IsA("Part") then
  1183. elseif hit.Parent:IsA("SpecialMesh") then
  1184. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  1185. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  1186. if damagedebounce == true then return end
  1187. damagedebounce = true
  1188. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  1189. tor = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1190. Slachtoffer:TakeDamage(math.random(17,35))
  1191. SOUND(tor,694703797,6,false,1)
  1192. wait(.1)
  1193. damagedebounce = false
  1194. end
  1195. end)
  1196. end
  1197. for i = 1, 20 do
  1198. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1199. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1200. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-25), math.rad(0)), 0.3)
  1201. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1202. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-15), math.rad(4)), 0.3)
  1203. swait()
  1204. end
  1205. clean()
  1206. g1:Remove()
  1207. haloh:Remove()
  1208. attacking = false
  1209. debounce = false
  1210. damagedebounce = false
  1211. clickdebounce = false
  1212. appi = false
  1213. ws = 10
  1214. end
  1215. end)
  1216.  
  1217. mouse.KeyDown:connect(function(Press)
  1218. Press=Press:lower()
  1219. if Press=='y' then
  1220. if levitate then return end
  1221. if debounce then return end
  1222. clickdisallowance = true
  1223. clickdebounce = false
  1224. debounce = true
  1225. attacking = true
  1226. appi = true
  1227. ws = 0
  1228. coroutine.wrap(function()
  1229. while appi do
  1230. wait()
  1231. if Root.Velocity.y > 1 and attacking == true then
  1232. position = "Jump2"
  1233. elseif Root.Velocity.y < -1 and attacking == true then
  1234. position = "Falling2"
  1235. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1236. position = "Idle2"
  1237. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1238. position = "Walking2"
  1239. end
  1240. end
  1241. end)()
  1242. coroutine.wrap(function()
  1243. while appi do
  1244. wait()
  1245. settime = 0.05
  1246. sine = sine + change
  1247. if position == "Jump2" and attacking == true and appi == true then
  1248. change = 1
  1249. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1250. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1251. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1252. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1253. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1254. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1255. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1256. elseif position == "Falling2" and attacking == true and appi == true then
  1257. change = 1
  1258. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1259. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1260. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1261. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1262. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1263. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1264. elseif position == "Idle2" and attacking == true and appi == true then
  1265. change = .4
  1266. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1267. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1268. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1269. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1270. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1271. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1272. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1273. elseif position == "Walking2" and attacking == true and appi == true then
  1274. change = .8
  1275. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1276. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1277. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1278. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1279. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1280. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1281. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1282. end
  1283. end
  1284. end)()
  1285. bigcard = Instance.new("Part",Torso)
  1286. bigcard.Material = "Neon"
  1287. bigcard.Transparency = 1
  1288. bigcard.BrickColor = BrickColor.new("White")
  1289. bigcard.Size = Vector3.new(15.65, 23.84, 0.3)
  1290. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1291. bigcard.Anchored = true
  1292. SOUND(bigcard,236989198,6,false,1)
  1293. ace = aces[math.random(1,#aces)]
  1294. acer = Instance.new("Decal",bigcard)
  1295. acer.Texture = "rbxassetid://"..ace
  1296. acer.Transparency = 1
  1297. acer.Face = "Front"
  1298. ace2 = acer:Clone()
  1299. ace2.Parent = bigcard
  1300. ace2.Face = "Back"
  1301. table.insert(FadeIn,acer)
  1302. table.insert(FadeIn,ace2)
  1303. table.insert(FadeIn,bigcard)
  1304. for i = 1, 30 do
  1305. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1306. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1307. swait()
  1308. end
  1309. ws = 10
  1310. g1 = Instance.new("BodyGyro", Root)
  1311. g1.D = 175
  1312. g1.P = 20000
  1313. g1.MaxTorque = Vector3.new(0,9000,0)
  1314. clickdisallowance = false
  1315. coroutine.wrap(function()
  1316. mouse.Button1Down:connect(function()
  1317. if clickdisallowance then return end
  1318. if clickdebounce then return end
  1319. wait(.2)
  1320. clickdebounce = true
  1321. end)
  1322. end)()
  1323. while not clickdebounce do
  1324. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1325. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1326. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10 + 2 *math.sin(sine/12)),math.rad(10 - 2*math.sin(sine/12))),.3)
  1327. swait()
  1328. end
  1329. g1:Remove()
  1330. ws = 0
  1331. for i = 1, 13 do
  1332. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,18,3) * CFrame.Angles(math.rad(10),0,0),.3)
  1333. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0.2) * CFrame.Angles(math.rad(160),math.rad(10),math.rad(10)),.3)
  1334. swait()
  1335. end
  1336. locationpart = Instance.new("Part",bigcard)
  1337. locationpart.Size = Vector3.new(1,1,1)
  1338. locationpart.Transparency = 1
  1339. locationpart.CanCollide = false
  1340. locationpart.Anchored = true
  1341. locationpart.CFrame = Root.CFrame * CFrame.new(0,-3,-21)
  1342. shockwave = Instance.new("Part", Torso)
  1343. shockwave.Size = Vector3.new(1,1,1)
  1344. shockwave.CanCollide = false
  1345. shockwave.Anchored = true
  1346. shockwave.Transparency = 0
  1347. shockwave.BrickColor = BrickColor.new("White")
  1348. shockwave.CFrame = CFrame.new(locationpart.Position)
  1349. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1350. shockwavemesh.Scale = Vector3.new(5,2,5)
  1351. shockwavemesh.MeshId = "rbxassetid://20329976"
  1352. removeuseless:AddItem(shockwave,4)
  1353. shockwave2 = Instance.new("Part", Torso)
  1354. shockwave2.Size = Vector3.new(1,1,1)
  1355. shockwave2.CanCollide = false
  1356. shockwave2.Anchored = true
  1357. shockwave2.Transparency = 0
  1358. shockwave2.BrickColor = BrickColor.new("White")
  1359. shockwave2.CFrame = CFrame.new(locationpart.Position)
  1360. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1361. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1362. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1363. removeuseless:AddItem(shockwave2,4)
  1364. shockwave3 = Instance.new("Part", Torso)
  1365. shockwave3.Size = Vector3.new(1,1,1)
  1366. shockwave3.CanCollide = false
  1367. shockwave3.Anchored = true
  1368. shockwave3.Transparency = 0
  1369. shockwave3.BrickColor = BrickColor.new("White")
  1370. shockwave3.CFrame = CFrame.new(locationpart.Position)
  1371. shockwavemesh3 = Instance.new("SpecialMesh", shockwave3)
  1372. shockwavemesh3.Scale = Vector3.new(5,2,5)
  1373. shockwavemesh3.MeshId = "rbxassetid://20329976"
  1374. removeuseless:AddItem(shockwave3,4)
  1375. shockwave4 = Instance.new("Part", Torso)
  1376. shockwave4.Size = Vector3.new(1,1,1)
  1377. shockwave4.CanCollide = false
  1378. shockwave4.Anchored = true
  1379. shockwave4.Transparency = 0
  1380. shockwave4.BrickColor = BrickColor.new("White")
  1381. shockwave4.CFrame = CFrame.new(locationpart.Position)
  1382. shockwavemesh4 = Instance.new("SpecialMesh", shockwave4)
  1383. shockwavemesh4.Scale = Vector3.new(5,2,5)
  1384. shockwavemesh4.MeshId = "rbxassetid://20329976"
  1385. removeuseless:AddItem(shockwave4,4)
  1386. Hit = damagealll(20,locationpart.Position)
  1387. for _,v in pairs(Hit) do
  1388. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(55,85))
  1389. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1390. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1391. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1392. vel.velocity = CFrame.new(locationpart.Position,torso.Position).lookVector*110
  1393. removeuseless:AddItem(vel,.1)
  1394. end
  1395. coroutine.wrap(function()
  1396. for i = 1, 90 do
  1397. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1398. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(1.5,.1,1.5)
  1399. shockwave.Transparency = shockwave.Transparency + 0.025
  1400. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+6),0)
  1401. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(1.25,.25,1.25)
  1402. shockwave2.Transparency = shockwave2.Transparency + 0.04
  1403. shockwave3.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1404. shockwavemesh3.Scale = shockwavemesh3.Scale + Vector3.new(.75,.75,.75)
  1405. shockwave3.Transparency = shockwave3.Transparency + 0.035
  1406. shockwave4.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1407. shockwavemesh4.Scale = shockwavemesh3.Scale + Vector3.new(2.5,.5,2.5)
  1408. shockwave4.Transparency = shockwave3.Transparency + 0.03
  1409. swait()
  1410. end
  1411. end)()
  1412. SOUND(locationpart,765590102,6,false,2)
  1413. for i = 1, 24 do
  1414. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,-3,-21) * CFrame.Angles(math.rad(90),0,0),.25)
  1415. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.2,.2,.2) * CFrame.Angles(0,0,0),.5)
  1416. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 1.1, 0.4) * CFrame.Angles(math.rad(-75), math.rad(15), math.rad(4)), 0.5)
  1417. swait()
  1418. end
  1419. for i = 1, 40 do
  1420. bigcard.Transparency = bigcard.Transparency + 0.2
  1421. acer.Transparency = acer.Transparency + .2
  1422. ace2.Transparency = ace2.Transparency + .2
  1423. swait()
  1424. end
  1425. attacking = false
  1426. debounce = false
  1427. appi = false
  1428. clickdisallowance = false
  1429. clickdebounce = false
  1430. ws = 10
  1431. bigcard:Remove()
  1432. clean()
  1433. end
  1434. end)
  1435.  
