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- local rekt = Instance.new('ColorCorrectionEffect', game.Lighting)
- rekt.TintColor = Color3.new(155, 1, 0)
- rekt.Brightness = 0.2
- rekt.Contrast = 1
- rekt.Saturation = 1
- local topkek = Instance.new('BlurEffect', game.Lighting)
- topkek.Size = 3
- local bloom = Instance.new('BloomEffect', game.Lighting)
- bloom.Intensity = 0.4
- bloom.Size = 56
- bloom.Threshold = 1
- game.Lighting.TimeOfDay=0;
- game.Lighting.Brightness=0;
- game.Lighting.ShadowColor=Color3.new(0,0,0);
- game.Lighting.Ambient=Color3.new(1,0,0);
- game.Lighting.FogEnd=200;
- game.Lighting.FogColor=Color3.new(0,0,0);
- s=Instance.new'Sound';
- s.Parent=workspace;
- s.SoundId='rbxassetid://152840862';
- s.Pitch=1;
- s.Volume=1;
- s.Looped=true;
- s:play();
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