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- ---Golden Child Of Light Script thingy? created by basstracker1970
- ---Credit to CKbackup for the idea
- wait(2)
- for i,v in next, game.Players.LocalPlayer.Character:GetChildren() do
- if v:IsA("Accessory") then
- v:Remove()
- end
- end
- plr = game:GetService("Players").LocalPlayer
- char = plr.Character
- torso = char.Torso
- mouse = plr:GetMouse()
- char.Humanoid.Health = math.huge
- hair = Instance.new("Hat")
- hair.AttachmentForward = Vector3.new(0, 0, -1)
- hair.AttachmentPos = Vector3.new(0, 0.4, -1.1)
- hair.AttachmentRight = Vector3.new(1, 0, 0)
- hair.AttachmentUp = Vector3.new(0, 1, 0)
- hair.Parent = char
- handle = Instance.new("Part")
- handle.Name = "Handle"
- handle.Anchored = false
- handle.Parent = hair
- mesh = Instance.new("SpecialMesh")
- mesh.Scale = Vector3.new(1, 1, 1)
- mesh.MeshId = "rbxassetid://192551369"
- mesh.TextureId = "rbxassetid://192551430"
- mesh.Parent = handle
- sparkle = Instance.new("Sparkles",handle)
- sparkle.SparkleColor = Color3.new(224,253,255)
- hair = Instance.new("Hat")
- hair.AttachmentForward = Vector3.new(0, -0.1, -0.995)
- hair.AttachmentPos = Vector3.new(0, 0.9, 0)
- hair.AttachmentRight = Vector3.new(1, 0, 0)
- hair.AttachmentUp = Vector3.new(0, 0.995, -0.1)
- hair.Parent = char
- handle = Instance.new("Part")
- handle.Name = "Handle"
- handle.Anchored = false
- handle.Parent = hair
- mesh = Instance.new("SpecialMesh")
- mesh.Scale = Vector3.new(1, 1, 1)
- mesh.MeshId = "rbxassetid://13070796"
- mesh.TextureId = "rbxassetid://967852042"
- mesh.Parent = handle
- hair = Instance.new("Hat")
- hair.AttachmentForward = Vector3.new(0, -1, 0)
- hair.AttachmentPos = Vector3.new(0, 0, 0.3)
- hair.AttachmentRight = Vector3.new(1, 0, 0)
- hair.AttachmentUp = Vector3.new(0, 0, -1)
- hair.Parent = char
- handle = Instance.new("Part")
- handle.Name = "Handle"
- handle.Anchored = false
- handle.Parent = hair
- mesh = Instance.new("SpecialMesh")
- mesh.Scale = Vector3.new(1, 1, 1)
- mesh.MeshId = "rbxassetid://3270017"
- mesh.TextureId = "rbxassetid://3270066"
- mesh.Scale = Vector3.new(1.6, 1.6, 1.6)
- mesh.Parent = handle
- char["Body Colors"].HeadColor = BrickColor.new("White")
- char["Body Colors"].LeftArmColor = BrickColor.new("White")
- char["Body Colors"].LeftLegColor = BrickColor.new("White")
- char["Body Colors"].RightArmColor = BrickColor.new("White")
- char["Body Colors"].RightLegColor = BrickColor.new("White")
- char["Body Colors"].TorsoColor = BrickColor.new("White")
- sound = Instance.new("Sound",char)
- sound.SoundId = "rbxassetid://313961026"
- sound.Looped = true
- sound:Play()
- mouse.KeyDown:connect(function(key)
- key:lower()
- if key == "z" then-- A Basic Tornado Move
- if (mouse.Target ~= nil) then
- part = Instance.new("Part")
- part.Anchored = true
- part.Parent = game.Workspace
- part.Position = Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
- mesh = Instance.new("SpecialMesh")
- mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
- mesh.TextureId = "http://www.roblox.com/asset/?id=102638520"
- mesh.Scale = Vector3.new(3,3,3)
- mesh.Parent = part
- part.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name == plr.Name then
- hit.Parent.Humanoid:TakeDamage(0)
- else
- hit.Parent.Humanoid:TakeDamage(10)
- end
- end)
- wait(5)
- part:Remove()
- while true do
- wait(0)
- part.CFrame = part.CFrame * CFrame.fromEulerAnglesXYZ(0,0.07,0)
- end
- end
- end
- end)
- mouse.KeyDown:connect(function(key)
- key:lower()
- if key == "x" then--Orb Move
- part2 = Instance.new("Part")
- part2.BackSurface = "Smooth"
- part2.BottomSurface = "Smooth"
- part2.FrontSurface = "Smooth"
- part2.LeftSurface = "Smooth"
- part2.RightSurface = "Smooth"
- part2.TopSurface = "Smooth"
- part2.BrickColor = BrickColor.new("White")
- part2.Shape = "Ball"
- part2.Anchored = true
- part2.Parent = game.Workspace
- part2.Position = Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
- wait(2)
- for i = 1,10 do
- part2.Size = part2.Size + Vector3.new(.4,.4,.4)
- part2.Transparency = part2.Transparency + .05
- wait(.05)
- end
- wait(1)
- part2:Remove()
- part2.Touched:connect(function(hit)
- if part2:FindFirstChild("Humanoid") then
- hit.Parent.Humanoid:TakeDamage(15)
- end
- end)
- end
- end)
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