  1436. mouse.KeyDown:connect(function(Press)
  1437. Press=Press:lower()
  1438. if Press=='u' then
  1439. if levitate then return end
  1440. if mouse.Target ~= nil then end
  1441. if debounce then return end
  1442. debounce = true
  1443. attacking = true
  1444. appi = true
  1445. ws = 0
  1446. appi = true
  1447. coroutine.wrap(function()
  1448. while appi do
  1449. wait()
  1450. if Root.Velocity.y > 1 and attacking == true then
  1451. position = "Jump2"
  1452. elseif Root.Velocity.y < -1 and attacking == true then
  1453. position = "Falling2"
  1454. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1455. position = "Idle2"
  1456. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1457. position = "Walking2"
  1458. end
  1459. end
  1460. end)()
  1461. coroutine.wrap(function()
  1462. while appi do
  1463. wait()
  1464. settime = 0.05
  1465. sine = sine + change
  1466. if position == "Jump2" and attacking == true and appi == true then
  1467. change = 1
  1468. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1469. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1470. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1471. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1472. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1473. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1474. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1475. elseif position == "Falling2" and attacking == true and appi == true then
  1476. change = 1
  1477. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1478. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1479. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1480. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1481. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1482. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1483. elseif position == "Idle2" and attacking == true and appi == true then
  1484. change = .4
  1485. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1486. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1487. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1488. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1489. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1490. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1491. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1492. elseif position == "Walking2" and attacking == true and appi == true then
  1493. change = .8
  1494. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1495. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1496. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1497. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1498. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1499. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1500. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1501. end
  1502. end
  1503. end)()
  1504. g1 = Instance.new("BodyGyro", Root)
  1505. g1.D = 175
  1506. g1.P = 20000
  1507. g1.MaxTorque = Vector3.new(0,9000,0)
  1508. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1509. for i = 1, 15 do
  1510. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1511. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1512. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1513. swait()
  1514. end
  1515. cardportal = Instance.new("Part", Torso)
  1516. cardportal.Size = Vector3.new(0.5, 0.5, 0.5)
  1517. cardportal.Material = "Neon"
  1518. cardportal.BrickColor = BrickColor.new("White")
  1519. cardportal.Transparency = 0
  1520. cardportal.Anchored = true
  1521. cardportal.CanCollide = false
  1522. cardportalMESH = Instance.new("SpecialMesh", cardportal)
  1523. cardportalMESH.MeshType = "Cylinder"
  1524. cardportalMESH.Scale = Vector3.new(.2,0.01,0.01)
  1525. cardportal.CFrame = CFrame.new(mouse.Hit.p) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1526. for i = 1, 10 do
  1527. cardportalMESH.Scale = cardportalMESH.Scale + Vector3.new(0,4,4)
  1528. swait()
  1529. end
  1530. bigzcard = Instance.new("Part",Torso)
  1531. bigzcard.Material = "Neon"
  1532. bigzcard.Transparency = 0
  1533. bigzcard.BrickColor = BrickColor.new("White")
  1534. bigzcard.Size = Vector3.new(10, 15, 0.3)
  1535. bigzcard.CFrame = cardportal.CFrame * CFrame.new(-8,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1536. bigzcard.Anchored = true
  1537. SOUND(bigzcard,1888686669,6,false,1)
  1538. acer = Instance.new("Decal",bigzcard)
  1539. acer.Texture = "rbxassetid://1881287656"
  1540. acer.Transparency = 0
  1541. acer.Face = "Front"
  1542. ace2 = acer:Clone()
  1543. ace2.Parent = bigzcard
  1544. ace2.Face = "Back"
  1545. spinning = true
  1546. coroutine.wrap(function()
  1547. while spinning do
  1548. bigzcard.CFrame = bigzcard.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1549. swait()
  1550. end
  1551. end)()
  1552. for i = 1, 20 do
  1553. bigzcard.CFrame = bigzcard.CFrame * CFrame.new(0,-.9,0)
  1554. swait()
  1555. end
  1556. coroutine.wrap(function()
  1557. for i = 1, 10 do
  1558. cardportalMESH.Scale = cardportalMESH.Scale - Vector3.new(0,4,4)
  1559. swait()
  1560. end
  1561. cardportal:Remove()
  1562. end)()
  1563. wait(.7)
  1564. ace3 = Instance.new("Decal",bigzcard)
  1565. ace3.Texture = "rbxassetid://1880203893"
  1566. ace3.Transparency = 1
  1567. ace3.Face = "Front"
  1568. ace4 = ace3:Clone()
  1569. ace4.Parent = bigzcard
  1570. ace4.Face = "Back"
  1571. bigzcard2 = Instance.new("Part",Torso)
  1572. bigzcard2.Material = "Neon"
  1573. bigzcard2.Transparency = 1
  1574. bigzcard2.BrickColor = BrickColor.new("Really black")
  1575. bigzcard2.Size = Vector3.new(10, 15, 0.29)
  1576. bigzcard2.CFrame = bigzcard.CFrame
  1577. bigzcard2.CanCollide = false
  1578. bigzcard2.Anchored = true
  1579. coroutine.wrap(function()
  1580. while spinning do
  1581. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1582. swait()
  1583. end
  1584. end)()
  1585. blz = bl[math.random(1,#bl)]
  1586. woos = Instance.new("Sound",Torso)
  1587. woos.SoundId = "rbxassetid://"..blz
  1588. woos.Volume = 4
  1589. woos:Play()
  1590. for i = 1, 20 do
  1591. bigzcard2.Transparency = bigzcard2.Transparency - .05
  1592. bigzcard.Transparency = bigzcard.Transparency + .05
  1593. ace3.Transparency = ace3.Transparency - 0.05
  1594. ace4.Transparency = ace4.Transparency - 0.05
  1595. acer.Transparency = acer.Transparency + 0.05
  1596. ace2.Transparency = ace2.Transparency + 0.05
  1597. wait()
  1598. end
  1599. ace3.Parent = bigzcard2
  1600. ace3.Face = "Front"
  1601. ace4.Parent = bigzcard2
  1602. ace4.Face = "Back"
  1603. bigzcard:Remove()
  1604. spinning = false
  1605. blackholeactive = true
  1606. coroutine.wrap(function()
  1607. blackhole={}
  1608. orbzfade={}
  1609. for i = 1, 100 do
  1610. orbz = Instance.new("Part", Torso)
  1611. orbz.Shape = "Ball"
  1612. orbz.Material = "Neon"
  1613. orbz.BrickColor = BrickColor.new("Really black")
  1614. orbz.Size = Vector3.new(2,2,2)
  1615. orbz.Anchored = true
  1616. orbz.CanCollide = false
  1617. removeuseless:AddItem(orbz,1)
  1618. orbz.CFrame = bigzcard2.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  1619. table.insert(blackhole,orbz)
  1620. table.insert(orbzfade,orbz)
  1621. for i,v in pairs(blackhole) do
  1622. v.CFrame = v.CFrame:lerp(CFrame.new(bigzcard2.Position),.05)
  1623. end
  1624. for i,v in pairs(orbzfade) do
  1625. v.Transparency = v.Transparency + 0.025
  1626. end
  1627. swait()
  1628. end
  1629. end)()
  1630. coroutine.wrap(function()
  1631. while blackholeactive do
  1632. local Hit = damagealll(45,bigzcard2.Position)
  1633. for _,v in pairs(Hit) do
  1634. coroutine.wrap(function()
  1635. wait(.15)
  1636. if blackholeactive == false then return end
  1637. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(.1,1))
  1638. end)()
  1639. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1640. torso.CFrame = torso.CFrame:lerp(CFrame.new(bigzcard2.Position),.1)
  1641. end
  1642. wait()
  1643. end
  1644. end)()
  1645. for i = 1, 100 do
  1646. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  1647. cataclysmics = Instance.new("Part", Torso)
  1648. cataclysmics.Shape = "Ball"
  1649. cataclysmics.Material = "Neon"
  1650. cataclysmics.BrickColor = BrickColor.new("Really black")
  1651. cataclysmics.Size = Vector3.new(11,11,11)
  1652. cataclysmics.Transparency = .3
  1653. cataclysmics.Anchored = true
  1654. cataclysmics.CanCollide = false
  1655. cataclysmics.CFrame = CFrame.new(bigzcard2.Position)
  1656. table.insert(LessSize,cataclysmics)
  1657. table.insert(keyYtransparency,cataclysmics)
  1658. removeuseless:AddItem(cataclysmics,1)
  1659. swait()
  1660. end
  1661. coroutine.wrap(function()
  1662. for i = 1, 20 do
  1663. for i,v in pairs(orbzfade) do
  1664. v.Transparency = v.Transparency + 0.05
  1665. end
  1666. swait()
  1667. end
  1668. end)()
  1669. explosiontable={}
  1670. ringtable={}
  1671. ringtable2={}
  1672. soundboks = Instance.new("Part",Torso)
  1673. soundboks.CanCollide = false
  1674. soundboks.Anchored = true
  1675. soundboks.Transparency = 1
  1676. soundboks.CFrame = bigzcard2.CFrame
  1677. removeuseless:AddItem(soundboks,6)
  1678. SOUND(soundboks,472579737,6,false,1)
  1679. blackholeactive = false
  1680. bigzcard2:Remove()
  1681. Hit = damagealll(60,soundboks.Position)
  1682. for _,v in pairs(Hit) do
  1683. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(36,55))
  1684. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1685. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1686. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1687. vel.velocity = CFrame.new(soundboks.Position,torso.Position).lookVector*200
  1688. removeuseless:AddItem(vel,.1)
  1689. end
  1690. coroutine.wrap(function()
  1691. shockwave = Instance.new("Part", Torso)
  1692. shockwave.Size = Vector3.new(1,1,1)
  1693. shockwave.CanCollide = false
  1694. shockwave.Anchored = true
  1695. shockwave.Transparency = 0
  1696. shockwave.BrickColor = BrickColor.new("Really black")
  1697. shockwave.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1698. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1699. shockwavemesh.Scale = Vector3.new(5,2,5)
  1700. shockwavemesh.MeshId = "rbxassetid://20329976"
  1701. shockwave2 = Instance.new("Part", Torso)
  1702. shockwave2.Size = Vector3.new(1,1,1)
  1703. shockwave2.CanCollide = false
  1704. shockwave2.Anchored = true
  1705. shockwave2.Transparency = 0
  1706. shockwave2.BrickColor = BrickColor.new("Really black")
  1707. shockwave2.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1708. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1709. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1710. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1711. for i = 1, 40 do
  1712. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+15),0)
  1713. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+8),0)
  1714. shockwave.Transparency = shockwave.Transparency + 0.025
  1715. shockwave2.Transparency = shockwave2.Transparency + 0.025
  1716. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(9,.9,9)
  1717. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(8,.8,8)
  1718. swait()
  1719. end
  1720. shockwave:Remove()
  1721. shockwave2:Remove()
  1722. end)()
  1723. for i = 1, 4 do
  1724. explosion = Instance.new("Part", Torso)
  1725. explosion.Shape = "Ball"
  1726. explosion.Size = Vector3.new(1,1,1)
  1727. explosion.Transparency = 0
  1728. explosion.CanCollide = false
  1729. explosion.Anchored = true
  1730. explosion.BrickColor = BrickColor.new("Really black")
  1731. explosion.Material = "Neon"
  1732. explosion.CFrame = CFrame.new(bigzcard2.Position)
  1733. table.insert(ExtremeM,explosion)
  1734. table.insert(SlowlyFade,explosion)
  1735. removeuseless:AddItem(explosion,4)
  1736. ring = Instance.new("Part", Torso)
  1737. ring.Size = Vector3.new(5, 5, 5)
  1738. ring.Transparency = 0
  1739. ring.BrickColor = BrickColor.new("Really black")
  1740. ring.Anchored = true
  1741. ring.CanCollide = false
  1742. ring.CFrame = bigzcard2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  1743. ringh = Instance.new("SpecialMesh", ring)
  1744. ringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1745. ringh.Scale = Vector3.new(2, 2, .1)
  1746. table.insert(keyYsize,ringh)
  1747. table.insert(keyYtransparency,ring)
  1748. removeuseless:AddItem(ring,4)
  1749. swait()
  1750. end
  1751. wait(1.2)
  1752. clean()
  1753. keyYsize={}
  1754. keyYtransparency={}
  1755. blackholev = false
  1756. appi = false
  1757. g1:Remove()
  1758. ws = 10
  1759. attacking = false
  1760. debounce = false
  1761. end
  1762. end)
  1763.  
  1764. mouse.KeyDown:connect(function(Press)
  1765. Press=Press:lower()
  1766. if Press=='t' then
  1767. if levitate then
  1768. if tauntdebounce then return end
  1769. tauntdebounce = true
  1770. laughing = true
  1771. coroutine.wrap(function()
  1772. while laughing do
  1773. local b1 = Instance.new("BillboardGui",Head)
  1774. b1.Size = UDim2.new(0,4,0,1.6)
  1775. b1.StudsOffset = Vector3.new(0,0,0)
  1776. b1.Name = "laff"
  1777. b1.AlwaysOnTop = true
  1778. b1.Adornee = Head
  1779. removeuseless:AddItem(b1,3)
  1780. local b2 = Instance.new("TextLabel",b1)
  1781. b2.BackgroundTransparency = 1
  1782. b2.Text = "HaHaHaHaHaHa..."
  1783. b2.Font = "Garamond"
  1784. b2.TextSize = 0
  1785. b2.Name = "lafftext"
  1786. b2.TextStrokeTransparency = 0
  1787. b2.TextColor3 = BrickColor.new("Really red").Color
  1788. b2.TextStrokeColor3 = Color3.new(0,0,0)
  1789. b2.Size = UDim2.new(1,0,.5,0)
  1790. table.insert(laughingtable,b2)
  1791. removeuseless:AddItem(b1,2)
  1792. coroutine.wrap(function()
  1793. if zxc then return end
  1794. zxc = true
  1795. while true do
  1796. swait()
  1797. for i,v in pairs(Head:GetChildren()) do
  1798. if v.Name == "laff" then
  1799. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  1800. end
  1801. end
  1802. for i,v in pairs(laughingtable) do
  1803. v.TextTransparency = v.TextTransparency + .025
  1804. v.TextStrokeTransparency = v.TextStrokeTransparency + 0.25
  1805. v.TextSize = v.TextSize + 2
  1806. v.Rotation = v.Rotation + .1
  1807. end
  1808. end
  1809. end)()
  1810. swait(10)
  1811. end
  1812. end)()
  1813. laugh = laughs[math.random(1,#laughs)]
  1814. laughy = Instance.new("Sound",Head)
  1815. laughy.SoundId = "rbxassetid://"..laugh
  1816. laughy.Volume = 10
  1817. laughy:Play()
  1818. wait(1)
  1819. wait(laughy.TimeLength)
  1820. laughing = false
  1821. laughy:Remove()
  1822. tauntdebounce = false
  1823. else
  1824. if mouse.Target ~= nil then
  1825. if debounce then return end
  1826. attacking = true
  1827. ghost()
  1828. tps = Instance.new("Sound", Torso)
  1829. tps.Volume = 5
  1830. tps.SoundId = "rbxassetid://1894958339"
  1831. tps:Play()
  1832. removeuseless:AddItem(tps,2)
  1833. g1 = Instance.new("BodyGyro", Root)
  1834. g1.D = 175
  1835. g1.P = 20000
  1836. g1.MaxTorque = Vector3.new(0,9000,0)
  1837. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1838. removeuseless:AddItem(g1,.05)
  1839. Root.CFrame = CFrame.new(mouse.Hit.p) * CFrame.new(0,3.3,0)
  1840. wait(.1)
  1841. attacking = false
  1842. debounce = false
  1843. end
  1844. end
  1845. end
  1846. end)
  1847.  
  1848. mouse.KeyDown:connect(function(Press)
  1849. Press=Press:lower()
  1850. if Press=='q' then
  1851. if levitate then return end
  1852. if mouse.Target ~= nil and mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil and mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Health ~= 0 then
  1853. if debounce then return end
  1854. debounce = true
  1855. attacking = true
  1856. appi = true
  1857. ws = 0
  1858. coroutine.wrap(function()
  1859. while appi do
  1860. wait()
  1861. if Root.Velocity.y > 1 and attacking == true then
  1862. position = "Jump2"
  1863. elseif Root.Velocity.y < -1 and attacking == true then
  1864. position = "Falling2"
  1865. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1866. position = "Idle2"
  1867. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1868. position = "Walking2"
  1869. end
  1870. end
  1871. end)()
  1872. coroutine.wrap(function()
  1873. while appi do
  1874. wait()
  1875. settime = 0.05
  1876. sine = sine + change
  1877. if position == "Jump2" and attacking == true and appi == true then
  1878. change = 1
  1879. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1880. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1881. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1882. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1883. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  1884. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1885. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1886. elseif position == "Falling2" and attacking == true and appi == true then
  1887. change = 1
  1888. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1889. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1890. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1891. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1892. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1893. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  1894. elseif position == "Idle2" and attacking == true and appi == true then
  1895. change = .4
  1896. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1897. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1898. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1899. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1900. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1901. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1902. elseif position == "Walking2" and attacking == true and appi == true then
  1903. change = .8
  1904. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1905. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1906. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1907. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1908. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1909. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1910. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1911. end
  1912. end
  1913. end)()
  1914. enemyhum = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1915. ETorso = enemyhum.Parent:FindFirstChild("Torso") or enemyhum.Parent:FindFirstChild("LowerTorso")
  1916. EHead = enemyhum.Parent:FindFirstChild("Head")
  1917. g1 = Instance.new("BodyGyro", Root)
  1918. g1.D = 175
  1919. g1.P = 20000
  1920. g1.MaxTorque = Vector3.new(0,9000,0)
  1921. brick = Instance.new("Part",Torso)
  1922. brick.Anchored = true
  1923. brick.CanCollide = false
  1924. brick.Material = "Neon"
  1925. brick.Transparency = 1
  1926. brick.BrickColor = BrickColor.new("White")
  1927. brick.Size = Vector3.new(8,.3,12)
  1928. brick.CFrame = Root.CFrame * CFrame.new(math.random(-15,15),-3,math.random(-15,15))
  1929. SOUND(brick,1888686669,6,false,1.5)
  1930. ace = aces[math.random(1,#aces)]
  1931. acer = Instance.new("Decal",brick)
  1932. acer.Texture = "rbxassetid://1898092341"
  1933. acer.Transparency = 1
  1934. acer.Face = "Top"
  1935. coroutine.wrap(function()
  1936. for i = 1, 20 do
  1937. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1938. brick.Transparency = brick.Transparency - .05
  1939. acer.Transparency = acer.Transparency - .1
  1940. swait()
  1941. end
  1942. end)()
  1943. ETorso.Anchored = true
  1944. EHead.Anchored = true
  1945. for i = 1, 25 do
  1946. swait()
  1947. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1948. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2,0) * CFrame.Angles(0,0,0),.3)
  1949. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  1950. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1951. brick.CFrame = brick.CFrame:lerp(CFrame.new(ETorso.Position) * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(0+10),0),.2)
  1952. end
  1953. SOUND(brick,472214107,6,false,2)
  1954. coroutine.wrap(function()
  1955. for i = 1, 10 do
  1956. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1957. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, .8, 0.4) * CFrame.Angles(math.rad(-60 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1958. swait()
  1959. end
  1960. end)()
  1961. shockwave = Instance.new("Part", Torso)
  1962. shockwave.Size = Vector3.new(1,1,1)
  1963. shockwave.CanCollide = false
  1964. shockwave.Anchored = true
  1965. shockwave.Transparency = 0
  1966. shockwave.BrickColor = BrickColor.new("White")
  1967. shockwave.CFrame = CFrame.new(brick.Position)
  1968. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1969. shockwavemesh.Scale = Vector3.new(1,1,1)
  1970. shockwavemesh.MeshId = "rbxassetid://20329976"
  1971. removeuseless:AddItem(shockwave,4)
  1972. shockwave2 = Instance.new("Part", Torso)
  1973. shockwave2.Size = Vector3.new(1,1,1)
  1974. shockwave2.CanCollide = false
  1975. shockwave2.Anchored = true
  1976. shockwave2.Transparency = 0
  1977. shockwave2.BrickColor = BrickColor.new("White")
  1978. shockwave2.CFrame = CFrame.new(brick.Position)
  1979. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1980. shockwavemesh2.Scale = Vector3.new(1,1,1)
  1981. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1982. removeuseless:AddItem(shockwave2,4)
  1983. for i = 1, 35 do
  1984. swait()
  1985. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(2,.1,2)
  1986. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1987. shockwave.Transparency = shockwave.Transparency + .05
  1988. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(.5,.1,.5)
  1989. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  1990. shockwave2.Transparency = shockwave2.Transparency + .03
  1991. EHead.CFrame = EHead.CFrame * CFrame.new(0,-.20,0)
  1992. ETorso.CFrame = ETorso.CFrame * CFrame.new(0,-.25,0)
  1993. end
  1994. for i = 1, 8 do
  1995. brick.Size = brick.Size + Vector3.new(1.5,0,2.5)
  1996. swait()
  1997. end
  1998. n = 0
  1999. SOUND(brick,54111471,6,false,1)
  2000. for i = 1, 40 do
  2001. n = n + 6
  2002. brick.Transparency = brick.Transparency + .025
  2003. acer.Transparency = acer.Transparency + .075
  2004. brick.CFrame = brick.CFrame * CFrame.Angles(0,math.rad(n),0)
  2005. brick.Size = brick.Size - Vector3.new(1.5,.025,2.5)
  2006. swait()
  2007. end
  2008. ws = 10
  2009. brick:Remove()
  2010. enemyhum.Parent:Remove()
  2011. attacking = false
  2012. removeuseless:AddItem(g1,0.001)
  2013. debounce = false
  2014. appi = false
  2015. end
  2016. end
  2017. end)
  2018.  
  2019. mouse.KeyDown:connect(function(Press)
  2020. Press=Press:lower()
  2021. if Press=='p' then
  2022. if levitate then return end
  2023. if blocking then
  2024. if blockedoff then return end
  2025. clickallowance = false
  2026. appi = false
  2027. attacking = true
  2028. blocking = false
  2029. throwing = true
  2030. ws = 0
  2031. n = 0
  2032. blockcard.CanCollide = false
  2033. for i = 1, 35 do
  2034. n = n + 20
  2035. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5) * CFrame.Angles(0,math.rad(n),0)
  2036. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  2037. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  2038. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  2039. swait()
  2040. end
  2041. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5 + -1) * CFrame.Angles(0,0,0)
  2042. blockcard.CanCollide = false
  2043. locater1 = Instance.new("Part",blockcard)
  2044. locater1.Size = Vector3.new(1,1,1)
  2045. locater1.CanCollide = false
  2046. locater1.Anchored = true
  2047. locater1.Transparency = 1
  2048. locater2 = Instance.new("Part",blockcard)
  2049. locater2.Size = Vector3.new(1,1,1)
  2050. locater2.CanCollide = false
  2051. locater2.Transparency = 1
  2052. locater2.Anchored = true
  2053. locater3 = Instance.new("Part",blockcard)
  2054. locater3.Size = Vector3.new(1,1,1)
  2055. locater3.Transparency = 1
  2056. locater3.CFrame = blockcard.CFrame * CFrame.Angles(math.rad(90),0,0)
  2057. locater3.CanCollide = false
  2058. locater3.Anchored = true
  2059. fushfush = Instance.new("Sound",blockcard)
  2060. fushfush.SoundId = "rbxassetid://288641686"
  2061. fushfush.Volume = 8
  2062. fushfush:Play()
  2063. boosh:Play()
  2064. coroutine.wrap(function()
  2065. n = 0
  2066. for i = 1, 35 do
  2067. n = n + 10
  2068. shockwave = Instance.new("Part", Torso)
  2069. shockwave.Size = Vector3.new(1,1,1)
  2070. shockwave.CanCollide = false
  2071. shockwave.Anchored = true
  2072. shockwave.Transparency = .5
  2073. shockwave.BrickColor = BrickColor.new("White")
  2074. shockwave.CFrame = locater3.CFrame
  2075. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  2076. shockwavemesh.Scale = Vector3.new(15,.7,15)
  2077. shockwavemesh.MeshId = "rbxassetid://20329976"
  2078. shockwave.CFrame = locater3.CFrame * CFrame.Angles(math.rad(0),math.rad(1),0)
  2079. removeuseless:AddItem(shockwave,1)
  2080. table.insert(lolzor2,shockwave)
  2081. for i,v in pairs(lolzor2) do
  2082. v.Transparency = v.Transparency + .1
  2083. v.CFrame = v.CFrame * CFrame.Angles(math.rad(0),math.rad(n),0)
  2084. end
  2085. swait()
  2086. end
  2087. end)()
  2088. for i = 1, 35 do
  2089. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  2090. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  2091. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  2092. fushfush.Volume = fushfush.Volume - .2
  2093. Hit = damagealll(20,blockcard.Position)
  2094. for _,v in pairs(Hit) do
  2095. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(7,12))
  2096. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  2097. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2098. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  2099. vel.velocity = CFrame.new(blockcard.Position,torso.Position).lookVector*120
  2100. removeuseless:AddItem(vel,.1)
  2101. end
  2102. locater1.CFrame = blockcard.CFrame * CFrame.new(-5,-6,0)
  2103. locater3.CFrame = blockcard.CFrame * CFrame.new(0,0,-1) * CFrame.Angles(math.rad(90),0,0)
  2104. locater2.CFrame = blockcard.CFrame * CFrame.new(5,-6,0)
  2105. grassblocks = Instance.new("Part",Torso)
  2106. grassblocks.Size = Vector3.new(4,4,4)
  2107. grassblocks.Material = "Grass"
  2108. grassblocks.Anchored = true
  2109. grassblocks.BrickColor = BrickColor.new("Bright green")
  2110. grassblocks.CFrame = locater1.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  2111. removeuseless:AddItem(grassblocks,5)
  2112. grassblocks2 = Instance.new("Part",Torso)
  2113. grassblocks2.Size = Vector3.new(4,4,4)
  2114. grassblocks2.Material = "Grass"
  2115. grassblocks2.Anchored = true
  2116. grassblocks2.BrickColor = BrickColor.new("Bright green")
  2117. grassblocks2.CFrame = locater2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  2118. removeuseless:AddItem(grassblocks2,5)
  2119. blockcardshadow = Instance.new("Part",Torso)
  2120. blockcardshadow.Transparency = .5
  2121. blockcardshadow.Anchored = true
  2122. blockcardshadow.Material = "Neon"
  2123. blockcardshadow.BrickColor = BrickColor.new("White")
  2124. blockcardshadow.Size = Vector3.new(8, 13, 0.3)
  2125. blockcardshadow.CanCollide = false
  2126. blockcardshadow.CFrame = blockcard.CFrame
  2127. removeuseless:AddItem(blockcardshadow,2)
  2128. table.insert(lolzor,blockcardshadow)
  2129. for i,v in pairs(lolzor) do
  2130. v.Transparency = v.Transparency + 0.05
  2131. end
  2132. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-4)
  2133. swait()
  2134. end
  2135. blockcard.Name = "Getthisshitoutofhere"
  2136. for i = 1, 10 do
  2137. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-2)
  2138. blockcard.Transparency = blockcard.Transparency + .1
  2139. acer.Transparency = blockcard.Transparency
  2140. ace2.Transparency = blockcard.Transparency
  2141. for i,v in pairs(lolzor) do
  2142. v.Transparency = v.Transparency + .05
  2143. end
  2144. for i,v in pairs(lolzor2) do
  2145. v.Transparency = v.Transparency + .1
  2146. end
  2147. swait()
  2148. end
  2149. lolzor={}
  2150. lolzor2={}
  2151. attacking = false
  2152. debounce = false
  2153. blocking = false
  2154. throwing = false
  2155. fushfush:Remove()
  2156. clickallowance = false
  2157. appi = false
  2158. blockcard:Remove()
  2159. g1:Remove()
  2160. ws = 10
  2161. else
  2162. if debounce then return end
  2163. if throwing then return end
  2164. debounce = true
  2165. ws = 10
  2166. attacking = true
  2167. blocking = true
  2168. boosh = Instance.new("Sound",nil)
  2169. boosh.SoundId = "rbxassetid://413682983"
  2170. boosh.Volume = 6
  2171. appi = true
  2172. coroutine.wrap(function()
  2173. while appi do
  2174. wait()
  2175. if Root.Velocity.y > 1 and attacking == true then
  2176. position = "Jump2"
  2177. elseif Root.Velocity.y < -1 and attacking == true then
  2178. position = "Falling2"
  2179. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  2180. position = "Idle2"
  2181. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  2182. position = "Walking2"
  2183. end
  2184. end
  2185. end)()
  2186. coroutine.wrap(function()
  2187. while appi do
  2188. wait()
  2189. settime = 0.05
  2190. sine = sine + change
  2191. if position == "Jump2" and attacking == true and appi == true then
  2192. change = 1
  2193. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2194. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2195. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  2196. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  2197. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  2198. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2199. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  2200. elseif position == "Falling2" and attacking == true and appi == true then
  2201. change = 1
  2202. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2203. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2204. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  2205. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  2206. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  2207. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  2208. elseif position == "Idle2" and attacking == true and appi == true then
  2209. change = .4
  2210. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2211. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2212. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  2213. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  2214. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  2215. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  2216. elseif position == "Walking2" and attacking == true and appi == true then
  2217. change = .8
  2218. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2219. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2220. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  2221. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  2222. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  2223. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  2224. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  2225. end
  2226. end
  2227. end)()
  2228. blockcard = Instance.new("Part",Torso)
  2229. blockcard.Material = "Neon"
  2230. blockcard.Transparency = 1
  2231. blockcard.BrickColor = BrickColor.new("White")
  2232. blockcard.Size = Vector3.new(8, 13, 0.3)
  2233. blockcard.CFrame = Root.CFrame * CFrame.new(0,2,-5)
  2234. blockcard.Anchored = true
  2235. boosh.Parent = blockcard
  2236. SOUND(blockcard,236989198,6,false,1)
  2237. ace = aces[math.random(1,#aces)]
  2238. acer = Instance.new("Decal",blockcard)
  2239. acer.Texture = "rbxassetid://"..ace
  2240. acer.Transparency = 1
  2241. acer.Face = "Front"
  2242. ace2 = acer:Clone()
  2243. ace2.Parent = blockcard
  2244. ace2.Face = "Back"
  2245. coroutine.wrap(function()
  2246. for i = 1, 20 do
  2247. blockcard.Transparency = blockcard.Transparency - 0.05
  2248. acer.Transparency = blockcard.Transparency
  2249. ace2.Transparency = blockcard.Transparency
  2250. swait()
  2251. end
  2252. clickallowance = true
  2253. end)()
  2254. g1 = Instance.new("BodyGyro", Root)
  2255. g1.D = 175
  2256. g1.P = 20000
  2257. g1.MaxTorque = Vector3.new(0,9000,0)
  2258. coroutine.wrap(function()
  2259. while blocking do
  2260. if not blockedoff then
  2261. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2262. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5)
  2263. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2264. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  2265. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  2266. end
  2267. swait()
  2268. end
  2269. end)()
  2270. wait(1)
  2271. mouse.Button1Down:connect(function()
  2272. if throwing then return end
  2273. if not clickallowance then return end
  2274. clickallowance = false
  2275. blockedoff = true
  2276. ws = 0
  2277. for i = 1, 15 do
  2278. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  2279. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  2280. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  2281. swait()
  2282. end
  2283. boosh:Play()
  2284. hitdebounce = false
  2285. blockcard.Touched:connect(function(hit)
  2286. if hit.Parent:IsA("Part") then
  2287. elseif hit.Parent:IsA("SpecialMesh") then
  2288. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2289. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2290. for i,v in pairs(hit.Parent:GetChildren()) do
  2291. Slachtoffer = v.Parent:FindFirstChildOfClass("Humanoid")
  2292. if hitdebounce then return end
  2293. hitdebounce = true
  2294. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2295. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2296. if Slachtoffer.RigType == Enum.HumanoidRigType.R15 then
  2297. tors = hit.Parent:FindFirstChild("UpperTorso")
  2298. else
  2299. tors = hit.Parent:FindFirstChild("Torso")
  2300. end
  2301. vel.velocity = CFrame.new(Root.Position,tors.Position).lookVector*120
  2302. removeuseless:AddItem(vel,.1)
  2303. Slachtoffer:TakeDamage(math.random(23,44))
  2304. end
  2305. end
  2306. end)
  2307. for i = 1, 10 do
  2308. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  2309. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  2310. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  2311. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0-1)
  2312. swait()
  2313. end
  2314. for i = 1, 10 do
  2315. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0+1)
  2316. swait()
  2317. end
  2318. hitdebounce = true
  2319. ws = 10
  2320. clickallowance = true
  2321. blockedoff = false
  2322. end)
  2323. end
  2324. end
  2325. end)
  2326.  
  2327.  
  2328. mouse.KeyDown:connect(function(Press)
  2329. Press=Press:lower()
  2330. if Press=='f' then
  2331. if debounce then return end
  2332. if notallowedtransform then return end
  2333. debounce = true
  2334. if levitate then
  2335. levitate = false
  2336. mjester.VertexColor = Vector3.new(1, 1, 1)
  2337. glow.Transparency = 1
  2338. blastwave = Instance.new("Part",Torso)
  2339. blastwave.CFrame = Torso.CFrame
  2340. blastwave.Anchored = true
  2341. blastwave.Material = "Neon"
  2342. blastwave.CanCollide = false
  2343. blastwave.Shape = "Ball"
  2344. blastwave.Size = Vector3.new(3,3,3)
  2345. coroutine.wrap(function()
  2346. for i = 1, 20 do
  2347. levitatewave.Transparency = levitatewave.Transparency + 0.05
  2348. levitatewave2.Transparency = levitatewave2.Transparency + 0.05
  2349. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2350. blastwave.Transparency = blastwave.Transparency + 0.05
  2351. swait()
  2352. end
  2353. blastwave:Remove()
  2354. levitatewave2:Remove()
  2355. levitatewave:Remove()
  2356. end)()
  2357. ws = 10
  2358. notallowedtransform = true
  2359. attacking = true
  2360. coroutine.wrap(function()
  2361. for i = 1, 10 do
  2362. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2363. v.Transparency = v.Transparency + 0.1
  2364. end
  2365. end
  2366. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2367. v.Transparency = v.Transparency + 0.1
  2368. end
  2369. end
  2370. wait()
  2371. end
  2372. end)()
  2373. doomtheme.SoundId = "rbxassetid://1843358057"
  2374. jesterWeld.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2375. wait(0.000001)
  2376. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  2377. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  2378. mjester.MeshId,mjester.TextureId = 'rbxassetid://1241662062','rbxassetid://1241662395'
  2379.  
  2380. mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  2381. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=5158270','http://www.roblox.com/asset/?id=9543585'
  2382. maskweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  2383. wait(0.000001)
  2384. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  2385.  
  2386. eyo1 = Instance.new("Part",Head)
  2387. eyo1.BrickColor = BrickColor.new("White")
  2388. eyo1.Material = "Neon"
  2389. eyo1.Shape = "Ball"
  2390. eyo1.Name = "eyo1"
  2391. eyo1.CanCollide = false
  2392. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  2393. eyo1weld = weldBetween(eyo1,Head)
  2394. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  2395.  
  2396. light = Instance.new("PointLight", eyo1)
  2397. light.Color = Color3.new(1,1,1)
  2398. light.Range = 3
  2399. light.Brightness = 4
  2400. light.Enabled = true
  2401.  
  2402. eyo2 = Instance.new("Part",Head)
  2403. eyo2.BrickColor = BrickColor.new("White")
  2404. eyo2.Material = "Neon"
  2405. eyo2.Shape = "Ball"
  2406. eyo2.Name = "eyo2"
  2407. eyo2.CanCollide = false
  2408. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  2409. eyo2weld = weldBetween(eyo2,Head)
  2410. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  2411.  
  2412. light2 = Instance.new("PointLight", eyo2)
  2413. light2.Color = Color3.new(1,1,1)
  2414. light2.Range = 3
  2415. light2.Brightness = 4
  2416. light2.Enabled = true
  2417.  
  2418. Character.Shirt.ShirtTemplate = "rbxassetid://676428254"
  2419. Character.Pants.PantsTemplate = "rbxassetid://676428351"
  2420. hum.HipHeight = 0
  2421. ws = 10
  2422. debounce = false
  2423. attacking = false
  2424. coroutine.wrap(function()
  2425. wait(3)
  2426. notallowedtransform = false
  2427. end)()
  2428. else
  2429. ws = 50
  2430. notallowedtransform = true
  2431. levitate = true
  2432. ws = 50
  2433. glow.Transparency = 0
  2434. eyo1:Remove()
  2435. eyo2:Remove()
  2436. coroutine.wrap(function()
  2437. while levitate do
  2438. for i,v in pairs(Head:GetChildren()) do
  2439. if v.Name == "eyo1" or v.Name == "eyo2" then
  2440. v:Remove()
  2441. end
  2442. end
  2443. wait()
  2444. end
  2445. end)()
  2446. mnb = 0
  2447. levitatewave = Instance.new("Part", Torso)
  2448. levitatewave.Size = Vector3.new(1,1,1)
  2449. levitatewave.CanCollide = false
  2450. levitatewave.Anchored = true
  2451. levitatewave.Transparency = .5
  2452. levitatewave.BrickColor = BrickColor.new("Really black")
  2453. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2454. levitatewavemesh = Instance.new("SpecialMesh", levitatewave)
  2455. levitatewavemesh.Scale = Vector3.new(2.5,.3,2.5)
  2456. levitatewavemesh.MeshId = "rbxassetid://20329976"
  2457. levitatewave2 = Instance.new("Part", Torso)
  2458. levitatewave2.Size = Vector3.new(1,1,1)
  2459. levitatewave2.CanCollide = false
  2460. levitatewave2.Anchored = true
  2461. levitatewave2.Transparency = .5
  2462. levitatewave2.BrickColor = BrickColor.new("Really red")
  2463. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2464. levitatewavemesh2 = Instance.new("SpecialMesh", levitatewave2)
  2465. levitatewavemesh2.Scale = Vector3.new(2,.4,2)
  2466. levitatewavemesh2.MeshId = "rbxassetid://20329976"
  2467. blastwave = Instance.new("Part",Torso)
  2468. blastwave.CFrame = Torso.CFrame
  2469. blastwave.Anchored = true
  2470. blastwave.Material = "Neon"
  2471. blastwave.CanCollide = false
  2472. blastwave.Shape = "Ball"
  2473. blastwave.Size = Vector3.new(3,3,3)
  2474. coroutine.wrap(function()
  2475. for i = 1, 20 do
  2476. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2477. blastwave.Transparency = blastwave.Transparency + 0.05
  2478. swait()
  2479. end
  2480. blastwave:Remove()
  2481. end)()
  2482. coroutine.wrap(function()
  2483. while levitate do
  2484. mnb = mnb + 15
  2485. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2486. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2487. colors = colortable[math.random(1,#colortable)]
  2488. lmagic = Instance.new("Part",LeftArm)
  2489. lmagic.Material = "Neon"
  2490. lmagic.CanCollide = false
  2491. lmagic.Anchored = true
  2492. lmagic.BrickColor = BrickColor.new(colors)
  2493. lmagic.Size = Vector3.new(1,1,1)
  2494. lmagic.CFrame = leftlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2495. removeuseless:AddItem(lmagic,2)
  2496. rmagic = Instance.new("Part",RightArm)
  2497. rmagic.Material = "Neon"
  2498. rmagic.CanCollide = false
  2499. rmagic.Anchored = true
  2500. rmagic.BrickColor = BrickColor.new(colors)
  2501. rmagic.Size = Vector3.new(1,1,1)
  2502. rmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2503. removeuseless:AddItem(rmagic,2)
  2504. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2505. v.Transparency = v.Transparency + 0.05
  2506. end
  2507. end
  2508. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2509. v.Transparency = v.Transparency + 0.05
  2510. end
  2511. end
  2512. swait()
  2513. end
  2514. end)()
  2515. framee = Instance.new("Frame")
  2516. framee.Parent = screenGui
  2517. framee.Position = UDim2.new(0, 8, 0, -500)
  2518. framee.Size = UDim2.new(100000000,10000000,10000000,10000000)
  2519. framee.BackgroundColor3 = BrickColor.new("White").Color
  2520. framee.BackgroundTransparency = 0
  2521. coroutine.wrap(function()
  2522. wait(.2)
  2523. for i = 1, 40 do
  2524. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  2525. framee.BackgroundTransparency = framee.BackgroundTransparency + 0.025
  2526. swait()
  2527. end
  2528. hum.CameraOffset = Vector3.new(0,0,0)
  2529. framee:Remove()
  2530. end)()
  2531. doomtheme.SoundId = "rbxassetid://1382488262"
  2532. doomtheme:Play()
  2533. doomtheme.Volume = 2
  2534. doomtheme.TimePosition = 20.7
  2535. jesterWeld.C0 = jesterWeld.C0 * CFrame.new(.3,-.3,0) * CFrame.Angles(math.rad(0),math.rad(-90),0)
  2536. mjester.MeshId = "rbxassetid://193760002"
  2537. mjester.TextureId = "rbxassetid://379225327"
  2538. mjester.VertexColor = Vector3.new(1, 0, 0)
  2539. Character.Shirt.ShirtTemplate = "rbxassetid://238537827"
  2540. Character.Pants.PantsTemplate = "rbxassetid://486031443"
  2541. maskweld.C0 = maskweld.C0 * CFrame.new(0,.55,-.5) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0))
  2542. mMask.MeshId = "rbxassetid://13520257"
  2543. mMask.Scale = Vector3.new(1.1, 1, 1)
  2544. mMask.TextureId = "rbxassetid://13520260"
  2545. eyo1:Remove()
  2546. eyo2:Remove()
  2547. coroutine.wrap(function()
  2548. while levitate do
  2549. hum.HipHeight = 3 - .5 * math.sin(sine/9)
  2550. swait()
  2551. end
  2552. end)()
  2553. attacking = false
  2554. debounce = false
  2555. coroutine.wrap(function()
  2556. wait(3)
  2557. notallowedtransform = false
  2558. end)()
  2559. end
  2560. end
  2561. end)
  2562.  
  2563. mouse.KeyDown:connect(function(Press)
  2564. Press=Press:lower()
  2565. if Press=='.' then
  2566. hum.Parent:BreakJoints()
  2567. end
  2568. end)
  2569.  
  2570. checks1 = coroutine.wrap(function() -------Checks
  2571. while true do
  2572. if Root.Velocity.y > 1 and levitate == false then
  2573. position = "Jump"
  2574. elseif Root.Velocity.y < -1 and levitate == false then
  2575. position = "Falling"
  2576. elseif Root.Velocity.Magnitude < 2 and running == false and not levitate then
  2577. position = "Idle"
  2578. elseif Root.Velocity.Magnitude < 2 and running == false then
  2579. position = "Idle2"
  2580. elseif Root.Velocity.Magnitude < 20 and running == false and levitate == false then
  2581. position = "Walking"
  2582. elseif Root.Velocity.Magnitude > 20 and running == false and levitate then
  2583. position = "Walking2"
  2584. elseif Root.Velocity.Magnitude > 20 and levitate == false then
  2585. position = "Running"
  2586. else
  2587. end
  2588. wait()
  2589. end
  2590. end)
  2591. checks1()
  2592.  
  2593. function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  2594. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  2595. end
  2596.  
  2597. function ray2(StartPos, EndPos, Distance, Ignore)
  2598. local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
  2599. return ray(StartPos, DIRECTION, Distance, Ignore)
  2600. end
  2601.  
  2602. OrgnC0 = Neck.C0
  2603. local movelimbs = coroutine.wrap(function()
  2604. while RunSrv.RenderStepped:wait() do
  2605. TrsoLV = Torso.CFrame.lookVector
  2606. Dist = nil
  2607. Diff = nil
  2608. if not MseGuide then
  2609. print("Failed to recognize")
  2610. else
  2611. local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2612. Dist = (Head.CFrame.p-Point).magnitude
  2613. Diff = Head.CFrame.Y-Point.Y
  2614. local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2615. Dist2 = (LeftArm.CFrame.p-Point).magnitude
  2616. Diff2 = LeftArm.CFrame.Y-Point.Y
  2617. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2618. Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
  2619. end
  2620. end
  2621. end)
  2622. movelimbs()
  2623. immortal = {}
  2624. for i,v in pairs(Character:GetDescendants()) do
  2625. if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
  2626. if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
  2627. v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2628. end
  2629. table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
  2630. elseif v:IsA("JointInstance") then
  2631. table.insert(immortal,{v,v.Parent,nil,nil,nil})
  2632. end
  2633. end
  2634. for e = 1, #immortal do
  2635. if immortal[e] ~= nil then
  2636. local STUFF = immortal[e]
  2637. local PART = STUFF[1]
  2638. local PARENT = STUFF[2]
  2639. local MATERIAL = STUFF[3]
  2640. local COLOR = STUFF[4]
  2641. local TRANSPARENCY = STUFF[5]
  2642. if levitate then
  2643. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2644. PART.Material = MATERIAL
  2645. PART.Color = COLOR
  2646. PART.Transparency = TRANSPARENCY
  2647. end
  2648. PART.AncestryChanged:connect(function()
  2649. PART.Parent = PARENT
  2650. end)
  2651. else
  2652. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2653. PART.Material = MATERIAL
  2654. PART.Color = COLOR
  2655. PART.Transparency = TRANSPARENCY
  2656. end
  2657. PART.AncestryChanged:connect(function()
  2658. PART.Parent = PARENT
  2659. end)
  2660. end
  2661. end
  2662. end
  2663. function immortality()
  2664. for e = 1, #immortal do
  2665. if immortal[e] ~= nil then
  2666. local STUFF = immortal[e]
  2667. local PART = STUFF[1]
  2668. local PARENT = STUFF[2]
  2669. local MATERIAL = STUFF[3]
  2670. local COLOR = STUFF[4]
  2671. local TRANSPARENCY = STUFF[5]
  2672. if PART.ClassName == "Part" and PART == Root then
  2673. PART.Material = MATERIAL
  2674. PART.Color = COLOR
  2675. PART.Transparency = TRANSPARENCY
  2676. end
  2677. if PART.Parent ~= PARENT then
  2678. hum:Remove()
  2679. PART.Parent = PARENT
  2680. hum = Instance.new("Humanoid",Character)
  2681. if levitate then
  2682. eyo1:Remove()
  2683. eyo2:Remove()
  2684. end
  2685. hum.Name = "noneofurbusiness"
  2686. end
  2687. end
  2688. end
  2689. end
  2690. coroutine.wrap(function()
  2691. while true do
  2692. if hum.Health < .1 then
  2693. deadsound = Instance.new("Sound", Torso)
  2694. deadsound.Volume = 6
  2695. deadsound.SoundId = "rbxassetid://1411352723"
  2696. deadsound:Play()
  2697. immortality()
  2698. end
  2699. wait()
  2700. end
  2701. end)()
  2702.  
  2703. mouse.KeyDown:connect(function(Press)
  2704. Press=Press:lower()
  2705. if Press=='g' then
  2706. if not levitate then return end
  2707. if debounce then return end
  2708. debounce = true
  2709. attacking = true
  2710. FireBall:Play()
  2711. ws = 15
  2712. g1 = Instance.new("BodyGyro", Root)
  2713. g1.D = 175
  2714. g1.P = 20000
  2715. g1.MaxTorque = Vector3.new(0,9000,0)
  2716. for i = 1, 15 do
  2717. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2718. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2719. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2720. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2721. swait()
  2722. end
  2723. local swoosh = Instance.new("Part",Torso)
  2724. swoosh.Name = "swoosh"
  2725. swoosh.CFrame = rightlocation.CFrame * CFrame.new(0,0,0)
  2726. swoosh.Size = Vector3.new(1.7,1.7,1.7)
  2727. swoosh.Shape = "Ball"
  2728. swoosh.Material = "Neon"
  2729. swoosh.BrickColor = BrickColor.new("Really black")
  2730. swoosh.CanCollide = false
  2731. swoosh.Touched:connect(function(hit)
  2732. if hit.Parent:IsA("Part") then
  2733. elseif hit.Parent:IsA("SpecialMesh") then
  2734. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2735. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2736. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  2737. if Slachtoffer.Health < 1 then return end
  2738. if damagedebounce == true then return end
  2739. damagedebounce = true
  2740. swoosh:Remove()
  2741. explosion = Instance.new("Part",LeftArm)
  2742. explosion.CFrame = hit.CFrame
  2743. explosion.Anchored = true
  2744. explosion.CanCollide = false
  2745. explosion.Name = "explo"
  2746. explosion.Shape = "Ball"
  2747. explosion.BrickColor = BrickColor.new("Really black")
  2748. explosion.Material = "Neon"
  2749. removeuseless:AddItem(explosion,1.5)
  2750. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2751. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2752. torso = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2753. vel.velocity = CFrame.new(swoosh.Position,torso.Position).lookVector*60
  2754. removeuseless:AddItem(vel,.1)
  2755. SOUND(explosion,472579737,6,false,3)
  2756. coroutine.wrap(function()
  2757. if firsttime2 then return end
  2758. firsttime2 = true
  2759. while true do
  2760. for i,v in pairs(LeftArm:GetChildren()) do
  2761. if v.Name == "explo" then
  2762. v.Size = v.Size + Vector3.new(2.5,2.5,2.5)
  2763. v.Transparency = v.Transparency + .05
  2764. end
  2765. end
  2766. for i,v in pairs(LeftArm:GetChildren()) do
  2767. if v.Name == "shock" then
  2768. v.Transparency = v.Transparency + .05
  2769. end
  2770. end
  2771. for i,v in pairs(LeftArm:GetChildren()) do
  2772. if v.Name == "shock2" then
  2773. v.Transparency = v.Transparency + .05
  2774. end
  2775. end
  2776. swait()
  2777. end
  2778. end)()
  2779. Slachtoffer:TakeDamage(math.random(27,48))
  2780. wait(.1)
  2781. damagedebounce = false
  2782. end
  2783. end)
  2784. coroutine.wrap(function()
  2785. if firsttime then return end
  2786. firsttime = true
  2787. while wait() do
  2788. for i,v in pairs(Torso:GetChildren()) do
  2789. if v.Name == "swoosh" then
  2790. magiccc = Instance.new("Part",RightArm)
  2791. magiccc.Material = "Neon"
  2792. magiccc.CanCollide = false
  2793. magiccc.Anchored = true
  2794. magiccc.BrickColor = BrickColor.new(colors)
  2795. magiccc.Size = Vector3.new(1.5,1.5,1.5)
  2796. magiccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2797. removeuseless:AddItem(magiccc,2)
  2798. end
  2799. end
  2800. end
  2801. end)()
  2802. bov = Instance.new("BodyVelocity",swoosh)
  2803. bov.maxForce = Vector3.new(99999,99999,99999)
  2804. swoosh.CFrame = CFrame.new(swoosh.Position,mouse.Hit.p)
  2805. bov.velocity = swoosh.CFrame.lookVector*120
  2806. removeuseless:AddItem(swoosh,4)
  2807. for i = 1, 15 do
  2808. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2809. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2810. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2811. swait()
  2812. end
  2813. ws = 50
  2814. removeuseless:AddItem(g1,0.01)
  2815. debounce = false
  2816. attacking = false
  2817. end
  2818. end)
  2819.  
  2820. mouse.KeyDown:connect(function(Press)
  2821. Press=Press:lower()
  2822. if Press=='h' then
  2823. if not levitate then return end
  2824. if debounce then return end
  2825. debounce = true
  2826. attacking = true
  2827. ws = 0
  2828. appi = true
  2829. coroutine.wrap(function()
  2830. while appi do
  2831. swait()
  2832. if Root.Velocity.Magnitude < 2 and attacking == true then
  2833. position = "Idle3"
  2834. end
  2835. end
  2836. end)()
  2837. coroutine.wrap(function()
  2838. while appi do
  2839. swait()
  2840. settime = 0.05
  2841. sine = sine + change
  2842. if position == "Idle3" and attacking == true and appi == true then
  2843. change = .4
  2844. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2845. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  2846. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2847. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  2848. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  2849. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  2850. end
  2851. end
  2852. end)()
  2853. coroutine.wrap(function()
  2854. for i = 1, 20 do
  2855. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2856. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0,math.rad(50),0),.3)
  2857. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.1,1.3,1.1) * CFrame.Angles(math.rad(180),math.rad(-50),math.rad(0)), 0.3)
  2858. swait()
  2859. end
  2860. end)()
  2861. SOUND(LeftArm,1982011510,8,false,15)
  2862. blackhole={}
  2863. orbzfade={}
  2864. xz = 0
  2865. for i = 1, 220 do
  2866. xz = xz + .009
  2867. bigrmagic = Instance.new("Part",RightArm)
  2868. bigrmagic.Material = "Neon"
  2869. bigrmagic.CanCollide = false
  2870. bigrmagic.Anchored = true
  2871. bigrmagic.BrickColor = BrickColor.new(colors)
  2872. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2873. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2874. removeuseless:AddItem(bigrmagic,1)
  2875. orbz = Instance.new("Part", Torso)
  2876. orbz.Material = "Neon"
  2877. orbz.BrickColor = BrickColor.new(colors)
  2878. orbz.Size = Vector3.new(2,2,2)
  2879. orbz.Anchored = true
  2880. orbz.CanCollide = false
  2881. removeuseless:AddItem(orbz,1)
  2882. orbz.CFrame = rightlocation.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  2883. table.insert(blackhole,orbz)
  2884. table.insert(orbzfade,orbz)
  2885. for i,v in pairs(blackhole) do
  2886. v.Size = v.Size - Vector3.new(.1,.1,.1)
  2887. v.CFrame = v.CFrame:lerp(CFrame.new(rightlocation.Position),.09)
  2888. end
  2889. for i,v in pairs(orbzfade) do
  2890. v.Transparency = v.Transparency + 0.025
  2891. end
  2892. swait()
  2893. end
  2894. coroutine.wrap(function()
  2895. for i = 1, 10 do
  2896. for i,v in pairs(blackhole) do
  2897. v.Size = v.Size + Vector3.new(.5,.5,.5)
  2898. v.Transparency = v.Transparency + .1
  2899. end
  2900. swait()
  2901. end
  2902. for i,v in pairs(blackhole) do
  2903. v:Remove()
  2904. end
  2905. clean()
  2906. end)()
  2907. charging = true
  2908. coroutine.wrap(function()
  2909. while charging do
  2910. bigrmagic = Instance.new("Part",RightArm)
  2911. bigrmagic.Material = "Neon"
  2912. bigrmagic.CanCollide = false
  2913. bigrmagic.Anchored = true
  2914. bigrmagic.BrickColor = BrickColor.new(colors)
  2915. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2916. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2917. removeuseless:AddItem(bigrmagic,.2)
  2918. swait()
  2919. end
  2920. end)()
  2921. g1 = Instance.new("BodyGyro", Root)
  2922. g1.D = 175
  2923. g1.P = 20000
  2924. g1.MaxTorque = Vector3.new(0,9000,0)
  2925. BigFireBall:Play()
  2926. for i = 1, 15 do
  2927. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2928. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2929. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2930. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2931. swait()
  2932. end
  2933. coroutine.wrap(function()
  2934. for i = 1, 15 do
  2935. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2936. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2937. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2938. swait()
  2939. end
  2940. end)()
  2941. charging = false
  2942. local ballzor = Instance.new("Part",Torso)
  2943. ballzor.Name = "ballzor"
  2944. ballzor.Material = "Neon"
  2945. ballzor.BrickColor = BrickColor.new("Really black")
  2946. ballzor.CanCollide = false
  2947. ballzor.Size = Vector3.new(xz,xz,xz)
  2948. ballzor.Anchored = false
  2949. ballzor.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  2950. ballzor.Shape = "Ball"
  2951. removeuseless:AddItem(g1,.0001)
  2952. zx = xz + .05
  2953. coroutine.wrap(function()
  2954. if firsttime5 then return end
  2955. firsttime5 = true
  2956. while true do
  2957. swait()
  2958. for i,v in pairs(Torso:GetChildren()) do
  2959. if v.Name == "ballzor" then
  2960. magicccc = Instance.new("Part",RightArm)
  2961. magicccc.Material = "Neon"
  2962. magicccc.CanCollide = false
  2963. magicccc.Name = "magicccc"
  2964. magicccc.Anchored = true
  2965. magicccc.Transparency = 0
  2966. magicccc.BrickColor = BrickColor.new(colors)
  2967. magicccc.Size = Vector3.new(zx,zx,zx)
  2968. magicccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2969. removeuseless:AddItem(magicccc,2)
  2970. end
  2971. end
  2972. for i,v in pairs(RightArm:GetChildren()) do
  2973. if v.Name == "magicccc" then
  2974. v.Transparency = v.Transparency + 0.025
  2975. end
  2976. end
  2977. end
  2978. end)()
  2979. ballzor.Touched:connect(function(hit)
  2980. if hit.Name ~= "magicccc" then
  2981. if bigball then return end
  2982. bigball = true
  2983. local explosionwave = Instance.new("Part",Torso)
  2984. explosionwave.Shape = "Ball"
  2985. explosionwave.BrickColor = BrickColor.new("Really black")
  2986. explosionwave.Anchored = true
  2987. explosionwave.CanCollide = false
  2988. explosionwave.Transparency = .2
  2989. explosionwave.Material = "Neon"
  2990. explosionwave.Size = Vector3.new(1,1,1)
  2991. explosionwave.CFrame = ballzor.CFrame
  2992. render = Instance.new("Sound",explosionwave)
  2993. render.SoundId = "rbxassetid://2006635781"
  2994. render.Volume = 10 * 10
  2995. render:Play()
  2996. local explosionwave2 = Instance.new("Part",Torso)
  2997. explosionwave2.Shape = "Ball"
  2998. explosionwave2.BrickColor = BrickColor.new("Really red")
  2999. explosionwave2.Anchored = true
  3000. explosionwave2.CanCollide = false
  3001. explosionwave2.Material = "Neon"
  3002. explosionwave2.Size = Vector3.new(.8,.8,.8)
  3003. explosionwave2.CFrame = ballzor.CFrame
  3004. deadlywave = Instance.new("Part", explosionwave)
  3005. deadlywave.Size = Vector3.new(1,1,1)
  3006. deadlywave.CanCollide = false
  3007. deadlywave.Anchored = true
  3008. deadlywave.Transparency = .5
  3009. deadlywave.BrickColor = BrickColor.new("Really red")
  3010. deadlywave.CFrame = CFrame.new(explosionwave.Position)
  3011. deadlywavemesh = Instance.new("SpecialMesh", deadlywave)
  3012. deadlywavemesh.Scale = Vector3.new(1,2,1)
  3013. deadlywavemesh.MeshId = "rbxassetid://20329976"
  3014. deadlywave2 = Instance.new("Part", explosionwave)
  3015. deadlywave2.Size = Vector3.new(1,1,1)
  3016. deadlywave2.CanCollide = false
  3017. deadlywave2.Anchored = true
  3018. deadlywave2.Transparency = .5
  3019. deadlywave2.BrickColor = BrickColor.new("Really black")
  3020. deadlywave2.CFrame = CFrame.new(explosionwave.Position)
  3021. deadlywave2mesh = Instance.new("SpecialMesh", deadlywave2)
  3022. deadlywave2mesh.Scale = Vector3.new(3,2,3)
  3023. deadlywave2mesh.MeshId = "rbxassetid://20329976"
  3024. deadlyring = Instance.new("Part", Torso)
  3025. deadlyring.Size = Vector3.new(5, 5, 5)
  3026. deadlyring.Transparency = 0.5
  3027. deadlyring.BrickColor = BrickColor.new("Really black")
  3028. deadlyring.Anchored = true
  3029. deadlyring.CanCollide = false
  3030. deadlyring.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  3031. deadlyringh = Instance.new("SpecialMesh", deadlyring)
  3032. deadlyringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  3033. deadlyringh.Scale = Vector3.new(8, 8, .1)
  3034. deadlyring2 = Instance.new("Part", Torso)
  3035. deadlyring2.Size = Vector3.new(5, 5, 5)
  3036. deadlyring2.Transparency = 0.5
  3037. deadlyring2.BrickColor = BrickColor.new("Really black")
  3038. deadlyring2.Anchored = true
  3039. deadlyring2.CanCollide = false
  3040. deadlyring2.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  3041. deadlyringh2 = Instance.new("SpecialMesh", deadlyring2)
  3042. deadlyringh2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  3043. deadlyringh2.Scale = Vector3.new(8, 8, .1)
  3044. ballzor:Remove()
  3045. bigball = false
  3046. staybooming = true
  3047. d = 5
  3048. coroutine.wrap(function()
  3049. while staybooming do
  3050. Hit = damagealll(d,deadlywave.Position)
  3051. for _,v in pairs(Hit) do
  3052. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(10,20))
  3053. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3054. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3055. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3056. vel.velocity = CFrame.new(deadlywave.Position,torso.Position).lookVector*50
  3057. removeuseless:AddItem(vel,.1)
  3058. end
  3059. wait(.1)
  3060. end
  3061. end)()
  3062. for i = 1, 70 do
  3063. d = d + 1
  3064. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(.5, .5, .1)
  3065. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(.5, .5, .1)
  3066. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+7),math.rad(0-7),math.rad(0+7))
  3067. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-7),math.rad(0+7),math.rad(0-7))
  3068. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+7),0)
  3069. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  3070. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(.4,0,.4)
  3071. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(.5,0,.5)
  3072. explosionwave.Size = explosionwave.Size + Vector3.new(.5,.5,.5)
  3073. explosionwave2.Size = explosionwave2.Size + Vector3.new(.5,.5,.5)
  3074. swait()
  3075. end
  3076. for i = 1, 80 do
  3077. d = d + 3
  3078. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  3079. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  3080. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  3081. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  3082. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  3083. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  3084. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  3085. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,2,3)
  3086. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,1,4)
  3087. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  3088. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  3089. swait()
  3090. end
  3091. staybooming = false
  3092. for i = 1, 20 do
  3093. d = d + 3
  3094. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  3095. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  3096. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  3097. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  3098. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  3099. deadlyring.Transparency = deadlyring.Transparency + .25
  3100. deadlyring2.Transparency = deadlyring2.Transparency + .25
  3101. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  3102. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  3103. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,0,3)
  3104. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,0,4)
  3105. deadlywave.Transparency = deadlywave.Transparency + .25
  3106. deadlywave2.Transparency = deadlywave2.Transparency + .25
  3107. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  3108. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  3109. explosionwave.Transparency = explosionwave.Transparency + 0.25
  3110. explosionwave2.Transparency = explosionwave2.Transparency + 0.05
  3111. swait()
  3112. end
  3113. hum.CameraOffset = Vector3.new(0,0,0)
  3114. explosionwave:Remove()
  3115. explosionwave2:Remove()
  3116. end
  3117. end)
  3118. bov = Instance.new("BodyVelocity",ballzor)
  3119. bov.maxForce = Vector3.new(99999,99999,99999)
  3120. ballzor.CFrame = CFrame.new(ballzor.Position,mouse.Hit.p)
  3121. bov.velocity = ballzor.CFrame.lookVector*200
  3122. removeuseless:AddItem(ballzor,4)
  3123. ws = 50
  3124. attacking = false
  3125. debounce = false
  3126. appi = false
  3127. end
  3128. end)
  3129.  
  3130. mouse.KeyDown:connect(function(Press)
  3131. Press=Press:lower()
  3132. if Press=='j' then
  3133. if not levitate then return end
  3134. if debounce then return end
  3135. debounce = true
  3136. charging = true
  3137. attacking = true
  3138. downpress = false
  3139. x = 1
  3140. ws = 0
  3141. g1 = Instance.new("BodyGyro", Root)
  3142. g1.D = 175
  3143. g1.P = 20000
  3144. g1.MaxTorque = Vector3.new(0,9000,0)
  3145. SOUND(RightArm,2014087015,8,false,3)
  3146. coroutine.wrap(function()
  3147. Charge = Instance.new("Sound",RightArm)
  3148. Charge.SoundId = "rbxassetid://101153932"
  3149. Charge.Looped = false
  3150. Charge.Volume = 8
  3151. Charge:Play()
  3152. end)()
  3153. appi = true
  3154. coroutine.wrap(function()
  3155. while appi do
  3156. swait()
  3157. if Root.Velocity.Magnitude < 2 and attacking == true then
  3158. position = "Idle3"
  3159. end
  3160. end
  3161. end)()
  3162. coroutine.wrap(function()
  3163. while appi do
  3164. swait()
  3165. settime = 0.05
  3166. sine = sine + change
  3167. if position == "Idle3" and attacking == true and appi == true then
  3168. change = .4
  3169. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3170. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3171. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3172. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3173. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3174. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3175. end
  3176. end
  3177. end)()
  3178. for i = 1, 15 do
  3179. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  3180. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3181. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3182. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3183. swait()
  3184. end
  3185. for i = 1, 3 do
  3186. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3187. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3188. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3189. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3190. x = x + .1
  3191. blastborb = Instance.new("Part",Torso)
  3192. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3193. blastborb.BrickColor = BrickColor.new(colors)
  3194. blastborb.Anchored = true
  3195. blastborb.Size = Vector3.new(10,10,10)
  3196. blastborb.CanCollide = false
  3197. blastborb.Material = "Neon"
  3198. for i = 1, 5 do
  3199. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3200. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  3201. swait()
  3202. end
  3203. blastborb:Remove()
  3204. swait()
  3205. end
  3206. downpress = true
  3207. while charging and x < 5 do
  3208. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3209. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3210. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3211. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3212. x = x + .1
  3213. blastborb = Instance.new("Part",Torso)
  3214. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3215. blastborb.BrickColor = BrickColor.new(colors)
  3216. blastborb.Anchored = true
  3217. blastborb.Size = Vector3.new(10,10,10)
  3218. blastborb.CanCollide = false
  3219. blastborb.Material = "Neon"
  3220. for i = 1, 5 do
  3221. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3222. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  3223. swait()
  3224. end
  3225. blastborb:Remove()
  3226. swait()
  3227. end
  3228. coroutine.wrap(function()
  3229. for i = 1, 20 do
  3230. Charge.Volume = Charge.Volume - .5
  3231. swait()
  3232. end
  3233. end)()
  3234. local bigswoosh = Instance.new("Part",Torso)
  3235. bigswoosh.Name = "bigswoosh"
  3236. bigswoosh.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  3237. bigswoosh.Size = Vector3.new(1,1,1)
  3238. bigswoosh.Material = "Neon"
  3239. bigswoosh.Anchored = true
  3240. bigswoosh.Transparency = 1
  3241. bigswoosh.BrickColor = BrickColor.new("Really red")
  3242. bigswoosh.CanCollide = false
  3243. SOUND(bigswoosh,842332424,10,false,6)
  3244. SOUND(bigswoosh,2017948224,10,false,6)
  3245. SOUND(bigswoosh,138677306,10,false,4)
  3246. coroutine.wrap(function()
  3247. local loc1 = Instance.new("Part",bigswoosh)
  3248. loc1.CFrame = bigswoosh.CFrame * CFrame.new(-3,0,0)
  3249. loc1.Size = Vector3.new(2,2,2)
  3250. loc1.Anchored = true
  3251. loc1.Transparency = 1
  3252. loc1.CanCollide = false
  3253. local loc2 = Instance.new("Part",bigswoosh)
  3254. loc2.CFrame = bigswoosh.CFrame * CFrame.new(3,0,0)
  3255. loc2.Size = Vector3.new(2,2,2)
  3256. loc2.Anchored = true
  3257. loc2.Transparency = 1
  3258. loc2.CanCollide = false
  3259. n = 0
  3260. nb = 0
  3261. for i = 1, 125 do
  3262. n = n + x
  3263. nb = nb - x
  3264. Hit = damagealll(n,bigswoosh.Position)
  3265. for _,v in pairs(Hit) do
  3266. if x > 4.5 then
  3267. v:FindFirstChildOfClass("Humanoid").Parent:BreakJoints()
  3268. else
  3269. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(4+x,10+x))
  3270. end
  3271. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3272. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3273. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3274. vel.velocity = CFrame.new(bigswoosh.Position,torso.Position).lookVector*150
  3275. removeuseless:AddItem(vel,.1)
  3276. end
  3277. local bigtrail = Instance.new("Part",LeftArm)
  3278. bigtrail.Size = bigswoosh.Size
  3279. bigtrail.BrickColor = BrickColor.new(colors)
  3280. bigtrail.Anchored = true
  3281. bigtrail.Material = "Neon"
  3282. bigtrail.CFrame = bigswoosh.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3283. bigtrail.CanCollide = false
  3284. removeuseless:AddItem(bigtrail,2)
  3285. local irritatedground = Instance.new("Part",Torso)
  3286. irritatedground.Size = Vector3.new(n*1.5,1,3*x)
  3287. irritatedground.BrickColor = BrickColor.new(colors)
  3288. irritatedground.Material = "Neon"
  3289. irritatedground.CFrame = bigswoosh.CFrame * CFrame.new(0,-6,0)
  3290. irritatedground.CanCollide = false
  3291. irritatedground.Anchored = true
  3292. removeuseless:AddItem(irritatedground,10)
  3293. local grassblocks = Instance.new("Part",Torso)
  3294. grassblocks.Size = Vector3.new(n/2,n/2,n/2)
  3295. grassblocks.Material = "Grass"
  3296. grassblocks.Anchored = true
  3297. grassblocks.Name = "grassblocks"
  3298. grassblocks.BrickColor = BrickColor.new("Bright green")
  3299. grassblocks.CFrame = loc1.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3300. removeuseless:AddItem(grassblocks,10)
  3301. local grassblocks2 = Instance.new("Part",Torso)
  3302. grassblocks2.Size = Vector3.new(n/2,n/2,n/2)
  3303. grassblocks2.Material = "Grass"
  3304. grassblocks2.Anchored = true
  3305. grassblocks2.Name = "grassblocks2"
  3306. grassblocks2.BrickColor = BrickColor.new("Bright green")
  3307. grassblocks2.CFrame = loc2.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3308. removeuseless:AddItem(grassblocks2,10)
  3309. bigswoosh.Size = bigswoosh.Size + Vector3.new(x,x,x)
  3310. loc1.CFrame = bigswoosh.CFrame * CFrame.new(n,-3,0)
  3311. loc2.CFrame = bigswoosh.CFrame * CFrame.new(nb,-3,0)
  3312. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3 - x)
  3313. swait()
  3314. end
  3315. for i = 1, 20 do
  3316. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3)
  3317. bigswoosh.Transparency = bigswoosh.Transparency + 0.05
  3318. swait()
  3319. end
  3320. bigswoosh:Remove()
  3321. end)()
  3322. for i = 1, 50 do
  3323. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  3324. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  3325. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  3326. swait()
  3327. end
  3328. ws = 50
  3329. attacking = false
  3330. debounce = false
  3331. appi = false
  3332. g1:Remove()
  3333. end
  3334. end)
  3335.  
  3336. mouse.KeyDown:connect(function(Press)
  3337. Press=Press:lower()
  3338. if Press=='k' then
  3339. if not levitate then return end
  3340. if debounce then return end
  3341. debounce = true
  3342. attacking = true
  3343. charging = true
  3344. appi = true
  3345. coroutine.wrap(function()
  3346. while appi do
  3347. swait()
  3348. if Root.Velocity.Magnitude < 2 and attacking == true then
  3349. position = "Idle3"
  3350. end
  3351. end
  3352. end)()
  3353. coroutine.wrap(function()
  3354. while appi do
  3355. swait()
  3356. settime = 0.05
  3357. sine = sine + change
  3358. if position == "Idle3" and attacking == true and appi == true then
  3359. change = .4
  3360. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3361. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3362. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3363. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3364. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3365. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3366. end
  3367. end
  3368. end)()
  3369. ws = 0
  3370. g1 = Instance.new("BodyGyro", Root)
  3371. g1.D = 175
  3372. g1.P = 20000
  3373. g1.MaxTorque = Vector3.new(0,9000,0)
  3374. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  3375. for i = 1, 15 do
  3376. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3377. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  3378. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3379. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3380. swait()
  3381. end
  3382. r = 0
  3383. for i = 1, 10 do
  3384. r = r + .1
  3385. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3386. blass = Instance.new("Part",RightArm)
  3387. blass.Size = Vector3.new(r,r,r)
  3388. blass.Material = "Neon"
  3389. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3390. blass.Anchored = true
  3391. blass.CanCollide = false
  3392. blass.BrickColor = BrickColor.new(colors)
  3393. removeuseless:AddItem(blass,2)
  3394. swait()
  3395. end
  3396. while r < 16 and charging == true do
  3397. r = r + .1
  3398. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3399. blass = Instance.new("Part",RightArm)
  3400. blass.Size = Vector3.new(r,r,r)
  3401. blass.Material = "Neon"
  3402. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3403. blass.Anchored = true
  3404. blass.CanCollide = false
  3405. blass.BrickColor = BrickColor.new(colors)
  3406. removeuseless:AddItem(blass,2)
  3407. swait()
  3408. end
  3409. local TheBeam = Instance.new("Part",RightArm)
  3410. TheBeam.Name = "zebeam"
  3411. TheBeam.Size = Vector3.new(1,1,1)
  3412. TheBeam.Material = "Neon"
  3413. TheBeam.Shape = "Cylinder"
  3414. TheBeam.BrickColor = BrickColor.new("Really red")
  3415. TheBeam.Anchored = true
  3416. TheBeam.CanCollide = false
  3417. ws = 12
  3418. bemmo = Instance.new("Sound",RightArm)
  3419. bemmo.SoundId = "rbxassetid://1910988873"
  3420. bemmo.Volume = 8
  3421. bemmo.Looped = false
  3422. bemmo:Play()
  3423. bemmo.TimePosition = 2
  3424. for i = 1, 100 * r/3 do
  3425. if r > 15 then
  3426. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  3427. end
  3428. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3429. local blass = Instance.new("Part",RightArm)
  3430. blass.Size = Vector3.new(r,r,r)
  3431. blass.Material = "Neon"
  3432. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3433. blass.Anchored = true
  3434. blass.CanCollide = false
  3435. blass.BrickColor = BrickColor.new(colors)
  3436. removeuseless:AddItem(blass,2)
  3437. local STARTPOS = blass.CFrame*CFrame.new(0,0,0).p
  3438. local ENDHIT,ENDPOS = ray2(STARTPOS,mouse.Hit.p,650,Character)
  3439. local DISTANCE = (STARTPOS - ENDPOS).magnitude
  3440. TheBeam.CFrame = CFrame.new(STARTPOS,ENDPOS)*CFrame.new(0,0,-DISTANCE/2) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
  3441. TheBeam.Size = Vector3.new(DISTANCE,r/math.random(1,2),r/math.random(1,2))
  3442. boom = Instance.new("Part",RightArm)
  3443. boom.Size = Vector3.new(r,r,r)
  3444. boom.BrickColor = BrickColor.new(colors)
  3445. boom.Anchored = true
  3446. boom.CanCollide = false
  3447. boom.Material = "Neon"
  3448. boom.CFrame = CFrame.new(ENDPOS) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3449. removeuseless:AddItem(boom,3)
  3450. boom.Touched:connect(function(getbase)
  3451. if hitdebounce then return end
  3452. hitdebounce = true
  3453. if getbase:IsA("Part") then
  3454. damagedground = Instance.new("Part",RightArm)
  3455. damagedground.Size = Vector3.new(.1,5+r,.1)
  3456. damagedground.Material = "Neon"
  3457. damagedground.CanCollide = false
  3458. damagedground.BrickColor = BrickColor.new(colors)
  3459. damagedground.Anchored = true
  3460. damagedground.CFrame = boom.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3461. removeuseless:AddItem(damagedground,2)
  3462. wait(.1)
  3463. hitdebounce = false
  3464. end
  3465. end)
  3466. Hit = damagealll(r+3,boom.Position)
  3467. for _,v in pairs(Hit) do
  3468. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(r/1.1,r))
  3469. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3470. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3471. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3472. vel.velocity = CFrame.new(boom.Position,torso.Position).lookVector*r
  3473. removeuseless:AddItem(vel,.1)
  3474. end
  3475. swait()
  3476. end
  3477. removeuseless:AddItem(g1,.001)
  3478. coroutine.wrap(function()
  3479. for i = 1, 20 do
  3480. bemmo.Volume = bemmo.Volume - 0.5
  3481. blass.Transparency = blass.Transparency + 0.05
  3482. TheBeam.Transparency = TheBeam.Transparency + 0.05
  3483. swait()
  3484. end
  3485. bemmo:Remove()
  3486. if r > 15 then
  3487. hum.CameraOffset = Vector3.new(0,0,0)
  3488. end
  3489. blass:Remove()
  3490. TheBeam:Remove()
  3491. end)()
  3492. ws = 50
  3493. appi = false
  3494. attacking = false
  3495. debounce = false
  3496. end
  3497. end)
  3498.  
  3499. mouse.KeyUp:connect(function(Press)
  3500. Press=Press:lower()
  3501. if Press=='j' then
  3502. charging = false
  3503. end
  3504. end)
  3505.  
  3506. mouse.KeyUp:connect(function(Press)
  3507. Press=Press:lower()
  3508. if Press=='k' then
  3509. charging = false
  3510. end
  3511. end)
  3512.  
  3513. doit = coroutine.wrap(function()
  3514. while true do
  3515. for _,v in pairs(Repeater) do
  3516. v.Scale = v.Scale + Vector3.new(1, 1, 1)
  3517. end
  3518.  
  3519. for _,v in pairs(openshocktable) do
  3520. v.Scale = v.Scale + Vector3.new(3, 3, 3)
  3521. end
  3522.  
  3523. for _,v in pairs(nonmeshRepeater) do
  3524. v.Size = v.Size + Vector3.new(2, 2, 2)
  3525. end
  3526.  
  3527. for _,v in pairs(Extreme) do
  3528. v.Size = v.Size + Vector3.new(6, 6, 6)
  3529. end
  3530.  
  3531. for _,v in pairs(LessSize) do
  3532. v.Size = v.Size - Vector3.new(1, 1, 1)
  3533. end
  3534.  
  3535. for _,v in pairs(nonmeshRepeater2) do
  3536. v.Transparency = v.Transparency + 0.05
  3537. end
  3538.  
  3539. for _,v in pairs(Repeater2) do
  3540. v.Transparency = v.Transparency - 0.05
  3541. end
  3542.  
  3543. for _,v in pairs(th1) do
  3544. v.CFrame = v.CFrame * CFrame.new(0,0+.3,0) * CFrame.Angles(0,math.rad(0+8),0)
  3545. end
  3546.  
  3547. for _,v in pairs(th2) do
  3548. v.CFrame = v.CFrame * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(0+15),0)
  3549. end
  3550.  
  3551. for _,v in pairs(th3) do
  3552. v.Scale = v.Scale + Vector3.new(2, 2, 2)
  3553. end
  3554.  
  3555. for _,v in pairs(th5) do
  3556. v.Scale = v.Scale + Vector3.new(1, .1, 1)
  3557. end
  3558.  
  3559. for _,v in pairs(ExtremeM) do
  3560. v.Size = v.Size + Vector3.new(8, 8, 8)
  3561. end
  3562.  
  3563. for _,v in pairs(m3) do
  3564. v.Scale = v.Scale + Vector3.new(.2,.2,.2)
  3565. end
  3566.  
  3567. for _,v in pairs(ExtremeM2) do
  3568. v.Size = v.Size - Vector3.new(2,2,2)
  3569. end
  3570.  
  3571. for _,v in pairs(keyYsize) do
  3572. v.Scale = v.Scale + Vector3.new(8, 8, 1)
  3573. end
  3574.  
  3575. for _,v in pairs(th4) do
  3576. v.Transparency = v.Transparency + 0.009
  3577. v.Rotation = v.Rotation + Vector3.new(3,0,0)
  3578. end
  3579.  
  3580. for _,v in pairs(SlowlyFade) do
  3581. v.Transparency = v.Transparency + 0.05
  3582. end
  3583.  
  3584. for _,v in pairs(keyYtransparency) do
  3585. v.Transparency = v.Transparency + 0.05
  3586. end
  3587.  
  3588. for _,v in pairs(UpMover) do
  3589. v.Position = v.Position + Vector3.new(0, 3, 0)
  3590. end
  3591.  
  3592. for _,v in pairs(ForwardMover) do
  3593. v.CFrame = v.CFrame * CFrame.new(0, 0, 2.4 +(i/.1)) * CFrame.Angles(0, 0, math.rad(0))
  3594. end
  3595.  
  3596. for _,v in pairs(FadeIn) do
  3597. v.Transparency = v.Transparency - .05
  3598. end
  3599.  
  3600. for _,v in pairs(signtransparency) do
  3601. v.TextTransparency = v.TextTransparency + 0.025
  3602. end
  3603.  
  3604. for _,v in pairs(signmover) do
  3605. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  3606. end
  3607.  
  3608. for _,v in pairs(signrotator) do
  3609. v.Rotation = v.Rotation + 2
  3610. end
  3611. swait()
  3612. end
  3613. end)
  3614. doit()
  3615. t = 0
  3616.  
  3617. mouse.KeyDown:connect(function(Press)
  3618. Press=Press:lower()
  3619. if Press=='0' then
  3620. if levitate then return end
  3621. shoov = true
  3622. if debounce then return end
  3623. ws = 50
  3624. end
  3625. end)
  3626.  
  3627. mouse.KeyUp:connect(function(Press)
  3628. Press=Press:lower()
  3629. if Press=='0' then
  3630. if levitate then return end
  3631. shoov = false
  3632. if debounce then return end
  3633. ws = 10
  3634. end
  3635. end)
  3636.  
  3637.  
  3638. local anims = coroutine.wrap(function()
  3639. while true do
  3640. settime = 0.05
  3641. sine = sine + change
  3642. if position == "Jump" and attacking == false then
  3643. change = 1
  3644. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3645. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3646. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3647. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3648. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  3649. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  3650. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  3651. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3652. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  3653. elseif position == "Jump2" and attacking == false and levitate then
  3654. change = 1
  3655. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3656. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3657. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3658. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3659. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3660. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3661. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3662. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3663. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3664. elseif position == "Falling" and attacking == false and levitate == false then
  3665. change = 1
  3666. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3667. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3668. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3669. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3670. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  3671. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  3672. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3673. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  3674. elseif position == "Falling2" and attacking == false and levitate then
  3675. change = 1
  3676. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3677. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3678. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3679. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3680. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3681. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3682. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3683. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3684. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3685. elseif position == "Walking" and attacking == false and running == false then
  3686. change = 1
  3687. walking = true
  3688. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3689. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3690. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3691. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3692. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3693. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3694. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.3)
  3695. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3696. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3697. elseif position == "Idle" and attacking == false and running == false and not levitate then
  3698. change = .5
  3699. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.1)
  3700. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.1)
  3701. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.1)
  3702. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.1)
  3703. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.1)
  3704. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3705. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
  3706. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3707. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  3708. elseif position == "Idle2" and attacking == false and running == false then
  3709. change = .75
  3710. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1)
  3711. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3712. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3713. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3714. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3715. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3716. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 - 3 * math.sin(sine/9)), math.rad(-35 + 5 * math.sin(sine/9))), 0.4)
  3717. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3718. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3719. elseif position == "Walking2" and attacking == false and running == false then
  3720. ws = 50
  3721. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3722. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3723. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3724. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3725. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3726. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3727. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3728. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3729. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3730. elseif position == "Running" and attacking == false then
  3731. change = 1
  3732. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(1.24+.6*math.sin(sine/4)/1.4, 0.54, 0+0.8*math.sin(sine/4)) * CFrame.Angles(math.rad(6-140*math.sin(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.sin(sine/4))), 0.3)
  3733. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
  3734. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
  3735. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  3736. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
  3737. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
  3738. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
  3739. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
  3740. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
  3741. end
  3742. swait()
  3743. end
  3744. end)
  3745. anims()
  3746. warn("Prepare for a magic trick full of pain and regret. Made by Supr14")
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